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/tg/ - Traditional Games


File: 1346437481195.png-(133 KB, 1192x690, prologue-001.png)
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In this quests, player will manage a guard tower operating in a medieval kingdom, trying to get rich while fighting monsters, defending villages and surviving dungeon terror missions.

This mission, however, will be different from the next ones, there will be no brave guards and no monsters. Instead you will lead a group of experienced assassins ordered to eliminate the king himself. Resting after the battle in a ruined castle he will be an easy prey for such a famous mercenary like you...

Who are you, exactly?
>name
>profession
>equipment
>try to be serious, three first fitting characters are in
>pics are a plus
>>
I'm savage known as Cerry Trew.

I'm a barbarian from the land of south, from tribe of great warriors and bards. My physique is unmachted I don't need to rely on weapons in fight. My might is more than enough.
>>
Name: Baeran Bloodcliff

Profession: Blacksmith

Equipment: Battleaxe
>>
>Darrel Smith
>I'm a warrior, local.
>I use a hammer. Big as I can find.
>>
>>20544407
also I'm a Barbarian
>>
Lucy lightbringer
Duskblade
Sword, breastplate
>>
>So barbarian, barbarian-blacksmith and warrior with battlehammer bigger than himself walk into a tavern...
>>
File: 1346438459166.png-(1 KB, 196x68, manly assassins.png)
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>>20544398
>>20544407
>>20544413
I have no idea how did you guys sneak past the guards to get close to the castle but you did it.
>>
>>20544279
Op, please namefag so we can tell when you post
>>
Baeran Bloodcliff the barbarian blacksmith who beats baddies with his Battleaxe
>>
File: 1346438529365.png-(126 KB, 275x487, belcoot01.png)
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Rutger Verhoeven
Ritter (knight)
Langen-Schwert (long sword)
>>
>>20544464

Now, I don't want to break your game, but Cerry Trew is black.
>>
>>20544464
Excellent.
>>
>>20544441
>Lucy Lightbringer
I'm willing to bet no one gets this.
>>
>>20544464
Baeran decides to go back and attack the guards
>>
Jack Paike

Teamer

Whip
>>
>>20544279

Wyman Rue
Rat-catcher
Stick with a hook on it, vial of arsenic, small terrier, cheap leathers.
>>
>>20544480

And bald.

I CAN'T BE MORE OBVIOUS
>>
>>20544493
>>20544475
>>20544441
You have now learned why first come first served is a terrible idea on tg.
>>
>>20544484
BAD MORNINGSTAR
YOU GO BACK TO PANDEMONIUM
>>
File: 1346438898063.png-(16 KB, 463x338, prologue-002.png)
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The manly assassins arrive to the castle wall. Castle Rhein is an unique place. Never finished after it got caught in an internal conflict, this building has been under constant siege until yesterday. Solid walls, even though full of holes, are still a good place to plan next move and to defend. Person who hired you said there are two places you can get into the castle. One: through barracks on the eastern side or through destroyed tower on the west. While safer, the destroyed tower is dangerously close to the main gate and you could attract some attention from the paladin guarding it. Your target, king Ellothor is somewhere in the castle. Your orders are to kill Ellothor and flee from the castle.
>>
>>20544522
good thing they didn't come first
>>
>>20544441
Sounds good
>>
>>20544540
go through the barracks! Warriors don't take the easy way!
>>
>>20544540
So wait we cant use gate?
>>
>>20544540
Barracks. How do we control the characters? Is it collective, or do the forst three posters get special privileges?
>>
What did you use to make the pictures OP?
>>
>>20544540

Barracks it is! Hopefully we will catch the guards off-guard and they'll be easier to beat.
>>
File: 1346439188119.png-(16 KB, 444x334, prologue-003.png)
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>>20544562
You get closer to the barracks. Baeran Bloodcliff looks what's inside...
>Roll d6 to determine who will they meet there
>>
rolled 2 = 2

>>20544598

Let it be sleeping guards.
>>
>>20544590
paint
>>
rolled 3 = 3

>>20544598
Rolling
>>
I just realized that I cant roll, I'm on my phone and this app doesn't have an email field
>>
File: 1346439484722.png-(23 KB, 597x376, prologue-004.png)
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>>20544604
- There are no men inside... - says Bloodcliff as the rest of the manly assassins get inside just to be stopped by three guard
- No men, just scared girls who have no muscles at all!
Battle begins.

>ALLY PHASE
>each of three assassins begin with 20 health points, 5 action points and attack that deals 4 damage. Use the action points to move around and to attack (attacking takes two points), roll d12 when attacking to determine if you hit the guard.
>>
>>20544540
Form a burglars stairs and climb over that wall.
>>
>>20544646

I guess that 1 action = 1 movement?

>move Cerry 4 times NE
>>
Switching to computer so I can roll.
>>
Back the 2 white men up a bit, wait for the guards to come to us. Unless they have ranged weaponry
>>
File: 1346439731919.png-(14 KB, 390x296, prologue-005.png)
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>>20544671
Cerry gets closer, has one AP left.
>>
>>20544689
One guard has a prototype hand cannon.
>>
>>20544646
ahaha armorless strength PCs vs the very gods of Castle Guards themselves, Gran, Tern, and Fistikruniluptius the VII

theyre fucked
>>
>>20544646
Baeran moves two north, then one northeast. he then attacks the guy in front of him
>>
>>20544724
it's roll d12, I guess
>>
>>20544724
>>
Ok I have no idea how to roll. I tried doing what the stickied thread said but it didn't work. I typed "dice+d12" without the quotes, into the email field
>>
While Baeran tries to roll the dice, Darrel Smith has still 5 action points.
>>
rolled 7 = 7

try without + and using a space
>>
>>20544761
Darrel Smith, being a moron, stares at nothing and drools on himself until the OP realizes that the guy just said a joke toon description then went back to masturbating to /d/
>>
>>20544789
well, anyone can control the characters
>>
HOW ARE YOU MAKING THESE PICTURES?
>>
File: 1346440305375.png-(153 KB, 1320x777, prologue-006.png)
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>>20544805
Using room editor in any game maker version.
>>
>>20544805
He already said paint.

Move Darrel (I'm assuming north is towards the guards) north three times and hold, reaction attacking if they get close.
>>
>name
Arthur
>profession
domestic cat
>equipment
cat-fu
>>
I try to attack the guy in front of me
>>
>>20544803
Darrel tears his shirt off while screaming about the mailman who he is sure is fucking his wife. and bites down on his tongue, causing blood to ooze out. he rolls intimidate on EVERYONE in the room
>>
>>20544833
1d12
>>
Ok fifth times the charm.
>>
>>20544859
camedy geld
>>
>>20544833
Type in, exactly, dice+1d12

Dice to use the dice, plus to show that you are using a die, 1 to roll one die, d for die, 12 for what kind of die. Its cap sensitive.
>>
rolled 9 = 9

One more try
>>
rolled 9 = 9

>>20544859
Here you go. Its dice+1d12
>>
rolled 470 = 470

>>20544876
thank god, heres darrel's intimidate check against the beds
>>
>>20544876
Baeran runs to the confused guard and swings his giant axe, missing him while Cerry get closer to the action and Darrel rips his shirt having no effect on guard but gaining 2 manly points.
>>
File: 1346440782599.png-(22 KB, 526x379, prologue-007.png)
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>>20544917
also pic
>>
File: 1346440807570.gif-(1.35 MB, 180x135, 28ule6e.gif)
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>>20544917
>>
rolled 1 = 1

>>20544933
Move northeast and attack the guy again
>>
rolled 9, 10, 11 = 30

>>20544933
>enemy phase
Both guard with the shield and the one with the zweihander get to Baeran attacking him while the guard with the pistol aims at Darrel.
>>
rolled 4 = 4

Darrel throws Vigarr the Guardian of Slacks (his masterwork returning warhammer) at the closest guard
>>
((Goddamnit, my auto-updater failed. I thought no posting was happening.))
>>
rolled 5 = 5

Baeran tries to block the zweihander
>>
File: 1346441095691.png-(27 KB, 581x448, prologue-008.png)
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>>20544960
BANG! - goes the gun in the guard's hands as both the cannon and his arm explodes. Melee guards both miss because of the sudden noise.
>ALLY PHASE
>>
rolled 7 = 7

>>20544974
>Move forth

>Attempt to relocate the left guard's head into his chest
>>
>>20544996
also, post rolls and decisions in the ally phase only or outside of combat to keep it clean
>>
rolled 5 = 5

>>20544974
Darrel does what he said he did at sword and shield guy's head
>>
rolled 4 = 4

>>20544996
Attack the guy north east of Baeran
>>
damnit the real darrel is back

foiled again
>>
>>20545023
You realize that anyone can control any character, right?
>>
File: 1346441407093.png-(34 KB, 670x515, prologue-009.png)
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>>20545011
>>20545020
Darrel's hammer connects with guard shoulder, crushing it but the guard still stands.
>Darrel's AP left: 2
Baeran slashes the guard but his chain mail protects all the vital organs.
>Cerry's AP left: 5
>>
Dungeons and Dungeons Dev?
>>
>>20545058
>Baeran's AP left: 3
>>
rolled 8 = 8

>>20545068
attack again
>>
rolled 6 = 6

>>20545058
Hit him again.
>>
rolled 10 = 10

>>20545058
>Prepare defensively, if possible.
>>
File: 1346441758059.png-(34 KB, 663x506, prologue-010.png)
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>>20545076
>>20545081
It's a shame that the third guy killed himself. You get one manly point each.
>BATTLE ENDED
You should get moving to get the king

>>20545060
that's me!
>>
rolled 7 = 7

>>20545058
DARREL SWINGS HIS LIFELONG MATE AT THE NEARBYE CHESTS IN TURN, TO FIND MORE EQUIPMENT
>>
rolled 10 = 10

>>20545119
>Loot helmet
>Wear helmet

>Hide bodies?
>>
rolled 1 = 1

>>20545119
No, we loot them first like any good murder hobo.
>>
File: 1346441957408.png-(46 KB, 817x579, prologue-011.png)
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>>20545137
You've found a helmet that could protect you from one hit, will you wear it?
>>
rolled 8 = 8

>>20545156
:3 <----- Darrel makes this face and dons the helmet with the help of 3 nubile handmaidens over the course of 10 minutes
>>
rolled 5 = 5

>>20545156
YES
>>
rolled 3 = 3

>>20545186
Darren makes a spot check to notice his doppelganger in the room
>>
rolled 7 = 7

I'll also look one of the bodies
>>
File: 1346442163122.png-(11 KB, 342x282, prologue-012.png)
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>>20545139
>>20545147
Their girly clothes are too small for your naked bodies. You did well hiding the bodies, though.
>>
>>20545119

I love the stuff you do man. I still check the blog every once in a while to see if you ever did that re-code from the ground up.

Makes me sad to see no updates :(
>>
>>20545192
Failed check, there is no doppelganger in this room.
>>
rolled 8 = 8

>>20545204
ONWARD

THE KING MUST DIE

FOR DELICIOUS LUCRE
>>
rolled 9 = 9

>>20545218
"But 'es right there lads! DONT YE SEE EM!?"
>>
rolled 5 = 5

Run into the kings base!
>>
>>20544398
Lol, reminded me of Tyson's tras htalking.
http://www.youtube.com/watch?v=uYZzMPsm6c4
>>
>>20545211
game maker proved to be too simple for my grand ideas
>>20545222
You stick to the wall to avoid being seen by the guards upstairs. If only there was a way to get them
>>
File: 1346442512797.png-(32 KB, 611x440, prologue-013.png)
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>>20545274
also pic
>>
rolled 10 = 10

>>20545282
Have Cerry toss someone up there.
>>
rolled 3 = 3

>>20545274
Run around the corner and start yelling my battlecry!
>>
rolled 7 = 7

>>20545282
I bear down trying to force grow a mighty beard, with which we can braid and cut into a rope to throw up to the railing above as a lasso, and climb up
>>
>>20545282
Can Cerry jump up to that balcony either pull a guard off or pincer the guards as the other two go up the ramp?

If so, do that.
>>
File: 1346442765004.png-(22 KB, 464x370, prologue-014.png)
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>>20545293
>>20545294
Baeran runs screaming and swinging his axe like a madman getting guards attention while Cerry helps Darrel to get upstairs unnoticed.
>>
rolled 10 = 10

>>20545323
GO FOR THE EYES DARREL, THROUGH THE BACKS OF THEIR SKULLS
>>
rolled 4 = 4

>>20545323
Run up behind one of them and ASSASSINATE them with the hammer.
>>
rolled 4 = 4

>>20545323
Move towards the ramp. But stay at the bottom. I'll wait for Derrel to meet them so we can attack at the same time
>>
File: 1346443077020.png-(35 KB, 638x469, prologue-015.png)
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>>20545336
>>20545335
A perfect example of ancient dwarven hammerball technique sends one guard flying. The other, however, is getting his sword...
>BATTLE STARTS
>ALLY PHASE
>>
rolled 3 = 3

>>20545380
charge the remaining foe
>>
rolled 12 = 12

>>20545394
Baeran does the same. 3 points to move, 2 to attack
>>
File: 1346443294674.gif-(499 KB, 245x240, 1345590339898.gif)
499 KB
rolled 7 = 7

>>20545380
>that imagery of the splattered corpse moving what i can only relate to being about 30 feet from a single swing of a hammer to the cranium
>>
File: 1346443478997.png-(20 KB, 428x370, prologue-016.png)
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>>20545402
A critical failure! Baeran slips over and falls to the ground losing 1 health point (19 left)
>>20545394
Darrel charges the foe, slashing him badly but he still stands.

Cerry's AP left: 5
>>
rolled 11 = 11

>>20545436
try again
>>
rolled 2 = 2

>>20545436
>Cerry

Charge up dem stairs.
>>
>>20545444
nice trips but they won't help you if you have no action points left.
>>
rolled 9 = 9

>>20545456
damn it, i forgot about that
>>
File: 1346443703650.png-(31 KB, 677x364, prologue-017.png)
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rolled 8 = 8

Cerry gets up while guard tries to stab Darrel
>ENEMY PHASE
>>
rolled 1 = 1

This is what I was afraid of, three people play and everybody else watches.

Cerry goes up the ramp and attacks if he has enough AP left after moving.
>>
rolled 2 = 2

>>20545485
of course, being an NPC guard, fails to do so
>ALLY PHASE
>>
rolled 11 = 11

>>20545496
darrel attempts to grapple the man's shield away from him, laughing heartily as he does so
>>
rolled 12 = 12

>>20545496
Derrel attacks.
>>
>>20545488
That's probably because there are only three characters in game. With bigger numbers for town guards it will get much easier to play and choose actions.
>>
rolled 10 = 10

>>20545485
He looks too tall. Slam him in the head.
>>
rolled 3 = 3

>>20545485
Cerry moves next to the guard and also attacks.
>>
File: 1346444025163.png-(20 KB, 428x361, prologue-018.png)
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>>20545503
>>20545504
WHAT A TERRIBLE NIGHT TO HAVE BAD ROLLS.
Not only you didn't manage to get his shield but that guard hit you with it, breaking otherwise fine helmet.
>>
rolled 2 = 2

>>20545534
I run up the ramp, or as close as i can get to the guard
>>
File: 1346444154480.png-(30 KB, 593x423, prologue-019.png)
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>>20545519
Luckily, Cerry is there to save the day grabbing the guard and throwing him against the wall, killing him.
>BATTLE ENDS
>>
rolled 6 = 6

>>20545534
darrel attempts to grapple the mans helmet off of him, to replace his lost one
>>
rolled 8 = 8

>>20545551
Break through the door after axepal gets here.
>>
File: 1346444269080.png-(43 KB, 644x510, prologue-020.png)
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>>20545556
That helmet was one of a kind and no other will replace the loss. It's time you forget about it and go kill the king
>>
rolled 2 = 2

>>20545551
"dear god terry, you threw that guy like he was a doll"
>>
rolled 11 = 11

>>20545551
Baeran loots the body
>>
rolled 3 = 3

>>20545568
BREAK OPEN THAT DOOOOOOOOOOR
>>
rolled 11 = 11

>>20545568
i climb in through the window as they go in through the door

I say LOUDLY "SNEAKASNEAKASNEAK" and sneak my way in
>>
>>20545563
This one time door was proved to be stronger than axe.
>>
rolled 7 = 7

>>20545586
break the window. Then awkwardly climb through
>>
rolled 5 = 5

>>20545568
darrel takes down the blue and yellow banner nearbye and fasions himself a cape
>>
File: 1346444728013.png-(18 KB, 730x463, prologue-021.png)
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>>20545600
>fucking captcha
You climb in and unlock the door for the rest of the group. Just in time to fight more guards!
>BATTLE STARTS
>ALLY PHASE
>>
rolled 6 = 6

>>20545652
i take down the cardboard cut out of Terry Crews i was standing behind and move forward to mr claymore
>>
rolled 7 = 7

>>20545652
>Wonder why you are black and your hammer is missing
>Pay it no mind as you charge the nearest foe and wreck his shit
>>
File: 1346445177493.png-(18 KB, 778x430, prologue-022.png)
18 KB
rolled 5, 12 = 17

>>20545664
>>20545668
Not sure who was who so yeah, you both get the guard at the same time, activating sacred technique of bro combo, ripping the guard to shreds. Baeran has no way of getting to enemies, his turn is skipped.
>ENEMY PHASE
Both guards shoot their hand cannons!
>>
Just saying, this would be more interesting from the start if each character had some special ability. I guess that having a party of 3 bloodthirsty warriors/barbarians was quite derailing.
>>
>>20545719
While one gun explodes killing the guard, the second one works perfectly, first time during this mission, hitting Darrel who has now 17 health points.
>Baeran: 19
>Darrel: 17
>Cerry: 20

>ALLY PHASE
>>
rolled 5 = 5

>>20545731
derailing? fuck you im laughing my ass off 95% of the time here
>>
>>20545579
I'm going to say it. You are making consistently terrible posts, both in terms of grammar and tactics.
>>
rolled 5 = 5

>>20545745
lively icscent

i take my revenge on the guard by calling lightning into my hammer and throwing it
>>
File: 1346445434110.png-(18 KB, 808x432, prologue-023.png)
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>>20545745
pic
>>20545731
hah, yeah, that was a surprise. Proper character generator has included special abilities. For this mission, I just wanted to test if the battles are simple enough.
>>
rolled 11 = 11

>>20545768
DARRIL CHARGES THE FINAL FOE
>>
rolled 5 = 5

>>20545761
i dont think you know what the words "grammar" or "tactics" mean
>>
File: 1346445636819.png-(18 KB, 732x445, prologue-024.png)
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>>20545766
The hammer strikes the guard in the head, instantly killing him.
>BATTLE ENDED
>>
>>20545784
Says the guy who posts without any sort of punctuation and capitalization, and shouted "SNEAKASNEAKASNEAK" as he snuck around.

Basically, I think you're an asshat.
>>
rolled 1 = 1

>>20545812
how is it not apparent that that is the entire point of my actions

>>20545803
i fasion a poncho out of the nearbye banner or blanket from a bed
>>
>>20545784
>>20545812
You both are cool. This is not a serious game for serious and mature people
>>
rolled 12 = 12

>>20545803
I agree that a poncho is in order.
>>
File: 1346446055414.png-(16 KB, 644x424, prologue-025.png)
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>>20545824
That's a nice poncho you've got there!
>>
rolled 12 = 12

>>20545825
well if youre gonna start calling me things like cool...

im gonna go help a crippled guy stretch carpet over the headliner in his vehicle

>>20545812

punctuation falls under orthographical rules, grammar is a set of rules or the study of such involving morphology, syntax, and phonology, supplemented by phonetics, semantics, and pragmatics

also im drunk

VIGARR OUT *drops mic*
>>
>>20545824
Oh, you're doing it on purpose. I am much less butthurt now.

>>20545825
You are right, I overreacted. Stupid people just get under my skin. That's not an excuse though.

Can we get helmets from these dudes?
>>
rolled 7 = 7

>>20545865
THROUGH THE NEXT DOOOOOOR
>>
>>20545905
Looted helmets are a no-no.
>>
rolled 11 = 11

>>20545921
KICK DAT DOOR DOWN

>>20545894
I honestly didn't know that and thought punctuation fell under grammar. Now I know better. Thank you for the impromptu lesson.
>>
File: 1346446621839.png-(53 KB, 1075x463, prologue-026.png)
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>>20545909
You end up on the roof of the castle, there is only one room left and your guts tell you that's where the king is.
>>
rolled 12 = 12

>>20545937
ONWARD, TO THE KING
>>
File: 1346446819131.png-(57 KB, 886x592, prologue-027.png)
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>>20545945
Just like you thought, the king is there, hiding behind two of his royal guards.
- I will not surrender! - he shouts. - Guards!
>BATTLE BEGINS!
>ALLY PHASE
>>
rolled 5 = 5

>>20545971
Rush to tne nearest guard hand hammer his head off.
>>
>>20545971
Grab nearest guard and piledrive into table.
>>
>>20545980
>>20545999
also, it's hard to tell sometimes if you don't include who does that
>>
rolled 3 = 3

>>20546009
Well, only one dude has a hammer. Still, how does putting the unit name in the subject sound?
>>
>>20546021
Well, any way is ok.
>>
rolled 6 = 6

Everyone. Combo Pile-driver Go!
>>
File: 1346447361900.png-(37 KB, 718x470, prologue-028.png)
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>>20546043
The forbidden assassination technique! The guard had no chances.
>>
File: 1346447449436.png-(35 KB, 773x419, prologue-029.png)
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>>20546083
>ENEMY PHASE
The guards come closer. Elite guard looks like hits hard.
>ALLY PHASE
>>
rolled 11 = 11

>>20546083
Charge forward, leap over table, attack guard.
>>
File: 1346447616994.png-(51 KB, 949x695, prologue-030.png)
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>>20546126
Baeran's AP left: 0
>>
rolled 4 = 4

>>20546158
Charge forth at the Elite knight!
>>
rolled 2 = 2

>>20546158
Everyone with AP left charges the remaining regular guard and ganks him.
>>
rolled 6 = 6

>>20546158
I'm surprised this team of warriors is not using the bodies of the dead as projectiles.
>>
File: 1346447937568.png-(34 KB, 820x376, prologue-031.png)
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>>20546191
>>20546194
Darrel hits the elite guard as hard as he can, denting his armor. You can't tell if you've injured him. Cerry gets to the standard guard, wasting his last APs.
>ENEMY PHASE
>>
File: 1346448093190.png-(23 KB, 608x353, prologue-032.png)
23 KB
rolled 1, 8 = 9

Elite guard attacks Darrel with his giant sword and the standard guard tries to stab Cerry.
>>
What game is the OP playing?
>>
File: 1346448250503.png-(47 KB, 837x505, prologue-033.png)
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>>20546251
A critical success for elite guard sends Darrel flying!
>Darrel's HP left: 11
Cerry easily avoids being stabbed.
>ALLY PHASE
>>
>>20546279
A game of pretend
>>
rolled 1 = 1

Cerry will obviously throw the normal guard into the elite.
>>
rolled 6 = 6

>>20546280
Go attack the elite that is hit by the guard thgat Cerry tosses.
>>
File: 1346448512801.png-(80 KB, 1106x640, prologue-034.png)
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>>20546293
Critical success! Cerry saves the day once more, throwing the guard at his elite friend, hurting him.
>>
File: 1346448649245.png-(40 KB, 706x521, prologue-035.png)
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>>20546330
Darrel runs to the second guard aiming at his legs this time. He hits him and... nothing! The guard is still standing!
>>
>>20546357
suddenly, everyone is gone
>>
rolled 9 = 9

>>20546357
Bearan attacks his opponent with all his AP.
>>
rolled 7, 2 = 9

>>20546442
He only managed to hit him one and the guard is still standing!
>ENEMY PHASE
Both elite guards attack!
>>
>>20546436
Honestly, I have no idea what the hell we are doing. Or for that matter if we want to roll high or low. Lets just kill the king and get to the plot.
>>
File: 1346449499581.png-(37 KB, 703x479, prologue-036.png)
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>>20546475
The guards have no mercy. However, only Darrel got hit by Guard#2.
Darrel's HP left: 8
>ALLY PHASE
>>
sauce on op's game
>>
>>20546495
Rolling lower is better. Heroes hit at <8, guards at <6.
>>
rolled 7 = 7

>>20546506
CONTINUE TO ATTACK
>>
rolled 8 = 8

>>20546436
Sorry, I lost track of AP and thought it was the enemy's turn. A listing of AP may be useful.
>>
rolled 4 = 4

>>20546515
It's Tenth Company: Incursionary Activities. Available on Steam.

>>20546506
Cerry moves in and attacks Guard #2
>>
File: 1346449871432.png-(37 KB, 759x425, prologue-037.png)
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>>20546526
- My guard! - screams the king. - Guards! GUARDS!
>>
File: 1346450086362.png-(41 KB, 825x449, prologue-038.png)
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>>20546571
With no Guard#2 left, Cerry goes after king himself.
>>
Baeran's AP left: 5
>>
File: 1346450189039.png-(151 KB, 546x1268, 1330041746474.png)
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>>20546571
Can't find it on steam, or through google. Help?
>>
>>20546578
darran takes two steps forward then bearall throws the reamaing guard to Darran who grabs him, spins around and throws him through the opening in the wall.
>>
rolled 5 = 5

>>20546625
Attacks guard 1 until it is dead, then uses any remaining AP to move around behind the King.

I say we kick him out of the hole in the wall, guys.
>>
>>20546645
>darran throws to darran
>darran
>>
>>20546670
You heard the man.
>>
Er whoops. Bearan throws to Darral who throws him too his plungey death.
>>
File: 1346450510518.png-(41 KB, 701x507, prologue-039.png)
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rolled 7 = 7

>>20546661
The second elite guard falls dead and the muscle trio is ready to take on the king.
>ENEMY PHASE
- GUARDS! GUARDS! - scream the king.
>>
File: 1346450673470.png-(57 KB, 938x529, prologue-040.png)
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rolled 7 = 7

Suddenly, a group of alarmed guards shows in the entryway.
- There is no way out, now... - says the king and smiles.
- But enough talk, have at you! - screams attacking Baeran.
>>
>>20546711
Baeran puts him in a choke hold. Then chokes him to death.
>>
File: 1346450779743.png-(54 KB, 966x494, prologue-041.png)
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King's sword hurts A LOT.
>Baeran's HP left: 14

>ALLY PHASE
>>
rolled 1 = 1

>>20546640
It was only released in Europe, you'll want to get yourself a European proxy and set your steam profile to say you're in some euro country.
>>
>>20546778
Oh, forgot my action. Picks up the king and throws him against the wall to the left of the hole.
>>
>>20546778
Thanks, dunno if its worth it but ill check it out. Why was it only released in Europe?
>>
>>20546817
Why not through the hole?
>>
rolled 9 = 9

>>20546768
CHARGE THE KING
>>
>>20546842
That's what we do with him to finish him off.

>>20546821
Management didn't think it'd sell well in the American market, didn't bother localizing it. Real shame.
>>
File: 1346451544341.png-(53 KB, 761x555, prologue-042.png)
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damn it, internet, sorry everyone
>>20546821
pirate laws etc.
>>20546852
Darrel missed the king because
>>20546817
Baeran throwed the king and throwed him at the wall, instantly killing him. Long live the next king!

>ENEMY PHASE
Enemy advances
>ALLY PHASE
>>
>>20546916
Baeran: Grab crown and declare that he is the new king. Then book for the hole in the wall
>>
rolled 7 = 7

>>20546916
>EVERYONE: ESCAPE THROUGH HOLE IN WALL.
>>
File: 1346452065854.png-(53 KB, 734x615, prologue-043.png)
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>>20546955
Muscle trio escapes through the hole in the wall, soon to disappear in the forest.

Baeran Bloodcliff
hp: 14
Darrel Smith
hp: 8
Cerry Trew
hp: 20

>MISSION COMPLETE!
>>
>>20547003
Write After Action Reports.
>>
File: 1346452684098.png-(4 KB, 261x261, prologue-045.png)
4 KB
And so ends the prologue for X-COM: MONSTER DEFENSE.

Now questions:
a) How big should the player team be?
b) How can I make the combat better?
c) How important is combat vs. tower management (think nation builders)
d) What should happen to the Muscle Trio?
>>
>>20547111
A: Three or four, with NPC allies so the players don't get bogged down controlling masses of men.

B: It's already pretty great.

C: They are equally important.

D: They become mercenaries who are occasionally available to help kill monsters, or can be found during a mission already killing monsters because they were bored.
>>
rolled 5 = 5

>>20547111
Make it clear that everyone can control everyone from the start.


>c) How important is combat vs. tower management (think nation builders)

Alternate. Have character-interaction segments along with tower management one thread, the next is a mission. Or start each thread with a mission, then segue into management.


>b) How can I make the combat better?

Make the turns more organized - one update per phase.

>a) How big should the player team be?
Depends what you can manage! I think four or five would be ideal.

>d) What should happen to the Muscle Trio?

Either an optional boss or mercs available for hire.
>>
>>20547181
Make phases obvious. Like, when you decided on what to do, post something that says "ACTIONS ACCEPTED, OCCURRING," then show the actions in the next post when you're done, then follow that up with something that makes it obvious that its the enemy phase.
>>
>>20547111
Advice: Don't make it first come first serve for char gen.
A) should depend on the mission. Usually 4 or so, but occasionally we should have an all hands on deck mission.
B) more sanity. Combat variety came entirely from insane wrestling moves we made up on the spot.
C) I lean primarily towards character interaction for quest too keep me coming back. So a good mix of harecter driven tower building and combat. If its the third time we send a team to stop goblins from raiding the local village just give us AARs.
D) BBEGs. Or at least quirky miniboss squad.
>>
>>20547181
>>20547195
Yeah, maybe a subject with "X-COM Phase" and "ENEMY Phase"
>>
>>20547221
Other advice: clearly say when the quest thread is over.
>>
rolled 12 = 12

>>20546083
oh god now im sorry i left, comedy gold


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