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File: 1345419333009.jpg-(858 KB, 1759x1884, badgefinal.jpg)
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Keyboard in hand, a quester clutches thread to breast
With keyboard etched he his fading memories
In posts, his tempered skill
By keyboard attested, by thread revealed
Their tale can now be told.

TG QUEST!

Last thread: http://suptg.thisisnotatrueending.com/archive/20242407/

Day: 6
Current Objectives: Figure out new objectives
Fleet Location:Sector Headquarters.
Inventory: http://pastebin.com/HGsJUZZb
Descriptions: http://pastebin.com/UpKiRZnh

Technically, it is a new day due to the time that has passed during all the fighting, though many of your crew feel like it's just been one very long day interspersed with some time for a nap.

ANON has compiled a list of high-ranking Transpace Guard personnel with Messiah or Moderate leanings, but the list is still quite large. You will have to narrow it done further to be able to make effective use of it.

Many among you have suggested immediately contacting the Guard and telling them the news of Yurgus' betrayal. If you chose to do this, I will need details. If not, I will need to know what your new plan of action is.
>>
From the last thread, here's some evidence we should bring up

1.) Footage of Yurgus demanding control of the station and shooting Holtz and Eva.

2.) Records of the Black Ops fleet still acting in a hostile manner after confronting them with this footage.

3.) Computer records of our ships getting hacked and control systems of the Storm being compromised and forced to fire at Black Ops (and at our ships).

4.) Footage of mutating Black Ops guys and Black Ops mutants stacking corpses in an attempt to recreate the Profound Darkness.

5.) Footage of Yurgus' whole speech, along with Dark Force. Also Yurgus mutating after being shot down.

6.) Footage of various battles taking place outside and inside our ships and the station.

And the gist of the argument should be that this Black Ops fleet had turned traitor and been compromised by the Dark Force, thus making them a threat to the Meta to be exterminated with extreme prejudice
>>
1.We should run a diagnostics on the incoming storm.
2.Are we going with the plan to grow enough LS2 to power the station?
3. Can we detect the moving reality distortion and if we can, how long have we got until it hits the station.
>>
>>20392272
The approaching distortion varies its speed, so it's impossible to know for sure, but ANON estimates you have at LEAST a week.
>>
...Maybe we should try quickly taking care of the Orz?
That might look good on our report.
>>
YES.
I sat down and read all of Meta quest weeks ago, and now it's Back!

So we know the oncoming distortion is a massive fleet of a meta aware agency, that from evidence we've gathered from a former agent turned monster and battling possibly agents of theirs after fixing the distortions of AMG.

BUT, they are a distortion.
Could this mean, that they cause damage by existing, or, to keep Transpace guard assets hostile to them, Coded our own detection software to register them as distortions?! The implications are disturbing, this could be something known by all the the higher echelon rulers of Transpace Guard...
>>
>>20392297
In terms of the people at High Command we can contact:
1. That they are part of the upper echelon
2. That they have no known bias against Fictionals

Also filter for those that have come up through the ranks rather than being appointees from the UN.
>>
>>20392352
There are a number of possible reasons if you want to have someone try to analyze them.

>>20392390
Filter set. Do you want ANON only to go through them or do you want to assign additional staff?
>>
>>20392348

Well, we could split up the fleet in order to get our tasks done. We don't need all the ships to trap the Orz.
>>
>>20392352

Thinking about it, that is strange.
If they are a meta-aware faction who opposes SUE's. Then why are they causing the reality distortion?
>>
>>20392424
Put Douglas, Spike, the Shadowrunner Teams, and BLU Spy on analysis. I'd like to put Star-Lord and Darius on it as well once they've gotten some rest.

Also, no splitting up the task force to trap the Orz. We have no idea if we can do it safely or not.
>>
>>20392425
We did afterall plan to make the AUH our mobile base afterall, and have it upgraded with a Meta Transit Drive. So we could send the Oncoming Storm and appropriate forces to the Orz held universe while the All Under Heaven takes it's own subfleet (Or Oncoming storm be the subfleet), as well as the prisoners and all evidence we've collected to get this Black Ops fleet an apprehension order. (Kill on site is a little much since some of them might not be infected) which means it should bring the Defiant with it.
>>
>>20392488
Analyzing the reasons or the list?
>>
>>20392579
The list.
We'd need more tech focused people to work on the link between the other meta aware faction and us.
>>
>>20392579
Analyzing the list of High CommNd personnel to contact. It needs to be done before the day is out.

We have a Meta-Comm Array to contact High Command and give them forensically sound computer evidence.
Sending a sub-task force out is dangerous when trapping the Orz (not to mention our own dimensional defenses aren't even finished yet) and the AUH needs to be brought where we go so we can take advantage of its cargo holds.
On top of that, we're still working on repairs at the base, and our ships are providing it with power until we get a new reactor.
>>
rolled 95 = 95

>>20392629
Righto.

Your people get to work. It is impossible for this roll to backfire, it can only aid.
>>
>>20392737
And aid it did!

Possibly confer with Pellaeon about this enemy fleet. They have overwhelming power against us and we dont know their exact intentions.
>>
>>20392495
The AUH is currently only useful as a mobile construction base; it does not have the defenses to make it into an actual mobile base.
It has no protection against dimensional attacks, magic, teleportation, or robust network security.

As for firepower, the Executor-class Super Star Destroyer has a ponderous amount of weapons, but the fire control system is very lacking. It can barely hit another capital ship, and can only do so because of how much fire its throwing around. Without ANON to handle networked fire control throughout the task force, accuracy is going to degrade until we can get better fire control computers.
>>
>>20392945

at least the AUH is equipped with an advanced sensor suite. That is a start.
>>
>>20392945
Why dont we get our Salarian engineering and Science teams to work on that then?
Magical protection can be done somewhat with Virtun and our new angel hero casting wards of some sort with Permanency about. Yew (Hero Rigger) and Mouse (Unit hacker) can also put their heads together on security and fire control issues. Teleportation is more star trek defence, which we know that We metas and the moving distortion has, so get Data working on that.
>>
>>20392737
Your staff pores over the list and complies a secondary list of potential allies divided into tiers of "Possible Ally", "Probable Ally", and "Almost Certain to Ally."

From this secondary list, they further manage to isolate a single name.

Admiral Dane Holmstead has strong Messiah leanings, is very empathetic with agents in the field, and has a deep-seated distrust of Black Ops. He is the commander in charge of the primary defense fleet for Sector HQ. These qualities among other things make him the ideal candidate for contact.
>>
>>20393052
Priority one message to be sent to him to discuss a Private meeting of dire importance
>>
>>20393052
Someone like that, we can be sure that Black Ops/Firemen at least have him watched/tapped if not having placed him as a mole to uncover unwanted taskforces. We should be careful when we contact him, have Mouse try and determine if anything is listening in/his background within a secure as possible channel.
>>
>>20393049
Because of time and resources.
Those engineers are still needed in repairing the Valiance, AUH, Guardian, Relentless, Nyx, and Oncoming Storm, not to mention producing Portable Holo-Emitters to generate Emergency Engineering Holograms to do repairs on the Sector HQ.
The replicators are already working non-stop producing components needed for repairs and kitting up our damaged troops.
Yew and Mouse might be able to help with some network security, but they need time and resources to actually fix the problems with the All Under Heaven's computer systems.
>>
>>20393052
Send a Priority One message, encrypted with Sector Manager Clearance, and keyed only to the Admiral.
Tell him that we need to talk on a secure channel concerning the recent attack on our Sector HQ which has knocked it temporarily offline.
>>
>>20393143
This is why need to visit the PSO universe. If we can pick up and reprogram Vol Opt v2, he can handle alot of the in ship defense and coordinating with ANON.
>>
>>20393143
We would've been seriously sunk without those industrial replicators.

You know, dont we still have those Confederate scientists, soldiers, and ghost we picked up a while ago? We were trying to loot worthwhile things, why not try to bring them into the fold? Afterall, we could use the scientists, and the marines could be attached to help train our TG soldiers some more.
>>
>>20393195
We got the scientists, and half of the others.

Mostly for our TG Soldiers they just need better armor and equipment.
They've just been getting the third-tier equipment until just recently.
>>
>>20393195
We should now that we have more time have our more elite troops train our rookie level ones anyway, the xcom nova rookies, dystopian squads, and zombie hunter teams.
>>
>>20393049
Your Salarians start working with ANON to go down the list of what might cause the distortion.

>>20393106
You use your Meta-Comm Array and attempt to arrange a meeting. After handing over your priority codes, a stern-looking man with gray hair in an admiral's uniform answers.

"What's this about, son?" he asks.
>>
>>20393240
RPG style level grindan doesn't work toward one-time training sessions.
>>
>>20393299
I thought we were more of a collection of Officers instead of one guy?
"Sir, it is imperative that we talk over a secure channel. Is this clear on your end? You may wish to ask any of your crew nearby, that you dont trust completely, to leave."

"Sir, this is about ur Sector's HQ, and the Black Ops fleet that'd been sent in force to deal with the nearby moving distortion in our area."
>>
>>20393299
"Sir, we have a bad situation. Our Sector HQ has been attacked and Sector Manager Holtz is injured. The attackers have absconded with the bodies of several important personnel from the base."

Have Mouse and ANON confirm that this channel is encrypted, and is secure.
Once confirmed, we start sending our evidence to the Admiral.

"Admiral, the Black Ops task force that was sent here ended up shooting first at a massive Meta-Aware battlefleet. They got their asses kicked, then came back to Sector HQ, and tried to take it over with invalid authorization codes. When the base personnel resisted, Black Ops started killing them all.
"We've got good reason to believe that the colonel in charge, Yurgus, was compromised by the Dark Force, and possibly by Kane from Command & Conquer. We're transmitting our evidence now."
>>
>>20393353
>I thought we were more of a collection of Officers instead of one guy?
We are the Command Crew. It's probably just that only one guy was visible since we're likely doing this from the bridge of the Oncoming Storm.
>>
>>20393299
Large Black Ops force got compromised and attacked us. We are smart enough to know that we have to be crafty about how we are going to report this or we will get hung because of Politics. You seemed like the safest person to ask how to deal with this clusterfuck.
>>
>>20393308
I'm not saying grind. Eitherway, we've elite squads of Xcom Nova men, the DG, Unit, sandmen, and SCP squads which have a lot of experiance over these guys, not to mention our combat heros who could and have trained others in their time. I'm not saying grind xp by saying we're doing training, im saying since these men arnt in active combat, and idling about too much is detrimental, get them in classes or simulations (Holographic or arranged) if possible to help pick up some more useful skills. Some of them have been fighting a lot, some, like our rookies or the zombie hunters, have stood away from major conflicts and only may have taken small parts in the Black Ops ship Defence.
>>
>>20393374
Damn camera, Zoom that thing out!
>>
>>20393415
Okay, but a single day of training isn't going to show any results.
We'll need at least a week or two for any kind of real lasting improvement.
>>
>>20393450
>>20393415
Ladies, Ladies. We'll just use a goddamn training montage!
>>
>>20393450
Good, because that's what we have
>The approaching distortion varies its speed, so it's impossible to know for sure, but ANON estimates you have at LEAST a week.

We know they vastly outnumber us still, so... Diplomacy is our best option. proving we arnt the same as the Black Ops ships though...
>>
>>20393374
Correct.

>>20393353
The man frowns. "Switch over to channel NG-7."

The image flickers as the channel switch occurs, then you say your piece.

>>20393368
"Are you serious? If that's true... All right, receiving transmission. Hm. You'll have to give me some time to go over this. I have your channel. I'll send you a response shortly. I would sit tight on this and try to keep your distance until this is sorted out. The more incidents the harder it will be to get to the bottom of this."
>>
>>20393488
We still need to do a hell of a lot during that week, though.
We need to go to the Dark Matter Canon to check on the Branch Office there, we need to go to the C&C Canon to check on the Branch Office there, then we need to go to the STO Canon for more Industrial Replicators bought through the Ferengi at Drozana Station, then one of the Star Trek books for a Federation-derived Iconian Gateway, then we need to go to Stargate: Atlantis in order to get some ZPM's and an Asuran City-Ship during the destruction of their homeworld.
>>
>>20393506
While this is going on, I would like to have any scrap outside checked for contamination and then brought to the AUH. Hopefully, we can find enough of some of the ships to cast salvage on them.
>>
>>20393506
"... Do you mean Central HQ sir, or our Sector HQ? Because, we couldnt well stand by and watch, Sector HQ is in our, and Holtz's hands again. At some cost."

Is Slippy and Falco dead, or were they already launched from Airwings when the Great Fox was destroyed?
>>
>>20393536
Don't we also need to visit the Fallout canon, loot what little technology remains, and trap the Orz?
>>
>>20393506
Okay, that went well.

ANON, open a channel to the Vault. We need them to manufacture a replacement reactor for Sector HQ.

I've also run the numbers, and having our engineers produce Portable Holo-Emitters to create Emergency Engineering Hologram teams is the most efficient usage of their time, so let's do that.

Then we need our scientists getting the Securitron, YVH, and Prawn Combat Suit schematics into the Creation Engine.

Also, can the Hiigaran Shipyard do repairs on the Nyx, and possibly rebuild the Great Fox?
>>
>>20393506
Since it's been a day, do we have enough magic between Vitun and Tosh to contact Falco and Slippy's spirits? If we have to sit tight, might as well get to work on trying to recruit Fox.
>>
>>20393579
>>20393536
and why are we going back to the C&C homeworld? We still need to deal with the Orz first before we can ensure the Protoss colony project is doable.
>>
>>20393587
Weren't we going to use a LSE System for the new core of the station?
>>
>>20393606
Because the C&C world is also infested by Orz fingers. We need to make sure it's clear before we close the Quarantine Frame.
>>
>>20393465
Or we play out the training session manually.
>>
>>20393633
Nope. MONTAGE!
>>
>>20393609
We were, but then we realized that the Vault has fabricators too, and we can have them work on a new reactor while we do other repairs.
>>
We'll need to have Vitun prepare a Create Demiplane spell tonight, so that we can make one with a doubled rate of time tomorrow.

ANON has already calculated that we could take the entirety of the base into the demiplane with us.
The Meta-Comm Array should be able to work from within the demiplane.

Does anyone see any reason to not go into the demiplane?
>>
>>20393748
Trying to recruit Fox. Seeing if we can loot anything useful from the battle wreckage. Ninjas.
>>
rolled 14 = 14

>>20393570
Dead.
"Main HQ. Try to keep distance from our other forces just in case. Unless you know and trust them."

>>20393553
Your plea reaches the ears of the Dice Gods...

>>20393587
The Nyx can be repaired, but the Fox is past repair. The Vault replies it doesn't have the resources to manufacture a reactor of a Sector Base's caliber, but they can make a back-up reactor that should supply enough power for its basic systems.

Due to the extent of damage on the Base, Data has put forward the suggestion that all usable facilities be cannibalized and moved aboard the AUH rather than attempt to fully restore the base.
>>
>>20393782
would salvage frigates be able to do that?
It's been a long time since i played homeworld, so i forget their capabilities.
>>
>>20393791
Incredibly enough, the bits of debris seem to be intermixed and widespread enough that it isn't feasible to use Salvage to nab anything. It would take weeks to gather and sort everything. Better luck next time.
>>
>>20393812
Would it be possible to grab the pile?

If we cast salvage on the pieces, it might pull something out of it.

It's be a crapshoot on what we fix, but it could work.

Also, have Vitun start preparing for our Demiplane plan.
>>
>>20393791
>turn AUH into Sector HQ
Well, it'll be mobile, but it will have to be detached from the Task Force.
Sector HQ is too important to be taking into battle.
This sector's forces aren't just us, after all. There's still the small teams and scout ships, as well as the Branch Offices.

I think it would be better to get the basic system online at Sector HQ.
We'd lose a lot of capability otherwise.
>>
>>20393424

Dynamic cutscene cameras: yours TODAY for only $5.99 on the TG store!


But in all seriousness, we might want to see if we can investigate where Yellowman went. If the Auror's scrying spell can tell us anything, it's that either Yellowman's vessel/crew can confound magical scrying (likely, since they're trying to hide from Black Ops), or he's run into trouble since we last spoke to him.

Back when we were tending to the Shadowrun TG Base, the Farseers (and/or Aurors) did work out a possible system where he might have warped to. It might be worth seeing if he's around that area. We may need some proof that we haven't been compromised by Black Ops before he reveals himself, though.
>>
>>20393791
If we were to canabalize the main base for the AUH, could we get it up and running within the week?
>>
>>20393868
This would let us put distance on this other meta faction...
>>
>>20393887
Yes, but at what cost?
We have to think in the long-term here.
>>
>>20393925
Whcih we had though of already when we said we wanted to make the all under heaven into a mobile base.
We'd damaged large amounts of our sector hq when we fought for it, and due to bad rolls we're left with little choice. if we dont, the meta faction could be hostile to us, drive us off, and use the sector's remaining computers to find out where Home HQ is!
>>
>>20393925
Long term, we'll end up spending a massive amount of time to fix the ship. Then, if that fleet is hostile, we'll lose it.

If we use the HQ for parts, we'll upgrade the AUH, while in the meantime, due to the fact that the AUH is 10 miles long, they can build a new one from scratch inside of it.
>>
>>20393791

>All-Under-Heaven becomes All-Under-HQ

How long would it take to move all the systems from HQ over to the AUH? I'm guessing that there will be space to spare, since the AUH is already super HUEG even by starbase standards. Aside from having a much more pimped out Super Star Destroyer in our fleet replete with tons of increased crew/industrial capability/research capabilities, will there be any boosts to the AUH as a starship?
>>
>>20393952
And when the AUH becomes Sector HQ, it'll no longer be under our control and will have to be ceded to Holtz.

We can't have the Sector HQ going into Canons and being unavailable, leaving all of the operative teams and scout ships to fend for themselves.

Are you willing to give up the All Under Heaven?
>>
So is seems like tonight is going to be four hours of arguing about pointless shit and nothing getting done again. Hooray!
>>
>>20394013
If we can take apart the base and use it to upgrade the AUH, we can just as easily put the base back together.

And with the added time, we could build a new base from scratch for Sector HQ.


Currently, our two choices are to try to repair the base, which is nearly totaled and hope the fleet moving towards us isn't hostile, or we take what's left of the base, upgrade the AUH and build them a new base over the next month or so.
>>
>>20394057
>>20393993
You know we can move the entire Sector HQ right now, using the AUH's massive Transpace drive envelope, right?
We can move it the Vaderverse, which is protected from dimensional incursions, and let the repairs be done there by other teams.
>>
>>20394013
To save this Sector, Sector HQ, and the many lives aboard it?
YES.
With a Mobile Sector HQ Holtz can do his job even better then before, which supports us, Yellowman, and our branch offices.
>>
>>20394075
>protected from dimensional incursions

If we can get there, so can other factions.

All we locked it off from was the Orz because their meta-travel was only supposed to be cross-dimension.
>>
>>20394084
How can you be sure that a mobile base would be better for sector-wide operations.
It would require that every ship and team that goes out have either a meta-comm array in order to check where the base is currently located, or the base has to keep to a schedule on where it's supposed to be at a given time.

There's nothing about losing the AUH that can't be equaled by moving the Sector HQ to a more defensible Canon and having its personnel finish repairs there.
>>
MetaOP, does ANON estimate that getting the same systems online by repairing them on the current Sector HQ will take the same amount of time or more than cannibalizing those systems and moving them to the AUH?
>>
>>20393450
>>20393415

Speaking of which, it might be worth seeing if HQ had any resocialization tanks or similar pieces of technology. If they're not going to be using them anytime soon, we might see if we can snag a few of them and see if we can't cook up a "training" regimen for the greener members of our ranks. Never hurts to have someone who can march and/or pilot starfighters and mecha.

Since Holtz is out of commission right now, we're in charge of this sector. We might want to consult any administrators and/or logistics personnel amongst our ranks and those whom we rescued from HQ to see if a very mobile starship HQ would be detrimental to this sector's operations.
>>
rolled 76 = 76

>>20394211
It's faster to move them to the AUH, the primary benefit is that living quarters and certain facilities will not have to be repaired, given that the AUH's will be used. It's also considerably easier resource wise.

>>20393868
Yes, it should take about five days, versus two weeks for basic repairs to the HQ.

>>20393993
The AUH will gain a more advanced warding system to prevent hostile teleportations. If you do the transfer, the base facilities it will gain are an Advanced Laboratory, Advanced Engineering Bay, Meta-Comm Array, Advanced Sensor Array, Space-Time Monitoring Array, and TG Database.

I'll roll now for additional systems that might be salvageable...
>>
>>20394296
MetaOP, can we consult with the base personnel, specifically quartermasters, those trained in logistics, and admin clerks to see if a mobile base of operations, especially one that might see combat if we keep it with the task force, would be disruptive to the operation of this sector.
Could day-to-day operations be routed through the Vault, seeing as it's the only fully operational TG base currently in this sector?
>>
>>20394296
Several advanced weapon systems and defenses that were unable to be brought online during the fighting due to Black Ops sabotage can be transplanted to the AUH, further advancing its firepower. It will gain Tracking Tracer point defense cannons, a few batteries of Phase Cannons, and enhanced shielding.

A MARS class Tactical AI can also be salvaged from the base and installed.
>>
>>20394349
The Vault could indeed handle that.

This sector is already so disrupted that a mobile base shouldn't upset the waters that much. They will note that it will provide a major advantage with its mobility, in that it will be able to flee from attacks.

Also, add a Starfighter Repair Bay, and a Capital Ship Repair Bay to the list of salvageable modules.
>>
>>20394399
What universe would that AI be from?

Warhammer 40k?
>>
>>20394373

Which canon is the MARS tactical AI from? Also, are the administrators and other logistics people OK with the idea of having the bulk of sector HQ possibly heading into active combat zones involving the likes of Chaos/Orz/Whatever?

>Operation: AUHQ

If most of the day to day stuff can be re-routed to the Vault, it might not hurt to go ahead with the removal of HQ's systems and upgrading the AUH with them. At any rate, we can always remove them if/when high command decides to send a repair crew down here to work on getting the starbase online while we go about fixing things.
>>
>>20394438
The AI is a Transpace Guard piece of technology. Networked with your ship, it offers a passive boost to electronic warfare and improves your ship's fire control systems by a fair degree. Some officers in the Guard have given the MARS class AI the nickname "aimbot" for this reason.
>>
>>20394476
Should we use the base for upgrades, would it be possible to build a new one from scratch using our current engineering capabilities?
>>
>>20394474
A fair amount have their reservations, but given the attack on the base, many feel they were never that safe to begin with. Given the sheer firepower of the AUH, many feel that they'd actually be safer aboard the ship.
>>
>>20394399
>>20394373
Yes, and we won't be able to use any of this new equipment if we don't want to risk the Sector HQ in a battle.

I think it's better to simply move the Sector HQ elsewhere, route all Sector HQ functions through the Vault, and let the Sector HQ personnel get on with repairing the station.
>>
>>20394511
You might be able to construct a base, but with your current capability, it wouldn't be as good as the old one.
>>
>>20394518
>many feel that they'd actually be safer aboard the ship.
Kind of a moot point really, since it wasn't a matter of firepower that got the Black Ops onto the station.
And a single Super Star Destroyer is not enough to fend off a Black Ops taskforce, regardless of its firepower.
>>
>>20394538
Is Holtz awake? What's his opinion on canabalizing Sector HQ?
>>
>>20394574
"Either way... has its good and bad points," Holtz says. "But you might be better served... just taking what you can from the base and using it. Doesn't help anyone... when it's just sitting like that. And... kids, look at everything going on. Gotta prioritize. How much time and effort are the base repairs going to take? How much stuff do we have to deal with... and fast? Clock's ticking..." Holtz coughs violently. "Make a decision fast... and get back to work. The Orz, New Chaos, Void Engineers, Kane, the Quarantine Zone... even our own Black Ops. And that Fleet..." Holtz shakes his head. "Keep your eyes on the prize... or some... stupid shit they always say..."
>>
Honestly, this seems too much like a trap.
Even with all of the extra defenses and weapons, it's too risky to bring the Sector HQ of all things into our battles. Especially since we're going to be up against Chaos, the Void Engineers, and this Meta-Aware Faction.
The first two worry me, because they both have ways of corrupting computer systems, and a Chaos-corrupted AI on the All Under Heaven could transmit all of our secrets, and the Void Engineers have the tech and magic to hack through our defenses.
>>
>>20394534

One problem with letting Sector HQ repair the station is that they will be very vulnerable to attack by other meta-forces (or even uppity locals) while they're repairing the station. If there wasn't a meta-faction battlefleet hanging around the sector that just got pissed off by stupid militant Black Ops members, this would be a no-brainer, given the amount of trouble that we seem to find ourselves in when we go to stabilize canons. But in this case, (temporarily) moving HQ to the AUH may be the less worse of two potentially bad choices.

We can drag HQ into the vaderverse to protect it from getting harassed by the Orz and/or other similar dimensional-warping entities, but there's going to be practically nothing preventing an enemy fleet from going in and ravaging what remains of the base unless we allocate (or find) a defense fleet to guard the station while it undergoes repairs.
>>
>>20394662
We could have the Protoss help defend it in the C&C Canon.
They're going to be around to build their colony and keep the Scrin away anyway.
And then the Sector HQ could use the components left by the TG space station in orbit to expedite their repairs.
>>
MetaOP, is ANON's figure of 5 days if we drop everything else and concentrate on cannibalizing the base and installing the components into the AUH?
Will we need to drop some of our other upgrade and repair projects?
>>
>>20394567

I'm not sure if the entire task force for this sector (us) would be capable of dealing with a full Black Ops Task Force allocated specifically to kill us. Or any sizeable fleet that has technology comparable to us for that matter.

I say we just take the useful stuff from HQ, get the requisite personnel to man the useful stuff we get from HQ, and unload the clerical staff/administrators/etc off to the Vault. As far as information security goes, it depends if we want to unload the TG database to the Vault and use its obscurity as a shield, or take the TG database and load it to the AUH and hope that we're bad enough dudes to keep it safe. But it isn't going to be real safe lying around in a damaged shell of an HQ.

Remember, it's going to take two weeks for BASIC repairs to the station. It will undoubtedly take much longer to repair it to its pre-Dark Force state.
>>
>>20394779
That number is only with your engineering teams focusing on it. Your science and combat teams are still free.
>>
>>20394879
Right.
So, that means no engineers to make new Tactical Space Marine armor for the KI that need it, no engineers for making more Portable Holo-Emitters, no engineers for doing the repairs on the Valiance, we still have damage inside the Oncoming Storm, the Hyaku Shiki was banged up, as were the other mobile suits, we still need to make more Aglaophotis-A gas grenades, we still need to install the Incursion holo-emitters, and we still haven't gotten the S2 Engine into Mecha-Godzilla yet.

We'd have to drop all of our engineering projects in order to do this, when we could have the Vault take up daily sector operations and have the Protoss Fleet babysit the Sector HQ while it gets fixed, since they would have wanted most of their fleet to babysit their colony in the C&C Canon anyway.
>>
>>20394879
While they're doing that, let's get to work on reviving the guys who need true rezzes, and a nice burial for that one UNIT trooper who can't be revived.
>>
>>20394938
The S2 Engine is in MechaGodzilla. We got it in him just before the Black Ops Fleet started shooting at us.
>>
In all honesty, I think we should just get the Research/Engineering/Base Defense modules and move them over to the AUH. Even if we commence repairs to the base, they're just going to be sitting pretty there while we manufacture a suitable power source for it. If HQ is modular enough, we may even be able to deconstruct it and have it undergo repairs on the AUH while we zip around. Even if we allocate day-to-day affairs to the Vault, they probably won't need all those research things like we do.

The real kicker here is what we do with the sensitive information within the TG database.
>>
>>20394938

We DO need to deal with the Orz before we can have the Protoss guard the HQ base. Unless we want to move them over to the Vaderverse while we work on confining the Orz.
>>
>>20394956
No, MetaOP specifically said that our engineers didn't have the time to install the S2 Organ into Mecha-Godzilla.
http://suptg.thisisnotatrueending.com/archive/19715598/
>Your engineers were busy helping build the stabilizers, so no progress was made with their other projects for those four days.
>>
MetaOp, can we get that Demiplane up and going?

Also, what is the maximum time dilation you'll allow?
>>
>>20394993
Moving the Sector HQ to the Vaderverse and having most of the Protoss babysit it for a bit, while we lock down the Orz, is probably the fastest way to deal with that situation.

The faster we deal with the Orz, the faster we can open up new options.
>>
>>20395034
I'm pretty sure we got it into MechaGodzilla, which is why he was able to use his shield freely during the fight.
>>
>>20395057
We needed 2 days of work when we first warped to the TSAB Outpost to give them the Dimensional Stabilizer plans.
3 or so hours later, we warped to the Shadowrun Canon with the Vault, and put the Dimensional Stabilizers on top priority, and our engineers were not able to work on anything else.
Then, immediately upon finishing the dimensional stabilizers, we received Yellowman's distress call and warped to Sector HQ.
There was no time for us to finish installed the S2 Organ.
>>
>>20395119
I'm still pretty sure it got installed.

>>20394879
MetaOp, did we get the S2 Engine into MechaGodzilla?
>>
>>20395047
Right, we still needed to research where to place the Quarantine Frame and how to lure the Orz to the bait Canon.

MetaOP, does Holtz's datapad contain information on how to use the Quarantine Frame that Egon and the Gurus can use?
>>
>>20395054

We should probably make that a priority before we decide on formally moving this sector's HQ to the AUH.

OP, when doing the estimates for base repairs, would it take two weeks for the remaining HQ personnel to do basic repairs on the base? Or does that 2-week estimate include all of our fleet's science/engineering force along with the remaining HQ staff?

Also, would HQ be able to make good use of the facilities remaining on it while basic repairs are being done? Would HQ need further repairs beyond basic repairs to make good use of those facilities?
>>
>>20395047
Remind me how you're going about that/link to the spell?

>>20395150
It does.

>>20395140
>>20395119
I thought it was installed, but the timeline there seems accurate. Well, we'll say it wraps up on Day 7 regardless.

>>20395160
The 2 week figure was with you helping, and most of the base's facilities would be offline or functioning at bare-bones capacity. A significant portion of the base staff was killed, so they'd be severely undermanned regardless.
>>
>>20395215
Is that Day 7 of the week we spent in the Shadowrun Canon, or Day 7 of us working on this Black Ops timeline?
Because your timeline is kind of messed up.
>>
>>20395243
You, shut the fuck up before you get more of our upgrades fucking rolled back.

>>20395215
Can we just call it installed, MetaOp? If I thought it was installed, and you thought it was installed, then it most likely got installed and this dude is just stirring up shit to make more work for us to remember.
>>
>>20395215

>Repair stuff

So repairing the base will take *much* longer than two weeks if we were to continue with our research/engineering teams doing their own projects. And that's just basic repairs.

I think we should move the stuff to the AUH. It doesn't sound as if the starbase would be awfully helpful even if it were fully repaired, given the severe lack of personnel left. If we're really worried about sensitive information leaking out due to AI shenanigans or other such things that we may encounter during our romp around the Metaverse, we could move the TG database to the Vault.
>>
>>20395215
http://www.d20pfsrd.com/magic/all-spells/c/create-demiplane

Basically, create a demiplane with as high a time dilation as you'll allow. We'll then pull as many of our engineers and other people as possible so that we have more time.
>>
>>20395275
>this dude is just stirring up shit to make more work for us to remember.
I'm bringing it up because it was specifically asked in thread 88, and MetaOP said it wasn't.

http://suptg.thisisnotatrueending.com/archive/19715598/
>19715863
>By my estimates, we have successfully installed the S2 Organ into Mecha-Godzilla, and 1 of the 2 Mad Cats has been equipped with a Lesser S2 Engine.

>19715960
>Your engineers were busy helping build the stabilizers, so no progress was made with their other projects for those four days.
>>
>>20395243
You see the "Day" indicator at the start of each thread? That's how I've been measuring time.

>>20395275
It really shouldn't matter, Day 7 is one day away, and MG really shouldn't have to be fielded in that short a timespan.

>>20395307
Due to the fragile nature of time-space in this area due to the STOB, the best you can manage is x4 time, creating a demiplane that should be large enough to allow workspace for 40 scientists or engineers total. How are you furnishing said space with equipment?
>>
>>20395768
Replicator. Just stick a gate to it in the lab.

Would casting the spell multiple times allow us to enlarge it?

We can have the Abjurers use Permanance on it.
>>
>>20395768
>That's how I've been measuring time.
So the "Day" indicator is how many days since we embarked upon the AMG Canon, then?
You'll need to increment it by 4 days to reflect the time we spent in the Shadowrun Canon.
It was Day 5 when we went there.
>>
If we're on-board with moving the stuff from HQ over to the AUH, we could move some of the engineering labs and/or research labs recovered to the demi-plane. Although we would need to transfer data from the Storm's research lab over to the computers we salvage, it would save us the trouble of disconnecting and lugging around all the heavy equipment that's already installed on the Storm.
>>
>>20395768
Also, Greater Demiplanes are morphic.

Morphic: You may use move earth at will in your demiplane at one-tenth of the spell’s normal casting time, and can reshape normal plants in the same manner (such as by twisting trees into a fence or humanlike shapes). You are even able to affect rock formations with this ability, though the casting time for this is only half normal.

Vitun can pretty much make almost whatever he wants in there.
>>
>>20395934
>If we're on-board with moving the stuff from HQ over to the AUH
No, I still say this is a mistake and we should keep the AUH and Sector HQ separate.
First handle the Orz then move the station to the C&C Canon to be worked on and protected by the Protoss.
>>
>>20395768
While they decide what to do with HQ and the Base, can we get to reviving troops?
>>
>>20395990

Just remember that taking the time to divert all of our repair crews to make basic repairs to HQ will take about two weeks. That's two weeks of not researching anything or repairing our ships or adding upgrades to our current forces. We may not even be able to use the Quarantine frame without the proper technical crew, either. And that's just for basic repairs; we don't even know how long it would take to repair the base to its former capacity, or if we're going to receive any additional staff from High Command to replenish the station. If there's one thing we're short on, it's time.

We can at least move the research labs and engineering bays over to the AUH. Even if the base were fully repaired, they would not be able to make very good use of the facilities they have there, due to most of the base personnel being slaughtered. Most of the day-to-day stuff is being relegated to the Vault anyhow; shipments, refueling, etc. etc. We can probably put the research labs, engineering labs, repair bays, defense systems, combat AIs, and other such things to very good use.

A significant portion of our fleet's firepower comes from the Protoss as well. To have all of them guarding the base for two weeks or more while we go about dealing with New Chaos and the Void Engineers would significantly decrease our firepower.
>>
>>20395945
That's not how I read it. I'm interpreting it as Vitun can alter the plane to make basic structures and perhaps even implements, so you can easily create the buildings to furnish, and basic supplies. Your replicators can replicate the gear for a Basic Lab, no problem. You will still need the Advanced Lab to research more complicated things, though, with this method.

>>20395926
Possibly. I'll have to check it later.
>>
>>20396080
Moving the systems to the All Under Heaven is still 5 days that the Orz have to continue putting pressure on other places that we led them to. And that's 5 days without us working on any of our other engineering projects.
Also, once we do make the AUH into a mobile Sector HQ, we'll have to separate it from our task force. It's too dangerous to bring it into battle.

As for the Protoss, they'll need to keep a portion of their fleet at their colony in the C&C Canon anyway to protect it from the Scrin. We'd be losing them anyway.
>>
>>20396112
MetaOP. Mechagodzilla used his shield during the fight with Black Ops. It's being argued in the IRC that it shouldn't have been possible because Mechagodzilla was not standing on something, and in the movies, he's only ever used the shield when he was standing on a surface. Also, he should have bumped into the shield because he's moving through space, and the shield wouldn't be.
Others say that's stupid, because his shield is generated by his head rotating, and doesn't have anything to do with him standing on a surface. And since the shield is generated by Mechagodzilla, it should have Mechagodzilla's momentum and will travel with him. Not to mention it's continually generated by his spinning head.

Could you please weigh in on this?
>>
>>20396112
Then could we move the entire Oncoming Storm into the demiplane? That's where our advanced labs are, and we really need to have our scientists figure out where to place the Quarantine Frame and how to lure the Orz there, and then putting all of the schematics for the Securitrons, YVH droids, and Prawn Suits into the Creation Engine.
>>
>>20396330
That is a good point.
Based on the spell, our demiplane should grow "up to 20 10-ft. cubes/level" which would be 4000 ft sq. Multiple casts should enlarge it, however, that would burn up most of Vitun's lvl 9 spells, as well as our abjurer's high level spells making it permanent.
>>
>>20396415
Maybe we shouldn't make it permanent yet. Let's decide on where we're going to have the Sector HQ be located before we make a permanent Demi-plane that it could inhabit.
And it'll be a waste of diamonds if we make it permanent and we do decide to make the base mobile.
>>
>>20396291
Being as it's generated by his spinning head, I would think it could be kept up as he moves by simply keeping the head spinning, though I see the opposition's argument. If you like, you can chalk it up to modifications made by your engineers.

>>20396330
>>20396415
I suppose this would be workable, but I'm putting this as the hard-cap size limit. Any more than what is needed to create a "harbor" for the Storm runs the risk of causing damage to space-time.
>>
>>20396514
>though I see the opposition's argument.
Which part? That Mechagodzilla needs to stand on a surface to generate the shield? Or that since Mechagodzilla is moving through space as he generates the shield, he should bump into it?
>>
>>20396415
Based on the Oncoming Storm being 4 miles long, we would need approximately 6 casts of Create Greater Demiplane which would last about 20 days normally before expiring.

>>20396514
Is our Demiplane "here" or in the Astral Plane. Because either would work. We "get there" via a gate spell.
>>
>>20396514
MetaOP, a question about demi-planes.
Since the Summon Monster spells work here in the Meta, they are pulling from the Pathfinder Planes, yes?
So if we cast Create Demiplane, and it is created in the Astral, does that mean that, with our Transpace Drives or Gate spells, we should be able to access it from any Canon or anywhere in the Meta?
>>
I still think we should spend the next several days within the demiplane doing research and then containing the Orz, and then moving the Sector HQ to the C&C Canon.

MetaOP, if we cannibalized the components (including the intact reactor) at the C&C Canon's TG Branch Office, how much easier would it be for the Sector HQ personnel to finish their repairs?
Or even move the Sector HQ's equipment into the Branch Office station?
>>
>>20396542
That he needs to stand still while the shield is up.

>>20396558
Astral Plane.

>>20396578
Yes.

>>20396620
Moving the Sector HQ gear to the Branch Office would actually be relatively fast, about 2 days for basic functions and a week before full functionality is restored. The base wouldn't be as good as the old one due to a large reduction in size, but it would be operational. However, defense and lack of manpower are two hurdles you'd still face.
>>
>>20396761
>That he needs to stand still while the shield is up.
Okay, that's fine. But in space, with conservation of momentum, it doesn't matter because relative to Mechagodzilla and his shield, he's standing still.
He's only moving relative to other objects which have their own velocities different from him. If a ship came up beside him and matched his speed and trajectory, he would be motionless relative to that ship, and vice-versa.

>However, defense and lack of manpower are two hurdles you'd still face.
Defense would be made up with whatever forces Tassadar leaves with the Protoss colony to protect it.
Manpower is an issue that would have to be dealt with by getting reinforcements from Main HQ and MetaEarth.

Once we receive reinforcements, could they repair the old Sector HQ up to full functionality in a timely fashion while the task force keeps putting out fires?
>>
I just realized with Demiplanes being unstable, there's gonna be a bunch of pissed-off old wizards searching the meta to make someone pay for collapsing their thousand mile demiplanes used for zoos, spell components, whore storage, and magical item creation.
>>
>>20396761
>access 4x speed-increased repair-and-research demiplane from anywhere in the Meta
Okay, yeah, I think that's a good investment, then.
Let's make that shit Permanent.
>>
>>20396892
Demiplanes are unstable?
And if we don't know when one is coming, a high-level wizard could still fuck us over.
>>
>>20396955
>I suppose this would be workable, but I'm putting this as the hard-cap size limit. Any more than what is needed to create a "harbor" for the Storm runs the risk of causing damage to space-time.

Seems like the STOB made it so you can't get big ones anymore.
>>
Day 6 (Day 10)
Create Demi-Plane (4x time flow), send Oncoming Storm inside, do research.
1. Securitron to Creation Engine (6 hours real-time)
2. Orz: how to bait, and how to contain
Engineers finish putting the S2 Organ into Mechagodzilla = 6 hours real-time.
Begin manufacturing Portable Holo-Emitters to generate Emergency Engineering Hologram teams to speed up repairs.
1 Portable Holo-Emitter = 4 hours real-time
Working inside the demiplane: 1 Portable Holo-Emitter = 1 hour real-time
Minimum of 6 Portable Holo-Emitters that the Sector HQ personnel can use to fix the station.
2 more days inside the demiplane. Construct more Portable Holo-Emitters or construct Aglaophotis-A gas grenades and Stun Gas Grenades.
Techno-wizards and Gurus constructing Spellcaster Armor.

Day 7-10 (Day 11-14)
Trap the Orz


Day 11 (Day 15)
Move the task force and Sector HQ to C&C Canon.
This needs to be done regardless of whether we make the AUH into a mobile Sector HQ or not, because we don't have enough time otherwise before the Meta-Aware Faction's battlefleet arrives.
>>
>>20397189
Also, we can use our Looter ship to ferry completed items from the demiplane back to the rest of the task force.
>>
>>20397227
Vitun can create a Gate from our normal ships to the demiplane. It's part of the spell.

We should send our looters to STO for more replicators and possibly some ships if they can pull it off.
>>
>>20397227
Actually, no, wait.
Now would be the perfect time to send the Looters, Data, Spike, a Psion, and the Indefatigable to the Star Trek Online Canon to go shopping at Drozana Station.

All we need to do first is construct some industrial energy cells using the industrial replicators on the AUH, then charge them up with energy.
Since the STO Canon uses energy credits, we can barter the charged energy cells for Industrial Replicators, upgraded phaser cannons and arrays, shield generators, and tranporter parts.

The Indefatigable and Data will be able to access Starfleet's replicator database and update their own replicator database with the 2409 Federation personal shield technology, updated Emergency Hologram algorithms, Mobile Emitter schematics, and new shield frequencies.

The Soong Foundation came out with Mobile Emitters after Voyager came back.
http://en.memory-alpha.org/wiki/Mobile_emitter

Since Drozana Station is operated by Ferengi, we can actually go there openly, and BUY stuff.
Data, Spike and the Psion are there to negotiate, with the Psion scanning any minds for deception (won't work on the Ferengi, but if they need to negotiate with anyone else, he'll be useful).
>>
>>20397320
>new shield frequencies.
More importantly, they'll be able to replicate the Frequency Remodulator, which we might need for our starship weapons when fighting against the Void Engineers.
http://www.stowiki.org/Frequency_Remodulator
>>
>>20397320
and make sure we have incursion holo-emitters on those ships to keep them from being detected as "odd"
>>
>>20397320
Oh, shouldn't we put the Incursion Holo-Emitters on the Looter Team's ship before we send them?
Actually, let's do so as soon as the demiplane is created.

When they enter the STO Canon in the Neutral Zone, they can take the form of a Starfleet ship, and just stay near Drozana Station. It's a neutral area, and they won't be attacked by Klingons.
>>
I guess that's all for now, folks. I'll be back tomorrow. Hopefully by then, everything will be planned out. Right now, it looks like we'll be moving stuff to the AUH, even if just for now, and it looks like we'll be doing this: >>20397189
>>20397320
>>
>>20397593
Don't forget
>>20397574
>>20397590
To put Incursion Holo-Emitters on the Thief-class Looter ship before it leaves with the Indefatigable.

Also, >>20397189 assumes we DON'T move the Sector HQ parts to the AUH, because all of the engineers will be with the Oncoming Storm and working on stuff.
>>
>>20397611
In addition, the Mk. II Reality Emitter is not as great of an anti-Warp defense as some people seem to think it is.
Daemonettes and daemons were able to exist and operate without visible problem while under the effect of 5 Capital Ship-grade Mk. II Reality Emitters.
Ahriman, being Ahriman, was able to use his Warp powers even while within the influence of our Reality Emitters.

Our defenses are not as robust as believed, and we should be more careful about whether we use the AUH as a Sector HQ, or if we bring it into battle with the task force.
>>
So, about the Orz. How are we going to lure them over to the Fallout canon to be confined? I suppose we could tell them that there's a party going on over there, but they may already know that we were attempting to prevent their incursion into the Shadowrun canon.

Some interesting stuff from Star Control 2 about the Orz:

1.) They like *happy campers*. The Taalo, who are rock-like beings with a high resistance/immunity to psionics, are much more *happy campers* than humans are. From the Orz dialogue in Star Control 2, it would seem that the Taalo are actively fleeing from the Orz, and the Orz greatly enjoy pursuing the Taalo throughout the planes of existence.

2.) The Orz were not able to pursue the Taalo initially; they only begun to chase them when the Dnyarri, a sinister race of immensely powerful psionic beings, forced the Taalo to flee RealSpace (the Star Control 2 term for the prime material plane for all intents and purposes). Maybe it's just the quirks in the translation, but it seemed as if the Orz waited specifically for the Dnyarri to lose interest in the Taalo before they started chasing them; this may imply that the Orz may have something to fear in powerful psychics/psionicists. Of course, this could merely be the Orz not wanting to contend with the navies of the four or five alien races that the Dnyarri psionically enslaved at the time.

It's also kind of odd that the Orz would even know about the Dnyarri, seeing as how the Orz weren't even able to enter RealSpace until the Androsynth started their research into dimensional fatigue.

3.) If we know about any friendly beings that hail from a higher plane of existence, and manifest on the prime material plane as an abstraction of their true form, then we may want to consult them about how to go about confining such a being.
>>
>>20400280

Well we think they are already in the Fallout canon because when we went there it turned out that they had already *pulled* everyone.

The only problem is that the longer we stay here the more likely they are going to move somewhere else, if they haven't already.

As far as I know, there only hyperdimensional beings we have met are the goddesses from the AMG. Who are something like 12 dimensional beings who have folded themselves into 3 dimensional space.

However, they don't know anything about space.
>>
>>20400280
Of course, they're "*chasing*" them, not "chasing" them. The asterisks make things confusing, so we can't be 100% sure of what the Orz meant there.

A few general questions: what's this about Messiahs and Moderates? Also, what is New Chaos, and what's STOB? Thanks.
>>
>>20402313
Got some links for ya from the steam group.

Editors Minicodex:
https://docs.google.com/document/d/1vkjkNCmjryYBoCSW89Ui30moJS-wKgsAknZVZJbMKH4/view
Editors Notes:
http://pastebin.com/2VSaJGwi
TSAB Notes:
http://pastebin.com/2bFY1q9B
IDPKB Notes:
http://pastebin.com/k7bKBhjP
UPW Notes:
http://pastebin.com/d27MEJtQ
Editors setting development:
http://suptg.thisisnotatrueending.com/archive/16511386/
http://suptg.thisisnotatrueending.com/archive/16529282/
http://suptg.thisisnotatrueending.com/archive/17316672/
Metaquest on SupTG:
http://suptg.thisisnotatrueending.com/archive.html?tags=orz
Bootleg Metaquest on SupTG:
http://suptg.thisisnotatrueending.com/archive.html?tags=bootleg
Other Metaquests on SupTG:
http://suptg.thisisnotatrueending.com/archive.html?tags=Meta%20Quest
>>
>>20400280
The Orz said that they plan on staying in the Fallout Canon for a time.
That means that we need to bring as much space possible to salvage whatever we can, including the TG station in orbit.
The longer we stay here, however, the more time that the Orz have to expand. While they might be concentrated in the Fallout Canon, they're constantly encroaching upon other Canons.

I don't think we have the time to be moving the equipment from the Sector HQ to the AUH, not if we want to take care of the Orz before the Meta-Aware Faction's battlefleet arrives. We can move the Sector HQ after we take care of the Orz and have more time.


>>20402313
Messiahs and Moderates are ideological factions within the Transpace Guard. The Messiahs believe in guarding the Meta and basically 'saving' Canons from the dangers of the Meta. The Moderates take a pragmatic view of the Meta, attempting to minimize the TG's interference in Canons while ensuring that resources are collected to aid in the expansion and defense of Earth. They are opposed by the Firemen, a faction devoted to burning down the Meta in order ensure that Earth is the only source of sentience left in existence.

New Chaos is a genre-savvy and Meta-Capable Faction of Chaos from a Warhammer40-Evangelion fanfic. They are highly dangerous and not to be underestimated, as they have collected weaponry and equipment from many different Canons.

STOB - Space/Time Oscillation Bomb. A device that can cause many timelines to merge together. It is a Canon device from the Super Dimension Century Orguss anime series.
An STOB was detonated in the Meta, instead of inside of a Canon. This resulted in a merge cascade across the entire sector.
>>
>>20402502
>>20402313

If you want to know more about New Chaos you can go here.
http://tvtropes.org/pmwiki/pmwiki.php/FanFic/TheOpenDoor

I used to like Tvtropes until I heard they look down the Horrible/fanfic page.
>>
>>20402645
>>20402502
>>20402392
Many thanks, kind anons.
>>
>>20401756

We could see if we can arrange a meeting with some of the Arilou from the Star Control canon. If we have a means to open a Quasispace portal (or if we can access the natural Quasispace portal when it is open), we may even know how to get to their homeworld. They're from roughly the same level of existence as the Orz, and have extensive knowledge on them. The Arilou may be able to give us some carefully censored information on how to best deploy the quarantine frame and contain the Orz.
>>
Edited for clarity:
Day 6 (Day 10)
Create Demi-Plane (4x time flow), send Oncoming Storm inside, do research.
1. Securitron to Creation Engine (6 hours real-time)
2. Orz: how to bait, and how to contain
All Engineers are to go with the Oncoming Storm to do the following projects.
1. Install Incursion holo-emitters on the Thief-class Looter Ship.
2. Finish putting the S2 Organ into Mechagodzilla = 6 hours real-time.
3. Begin manufacturing Portable Holo-Emitters to generate Emergency Engineering Hologram teams to speed up repairs.
1 Portable Holo-Emitter = 4 hours real-time
Working inside the demiplane: 1 Portable Holo-Emitter = 1 hour real-time
Construct 6 Portable Holo-Emitters that the Sector HQ personnel can use to fix the station.
2 more days inside the demiplane. Construct more Portable Holo-Emitters or construct Aglaophotis-A gas grenades and Stun Gas Grenades.
Techno-wizards and Gurus constructing Spellcaster Armor.

Reviving troops: We can use Vitun's Gate to move freshly revived personnel out of the demi-plane, and move people needing resurrection in. This gives us 4 days to go through our resurrection queue.

Day 7-10 (Day 11-14)
Salvage everything from the Fallout Canon.
Trap the Orz.


Day 11 (Day 15)
Move the task force and Sector HQ to C&C Canon.
This needs to be done regardless of whether we make the AUH into a mobile Sector HQ or not, because we don't have enough time otherwise before the Meta-Aware Faction's battlefleet arrives.

If we spend time cannibalizing the Sector HQ, that's 5 days that the Orz will be free.
Instead, we spend those 5 days containing the Orz, we still have 2 days before the Meta-Aware Faction battlefleet arrives. That gives us enough time to move the Sector HQ to the C&C Canon before the battlefleet arrives.
>>
>>20403641

Seconding this plan, We need to deal with the Orz as soon as possible. We don't want more of our sector going down the toilet.
>>
>>20403641

Does the magical wards that the TSAB gave us count as research? We do need to remember to figure out how those work and how to apply them to our ships for maximum effect, otherwise we might have a lot of troops getting pulled when we attempt to contain the Orz.
>>
Currently Active Research Projects :
WilyCorp DataCore [IN PROGRESS, 20%]
Dimensional Stabilizer Defense [IN PROGRESS, 25%]
Foreign Reality Emitter [IN PROGRESS, 25%]
Foreign Transpace Communicator [IN PROGRESS, 30%]

NEXT
Update Creation Engine Database (Securitron Mk. II), (Droids), (WilyCorp designs)
Transpace Lances
Nanite Repair
"Saxxy" Austrailium Research
Drone Weapons

I want to see if we can extract the Austrailium from the Saxxy or use the Saxxy's ability to make austrailium statues to give us some for research that's been planned for a long time.
>>
>>20403641
Before I go through this, what are you doing with the base? I need a final answer.
>>
>>20406892
I'd like to use it for upgrades, but for now, we're dragging it to Vaderverse and doing minor repairs.
>>
>>20406923
Err. C&C. Protoss will guard it for now.
>>
>>20406952

Isn't there a risk of the Orz being in the C&C canon? They're in the Fallout canon right now, but there's no guarantee that they'll stay in there when we attempt to trap them. Nor is there any guarantee that more Orz will start showing up in those canons.
>>
>>20406981
Well, I believe the plan was to take the base from C&C and use it to upgrade the Mainbase.

We'll drag it to Vaderverse after we get basic repairs done.
>>
My vote is for shift basic sector operations to the Shadowrun base, transit the sector HQ to C&C, and fix it to get basic operations up and going.

This will also give the Protoss some time to establish themselves on the planet and get a solid base going so they can help guard the base while it's getting repaired and we go deal with other shit.

Everything looks in order.
>>
>>20407076

I think that we should move the base to the Vaderverse for basic repairs and have the Protoss defend it there. We can then move it to the C&C canon after we deal with the Orz. That way, if the Orz flee to the C&C canon while we're trying to trap them in the Fallout canon (or if more Orz decide to *slide* into the C&C canon), we won't risk Protoss or base staff being *pulled*.

The last thing we need is the entirety of our Protoss battlefleet and the remnants of HQ being *pulled* *below* just because we wanted to save some time.
>>
Day 10 (My timeline was indeed wrong.)

The AUH and Storm drag the maimed base to orbit of C&C world. A division of protoss break off to guard it, and the surveyors they deploy to the planet's surface.

>>20403641
Rested from yesterday's chaos, Vitun has prepared a full bank of Create Demiplane spells, with which he uses to craft your secret harbor. A minor argument among the crew breaks out.

"I say we name it the Sanctum Sanctorum," Mouse comments, leaning back in his crewchair.

"I say I don't want to get sued by Doc Strange," Cheryl sighs. "Why not just Haven?"

"I... dun' like de name 'Haven'," Tosh says, wincing. "Just... trust me on dis."

"It should be clear cut and straightforward. We are Task Force 38. We should name our base 'Harbor One," Darius nods.

"That's about as creative as I'd expect from a Space Marine," Star-Lord sighs. Darius frowns.

"I don't see you suggesting anything."

"How about 'Vulcania'? Go for a Captain Nemo vibe."

"What's that?"

"What's tha-"

The arguing goes on for a bit longer.
>>
>>20407386
Your scientists successfully feed the plans for the Securitrons into the Creation Engine. It can now produce Securitrons. Soon after that's done, Mecha-Godzilla's S-2 Engine is successfully installed, granting the mecha even more power than before.

Incursion Emitters are fitted to the Thief-class, and the Portable Holo-Emitters are manufactured, with enough time to produce 2 squads' worth of Aglaophotis-A grenades.

Working together, the Techno-Wizards and Gurus manage to complete another 2 sets of Spellcaster Armor.

Day 11.

What forces are you deploying to salvage what and where in the Fallout world?

What is your plan to trap the Orz? Holtz' datapad has the information on how to use the Quarantine Frame to trap them in a dimension, but your scientists are still working on how to bait them there.
>>
>>20407386
I know it's a ripoff of World of Darkness, but what about 'Elysium'?

Everyone who's not currently busy with something should be resting up. All agreed research should be underway, all repairs going as they should; all that jazz.

Tassadar, I for one would like to thank you and your fellow Protoss for your help with that chaos at our base. We're sorry for the losses suffered, because we quite honestly had no clue that was coming.

OP, I had a thought regarding a subject we've let slip for far too long. Those two potential psionic TG Soldiers we found a while back.. I'd like to test them for compatibility with the Ancient systems. Just because Cheryl couldn't do it doesn't mean we should give up on it.

>>20407533
I'm honestly against trying to get anything from Fallout at this point. I'm leery of giving the Orz *ANY* warning shit's about to go down. Too bad we don't have anything to offer Philemon, or I'd suggest we contact him to try and figure out a way to bait then to all be in one place when we seal them.

I don't have any idea on the baiting one, guys.
>>
>>20407533
Pretty much, we'll just use Securitrons.

We'll have them go collect stuff from specific places (like Big MT) while we have a couple Al'keshs swipe the big stuff, like Liberty Prime.

I also want to get the upgraded Firmware for the securitrons from Big Mountain Research and Development Center.
>>
>>20407533
Day 11.
Are the Industrial Energy Cells readied for the trip to the Star Trek Online Canon?
If not, have all replicators in the Task Force immediately set to work on this as we begin salvage operations.

Salvage operations:
Al'Kesh 1-7 will be used to beam up tagged items.

We bring along the entire Task Force except for the Oncoming Storm, UNLESS it is also required to bring the TG station in orbit back to the C&C Canon with us.

We get Liberty Prime's remains from beneath the Citadel.

Identify the Boomer Base and send down Securitrons to secure the base and tag items for transport back up (Fat Man nukes).
>>
>>20407533
Now that the S2 Engine is installed, I suggest having a few scientists, along with Cheryl and Tosh go and give it a once over, see if the interaction between an angel engine and Simian robo-kaiju AI causes any weirdness.
>>
>>20407533

Well... the Orz were drawn to places with immense dimensional fatigue and tended to congregate there. Probably for convenience, more than anything else. Stress the fabric of reality any more than it already is could play havoc on the sector, and I'm not sure if we could even do that. They were also interested in the Taalo, but we are hardly in a place to ask them why the Orz are so interested in *chasing* them.

However, the Orz showed that they were very interested in magic, judging by how gleefully they tore into the Drowtales Drow during our first mission to the Shadowrun canon. If we could get our hands on an immensely magical (but dimensionally warded) magical power source, it could serve to attract them there and hold their attention.

Also, OP, what progress have our magical researchers had on the TSAB's dimensional wards?
>>
>>20407614
>>20407621
In addition, we can check San Francisco, Navarro Base, and Vault 0 for more items.

Gauss Rifles and Gauss Pistols, more powered armor, and maybe even some Handyman robots that can supplement our engineering teams.
>>
>>20392297
>>20407533
Now that the S2 Engine is installed, I suggest having a few scientists, along with Cheryl and Tosh go and give it a once over, see if the interaction between an angel engine and Simian robo-kaiju AI causes any weirdness.
>>
RobCo Industries - http://fallout.wikia.com/wiki/RobCo_Industries
RobCo Facility (Washington, DC)
REPCONN Test Site (Mojave Wasteland)
REPCONN Headquarters (Mojave Wasteland)

Poseidon Energy - http://fallout.wikia.com/wiki/Poseidon_Energy
AGRICOLA - waste-disposal robot.
APOLLO - laser pistol.
ARES - plasma spear.
ARGOS - "slave" robot for Odysseus.
ARTEMIS - light rail gun.
ATHENA - advanced power armor, TL 9.
CRB-S - "dogs" used by Denver City Police Department.
HERAKLES - power fist.
SEMELE - plasma rifle.
TRIDENT - fusion generator, used to power Vaults and other small, isolated settlements.
ARCHIMEDES I - orbital laser strike system, operated from HELIOS One.
ARCHIMEDES II - mobile orbital laser strike system, operated by Euclid's C-Finder.
HERMES - advanced combat armor, TL 9.
NEMEAN - sub-dermal ballistic armor implants.
ODYSSEUS - AI in charge of Tibbets Prison.
PHOENIX - sub-dermal thermal armor implants.

Vault-Tec http://fallout.wikia.com/wiki/Vault-Tec
The Vaults
Equipment and supplies for the Vaults
Garden of Eden Creation Kit or G.E.C.K., developed by Future-Tec, a division of Vault-Tec
Vault-Tec vending machine
ZAX AI units (In Fallout 3, President John Henry Eden is a ZAX computer).
C-23 Megaton nuclear weapon

Future-Tec http://fallout.wikia.com/wiki/Future-Tec
The G.E.C.K.,
Virtual reality Simulators,
Various kinds of Advanced Weaponry

Liberty Prime

Citadel and other Brotherhood of Steel hideouts.
Enclave Hideouts

Prime looting targets.
>>
>>20407651

>cont

Alternatively, a device or magical artifact that can also cause immense dimensional fatigue may also attract their attention. Or something that exists simultaneously within many dimensions and gives off lots of weird energy readings.
>>
rolled 82, 96 = 178

>>20407651
So far they seem to operate on the same principles as the TG Dimensional Stabilizer, they just use magic to accomplish what we do with technology. With a little more time, they might be able to produce a usable arcane spell that your Abjurers may use.

>>20407596
"Elysium?" Tosh asks.

"I like that. It sounds nice," Agrias states.

"Sounds like that one sword mentioned in the file about Dark Force, Elsydeon," Spike notes, tapping a pack of cigarettes on a console-top.

"How fitting, then. I'll second it," Darius says.

"Thirded," Cheryl says, raising her hand.

Unless someone has another suggestion, Elysium is the name of your Demiplane.

"But..." Vitun winces. "Won't that cause confusion? There's another plane already called..."

"Do you REALLY think it'll matter?" Star-Lord asks. Vitun sighs and shakes his head.

-----
"We could not stand by while an abomination like that roamed free," Tassadar states. "It would be like setting another Swarm upon the universe. Our warriors are content dying in battle against such terrible foes. Their deeds will live on in our Archives."

The two TG soldiers test on the Tria...
>>
>>20407807
Well... huh.

Both of them can.
>>
Wait, If we go to the Fallout Canon, it's going to be a fast smash-and-grab, right?
Could the Orz follow us back to the C&C Canon before we're ready?

Maybe we should delay going to the Fallout Canon and looting it until we actually are ready to trap the Orz.

As for baiting the Orz, >>20407651 sounds like a possible idea, that we would need our science team and Gurus to take a look at.
>>
>>20407823
This means that they have the Ancient Activation Gene, or a close enough equivalent.
Looting mission to Stargate: Atlantis just became feasible.
>>
rolled 15, 60, 85, 9, 15, 66, 16, 86, 6, 50 = 408

>>20407780
>>20407679
>>20407621
>>20407614
You begin shipping Securitrons planetside to tag items for transport. You take four days for this.
>>
>>20407874
MetaOP, we still need to know if the Storm is needed to help catch the TG space station in a transpace drive envelope to carry it back to the C&C Canon or not.

Also, if the Industrial Energy Cells were completed and if the mission to the STO Canon was done on Day 11.

Did the Orz make any attempt to contact us while we were in the Fallout Canon?
>>
Also, dealing actual damage to the Orz entity itself and not just its *fingers* could make it angry and want to smash whatever hurt it; attacking Orz with the Ebon Lance of Longinus or similar weaponry/spells would probably hurt the Orz entity on a fundamental level and not just its manifestation in the physical plane. Such a direct attack on its person would make the Orz hostile toward us forever, and may make it enraged enough to flood whichever canon we're in with as many *fingers* as it possibly can.
>>
>>20407917
On reflection, the AUH should be able to handle it by itself.

The Orz do not seem to have noticed you, the Al'Keshes being cloaked and all.

>>20397320
Confirm this plan, then? You do manage to create some energy cells and charge them up.
>>
>>20408052
Yes, confirming
>>20397320
>>20397590
The Thief-class ship sticks with the Indefatigable, and uses the Incursion holo-emitters to look like a Starfleet Miranda-class ship.
>>
>>20408052
I agree with the STO plan. Stock up as much power as possible first before going. We don't want to need to come back here.

Also, if possible, they should get any ship plans possible or ships if they can pull it off.
>>
>>20407848

If we know enough about the S2 engines to create one, we may be able to see if we can go about infusing one with magical energy, or to see if we can tweak it to produce magical energy. Though finite in the amount of *special sauce* the Orz would be able to *drink*, a bottomless "mug" of magical energy might be enough to intrigue them.

Also, OP, have the Aurors gotten around to warding our capital ships with the TSAB dimensional wards?
>>
>>20408052
The Indefatigable and the AUH would have been able to replicate the Industrial Energy Cells.
They would have the reactors of the Valiance, Guardian, Relentless, Mikasa, and Mechagodzilla to charge the Energy Cells.
Just make them, send them through the Gate, charge them up, then spit them back out (for the ones getting charged by Mechagodzilla).
>>
>>20408052
Let's pick up some Borg while we're in STO. There are a shitton of Liberated Borg on the Action House and in player banks. And you can recruit a full Borg drone as a science officer for an achievement.
>>
Well fuck, that 4chan database hiccup hosed 44 posts or so.
Fortunately, foolz was able to grab them.
Reposting MetaOP's, quoting as necessary:
The Indefatigable and Thief-class vessel transit to Drozana Station, where Data and Spike lead a ground crew to board the station and make what deals they can. Shortly after entering the station, they hit a snag. Most of the merchants onboard seem to have a very limited selection of goods, though Data is able to find updates for the replicators through a connection to the Federation easily enough.

http://www.stowiki.org/Drozana_Station

Spike uses his expertise in dealing with less than savory elements in an attempt to find under the table goods, or at least use the merchants on the station as middlemen to acquire them...
The merchants aboard Drozana have a large selection of phaser pistols and rifles for sale, but Spike continually presses for starship equipment and industrial replicators. After much haggling and arguing, he manages to strike a deal. One of the Ferengi has a contact that can travel to the station in three day's time with the requested replicators. Other offers are made for starship parts, but each requires at least a week to be set up, as various contacts, contracts, and shipping is handled.
After dealing with the Ferengi, Data quietly taps Spike on the shoulder and informs him the station has an Exchange uplink. Spike's face twists into an expression not seen since his first nanite-burger.

>44.

You are able to purchase the replicators, 4 Shield Generators, 4 Upgraded Phaser Cannons, 4 spare Warp Coils, and 2 Upgraded Phaser Arrays. The items will arrive at the station in 3-4 days.

Spike talks to some of the Liberated Borg, but gives up relatively quickly. They give him the willies worse than Tosh.
>>
So... it looks like the thread got rolled back a bit. So did the suptg archive.

Anyone have screencaps or remember what we managed to snag/accomplish between 0:18 and 2:52?
>>
>>20410006
>Command Crew tells Spike to play Dabo with the leftover energy credits
Spike rolls up his sleeves with a grin as he walks over to the Dabo table.
>62
An hour later, Spike has spent the last of your Energy and walks away with 175 GPL in Latinum, making a slight profit.

>Players request confirmation that this supply run is concurrent with the salvage operation in the Fallout Canon
Yes, it's just that the Fallout Salvage Op is massive, so I'm handling this first.

Spike pushes his luck as the Thief-class sets up an energy supply chain to allow you to buy more stuff.
>29, 16, 85, 47
Despite 3 days of constant gambling, Spike fails to do more than break even, and indeed he comes perilously close to becoming broke several times as his luck fails him! As the orders come in and the parts are loaded onto the ship, Spike meanders back onboard, his eyes bloodshot and red-rimmed.

You have more energy credits to mess with, but it'll take another few days for any order to reach you.

>Command Crew order Data and the Indefatigable to download the Federation algorithms and technical specs for making use of the Quantum Slipstream Drive and Transwarp Jumps.
>Mouse is to arrive on one of the Thief's energy supply runs and attempt to recruit some Liberated Borg.
>As for Spike, have him use the remaining energy credits to buy up some Romulan Ale, Saurian Brandy, a few cases of Klingon Bloodwine, Targ milk, Denevian mead, Cardassian kanar, and Romulan Kali-fal.
>>
File: 1345565925727.gif-(2.98 MB, 370x208, BROFIST.gif)
2.98 MB
>>20410046
>>20410006
This Anon is a BRO!

BROFIST!
>>
>>20410006
Our initial shopping list specified buying 7 Industrial Replicators.

This will allow us to install them in: Valiance, Guardian, Relentless, 2 on the Oncoming Storm, Nocturne, Mikasa.

That will give us 9 industrial replicators that we can use to create cortical stacks for every member of our task force.
Now, I've run the numbers, and I've excluded the crew of the Oncoming Storm (no numbers on crew), the Hiigaran Shipyard (no numbers on crew), and the Gallente Task Force (they're already Capsuleers so they have backup bodies readied).
We have 112,577 crewmembers spread across the All Under Heaven, Relentless, Valiance, Guardian, Mikasa, and the Indefatigable.
That translates to 1876 Replicator-Hours, 17 Replicator-Minutes to manufacture all of the EBO Cortical Stacks needed.

With 9 industrial replicators working around the clock, it will take 8.7 days to complete that many cortical stacks.
>>
>>20412932
Then factor in the X4 time demi-planes.
>>
>>20412963
The demiplane, known as Elysium, can only fit in the Oncoming Storm, and one smaller ship.
We can't fit the Storm, Valiance, Guardian, Nocturne, Relentless, and the Mikasa at once.

With the Oncoming Storm, equipped with 2 industrial replicators operating at x4 speed inside of Elysium while the other ships operate at x1 speed outside:
24 Hours Real-Time = 96 Hours Dimensional-Time
168 Replicator-Hours (full production of industrial replicators not in Elysium) + 192 Replicator-Hours (full production of the 2 industrial replicators on the Oncoming Storm inside Elysium) = 360 RH = 1 day

With a total of 1876 RH, 17 RM required for the project, spread across 7 industrial replicators operating at real-time plus 2 industrial replicators operating at x4 temporal speed-up, will require 5.22 Days, rounded up the nearest hundredth place.
>>
Also, adjusted losses from the battle with Black Ops (including usage of non-replenishable items):
6 Tactical Space Marines - Recovered via Backups
14 Prawn Suits - Prawns recovered, waiting on suits to be reconstructed
5 Delta Greens - Recovered via Backups
1 X-COM NOVA Rookie Squad - Recovered via Backups
1 X-COM NOVA Squad - Recovered via Backups
The Great Fox - Total Loss
3 TIE-Defenders - Pilots recovered
1 Exequeror - Capsuleer crew
4 Navy Comets - Capsuleer crew
3 Myrmidons - Capsuleer crew
3 R-types - Pilots recovered
all Solvalous - Pilots recovered
541 Securitrons

6 Devastator Marines - Recovered via Backups

6 X-COM NOVA Rookie - Recovered via Backups

1 UNIT (PERMANENT)
need to experiment if cloning and restoring from backup is possible.

11 YVH Droids

White Mage Squad A used Ethers

1 Farseer (PERMANENT)

Slippy - awaiting True Resurrection or restoration from backup
Falco - awaiting True Resurrection or restoration from backup
>>
>>20416665
continued losses:
12 Mobile Emitters
2 Portable Holo-Emitters
>>
File: 1345594566563.png-(211 KB, 1022x2080, Untitled.png)
211 KB
Took a bit, but I made a copy of all the posts we lost into this picture.
>>
File: 1345594602926.png-(297 KB, 1021x3460, Untitled2.png)
297 KB
And part two.
>>
You send a team of Securitrons to the RobCo facilities planetside, but after several reports of increasingly heavy resistance from sentry robots, turrets, and traps, you finally lose all contact with the Securitron squad.
>Lose 12 Securitrons.

Your Al'Keshes in space manage to locate the ARCHIMEDES systems, and transport the weapons platforms aboard without any real difficulty.
>Gain ARCHIMEDES satellites.

A Securitron unit deployed to the Glow manages to recover the ZAX AI unit there, as well as a stockpile of firearms and heavy weapons. They take minor losses due to the automated security systems there.
>Gain Glow Stockpile, and ZAX AI. Lose 2 Securitrons.

A Securitron unit deployed to the ruins of San Francisco manages to locate and recover plans for the NEMEAN and PHOENIX sub-dermal armor implants, as well as plans for various enhancement surgeries and cybernetics from the local B.O.S. Chapter base. They suffer no losses. A small stock of energy weapons is also recovered.
>Gain Fallout Implant Data.
>Gain Fallout Sub-dermal Armor Data.
>Gain 1 Squad's worth of laser weapons.
>>
>>20418985
Two units of Securitrons are deployed to the Las Vegas ruins. Picking their way through the ghost-city, they mark several odds and ends, most notable the medical stockpile at the Mormon Fort. However, shortly after encountering another Securitron patrol within the ruins, communication is scrambled, then lost.
>Lose 24 Securitrons.
>Gain FoA Medical Supplies.

Another two units of Securitrons are deployed to the ruins of the Citadel, and they have far better luck. Only managing a loss of one robot, the Securitrons overwhelm the automated defenses left in place, forcibly breach the entrance, and pick their way through the interior. The ruined husk of Liberty Prime is tagged and recovered, as well as the base's stock of T-44d Powered Armor, and weapons.
>Lose 1 Securitron.
>Gain Liberty Prime Wreck.
>Gain East Coast Brotherhood Armory. (Equips up to 48 troops with powered armor and BoS weapons.)

A unit of Securitrons deployed to the ruins of Raven Rock return with a small selection of weapons and armor that survived the base's demise.
>Gain Enclave Hellfire Pack
>>
>>20418995

The Boomer settlement at Nellis Air Force Base is easily ransacked, supplying your force with a large amount of heavy weaponry, artillery pieces, and a single working bomber if you choose to take it. The local wildlife that had made nests in the abandoned structures are easily dispatched with gatling lasers and missiles.
>Gain Nellis AFB Armory. (Equips up to 72 troops with rocket launchers and explosives.)
>Gain 12 Howitzers.

Though they take notable losses from the numerous sentry guns, a team of Securitrons manages to breach the Outcast Base in the Capital Wasteland. The Outcast's stock of high technology is seized and transported after a struggle that lasts two days.
>Lose 6 Securitrons.
>Gain Outcast Armory. Enough gear to equip 36 troops with Brotherhood armor and weapons.
>Gain Technology Stockpile. Enough gear to equip 12 troops with Enclave gear, 12 with Brotherhood gear, and 24 sentry robots.
>Gain 2 Alien Blasters.
While scavenging the Vaults, your Securitrons tag and beam up a large number of TRIDENT fusion generators found within. Various odds and ends accompany these finds, which when pooled together, offer a modest boost to your equipment stocks. The weapons and armor are relatively mundane, but the large number of stims, rad meds, and other such chems may be useful. Furthermore, you manage to find a single G.E.C.K, unused and pristine.
>Gain 45 Trident Generators.
>Gain Vault Medical Stockpile.
>Gain Vault Armory Stockpile.
>Gain GECK.

Eager to uncover the secrets of the Big Empty, a large force of Securitrons is deployed to Big Mountain.

They never come back.
>Lose 24 Securitrons
>>
>>20419016
Damnit. The one I actually cared about, we failed.

I was hoping we could get the MK5 firmware from Big MT, but it looks like that's a loss there.
>>
>>20418985
Were we able to check out San Francisco and the Brotherhood of Steel base there, as well as the Chinese nuclear sub and its systems?
>>
>>20419016
You know, we just put the securitron in the Hercules.

Would it be possible to keep pumping out securitrons until we take Big MT. That firmware should be a massive upgrade for them.
>>
54 Securitrons lost. Oogh. At least we got a fair bit of loot, and can produce them easily now.

A few questions for you, OP:

Can the Lesser S2 we have now be tweaked to emit magical energy and/or be linked to increase their output? The Orz seemed to enjoy *drinking* the magic from the Drowtales Drow that they ripped through during the Shadowrun mission. If we could modify the LS2 engines (or hell, even large vehicle engines) or such to emit large amounts of magical energy, it might be interesting enough to lure the Orz from surrounding sectors.

Is it possible to refit Securitrons with Battletech battle-armor scale weaponry? Micro pulse lasers/ER micro lasers and SRMs might pack a bit more of a punch than the current laser weapons that the Securitrons carry.
>>
>>20419166
What if we simply take the Big Empty apart, by teleporting parts of it away?

We're in a situation where we don't have to worry about Meta-Contamination. The Asgard transporters can simply tear the facility apart in the search for usable technologies.
Defenders can have their CPU's beamed out, sentry guns have their matter scrambled, and entire sections simply beamed out into the desert.
It's time to get aggressive with our teleporters.
>>
Yes, you can beam up the Chinese Submarine if you want to.

>>20419181
The Securitron powerplant can't support the power needs of the upscaled weapons. However, if you hand off the data to Dr. Cossack, he can attempt to design an upgraded Securitron/robot with the requested equipment. It will be a research project, though.

While it may be possible to tweak the Lesser S-2 into generating magical energy, your research team is of the firm opinion the time needed to develop it would be prohibitive. It literally would be an advance that reaches the point where magic and technology are interchangeable.

>>20419125
>>20419166
It might be possible to construct another Securitron force and send them down. How much time do you want to spend building up the force, and how much time do you want to spend on the operation itself? Keep in mind, it is now...

Day 14.

You are scheduled to trap the Orz on this day. How will you be attempting this?
>>
>>20419455
Beam up the Submarine and the Bomber.
The All Under Heaven has more than enough space in its hangars, and have the Al'Kesh also tear apart the Big MT facility for raw materials, beaming sections of the facility into the AUH's cavernous holds so that the surviving Securitrons can be sent in under cover of Al'Kesh offensive transporter tactics. We don't need to get more Securitrons, just use the ones that survived.
Fallout doesn't have anti-teleportation measures, and we don't have to play nice.
>>
>>20419659
That's correct, but what exactly are you researching for the Quarantine Frame? You already know how to deploy it.
>>
The only other plans I can think of to lure the Orz would be to:

1.) Injure the Orz using the Ebon Lance of Longinus, pissing it off enough so that it'll try to kill us for real with all of the *fingers* it can manage.

2.) Get some sort of Interdimensional Fatigue-related device or artifact, ward it against dimensional pulling, stealthily place it in a secure area, and then have it do its thing to attract more Orz.
>>
SHIT! I had the figures wrong. Here's the correct timeline:
Day 10: 1 day Elysium-Time to research Update Creation Engine Database (Securitron Mk. II).
3 days to research deployment of Quarantine Frame.
Day 11: 2 days Elysium time to complete Update Creation Engine Database (YVH Droid)
2 Days Elysium time to work on Update Creation Engine Database (Prawn Combat Suit)
Day 12: 1 day Elysium Time to complete Update Creation Engine Database (Prawn Combat Suit)

Day 13: 4 days Elysium Time to work on Orz Bait
>>
>>20419682

>cont

3.) The Taalo used *time jokes* to evade the Dnyarri, but were *chased* by Orz. Perhaps we can use the Echo of the Blackbird, dimensionally warded, to lure them. If we have enough data on the Star Control 2 canon, we could have it start spouting out distress signals, IFF codes, and other junk that the Androsynth used. We could even do the same thing by implanting some sort of signal broadcasters all around the Fallout version of Earth to keep sounding off Androsynth protocols and other junk.
>>
>>20419796
Or since the Orz hate people knowing about them, we can set up the ship to start broadcasting information on the Orz.
>>
>>20419839

Or program a rudimentary AI on the Echo (or any swift vessel that we can modify to look/feel like it doesn't belong to us, really) to hail the Orz. Then have it ask too many questions about the Androsynth.

Then have it do a Benny Hill routine in low orbit around the Fallout version of Earth.
>>
By the by, OP, how would we deploy the Quarantine Frame? Does it need to be set up in space or in several places around the canon?

We'd also need to think of ways to hide our crews and the Quarantine Frame while we do our work. The Orz might be enraged by too much curiosity, but we cannot gamble on its attention being held for too long.
>>
>>20419731
Engineering:
Day 10: 2 days Elysium Time to install S2 Engine into Mechagodzilla.
4 hours Elysium Time to install Incursion Holo-Emitters on the Thief ship.
1 day Elysium Time to construct 6 Portable Holo-Emitters.
20 hours Elysium Time to construct 2 squad's worth of A-A Gas Grenades.
4 days Elysium Time for 2 sets of Spellcaster Armor.
Day 11: 2 days 8 hours of Elysium Time to construct 14 Portable Holo-Emitters to assist the Sector HQ personnel with engineering teams.
40 hours of Elysium Time to construct 2 squad's worth of Aglaophotis-A toxigun magazines.

Day 12 and 13 are open for people to suggest projects that could get done in 8 days time.
>>
>>20419839

I'm not sure that it's so much as HATING people knowing about them. It seems to be more like knowing about them increases how much they can smell you or reach you. The more you know about them, the more able they are to *pull* you or cause you to go crazy and smash computers in an attempt to save the rest of your fleet, all while *they* are gleefully rending your flesh from at least four dimensions away.
>>
>>20419940
There are several sorts of Quarantine Frames. The sort you have chain-deploys around the canon once the first anchor is set. During the chain-deployment, it is possible for an enemy force to intercept some of the many drone 'pins' placed by the anchor, but enough are usually deployed that the loss of a few won't matter. The AI aboard the primary anchor monitors the deployment and will be able to inform you of any adjustments or defenses needed.

Again, what exactly are you researching the Frame for? You already know how to use it.
>>
>>20420104
Best location to place it, I believe.
>>
>>20420104
>Again, what exactly are you researching the Frame for?
I was under the impression that we needed to research it for optimum placement. If that's not the case, then we can use those hours elsewhere.
>>
Potentially dumb question, but do you guys think we should get around to warding the Quarantine Frame with extradimensional wards? Or does the nature of the Quarantine Frame naturally render it immune to such trickery, OP?
>>
>>20420186
>>20420127
>>20420121
Inherently immune. If you want to spend a day researching, you can shave time off the deployment by determining the optimum place to put the primary anchor, yeah.
>>
>>20420401
I'd like to spend that day.

How are our other research projects currently going?
>>
>>20420401
>you can shave time off the deployment by determining the optimum place to put the primary anchor
Yes, this is what we wanted.
So day of Elysium Time on Day 10.

New Science Schedule:

Day 10: 1 day Elysium-Time to research Update Creation Engine Database (Securitron Mk. II).
1 day Elysium Time to research deployment of Quarantine Frame for faster deployment of the Frame's anchor.
2 days Elysium time to complete Update Creation Engine Database (YVH Droid)
Day 11: 3 Days Elysium time to complete Update Creation Engine Database (Prawn Combat Suit)
Day 12: 4 days Elysium Time to work on Orz Bait
Day 13: 4 days Elysium Time to work on Orz Bait
>>
>>20420432
By the end of Day 13, your scientists have made a breakthrough thanks to contributions from the former Confederate scientists you recruited. They have tentatively drawn up designs for a modified Psi-Emitter. The Orz seem to 'pull' based on people's knowledge of them, which would indicate a psionic hunting sense of some kind. Taking the Confederate designs for the Psi-Emitter, and making a few modifications, then entering the proper brainwave SHOULD drawn the Orz to a place. The scientists do not guarantee the safety of whoever is used to activate it. Their proposed device has two stages. Stage One uses the Emitter 'normally', since the Orz have been shown to track through dimensions. Stage Two is if that proves to be insufficient, the device is routed through a Meta-Comm Array to boost the signal. If the device needs to be activated to Stage Two, it has a somewhat high potential of attracting other attention given the strength of the signal.
>>
>>20420432
We might want to spend Day 12 finishing the Dimensional Stabilizer Defense research, and Engineering Day 12 and 13 building dimensional defenses and putting up Dimensional Wards on our ships.

MetaOP, what do Egon, Dr. Cossack, and the Avatar think about creating an Inter-Dimensional Fatigue generating device to lure the Orz, based upon our Dimensional Stabilization research.
>>
>>20420629
Could the safety of the person whose brainwaves are used be increased, if they are encased within a Capital Ship-grade Psi-Shield, backed up by TSAB Dimensional Wards?
>>
>>20420629

Who would have the proper types of brainwaves needed for such a device? Would it be possible to mimic it using magic or machinery or using summoned monsters to use the device?
>>
>>20420629

Shouldn't be too much of a problem since whoever is going to activate the trap will also have the cortial stack.
>>
>>20420707
Summoned monsters might work if they are psionic, but it cannot be mimicked. The safety of the person might be increased by use of such defenses, yes, but never guaranteed.

>>20420645
Such a device might work, but it would certainly damage local space-time, as that is inherent in IDF.
>>
>>20420809

If Vitun has a level 9 spell slot left over, we could summon a Couatl to use the device. It can perform several psionic at-will powers, including invisibility, plane shift and various detect (x) spells. Would a Couatl suffice for the purposes of the psi-emitter, OP?
>>
>>20420809
With the usage of our Portable Holo-Emitter Emergency Engineering Teams, has the Sector HQ been able to get their long-range sensors online?

Have our scientists been able to figure out a way that we might be able to check to see if we've been able to concentrate the Orz in a Canon for containment?
We've got a way to bait them, and contain them, but we never figured out a way to check if they're all within the trap.
>>
>>20420908

Alternatively, Vitun could cast Summon Monster V to summon a large elemental, according to the pathfinder rules. The elementals that can be summoned are: fire, ice, water, and psionic elementals. OP, would a psionic elemental be able to use the psi-emitter?
>>
>>20420908
Multiple days. He has plenty of spells.

On that idea, Vitun and the abjurers have crafting feats.

During this period of time, could they have been enchanting a large number of weapons with the "Holy" characteristic.

Also, enchant Spike's favorite weapon with either "Lucky" or Guided.

http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapons-non-core/weapon-property---guided
http://www.d20pfsrd.com/magic-items/magic-weapons#TOC-Holy
>>
>>20420908
It might.

>>20420915
Nope. They're not even close to it.

The scientists have already determined that containing the Orz completely is essentially impossible, but the Frame should 'pin' their 'hands' in such a manner that they are once again restricted to "pulling" people with excess knowledge of them.
>>
>>20421020
>the Frame should 'pin' their 'hands' in such a manner that they are once again restricted to "pulling" people with excess knowledge of them.
So that means that the TSAB, Sector HQ, and us would still be in danger, but the Vault, and the Shadowrun Canon by extension, would be safe?
>>
>>20421036

I think excess knowledge in this context would be equivalent to knowing as much as that one SUE-Starscream from the Vaderverse OR how much the Androsynth knew. If that's the case, unless someone stumbles across intact Androsynth science centers and/or read those data files that are marked *ORZ DATA, EXTREMELY DANGEROUS DO NOT READ!*, they may be safe from being *pulled*.
>>
>>20421070
This is correct.
>>
>>20421093

OP, would psionic elementals be able to use the psi-emitter? I know they don't have a brain wave per se, but they're literally made out of psionic energy. They may be able to finely tune stuff like the frequency and the intensity of their psionic emanations enough so it could be compatible with the psi-emitter.
>>
>>20421036
Ok, using a +2 as a basic enchant, our D&D casters can enchant aproximately 28 weapons during our time left.

That would be with "Holy."

Enchanting Spike's favorite gun with "Lucky" and "Guided" would add up to +2 equaling one Holy enchant.

Any suggestions on what we should get enchanted?
>>
>>20421146
It's possible, but there's no way to be sure without activating it.
>>
>>20421200
Ghost Touch and Lucky for Spike's Jericho might be better.
Same for Tosh's gauss rifle and HK-50's blaster rifle.
I find the idea of a droid wielding a magical blaster to be hilarious.

Holy:
TG Soldier Squad's sniper rifles: 12
MI Squad A: 3
Knight Inductor Tactical Squad: 10
>>
>>20421223
MetaOP, how many days would it take for our engineers to build a Psi-Shield for the Oncoming Storm? And possibly a personal Psi-Shield for whoever has to activate the Dimensional Psi-Emitter.
>>
>>20421361
Just a few hours for the personal Psi-Shield. Installing one on the ship will take a good week of work.
>>
>>20421313
Ghost Touch and Lucky (which I don't know if it'd work with these guys) would equal a holy enchant.

MetaOp. How would you interpret the Lucky enchant?
http://www.d20pfsrd.com/equipment---final/firearms#TOC-Magic-Firearm-Special-Abilities

If it's not usable in this instance, we'll go with Guided on Spike and Tosh at least because their Wisdom scores are sky high.
>>
>>20421407
>Capital Ship Psi-Shield = 7 days
It's a good thing that we left Days 12 and 13 empty then.
We have 8 days Elysium Time, which should be enough to build the Psi-Shield.

Now, we originally looked into using an LSE Array to stand in for a ZPM to power the Tria's Ancient Drone weapons; did our engineers get back to us on an estimate for how long it would take?
>>
You know...
We could take the probe heros and transfer them to different robot bodies.
If they're heros, that implies their processors have achieved a level of sentience.
>>
>>20421499
Robot Masters after we start building them?
>>
>>20421554
Perhaps, but they should have a focus on recon and infiltration, since that's what they were promoted for.
>>
>>20421554
We can do that now.
We do have two of them, and HK-50 we could transfer to a small hard dick and see how VP-98 likes it. Hell, we can make buckups of these guys.
>>
>>20421586
*Disk.
Make what jokes you want now.
>>
>>20421586
HK-50 has been acquiring experience, and I don't think now would be a good time to possibly interfere with his learning algorithms.
Besides, our engineers and scientists are busy.
>>
>>20421590
I don't think any need to be made. The typo by itself works too well.

>>20421446
To produce the LSEs and install them? If I recall correctly, it was 8 days to produce and install 4 LSEs.
>>
>>20421611
Star wars robots are actually fully capable of doing such transfers themselves with little risk involved. attempting with hk-50 or the YV robots could be a good start, as could talking with our current robot masters, Skull man and Pharaoh man about it
>>
>>20421627
Of course, we do have the issue that Robot Masters are sentient.

I'd rather not wipe two robots just to upgrade two of our other ones. We can wait till Wily Data Core is done researching and stick them in fresh bodies, or we can just upgrade their current ones for now.
>>
>>20421641
Where are you getting WIPE?
why on meta earth would i wipe a robot master or any droid just to test a viper droid?
Droids can move their, everything, all that makes them them to a separate data storage device, or into another droid, they could even just Swap around. an Hk-50 is sentient and intelligent enough to handle being in a viper droid body, while if VP-98 has capable enough programming or achieved sentience, can operate operationally in an HK-50 droid body. Once the test is completed they can transfer back, just so we know their capabilities.
>>
>>20421620
Okay, so it's either have the Tria, or have Psi-Shielding.
Given what we know about the method of tracking and attack that the Orz use, I think the Psi-Shield is a better investment. Especially with how many powerful psychics we have with us.

Here's the Magic Engineer/Research Schedule so far:
Day 10-13:
- the Guru's and Techno-Wizards produce 2 sets of Spellcaster Armor
- Aurors research the TSAB Dimensional Ward Spell and then ward the Oncoming Storm and other ships of the Task Force.
- Vitun and Aeshma do Resurrections/Tosh speaks with the spirits of Falco and Slippy to see if they've met Peppy and Fox's spirits. Then we revive them. They also work on reviving others, alongside the White Mage Squads, Elaine, and Lyla.
- Abjurers Enchant weapons


Engineering:
Day 12-13: 7 Days Elysium Time to construct and install the Psi-Shield on the Oncoming Storm
4 hours Elysium Time to construct personal Psi-Shield.
20 hours Elysium Time to construct Dimensional Psi-Emitter.
>>
>>20421695
Robot Masters don't use droid brains and operate on a completely different chip architecture compared to a Star Wars droid brain.
It won't be as simple as moving one intelligence out and moving another in.
As for switching between Viper, HK, and YVH droids, there's still considerations of the droid brain hardware to consider. They're not at all the same, being built hundreds of years apart.
>>
>>20421738
And an attempt should not be made?
Even to find out if VP-98 or 99 have personalities of their own, their own wants and desires? Robots are people too, and they know how their kin feel. It would be possibly nothing more then an hours idling for HK-50, and a possible whole new life experience for Vp-98. Give them a Chance.
Not with the Robot Masters, that was just to get them to weigh in on the idea, as it can be a possibility with future upgraded versions of themselves or other robot masters we create. We're not Wily. We made a new robot design, why not let the tried and true master transfer into it and try it out?
>>
>>20421782
>And an attempt should not be made?
No, not really. Their current chassis makes upgrading simple and easy, such as installing an E-115 power reactor, deflector shields, holo-emitters, Reality Disruptors, Federation sensors, and missile launch pods.
It takes less time and less effort, and the purpose of 98 and 99 is of recon, so putting them into an HK or YVH droid body is counter to their purpose.
>>
>>20421826
As i said, it is a Test of their capabilities in Different Forms.
Not a permanent change, in a time where it proves useful that one of our viper heroes would be better off in a smaller form, or a more combat and stealth capable one, Why not take it? Even a securotron with some tweaking could be VP-compatable. Again, this is a TEST, VP-98 isnt even doing anything right now, Nor is the YV droids or HK-50.
>>
>>20421860
I don't see the need for a test, especially since it doesn't really help VP-98 and VP-99 in their primary purpose as reconnaissance and observation Hero units.
>>
>>20421918
and how would future tests with closely human droids not work out well for the observation and scouting droids? Hell, we get our hands on a T-800, or a T-850 from Terminator Quest and we can mix them in very well with normal metas.
>>
rolled 86, 25 = 111

>>20421703
Rolling to check something.
>>
>>20421953
Because we have actual people if interaction is necessary. We have an entire squad's worth of Heroes who have investigative and social skills to do legwork.
You're putting two droids into a niche that they are ill-suited for and is better filled by more qualified personnel.
>>
>>20421965
Falco is successfully resurrected, but Slippy is not willing to return to life. Apparently Falco's rage at being shot down before he got to his Arwing was enough to drive him to revive, but Slippy just wants to move on at this point. His planet is gone, his friends are pretty much all dead, he wants rest.
>>
>>20421981
Were they able to find the spirits of Fox and Peppy? Do they also feel the same as Slippy?
>>
>>20421975
And you are denying actual robots their own interaction, why cant we get them to weigh in on this? When you say Actual you mean Flesh and Blood, but it seems, wrong to not try and get the robots opinions when they have them.

You realize we sacrificed a life, to save the multitude aboard our sector HQ when the reactor was going to go right?
>>
>>20422005
Well, that's something I don't quite agree with.

Securitrons are lower level AIs. They'd be more along the lines of a Chimp or a bunch of macros. They don't actually have the ability to think on their own without a custom upgrade like Yes-Man got.

Star Wars droids, Star Trek holograms, and Robot masters are all actually sentient.
>>
>>20422005
Sacrificing lives in order to safeguard others is our job. Of course we try to minimize losses, but it still boils down to us ordering people into harm's way to complete mission objectives, and sometimes those people aren't coming back.
Don't try to justify your position with an appeal to emotion.
>>
>>20421983
More or less.
>>
>>20422029
My position is test to see how well VP-99 or 98 can do while in a different droid body. We know for Star Wars its possible, and there are even more models available other then the Viper Droid. HK-50 and the YV are the ones we currently have on hand, yet because 'its not viable to have them use it in the field' this makes it what? It is a test to see what the droid heros capibilities are in different bodies, VP-98 could be the perfect fit in HK-50s body, we dont know until we try, and it is something that those droids could handle all on their own.
Why if a hero who can swap bodies on the fly, store backups of themselves, and more, not useful? Hell, we know that the deathstar was almost the site of a robot revolution because of a sentient assassin droid (programed and born sentience are different in the setting, where many droids have their programing, but some go beyond that and Become sentient)
>>
OK, well since people want to talk about robutts and stuff and it's late I guess I'm out. Try to figure out what the game plan is for next time, I wanted to have the Orz dealt with by now.
>>
>>20422105
Yep, another good example of that would be R2-D2. Astromech droids are just made to fix things. It generally takes a couple years before their programming acquires enough quirks for them to be truly sentient.

I agree with the schedule here.
>>20421703
>>
>>20422076
Since Vitun would actually have an open 9th-level spell slot during this time, can he do a True Resurrection of Gaunt while we're here?
That way we don't need to wait until we go to the Dark Matter Canon. We have his time and place of death, name, and Meta-Coordinates.
>>
>>20422154
You still needed to give us who else besides a Psion Elemental could be used for the Dimensional Psi-Emitter, MetaOP.
We can't give you a plan if we don't know who is going to be a part of it.
>>
>>20422157
Exactly. R2-D2, he was Never Reset. That means all of his 'life' experiances built up. He may have in the service of Queen Amidala, but after that, during the clone wars, during everything he went through, never was he reset.
People even wanted to, because of how many state and military secrets that he was privy to. He was sentient, but, a rank and fire B1 Series Battle droid, which was linked to a separate mass storage unit of the b1 series programing making up thousands of them, wasnt. There may have been some, that grew into sentience throughout the war though.
>>
>>20422167
What are you talking about? I said a Psionic Elemental might NOT work, but there was no way to know for sure.

I said a Couatl would work (with a few minor adjustments), and the device is designed for any psychic humanoid to be able to operate it.
>>
>>20422226
>I said a Couatl would work (with a few minor adjustments)
You only said it might, same as with the Psionic Elemental.
But if a few adjustments are all that are needed, then we'll go with the Couatl and have our science team make the necessary adjustments.

Once the All Under Heaven finishes their salvage operations and takes the Fallout TG Station with it to the C&C Canon, we'll have the Oncoming Storm transit to the Fallout Canon and begin deploying the Quarantine Frame, and the Dimensional Psi-Emitter.

MetaOP, we'll need to know if the TSAB Dimensional Ward has been deciphered by our magical researchers, and if it has been cast to protect the Storm.

We also need a way to protect the Quarantine Frame nodes as they're deployed.
>>
Actually, since we're going to seal off the Fallout Canon to trap the Orz, and move the TG station, we should try to find a new Canon to place it on (Also we should try to find GDI's massive Gold reserves)

Can anything think of a Canon where we should place it?
>>
>>20422295
Right now putting it in the C&C Canon to be extra space and facilities while the old Sector HQ is slowly repaired is probably for the best.

Any place it goes, it would have to be a world that can't look into space.
And before anyone suggests it: Lord of the Rings is not safe, even though it's stable. Sauron can piggyback onto a simple scanner signal; there's way too much he could do with a space station in orbit.
>>
>>20422308
Actually, we don't even need to do that much. We just need to stick it somewhere that that canon can't look.

For example, Alpha Centauri is 4 1/2 light years away from Earth. If we were to go even further away, there is no chance of them noticing. Due to this, we can very easily just shove them someplace in Vaderverse since that's the only one where the Canon's walls are undamaged*

>enough to lock out creatures like the Orz
>>
>>20422332
Actually, I was thinking that having two Branch Space Stations together would be helpful in repairing the old Sector HQ when we finally get reinforcements from Main HQ, and we need a place to house all the personnel.
>>
>>20422258
Yeah, by this time your Abjurers can learn how to cast it their version of it, I think. An Auror version is still a ways away, though.

OK, next session Thursday, I think.
>>
>>20422354
Any idea on the level of the spell?
Whatever it is, we're filling up every single spell slot of the Abjurers with it, to cast it.

Oh, maybe they can cast it on the R-Types and the VF-25's, so that they can run Combat Patrols and intercept runs to protect the Quarantine Frame nodes as they're deployed.
>>
>>20422366
At least level 6, possibly 7 or 8, I need to hammer out the details.
>>
>>20422403
If it's a 6th level spell, the Abjurers should be okay. But if it's a 7 or 8, they'll need to go up some levels, or have Aeshma and Vitun cast it.

Also, what's the duration? A day, a couple days, a week?
From the way that the TSAB talked about it, their wards only need to be reinforced infrequently.
>>
>>20422421
Actually, if it's Divine and higher than lvl 5, only Vitun can cast it.

If it's Arcane, we can't use it unless it's lvl 6 or lower. Well, at least without spending a massive amount of time leveling them.
>>
It's arcane.

Memo to self: Admiral Holmstead calls back Day 14 (today in game.)
>>
Bump.
>>
File: 1345664353103.jpg-(242 KB, 1600x1085, machines_bg_01.jpg)
242 KB
Hmmmm...perhaps our looters should look into procuring some of Gray Mann's robot army for production? They'll need some reprogramming done, but they'd supplement our present array of drones nicely, I think. Obviously BLU team are superior to the mass-produced knockoffs, but it'd be good to versions we can throw into the fray without having to worry about being permakilled, seeing as that is a an actual worry now.

For that matter, some of the specialised Mann co. upgrades for BLU team's weaponry?
>>
So, about that plan to lure the Orz and trap them...

1.) Put dimensional wards on the personal psi-emitter and the vehicle that we will be using to ferry it and the Coautl in.

2.) Transport the vehicle somewhere deep within the Earth. Reinforce the psi-emitter chamber with shields, tritanium walls, dimensional anchors, stuff that can disable phasing through solid material, etc. etc. Anything to slow the Orz down.

3.) Activate the psi-emitter. If it works, the Orz will be frantically and enragedly attempting to find the source of the psionic emanations and arriving en masse within the canon. Since they can't *pull* the psi emitter or such, they'll have to tunnel their way through or at the very least phase through a long distance through solid material in order to reach it.

4.) Start deploying the Quarantine Frame. Have our ships cloaked so that they don't attract attention. When the Orz wise up to our plan, we go into starbattle mode. We may not be able to use a lot of fighters and such due to the risk of being pulled (and us not being able to apply the TSAB wards en masse), but our capital ships should be able to knock out a lot of Orz nemesis ships.
>>
>>20428795

Remember to tell people to prepare to rebel boarders. We need to minimise the damage if the orz deploy *GO! GO!*
>>
>>20428795
A problem I see with 2 is that the same defenses that would protect the Psi-Emitter and its user are the same ones that would prevent our rescue of them once the Quarantine Frame is in place and ready to activate.

As for 4, the Quarantine Frame anchor node could be placed and activated by a cloaked Al'Kesh, however, we would need the Oncoming Storm there at minimum to launch fighters. The only fighters that I can think of that we might be able to use are the VF-25's, and possibly the Gunstar. The former because they have high manueverability and Pin-Point Barriers, and the latter because of Death Blossom.
Unfortunately, the only things in our task force that have cloaking capability are the Indefatigable (which should be returning Day 14-15) and the Al'Kesh.
And all ships used in this action will need Dimensional Wards put in place.
>>
This thread is still up? Wow.
>>
>>20431701
Yep, we just hit 300 posts though, so Autosage.
>>
>>20431701
>>20431803
New Thread?
>>
>>20431803

Autosage, transform and roll out!

>>20431827
>>
>>20431828
Nah, we can still get some things planned out and the new thread is supposed to be tomorrow night anyway.


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