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What's the best system to use for a Dredd RPG?

Let's assume for the sake of discussion that I distrust Mongoose and don't want to use their d20 version.
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I also heard that just modding Dark Heresy isn't the best way to do a combat heavy Block raid, but opinion on that seems divided.
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Replace dice rolls with frown checks. The harder you frown the better your odds of success.
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>>21107376
We'd need an objective means of measuring the hardness of frowns, though. Some sort of face-analyzing sortware....
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>>21107398

So our PC stats so far are

FROWN
THE LAW

and I'm trying to think of a third thing but really that seems like enough?

This thread is now frown general.
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>>21107424
Psychic powers for Anderson.
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3:16 Carnage Amongst the Stars.
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Judge Anderson what are you doing, you're not frowning at all. You're just being very pretty.
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>>21107441
But she usually doesn't frown. Just kicks ass and asks if things are going to go the easy way or the hard way.

Easy way is that she points a gun at and you beg for forgiveness. Hard way is that she pummels you to near death.
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>>21107429

Okay so we have Frown for social encounters/intimidation skills, THE LAW for violence, PSYCHIC for reading minds/discerning plot information out of thin air from the GM.

NPCs will actually exist with a frown comfort zone. Insufficient frown and they run amok or are uncooperative, too much and they may attack. Either of those can be fixed with THE LAW, your base attack stat. If you want to get fancy then you can have different attack stats for close range and long with equipment for your Daystick and Lawgiver.

PSYCHIC basically gives you to do psychic shit.

Someone post more of Olivia Thirlby being pretty while we hash this out.
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Dark Heresy.
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>>21107376
>Frown checks
The Primary attribute of all Judges. What else do Judge Dredd characters need to survive?
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Pathfinder.
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Enemies would probably have to be split between solo enemies and gangs. A solo NPC is likely to have more personality or a plot hook, maybe toughness on the level of a boss encounter.

Your bread and butter encounters for combat will be gangs, though. Combat in the Dredd comics and the better of the two movies tends toward the Judges mowing down hordes of gang members and mooks. Represent that with a toughness that they whittle away at each turn - start of the encounter the gang is at its strongest, each round of applying THE LAW represents more and more of its members being beaten and shot until they're wiped out. This might not work for more tactical encounters but fuck it we're homebrewing this up in a /tg/ thread let's go rules-light.
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You need a morale/courage stat.

High levels of it would allow a character to do this instead of running away like a bitch.
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Is there a gurps Dredd?
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>>21107571

Players are Judges. Judges already have wills of iron.

>maybe in the event of something that would require a courage check you can choose which of your stats to try to approach it with, assuming you can justify it?
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>>21107586
I don't think it should be a singular stat for all Judges.

I have serious trouble imagining Giant or Anderson doing what Dredd did against Fear.
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>High lethality
>Cover tactics
>Gore

I'd say fuck whoever said Dark Heresy wasn't a good idea. ALL ARBITES PARTY GO!
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>>21107614

Dredd's Frown and Law stats approach infinity.
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>>21107496
Advocating d20 for anything besides sword and sorcery is six months in the cubes, creep.
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You guys need to flesh this FROWN/THE LAW/PSYCHIC system out some more, I'm interested.

Would most likely be an awesome single page game. Like Big Motherfuckin' Crab Truckers.
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>>21107639
This.
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>>21107616
I'm inclined to agree. I just finished reading Necropolis, and holy shit, that is EXACTLY what happens when Dark Heresy PCs fail to save the day. Or when Governors get lax sending psykers to the Black Ships
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really?

its like you kids dont even try

and its from GW. so you kids and slobber all over GW cock some more
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Think i'll just leave this here. You can also find it for free hidden on 2000AD's website if you really want.
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>>21107689
>implying anyone in this thread is a kiddy GW fanboy
>not linking to a download
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I'm late to the party by Dark Heresy is the system to shoot for OP the Adeptus Arbites are designed after Judge Dredd and there is an expansion rulebook that deals with them as well.
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GRUD
Raw courage and fortitude. Determines whether not you'll scream drokk and run off, or whether you'll take a stand and apply THE LAW. So named because Judges have the "Will of Grud" and are expected to stand their ground.
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>>21107740

Hm. Psychic was kind of a wonky stat anyway. So Frown, Law and Grud as a sort of "intimidation, violence and mental/physical toughness" trifecta?
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>>21107740
GRUD/THE LAW/PSYCHIC/FROWN

Resistance, Thinking, Fuck you, and fuck you.
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>>21107782

I say we ditch Psychic as a main stat. Go for "three stats and one extra trait" with Psychic as a potential trait, along with...I don't know, what else factors in a lot in Dredd stories that could fit?
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>>21107834

There's no storytime like Judge Dredd storytime.
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>>21107801
Streetwise could be a trait. It's not a necessary Judge trait (Dredd keeps informers like Max Normal instead) but its handy to have.

There's also popularity. Dredd isn't popular with many senior Judges and not a lot of them have his back, although regular citizens seem to like him he once arrested an entire school for noise violations when they came out into the street to sing happy birthday to him[/spoiler[.
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didnt GW make a dredd RPG?
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But can any of these systems let me play a Burger Baron?
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>>21107851

Psychic, Streetwise, Popular, maybe something separate for being well-respected by your peers (gives you faster access to backup, Control prioritizes you?)

>>21107859

You're gonna have to wait for us to homebrew up Burger Time.
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>>21107785
Sweet jesus how much shit did they take out of Dredd to make into Stallone flicks?

>YFW this is the war described in Demolition Man
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>>21107865

>he doesn't know about the three seashells!

I've decided, the four traits for now are Streetwise, Psychic, Respected and Popular. None provide mechanical benefit as much as they influence how NPCs react to your character.
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>>21107856
Yep, this is the cover of the box set >>21107689. I actually have it, as well as the companion book. I've been meaning to make a scan it as a Christmas present for /tg/, but its finding the time to do it that's the trouble.


If you're going to homebrew something, Simp Factor might be worth having - something like insanity or corruption from the Warhammer games, Simp represents how much living in the Big Meg has broken your psyche. High simp and you go full Wally Squad. Not that that could make you less effective, as the illustrious career of Dirty Frank shows.
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Stunt Rider?

All Judges ride, but hardly any Judges are regarded as master bikers - Dredd had to get outside help from Spikes to get a skilled biker to take the 2T(Fru)T vaccine to Mega City Two.
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>21107911
Here's the first page of that storyline, in fact. Which reminds me, that Land Raider had some robot crew, which needs techies...

We need provisions for Tek judges and Med judges as well as Psi judges.
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>>21107911

I like that.

Unrelated, I've decided this one-sheet is going to be named Judgment Time.

>>21107910

If the game was going to be more in-depth that would be a great thing to keep track of. As it strands I don't think people will stick with this more than a session or two.
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>>21107970
Tek and Med can be traits like Psychic and Stunt Rider.
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>>21107970

I was actually just worrying the characters would be too homogenous if they're all Street Judges. Maybe encourage a party of judges? Write it off as an experimental unit. Give each flavor of judge an extra ability.

Aside from Street, Tek, Med and Psi what other flavors of judge are there
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>>21107970

>Nemesis Rockets
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>>21108016
Australian.
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>>21107910
Dirty Frank was the best wally squad member
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I love how Lovecraftian the Dark Judges are in this, at least until the Sister's spell is broken.
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>>21108063
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>>21108072
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>>21108047

So removing Psychic from the Attribute pool to make Psi Judge a playable Judge, we've got

Street Judge
Psi Judge
Med Judge
Tek Judge

to differentiate how people play/what they can do in the group. Take one Attribute, pick what kind of Judge you are, put some stats in Frown, Law and....something to indicate how specialized you are at your class, perhaps. Differentiate a Med judge who devotes himself purely to his class versus one who puts half his points in LAW, for example. Not sure what a Dredd-ish way of putting that would be.
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>>21108016
There's SJS Judges, the judges who judge judges. Around Judge Cal's time they're involved in a ton of intrigue and they usually seem pretty shady. They probably function as a foreign intelligence agency too.

Riot Judges get heavier armour and anti-crowd equipment, but I'm not sure if they're specialists or just Judges with some extra kit.

There's admin judges, who suck. Nobody likes them, but they passed the academy training and there's no reason to officially get rid of them..

There's also the Space Corps, which are special military judges that are more like alien hunting SPESS MEHREENS then super-policemen.
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>>21108085
We could probably do with an intelligence stat, or at least some attribute/perk/class way of differentiating between Judge types.
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>>21108138

INT could be the modifier for using your class skills. Gotta know what you're doing with your tek/med/psychic stuff. Does anyone know a Megacity One-sounding way of saying intelligence/smarts?
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>>21107971
>Judgement Time
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>>21108162

I was actually thinking of that fan art just as much as the cheesy line from the movie.[/spoiler
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>>21108151
I like comp (competence)

Others: apt (apitude), bril, clev, gray, judgement
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The only acceptable answer is Dark Heresy.
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>>21108182
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>>21108230

>dat nineties Dredd

>>21108219

Judgement might work.

Not sure if individual enemies and such need to be statted now. I'm flying with this as highly narrativist. On the other hand, you know, Dredd. If you're not laying down the law on creeps why would you even come? Not sure how to handle this in a rules-light one-pager.
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>>21108279
As a one pager, it needs to mix combat with investigation and interaction too. Gotta mix things up a little.

Statting out punks as individuals should be fine - it's so light that it doesn't matter if 30 punks show up and the Judges have to crack some skulls.
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Dogs in the Vineyard?
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>>21108300
I say stat punks as a hoard/pack/swarm; pretty much all the judges are capable of dealing with their shit. Have gangs and then have actual enemies.

Ma-ma versus her gangers, to use the recent movie as an example.

And keep the stats simple- Make the 4th stat your Judge stat which determines how good you are at your discipline. Then you have:

The Law for book learning and I AM THE LAW.
Frown for Charisma and Intimidation and shrugging off physical bullshit.
Grud for shrugging off mental bullshit and balliness.
Judge for how good you are at your specialty of Tek or Street or Psi.
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>>21108349
Shooting/Combat can be done with any one of the stats chosen at character creation. There's more than one way to be good at shooting people, and all judges are good at shooting people, ergo all judges are capable of using whatever stat they have to shoot people with.

Same thing with melee/physical combat.
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>>21108371
How would you shoot people with your Frown?
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>>21108219

Comp is really good. Very Megacity.
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>>21108300

I like that, actually. Maybe come up with some sort of horde rules where they can share attack rolls when bunched together and a judge with high Law can take out multiple per turn.

>>21108349

It'd probably be more akin to Ma-Ma's gang versus the traitor judges. Ma-ma herself went down pretty easy once Dredd called bullshit on her heart monitor.

>>21108467

I might take Comp, then. Judgement sounds like another stat for ownage, and we've already got THE LAW for that.

Wait, should I change The Law to Judgement? Judgement has the secondary connotations of violence.
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>>21108349
I'm not sure Grud is quite the right word for ballsiness and mental stability, as its the word for God. Maybe Stomm or Drokk?

>>21108462
I think its more for just absorbing the hits. Like in the film - "hmm, I seem to have been shot. Better scowl even harder." The Law would be for actually shooting people, as part of enforcing THE LAW.
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>>21108349

Hardened solo criminals would also have the same stat line. Except the LAW stat would be replaced with the CREEP stat. For creeps.
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>>21108162
Still it would be funny if she got bullet in the head or something.
Use your helmet, goddamit.
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>>21108462
You're good at shooting people because they disgust you and you want them to die.
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>>21108481
Judgement as the combat stat sounds good to me.
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I'm not so keen on the "choose your stat" idea. I like combat, courage, charisma, competence thing.
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>>21108546

Might boil it down to three stats for simplicity's sake. Frown, Law, Judgment.
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>>21108546

So, say each stat defaults at 1, and you have, let's say, an additional 3 points at chargen to distribute into the stats. Each point grants a die (d10 maybe) to roll in conflict resolution.
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>>21108724
I can dig it. As long as Frown is a stat, I'm cool.
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>>21108546
>Sector Chief Judge Judy
Why hasn't this happened yet /tg/?
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>>21108546
Add corruption in there.
Perps are more likely to try and bargain with you and give you info to save their hides if they think you are corrupt.
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I had an idea for a Judge Dredd plot the other day.

It would involve a group of judges travelling to Hondo City to offer assistance capturing a seemingly unstoppable serial killer. In fact, the killer is none other than Judge Death who has infiltrated the Hondo Judges through through Judge Shi, and he is compiling a list of top officials to kill. Also there must be two twins called Judge(s) Oni involved somehow.

It's a vague idea at the moment.
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>>21108895

Makes sense as an attribute.

>>21108893

Mega City One couldn't handle the reign of death and terror.

>>21108751

Sounds good to me. Might up it to four so it's impossible for every stat to be equal?

>>21108513

Sounds good.

Sorry I was away for a bit, had to cook up some food. Going to whip up a rough ruleset in Word for us to pick away at, maybe see if I have enough time to run a playtest.
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>>21109253

Make a google doc out of it so we can poke around in it.
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>>21108162
Judgement time,
c'mon grab your side arm,
we'll judge every criminal
in Mega city one,
Dredd the Judge
and Cassandra the Mutant
evil never rests;
It's Judgement Time!
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>>21109732
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>>21107851
Judge Fire ran into that situation as well on Deadworld. Guess what he did?
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>>21111409

Gave everyone cotton candy?
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>>21111721
Give you a hint.
It's how he got his name.
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>>21111754

He gave all the kids atomic fireballs? Aw man those are delicious! What a great guy.
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>>21111798

>atomic fireballs

holy shit, I haven't had one of those since I was 6.
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>>21107341

The Mongoose system isn't D20, it's an expansion for Traveller.

Traveller is one of my favourite systems so I'd rate it pretty high, that and the book is really nice, big hardback beast full of background and pretty pictures.

I am biased though, as I said I love Traveller and I managed to get the Dredd book on sale for $15.
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>>21111798
oh man, that brought back memories...horrible burning memories.
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>>21111826
>>21112159

Why would you eat those?!
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>>21112188

In my case, my aunt always had a huge bowl of them. She was nuts for them for some reason. I ate them because they were the only candy around and candy's candy, even if you hate it.

Still hacking away at Judgement Time instead of a new Street Fighter Quest tonight. Only history will know if I have done the right thing.
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>mfw a janitor deleted my Dredd storytime
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>>21112306
Well, it was against THE LAW.
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>>21112306

I still liked it.
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>>21112188
to win bets back in primary school by stuffing as many as you could in to your mouth at once.
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>>21112338
LLLLAAAAAWWWW!??!
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>>21112454
LLAAAAAAAWWW!!!!!
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I never thought I'd ever say this but you dreddfags are even more annyoing than the 40kids.

I still prefer you over bronies though.
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>>21112515

Y-you too.
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>>21112515
A good portion of us seem to also be 40kid, so double the faggotry. Still better than bronies?
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god sometimes I love you /tg/
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So I guess whoever was making that document was abducted by aliens or something.
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Okay, super super rough Alpha build. Who's up for a playtest? Especially anyone wanting to GM it, I'll do it but I'd rather someone who knows Dredd better do it.

I'm not really happy with combat, but that'll get hammered out.

JUDGEMENT TIME

CHARACTER CREATION
Every Judge starts with one point in Frown, Judgement and Law and one Wound. Characters are given four points to distribute as they see fit among their stats and wounds. Characters then choose a Class and a Trait.

STATS:
FROWN
JUDGEMENT
LLLLLLAW

Frown (your intimidation and investigative skills), Judgement (combat skills) and Law (how well you apply your class ability.)

Characters take one of four classes (for now. Alpha build)

Street Judges are the bread and butter investigators.
Ability: I AM THE LAW. Once per combat encounter they can add double their Law modifier to their Judgement pool.

Med Judges are the combat medics of Mega-City One.
Ability: Field Medicine. Instead of combat they may attempt to mitigate or repair wounds equal to their Law pool on a roll of 3+.

Tek Judges are the engineers, hackers and tech gurus of the Hall of Justice.
Ability: Jam. Usable once per encounter during the enemy's roll. Reduce the enemy's Creep pool by a number equal to their Law modifier.

Psi Judges are psychic. 2spooky.
Ability: Stun. Once per encounter instead of attacking you can roll a number of dice equal to your Law stat. On a 3+ the enemy cannot fight for their round. If any dice are a natural six they are stunned for two rounds.
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>>21112953

TRAITS
Popular: You're well-liked among the civilians of Mega-City One. The citizens are more likely to cooperate with you.
Respected: You're well-regarded by your fellows and superiors at the Hall of Justice. They are more likely to
Corrupt: You're well-known among organized criminals in Mega-City One. They're more likely to work with you instead of starting a fight, but if your fellow Judges catch on they're likely to execute you on the spot.
Streetwise: You know the streets as well as anyone. You have access to knowledge regarding criminal or local culture.
Stunt Rider: You can do sweet motorcycle tricks.

COMBAT: Gangs are represented as one group to be encountered by the entire squad of judges. Their Creep factor represents the number of gang members and subsequently their attack dice pool.

In essence, it goes back and forth between Judges and Creeps. Every successful roll in the Judge dice pool kills a Creep, successful Creep rolls inflict a wound on the Judges. At that point roll 1DX (where X is the number of Judges) and the wound is inflicted on that Judge. At 0 Wounds a downed Judge can be healed by a Med Judge on the next round. Any judge at 0 wounds when the Creep round starts dies.

The number to successfully attack on both Judge and Creep sides are determined by the situation and DM fiat.

Law Zero is that what the DM says go. Violation of this law is punishable by six months in an isocube
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>>21112942

I was, but they gave me the wifi password so it's all cool now.
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>>21112963
>Stunt Rider: You can do sweet motorcycle tricks.
WHY WOULD YOU CHOOSE ANYTHING ELSE?
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>>21112953
so wait, is this using a dice pool system like Exalted or a what?

I would think a Basic RPG style d100 system would work better.
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>>21113039

>Olivia Thirlby: You are the prettiest judge.
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>>21113039
>party of five judges
>all have stunt rider
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>>21113073

Dice pool seemed like an easy way to keep Creep HP and attack power synced. Also I'd never designed a dice pool system before. If it's a total mess we can redesign.

I think I forgot to mention, I'm assuming d6 for all dice.
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>>21112963
>>21112953
This is fucking awesome.

>>21113081
I feel kinda guilty, but I really like this trait.
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>>21113092
Fucking bollywood movies man, how do they work.
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>>21112963
Wouldn't it be better to have group combat work a bit differently, so for example if a Gang has a Size of say 20 (Hit Points) they would have at least a Creep of 10 (this could change based on the people in the gang, a few well armed and trained gangers are going to be a far bigger threat than a bunch of insane muties who have just crawled out of the Cursed Earth) and for every successful attack the judges land they lose some creep.

If the judges manage to inflict a lot of damage in one round (a well placed Inferno round is going to make anybody think twice) then the gang would have to make a check to avoid disintegrating. The same thing would happen when they drop to half Size.
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>>21113254

I like it! That's going in version 2 right away.
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>>21113151
yeah well i have to say this could be a really cool streamlined system if you try to keep combat stats limited. Have it where weapons, armour and training all play into the Creep or Judgment stat.

So a standard issue Judge Handgun is going to have a massive bonus to Judgement just by virtue of being a highly advanced killing machine.

It does seem like has a risk of being Tyranid levels of silly huge numbers of dice in play though.
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Look! Judge Dredd D20!
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>>21113314
That's what we have electronic dice rollers for.
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>>21112963
Another trait for consideration.
Exchange Programme/Immigrant: You were born and lived a few years in another Mega-City (Brit-Cit, Cal-Hab, Ciudad Baranquilla, Murphyville, etc.). Aside from a knowledge of that City's culture, you can get citizens who share your origins to be more cooperative. But there are also a lot of anti-foreigner groups in Meg-One....
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>>21113377

I like it! It's going in.

>>21113314

If a story point ever comes up where you commandeer a bigger gun or somesuch then the DM can just work that into your Judgement/Creep pools. Hopefully it'll be simple.

As for the dice thing, yeah, that could be a problem for real-life tabletop players. For games on 4chan we can just use the dice roller, though, and I honestly mostly considered /tg/ when designing it.

...i-it's not like I want to play pretend with you guys or anything! Baka!
>>
Another trait for the Street Judge

This Isn't A Negotiation:
The Street Judge can make one surprise attack at the start of a combat.
Doing this has the risk of reducing their standing with the Populace (No-one wants to get shot in the back) or with the Other Judges (no-one likes a loose cannon)
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>>21113510

It's solid, but that's actually a bit of what I Am The Law is for. It was originally a door-breach mechanic until I decided to generalize it a bit. If they're breaching a door they can use I Am The Law, if they're caught in the open maybe it represents a grenade being thrown or raw frowny-faced berserker disgust for a moment, however the player chooses to represent.

First wave of errata incoming in a minute, fellas, just finishing up dinner.
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>>21113755
yeah, maybe it could work with a level up system of sorts for Traits.

Say when they reach x amount of XP they gain points to spend on traits and they can either buy a whole new trait or Imporve a Trait or Skill they already have.

So the Level up Tree for I Am The Law could look something like this

This Isn't A Negotiation:
Free Surprise Attack

Drokk Can't Save You Now:
Judge gains bonus to next FROWN check

I am blanking on anymore right now but failing a upgrade tree I do think a points buy system for skills would well.
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Okay, first wave of errata.

I'm separating Combat and Investigation skills, so Frown now acts as your Wounds. As a consequence you now only spend three points on character creation instead of 4.

New Traits:

Foreign Judge: You're a transfer from a foreign Mega-City of your choice. Fellow immigrants will help you and the regulations are lax when it comes to applying for you, but xenophobia and culture shock may work against you.

Imposter: Through a series of horrifying coincidences you've been mistaken for a judge. It's going to be pretty bad if anyone finds out.

A gang's Creep is now one-half its members (rounded down.) Any judges rolling a natural six on Judgement induce a morale check (1d6), if a six is rolled the gang runs for it.

No real idea on leveling yet. Maybe do like some systems and you just get one point per session?
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Archive this shit.

I'll start an article on the wiki.
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Another Trait for the pyre

No Such Thing As Innocent
You understand that everyone is guilty of SOMETHING and it is only a case of finding out what that thing is.

You have a bonus to investigation checks but you suffer a negative to all social encounters with everybody other than high ranking Judges.
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>>21114573
Big Softie
You believe that all people are good deep inside and always try to negotiate a peaceful surrender. You often hesitate to draw your sidearm.

Bonus to interaction with citizens, penalty on interactions with Judges who have heard rumors about you, and a penalty to initiative (?).
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>>21114573

That could work.

>>21114649

That one might just be a way of roleplaying Popular. I'll see if I can make it work though.
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>>21114649
it would have to be quite a big bonus to interaction with citizens to make it worth, otherwise you are just making yourself weaker for mostly little return.

Perhaps citizens would be more hesitant to attack you?
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>>21114725
>>21114735
In case you guys were wondering, it's inspired by Judge Minty. He started believing that using a lighter was better for keeping the peace. Dredd judge him to be incompetent and he went on the long walk.
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Psychic Judges need some love.

Traits

We Don't Need You To Talk:
You can rip a single piece of specific info out of a perps head but the process takes X amount of time(a amount of time based off of the Judges power level and the mental fortitude of the Perp) during which the Judge is dead to the outside world.
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>>21114800

I like it! Going in.

Actually, maybe each class should come with an investigation skill like that. Med judges can make deductions based on field autopsies, tek judges hack things, street judges...um...intimidate people?

For the Investigation portion I'm looking to get more roleplay less rollplay. Partly because it's supposed to be super rules light and quick paced and partly because the investigation might just stall if there's only one piece of evidence pointing you to where you need to be (a piece of data on a disk, the telltale marks of a specific weapon on a corpse) and the investigator who has that talent fumbles the roll. I'd rather it just be "Can I use my medical knowledge to determine what caused the wound?" "You've seen this pattern of burns before on Melta victims, people who've run afoul of the homemade flamethrowers of the Boyz." "I have Streetwise, does that tell me anything about the Boyz?" "A gang that has taken over levels 60-75 of this Block. Paint themselves green and like to yell WAAAAAGH" et cetera.
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>>21114800
prob would have helped if I had included another one.

Blindsight
You don't need to see to know where the Perps are hiding. The Judge can spend there turn trying to locate the position of hidden perps or stashes.

This would work kind of like a Find Hidden check but it would allow the Judges to know where the enemy was that turn. The PSychic Judge could prob do this for a whole combat and act as a active sonar of sorts for their teammates.

infact if they combined it with the Medic path it would allow for a very good support role in the team.
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>>21114895

Maybe that could get rolled into a slightly more vague trait of Intuition? "Years of experience on the streets have left you with a reliable gut feeling" as a last-ditch "we're out of things to check" trait?

I'm going to be posting from a phone for a bit, so no playtest tonight. Maybe tomorrow if enough people are around in the morning and want to enforce the Law.
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Someone help spruce this up:
http://1d4chan.org/wiki/Judge_Dredd
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>>21114882
that sounds good, so maybe have a Skill system outside of the main stats just to keep it clear what the PCs can and can't do.

So the Medi Judge starts with Skills in Medicine, Forensics(maybe?) Heal and maybe something else.

Since Judges are so highly trained in most situations a Medic would not need to do a roll to look over a corpse for cause of death or to stitch a wound up. This way you keep rolling down, moves things along at a good pace and lets everybody have a clear vision of what they can and can't do with there current build
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>>21115094

Makes sense. We might just have to be fairly clear about what "medical investigation" means in the description, et cetera.
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>>21114994
Well I was thinking it is a specific, maybe high level, ability a psychic Judge has it would increase the range of things they could do and make them a bit more useful in combat. After all, no-one likes to get shot in the back by some Ganger who was hiding in a broom closet
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>>21115127

I think combat in the basic version isn't going to have a whole lot of placement and such. It's going to be more "There are twenty gang members, tell me what you're doing combat-wise this round" and so on. Anything more specific (you get shot in the back) would be more fluff (they scored one hit, "A gang member you didn't see manages to hit you from behind!" et cetera.)
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>>21115187
ahhh, guess I am getting a bit too far ahead of myself so maybe this one would be better.

Voice of Dissent
You can see humans for what they are, scared hairless apes and you can always spot the weak willed in a crowd and you know how to take advantage of that.

You pick out the weakest member of the Gang and start to whisper words of poison in their mind forcing a Moral check that if failed causes them to flee.
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>>21113347

Half Price Books - best place to buy all the rpg's you thought were hopelessly out of print
other then amazon
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>>21114405

Archived now.
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cyberpunk 2025 hits almost every part or has a comparable point for everything in the "dredd-world". and its super lethal as well so the grim dark is pretty thick
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>>21107865
>>21112493
>>21112454
Sly is not the law.
I am the law.
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Urban > Stallone
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"My father wasss consssumed withh hate and loathhhingg for people. He lovved to caussse them pain, to torture them ssslowly and hear their sssilent sssscreamsss of agony... he wasss a dentisssst."
You are now picturing Judge Death sssinging thisss:
http://www.youtube.com/watch?v=bOtMizMQ6oM
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>>21116432
What's the point of having shotgun shells when the fingers on the hand to move them are 3 times as big as the shell?
Why does he have several clips of ammunition for a gun that looks like it only accepts shotgun shells?
Why are their shells in places not easily reachable with the giant faphand?
How do you pull the second trigger on that gun when the faphand is too big?
0/10, would not play.
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>>21115094

Well, for a rules-light, one-page RPG a defined skill system seems to be somewhat excessive. How about "skills" serving as example traits that you can pick up? One trait that relates to your dominant stat and chosen class.
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>>21116432

>no frown mechanic
>0/10

Joking aside, I'd always heard the combat system in Cyberpunk 2025 is supposed to be pretty bad? I don't know if that's true or just fa/tg/uy bitching.
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>>21118232
Because hands can't handle objects smaller than they are right?
Its a bullpup, so he loads the magazines behind the trigger.
In the far future it is impossible to hold the weapon in your other hand while you reload.
You aren't firing both at once, so you use the same hand.
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Alright, tentative plan - standard procedure is for attack rolls to hit on 5+. Depending on how things get roleplayed and the situation the DM can raise or lower that cap.

For that reason we're probably going to need to buff the Med Judge's healing ability, or find other abilities that nullify damage. Maybe give each class a choice of two class abilities (for example, the Street Judge can choose between a Law-based boost to their dice or widen their hit range by 1/2 their Law stat, et cetera.) Going to think up a few damage nullifier/healing justification abilities for Tek Judges and Psi Judges.


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