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/tg/ - Traditional Games


File: 1351959628266.jpg-(36 KB, 500x375, mafia-boss.jpg)
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(Note: This is a oneshot quest. Meaning no threads to reread, no schedules or cliffhangers. Come on in, for a complete quest with an ending you'll get in one shot.)
In the streets of Florence, rain fall over the city, blanketing it in a cold wetness. In this block, all is silent.

Save for the sounds of ragged breathing and hurried footsteps.

In the darkness of the city, you clutch your wounded stomach, and hobble along the road, leaning against the wall for support. Behind you, you can hear, the sounds of running over the constant rain. You need to find an open door to slip into, now.

As you stumble along, you hand touches a door that swings open under your weight. As you turn and enter, to escape the rain and the footsteps, you find yourself inside a church.

Thank the saints for small favors.

Stumbling down the main aisle, the stone face of the virgin mary stares down upon you, her gaze unyielding and eternal. You collapse at her feet, back resting against the cold stone.

You close your eyes.

Then the banging of the chuch door snaps them open, and two men advance down the hall. One of them draws a gun, and points it at your head. The cold steel is almost reassuring, a contrast to the warm pain in your belly. The other one grins, and speaks.

“We found you, figlio di puttana. Tell me, did you expect to keep on killing members of our family forever? The Moretti are quick to avenge any of our fallen.”

“And quick to break the rules of onore and respect.” You snap back.

'So we are. But you and the rest of the Armetta familia are dead, and only winners write history. All that is left is the daughter, and you little family shall be gone.”

You are tired, but defiance is still in your bones.

“And do you expect me to tell you where she is, do go against the rules of my family?”

“no, soldati of the Armetta. I expect you to die. Die like the rest of your family did at the funeral.”

The funeral.
>>
>>21413887
-some time prior-

In a small villa in Florence, the Don of the Armetta family lies on his deathbed. His family, the whole of the Armetta family, rests outside his bedchamber. The air is deathly silent, save for the occasional clink of a bottle. You sit with your brothers, waiting for these next moments that decide the course of the family. How could the don die?He was a natural leader, a man whom they would follow to the grave. He was invulnerable, intelligent, and insightful.

But he is a man. And no man can escape the grasp of god.

Time for another drink.

You grab the bottle of:

>Absinthe: You are the hitman, the left hand of the family. Your footsteps are silent, and death follows in your wake. Special Weapon:Rifle-In-A-Suitcase

>Gin: you are the enforcer, the brawler of the family. Anything within arm's reach can be killed, and your reach is long. Special Weapon: Cattle-Bolt Gun

>Vodka: You are the soldier, the lawman of the family. You live by the rules the family has set forth, and inflict judgement upon those who do not. Special Weapon: High-Caliber Revolver

(make your choice, going by majority here. Moving on after 4-5 votes have been in made.)
>>
>>21413908
Vodka
>>
>>21413908
Vodka. This feels familiar, though... Will it pull through today?
>>
>>21413908
Vodka.
>>
>vodka 3/3
You grab the bottle of vodka, and pour yourself a cup. As you sip from it, the door opens, and the doctor walks out. All heads turn towards him, eager for news.

“Don Armetta...” the room goes silent. The tension is palpable.

“Would like to request everyone's presence for a final meeting.” the men nod, and you set down your drink.

As all of you shuffle into the room, you catch a glance of the Don. His figure is a shade of its former self, blocked by tubes and medicine of all sorts. His skin has turned grey, and his hair white, but his eyes are still filled with fire. He speaks.

“You...you all are here. Thank you. Boys, you know we've had some trouble with the Moretti. Lost some...some good men. They've been underhanded, and have lost all sense of honor. But we...we're better then that. Men, I want you to continue the fight, but do so on our level. We are not dogs. We are men, and will abide by onore, as befits us. Can you do that?”

the crowd assents, with silent nodding, and murmered replies.

“I...can't hear you.”

The yes's are spoken a little more loudly. But the boss frowns. He grimaces, and shouts at the top of his lungs.

“I CAN”T HEAR YOU!”

“YES!” the men yell back. They see the fire in the boss burn once more, spurring them to action.
>>
>>21414186
The Don sits up. “Good. Then I have nothing to worry about.”

With this, he turns to his daughter, who sits in a chair next to him.

“Fiorella, trust these men. They will protect you, and guide you. Remember. You are not the leader of a gang, but the leader of a family. Trust them, and they will trust you.” As he grasps her hand, tears flow to her face.
“You looks so much like your mother...I will give her your regards. Farewell.”
With that, the don closes his eyes for the final time.

The room is silent. Eyes water.

The machine flatlines, and the doctor hits it once more.

“He's passed on.” the doctor grimaces. “the undertakers will be here shortly. We've made arrangements, and his funeral will begin immediately in the graveyard nearby. Gentlemen.”

the crowd shuffles out, and the doctor heads out to fetch the undertakers. One of the first ones in, you are the last to leave.

A sob breaks the silence. You turn to see Fiorella clutching her father's hand. You:

>Head Out: leave her in peace, for a while. This moment shall not be interrupted.

>Stay: Console her. Her only family member is dead, and she has a dark future ahead of her.
>>
Stay.
>>
Stay. Our lady has just lost her father. She needs to know the family will be there for her.
>>
Stay
>>
>>21413887
Thank the Emprah you're back to finish this, SQ.

>>21414189
>Stay: Console her. Her only family member is dead, and she has a dark future ahead of her.
>>
>Stay: Console her. Her only family member is dead, and she has a dark future ahead of her.

You stay, and the last of the crowd parts around you silently. The room is empty save for Fiorella clutching her dead father's hand. She promises to be good, to listen to him more, to go to to church. She promises a multitude of things.

But they all fall upon dead ears.

Perhaps realising this, her tears flow, and she buries her head in the sheets.

“Hey.” You say. Unsure of what to do.

She pulls her head from the sheets, and glares at you with red eyes. “What?”

You hesitate. But you made your choice. You open your mouth, and begin to speak.

“it's tough. I mean, it's got to be, losing your family. To us, he was a leader, but to you, he was your father, and nothing can replace that. He was great man. Still is. And as much as he would want you to smile right now, he would also want you to know that you're safe.”

You place your hand upon hers.

“So, Fiorella, remember that we're here too. And we miss him as well. You are not alone.”

Silence. Did you do something wrong? Fiorella stares at you.

Then she grabs hold of you, and like the dam breaking, her tears flow freely. “I...I just miss him so much..” She sobs, he tears wetting your shoulder. You hold her tightly against the world, against sadness, against grief. You hold her tight, and the moment goes on timelessly, eternal and emphermeral.

Then the doctor and the undertakers come in, and the two of you separate. Sneaking a glance, it seems Fiorella has gained some control over her tears. Then the doctor looks at you, and points his head to the door. You get the message.
>>
>>21414517
As you head outside to the cars, it seems your actions made you the last man left in the villa. You look around for a car, only to see the last one left, idling in the driveway. You walk up and open the door to see Absinthe, the assassin of the family. Despite his unpleasant job, he's still your friend, and you need friends at a time like this. You get in, and head down the dirt road in silence. Then the car stops, and you look over at Absinthe.

“Sorry, man. This is a rough time. I just need some time to think...”

You:

>Take Over Driving: let him think on the way. You have a funeral to attend.

>Stay Put: you need some time to think too. the undertakers will take some time, anyway.
>>
>>21414528
take over driving, it's expected that we be there
>>
>>21414528
>Take Over Driving: let him think on the way. You have a funeral to attend.

We can handle it. After all, he's one of the lads.
>>
Take over driving. We are not only expected to be there, we MUST be there after what we said to Fiorella.
>>
>>21414541
>>21414610
>>21414667
>Take Over Driving
“Let's switch seats, then.” the two of you switch, and continue along your way. Absinthe seems thankful for the break, and as you pull into the graveyard, the hearse shows up soon after.. As the undertakers, doctor and Fiorella all emerge from the hearse, the priest begins his ceremony, his italian voice ringing out to the heavens. All around the open grave, the man have gathered, hats off and heads down. Today is a solemn day.Despite the shining sun, the clear sky and slight breeze, the day feels as dark as night. Fiorella is near you, and Absinthe is standing behind. In the background, you can hear some cars pull up.If you and Absinthe had taken a break, you would be late too. You turn your attention back to the priest, when yelling disrupts you.

You turn to glare at the disruption, when you see a dozen or so men emerge from the car.

Men carrying guns.

You:

>Defend the Boss: Get Fiorella behind one of the gravestones for cover.

>Kill the Attackers: Pull your gun, and start firing.
>>
>>21414708
IGNORE THIS, accidentally hit enter for wrong version
>>
"Absinthe! Get the girl to cover!"
Get to cover yourself first and start firing
>>
>>21414708
>take over driving
“Let's switch seats, then.” the two of you switch, and continue along your way. Absinthe seems thankful for the break, and as you pull into the graveyard, the hearse shows up soon after.. As the undertakers, doctor and fiorella all emerge from the hearse, the priest begins his ceremony, his italian voice ringing out to the heavens. All around the open grave, the man have gathered, hats off and heads down. Today is a solemn day. Fiorella is near you, and Absinthe is standing behind. In the background, you can hear some cars pull up.If you and Absinthe had taken a break, you would be late too. You turn your attention back to the priest, when yelling disrupts you.

You turn to glare at the disruption, when you see a dozen or so men emerge from the car.

Men from the Moretti family. They laugh and joke, boister and cajole, a contrast to your solemn group. As they walk up, the men are put on edge. One of the Moretti starts speaking. “So did Don Armetta finally bite the dust?” as some of your men move to grab their guns, the Moretti man raises his hands.

“Easy, easy. My boss just wanted to deliver a gift. Boys?” the men behind him pull out bouquets of flowers.

The man buts his hands down.

“the gift is...”

You see the man reach inside his jacket. You see the gun inside. You look again at the bouquets. Bouquets with the hint of a metal barrel in them, and a handle at the end.

“Death.”

the man whips out his pistol, and guns are ripped from the bouquets.

You:

>Defend the Boss: Get Fiorella behind one of the gravestones for cover.

>Kill the Attackers: Pull your gun, and start firing.
>>
>>21414782
>Defend the Boss: Get Fiorella behind one of the gravestones for cover.

Absinthe should be better at shooting than us, and keeping the family leader alive is a top priority.
>>
>>21414782
defend the boss, of course. can't lose two on one day can we?
>>
>>21414796
>>21414829
>defend the boss
As flowers and lead fly in their air, the guns barking in a mocking symphony, you grab your gun and react.

The crowd is not so lucky. Mowed down by the flood of bullets, it seems you and Absinthe were the lucky ones. Drawing his Tokarev pistol, Absinthe takes cover behind a large gravestone and fires back, his shots picking off targets faster then you can blink.

You on the other hand, grab Fiorella's hand and duck behind a mausoleum. Peeking your head out, you survey the situation.

Not good.

A majority of the boys lie dead, with a few stragglers like you and Absinthe taking cover and firing back. It seems Absinthe has taken out quite a few of the men, for the rest of the Moretti have taken cover as well. As bullets fly past your head, you notice Absinthe is receiving the brunt of the fire, the gravestone slowly chipping away. Turning to the other side of the mausoleum, you pop off a few shots, your revolver ringing across the battlefield. A cry of pain answers your trigger finger, and you duck back into cover as a spray of bullets head your way. Absinthe calls to you in the chaos.

'this isn't good. We're outnumbered, and outarmed, with no element of surprise, in an open field.”

“no shit, you puttana!” growls a rough voice. You look on your other side, where Gin is, the enforcer of the family.”

“We've got nothing, save for an open field. I say, we cut our losses and run.”

“And risk getting cut down by bullets?” you reply.

Gin shrugs. “Not if we stay behind tombstones. there's a good blocked path right out of here.”

“well, we could stay.” Absinthe responds. “if I get a decent distraction, I can make my shots count. There's only 6 left, anyway. If someone were to run across and draw fire, I could sneak around and get most of them. What do you think?”
>>
>>21414968
You:

Cut the Losses: Follow Gin, and get out of the firefight.
Stay and Distract: Run across the graveyard, drawing fire to yourself.
Stay(alt): Send Gin to run, letting him attract fire.
Stay(alt): Send Fiorella to run, letting her attract fire.
>>
>>21414974
Gin can draw the fie.
>>
Gin has the best chances of drawing their fire without being plugged. Send him across to draw their fire while you move to flank across from Absinthe.
>>
>>21414974
argh, this is a decent challenge. Gin i guess, we have to keep an eye on Fiorella
>>
>>21414974
Stay and distract.
>>
>>21414974
>Stay and Distract: Run across the graveyard, drawing fire to yourself.

As we have lived with honor, let us now perhaps die with honor.
>>
>>21414985
>>21415045
>>21415049
“Alright. Gin! Distract them!” You call over.

“what? You're crazy!” He replies back, confused.

“Do it!”

Gin shakes his head, and murmurs something to himself. Then he takes off at a sprint. As he does so, you can see heads turn and redirect fire towards the running man.
Absinthe, on the other hand, slips away sneaking between gravestones. As he turns a corner of the mausoleum, he disappears from sight.

Only to appear elsewhere. Quick as a flash, his tokarev rings out, silencing the gunfire.

As you look around the graveyard is silent, save for the footsteps of Gin and Absinthe. You get up, and pull Fiorella up by the hand.

The graveyard is filled with the dead. Men caught by the massacre on both sides lie in the field, blood soaking into the ground. As you check pulses and faces, you realize that these men are dead.

There's no saving them.

You glance towards Fiorella, to see how she is handling the situation. She's sitting near the coffin, pristine despite the fight around it. Then you hear some yelling. It seem Absinthe and Gin have one of the surviving Moretti members in their clutches.

You:

>Stay with fiorella

>help Absinthe and Gin interrogate the man

>get everyone to safety.
>>
>>21415160
Stay with Fiorella. Gin and Absinthe can handle the man, and it's not like we're expecting reinforcements right now. The Moretti don't know yet that their attackers have failed.
>>
Rolled 16

>>21415160

Interrogate the man
>>
>>21415160
>Stay with Fiorella

Again, protect the boss. Plus, "everyone" is not a lot of people, and Gin and Absinthe need a few minutes for the interrogation.
>>
File: 1351970316501.png-(128 KB, 721x535, gunoptions.png)
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>>21415160
Hey SQ i made this for you...
I just figured you could let us choose the type of revolver for the type of play style we'll do. Each is different.

Its up to you if you wanna use it.

I can whip up some stats too if were gonna throw dice... otherwise its just fluff.
>>
>>21415160
stay with fiorella
>>
Italian here. good job op.
>>
>>21415205
>>21415292
>>21415361
>stay with Fiorella
“Hey. Are you okay?” You ask Fiorella. It's a silly question, but it's something to say. As she barely nods her head, you sit down next to her.

“it's happened so fast. First my father, now everyone else...” She murmurs, looking at the ground.

“Well, we're still here.” you reply. 'We'll keep you safe.”

as you finish talking, Gin and Absinthe both walk over, dragging a man bound by ripped cloth.

Absinthe looks at you, and speaks. “Situation isn't good.”

Gin replies. “the Moretti have been planning this since they first heard Don Armetta was dying. They've got their plan set. Next move is to radio in, and they'll take the villa next. We've got no one to depend on, and nowhere secure to hide.”

“Not quite.” Absinthe responds. “There's a safehouse I use in the area. Small shack, in the southern part of Florence. Quick drive, we can be there soon.”

“but what about my father?” Fiorella interrupts. Her voice trembling. We can't leave him here. They'll...” she chokes. But your imagination can fill in the rest. If they discovered the don's body...there's no planning what they'll do with it. Certainly not a burial. You:

>Leave him here. The living are more important.
>take the coffin. He'll get a better burial later.
>Bury him: It will be time consuming, but digging him up again will be a pain.

As you think about what to do, a radio hisses on a corpse. “Come in. I repeat, come in. have the Armetta been cleared?” Absinthe looks at you. Concerning the radio, you:

>threaten: Let them know you are alive, and are coming for them.
>play along: Let them think everything is going to plan.
>Silence: Sometimes, it is better to say nothing.
>>
>>21415335
this is interesting. go ahead, you have my permission.
>>
>>21415397
>Take the coffin
We don't have time to just sit around.
>Play along
We might get some more info from them.
>>
>>21415426
this. hopefully they don't know everyone's voice that well
>>
>>21415397
>Take the coffin
If it helps ease Fioella and not drain our own time then lets go with this
>Play Along
Threatening will just get more Moretti on us. Don't need that right now.
>>
Leave him be. The coffin is too noticeable, and we can't take any more risks now. Sorry, boss.

Tell them their men are dead and the Armetta are coming for them. This might put them on the defensive.
>>
>>21415416
My vote's for the Smith and Wesson one. Not too small, not too bulky.
>>
>>21415482
>>21415436
>Play along/take coffin

You thumb the radio button, and gesture for the bound man to speak. As the three of you point guns in his face, the man licks his lips and responds. “Yeah, we're here. Took...heavy losses though. They put up one hell of a fight. Sorry, I'm in a lot of pain...”

the radio responds with “Alright. We're coming over.”
With that, the radio turns silent, and the tree of you start moving. First off, you load the coffin in one of the bigger cars, and get Fiorella inside. Then Gin raises a question.

“What do we do with the survivor?” You decide to:

>Kill: he knows you're alive.
>Spare: he just radioed in. A dead man may mean more suspicion then a live one.
>take: you can always use a meatshield.
>>
>>21415572
take
>>
>>21415572
kill him. preferably in a way that makes it look like he bled out rather than a single bullet to the head.
>>
>>21415589
ooooh smart. can I switch my vote to that?
>>
>>21415589
Not particularly honorable though.
>>
>>21415572
>Spare
Common sense would dictate to just kill him, but then we would be ignoring >>onore
>>
>>21415572
>Kill: he knows you're alive.

This, but in a manner like >>21415589.
>>
>>21415572
He is a massacre-ist but a failed one. Leave his wounded ass to spread sedition among his own.

(we'll have to switch cars)
>>
>>21415640

Wait, okay, we're doing this wrong. >>21415652 here, changing my vote to this.
>>
>>21415652
Anyone with common sense or morgue contacts knows your alive.
>>
>>21415691

Yup, that's one of the reasons why I changed my vote to >>21415640.
>>
Also we should set an ambush with Absenth for these 'others'. That way we can begin to even the score.
>>
A failed assassin makes a crappy meatshield. Leave him.
>>
We're men, not dogs. Spare him.
>>
>>21415771
>spare
You decide to spare the man, with the implied threat of coming back of he divulges that anyone is alive. "Remember this, Moretti. We are men, which is more then you dogs can say."

As you all head into the car, the slow drive begins to the safehouse. Gin is calling and hanging up without a word on his phone, and writing and scratching things down in a little book, Absinthe is driving cautiously, and you...well, you're in the back with Fiorella. Once more the tension is tight. Every flashing light, every car that's similar to the Moretti's puts the entire group on edge. The drive takes minutes, but feels like days. But finally, you arrive. A rundown antique store is in front of you, with doors on either side closed. As Absinthe fiddles with the lock, the door pops open, and you all funnel in. He speaks.

“Well, were home. The last bastion of the Armetta, or what's left of us, my amichi.” With that, he flips a switch, and a solitary light illuminates the store. It's filled with junk that may have been valued to one person to another, but worked its way here. As the group of you step upstairs, Gin starts speaking.

“We've lost everyone. Our morgue contacts, the snitches, even the barflies are gone. No one is answering. We've got one man left, the tailor, and that's only because we just brought suits from him, like everyone else. We're done. The Family's done for.”

Absinthe thinks for a moment, then speaks. “True.”

“exactly!” Gin exclaims. “we need to-”

“We need to pay them back, Gin. You know, Vodka knows, and I know what the rules say in this situation. The family has been murdered during an unjust event. An action like that demands the death threefold.” Absinthe interrupts.

“so we go out in a flash of glory? Onore won't do us any good if we're dead, you figlio di puttana!” Gin retorts.
>>
>>21416029
“No. But you heard the words of Don Armetta. We are men. Not dogs. Dogs would flee for their own skin, seeking to save only themselves. Men follow a code, even if it means their own deaths. They follow not instincts, but instructions. And the don gave us those instructions. We all made the promise to him on his deathbed. Would you go back on your word?” Absinthe speaks coolly, a contrast to Gin, who seems angry.

“...Dammit. Don't play that card! Don Armetta wanted us to protect his daughter, and we cannot do that while dead. Help me out here!” gin turns to you.

“Shouldn't we flee with what we have? If we leave the Moretti alone, they won't come after us. Trust me. We can go Venice, where the Moretti have no influence!”

You:
-Flee from the Moretti-
>Agree(polite): Gin's right. Though vengeance must be extracted, you must protect the boss as well. You can't do that if you're a corpse.
>Agree(violent): Absinthe needs to see sense, no matter what it takes. No idealism will save you here.

-Fight the Moretti-
>Disagree(polite): You made a promise to the boss, and you will not violate the rules you've followed for so long. Fiorella can escape while the three of you take on the Moretti.
>Disagree(violent): Gin made a promise. To break it is treason against the Family. He will regret it, but not before he fulfills the promise he scorned.
>>
>>21416039
agree (polite). we aren't running away, we're making a tactical retreat while planning a counter attack. three of us can't kill a whole family... can we?
>>
>>21416039
>Disagree(polite)
Perhaps there might be a time when common sense supersedes onore, but now isn't one of them.
>>
>>21415416
(Assuming we use d100)

Chiappa Rhino - The ultimate in futuristic in outdated revolver technology
6rd .357 magnum
High damage
+3 conceal
+10 accuracy after the first shot, to all follow up shots on the same target.

S&W TRR8 - A Tactical revolver
8rd .357 magnum
High damage
Reliable
+5 accuracy after the first shot, to all follow up shots on the same target.

Colt Anaconda - Heavy hitter, previously the largest handgun caliber in the world
6rd .44 magnum
Very High damage
Good penetration
-5 accuracy to follow up shots on the same target

Ultralite - Perfect assassins tool, light too, just like name.
6rd .38 special
Medium damage
Quick Drawing
+10 concealment
+5 accuracy after the first shot, to all follow up shots on the same target.

All revolvers:
Does not leave shell casings behind.
+10 accuracy when a full turn is spent to aim
Takes a full turn to reload

Pick and cast your vote from the 'reclaimed' evidence here:
>>21415335
>>
disagree violently. we are lawman, remember? bending the laws is the same as evading them.
>>
I really need just one more vote here, guys. Everyone's divided.
>>
>>21416039
Agree(polite): Gin's right. Though vengeance must be extracted, you must protect the boss as well. You can't do that if you're a corpse.


Nothing trumps keeping the boss safe, as long as she lives we can rebuild. We'll kill the fuckers, but not in any rash action.
>>
>>21416154
>>21416039
I didnt vote.

Disagree(polite) live with honor.
>>
>agree(violently)
this is the most violent agreement I've ever had to make.
>>
Alright, were tied once more. next answer gets used.
>>
>>21416039
Agree politely. Unless Absinthe has a nuclear bomb stashed somewhere nearby, that is. And blowing them to hell and back wouldn't be honorable anyway, would it?
>>
>>21416039
Agree (polite). Regardless of the vengeance owed, we MUST protect Fiorella. The Don would agree.
>>
>>21416082
>Agree(polite)
“He's right, Absinthe. We have to protect Fiorella. You know that going back and fighting the Moretti is suicide. No many how many we kill, it'll leave her denfenseless.” You chip in, speaking calmly to both of them.

Absinthe thinks about it, and responds. “Very well. I guess either way, we would fulfill our promise. Gin, how are we getting out of here, especially with a coffin in tow?”

“Well, we could go out on the main road with our vehicle. The problem is, the Moretti probably know by now we got away, so they'd have eyes and ears all over the exits of Florence. But if we did break through, we could head anywhere.”

Alternatively, we walk out of here. While it's slow, there is a far less chance of us getting caught. But carrying the coffin may be a problem.”

“Finally, there's the train, which I think is the best option. If we get on without them catching us, the coffin can be stored as cargo in cold storage. All we have to do is board the train and we're free for Venice.”

“How soon can any of those be done?” Absinthe questions.

“Well, we might want to wait here, for everything to cool down. After about half a day, we could start moving.”

“And we wsit here like ducks in the meantime.” Absinthe sighs. “Well, this is not disobendience, but it certainly sloth. How are we escaping?

You pick:
>The road-quick, but insecure
>the walk-slow, but easy and secure
>the train-fast, secure, with just a hint of danger at the beginning.
>>
>>21416039
>Disagree(polite): You made a promise to the boss, and you will not violate the rules you've followed for so long. Fiorella can escape while the three of you take on the Moretti.

I hate to divide our answers further, but...let us go forth with the last of the lads into battle. Fleeing is not the honorable course of action. Ensure that Fiorella escapes, and then make our stand. Even if it may be our last stand.
>>
>>21416603
>the train-fast, secure, with just a hint of danger at the beginning.

Absinthe speaks sense. Let us be on guard as we approach the station, as the Morelli are almost certainly watching.
>>
>>21416603
>the train-fast, secure, with just a hint of danger at the beginning.
>>
>>21416603
Shouldnt we act with honor and bury the don at a small church in the countryside?
>>
>>21416687

No, no time. We shall transport him to a safer location and then perhaps do so.

You sorta missed your option at >>21415397, too.
>>
>>21416603
The train station is a bottleneck. Wouldn't we have better chances if we escape by car? Guns blazing, if needed.
>>
>>21416630
>>21416636
>Train
“the train. By the way Gin sells it, it must be our best option.” Gin sighs with relief.

“I knew you would see reason. I'll get everything ready. You two stay here.” with that, Gin slips out the door, and into the city.

The three of you are left alone in the store.

Eager to fill the silence, you begin talking with Absinthe, asking about the area. However, your questions are met with one word answers, and nods and shakes of the head. All that you get is that this block is empty, save for a church with an old priest on the other side of the road. As Absinthe continues to root through the junk, You finally get what he is doing. Parts of weapons lie all about you, each pulled from a box or under a corner. As Absinthe begins assembly of the weapons, you switch with him and keep watch outside. Finally, he speaks a sentence.

“I'm going to the church.”

With that, he walks across the street to the church, and slips inside the door.

As tempting as it is, you;

>Stay: Someone neds to watch Fiorella.
>Go: What is he going to the church for? Better grab him. Fiorella can be unattended for a few minutes, or can come along too.
>>
>>21416906
>Go: What is he going to the church for? Better grab him. Fiorella can be unattended for a few minutes, or can come along too.

I'm suspicious, take Fiorella with, see what's up with the church.
>>
>>21416906
Hes probably going for revenge.

Tell him this wont do. We need to act as a team and going it alone is bad for everyone and dishonorable.

We'll rebuild before we counter-attack.
>>
>>21416906
Go. Tell him revenge is a dish best served cold.
>>
>>21416906
>Go: What is he going to the church for? Better grab him. Fiorella can be unattended for a few minutes, or can come along too.

Yes, this is strange. If he's going to shoot Gin or us because he's coldly furious, then he needs to be stopped. If he's going for revenge, then he needs to be stopped--for the time being.

I think we should leave Fiorella, as taking her with us seems riskier than keeping her in the safe house.

OP, I am really enjoying this, but is there anything you could do to make Fiorella less passive? I mean, even though she's shocked, she's supposed to be the leader.
>inb4 cries of "get off 4chan, filthy feminist"
>>
>>21417068
How dare you not treat her as a china doll.
>>
>>21417146

I know, right? Dammit, /tg/, my fetish is females with some small degree of personality and strength. I know, I know, I should go to /d/ or shoot myself. But...I can't help it!

>sage for non-contributing
>>
Hey fellas, can we vote on our revolver now?

SQ?
>>
>>21417232
This... This is way beyond /d/. This belongs to the dark corners of the web, corners I don't even dare to speak about.
>>
>>21417292
I'm thinking the S&W TRR8. It's got more ammo, it's reliable, it's accurate, and it hits hard.
>>
>>21417068
>>21416985
>>21417031
>go, grab fiorella
>Go: What is he going to the church for? Better grab him. Fiorella can be unattended for a few minutes, or can come along too.
As Absinthe slips into the church, you head upstairs and grab Fiorella. No. not Fiorella. Donna Armetta, boss of the family.

Click-clak.

Is that a gun? You rush back upstairs-

to the sight of Fiorella playing with a typewriter. You breathe a sigh of relief. She looks up from her musings at you, and removes her hand from the typewriter. “sorry, I didn't see you come in.”
“It's fine, Donna.”
“Donna? Right. I guess I am the Donna now.” She smiles absent-mindedly.
“Look, Absinthe just went across the street, and I wouldn't want to leave you here unguarded, so...”
“It's strange, isn't it. Just this morning, my father died, making the leader of the family. We were ambushed, and now, we sit in this antique stor as if nothing has ever happened. It's so dreamlike. Is this really happening?” As she talks, she somehow seems distant. “We're going to die, aren't we? Did I already die, and is this just a story I made up in my head?” Her questions are ludicrous. Outlandish, even.
'What's gotten into you? Is everything alright?” you ask the simple questions, the safe ones.
>>
>>21417512
She looks at you, a little pout on her face. “I guess I'm not dreaming then. No hero would ever say that.”
You shake your head and grab her hand
“I'm no hero. In any case, we need Absinthe. You're the Donna, so you could order him back if need be-” She yanks her hand from yours, and turns around.
“is that all I am now? Your leader? The boss? Has it occurred to you that I don't want this responsibility?”

it occurs to you she's been silent this entire time. You move to speak, but she interrupts you.
“When my father died, you were there. After that gunfight, you were there. You said you would protect me. But is that so I can continue being this boss? Well, I DON'T WANT IT!”

her screams pierce your ears, and you're sure they're bleeding.

You look up, expecting a raging face.

Instead, you see tears.

“I thought you actually cared for me. That you wanted me safe. That you l....' She bites her lip.
Now is the time. You:

>Don't have time for this: Grab Absinthe, and slap him into sense. The whole world's gone crazy. The least you can do is have everyone you need to escape.
>talk to her: She's right. You've been viewing her as a boss, a china doll, as it were. But what about that first time you held her?
>>
>>21417529
>talk to her: She's right. You've been viewing her as a boss, a china doll, as it were. But what about that first time you held her?

"The man I respected the most in the world just died, the man I considered my father. I swore to him I would protect you no matter what, that I would care for you like my own flesh and blood, no matter what path you take in life I will be there for you and obey you. Now dry your tears, we have work to do if we want to life through the evening."
>>
>>21417529
Go out, slap sense. We can figure out who's the boss after we're out of here.
>>
>>21417529
Very well... everyone gets there own choices in life donna, but while your thinking about it, consider the others who are counting on you.
>>
>>21417512
>Fiorella, you just went full Rin on me

>>21417529
>Talk to her: She's right. You've been viewing her as a boss, a china doll, as it were. But what about that first time you held her?

"My duty was to protect you. I have been doing this. But...my feelings for you beyond that...are complicated. We can work through them--together--at a later time.
"Right now, Absinthe is likely going to get himself killed if we do nothing. I cannot stand for that, no matter what I am feeling toward you. Shall we save him?"
>>
>>21417608
Seconding this
>>
>>21417741
>>Talk to her: She's right. You've been viewing her as a boss, a china doll, as it were. But what about that first time you held her?
>"My duty was to protect you. I have been doing this. But...my feelings for you beyond that...are complicated. We can work through them--together--at a later time.
>"Right now, Absinthe is likely going to get himself killed if we do nothing. I cannot stand for that, no matter what I am feeling toward you. Shall we save him?"

She looks up at you, and wipes away her tears with her sleeve. Finally she looks up with a face best described as restrained, and nods.

As the two of you rush across the empty street, you slip into the church. Despite the late hours, the church is still lit, brighening the small space, as well as the statue of the Virgin Mary in the middle. The air feels hallowed somehow, as if it were a sacred place, and the statue judges you with unyielding eyes. Inside, you see Absinthe praying, and the glimpse of someone walking into a backroom. Whatever happened here, you just missed.

“What are you doing here?” You ask him, breaking the silence in the air.

His eyes, open, and he looks at you.

“I came here to say my goodbyes.”

“If you're thinking about revenge, don't do it. We need to stick together, remember?” You retort, unsure of how to proceed.

Absinthe shakes his head. “that is not what I came here for. I came to say goodbye to the priest. He is a...family friend. We have already talked, and I wish to say a prayer before I go.”

he gets up from the pew, and walks to the door.
“I will not throw what little plans we have into disarray.” With that, he departs to the antique shop.
>>
>>21417885
You look at Fiorella questioningly, but the two of you head back to the antique shop, for there is nothing left to do in the church. There, the three of you rest, and the air feels thick with tension. Finally, Gin comes back in, panting with exhaustion.

“Got them. Contact of mine gave me the tickets to Venice, as well as some false passports. Man, it's a good thing we're not walking out of here. I saw the moretti everywhere. Everyone ready to go?”

“Sure.” Absinthe slings a bag, and walks to the vehicle.

You take Fiorella, and step into the vehicle as well.

As the lights illuminate the dim roads and cars, your group drives around the city, heading for the train station as fast as possible, without drawing too much attention. The car is silent, save for Gin going on and on about venice. It's sounds like he's been there a lot.

Finally, you arrive at the train stations. There are a few late night stragglers, but nothing too interesting.

You:
>Head in. time is of the essence, and the train departs in minutes.

>Wait. There's something off, but you don't know what.
>>
>>21417892
>Wait. There's Something off, but you don't know what.
Gin just told you that Moretti are everywhere. If they have half a brain they'll have the various exits covered, including the railway. Is there a secondary access? Freight perhaps, if anyone questions we can just say that we want to ensure that our cargo is handled with care. Which is very much true.
>>
>>21417892
This. >>21418036
They're watching the streets, they're watching the roads. They must have someone watching the trains as well.
>>
>>21417892
>Wait. There's something off, but you don't know what.

I hate to be the paranoid one, but...does anyone else think Absinthe just betrayed us? Let's look over at him and see how he's reacting to the scene, at the least.

If he thoughtlessly encourages us to move forward, he's probably a rat. If he suggests caution, we can still probably trust him.

Of course, if Gin is actually the one that's gonna betray us, I will be completely surprised.
>>
>>21418133
>>21418067
>>21418036
>Wait. There's something off, but you don't know what.

You take a glance over at Absinthe. His face is calm, but his eyes are watching the area like a hawk. His eyes make contact with yours, and he stares solidly at you before looking around once more.

“Wait. You said Moretti were crawling the streets. There' probably watching the trains, as well.” You say to Gin, who's already opening the door.

He pauses midway in his action, and turns back to you. “Yeah. Maybe you're right. Still, when my contact got the ticket, he didn't see anyone. It might be safe. After all, they might think we won't use the trains because they'll be watching them, so they won't watch at all. What do you think we have to do? We still have to load the coffin, after all. The train is going to depart exceptionally soon.”

“good point, Gin. Absinthe, what do you think?” you turn to Absinthe, who breaks from his search. He pauses, then looks at you and Gin, alternating glances. “I'm not sure. I don't see anyone particularly suspicious, but then again, they might just trying to lure is in. I think you should make the call.”

the two of them both look at you.

What now?

>scout: scout out the location, check again to be sure.
>Go for it: there may not be anyone here after all.
>wait: wait until the last minute, then get in the train as fast as possible.
>>
>>21418319
>Wait: wait until the last minute, then get in the train as fast as possible.

I'm picking it simply because running to catch a train is the most cinematic. For shame.

I still am suspicious of Absinthe, but I need to leave. Could someone else take up my mantle of paranoia?
>>
>>21418319
>scout: scout out the location, check again to be sure.

This way we only risk the scout instead of everyone.
>>
>>21418319
Scout the area before proceeding.
>>
>>21418356
I can, though, though I would advise against waiting until the last second since that gives them a lot more time to solidify their defense if they are guarding.
>scout: scout out the location, check again to be sure.
Especially looking if there is a secondary entrance.
>>
>>21418319
Go for it: While we may not like it, the more time we wait, the worse it will get.

Waiting and rushing will just make us look suspicious, more than we already are since we're carrying a coffin.
>>
>>21418390
>>21418405
>>21418408
sending who to scout?
>>
>>21418441
Let's scout ourself. I feel like we've been making Gin stick his neck out too much, and we're too suspicious of Absinthe to send him.

Personally I trust Absinthe.
>>
>>21418441
I would say us, but we need to protect Fiorella, Gin would be advisable since he managed to get through the Moretti on the streets its entirely possible they won't recognize him. I'm assuming there is no secondary loading zone for freight at this point.
That said, yeah, us would be best.
>>
>>21418441
Scouting ourselves, yup.

%%And I'm falling asleep, it's 4 a.m. here. Keep the thread going, amigos.%%
>>
>>21418488
>>21418498
>>21418699
>scout ourselves

“alright. I'll scout out the location.” You say, and slip out of the car. As you prowl around the area, the train is station is nearly empty, with a few tourists and businessmen lurking about. The train itself seems safe, but you can't tell until you board. The loading area for cargo has a few workers, but that's it. As you make your way back to the car, you give everyone the all-clear sign. Quick as ever, the three of you spring into action, and hoist the coffin. Though you get strange looks from the workers, the documentation Gin pulls out puts them at ease. As you and Absinthe help the workers load it, you shoulder your bags, and enter the train itself. The train contains a few people, all whom look like they have reasonable business on the train. Looking at your ticket, it seems Gin got seats in the lounge. The three of you enter the lounge, with its warm light and minibar. A single attendant stands at the bar, and the three of you sit, and wait for Gin's arrival. When Fiorella leaves for the privy, Gin finally enters, pocketing his phone. A frown is on his face.

“We've made it, but it's been way too easy. Surely there should have been some resistance?”

'That's right.” Absinthe responds smoothly. “unless the Moretti had an inside man.”

Your group stiffens, and the eyes start shifting.

“Funny. Absinthe. Who could it be?” Gin growls.

“I could ask the two of you the same thing.” he responds, a hard look in his eye.

As your glances shift, getting more and more nervous, something moves.

And you all spring into action.

Hands reach for guns, and you pull out your revolver and aim it at:

>Absinthe

>Gin
>>
>>21418758
Gin, Absinthe has been with us most of the time and if he wanted to betray us he could have done it many times earlier.
>>
>>21418758
Gin.
>>
>>21418758
>Between the two.
One takes a shot at the other, that one dies. Simple as that. We don't have enough information, and Gin is the wild card here though. At this point, I doubt the Moretti would be interested in checking fire if this is an ambush. So regardless, if we did get sold out, they would end up dead anyway. That and a firearms discharge would only attract attention to us.
>>
>>21418758
No one, stop this nonsense! We've all known each other for a long time. If any of us were to be an inside man, they would of done something when we were hiding away for half a day in the back of an antique store.

What would the don think, looking at us now?
>>
>>21418795
>>21418799
>>21418828
Quick as a flash, the guns are out, sending the table flying. As everything settles, Both you and Absinthe have their guns trained on Gin.

Gin grins. “Sorry, Absinthe. I've got you figured out. First your desire to get us all killed, then somehow finding a safehouse when the Moretti destroyed all our assets? I bet you only kept us alive because we're more valuable that way.

Absinthe snarls back at him. “What about you? First our contacts are gone, then you get tickets from a contact. Then the Moretti were all over the streets, but were somehow empty on the way here.”

Your gun is trained on Gin, but it invariably works it's way between them both.

“Keep your gun on him. He's been with the Moretti, hasn't he.”

“No, cover Absinthe. He's been sneaking around lately, and I don't like it.”

as their fingers tighten, you feel the tension.
You have to make a solid choice.

What do you do?
>>
>>21418970
*getten sleepy too*

I still think gin needs to explain how he got his paperwork.
>>
>>21418970

Still voting for this.
>>21418881
>>
>>21418970
Lower our revolver. "For years the both of you have been my brothers, I have bled and killed alongside you both, we have laughed, drank and cried together. Fiorella, the Donna, would not have us fight like this."
>>
>>21418970
We're gonna have to interrogate them both, but quickly, we don't have time for this, the train is going to leave and the streets are flooded with Moretti. Worst case scenario, we post pone this until after everyone get's on the train.
>>
>>21419042
We're already on the train.

Also, the hell is the barman doing during this?
>>
>>21418970
Going with this >>21418881 but with the added line that "Everything we have is nearly destroyed, when the Don was alive, secrets, and personal connections were acknowledged and not looked at too closely. We do not have that luxury now. I would suggest Gin and Absinthe detail exactly their connects of how the tickets were acquired, and the priests connection respectively."
I'm no writer though so someone else might want to make that a bit more workable.
>>
>>21419084
>>21419084
>>21419084
^
>>
>>21418970
You know, this reminds me of that STALKER comic about the guy who tells a story about someone who pretends to be a Stalker, but lures people into their death. Everyone got up in arms and there was a tense moment where guns were pointed everywhere.

Check out what the barman's doing.
>>
>>21419110
Ah yes, the father of the bloodsucker. It was rather touching at the end, in a fucked up sort of way. That said, yeah. It might be a better idea to either move this somewhere more private, or just settle the fuck down.
>>
>>21419039
“"For years the both of you have been my brothers, I have bled and killed alongside you both, we have laughed, drank and cried together. Fiorella, the Donna, would not have us fight like this."

You lower your gun.

Then you hear a clicking noise behind your head.

The attendant. The bar attendant has a gun pointed both your and Absinthe's head.

Gin laughs. “Game over, gentlemen. Tell Don Armetta I said hello. Now drop your guns.”

You look at Absinthe, and he looks back.

You drop your gun and he does the same, kicking it over to Gin, who drops his own, eager to switch.

“tell me, Absinthe. You've taken so many lives with this beauty. How will you feel, knowing it will take your own?” As Gin fingers the gun, he grins.

“It's a nice piece. But it looks far better in my hands.”

he pulls the trigger.
>>
>>21419274
You close your eyes, waiting for the boom.

Nothing.

As gin smacks the gun to get it to work, Absinthe whirls around, using the attendant as a shield. You, on the other hand, dive to the side.

Just in time.

Gin switches out the tokarev for his own, and fires wildly.

Absinthe, who was smart enough to use the body, is protected from the shots. As he rushes forward, using the body as a battering ram, you dive for your gun. Absinthe disarms gin, but the two are reduced to fist fight, each launching martial art moves at vicious speed. You train your gun, but are unable to get a clear shot.

The door bangs, and Moretti men rush in.

You pull the trigger, and fire.

In the lounge, two men fight, while another prevents people from entering the door, guns bursting out in sharp stocattos. Taking cover in the bar, you use the barman's guns to keep them at bay. Glancing over at Absinthe, it's a tied battle.

Then Gin gains the upper hand, his heavier punches wearing away Absinthe's defense.

He turns aggressive.

Perfect for Absinthe. He uses Gin's momentum against him, launching him to the ground. Gin falls-right next to his gun. He grabs it and fires-

but Absinthe is a little bit faster. The shot rings out, and the two of you dispose of your last enemy at the same time. As the doorway empties the two of you stand still. You decide to:

>Stay on the train: that's all of them. You should be safe now.
>Get off the train: this thing is a deathtrap. You need another way to escape.
>>
>>21419287
Well, I'll fully admit we probably shouldn't of trusted Gin as much as we did.

Where's the donna?

These gunshots will undoubtedly attract much unwanted attention. We should leave.
>>
>>21419287
A shame, not unexpected, but I would suggest we make our way to a different compartment than what we were assigned, if the train is in motion I would suggest we start moving to the forward compartments. This is still the most reliable means of getting out of the city. Even if it means we have to coerce the engineer.

Question though, what time period is this? Just so I can get a better handle on what we can work on.
>>
>>21419287
get the fuck off. now.
>>
>>21419413
And how do we propose doing that? Especially with the body in tow. Does the moretti influence extend to Venice? It is more prudent to make our way aboard this now that we have committed to it, rather than hiding in a bolthole with the body. Out of this city, and further from their influence is better. Even if it is a hasty exit during an unscheduled stop just before the Venice station courtesy of coercion.
>>
>>21419363
>>21419336
>>21419507
>Get off the train: this thing is a deathtrap. You need another way to escape.

As Fiorella exits from the bathroom, she sees you and Absinthe standing over a pile of dead bodies. She goes pale, and you fear she might collapse. But she rubs her forehead and speaks.
“I guess...I'm getting used to this now.”

Absinthe grabs guns, and throws them in a bag. “We can move up, or get off the train. One is death, the other is life. Let's go.” the three of you move to exit the train, when a gunshot rings out.

You look around. Gin. He leans against the back of the lounge, gun pointed at your group. As his finger clicks on an empty magazine, you look around for where the shot went.
Then you feel it. A sharp pain in your belly. You look down to see the blood dripping.

The two of them look at you, and you grimace. This is not good.

As cars rush outside, you hear people yelling at each other. Without looking, you can tell.

Moretti.

They are coming.

You:

>Flee-you can't fight in this condition, can you?
>Last Stand-Train: Hold off the moretti, so absinthe and Fiorella can escape on the train.
>Last Stand-City: hold off the Moretti, so Fiorella And Absinthe can escape into the city.
>>
>>21419570
Last Stand-Train: Hold off the moretti, so absinthe and Fiorella can escape on the train.

If the train gets going they'll have a chance to escape, just the two of them in the city and they'll be fucked.

"Absinthe, if you do not keep her safe I will come back from the dead and haunt you for all eternity."
>>
>>21419592
Seconded.
>>
>>21419570
Last Stand-Train

Not.
A.
Fucking.
Inch.
>>
>>21419570
Are we doing this by rolls op?

So we can know if we actually win?
>>
>>21419592
>>21419608
>>21419720
>Last Stand-Train: Hold off the moretti, so absinthe and Fiorella can escape on the train.

You gesture out the door.

“Go.”

Absinthe nods, but Fiorella protests. “What are you doing? we can't leave you here!”

You look at her, and repeat your words.

“go. I will hold them off.”

She glares out you. “You can't do this! Not after all you said!You going to protect me, aren't you?” She starts to cry, then yells at you with redoubled fury.

“I won't let you. As your donna, I order you to come with us!”

You allow a smile to come to your face.

“Sorry, Donna, but I'll have to disobey you. Go.”

With that, you grab the bag of weapons, and look at Absinthe. “"Absinthe, if you do not keep her safe I will come back from the dead and haunt you for all eternity." “

Then you look at Fiorella.

“Adieu, bella donna mi amore.”

then the door shuts, and despite the pounding on the door, you walk forward. For onore. For lives lost. For revenge.

For her.

You walk forward to save her.

As the Moretti pour through the gate, you open fire.
>>
>>21419959
From the guns, fire spits, raining fury upon the attackers. Each shot is perfect, each shot is planned. You do not fear death, you embrace it. You enact judgement upon those who break the code, and find them wanting. The pistold ring out as a stocatto, the shotgun as a steady minuet. The rifles are a pizzicato in the night, and your revolver is the reprise. You conduct a symphony of death, and the Moretti are a captive audience. The sound of fire rings through the night, and slowly, the train pulls away from the station.

She is safe.

You playing the song of death with redoubled effort, creating a capricco with your weapons. Weaving in and out, your song continues.

You work your way, out of the station, into the streets of the city itself. But one by one, your instruments fall silent, until at last, your revolver barks its final note.

The city falls silent as you slip into the shadows, leading the Moretti on a winding chase throughout the city.
>>
>>21419972
In the streets of Florence, rain falls over the city, blanketing it in a cold wetness. In this particular block, all is silent.

Save for the sounds of ragged breathing and hurried footsteps.

In the darkness of the city, you clutch your wounded stomach, and hobble along the road, leaning against the wall for support. Behind you, you can hear, the sounds of running over the constant rain. You need to find an open door to slip into, so that a grenade may sound the finale of this performance.

As you stumble along, you hand touches a door that swings open under your weight. As you turn and enter, to escape the rain and the footsteps, you find yourself inside a familiar church.

Thank the saints for small favors.

Stumbling down the main aisle, the stone face of the virgin mary stares down upon you, her gaze unyielding and eternal. You collapse at her feet, back resting against the cold stone.

You close your eyes.

Then the banging of the chuch door snaps them open, and two men advance down the hall. One of them draws a gun, and points it at your head. The cold steel is almost reassuring, a contrast to the warm pain in your belly. The other one grins, and speaks.

“We found you, figlio di puttana. Tell me, did you expect to keep on killing members of our family forever? The Moretti are quick to avenge any of our fallen.”

“And quick to break the rules of onore and respect.” You snap back.

'So we are. But you and the rest of the Armetta familia are dead, and only winners write history. All that is left is the daughter, and you little family shall be gone.”

You are tired, but defiance is still in your bones.

“And do you expect me to tell you where she is, do go against the rules of my family?”

“no, soldati of the Armetta. I expect you to die. Die like the rest of your family did at the funeral.”

the funeral. The funeral is what started this all.
>>
>>21419979
As he speaks, the rest of the men flood into the church, each wounded and tired. The man sees you looking over them.

'That's right. There's still so much of us left. How many of us would you kill to save one?”

“All of you.” You grin, and the pop of the grenade signals the finale of the concerto, the orchestra of cries begin. As you chuck it, every eye follows, and the rush to escape begins too late.

BOOM.

First, you see a white flash.

Then nothing.

Except for a white light. You:

>walk towards it.

>Don't walk towards it.
>>
>>21419985
>Don't walk towards it.

We've got to make sure that Absinthe keeps his promise. We aren't going to heaven or hell.
>>
>>21419985
>Don't walk towards it.
You may want this quest contained in one thread, but we sure as hell won't let you do it without a fight.
>>
>Don't walk towards it.

You open your eyes, not to the sight on an angel, but a priest.

Your voice is weary, but you manage to croak.

“what...What are you doing here?”

“I haven't the faintest idea what you mean.” The priest says. “It's not that unusual for a priest to be in church, is it?”

“A...priest?”

“Yes. I trust you know what that is?”

“yes.” You manage to stand up, and look around. A pile of dead bodies lie in the church. But somehow, you were unharmed.
The priest kneels next to you. “I had to dig you from under a pile of dead bodies. It's a miracle you survived the blast.”

You grimace as our body feels pain, but it comes as a relief.

You are alive.

You also have work set for you.. You stand up, and hobble away. “Excuse me, father. I have business to attend to.”

“You mean the fight with the Moretti? Jacobs told me all about it.”

You look at him. “Jacobs? You mean...Absinthe?”

the priest dismisses your statement with a wave of his hand. “His name at baptism was Jacobs, not Absinthe, as your family would put it. In any case, he told me everything. Including the fact there remains one more thing to do.”

With that, he sets your revolver in front of you, fully loaded.

“Kill Don Moretti. If one cannot rest in peace, the other cannot live in peace, or so the saying goes.”

He's:

>right: You've enforced the code this long. One death begets another, and Don Moretti's card has been drawn.

>wrong: As much as you must stick to the rules, you want to live. Being a dog isn't that bad, right?
>>
>>21420212
Kill the shitbird turd nerd motherfucker cocksucker donkey dick guzzling geezebag.
>>
>>21419985
Walk towards it.

We've what we should, and although there is so much more to do, we are but one man. The only regret is that we will not see the Donna again.
>>
>>21420212
Onore is onore. Without this, we are naught but beasts chasing after small bones.
>>
>>21420212
"You are a very strange priest Father, a very strange one indeed."

>right: You've enforced the code this long. One death begets another, and Don Moretti's card has been drawn.
>>
>>21420295
>>right: You've enforced the code this long. One death begets another, and Don Moretti's card has been drawn.
You pick up our revolver, and speak.

"You are a very strange priest Father, a very strange one indeed."

He simply looks at you, and nods. “So I am. I raised a child to become an assassin, yet he still fears and venerates god. I preach to a flock of one, yet find satisfaction in my actions. I maintain a church for a god, yet have never felt his glance. But upon you, I see His mark clearly. So go, my son, and do His work.”

As you stand up, you notice your clothes are shredded to rags.

'But first, new clothes. The Armetta are very stylish dressers, or so I have been told.” the priest says. With that, he beckons for you to follow, and on the street, you enter the tailor shop of the man who made suits for Don Armetta himself. The bell quietly dings, and a old man walks over. As you settle on the pedestal, the man measures and clips, inspects and tugs. Finally, he emerges with a black tux, bearing the red of the Armetta family.

“A suit for for a capo di familia. This suit was for the Don himself, but your match his sizes almost perfectly. Put it on.”

as you slip the suit on, it feels almost like a second skin. Amazingly comfortable, you can feel no resistance.

You look back at the priest and tailor.

“Thank you.”

“Don Moretti has moved to the Villa Di Armetta. As of now, they make plans to extend into Venice. Every last member of the Family is there. You path is clear.” the priest responds, and gestures to the door.

As you leave, you see a bottle. Three, in fact. Absinthe, gin, and Vodka. What do you do, before you leave for your the final part of your mission?
>>
>>21420516
Pour a shot of each of them into separate glasses. Throw the gin shot to the ground, drink the shot of vodka and leave the shot of absinthe with a promise to return and drink it when we get back.
>>
>>21420516
Throw away the gin, drink the vodka, and prepare to get to business. We have a Donna to protect.
>>
>>21420573
Seconded
>>
>>21420573
Thirded, it's perfect.
>>
>>21420573
>Pour a shot of each of them into separate glasses. Throw the gin shot to the ground, drink the shot of vodka and leave the shot of absinthe with a promise to return and drink it when we get back.

A man makes his way to the Villa Di Armetta. He wears a fine suit, and his red tie moves slightly in the wind. In his vest lies a revolver with six shots, and ahead of him lies a mansion filled with enemies. In the west, the moon starts to set, signalling the end of the previous day.

The sun has not yet risen for the start of a new one.

As he advances up the cobblestone road, a guard moves to stop him. With a spin of his feet, the waltz begins.

On a train, a woman plays a violin, starting a piece that begins with a mournful esprissivo of sorrow, for the lives lost, and left to be taken.

The man starts an allegro, his hands and feet moving, swaying. A guard is used a shield, his pistol drawn to take out another, gun ringing out in a tremolo.

The doors of the villa wings open with a tritone, beginning the start of a cadenza. In the main lobby, the men are assembled for the performance of a lifetime.

In the villa men are diarmed of their guns, whose shots into the crowd forms a steady glissando as they fire.
>>
>>21421329
On the train, the piece develops an ostatino, as a cycle begins, the man with the tie swaying from one side of the crowd to another, dancing between bullets, weaving between shots. Yet some interrupt the music, an univited stoccato has buckshot hitting his leg, a nonet means a few blows to his back.

Then the forte of the piece plays, all while the man's actions score deeper and deeper into the crowd, cutting away others where they stand. But as the violinist slips, so does he. A unwanted flat brings a bullet to the shoulder. A unexpected chord bringscut to the chest.

As the pitch of the violin increases, so do the intensity of the shots, until finally, the violinist reaches the cadence, and for a brief moment, the world pauses.

Then the violin picks up a blistering tempo, and five shots ring out a quartet in accompaniment.

Up the stairs the man ascends, violin playing the grandosio, and the doors open. A man rushes at him, but a the atonal note of a revolver brings him down, and the suited man advances upon the last.

As the piece draws to a close, the man draws closer.

The piece stops.

You raise your gun to Don Moretti's head.

What Now?
>>
>>21421337
"Don Armetta sends his regards."

And bang.
>>
>>21421337
"For onore, for the Armettas, for the sake of a lady, this must be done.

Requiescat in pace."

Then blow his head off.
>>
>>21421423
Second.
>Scruffy.jpg
>>
>>21421337
"As a man you lived, as a dog you die."

Bang.
>>
"Don Armetta sends his regards." you state, and your hand tightens on the trigger.

“Not so fast!” Don Morietti bellows. A pistol comes out of his sleeve, and you feel a burning sensation rip through your body as the shots rip through you. As it clicks empty, he backs away.

"For onore.” You take a step forward.

He scrambles back as if bitten.

“for the Armettas.” You continue your slow walk

and the don hits a wall.

“for the sake of a lady.”Once more the gun is raised.

“this must be done.” the man cowers, holding his head, as if it would protect it from death.

"As a man you lived, as a dog you die." the man curls in a fetal postion, hoping to save himself from death.

“Requiescat in pace."

the hammer falls, and the gun fires.

Blood paints the wall.

On the train, Fiorella puts down the violin.

She is done.

So are you.

The sun rises on a new day.
>>
>>21421686
Not a bad death all things considered, assuming we're dead which we probably are. If we are alive we're in seriously bad shape.
>>
http://suptg.thisisnotatrueending.com/archive/21413887/

I hate to break the thread, but this needed to be archived.
>>
>>21421686
FIN
>>
>>21421686
The villa lies in shambles, a horde of men found dead.

In one of the rooms, a famous crime lord lies dead.

In Venice, a lady steps of the train with her bodyguard, who wheels a coffin beside her.
Together, they give the coffin a burial at sea, and burn a smaller one beside it. She cries, he is helpless to do anything.

In a small tailor's shop, a priest and a tailor stand outside, passing a bottle of vodka back in forth. A single glass of absinthe remains untouched, and the gin is smashed on the ground.

Two man and women enter their home in Venice.

The police clear the remains, and tag the bodies.

A man finds a smeared bloodstain that leads out the backdoor.

The priest and tailor do notice that last glass of absinthe is now empty.

The door in Venice is knocked upon.

Absinthe opens the door.

A man stands there, covered in grime and sweat.

He stands there, suit frayed and dusty.

He stands there, tired and near-death.

You stand there, alive.

You nod at Absinthe, but Fiorella shoves him aside to hug you, to hold you close, hitting your back, while trying to hold you as close as possible. She says nothing, but simply cries into your shoulder, as she did when you first held her.

But this time, they are tears of joy.

And at long last, a smile is on her face.

The sun has risen on a new day.

And tomorrow, it shall rise on another.
-quest end-
>>
>>21421686
Excellent.

>>21421830
We are very dead.
>>
>>21421933
well that's it for tonight, ladies and gentlemen. how was it? anything i should do to improve? Questions? comments? go ahead and ask!
>>
>>21421933

... I spoke too soon, didn't I?

Still an excellent end.
>>
>>21421946
These little one-shots really are gems. They keep a focus that the multiple thread quests don't. I wouldn't mind if you did another.
>>
>>21421946
An excellent one-shot, are you by any chance the same person who ran the IG Scum Quest? If so, I'm deeply impressed. Would you ever consider doing more than a one shot?
>>
>>21421946

I'm sorry, but I'm gonna have to tripfag for this.

Overall, very well done. I appreciated your descriptions, which is something a lot of quests lack. I was the guy that suggested the Donna be less passive, and thanks for rolling with that.

I would have done slightly more with the relationship angle. Yeah, you don't want it to be the focus of the quest. That road leads to waifu-ing and death. Still, the reason you didn't get a truly fantastic response to >>21417529 was the whole thing felt rather contrived. So...give the relationship a bit more personality, and give it a little time to actually develop.

That was really my only complaint, other than a few spelling/grammar/punctuation errors, but that's the nature of a quest. I screw up in those ways, as well. As an English major, they just pay me extra to try to avoid doing so.

I also really appreciate the concept of a one-shot quest. As an individual that's wanted to run a quest for a while, that might even be something I will consider.

In other words, your ideas are good enough that someone else wants to steal them. Kudos.
>>
I enjoyed lurking. Good job OP. I like the 'short-story' nature of the quest, rather than the inevitable decay of your average /tg/ quest thread. Somehow had a greater impact.
>>
>>21421996
>are you by any chance the same person who ran the IG Scum Quest?

if it's this scum quest: http://suptg.thisisnotatrueending.com/archive/21207669/

yes. I do have the same trip and everything, after all.

>Would you ever consider doing more than a one shot?

As tempting as it would be to have the characters delve beyond their usual lifespan of a single day, I have to say no. I've run some extended quests, and they usually die from a lack of readership/where to go with the story. Either way's it's not a fun death, and extended quests requires more time invested then these one shot quests, where you don't need to read a bunch of threads to catch up on the main story. that's the selling point of a one shot, and it's nice that all readers get to view the entirety of the plot and ending without having to wait several weeks for an ending that may or may not come. Not insulting extended quests, but I just like the one shot format better.
>>
>>21422017
I disagree, it was nice to see a male/female relationship that didn't eventually end in sex or romance. Now, I do agree that more could have been done, but it would have been nice to have something of a protective relationship.
>>
>>21422017
true. I've always found good romances to be exceptionally hard to write, as any writer would agree. in this case, to be able to create an organic, natural romance in such a situation is exceptionally difficult, and I simply went with what feels the least forced. the focus on this plot was the escaping and possible betrayal, and I do admit, romance was a far away thought in my mind, and really took a backseat. Hell, i hadn't planned for it until someone wanted more interaction with Fiorella, so that's when I put it in.
>>
>>21422097
>romance
But...that's what I live for! I mean, I'm a white knight and all of that, and romance just does not happen in our world, and...I'm so cold...and lonely...

... My tears are getting caught in my neckbeard again. Dammit.

I think it might just be a difference of opinion. I truly am fond of romancing damsels, but if you're more inclined to take care of 'em...that's cool, bro.
>>
>>21416154
Take the Chiappa Rhino
>>
>>21422147
Different guy here, the paranoia mantle taker-upper. Romance has its place, but something such as this? Not so much, not a big fan of people capitalizing on what it is effectively suspension bridge syndrome when we ourselves aren't in danger. And this is coming from a guy who follows Monstergirl Quest and Maverick Hunter Quest.

>>21422173
Greetings Don Slowpoki.
>>
>>21422147
Eh, fa/tg/uys (and the internet in general) is always lonely and thus shoots for the romance option at every chance they get. I just get bored of feeling like every quest is a dating sim in disguise. Give me some female characters with a greater narrative purpose beyond a potential love interest!

But fair enough, some people do enjoy romance more than me. Personally, I find it rather boring unless done very well with a female character with personality beyond being a love interest+personalitytrait1. Still, as you said, a difference of opinion.
>>
>>21422194
Though to be fair, most of the Maverick Hunter Quest 'romance' is /tg/ disturbing the author with GAY ROBOT SEX WHEN. Every once in a while.
>>
>>21422194
sorry, what is suspension bridge syndrome?
>>
>>21422263
Its basically that when someone is in danger, and they see someone there, be it to save them or whatnot, they associate the heart rate increase of adrenalin to feelings of attraction towards the other person.
>>
>>21422246
Gay robot sex is awesome, don't deny. Romance is fine as long as it isn't for every person ever.
>>
>>21422286

Ah, thanks. Was wondering about that.
>>
>>21422454
are you me?
>>
>>21422465

Not quite. I was the tripfag from a bit earlier, but I got bored and turned my trip off.

While I'm here, though, would people be interested in a probably ten-shot quest about a female psyker trying to return home to her Imperial Navy spacecraft?
>>
>>21422599
Yes, that could be fun.
>>
>>21422664

I probably wouldn't start running it until December or even January. But I have a drawfag that might be willing to doodle for it, so that's a plus.

I would actually use the DH system, including the infamously evil system for psychic powers. And there would not be any reloads.
>>
>>21422686
Don't remind me, I had my big bad for my only war group tank a 10 wounds called shot to the head, get back up... then peril's two rounds in a row, exploding and damaging the warp core of the ship they were on. That damn table ends more plans...
>>
>>21422701

But...that would make it fun. For me as the GM, at least. Plus, this is a militant psyker. She's good at stabbing and shooting, so relying entirely on psychic powers would NOT be a good idea.

I would let the hivemind reroll dem 9's with a Fate Point. And--of course--she would start with Psy Rating 1 and only two minor utility powers
>>
>>21422756
And I really need to start saging these. I've bumped a very well done quest enough.
>>
>>21422756
it might also be a good idea to discuss this in another thread.
>>
>>21422756
Oh it did make it fun, and I managed to roll it into the major plot for the campaign since they get Lost in space, and will end up as the DUST landside force to the other DM's Rogue Trader EVE style campaign, in which I'm the arch militant.
>>21422831
Good point. I'll shut up.
>>
>>21422831
In that case, I'll stop. I was being impolite, but it's certainly not worth creating a new thread over. People hate most quests enough as it is.
>>
>>21421946
It was amazing. After this part,
>>21419959
http://www.youtube.com/watch?v=nGdFHJXciAQ
this song came on and it was fucking perfect for the finale.

Great work, hope to see you write again.
>>
File: 1352011302397.jpg-(36 KB, 600x447, 1317095733780.jpg)
36 KB
>>21422055
Holy shit, it IS you! I was in that other quest as well.

Damn you do good work.
>>
Bumping because more people should read this.



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