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Last I checked we were discussing tradgoods, robotic wally'mon, an helping a newfriend with his attempts at write faggotry.

SO! How 'Bout the Nikeans. I think they should benomadic bandits who ride segways, ATVs, and Rascals and that they should raid Nike merchandise from every available location humanly possible.
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Posting for reference:
Abridged
http://pastebin.com/XXakwU2F

Pictures
http://www34.zippyshare.com/v/33755057/file.html
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Lawrence wasn't quite sure if he'd taken a step up in the world. Of course he'd once been Lawrence Rapell Frawnell the 3rd, Doer among the Nikeans. Basically he went on raids for objects bearing the symbol of the Sacred Swoosh and shined the shoes of everyone who was higher up on the totem pole than he was. Which was... well just about every adult Nikean who wasn't him. Eventually he'd gotten sick of it all and quit. This didn't leave him many options, he liked to smoke so the Black Lung Raiders weren't an option, and he didn't feel like eating shampoo so H&B wasn't on his list either. Medical wasn't even close to being on his list of contemplatables. So he joined up with the only obvious remaining group that needed his talents. The Path of the Smiling One. Frankly he didn't give bent swoosh about the Great Sam, he liked shooting people and at the time the cult had been really low on guards.
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Walmart:Apocalypse page on 1d4chan is also updated to the level of the Abridged doc. Hopefully the rest of it will be updated with ideas from the older threads sometime tomorrow.
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>>21172345
Surprisingly enough this led to a series of events that culminated in him becoming Grand Warmaster of the Smiler Crusade. Now at first the deal had been sweet, sweet cream. Nice new uniform (Blue greatcoat, leather with symbols of the cult embroidered into it. Plenty of gold braid with five genuine gold and saphire smiles on each side of the neck, and on each epaulet to indicate his rank. An officer's cap with a gold and saphire smiley face backed by two golden rifles right above the brim. Grey Silk pants and shirt (with saphire and gold buttons, again smiley faces) with shined black leather shoes (each bearing a decorative buckle with a gold and saphire smiley face on it).Bitches loved the uniform, and he didn't even have to shoot people hismelf, he just had to order other people to shoot the losers with the loot! Then Samael, the guy responsable for this whole rise in position went NUTS. Nobody attacked the 'Tronboy Fortress-Cathedral, I mean fuck, it's got Fortress right in the name!
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Has anyone made a system for this? Or worked on one? Or even thought about how they would do this?
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>>21172550
I think we're trying to fill out all the fluff first and then work on crunch.
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>>21172493
Lawrence, his new name being Lawrence Wallace Samms the First sighed heavily as he marched across the black and white tiles of the Electronics department's Main Aisle. That crazy bastard Samael had decreed that the raiding camp be built right in the middle of Electronic's main thouroughfare. He dismissed Lawrence's concerns that they wouldn't be able to defend themselves or bring enough firpower to bear on the 'Tronboyz and the mercs that the various sects and clans would hire. I mean its not as if the guys in this department produced a good third of the weaponry in the Wal right?

Lawrence managed to brighten up when some followers came to ask him for his blessing in their coming combat actions. It was a hollow thing but when your boys and girls went into the field you put your game face on and wished them the best, even if you thought they were gonna die. Only a shitheel sends his troops into battle without an encouraging smile.
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>>21172550
Gamma Worlds, Mutants and Master Minds, and Savage Worlds have all been brought up. One dude talked about an Iron Kingdoms conversion, haven't heard back from him, though I'd like to see a war minis game based on this stuff.

Our only replying DM says he ran a rules light game with D20s to resolve actions, relying more on story telling and fluff than rules. That's all we've got I'm afraid.

Best to nail down our fluff before we go anywhere crucnhwise. That is like THE one motherfuckin subject that fa/tg/guys will spend forever and a day disagreeing on.
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>>21172636
I actually am that DM, just curious. Also my group is meeting again friday, and i need some inspiration /tg/~
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>>21172588
Lawrence briefly contemplated his position in life. Maybe...just maybe he could escape? Sneak out of the compound and let Samael die underneath a hail of lightning, lasers, nails, bullets, and Nike only knows what other kind of hell the 'Tronboyz could muster up?

No. No chance of that, he'd led too many raids personally, taken too much pleasure in lording his new status over people. He's a tall black man with a fucking smiley face tattooed on his forehead, how the fuck are you gonna hide that except with a large suspicious scar? Uh uh, this was the play he chose and now he had to see it through.

Shoulders hunched and breath white in the cold Lawrence managed to slouch and march at the same time as he made his way towards the war counsel's tent. Samael wasn't a smart man, an ambitious man, a clever man, a coldblooded fuck willing to sacrifice anything to get his way, but ultimitely not as smart as he thought he was. He wa also a vengeful prick who liked to punish people for percieved failures.
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>>21172636
Alos had suggestions of using points buy systems (e.g. Mutants and Masterminds) and even discussion of vague class roles. Even though we still have a large amount of fluff to fill in.

Most crunchy thing we've had is the suggestion of using a d100 table for the pachiko-lottery and this google docs spreadsheet of how to vaguely transfer Savage Worlds classes to the setting:
https://docs.google.com/spreadsheet/ccc?key=0AnmtDpUP8miZdHVpMzl0REY1Um9ObEVKU29iRGZNbmc#gid=0

Agree with the above. More fluff to work on, more to write and lots of formatting to complete before actually deciding a system.
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>>21172687
oh cool. Lawrence can wait.

so still the two dude, topdweller and sportsman? Did they raid tobacco and alcohol or are we brainstorming new campaign ideas.

Talk to us bro, our ideas are yours to pluck and shape as your own.
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>>21172687
Read through the abridge version of the new departments added to the section, especially the work done on Medical and the Surgeon General, then read through the /tg/ stories and see what you can come up with. There is a crapton of stuff to explore and be fearful and/or laugh at. We look forward to your tales.
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>>21172687
If you did have another session, can you tell us what happened? Your experience of using a creepy quiet campaign influenced quite a lot of us and I think it drove quite a few anons to expand the freakiness of the Medical department and the Surgeon General. More stories would be greatly appreciated.
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>>21172756
Not yet, and i think a third player might be joining in. Im trying to think of a way to jump him in their party, that doesnt seem forced. I was thinking that he might be held captive by bandits from the booze aisle, and the party rescues him. My party wants to obtain a car, but has no real barter for one, any ideas about what Auto might want/want done?
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>>21172901
Auto would probably want parts of some kind to improve their ride. Something really good for a car like explosive premium liquid oxygen fuel or rocket boosters. Something that's probably guarded by surveillance and security drones, stockers and stuff.
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>>21172901
cars are held under lock and key and guarded by the dreaded stockers. Mercuries also consider the things to be treasure and would nt look kindly on attempts to obtain one by outsiders.

HOWEVER~

Swoosh Nazis, Nikeans are known to drive Segways, Mopeds, and Rascals and to use these things in their persuit of the philosophy of "JUST DO IT!" so I would say have them run into some swoosh nazis and steal their rides after the battle.

also former bandit prisoner is a classic PC introduction, if your players don't mind it feel free to include it. Maybe encounter swoosh nazis kidnapping the PC in question?

What's this new PCs background anyway?
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>>21172901
>>21172965
Have they picked from one of the Departments yet? Or are they using a sample character?
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>>21172936
Ooh. Good idea. I could have them journey into cleaning supplies, to look for the right mix of chemicals. Assuming one of my players die, how could i bring him back? A magical plot device in pharmacy..? I dont want one of my players to sit out of the game, but i dont want it to be something mundane like a defriballator
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>>21173007
drag them into medical, have a doctor bring the character back frankenstein style, they're his bitch for the next few sessions, make sure the character has a freakish addition to their body like cybernetic eyes, a big reptilian claw instead of a hand or blue skin. Something that says "hey, I got experimented on BIG TIME."
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>>21173007
Limb'B'Back. All long as they have a pulse and aren't quite dead, Limb'B'Back can heal almost anything. Problem is, it's super rare. If he out and out dies, that's more difficult since the setting is designed to be hyperlethal so there aren't any ways of resurrecting so far.

If you're really grasping for resurrection though, strike a faustian bargain with a Doctor who says they'll bring back your friend for a price. A steep price, to discourage from actually dying and to be careful and wary.
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He said he wanted to be a 'tronboy who uses melee weapons. He also mentioned something about being a sort of priest for technology, spreading the good word from district to district
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>>21173079
That's actually fine. We actually have a subclass like that who revere Nye as an educator and attempt to enlighten other 'TronBoys rather than seeking self-advancement and creating scientific accomplishments themselves. Just make him a warrior/priest/educator of the Great Nye.
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>>21173079
'Tronboys aren't really meant to be priests who "spread the good word of science" but its possible. Make him pick out an educator character/historical figure. Bill Nye comes to mind. He has to model his character's actions and appearance on that person, 'cause thats how 'Tronboyz work.

Alternatively he could play Tech Support priest, but then he'd have to worship the great sam.
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>>21173044
Oh and emphasize how even entering Medical is a massive hazard in itself that someone wouldn't want to do unless under the most desperate of circumstances. It's a nightmare realm through and through.
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Just watching this advice giving puts a smile on my face. We have a setting that's so far so consistent that everyone seems to be giving generally the same advice.
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>>21173143
Agreed, the place is prowled by hideous experiments, liche like oldsters kept alive by intraveinous AGE'B'GONE and the oldsters are guarded by heavily armed nurse'bots. Half the doctors are members of the "surgeon army" who serve the surgeon general and the other half are "The Hyppocrates" who try to heal and protect people but they're outnumbered by their psychotic brethren. In this area you are just as likeley to be used for an experiment as to barter with a doctor.

No good comes of medical, well usually. I suppose you could sneak into a warehouse and steal some emdical supplies but that's real risky.
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Thanks for the advice /tg/! Ill be back friday with story time.
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>>21173259
I certainly look forward to it.
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>>21173259
Back to fluffing until then.
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Soo... Cleaners.

Last I checked it was decided that oozers were basically jely fish genetically designed to look like those little scrubber maskot thingies and that they were genetically engineered so that they could feed off cleaning chemicals. Some of those chemicals make them grow to giant size.

I see nothing wrong with this.

Lets see...

Ooh, Aislelands, that's not a bad name. I like the idea of aisles and such still existing, just with a few levels of shelf submerged so that you can have a sort of pulley system built between the aisles, use it to haul up the supersized swamp boats of the cleaners and repair them in the Aislelander repair facilities.

Avalon is...what a holy land known of only by clan leaders and the occasional lore keeper or what?
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I hate to bring this up again but I was thinking about it and realized I must do so. I was at first appalled at the idea of MLP in our setting when someone pointed out thats what the one person was trying to plant ideas of in our heads.

However I then realized an important and overlooked detail, girl's toys. Little girls are not the same kind of brat as boys are, they are a whole other story. Mabe they could have their own mechanical ponies of hell and firey death, to ride on into battle. Wearing tattered princess dresses, barbie dolls with sharpened feet/leg.

I dont like pony, but the idea of the little girl nevergrows frightens me to no end.

therefore it MUST be expanded if it scares me
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>>21174765

There is no more fearsome type of Nevergrow than the Pwincesses...
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I had a minor idea for random encounters. I worked in a department store for a while and every month we would have an instore promotion and demonstration of a product such as a knife or sewing machine, these demos were done by reps, you could have these pop up and be a chance for players to aquire rare or better quality items. The reps could be abducted dwellers who were programmed with product knowledge.
Please disregard if this has already been mentioned
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>>21175792
Actually, this would be a cool random encounter (We had something sorta-vaguely-kinda like this mentioned with a food samplebot in Grocery), maybe making it a social skill challenge as they try and figure out the right response to the samplebot to keep it happy so it doesn't notice or lets the PC pocket the demo item in question.
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>>21174765
I hadn't though about that before. Good point.
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>>21177164
everyone forgets about the horror of a little princess untill she is on your head screaming, tearing hair and demanding her pony.
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>>21173580
it ain't holy. it's a constantly moving sealed trade hub town-city built around and on top of a yacht. Outsiders aren't allowed on only as a matter of practicality - they'd kill everyone with germs.

captcha: unclean reduced. how appropriate
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>>21178344
I recall mentioning both possibilities, someone needs to update the abridged document to reflect that the Avalon is a sort of secret trade city.

>>21175792
No that's cool, we have sampler bots in grocery passing out food samples and samplerbots in pharmacy making junkies by catching people and forcibly administering addictive drugs. Having the occasional samplerbot who might be hostile encounter, or who might be a social chalenge is a good thing.

>>21174765
Well I think it's taking things a tad too far with firebreathing ponies, but ponies with knives and what not glued to them makes perfect sense. Obviously there're gonna be robotic ponys, because every girl wants one. Boys are notorius for having no interest in girls until a certain age hits so its ikely that not many female never grow survive if they don't just adopt boy interests and blend in. The few who do adopt girl interests are bigger, stronger, and smarter than your average nevergrow.
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>>21177715
Perhaps the screams would be sorta like wolf howls, where the more of them there are and the closer they sound, the more fucked you are about to become?
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>>21178994
One thing I would like to point out, is the stuff won't be FiM, this is the little ponies meant for little girls from my childhood. I feel the things that make even bronies feel as being girly will have a bigger impact when you describe them with having jagged teeth drawn on with crayon, or unicorn horns rammed into the head that are made from a jagged chunk of metal of something.

I can just imagine these pwincesses being heavily avoided by the boys and vice versa thanks to the dreaded cootie virus. There would definitely be fewer pwincesses then normal nevergrow, I imagine the brats isolating and being nasty to any girl who expresses interest in anything 'not girly and proper' like wallymon and of course boys are not allowed at all. Except for tea parties, but non-pwincesses that are unlucky enough to be 'word-e-ally' (cordially) invited never have a choice to reject that invitation.

Few adults return from a tea party, those that do are never the same mentally.

>You ok Al? Need some whiskey?
>NO! NOT AL! Never Al! Al is not the name of a proper lady! I am Mrs. Witherspoon! And I want tea! More tea please, yes tea would be lovely, with a spoon of sugar... spoon of sugar, more honey, milk, cream, scooonses... Tea please.


I feel the pwincess has a very unique place in a consumerist satire, I mean just how much do you see in TV that the spoiled princess character gets so much spent on her by screaming?
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>>21179311
you arewalking through a deserted aisle searching for a steel coffee pot. You heard that the stockers would be placing coffee pots and tea kettles in here, so you made sure to arrive just as the stocker left, and hopefully before anyone else arrives. You got lucky, almost unbeleivably so, not a soul to be seen. You are moving through with haste, knowing full well it won't last for long, and the sense of watching eyes unnerves you to the core.

Then you spy them, rows of the item you needed most, you can smell the coffee already. You quickly select one that is perfect, strong and durable enough to bash upside the head of some bandit if it was the nearest item availble. You jerk up at the sound of ceramic on ceramic clattering. You gaze around swiftly, clutching your prize and brandishing the cleaver you crafted from a metal clipboard, but the only thing you see is a tea pot on it's side.

You gulp slightly, it's obvious you are not alone. You turn to bolt out of the aisle when you hear a ear peircing screetch from above. You turn to counter, but only just barely catch sight of a pink blur before it slams onto your face, sending you and the pink menace to the ground. Immediately you hear more screeches and feel several other bodies jump on you, tiny mouths biting into your arms and releasing the items you are still clutching. Jump ropes wrap around you, digging into your flesh as they roughly secure you and begin to drag you away.

"It's time for tea Mrs. Planter."
"Oh yes Mrs. Planter we need to make sure you are pwesentable!"

You scream at the top of your lungs, the horror dawning on you of your fate, you struggle fruitlessly against your bindings while growing nearer and nearer to tears, "NOOO! NOT TH TEA! PLEASE! I CAN'T TAKE THE TEA! ANYTHING BUT THE TEA! OH LORD SOMEONE KILL ME NOW! PLEASE JUST PUT A BULLET IN MY HEAD! MERCY MEEEEERCY!"
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Apocalyptic bump.

So an older thread post had said something about the Frowners, a group of basically pseudo-anarchists seeking to utterly destroy the Wal itself however they could, seeing it as a sort of purgatory that they could escape from if they tore it down. The anon had suggested like them trying to destroy support beams, and so eventually causing roof collapses in those areas and lots of fires and such.

Just thought we might be able to fluff this out a bit more as a NPC enemy faction, as a nice counterpoint to the Wal-worshipping smilies.
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>>21180350
Could we make them former Smilers who had realized with horror the futility of what they were doing and now seek to desperately escape? I like the idea of having these slightly unconventional villains who aren't just all about being amoral, pseudo-zealots or focused on fucking others over. Would definitely make an interesting encounter for players and would help emphasize just how inescapable the wall really is.
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So, a bit of a last minute update on Medical cause it popped into my head, the Surgeon General. I don't think him using drugs like Age-B-Gone or whatever it was is his thing. He also doesn't use Nev-R-Doz. He's trying to keep his mind clear and free, not turn into a pyscho riddled addict. He stays away from substances in an attempt to keep his mind clean, as fucked up as it already is for having existed as long as it has.

He extends his life through organic means. He's grown old and his bones are weak? Replace them. His liver's shot? Replace it. So on and so forth. Supposedly with seamless skin, despite the varying shades and complexions on his actual body. By what means he keeps himself alive and abstains from food and drink, it remains unknown. The best kept secret. How to become a living god.

Also may be writefagging soon. Little piece about an Ambuloceti lost in Medical on a Fat-B-Gone raid. Got a little fluff for them. See, the Ambuloceti, they're fatasses. But when they grow too old, they send their people off into the back room of the kitchen, where they're butchered and all. But they obviously don't know the butchering part. The Ritual is called the Walk, since walking is so alien to them. The old take a dose of Fat-B-Gone and climb out of their Rascals, and make their final walk. I dunno. Just seemed appropriate to me.
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>>21181160
That'd be cool. Or make "Enlightened Smiley" like a background thing, where someone saw some terrible or wonderful thing that opened them up to the revelation that there were greater things than Sam and the Wal, or that they were a terrible root of evil in the Wal, or something like that.
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NEW WALMART ABRDIGED! NOW WITH SAVAGE WORLDS ORIGINS AND SUGGESTIONS PAGE!
ABRDIGED:
http://pastebin.com/rL77F0jb

PICTURES:
http://www34.zippyshare.com/v/33755057/file.html

EQUIVALENT SAVAGE WORLDS ORIGINS:
https://docs.google.com/spreadsheet/ccc?key=0AnmtDpUP8miZdHVpMzl0REY1Um9ObEVKU29iRGZNbmc#gid=0

SUGGESTIONS PAGE:
https://docs.google.com/demo/edit?id=scADWM9WdBjwwjrk0tY6RCPhi&hl=en&dt=document#document

(Due to my constant misfortunate timing, I've made a suggestions page for anybody to give possible improvements on WalMart Apocalypse ABridged. Also, thanks to the anon who mae the Savag Worlds table. Sorry for the lateness but 4chan seemed to keep having cloudflare issues whic wouldn't let me post. As always, see you tomorrow.)
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>>21183152
Aaannnd my rushed posting is, as always, filled with typos. But anyway, here for a few minutes if any desperately needs me to make any immediate changes. Hasn't happened so far but you never know...
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>>21183198
>>21183198
Right then. Check out the Savage Worlds origins spreadsheet or the suggestions page if you need to. The Savage Worlds thing is particularly useful if you have the rulebook and want to suddenly run this setting. Hopefully I won't need to reread entire threads to be told what I missed anymore or wait around any more. Thanks to everyone contributing.
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>>21183456
Sweet. While I personally want to run it in 4e GW (Still not sure how I'm going to handle alpha mutation cards though...), from what I've heard Savage Worlds would be a great fit for this, as would a lot of rules lite systems.
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>>21179348
>>21179451
This stuff kinda bores me, but whatever it's not like it doesn't fit. It fits, and its good, though I don't see how a princess could terrify a person who could survive one of their dreaded Teaparties into being a proper lady. Goes too far over whatever line. Maybe I'm just a stick in the mud.

So Avalon's a sort of floating city, known of only by the elder cleaners and used as a sport of trade hub/meeting ground. We also have aislelands and the people (pirate or cleaner) who live there.

As for frowners...

It would be nice to have a non zealot/bandit faction for villians. I guess we could say they have their roots in the Smiler Cults (I prefer Smiler cult for the spider robinson reference.) But eventually they realized that the Great Sam was probably just a person and that the Wal is a construct and part of a larger world. (either from random info in a book, magazine or on a terminal somewhere, or from an encounter with solid proof of the outside.)
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>>21184665
Frowners may have encountered skylights in a section whose lighting has failed, giving them solid proof of the outside world. Or meteorites, or maybe they just got lucky and somehow wound up outside or on the roof. Regardless from the point of their "Revelation" they dedicate themselves to exploring the mysteries of the Wal, those who decide to just become wanderers after this aren't worth mentioning. Those who dedicate themselves to sharing the truth of the Wal however are a different story.

They decide to attack the traditional power base of the Wal, using random info gathered from books, terminals, scrambled movies and TV shows they build weapons, armor, and devices usin these strange blueprints stating that the designs are sent by "The Eyearess" a grand and powerful cosmic force, and the only thing the Great Sam feared when he lived. They believe that Sam performed great deeds of evil and upset the balance of the world causing misery to everyman, woman, and child with his sins.
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>>21184724
As far as the Frowners are concerned there's only one way to make the cycle of suffering stop. To reverse the effect of the Infamous Sam's actions. Down with the Wal! Up with Eyearess! The Audit has been performed and the Infamous Sam has been found wanting, if it can't be repossessed it must be destroyed!

that's my take anyway.

>>21184636
hell I have 4thEd GW. We just got the standard Player Profiles in the rulebook? (for 30 bucks I thought I was getting a hard cover rule book, not a paperback and some cards :/ ) I got the Legion of Gold expansion, I could give you those backgrounds.

As for the alpha mutation cards? Take the ones that don't fit, like psionics, see which ones can fit and alter them so they sound like a piece of tech, come up with brand names maybe. Then come up with standard decks for each of your players that suit their character backgrounds, make sure they only ever draw from those decks when it comes to getting new mutation or "Salvaged Gear." That's what I would do anyway.
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>>21184802
What I liked about the Frowners is that they're like the classic mad prophets of the setting. They'd be raving and ranting and destroying everything they could, speaking about escaping the Wal and there being a world beyond the Wal. Players who would encounter them would just think they're completely insane. But there lies the rub as in fact they would be right. Would make a fine bit of roleplaying.
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>>21184852
That was my view, basically they're telling a Cassandra truth. The Wal is not in Fact, All. But their methods make them look nuts and the short term effects of their actions do not endear them to...anyone, period. So I like to think that they've made a science out of using randomized information to their advantage. Getting blueprints, schematics, plans, security codes, and insider information from the ghostly flickers of an old terminal or from the garbled pages of text taken from a pamphlet on watering begonias.
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How quickly do think I would get kicked out of a walmart if I went in and started LARPing this?
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>>21185565
I give it 15 minutes at most.
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>>21185565
I would pay money to see you do this in the Baby Department
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>>21185565
Record it and I will love you for ever. Go in there, into Baby Goods, spray baby powder everywhere and start screaming about "Powder Ghosts" whilst shaking uncontrollably. Bonus points if you attack any Greeter that approaches you.
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>>21185643
EXRTA super bonus points if you start chanting "the Wal is All" whilst wielding a nailgun at anyone who approaches.
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Well damn, people actually like the idea. Now I just have to figure out where the nearest walmart is.
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>>21185817
Please, allow me.
http://www.walmart.com/storeLocator/ca_storefinder.do
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>>21185831
And a week later we hear of news story of a man who assaulted WalMart staff who was seemingly part of a cult. Upon being apprehended, he cited an imageboard as being to blame. News crews throughout the nation will claim that it was the work of the 'hackers on steroids' of 4chan. How so? They hacked his mind of course!

>>21184960
Anyway, back on topic. The idea of them gathering seemingly random information in between their violent activities definitely gives them more flavor than just 'crazy mad prophets'. It would led a GM give them more complexity, perhaps even creating some outlandish, destructive schemes to escape the Wal that PCs would have to stop.
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>>21186579
exactly, ever watch JLU? Remember when Huntress entered The Question's apartment and saw that big corboard dingus with all the photos and news articles attached to it? (really just nab any conspiracy theorist from fiction since that scene is fairly common.) Take that big corkboard and just tacking shit onto it, bonus points if you make one in game for your players to look at.

You know a Frowner den when you see one because they have buildings or rooms dedicated to deciphering random bits of information, songs turned into instruction monologues, Movies with flashes of schematics and scenes inserted from documentaries, books full of nonsense with the occasional pertinent piece of information. They'll have groups of people whose entire job is to pour over this information and find something that'll help them tear down the Wal.
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>>21185643
Extra bonus points for finding a walmart that still uses greeters. most don't anymore.
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Apocalyptic Bump.

So do you guys think the Frowners should stay an NPC-only faction, like the Smilies, or should they be eccentric player character choices too?
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>>21188877
bump for interest, plus I should say they should still be NPCs. I am still on the second to last thread on Walmart Apocalypse thread. I am still some areas needing fleshed out and one of them just happens to be something I am familiar with, seeing as I am.....a Walmart associate myself, (cries mentally). I will try to right it up but may take a few days due to the hell that is Walmart itself.
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>>21188877
Frowners and Smilers as a WHOLE should be NPC only

You can have a PC who beleives in their beliefs but to be actuall a 'full' member is to be completely obsessed to the cause. It Might be possible to run games where everyone are members but that is up to the WM.

Crunchwise we might have some perks/feats/traits that gives bonuses for diplomacy with a cult by believing and following some of thir teachings
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Hey everyone! I got some research material for you guys when it comes to medication causing crazy mental issues.

http://en.wikipedia.org/wiki/Oseltamivir
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>>21192034
Apocalyptic bump.

Storyfagging would be much appreciated, as I think we're finally starting to hit the apex of possible new factions and store expansions for the moment.

...or is there? I've got a few things being cooked up, and if it comes to it, I will make a new thread, and get opinions
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>>21193479
I actually have some ideas on the suburbanites I've been meaning to put to paper as well as some other ideas, though I'm not sure if they may contradict the established fluff
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>>21194173
This is a very broad strokes setting anyway. Before writing just check the appropriate abridged section for what's generally agreed upon. I would just say that you shouldn't go against basic details about Homeware like their 1950s suburban aesthetic. As long as it's recognizable as the appropriate department it should be fine.
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You know, did anyone really expand on WalApartments? Seems like it would have been something that had to be addressed early on to explain why no one lives there or at least why most people rather live elsewhere.

Same thing with Wal State Universities, granted it may be possible to leave them out or something.
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>>21194545
Paint & Home Decor, Music, Parking, Residential and the Restrooms are woefully underdeveloped. Really should get work a bit more on those.
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>>21194173
I agree with >>21194517, keeping that esthetic should be paramount, but still flexible setting with awesome this last...what week? Lol

>>21194545
Not much honestly. Some have suggested prisons and such but general consensus is that the Bots keep this place a bit more guarded than normal. Since they are only for paying residents

>>21194562
....oh god, I remember the few stories wrote for the Restrooms, the horror...(shudder). Actually there is another that hasn't been touched AT ALL, but I will save that til I myself can at least get a stab at it. If anything, at least I will have tried to get a little piece in this epic seting
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Also was rereading the changes made to 1d4chan

There were some errors I felt regarding info on Glamamesh. Mentions he hides his face in a bag when he would never lower himself to such puny ideals like that, why should HE the magnificent hide his magnificence. It's the lowly who should hide their ugliness from him.

Also says he has control over the members of a Petmaster Dogtribe called Enmuttu. Thought it was supposed to be just one single member of the tribe instead of a group.

I don't think anyone minds if characters like Glamamesh get changed around, but they should still retain the basic things that make them who they are. In the case of Glamamesh every tiny detail has to reflect his purely magnificent arrogance that is 111% justified. *cough* in his mind- >*GLAMABLAM!!!!*
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>>21194613
>>21194562

The problem I had with restrooms is that some of the original ideas treated it like it's own massive department which makes little sense. Sure they can be massive, but they also have to be one every Department or two. With how big the Walmarts became, they would have had to build more bathrooms throughout the store.
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>>21194675
actually, I was mentioning the original story with the Restrooms being clogged over, smutt and crap all over the rooms after them being ill-maintained by glitched up Bots. Oh, it might be a good supply of clean water, but the horrendous smell and crap covered surfaces make it a test all have failed to succumb
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>>21194776
That was part of the original stories on them, but they also described them as labyrinthine corridors steecthing forever lined by stalls
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>>21194675
I always felt that each department had a restroom, styled sorta like those ones you see in city parks? A little building seperated into men and women, big enough for about 4-8 people in real life. in the wall it'd probably be big enough for 20 people of each gender but whatever.

Point is that each department has 2-10 of the things and they're scattered around the department so each of the tribes can use them for waste evacuation, watering holes of a sort, cleaning clothing and eating utensils, hiding places from stockers (though cleaning bots can enter the buildings.) stuff like that.
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>>21194776
the wal is the size of a megacity so its possible to have clean restrooms and dirty restrooms in the same department. It would mostly depend on who dwells in that area and how destructive they are.
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I want to talk about management-now most of you are going to go straight to bloated corporate executives left to rule the husk of the world in increasing demented ways from their life support harnesses, and that's cool but I was thinking there was potential for a different kind of interaction. You see, there are three kinds of management: lower, middle, and upper, and each kind has its own duties and requirements for the job.
Lower management is concerned with the nitty gritty details of making sure the wal-mart continues to function. They would be concerned over maintaining the facilities, ensuring that products are on and off shelves, etc.. Things you would expect of a foreman. I think they would be the most human of the management an inhabitant of the wal could hope to meet, as they are primarily grounded in the world. It's their ass on the line if stockerbots aren't maintaining the right ratio of samples/sales on corned beef, or if the Wal-shipping anti-grav mag line is destroyed by a series of battles between smilers and tronboyz.
They control mechanical aspects of the wal from their control rooms, where they maintain constant supervision over the mega-store. This is accomplished by integrating their minds and bodies into the computer system itself, melding their subconscious into various AI subroutines. They are sustained by numerous anti-aging dosages and an intravenous line of coffe feed directly into their bloodstream and are regarded by those who know of their existance as being something like shamans. They know when stockerbots will be patrolling areas, what the new equipement will be shipped to sport, and their voice booms over the intercom to announce sales and clearance items.
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>>21194897
Most of them have been driven mad by the years of having their mind literally torn in two, but are for the most part aren't sadistic. They just want to make sure the wal is kept up to spec, and will burble their oracular gibberish to whoever delivers unto them proper sacrifices in the form of candy, chips, and soda from the vending machine down the hall.
Middle management would probably reside within the employe lounge or the lower levels of a walapartment spire. They devote their time to to organizational and directional functions, monitoring and organizing the operations of the employees, whether they be stockerbots, Greeters, or Wal-Legionairies. They act as translators between Lower and upper management, breaking down the insane marketing strategies of their bosses to more manageable and realistic plans to be carried out by lower management. They ensure quality of the items being produced by Wal-factories and farms, making recommendations and suggestions to their unstable superiors, and try to create better, more efficient ways of handling the operation.
Upper management has already been pretty well defined, I think. They are responsible for controlling and overseeing the entire organization. They develop goals, strategic plans, company policies, moblize outside resources, and make decisions on the direction of the business- most of which mean absolutely diddly squat in the Wal-apocalyptic landscape. Normally they would have shareholders and the board of executive officers to answer to, but because of their sudden...removal from the operation, have been left to pretty much do whatever their twisted little hearts want with the wal-world they inherited. Imagine Baron Harkonnen as your last boss and you get the idea.
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>>21194897
There are big problems with all of this setting wise.
The Maglev trains are all on the outside of the Wal, they only ever enter the stock rooms for emergency repairs and to offload their cargo. No one enteres the stock room and lives. Therefore there's no reason to have anyone human to maintain the mechanical aspects of the Wal.

The entire reason the setting is so screwed up is because the Stockers and what have you are trying to run the Wal as if there are still customers who have money. Managment, ALL OF MANAGEMENT is dead, so there's no one to reap the profit and realize that no one is buying anything.

If you bring in actual managers who can change things the setting breaks down and stops working because those managers will try to build a walmart that works the way its supposed to.

There's no room for management except as ultrahighlevel antagonists or as some lost race that has no grasp of what the reality of the Wal is.
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>>21195030
I think you underestimate the ability for human beings to be screw things up to maintain an artifical system. The directives to maintain the Wal aren't contradictory with the idea of being disconnected from the actual reality within it.
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>>21195120
Management only make sense as a lost race. They should not be part of the daily workings of the wal and they should not be alive. The point is that the Wal's systems have gone out of control and don't understand that you can't have customers if you don't have a society and jobs that provide money inside of that society.

Managers being a part of a system that has money and jobs would eventually try to create that and thus risk destroying the post apocalyptic setting of the Wal. They don't fit as anything but a possible quest hook.

The Wal exists because people screwed up. You don't need managers whose minds are part of some vast computer network sending out commands and stuff it's a round peg for a square hole.

Aside from serving as some vague metaphor for bosses who don't understand how the real world works just what purpose would management serve?
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>>21195205
Well since this is a setting that's an exaggerated version of retail workplaces, management would fit very well I'd think. It's like in office space- the fact that management thinks it's in charge doesn't make them that. The wal has evolved into its own ecosystem of hyper captilaistic darwinism, and these people are still going on about returns policies.
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Your cart’s wheel is still squeaking.
You ponder this as you walk down the aisle, shelves either side of you stretching upwards, endlessly, into the darkness of the Roof. Perhaps it’s unwise to let your guard down when travelling alone, but this area of the Wal is always relatively quiet; here, the shelves are Unstocked, and it’s too far from any food-bearing Department to support any long-term settlement. Not that people haven’t tried. As with all Unstocked areas, the lower shelves are occasionally home to small buildings, fabricated from cardboard packaging and other scavenged materials. Very few can afford the expensive services of Hardware, so the little cardboard shanties you see make up the bulk of residential areas. Generally, they only last until the next Smiler raid, which would explain why this village seems to have been abandoned some time ago.

A clang from the shelves above you catches your attention, your hand falling to the sporting good hanging from the handle of your cart, before you recall that you expended the last of your shells on a particularly enthusiastic Greeter some time ago. You pull the aluminium bat from the basket of your cart and turn to face the noise. A childish giggle echoes down from above. Nevergrow. What they’re doing so far from the Toy Department, you’ll never know. Or won’t live long enough to find out. You snatch the sporting good from the cart and duck inside a nearby cardboard shack. The cart can be abandoned; all your essentials are in the satchel slung over your shoulder, mostly food and water, and a few keepsakes.
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>>21195363
As you enter the shack you immediately gag. Clamping a hand over your mouth to stay silent, you force yourself to face the sight before you. The body of a man lies sprawled across the floor of the small room. His torso has been torn open his blood spattered over the walls. The room stinks of death. You see some crude paintings on the walls, stick-figures and hand prints. Definitely Nevergrow. A strange object lies in the man’s outstretched hand, which you stoop to examine. It looks like a modified version of one of those sporting goods, a crossed-bow, if you remember correctly. It has been made bulkier with the addition of a black plastic shell built around the body of the weapon, however. Seems like the handiwork of the guys from Electronics. You pick up the weapon, and check the battery compartment. Double-A’s. It’s loaded. You aim the device at a wooden support built into the wall of the shanty and pull the trigger. A CD flies from the front of the device and buries itself deeply into the wood. You smile slowly. With this, you might have a fighting chance.
You spot movement to one side and spin around, the ‘Tron weapon held ready. Through a small gap in the cardboard wall, you see a bright eye peering in.

“Found you.”
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>>21195274
Okay you know how we agreed that there are robots in space and that's where the resources come from? And that you can mention that somehow if you feel it fits your campaign? But that revealing that upfront ruins the mystery of the setting and won't be a part of 90% of campaigns run by most people who do this setting?

We're trying to maintain a sort of mystery here, you don't reveal too much about the Wal because that keeps your players from coming up with theories and wanting to try something.

Management shouldn't be examined or dealt with except in the lost race capacity explicitly because it puts someone at the top who is responsable for all your troubles and gives your players someone to fight and destroy so that everything will get better. You want a race of managers in your campaign? Fine.


TL;DR
Managers should be mysterious and open to interpretation.
Managers shouldn't be mentioned except as legendary figures, as gods or demons. No details about them should be readily available.
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>>21195418
well I wasn't exactly expecting them to be something you ran into on your first day as an aisle-hopper. I was trying to make them quasi-mythological, which is why I described lower management as oracles
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>>21195443
dude there shouldn't even be that much info on them. If I had solid info anywhere on managers in a WM:A campaign all my players would scream "FIGHT THE POWAH!" and my campaign would suddenly be about these idiots marching to their deaths against stockers and what a bad DM I am for enforcing the setting's rules. (My friends are cool with videogames. Put Dice in their hands and they suddenly become idiots. What the hell? )

If you include Managers as oracles or whatever then they have interaction with the Aislers. You do that and suddenly they're a part of the system, then they have to have an effect on things. The Wal is All, you don't mess with the Wal, or the Wal crushes you. Suddenly you have employees who know their schedules and perform their jobs and they get all the priviliges that grants you, godhood in this setting. You wind up with a race of antagonists your player can't beat. Or innefectual nobodies who are in the background and who can't do anything because it would screw up your game.
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>>21195513
Managers are either the most important thing in your campaign or they don't matter at all. It's why you should only ever have one of them if you include them because he's Your Lich, your Dragon, an evil king with an army of invincible warriors.

A campaign with a manager as an antagonist should be about eveading stockers and cleanerbots and security bots and what have you and finding a way to cut off his ability to control the Wal.

We don't need to describe them as a race because anyone with an employee I.D. and the knowledge of their limits has the power of a god. They can control the system because there's no one up top to countermand their orders.

You don't have more than one Manager for the same reason you don't hit players with 8 or 9 adult dragons. Most campaigns simply aren't on that scale, and the ones that are have to have very special players and GMs if you do. The setting just can't handle it.
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>>21195513
What? Not necessarily. I could easily see how management could be lore or rumor without anyone having any concrete ideas. They constantly hear the voice booming over the loudspeakers announcing sales and requesting clean ups, the smilers venerate the CEOs of the wal as gods, and the elecs may try to investigate the rumor of the one who is all, a man who is both machine and human and exerts great power over the wal itself.
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>>21195513
>>21195562
Who says they have to be antagonists anyhow. Lower management is the one most likely to be encountered by PCs - they don't care about any of the inhabitants of the wal in asmuch as we care about anthills on the front yard.
Now, I would think what you're saying would apply to upper management, and for that I agree, but lower and middle are just cogs in the system of the walmart.
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>>21195562
Agree completely.

Either the all poiwerful end boss that is constantly making his existance known, or doesn't matter at all in the grand scheme. Extremely few and rare.
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>>21195443
In my opinion, if you want to include managers, that's entirely up to you. If my players did get involved with managers, then they would only really discover their existence at the end of an epic level campaign (similar to the 'maybe escape the Wal' quest hook) if you decide that they still exist at all. It's entirely your choice if managers still exist and if they do exist, due to their near mythological status, it's entirely your choice how they function since noone knowns anything about them. They're probably only myths in the 'rulebook' setting but entirely your choice how you run them in your campagn. But if you do include them, I really would recommend saving them for a big final blowout and definitely keep the sense of mystery around them. Writefaggotry about them would also be fine as long since so much of the writefaggotry collected is so different, to really demonstrate how the setting is different for each person and campaign.
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>>21195576
Lore is fine, but each Walmaster should make up their own.

Oh and for the record Sam Walton wrote a book about how he "invented walmart" and sold it in his store. In WM:A there'd probably be a book dedicated to how he saved the world from itself and made a utopia in his own image. But seeing as how he was all about thefamily values he'd probably never claim to be a god.

Oh and it's not the great sam's voice vbooking from the PA, it's th wal master's and it's supposed to be obviously artificial. Only the Smilers think it's the great sam's voice.

Make up your own lore. But we shouldn't have any in canon lore on the managers. It's explaining too much, like where the powder ghosts come from.
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>>21195711
>supposed to be obviously artificial.

I knew keeping that Darth Vader voice changer would come in handy...
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>Darth Vador Voice coming over the intercom
>SHOPPERS *DEEP BREATH* THERE IS A SALE IN AISLE *DEEP BREATH* 13. PLEASE PURCHASE THE }>-EXTRA SHARP KNIVES-<{ BEFORE *DEEP BREATH* SUPPLIES RUN OUT

You know if we had a Sam Walton autobiography it would probably have to be titled "How I changed the World" and be the holy book of the Smiler Cults.
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File: 1350685919777.jpg-(33 KB, 275x275, 4smiley-face2.jpg)
33 KB
NEW WALMART ABRDIGED!
ABRDIGED:
http://pastebin.com/ThbRDism

PICTURES:
http://www34.zippyshare.com/v/33755057/file.html

EQUIVALENT SAVAGE WORLDS ORIGINS:
https://docs.google.com/spreadsheet/ccc?key=0AnmtDpUP8miZdHVpMzl0REY1Um9ObEVKU29iRGZNbmc#gid=0

SUGGESTIONS PAGE:
https://docs.google.com/demo/edit?id=scABMWXhc36asa6ClMRQbjdPb&hl=en&dt=document#document

(I made the recommended minor changes to Health & Beauty Paintballfag, included management as a non-canon optional enemy and have sorted the lexicon alphabetically hopefully so I can expand it during the weekend.

I have a request though. If possible, could anyone who's creating some writefaggotry title their stories so that I can more easily sort them in future? At some point I'll have to start titling the untitled tales and putting a short header would help reduce drama and make things a little easier for me. Thanks. See you tomorrow.)
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>>21197787
Thanks again for your work abridgedanon!
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>>21197994
You're welcome anon. As is everyone else who contributed. Still here because tomorrow's the weekend. No work, I get to meet up with my gaming group (might get their feedback on this setting) and I can get something significant done.

Anything that needs doing?
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>>21199105
Hm. Well I'm kind of reluctant to start throwing new ideas at the wall. Is there any kind of crunch or something that needs to be defined?
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>>21199192
That d100 table that an anon said he'd complete a week ago?
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Stan and the Man

Stan was tired. Stan was hungry. He hadn't had a snack in nearly an hour, and he felt starvation coming on. Stan wasn't a clever man. He was an Ambuloceti, a walking whale. He was a fat bastard. His eyes were wary of the aisles around him, for they composed the Med Department. He was always wary of the Freaks, Goners and Doctors of this place. He'd long avoided it, but he had an obligation to his fellow Ambulocetia.

Stan's friend Samuel was prepared to make his final walk. See, Stan's tribe, unlike certain other tribes of the fatspawn, as they were colloquially known, didn't engage in the end of life barbecue and feast. Instead, when they decided to, they embarked on the Great Walk. The first, and final, walk for these people. In order to do that, they needed to lose weight, and what makes you lose weight? Fat-B-Gone. Only found in the Med department, and nearly as rare as the priceless Age-B-Gone.

So here Stan was, putt-putting along in his Rascal, lost to his fellow raiding crew. He simply wanted to do his friend a deed of good, help him along. Instead, he was lost among aisles that could harbor unimaginable terrors and grotesque beings. He creeped along to an intersection, slow and steady, hoping to perhaps see his fellow men down the aisle. Instead, he was treated to a solitary figure. The figure was perhaps 15 yards away, dressed in simple and clean Doctors attire. Stan stopped breathing, stopped thinking, could only be afraid. But unlike other Doctors, who Stan HAD ostensibly encountered in his unhealthy life, this man had a blue and gold badge attached to his uniform.

Stan went white. The badge was only spoken in legend of the Wal. The Surgeon General. The man's symmetrical face broke into a smile, and he walked forward faster than Stan could push his Rascal into speed. Stan's screams never reached the rest of his raiding crew. And Stan's friend never got the Fat-B-Gone.

Stan had met the Man.
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>>21199387
Not 100% happy with this, but better than nothing. Could use some working out.
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>>21199214
>>21199214
If noone objects,I might be able to do something about that table. Seeing as my group may help, I may be able to get that done by late tomorrow.
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>>21199387
Also, thank you for titling your story. It means a lot.
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>>21199413
Is all good.
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Apocalyptic Bump


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