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Huh. Last thread bump-limited rather abuptly.

So when we left off we were talking about Dorf splat intros, nursing home liches in automated carts, replica weapons as a way to fuck with your players and make NPCs scary, and a yacht floating around in the sea of Houseware Cleaning chemicals.
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NEW WALMART ABRDIGED:
http://chopapp.com/#x2ejwwco

NOW WITH EASY REFERENCE!
(Wow. Lucky I logged in just now.)
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gimme a second to hit foolz and I'll finish the splat I was writing.
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>>21141310
I warn you though. I probably won't be able to have such fortuitous timing again. I can only really regularly update this thing once a day and most likely in the middle of a thread. Going out now. See you tomorrow.
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>>21141363
>>21141375
Oh God. I'll be here for 5 more minutes then so I can fully update the Toys department description but that's it.
but that's it.
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>>21141375
Np. Thanks for your updating, and I'll try to get the 1d4chan page updated sometime this week if I get my halloween costume finished soon enough
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>>21141417
Excellent. Here's for a few more minutes (3 or 4) though in case anybody wants to update anything.

I'll be going as a hipster asshole who felt too much ennui to get a costume.
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>>21141454
I'm going as a stiltwalker. Basically pic related, but way closer to the ground, and with a white detailless masquerade mask instead of that horned thing.
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The Toy Department is a realm of horror and suffering, inhabited by children addicted to age regression substances with terrifying side effects the it has become a region infested with psychotic children who are literally incapable of understanding morality, personal boundries, or restraint. This Department is seperated into a series of islands on an artificial lake. These Islands are home to dozens of fractious tribes of horrible creatures that the inhabitants of the Wal have come to call Nevergrow. Many generations ago a tribe of Nevergrow discovered an island full of "Traditional Gaming" paraphenalia. Study of these items produced a tribe that venerated the rulebooks and boardgames as holy items, eventually they ceased consuming the tainted "yumdrops" and began to work past the physical, and psychological damage caused by these substances. By no means are the Dorfs a perfect society, but in comparison to their neighbors they are a utopia. This has lead to a problem.
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Children instinctively hate and fear that is what is different and they have an uncanny ability to sense weakness. Dorfs do not consume Age'B'Gone n the same quantities as their psychotic cousins do since much of it is several years past its sell by date and causes the psychosis that make Nevergrow so monstrous. This means that many of them have hit puberty, and many in fact do grow old and die of old age, they also become hairier and stronger than their nevergrow cousins. Having something shiny is a good enough reason for a nevergrow to stab another nevergrow, having a beard is enoughof a reason for Priests of the Mouse to declare a Wail. The Never grow constantly attempt to destroy the Dorfs and this has led to a society used to dealing with hardship not on a daily basis, but on an hourly basis. The Dorfs must cross the Toy Department's lake on makeshift rafts or enter the maintanence tunnels to enter the rest of the Wal in search of supplies, or they can push through the Toy department.

...This is so confusing.
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>>21141525
I meant the fact we both deleted our posts. Sorry about that. I can wait a bit more for the next section.
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>>21141477
Also holy shit that is awesome.
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>>21141535
we both deleted our posts... wow! Okay hold up for just a minute dude. Wanting to hurry so you can get back to important RL shit is no fault. Gimme a second new paragraph because 4chan ate my old one when 404 occurred.
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>>21141547
It's also ridiculously easy. Basically get a pair of crutches for the hands, and either drywall stilts (Spendy, but better) or a pair of buckets with old shoes bolted to them for feet, and cover the whole lot with eggcrate foam and creepy cheesecloth.

Found a pic of almost exactly what I'm going to do, but sans the glowing eyes. Instead I'm going to get some fiber optics with hot glue blobs on the end to look like motes of blue light are bobbing and surrounding me, and cover most of the back and part of the sides/stomach with fake ivy like it's overgrown. Pic related is probably close to 10 ft tall standing, and 7-8 ft tall when on all fours

Polite sage for not contributing to topic.
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The Dorfs who venture out into the Wal by these methods (likely to die horrible ignominous deaths) are known as Adventurers, those few who survive to return are hailed as Heroes. Trappers, Stealthers, Engineers and even the lauded Modelers are as nothing compared to the returning Hero. You have dreamed of high adventure in the Wal for years now, you dream of slain monsters, looted treasure chests and the inevitable feast upon your triumphant return. You will venture out into the Wal and return victorious, nothing elkse is acceptable, after all losing is never fun.

It's long, there are typos, and there's not enough pun.

How do we make it better gentlemen?
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LINK:
http://chopapp.com/#ujb8hlm2

THank you and sorry for rushing you. I'm going to be late but that's overridden by the immense undeserved satisfaction of actually having it be up to date. I hate incomplete things. And also, I am not a "mighty archivist" to whoever said that. I just occasionally gather up fluff.
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>>21141672
ah its no problem my good update anon, I hope you're not too late and have a great evening/morning/afternoon whatever suits your timezone.
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>>21141654
original Dorf idea man here
Dorfs still have some minor mental issues right? I mean almost logical from who knows how many years ingesting yumdrops right? So maybe they also talk like Orks and have some Ork mentality despite beleiving themselves and looking like Dwarves?

Minor ideas here but let's see how the fly.
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Well in the meantime... WalCraft weapons, replica swords, guns, armor, what have you. Display pieces not meant for use in actual combat. Lets say Robert your sportsman wanders in and becomnes particularly enamored of a greatsword, you should have say, a d100 on hand, everytime he uses that sword roll the d100, on a certain number decided by you the sword breaks. if he complains tell him that the blade had "WalCraft, True Quality Weapons" engraved into the blade. Armor from this place probably wouldn't be verygood but it could be used to replace or upgrade parts of a character's outfit.

Also, to borrow an Anon's scenario, you could have a hardened badass looking guy wearing an employee outfit. He's using what appears to be a plasma rifle and makinhg demands left and right. If challenged it turns out the rifle is a replica and makes noises and flashes of light. He's probably has a really high bluff stat/skill whatever to pull this off.

TL;DR
use replica weapons to fuck with your players.
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>>21142043
Orks is a bit much, but we're going places (cool idea by the way.) Instead of being so heavy handed with the joke brush lets give thim minor mental issues like they have a temper and tantrums are common enough. They'll demand items for no clear reason and then horde those items even if its pointless and or detrimental to the group at large. Stereotypical dwarf behaviour from fiction basically in different forms and flavours.

The main reason I find the ork thing unecessary is that their fluff states theymodel themselves on a game universe as shown by the rulebook. You could just have a bunch of dorfspick up the ork codex and focus on that instead.

They probably build crazy shit with whatever they have on hand though. We talked about erector set crossbows and exactoknife crossbow bolts and stuff like that. so I feel they're already dangerously orky.

Just an opinion though, feel free to throw out more ideas, we need to discuss this.
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>>21142154
I still find it eyebrow raising that people give suggestions of different Dorf communities 'focusing' on different games. Does anyone realize how limiting this actually is? Just go with a blend of as many as possible in the first place!

I say this because I highly doubt we will be seeing shadowrun Dorf fortresses, 'true' battlemechs rather then sloppily slapped to gether things that look more like killer kans then a proper attempt at a mech from virtually any setting/game.

With what they have availble, it is gonna be 'high fantasy' most of the way with some 40K Orky-esque technology. And even if you ignore the tech level stuff, they still are more inclined to emulate Dwarves, and it is rare to see Dwarves outside of High Fantasy.
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>>21142154
Yeah. I mean one of the problems of making this game is the conflict between giving factions distinct identities whilst making sure it's not too restrictive and that you can be creative and flexible.

tl;dr I think that orky dorfs should be allowed to exist within Toys but that not all Dorfs be orky.
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>>21142265
You like orks, and you like dorfs, we get it bro. The entire point of creating fluff the way we do is so WalMasters and can take it and do whatever. You want Ork Dorfs, fine, but don't try to make all the Dorf communities orky just because you think the ork stuff would win out over every single other gaming universe. This is the Wal, it has everything, Walmart bought all the companies in the world, then it bought the governments. Every single /tg/ related game that has ever been made, or ever will be made is on an island that's probably the size of a small town. You can't tell me that ork content will win out over every single /tg/ thing that has ever been. Dorfs were originally your idea, I respect that and I'm greatful for the idea but not all dorfs should be orky. Walnmasters should get to decide what their dorfs look, and act like.
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>>21142083
http://archive.foolz.us/tg/thread/21124413/#21141043

I saw that mentioned in the last thread and I was trying to type up a response when it 404'd on me.

Paintball RefFag here, and let me say something in regards to both airsoft and paintball guns. Yeah you could potentially use them to bluff people, but WHY would you in this setting? IRL I already know how to change the settings on a paintball gun to draw blood with a normal paint round, freeze those rounds or load in a marble and you got what is essentially a musket shot. That marble can and WILL penetrate skin and potentially shatter bones with the setting cranked to it's highest.

An airsoft gun that uses compressed gas be it pumped air or c02 cartridges can also have the settings modified easily and can put some hurt with a steel BB round.

And that is just what is possible IRL with just a couple allen wrenches, different ammo and a wee bit of free time waiting for groups to finish eating. imagine what is possible when the situation is survival with your life in constant risk. And let's not forget that we are willing to beleive that a bunch of Tronboyz can build and fight with Taser beam guns or Tesla gloves.

If we can expect them to do that, then it is more then possible to imagine the ability to jury rig up modifications to airsoft or paintball guns to be very much lethal, ESPECIALLY those who live in the sporting goods department.
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>>21142476
I don't think it was the fact that he had an airsoft gun masquerading as a real gun that was the main part of the bluff but that he had apparently gotten it using Eye-Dee. But thank you for your input as it validates the idea that airsoft guns would actually be genuinely useful sporting goods for beginning characters.
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Why would everything look orky anyway? Why should the Dorfs focus on high fantasy specifically? Sure they LOOK like dorfs and its an amusing idea, but they're kids who worship /tg/ rulebooks. There's no reason they couldn't just say "Yeah, we have beards and stuff but we're just stunted humans. Forget that Dwarf nonsense, lets try and out wally'mon those little fuckers down the lane." I for one wouldn't even have the dorfs be dorfs, I'd model them on Pokemon, Digimon, Monster ranchers, and Jadcocoon and give them armies of robotic companion toys modified by their modellers and engineers.

TL;DR
Dorfs don't have to be dorfy. we should epmhasize the neckbeard aspects not the dorf aspects.
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>>21142515
>>21142476
okay cool, thanks paintball-anon, This is actually pretty useful information. It also reinforces the "Jury-rigged guns over real guns" flavor that we've been going for so far. If you have anything that you think is relevant to the construction of say, weaponized nail guns, or the use of stapler guns as part of a cudgel feel free to chime in. This information is genuinely interesting.
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>>21142462
>>21142270
I'm not trying to saying I love Orks and want to see them 'win' out. I'm not even the same dude as >>21142043 I mention the ork because of the plain and simple fact that what ELSE will a lot of their stuff look like unless it has been forged either by their hand or as a replica prop?

Their craftdorfs slap together all kinds of stuff together, can anyone honestly argue with me that does NOT sound Orky or even like the 2x4 technology of KND? I am trying to use terms most others will immediately recognize and associate the proper appearance with.

Heck last I checked, a LARGE chunk of the stuff in the ENTIRE Wal is going to look like an Ork or KND operative built the dang thing. No one really has access to the technology to manufacture anything properly, so if they build something, it is not likely to be pretty.

THAT is what I am trying to get across, yes I want them to be flexible, but there are limits within the setting itself to work with to maintain a suspension of disbelief. If my Walmaster is talking about dorfs being masters of turning toys and plastic into weapons and armor, then describe their fortress being something straight out of shadowrun, then HECK YEAH am I gonna loose immersion immediately.
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>>21142644
Look whatever, you want them to talk orky in your game they talk orky. It's generally assumed that everything in the game looks kitbashed, juryrigged, whatever choose your favorite word. I'm just saying have the Dorfs launching a waugh and talking like north enders in the fluff is crossing the line of too much over the specific content line.

TL;DR
Dorfs have KND/Ork style equipment, like...well everyone else pretty much.

Orky dorfs are somewhat controversial.

Personally if I was going to have them go all shadowrun I'd have them be as 80s as humanly possible, wear trenchcoats, maybe have their armor painted up to look all chromy and shiny. it'd all still look like something glued together from 14 random items but it would be clear they mad e aconcerted effort to be as 80s cyberpunk as possible. -shrug- that's just me though.
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>>21142644
Guy who posted >>21142270 here. I get it. Sorry, I assumed that you meant they be culturally orky likez talkin' like dis all da time. Which I now realize was undue. Yes it would look very jury-rigged and haphazrad but we all have our own mildly different vision of it.

But anyway, I always imagined them as having equipment similar to jury-tigged LARPing costumes, so that you could have cyberpunkish homemade costumes. Not actual Shadowrun fortresses but a attempt to get something that looks like a homemade toy version of one (pic related, it's a Shadowrun LARP, looks cheesy as hell right?) which really only a pale imitation but look similar.

>>21142265
I get that they have dwarfy classes (modellers acting as smiths etc) but I don't think it should just be restricted to High Fantasy. But then again you did say only high fantasy "most of the way".
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>>21142616
nail guns and staple guns? Weaponized? dear lord yes, I know that people like to say how games with a nail gun in them are lying and completely disregard how every nail gun is built to fire only when the nail itself is pressed against an object, but those people are mistaken.

I have no clue how to disable the safeties personally, but I have seen some carpenters firing nails at spare beams from twenty feet away. I beleive the mythbusters tested something regarding them before.

But just like with the airsoft rifles, I am sure within the setting thy can be jury rigged to be extra deadly. Inaccurate as all heck, but there is little to change that.
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>>21142887
innacuracy only suits the setting, these are crappy weapons made by desperate people. Presumably Hardware disables the safeties themselves and selle the weaponized nailguns and replacement nails and gas cartridges (or whatever makes a walworld nailgun work) as part of a business thing.

I always imagined the stapler guns were part of a mace/warhammer and you'd hitsomeone with it and then press a trigger, squeeze a lever and the staplers would hit someone with one of those enormous copper staplers you see in the larger boxes.
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>>21142887
Do you have any idea of how much damage a 24-carat golf club would do, apart from being ridiculously heavy?
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>>21142958
a 24 carat golfclub studded with diamonds.
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>>21142887
>>21142616

Also forgot to mention, even spring based airsofts are possible to modify into 'lethal' or at least near lethal FPS(feet per second) ranges. Most likely requires completely replacing the spring, not sure how easy it would be to load and cock the gun though when you do that. Even with the perfectly 'safe' unmodified airsoft pistols they can be very tiring to cock that slide back after ten minutes of target firing.

Slingshots on the other hand? Heheh, oh lord are there sooooo many potentials with a slingshot based weapon.
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>>21142818
>the guy on the right
Well, it's good that he made it outside I guess.
But more than once a year might be better.
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>>21142990
>Also forgot to mention, even spring based airsofts are possible to modify into 'lethal' or at least near lethal FPS(feet per second) ranges. Most likely requires completely replacing the spring, not sure how easy it would be to load and cock the gun though when you do that
well you can always modify the cocking mechanics and add a little lever to make it easier for you.

also, there is a reason why eye protection is a must have on airsoft games, you can easily lose an eye even if someone fires at you from a weaker weapon. There is also a reason why there is a limit on FPS on CQB games
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>>21142990
sling shots are just advanced slings and humans have been using that shit for millenia. Get a ball bearing, a rock, a marble, any smooth hard obeject and you can use a slingshot to kill a man.

As for cocking you'd probably wind up with a lever of somesort, tiring to cock but what's a sore arm when the Black Lung Raiders are going to rip out your lings because you're selling cigars and pipe tobacco to the rest of the Wal?
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i was thinking that the Dorfs would need ocasional raids or exchanges to the office/school supplies aisle, after all its necessary to modeling and pen and paper games.

so with that tought in mind, if i were a dorf, i would take a plastic sword and put cutter knives and pencil sharpers blades in the borders, making some Aztec sword like weapon, or maybe put them in the point of toy bows and change the string for rubber bands.

also, as a anon as before said, compressed air gun can be dangerous, so Dorfs coul take the darts in a nerf gun, and stick a tack or a nail in the point, coat it with weapon and have one of the fastest rate of fire, but less powerfull strike, super soakers with chemicals and flamethrower moddifications come to mind too. also, walkie talkies, they would be darn usefull, and Dorfs have them at hand.

with this in mind, i think a Dorf/ office aisle alliance would be cool, after all, the dorfs are to closest to order that there is in the most chaotic place of the Wal
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>>21143176
coat it with poison*
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>>21142977
Maths/chemistry fag here. A set of irons generally weighs roughly a pound a club. Steel has a density of 7.85g/cm cubed. Golf has a density of about 19.3g/cm cubed. So gold is about 2.5 times heavier (no idea about the diamonds). So entirely gold golf club would weigh about 2.5 pounds. Not crazily heavy but most of the weight is focused on essentially a lever. So hard to swing but would also increase amplify the input force (not sure how much to, don't know how long a golf club is).
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>>21143176
seeing as how this reinforces my desire for a bakagaijin district we can assume that the dorfs make their way to the Diamyo and have a small embassy there. They buy stuff like pens, paper, pencils, folders, binders, note books and in exchange...

Toys, weapon plans, possibly erector set stuff for the building of various items, and books on "japanese" culture to help the Stationary Shogun rediscover the lost history of his ancestors. That's my head canon anyway. Need a reason for why the shogunates image of samurai and what not are so garbled.
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>>21143246
honsetly weight, length, and even the damage you do would depend on what kind of golf club you'd use. I'm no expert but one of my old PE teachers tried to get me and my classmates turned onto gold in highschool...didn't take.

anyway, you'd have to do a calculation for each and every golfclub in question to get an idea of how much they'd weigh depending on what it was designed to do, add into it imperfections during the gold plating and the fact that the diamonds probably vary in size and you'd get a different damage rate not just with a putter or a nine iron but with two putters that have been modifed in the same way thanks to human error and the mentioned variables. That's my view anyway.
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>>21143075

>tiring to cock but what's a sore arm when the Black Lung Raiders are going to rip out your lings because you're selling cigars and pipe tobacco to the rest of the Wal?

Not to come off as jerk sounding, but that would cost you your life. That is the precise type of scenario I imagined when I made the comment about tiring the arm. If my arm is going weak from firing all day and is slowing down while on the run, then I want something easier to just run and gun so to speak.

>>21143059
Sometimes I think eyeprotection is a common sense thing, maybe Christmas Story makes peoplechuckle too hard when I tell them they will shoot their eyes out, but that is the NUMBER ONE reason for ending games early is because too many people take off masks midgame.

>>21142942
I will not profess to be an expert on nailguns or staple guns or whatever, so don't ask me on the pros and cons of each type in the following info spiel, eve a quick google search did not provide more info then I knew already

You got several ways to power a nailgun. I assume the cheapo but most convenient and cost effective way is the electric nail gun be it battery operated or plug in.
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>>21143330
>garbled Japanese
Apart from the fact that it's been countless years since even the concept of a country existed?
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>>21143338
Then you got pnuematic/gas powered ones. Usually I see the professional carpenters carry massive air compressors to power their guns. If these were to be used in the Wal, imagine Flamethrower troops but instead of fuel tanks there is that compressor on their back plugged into some car batteries and those air lines running to their gun.
On the portable side of 'gas' powered guns are nail guns that are extremely close to being an actual gun. These work like any modern gun, the nail sits in a cartridge with a powder charge in the bottom, hammer strikes cartridge and the nail flies out, gases left over bring the next round into the 'chamber'. not sure if it would be correct to call it a chamber on a nail gun. Once again, no where close to expert level, majority of knowledge is from observation and asking questions.
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>>21143338
a time tested method to make people wear their safety equipment is to shoot them in the kneecap (preferably point blank) whenever they take it off
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So, what if the Edison Boyz make an AC bastardization of a tesla coil and use it to blast people within an arbitrary 'territory' line?
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>>21143059
Finally looked at your picture man, and man it is hard to imagine why anyone would use those speeds in a game. Most of those look like they could have been accidental fires or something at a shooting range with BB guns and metal ammo meant for small game hunting and target shooting. The only exception I know of are Snipers, as long as they are way far off, they can crank those speeds up to 500 and above if they please.

Personally our limits on FPS for paintball is 280ish. A marble fired with those speeds is enough to rip through plywood. crank it up to above 400 and we penetrated two metal barrels in a row.
I personally seen and felt someone using a full auto marker at above 400 FPS firing with no restraint. We ban full auto markers because of the overshooting penalties, and I learned why that day. He kept up full fire without stopping on one of my fellow judges, kept the poor guy in a fetal position while it took three of us to reach is position and restrain him.
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>>21143338
-shrug- I'm just sayin' guns made by desperate people who don't really have access to the real thing. The lever bit is how a lot of RL crossbows were loaded and fired so there's precedent for it. Remember these aren't ideal weapons, they're what you get when you don't have access to real guns. That said having a slingshot to fall back on is never a bad idea. In all likelyhood the tactics used by a person with a lethal airsoft gun probably aren't too terribly different from the ones lever cocked crossbow.

>>21143348
always a good excuse, there's room for humor and jokes though so why not wedge them in if they're good?

>>21143358
Well it's appreciated nonetheless. As has been said few people in the Wal are professionals so maybe they'd confuse weapon terms and stuff. Now we know that most nailguns are battery powered, and therefore prime 'tron material, then we have nailguns which make use of gas cannisters, This is good material.
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>>21143495
I think the consensus is that if its part of a chair somehow its okay to use AC with it. Presumably the Edisonboy in question would have a motorised wheel chair with a teslacoil mounted on it and would be ranting about how his Edisoncoil proves that AC is worthless and horrible.
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>>21143394
Honestly? I doubt that would work with the primary offenders at our place. Ever watch Family Guy? Know the episode involving the 'leafers' from New York City visiting the town for the fall leaves?

Yeah we get those on a regular basis despite being even farther away from New York then Rhode Island. They travel all the way down to us because we have some of the best fields in the country, if not the world. Kinda easy to have great fields when you have 700 acres to work with:P

Anyway, seems to me that the more you stress not to do something with a New Yorker (no offence to people from just the state or SANE people from the city) they are more likely to ignore you and do that thing you said not to. It's some kind of weird twisted pride that they think they know more then you do, despite having essentially paid you to watch over their stupid arses.
"do NOT shoot the bear cub, whatever you do, do NOT shoot it."

What do they do? They shoot the bloody dang bear!

The funny thing is that there is actually a way to make them keep the mask on all day, but it only works on the New Yorkers. This is a technique passed down from Management.

>We have a rare endangered species of flying tree snake indigenous only in this region. It is known to inject a neuro toxin into the face of it's potential prey after leaping upon their face. In humans it is usually nonlethal but causes massive swelling and pus filled boils that will leave permament scarring. We have discovered that the masks actually prevent the snake from biting through.

I kid you not that I have seen them EAT with the mask on.
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>>21142977
25 pound diamonds.
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>>21143538
well most of the time the upper limit is around 380 FPS, this goes lower to CQB games of course and as you said snipers could have as much as 500 FPS or waaaaaaaay more if they are really into it.

That said there are off the shelf weapons which have around 400 FPS without any kind of tuning.

Also, don't forget that you guys fire heavier things, a BB is usually less then half a gramm. Also AFAIK paintball guns uses CO2 while most of the airsoft guns are electric nowdays which means more room for tuning and easier to recharge. And of course one could use heavier BBs, as long as size is the same
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>>21143800
also, from the standard BB from an airsoft gun thick clothing is pretty much protects you, only bare skin and similarly unprotected areas where you can cause injury
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>>21143596
When I mention slingshots, don't mean just those wrist rockets or anything, but weapons using slingshot power.
I live in the woods, we do crazy crap with improvising things like that to shoot at cute little animals all the time. Well, cute to most people, dang garden raiding pests to us!

Anyway, take a look at this dude's stuff, then you will see what I mean.
http://www.youtube.com/watch?v=dC5vz1Bh5c4&feature=relmfu
http://www.youtube.com/watch?v=R-NkPYfN3wA&feature=relmfu
http://www.youtube.com/watch?v=tYRkb5TVVok&feature=relmfu

and here is a personal favorite that I can see the topdwellers LOVING for it's compact size
http://www.youtube.com/watch?v=1G58RwfEzXI&feature=relmfu
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>>21143864
Lousiana fag here. Squirrels and rabbits are fucking delicious, I have yet to taste mole though.

gonna watch those videos now...
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>>21142818
THANK YOU, finally someone gets what I am saying about orky-esque. I find it weird to have them talking like an Ork, I am just trying to point out what their stuff would most likely look like considering all the kit-bashing and slapped together tech they would have.

And if they have access to these replica swords and armor everyone keeps suggesting, THEN OF COURSE they are going to be mostly 'high fantasy' would that NOT be the most natural thought process for even a sane person? make use of what you already have avaible the absolute most?
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>>21143929
Enjoy them deeply my friend. You will probably spend the next fw hours watching them for more ideas. or the next few days even.
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>>21143986
Calm down man. I personally get what you are saying, but clearly everyone else wants to see how far they can get to making things look like it was from shadowrun or mechwarrior despite the 'orky' looks as you put it so eloquently.

No need to melt down.
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>>21144004
This man seems to be the Weaponmaster of our setting.

I move for the establishment of a group for housewares or something that are Followers of Joerg, and specialize in knife-throwing ridiculously impractical launchers.
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>>21144121
Indeed, I figured all my normally 'random' bits of knowledge would find use in this setting.

He also made a shockingly powerful assassins creed wrist launcher. Hehaas to use a special arming fork just the pull back the band on the thing
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>>21143986
If I caused you distress by focusing on the north ender accent and waugh aspect of orks I apologize. However I've always felt that junkyard weaponry was a part of this setting from the ground up and therefore describing someone's weapons as "juryrigged" goes without saying, everyone's equipment is made from whatever they can find.

That said you do have a point, the sensible default dorf civilization is gonna be high fantasy, those replica weapons and armor are crap though, the blades are made of brittle steel and the armor is more about looking authentic/cool rather than providing actual protection. Both of the weapons and armor would be excellent resources for building new items though.

>>21144004
This guy is genuinely impressive. We should probably have a faction focus around studying recordings and writings left behind by him in the questhook list. Either way these videos are required viewing.

anyway gotta sleep, good night guys, and thanks for your input and efforts to improve WM:A!
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>>21144423
>>21144121

We do not need anyone watching recordings of his work to have similar weapons in the setting. Like I said before, we came up with similar crazy contraptions out here in the woods. He is also not the only man on youtube doing these things, he is just the most prolific due to the sheer NUMBER of projects he cranks out.

We have so many different people in the Wal, each one is likely to have 'invented' their own version of one of his weapons.

Also I would like to point out that sporting goods would probably have 'real' versions of those weapons. Still replicas but super high quality level of weapons. In fact I am confident they would.
Why do I say this? Because look what I discovered a few months ago searching for the nearest walmart to me that carries the nerf swords

http://www.walmart.com/ip/Cold-Steel-Gladius-Machete/19336489?findingMethod=rr
Ah, but paintballfag, that is just a machete shaped like a gladius I hear some say, then to those, may I point out that Walmart appears to have the FULL line of cold steel


http://www.walmart.com/search/search-ng.do?search_query=cold+steel&ic=16_0&Find=Find&sea
rch_constraint=4125

Including the swords
http://www.walmart.com/ip/Cold-Steel-Emperor-Series-Katana-Sword/19336484

I may be mistaken, but my experiences is that cold steel ain't some cheap knock off brand, they are built with 'professional' level dummy usage.
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>>21144831
Speaking of Nerf, medical might use those, and embed needles in them. The surrounding foam keeps the needle from bending or breaking easily, but is soft enough to push out of the way when striking, injecting the target with whatever (Hydrogen peroxide seems like a good, readily-available default toxin).
>>
Apocalyptic bump.

Storyfagging would be much appreciated, as I think we're finally starting to hit the apex of possible new factions and store expansions for the moment.
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>>21147284
and more drawfaggotry though it seems we only have one constant drawfag
>>
what we need is a good old fashioned, strategically placed bumparooo
>>
Seeing as we now have a ridiculous amount of fluff and have expanded each faction, maybe we should start moving on to writefaggottry, drawfaggotry and such? Essentially now most concepts will now fit into one or other of the factions so more fluff isn't needed for most factions. Might want to now focus on stuff like quest hooks or fuller descriptions of the groups or journal entries by WalMart denziens. Maybe descriptions of items like sparkplug swords or nailgun sledgehammers or airsoft rifles. Anything that would fit into a core rulebook really.
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>>21149113
sounds like a good idea. We have like 4-6 core writefags and 1 constant drawfag as well like 1-2 more that have done a couple works.
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>>21149113
>>21149313
Not suggesting that we abandon fluffing out completely though, seeing as areas like Paint & Home Decor, Music, Residential and Parking may still need of fluffing up. Just that most factions now have enough fluff to actually properly writefag.
>>
I'm back. I feel like 'tronboy write faggotry. Probably during a smiler crusade to smash the Teslawatt fortress cathredal. Any requests before I start?
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>>21149552
How about doing something with that drawing of the Disciple of Ash in the white hell?
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>>21149605
Possible certainly, but I can't think of anyway to end that without the implied death of the Disciple in question. Either that or having him limp out bloody and beaten, presumed to bleed to death outside the White Hell. It's the way things work there after all.
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>>21149635
Is that a bad thing? You could make a point of showing that the disciple is still cocky to the end even against things like powder walkers.
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>>21149655
I'm a happy endings kind of guy, but if I do get around to it I'll post it here or in another thread, I just don't have the ideas I need rattling around in my head for something like that, if I tried at the moment it would just suck. The desire for a Disciple of Ash in the White Hell Story/Splat whatever is noted though, maybe I can do something with that. The only firm image in my head at the moment for that kind of thing is of stands of clothing and blankets fluttering in the wind while the sprinklers are going creating a drizzle. Sullen wet creepy vibe basically.

If I were do write up some Disciple of Ash stuff I'd be more interested in a hail to the king situation rather than Cocky death in white hell situation.
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>>21148821
I will get my pencil drawings scanned today, now that I have scanner access after a weekend of work.
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>>21149808
cool, lookin' forward to it drawfriend. In the meantime imma go read through the tech support priest stuff in one of the earlier threads to try and get some more writing fodder.
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>>21146051
How likely is medical to get nerf swords though? Personally I don't see that my friend.

However it does bring in ideas. Foams of different densites do indeed get employed within the medical field for a variety of reasons, including as parts of casts.

I can see medical creating multiple kinds of cast gauntlets, hand ones with metal medicine caps attached to the knuckles for the bigger and more brutish doctors. While most of the doctors use medical foam over the hand area to cover the hypodermic needles hidden safely within the protective foam.

They punch you and you startt to feel drowsy, or in the case of the more sadistic doctors, you go numb in that area. they just keep jumping around like a maniac, tapping you with needle covered blows that make you slow down and loose feelings
>>
His Holiness, most exalted Executive Samael Walton the First, Bringer of Low Prices, Bearer of the Sacred 25 Pound Diamond, and Persecutor of the Heretics looks on the works of the hated 'Tronboyz. The heathens have torn down the very shelves and used them as the most basic building blocks of the structure. Holo Emitters stuf the outer surface, showing ghostly blue, red, and green images of the heathen's gods. Neon tubes stretch from the base of the structure to it's very apex, and it is crowned by fat a silvery disc that spews lightning bolts into the air. Samael shivers in the icy air and briefly wonders what happened to the Expedition of Crusaders, Seasonals, and Tech Support Priests who were ordered to find a way to alter the temperture in this department. Surely the favored of Sam would be able to overcome whatever dark works these Heretics wrought to create such a frigid atmosphere? But he does not ponder it long for he has work to do.
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>>21149996
The exalted Samael retires from the observation post and carefully makes his way down the steps of the wooden structure. The Lumber would have been costly but promises of aid during future raids by the Suburbanites against the heathens bought him the wood at the low, low price of one tenth of his congregation. A bargain by any true Smiler's standards, after all making more new converts was easy enough, getting building materials at a discount was not a feat performed every day. The exalted Samael exits the observation posts and greets the group of believers with a benevolent wave of his hand. They are dressed in black, and gray, and white with carefully sewn and embroidered vests that bear the sacred smile. Some bare the wounds from pitched battle with the heretics hoping for divine healing from the Great Sam, others have not yet had the privilege of stepping into the fray to test their faith with steel and fire and hope for the Smiling One's favor in the test of Faith to come.
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>>21150311
The Exalted Samael attends to his flock the best he can, he places a hand on a lightning burn and calls upon the Smiling One's benefience to speed the healing of the carbonised flesh. He stands before a man who lost his leg to a mercenary's chainsaw hand and kneels, he spends five minutes begging the one who built the Wal to grant this man a new leg to perform deeds of faith in the name of the Smilers. He stands before the group of faithful smilers, those who have proven their faith in combat and those who have to do so and with tears in his eyes he thanks them for their service and begs the mighty Sam to grant his people vitory soon. He feels a hand on his arm, Joseph, his aid has come, obviously there are urgent matters that need his attention. The Exalted Samael apologizes to his congregation, with blessings gained and miracles promised they disperse to tend to their duties.
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>>21150412
Joseph is a short man, balding, he wears the typical smiler uniform but like the Exalted Samael's uniform his is made with gemstone decorated buttons and fine silk. Unlike the Exalted Samael he wears a harness and from it dangle dozens of clipboards, he holds one in his hand now and taps it with a ballpoint pen. "The casualties are starting to pile up and the Doctors are incensed, you stiffed them on their tithe of personel when you traded some of the flock away for the lumber, which while useful, isn;t going to be healing the wounds of our Crusaders." Joseph is the only man who can speak to the Exalted Samael like this, after all he is the only true confidant Samael has ever had.

"Have the wounded given to the Doctors as a tithe, not as useful as healthy subjects for their...amusements but we have more than enough to pay our overdue...promises 3 times over." Samael briefly examines one of the saphire gems on his chest and absent mindedly begins to buff it.
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>>21150499
"Well that solves our Limb'B'Back and Age'B'Gone issue but we have the Anarchitects to worry about." Joseph makes a few notations on the iridescent blue plastic clipboard he's holding and picks up the navy blue wooden clipboard that dangles from his chest harness. "They're pissed that you went over their heads with the suburbanites and now they're threatening to suspend their trade agreements."

Samael chuckles quietly and stops buffing the dull looking saphire, there perfect. "Send the the Sacred Diamond as payment, keep it a secret get a glass replacement or something from one of our trade partners. We can say that one of the heretics stole it right under our noses and use it as a way to stoke righteous fury in the congregation."

Joseph makes a note on the wodden clipboard and drops it, then he snatches up a metal one. "One of the Tech Support Priests returned from the Expedition to reverse the curse that the heretics have placed on this area."
>>
"Oh?" Says the Exalted Samael looking up from his ruminations on all the troubles the "Sacred" 25 Pound Diamond has brought him in the 3 or so years he's carried it.

Joseph spends a brief moment flitting through the pages on the clipboard. "and I quote 'Eternal Damnation, Blue Screen of Death, error will to live not found.' We couldn't get anything more out of ihim, he died," Joseph checks his gem studded fob watch. "Fifteen minutes ago. Roughly six hours after he returned from the expedition, to our knowledge the only survivor."

Samael ruminates on this and sighs. "So be it, we do not have any more men and women to waste on foolhardy objectives. We must cut straight to the heart of the matter. We must attack that garish abomination and strike its very memory from the history of the Wal!"
---
and thats it for...however long RL keeps me away, feel free to toss suggestions, criticism or insults my way.
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Okay this writefaggotry does raise the issue of just what society is like in smiler cults and other groups like that, what they wear, what they arm themselves with, what believe above "everyone who isn't in our society are expendable..." So I think there's room for discussion on that.

The Doctors obviously pass out chemicals, and drugs to people who give them stuff they need but how many people make use of this service, and how many people are willing to enter into what is no doubt a faustian bargain?

The suburbanites have their own resources, stuff you need to build, power tools, slaves, presumably they're willing to trade it if it'll give them something else?

How about the Ambulecti, do they ever trade for anything or are they just raiders?
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>>21151009
This is something I noticed reading through all the threads. Only a few people seemed to brought up mentions of relations with other departments, which were almost never replied upon or expanded. One guy mentioned how Gnomers could have a strange relationship with Houseware women seeing Gnomer men as being able to provide a 'perfect community' filled with perfectly trimmed lawns and outdoor socializing around the grill.

This brings up an idea I had a while ago regarding the 'holy grail' of trading items. I will continue the thought in my next post
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>>21151229
This item I will be teasing and hinting at will be found in Sporting/Outdoors department. It will come in many varieties with the best and most expensive varieties most likely being displayed in glass cases, while the 'cheaper' ones will be less versatile and/or tiny things in plastic packageing on the aisles in massive numbers. Even in real life you can find these things hanging at the aisle ends throughout sporting/outdoors in little keychain forms.

Sporting department will quickly realize that aside from their Sporting Goods(guns), these are the items that without a doubt, everyone needs and wants. Virtually every department will have obtained some from Sporting be it directly or indirectly, or even diplomatically or forcefully.

This is an item that will be in great demand despite virtually everyone owning one, because even the tiny keychain varieties are treated with care and handed down the family as heirlooms.
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>>21151290
Think about it, how many of you guys have had a parent or grandparent passing down their pocket knife to you? remember that feeling of awe and respect, almost as if it was the first steps to manhood? These things are well cared for even in today when there is no need, in fact can get in trouble for carrying and using them in daily life. In the Wal, they are a lifeline, a tool that carries you throughout your whole life.

The bigger and better ones of course are extremely rare and would show either one's ancestor was incredibly lucky or had a high position in the Department.
>>
Okay, back again! What do we want today?
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>>21151343
I actually have a LED flashlight/bottleopener/penknife that I have a fondness for, my mother gave it to me as a surprise gift. I don't really have the "parent/grandparnt passes down their pocket knife" experience but I do have a finbdness for my penknife/flashlight/bottle opened...it also has a compass but that thing's broken. So yeah, most people probably have a penknife tool kit of some sort, the compass on mine would be hella useful (we'll assume that my Wal counterpart has one that isn't broken) and the LED flashight would come in real handy during explorations where the power goes out, or if you make excursions into the underground. With a hammer or some other blunt object the knife could even be used to open cans of food.

Oh and the cold steel stuff you mentioned, The Wal is All, so they have everything. I think cold steel weapons are locked up and guarded by security robots of some sort, maybe little drones that alert the stockers and track you until you wreck the thing so you can escape.
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>>21151428
we have the First one of the sporting goods section why not draw the exalted Samael from the write faggotry SSS just did? We could use some high ranking cult figures.

Maybe a dorf of some sort?

We could use an example of an Amubleceti, Seasonal, or Tech Support priest.

Maybe the Cathedral of the Teslawatt? Or a Shrine of Commerce? or Avalon/Albion the enormous cruise ship at the heart of the toxic ocean?

Perhaps a Gnomer, Green thumb, or kitchen zombie (lobotomized cyborg made to make and serve fast food) or a WalBurger managerbot? (they make the kicthen zombies)

Maybe a guy wielding a nailgun machine gun? He can have this enormous compresser on his back like a flamethrower tank and belt fed nails.

Maybe some doctor style characters based on mad scientists and other unpleasant doctor characters from fiction? Perhaps alongside their apprentices who eventually become medics?
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>>21151453
if your knife has a bottle opener, double check it. I find that the vast majority of times you got a bottle opener, it is designed to double as a can opener in a pinch.

Ok fine, so the real purpose of the design is to double as a flat head screw driver. But screw drivers are the BEST item to open a can with if you don't have a traditional opener, especially when compared to the knife blades in a penknife. Don't even need a hammer, just hold it underhanded and slam the driver head into the can, then use it like a crowbar to pry it open
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>>21151502
I will try my hand in a bit at a small writeup of some sort of the nailgun machin gunner. Reminds me of an image of nazi flamethrower shocktroops.

You get three of them with modified nail belts and the downsides of their inaccuracy all but vanish when they lay down covering fire. These guys won't be subtle, they move in groups for safety and greater covering fire, and the roar of the compressors on their backs. I can imagine the sound of those compressors will over time become a massive psychological weapon, sending would be ambushers scurrying away.
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>>21151517
nah, you know how wine bottle corker..thingies usually have that open bit up top where it's supposed to pop open a bottle of beer or pop? That's what the bottle opener is. The whole thing is one quarter inch of steel machined with room for the flashlight, knife, and compass. It's solid enough that you could use the penknife as a sort of chisel though, More a souveneer than an honest tool.
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NEW WALMART APOCALYPSE ABRIDGED! NOW WITH MUCH MORE CONTENT AND NEW PICTURES!
http://chopapp.com/#fbqgp175

PICTURE LINK:
http://www32.zippyshare.com/v/35960449/file.html

(Suggestions, requests and edits are welcomed. I thank the anon with the awesome Halloween costume who's going to update the 1d4chan page at some point. To the anon who asked, no, I wasn't too late and yes I did have a good time. Thank you for all writefag and drawfag contributions which have been collected. See you tomorrow.)
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>>21151558
pretty much what I was figuring, early machine gun style weapons with roughly equal effectiveness of say..a maxim. Big, heavy, innaccurate but meant to be used in groups or as support weapons. The sound of a roaring compressor is likely a weapon in and of itself and some clever soulds might cobble together an imitation nailgun/compressor combo that just makes noise and use it as a fakeout to keep bandits and others away.
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>>21151590
There's over 50 pages of this and 21 images. Wow. This is huge. Thanks.
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>>21151590
thanks again archivist!
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>>21151695
can't stay for long, busy.

Just want to say, thank you archivist, you make this whole endeavour a lot easier.
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Okay the Suburbanite empire slurches out of homeware into cookery, lighting, and furniture. They have enclaves, fortresss built into each of these sections to serve the vicious mobious loop that is their attempt to build the perfect suburban community in the Wal.

Cooking supplies has been turned into both a source of income and food for their slaves as well as a community that grooms young women for their future roles as perfect wives. Gnomers provide both the empire, and the people of cooking supplies with income and information so they're allowed to recruit a few wives from cooking supplies population. The "Doughboys" large, generally, brutish men who live in cooking supplies serve as both wshock troops for the suburban empire and as defense for the "Den Mothers" of cooking supplies.

Furniture has a group of hardy souls who live there, most of them are contoirionists who can hide in whatever is on hand, be it a large comfy chair, a closet or just a small box.
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The guys in furniture are excellent at hiding, escape-arting, and picking locks but don't really have much of a culture beyond "hide, raid people who aren't us" some of them probably have a side business that involves kidnapping travellers and selling them to suburbanite enclaves. Sort of like nomads in the aravian deserts, only with more closets.


Lighting is...so far we have people who worship lamps and attempt to educate people abut their warm glow or something and a group of really passive people who are really quiet, occasionally they leave in groups with no obvious signs of communication and raid for supplies.
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>>21151997
Ever played Alan Wake? There is a slightly wacky(with good reasons and intentions) old lady who lives in a bunker filled with light. She arranged everything so there is constant light and not the slightest speck of a shadow being possible. When she goes shopping in town or whatever errands she needs, she always has a lamp clutched in her arms.

I am imagining a massive clan of people like her for lighting.
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>>21152075
Never played it but that kind of crazy fits the setting. We can have a group of people (Lighters? Lamp Luggers? whatever.) who are obsessed with lighting and keeping away shadow. This makes even more sense due to the Wal's constant in door lighting, with only simulated night ocurring above Toy Department or Gardening (day time, simulated blue sky with smiling sun, night time, simulated star scape with snoozing moon. holograms, digital walpaper, suspended TV screens, take your pick.) Honestly the Topdwellers, Nevergrow, Dorfs, Greenthumbs, and Gnomers are probablythe only ones who even understand from personal experience what a day and night cycle is.

So the Lamp Luggers probably use light based weaponry and may even have their own lasers, probably hauled around on carts with a focusing lense. We'll just have them be uncommuncative with anyone they meet and occasionally hostile. The Suburbanites can probably employ them for their light expertise and light based weaponry.
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>>21152148
I was gonna say something about majority of lights shutting off during 'closing' hours, but then I remembered that the Walmart close to me is closed a grand total of maybe 4 hours or so in an entire year! And those 4 hours are the 4 hours right before the store opens it's doors for Black Friday.
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>>21152207
Exactly, at most the lights may dim, and that's not universal as it seems to be connected to some sort of liqour law and serves as a visual reminder to employees and customers. The lights would only ever be off, or flickering in sections suffering damage os some sort, and maybe the White Hell. The lights would never go out, becauise the store is never closed for business.
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>>21152257
I like the idea that in the four hours before black Friday the lights all go out, and the stockers start to roll in en masse
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>>21152512
well that would be spooky but what would the stockers do? Stock the whole store? It's a great quest plot hook, feel free to expand on it bro, but it might not come up in some campaigns.

Still... The stockers restock everything, move a whole lot of shit into clearance, the returnbots go nuts, maybe there's a glitch that has the weapons from the backroom and security get dumped into clearance making the place a dangerous hellhole full of treasure.
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>>21152512
As another anon posted:
(During Black Fry Day Sale):
>WOULD YOU LIKE TO TRY OUR COMPLIMENTARY COFFE? (laser blast, kills target)
>OUR PRODUCE IS NEARLY 100% ORGANICALLY SOURCED! (initiates whirling death blades)
>EVERYTHING MUST GO, GO, GO! (kills everything in area)

Black Fry Day is now the day of purging when the Stockers run rampant. Sam have mercy on our souls.
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>>21152555
>>21152556
But it could be a necessary event as it's the day when the shelves are restocked with supplies for the survivors. Like a destructive thunder storm that irrigates crops.
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>>21152575
that sounds cool
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>>21152575
that works I guess, post Black Fry Day might be a good time to start up a campaign. All the cool structures and stuff are probably in areas that the Stockers don;t notice due to system gflitches or rebel viruses.
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>>21152614
And then a campaign could go through an entire year and lead up to Black Fry Day again which would be the ultimate test of player's experience and survival. A year in the life of the characters. Might want to write a sample adventure like that.
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>>21152645
not bad, seeing as how WM:A is basically, "Survival in a Hyper Lethal Satire of Consumerist Culture." You'd need players who could be arese to show up for roughly 6-12 games though. Aside from that I can see no real problems with this Campaign Idea.
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>>21152752
That's part of the reason of why it would be a good sample adventure. It's unlikely to actually be played but would a good thorough example of what can be done with the setting with an overarching story, developing characters and one big, vague, scary objective at the end.
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>>21152811
Good Point, I've stolen a detail or two from sample adventures in my time. So basically Black Fry Day starts with an eclipse, the entire day has every robot and automated systems go nuts and become murderous as hell but the shelves are restocked. People come out of their bunkers, fortresses and hidey holes and life continues as per usual.

I was thinking about the Topdwellers (we need to relable that quote and intro, Raptors are a sort of prestige class, epic level character upgrade thingy.) They have the Raptors as their guards for the migrating clans and family groups.

Shouldn't our big samurai culture, the Diamyo have Sensei as an epic level upgrade? They get recognized by the shogun for their service and awarded with a fancy title, probably a book of secret sword techniques and zen meditations and stuff as well as a personal symbol that the character chooses. (probably displayed on their armor in origami.)
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>>21152978
mebbe work on epic-level upgrades a little bit later? since we don't have ordinary levels, let alone epic ones yet
>>
Whilst we haven't quite reached it yet, I get the feeling that we're getting ready to cross the crunch bridge quite soon. In a few days maybe.
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>>21153196
have we updated the 1d4chan page yet?
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>>21153288
Not yet, I think someone was planning on doing it soon.
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Sorry about the lateness. Anyway I did not feel that just because they assumed the name dorf meant that they all have beards as that seems like a little much. I do think that they should think that those children's shoes that light up are magic. Like boots of swiftness or some such,
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>>21153171
h, fine. I stiell think we need to relabel that quote and intro but whatever.
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>>21153474
that scowl is glorius. "THE DORF DOES NOT APPROVE!" is the onbly thing I think of when I look at that guy. Nice one. Maybe high level dorfs will cover their armor with christmas lights and fiber optic cables to try and get a magical vibe?
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>>21153474
Excellent work on the armor and signs of Age'B'Gone usage. It's even better than I could have imagined.
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What if we had a splat intro for fantasy and scifi dorf factions? Best of both worlds.
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Apocalyptic Bamp.

So just checking, do we have a big Epic-level monster that's a common thing? D&D has Dragons, WoD has a leader for any one of the character classes or archetypes or whatever, WHFRP has whatever would be more than 2" tall on the tabletop and so on. I don't know if stockers would be a good choice, or if it should be something like the Pigeon King mentioned in a past thread (Kind a like a Rat King, but for pigeons)
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>>21155254
I think someone once mentioned Owls that live in the upper Rafters, creatures that not even Raptors have seen and told the tale of. And them there's the Doctors, the Surgeon General and the Glamamesh.
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>>21155362
Another anon posted this:
n the High Rafters, where even we don't go, you might catch sight of one of them, its' fowl head turned entirely the wrong way, black plates of eyes, portals to oblivion. I've not met many who've seen one and lived, but all of them say that they don't even need eyes to see. There's just a pulse, an all-encompassing scream that you don't hear as much as feel, agonisingly. Even in the pitch dark, they'll reduce you to a pain-wracked mess with their unearthly calls, and descend upon you.
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I was thinking birds like robins, crows, magpies, blue birds, certain breeds of hawks and owls would serve as drakes, you know small dragon type creatures? With larger ones like barn owls, certain eagles, hawks and parrots, would serve as dragons and they would occasionally fly down from the rafters, ancient and battle scarred with arrows, bolts, darts and spears sticking up from their hide, beaks blackened with the blood of generations of Top Dweller clans and raptors who sacrificed themselves by gaining the beast's attention so their loved ones could live.

oh, and I'm back.
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>>21155643
The reason everyone seemed to focus on owls rather than eagles or hawks is because owls actually do inhabit some domestic dwellings and have a sense of mystery and freaky abilities (turning your head 180 degrees? Holy fuck). But considering the activities of Arendee, it's perfectly plausible for dire eagles to be epic level enemies. I just personally prefer dire owls because my opinion is they're cooler.
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>>21155688
Oh and picture related. Imagine a giant dire version of this. It would really make an awesome encounter.
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>>21155362
Speaking of epic level enemies, can we get some kind of picture of the surgeon general? I imagine some kind of barely human, part mechanical being with needles and multiple arms. Or something. We can keep the description vague to increase fear.
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>>21155753
I can give it a shot
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>>21153474
personally I do not like the completely clean shaven appearance. How likely is anyone, especially the dorfs isolated in the middle of nevergrow toyland, gonna have access to good quality blades for shaving with?

Give him a dirty scruff, not a full beard but something sctatchy looking.
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>>21155772
Since you've done some incredible work so far, I know it'll be awesome. Minor suggestion, could you keep the background dark like with the Smiler picture and the Topdweller? Would really increase the atmosphere. Thanks.
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>>21155753
In my eyes, the Surgeon General should only exist in a few forms. He could be the handbook Doctors work by, misinterpreted by others who hear of it. He could be the system keeping Walmedical working. Or, yes, he could be a cyborg-esque enemy. I like the idea. Presumably a walking encyclopedia, immeasurable medical knowledge but altered mentally by his medicines and radical procedures, assumedly self-operations, to keep him alive and working.

So he'd be old as fuck, but still spry and strong through dangerous chemical cocktails, enhancements of a robotic variety, with a knowledge of the human body that would make him near invincible. A true god-level enemy.

Hell, he'd be the kind of guy to replace his organs mid-combat if they get damaged.
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>>21155806
already planned on it
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>>21155808
Seeing as they are one of the few beings to survive the Uprising (along with Stockers, truly ancient dire animals and those elderly liches in Nursing and a few others) they would probably have to be incredibly long lived and powerful just to survive for so long.
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Here we go, I may take it into photoshop and clean up and detail it like crazy, mostly to show what everything is supposed to be.

But I may not as well.
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>>21155872
Exactly. Seeing as he's the Surgeon General, the utmost authority on health and medicine and whatnot, he ought to have shed the majority of his human shell long ago, realizing the weakness. We're talking extra arms and attachments for procedures, or even going beyond the necessity for oxygen, water, food, all of that jazz. He's on an ultimate, unattainable journey to become the perfect entity.

He wants to become more than human, because with his intimate knowledge of humanity, he sees only the flaws. That explains the grotesque experiments of the Medical Department. They're under the express orders of the SG to replace the humanity, purify it, make it perfect. Improve it. See the horror in that? It makes you something more, good or bad, simply different.
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>>21155808
>>21155872
>tfw finally fighting the Surgeon General and you've substantially damaged him only for him to grab one of your teammates and harvest his organs to heal himself
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>>21155935
>"Oh what's that? Collapsed lung and punctured artery? Let me replace those real quick, and, good as new."
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>>21155688
>>21155721
Y'know owls have their ears placed asymetrically so they can find prey easier? They're definetly spooky enough to be a dragon tier enemy but in my mind they're more shadow dragon than red dragon. Nice great horned owl there by the way.

I was thinking of taking one of pic related, bumping it up to dragon size and having it feed on anything it can find, and occasionally having it venture down from the rafters to feed. In my head I've got this guy who raids pharmacy for age'b'gone and limb'b'back and any combat stimulants he can find. He's more than 60 years old and he's been hunting the "Bloodstained Blue" ever since it slaughtered his clan. The survivors moved on and joined other clans but he never moved on, to this day he still hunts it.
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>>21155911
Fucking love the sense of dynamism in this.

>>21155935
>>21155963
And wow. That sounds like one of insanely awesome battles ever. And a stark reminder of why you don't wander into Medical.
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>>21155808
>>21155935
This is fucking awesome. Maybe he keeps a couple of freaks around at all times for this purpose?
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>>21156018
Thanks. I'm lung and artery guy. I figure with this new influx of ideas into me, I could mebbe start writefagging for whatever else is required.
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>>21156039
Damn. I tard. I'm just straight up SG guy. Me eltardo.
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>>21155911
I for one like this image and thoroughly encourage you to clean it up. I particularlt like the little climbing hooks you put on the tips of the topdweller's boots.
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>>21155935
>>21155963
Blah, thought I also might try my hand at short writefagging (not lung and artery guy):
"You ever heard of the Surgeon General? No, course not, you're barely old enough to hold a sporting good. Nobody'll told you cause they don't want to scare ya. But you should know. You should learn to rightly fear him. They say he was alive before the Mart were ever built, that he trades sacrifices with the Powder Walkers and feeds off the Wails of Nevergrows. They even say he's able to control that nightmare realm of Medical, that he can command its very aisles and whisper from its terminals. Course, most of what they isn't worth a Repairman's warantee. But there's a grain of truth in it child, truth enough to stay away. Ain't noone ever seen him and doubt anyone will and still be able to walk out with mind and body intact."
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>>21155930
this is excellent because it would give us a constant source of cyborgs, mutants, bioroids, and just indescribable freaks. Absolutely perfect for the setting.
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>>21156155
Beat me to it by a hair. Nice job though.
>>21156177
Thanks SSS, that's the idea I was going for. Where else could we take this?
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>>21156055
If you namefag you're name has to be "Lung&ArteryGuy."
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>>21156209
Is been done.
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>>21156209
>>21156218
These names are getting weirder and weirder...
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>>21155808
Through a combination of his high position, knowledge through the ages, access to so many chemicals and medications, and nearly 'prefect' surgical skill, I picture the Surgeon General at first appearing as truly 'perfect' from a distance.

He is clean, unmarred, no sign of mutations or even age. He is seen as a man at the peak of his health and physical fitness in his early 30's, not athletic buff or anything, but clearly a prime specimen that the average man can see as an attainable goal to emulate upon their own bodies.

But once you get close to him, the perfection is scary. His face is completely symmetrical with not a single trace of the natural asymmetry found in humans or any animal. He personifies the uncanny valley achieved from too much perfection. His body however is riddled with changing skin tones from the innumerous victims in his quest to remain physically perfect, but the differing patchs of skin tone are the only visible evidence of surgery he has performed on himself, completely devoid of any and all scars.

Such is his mastery and knowledge of the medical arts, and also his complete disregard of every oath he ever took before the uprising.

pic related, the result of messing with facial asymmetry and making perfect symmetry
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>>21156205
wow you even went with the amusing nicname uh anyway.

Okay medical is ruled over by the surgeon general, who represents...well just about everything that can possibly go wrong with transhumanism. His sugical skill is such, that with a series of grapple checks he can use the organs of his foes in a transplant to regain his health. This means that on top of everything else he is a consumate professional (in his own mind anyway) and that he'll go about achieving his goal of the perfect human in the most logical way possible.

He'll train up doctors to help him with his goals. Some doctors will specialized with normal surgical procedures and use stuff like transplants and pharmacology to produce their brand of freaks.

Some doctors are masters of gnetics and use retroviruses and carefully constructed mutagenic substances to craft a freak with controlled mutations.

cont->
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>>21156244
My main problem with that is the hair. Just looks... creep. Very hard creep.
>>21156274
Yeah. He just straight disregards the Hippocratic oath. In fact, in Medical, the outliers of people, aside from actual PC class Medics, are those doctors who disregard HIM and instead seek to do no harm, merely heal and protect. Those would be the epic level Medics.
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>>21155935
>>21155808
>>21155872
>>21156155
>>21156244
I log in for a few minutes to check for suggestions and... Wow. Just wow guys. I guess I didn't want to sleep anyway.
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>>21156305
Sorry bro. Wanna make a trip to the White Hell and grab a baby rocker, oh wait.
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>>21156274
Finally you have doctors who focus on a use of prosthetics (cybernetics usually, though p[eglegs and hook hands are common enough) some are elegant with their modifications, leaving not even scar tissue behind, others are brutal their techniques best summed up as shoving the modifications into their patients bodies and stitching them up.

all of these doctors were trained or taught indirectly by the surgeon general and have to answer to him on some level since he controls the supplies of the Wal Medical General Hospital. No one can openly oppose them but a few power gungry, idealistic, or just flat out crazy doctors may "Help" PCs by giving them upgrades in the hope that the Surgeon General can be toppled from his sterile throne.

So basically there are doctors, doctors answer to the surgeon general because he holds the purse strings. He's not directly responsable for every freak and mutant but you can bet he knows everything about what's going on in medical.

this is how I see it anyway.
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>>21156102
No boots on her. A GREAT example of the need to be cleaned digitally. I was messing with a mix of foot wrapping and 'minimalist' shoes. I know many people including myself who wear Vibram Five Fingers or some other minimal sole and support shoes for many activities. I found them far easier to wall climb with then expensive climbing shoes, and get no sores and blisters after a 30 mile hike in the mountains. Normal hiking boots I usually come out with a blister or two. And most of the Parkour runners in this city that I know have switched over and swear by Minimalist 'barefoot' shoes like Vibrams.

So that's the thought process I had when giving these guys their foot wear, they need to grip and spring in fluid motions using all the muscles in their feet and legs.

And as an added bonus, totally makes sense thematically if you look at Ninja Tabi shoes
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>>21156303
I always figured medics would directly apprentice under one of 3 doctor types and, barring the dpoctors themselves, would be your only source of cybernetics, beneficial mutations, or pharmacologically driven super powers.

Ever hear of hourman? He's an old DC super hero, he'd pop a pill called Miraclo and for an hour he'd be able to shrug off bullets and bend steel with his barehands. they don't do much with him anymore outside of JSA...

The mutations and cybernetics stuff writes itself obviously. Basically I think that Medics are a Buff/Heal class and their fluff decides what kind of flavour of buffs they'd provide outside of painkillers and regen drugs.
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>>21156485
Agreed. So Medics can 'craft' of a sort, giving other PCs cyber limbs and replacements? Throw around pills and all? Maybe be a bit alchemist as well, or in the very least, be able to diagnose diseases and ailments. So say someone gets infected from a bite, the Medic will know where, how and what to get.
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>>21156479
huh, yeah a lot of old stealth types would just wrap their feet with cloth so minimalist foot protection makes a lot of sense. Would probably have a knee brace style rig for those climbing hooks I think but I only ever did a little rock climbing as a summer stint when I was 13, so I don;t remember much about it.

Regardless this is a great piece of artwork even if it needs some cleaning, it's very dynamic and it's clear that you've got some artistic talent my friend.
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>>21156520
exactly, lets say you had a cleaner and they got a disease, well your medic can just continually provide her with cough syrup or whatever it is that's needed to fend off that disease or he can get the supplies together and craft a cybernetic implant, take someone's white blood cells or whatever and modify them so they'll colonize the cleaners body without causing harm, or just cause a mutation thatmakes them hardier. Option A probably means she has a giant surgical scar and some piece of tech beeping away inside of her, Option B makes her skin turn red for the rest of her days, and Option C makes her corneas turn blue.

There should always be a wierd side effect when a medic upgrades one of his PC buddies permanently, shouldn't be TOO bad, but it should make you think "Freak" when you look at that person's new physical trait.
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>>21156617
Exactly. Has to be noticeable and obvious, but unless the Medic drew them back from the brink of death, not debilitating. Maybe fingers got switched around? An extra thumb? Little things. All the way up to odd bone and joint structure. Knees that bend backwards and all that. Obviously sometimes there's a good use for it, but mostly aesthetic.
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>>21156485
>>21156520
>>21156546
Is Medics are going to be a viable class, then what's their (I apologize for taking this concept from someone else) societal goal? Why do they do what they do?

Is it because they're those who've trained under a doctor, gone rogue and try to undo the damage caused by the Doctors as a sort of penitence, even if they are slightly crazy and mistrusted by everyone?
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>>21156662
Morpheus here is, I think, A good example of what can happen to you if you get too many under the table buffs like resistance to poison and disease and stuff like that. You don't gain much in the way of obvious deformities but something fairly minor but obvious should change, like skin pigmentation and eye color.
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>>21156723
That's almost exactly it. If you're not familiar with the Hippocratic oath, it's the oath doctors take that says, among other things, they'll do no harm to a patient. As you can see, as the Doctors in Walmedical disregard that with a fervor, so too do the Medics, their trained disciples. Medics would generally be Doctors-to-be, sent into the Wal to learn, practice, and gain experience with other people. Firstly to gain intelligence, secondly to weed out bad Doctors, and thirdly to desensitize them, reduce their humanity. Seeing the ruined and wrong world after their pristine, sanitary conditions wracks them with crazy. But some break free. Some learn of their own. Some learn the true purpose of medicine and healers.

Some become true Medics, those who fight against the tyranny of Medical, who may hold the keys to uniting all the peoples of the Wal and leading the world into a new age. They fight to heal and educate, liberate and prune the gene pool. That's my 2cents.
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>>21156723
I'm pretty sure everyone is stealing from everyone else in this thread, but uh anyway I always saw it as "Fuck this, I'm leaving before I'm as crazy as my boss."
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>>21156546
Just graduated from college for Video Game Art and Design, just a rough little doodle I did when bored waiting between makeup and actual Haunt startup. Iam trying to focus more portfolio building towards stronger concept art, but still not quite at industry standard.
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>>21156794
Well I appreciate you providing free art to this thread, even if it serves your master plan.
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>>21156788
>>21156790
That's a cool concept. Trying to escape the influence of the doctors. Doctors could occasionally try to recapture medics they've taught and medics are just trying not to either become totally insane or become a slave to their doctor mentor.

I mean, somebody said something about Girl Genius, which would make an interesting comparison. You're constantly fighting against your own developing insanity and desire to experiment.
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>>21156870
All the same, you'll still have the insane and Doctor-heeding Medics, who follow the SG's word to some degree. The asset of a Medic, no matter what, is too good to pass up. They'd be the almost chaotic neutral characters, or moreso chaotic evil, but it would depend on who plays them in the end, you understand.
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>>21156907
That "asset too good to pass up" thing could be true of the Doctors themselves as well. Could make an interesting Faustian bargain type quest hook...
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>>21156870
Girl Genius is something you really should read if you want to make a 'Tronboy boy or a Medic since the whole comic is basically "What if mad scienitists were real and had been around since the dawn of time?"

I can totally see 'tronboys and medics being polar opposites. 'Tronboyz are always trying to build bigger and better and Medics are trying to cause as little change as possible with each and every operation they perform. An Epic level medic would either turn into a Doctor or a person who follows the Hyppocratic to the letter.
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SG should constantly change and any encounters should confuse players as to whether or not it is the same entity. SG should constantly be changing and upgrading and maybe even downgrading ona whim.
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>>21156966
By epic level, a Tronboy could make a mech in 15 mintues flat, or at least a flight suit, a Medic could become a fully fledged Doctor, Topdwellers obviously become Raptors, Sporters become... what? And what about Homewares? Or Mercuries? I say we dedicate a little bit of time to figure that. Don't want to drop SG or Medical yet, but maybe more BBEGs for the other departments.
>>21156981
I really like this idea. Make him just... eerie and indescribable. Every time they meet, they get a sense they've met him before. Always different looks. Skin, face, eyes, voice even. But there's always an air of familiarity. Something about him. Hell, by this point in time. his body is probably entirely different from what it started as. I say that's pretty fucking boss.
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>>21156981
ooh, spooky. Nicely done PT.
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>>21157021
Sportsmen could become Superb Owl Sunday Victors. They've got the skills, marksmanship, experience and knowledge of the rules to not only survive such a gauntlet but to win it. And it was previously agreed that Homeware should stay as NPCs because a) too crazy and b) too focused on building on the Homeware section to be adventurers. Mercury? Mercury I don't know. They'd upgrade their vehicle but beyond that I have no idea.
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>>21157021
I think each walmaster should breathe deeply, and calmly when speaking as the Surgeon general, he should adopt an identifiable acccent or verbal tick.

He Can Talk Exaclt Like Christopher Walkin
Reading out each paragraph
and pausing, at the end of sentences.

each Walmaster should have his own way to identify the surgeon general, nothing obvious but something you pick up on after awhile.

As for the BBEGs for each department I thouroughly approve, you don't even have to develop one for Electronics, we have the edisons who serve as an example of what happens when 'tronboyz choose to venerate an very unpleasant figure from science. What if a group venerated unicron or some other highly destructive entity? The 'tronboyz should be their own BBEG that's my view anyway.

back to medical.

Obviously you've got a decaying medical district whose main feature is a hospital with the occasional old person in a hover chair attended to by heavily armed bursing robots. What else can we add to medical?
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>>21157130
Yeah, I agree. Having too many BBEG (one for each department is way too many) would remove a little bit of the uniqueness and fear surrounding the current ones. They're special, they're dangerous and they have cool concepts. Too many and you dilute their awesomeness.

Still brainstorming medical.
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>>21157124
Sorry, didn't mean homeware. Meant hardware. Eltardo me. Mercuries could become Celerials? Plays on words and all. In their search to go ever faster, they upgrade their vehicles with everything they need and want. Their whole purpose is speed. Give it to them. When they get to epic level, have them become insanely fast. I don't mean in car, I mean on land. They've had to develop godly reflexes to not crash and die by that point. Presumably they could dodge a blade from a Stationari or Cerei without thought, and outstep most people. Strength? No. But speed? God yes.
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>>21157179
Just to clarify my comment, I meant that having lots of dangerous superpowerful single individuals would dilute that. Having rival factions is fine.
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>>21157130
I feel like we should emphasize the whimsy of medical staff. People could be caught and then subjected to things like Unit 731 or they could be upgraded fed and then set free. Perhaps have minor traps to catch targets for experimentation and polite signage offering wonderful new upgrades. Perhaps even roll to see how hostile Medical is at the time of visiting. Ranging from aggressive patrols of docs and experiments to an open front desk willing to trade and so on.

I also upped the contrast a bit on the image.
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>>21157204
Understood. As for medical, we've obviously got freaks. It's understood that they have the stores where the Sample bots refill. As in, the storage rooms in hospitals with all the meds in the world. A nice questhook is basically, 'hey, here's lots of meds. Sneak in, snag em, and never worry again.'
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>>21157216
I like the way medical shifts like that. They've got the vibe of bipolar and all, and it's a side effect of their medicine. Most people don't talk in their territory, at least to them. Their either nod, shake their head, or make motions. A wrong word or an unpleasant tone or voice sends Doctors reeling, and then striking back to fix the malady. One day, they're nice. You go in, get an operation. Wake up next day, healed, but they're systemically killing people in the Department. You've got to sneak out and get back home to reap the benefits of your operation fully.
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I think Little Unimportant Evil Guys are as important as BBEGs, Tobacco has the Black Lung Raiders for instance and they'd make great canon fodder villians. Having guys who exist solely to get their butts kicked by PCs is something every RPG needs. anways...
Medical, the surgeon general sees everything that goes on here, ehe even makes sure that doctors who oppose him get some manner of medical supplies, but less than other doctors, forcing the rebels to figure out new and exciting ways to heal patients, or causing them to crack under pressure and finally join the legion of psychotic followers that aid the SG in his never ending quest for human perfection.

Obviously you have a ton of freaks but some are going to stand out more than others <insert animal here>-Men who look like Lon Chaney Jr. from the wolfman, Fish people styled on the creature from the black lagoon, reanimates hulking monsters pieced together from parts of other humans (they arent always humanoid after the procedure.)

thoughts?
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>>21157216
wait is he carrying an operating table around with him? That's fucking terrifying.
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>>21157251
>>21157284
The idea of the Surgeon General having totally control of Medical doesn't appeal to me that much because it goes against the naturally chaotic setting and its idea of noone having any real control but just trying to survive. It also defeats the bipolar whimsy of Medical.

However, I'm fine with the Surgeon General having influence and power over the other Doctors but being somewhat introverted and focusing on his own experiments. Gives him a bit more mystery that way. Rather than being a somewhat inevitable encounter if he was aware and in control of Medical, he becomes something to be avoided, to be feared. Just my suggestion anyway. He can't have too much control and if he does it sure as hell can't be overt. The idea of there being freaks is fine with me though.
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>>21157407
Mmm, point the Wal is All after all and no one is allowed to have any real control. That's like a theme that's everywhere. So the Surgeon General is a terrifying combatant and capable of creating horrific monsters but he's way too busy trying to perfect himself to bother with outside affairs. Instead he leaves things to the Leiutenant Surgeons and they run medical opposed by the Hyppocrates ("Hip-Oh-Crates") One side being devoted to carrying out the SGs whims (which may be "heal people normally" or "I need organs, kill any patients who haven't paid their bills.") the other trying to heal and protect as many people as possible.
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>>21157469
I like the divide. It's pure human nature. Virtually all of the groups we've developed for this, they have outliers and splits. It's how it rolls. It shows the duality of humanity, it's a jab at how we never settle, always fighting. It's yet another nail in the coffin on the morbid satire that is WM:A.

I also like the name. Hip-oh-crates.
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>>21157525
I've always enjoyed that line from Samara in Mass effect.
"Well what do you think of humans Samara, you remember when we weren't a thing after all."

"If there are 3 humans in the room, there's going to be 6 opinions."

Humans pull together in times of conflict, except that we're wierd about the reasons we team up with one another. Something as minor as a hairstyle or a comment about how you dislike a fictional character can get you branded as an outcast. I don't think that wierd factionalism should be excluded from WM:A I think it should be amplified.

Oh and the Surgeon Leiutenants are obviously just based around the notion of attaching Surgeon to military ranks, there's probably an entire army of surgeons and everyone's forgotten that there used to be doctors who just gave you pills and made you go on diets.

the Hyppocrates are trying to follow the ways of Hyppocrates, without having anyfucking idea who he is. The name pronouniciation is a sort of stealth pun on "Hypocrit"
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>>21157469
>>21157525
Having medics be an outlying faction opposing the vast majority of doctors makes sense. And I can understand >>21157407 dude's point. You get one guy controlling an evil section and what do you get? PC's trying to kill him because it'll make everything better. Better he be introverted and doctors only follow his vague philosophy and goal so that, if he does die, medical doesn't suddenly become better because it's still full of psychopaths trying to create a perfect human body free of disease. They haven't really made any significant difference.
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>>21157656
Just to clarify, hypocrisy and Hippocrates are unrelated. Of course, what with the lack of education for these people, the jump can be made. It amplifies the joke and shows their lack of knowledge.
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so we have freaks, which can be as minor as a Mankin, or as major as a brain in a robot body that goes around hijacking people's body's bcutting away the top of their heads and hiding underneath hats until the body rots away and it comes time to get a new ride.

We have old people tended to by well armed nursing robots, Crazy doctors and an army of surgeons and the idealists who oppose them.

Are there any major events or holidays that we can tie ino this? We have the apocalyptic Black Fry Day (think about it, the lights never go out, ever, no one but 5 factions understand what a day and night cycle is and only one of those has ever seen an actual sun or moon, then the lights go out. Shit would terrifying.)

The Suburban empire, Smilers, H&B and no doubt some other communities pay tithes to the Doctors to recieve healing chems and maybe the occasional medic, maybe we can do something with that?
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>>21157742
well of course, but that always confused me when I was a kid, then I got older at it was just "words are wierd." still garbled history is a thing for this setting, as demonstrated by the Deparmental Diamyo and the Smiler Cults.
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>>21157817
Give medic character's special backgrounds that give them a bonus to healing certain injuries. They spent time with a cleanser crew? Get bonuses to chemical injuries and all dat. Spend time with Pet Masters? Get used to maulings and bites. Things like that. And that gives them a bonus to those people, because since Medics are only as good as their skill, no matter their sanity, a medic who has done good for the Petmasters may have cred with them, but not with Hardware. Get the idea?
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>>21157919
That sounds good, I like to think that no matter what they look like they have a big doctors bag and its full of their stuff. "Lose some fingers in that Black Lung Raider attack? No problem lemme just get pruning shears..." then he replaces your fingers with ones taken from the Black Lung Raiders, if you're lucky they'll even match your skin tone.

Stuff like this should be the Medic MO I think, resources are so rare that the people who try to kill you are nothing more than spare parts for the local medic.

Cybernetics wouldn't be common and the few bits that would work would either come from Medical or a 'Tronboy who has a very unusual grasp of biology. I don;t think we should institute something like shadowrun's essence system but we should emphasize that cybernetics are for freaks, not normal PCs and only attainable under very unusual circumstances.

Pharmacological upgrades probably should have side effects of some sort, the more unusual the effect the wierder the result.
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>>21157817
Make Medical labyrinthian. Mostly just made up of the same white fluorescent tube lit corridors. Someone tries to escape they're just endlessly walking through those same corridors, occasionally coming across a laboratory or a surgery. Just imagine describing that to PCs.
"You walk through the surgery exit, lucky to be alive and come across a ancient, mouldy white corridor, fluorescent tubes flickering overhead. You walk through the doors ahead and come across... an ancient, mouldy white corridor, fluorescent tubes flickering overhead."
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>>21158102
>"There's no end to them."
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>>21158102
"There's a plaque on the wall here, it states "YOU ARE HERE" there's a space underneath that would contain a map, instead of a map a picture of a clown in an iron lung is present." Every map has been replaced with a picture of a sad clown.
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>>21158102
I like that idea on Medical, I could never imagine it as just more aisles like the rest of the store. Maybe it is 'aisles' of doors that lead to operating rooms.

Imagine that scene in the Matrix with all the doors, now imagine the hall is wide enough to drive on and there are doors above you as well with walkways to them. It is like mixing a hospital and a prison and still having that feel of being 'aisles'
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>>21156981
This is a great idea and if you combine it with my little thing on the whole perfect symmetry of the face, gets extra creepy. Especially if the face immediately has a different skin tone then the neck, you then realize, 'holy crap, this dude is changing faces and skin more then he is changing his underwear!'


Also something I am not sure if it was explicitly mentioned yet, but this setting's Doctors? They are Devils, with contracts that can be beneficial but will come with a price. And they will come back to collect their due.
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>>21158322
sorry, but would like to point out that he only changes the skin behind a door. Just pure 'perfection' stolen from others.
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>>21158322
I like the idea. Faustian, as the one guy said. A greater price that's beyond most people's comprehension, considering the Doctors use jargon and the normals can't read. They just know the get something out of it, whatever the get, god only knows. It's like the lottery, but more subject to instant death. Hell, Raptors getting wings and Sporters getting in-body firearms. skulgun, hehehe. But that's beyond the whole issue.

Doctors will give you a smile or a jeer, but ultimately they do their job, as they interpret it. And all jobs come with a price.
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>>21158203
"You find yet another plaque that says "You are here" after several minutes of walking. Right before your eyes the picture of the clown flickers and turns into...another clown." The map screens are TVs, Plasma flatscreens or just digital wallpaper. For whatever reason they always display a picture of a sad clown, presumably as a form of bizzare psychological warfare.
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>>21158394
did someone say...skullgun?

The way I see it if a PC enters into a bargain with a doctor you should spend like two or three weeks gathering up orphans or something for him, and each time you'r there you see that the orphans are being fed and educated, and when you finally get modified by the doctor, given your skull gun, or wings or what have you he takes you asside and shows you these tanks, they're full of skin, eyes, muscles, organs and you have one slighlty crazy looking kid. and he's busily disecting another kid, you recognize both of them they're orphans you brought in for the doctor. He thanks you for helping him find the perfect assitant and sends you on your way.

If you don;t feel like you actively participated in an act of pure, unadulterated evil after having aided a doctor you're doing something wrong, or you aren't playing a game GMed by me I guess.
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>>21158525
And, now I've got to redownload and install. And mod that shit up. Back to WM:A, thought.

I enjoy this heartily. Is that bad?
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>>21158591
Just means you have a cool idea to steal, WM:A is full of very, very black humor. If your players don't have an expression like pic related onj their face at least once then you're not hitting them with the sick humor. Doctors should taint everything they touch with their particular brand of crazy, picking out orphans via standardised testing and having the smartest ones systematically participate in quizzes and having the winner dissect the loser in front of the rest of his class whilst giving a lecture on human anatomy is par for course I think.

Maybe something is wrong with me...
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>>21158669
Naw. Something is very, very, sexily right my good man.
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>>21158727
Thank you? My point with this quest hook was to make it look like you're helping people out, and that you should try to spend a few game days making your players think they're making the world a better place.

Then they find out that all they did was give a Mad Scientist a bunch of children and those children were forced to defeat one another in tests of knowledge and that the winners dissected the losers and that there's only one kid left and all his friends and peers are nothing more than spare parts for his future experiments.

...I think I just described a Franken Fran gaiden story.
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>>21158782
Still likey. So what next? What do we expand on? Prestige/epic level classes or what?
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>>21158782
Or maybe that kid realized how horrible that was, misses all his friends. So he grafts their body parts into his own so they are all together again.
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>>21158823
WllI have RL shit to deal with so I have to sign off.

Uhm, might wanna archive the thread before morning hits, certainly before we hit 300 posts.

I dunno the Seasonals and tech support preists need a lot of fluff.

Good night TLAAG, good night /tg/!
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>>21158986
See you man. I'll prolly archive it if nobody hits it before me, since I'm signing off in a few too.
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>>21159054
Will try to get around to updating 1d4 chan tomorrow, but have lots of grad stuff i need to organize. If I get the time I'll try to supplement the abridged archive with whatever relative stuff I can find from the old threads.
>>
why does all the fun stuff happen while I'm asleep
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>>21163033
Because everyone else is on the other side of the world?
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>>21163058
it was a rhetorical question. now, on topic:

monsters and the like in the cleaning supplies department

presumably the sea of chemicals means that there're no stockers there, but that clean-up bots are constantly being dispatched to the edges of the spill (and failing horribly at mopping it up)

so what hostile stuff is there in the area? Presumably there's pirates, and we could make the cleaner bots some sort of airborne enemy, but what else. some sort of animal or giant amoeba that can survive in the sea
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>>21163147
There's 'oozers' as well, weird living chemical monsters.
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>>21163164
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>>21163147
>>21163164
What I think would be pretty awesome would be a Kraken-like enemy of Cleaning Supplies, some sort of epic-level monstrosity who's a whispered myth.
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>>21163223
I feel like cleaning should focus on survival agaisnt the environment rather than entities within it. Nearly every other department has standard enemies and several already have a BBEG. It would do well to differentiate cleaning from other areas
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>>21163291
that's fair enough. they're not as violent or militaristic as most of the other departments, so having fewer enemies and predators in their area makes sense

how about some enviromental hazards, then
>>
Y'know, this might need a TvTropes page soon as well.
>>
>>21163415
Whirlpools of detergent, bleach riptides, soap tsunamis?
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>>21163435
Oh god, I think you are right.

>>21163438
Solvent storms, I also have noticed that some wal-marts have cleaning next to grocery near paper-towels and so on, so it might be possible for there to be frigid regions near frozen food so there would be a whole new mess of issues. Cleaner icebreakers and what not.
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>>21163438
>soap tsunamis

THE BUBBLES!
>>
>>21163460
>>21163438
also I feel like the whole region should be flooded so even traversable regions have shallow ankle deep liquid which prevents one from seeing holes or dips.
>>
>>21163438
>>21163460
>>21163463
All of course made even more deadly by the incredibly toxic and corrosive nature of WalBrand cleaning products. When they say 99.9% of germs, that includes your somatic cells.
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>>21163438
This isnt even funny. I work in the Chem department in a walmart. Shit sucks.
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>>21163495
swampy areas of paper towels and semi-dissolved packaging. the wise use a mop handle to test the ground ahead. the wiser find another route.
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>>21163518
We've made such pertinent satire that somehow it's gone all the way around and started actually being real...
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>>21163534
So you'd start out by entering an outlying swampy area of paper towels before it starts getting deeper and deeper 'til you've reached the chemical lake/sea where you need a Cleaner boat.
>>
So, tropes for this theoretical tropes page.
AppleOfDiscord: The [[RunningGag twenty-five pound diamond]].
BlackComedy: Ventures into CrossesTheLineTwice territory.
LotteryOfDoom: The pachinko lottery, that always produces some darkly humorous item, like a [[RunningGag twenty-five pound diamond]].
YMMV:
NightmareFuel: The [[MadDoctor Surgeon General]], who uses the UncannyValley quite a lot.
FunnyMoments: The [[OverlyLongGag 25-pound diamond]].
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>>21163800
Might want to add some tropes for each of the departments (terrified of germs for Cleaners, Everything's better with Samurai for Stationary, Bling Bling Bang for Jewellery etc) and Crapsack World in general. Oh and Everything's Trying to Kill You because everything can and will kill you.
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>>21163900
Yeah. I was just going through a few, and thinking up a few more currently just doing general tropes.
ImageBoards: /tg/ is behind the majority of it.
ImprobableWeaponUser: Pretty much everybody in The Wal.
GenreSavvy: The WalCinema people get their usefulness by exploiting this.
LoadsAndLoadsOfCharacters: There's at least two characters in each department, and there are 14 departments.
IronicNurseryTune: Baby Goods has them playing randomly.
AfterTheEnd: Sort of. Walmart bought the world, and then things went to hell.
TwentyMinutesIntotheFuture: It's a minimum of 26 years into the future.
KillerRabbit: Pets and Animals has them all over, as the animals have had generations of genetic manipulation.
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>>21164025
Mention the packs of Dire Corgis and the 300 pound tabby
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>>21164078
Of course. Also, I forgot to put Baby Goods into NightmareFuel.
>>
>>21164025
>>21164078
May want to put our informal saying of "Hyperlethal consumer satire!" below the heading as well.
>>
So, should we work on fluff, crunch, TvTropes, or 1d4chan?
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>>21164249
1d4chan before TvTropes, I think. that way we can see where the holes are and fill them in
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>>21164256
agreed, it's a good idea to have this all down somewhat firmly before delving into the infinitely recursive mess that is tvtropes.
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>>21164256
>>21164265
Update 1d4chan then we can check the Abridged version (new one should be here some point today) to see what really needs fluffing out (stuff like the Restrooms and Residential and Paint & Home Decor). Still pretty big gaps in places.
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>>21164265
Yeah. I was just spitballing around. So, when will the heroic anon update the 1d4? We're down to working on fluff until then.
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>>21164283
nothing says we can't start ballparking crunch
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>>21164283
According to this post >>21141417 1d4chan will be updated "sometime this week". Until then, plenty of fluff to expand.
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>>21164293
>>21164296
Already been very vague suggestions of class roles, sample adventures and enemy abilities. Stuff like the Cleaner being a debuff/combat support class, medics being clerics with weird abilities and the Repairman being a item buff/social barter class. Oh and epic level enemies like Owls and the Surgeon General. Vague suggestions like that should be fine even if we don't yet have a system.
>>
So, let's just give crunch a shot. Mebbe d20s for skill checks and d10s for damage?
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>>21164308
most stuff isn't gonna be that damaging. the ubiquitous D6?
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>>21164308
I don't particularly care for d20s honestly I think crunch should be rather light and maybe use tables for environmental randoms. I like traveller and d6 systems
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>>21164324
okay, I've just realised how stupid that first sentence was. the second still stands.
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>>21164308
>>21164324
On /tg/ I have never seen anything cause a longer debate than the selection and/or development of a crunch system. Questions that have been asked so far are whether we should use a D20 system, whether there should be a points buy system, whether we should develop our own system or use one (Savage Worlds, Gamma Worlds and Mutants and Masterminds have all been suggested). Personally I'd prefer to work on developing more item descriptions and enemy introductions for Stockers and others. We have a lot of fluff but not enough core rulebook type writefaggotry.
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>>21164372
Crunch has been debated since the first thread and i think we still need to work a bit more on fluff before reaching a consensus.
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>>21164418
THIS
Crunch is not that important at this point. Lets see the campaign actually be run before settling on any systems.

My opinion is that at the most we should set up some suggestions for what direction different 'classes' would go crunchwise. For example, if someone wanted to use this setting in d20 then topdwellers should be designed like acrobatic rogues/ninja while paintmasters are super stealthy hide in plain sight rogues, and Petmasters hunters are rangers while the tamers are druids in design towards the pet companion.

But that is just an example off the top of my head
>>
I'm gonna hit some of the abridged info for Swoosh Nazi stuff, failing that I'll hit the earlier threads so I can continue to examine the smiler cults and their relationships with the bandit tribes and bad guys of the Wal.

In the meantime though, we need to avoid crunch and focus on the write faggotry, once we have everything that would go into say, a paperback rule book or, god help us, a hardback Dungeon Master's manual then we can worry about crunch. For the moment let's assume that GMs will modify a system they have on hand or just play a rules lite tanle top game and use the fluff to build a story telling experience with dice to aid in the outcomes.

So cleaner hazards. I view the ocean as this enormous black slurry of toxic chemicals that melt and corrode anything that isn't resitant to the chemical slurry. That being teh Avalon, a cruiseship that lies somewhere at the heart of the toxic ocean, and the boats that cleaner clans and Scum Pirates live on.

Oozers are some sort of wierd chemical life form.
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>>21164681
the sea being black seems a bit odd to me: I'd assume it to be a shifting shade of powerade blue, as pockets of chemicals react together and change colours. It might even be quite pretty at times.

Speaking of which, it needs a name.
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>>21164732
The Abyss?
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>>21164681
>>21164732
A cleaning product related name! We can't use the word sea since WalMart denizens have no idea what a sea is. A one word name beginning with 'the'.
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>>21164779
Think it's a bit too cheesy and not Cleaning Supplies enough. Holy crap, we've always had trouble picking the names for things...
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>>21164779
>>21164817
The Scouring? It's a cleaning term that sounds both silly and somewhat cool...
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>>21164833
I like that it's just melodramatic enough and cleaning related to work.

As for the color, it's not just one brand of chemical its dozens, possibly hundreds of chemicals mixed together. Black and grey make the most sense as a base color. But the top would be covered with bubbles and froth and the whole thing would be caustic as hell.

But occasionally, when the light hits The Scouring Just right it refracts the light and the thing turns into an oil sheen rainbow, beautiful in a hideous kind of way.

The boats would have to be made out of corrosion resistant metals, ceramics, and plastics. They'd probably look like something made bits and pieces taken from a junkyard.
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>>21164885
It's been said before that the boats constantly decay and Cleaners have to (somewhat unwillingly) go to other departments to get more materials to rebuild their boat fleets.
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>>21163800
Twenty-five pound diamond might also qualify as a Brick Joke
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>>21164885
I don't see the black working, I picture more of a oil spill then a hazardous cleaning chemical of doom situation.

I personally am seeing two choices for color from my times in the janitor closet, White or Blue or somewhere inbetween.

Most of the chemicals were clear but those that did have a color were all either blue or white. No other color, just blue or white.

Color is a big deal for things like this, especially in designing games/stories, black would imply a thick oily substance that other then being highly flamable is probably not too much of a threat, green is a case of toxic waste that may or may not be radioactive.

Ask random people to imagine a sea made of cleaning supplies mixed together. Most people are going to probably imagine lots of foam and frothing bubbles, which will definitely make things look white even if the liquid itself is not.

Not to mention black implies filth, a sea filled with cleaning chemicals sounds to me as 'pure' A sea completely that purifies and scours all.
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>>21164901
All boats have to be repaired, accidents happen. But if we make the ocean too caustic there's no reason it shouldn't just eat through the floor of the wal and flow into the outside. Giant poisonus ocean is enough. We can assume the Cleaners take their boats to albion, have the things hauled on deck via a complex series of pulleys and they get repaired there before being lowered back into the Scouring.

Giant ocean of caustic substances sounds fine at first but then you realize if the whole thing is too acidic it won't work. Besides there's plenty of corrosion resistant substances in the world. Is it really to out there to imagine that the people who live in cleaning have found substances that can be used to make a boat designed to resist the dangers of their environment?
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>>21164990
-shrug- I saw black because I assumed there'd be generations of filth in the Scouring, staining it but you have a point, at first I saw it in my minds eye as a toxic, glowing green. Blue or White... Milky Blue? Makes more sense color wise.

I still think we should downplay the cuasticness is favour of its poisonus qualities and the hazard it poses to organic matter.
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>>21165013
Well, I always presumed that it was caustic enough to damage human flesh and also slowly oxidizes and rusts their boats. Not enough to actually burn through the floor or anything, just enough to cause harm to people and give them a reason to replace parts (although you could just cite the normal wear and tear that happens all over the Wal.)
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>>21165048
that's about the level I was thinking myself.

I guess we should state that The Scouring oxidizes metal, burns flesh exposed to it, and is incredibly poisonus, even contact is enough to cause a person poison damage. But that boats can survive maybe a year without repairs. This way we can avoid arguments about the toxicity of the ocean and give players and Walmasters a clear idea of what to prepare for.

Maybe the Cleaners have a bunch of small drydocks and outfitting facilities on the edge of the ocean so they can repair the smaller boats?
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>>21165127
Seeing as it's a paper towel swamp on the edges there would have to be some kind of docking sites for boats before PCs actually enter the Scouring.
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>>21165189
They probably have a few settlments designed for quick boat repairs and have... I dunno maybe the shelves in this area are so corrosion resistant that the scouring can;t destroy them. The ones that aren't pulled down by tides and currents stick up out of the milky white chemical ocean and cleaners and pirates build small settlements on them. You can put them in patterns like archipelagos and give them punny names based on chemicals, cleaning products, and carribean islands that pirates frequented during the golden age of piracy.
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>>21165237
Seeing as the aisles are so huge have survived for so long, I'd presume they're pretty damn sturdy and could ensure corrosion from the Scouring and dire animal attacks and Superb Owl Sundays etc. They'd have aged over time but would still be standing.
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>>21165268
alright I gotta clear out after this but I leave you with this Asilers and Topdwellers.

If we have some shelves that stand several stories or so, and if those are in the The Scouring then those shelves would likely become islands, and would serve as excellent places to repair and refit the boats of the cleaners and pirates. From here all you have to do is try to mix nautical stuff with consumer satire and cleaning chemicals, maybe make up some monstrous mutant fish who could live in the scouring. (or just use those Oozer things in place of fish and make them look like invertabrate animals in the vein of jelly fish and ameobas) So we can have villages and settlements of cleaners who live on the shelf-islands and maybe have a coming of age thing where cleaners have to leave the isnad and enter the wal, and they can only return when they have something that will benefit one of the cleaner communities, or they could just become pirates...
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>>21165127
What kind of boats? I don't see it being amazingly deep, but regardless of wether or not it is deep, there is clear damage it does to parts on a boat. Thus would they have swamp style boats? Hulls designed to sink as little as possible in the water makes it possible to repair less of the boat, and will be easier to navigate through the paper towel swamps in them. Extremely slow moving of course if one is assuming the vast majority are man powered by oars or poles, except in the case of the very few boats that are powered by a motor and propeller

I imagine they would most likely use a jury rigged airboat style motor, instead of an underwater rotor. Combine the fact the Scouring corrodes away at metal slowly, and the paper towel swamps, propellers underwater would not work well compared to an airboat. Airboat would require less maintenace in the long run and will not jam up in the paper towel swamps.
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>>21165340
Not that guy but anyway. We could call those aislelands. Seems fitting considering the other stuff that's included.
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>>21165408
I wpuld say The Scouring is something like 30 to 40 feet deep at its deepest, probably somewhere near the core of its whole mess with the swamps being ankle deep and the muck where their temp docks are at around 10 feet deep. So you could have boats designed for the deep regions of the The Scouring, probably used by pirates and cleaner clans who search for the fabled Avalon. (We could make it a mythical thing again, no one's been there but there's supposed to be this fucking enormous cruise ship at the core of the Scouring) but yeah.

All the boats should make use of swamp boat style fans for propulsion, probably make use of heavily modifed fans meant for circulating air and stuff like that.

Oh and aislelands is great, these could be places wherecleaners build sterile enviroments that let them take their hazmat suits off.
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>>21165460
It's a good idea to have a vague estimate of the depth of the Scouring just so we can build up the fluff for it. But if we do get a rulebook, we shouldn't outright give estimates of size. In a game it should be as large or as a deep as a GM needs it to be.
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>>21165340
I got a perfect idea for those oozers.

When the Wal was in the midst of buying everything in the world, they were trying to come up with a new marketing strategy for the Scrubbing Bubbles brand they had recently acquired. R&D drew inspiration from ant farms and sea monkeys to create a 'novelty pet' of genetically altered tiny jellyfish that look like the Scrubbing bubble mascots. These things were designed to hatch and feed off of small amounts of the cleaner put into their tanks. Walmart began taping a packet with a single complimentary egg with every bottle of scrubbing bubbles cleaner and order forms to fill out for more of them.

Unfortunately it was discovered that feeding them certain cocktails of cleaners caused them to grow to enourmous sizes forcing the Wal to issue a recall on them, unfortunately the Uprising occured before the could program the order into the stockerbots, causing the living bubble eggs to remain in the cleaning aisles

And thus were the dreaded ever smiling 'Oozer' formed
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>>21165518
So like a blob fish but happy? I recall it being mentioned that they were basically mutated people, birds, and rodents who were bloated with toxic chemicals, but the idea of having an ocean populated with jelly fish who are caustic and poisonus is pretty sweet.

>>21165495
I think our best approach to this is "deep enough to submerge one level of a shelf, but shallow enough to leave the rest of the shelf open for habitation and use as a makeshift island habitat."
>>
Here is another thought regarding the Scouring.
all these chemicals mixing together, probably is releasing the most toxic fumes possible.

If just bleach + ammonia = chlorine gas which was used in WW1, then imagine the results of every cleaner combined
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>>21165556
And both the appeance of them and their origin further fits the consumerism satire
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>>21165558
That would really help explain why they're so prone to disease.
>>
Swoosh Nazi's need more love.

'Just do It' is too great of a battle cry to ignore
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>>21165737
There's an entire piece of writefaggotry in the abridged (been reading through the stories) about someone fighting Swoosh Nazis.
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>>21165558
The whole department is probably covered by this miasma of poisonus fumes that make it impossible to do anything without airtight goggles and a basic rebreather.


As for Nikeans, Swoosh Nazis. I always imagined that they were the main competetors fro carts and atvs and mountain bikes in auto&tires.
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>>21165794
Do they have complete control over the shoe department?
Also, I'm surprised we don't see more clothing based cultures. That's what I Remember about going to walmart- huge cheap clothing racks.
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>>21165849
We have one based around a sort of fuedalistic nobleman and commoner system, with the high ups wearing fashionable clothing from designer brands, the middle types wearing cheap knock offs of gucci and armani and what have you, and the low types wearing fruit of the loom and other cheap ass brands.
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>>21165884
oh, and we didn't really decide much about the Swoosh Nazis/Nikeans except that they we're bikers, hell's angel style in behaviour. Original poster said they didn't have the bikes but we need at least one group aside from abuleceti with access to vehicles. They're sperated into Doers, Justicars, and It-Girls/Boys, whatever that means.

Shoe department seems to have a group of armor makers who specialize in making armor to order out of the available materials (shoe leather), though there's a small group of crazies who want your feet so they can slid e them in, and out of shoes all day.
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>>21165884
I can't help but imagine a society of amazons who live in Lingere, or possibly drag queens. I would bet they have some sort of love/hate relationship with jewlery since it's usually so close to womans undergarments normally. Maybe they raid and trade for jewlery based armor and weapons?
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>>21165944
I see swoosh nazis as being a big organized and glorified bandit gang that are always on the move. They probably have a home base in the shoe department, but otherwise it is easily possible to encounter a gang outside of something like cooking ware or something seemingly random. Why? 'Just do it!'
>>
Ok, 1d4chan is updated with at least what's in the abridged thingy. I'll try and add other pertinent shit I can find from the old threads after I get back from lunch. Editing to fix the numerous grammar and spelling mistakes is appreciated.
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>>21165969
I really can't think of much to add to lingerie. Feel free to come up with stuff though.

I guess clothing (save for baby goods) is one giant fueding kingdom of clutures, probably based on various midevil societies, bonus points if the guys wearing itallian clothes act like ancient italians and the ones wearing ancient french clothes do the same. I guess the amazons could inhabit an area on the edge of jewlry and be a constant source of woe for low ranking blingers?
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>>21166123
>>21166152
They could raid other departments from Shoes for more Nike brand stuff than just shoes like sports clothing from Clothing or Nike goods from Sporting.
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>>21166152
good job, friend
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>>21166754
Thanks.

Give me a couple minutes,. I want to comb through a google doc I have of a huge compilation of 4e Gamma World character races/classes and see if I can sort them into a list by what department they would best fit and what should be dropped altogether.
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NEW WALMART ABRDIDGED! MINOR IMPROVEMENT ADDITION!
http://pastebin.com/XXakwU2F

PICTURES:
http://www34.zippyshare.com/v/33755057/file.html

(After realizing how annoying it is to copy the entirety of the text from chopapp, I switched to pastebin. I wish someone had told me before. Also, thank you to the anon who updated the 1d4chan page and to everyone who contributed. Things I still have to do: extend and sort lexicon, sort the stories and, worst of all, rewrite the abridged version in full sentences See you tomorrow.)
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>>21167394
Also, will be lurking on this page for about 15 minutes just so I can snag any suggestions or extra bits of fluff that happen to spawn. No major work until tomorrow though.
>>
I was thinking on genetically engineered pets, and once I got past the dinosaurs and mythological creatures tried to think of something a toy exec would make. I came up with something that is basically a living Furbie- a pet that has the attention span and intelligence of a toddler, is soft and cuddly, can learn to parrot phrases like "I wuv you" or "need nummies,'' pose no threat to the owner, and has a short lifespan so lots of replacement pets are needed.
I was thinking they would be quadrepdal and have poofy fuzz that would be mostly pastel colors, kind of like a minature sheep that moves in herds.

Could it work in this setting? Easy access to food and an unforseen high birthrate would probably ensure that they would be able to multiply even if they have ridiculously high death rates.
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>>21167852
Go fuck yourself.
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>>21167294
Okay, spreadsheet is up, and includes link to pdf.
https://docs.google.com/spreadsheet/ccc?key=0AnmtDpUP8miZdHVpMzl0REY1Um9ObEVKU29iRGZNbmc

Big note: The pdf only has some of the origins. Others either come from the actual gamma world rules/expansions or were flat-out omitted by the guy who made the pdf. I went with whatever seemed most appropriate based on their powers or what I could remember/extrapolate were their powers, but I'd appreciate any changes or suggestions you might have. (It's editable, so feel free to jump in if you have a change)

The doc spreadsheet will also have a disclaimer warning that basically any of the Pet Supply options can be vetoed by the Walmaster if they want to without too much being lost.
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>>21167965
Right, I've added that to the links. Suppose I'll be going then. Thanks.

(Just a personal note, not one as an archivist. This reaction >>21167882 seems a little extreme to me seeing as we already have Wally'Mon cults in the setting. Though I can understand the annoyance caused by such a "supercute creature" and how it might not fit in. Still, think it was a little much. Just my opinion.)
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>>21168030
He wants these. http://mlpfanart.wikia.com/wiki/Fluffy_Ponies
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>>21168047
Ah. Right. I see. Having never actually watched the show myself, I was quite unaware.
>>
>>21168030
I think they might be afraid it was a not-MLP insertion. To be fair, a casual reading might make it appear that way though.

>>21167852
Cool, but they need a creepy aspect (And to keep away from the MLP implications, keep them as basically Furbies, almost exactly. The goddamn things are unnerving enough as-is). Like during the day, they're underfoot in many areas, particularly the Toy Department, but at "night" when the lights are dimmed, they're gone. Not a single one to be found, and even unattended corpses tend to vanish.Anyone who has tried to follow them when "dusk" comes gets evaded by them. Those especially adept at tracking and following them get a bit farther, but vanish as well, never to return...

Basically make them a sort of bad luck omen or something. Departments believe that they're mostly harmless, but will abduct people in the night if angered or killed, regardless of evidence to support or deny this.
>>
>>21168047
Ah. Fuck that then

I do like the idea of feral Furbies, and ones that tie in with the ideas I posted in >>21168114
Keep them creepy as fuck yet not overtly menacing as far as the party knows. Just maybe the occasional Dorf in the party recalls tales of what their mining ancestors glimpsed in Storage, of thousands of little red eyes watching them patiently...
>>
>>21168098
They're not actually from the show, they just budded off from the fandom. Like Yukkuri's and Tohou.
Still, I just thought that the setting could use some stuff to remind the audience that this world didn't start out as a death trap of household appliances and mutated budgiaries. That, at one time, it was unadultareted consumerism that ruled the day, and still does just in a more organic form.
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>>21168047
I should probably also have mentioned that people use these as subjects for really creepy gore-porn stories. It's what I've seen them mostly used for.

I am probably overreacting though.
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>>21168146
>>21168030
>>21168146
Uh... Well, you know when I was talking about Wally'Mon? Could we have Wally'Mon be genetically engineered as cute pets for kids for sale but now used as warbeasts by Nevergrows? Would make the Nevergrow faction slightly more interesting I think. But that'll my last suggestion since I need to go now. RL calls and I shouldn't do much more damage.
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>>21168202
I think that'sa ctually what people have proposed that they're for now. In small numbers the Wally'mon pose no real threat, and the Nevergrow mainly use them as helping hands and assistants/packmules. But when the occasional Wally'mon master accumulates a sizable horde of the things, they become a very, very real threat.

Speaking of which, changing Rat Swarm on Gamma World to be a Toys:Wall'mon Master
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>>21168202
Nevergrow could use some fleshing out.right now it's just Lord of the Flies reenacted in a toy aisle, and that's pretty good, but we could do better.

Anyone remember those big ball cages they used to have? the lower balls would be rubber and the top was open so you could pull out a bouncy rubber sphere, throw it around, knock something over and then shoot it back in the cage and run before you got in trouble.

Could we have balls that just bounce around, following people. They don't do much more then follow the nearest person, banging into their shins like they're a puppy begging to be played with, but they could be used by nevergrows as a form of detection since they cause so much noise
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>>21168267
ALready have those too throught the store. They're ad spheres, and some groups use them like bloodhounds since they seek out new customers to advertise to.

Of course, there's no reason why these might not be far more common in the Toy Department compared to other departments.
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File: 1350510338448.jpg-(83 KB, 1024x576, technos.jpg)
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Have any of you ever seen a tv show called the Tribe? Its a show set in a post virus world with loads of different tribes/gangs with different themes, the tribe the techno's would fit the tronboys perfectly, also there is a lot of improvised weaponry and peculiar tribal outfits.
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File: 1350510604079.jpg-(17 KB, 350x241, Locos.jpg)
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I shall dump a few images of the tribes and their improvised gear, this was is the loco tribe, 90's skater punks
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>>21168340
Always imagined them more as jury-rigged tech mad scientists. But hey, your campaign.
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File: 1350510790473.jpg-(35 KB, 448x252, the chosen.jpg)
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The chosen, they were your standard zealots. They worshipped zoot as a god
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>>21168388
We don't have much of the whole mall rat vibe going on, do we?

I haven't seen one mention of skateboards or rollerskates
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>>21168388
>>21168431
Ok. Stop dumping pictures. We were having a fluff discussion.
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>>21168445
From previous tread:
"Okay, Radicals, the skater/bikerpunk dudes. They make use of parkour along with their own skating skills because they see the use of engines as impure, speed is their goal and it is tainted when engines are used to attain it. They seek to gain the biggest air and perfom the sweetest tricks. They refer to themselves as dudes, females are chicks. Gender means nothing in their society, only the ability to attain big air, perform sweet chicks, get your package their on time, and your commitment to helping out your bros when they're in trouble. Your rank in Radical society is determined by a combination of these things, with the penultimate Radical attaining the vaunted rank of The Baddest Dude/Chick. The Baddest Dude is the arbitor of all disputes and along with the council of 4 (Most Air attained, Sweetest trick performed, fastest delivery time, most helpful of bros.) he rules over the radicals and seeks to ensure that his people live a life where Sweet tricks and Big air can be had by all."
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File: 1350511017311.jpg-(39 KB, 350x530, Zoot Human God.jpg)
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And Zoot himself the chaotic tribal leader and ascended human.
>>21168403
I just kinda have the view that they would be dressed alike to show their unity and collected vision of technology and it would relate to their dress as well.
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>>21168388
I'm seeing an Auto group with this...

>>21168431
and a Smiley cult sans facepaint here.
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>>21168505
The nice thing about the show was a lot of the tribes could be easily be re imagined as something else. For instance the Loco's which were in the show anarchist skaters could very easily fit as a security type role due to their penchant for military caps and tunics.
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File: 1350511366711.jpg-(12 KB, 365x243, Locos car.jpg)
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>>21168505
Also in the show the loco's had a modified police car as their main vehicle. Pic related
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So, are there any generic wastelanders in this setting, or is everyone part of some department or another?
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Okay I'm back. Oh hey I (vaguely) remember the tribe. Couldn't get into it because it was in the middle of the season and It just wasn't my thing at the time. However. Farson, continue to dump pictures, I am genuinely interested in them since they can provide our artist(s)? with inspiration and serve as visual aids for the gangs.

As for the 'Tronboyz, they are anything but united in their look since they worship science as an abstract, and model themselves on idols such as machines and tech geniuses. However those technos might make for a good tribe of 'tronboys, possibly villanous ones.

Oh, and I approve of creepy, gentically engineered pets. Try and make 'em look...y'know creepy furbies are a good example of creepy pets. Ever see that youtube video of one of fire? Shit's crazy.

Oh and maybe we could get a Radical discussion going? They're one of my favorite tribes and would make for good rogue style PCs. Very fast and climby, would probably play one who used rollerskates.
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>>21168756
WalMart has completely taken over the world and the entire planet is completely covered in megastores essentially. As frequently stated, 'the Wal is All'. However, we do have several bandit tribes and a huge amount of inhospitable conditions.
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>>21168756
there is a world outside of the Wal, but walmarts and the automated facilities dominate the setting. You could be a Roofian, guys who herd flightless birds, fight mutated dogs and use rats as shepherd animals.

One guy I recall had a female PC start out in seafood, she got swallowed by a whale and the whale got caught and butchered quickly enough for her to survive.

so yeah there are generic wastelanders, we're just not botheruing with them.
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File: 1350512355079.jpg-(51 KB, 480x322, the mall rats.jpg)
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>>21168783
Aha will do, finding pictures is a bit difficult for the minor tribes due to most of them being un named

These are the mall rats, just a general mix of people and ideas, no real unified appearance or themes, they would work as a generic group.
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>>21168802
>>21168823
I meant generic wastelanders living in the walmart. I don't really care or not if they are in or not, it just seemed like most of the people were more generic wastelanders in the very first thread. I suppose that's just because the setting wasn't fleshed out yet.
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File: 1350512469212.jpg-(66 KB, 800x600, The demon dogs.jpg)
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The demon dogs, a generic brawler group they were considered metal heads in the early series.
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>>21168854
Well, whilst we do now have a host of locations with distinct identities like Electronics or Hardware Trading posts, I always imagined that the vast majority of the Mart and most departments was just abandoned, eerily quiet aisles.
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File: 1350512688052.jpg-(28 KB, 485x232, The beat girls.jpg)
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The beat girls, they were a semi merc group girls, they never spoke but song in unison instead, they were driven insane by the virus and have quite violent undertones, they also sing at weddings...
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>>21168854
Well we can assume that there are fairly generic wastelanders in the Wal, probably nomadic trading families and generic bandits. Possibly generic mercs as well. All depends on what you want in your setting.

>>21168832
>>21168858
interesting, this stuff is certainly worth looking at in my opinion. They got pretty creative with some of these designs. Also it probably wouldn't be that unusual to run into a guy with a lt-shirt and some jeans on in the Wal if they were in a relatively safe area.
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>>21168902
With this setting, most people seem to belong to one group or another, especially if they're PCs or NPCs, but you can easily just make the majority of the people generic wastelanders in your campaign if you wish.
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File: 1350512934346.jpg-(15 KB, 288x216, Billy boy.jpg)
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Billy boy and his un named tribe, they were merchants who sold stereo systems, billy boy himself was rather sadistic and but the metal masks on members of his tribe who fucked up, also cuts out tongs, they had a mixture of egyptian and wolf themes.
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>>21168902
Well if we take the megacity thing and throw in the apocalypse thing then in all likelyhood the Wal would be large enough for 50000 to 1000000 people to live in but would probably just have 10000 people living in it. Add in the horrible mutant animals, psychotic robots and nutso cults and you don't have what you'd call an ideal breeding environment.

Beat Girls. Huh, interesting concept.
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File: 1350513164762.jpg-(24 KB, 600x200, Tribe circus.jpg)
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Tribe circus, a tribe driven mostly insane, they were slavers rapists and general undesirables, they had a large number of acrobats in the group and provided entertainment before they would attack other tribes. The guy in the centre is called tophat, he thought his hat was magic
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>>21168965
I think this guy would make a good Black Lung Raider, what with his psuedo aztec/egyptian/indian thing there.
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>>21168202
>>21168234

I prefer the suggestions made in a previous thread that the Wallymon be little robots.

Let's be honest here, have you seen a little kid try to take care of a pet with no supervision? 'fishy hungry! Have more food fishy!' and two days later? Belly up! Either they forget to feed their pet, or they overfeed. They play way too rough with the pet, often accidently injuring the pet or the pet gets vicious.

Don't give Nevergrow little animals, just doesn't work. Little robots on the other hand can explode suddenly at random when being used to attack in swarms from all the abuse those grubby hands put them through.

Not to mention being robots means it is far easier to see these Wallymon being 'evolved' by the kids by having blades and other things taped, glued, however the heck those terrible brats would attach extra bits to the bots.

And it is easier to see a weekly shipment of these Wallymon robot restocking, that has that section of the Toy department go EERILY silent, nothing is making a noise except the lone stocker refilling the empty shelves with Wallymon.

The Stocker leaves and there is a strained stillness filled with tension untill one of them makes the first move to rush to snag a Wallymon, THEN THE CHAOS ERUPTS AND BLOOD AND SPIT FLIES AS THEY FIGHT TO HAVE A WALLYMON!
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>>21169005
Y'know I've been wanting a medic character with a tophat and tuxedo style overcoat with a pair of red pants and a red shirt.... so the blood stains aren't so obvious

>>21169032
exactly, and you could add in knockoff digimon with the knockoff pokemon and maybe even have the dorfs break the wallymon down and rebuild them as battlemechs. (they'd probably take apart battlemech models and hollow them out, use what's left as casing for the wallymon parts) I can also see the things having self repair protocols, and as one anon suggested, damaged ones would combine and you'd get their computers neworking creating a smarter, feral machine, much valued by the person who could tame it. Hell I'd probably have a 'tronboy who'd kill wallymon masters just so he could make his own assitant robot.
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File: 1350513776902.jpg-(70 KB, 800x600, Eco tribe.jpg)
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Eco tribe, your generic nature loving hippy group, they often had animal names and performed minor worship of animals.
>>21169022
If I recall right he also sold tobacco, he was unusual in that aspect as tobacco was almost never seen in the show.
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File: 1350513982207.jpg-(39 KB, 800x561, The mozzies.jpg)
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>>21169121
Do be honest a lot of the more violent characters in the show wore red, so the idea of a surgeon wearing red makes sense.

The mozzies took their appearance from mosquitos, a women only tribe which was unique in the show, they were somewhat democratic and were rather underhand. The average tribe member however was relatively innocent, they banded together for protection.
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Ram, the first leader of the technos. He was crippled and built a davros esque wheelchair, he was a master programmer and created a virtual world game in which he would plug prisoners into, he could delete you in game which rendered you brain dead in real life. He ruled the city for a while one of the few people who ever did.The two women are his bodyguards and sisters of ebony the second in command of the locos and head of the city millita
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File: 1350514283170.jpg-(15 KB, 312x208, Ram.jpg)
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>>21169201
Fuck forgot my image
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File: 1350514378054.jpg-(25 KB, 350x197, The city millitia.jpg)
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>>21169226
The city militia, they were the acting police force for a while they wore improvised armour made of hockey pads, bike helmets and use hockey sticks as weapons.
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>>21169201
>>21169226
The virtual world thing is a bit extrem for this setting but a villainous 'tronboy could probably build a davros style wheelchair and arm it with laser guns and othe rweapons. Might make a good mid level boss.

>>21169241
these would definetly make good sportsman style characters.
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File: 1350514793010.jpg-(28 KB, 485x232, Ebony,Bray and Lex.jpg)
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Bray, Ebony and Lex. Bray was an idealist who sought alternatives to violence. A rather generic character in terms of themes and dress. Ebony was a violent twisted individual, had the whole rock chick vibe going. Lex was somewhere in between Bray and Ebony in terms of Ideology, had a mix of rocker and industrialist attire.

And I'm out of pictures for now, those were the more fleshed out tribes, there are a number of very minor tribes with quite extravagant attire.
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>>21169284
Seeing as we have the Disciples of Edison already using AC lightning blasting chairs, it's not that far off from stuff we already have...
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>>21169318
feel free to post those too, though I find it amusing that for a supposedly post apocalyptic setting all of these characters (save for a few) look like not only do they have access to a boatload of makeup and lotions and soaps, but potable water that can be used for personal cleaning, and on top of that a washer and dryer to keep their wardrobe clean and shiny, along with stuff like mink oil for the leather jackets and what not.

Still looks like its worth a look if you need some quick inspiration for a post apoc game.
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>>21169329
well with the edisons its always a chair if it uses AC, if they couldn't use DC for their security cameras or robots they'd tie it all into a chair styled control system.

A ram expy would be crippled so he'd need that nailmachinegun equipped chair to live.
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I can't post the other tribe pics until tomorrow unfortunately, from what I remember there was a tribe who wore gp5 gas masks and spikes, a street dance style tribe with added tribal elements, a group of burlesque style dancers. In regards to their clothing and makeup a lot of the infrastructure was intact after the virus and less than a year later there were a number of shop's, bars and markets. Their attire was reasonable within the scenario they were in.
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>>21169740
as I recall it the whole shtick was "virus kills adults leaves anyone under age of 21 alive" which may be wrong so feel free to correct me, I was just mentioning something that hollywood, and its foreign equivilents, always do with postapocalyptic settings. They make everyone very, very pretty and give them clean clothes and in general make it look like they have access to hair stylists... just a common gripe, I'm not riffin' on your show man just TV in general. I do look forward to those other pics.

anyways...

So someone wanted to talk about toy and the stuff they have there. So lets say we have creepy little furbys, genetically engineered animals living in toy. They're feral but they could serve as a source of food and pelts I like the image of dorfs keeping them in little pens, breeding them and feeding them boxes of furby food, and then you've got that one dorf with a sick gleam in his eye and a very sharp knife.. obviously its his job to butcher the things.
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This guy (>>21167852) who suggested the furbie like creatures was either just trolling or some kind of weird my little pony mutilation fetishist (>>21168047).

Wouldn't really recommend putting in a creature who's only purpose is to look cute and get eaten. Doesn't really match the "everything can kill you" tone.

>>21169032
The idea of cutish Wally'Mon robots who also act as dangerous warbeasts seems a bit more appropriate. That way we can also add a degree of uncanny valley.
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>>21170228
eh it depends on your balance of grimdark and derp and funny. Lets just discard the living furbies for the moment. Keep the wally'mon robots.

Like I said earlier, I like the idea of self repair systems, they get damaged and combine and become smarter and more feral. I also like the idea of just having non wall'mon robots that are built with the same tech but whatever.

Upgrading would probably consist of getting a bag of razor blades, nails, broken glass, tacks, stuff like that. Then you get some superglue. That's how normal nevergrow do it.

Dorfs would probably get books from the archivists or experiment and eventually figure out how to modify the things. (take apart, place objects to be integrated, let self repair protocols engage.) and start making them to order.

As for the safety protocols? Open up the robot, find the chip marked "SAFETY PROTOCOLS MICROCHIP, REMOVAL VOIDS WARRANTY" lever it off with a screwdriver. Replace with a bits taken from a calculator (self repair protocol.)


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