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/tg/ servant thread? /tg/ servant thread.

http://pastebin.com/QfEEBvMQ Previous pastebins with archived heros.

And now to put down some new heros.

Matrim Cauthon, Prince of Ravens, Marshal-General of the Band of the Red Hand

Class: Lancer/Berserker

Str: C
Agi: A
End: C
Mana: D
Luck: EX (who said being lancer is suffering)

Skills:
Charisma – A: The Prince of Ravens, a general whom his soldiers would give their lives for, and a ladies' man equipped with a silver tongue, Matrim is known to seduce women with relative ease, both by design and accident.

Battle Tactics - A: Due to being gifted with the memories of several dead men, Mat remembers battles and strategies which have been lost for centuries. He has fought several battles with these tactics and has been delivered victory nearly without fail. As such, he is able to devise battle plans for almost any situation that, when followed properly, can yield amazing results.

Golden Rule - EX: A master gambler, Matrim has amassed a fortune over time from a variety of bar games based on luck. His fortune is so large that while he does not know the true extent of it, he can accurately guess. This fortune, however large, is limited. However, he may easily replenish it through several nights of gambling.

Mad Enhancement - D : [SEALED UNLESS BERSERKER CLASS], Provides one rank up to Strength, Agi, and Mana at the cost of downgrading his endurance one rank. When Mat first took up the ruby-hilted dagger he was overcome by a terrible sickness as he absorbed the literal embodiment of evil in shadar-logoth, he carried it for quite some time and he wasn't fully sane nor whole of body while he wielded it - he would randomly cry out in a dead language and he was much deadlier than a simple farm boy could have ever dreamed to be.
>>
>>20186784
Noble Phantasms:
Foxhead Medallion (The Silver Medallion That Shatters Magic) - C - A ter'angreal given to Mat after leaving Rhuidean's twisted doorframe, the amulet, when worn, will disrupt the flows of magic aimed at the bearer. The medallion blocks direct magic, such as a lightning bolt or fireball, below A rank, and can dispel anything below A rank upon touching it. The amulet also grants Mat the ability to resist command spells for a short duration, up to three days. If the order is one he strongly opposes, he can avoid the order for up to one week. Mat can also lend the Medallion to his master, but he is loathe to part with it. Unless there is a strong reasoning to the request, he will not do so (can be overridden with a command spell).

Ashandarei (The Raven Spear That Grants Freedom) - A - When he entered the twisted doorframe at Rhuidean, Mat asked for a way out. The Eelfinn granted his wish by hanging him in the branches of Avendesora, held by a rope connected to the ashandarei. The spear is power-wrought, meaning it will never need sharpening and it is immune to corrosion and rust. Only with great difficulty can it be broken or even damaged. The ashandarei also posses a special ability, allowing Mat to literally carve a door or path out of any Reality Marble, no matter how strong.
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>>20186821
[Berserker Only] Ruby-hilted Dagger (The Fragment of the Tainted City) - A - An artifact of the city Shadar Logoth, it is contaminated with the evil that has consumed the residents. Bringing madness upon whosoever wields the dagger, it quickly corrupts them, making the wielder slowly lose their own memories, replacing their personality with the one behind the corruption of the city. The wielder also becomes highly paranoid and obsessive over the dagger, foregoing all other weapons in favor of it. The simplest scratch from the dagger brings a rapid festering, skin-blackening death within seconds unless some sort of magical healing is immediately applied, and sometimes even then it is not enough.

Shen an Calhar, The Band of the Red Hand - EX - Mat's second most powerful Noble Phantasm. The Hand has at least 24,000 fighting men (9000 horse, 15000 foot), possibly more. Aside from the immense army at his disposal, he has access to a variety of other technological advancements for his time, such as cannons and other explosives. While led by Mat, the moral of his men will never falter, and they will fight to the last for the honor of their leader.
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>>20186839
Horn of Valere, "The Grave is no Bar to my Call" - EX - Truly Matrim Cauthon's most powerful Noble Phantasm, Using this immediately seals Shen an Calhar for several days after its use. Upon blowing the Horn of Valere mists envelop the area and a great army of legendary hero's spun throughout time appears (Numbering roughly 3000-4000 servant level heros, though most only possess the stats of the servant and no notable noble phantasms) fighting for Matrim Cauthon and under his direction. This is a slightly more powerful variant than Shen an Calhar, but it cannot make use of advances in technology and it consumes mana at a much greater rate. After using the Horn of Valere, Mat will be drained and sickly for several days until he can recover mana.
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Ganondorf, the Great King of Evil

Caster class

Str: A
Agi: D
End: B
Mana: EX+
Luck: C

Class Skills:
Territory Creation: (EX) Even without leylines, Ganon can create a 'temple' that fuels him and allows for great control of the area. So enormous is this power, that he almost has a level of control within its bounds equaling a Reality Marble.

Item Creation: (B) Capable of building constructs, buildings, and mundane items. By infusing them with Prana, he may create minor items of magical power that last for some time, and empower constructs.

Personal Skills:
Unarmed Skill: (D) Ganon is very skilled in unarmed combat, and as such, suffers no penalties when fighting armed opponents.

Divinity: (B) As a holder of the Triforce of Power, Ganon cannot be killed, destroyed, or incapacitated via normal means. In order to end him, one must defeat him with a weapon of a truly holy nature that exceeds his own Divine Rank.

Independant Action: (EX) Does not require a Master.
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>>20186869
Noble Phantasms:
Warlock Chant(The Fist That Shatters The Sacred Realm) Rank EX Anti-Personnel - A powerful spell that enhances the power of Ganon's punches and kicks. Such blows have the mass of the planet behind them for an instant. It creates difficult terrain when used on the battlefield itself, and can launch foes a great distance if it connects - if not killing them outright. The only way to mitigate the damage is to evade with Luck or Agility.

Triforce of Power (The Mark Of the Chosen Of The Goddesses) Rank EX+++ Passive - An 'item' that grants Ganondorf an enourmous amount of Prana. It is like an infinite engine that produces energies, such that he cannot run out. Even without a Master, he may function normally. Further, the item can allow him to transform into a more powerful being, suffused with enough Prana to count as a B-Rank Noble Phantasm on its own.
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Gene, the God Hand
Brawler class

Str: EX; Agi: B; End: C; Mana: C; Luck: D

Class Skill: Unarmed Skill (A+++): Even without a weapon, Gene manages to do battle with creatures both many times his size and better armored. Gene is always considered to be 'armed' and never takes damage so long as he is fighting someone else who does not have this skill and is not armed.

Personal Skills:
Eye of the Mind (False): Gene is considered always aware of his situation in battle, and cannot be caught flat-footed while conscious. Even silent attacks from behind can be blocked and evaded. However, Gene cannot guard against attacks which he does not know the nature of, such as magic.

Divine Rank (D): Part of Gene's body is considered "Godly". This causes him to 'count as' a deific being.

Noble Phantasms:
The God Hand (Apocalyptic Beat Downs From the Roulette Wheel) Rank: A, Anti-personnel - Gene's Right arm and hand are the "God Hand", a powerful artifact and piece of the body of a God. Gene can unleash its power by removing a silver brace from his arm. Once done, he can then attack much faster and harder than before. When invoked, the God Hand can use any number of attacks, but they all follow one rule - All of them deal damage as if the opponent was unarmored.
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Astolfo, Twelfth Paladin of Charlemagne

Str: C; Agi: B; End: D; Mana: D; Luck: A+

Skills:
Riding – A+++: All creatures except Dragonkind and all vehicles can not only be used as mounts, but will gain bonuses for being used, enhancing all parameters by one rank. Further, by praying for a few moments Astolfo may breathe life into inanimate objects such as stones or trees and allow them to change their form into a useable mount.

Charisma – A: The son of the King of England, a well-beloved Duke, a general whom his soldiers would give their lives for, a brother as true as one of blood to his fellow Paladins, and a lady’s man who was said to have seduced over a thousand women, Astolfo is the pinnacle of charisma in all possible categories.

Guardian Knight – E: Astolfo believes above all else in loyalty to his brothers in arms, and is willing to go to any lengths to see those he fights with are happy and safe. From acting as bait to allow his friends to escape from an island of Amazons, to flying to moon to restore his friend’s sanity, to dressing up in girl’s clothing just to earn a smile, Astolfo will go to any lengths for his commerades. Gains a small bonus to Endurance when “sacrificing,” for a partner on the battlefield. May be anything from taking a blow to putting on a dress, so long as it fulfills a need or wish of one whom he fights alongside.

Golden Rule - C: Son of a King, Duke of wealthy lands, and a world-wide explorer, Astolfo has a fortune at his command, but it is a limited one. Astolfo is not well-versed in the value of his assets. He once traded a net that could capture gods for a swordbelt. A set amount of funds is available for use, but cannot be replenished. The exact amount is unknown, but fairly large.
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Noble Phantasms:

La Black Luna (The Magic Flute That Calls Panic) – B, Anti-Army: A horn that strikes fear into the hearts of all who hear its sound, prompting instinctive escape. Does not affect Heroic Spirits with magical resistance, but normal mages are not immune to its influence, and number of targets is only limited by how far the sound carries. Given to Astolfo by the good witch Logestila of Avalon, an apology for the years he spent trapped in the shape of a tree by her two evil sisters after they had seduced him and drew him to their island.

La Red Romance (The Magic Book That Shatters Spells) – EX, Anti-Magic: A mystic tome that contains the sum-total of knowledge on all enchantment-type spells to ever exist in every school of magic, as transcribed by the Fairies of Avalon. It describes their workings in extreme detail, and rather than telling counterspells, reveals the hidden weaknesses and loopholes in the mechanisms of the spells themselves. No enchantment may remain intact against this book. The second gift given by Logestila to assuage her guilt over the mistreatment of the Prince of England. This item qualifies Astolfo as Caster, and is sealed under any other class.

Gold Radamanto (The Magic Lance That Conquers Knights) - C, Anti-Unit: A magical lance forged from solid gold, and yet hard as finest steel and light as a feather, which is almost unbeatable in a joust. When invoked, any physical strike from the lance will forcibly separate the foe from their mount, seal the enemy’s Riding skill, and deal damage based on the rank of that skill. This special power is sealed when outside the Lancer class. Named after the only Knight to ever best the lance and Astolfo’s skill in a tournament, who despised Astolfo for an arrogant remark before the match and took him prisoner after unhorsing him to teach him some respect, a lesson Astolfo learned well.
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>>20186784
>>20186821
>>20186839
>>20186846
Mat Cauthon as a servant? awesome.
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Rabicano (The Stallion of Wind and Flame) – B, Anti-Unit: A horse of extremely fine breeding Astolfo found wandering the deserts of Egypt during his journey back to Europe from India. It was enchanted by someone unknown with the elements of Air and Fire. Anyone other than its owner which touches it will be seared by intense magical flames and rebuffed by gale force winds. The steed was said to be able to run faster than a loosed arrow, and its speed surpasses even most legendary creatures, such as the Pegasus. It also moves with complete silence, leaves no tracks or signs of its passing, even in sand, and is effectively weightless and will never trigger traps, fall through ice or otherwise be harmed by walking where it shouldn’t. However, the horse is not capable of flight.

Caligorante (The Giant of the Nile) – A++, Anti-Army: An ancient beast from the forgotten ages of Egyptian history, this giant feasted on innocent humans seeking paths across the holy Nile river for millennia, making use of a net woven by the Roman god Vulcan which was capable of trapping even gods to snare his prey. Astolfo used his horn to trick to beast into its own trap, and bound it to his will, riding on its shoulders all across the Middle East as a show of his greatness. Coligorante has strength that rivals ancient dragons and other Divine-level magical beasts, and could be classified as a Super Weapon, but he despises Astolfo, and is kept under his command only by a pair of magical chains bound to his wrists. Only a truly superior weapon could hope to harm the bindings, as they are of Divine manufacture, but if they were broken Astolfo would be in grave danger.
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>>20187628


Rosaura (The Hippogryph) – EX, Unknown: Astolfo’s ultimate Trump Card, a beast which represents his bond with the other Paladins of Charlemagne. Originally under the thrall of the same fairy which turned him into a tree, it was rescued by the Paladin Ruggiero, and Astolfo himself then later rescued it from the castle of the Sorceror Atlantes. He named the beast after his wife, for he loved it dearly despite its rough temper, and tendency to show little faith to whichever knight was riding it at the moment once he dismounted. On this beast he journeyed to the far corners of the world, and worlds beyond, to save his brother paladin Roland from madness. The summoning of Rosaura seals all Astolfo’s other mounts and weapons except La Black Luna. This beast has a small fragment of the Second True Magic at the core of its soul, and using it, may travel anywhere. Be it outer space, or parallel worlds, or Hell itself, no destination is beyond Rosaura’s wings. When in an environment he couldn’t normally survive, Astolfo will be protected by a magical chariot. In addition to this, when the creature dives at an enemy, it literally transforms into a magical bolt of energy, which can strike with the force of a bomb.
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Just Because.

Jesus Christ
Class: Caster
Str: E
Agi: D
End: B
Mana: A+
Luck: B

Skills:
High Speed Divine Words: A
Divinity: A+++

Noble Phantasm: The Divine Cup
Rank EX
This power brings forth the Holy Grail, which he had passed among his disciples during his last supper on this world. In an extended ritual that requires all six other masters and spirits present, he may summon the Grail and feed it all of his own prana and the prana of his master. This will fully charge the grail to grant twelve nigh-omnipotent wishes with no more than one wish per person.
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>>20187933
Actually speaking of religious figures, I'm going to start work on statting up Moses as caster rather soon - just need to get my inspiration on.

I believe someone is working on statting up War from darksiders as an avenger.
>>
Old Man Henderson

Class: Lancer
STR: C
AGI: B
END: B
Mana: F-
Luck: A++

Skills:
Riding – A+++: All creatures except Dragonkind and all vehicles can not only be used as mounts, but will gain bonuses for being used, enhancing all parameters by one rank. In addition, unique among riders, he can grant these bonuses ever when not 'at the reigns' as long as he's present. Stacks with other bonuses granted by any servants.

Noble Phantasms:

Well, in a pinch....: OMH can make any objects he's currently possessing count as a Noble Phantasm. the power of the Phantasm depends on how many others he has active: If he's using nothing, it can be up to a 'B' rank. With every phantasm in use, maximum rank decreases by one grade.

The Wee Free Men: Can conjure an infinite number of lawn-gnome replicas to be placed around. Any objects placed under them by Either Henderson or his Master can be retrieved at any other Gnome. He can also see through their eyes over any distance with a moments concentration.

From Hells Heart: In a situation where Henderson and/or his master has been killed, He can enter a state similar to a berserkers frenzy, giving him temporary invincibility and boosting all of his abilities by two ranks. This will invariably kill him, and make his essence unsuitable for powering the grail.
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>>20189379

So....

>Jack vehicle.
>Turn it into phantasm.
>Boost it to an A-rank phantasm by 'riding' it.
>Break the phantasm for a huge power-boost.
>Run someones ass the fuck over.
>Steal new car, start from the top.

Sounds about right.
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>>20189519
Why use a car? Do that shit with a fighter jet and dogfight with Berserker!
http://www.youtube.com/watch?v=0e6Rog9FK9w
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>>20189585

Also a viable tactic.

I was more making a riff on the fact that 90% of his kills could be classified as 'vehicular homicide'.

Actually thinking about it, Rider is literally the only class he fits.
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>>20189379
I often joke about old man henderson in the grail war quest threads, but dear god he would be hilarious as a servant.

Especially if he was randomsummoned.
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>>20189945

The proper method for summoning him would be to draw the ritual circle, with a lawn gnome wearing aviator shades in the middle.

Then instead of chanting anything, you pour out a 40 for the homies who've gone before.

Then Henderson stumbles drunkenly out of a nearby bush and demands whiskey before he signs the contract.
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Saint Nicholas Klaus Kringle
Class: Rider (50%), Caster (45%), Berserker (4%, choice), Assassin (1%, doing it wrong), Savior (lol fuck you moon cell)
Alignment: Lawful Good / Lawful Insane [Beserker]
Skills: Charisma C+ (magic or no, the creation of toys for all the good little boys and girls of the world requires a tightly-run organization with no room to doubt who the CEO is)
Clairvoyance EX (the presence, status, alignment of all children in the world, and a dimmer awareness of those with an adult mind. Granted by God as part of Nicholas' saintdom)
Divinity D-
Riding B [Rider]A+
[Caster]Territory Creation EX (NP-based)
[Caster] Spellcraft B
[Berserker]Mad Enhancement (rank determined by summoner)
Presence Concealment D (silent movement) [Assassin]B+
NP: Naughty or Nice: Just Reward -EX- A cloth sack and a copy of the Book of Life (in scroll form) that Nicholas was gifted by Paul the Evangelist, under orders from the Most Holy One. After reading the karma of a single entry in the Book, Nicholas can withdraw from the bag any gift that that person has ever recieved, or will recieve, in their life. These are the originals of these items, and are not copies. These copies are returned to their owner after they are used, and can only be used once per war, unless the owner freely transfers ownership permanently to Nicholas. [Assassin] Nicholas does not need to return the items. [Caster]Can withdraw concepts such as "freedom" or "victory" in the form of magic, though this consumes extreme levels of Prana, as it is not how the sack was intended to be used.

continued...
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>>20190015
He needs Expert of Many Specializations justified by the unholy tome that is his backstory.
>>
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[Caster] Factory on the Frozen Sea: Santa's Workshop -EX- (Anti-Army) Takes the place of a normal mage's workshop. Semi-permanently turns the inside of a building into that of Nicholas's Workshop, filled with mythical creatures and the means to produce any non-magical item, or magical reagents. Can only be located by physicaly witnessing Nicholas enter the ensorcelled building. Requires a Fort-class NP to defeat the enchantment.
[Rider] Sleighbells Ring: Nine Beasts -A+- (Anti-Army) Summons Saint Nicholas's chariot and the nine magical beasts that pull it. The alpha of the sleigh team is capable of producing a distracting, blinding light from its nose, and the combined speed of the team is literally faster than light, and incurs no penalties for doing so. The beasts can also be summoned individually as B+ rank magical beasts (the alpha is an A rank), though defeat means they cannot be used in the full form of this Noble Phantasm.
[Berserker] Freely You Have Recieved: Freely Give -B- (Anti-Unit) Nicholas takes temporary ownership of an enemy servant's posession, and knows all nescessary information to use it properly. May be dispelled with the posession's Will save, or by a Luck test.
[Assassin] Up On the Rooftops: Here Comes Santa Claus -EX- (Anti-Unit) Nicholas can read from the book of life (modified to no longer contain the names of mages aware of the existence of Servants, or their family within two generations), and teleport 10 meters from that person. If done within 50 meters of a Servant, that Servant is immediately made aware of the Noble Phantasm's use.
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>>20190120
Fuck that, the unholy tome itself needs to be a noble phantasm
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Moses the Lawgiver, Prince of Egypt, Prophet of God
Class: Caster
Str: D; Agi: C; End: C; Mana: EX; Luck: B

Personal Skills:
Saint: Charisma gets a rank up OR Automatic hp recovery OR production of a holy shroud is possible.
Revelation: Revelation is a 6th sense relating to achievement of a goal (for example, choosing the best path to reach a place) this skill cannot be used for battles.
Charisma: B - Suitable for the king or leader of a nation
Independent Action : EX (Does not need a master)

Class Skills:
Item Construction : D - Moses is capable of creating reasonably powerful magical items
Territory Creation : A - Creation of a temple is possible

Noble Phantasms:
Manna From Heaven (Sustenance from God) - EX Rank Passive - Moses takes in mana from God daily and converts it to food and basic supplies which restores the health and mana of him and his allies causes wounds to heal faster. Even without a master Moses may function normally, as his Mana is sustained directly by God although he must set aside at least an hour and a half daily to perform this miracle.

The Ten Commandments - The Divine Laws of the Almighty - B rank passive - Whenever a servant within 300 kilometers of Moses goes against one of the laws set in stone, they suffer a curse of one rank down in all stats except Luck. This lasts for 7 days, unless one genuinely seeks penance for their deeds.

Ten Plagues of Egypt (Thus Sayeth the Lord) - C-EX Rank Anti-Army : Plagues 1-8 may be cast at will, 1-5 each reduce a single stat by one rank on afflicted targets and are C rank, 6th plague seals charisma and is C rank, 7th is a B rank damage dealing NP, 8th is an A rank damage dealing NP. 9th plague creates a reality marble, and the 10th summons a heavenly host (numbering roughly 77 angels wielding A rank divine noble phantasms with no other parameters) to fight within the reality marble.
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>>20190501
Sorry, 10th is exactly 77 angels and they're fucking scary but the 9th has to be used before it.

Moses is kind of OP.
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IRC chat is hilarious.

"hey guys, what should we stat one of the 4 horsemen of the apocalypse as?" "Uh... I dunno, Saber? Avenger?" "Wait. wait. I have an *amazing* idea... what if we stat the horseman as a -hold on for a sec cause this is gunna totally blow your mind- howbout we stat him as a... Rider" "HOLY FUCK - MIND = BLOWN"
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>>20190555
I think it took us, what, four hours to realize the simplicity of it all? God dammit.
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War, The Second Horseman of the Apocalypse

Class: Rider
Alignment: Lawful Neutral

Str: A++ End: A+ Agi: C Man: D Luck: E

Skills:

Battle Continuation - A -War has endured countless wounds, and can even continue fighting after receiving deadly injuries, even the loss of a limb.

Riding - A+ - All creatures except Dragonkind and all vehicles can be used as mounts. War rides his steed, Ruin, with great prowess in and out of combat, and has even commanded Angelic Beasts as temporary flying mounts.

Divinity - B - In matters of war and combat, War receives one rank up to all stats and parameters.

Eye of the Mind (false) - A - War's mind is honed to a razor point. War has the ability to calmly assess any sort of situation he is in, granting him an increased awareness both in and out of combat. As such, War can never be flanked by an unseen or seen enemy, and it gives him a few precious seconds to react to such attacks.
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>>20190955
Noble Phantasms:

Chaoseater -The Blade That Sews Chaos - A - War's sword of immense power. The blade never dulls and risks no chance of being shattered in combat. So long as Chaoseater is coated in the blood of those in War's path, War may trigger his most powerful Noble Phantasm [see below].

Ruin - The Red Horse of the Apocalypse - B - War's horse, Ruin, is a magnificent beast. Capable of phasing in and out of objects, War can summon it and dismiss it freely. While being being ridden in combat, War's Str is considered one rank higher. Ruin may also be summoned while War is in midair in order to be caught.

Chaos Form - The Destructive Rage of the Horseman - Personal - EX (anti-world) - War's most powerful Noble Phantasm. When activated, War's body and weapon transform into a large fiery beast with a large flaming sword capable of reducing the world around him to fire and ash. He is completely unphased by damage in this form, striking fear into those that behold it.
>>
A quick shot at a legend of Japan.

Lancer [Honda Tadakatsu]

Parameters:
Str: B
Agi: B
End: A
Mana: D
Luck: D

Skills:

Riding: C - Honda is an accomplished cavalryman and can handle any mundane vehicle with ease.

Instinct: C - Champion of one-hundred battles, never injured, Honda Tadakatsu has an innate sense of the flow of battle which allows him to always take the correct action when possible. In Honda's case, it applies specifically to judging the force of an opponent's attack, allowing him to instantly judge whether an attack bears the risk of wounding him.
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>>20191078
Noble Phantasm:

Tonbo-Giri: The Dragonfly Cleaver [Rank A Noble Phantasm - Anti-Personnel] - Honda's weapon, one of the three great spears of Japan. A massive bladed spear worthy of Honda's frame, it is obsessively maintained by the man. The slightest application of force against it will result in an attack - famously, the weight of a dragonfly landing on its blade caused the insect to be cut cleanly in two. Anything in motion which touches this blade, even if Honda is not using it to attack, is immediately slashed by its eternally sharp blade according to the force they have brought to bear against it. While Honda is swinging, this naturally accelerates the amount of force the Tonbo-Giri applies, allowing it to cleave through nearly anything. The blade of the Tonbo-Giri can not be dulled or conquered by any other weapon, meeting even unbreakable blades with incredible force.
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>>20191185
Vow at Komaki - The Samurai of Samurai, Champion of One-Hundred Battles [Rank B Noble Phantasm - Anti-Personnel]:
Left to defend Komaki Castle by his lord with only two hundred men, Tadakatsu Honda found himself under attack by an army under the command of Toyotomi Hideyoshi which out-numbered his meager force by five-hundred to one. Bravely, Honda rode alone to meet this force, issuing a challenge to the opposing army that if any man could best him in combat, he and his force would withdraw, but otherwise, they would fight to their last breath. Hideyoshi was so moved by the man's bravery, and his army so shaken by Honda's unconquerable reputation, that he vowed there that any man who harmed Tadakatsu or his men would face Hideyoshi's own wrath and turned his army aside, declaring him "The Greatest Samurai in the East".

An extension of his invincible reputation, Vow at Komaki allows Honda to issue an unbreakable challenge - he must choose a single opposing Legendary Spirit in the war to serve as his opponent, and they must be present and aware when the Noble Phantasm is activated. Until an effort of the challenged Servant is successful in wounding him, any attempt by another Servant to strike him will be turned aside as though Honda's Instinct and Luck were both A Rank, so long as Honda does not engage anyone but his chosen target. If Honda is wounded by his chosen opponent, the mystique is broken and Vow at Komaki no longer functions, but if he slays his opponent, he may re-issue the challenge to another Servant. If he breaks the Vow by attacking a Servant other than his chosen challenger, it no longer functions and his Instinct skill is sealed for the remainder of the war.
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Sir Roland - Chief Paladin of Charlemagne (Saber)

Str: A
Agi: C
End: Ex
Mana: D
Luck: C

Class Skills:
Battle Tactics(A+): A warrior with a capable head about him, and known to lead others very well. He has played out many strategies and battles, overcoming amazing odds in his time with a great tenacity.

Magical resistance(B): Being part of the saber class, Roland has a resistance to magical attacks

Riding Skill (C): Roland can ride most things to a decent level of skill.

Personal Skills:
Great Willpower (A): Roland possesses a spirit that will never concede, able to shrug off pain in battle and break through illusions and status-effecting magic's far faster than most.

One with the Blade (B): Is Roland finds himself disarmed, he can summon his blade to his hand once more at any given time through his own will to fight on.
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>>20191310
Noble Phantasm:

"Durendal, The Ever-Enduring Blade" (Ex) : A magical sword forged by a master smith and the prestiuous weapon of the Paladin, Roland. The sword is said to contain within its golden hilt one tooth of Saint Peter, blood of Saint Basil, hair of Saint Denis, and a piece of the raiment of the Blessed Virgin Mary. All attacks have a divine damage as well as normal due to these materials.

The Blade cannot be broken or bent out of shape so long as Roland keeps faith in his god, king and himself, even against the most extreme of opposing forces.
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>>20191376
Steadfast Sentry (C) - A defensive ability, Roland can infuse the area around him with a magical seal;,claiming it in the name of his king, Charlemagne. Whilst protecting anything within these lands and/or stopping enemies from entering it, Roland gains heightened combat capabilities against his foes, as well as the ability to see through any guises or hiding abilities to those who may try and sneak in. This ability has a long recharge and requires a fair amount of mana to maintain over time.

"The Will of the Dying Paladin" (N/A) - If defeated and given a killing blow from any source, this ability is automatically activated. Roland's stats all raise to Ex level and he can preform one action without consequence or mana cost. Once this action is carried out, Roland fades away and dies like any other servant.

...What do you think, /tg/?
>>
Fingolfin, High King of Noldor.

Class: Rider
Str: B
Agi: A
End: C
Mana: D
Luck: C

Skills:
Ride – A+: Besides Dragonkind, virtually any creature may be used as a mount.

Golden Rule – C: In life Fingolfin was a great, but modest, king.

Eternal Arms Mastership – A: The Servant is considered one of the greatest warriors in his world’s history.

Godbane – B: Fingolfin is best remembered for humiliating a divine being in single combat. As he did not defeat the creature this skill is not Rank A, but it still affords him a single Rank-Up in all stats when facing an opponent with Divinity.
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>>20191649
Noble Phantasms:

Ringil (The Sword that Cuts Cold) – B, Anti-Unit: An enchanted sword said to strike with a chilling cold, and gleam with the light of the stars. Ringil’s icy touch does not freeze the flesh, however, but the soul – when the sword strikes a target it ‘freezes’ a portion of said target’s prana base. This portion of their internal energies is essentially in stasis; it cannot be spent, cannot be purged, and in creatures with Magic Circuits drastically lowers the number of Circuits that can be active at once. The effect persists for several hours.

Rochallor (The Thunder like that of Gods) – A+, Anti-Army: Fingolfin’s loyal steed. Upon this horse the king was said to have such presence and fury that his foes mistook him for the Valar of the hunt, Orome. When riding Rochallor Fingolfin has a fake Divinity: EX statistic and projects a corona of brilliant light that pushes blows aside and hews through flesh and stone alike. Against a foe who recognizes him for who he truly is, however, Rochallor is significantly less potent.

The Gates of Angband (Seven Strikes at the Feet of a God) – A++, Anti-Unit: An internalized Reality Marble, the Gates of Angband is Fingolfin’s greatest triumph and final moment crystallized into the form of a Noble Phantasm. In order to activate the Gates of Angband, Fingolfin must challenge a foe to single combat and dismount his steed. If the challenge is accepted and the Gates activate, Fingolfin’s physical stats are raised by two ranks. The Gates of Angband lasts for seven strikes (from each fighter), and whenever Fingolfin evades a blow, his next attack is guaranteed to hit home regardless of range, position, etc. If Fingolfin has not defeated his opponent by the seventh strike, however, their next blow is guaranteed to hit him and deal its maximum possible damage.
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>>20191498
>>20191376
>>20191310
Not bad. I'm putting up my Edward of Woodstock stats in a second. Tell me what you think.
>>
Edward of Woodstock AKA The Black Prince
Class: Saber/Berserker

Alignment: Lawful Evil/Lawful Mad

Strength: A
Agility: C
Endurance: C
Mana: B
Luck: C

Class Skills:

Magic Resistance (B): Nullifies all magic requiring less than three verses. Great and Ritual Magic have less of a chance of effecting him in a meaningful manner. [LOCKED UNLESS SABER]

Ride (C): Is able to drive any vehicle or ride any non-magical beast at average standards. [LOCKED UNLESS SABER]


Mad Enhancement (D): Less madness and more an overwhelming bloodlust. Grants a rank up in both the Endurance and Agility parameters by one rank, while lowering the Magical Energy parameter by one rank [LOCKED UNLESS BERSERKER]

Skills:

Bravery (D): Little can sway him from his choice of actions. He was his own man in life, and in death, this has not changed.

Eternal Arms Mastery (E-): Rank down, as it does not apply to weapons, and is more a byproduct of his legend. His armor does not encumber him in the slightest, and he moves in it as if it is his second skin.

Charisma (D): Is more than capable of leading a large army effectively. [LOCKED AS BERSERKER]

Attacking Warrior (C): Known more being one to attack than defend, this skill raises the Luck and Endurance parameters by one if the user is the first to strike a blow in battle.

Military Tactics (C): A skilled stratagist. Increases the effectiveness of the users Anti-Army Phantasms. [LOCKED AS BERSERKER]
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>>20192204
The Blackened Blade: Death of Chivalry (A-) (Anti Army): A blade older than the Black Prince himself. Secretly re-forged from the fragments of Caliburn by Merlin, though cast into a lake in Cornwall when he realized that the very act turned the once holy blade demonic as Gram, and nowhere near its former glory. Edward discovered this blade washed up on the shore, as beautiful and unholy as the day it was made. The sword accompanied him through the slaughters of the early days of the Hundred Years War, cleaving through armor and bone with the same ease. As befitting a sword made of the remnants of chivalry destroyed, it kills not cleanly, but with excruciating pain. Each sweep cuts through multiple opponents. The blade once activated draws on its owner’s life-force to power it, severely shortening the life of its wielder. Despite being incredibly demonic, it is easily overpowered by any other holy sword.

Three Feathers: The Black Shield (C) (Defensive) : A shield of peace. Capable of withstanding attacks or phantasms above rank three times, and any at it or less indefinitely. Created as a shield of peace, but used in war. It cannot save its wielder from disease or curses though. [LOCKED AS BERSERKER]

Dark Inheritance: The Ebony Raiment (C) (Defensive): A magnificent set of armor made for Edward before he began fighting in France. Bathed in the blood of peasants and nobles alike, it became a symbol of destruction and death to the French. Edward gained his name “The Black Prince” from this set of armor, and proudly used it as an unofficial title. It creates an aura of fear around Edward when activated, causing the weak willed to flee in fear of him. This can be countered through a test against MGI.
>>
Hey Winter, did the Jaguar thread die without being archived? Sorry for being off-topic, as well.
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>>20192226
Looks like it did. Oh well.
>>
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Tsukasa Kadoya, Kamen Rider Decade, Destroyer of worlds.

RIder class

Str: E
Agi: E
End: E
Mana: B
Luck: B

Skills:

Riding A+: Creatures on the level of Phantasmal Beast and Divine Beast can be used as mounts.

Rejected Existence C: Because Decade does not strictly belong in any dimension Gaia continues to reject him and vice versa. In practical terms this means Decade has limited control over the second magic, accessing parallel universes to multiply how many bullets his gun fires for example which temporarily increases the rank of the attack by one.
In addition reality marble life spans are cut in half while Decade resides within them.

Noble Phantasms:

Decadriver EX: A belt that when activated increase all physical stats by 2 ranks. Inserting different rider cards can alter the stat gains.

Rider Cards (A-E): Various cards that give abilities and powers that range from harnessing the power of multiple dimensions for a single focused kick to making the user do a pose and say a quote.

Rider Booker C: A card carrying case that can also be used as either a sword or gun. This weapon can access other dimensions to some degree to create alternate versions of it's self to augment it's attacks by one rank.

K-Touch Ex-A: Decades most powerful noble phantasm allows him to access the ultimate noble phantasms of nine other specific Rider servants and augment their powers. Most of the abilities are Anti personal powers.

Decader Machine B: A bike that Decade takes with him through different worlds. Though fast and tough the bike lacks any way to combat an enemy beyond ramming them. Thus the Decader Machine is used primarily for transport.
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>>20189379
>Can conjure an infinite number of lawn-gnome replicas to be placed around.
>conjure an infinite number of lawn-gnome
UNLIMITED GNOME WORKS
>>
Pastebin anon from the previous threads here. The pastebin in the OP is several threads out of date. The updated list of /tg/-statted Servants can be found here: http://pastebin.com/HnR52iV5
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>>20192695
War is war from the darksiders games. not concept given form.
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>>20192513
Reminds me of one I wanted to do.
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Name: DOOMRIDER

Class: Rider or Berserker

Str: B
Agi: B
End: A+
Mana: D
Luck: C

Skills:
COCAINE - HE DOES COCAINE
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The Saint of Killers

Class: Archer

STR: C
AGI: C
END: EX
MANA: C
Luck: C

Noble Phantasm: Colt Service Revolver - These were gifted to the Saint by the devil after he was kicked out of hell. The hammers never fall on empty chambers, they never miss their target, and anything they hit is killed instantly. This ability has proven effective against mortals, angels, monsters, and even the christian god Yaweh.
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>>20193809
That seems rather overpowered don't you think?
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>>20193842
Did you read the comic? It's a pretty accurate description of what he can do. Also he got nuked and it didn't even blow his hat off.
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>>20193846
the point isn't simply to replicate the powers they had in the videogames or comics or whatever, and for examples being drawn from fiction they are weakened because they are fiction. While the saint of killers would work that way in his universe, he doesn't work that way in nasuverse.

sit down and re-think it a bit. "I never miss and you'll always die hur hur hur" obviously won't work that way not to mention that some things (like ganondorf) have very specific requirements for how they die.
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>>20193872
Yeah, nah. The Grail doesn't really worry about game balance. Some servants are just MORE POWERFUL than others.

Of course the draw back to that is that you need more prana to run your Servant if he's more powerful. I doubt that there's anyone that could run a servant with 'lol instakill' noble phantasm that he uses over and over.
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>>20193809
The Saint of Killers

Class: Archer

STR: C
AGI: C
END: EX
MANA: C
Luck: C

Skills:

Ruthless Endurance (EX): As the living concept of 'killer', there is no attack that can overcome the Saint's defenses - nothing has enough power of 'killing'. The only thing that can truly damage or harm the Saint of Killers is a power greater than himself in this respect. Otherwise, one must stop him with other methods.


Noble Phantasm: Colt Service Revolver - These were gifted to the Saint by the devil after he was kicked out of hell. The gun is always considered to be in a loaded state, and fires prana capsules full of the concept of 'death'. Because any concept can end, and any existence has a time where it did not exist, these bullets bring an end to any existence they strike, and are inevitably drawn to anyone with an 'existence'.

>Implying Shiki can't kill him anyway.
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>>20193809
>>20193846
>>20193872
take a look at fingolfin if you want, that's how you properly do a heroic spirit - it represents some of the greatest triumphs of his legend and things he had actual used / done.
>>
>>20193872

That and Yaweh doesn't...exist...in the Nasuverse I believe.
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>>20192513
Good job on the skills.

I'd cut down on the NPs, though, or attempt to merge them - The Cards can be the invocation for the booker, the K-touch an invocation of the cards. In fact, the first three can be merged into one NP, to be honest.
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>>20193918
Doesn't Shiki have to be in melee range to kill shit?

I dunno tho, the Saint does get snuck up on and surprised a couple of times in the comics.
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>>20193955
There's plenty of ways to take care of the Saint. He may be physically invincible but with no particular sensory abilities, luck, magic resistance, or whatever else, he's not that huge of a threat outside of a fair fight.
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Bighead

Class: Berserker

Noble Phantasm: Comedy Physics - Attacks against Bighead fail in an amusing way, leaving him un-damaged or un-hampered by their effects.
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>>20193955
>Doesn't Shiki have to be in melee range to kill shit?

Implying that's somehow problematic or hard for her to do. She cuts aparts saints bullets and then cuts him up.
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Doctor Manhattan

Class: Caster

Str: -
Dex: -
Con: -
Mana: A
Luck: C

Noble Phantasm: Reality Marble - Reality. Dr. Manhattan bends reality as he sees fit.
>>
I am shocked nobody's stated this guy yet... Him at the end of a game as though all versions of him were one and the same.

Link
Saber
Neutral Good

Strength:A
Endurance: A+
Agility: A
Mana: B
Luck: A (A+)

The Master Sword, The Blade of Evil's Bane: A+
A divine weapon forged in ancient times by the greatest sages of Hyrule. It is an indestructible weapon meant to purge the world of evil. It will always be able to wound any evil being and these wounds will be damn near impossible to heal through magecraft (though natural healing is unhindered). It will also ignore any magical defense on any opponent that isn't of good alignment. Any “evil” spell used against him will have to conquer A rank Magic Resistance (even if the sword is sheathed), and it can dispel barrier type Boundary Fields easily. Also, if Link is in good health, he can unleash a beam of destructive energy in a similar fashion to Excalibur. This beam is prana efficient and can be launched several times in quick succession, but only strikes as a B rank phantasm. It shares the properties of the sword, however. Also, any “projectile” spell can be reflected with a swing of the sword regardless of rank.

Mirror Shield: A
A shield that can block the all but the most powerful of magics and fiercest of attacks. Any spell under A rank that is blocked by the shield is reflected in a direction of Link's choosing that isn't illogical (e.g. he can't reflect a spell that hit him in the front to his back). Spells at A rank are absorbed. If spells of this rank continuously hit the shield a “critical mass” will be reached and the shield will unleash all of them at once in a coherent beam of destruction. Spells above A rank will either simply be canceled or have their damage significantly reduced.

Con't...
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My DnD Character

Class: Saber

STR: A
DEX: C
END: B
MANA: D
LUCK: A

Noble Phantasm: D20 Physics - Any given action that My DnD character takes has a 1 in 20 chance of success despite all obstacles or even physical impossibility.
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>>20194036
I have :V. I just don't post him every thread.
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>>20194036
Truthfully I'd be more inclined to place link as a rider or archer (depending on which version of him).

Riders typically have bullshit noble phantasms and the master sword definately fits, but as said his class really depends on which version of link you're dealing with. Remember - DO NOT TRY TO SIMPLY REPLICATE GAMEPLAY (which is what it looks like you're currently doing) stat him up based on his legend and deeds.
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>>20194036

Hero's Resourcefulness: A++
Link is a man of many talents and has used many, many things as weapons. Even things that aren't really weapons at all have been used to conquer the mightiest of foes. This ability is essentially just like “Knight of Honor”, Link can use “anything” as though it were his noble phantasm, even other NP's at their original strength and with the skill of a man who had spent his life mastering it. If an item is not an NP, it will become an E rank Phantasm and does not change in appearance (though he will still be quite skilled with it). This ability is sealed once the Master Sword is Drawn, but is unsealed the moment it is sheathed, giving Link a great deal of tactical flexibility.

Eye of the Mind (True): B+
Link has seen countless battles against unknown foes with unknown abilities. Yet he was always able to see the path the victory no matter the odds against him. So long as there is a 1 in 100 chance of victory, this ability greatly increases the odds of success. It also allows him to deduce a potential weakness of an opponent after a few rounds of combat (success of this dependent on an opposed luck check).

Battle Continuation: A
Makes it possible to fight even with lethal injuries and can remain alive so long as one does not receive a decisively fatal wound.

Fae Magic: B
Link knows and is able to use certain magics bestowed upon him by the fae (e.g. Din's fire). However, as he is not a true magus, he cannot use them to their full extent and will quickly exhaust his prana supply if he relies on them. They are situational weapons/tools to him, he prefers to use items and/or his sword and shield for fighting (think Cu Chulainn and his rune magic, that's about how Link sees his magecraft).

Con't
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>>20194078

Said this was him at the end of a game. His stats would be lower if we were dealing with him at beginning and he wouldn't have the mirror shield or battle continuation (20 hearts is a lot of health and pretty much means that as well).
I'm basically basing it off of his OOT version with the sword being able to do what it has in previous games.
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>>20194112
Cuculainns rune magic was enough to qualify him as a caster.
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>>20194140
You shouldn't be seeking to replicate him from a game at all, that's a god awful version of how to stat things. You should be looking to stat the legend of the hero and his deeds, not how he was in the game.
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>>20194112

Magic Resistance: C
Cancels some forms of magic. For a Saber class servant, he isn't that resistant to magecraft. His sword and shield compensate though.

Riding: B
Link can ride most anything short of phantasmal/divine beasts with above average skill.

Protection of the Faries: A
Link is a mortal favored by the fae. Thus, they guard and protect him, increasing his luck by one rank if facing a formidable opponent.

Triforce of Courage: A+
A mighty artifact forged by the Gods. It grants its bearer an unbreakable will. Any skill or spell that attempts to charm, control, or otherwise cloud Link's mind will automatically fail (unless it's a command seal, but this does boost his resistance to it significantly). Also, the Triforce can heal his wounds if in a critical situation (i.e. if Battle Continuation is triggered). This restores him to full fighting strength regardless of other concerns (e.g. will heal a wound from Gae Buidhe or Gae Bolg instantly). This is a passive ability and cannot be activated on demand without a command seal, it also cannot happen more than once per day. (because we can't have him bring a bunch of fae with him, but getting back up after getting owned once is pretty much standard for him.
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>>20194155

Hmm, with the medalions, magic from Zelda 2, and the magic music he's had over the years you're right... This guy could be caster.
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>>20194173

Each Link is a different person. It's a reincarnation, but a different guy. We just call him link. Each game would essentially be a different legend. Some things remain constant, but again, it's always a different man and thus a different servant.
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>>20194242

Think summoning Hassan or Robin Hood. Same name perhaps, but there were lots of guys that fit. You'll get one of them, my guy was just one version. There are many possible.
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>>20194242
So you pick the consistent elements

>Hero of Time
>Always selected for literal embodiment of courage (triforce of courage aspect as NP)
>Almost always has some kind of a mount (Riding skill, mount as a NP)
>Almost always proficient with a blade
>Always has a large variety of weaponry (refluff knight of honor)
>Almost always ends up with the Master Sword. (obviously a NP)

Sometimes he gets magic, most times he does not. directly replicating a hero from how their games play is bad. Creating a hero as though they had a consistent legend though works quite well, and for the legend of zelda universe the hero of time may as well be its own class container as it looks for individuals with certain attributes and when it finds them it allows them to be capable of become the hero of time... essentially its a complex version of mantling, if you fit enough of the attributes to be the hero of time and you start doing things and acting like the hero of time you become the hero of time.
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>>20194061

Haven't seen him in the pastebin for servant stats dude (http://pastebin.com/HnR52iV5). Can ya link me your version? Also scratch BC on mine, he's got a high endurance stat, don't want to make him OP.
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>>20194344

Aye, ye be right. Was a bit tanked when I made that anyway. I'll rework it.
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Part 1

The Batman (Bruce Wayne)
Class: Assassin

Alignment: Lawful Good

Strength: C
Agility: C
Endurance: C
Mana: C
Luck: C

Skills:

Golden Rule (EX): The Batman has infinite money. Additionally, he can casually order things not normally available to civilians or that might not even actually exist.

Presence Concealment (A): The Batman is highly effective at concealing his presence, and can only be noticed in plain sight.

Withdrawal (A): Look again and he’s gone.

Preptime (A): If The Batman has observed his target for an hour before initiating combat, his Luck temporarily becomes A++.

Unarmed Skill (A): The Batman is incredibly well-versed in unarmed combat and thus suffers no drawbacks for fighting armed opponents.

Territory Creation (EX): The Batman may designate any area of a city ‘his’. He receives no mana or statistical bonus from this as a Caster type Servant would, however – instead it is necessary for some of his Noble Phantasms to function.
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>>20194421
Part 2

Noble Phantasms:

Utility Belt – The Last-Minute Reveal (B) (Anti-Phantasm): The Batman’s Utility Belt is an iconic symbol of crimefighting versatility. It contains an obscene number of miscellaneous gadgets, but at a an additional expenditure of prana and if The Batman’s Preptime skill is active, it also contains whatever item is capable of disabling or circumventing one of his foe’s Noble Phantasms.

The Bat Family – Legacy of the Bat (A++) (Anti-Army): Woven into the myth of The Batman are his many, MANY wards and sidekicks, and they manifest through this Noble Phantasm as lower-rank Heroic Spirits. In order to be activated, The Batman’s Territory Creation skill must have been deployed previously, which provides mana for the assembled Heroic Spirits and designates the area within which they can exist. The Bat Family is comprised of the following Heroic Spirits:
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>>20194427
Part 3

Nightwing (Dick Grayson)
Strength: C
Agility: B
Endurance: C
Mana: E
Luck: C

Robin II (Jason Todd)
Strength: C
Agility: C
Endurance: C
Mana: E
Luck: E

Robin III (Tim Drake)
Strength: C
Agility: C
Endurance: C
Mana: E
Luck: C

Batgirl I (Barbara Gordon)
Strength: C
Agility: C
Endurance: C
Mana: E
Luck: E

Batgirl II (Cassandra Cain)
Strength: B
Agility: B
Endurance: C
Mana: E
Luck: C

Batgirl III (Stephanie Brown)
Strength: C
Agility: C
Endurance: C
Mana: E
Luck: E

Robin IIII (Damian Wayne)
Strength: C
Agility: C
Endurance: C
Mana: E
Luck: C

Each Heroic Spirit has Presence Concealment (B) and Unarmed Skill (B). Should The Batman be killed, his Noble Phantasms, mana capacity, all his skills, and his status as Servant Assassin of the current war transfers to one of these Heroic Spirits, in the order listed. Only when the entire Bat Family has been destroyed is Servant Assassin considered defeated.
>>
These threads are fucking retarded.
>>
>>20194457
And you're a shitposter, so who cares what your opinions are.
>>
>>20194457
You should fit right in, then.
>>
>>20194427
bat family is more anti-unit than anti army.
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>>20194414

So again, scratch BC, Mirror Shield, and Fae Magic (maybe protection of the faries, but they *do* seem to love this guy in every game, they even heal him after he puts them in prison/a bottle free of charge!)
He never gets told what the weakness is in most games and has to figure it out so EotM seems fair.
He also pretty much always gets a shield. So a Hylian shield without magic reflect (but otherwise stands up to snuff) would be appropriate. Not sure if he gets a mount NP without being rider. Arturia was on a horse a lot but didn't get one when summoned as saber after all.
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>>20194516
He's had a mount (or ship in the case of WW) fairly consistently (and his original incarnation timeline wise had a flying bird). So it's fair to say that a mount can be a significant portion of his original legend (that got dropped later on timeline wise because there were people who fit the legend but didn't possess a mount).

Yes he always uses a shield just have the refluffed knight of honor (-> knight of courage) allow defensive equipment he picks up to count as noble phantasms.

His initial incarnation is more predicated on Rider than Saber, but as time went on the container shifted away from rider and more towards saber.
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>>20194622
"Weapons and armor link wields count as c rank noble phantasms unless they actually possess a higher NP rank"

Blessing of the fairies could trigger a charisma increase and increase luck.
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>>20194622

Thing is he had a bunch of different mounts. That's the problem. Which one does he get? The bird, the boat, a horse? Ya usually only get a mount if you're Rider (because that's your shtick) anyway. I regards to the shield I just think he should come with one as he *always* gets one. Maybe one made with modern materials and boosted with his version of "knight of honor" would outperform it, but he should still get summoned with one.
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>>20194681

That'd be cool and would pry fit the legend, but I said E rank because I didn't want a saber class to be an utter mana sucking void a la Berserker (especially Lancelot, his shenanigans really sucked down the mojo). Also made it more flexible. Knight of Honor only works for weapons. Link's version works for everything.
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>>20194715
It isn't terminator movies - your servants don't appear before you naked and without anything aside from the NP's they can summon.

Link will appear in his standard green garb, with his unremarkable chainmail and shield - and the regular shield is unremarkable, it is standard issue used by the army and it can be stolen. The mirror shield artifact was something else, but once again doesn't show up consistently enough to determine it as a NP.

If you want to mishmash things slightly, link has both horse and bird, or if you want to go more standard he has horse. Or you could just write up his NP to be 'he has neither, but his legend allows him to pick an animal to bond with which becomes the essence of this NP. That would throw people for a real loop - a rider that doesn't actually come with a mount of his own.
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>>20192573
I am the bone of my gnomes
Plaster is my body and wee men are my blood
I have created over a thousand gnomes
Unknown to vandalism, nor known to muckle
Have withstood pain to create many statues
Yet, this lawn will never hold any gnomes
So as I pray, Unlimited Gnome Works
>>
>>20194898
Y'know how archer and gilgamesh have backgrounds with all the swords / weapons floating around in them...

I'm imagining something like that, with an old hobo looking guy, missing teeth, shotgun in hand and behind him gate of babylon/UBW style are nothing but grinning lawn gnome faces and pointy hats sticking out... thousands of them. It horrifies me.
>>
Aragorn, Son of Arathorn.

Class: Saber

Alignment: Lawful Good

Str: A
Agi: B
End: C
Mana: C
Luck: C

Skills:
Magic Resistance – B: Cancels spells of three verses or less.

Tracker – A: Aragorn is an accomplished tracker, and can discern a creature’s location based on their recent activities. He can even track creatures with Presence Concealment (B rank or lower)

Ride – B: Aragorn can handle most vehicles and steeds to an excellent degree.

Charisma – A: Aragorn is famed for leading the shattered armies of men into a desperate final battle, and rousing their spirits even as they faced near-certain annihilation.

Medicine – B: Aragorn has an excellent knowledge of medicinal herbs and droughts. He can easily locate the ingredients for and brew a variety of helpful concoctions.
>>
>>20195048

Noble Phantasms:

Strider (The Ranger of the Dunedain) – C, Anti-Unit: In an effort to hide from the servants of Sauron, Aragorn’s true lineage was obscured and he took the moniker Strider, posing as lowly ranger. This Noble Phantasm is an illusion woven from the tales of Strider. As long as he uses his bow rather than a sword, Aragorn’s identity is indiscernible (even to those who would normally recognize him) and Masters will perceive his class as Archer. The bow associated with this Noble Phantasm is of exceptional craftsmanship and capable of punching through armour, but has no specific abilities.

Anduril (The Flame of the West) – A+, Anti-Unit: Forged by the dwarves, shattered by Sauron and remade by the elves, Anduril is the sword of Aragorn’s forefathers. In battle it shone with an elvish light and cleaved through the strongest of armour. When striking armour or defensive magic of any kind Anduril releases a distinctive Prana Burst and shears the defence in twain. Even defensive Noble Phantasms are in peril of being torn through and horribly damaged by the sword’s effect.

Dead Men of Dunharrow (The Oath Fulfilled) – A++, Anti-Army: Bound to Aragorn’s lineage by way of their unfulfilled oath, the Dead Men of Dunharrow are the spectral army manifested as a Noble Phantasm. When activated, the Dead Men of Dunharrow brings forth an army of spectral warriors that sweep across the terrain as a wave of ghastly light. A full army of ancient warriors, the Dead Men of Dunharrow is an incredibly powerful Noble Phantasm, but should only be used once. If Aragorn breaks his promise to hold their oath fulfilled and activates the Noble Phantasm as second time, his Luck is reduced to E Rank.
>>
>>20194837
Or, he's a Saber with a Rider-level Riding skill to represent the fact that whenever he shows up, he seems to end up taming and befriending SOMETHING. I could see him as Saber with Riding: A no problem.
>>
>>20194837

True, that would be cool, but Rider mounts are powerful fighting machines in their own right. They can really dish out the pain, Link's mounts couldn't do that. The closes one to that was the bird, but it was just a big ass bird, it couldn't do things like Pegasus, Broskander's chariot bulls, or Astolfo's horse and Hippogryph. He gets mounts alot, but they aren't anything particularly special. Hence why I pegged him as Saber (sword, and has a good riding skill, but the mount isn't particularly special).
>>
>>20195059

That would be pretty awesome. Get him into an F-16 and watch the other master's shit bricks. Dogfight go!
>>
>>20195088
>Link's mounts couldn't do that

Epona's hooves of infinite destruction (always did tons of damage). Giant bird that could concievably claw the shit out of things. He's also had stuff like punchtacular kangaroo's, huge lizard things and quite a bit of other stuff that was combat capable.

As I said, depends on version and how you want to stat him, the idea of a rider that doesn't come with their own mount amuses me because it would confuse a lot of other people.
>>
>>20195088
In OOT Epona was the fastest damage dealing option in the game, and also made you almost invincible.
>>
>>20195189

But Epona isn't sung in link legends as the reason why he overcame his hardships, translating gameplay word of word to the servant is a bad idea aint it?
>>
Archer [Laguna Loire]

Parameters:
Str: C
End: C
Agi: A
Mana: D
Luck: B

Skills:

Independent Action: B - Capable of remaining in this world for two days without an established contract. Also capable of living on for a short period of time after suffering extensive damage on his spiritual core.

Absolute Existence - C: The mark of one whose fate has been sealed. Attempts to alter Laguna's past or attacks on his conceptual core are weakened by one rank.

Disengage: C - Bonus effect of returning battle conditions to what they were at the beginning of the match.

Desperado - B: The mark of a former soldier. Laguna is capable of wielding modern firearms as Noble Phantasms.

Noble Phantasm:

Another's Existence - Oh Look, the Faeries Are Here! [Rank A Anti-Personnel]
At certain moments of need in Laguna's past, his own existence was concurrent with another's. Laguna may open his mind to the Grail, which will select a Legendary Spirit in line with his own legend. Laguna becomes able to communicate with that spirit, accessing their Skills and a single Noble Phantasm - however, the spirit is also free to suggest courses of action to Laguna, giving him an even more unreliable personality.
>>
>>20195145

Ok, if he's rider how about this...

Mount of the Hero: A
Unlike other Rider class servants, Link does not come summoned with a mount. Instead, Link can choose any creature that can conceivably be mounted and rode by a human being. Once he touches it with this intention, this creature becomes a close friend to Link and becomes an A rank Phantasm with appropriate stats. It has A++ endurance and is very hard to kill. If it is killed, Link can just pick another animal, but can only have one "mount" at a time and cannot revoke this before it dies without the use of a command seal.
>>
>>20195287
Sounds good.
>>
File: 1344201741202.jpg-(44 KB, 649x365, Shulk.jpg)
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Shulk
Neutal Good
Saber

Strength: B
Endurance: B
Agility: B
Mana: A
Luck: A

Monado, Sword of Creation: A+++
The Monado is a divine weapon, able to manipulate the very foundation of the world. It inflicts damage on anything regardless of things like Divinity. It also grants its wielder many useful and powerful abilities to use on command (though not one after the other, a short “recharge” time is required between each ability's use):
Shield : boost Endurance to EX for 5 turns. You'll survive pretty much any attack with minimal harm if it hits within that time limit.
Speed: Agility is EX, will be able to dodge most any attack save for ones like Gae Bolg while active
Armor: Endurance and Mana are A++, significantly increasing your likelihood of surviving any kind of attack.
Purge: All magical defenses and abilities are rendered moot for the next 10 turns if the attack connects.
Eater: All magic defenses and parameter boosting abilities are canceled for the next 10 turns. Also saps life force, reduces Endurance by one rank as well as inflicting heavy damage over the course of 10 turns
Cyclone: Massive AoE Prana based attack. Anyone without Magic Resistance takes severe damage.
Buster: Strength is boosted to A+++ for this one attack. If used against a Mechanical opponent, strength is EX.
Enchant: Any weapon belonging to his allies is now a D rank phantasm and can damage any mechanical construct, regardless of other rules.

Foresight: EX
The Monado enables one to see the future if one does nothing to change it. He sees all fatal and near fatal attacks falling upon him and his allies coming before they happen and may act to prevent or evade them.
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>>20195763

Oops, meant to make Luck C rank.
>>
>>20195763

Damn talk about being a powerhouse
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>>20195891

Yeah, but he has no magic resistance despite being saber. Monado compensates, but again quite beatable if you goad him into using a Monado Art then launching something he won't be able to avoid without one right after. Remember, even if you see something coming, it doesn't matter if you really can't do anything to stop it.
>>
>>20196063
>>20196099
That one is in the archives.
>>
File: 1344203289788.jpg-(246 KB, 1236x1600, surtr_color[1].jpg)
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Surt, Lord of Muspelheim

Class: Saber

Str: A+
Agi: B
End: A+
Mana: A
Luck: C

Skills:
Magic Resistance: A - No magecraft of the modern world can harm Saber.

Battle Continuation: A - This servant fought toe-to-toe with gods, and can remain fighting long after he should have fallen.

Body of Flame: A - The Servant is healed by flames, and an intense heat will damage any who touch him.

Protection From Arrows: B - As long as Saber can see his opponent, any projectiles launched by them will be parried.

Divinity: C
>>
>autism general on /tg/?

>autism general on /tg/!

Fuck off
>>
>>20196138

Obvious troll is obvious.
>>
>>20196125
Didn't see it in the OP's archive. Missed this post here at the time. >>20192695

Since it's there already, I'll just delete the posts.
>>
>>20196131

Noble Phantasms:

Laevateinn, the Flaming Sword of Muspelheim: A+ - An Anti-God Noble Phantasm, when the name of this soot-black blade is spoken, it will burst into flames brighter than the sun. Servants struck by Laevateinn will take additional damage proportional to their ranks in Divinity. The blade can also be swung in an arc to unleash searing blasts of fire.

Muspell, the Fires that Unmake Creation: EX - An Anti-World Noble Phantasm of truly horrific strength. Surt rends a hole in reality with Laevateinn, connecting this world with Muspelheim, and allowing the fires of Ragnarok to seep into the material world. The fires will spread until either the world or Surt is destroyed, or the Grail is won. If used inside a Reality Marble, the inner world will buckle in moments and be destroyed.
>>
>>20195763

Forgot to add Armor and Speed only work for 5 turns. Enchant lasts for 20.

Engineering: A
Shulk is very good with machines. Given proper materials, he can create most any non-magical item and repair almost anything. Can also deduce how non-magical items function given time to experiment.

Piloting:C
Can drive any modern vehicle, but isn't good with riding animals.
>>
>>20186869

Jesus fuck. That is a broken caster if I ever saw one. That's more EXs than the entirety of F/SN, crammed into one servant.
>>
>>20196138
you have your board consisting mostly of wh40k posts already shitposter, surely one thread that isn't 40k shouldn't analpain you too much.
>>
>>20196541
Ganon is a special case, and unlike normal casters he cant actually use magic. It's possible to drain him of magic or do something that causes him to kill himself. Holy swords like excalibur instagib him too.

He is the king of evil and something like gilgamesh - he kind of needs a natural enemy to be defeated.
>>
>>20196541

Indeed, I would make it so you able to incapacitate him for a time with a powerful attack like a Fragarach counter or Gae Bolg. An Excalibur blast or Enuma Elish should also be able to kill him right quick though.
>>
[Rider] King Kamehameha the First (Kalani Paiʻea Wohi o Kaleikini Kealiʻikui Kamehameha o ʻIolani i Kaiwikapu kaui Ka Liholiho Kūnuiākea)

Parameters:
Str: C
End: C
Agi: B
Mana: D
Luck: C

Skills:

Charisma: A - Beloved king of his islands and lawgiver to the Hawaiian people, he earned the love or servitude of many of his rivals.

Battle Tactics: B - A skilled commander, especially in naval warfare. Can modify the efficiency of Anti-Army Noble Phantasms by one rank so long as they deal with the sea in some way.

Prophesy - D: Kamehameha's birth was prophesized - a 'slayer of chiefs' whose birth would be brought by comet. Against those who claim kingship, Kamehameha is slightly more effective, the equivalent of a single rank up in Luck while in battle.

Riding: A+ - The necessary rank for a Rider class. Rather than expressing command over divine beasts, the additional rank represents the fact that Kamehameha is most at home on the waves, and commands boats and other means of conveyance across the waves with extra skill.
>>
>>20196818
Noble Phantasms:

Kānāwai Māmalahoe - The Law of the Splintered Paddle [Rank C Anti-Unit]
Kamehameha's most famous legacy as a king. Once, trapped by circumstance, he was discovered by a pair of fisherman. Panicked by the appearance of an enemy chief, the men beat him to unconsciousness with an oar, shattering it on his head. These men were brought before Kamehameha for justice, and yet he refused to punish them, as they were not warriors and had acted only in fear of a stronger enemy.

A Noble Phantasm born of mercy, the Law of the Splintered Paddle prevents the harm of non-combatants in the presence of Kamehameha. While the Law is invoked, no Servant can, without compulsion, raise his hand against anyone but a Master or Servant participating in the war. If they are somehow compelled to do so [through mental interference or the use of a Command Spell], their Luck is immediately penalized severely - the equivalent of an always-active "-" being added to their Luck parameter for each such action. This precept outlived Kamehameha to become the central law of Hawai'i, and so too does this Noble Phantasm outlive his death, continuing until the end of the Holy Grail War.
>>
>>20192695

Hate to be autistic, but Jesus should have the # around his name for the deity thing
>>
>>20193717
Okay, I've fixed that.

And the Pastebin is now up-to-date as of now.
>>
>>20197098
... I'll mark it, but it's a tricky one, to be honest. Depending on your interpretation of exactly what Jesus is, he might count as a demigod, or as a fully divine spirit.
>>
>>20197345
In the most popular representation of this day and age, he's portrayed as one of three aspects of one unified God. So a lesser deity, but a deity nonetheless.
>>
>>20198818
which bothers me because it is essentially idolatry according to the 10 commandments. Bunch of hypocrites.
>>
>>20198818
He's portrayed more as man and god.
>>
Possible assassins
Ishikawa Goemon
His legend is confusing enough that it could be cause for two servants, or one servant with two forms... His noble phantasms could have stunning reversals of what they seem to do.

Oniwabanshu
Large group of ninjas / ancient japanese tax investigators!
>>
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Yoshimitsu - The Infinite Light of Happiness
>Saber
>Alignment: Lawful Good

>Str: B
>Agi: C
>End: A
>Mana: C
>Luck: C

Skills

>Magic Resistance:C

>Bravery:B

>Expert of Many Specializations: EX(See NP)

Noble Phantasm

>Yoshimitsu - The Sword that Hungers from Evil
This sword is Yoshimitsu main & strongest weapon. Once an excellent but normal katana, it was used once to destroy the Demonic Sword Soul Edge and After tasting evil inside Soul Edge, Yoshimitsu sword become sentient and craves for the blood of evil doers, and since then Yoshimitsu was tasked with the mission of dealing with the sword.
The blade can cut through magical defence and with it Yoshimitsu can peform incredible & weird acts such as: Using the blade as a pogo stick, using it as an helicopter and unleashing mighty prana bursts on his foes, but the sword capability truly shines against evil aligned characters. against them the sword will not stop the cut and will start sucking the blood and soul of the opponent. Additionally the blade will not hurt his user physically even healing him if he stabs himself with it but if the blade is denied of evildoer blood after some time, the sword will start killing Yoshimitsu from within.
>Rank A
>Anti Unit

>Yoshimitsu - The Infinite Warrior of the Sword.
While many people believe the sword was named after the warrior actually what truly happened was the reverse of it. The first user of the blade made an oath and changed his name into the name of the Blade Yoshimitsu and since then every user of the blade has named himself Yoshimitsu as it's the only way the blade will not hurt the user. Though every time the user dies his soul will be absorbed by the sword where it will stay for eternity. The current user of the blade can maintain contact with his predecessors and through them he is able of doing any skill they had in the past
>Rank EX
>>
>>20197345
>>20198818
>>20199138

Demi-God is probably the most 'accurate' term if you want to be really particular about it: Scripture basically has the 'three pieces' be that 'God' as he's traditionally portrayed is basically god as a deity, While Jesus is God as a man, and then the 'Holy Ghost' which is sort of an omnipresent force that's just kinda there, like gravity. Assuming I'm remembering that right, been a while since I've read the good book.

So since Jesus was basically a Divine spark wrapped in Mortal flesh, the most accurate term by Nasuverse definitions is actually Demigod: he's just a Demigod co-opted by a greater deity.
>>
File: 1344230370390.jpg-(232 KB, 712x900, Turok_Beats_Everything.jpg)
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Joshua Fireseed - Turok

Archer

Str: B
Agi: A
End: C
Mana: B
Luck: C

Skills:

Eternal Arms Mastership: (B) - Turok is capable of weilding any weapon with a great degree of skill. However, this skill does not cause weapons to become magical or Noble Phantasms.

Riding: (B) Turok can ride any beast, however, those that are on par with Dragons or other, similar beasts, cannot be tamed.

Independant Action: (C) - Joshua may act for a full day without a master.

(Cont)
>>
>>20201269
Noble Phantasms:

The Lost World (Where Time Has No Meaning)
Personal
EX

The land Joshua hails from has no regard for the advancement of technology over time, declaring it a null-factor in developing miracles of science and magic. Thusly, Turok extends this effect to anything he weilds - improving what he rides or weilds into a basic Noble Phantasm. Bows and arrows become a Tek Bow and explosive arrows, thrown weapons become Razor Wind, ridden beasts become horrifying amalgams of technology and flesh weilding weapons that sprout from their very skin. Even multiple objects may be combined using this Phantasm, which imposes the meaninglessness of time upon the world around him.

The Nuke (That Which Breaks The Rule Of Primogen)
Anti-Fortress
A

A powerful weapon that Johua built in his travels through the Lost World. Constructed of several parts, it is the pinnacle of The Lost World weapon technology. By focusing a massive amount of Prana into an incredibly and almost infinitely small point, the resulting explosion tears apart the very Od of those caught in the explosion, rendering the bodies into lifeless husks which then implode from the sheer vacuum of energies. Using it at close range is not advised. In order to be deployed, it must be constructed, which takes time, and charged, which takes slightly less.
>>
bump
>>
>>20200507
Just like Hercules. An Olympian ascended from demi-god status after his death.
>>
>>20200507
>>20205436
I guess I can adjust the list and note that Jesus fits under the same clause as Heracles.

I'll update the Pastebin in a minute.


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