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THIS QUEST IS NEWBIE FRIENDLY. A plot summary can be found here:

>http://ironmaster.wikia.com/wiki/Plot_Summary#ACT_II

This makes reading the archives totally unnecessary. For reference, there is also the pages on the Iron Guard and the Iron Master's Mechanized Army:

>http://ironmaster.wikia.com/wiki/The_Iron_Guard

>http://ironmaster.wikia.com/wiki/Iron_Master%27s_Mechanized_Army

When last we left off, Chimera had dealt another blow by seizing Catalina Island, but now it is your turn and your chance to retaliate. Also, you had captured and were speaking with someone named Malinda Chai, who wanted to avenge Strike's death by personally killing Swordsman.

THE IRON MASTER
Health: 1 (3)
Power: 4 (12)
Resources: 14
XP: 0

Athletics: 1
Cunning: 3
Technology: 4
Insight: 2
Observation: 3
Nefariousness: 2
Stealth: 1

Powers: Super Strength, AI, Terminators, SynthSkin, Model T, Mechs, Mobile Dolls, Ghost Whisperer

Action Points:

The Iron Master: 2/2
Julio Pedone: 3/3
Rica Rivera: 2/2

>Link to rules (including powers list): http://pastebin.com/utmjLqag
>>
Thoughts:
1. Call Red Death, I believe we can offer him deadeye's head. (especially since they were stupid enough to put him with a bruiser set).
2. An anon last thread said we had an 84% chance of breaking Swordsman out of jail undetected. Is this correct?
>>
Red Death? That's actually a good idea.
>>
>>20919211
btw is tarot still bugging us, I remember that being mentioned and never followed up on, we could use the delicious xp from getting rid of him
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>>20919248
Unfortunately, we are rather starved for AP at this point.
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>>20919355
yeah, but increasing actions had its xp cost cut in half, so if this would be quick xp we could use that to help us on other fronts
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>>20919248

Yes, I'm beginning to lose track of events now, but Tarot is hanging around and will likely start making trouble for you whenever I can be bothered to keep track of it.

>>20919221

Concerning 2, I haven't crunched the exact numbers but that sounds about right if you send a jailbreaker mech with Stealth 6 and Neferiousness 6 to do it.

You have Whisper put you through to the Red Death. "You're looking to resolve your grudge with Dead Eye, still, yes?" you ask.

"Always," he responds.

"I think I can help you with that," you say.
>>
>>20919398
"He is currently with one of the weaker chimera sets, giving it some punch. You, my mechs, and a comparable portion of the Iron guard will go right through him."
>>
Apologies for the delay, I might be kind of off and on today just because I'm a little bit busy.

>>20919441

"Just tell me where and when and I'll be there," Red Death says.
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>>20919646
"understood"
Now break Micheal's worthless butt out of jail. We presumably are using some drugs to sedate him.
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>>20919680

I assume you're using some kind of twinked out jailbreak mech to accomplish this?
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>>20919785
yup, Any power that we've unlocked that would help at all? Like using tech score for a circumstantial bonus or something?
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>>20919799

Not that you've unlocked. I try to avoid circumstantial bonuses because, while they make things a bit more realistic, they also tend to overcomplicate the system. Stealth-buffs could help, but you haven't got any powers that buff that. Regardless, it's the Nefariousness roll you end up snake-eyeing. You can crack your way through the alarms but can't find any way to find out where Swordsman is being held.

The Iron Master: 1/2
Julio Pedone: 3/3
Rica Rivera: 2/2
>>
>>20920160
... why am I not surprised?
Okay, Silver guard, bots, and Red death hit Deadeye. Can we have Rica spend her AP to lead this attack?
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>>20920160
Depends on how you do it. An example of a simple cirumstantial bonus system would be: When facing a static TN, you may make a second check with a different ACTION. For each degree of success, you gain +1 to the original check.
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>>20920260

Yes. You've also kicked off an event early, so that's nice.

Red And White
Objective: Defeat Dead Eye
Reward: 4 XP

As a reminder, you've also got Cat And Mouse, Wheel Of Fate, and Rise Of The Machines ongoing. You really have your plate full. Regardless, the Silver Guard, with Rica, the Red Death, and a mess of bots in tow, lash out against the First Enforcers Division currently assisted by Dead Eye. The battle goes poorly for them early on, your men and bots breaking into a number of hideouts, shooting them up, and then escaping into the tunnels below before Chimera reinforcements or police can arrive on the scene. After the initial shock, however, a call gets placed.
>>
"The Iron Master is retaliating," a Chimera agent says to Dead Eye while he lounges about the spacious hotel room he's been renting in the area to stay close. The cost isn't much compared to his fees, even with Chimera's discount.

"Where?" Dead Eye asks.

"They're coming up just west of check seven, from below," the Chimera agent says.

"I'll take care of them," Dead Eye says, getting up from off the couch, stretching his arms, and then grabbing his mosin-nagant.

Just a minute later, Dead Eye is perched atop an office building, eye glued to the scope of the rifle. "So I'm curious," a voice says from behind, and Dead Eye whirls around to meet the Red Death, trying to bring the rifle to bear only to have it knocked out of his hands by the Red Death's staff, "whether you'll put up any fight at all at close range, but, I guess that answers my question."
>>
>>20921055
And corrupt the innocent. Though now that we have Kestral calling down the cops on our enemies on command, we might have finished that one anyway.
>>
Dead Eye leaps for his weapon, snatching it up off the ground and narrowly avoiding a blow to the back of the head from the Red Death's staff. Without bothering to look over the side, Dead Eye leaps off the building, grabbing hold of the cable suspending an unsuspecting window washer in the air, and jumps off the side of the building, swinging through the air to come crashing back through the window of the building, sending the panicked washer jerking around below. The Red Death jumps after Dead Eye, grabbing hold of the cable as well to swing through the shattered window, and begins pursuing him through the building while office workers flee.
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>>20921099

Oh yeah, forgot about that one. It isn't quite completed because Kestrel isn't taking orders directly from you by default yet, but you're getting pretty close. It's also not something that's going to keep killing you until you finish it, though.

Incidentally, people often mention doing "something" to bring Kestrel further over to your side, but rarely detail what that would actually be. I need to know what you're trying before I can figure out whether it'll work or what ACTIONS to roll and etc.
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>>20921117
Vector a guard mech to assist. the other three, Plus two command and the silver guard. Are probably more than sufficient to keep chimera on the back foot.
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>>20921130
Last I remember, we were gradually becoming her sole source of information, supply and direction. Which has basically worked. Aside from that, the only things that I can figure out that would work are insanely risky. (most involve things like leaking the info to amp and forcing a showdown. And confronting him with how badly he fucked up in her case. [see: both promises he made to the good doctor, especially the saving her life one, we had to take care of that. Forcefully confronting him with that might bring kestrel onto our side and know Amp out of the ring.)
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>>20921203
Oh, Legitimite business time? Or hold off on forming conglomerate of iron master until after we deal with chimera?
Julio needs some set strength to retake Catalina, attempt to subvert the Garrison set there, and replace the destroyed sets.
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>>20921241
yeah, we'll have him take the other guard section + mechs and wipe out the enemy. bribe back out money maker, form a shielding set. Then it will be up to Kestral to bring them to the negotiating table.
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>>20921144
Mechs all the while taunt Dead Eye for choosing money over common sense
"I've nigh limitless legions and you choose a briefcase full of money?"
"If only you drew power from your pocketbook, then you'd be winning!"
"Honestly, you worked for the scummy terrorists that like to play army? You realize everyone else here is gunning for them..."

I didnt see any opposition to my make 'The Kingpin' (or whoever they'd like to call themselves), negotiation a pact of non agression with The Family with us and the Ronin in exchange for uplifting one of their number to superhuman ability.
>>
Dead Eye engages with a running battle against the Red Death inside the office. The sea of soft cover often leaves Dead Eye firing almost at random, while the Red Death struggles to get close enough to attack his enemy in melee where his advantage is overwhelming. Dead Eye snipes and misses while the Red Death successfully closes the distance, whirling his staff expertly around the tight spaces and dealing a decisive blow to Dead Eye, sending him to the ground. The Red Death attempts to flick out his wrist blades to finish the job (retribution be damned), but finds that they've jammed. While he attempts to fix the devices, Dead Eye comes to enough to make a break for it, making it to the stairwell and leaping downwards.

He lands with a crack as one of his legs snap underneath him and begins limping towards the exit, only to find your guard mech waiting for him at the base. However, before he can be apprehended, a dump truck loses control outside and ploughs through the lobby, slamming into your guard mech. While the absurdly durable machine isn't significantly harmed, it is flung out of the way long enough for Dead Eye to kill the driver and steal the truck for himself, driving it out onto the streets and away from the fight.

Meanwhile, the First Enforcers are collapsing without Dead Eye's assistance, taking heavy casualties from your mechs and Rica.
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>>20921759
After him!
Damn him, he has the pirate luck power!
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>>20921759
... Shoot the tires out from the dump truck (we get one attack as he is leaving right?)
>>
Also, things have quieted down a bit, so hopefully I'll be back to updating once every 10-20 minutes instead of once every hour.
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>>20921786

You do indeed. The guard mech opens fire, and Dead Eye struggles to get the hulking truck out of the way. While avoiding fire completely is obviously out of the question, he manages to avoid getting any of the tires hit. The mech isn't fast enough to chase the truck on foot, but it's a dump truck that is halfway on fire from plasma attacks. It can't possibly be hard to relocate so long as you can get something on top of him before he has a chance to switch vehicles.
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>>20921892
have that mech go back to crushing Chimera. Rotate mechs and terminators in his path to engage. Give red death continuous updates. I'm sure we have coms with him.
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>mfw Chimera when we attack
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>>20921949

The Second Enforcers fold, but unfortunately you have less luck tracking down Dead Eye. It doesn't take long for the Red Death to locate the truck, but it's abandoned by the time he or your mechs can reach it. The Red Death spends the rest of the fight hunting for Dead Eye, but is soon forced to withdraw, as even with the First Enforcers gone, Long Beach is still an unbroken Chimera region. Likewise, the Silver Guard returns to Palos Verdes, triumphant (mostly), as the First Enforcers are no more.

Action Points:

The Iron Master: 1/2
Julio Pedone: 3/3
Rica Rivera: 0/2
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>>20921266
>>20921241
These actions
>>20922087


And maybe Family sitdown to keep them out of our hair/Uplift them to superhuman society. (After all, the more super villains team blue has to deal with the less time they can spend on us)
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>>20922087
Wait a second, how did Rica just spend 2 AP? On the plus side, with those broken bones Dead Eye should be out of this fight.
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>>20922087
Oh, and ghost locate deadeye, that doesn't even take an action.
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>>20922139
Yeah i mean, after he got hurled through a wall by Amp he didnt really come up until now.
He probably did months of healing.
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>>20922173
and if we cant find him with ghosts then we know he is with chimera
>>
on a side note, I just figured out how to find the omnus bases, send ghosts into the tunnels and anywhere they cant go tehn we know there is a base down there. We then infiltrate the bases we find with rat bots and do some tasty data mining. We are assuming that they have ghost shielding, right? They are run by former edentech employees after all
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>>20922268
In which case we can probably convince red death to keep hitting his employers until we find him.
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>>20922305
We have no solid proof who is leading them.
Some sort of human hating AI, who knows!
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>>20922139

Typo. It's the Iron Master who is out (whenever you attach mechs to someone, he's the guy who spends an action to do it), Rica still has one left.

>>20921266

Julio deals some heavy damage to the Second Enforcers with the Platinum Guard, and while the Platinum Guard is worn down a bit by the attack, they have a clear advantage. However, the Second Enforcers are still around and shielding the Dream Boys.

>>20922268

You can't find him with your ghosts, so yeah, Chimera is a safe bet. He might have retreated all the way to the Family, but Red Death finds it unlikely enough that he's willing to help you keep hammering Chimera.
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>>20922480
Um... can we redo the attack from the Platinum guard? Since we can now have red death attach to the platinum guard. Or just ask him to take them out by himself?
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>>20922569

It wouldn't have made a difference. Three out of four dice hit, the fourth was a six which always misses no matter how high your Warfare is, and also I'm not sure if Warfare-boosting is the best ability for the Red Death anyway. But he can definitely just hit the Second Enforcers on his own, they're already about ready to collapse.
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>>20922604
Then politly ask him to do so. Important question: will Chimera get to move before Kestral brings the hammer down on them?
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>>20922625
Team blue hits between Us and Chimera. Otherwise they wouldn't have been able to "rapidly replace downed sets" before we got to do anything about it.
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>>20922625

Team Blue moves immediately after the Iron Guard. Which means >>20922063 is probably going to be pretty apt.
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>>20922625

The odds that Dead Eye is on Catalina Island are pretty slim. The Red Death isn't particularly interested in running errands for you, unfortunately. However, he says he'll do it, as well as anything else you might need of him in the fight with Chimera, in exchange for Super Strength.
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>>20922667
So yeah, ask red death to solo the remaining enforcer set. Oh, and before I forget, send the Damio some Aegis armor as a birthday present or something. Same with Red death.
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>>20922763
>send the Damio some Aegis armor as a birthday present or something. Same with Red death.

Let's not.
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>>20922763
yeah, no, not unless it comes with a self destruct button we dont tell them about
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>>20922760
(How the fuck does he even know we have that? We only offered Damio meta.) Still, he's only asking for four resources right? Offer him Aegis armor as down payment, with super strength next turn.
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>>20922785
only if we include this >>20922782
just to be sure it wont bite us in the ass later, that is, assuming we are good enough to make one that is undetectable, if we cant then dont risk it
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Why give either of them Aegis armor to begin with?
And if we do, Team Blue could scramble like mad to take the armor users down.
Let's hold onto those bad boys for a rainy day.
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>>20922873
because it costs us literally nothing?
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>>20922923
We should hold off on it until we can get custom made suits for Red Death, Ourselves, Cat, Strikes yuri lover, and Okata.
>"But im Red Death why cant i be r-
The answer should be obvious.
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>>20922785

Eh, good enough. The Second Enforcers crumple and the Auxiliary Division is exposed. Julio quickly bribes them back over to your side.
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>>20923014
Form and shield with a bruiser set. Then point and laugh as team blue gets to work.
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>>20923045
might want to recommend to red death that he grab some popcorn.
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>>20923045

What's the name on that set going to be? Iron Guard, I would guess? Also, Rica's still got an action left (assuming Julio forms the bruiser set). Someone mentioned getting the Family to back off of the fight in Santa Monica, which is also pretty close right now.
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>>20923096
Or you know, READY BATTLESTATIONS.
Asreal or Tarot could show up to mess with our shit, and just may if Kestral hasnt dragged the dealer along with her.
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>>20923120
Yes i had.
We get them to pay a smige more then needed for 1-2 super powers for some mafia don or the god father, and maybe one of the old Goblin neighboring hoods.
Yes Okata, our hard work, their gain, they've been skirmishing with them for a long time too.

Brass Guard, using Chimera equipment looted from their armories and other battlefields.
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>>20923163
They don't get any territory.
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>>20923120
have Rica bolster our Elite set.
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>>20923191
>>20923163

Need to resolve the difference in the offer here before the Family take their turn, so roll d20 for giving the Family turf in Santa Monica or not while I write up Team Blue.
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Rolled 3

>>20923367
If they say no, we can always sweeten the offer. But they should say yes. Especially since hiring Deadeye has suddenly become a liability.
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>>20923367
If people are against it, then no.
If they start to gamble for it, take it as 'my work my winnings, im doing you a favor, practically for free."

Also we'll need five test subjects with only one being administered the powers, need to check for compatability and such. A reasonable request to give them the best bang for thheir buck, but, in turn, it makes them have to send away some of their best men, or leaders.
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Rolled 7

>>20923367
No fucking turf.
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Rolled 16

>>20923408
If they send people to get super powers, give one person meta strength or something. But also implant a camera/microphone and transmitter in his head.
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>>20923446
Play it on the up and up. We'll just slaughter the guy with swordbreakers if he gets uppity.
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>>20923446
might be tough since the fallout of them discovering it is bad. It's taking a batch and testing them down to the best fit. We dont play things half assed, we're not injecting some mafioso goon with a bum leg and cancer (he doesnt know it yet, poor guy) We're going to find the one that'll acclimate to the power the best.

I say Meta strength and Peak/Meta(one or both for a good charge) Durability. Tanky, would just be the thing they'd like.
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>>20923517
We can't give out durability powers.
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>>20923666
As in we shouldnt or we cant? I thought we'd unlocked the Superhuman set and could buy for minions with resources or use for xp.
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>>20923689
can't. We can only buy powers (for resources) that we have already unlocked for ourselves
>>
Kestrel is in the office of Commissioner Capalbo, along with Lieutenant Fernando Cruz, one of her more trusted officers. "What can I do for you, Kestrel?" Capalbo asks.

"We need to come down on Chimera," Kestrel says, "this war with the Iron Guard isn't going to last much longer, and it's the weakest we'll ever catch them."

"Bringing down such a powerful gang will draw us a lot of attention," Cruz says, "are you sure we can afford that?"

"No. But we have to do it sooner or later and we're not going to see a better opportunity than the one we're looking at. To say nothing of how many lives these turf wars are going to claim," Kestrel says.

"If we want to shut down the turf war, we should hit both of them at once, shouldn't we?" Capablo says.

"If we want to stop just this turf war? Yes, but if we want to stop it from happening again we need to remove one faction completely," Kestrel says.
>>
"There's not an officer in the gateway cities that answers to us, not really," Cruz says, "if we crack down on Chimera, the best we can hope for is that the Iron Master takes over, not us."

"And if we let them fight this war to the finish, they might win, and then they'll own Palos Verdes and Catalina," Kestrel says, "they'll do the same thing there and then they'll control close to half the metropolitan area. They have chemical weapons and they're happy to use them for convenience, getting them out of the city should be our highest priority, why are we even talking about this? Weren't you both on Guadian's side?"

"Honestly, Kestrel," Cruz says, "mostly it's the way you're talking about it. You sound agitated. Sounds like it's personal."

Kestrel hesitates a moment, and then says "well, yes, it is a little bit. Because I got shot to pieces with an assault rifle and I had no idea if I'd ever wake up, and when I did the very first thing that happened is two Chimera goons with assault rifles tried to kill me, and I had to fight them with nothing but a bedsheet and one of those little tags they put on your toe when you're dead. So yeah, the thought of having every reason to get them out of my city and then not taking it just because everyone's too worn out and we'd rather sit and watch and wither away? That...Kind of scares me. That doesn't mean I'm wrong."

"Okay, yes," Cruz says, "you're right. This time. But the point I'm getting at is that...Look, first the search in the tunnels because an anonymous source told you that maybe your father was being held by robots down there? Now you're suddenly back on Chimera because you're scared stiff this will be your last chance to get rid of them? You're coming undone, Kestrel. You need a day off."
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>>20923803
Heroes dont get to take vacation days when there are Wars going on ou-Fuck.
cant do that, there was the whole mayor thing.
Oh Wait!

"That last time i took a day for myself, The mayor was kidnapped and Chimera bombed Edentech. I'm not taking a day off until one or both of those threats are pacified."
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>>20923803
"Chimera has never moved until now. The only thing they can be after is the Iron Master's tech. If the Iron Master takes over entirly, and the Espada don't grab even the tiniest slice, it won't be pretty for us. If Chimera gets the Iron Master's tech, it will be very bad for us, and everyone else on the Planet. The Iron Master is local, Chimera is global. We can always call in the national guard to wipe him out. Can't do the same with Chimera."
>>
Team Blue descends on Chimera with three different SWAT teams and the assistance of Kestrel and Behemoth, who's taking time out of his game of cat and other cat to help Kestrel smash Chimera. Unfortunately, the sheer lack of active precincts to work with in Long Beach means that there's relatively little Team Blue can do about Chimera, but the First Aggressor Division is pummeled into oblivion at heavy cost to the attackers. The newly formed Third Logistics Division is also brought down, and a number of schematics and intel on ongoing projects is recovered in the process, including several project disturbingly close to completion of a number of projects that could spell disaster if completed and deployed en masse. The details of these projects are, of course, classified.
>>
Rolled 9

>>20923942
looks like we are breaking into the police HQ to do some hacking
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>>20923942
Oh.
It's be easier to hack all the police databases then Chimera's wouldnt it.
We could put warrants out for people's arrest...
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Rolled 73

>>20923982
yes fuck yea and slip some high ranking scientologists into the warrants
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>>20924073
The in turn wrongful arrest lawsuits would damage the police's power as they lose to the courts handedly.
Only do this After we've leveled Chimera and made peace with The Family.
Wait, wasnt that what we were using Julio's last action for? we went to Team Blue's actions.
Or do we wait for The Family's turn for the negotiation?
>>
>>20923978
>>20924073
Guys, one enemy at a time if at all possible.
>>
>>20923942
SO they are down to the garrison division (footmen/specialists), 2nd logistics (worker) and 1st logistics (unknown money maker)
>>
You offer Meta Strength to someone in the Family, and they offer one Antonio Colombo. One of the few survivors of the Colombo Outfit's destruction, the Family reassigned him to another set in the aftermath. With Strike unavailable and hiring Dead Eye suddenly such a political move, the Family would like to have a superpowered assassin that they can rely on indefinitely, and they agree to back off of Santa Monica in exchange, pulling the Conti Outfit out of Palms and back into Westwood.

Daimyo Okata founds the Ronin Bushido Ashigaru to replace his fallen samurai set and then the human wave begins to crash over Santa Monica. Four different Ashigaru sets attack the Omnus Networks, and Networks One and Three are destroyed, while Network Five is badly damaged. The Family holds to their promise, and join the Santos Espada, Hounds, and Stalkers in doing little of anything. Chimera refounds the First Aggressor Division, though as an elite set and not the super-twinked out elite set they had before, and then replace the First Enforcers as well. These two sets are pointed at you (specifically, Catalina Island) when they make their offer of peace.

>Accept (y/n)?
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>>20924416
Yes, if they pay us 4 resources.
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>>20924416
Set the entire Catalina island base to meltdown if invaded and beat feet to a safer spot on the mainland
We cant really accept as they're going to keep trying to steal our work.
The Family kept their promise, we'll keep ours. Antonio Columbo will become... whatever it is he decides to name himself..
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>>20924416
what are the odds of their elite set actually taking out our bruiser? Frankly, I say we accept. Once we get our slice of our new territory they won't be in a position to pull this stuff anymore, especially since they lost their best set.
>>
Rolled 17

>>20924416
yes we can always just crush them latter what are they offering?
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>>20924592

They're offering not to anally rape your totally unshielded economic base in Palos Verdes.
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>>20924657
Then accept.
>>
Alright, I'm putting together v.0.5 of the rules right now. So far I've added in some revisions for Earth Powers and Nature Powers that makes them at least acceptably good power sets even if they're still a bit overshadowed by others, I've added the combat maneuvers Taunt and Full Defensive, corporation rules, revised exactly when a region counts as broken (it's mostly the same tactically, but much easier to keep track of now), added rules for running legitimate businesses, revised the bit on upgrading ACTIONS to match the new, cheaper costs, cleaned up Martial Arts a bit. Anything anyone want to suggest be added as well while I'm editing it?
>>
>>20924709
Maybe the circumstantial bonus rules here?
>>20920396
I have no idea how balanced they are, but they seem simple enough. Also, one martial arts power seems to activate a killing blow whether you like it or not.
>>
>>20924709
Put a section for all the special bonuses we've unlocked, either in a section in the rules or in the wiki.
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>>20924779

I'll add that into the wiki. Since keeping the EdenTech bonuses straight was so hard I try to keep it to XP discounts rather than Swordsman serum wackiness that's so hard to keep track of these days.
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>>20925021
Okay, so what's Ominus up to?
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>>20924760

I'm uncertain as to whether or not I want those rules in. I'm afraid it made lead to too much hunting around for a million tiny bonuses to add up to something significant, the way skills turned out in D&D 3.X. Trying very hard to avoid that mistake.

>>20925034

Right. Chimera bunkers down for some rebuilding and Omnus is up next. Omnus sends their only particularly strong set left, Network Five, to attack the Carbon Guard, which finally buckles under the attack, while Networks Two, Four, and Six attack the Ashigaru Roku together. The Ashigaru barely hold on, bloodying (metaphorically) the Networks in their defense. Omnus would appear to be running out of steam, and your rat spies detect no sign of reinforcements emerging from below.
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>>20925252
Time to move in and find the central processing unit of those underground fucks.
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>>20925252
I'm kinda surprised they're still hitting us. After all, we didn't fight them.
Plan of action:
1. Move the Brass guard to the Mainland to replace our downed elite.
2. Reform the Platinum Guard to cover the Dream boys. And spend the action to shield them.
3. Break out swordsman for that objective
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>>20925252
Rat spies, i was more investigations down below.
Hmmm, we could've used Hack mechs at sites were we may be attacked, but we couldnt really afford an action of 'garrisoning' one there could we?
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>>20925252
I think those rules just allow 1 additional check. No hunting around for bonuses, you just pick your best ACTIONS and roll to get a single bonus.
>>
>>20925468

My fear is that these things will add up, though. This bonus isn't really any different from probably dozens of others people could come up with. It adds an extra die roll, I'd have to work out which rolls could be used for which things in which circumstances...It adds a fair amount of cruft to the system and doesn't bring much to the table except making diversification of ACTIONS worth even less than it already is.

Also, wiki page on bonuses is up. Feel free to add any if I've missed some.

>http://ironmaster.wikia.com/wiki/Assorted_Bonuses

>>20925374

This plan look good to everyone?
>>
>>20925565
Sure, I guess?
>>
>>20925565
>All those books that burned up.
Fucking vampire hunter!

Make the actions happen, Rica moves on the remaining machines and takes care of them This Turn. Pound them and take them down
This likely have very valuable Machine related powers to unlock there, so we need our own teams on this.
>>
>>20925374

The Platinum Guard weren't destroyed, though. That was the Carbon Guard, up in Santa Monica.
>>
>>20925374

Is the set covering the Dream Boys bruisers or elites? You can afford the latter, although just barely (you have 18 resources right now).
>>
Okay, v.0.5. New combat maneuvers and changes made to Martial Arts, Earth Powers, and Nature Powers are probably the only particularly interesting things, since everything else is mostly just writing down patches we've already been using.

Also, I can't escape the feeling I'm missing something.
>>
>>20925890

Also, here is the link:

http://pastebin.com/jgDrRens

I keep forgetting to paste things.
>>
Right on schedule, my audience begins to die off. As usual, the thread is archived here:

>http://suptg.thisisnotatrueending.com/archive/20919128/

And as usual, I'll be around for a bit longer.
>>
Are we done here?
>>
Looks like yes. I'm off.


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