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File: 1349545973894.jpg-(130 KB, 1574x1037, VermaakConcept.jpg)
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File: 1349546230727.jpg-(1.46 MB, 1600x1162, Villain Quest Gang Map 2.jpg)
1.46 MB
THIS QUEST IS NEWBIE FRIENDLY

The summary below should get you caught up enough to start playing without reading any archives:

>http://ironmaster.wikia.com/wiki/Plot_Summary

It's also not mentioned in that summary because it happened recently, but Chimera and you have since come to an uneasy peace. Also, these pages are going to be important:

>http://ironmaster.wikia.com/wiki/The_Iron_Guard

>http://ironmaster.wikia.com/wiki/Iron_Master%27s_Mechanized_Army

>http://ironmaster.wikia.com/wiki/Assorted_Bonuses

The map is also out of date. The Goblin Gang was swallowed up by the Iron Guard and the Ronin. If someone wants to make a new one, that'd be cool.

THE IRON MASTER
Health: 1 (3)
Power: 4 (12)
Resources: 8
XP: 0

Athletics: 1
Cunning: 3
Technology: 4
Insight: 2
Observation: 3
Nefariousness: 2
Stealth: 1

Powers: Super Strength, AI, Terminators, SynthSkin, Model T, Mechs, Mobile Dolls, Ghost Whisperer

Action Points:

The Iron Master: 1/2
Julio Pedone: 3/3
Rica Rivera: 2/2

>Link to rules (including powers list): http://pastebin.com/jgDrRens
>>
Plan:
1. Steal swordsman from jail
2. Let that women have denialble revenge.
3. Keep the body.
4. Get Deathless.
5. Posses body for a massive ACTIONS increase worth more than Deathless. (Not even counting whatever powers we get to keep)
... I'll be leaving now.
>>
>>21014554
would that even work?
>>
>>21014672

The Athletics, Stealth, Power, and Health scores would indeed carry over.
>>
>>21014707
He was what? H5 P5 A7 or something? Sounds like a good deal to me. Of course. If we are ever caught they'll get some "interesting" results on the DNA test, comic book surgery or not.
>>
So yeah, do the break out with that genetically engineered jailbreaker mech we made.
>>
>>21014554

I see no opposition to this, so let's roll with it.

You tell Chai that Swordsman's body will be useful to you even after he's dead, and ask her to do as little damage as possible. Your bots successfully return with Matthew Lagrange, and in one of your Palos Verdes warehouses, cleared out and placed on lockdown, you arrange for Chai to avenge Strike's death. She arrives in a black jacket and red helmet, the same costume Strike wore which, thanks to the face-concealing visor on the helmet, makes her look almost indistinguishable from Strike herself. It's a good thing Rica's piloting her body around, or else you might have thought that Strike had returned from the dead somehow. That could've been really irritating.

Chai insists on handing one of her knives off to Matthew and fighting him one on one. The fight is incredibly one-sided, though. Matthew's abilities are indeed exceptional, but he's no match for a super outside of his suit.

After he's dead, your minions immediately put him in a freezer. Whenever you have three resources to spare, you can go ahead and slip him some Cancer serum.
>>
>>21014868

Last words of Swordsman: "But...I killed you!"

Chai's response: "Let me return the favor."

I thought the dialogue was kind of neat but not worth taking the time to write an entire scene around. So there you go.
>>
>>21014868
Okay, the way I see it, we and the Ronin want to clear the Ominus sets out this turn, and then next turn our bots, Kestral, Rica (I think "Mask" is a good superhero name for her btw) and Chai take out the HQ. Of course, since none of us trust Chimera as far as we can throw them, we can't uncover our backs at the same time.
As for the Serum, we don't want to buy that until we can buy deathless.
>>
>>21014948
Next time, when Chai sees us walking around in SwordScabbard
"But... I Killed you!"
"I got better."

>>21014987
Yup, mop up Ominus, loot delicious mechanical SCIENCE and spend our last action as IM to set guard mechs and termys (Spice it up a little, Rodobermans with plasma guns in their mouths so when they bark they shoot lasers at you) on threatened sets as a delayed action for when Chimera strikes.
>>
>>21015024
We have a "truce" with them. I doubt they'll renege on the truce THAT quickly, but there is no reason why we should tempt them with a juicy target.
>>
>>21015024

Delayed actions for sets are not in the rules.

Also, there's a bunch of holes punched in your territory right now. If you visit the Iron Guard page on the wiki, you'll notice Two Harbors and Harbor City are empty. That means both Catalina Island and Palos Verdes are broken and have been since Chimera's last turn. Might want to do something about that before someone takes the opportunity to put up sets of their own in your regions.
>>
Come on Twirled, no one cares about Harry Potter. People do care about your great quest though.

The quest that I haven't caught up on and should.

Damnit.
>>
>>21015103

I usually go and do something else for a few minutes while waiting for responses. Sometimes that other thing will be posting stuff on /tg/, especially if it's a weekend and I don't have to do anything actually important.
>>
>>21015118
I want to read the other threads, but I should participate in this one...
>>
>>21015093
Okay, wait, how do we have only 8 resources? I thought we got 15 resources per turn?
Anyway, we can only afford to buy two worker sets.
>>
So are we going for the "put everything into killing Omnus and damn the torpedoes" route, then?
>>
>>21015160

The Brass Guard is something you just barely made this turn.
>>
>>21015196

Wait, no, that's wrong. Sorry, it's been a week, and a busy one at that. Someone decided to buy up another bruiser set but didn't specify what to call it or where to put it. I reduced the actions and resources, but when I went to edit the Iron Guard page I realized I didn't have a name and I never got one.
>>
>>21015206
The Quicksilver Slashers
>>
>>21015237

Where are you putting it?
>>
>>21015206
Qucksilver legion. Follow our convenient naming scheme. Put it on Catalina and shield the Dream boys (use Julio to do those two actions. No reason to use the IM)
>>
>>21015277

For future reference, when you don't specify who's taking an action and it's not clearly in someone's wheelhouse (i.e. Julio for bribery, Rica for attacks), I just start at the top of the list and go down until I find someone with AP left.

Anyways, I put the Quicksilver Guard (since bruisers typically get named Guard) down, and since Julio is doing it instead of the Iron Master that means IM has 2/2 again. So...

THE IRON MASTER
Health: 1 (3)
Power: 4 (12)
Resources: 8
XP: 0

Athletics: 1
Cunning: 3
Technology: 4
Insight: 2
Observation: 3
Nefariousness: 2
Stealth: 1

Powers: Super Strength, AI, Terminators, SynthSkin, Model T, Mechs, Mobile Dolls, Ghost Whisperer

Action Points:

The Iron Master: 2/2
Julio Pedone: 1/3
Rica Rivera: 2/2
>>
Heads up, I may need to duck out for about 20-30 minutes soon.
>>
>>21015317
How powerful are the remaining Ominus Sets?
>>
>>21015354

Not very. Networks Two and Four are both very likely to go down with a single hit from any non-worker set, while Network Five is fairly tough, but has also suffered a lot of damage in their fight with the Carbon Guard. Network Six is the only set left that's remotely threatening on its own, being basically full-strength footmen, but still, footmen. Not a big deal.
>>
I'm at Act II.

Still reading.
>>
>>21015372
Can we target networks 2 and 4 with the Silver and Platinum Guard? We'll leave the other two for the Damio. Make sure we call him and warn him not to target their HQ without our backup. After all, they seem affiliated with eden tech, and if that's the case taking them alone would be ill advised, given Eden tech's known defenses.
>>
>>21015468

Sure. Network Two goes down in flames as predicted, however the Silver Guard basically crit fails and is unable to bring down Network Four. Network Four's response isn't exactly devastating either, but they're still kicking around in the tunnels.

The Iron Master: 2/2
Julio Pedone: 1/3
Rica Rivera: 0/2
>>
>>21015587
okay, for a specialist/footman set in the open place in Palos Verde (what's the neighborhood btw?) then shield exposed worker sets with bruisers.
>>
>>21015658

Harbor City is the vacant neighborhood in Palos Verdes. Are you making specialists or footmen? Name of the new set? Who's taking the actions to do this?
>>
Fully caught up, read this thread as well.

Have to go over the mechanics of the game again though, it's been awhile since the first thread.
>>
>>21015726
What is it? Drugs? Hookers? Have julio take the actions.
>>
>>21015775

This is the first time you've posted since first thread?

>>21015779

It's drugs. You can find this stuff here:

>http://ironmaster.wikia.com/wiki/The_Iron_Guard

The neighborhoods will still show up even if they're vacant so long as you control the region.
>>
>>21015889
Yep.
>>
>>21015889
Who has the best odds of ruining/improving to hookers?
>>
We need more elite sets.

They have the same upkeep as bruisers, but are basically better in every way.
>>
>>21015901

Huh. Welcome back. Definitely you'll want to read the rules again, about 80% of them have been revised by now.

>>21015908

Julio improving the neighborhood is the best odds.

>>21015928

They cost a lot to start with, however, and coming from the tail end of a turf war you don't have a whole lot of resources to spare.
>>
>>21015928
I completly agree. The only reason We have any bruisers is because they are much cheaper to make, which we needed when fighting Chimera.
>>
>>21015999
Yes. We need to stop making rash decisions and growing at a breakneck pace. I believe the time has come to solidify and consolidate our holdings.

Chimera doesn't want conflict with anyone, and they're the strongest potential enemies out there.

We're basically bros with the Ronin by now.

Stalkers and Hounds are fighting each other consistently.

How about the Family and Santos Espanada? Weren't they fighting or something?

I don't think we have much to worry about from them either.

We have some time to strengthen our forces. Let's plan for the long-term.
>>
>>21015975
Julio improves to hookers, we make the set (footmen ofc) and then shield on of the workers.
>>
>>21016034
You mean specialists, right?

Specs can get another resource from hookers (4) while the footmen max is 3.


I'm the oldfag from the first thread. Using name from another quest because I didn't have a better one.
>>
>>21016023
To be fair, we took literally 0 damage from our war with the goblins. And Chimera got hurt worse then us.
>>
>>21016034

Julio tries, but he's unable to bring enough of the local girls desperate enough to be turning tricks. Name of that new footmen set?
>>
>>21016089
It's a specialist set, and it's name is the Red Guard.
>>
>>21016121

Sounds good, comrade. Page has been updated.

The Iron Master: 1/2
Julio Pedone: 0/3
Rica Rivera: 0/2
>>
http://www.youtube.com/watch?v=SxJa5TCl-yk&feature=plcp

After listening to this for a while, I've realized that the Invincible theme from mario has three parts to it.

The iconic main part, the bass accompaniment, and then some kind of faint bells in the background which go like duh-duh duh duh-duh dah duh-duh dun dun dun.

Interesting.
>>
>>21016241

...Okay?
>>
>>21016266
I don't know which action to take, so I thought I would share my findings.
>>
>>21016169
One last heavy push on Ominus HQ with IM mechs and termy force Hack Omonus robots mid fight to turn them against their comrades
>>
>>21016331

The plan is to bring Daimyo and Kestrel as well, yes?
>>
Not Daimyo. Anything we find in there that could be valuable, we need to keep for ourselves.
>>
>>21016446
plus cant well really reveal the whole Team Purple thing we've got going on.
>>
>>21016557

Heh.

Alright, then. What mech loadout are you bringing to this fight?
>>
>>21016581
How has that been decided by the way?

Do we just pick a number equal to our maximum power made up of the mechs we've created already? (I'm sure we can make up another type to suit the situation, but generally we won't need to after we have a large number of suitable types.)
>>
>>21016620

You can have a number of robot minions equal to your current Power Points, so that's twelve. Mechs typically count as three robots instead of one. Since you have the Mobile Dolls power, mechs only count as two. So you can have six mechs online at once right now.
>>
>>21016647
Not to mention we can also take Hacker mechs s some of those mechs, which are damed good at hacking due to being their own functioning AI networks, with up to 36 terminators with them for protection. Correct?
>>
>>21016671

Yes, mechs can have powers, which means you can use them to bring along a bunch of terminators.
>>
So which mechs are you bringing with you for the raid?
>>
So. Are we done for today, then?
>>
>>21017212
We didnt think mech choice would matter much. Give me a moment
>>
>>21016850
How does the power stuff work with our robots?

I'd be a lot more active if I knew more about how this stuff works.
>>
>>21017265
And by powers I mean giving powers to our robots.
>>
>>21017239
Let's say 2 blitz, two guard, and two hacker with full terminator compliments.
Plasma rifles and explosives, Use Cover.
>>
>>21017273
Also, on the wiki there's no Power stat for our Terminators, but there are for the Mechs. Can we not change the power of our terminators?
>>
>>21017320

Read the rules on Terminators and Mechs. It explains how all this works.
>>
>>21017337
I'm trying to, it's just a little obtuse.

How many XP is each * asterisk worth?
>>
>>21017337
And it says nothing about the power not being able to be increased for terminators.
>>
Another thing- Am I the only one who thinks IM should pick up Reanimate Zombie? We could have a bunch of meat shields in every encounter we go into, allowing us to focus more on power and tactics with our mechs.
>>
>>21017371
FOUND IT, IT'S TWO PER ASTERISK.

Thanks, Ctrl+F4.
>>
>>21017445
We'ere trying to keep our necromantic powers underwraps for now.
>>
>>21017445
We've spent a long time hiding our necromantic capabilities. Plus ghouls with a distibuted nodes is a better bet.
>>
>>21017371

>Unlocking a new power requires that you pay XP equal to double the number of stars next to the power in the powers list, that you have any powers listed as a requirement, and that you have the powerset unlocked.

Once upon a time, this was only a few lines above the powers list. The rules have expanded a lot since then, I should probably shuffle the formatting around.

>>21017399

Mechs (and similar powers in Necromancy) spend several lines explaining exactly what sorts of powers they can have. Terminators do not mention powers at all. Everyone else has been able to figure out what that means.

>>21017290

Okay. Crunching this now. I'm about halfway through, I'll write something up once I've got a few more rounds down. This is a massive combat and it's taking me a while to get through it.
>>
>>21017601
I know that terminators themselves can't have POWERS, but they have a power STAT, don't they?
>>
Also, if anyone knows what Area of Powers we have, that'd be something I'd like to know.

We have Necromancy, Machines, and Super Human abilities. Anything else?
>>
>>21016993
2 guard, 2 blitz, 2 command
>>
>>21017671
Hackers are sturdier, they have Toughness stats other then shit. We take care of the terminators with armor though
>>
Do we need 6 observation on our command mechs? Wouldnt 6 stealth be more beneficial? Or maybe even converting it to more experience and buffing them even further?

How about our armor class? What does the pure metal of our machines count as? 3? 4?
>>
>>21017626
I understand now.
>>
Why do our "Warrior" terminators have 4 stealth?

Shouldn't they be something like 'Ambushers' or something? I feel like if we had a class of terminators with the stats

Athletics 4
Cunning 0
Technology 4
Insight 0
Observation 4
Nefariousness 0
Stealth 0
Health 4

Then terminators would be a lot more useful. They can use any kind of tech they come across, en mass hack anything, while being better than fighting than our current warrior bots, being able to spot cloaked enemies and observe and adapt to battles more effectively.

Let's do it.
>>
>>21017856
... We have gotten our mechs ambushed more often than not.
>>
>>21017626

No. People without powers don't have a Power stat.

>>21017760

Your terminators don't get free armor, let alone enough tank a goddamn assault rifle. You haven't exactly been shy about getting yourself new armor, though.

The fighting is fierce throughout the tunnels as you encounter what must be at least a hundred of the iRobots down below when Network Six moves to intercept you as your forces move through the tunnels. The enemy's advantage in numbers and accuracy is barely matched by your terminators laser weaponry, but the mechs give you the edge, slowly pushing the numbers in your favor until you reach the tipping point and a badly damaged Network Six is forced to fall back.

Unfortunately, it turns out that Network Five is the real problem. They strike from behind, hitting your relatively vulnerable hacker mechs. The first volley downs one mech and takes half your terminators with it, but the other mech is able to dodge out of the way and moves behind the rest of your forces, which reform to confront the new attack. The already Network Five soon falls back once your bots are properly positioned to deal with them, leaving the path to Omnus Base open.
>>
>>21017884
So the stealth isn't working.
So their observation isn't high enough.

I don't see how this makes my idea any less potent.
>>
>>21017948

Stealth doesn't work well when leading an army over sixty bots strong.
>>
>>21017972
Yeah, I thought the original plan was to let the Damio take out the remaining networks first, then hammer Ominus flat. Oh well. Who did we bring along?
>>
>>21018024

The Daimyo can't take his gang actions during your turn. He goes after.
>>
>>21018024

Oh, and forgot to answer, but you've got Kestrel, plus your guard and blitz mechs have yet to take any damage at all.
>>
>>21018060
Onward I suppose.
>>
>>21018060
Indeed the path is clear, Forward into the breech!
We've still got a hacker mech, guard it well, it;s ou best method to crack into Ominus networds to completely subvert the remaining sets if we're lucky.
>>
Does stealth do anything in large groups?

Like if you have a bunch of 0 stealth terminators with a 6 or 8 stealth mech, will enemies still see and target the mech?
>>
Kestrel, your mechs, and about twenty remaining terminators, most of them damaged, make their way to Omnus Base. In the corridor leading into the base, turrets activate and open fire with Photon weapons. Your terminators drop quickly, but your mechs and Kestrel are too fast and too powerful for the turrets to stand much chance in the first place. Your team quickly punches through into the base itself.

Inside, you are somewhat reminded of your own workshop. Parts are strewn about somewhat haphazardly, and one wall is almost completely covered in various schematics, monitors, and printers. In the center of the room is something you don't recognize, however. A massive, pulsating, glowing ball of energy suspended in some kind of forcefield, six large steel arms curled around it, maintaining the field. iRobots with Photon cannons grafted into their arm rise from their benches and open fire, but their numbers are too small to make much difference.

Your hacker mech gets started on cracking the network, plugging into the machines and directly accessing the network. The defenses are intense but they're able to crack it.
>>
Rolled 58

>>21018328
looks like we just got a new base with a science! mystery lets STUDY it. also send more bots to hold it.
>>
>>21018626
*sigh* we haven't won yet. Also, we can't male mechs or bots during a battle.
>>
Your mechs begin sending you the information, while your bots secure the area. No sign of anyone who might actually be running the place. First off, you find the Project Strider data. As in, exactly the Project Strider data, up to the point when Dandurand's employment was terminated, at which point status reports continue, rarely and intermittently, still logged by Dandurand. So you've got that now. Also, Doctor Dandurand is definitely the one behind Omnus Base.

EdenTech tried and failed to kill Doctor Dandurand in 2011. The attempt on his life blew off his left arm and blinded him in one eye. Over the next year, he used his work on Project Strider to develop cybernetic limbs and eyes. Ultimately he would be unsuccessful until he received the help of Doctor Span, whose biological genius proved to be the missing link in the development of the cybernetic prosthetics.
>>
Doctor Span and Doctor Dandurand also worked together on developing a new power source to help alleviate the heavy needs of what they had dubbed Project Omnus. This power source is draining more power than its supplying right now. Also, if the containment field is breached, it could annihilate half the city in an instant. There's a number of failsafes built in to keep that from happening, including one which shuts the whole thing down if any of the warning alarms get triggered. The reactor is in the process of shutting down already. Seems like it takes a while.

Project Omnus is something developed in the wake of the collapse of EdenTech by Doctor Dandurand and a more reluctant Doctor Span, originally convinced to sign on by the apparent death of his daughter. He's well aware by now that Kestrel is apparently not dead, but has stayed with the project regardless. The goal of Project Omnus is to set right the wrongs done by EdenTech and to see the technologies developed by the megacorporation turned to good use. They've got their hands on the Photon weaponry only by having taken it from the Carbon Guard.

>>21018217

Stealth doesn't work in situations in which it's not really reasonable to hide. Stealth mechs are much taller than regular terminators, so it isn't reasonable for them to blend in with a crowd, and it's also not reasonable for them to sneak a mob this big through. Stealth can work if you look identical to the things you're stealthed as, but even that won't actually hide you, just make hitting it a matter of random chance. It doesn't help that sneaking through tunnels is a lot harder than sneaking through more open areas. Stealth is always better if you're in very small numbers, no more than about six or seven.
>>
Doctor Span and Doctor Dandurand also worked together on developing a new power source to help alleviate the heavy needs of what they had dubbed Project Omnus. This power source is draining more power than its supplying right now. Also, if the containment field is breached, it could annihilate half the city in an instant. There's a number of failsafes built in to keep that from happening, including one which shuts the whole thing down if any of the warning alarms get triggered. The reactor is in the process of shutting down already. Seems like it takes a while.

Project Omnus is something developed in the wake of the collapse of EdenTech by Doctor Dandurand and a more reluctant Doctor Span, originally convinced to sign on by the apparent death of his daughter. He's well aware by now that Kestrel is apparently not dead, but has stayed with the project regardless. The goal of Project Omnus is to set right the wrongs done by EdenTech and to see the technologies developed by the megacorporation turned to good use. They've got their hands on the Photon weaponry only by having taken it from the Carbon Guard.

There is no sign of Dandurand or Span in Omnus Base, and there is no mention of another base in the data.

>>21018217

Stealth doesn't work in situations in which it's not really reasonable to hide. Stealth mechs are much taller than regular terminators, so it isn't reasonable for them to blend in with a crowd, and it's also not reasonable for them to sneak a mob this big through. Stealth can work if you look identical to the things you're stealthed as, but even that won't actually hide you, just make hitting it a matter of random chance. It doesn't help that sneaking through tunnels is a lot harder than sneaking through more open areas. Stealth is always better if you're in very small numbers, no more than about six or seven.
>>
>>21018799
Crack the surveillance or intercomms and put Kestral on.
"We Seriously dont want to harm you Doctors, we're more than happy that you're alive and well. Initially we thought the both of you were kidnapped, or killed. We know now what your goals are here, and why you've likely been attacking me, if only to get manufacturing equipment and supplies. Water under the bridge. Dr. Span, Dr. Dandurand, please, Allow the Iron Master to assist you, afterall, I've got all the other edentech research you've been missing.
>>
>>21018783
Of course there isn't. They aren't that stupid. Any refernce as to why they shot at kestral? First, make sure they actually left. Then try to deactivate they ominus sets and loot the place for tech and resources. I'm preety sure a mech with super strenght can pull a mean cart.
>>
Rolled 36

>>21018874
second
>>
>>21018874

Kestrel is unwilling to broadcast an implied allegiance with the Iron Master throughout the entire workshop, particularly not when it is directly addressed to her father, both because he is her father and because if he doesn't respond well he has very little incentive not to leak that information immediately.

>>21018908

They didn't want her entering the base. According to a recording of the incident made in the workshop, Doctor Dandurand had no intention of actually shooting at her. They just wanted to scare her off. The reasoning Dandurand gave is that she wasn't especially trustworthy. As EdenTech employees, they could tell that her suit had been upgraded, which begged the question as to *how.* Doctor Span knows she doesn't have very many important contacts in the scientific world. They have very good reason to believe that she is working closely enough with the Iron Master to be receiving suit upgrades from him, which would make her Team Red as far as anyone on Team Blue is concerned.
>>
>>21018908

You don't find any trace of either of them. Looks like they have indeed left the workshop. You go ahead and power down the remaining Omnus sets.
>>
>>21019131
Sophia, sweetheart. You waltzed in here with my legions, and we've very obviously been seen before we hacked the systems. They know. You could try to appeal to their kind hearts though, I'll see about trying to locate their exact locations though.
>>
>>21019131
Make sure that when we leave that isn't still there. See if we can hack security to help us locate the good doctors location.
>>
Rolled 100

>>21019131
have Kestrel contact her father. give them a good deal work with old friends plenty of research money, info and eventual immortality the same deal we gave there friends
>>
>>21019218
Best not forcibly confront her with her status. Fortunatly not everyone has anti ghost tech. Any place that has it is by deffinition interesting. Any place that has such defenses is a good location to start looking. In the meantime, whipe all incrimating data about us and kestral and loot the base.
>>
>>21019280
She doesn't know how.
>>
Rolled 74

>>21019346
what about his house old email he checks there is some way to contact him eventual
>>
>>21019388

I don't think you've fully wrapped your head around the concept of "going into hiding."

The place isn't overflowing with resources, but there's plenty of expensive parts and electronics here. Problem is, most of it can't be resold unless you want the Family to have Photon weapons and an army of robots in a few weeks. You take what you can, however, and it nets you five resources. Respectable. You aren't able to find any more information than what you already have, but you've finally got your hands on Project Strider.
>>
>>21019463
Well, it's far enough away from Chimera. We can refortify it and add that old Iron charm, Iron Master's Onimus HQ
Using our own technical knowhow, we can get to work on perfecting their energy source, fixing those little mistakes, and ENSLAVE MAN-ah, sorry, right. Better mankind as a whole.
>>
I must duck out for an hour or two. Hopefully we will be able to keep going when I get back. In the meantime, however, you have completed the Rise of the Machines event and earned 3 XP.
>>
Rolled 25

>>21019463
what about the power core we did take that right?

use it idk seams like a useful think to have/understand
>>
We just got 3 XP guys. What do with it?

We could up IM's power stat, and give us more mechs and terminators if we want to.
>>
>>21019639
I think we save it towards getting deathless. Once we posses our remodled swordsman, we will get that power bump. Plus 6 more athletics 4 more health, 3 more stealth. Also, we become much harder too kill.
>>
>>21019788
I agree, save the xp.
>>
Rolled 8

>>21019788
yea we need to be deathless too also think it will get cheaper we have done it a bit we should be getting good at it by now
>>
>>21018799
Wait, when did the carbon guard even have photon weaponry?
>>
Red Guard (Harbor City, Palos Verdes - Drugs)
Warfare: 2
Morale: 3
Upkeep: 2
Business: 4/2/0/0/0 (Hookers/Robbery/Arms/Extortion/Drugs)

We seriously need to focus on changing this.

Profitability is everything.
>>
>>21020674
Well we are planning on propping up legitimate businesses in our lands now.
>>
>>21020721
Actuually, legit buisnesses are prohibitavly expensive. Also, we plan on changing that to hookers. 1 action, 4 profit per turn.
>>
>>21020801

>>21020801

>>21020801

>>21020801
>>
Bump
>>
>>21026125
Cake
>>
Okay. Sorry. The thing yesterday ended up taking all night, and today I was sort of wiped out from it, but I'm good to go now.
>>
Okay. Usually takes a bump or two to get this thing going.
>>
save xp and finish mopping up the rival bot army
>>
>>21029422

Rival bot army was shut down from the source. All sets are basically insta-gibbed.
>>
Oh, and I forgot to mention. Things have settled down a bit, so for once no one's planning on attacking you this turn. So it's the fourth week of March and assorted other stuff has happened, but none of it matters to you. Mostly people are rebuilding, since this latest war was almost city-wide.

The Iron Master: 2/2
Julio Pedone: 3/3
Rica Rivera: 2/2
>>
>>21029527
And we basically won, more or less. First, what has tarrot been doing? Second, what is our relationship with Chai? Third, what neighborhoods are still open in the territory we split with the damio?
>>
>>21029615

Tarot's insane. And I admit I've basically forgot about him. He probably should've been messing with you this whole time. Oops. But there's still an event for taking care of him, so I guess you can beat him up just because he's Team Blue. Sooner or later I'll remember to have him start messing with you.

Anyways, Chai is sort of an ally but doesn't particularly care for you. You have a voucher for one free favor from her since you helped her take out Matthew Lagrange.

In Santa Monica, available neighborhoods are Westchester (Drugs) and Palms (Extortion).
>>
>>21029692
Would beating him up for the xp murderhobo style result in more consiquences then if he had been messing with us? Anyway, we need to take the drugs, turn it ans the one we have a specalist set on to hookers. Then move one specalist set over there and form an elite set facing chimera. Burn a favor from chai to get the favor from black cat (how do those odds stack up? Black cat + chai vs behemoth). Make it clear that the fact we killed Swordsman is secret.
>>
>>21029692
He's nuts, he was probably disracted by a shiney nickel for the past couple of weeks.
>>
>>21029776

No one cares who beats up who or who started it between Team Red and Team Blue, so long as the rules of engagement don't get violated.

Who's spending the actions to build and move the sets? I assume Julio's doing the Drugs->Hookers actions, since he's best at that.

The Cat is basically a buff/debuff juggernaut, but doesn't have the ACTIONS or powers to make use of that herself. Any competent fighter (including Chai) is going to be nigh-unto unstoppable with her help, at least for as long as Cat's PP holds out.
>>
>>21029881
Julio does the conversions. We'll assign the rest of the actions once we know how it goes. We ghost recon the local insane guy so we know how and where to beat him up.
>>
>>21030032

Alright. Julio successfully converts Harbor City to Hookers, but isn't able to convert Westchester. Ghost recon on Tarot isn't very helpful. He doesn't seem to have a secret identity, but he does occasionally vanish for hours at a time. As in, he literally disappears in a puff of smoke and doesn't reappear until a few hours later. His powers and abilities show no consistency whatsoever from one battle to another, and occasionally do bizarre things not resembling any super power you've ever heard of.
>>
>>21030228
How high do his powers spike? Swordman level or even higher? Have us form the elite and do the move anyway (1 each from I'M and Rica). We might want to have steve have a talk with kestal. Her father, Steve's new "haircut", that sort of thing.
>>
>>21030336

His powers spike higher than Swordsman's, but it's extremely rare. Typically he ends up between Swordsman and Behemoth in power, though the fact that his exact powerset is basically impossible to predict does give him an edge over what another super of similar power would otherwise have.
>>
>>21030386
Does he use a deck of playing cards? If he does, then send in a really specialized stealth/thief bot, small sized, like the size of a housecat or something, to steal the cards right off of him.
>>
>>21030468
Or you know, a robot with a big bomb.
>>
File: 1349642551389.jpg-(271 KB, 563x949, The Iron Master.jpg)
271 KB
How about this new look for the IM when he's dressed for battle?
>>
Oooo so Tarot gets random powers! Cool.
>>
>>21030544
My guess is powers based off of tarot cards that he reveals. Oh, the Tower card gives him invincibility. Lovers makes him able to clone himself, Six of Cups gives heat vision. Etc, etc, etc.
>>
I reccomend we sword breaker his ass before he knows what hits him. That way it won't matter much what his capabilities are. We just need to lure him into a trap.
>>
>>21030468

He uses a deck of tarot cards, which are generally assumed to be the source of his powers, since they tend to do weird things (grow bigger or smaller, glow, etc. etc.) when he's using his powers. However, he can pull his deck literally out of thin air, even if someone else has already taken it. He's done it in the past.
>>
Rolled 34

>>21030386
did we raid AMP's base and take his teak yet?
lets do that soon
>>
>>21030842

Yes, clearly Amp is the person whose power you should be afraid of right now. You should definitely sink a bunch of actions into making sure Amp doesn't come after you. God forbid half of the tutorial boss pick a fight with you in the mid-game.
>>
>>21030692
The only question in my mind is how deniable we want our assisance to cat to be. With 6 guard mechs we can basically instagib bethmoth. Hmm... Remodeled rica ( new onetime apperance) + meta strenght + cat. How deniable and how good are the odds?
>>
>>21030996
In strike's body ofc. Just a new apperance. And the only way amp is dangerous nowadays is when he teams up with someone. Like taser.
>>
>>21030996

I'm pretty sure you can't surgically alter the same body over and over again without incurring some kind of damage eventually. It probably wouldn't be a big deal to do it once, but don't make it part of your regular arsenal of tricks.

That said, having an evidently new super help out the Cat is workable in the shortterm, but it will be obvious that someone was helping her in disguise in the long term, because that new super will never show up again.
>>
Rolled 27

>>21030929
its mid game?

General Electric in LA and hack there servers who knows what projects they are working on use rats/pigeon bots to scout first
>>
>>21031192

I'm sure wind turbines are the surest route to world domination.
>>
>>21031342
.... World domination by means of giant wind turbine robots... gods they'd cut through hundreds of people and tanks in an instant. Hell they'd never run out of power too!
>>
Still, it won't be obvious its US. Especially if we don't use project photon or agies. Plus, I wonder if we can arrange for "Deadeye" to "kill" her later. (Actually rica possesing a different body surgically altered to look like the onetime apperance, and a sythskined bot with a very carefully manufactured rifle)
>>
So, now what?

Action Points:

The Iron Master: 2/2
Julio Pedone: 1/3
Rica Rivera: 2/2
>>
>>21031546
Rica (in disguse) helps cat. By the time Behemoths figures out its us, no one will care.
>>
Rolled 91

>>21031342
and trains and other government contracts we could just smash and grab some parts for money
>>
>>21031813
Er... how about not?
>>
>>21031658

Cat pulls a museum heist over in Behemoth's usual stomping ground, and predictably, he turns up to crash the party. A disguised Rica ambushes him when he arrives, opening fire on him with an assault rifle, but he barely seems to notice the attack. Rica peppers him with her gun, and Behemoth finds the debris from her gunfire more irritating than seems at all probable. Cat keeps her distance, slinking about through the shadows and watching the two heavyweights (more literally in Behemoth's case) slug things out, her eyes occasionally flickering across the scene to make something or other unlikely and irritating happen to Behemoth.

Behemoth's hands finally close around Rica's throat, slamming her against the wall. "Your luck just ran out," he growls.

"But I've got moxie to spare," the Cat says as she slides between his legs, her claws ripping up his ankles as she passes. He grunts in pain, falls to one knee and releases Rica, who fires bullets straight into his face until he falls off the balcony they'd been fighting on and plummets to the floor below.

And yet, he staggers to his feet and leaps back up, Rica and Cat running into the hallway to get some more distance to use in the fight. "We should leave," the Cat says, "Behemoth never wears out. You won't be able to keep up with him for long without luck on your side, and I'm all out."

"He's almost done, I'm just getting started," Rica says, firing off a burst at him from behind one of the displays.

"Give him five minutes, he'll be good as new," Cat says.

"I'm not gonna give him five minutes," Rica responds.

>Stay and fight, or pull back?
>>
>>21032138
>leave
>>
Rolled 85

>>21031973
you got a better plan? lets do something this gang building is not what super powered masters of metal do. how about finding the other robots in the sewers and taking care of them ?
>>
Rolled 40

>>21032138

fight fight fight
>>
>>21032310

"Take a trip to the Towers if you want," Cat says, leaping towards a skylight, "but I'm leaving." Then she ducks through the window, leaving Rica to swear and book it herself. Behemoth tries to chase her down, but she's much faster.

So that didn't work, but you didn't lose much from it either.

The Iron Master: 2/2
Julio Pedone: 1/3
Rica Rivera: 1/2
>>
Next time, make a better trap. I'm thinking an abandoned buillding, with explosives. Colapse a small building on him. He'll survive.
Anyway, do the whole form elite and set shufle mentioned a few times. Next turn we'll deal with behemoth.
>>
>>21032494

Okay, founded the Steel Guard on Westchester, then swapped them with the Red Guard.

Action Points:

The Iron Master: 0/2
Julio Pedone: 1/3
Rica Rivera: 1/2

Resources: 4
XP: 3
>>
Are we done already? We usually keep going a while longer than this.
>>
>>21032690
Julio takes another crack at changing from drugs to hookers. Rica has another set sheild something squishy.
>>
>>21032951

Julio takes another stab at Westchester, but no luck. Meanwhile you re-establish some of your shields, and also I've decided to start actually listing which sets are shielding which neighborhoods in the Iron Guard page. I used to keep track of this place in my notes, in a different place from where I used to keep track of the Iron Guard itself. I am very bad at formatting.

Worth noting that Palos Verdes is basically wide open. If Chimera decided to pick another fight with you, they could do a lot of damage very quickly.

Anyways, 1st week of April is coming up, one minute while I figure that out.
>>
>>21033059
Next turn we start sheilding everything. Before Ii forget, when is Kestral's birthday? Sounds like a good time for something to happen with her plotline.
>>
Okay, so the Ronin put down the Samurai Ichi on Palms, filling in the last gap in Westside. The rules don't mention this because I hadn't thought of splitting a single region between two gangs (even though I should have, since alliances were something I very much expected to happen, especially in Act II), but I'm going to consider the region sealed to everyone but the Iron Guard and the Ronin now.

Tarot finally gets over that nickel of his and begins making a mess of things, however. He pops up in one of your factories and totals it. Half the machines have been turned into farm animals within thirty seconds, and he apparently he has super speed today, which he uses to beat the tar out of several of the workers on hand. The Avalon Legion is the target, and being not particularly sturdy in the first place, it collapses. With that, the Goblin Gang is now truly nothing but a memory. The Carbon Legion in Culver City takes some damage from a particularly half-assed police crackdown. This has nothing to do with Tarot, though; even if the police are concentrating most of their resources elsewhere, your number was still going to come up eventually.

And speaking of that, I'm going to add in something to help you keep track of which neighborhoods still have police precincts active in your territory (hint: most of them).
>>
Rolled 2

>>21033141

I hadn't really thought of. I'll put it in June, on whatever week this post generates.
>>
Okay, have julio do the drugs to hookers. Then make a worker set. Make sure everything is sheilded. Then we need to deal with tarrrot.
>>
Okay. The Iron Guard page is updated to now show asterisks next to the names of neighborhoods with active police precincts, and I've also added a new page that lists all active events.

>http://ironmaster.wikia.com/wiki/Active_Events

So, 1st week of April and it's time to bring down a fool.

Action Points:

The Iron Master: 2/2
Julio Pedone: 3/3
Rica Rivera: 2/2

Resources: 15
XP: 3

>>21033141

Does it matter who takes the actions to shield the sets?
>>
>>21033554
Well, we have to keep rica and us with one action.
>>
>>21033519

Julio is finally able to get Westchester to come around, and then he puts a worker set (we'll call it the Platinum Legion) down in the vacant slot in Playa Del Ray. Also, I just realized that I previously had Playa Del Ray listed as not having a police precinct, that was a mistake, it's still got one. Anyways, you shield the remaining legions with your various guards.

Action Points:

The Iron Master: 0/2
Julio Pedone: 0/3
Rica Rivera: 2/2

Resources: 12
XP: 3
>>
>>21033601

Oh, in that case, I'll shuffle one of the shielding actions over to Rica.

Action Points:

The Iron Master: 1/2
Julio Pedone: 0/3
Rica Rivera: 1/2

Resources: 12
XP: 3
>>
>>21033651
Rica, and three sword breaker, 2 guard and one command hunt down a fool. Wait until he has done something, then chase him down and hit him hard. Use the sewars with improved birdy scouts up top to keep track of him. Try to avoid the cops.
>>
Rolled 60

>>21033737
I like this plan
>>
>>21033737

Sorry, ducked out for dinner real quick. Back now. I'll start running the numbers on this.
>>
>>21033975
kay
>>
>>21033737

Okay. Your spy bots eventually track down Tarot while he's on one of his regular patrols. Rica and the bot complement set out to bring him down.

It seems like he's waiting for you when you arrive. As the first Broken Sword mech approaches, Tarot shuffles a few cards out. The Empress, pictured as a lioness with various other animals bowing their heads towards her, is shuffled out of the deck, and a moment later a mess of vines shoots out of the card, entangling the guard mechs, command mech, one of the broken sword mechs, and Rica. The other two broken swords, undetected, make their attack on him, but he is not particularly surprised and steps off the head of one, bounces off the shoulder of another, and then flips off behind them. He does not flip them off while he does so, but you can tell the thought is there. The vines immediately leap out to entangle the other two broken swords as well.

He lifts the Empress card to the sky, and a half-dozen seagulls come down from the sky. They suddenly grow immensely in size and shriek towards your forces.

While your mechs and Rica struggle to free themselves from the vines, his cards begin flying in the air around him in elaborate patterns, the deck shuffling itself...
>>
>>21034291

Holy bugger that took forever. Sorry, just now figuring out how to use the Nature Powers set. Probably more of these things should cost actions than they do.

Anyways.
>>
Rolled 81

>>21034291
does entangled mean cant shoot?
if not open fire
>>
>>21034291
er... why was the command mech in the front line?
>>
With their incredible strength, the mechs and Rica are soon able to pull themselves out of the vines. The seagulls are little more than a nuisance to them, even when they're gigantic, so your team continues hammering on Tarot. Another card comes to the fore, this time the bright Star, and Tarot's eyes begin to glow with white energy. He lashes out at the mechs, a crescent of white light tearing towards them. The guard mechs shrug the burst of light off and close in on Tarot, while the command mech, Rica, and two of the broken swords are caught in the blast, leaving them stunned.

The remaining mechs close in on Tarot and begin battering him. Without his tricks, he proves surprisingly fragile, and with so many mechs pummeling him he drops soon enough.
>>
>>21034291
A power score of at least 7, ouch.
>>
>>21034431
Take a look at the cards. I suppose we could try to lock him up, but I doubt that would work particularly well. I suppose we should just call the local mental institution and then leave. And acquire XP of course.
>>
>>21034402

When everything else is entangled, the command mech becomes the front line.
>>
By my math we should be at +15 not +11 btw.
>>
Rolled 38

>>21034431
fuck he is alive right?
if so drop his beat up ass in frount of a hopsital with a sing NO MORE HEROES
>>
>>21034517
Oh, okay.
>>
>>21034576
That sounds suspiciously likely to result in another superhero team up. We still have to hunt down those ominus guys.
>>
>>21034576

Yes. Although if I'd decided to go with your "open fire" suggestion, he wouldn't be. Do not shoot at heroes who have no durability powers. Bullets cannot be set to stun. Neither can plasma.

>>21034559

Just recalculated, looks like you're right. I should write up some Python thing to do this for me some time.

>>21034506

Turning a member of Team Blue over to the state and expecting them to keep him off the streets for you is unlikely to work. Nothing in particular looks odd about the cards, although the Major Arcana have weird pictures on a lot on them.
>>
>>21034619
... No chance we can use project Photon to develop a "set phasers to stun" option I take it? Anyway, I suppose we can take him to a warehouse or something. Tie him up and threaten him. Otherwise I suppose we could just drop him off at the local hospital with a friendly note asking him to stop messing with us.
>>
>>21034619
Hmm... so we need to basiclly stop him from messing with us?
Lets fuck with the pictures and try to, i dunno, ward the cards? Lets call Whisper and see if he's got some anti magic shit.
Also let's put him in a crate and over night him to hong kong. No money.
>>
>>21034727
That's hilarious. I agree on calling whisper, but as funny as it is, not sure about the trip to hong kong.
>>
>>21034696

Photon plasma bolts can't be set to stun because they work by burning through things. You might be able to make a sunburn gun which would be non-lethal, but it would also do a lot less damage.
>>
>>21034782
but would it be better than our current nonlethal options?
>>
>>21034727

Oh, yes, also Whisper.

He doesn't deal in magic personally, but he has contacts outside of the city. Magic is really, really complicated, however. If you can get him the cards (and stop Tarot from yoinking them back to himself for a while), he can have some people look at them and figure out what you'd have to do to undo the magic, or counter it, or brink its link with Tarot, or whatever.

It should be noted that the traditional methods to dealing with captured heroes is either to leave them where they are, or else to put them in an elaborate and unnecessarily slowly operating death trap that does not significantly interfere with their powers. No, really. If you put a hero in a sufficiently shitty trap and it kills them anyway, Team Blue will usually count the death as basically the same as an accident.
>>
>>21034794

Just barely, but yes.
>>
>>21034816
Lets do that, but drug him till we can get that deck... fixed. YYYYYYYEEEEEEAAAAAHHHHH
>>
>>21034828
then it sounds worth doing.
>>
>>21034816
if it turns out that we can take it for ourselves that would be great
>>
>>21034841

Alright. Whisper says he'll need 4 resources (including his fees) to get the deck examined. It might (and probably will) cost a few more to actually meddle with it.
>>
Does he need to use his hands to draw the cards? If he does how about we just cut off his arms.
>>
>>21035024

Maiming supers carries pretty much exactly the same penalties as killing them. The rules of engagement between heroes and villains aren't an arbitrary code, they're designed to prevent members of what is effectively the ruling class from having to suffer any fallout from their wars.
>>
>>21035022
Make it so.
>>
Rolled 3

>>21034816
o god maze of shitty traps in the sewer record the escape of Tarot quickly we must build this half ass gauntlet and run all captured/ defeated hero through a joke course
>>
>>21035181
Oh my god this is amazing
>>
Rolled 54

>>21035181
fun house mirrors, fun house mirrors, every were
>>
Room with a door. No windows. Door is heavily armored. Water flows in fast, very fast. Door is unlocked. Can the hero escape?
>>
A room with two unbreakable doors and a button. There spikes on the wall and "blood" on the floor. The room counts down from 30, and the button resets the countdown.
If he waits the door opens.
>>
also the balsa wood ball full of wasps from the last trap thread we had
>>
>>21035112

Right. You have Dr. Rud examine Tarot's vitals while he's still weak from his beating, then whip up a proper dosage of sedatives to keep him in a drugged stupor perpetually. A bot monitors his vitals to make sure you can keep him barely-conscious without threatening his life. The last thing you need right now is every super for a hundred miles coming for your head.

Whisper takes the four resources, and in return gives his thanks and a promise of information, then sends the deck off to an expert he knows in Providence. It is now the second week of April. No one has yet suspected anything's up with Tarot. He vanishes for long periods of time regularly anyways and you don't have a reputation for being particularly lethal. Nonetheless, if you hold onto him for too long, people might start getting suspicious.
>>
Rolled 8

>>21035181
card board cut outs of super villains,
>>
You're in one of your meetings with Julio and Rica as to what your next move should be strategically. Rica has been favoring an immediate attack on Compton, to take out the Hounds and Stalkers. They're an easy target and the defeat of the Nine Rollers and the Goblin Gang has destabilized the balance of power in the LA underworld, which means people who used to be distracted might now have the opportunity to snag some low-hanging fruit. Julio recommends against taking any more territory for a while. Not only is the only gang who has less to worry about now than in September the Family, who'd have to fight a war in Compton without using their sets since they have no border, but the political instability is generally a good reason to be backing off on things. The city is starting to get mixed up and if you grab more land than you've already got, other gangs might be scared enough to set aside differences and unite against you.

You're also getting messages from Steve that say that Kestrel is beginning to go more distant. She doesn't ever voice her suspicions out loud, but he can tell that she's trusting him less and less as time goes on.
>>
Plus, it's been a week, so Whisper has his answers for you now. The deck runs off of Chaos Magic. It does weird and unpredictable things by rewriting the fabric of reality in weird and bizarre ways. To get Chaos Magic to do anything other than drive entropy way the Hell up (which is basically just a disintegrator beam), you need some really powerful magic, which Tarot shows no sign of, so presumably he got them from someone else. The cards can not only rewrite reality in strange and oddly directed ways, they also drive the user irredeemably mad with visions of past, present, and future that present themselves in a jumbled heap that's often far more confusing than helpful. It doesn't help that there are both alternate futures and alternate pasts that used to be the future before they were averted, which you can see visions of even though they aren't actually real anymore.

Either way, there's no apparent method of realigning the deck to a new user post-creation, but destroying them is actually super easy: Just rip up a card. It doesn't even matter which one, once the probabilities at the foundation of the spell have been disturbed, the magic stops working altogether. Alternatively, the magic might become unstable and start firing off effects at random, so it'd probably be a good idea to rip all of them up at once. Either way, there's definitely no end-of-the-world scenario from destroying these things or whatever. There's not nearly enough power in there to cause any damage to the fabric of reality.
>>
For the curious, Tarot had a couple of unique powers:

Shuffle: Roll 2d6-2 in order to determine stats at the beginning of each battle. Roll 1d22 to determine which powerset is used. Instead of attacking, Tarot can reshuffle his powers and abilities.

Chaos Magic: Roll 1d100-40 on a single test. Rolling a natural 100 means that you succeed no matter how insane the attempted check was. Rolling a natural 1 means you are instantly killed. All values in between are compared against a TN as normal.

Malkavian Cassandra: Tarot arbitrarily knows things that are inconvenient or unnerving to the player. Anyone who hears these things because of him, no matter how many steps there are between Tarot himself and the listener, will not believe it.

Tragically, most of these powers didn't get to see much sunlight, since it's actually a pretty small number of powersets that are at all good at dealing with large numbers of enemies.
>>
Rolled 10

>>21035520
what is she doing in her non super life?
job? school?
lets sink some Resources in to getting her into cholage or start a charity of some sort for her to run, something with reforming criminals perhaps?
>>
>>21035599

At this stage she pretty much doesn't have a non-super life. She effectively dropped out of school when she ran away, and right now her legal guardian is living in a SCIENCE! sewer.
>>
>>21035702
How does child services and such deal with Supers?
>>
>>21035718

Technically, being a super isn't supposed to grant you any sort of legal exemptions whatsoever. But if you hand Sofia off to a legal guardian she doesn't approve of, she can kick you through a wall. She doesn't even need her suit to do it anymore. Besides, it's clearly in the state's best interests not to get on the nerves of the people who are trying to make sure they stay in control of a city they nominally run. So if the state finds out that a minor is a super, they are effectively not a minor anymore, unless the super decides they want to be. The state will make a show of applying the system to them, but if a super says no, the state shrugs its shoulders and says "well, nothin' we can do." Sometimes they might run some bullshit through the news about making special exemptions for people who are proactive civil servants and etc. etc., but really it comes down to the fact that the government badly needs as many supers fighting for instead of against them, and they will do nothing to irritate the ones who are already on their side.
>>
Rolled 15

>>21035702
I say make the offer
for more schooling. remind her if we must she is pretty much immortal thus she has a duty to the human race to expand her mind to better guide the rest

also same for Rica no blunt tools only good for smashing
>>
>>21035702
I had always sort of figured that Steve was tutoring her and taking care of her in the background.
>>
>>21035520
Ask Steve if he has any ideas to help her out.
>>
>>21035869
And help us regain trust OFC.
>>
>>21035869

Well, Steve's kind of coming up blank for actual ideas. He has a solid idea of what the problem is, though. Kestrel is isolated from old friends and family, not really convinced she's making much of a difference in the city, and the only people she has regular contact with are people she doesn't fully trust or people who really shouldn't trust her. You've done about as much harm as good to the city, and most of that harm has been much more recent. The last time you did anything that could be argued as keeping the city safe as opposed to just advancing your own ambitions was killing Cancer, that was in December. So the upshot of all this is that Sofia is living on her own, doesn't have to answer to anybody, and goes out and beats people up daily. Nearly every one of her dumb teenage fantasies have been fulfilled, and meanwhile her father is hiding from her in the sewers, she has no contact with most of her friends and the ones she does still talk to are Amp, who doesn't trust her at all, Behemoth, who defends her as telling the truth *when she's lying to Amp,* and Steve, who clearly has more loyalty to a super villain than to her. Steve can tell that last bit bugs her as well, because she's asked before what he would do if he had to choose between you and her. Obviously that's a question he tries to dodge, and if pressed for an answer, he's always said "I don't know." When he asks her why she asks, she says she's just wondering, but seriously, the intent is pretty transparent no matter how convincing her acting might be.

And what all that means is: She feels less and less like she's siding with an unappreciated anti-villain fighting to save the city whose government is too incompetent and corrupt to provide for its citizens, and more and more like she's sold her soul to the Dark Side.
>>
>>21036168
Well, we need a threat to help out with. Not really sure what do do about that, but give some assistance when a mustache twirling villain comes along.
>>
>>21036168
we need to put more effort into tracking her father. We should send ghosts into the sewers, and everywhere the ghosts cant go we send rat bots to investigate. Its not even very hard, either the ghosts will find him, or they will find where he is and the rats will spot him, at which point we send in a nonlethal strike team to capture them.
>>
>>21036168
Welp time to sink some resources into legit businesses and charaties, and maybe if we are lucky some other menace will strike society. We didn't document our vampire slaying did we...?
>>
>>21036335

There was a story in the Courier about it. Kestrel is fairly plugged into your organization, though. She doesn't know anything top secret, but she knows as much as any of your grunts or street-level officers, which means she knows that the fight started with a land grab and only became "save the city from vampires" when it turns out that vampires were sitting on the land you were grabbing.

>>21036262

The city has a dizzying array of tunnels beneath it. Abandoned subways, catacombs, a fairly large amount of tunnels lying around from assorted villainous lairs and burrowy supers from times past. It takes a few days for the ghosts to figure it all out, but eventually one of them stumbles across an active laboratory with a familiar-sounding reactor in it, though this one is powered down. The reactor seems like their main focus, but the two scientists stopped working on it when they received a visitor.

Unfortunately, the ghost didn't recognize the visitor and was in too much of a rush to report his findings to stick around and eavesdrop. Just your luck that one of the dumb ghosts is the one who finds the lab.
>>
>>21036439
Well, that sounds interesting. Has our AP been refilled yet?
>>
>>21036439
well, have round the clock ghost surveillance and send a ratbot to hack their system so we can get the data for this reactor they are building

also >>21036335
seems to have the right idea, but we only do it in areas we have destroyed the precinct in
>>
>>21036489

Yes. It's now the second week of April.
>>
Incidentally, you still haven't done anything about Tarot's deck. You have any plans for that?
>>
>>21036576
would removing his powers cause the same backlash as killing him?
>>
>>21036513
Well, absent some kind of convenient villain to improve our street cred battling. (really, team red seems to lack a resident crazy). We should send some new and improved "pidgin bots" (disguised as whatever appropriate) to keep a discrete eye on the good doctors. Furthermore break Tarrot's cards then drop him off at a local psychiatric ward, with a detailed description of how his powers worked, and how they drove him crazy. (would this be considered breaking the code?) And have Julio improve that last drug neighborhood that we want changed.
>>
>>21036582

No, but it wouldn't necessarily be backlash-free, either. Losing your powers isn't a grim and terrible fate, but it is a serious step down in the super-world's totem pole. So Team Blue is going to respond as individuals, not united like with a super murder, and how they react is mostly going to depend on whether or not they're friends with Tarot and exactly how bad losing his powers will hurt him, how likely it is that you could depower another hero and how bad that would hurt the hero in question, how badly any given hero wants an excuse to go and kill you anyway, and how big a blow to Team Blue's overall effectiveness killing Tarot is. Whether or not it's okay to kill you for depowering Tarot depends solely on whether or not enough of Team Blue decides you are.
>>
>>21036681
ok, so how about we have our SCIENCE! team work on a formula that could depower/weaken behemoth and we wait until we can do that to get rid of tarot, we can keep him drugged indefinatly right?
>>
>>21036717
No, we need to let him go eventually.
I say we take out any cards that are dangerous and dump him in the halfass gauntlet.
>>
>>21036742

Destroying individual cards will either ruin the whole deck or destabilize, which will just cause random cards to activate unprovoked until it falls apart completely. It's not a destroy-the-world sort of situation, but you don't want to be in the same room when it's happening.
>>
>>21036742
no, we need to destroy his powers, messing up one card destroys the entire deck, so there is no way to safely do release him. we just need to take down behemoth at the same time . thus eliminating the only parts of team blue that are still a threat to us.
>>
Get ghost rica to check the lab where the two doctors are and isten in on them

Break some of tarots bones and release him. Next time we fight we throw a bunch of check related stuff till he gets a 1 and dies on camera

Ask kestrals advice on tarot? Maybe get some trust that way
>>
>>21036870

Kestrel doesn't have a clue what to do about Tarot. She never knew him all that well, no one did. He was just a crazy guy who showed up one day and started helping. No one could understand a thing he said. They're really not sure how he managed to stay fed or whatever.
>>
So, since there's no consensus on what to do with Tarot and we need to figure something out to get things rolling again, we'll probably have to roll a d20 for it.

We're way past the time when this usually dies, though, so I'll go ahead and archive it here:

>http://suptg.thisisnotatrueending.com/archive/21014434/
>>
Okay, looks like we are indeed done here.
>>
About tarrot: I'm tempted to just call kronos for advice. Tell him honestly what the deck does to tarrot, and ask him what am I supposed to do now? Point out that if we break the deck we might learn from tarrot who gave him such a dangerous toy.
Kestral: have Steve talk to her and ask her what's wrong. If she has a problem, she can just talk to dad. One of the reasons he keeps you around is to serve as a moral compass. After all, if he wanted an immoral super, he would have just brought back strike instead. Pllus he doesn't have that many other friends, and they don't give him the best moral advice in my opinion. Mask is loyal beyond death but has a pretty bad background and a warped code as a result. Julio has seen too much crime in his life to guide dad well. And the doctors? We'll..
>>
You know... I still find it hilarious that Smith Sterling looks exactly like Jesse Pinkman. Yeah Science!
>>
>>21040209
For words those seem pretty good, but we might need more than words. Problem is, there isn't an obvious evil villain to take down. Except "collateral damage" Asrael. Hmm... Use modified pigeon bots (with O5 S6) to try to locate where Asrael hangs out. Then call Amp. Get him us and Taser to beat on the poor guy.
>>
Rolled 66

>>21037185
I was wondering what would it cost to build a moon base ?

if Mechagodzilla is possible we could use it to house him and then strike like the fist of god to hit something Mechagodzilla

also idea for a Super Vehicle a surf board with *levitation
*Flight
**Up, Up, And Away jet,
**Lightning Strike (Strike target for 3 Damage ignoring mundane armor, Cunning attack, costs 1 PP)
would be sweet
>>
>>21041204
... we are still local, we don't even control half of one city.
>>21040692
I approve of this, but reccomend we have steve do his little talk. Let kestral ask for us to do something.


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