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File: 1352410810697.jpg-(33 KB, 500x266, Stone age 1.jpg)
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Good grief, am I EVER going to get this thing started when I say I will? Ah well, here I am at last! How've you all been /tg/? It's time for another instalment of the Red White and Britfag Civilization Quest! Hope you're all ready to go! With luck, I'll have a bit more wherewithall this time, so I won't futz up like before.

Previous thread, in all its failtastic glory, is here: http://suptg.thisisnotatrueending.com/archive/21460898/

The full archives to this game are here: http://suptg.thisisnotatrueending.com/archive.html?tags=Red%20White%20and%20Britfag
>>
I'll try and contribute for once here. Hopefully no empty promise this time... hehe.
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Nobody is around, dammit why did I have to sleep in so late.
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>>21489463
Yeah, surprising nobody's here yet, besides us.
Gonna be back in a quarter hour, so hopefully then we can start.
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Rolled 6, 2, 4 = 12

Let's do this
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>>21489023
I'll join if that is ok.
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File: 1352414418100.png-(198 KB, 512x512, Alice Please Respond.png)
198 KB
>>21489583
New players are always welcome!

I just wish I knew where everyone was! It's not like it's the weekend or something! I'll give it a few minutes more... Then I'll start and see if we can get the ball rolling.
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This anon is here! Not sure how much I can contriboot, the flu is a fucking bitch. And I don't mean fucking as in the verb.
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Ska, Spine Snapper, Dicethrower and Two Anons.

Seems like enough to run a thread. Hopefully this one will have some meat to it.
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im here now as well
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It's Spine Snappin' time!
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Back from my "appointment". Ready to roll.
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Rolled 2, 2, 2 = 6

>>21489770
Uhm, Britfag? You there?
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>>21490589
inb4 he falls asleep before we start the thread
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>>21490671
That would be just depressing.
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>>21490671
...shit I think it really happened.
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>>21490888
Well, wouldn't be the first time, that happened.
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Rolled 6, 6, 3 = 15

>>21490908
Fucking timezones.
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>>21490671
ZZZZZ... Oh yeah! Thread! Let's rock!
> I keed, I keed. Sorry. Dang vidya.

> When last we left the tribe, Mikuhla (I refuse to call him 'Mikey') was about to call out to Khoine

The young hunter kneels before the shrine of the snow goddess, just as the first moon of winter begins to wax. No snow has yet touched the ground, though there is a frost every morning. As he prays however, flakes of snow begin to drift from the shrine, in a small, soft snowfall, despite there being no clouds in the sky. The spectral form of Khoine forms before the shrine, but upon seeing Mikuhla, she bursts into tears, throwing herself at him and hugging him tightly, her fists weakly pounding his chest. He requests some time to themselves, taking her to a lonely part of the village.

When he returns, Mikuhla brings the full tale of what happened at the Sun People village. Through his communion with both Khoine and Ermetha, Mikuhla is able to tell the whole story. The Sun People believe that Ermetha is the only 'true' god, along with her counterpart, the 'Sun-in-descent' and that all other gods are beneath her, bound to serve her. The goddess herself does NOT, in fact, demand this, but she does nothing to stop her followers' fanatical beliefs. When Khoine went looking for Mikuhla, last winter, she came upon the Sun People village and they immediately sought to bring this unknown goddess to her knees, to bow before their goddess of the sun. Khoine, of course, resisted, fighting back. The Sun People then called upon Ermetha to defend them, the resulting battle being the cause of the blizzard that had racked the land.
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>>21491017
In the end, Khoine was defeated and driven off, hurt badly by the goddess, who was defending her people, un-aware of the full situation. Mikuhla, naturally, spoke up in the defence of Khoine, but his words were taken as heresy by the Sun People. Ermetha was the one who enabled Mikuhla and his party to escape, but in exchange, she made him swear to serve as her priest and that he would not take a wife, save another who served, or at least worshipped her.

The heads of the families are troubled by this, debating what this could mean. Some think the Sun People could pose a threat, while others believe that the slight was not enough for them to pursue Mikuhla for such a distance. Regardless, Mikuhla himself requests that the tribe aid him in building a shrine to Ermetha as soon as possible; he seems to be taking his new duties seriously, even if he looks somewhat sad every time he and Khoine's eyes meet.
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>>21491017
>she bursts into tears, throwing herself at him and hugging him tightly, her fists weakly pounding his chest.

Hahaha, so moe! ... Sorry
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>>21491017
>>21491091

This does not bode well, people declaring one true gods and such. We should have Mikuhla refuse to serve Ermetha any longer, returning to Khoine as was intended. We should declare to these people that Khoine is a god just as Ermetha is a god, not one above another or in any particular order. Try and have some diplomacy with this situation guys, but we need to be firm and let them know that we aren't going to stand for that bullshit.
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>>21491017
So fucking adorable. We're definitely getting demi-god babies at this rate.

>>21491091
They don't like us, the only thing protecting us is the fact they don't know exactly where we are, but they probably have a general idea.

Everyone, we must prepare for war, these people are zealots. I honestly don't think they can be reasoned with, especially once they learn we worship seven gods.
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>>21491349
I agree with Refrek for once. We need to rouse Gorza and ask Hrunti for his wolves. This is an insult, and now they have become a threat. It's best that we strike at them before they can find us and mount an attack.

Also, we need mobile shrines.
Think, a statue made of clay, only in a cart.

We can take the weapons of deceased foes and give them to Gorza, and we let Hrunti and the Wolves hunt as they will.
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>>21491395
Do we even have statues at this point?
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>>21491395
Bring one for Chani as well, she is a goddess of healing after all.

I say we begin researching that after the yolks. We can load the shrines into carts and bring them with us. We must prepare for war and march on this tribe; also contact the Lion Lords and tell them there is good plunder to be had. Tell the River Brothers what happened, but do not ask them to join in on the conflict, they must make their own decision, but tell them we need Tyrm to command our army.
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>>21491349
>>21491395
I agree with you guys about gearing up for war, but should we really attack? I get that they seem hostile and all, but what about one more go at diplomacy?
If you think it's useless, then I will agree with the attack.
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>>21491493
Chani isn't a god of healing, Chani is only of the River. Away from her River, I would assume she has little to no power.


>>21491494
Offer Diplomacy with our army on their doorstep. They can either choose to accept many gods as equals and have Ermetha free Mikey from his contract, or they can be destroyed.

Actually, send a rider out first, don't let them know we have an army only a half hour's march from their village.
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>>21491493
About the other guys joining in: How about we ask if any of the River Brothers wants to earn some honour in battle? Maybe there are some eager younglings we might be able to bring to admire us.
Could of course also be a diplomatic problem if they die or something else.
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>>21491532
Chani has shown to have healing powers before. A mobile temple with jars full of river water will give her some power on the road.
>>21491494
They attacked him for even implying that there is another god. We are a people of many gods. The moment they realize this diplomacy will crumble, the only option we have is gearing up for war.
>>21491534
Last time we asked them for war they scoffed us, maybe you are right, we should be a bit more forceful this time.
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>>21491494
Nah we shouldnt attack, I don't think. Just gear up. Refrek, remember last thread we said we'd work in infrastructure and the military machine would be considered part of that. Besides, by the time we traveled that far, our army would be depleted. And it's winter.
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>>21491564
Not sure about being forceful towards them. More like a little nudge in the right direction by asking for eager volunteers.
Also if they aren't in for war, they can at least be our agricultural providers to make up for the absence of their numbers in battle.
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>>21491596
I know, we're gearing up for an offensive during the summer of next year. I do not want to fight them on our turf once we can no longer send out messengers to our allies to come and help defend us. We must bring the fight to them, it will probably be in 3-4 threads, but we must prepare for it now.
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>>21491623
Actually this is a good idea, ask if they will not fight along side us then help us feed our elderly and children while our warriors are away.
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>>21491596
> This is VERY true. Armies and parties travelling a great distance in winter will suffer attrition, if away from supporting infrastructure. Proper preparations can reduce this, but it is still a huge risk, particularly at low technology levels.

Turn Report

Population: 371 (131 elders and children)
Food: 5/15
Morale: 7/15

Known Food Sources: Depleted deer herd, fishing river, wild fruit trees and bushes
Known Resources: Tall timbers (5 days away), Clay (2 days away), Malachite (2 days away, over the river)
Technology: Copper spears and knives, advanced stone and wood tools, hide-working, fish-spears, clay pots, crude cold-weather clothes, basic rafts, serviceable bows, copper tools, hollow-log canoes, Copper scale jackets, basic plank shields, Crude carts
Science: Family wisdom, basic natural lore, crude wound care, basic food preservation, basic navigation, crude map-making, crude agriculture, the wheel, basic animal husbandry, natural medicine,
Architecture: Turf-roof huts, basic carpentry, crude wooden palisade
Civil: Family Houses
Culture: Family stories, bone trinkets, heroic reverence, spirit worship, crude instruments, rough berry liqueur, tribal militia, crude ideograms, primitive copper trinkets, crude clay writing tablets

Moon 11

Known Landmarks
A river beside the village
Rapids downstream
Flowing fruit tree glade
Berry bush thicket
Wolf Oak
Open grasslands
Distant mountains
Distant river
Natural quarry
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>>21491639
We should probably ask Mikuhla for details on their tribe too. How many there were, what kind of tools they were using and all that stuff, the defenses of their city and such. Don't want 250 warriors to role up on a city with 2,000 people. That would be sheer folly.
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>>21491395
> The GM approves of the idea of portable shrines!

Action Points: THREE

A) Send out scouts (specify direction)
B) Send some hunters out to hunt game and catch fish
C) Gather resources (not food)
D) Gather wild food in the forest
E) Have your wise ones try to solve a problem
F) Hold a cultural event (specify)
G) Craft specific objects
H) Send envoys to another tribe
I) Other
J) Ask the elders for advice (No cost)
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>>21491712
Unless it's a city of nothing but Eggs
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>>21491712
Good idea, but that shouldn't take a whole action point. A turn is a month's time, asking him details would take a few hours at most. Lets just include him on the planning sessions when the time comes.
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>>21491733
E) Continue with trying to make yolks
C) Send people over the river to get copper, I know it's cold but we need it.
G) Begin mass producing copper spears and scale armor. This will be used by our light infantry.
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>>21491772
Seconded.
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>>21491772
Seconding for Grape Emperor Justinian
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Rolled 6, 3, 3 = 12

>>21491772
Thirding
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>>21491772
Fourthing, then.
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>>21491860
Ok everyone, now is my time to shine. War is upon us, should I bring up my military structure? I have several ideas on how to maximize our victory.
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>>21491876
Let's hear it. But keep in mind, even though he had several clashes, I doubt the tribe could come up with a really complex or far-out-there structure.
More likely that we could come up with tactical solutions to problems we encountered before. Like disorganised Archers and the like.
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>>21491876
Military structure requires research.
I say we just take our chances with overrun horde tactics and pseudo stealthy guarilla missions against them should they try and break out of their home.
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>>21491930
Horde tactics? Do you want to take world war 2 chinese losses? Naw. We'll research basic tactics, thank you.
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>>21492056
Horde is great tactics as long as we have serperior forces. It worked for the Mongols, it can work for us too.
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>>21492135
It only worked for the mongols because they outnumbered them by many times and had horses. We have no fast cavalry. We need tactics.
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>>21492155
Or, you know, ask Hrunti for some wolves to ride on
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>>21492135
Considering we have a tribe of only 500 people, maybe 180 of which are capable males, I'd say horde is out the window. We can't afford many losses and it probably takes years to replenish too big of a loss.
Some basic tactics and quality equipment to increase possible lifespan of our soldiers, I would prefer.
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>>21492185
Fine. But can we still try for Lupine Cavalry?
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>>21492196
Hey, I'm all for that. You better convince Britfag now.
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>>21492196
We're waiting for our wolf priest to return. If he does then we might just be able to swing it. It's been 7 months since he went to commune with the wild now, I'm starting to worry he's dead.

>>21492185
Capable males? We have female warriors as well, but yes. If the Lion Lords come with us (which I think is likely), the River Brothers can be convinced as well (hopefully), and maybe just maybe the Earthsplitters come along (unlikely) we might be able to raise a 500 man host.
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>>21492135
As I recall, the mongols were always outnumbered lol. Mongols used superior tactics and weapons to defeat their enemies. Britfag is a self professed historian, I'm sure he can vouch for that.
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>>21492155
The tribe has no true experience of really large battles. The only fight you have EVER had that could be counted as anything more than a skirmish is the Lion Tribe's first attack on you. You need more military experience before you can truly work with anything more than, "There's the bad guys. Put sharp things in them until they stop moving."
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>>21492233
So putting research into it won't matter? Oh well, then we need to get better tech to counter it.
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>>21492233
That's what I thought. But what i said about problem solving to improve our military tactis still works, right? Like The instance of our archers being disorganised and useless during said battle. We could try and improve on that, right?
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>>21492229
Essentially, the Mongols cheated something fierce, by everyone else's standards

The tribe's wise ones seem to recover from their massive bout of drunkenness and figure out that hitching cows to the carts, to pull heavy loads, might be a good idea! They create a crude harness, but with cows being still relatively few in number and the cordage still being extremely crude, cattle-carts may take some time to come into widespread use.

A party of men and women are sent across the river to mine for copper. The land however, is frozen almost solid, particularly so, as the earth is so clay-rich in these parts. Getting any kind of copper out of the soil is time-consuming, back-breaking and thankless. The surface deposits are also almost entirely gone. There is talk of having to dig down to find any more.

While copper spears suddenly become quite prolific in the village, the sheer amount of copper needed for producing both them and the scales for armour is greater than anyone anticipated. It isn't long before the tribe's reserves are gone, with only a few spears and two coats of scale to show for it.
>>
We should cut back on armor. We can used hides if we must. What is imperative is that every man is armed to the bone.
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>>21492345
You'll see, if and when you actually do fight a big battle.

On another note, if anyone wants to be awesome and help me with something, I'ma just leave my email here. It's a small request, but will require at least a little knowledge of a graphics program, like paint. Knowledge of Hexographer would probably help too...

Turn Report

Population: 371 (131 elders and children)
Food: 5/15
Morale: 7/15

Known Food Sources: Depleted deer herd, fishing river, wild fruit trees and bushes
Known Resources: Tall timbers (5 days away), Clay (2 days away), Malachite (2 days away, over the river)
Technology: Copper spears and knives, advanced stone and wood tools, hide-working, fish-spears, clay pots, crude cold-weather clothes, basic rafts, serviceable bows, copper tools, hollow-log canoes, Copper scale jackets, basic plank shields, Crude carts
Science: Family wisdom, basic natural lore, crude wound care, basic food preservation, basic navigation, crude map-making, crude agriculture, the wheel, basic animal husbandry, natural medicine,
Architecture: Turf-roof huts, basic carpentry, crude wooden palisade
Civil: Family Houses
Culture: Family stories, bone trinkets, heroic reverence, spirit worship, crude instruments, rough berry liqueur, tribal militia, crude ideograms, primitive copper trinkets, crude clay writing tablets

Moon 12

Known Landmarks
A river beside the village
Rapids downstream
Flowing fruit tree glade
Berry bush thicket
Wolf Oak
Open grasslands
Distant mountains
Distant river
Natural quarry
>>
>>21492410
Action Points: THREE

A) Send out scouts (specify direction)
B) Send some hunters out to hunt game and catch fish
C) Gather resources (not food)
D) Gather wild food in the forest
E) Have your wise ones try to solve a problem
F) Hold a cultural event (specify)
G) Craft specific objects
H) Send envoys to another tribe
I) Other
J) Ask the elders for advice (No cost)
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>>21492425
Where is our Wild Priest pls?
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>>21492425
I) Induct another group of people into the devouts of Groza, as many as we can support.
I) Begin widespread military training; all able bodies men and women will receive1-2 hours of training from the devouts in the fighting arts each day.
H) Send a diplomatic envoy to the Lion Lords. We must first tell them of the planned offensive, barter for copper, and leave some people there to learn their language. Make sure Rina knows we are going to have people learn their language before hand so she isn't butt hurt.
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>>21492438
I think you mean wolf priest... maybe we should change one of my ideas to sending out a party in an attempt to find him. His absence is getting worrisome.
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>>21492425

H. Look into using some clay to improve our village.
G. We should build that shrine to the sun goddess now. Mickey was pretty big on that one.
I. Make some liquor out of those fruits we gathered. Different flavors means better trade, guys.
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>>21492557
We should be focusing on military, not domestic at the moment. We're six turns away from on offensive, we have no pressing problems on the domestic side.
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>>21492538
A) Send Scouts to find our Wolf Priest
A) Send scouts to learn about them single god worshipping assholes.
H) Diplomats to the Lion Lords, covering all the bases specified by Refrek.


Does this work?
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>>21492593
We don't have to learn more about them, just ask Mickey. He spent months with them, anything we can learn with scouts he already knows.
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>>21492438
No-one has seen him in quite some time. Then again, no-one really makes the trek out to the Wolf Oak. It IS the middle of winter however. It might be that he's holed up and waiting for it to get slightly above, "Oh god, my balls have hidden inside my chest cavity," in terms of temperature.
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>>21492585
How can you possibly know that? And I will argue against attacking that tribe. They are too far away from us to be a real threat right now and all we'll do is weaken our army.

Besides, I agree with your choices except for the last one. The military needs to be better but we need to build that temple. Like I said, Mickey was pretty big on that idea and we should be too.
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>>21492623
Then swap your first selection with scouting for Wolfie&Co and it seems a solid plan.
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>>21492645
So we're just going to bow down and grovel before a foreign god that forced us into service?

No, we're going to tell Mikey to pick his head up and go back to Khoine. Ermetha has no purchase over us now that we have befriended (sort of) winter.
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>>21492645
And to explain my point, we dont have the logistical support structure to march an entire army that far effectively. We'd be sending them out to die, even with our cattle pulling carts. We don't have enough to make it anything less than suicidal.
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>>21492681
She did save our asses when we would have otherwise died, and we did agree to follow her. We must honor our arraignments, but next turn. Also, Mickey must not he Khoine as a god, but a girl, to facilitate the demigod baby making.
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>>21492681
I dont recall her forcing us into service. She and Mickey made a deal to help him get back safely. Sucks for him, but it was either that or die. I'm sure if we had a choice, we could've asked Hrunti to lead him back, but this is how it worked out.
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>>21492681
Am I the only one amused at the wording? He can't take a wife. Then why doesn't he just get with Khoine and not get married?
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>>21492691
I don't believe so, they are not that far away. Our scouts made it there and back with captured live stalk in less than a month. An army would move slower, but I expect they could do it in a month's travel. We must ask the Lion Lords for use of some of their cows and build more carts. We can do this.
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>>21492722
I second this glorious suggestion in the name of Grape Gaius Julias Augustus Caesar.
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>>21492751
No need for the moment we should build up and get better supply lines.
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>>21492771
I know, but when the time comes more carts piled with supplies will help.
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>>21492751
Like I said, I agree with your first two picks, we just need to build that temple or we run the risk of angering the sun goddess. I'm not against war, I'm just against a pointless war when we dont know anything about our enemies yet since we have yet to ask Mickey anything about them.
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>>21492812
What do we need a sun goddess for anyways?
>>
Rolled 6, 6, 3 = 15

>>21492834
Uhm...was it ever clear if she's just a manifestation of the sun's warmth or if she actually controls the giant incandescent ball of gas?

Because if it's the last one, we might be in for one fuck of a bad time...
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>>21492812
Yes, but I think asking Mickey should be a free action. Do you agree Britfag?

>>21492834
She is what keeps Khoine's power in check. Without the arrow head she would probably have killed us all by accident.

I) Induct another group of people into the devouts of Groza, as many as we can support.
I) Begin widespread military training; all able bodies men and women will receive1-2 hours of training from the devouts in the fighting arts each day.
I) Begin construction of a shrine to our sun goddess.
>>
>>21492834
I don't know. The sun maybe? Sure it wouldnt disappear, but she could surely make our lives a great deal more difficult. She is a goddess, either way and they tend to be mean when they feel like they arent being worshipped properly.
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>>21492894
There we go. I second this.
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>>21492894
So we look for Wolfie come spring then?
>>
Rolled 1, 3, 6 = 10

>>21492894
I'm with Senor Snappy here.
>>
>>21492425
Uh, guys? I agree with everything so far, just one worry- are we still going to have the festival? I think it's important this becomes an annual thing, and besides that, with all the tribes there, we can talk to their leaders all at once about our problem, and use the goodwill of the festival to coerce them into offering help.
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>>21492928
Yeah, after the thaw.
>>21492996
Of course, it happened in the second month of last year, we'll have it again this year. We'll invite the Earthsplitters this time as well and will use it as the time to tell them what has happened with the zealot tribe and our proposed cooperative offensive.
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>>21492996
Yea, and that's me, happy I made it in time. I agree with the talking to them at their gates before we let them know we have an army prepared to fight idea. And spys, I feel like I've brought this up tons of times but it's never been addressed, let Mikey give directions to a well trained group of scouts, and let them see what they can see of the enemies fortifications and weaponry. Also, and I know this is getting long, but, the foamers may be interested in providing us weaponry, or at least some more bronze or copper, provided we offer them something. These guys are traders, and they maybe be sneaky little pricks, but they must know that where there's war, there's money to be made.
>>
>>21493098
I do not want to let the foamers know we're sending a large portion of our military strength away. Far too much of a risk they might see it as an opportunity to come and occupy the city.

There is more profit in conquest then supply.
>>
>>21492996
I agree, it should be annual.

But as to asking the other tribes, I would be a bit more circumspect. I'd ask them their opinions on what we should do instead of outright asking them to join us in a war they have no reason to partake in.

That way they'll be less likely to get pissed for bringing up war again and we'll get an idea of how they might or might not help us.

I just think we should be a bit more diplomatic than we have been at the insistence of other tribe members.
>>
>>21493177
I have a speech prepared, we will not ask them for war but we will tell them what we plan to do. It'll emphasize heavily the fact these guys hate all gods and have already shown to go berserk and attack anyone who worships anyone besides their's, and explain how they already might be coming our way and how we must take the first step in order to ensure our own safeties. This is a threat that affect everyone, do you think if these people come down her ether will stop at casting down our gods? These are zealots and will act as such.
>>
>>21493228
Think of when the Athenians asked the Spartans for help against the Persians, my friend. "Why should we help you, when your city is so far from ours? Surely we are in no threat here."

Turns out that wasnt right, but they still refused to help on those grounds in the first place. A common threat does not mean common cause. Just be prepared for that.
>>
>>21493268
Athenians and Spartans had no love for each other in the first place, we at least are on good terms with most of the other tribes.
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>>21493154
Damn didn't consider that, good catch. We do need to buff up our army though, like alot, before we march out there. I'm still for the diplomacy side, but personally, I'm not optimistic about it. The Earthsplitters we're totally reasonable, kind people when we first met them, and so was their leader, but because he didn't want to be indoctrinated into our tribe, we almost went to war with him. This is different. Religious zealotry is one of the most infamous and common causes of war and suffering in human history, and still heavily effects the world today. If what we've heard so far about them is to be believed, then they certainly won't see things with reason once they hear about our multi-god society.
>>
>>21493268
It's can't hurt to try. Do you have a better alternative of what to tell them? Maybe show them khoine's injuries, that'll help to emphasize the point.
>>
>>21493177
This. War requires a firm hand, whereas diplomacy requires delicacy, the latter being no easier than the former.
>>
>>21493299
I suppose we could call upon both goddesses to have them repair their relations and explain the misunderstandings. They can't possibly hate each other. Khione is young and inexperienced and Emertha was simply defending her people.

As for her people, we prepare. We prepare and build alliances where we can, but past that remember that the other tribes havent been threatened at all and will be entirely less likely to want to risk their people and ways of life for what most would consider a minor conflict concerning no more than our two tribes.
>>
>>21493337
Yes, we must not demand their help, but ask for it and tell them we still plan to go and fight for ours gods either way. The River Brothers will be the toughest sell. The Lion Lord's battle god might just point blank command them to go with us, and Groza will probably tell the Earthsplitters to join in.
>>
>>21493281
Then we can use that goodwill to our advantage, we do not need to use scare tactics with them, I don't think they would be much help even if we did. Appealing to their honor, their morals, and their sense of justice may convince them to join us, and of their own volition.
>>
>>21493368
>They can't possibly hate each other. Khione is young and inexperienced and Emertha was simply defending her people.

And if that fails, Trym simply will have to take that bitch down. He's experienced at that by now.
>>
>>21493419
Trym Wolfsbane? We should be calling him Trym the Godslayer.
>>
>>21493417
If they do not perceive a threat then they will not come with us. We must tell them what thee people are like, no exaggerations, but honesty.
>>
>>21493432
"Hey guys, this tribe threatens the beliefs of all our tribes. They are religious zealots trying to suppress our gods."
>Trym the Godslayer

Might send the wrong signal there, hehe. Though I like the name.
>>
>>21493419
That's what I was thinking. Emertha's being pretty unreasonable, and we may look like just mortals, but if she knew about the shit Tryms laid down, she wouldn't be so demanding.
>>
>>21493432
Tyrm of House Wolfsbane, Battle Master of the Long Fangs, Lord of the River, Warden of the planes, Godslayer.
>>
Under Mikuhla's direction, a small group of the villagers, most particularly those who were hardest hit in the winter Khoine showed up, start constructing a shrine to Ermetha. Though he does an admirable job overseeing the construction, Mikuhla occasionally vanishes, being found no-where he is looked for, before showing back up and continuing to help in the constuction. There are a few rumours that while he holds to the letter of his oath to Ermetha, he still has other 'interests' outside of his service.

The devouts of Groza hold another tournament, looking for the boldest, strongest and best to join their ranks. After the grand melee is complete, another eight of the toughest in the tribe join their ranks, under the command of Gerain and their champion, Sallina. Next to Trym (who is spending the winter in the village, as per the arrangement with the River Brothers), Sallina claims one of the copper coats for herself.

Training of the villagers is... Sporadic. Most simply do not attend practice on a regular basis. This kind of regimented life just isn't what they are used to. The society of the tribe is such that they work very industriously, in short bursts, but the kind of sustained grind you ask is unknown to them. Attendance for the practice sessions is low. REALLY low. At least much of the village knows how to hunt, making them not totally incompetent warriors.
>>
>>21493468
I wonder if his wife has the balls to ask him to clean the hut.
>>
>>21493477
We might have to encourage them to training. Maybe everyone who trains for a full week may attend a special festivity each week with booze and extra food.
>>
But we need to learn that sacred information first, that powerful ritual that we have never been taught.

We must learn how to Kill a god forever.

Also, as a thought experiment, when you kill the goddess of sunlight, does it create a goddess of darkness?
>>
>>21493533
Its been covered, we can't kill them. Just banish them for a year and a day and that's why fighting her would be silly. She'll come back stronger and more pissed.
>>
>>21493477
Godammit, this is why we need ORDER. Christ, it's like these people didn't even hear what these people did to Mickey! We can't bring this kind of shit to the battlefield. I know it was an unfinished discussion last week, but a battle family that can take responsibility for the warriors of the tribe, and keep them in line, may be what we need right now.
>>
>>21493550
Not true. One of the first things we asked Hrunti after meeting him was how to kill a god. IIRC, he responds with "You think I would give you that knowledge?" It implies that it's possible.
>>
>>21493526
We could also tell them their their homes, lives, friends and family depend on their being proficient warriors. Because that's probably true.

The loss of loved ones always makes people work harder.
>>
>>21493550
Not necessarily more pissed but yea, as far as gods go, killing is only a temporary solution.
>>
>>21493572
Alright then. You go find a god who would offer up that knowledge and we'll talk. Otherwise, she's just banished.

We havent been allowed to find tin in 37 threads, you think finding a way to kill a god on our own would be easier?
>>
>>21493575
I would require additional data to confirm that
>Threat of all your family and loved ones killed > booze

In terms of motivation.

I guess you are right, though.
>>
>>21493633
We could also do a training montage. You know, 3 months of solid training in the course of 2 minutes.

Britfag, do we have the knowledge to create a montage? I mean, that is pretty basic stuff really.
>>
>>21493676
LETS GET DOWN TO BUSINESSS
TO DEFEAT
THE SUUUUUUUUUUNN~~~~!!!!!
>>
>>21493477
Turn Report

Population: 371 (131 elders and children)
Food: 4/15
Morale: 7/15

Known Food Sources: Depleted deer herd, fishing river, wild fruit trees and bushes
Known Resources: Tall timbers (5 days away), Clay (2 days away), Malachite (2 days away, over the river)
Technology: Copper spears and knives, advanced stone and wood tools, hide-working, fish-spears, clay pots, crude cold-weather clothes, basic rafts, serviceable bows, copper tools, hollow-log canoes, Copper scale jackets, basic plank shields, Crude carts
Science: Family wisdom, basic natural lore, crude wound care, basic food preservation, basic navigation, crude map-making, crude agriculture, the wheel, basic animal husbandry, natural medicine,
Architecture: Turf-roof huts, basic carpentry, crude wooden palisade
Civil: Family Houses
Culture: Family stories, bone trinkets, heroic reverence, spirit worship, crude instruments, rough berry liqueur, tribal militia, crude ideograms, primitive copper trinkets, crude clay writing tablets

Moon 1

Known Landmarks
A river beside the village
Rapids downstream
Flowing fruit tree glade
Berry bush thicket
Wolf Oak
Open grasslands
Distant mountains
Distant river
Natural quarry

> A new bull matures
> Four new calves are born
>>
>>21493676
>>21493695

I honestly love it.
>>
>>21493676
>>21493695
> You two are bitchin' and have put the GM in a good mood. Dice may be fudged. We'll see. But no, montage training's a bit beyond your cultural level at the moment.
> Excuse me, I need to make my sides stop moving.

Action Points: THREE

A) Send out scouts (specify direction)
B) Send some hunters out to hunt game and catch fish
C) Gather resources (not food)
D) Gather wild food in the forest
E) Have your wise ones try to solve a problem
F) Hold a cultural event (specify)
G) Craft specific objects
H) Send envoys to another tribe
I) Other
J) Ask the elders for advice (No cost)

> And yes, you can talk to Mikuhla at no cost. Talking NEVER will cost an action point, to anyone in the tribe or immediate environs.
>>
>>21493771

C. Go gather more copper to make arms and armor.
D. Next month is festival time.
E. Have them look into using some of our vast quantities of clay to improve housing/defenses.
>>
>>21493771
D) For the feast
G) craft some stone tipped spears. Or widdled down wooden ones. Just make sure we're armed.
I) Create a song against the sun tribe to play at the festival. A little propaganda might help. Might blow up in our faces, too, but the people have a right to know what those barbarians did to our goddess and our priest.
>>
>>21493832
And also speak to Mikuhla of the other tribe, of course.
>>
>>21493850
Second.
>>
>>21493771
D) Feast
G) Craft weapons, stone ones if no more copper is available
G) Maybe try digging a moat around the palisades?
>>
>>21493832
Thirding for Emperor Hereditus Alamenius Gaius XXXVIII
>>
>>21493832
I would like to change E to instead of putting the clay to use to send out a group of scouts to find where our damn Wolf Priest is.
>>
Rolled 4, 2, 5 = 11

>>21493847
Going with this.
>>
He has been gone now for almost a year and is communing with Hrunti. Lets just send some people over to ask him where our wolf priest has gone.

At worst he is dead and we have to appoint a new one. At best we will have gained werewolves or dire wolf mounts or something else insane. At the very least him coming home will mean a military strength boost.
>>
>>21493888
Fair enough.

A. Send scouts out to find our wolf priest around the wolf oak
C. Go gather more copper to make arms and armor.
D. Next month is festival time.
>>
>>21493938
Second. I'm worried about him, oh yeah, let me go grab the fluff right up I did for him. It's rather funny.
>>
>>21493847
>>21493874
Guise, guise. We can just gather more copper. We'll just have to dig down for it a bit. Nothing too terribly difficult since the ground isnt frozen.
>>
>>21493832
It seems to me like it's gonna take a while before we dig through to a new source of copper, it might be more productive to just work with what we have already, and try and use the less effective but more easily crafted weapons. I don't imagine we'll gather enough copper while digging to make a substantial difference anyway, but I could just as well be wrong.
>>
>>21493957
Some better fitting tools are worth it then. Then we can also dig my moat more easily.
>>
>>21493847
Next turn though we're talking about this insubordination problem again, because clearly something's gotta change in the way we manage our people, and fast, if we're really planning on going to war.
>>
>>21493964
The sooner we get into mining the better. At least if we cant get it easily we have an immediate problem that we could face and that's how our research is started. It's a win/win, really.
>>
Derrik Silverbrow, one of the oldest in our tribe, and believed to be the most connected to the spirits. As each passing year goes by he becomes more grizzled and wrinkly, his body small and decrepit, but when risen to action shows surprising agility and movement. His hair flows behind him in a man of white, and both his eyes glow milky and clouded, blind since a hunting accident in his youth that left a scar across his brow. It is generally believed among the tribe that because he is so close to death he has a closer connection to the spirit world and it's inhabitants, namely the spirit of the white wolf.

He had no family nor children, and lives in a hut by himself constantly experimenting in herblore from thing he has gathered himself from the forest. In his youth he was one of the greatest hunter in the tribe, his arrow so accurate as to hit a deer through the eye at a hundred paces. Even though he is now blind his archery skill is still formidable, and none challenge him to a fight, for risk of losing a kidney.
>>
>>21494004
>mining

I just realised, after nearly 40 threads we are still dabbling around the maybe first 4-5 techs in a civ (video) game. Let's see when we get to construct the pyramids or research our first future tech.
>>
>>21494004
Yea, and I do like that idea, but the whole reason we're gathering copper is to prepare for an upcoming battle. We have like, six turns before the weather starts getting cold again, and we have to focus on internal problems, and either win our war, or start pulling our troops back. I'm assuming because we're talking about building defenses up here, the latter is the option we're expecting, in which case having more arms so we have more people able to defend themselves seems like a better idea then less, but more effective weapons in the hands of the few and inexperienced.
>>
>>21493964
Depends how the tribe digs. A pit only ten feet deep can yield a substantial amount of ore, in a good location. As there were surface deposits, it's safe to assume that the location is indeed good.

>>21493951
Did I hear 'fluff'? Glorious. In the meantime...

The haul of wild foodstuffs isn't particularly encouraging this spring. It seems that the forest won't yield much immediately after winter, with most of the edible plants being consumed by animals coming out of hibernation. One thing the gathering parties do note however is rather more deer tracks than there have been. It would seem that the deer herds are starting to grow again at last!

Although everyone is thoroughly fed up with digging after the winter, several people still heed their family orders and head across the river to dig for copper. They sink a large, round pit, roughly as deep as a man sitting on another's shoulders. The haul of ore it offers is actually quite substantial; much more so than just the surface gathering that has happened until now. Some of the Lion Tribe arrive at the same time, to see what the commotion is about and offer their help, in exchange for a cut of the ore.

Glad to see the back of the MASSIVE reserve of clay that the tribe has gathered, the tribe's potters set to work, with the help of some of the village children. The huts are given a fresh coating of mud, into which is pressed hundreds of tiles, about the size of a man's hand and each hand-decorated by infants and craftsmen alike. While it may not help much in terms of making the buildings any stronger, or warmer, it looks nice and helps keep spirits up, at least a little.
>>
>>21494086
Okay, we need to wait till next year to mount a real offensive. Use the summer for training and mining, winter for forging, set out to attack in the spring.

Our enemy doesn't yet know we're on the offensive, nor are they aware of our location. We hold every advantage. Do not, I repeat DO NOT build defenses.
>>
>>21494071
Gotta get them Pyramids. When we get the culture upgrade that increases worker speed by 25% later on, we'll be able to build enough farms to support every tribe on the river in mere days.
>>
>>21494086
To be honest, they probably have bronze. They do sit on a mountain as I recall and mountains have all those good metals in them for the most part. Copper is still going to be ineffective against that, but probably slightly better than rocks and such.

Like I said, if we get into mining now, it'll increase our output in the long term and maybe we'll find tin to make more bronze weapons which would be fantastic. Its sad it took us this long to get into it, but we have to make what strides we can with the time we have left.
>>
>>21494134

I second this in the name of Fair Emperor Helanius Maximus Minimus Feelus
>>
>>21494136
>Culture
you kids and your fancy Civ4
Back in my day the Pyramids gave you a free granary in every city.
>>
>>21494134
Maybe just a little bit on the defenses, eh? They could happen to chance upon us and a better wall and gate could go a long way. Plus the moat that was suggested with some sharp sticks in the bottom? Yeah, that would help a lot and not take much time, really.
>>
>>21494052
Just before the dark of the moon, a figure long-missed returns to the tribe. Derrik Silverbrow, looking more weather-worn than ever, stick-thin, with his skin stretched tight over tough, ropey muscle and rattling bone. He comes without ceremony, informs the elders that he has returned and that in his absence, he learned much of Hrunti and the wilds, before returning to his oak with his same, unbroken, steady tread. Not even the bravest and brashest of the tribe stand in his way, as he leaves. Some even claim that in his milky eyes, they saw a flash of a wolfen yellow, but others say it's simply an excess of drink that clouded their eyes.
>>
>>21494134
That is also an option I would support, were it not for the fact that the sun tribe may already be plotting our downfall as we speak. Britfag knows no mercy when it comes to war, I'm actually afraid they'll show up with an army in the middle of our damn festivities. If we'd like to keep this going until next year, which I support, then we should probably invest in those spy scouts, so we'll at least know to prepare before they show up. If not scouts, then at least a watchtower, or something. We're in a forest of all places, build it at the top of a tall tree, we'll be able to see their troops at least a turn or two before they show up.
>>
>>21494209
WEREWOLF MEN, FUCK YEAR!!!!
>>
>>21494209

DANGER! FOOD SUPPLIES LOW

Turn Report

Population: 371 (131 elders and children)
Food: 3/15
Morale: 6/16

Known Food Sources: Average deer herd, fishing river, wild fruit trees and bushes, forest foods,
Known Resources: Tall timbers (5 days away), Clay (2 days away), Malachite (2 days away, over the river)
Technology: Copper spears and knives, advanced stone and wood tools, hide-working, fish-spears, clay pots, crude cold-weather clothes, basic rafts, serviceable bows, copper tools, hollow-log canoes, Copper scale jackets, basic plank shields, Crude carts
Science: Family wisdom, basic natural lore, crude wound care, basic food preservation, basic navigation, crude map-making, crude agriculture, the wheel, basic animal husbandry, natural medicine,
Architecture: Turf-roof huts, basic carpentry, crude wooden palisade
Civil: Family Houses
Culture: Family stories, bone trinkets, heroic reverence, spirit worship, crude instruments, rough berry liqueur, tribal militia, crude ideograms, primitive copper trinkets, crude clay writing tablets, clay wall-tiles

Moon 2

Known Landmarks
A river beside the village
Rapids downstream
Flowing fruit tree glade
Berry bush thicket
Wolf Oak
Open grasslands
Distant mountains
Distant river
Natural quarry
>>
>>21494209
Fuck yeah. Next turn lets spend a point going to Derrik and asking him what he has learned from Hrunti and telling him what exactly has happened while he has been away. I say count this as a cultural event involving praising the white wolf.

So:
F) Go praise the white wolf and see what is up with Derrik
F) Big ass festival
G) Begin the construction of storage facilities to house all the clay, ore, and wood we will be bringing in.
>>
>>21494221
Trust me, when you see what I have planned for war... Well you'll either love me or hate me. Still might need that hand though. Unless you want to suffer my rancid paint-fu.

>>21494235
The family of farmers take it upon themselves to re-sow the fields with grain, as well as the seeds from the wild peas and carrots gathered last fall. They will not be able to take part in other actions this turn.

Action Points: THREE

A) Send out scouts (specify direction)
B) Send some hunters out to hunt game and catch fish
C) Gather resources (not food)
D) Gather wild food in the forest
E) Have your wise ones try to solve a problem
F) Hold a cultural event (specify)
G) Craft specific objects
H) Send envoys to another tribe
I) Other
J) Ask the elders for advice (No cost)
>>
>>21494235
Alright, festival time, and now the Earthsplitters we'll be there to add their share to the menu.
>>
File: 1352430436556.jpg-(8 KB, 208x199, pfft.jpg)
8 KB
>>21494235
We didn't even get 1 food point for what we managed to bring back? Oh well.

The gods are stern this spring. Stern, but fair.
>>
>>21494278
>>21494296

Asking him is a free action guys, he's within reach!
>>
>>21494278
> Spend a point taking to Derrik
> "Talking NEVER will cost an action point, to anyone in the tribe or immediate environs."
> Stated this several times across several threads, whenever it's brought up.
> Ishiggydiggydon'tknowhowthisgoesmynewfagisshowing

Talking is a free action people!

Last turn for today.
>>
>>21494304
C) Send groups off to go gather lumber from the tall woods
F) Big ass festival, make sure we all supply parts of the food.
G) Begin the construction of storage facilities to house all the clay, ore, and wood we will be bringing in.

FREE ACTION: Talk to Derrik to see what he has learned
>>
>>21494294
B) We need food seriously.
E) Look into the problem of how to dig more efficiently. Maybe we could craft something in the shape of two hands forming a bowl.

got no other suggestion for now
>>
>>21494330
Yes, we do this. It is the will of Emperor Titus Mede III
>>
>>21494278
B. Might as well send out to hunt some deer for next month.
F. Festival time.
G. Expand storage facilities for our non-food resources.
>>
Rolled 1, 6, 3 = 10

>>21494330
Seconded
>>
>>21494330
Really? Nobody wants to use a point to maybe research some way to better organize our warriors? Or just talk out an idea between ourselves?
>>
>>21494330
Second I suppose. There's always the next turn.
>>
>>21494385
We have no real basis to work from to be honest. The archer thing in our one real fight was because they didn't have a walkway on the wall to shoot from so they had to shoot through what few gaps they could find from roofs. About the best we could do is train to be honest.

Captcha doesnt agree with me though: Tantsvli Colonel
>>
>>21494456
We have that family-guild thing we talked about last week? I thought we were really going somewhere with that.
>>
>>21494472
But we dont have to basis to research that at the moment.
>>
>>21494481
We could just institute it ourselves. Just have one of the head families be put in charge of combat and training, like with the farming family. Of course we'll need some way to control them, so they don't end up like the farming family, but that was still an undecided part of what we discussed.
>>
>>21494527
I thought the idea was to ship the kids of to whatever thing they're chosen for, and have those people become their new family?
>>
>>21494536
That was an idea, totally up for discussion. I have no problem with it for the most part, but we'll have to think of something we can institute that would be effective now.
>>
>>21494577
I don't like the idea of bloodline families running things, because that always, WITHOUT FAIL, breeds an heir that is unfit to rule.
>>
>>21494472
Yeah, that would be a good idea but keep it open to others who want to join. It won't be just a members only club. Farmers son wants to be a warrior? So be it. Warrior wants to make nails, sure. We just don't want a caste system because those always turn out shitty and limiting to the populace.
>>
>>21494645
But if you have the god of warriors choosing the warriors, then how could to possibly have an imperfect warrior cast?

We just get gods to determine the cast of the child, and thus how they are raised.
>>
>>21494609
Well yea, but bloodline families run our tribe already don't they? I mean we're called Wolfsbane for Hruntis sake. Personally, I've been advocating switching to a chieftain system, where the families are like viziers.
>>
>>21494667
Lets not get into the failings of men in the eyes of their gods right now.

I'm just saying that we shouldnt limit the rise of people on their own merit by instituting a caste system that keeps them in a position that they themselves didn't want.
>>
>>21494645
Yea, but then, as shown by all the warriors who are fucking around right now, people may shift to much into one caste, leaving the other castes, important ones like farming or combat, undermanned. Letting the gods choose seems to be the safer option, for now any way.
>>
>>21494676
Being a leader should be a position earned, not granted. A thing of deed, not a title of blood.

We don't need a Mad King Aerys.
>>
>>21494667
The gods aren't perfect, they have shown us that over and over. They may be powerful as hell, but they aren't all knowing... just look at Khoine.

Also I forgot to comment, it looks like Mickey is getting some. I'll start counting down months.
>>
>>21494330
A group of woodsmen head downstream to cut lumber from the tall pines. While there, they also take the liberty of bringing back a small, sticky jar of sap. Also, when passing by the River Brothers, they report something new... The River Brothers have taken up farming in a big way, to sustain their population.

The lumber is put to good use as the tribe starts it sporadic construction of a large storehouse for their wealth. Food, copper, crafted items and gathered resources; all could be found here!

Mikuhla is questioned about the nature of the Sun People and agrees to tell everything he knows. The Sun People live high in the foothills of the mountains, their village commanding a good deal of the land around. Their position means that they would see attackers almost at once. They number a little over four hundred and take well to animal husbandry, though the farmland nearby is poor and their farms have to be built at the base of the hills. They are cunning builders, mostly using copper tools, though he identifies that a few of them had bronze, though it seemed by no means widespread. They are ostensibly ruled by a council, but from what he could tell, one man held power, like a chief.
>>
>>21494727
Totally agree man, right on. Every time a chief dies, or every 100 moons we could have a tournament to decide the new chief, the most worthy being allowed to lead our tribe.
>>
>>21494747
>inb4 storagehouse burns down, with all our wealth concentrated there


We could try to starve them, then, as their farms are supposedly in a bad position to be defended.
>>
>>21494747
Any further questions of MIkuhla, will have to wait, as will the festival. I'm falling asleep at my keyboard here. I hope you all enjoyed tonight and I've given you plenty to think about for next time!

I'll see you all on SATURDAY, at 1600EST, for the thread posting (gods, I hope I remember this time) and play will start at 1630EST. I hope to see you all there! Have a good one!
>>
>>21494747
Okay, sneaking might not be an option, but an early warfare tactic is obvious now. Burn their farms that are the easiest to reach. Their defensive advantage crumbles with no, or significantly less food supply.
>>
>>21494723
People picked out to be warriors don't always want to be warriors. If anything we should implement some sort of civic system that declares the defense of the tribe is paramount in times of need and as such the people need to maintain at least a nominal amount of training in combat so as to defend our way of life.

Worked for thousands of years and started several of the greatest empires of antiquity and didn't tie people into stations they didn't choose. Of course we'll still have our core of training perma-soldiers but with the ability to have a marginally well trained force in the field in short time is never a bad thing. And while not at war, they continue their daily lives the same as always.
>>
>>21494798
B-but what about our Wolfman?
>>
>>21494747
I said talk to Derrik, not Mickey, but anyway.

Only 400 people, I say if we muster a host of roughly that size we might be able to simply scare them into no fighting. Though we must be careful, never underestimate the enemy.

Oh and one last thing, lets call the warehouse Long Fang's Emporium... yes...
>>
>>21494798
Good night, sweet Prince.

Possibly see you next time.
>>
>>21494798
Night, I will be here, will of piss and vinegar.
>>
>>21494817
Long Fang's Emporium to me sounds like a stereotypical chinese shop, like you would see in cartoons
>>
>>21494817
Zealots don't really respond well to fear, or at least history shows so. If anything the idea of sacrificing themselves for the sun god might make them fight even harder.
>>
>>21494862
I know, that's what makes it so great.
>>21494866
Good point, we'll have to beat them into submission. Does anyone remember those fire balls the Lion Lords used first time they attacked us? I think those would be damn useful for burning down these guys' farms. Also maybe simply taking and occupying the farms would work too, there is probably some new plants we could catalogue for use in our own fields.

Also, we must consider the terms of their defeat. I have some ideas for a few demands.



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