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File: 1353614249144.png-(84 KB, 245x407, D&D Man.png)
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With the treasure room found, the Caverns of Quasqueton have been cleared (unless you want to murder the kobolds and take their idol).
The third level of Castle Gygar awaits, though, as do the ruins deep within the woods

http://suptg.thisisnotatrueending.com/archive/21684291/

https://docs.google.com/document/d/1TC9mtxXs2iNDf36Xms98N36lKF6L8cxSP8IaKbbHyBA/edit
>>
>>21702426
I need to get a drawfag to do up my character.

Today is American Turkey Gluttony day, so it'll probably be slow for a while.
>>
>>21702426
Otab's player reports that he has some kind of real-life sickness, and takes -2 to all skill checks, and a 2/20 chance of worsening it to -4 upon exertion. Otab thus may or may not be present.
>>
>>21702593
>>21702596
Otab's player thankfully reports that he doesn't get into the whole easter / christmas / national day things. Otab's real life is mercifully free of any other human beings.
Which makes this illness a mystery.
>>
Ah, right. And as far as I can tell, quite a few of you are the sort of losers who have families and loved ones.

Maybe if not enough show up, I'll just have whoever's here help defend the town from an attack of strange men with buckles on their hats, their leader riding the giant turkey monster known as the Plymouth Roc
>>
Rolled 5, 1 = 6

>>21702642
How much HD does it have? I cast sleep.
>>
>>21702642
I lead those motherfuckers into an oven
>>
Oh, and I throw craploads of oil and torches once I've cast sleep.
>>
>>21702679
Six...
>>
Rolled 1, 2, 4, 4 = 11

>>21702723
Righteyo. 4d4 turns of sleepy roc.
>>
>>21702723
>>21702735
Right. So, who wants to dump All_the_oil.wmv on this bird that we can for 10 turns, throw a torch, then piss off?
>>
>>21702703
>>21702719
Hah! Your foolish attempts to cook and eat the Plymouth Roc cause the entire town to be cursed with a mystical sleep!
Your only hope is to seek out the mystical elven maid Mayflower who can lift the curse
>>
>>21702426
My internet is running slower than all hell, but I'm here.

My Thanksgiving was yesterday, so unless something drastic comes up I'm good for today.
>>
>>21702784
DM injecting his shitty "Native americans are good" political agenda into game.
I evoke a long rant about European superiority, become visibly upset when it's pointed out that Europe isn't doing too well these days, and quit the game in an impotent crying rage.
>>
>>21702825
Don't be like that. You're adventurers, of course in the end I'm going to have you on the same side as the guys who went around graverobbing and looting abandoned villages.
>>
>>21702892
... L o o t ?
: - D

Damn I love loot! So what are our leads on the Mayflower? Do we search the Pilgrim's pockets for a map or somesuch, then head off in that direction?
>>
>>21702909
You find on the body of one a map showing the pilgrim's base, and some villages and graveyard labeled as being empty and having free stuff in them

Mistamere is labeled "Possible hostile tribe? Must make preemtive strike -MS"
>>
>>21702977
Dude, a graveyard with free stuff?
I'm totally up for that. But first I wanna rest and learn Protection from Evil due to graveyard.

Where's the rest of the party? Am I leading a 4dog attack on a graveyard solo?
>>
>>21703023
Well, I'm here. Mostly just trying to see if I can do anything to make my internet faster than molasses.

I may have succeeded however, from the looks of it.
>>
I'm here, but sleepy because turkey and booze
>>
Rolled 6

The lot of you head off into the woods, towards Mayflower (and coincidentally, past several villages and grave full of indian treasures). As you go through the wooded trails, you feel like somebody's watching you...

Roll a d6 for suprise
>>
>>21703023
>>21703042
>>21703105
So one of us is sick, one of us is drunk, and one of us is laggy.

Sounds like Games all right.
>>
Rolled 4

>>21703119
God damn it we can't just walk past loot!
>>
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>>21703124
I actually fixed my lag issues.
>>
Rolled 2

>>21703128
There are ten little indians with bows aimed at you. There's another indian tied up, apparently their prisoner
Roll for initiative.
>>
Rolled 5

>>21703128
fuckin, surprise! Happy Birthday Master Gygar!
>>
Rolled 2

>>21703152
Bring it little indians.
>>
Rolled 6

>>21703152
Sic the dogs on 'em, get into cover, stay in cover while the dogs eat 'em.
>>
>>21703162
With Fig'Tard's dex bonus, the party goes first
>>
Rolled 14 + 3

>>21703176
ten little indians ready for laughter
>>
Rolled 17, 18, 11, 8 = 54

>>21703176
Mage into cover - don't need to be pincushioned.
4d20 for dogs attacking. Eat whoever's closest.
>>
>>21703182
You need 13 to hit them so Fig'Tard strikes!
>>
Rolled 5, 6 = 11

>>21703176
>>21703196
2 dogs omnomnom.
Dogs are 1d6 right?
>>
Rolled 14, 19, 12, 3, 19 = 67

>>21703176
Ten little indians, attacked by disaster.

Alvaro flings hammer, Ileen and Brandon charge with sword and halberd/pole arm, and Sol and Zol attacks like attack dogs do.

Alvaro; Ileen +2; Brandon +1; Sol +1; Zol +1

[Dogs get a plus one to attack, but not damage, yes?]
>>
Rolled 5 + 3

>>21703182
family is calling. TAKE THTAAT SAVAGES!
>>
Rolled 4

>>21703216
We are not happy campers.

Hammer strike upon the soon not to be 10 little indians.
>>
>>21703216
Yes, as 2HD creatures they get a +1 attack bonus (like level 3 fighters)
>>
Rolled 8 + 2

>>21703216
Oh the humanity.

Ileen's sword strikes true.
>>
Rolled 5 + 1

>>21703216
I think Alvaro and company may have something against natives...

Brandon, actually hitting something for once.
>>
Rolled 4

>>21703216
And Zol with his teeth.
>>
Rolled 4, 3 = 7

>>21703254
With four slain, rolling for morale
>>
Rolled 5, 17, 13, 15, 19, 18 = 87

>>21703267
The survivors open fire with their bows
>>
>>21703282
That's going to hurt. A lot.
>>
>>21703267
Are any of the indians in a back rank, or clustered together, or otherwise away from melee? I'm thinkin' it might be time to light some nigga... er, indians (good censor there Ms. Christie, you suck) up.
>>
>>21703286
I know. Hence why my ass got to cover instead of stickin' around. 4HP is not very bueno vs. bows.
>>
Rolled 1, 1, 1, 6 = 9

>>21703282
Alvaro and Brandon are struck with arrows as Sol and Zol are hit with hatchets
>>21703288
There's a few in the back with bows, and just one engaged fighting off an attack dog
>>
>>21703321
Pff-Hahahah. Oh god, I was worried there.
>>
Rolled 16 + 3

>>21703321
Round 2. Rolling for Fig'Tard
>>
Rolled 15, 12, 11, 17, 1 = 56

>>21703321
God damn it. Alvie, your ass okay?

I signal to everyone that I'm throwing some oil (this'll put me out of cover but worth it imo), aiming at a back rank so the dogs don't get hit.

Also 5 dogs. We're all at +1, me due to dex and dogs due to Hitdice.
>>
Rolled 4, 2 = 6

>>21703342
Meatshield IV fumbles. Trapfinder II and Meatshield II score hits, and I think I just introduced some Indians to Fire.
How much damage is fire? 2d4? I'll roll for the dogs first.
>>
Rolled 5 + 3

>>21703339
Magic Spear damage
>>
Rolled 7

>>21703350
Also, one of the indians has a rather nasty case of the On Fire.
>>
>>21703350
>>21703351
Two kills
>>
>>21703331
Alvie get your ass in there. Stay away from the burning one though. Shit's hot.
>>
>>21703321
Another hammer from Alvaro, while Ileen and Brandon back away from the oil, firing their bows. Sol and Zol keep on fighting however, lost in the melee.

Alvaro; Ileen; Brandon; Sol +1; Zol +1
>>
Rolled 2, 18, 5, 2, 20 = 47

>>21703367
Well, botched that roll.
>>
Rolled 7

>>21703373
Ileen hits, as usual.

I swear, this guy almost never misses.
>>
>>21703373
Zol is Best dog
Sol is Worst dog.
>>
Rolled 4

>>21703367
Zol fights with tooth and claw.
>>
Rolled 4, 6 = 10

Only one hostile remains
>>
>>21703386
And he runs off, leaving their prisoner behind
22Xp for the players, 11XP for retainers
>>
>>21703395
Any gp from looting bows/arrows?
Do I get my torch back or was it looted?

Also, who's that prisoner?
Finally, hell yeah 23xp.
>>
>>21703395
I'm just going to take that its a given that Alvaro and company recover their ranged weapons, arrows if possible.

Alvaro sends his retainers to check the dead for useful stuff, while Alvaro checks on the prisoner.
>>
>>21703395
Wait.

I've got Dogs.

Dogs can track.

Alvaro, what say we run after that little indian and find where he's run off to? Might be more prisoners, loot, and xp there.
>>
>>21703403
The prisoner is also an indian. Looking at Fig'Tard he says "Ah, Standish, thank you for saving me."

>>21703423
They have hatchets or spears, and shortbows with a few arrows
>>
>>21703441
Good enough, take the equipment.

"Hm. You don't look too dissimilar to those who held you hostage, care to explain what's going on? Why did they take you prisoner?"
>>
>>21703439
We could, but I doubt we would be able to talk to the prisoner if we did. You could send a few dogs after him if you wish, but I believe that if we follow him we'll just be lead to a larger group of them, which would be bad, in a 'Running head first into an ambush' kind of way.
>>
>>21703441
Fig'Tard responds that he's not this Standish person, but Fig'Tard the Dwarf. "Oh, my mistake. I confused you for another short and violent man. My name is Squanto. I went on Standish's request to Nemasket Village to discover if they were turning against Lady Mayflower's colony. Evidently they are..."
>>
>>21703441
>>21703460
To prisoner:
"Hello. How much gold pieces could I get from selling you?"

>>21703477
You're probably right. I call off the search.

>>21703480
Where is Nemasket village, how many dudes does it have, what are they armed with, and where's the loot kept?
>>
>>21703480
"Ah, Lady Mayflower. We were looking for her, to help us lift a dreadful curse upon our town. Could you help us find her?"

>>21703489
"Please excuse the mage, he's eccentric."
>>
>>21703512
God dang it Alvaro, who made you the party diplomat?
I say she's loot, and that means we can sell her for gp.
>>
>>21703489
"I cannot say, but I am sure Lady Mayflower and Mr Standish would be most grateful for my return.
"I could show you the way to Nemasket. There are about fifty warriors there, armed as these ones are."
>>
>>21703527
It's Squanto, not Pocahontas. He's a man...

>>21703512
"Yes. The colony is not far from here either."
>>
>>21703530
I'd say hit up Lady Mayflower first. I'm cool with whatever gp reward we get. Hope it's at least 50gp.
Now, how on earth can we take 50 warriors with just the 3 of us ... I thought we were heading for a graveyard so I prepared prot evil instead of sleep. That's gonna make this tough.
>>
>>21703546
There are also graveyards to rob, yes. You can find them on the map you took.
>>
>>21703554
Hey Alvaro, want to kill some Undead? :D
>>
>>21703527
How will we lift the curse without Mayflower though? The dreaded itis sleep is upon our people, we must save them.
>>21703546
Agreed, best to head to the colony first, we might be able to rally help there.

Also, in this edition, if I remember, anything trying to harm you is considered evil.
>>
>>21703563
I'm always up for smacking undead around.
>>
>>21703564
I didn't mean sell him into slavery, geez. I meant go anywhere that we can get gp for him.
If someone will pay for his rescue I'm cool with that.

>>21703584
Cool. Where to first, Graveyard or Mayflower town? I'd say Mayflower town to drop off the loot for some gp, and maybe get some help in the attack on the rebellious village.
>>
So, to the Colony, or go and loot some graves?
>>
>>21703591
Probably colony. If the prisoner dies, we won't get any money for his rescue, so I don't want that.
>>
>>21703589
Is the graveyard on the way to the village? If so, no reason to not poke around. If not though, best to head to the colony first so that Squanto doesn't die.
>>
>>21703613
It's not too great a detour
>>
>>21703621
Hm. I think it best to head to the colony first. The graveyard isn't going anywhere, and I find it odd that someone would mark on a map a place with free, unguarded loot without them taking it.
>>
>>21703599
>>21703613
See Squanto? We care about your life. =)

My name's Otab. I'm an Adventurer. I heard there was stuff to loot in this part of the world, so I came here looking for loot!
These are my dogs. Trapfinder II, Trapfinder IV, Meatshield II, and Meatshield IV. I like my dogs, 'cause they help me get loot, and they DON'T TAKE A SHARE OF THE LOOT. *glance at Alvaro's retainers*

>>21703621
How injured is Squanto? I'd like to hit up the GY, but I don't want Squanto to die. If Squanto's injured, might be worth healing him or finding somewhere safe.
>>
>>21703645
Well, Colony first it is.

Obviously it's a trap, but it's a trap with Loot!
Unless it's a trap without loot. Then I'm gonna be really angry.
>>
>>21703646
Squanto's not hurt. He explains he surrendered without a fight when Corbitant's men surrounded him, only yelling out an alarm to Hobbamock so he could escape to warn the Pilgrims
>>
>>21703677
Same pilgrims that attacked our town?

Also I didn't get loot or XP for that roc :<
>>
>>21703686
"...possibly. Myles Standish was talking about attacking a settlement of men who drank to excess and do not observe the sabbath. Still, with the Narrangansett and Nemasket threat rising, I'm sure he'll be happy to work with you"
>>
>>21703733
What's a Sabbath? That one of your gods? Maybe you could just talk to us about religion instead of trying to kill us. I'll follow whatever religion gives me the most loot.

I suppose next step is to talk to the people at your village, get a reward for saving you, and negotiate payment in exchange for helping them fight.
>>
>>21703733
"Hm. Suppose we'll help you, we need that curse lifted. No attacking us in future though, if these are indeed the people who attacked us. Lead us to the colony so that we may return you, and then see what we can do to help you in exchange for peace, yes? While we head there, mind telling us about this graveyard we've heard about?"
>>
>>21703768
>>21703770
Might as well ask about everything on the map we've got. I mean, why not? They can tell us what we might find there, and where the loot is.
Like, maybe one of these is especially rich or ornate or has lots of gold pieces. Better to focus efforts on the ones that have lots of loot first.
>>
>>21703657
After trekking through the woods for a bit, you hear the sound of the sea, which is strange as you're not really near the coast. You soon see a town surrounded by a wooden pallisade. There are men marching along the walls, being drilled by a short man in plate armour with a big bushy beard. Soon they spot you approaching the colony gates. "HALT!" he yells. "WHO GOEST THA'?"
>>
>>21703807
Hi Standish. It's just Squanto and a few dudes. We're helping fight your enemies in exchange for some money, and have come to negotiate battle tactics and payment.
>>
>>21703807
"Two travelers returning a man named Squanto to his friends!"
>>
>>21703825
"Hopefully for some money. We're flat broke and we did a good deed so I wanna cash in on that somehow."
>>
>>21703817
>>21703825
"YE BROUGHT SQUANTO BACK? THAS GOOD TA HEAR! AND WE CAN ALWAYS USE A FEW MORE GOOD FIGHTERS. OPEN THE GATES MEN!"
Apparently Myles Standish does not have a volume control.
>>
>>21703858
HELL yes.
Can I say hello to Myles, shake his hand, and ask if he has any jobs for an adventurer that'd pay money?
Also I ask him who's co-ordinating military tactics, since that's the guy I wanna talk to, to be hired for help.
>>
>>21703858
We hand over Squanto, and explain how we found him, talk about those who attack Squanto and his group and such. Best try to figure out what is going on, and help the best we can.
>>
>>21703880
"THAT'S ME" he yells in your face. "I'M IN CHARGE OF THE FIGHTING, AND BRADFORD AND MAYFLOWER TAKE CARE O' THE DULLER STUFF. ASK THEM ABOUT OUR COFFERS."
>>
>>21703924
HELL yeah. Gimme a task to complete, and I'll speak to Bradford and Mayflower about pay.
Also do I get any pay for bringing Squanto back safely?
>>
>>21703941
I think if we want to get paid, we best speak to Bradford and Mayflower, seems that they're in charge of the dosh.

Best instead to ask Standish about Nemasket.
>>
>>21703913
"GOOD OLD HOBBAMOCK CAME BACK AND WARNED US ABOUT THE TREACHERY OF THE NEMASKETS. WE'RE PLANNING A NIGHT RAID TO CAPTURE THEIR CHIEF CORBITANT."

>>21703941
You're offered a pound of tobacco worth 30gp and a 10gp Sunstone
>>
>>21703959
>>21703941
Right. You talk to Standy about the job. I'll ask Bradford about pay. Then we can go ask Mayflower about the curse together. Sound good?
>>
>>21703977
HELL Yeah. When's the raid and where do I show up? I am TOTALLY in for that.

>>21703977
Aww HELL yeah that's awesome. I inform Standish that I think he is one incredibly awesome dude.
>>
>>21703978
You head off to the main building to find Governer Bradford, a man with curly brown hair and a beard with a voice like Sean Bean.
"Ah. Mister Alvaro, do come in. I hear you and your companions wish to assist this colony?"
>>
>>21703989
"TONIGHT. WE RALLY IN FRONT OF THE GATES AT SUNSET THEN MARCH FOR NEMASKET."
>>
>>21704021
Hi! I'm Otab. I'll leave my dogs at the door.
[I tell my dogs to STAY at the door]
Yes! We want to work for pay. I've been informed of a Night raid. I wanna know what my group will be paid to help out, and if you have any other jobs for some fighters.

We've got ... I think, 6 dogs and 5 men between us. I'm an experienced adventurer too - check out this wicked scar from when I fought a Ghoul! Everyone else is an experienced fighter too. Even the Dogs.

So, yeah. We want to help you for some pay. Sound like an interesting offer?
>>
>>21704021
"Yes we do. I take it you must be Bradford? A pleasure to meet you this fine day. You see, our town has befallen upon a dreadful curse that has put them all to sleep, and we were told that you know of someone who might help us, a Misses Mayflower? If you agree to help us with this curse, we'll help you with the Nemasket problem."
>>
>>21704041
[Aw. That's why I didn't want Alvaro to do the negotiations for pay. He'd end up spilling that we need help and then we'd get less money :[ ]
>>
>>21704041
"Well, I can offer one hundred guineas for joining us in the attack on Nemasket, but as for the curse I think Lady Mayflower will have another task in mind. There's some strange item of magick she seeks, and I presume she would aid your town in return for helping retrieve it."
>>
>>21704098
100gp for Nemasket. I'm told there are 50 skilled combattants there. Rather than paying 100gp flat, how about 10gp for each kill we make? That way we have an incentive to really get stuck in.

Alvy, you'd get along well with the Lady. I don't know about curses or any strange items of magick.
I do have a map, though.
[Otab gives Alvaro the looted map]
You can ask Lady Mayflower to mark it with where the item is.
>>
>>21704079
I figure we'd have first pick on what we find in the village.
>>21704098
"Hm... I'll leave pay for the attack up to my ally Otab here, I'll talk to Lady Mayflower about this other task. Could you point me in her direction?"
>>
>>21704128
"No. Our men will be with you, and the mission is to capture Corbitant, not cause havoc and mayhem. With Standish in command it's bound to happen, but its not the point of the expedition."

>>21704145
He gives you directions to Lady Mayflower's house
>>
>>21704164
Alvaro makes hi sway to Lady Mayflower's house. "Miss Mayflower, are you here? I was told to talk to you about possibly helping lift a curse." He asked, knocking on the door.
>>
>>21704164
Fine, 100gp it is. Pay after the job's done?

[I'd really like to say "The dead have no need for coin, and every one of my friends that dies means I get a larger share of the loot. :D", but that might be a bit TOO mercenary and would scare this dude]

I like Standish. He's a really awesome dude, and I wish there were more people in the world like him.

I'll follow Alvy to Mayflower's house, bringing my dogs, and let Alvy handle that diplomacy.
>>
>>21704180
A beautiful elf maiden answers the door. "I have forseen your arrival. You and your friends will be the salvation of this colony."
>>
>>21704205
Otab shuts the hell up.

He thinks to himself, "salvation of all this colony's loot, maybe. Wonder how much gp Lady Mayflower is worth..."
He attempts to visually appraise Lady Mayflower.
>>
>>21704205
"I... See. Glad to see that we can help you all then. I guess you already know what we need help with then, the curse of sleep on our town? Bradford told me that you needed a magical item to help us."
>>
>>21704233
>He attempts to visually appraise Lady Mayflower.
Otab stares at her boobs

>>21704234
"Yes. There are black times coming for us all. I first felt this darkness approach a few weeks ago, and on conferring with my sisters Pocahontas the Ambiguously Exotic and Sacajawea of the Land of Lakes my fears were confirmed. The only thing that may save us is the Idol of St Elmo the Ticklish, deep within the bowels of the dreaded Castle Wa'ulmat. Find it for me, and I will help remove your towns curse."
>>
>>21704285
Otab shuts up and listens. These two NPCs might be quite valuable.... .... allies. Quite valuable allies. Also worth lots of gp.

Otab: "We have to help out a night raid today, can we look for the magic item tomorrow? Also, we have a map. Please mark Castle Wa'ulmat on the map."
>>
>>21704285
"We shall indeed help you find the Idol of St Elmo! Hm. I have not heard of this Castle Wa'ulmat, do you know the directions?"
>>21704321
"Yes, what my friend says is the truth. We agreed to help with the capture of Corbitant of the Nemasket."
>>
>>21704285
Otab's player to DM:
[Boobs aren't the only way to appraise a woman! :
Like, her spells/day, stats, class levels, skills. Gotta consider the Whole Package when looking for a girl, not just her body. ]
>>
>>21704321
"Yes. But I must warn you. On this day great hordes gather at Castle Wa'ulmat, in preparation for their mad Saturnalia festival. They are driven into a great frenzy of greed! Much like Otab is normally."

She marks its location on your map.
>>
>>21704364
I am not a frenzy of greed. I am calm and patient in my greed.

[DM, what time in-day is it? Like, how many hours until nightraid? If it's something like midday we can hit up one of the nearby tombs. If it's already evening then we wait I suppose.]
>>
>>21704364
"Thank you. Hm... Great hordes. Do they gather at day, or dusk? Might be best to see if we can get in and out before they can."
>>
>>21704385
There's enough time for some grave robbery.
>>
>>21704400
"The Day of Blackness spreads rapidly. Even now they begin to gather there, waiting for the gates of Wa'ulmat to open"
>>
>>21704400
Dude. Great horde of greed?
They're bound to have TONS OF LOOT in there!

>>21704405
>>21704400
Yo. Alvy. What say we sanctify some of these folks' ancient resting places,
[whispered directly to Alvy] and loot all their shiny shit?
>>
>>21704416
"Hm... I see. Then we must brave the gauntlet of greed for the Idol of St Elmo."

>>21704420
"Indeed, vile things roam the land, best not add undead to this list."
>>
>>21704416
Wait.
Haha I got the reference. Nice one dm.

>>21704452
What's the closest lootspot, or the smallest? We don't wanna get bogged down, we wanna get in, get loot, get out, be ready for nightfall.
>>
>>21704470
There's a grave mound nearby the Plymouth Colony, apparently still with treasures buried within.
>>
>>21704484
Is this different from the other graveyard on the map?
>>
>>21704470
Allright. I have a plan for how to deal with the frenzied hordes.

Right when the Castle opens, we yell as loud as we can: "Ladies and Gentlemen, we have exactly ONE of Xavier's 360 Red-Ringed Boxes in the castle. Whomever finds this artefact may keep it for him or herself."

>>21704484
Let's roll. I got 4 dogs, 19 oil flasks, 12 daggers, and Prot Evil memorised.
>>
>>21704490
No, it's the graveyard shown there.

You head out towards the grave mound, with a wooden monument atop it. It seems to have been partially dug out already, with many graves opened, but the map suggests it hasn't been completely looted with only buried foodstuffs having been taken.
>>
>>21704522
Dogs in front, search that shit. I stay by Alvaro.

"Yo bro. If we find something to kill, I'm laying Prot Evil on you, k?"

Dogs are good at finding buried bones. Might also be good at finding undead.
>>
>>21704522
Alvaro inspects many of the dug out graves, making his way towards the wooden monument to see what its all about.
>>
Rolled 6

>>21704546
As you rifle through the graves, a skeletal hand thrusts itself out through the dirt, and skeletons begin to dig themselves out from the ground! Roll for initiative
>>
>>21704546
"Many thanks, friend. There doesn't seem to be sight of any undead yet... Although knowing who or what watches over this grave would be helpful." He motions towards the wooden monument.
>>
Rolled 1

>>21704569
Well, I spoke too late.
>>
Rolled 6

>>21704569
2 QUICK 2 TRIK
>>
Rolled 16, 4, 1, 18, 8, 6, 13 = 66

>>21704576
Seven skeletons dig themselves up and attack you
>>
>>21704595
I'm behind the cleric, I'm behind the cleric.
*hides behind the cleric*
>>
Rolled 5, 1 = 6

>>21704595
Brandon and Trapfinder II are hit
>>
Rolled 1, 2, 5, 3 = 11

>>21704617
Alvaro straightens his shoulders as he draws out his silver holy symbol. "Foul skeletons, burn! Burn!"
>>
Rolled 3 + 3

>>21704617
Fig'Tard smashes the skeletons with the side of his spear
>>
>>21704617
Argh. My dog. That was my fucking DOG you fucking prick.

Better Prot Evil on myself since Alvaro doesn't want it and I'm squishy. Should still stand in a safe spot, surrounded by dogs and hirelings.
>>
>>21704642
Roll 2d6 to attempt turning

Skellies are 12 to hit
>>
>>21704669
Ah right, you did. The skeletons resist turning
>>
Rolled 1, 10, 14, 2 = 27

>>21704642
Welp, that turn undead failed.

Ileen charges with his sword, aiming to crunch some bones. Brandon, wounded, falls back and uses his longbow. Zol and Sol charge the undead, rabid at the sight of undead.

>>21704669
That was my turn attempt. First two was the attempt, second two how many HD. Was a total wash.
>>
Rolled 2

>>21704682
And only Zol hits.

This isn't going too well.
>>
Rolled 16, 16, 20, 14 = 66

>>21704679
DOGSWARM GONOW
>>
>>21704691
Still, he manages to destroy one of the skeletons
>>
Rolled 5, 6, 6, 5 = 22

>>21704698
>>21704691
YOU WILL NOT SCRATCH MY PETS WITHOUT PENALTY. LIE DOWN, SKELLIES.
>>
>>21704698
>>21704707
AND THY WILL KNOW THE FURY OF WHAT IS MINE AND WHAT IS RIGHTEOUS WHEN I LAY MY DOGS UPON THEE.
>>
File: 1353626163803.jpg-(177 KB, 612x599, Holy Sun, How Horrifying.jpg)
177 KB
>>21704698
>>21704707
Holy sun.
>>
Rolled 7, 17, 6, 9 = 39

>>21704707
And another two skeletons are gone

They attack the dogs who are clearly doing so much damage to them
>>
Rolled 5

>>21704741
Trapfinder IV is struck
>>
>>21704741
What's a dog get hit on?
>>
>>21704759
12
>>
Rolled 2, 5, 2, 1, 17 = 27

>>21704750
Excuse me. I think those skeletons have hurt what is mine.
I will not accept this.
I will NOT accept this.
I will NOT! ACCEPT THIS!

5d20. I'm throwing a dagger at the fucker that just hit my dog.
>>
Rolled 3

>>21704770
Price is right losing horn.wmv.
Well, Meatshield IV takes his vengeance at least.
>>
Rolled 4, 20, 20, 4, 13 = 61

>>21704741
Alvaro taps his holy symbol a bit, before shrugging. "Guess I need to work up some more holy rage!" He flings a small hammer at one of the skeletons. Ileen continues trying to slash them up, while Brandon tries to connect with an arrow. Zol and Sol are attacking with the rest of the dog pack.
>>
>>21704778
He manages to kill the one who wounded Trappy IV
>>
Rolled 1, 6 = 7

>>21704794
Both Ileen and Brandon hit!

Ileen is the first die+2, Brandon is the second die.
>>
>>21704798
:D

>>21704794
CONFIRM THEM CRITS SON.
>>
Rolled 6

>>21704794
Next up is Sol, getting a good bite in.
>>
>>21704812
As does Sol

>>21704820
No crits in basic, 20 is just an automatic hit
>>
>>21704817
Crits be auto hits.
>>
>>21704829
Looks like dogs are really good at killing skeletons as yet another is gnawed to bits
>>
>>21704838
Cool. Figgy getting any hits?

Fetch the bones, doggies.
>>
Rolled 8 + 3

>>21704854
Ah, forgot to roll this round
>>
Rolled 14, 11 = 25

>>21704863
And no. The remaining skeletons, in fairly bad shape, continue to fight
>>
>>21704863
Brace for any living skeleton's retaliation.
>>
Rolled 4

>>21704867
Sol is struck
>>
Rolled 12, 16, 13, 12, 8 = 61

>>21704867
Bullshit they do. Have another dagger from me and 4 bites from my dogs. Assuming Trapfinder IV survives the attack. If he doesn't, discard the 3rd dice.
>>
Rolled 5, 2, 3 = 10

>>21704888
Dogs
>>
>>21704888
With that many hits, both skeletons are pulverised.

23XP for the PCs, and 11 for retainers
>>
>>21704867
Just realized I've been calling Zon Zol. How silly of me.

Zon and Sol attack with a barking rage! Alvaro flings another hammer, while Ileen does his sword dervish dance thing, and Brandon fires another arrow.

Zon+1; Sol+1; Alvaro; Ileen+2; Brandon
>>
>>21704909
I spend 5 minutes inspecting the injuries of my dogs. After that, I send the Dogs to search the graves some more.
Once that's over, I poke the graves with the 10ft, and THEN after that's done, I loot the corpses.

>>21704917
Easy big dude. They're dead.
>>
>>21704929
No more skeletons rise up. You're able to unearth some bead necklaces and bracelet, which together would be worth 20gp, a few ivory figurines worth 15gp each, and another 2 pounds of tobaccy
>>
Rolled 1 + 1

>>21704917
Realized I also forgot to roll.
>>21704909
But it doesn't matter, the skeletons are gone.

Seeing as Brandon can't take another hit, Alvaro calls upon the sun to bless one of its disciples with its healing touch.

Afterwards Alvaro gives Sol and Zon both a big, good chunk of dried meat, to thank them. "Truly the sun blesses you two with its holy spirit."
>>
>>21704943
I've lost a Ration and half a Water skin after this fight. Gotta keep the dogs healthy and all that. Doubt there's much marrow on these bags of bones.

95gp? Cool. Add that to the 40gp earlier for 135gp so far.
Alvaro, let's head back for that Night Raid. I'm conspirin' for some thrown firin'.
>>
>>21704968
"Before we leave, I still wish to view the wooden monument atop of it" Alvaro continues to make his up way there.
>>
>>21704989
I'd better follow.
>>
>>21704989
It's carved with images of various spirits to guard the grave and ensure the dead don't come back as skeletons. Guess that didn't work out so well
>>
>>21705006
It worked.
The dead didn't come back as skeletons.
They're all still just lying around as piles of bones.
Obviously it was a ward that delayed the skeletoning until some looters showed up to get the xp from them
and I'm thankful for that xp.
Thank you shrine.
>>
>>21705006
Alvaro thinks for a moment, before taking his wooden holy symbol. He takes his quill and ink and writs on the back of it "May the sun let all those who rest here get the peace they deserve."

Alvaro hangs it on the wooden monument, as well as taking two candles and setting it besides it, lighting them. He gives a short prayer to the sun to ask it to guard this place from the darkness of the world. After a few minutes, he turns back to Otab. "We may leave now."
>>
>>21705036
I checked my dogs. Trapfinder II's got a cut on his left front leg, and Trapfinder IV's got a real nasty gash on his chest. I hope IV makes it out okay.
/pet Trapfinder IV
/pet other dogs too

Well, we got 100gp waiting. Shall we?
>>
You head back to the Plymouth colony, where Standish of House Standish is loudly discussing battle plans with an indian (presumably Hobbamock).
>>
>>21705067
"Hi Standish. Orders?"
I opt to rest until the attack starts. I don't want to be fatigued going into this night raid, and I've spent a bit of time travelling.
>>
>>21705086
"WE'VE DECIDED TO COMBINE OUR PLANS. HOBBAMOCK OF THE DAWNFOLK WANTED US TO SNEAK IN. I WANTED US TO RUN IN SCREAMING BATTLECRIES. SO WE'LL SNEAK UP TO CORBITANTS TENT AND THEN RUN AT IT SCREAMING BATTLECRIES"
>>
>>21705086
Alvaro stands behind Otab, at ease. He's checking through his equipment, making sure everything is in order. Ileen and Brandon are standing off to the side, bored and rubbing his bandages respectively. Zon and Sol are happily panting, waiting behind Alvaro.

>>21705125
"Truly, a plan I can get behind! Is burning oil given the okay?"
>>
>>21705125
HEY DUDE DO YOU HAVE ANY FLASKS OF OIL?
I GOT SPARES.
YOU CAN THROW THEM AND THEN THROW A TORCH TO MAKE FIRE.
ALSO YOU ARE STILL AWESOME.
>>
There's no need to fear!
Jenai and his goblins are here!
>>
>>21705145
"OF COURSE! DON'T THROW IT AT CORBITANT'S TENT, WE WANT TO TAKE HIM ALIVE!"
>>
>>21705159
Hey Jenai, just in time for a night raid on fifty natives all armed with bows and hatchets.
>>
>>21705149
"Hm. I have oil, but no torches. Me and my retainers can throw the oil at the tents, you can chuck the torches following them." Alvaro turns to Standish. "There torches to buy in this colony?"
>>
>>21705160
>>21705159
Sup dude, welcome to the party. You totally ain't getting a share of the 135gp we got so far though.
Right, plans.
Step 1: Sneak up to corbitant's tent
Step 2: Slaughter the hell out of everything outside the tent.
Step 3: Profit.

Jenai, you got any tools for capturing a dude alive? What about you, Alvarro?
>>
>>21705172
Did we take out Castle G's Ogres then?
>>
>>21705185
"THERE ARE TREES AROUND, AREN'T THERE? YES, WE HAVE TORCHES."
>>
>>21705185
Otab lost 2 TORCH
Alvaro gained 2 TORCH
>>
>>21705202
Naw. I slept a Giant Turkey then poured oil on it, but it activated a curse. Now we're fighting through Native Indians in order to stop an ancient ritual taking place at Castle Walmart on Black Friday.
>>
>>21705191
I always assumed a sap was part of my thieves' tools, but i can't be sure.
Just opt to do subdual damage? Also, we have ROPE which helps for after the opponent surrenders/is knocked out,
>>
>>21705226
All I have for capturing a dude alive is ...
*checks inventory*
Torches, and Oil.
Wait that won't help.
>>
>>21705203
"Good then. Sneak in under the cover of night, then run screaming battle cries while throwing torches and burning oil at every tent that isn't Corbitant!" Alvaro smiles at the plan as it includes much fire.
>>21705202
We didn't have enough people.
>>21705205
Thanks!
>>21705191
I can... Threaten to smash his legs?
>>
>>21705253
Do you want to do anything or just wait for nightfall?
>>
>>21705226
>>21705218
lol Slept a giant turkey?

IS THIS A HOLIDAY EPISODE!?
>>
>>21705262
I'm flat broke. Anyone wanna buy some food for my dogs? They're kind of hungry.

Other than that, I'm ready. Can't prepare a spell but who needs spells when you got OIL?

>>21705268
Yep. DM ran a holiday episode. Boss monster showed up. I asked "how much HD does it have?" and rolled for sleep.
>>
>>21705268
Mebbe...
>>
>>21705262
Well, I'll gather as many torches as I can. Do I need to buy them, or not? If so, I spend a silver buying torches, which I think is twenty of them.
>>
>>21705287
Er, ten that is. Not twenty.
>>
>>21705287
Myles Standish lends you a hatchet to cut yourself some torches.
>>
>>21705274
When it comes to food, I think the DM only keeps track of that if we're stranded/trapped/deciding to camp outside of town. I think that includes dogs.
>>21705296
Then cutting myself some torches I shall.
>>
>>21705274
I'll feed your dogs. Can't we feed them giant turkey though?

>>21705262
I join the troupe dressed as a settler, with Yrin and Gurx dressed as natives.
>>
>>21705296
That wacky Myles.

Anyway, Otab rests.

Otab asks: "Jenai, what is best in life?"
>>
At sunset, Standish, Hobbamock, and ten picked men of the millitia are waiting outside the gates. "ALRIGHT LADS, TIME TO MOVE OUT!"
>>
>>21705315
No. Eating the Plymouth Roc cursed the entire town of Mistamere with The Itis
>>
>>21705319
Also yes I know I don't get a spell until tomorrow. Just resting for the sake of resting.
Str 5 and I'm carrying enough oil to burn a small town, mah boi.

>>21705327
FUCK THAT LET'S ROLL.
I fall in behind Standish. I have 19 Oil flasks, anyone want a spare? ... I hand 1 to each of the Militia, Standish, and Hobbamock. That'll leave me at 7.
>>
>>21705307
I'll cut myself about eight of them, for a round ten.
>>21705315
Alvaro greets Jenai, filling her in on their escapades.
>>21705327
Alvaro checks over his equipment one last time, before following Standish and his men.
>>
>>21705346
Also, my lantern's shuttered but on. Gonna need light once this party gets started, but darkness for now.
>>
>>21705366
Same with mine.
>>
>>21705319
Gold in your belt pouch. A falcon on your wrist. And the wind in your hair.
>>
>>21705381
YES! ... Wait. Not those last two things.
But Gold yes. Fuck I love loot and xp.

Jenai, you know much about slave trading? I'm trying to guess how much some stuff's worth but I don't know enough about slave trading to guess.
>>
The party moves out, the millitiamen armed with muskets, Miles with a sword and pistol, and Hobbamock with a bow and a spear. Sneaking towards the Nemasket village, Hobbamock shoots the sole sentry, and you can easily make your way in.
>>
>>21705438
Everyone got your oil ready?
Right. Hobba knows the way, and Jenai's sneaky. You two can probably find that capture dude.
I'll stay with STANDISH and get ready to rumble.
>>
>>21705459
Oil dispersed between me and my hirelings, us three have them and an unlit torch at ready.
>>
>>21705406
"You want to trade in slaves?"
>>
Rolled 3

>>21705459
Standish quietly screams "Light matches. Make ready." then at normal volume "VOLLEY FIRE!" as he shoots his pistol in the air. "RELOAD! CORBITANT, COME OUT AND SURRENDER!"

Roll for experience
>>
Rolled 3

>>21705506
>>
Rolled 5

>>21705500
Well, earlier today, we rescued a guy.
I was wondering how much GP he was worth.
And this town has a pretty powerful spellcaster.
I wonder how much GP we'd get for that.
Basically always keeping an eye out for GP.
'cause hey, if you capture an enemy alive, why not get some GP for it?

>>21705506
Roll for what?
>>
>>21705506
initiative, even

>answerest hastsk
Presumably Hastsk is a Wampanoag swear word
>>
Rolled 80

>>21705438
Jenai wouldn't knowingly attack a peaceful people unprovoked - can someone fill me in? Are these "bad guys"

"Are these people hurting someone, and must be stopped?"

Jenai prepares to sneak through the camp with Gurx and Hobbamock, Yrin trailing behind as an escort.
>>
>>21705524
Party goes first.

There is a fairly large tent in the middle of the village, and there are warriors beginning to run out from the others
>>
Rolled 12, 6, 13, 18, 2 = 51

>>21705546
Otab attempts to co-ordinate people into all throwing lit oil torches into different tents, splashing the warriors as they emerge.
Dogs stand by to guard the party in melee range.
Do I need to roll to hit a tent?

>>21705541
10 dudes shot arrows at us.
We deaded 9 of them.
So now we're deading more of them.
>>
>>21705541
Well, they attacked us for stumbling upon them, then we followed the guy they captured to the colony. The colony agreed to pay us and help us cure our town of its curse if we help them.

"Bad guys" is sort of a... Loose term, I think.
>>
Rolled 4

>>21705561
My oil, if 12 is enough to hit one of 'em.
>>
Rolled 1, 3 = 4

>>21705561
And 2 dogs, if anything makes it close enough to melee.
>>
>>21705541
The Namasket cheif Corbitant was apparently trying to convince the other Wampanoags to turn against the Pilgrims. Bradford sent Squanto and Hobbamock as envoys to find out why they were doing this, but the two were attacked and Squanto taken prisoner.
>>
Rolled 18, 7 = 25

>>21705546
Alvaro lights his torch, then uses that to light his hirelings' torches. Ileen and Brandon throw their now burning oil at some of the tents that the warriors are coming out of. Zon and Sol are standing on guard around Ileen, Brandon, and Alvaro.
>>
>>21705571
>>21705580
You need 13 to hit the Indians. Two are wounded by the dogs, and a tent is set on fire.
>>
>>21705609
Well I got 13. I have +1 dex. :>
>>
>>21705593
Jenai is on a mission to free Squanto, then, and follows Hobbamock.

Jenai also wants to know how the Pilgrims have been treating the locals - if they've been bastards, Jenai can't blame the Wampanoags for shooting first, asking questions later.
>>
>>21705636
Pilgrims sort of sent us a giant turkey enemy.
But whatever. Enemies, friends, loot is loot.
>>
>>21705636
We already freed Squanto, he was the guy they captured.

We're trying to capture their leader so that we can put an end to the fighting without it drawing out.
>>
>>21705654
Oh yeah, forgot. Both sides technically attacked us. Its kind of hard to go to the other side besides the colonists though, because we kind of killed the guys they sent to grab Squanto. So the colony was kind of our only option, as we had a bargaining chip.
>>
>>21705676
It's okay, I'm totally planning to loot the colony in return for them birding us. But work for them first so we get Xp and loot.
>>
Rolled 18, 3, 5, 8, 11, 9, 11, 10, 15, 6, 4, 13, 9 = 122

>>21705633
Ah, so one of the indians is badly burned by the fire.
The millitiamen and Standish begin firing, this time actually aiming for the Indian warriors. Hobbamock fires his bow and Fig'Tard charges into battle with his spear
>>
>>21705698
How many turns does that oil burn for? Just the one?
>>
Rolled 4, 2, 2 = 8

>>21705698
Standish and a few of the musketmen hit
>>
>>21705676
>>21705692

Jenai is uncomfortable with the situation, and will restrict her activities to self defense, thieving, and trying to end the war as fast and bloodlessly as possible.

Jenai will be disguised as a native, then, not a pilgrim, and be headed for the tent with Gurx and Yrin, trying to skirt the fighting.
>>
>>21705715
For 10 minutes
>>
File: 1353630728094.gif-(1.97 MB, 400x226, yes.gif)
1.97 MB
>>21705727
Yes.
>>
Rolled 16, 17, 3, 4, 1, 4, 8, 5, 4, 12, 9, 16, 14, 17, 9, 18, 20, 3, 9, 15, 10 = 214

>>21705716
One Indian warrior is killed.

The warriors are disturbed by this night attack and want to flee. Many do, helping protect the escaping women and children. But within the main tent you hear a man shout orders. An indian walks out, and intones the words "Inuk Chuk". He suddenly grows to twice his height, and heartened by the appearence of this warrior many of them begin to fight back, as the giant charges you
>>
>>21705727
Well, better hit up the natives then.
>>21705723
You totally aren't getting a cut of the 100gp for this mission.
>>
Rolled 13, 13, 4, 18, 20 = 68

>>21705723
Perfectly fine, now if you excuse me, I have some sun clericing to do...
>>21705698
Alvaro now throws his burning oil at the buildings that the warriors are pouring out of, while Ileen and Brandon throw their torches at other buildings that the warriors are pouring out of. Zon and Sol get stuck in!

Alvaro; Ileen; Brandon; Zon+1; Sol+1
>>
>>21705764
Warriors are 13 to hit, giant guy is 15 to hit
>>
>>21705769
What is this, reaction fire? This ain't xcom sunny.

I'm waiting to see who/what died before taking my turn.
>>
>>21705787
Thought the above roll I was responding to was the enemies, blast. I'll just use that for my next round, after DM figures out what happens with the mess of dice that is the enemies attack.
>>
Rolled 17, 8, 8 = 33

>>21705781
>>21705764
>"Inuk chuk"

I just lost all my resolve to play Jenai seriously. ^_^

Screw it, here are the attacks. This is a lighthearted, we'll keep the angst to a minimum.

Jenai bow, Gurx javelin, (big guy)
Yrin swords some native
>>
Rolled 4, 6, 2, 5, 4, 5, 1 = 27

>>21705764
The giant warrior strikes Fig'Tard and he's pushed back, protected by his magic shield. Ileen is shot by an arrow, as is Meatshield II. Miles Standish is also hit, as are 4 of his men
>>
Rolled 2

>>21705825
Does Jenai get a Sneak Attack? can he and Gurx hide for next round?
>>
>>21705833
Did Fig get hurt, or did you forget a die?
>>
>>21705849
Yeah, you can be hidden. You could sneak to the tent, or backstab a warrior or the giant.

Note if you backstab a warrior a bunch will likely swarm you though

>>21705833
One of the militamen falls dead

>>21705873
No, he wasn't hit.
>>
Rolled 4, 4, 18, 5, 14 = 45

>>21705833
Otab -> Oil at any cluster of enemies away from the melee, ensure standing in the middle of people so as not to get wrecked
Dogs -> Protect group from melee range

So I roll 1d8 again for my ongoing oil on that one dude?
>>
Rolled 6, 3 = 9

>>21705884
2 dogs guard against melee foes.
>>
Rolled 8

>>21705884
>>21705894
That'd be Trap IV and Meatshield IV getting some bites in.
And here's ongoing burn, if needed.
>>
>>21705884
No, he's out of the fire, it's just that whole 10 foot area is burning and anyone entering is burned by it
>>
Rolled 2, 6 = 8

>>21705879
Alright then. To just make sure, you're doing health, yeah?
>>21705769
This is my action, as I jumped the gun and won't change it because I should of waited and read more.

Dice are for Zon and Sol's damage
>>
>>21705904
Disregard that then.

Cmon lads we need more fire. Are those militiamen throwing those flasks I gave them?
>>
>>21705894
One of the dogs kills an indian warrior.

>>21705919
They will soon, but they started by shooting muskets to frighten the enemy
>>
>>21705879
I sneak to the tent AND backstab the warrior with my bow! I already rolled damage - I rolled a 2. Double that I guess? Or would that be for next round? I don't know what round we're in. x.x
>>
>>21705956
I solemnly attest that this was me.
>>
Rolled 3, 9, 12, 4, 20, 5, 11, 3, 11, 15, 18, 13 = 124

>>21705930
Standish draws his sword and rushes to Fig'Tard's aid, as Hobbamock charges some Nemasket warriors. Four of the millitiamen throw flasks while the others open fire with their guns

>>21705956
Yeah, sorry, still round 2 and that was the attack for round 2. Rolling for your side NPCs, and then have to roll for the Indian side
>>
Rolled 3, 3, 4, 6 = 16

>>21705994
Hobbamock and musket damage
>>
Rolled 2

>>21706000
And fire damage. Hobbamock runs one enemy through, and three others fall to musket fire
>>
Rolled 9, 9, 19, 3, 1, 10, 12, 14, 8, 5, 13, 8, 3, 12 = 126

>>21706018
The survivors continue to fight, and the giant bashes away at Standish
>>
>>21705994
oh ok! I was confused - I didn't know if I got to attack in round 1, guessing not?
>>
>>21706039
All them rolls? One of the retainers is getting dead.
>>
Rolled 1, 3, 4, 3 = 11

>>21706039
Meatshield IV and Sol are shot with arrows as are two of the millitiamen
>>
>>21706050
I only see one roll that can actually hit a retainer, and that's the nineteen. Unless we're talking about the goblins, I'm not sure there.
>>
>>21706045
Jenai, there's something you should know.

This attack, it's just phase 1.

There's an artefact we have to retrieve from Castle Walmart - St Elmo's Tickler - that'll cure the curse from our town. But it's the Black Friday over there.

I've got a plan. We hatch a rumor that Castle Wa'ulmat has in its inventory exactly ONE of Xavier's 360 boxes, and see if that can get the residents to infight.
>>
Rolled 13, 16, 18, 9, 5, 15, 12, 11, 16, 13, 7, 19 = 154

>>21706071
Okay, round three

First, rolling for the millitiamen, Hobbamock, Standish and Fig'Tard
>>
Rolled 14, 14, 19, 8, 2 = 57

>>21706067
Oil & Dogs.
>>
>>21706067
Hey DM, how many buildings are on fire currently with these actions, and are there any large groups where the splash from burning oil won't hit enemies?
>>
>>21706071
Gurx is away from the front lines, Yrin has 2 AC with her shield. She is wearing her native costume over her mail, and there are feathers on her helm and shield.
>>
Rolled 6 + 3

>>21706102
Fig'Tard hits the giant with his spear!
>>
Rolled 2

>>21706104
I'm assuming there's still some ranged enemies that need to be Oiled up? Here's some fire.
>>
Rolled 6, 5 = 11

>>21706104
Get 'em, trapfinders! Keep the group safe.
>>
>>21706112
Er, allies. I want to hit enemies.
>>
Rolled 4, 4 = 8

>>21706116
Standish's sword and burning oil damage

>>21706112
...most of the tents are burning
>>
>>21706116
Is the giant the guy we want to capture?
>>
Rolled 6, 5, 3, 1, 6 = 21

>>21706132
>>21706129
>>21706120
Together that's 3 more kills

Rolling for Hobbamock's spear and the musketfire
>>
>>21706132
Hell yeah, fire!

>>21706137
Yes, that'd be him. I'm throwing oil at ranged enemies and having my dogs guard. Hopefully the DM will tell us if Wumba Wumba is bloodied.
Where's that damn Thief with her sap...
>>
>>21706137
No
>>
>>21706163
Oh. ... Where's that Thief with her sneak attack and that Cleric with his wall of retainers?
>>
Rolled 19, 13, 16, 13, 8 = 69

>>21706132
Ileen and Brandon both use their longbows, sniping the giant from a range, while Zon and Sol continue to get STUCK IN IT! Alvaro throws oil at ranged enemies where it won't hit his allies, if this isn't possible he throws a hammer at the giant.

Ileen; Brandon; Zon+1; Sol+1; Alvaro
>>
>>21706158
And four kills from them

>>21706159
The giant is very badly hurt
>>
Rolled 1

>>21706175
>>21706181
You rang? Ileen's arrow strikes true!
>>
>>21706181
There's that wall of retainers.

I bet the Thief is off rescuing orphans or something.
>>
Rolled 3, 3 = 6

>>21706181
The dogs do what they do best, rip and tear!
>>
>>21706205
A kill
>>
Rolled 7, 13, 13 = 33

>>21706163
Oh. Well then Jenai and Gurx (sneak attack? him), and Yrin attacks some native fella.
Then Jenai slips into the tent with his loyal goblin sidekick.
>>
>>21706249
Gurx and Yrin hit
>>
Rolled 6

>>21706249
Yrin's damage.

Is Gurx's attack a sneak? If so, I'll roll his in a second.
>>
Rolled 1, 6 = 7

>>21706271
A javelin to the back of the head!
>>
>>21706284
The big guy is badly hurt!
You see Chief Corbitant, preparing to run off as his bodyguard is apparently losing the fight
>>
Rolled 6, 16, 11, 16, 9, 8, 4, 3, 16, 8, 9, 8 = 114

Standish and Fig'Tard attack the giant as the militiamen continue firing
>>
Rolled 18, 7, 18, 13, 19 = 75

>>21706307
Blast. My dogs can't nonlethal. If they could I'd send them on the Corby
Welp, time to zergrush it. Dogs, move out. I'll throw a Dagger this time.
>>
Rolled 3

>>21706369
Standish's sword runs the giant Indian through his belly
>>
Rolled 4, 1, 5 = 10

>>21706372
Dogs get +1 due to their HD, which is enough to hit a native, but not the big dude.

That's 1 dagger, and 3 bites on mooks.
>>
Rolled 6, 6 = 12

>>21706307
Oh no he don't! Jenai and Gurx interpose themselves, and Sgt Vice and Officer Habit are unleashed on the man!

"Don't kill him, boys, just knock him down!"

I guess a grapple check?
>>
Rolled 3, 4 = 7

>>21706383
The giant falls dead, and shrinks down to normal size

Musket shot
>>
>>21706369
The natives don't attack?
>>
Rolled 3

>>21706390
Also a dagger at whoever's closest and hostile.
>>
>>21706394
This roll was for last round. Sorry I am slow!

"We do not wish to harm you, chief. Surrender!"
>>
Rolled 9, 20, 12, 13, 20, 13, 14, 6, 11, 1, 9, 1 = 129

>>21706399
Ah right, here's their attacks from last turn
>>
Rolled 4, 1, 6 = 11

>>21706422
Fig'Tard, Alvaro, and Trapfinder II are hit with arrows or spear thrusts
>>
Rolled 4, 19, 13, 8, 11 = 55

>>21706369
Alvaro throws his last flask of oil at more ranged enemies, while Ileen and Brandon fire on the natives. Zon and Sol are still ripping and tearing!

Alvaro; Ileen; Brandon; Zon+1; Sol+1
>>
>>21706422
Trappy IV's dealing 4, Meat II's dealing 1, and Meat IV's dealing 5, in case any of them die and need their damage removed.
I'm dealing 3.
>>
>>21706441
With the giant gone, the remaining native surrender, and Chief Corbitant gives up
>>
Rolled 3, 8 = 11

>>21706451
Ileen and Brandon's arrows connect with fleshy bodies!
>>
>>21706466
53XP for PCs, and 26XP for retainers
>>
>>21706466
Alvaro snuffs the flame on his torch and tosses it aside. "Well, that was some fight."
>>
>>21706466
Surrender? Surely you mean "Get hit a lot and die".
It's a shame so many militiamen survived. We would've got a larger share of the xp.

>>21706485
Loot it Loot it Loot it Loot it Loot it Loot it Loot it Loot it Loot it Loot it Loot it Loot it Loot it
>>
>>21706466
I tie his ass up. Hands behind his back, nothing too dishonorable.

"You are doing what is right for your tribe. You men! Put out these fires, quick."

Yrin and Gurx are also tasked with fire-put-out duty, and after tying up the chief, it's time to LOOT THE DEAD!
>>
File: 1353633403588.jpg-(82 KB, 868x522, MilesStandish_byArmstrong(...).jpg)
82 KB
>>21706498
Standish and his men go through the bodies, having the healthy men help the wounded. "TAKE THEM BACK TO THE COLONY AND SEE IF WE CAN HELP THEM. IT'S NOT THEIR FAULT THEIR CHIEF'S A BASTARD."
>>
>>21706498
I'm not sure if they're accounted for when dividing up XP.
>>
>>21706525
Lootstuff Lootstuff Lootstuff Lootstuff Lootstuff Lootstuff Lootstuff Lootstuff Lootstuff Lootstuff Lootstuff Lootstuff Lootstuff Lootstuff Lootstuff
Wait.
I avoid standing in the fire.
I also Lootstuff.
>>
>>21706524
Alvaro and company help with putting out the fires.
>>
>>21706535
>>21706524
You gather about 10 sets of bows, 60 arrows, and about 5 spears. The chief has a pound of tobacco in his tent
>>
>>21706525
Gurx and I SNEAKILY sneak a musket off a dead militiaman.
Also gunpowder.
>>
>>21706550
Keeping 10 arrows for myself, back up to 30.
I would like to give Yrin one of the bows, for just-in-case, along with 20 arrows.

Is that alright with the group?
We can take it out of her share of the gold we get for selling them if necessary.
>>
>>21706589
I now realise musket should have done 1d8 damage.
They're effectively heavy crossbows, but much much louder
>>
>>21706550
Right, everyone carry that shiz.
Lemme see.
40gp from the rescue
95gp (60gp of tobacco, 15gp of ivory, 20g of crap) from the tomb
100g from IT IS PAYDAY.
30gp of Tobacco from that chief
Shortbows are 25gp each for 250gp
Arrows are 5gp for 20 so 15gp.
Spears are 3gp, for 15gp.

Let's tally it up.

That's 135gp on the Before-Jenai era
That's 410gp from the After-Jenai era.

How many ways we splittin' that?
>>
>>21706615
Do you want to split the pre-Jenai stuff now, to make it easier?
>>
>>21706639
Always take the easy route.
>>
>>21706612
Oh. Do I and Gurx successfully sneak one, or one apiece? To sell if necessary, and give Yrin a Heavy Crossbow instead of a bow.

Otherwise, I'll just BUY her one with her own gold.
>>
>>21706611
32.5gp out of your share? Well I suppose.

>>21706639
Might as well.
>>
>>21706589
Sometimes, being a cleric is sad. Because I can't use a gun. Unless it shoots hammers.
>>
>>21706639
34 gp each, and 16.5gp for Brandon and Ileen.

>>21706649
Only one musketman died
>>
>>21706666
$CASH$

Also 34xp each, right?
>>
>>21706688
Yep, an XP for every GP.
>>
>>21706688
yeah, from the gold
Giving Fig'Tard the sunstone. Which means that not only do America and England exist, but now so does Italy
>>
>>21706666
I'll talk to the natives to give the thief a distraction while Jenai makes the grab.

"So ... What's a Sabbath? A guy I was talking to earlier mentioned something about it, and it was part of your religion, and you'd attack people who didn't respect it. I want to know what it is and how to respect it so I don't get attacked."
>>
>>21706666
Oh. Well - do I sneak the musket successfully? If so, I'll give it to Yrin for now, and trade it in for a Heavy Crossbow later. Forget the whole "keep a bow" for her, I'll leave the rest of the treasure alone until we split the gold at the end.
>>
>>21706705
I'm sure that won't have any major ramifications. Probably.
>>
You and the prisoners return to Plymouth. The injured, both pilgrim and indian, are laid out in beds and their wounds treated.
Governer Bradford thanks you. "With Corbitant captured, we'll soon be able to convince the other hostile chiefs to stop calling for war against us. Here is your reward, as promised." He gives you a sack of 100 gold coins with King James' face on them.
>>
>>21706770
I thank Governor Bradford. I also tell him the mission was a bloodbath but it was Standish's plan, not mine.

Also hey, you guys can treat injured! How much would it cost for you to have a look at my dogs? They're hurt.
>>
>>21706721
"Strange, I had thought you were Europeans as we were. Five and a half thousand years ago, God created the heavens and earth, and breathed life into man. After working six days, God rested on the seventh, and so we keep the seventh day of the week, the Sabbath, a holy day set aside for the worship of God."
>>
>>21706770
>England and Italy exist?
>Tthe Pope had better be a Goblin.
>>
>>21706770
"Thank you, and I hope your colony fares well in the future."

Alvaro turns to the rest of the group. "Our job isn't done yet, we still need to help our village. They're still stuck under a cursed sleep."
>>
>>21706792
"We'll happily bandage your animals' wounds, but Pastor Robinson's healing we spare for the men who need it."
>>
>>21706800
[Bluff] "Oh, it's called a "Sabbath"? We already do that, take a day off for rest. I just didn't know what it was called."

[To group, whispered] "Are these guys out of their fuckin' minds? That's 1/7th less adventuring! That's 1/7th less LOOT! What the fuck? Look, I know religious intolerance might get me killed one day. But ... RESTING when you could be LOOTING? The fuck?"
>>
>>21706832
Thanks.
I tell the Dogs to trust these people.
I also spend 3gp on food and drink for myself and my dogs.
>>
>>21706840
To be fair, they're only amatuer looters, and Standish has retired from piracy
>>
>>21706840
[whispered] "Says the man who got paralyzed by a ghoul (nearly killed) because of that loot lust and lay down for twenty whole MINUTES of time - time, I might add, he spent not looting."
>>
>>21706851
I assume the natives don't sell anything fancy like oil or torches, so we'll just have to make do with what remains. Where to next? I have a stash back in town that'll let us refill Oil, but that's a ways away, and I'm not sure it's safe to rest in that town.

We either rest here for the night or just hit Wa'ulmat now. What's your opinion on this, guys?
>>
>>21706866
>>21706840
[Whispered] "Don't look at me. This is the first time I've heard of this 'Sabbath.' And they worship a god? That's... A little worrying. They seem nice though..."
>>
>>21706866
You hurt Otab's FEELINGS!
Otab is UPSET!
Otab grumbles.
>>
>>21706887
What's wrong with worshipping a god? I heard Gods can give you spells and shit.
>>
>>21706883
I would hit Wa'ulmat now.

DM, in LL there's no option for multiclassing or other classes besides the core 4 and Demihumans, right?

Jenai picks up an instrument and sings a bit, joining in some celebratory dancing, eating whatever's offered, drinking some cactus juice or whatever spirit drugs they offer.

If they have a shaman, Jenai consults them on matters of curse-breaking and spirit quests, and sees if they have anything interesting to sell.

(We're with the pilgrims, right? But there are also natives here? I am somewhat confused.)
>>
>>21706910
In the agreed upon setting this is in, religion breaks down like this.

Saints=Lawful
Nature/Concepts=Neutral
Gods=Chaotic
Demihumans worship ancestors, so they're whatever.

https://docs.google.com/document/d/1ADSUEg96TKXsUsxliyF6ZzMhfOO4WY4Dumu4AGK4ylA/edit?pli=1
>>
>>21706927
Its at the bottom of the Doc.

Alvaro and his companions rest, accepting healing from the pilgrims. "Soon we hit Wa'ulmat. The black day is almost upon us, we still need the Idol of St Elmo, the Ticklish."
>>
>>21706923
Right. Let's pool resources and shuffle shit around a bit.
I got 4 Oil and 4 Torches. Also 12 Daggers.
Who needs what?
>>
>>21706959
Well, pretty much me and my hirelings need healing. I have seven torches and we can get more easily, but the oil is a bit harder to get.
>>
>>21706923
Nope, just the main four

>>21706923
It's the pilgrim colony, but Squanto and Hobbamock are staying with them, being their friends and allies. Most of the Wampanoag people are friendly with them.

Hobbamock is probably the closest thing to a shaman here, as a Pniese (like the giant one), he has some mystical powers. However, he doesn't know much about breaking curses, and says he thought Lady Mayflower was already going to help you do it.
>>
>>21706977
Because right now, Ileen and I are at wizard levels of wounded. Brandon only just better, along with my two dogs.
>>
DM, Fig is pretty banged up, and I would really hate it if he bit it while on our watch.

Can we be sure he's fully healthy before we set out?
>>
You can heal if you rest overnight, and with Lady Mayflower's support you could convince Pastor Robbinson to heal you further
>>
>>21706959
[Also Meta, from document:
Jenai has 3 oil, 6 acid, 12 torches,
Alvaro ain't got shit

Shall we split it evenly, 2/2/3 Oil (extra for Jenai), 2/2/2 Acid, 5/5/6 torches?

>>21707008
Isn't overnighting just 1HP, though?
Well, if we're taking that, I'm memorising Sleep and finding a place to hobo down with my dogs.
>>
Rolled 1 + 1

>>21707004
Sure. First, Pastor Robbinson would have helped heal him tonight...
>>
Rolled 5 + 1

>>21707017
And from sleeping he'd regain another 2HP. Now the Pastor's healing him this morning as well...
>>
>>21707008
Alvy, Yours. I can't diplomacy. Or Jenai yours.
>>
>>21706977
>>21706982
>>21707001

"I am fully healthy, as are my hirelings. It would be horrible if we lost someone for lack of healing or planning."

>>21706982
I say we heal Alvaro, Fig, then injured retainers, then dogs. Do we have access to Pilgrim healan magicks, DM-sama?
>>
>>21707029
Fully healed.
This friday morning, stormclouds gather to the west as the darkness rises around Castle Wa'ulmat
>>
>>21707008
>>21707004
Best if we do this.

>>21707029
Did you mean one health, or are we resting two days?
>>
>>21707051
He'll offer 3 more Cure Light Wound castings
>>
>>21707055
How much HP do my dogs gain from sleeping? 1 each?
>>
>>21707059
He's a level 2 character
Similarly, your dogs heal 2HP for being two hit dice creatures
>>
Could everyone take care of their own/retainer/dog healing?
>>
>>21707083
Can do.

I'd ask what the priest would cost to heal Trap II, but likely it'd be more than the 25gp it'd cost to just replace him.

Otab learns SLEEP
>>
>>21707083
Alright. So, level two characters heal two each day, level one heal one each day, yes?
>>
>>21707100
Yeah

>>21707097
If the rest of the party doesn't want to use the 3 heals he's offering, then sure he'll heal your dog
>>
>>21707029
Thanks DM.

>>21707016
I am amenable to selling you some acid flasks for 30 gp apiece.

Well, since we're friends, I'll let 2 go for 4gp apiece.

Torches I am fine with splitting evenly, no charge. ;)
>>
>>21707100
Alright, anyone at a low HP level that should be a concern? I'm a five, so that's acceptable levels of wounded since I stay in the back.

>>21707062
I'd like him to heal Ileen and Brandon, unless anyone else needs it.
>>
>>21707135
Torches aren't a problem, you can get more if you ask to borrow a hatchet and go whack a tree for a bit. I got seven torches, so I'm fine there. No oil though.
>>
>>21707139
They're probably the most injured

So heal Trap II, Ileen, and Brandon?
>>
>>21707135
No, I have my oils. I'm more worried about Alvaro. He's out of oil.

>>21707170
I'll throw 1gp to the priest if he does this, since I wasn't given a casting cost.
>>
>>21707189
He's doing it free, since you're helping Lady Mayflower recover the Idol of St Elmo
>>
>>21707170
I'm good with that. My dogs have seven and eight health respectively, so they're good for now, nothing really pressing, although they may have to retreat in combat if they get whacked.
>>
Rolled 1, 5, 3 = 9

Healing rolls
(1d6+1)
>>
>>21707202
Well he gets 1gp anyway. Gotta get in the healer's good graces.
Ain't that right Alvaro?
*gives Alvaro 1 Oil*
>>
>>21707238
Hang on, shouldn't Trap II be healed for only 2 hitpoints, bringing him to 11, not 13?
>>
>>21707170
Let's heal the Retainers first, then the dog if they get good heals?

Alvaro - if you got hurt before, you could get hurt again. One lucky d6 and you're a dead man.
>>
>>21707257
The retainers are either healed, or just 1hp off a full heal
>>
>>21707257
One lucky d6 and I'd already be dead. A hit point isn't going to be too much of a difference between "I'm dead now" and "This fight went so badly that they got past the frontlines and I'm now heavily wounded."
>>
>>21707255
He slept though, that gave him 2 also, don't forget.

Jenai and co. had the sense to not get injured, so we're not giving the DM any trouble.
>>
>>21707255
I did it the other way
2 to Brandon
6 to Ileen
4 to Trap II
>>
So venturing off to Castle Wa'ulmat?
>>
>>21707275
Careful brosef.
Don't get cocky.
>>21707277
Oh. Woops.
Well, now I have a squad of at least somewhat healthy dogs, and we're ready.

>>21707286
Sure. Everyone clear on the plan?
Tell the invaders of Castle Wa'ulmat that there's exactly ONE of Xavier's 360 Red Ringed Boxes in the Castle for people to buy?
>>
>>21707268
This makes me happy.

Jenai hands Otab and Alvaro an acid flask apiece.

"Mornin' fellas. In the spirit of the holiday. Let's go liberate that idol!"

Fig, glad to see you're not any shorter.

"...."
>>
>>21707286
Do we want to split up the cash we got for the post-Jenai part of the adventure, so that we can have a clean slate for Castle Wa'ulmat?
>>
>>21707312
Well here's 5gp. It's not much but it'll do.
*Gives Jenai 5gp*
>>
>>21707330
Sure. Will Fig'tard be staying back, then?
>>
>>21707297
I only have to worry about ranged character, as I don't close in melee. For all the bluff and bluster that comes with being a sun priesty cleric, I act more like a FF White Mage and stay in the back.

So me getting hit is much like you getting hit, shit has gone so wrong it wouldn't matter.
>>
>>21707330
If you do, it's 52 gold and 26 for retainers.

If Fig'Tard doesn't show up later, then I'm having him stay with the pilgrims
>>
>>21707363
Fig: For the best

Gold: We best, so that its a clean slate. Will make things easier on us.
>>
>>21707363
52 gold? Yoink.
54 xp? Yoinkyoink.

Right, I'm ready.
Gimme a rundown on who we got.
We got Me, Magic-user 1
Alv, Cleric 1
Jenai, Thief 2
My 4 Dogs
Jenai's got 2 dogs, 1 Fighter 1, and 1 Thief 1
Alv's got two Fighter 1s, 2 dogs.

[Jenai, you got Meatshield III for free, remember? I sacked him owing to 10hp]
>>
>>21707425
That's 8 dogs, 4 Hitdice of PCs, and 4 Hitdice of retainers. I'd say we can handle what's headed our way with that.
>>
The castle is a great stone building, with a blue and red sign above its strange glass doors. There are white letters proclaiming the place's cursed name: Wa'ul*mat

The ground before it is covered in the bodies of all kinds of monsters, mainly orcs and hobgoblins. You also see some dead humans, armed with spears and swords they wear a dark blue tunic with brass buttons and white caps
>>
>>21707425
I do have him. His new name is Officer Habit, Battle Dog Extraordinaire and BELOVED PET. >:L
>>
>>21707445
I'd say: Go stealthy, stick to sides, try not to piss off too many orcs at once.

Btw Loot the spears, Loot the swords, Loot the tunics, Loot Loot Loot. How much GP for that?
>>
>>21707473
3 swords and five spears taken, along with 10 tunics
>>
>>21707445
I'll be gone for ten minutes, gotta do some work. Won't be long, just bot me until then.
>>
>>21707445
If the weapons are serviceable, I collect them off to one side and cover them with brush for later saleage, picking over the corpses for anything of worth. Of course, this is if this doesn't open me to fire from the walls.

"So.. do we just walk in?"
>>
>>21707483
I know dyed tunics are valuable.
10 Tunics, 3 Swords, 5 Spears, and tons of dead.

Well, shall we sneak our way in?
>>
>>21707522
http://www.youtube.com/watch?v=4lOb799cTxM
>>
>>21707517
It's either the Front door or we look for a Back door, but either way we gotta enter this place. What's your take?
>>
>>21707546
"Let's find the.." *shades* "..back door."

Jenai and Gurx will sneak around to the back, keeping an eye out for guards in blue livery, or monsters.
>>
>>21707445
I dunna believe yar. this is pretty damn epic.
>>
>>21707592
Well, let's go for it. Beep Boop Alvaro you are a robot you move with the party Beep Boop hammers and cure light wounds.
>>
>>21707600
GET IN THE GAME SON GET IN THE GAME.
WE NEED YOUR FAT ASS TO TANK HITS.

Also how long would it take for me to teach Vespin Sleep?
>>
Rolled 3

>>21707592
You sneak around to the back entrance. A group of 5 orcs are there, unloading goods from a cart and handing them to 3 zombies dressed in orange vests. One turns to you and moans "Eeeeemployees ooooonly"
Rollen sie initiativen
>>
>>21707517
>>21707490
>>21707522
Hello Jenai, Alvaro and Otab
>>
Rolled 1

>>21707628
I knew we should of worn the tunics!
>>
>>21707626
should be instant just compare books i think
>>
>>21707626
You teach people magic between sessions. I say around a day, as you need to cast Read Magic to copy spells to your book
>>
Rolled 6

>>21707628
Group? : - D
>>
Rolled 2

>>21707628
Crap.
Gurx and I will hightail it for the rest of the party, if they're far away. Otherwise, we'll start shooting the bad guys with arrows.
>>
Rolled 4

>>21707628
>>21707637
>>21707644
Alvie seriously. You always roll crap on init, I always roll high.
>>
>>21707653
I used to always roll sixes on Init. I see those days are gone.
>>
Rolled 8, 19, 1, 19, 17, 4, 2, 3 = 73

>>21707637
Yeah rolls are for group.

Both act simultaneously. The Zombie Workers and Orc Teamsters attack!
>>
Rolled 20, 8, 7, 7, 2 = 44

>>21707676
While they're bunched up, OIL AWAY!
Dogs move to protect squishies.

How much to hit the Orcs?
>>
>>21707629
>>21707639

Ahoy Echo! You joining us?
>>
Rolled 8

>>21707694
Wakka wakka noot. Okay, so my Dogs didn't do so well. But there's 1d8 of fire on them.
>>
Rolled 3, 5, 1 = 9

>>21707676
Echowinds is struck by an employee, as one teamster hits Sgt Vice and another strikes Brandon.

>>21707694
13 to hit orcs, 11 to hit zombies
>>
>>21707705
If he's not, then Echo is hit by the orcs and then runs off.
>>
Rolled 14, 5, 20, 19, 3 = 61

>>21707676
Jen and Gurx grimace and fire into the orcs. Yrin will wade into them zombos swinging her sword, while the two dogs will attack the orcs.
>>
>>21707737
I'm here. In the middle of writing up my turn.
>>
>>21707737
Yeah, I think so

Otab manages to set the wagon on fire.
>>
So far an orc and a zombie are slain
>>
Rolled 6, 3 = 9

>>21707746
Jenai and Yrin's damage, Jen's arrow to an orc, Yrin into Zombos
>>
>>21707752
And how many orcs/zombies burned?

Yes, I know. ELF SHOT THE FOOD and whatnot.
>>
Rolled 4, 13, 10, 4, 10 = 41

>>21707735
Alvaro flings a hammer at the zombies, while Ileen and Brandon charge them with sword and polearm! Zon and Sol gnash their teeth at the zombies, eager to tear them limb from limb.
>>
>>21707766
[Man I totally should've took that roll for you eh.]
>>
Rolled 7 + 2

>>21707766
Ileen hits with his sword. Rotted flesh, meet steel.
>>
Rolled 5

>>21707746
Sgt. Vice's attack

"Good boy! Let's get em!"
"Otab, you crazy pyromaniac, we might lose the STUFF in those wagons!!"

>captcha: umodsn pictures
>YEAH I MAD
>No.. there's not a picture of me being mad.
>>
Rolled 4 + 1

>>21707766
Brandon actually hits something, just barely though, robusting those zombies.
>>
Rolled 2

>>21707766
Sol attacks the zombies with teeth!
>>
Rolled 1, 4 = 5

Rolling for teamster morale
>>
Rolled 14, 14, 4 = 32

>>21707812
The International Brotherhood of Ork Teamsters continues fighting, and the lone remaining Wa'ulmat employee just won't go down
>>
Rolled 10, 8, 10, 11, 3 = 42

>>21707833
Yeah no.

Sic the Orcs, my dogs. I'll throw a dagger at the zombies.
>>
>>21707833
And Yrin and Ileen easily dodge their strikes
>>
Rolled 4

>>21707852
At least I hit the zombie. rolling 1d4
>>
Rolled 14, 19, 19, 18 = 70

>>21707833
Sgt Vice stays back, but the others attack.

Jen and Gurx and Officer Habit at orcs, Yrin at remaining zombie.
>>
Rolled 8, 10, 4, 17, 16 = 55

>>21707833
Alvaro shows these orcs the true meaning of hammer time! Ileen swings his sword again in that dervish dance of his, and Brandon flails with his weapon towards enemies as per usual... Zon and Sol focus on whoever is the most wounded, seeking an easy kill.
>>
Rolled 2, 3 = 5

>>21707873
...And only the dogs hit.
>>
Rolled 5, 6 = 11

>>21707872
Woot!
Jen at Orc, and Yrin at zombie damage!
>>
>>21707872
Damn nigga you spec True Strike or someshit?
>>
Rolled 6, 2 = 8

>>21707872
Gurx and Habit at the orcs
>>
>>21707893
You should see me SNEAK ATTACK max damage.

I have UNCANNY LUCK

I think the enemies are PROBABLY dead, and if so, Jenai and Yrin and Gurx rush to put out the fire. The dogs will worry at wandering, clawing zombie hands.

"Nonononononono valuables, stop burning!"
>>
>>21707895
The Teamsters and Employees are defeated!
You gain 27XP each, 13 for retainers
>>
>>21707903
The various strange boxes within have all had their warrantees voided
>>
>>21707904
Check their corpses for both Loot and any directions to the Idol of St Elmo. We're flying blind here.
Also, I have the dogs chew up the zombie a bit before searching it to make sure it's not dead. You know how Zombies get with their not dead.

Also I sort of burned the cart. Sorry dudes.
>>
>>21707916
The zombies only have their orange vests, but in the orcs wallets you find 51 copper pieces and membership cards for the IBOT
>>
"Do you think we should dress as these... Employees?" Alvaro asked, pointing towards the dead.
>>
>>21707930
"I think it would be wise, if we can wear their uniforms over our armor."
>>
>>21707929
Lol copper. Lol teamsters. Shit loot.

>>21707930
... I would ... rather not. I sort of have all my belts and shit on my robes.
>>
>>21707953
You could easily fit the vests over your armour, but there are only three of them
>>
>>21707953
"Agreed. If they're stupid enough to fall for that, we should take advantage of that."
>>21707954
"We might be able to wear it over our armor, it seems the vests might be all that is important."
>>21707958
"Hm... I suppose Me, Otab, and Jenai could wear them. If someone has a better idea though, speak up."
>>
>>21707958
I expect the dogs would give us away.
I move forward steadily with a 10ft pole and my dogs in front, into this back entrance. I don't know exactly where to find that Idol but going forward is the best option. What's around this corner?
>>
File: 1353639291321.png-(27 KB, 124x93, Marine Dog.png)
27 KB
>>21707958
Also, oh my god there is a marines dress uniform for dogs.
>>
>>21707969
Like I said, I got Daggerbelt and Oilbelt, I can't wear stuff over Daggerbelt and Oilbelt!
>>
>>21707969
I put on a vest, and hurry after Otab. If he won't take one, I give the other to Gurx and we both go sneakin.

"Let me go first? Just in case."
>>
>>21708000
Loot and Xp this way!
>>
>>21707972
Alvaro takes a vest and hastily puts it on follows Otab. "Try not to be too hasty, you almost died last time you did that."
>>
>>21708015
Loot and Xp this way!
>>
>>21708009
You enter the back area of Castle Wa'ulmat. It's a fairly sterile warehouse area, at this point nearly empty as all the stock's been moved out front. There are coloured lines on the floor, one leading to the break room, one to the manager's office, and one to the sales floor
>>
>>21708041
"Hm... Where could the Idol be? Sales floor? Manager's Office? Break Room? What odd names for rooms. I think Break Room is as good as any I suppose..."
>>
>>21708041
I'm thinking Manager's office might contain info on exactly where the Idol is.
Break room likely has hostiles.
Sales floor definitely has hostiles.

I ask my dogs to track Orcs and Zombies, and make note of where they want to go. I wish to avoid the hostiles and find that Idol if I can.
>>
>>21708056
They seem to want to go head to the sales floor, where you can hear loud and racous noises
>>
>>21708066
Good dogs. Right, let's avoid the Sales floor for now.

Where to? I want Manager, Alvy wants Breakroom. Jenai, your call.
>>
>>21708056
It also likely contains the leader of this outfit.

Can I take a peek into the sales floor without giving myself away, or is it too open?
>>
>>21708093
You can easily hide behind shelves and walls to look in. It sounds like the people there are fairly preoccupied
>>
>>21708124
I do so. I signal to Otab and Alv to wait a sec for my decision, have the dogs heel, and then I peek to my heart's content.
>>
>>21708124
Jenai. Do you see any location markers or distinctive spots?
For instance. If you were to give a NAME to the part of the sales floor furthest away from yourself. What would that name be?
>>
>>21708141
Alvaro warily waits, telling Jenai to be careful and retreat if things go bad.

"I'm fine with the Manager's room. The leader of this is probably there. I just thought it might be in the break room, as they must break stuff in that room. What else would horrible creatures love to break other than statues of saints?"
>>
>>21708165
Imo Jenai's call. Where to, Thief?
>>
>>21708141
It's an utter mess. Monsters and beasts of all kind battle over the items now thrown from their shelves and strewn across the floor. A beholder disintegrates a rock giant over the last pair of gigantic sunglasses. The only sort of order you see in this melee are the group of human warriors, clad in dark blue tunics and pants, white caps, and wielding sword and spear. They battle their way through the crowd as a cohesive unit, making their way towards the TOY section

The nearest area is the HARDWARE section
>>
>>21708216
And the furthest area?
>>
>>21708188
>>21708165
"We'll likely be able to find them off their guard in the "break" room, if they're breaking their fast, for instance. But I say, sever the head, then the body. Let's kill their leader, if they are in the Managing room. If not, steal their secrets, then into the "breaking room" "
>>
>>21708224
Furthest away is probably FOOD, near the entrance
>>
>>21708227
"Breaking their fast? Huh. I thought that was where they smashed thing. Yeah, they could be doing that... Although that seems rather... Civilized. Which strikes me as off. I mean, these things? Civilized?" Alvaro asked the group with a deep chuckle at the absurdity.
>>
>>21708227
Manage room it is.
Wololololo Dogs in first.

>>21708242
Clear Manager's office and Break room. I have a cunning plan.
>>
>>21708253
Err, this is me. Forgot my name.
>>
>>21708216
Woooaaaah.
Jenai will assess the HARDWARE section from the vantage afforded to see if there's anything easily stolen, and then Jenai hightails it back to the group.

"It is dangerous in there. Monsters of all sorts, it's a death sentence to head into that melee." Let's get to the manager office, destroy the breaking room, and then get out of here!"
>>
>>21708291
>Get out of here
>Without Idol of St Elmo
Wat?

Anyway, I have a plan to make that area much less of a death sentence. Just need to clear this immediate area first.
>>
>>21708263
Heading for the manager's room, you see a strange looking woman sitting at a desk in front of the door. She has red skin, black hair, and two small horns jutting from her forehead. She pushes up her glasses as she sees you and says "Excuse me, but the manager can't see anyone right now." Turning to those of you in uniform, she yells "NO! NO! Don't bring customers to the managers office! And you can't bring animals from the pet shop back here either!"
>>
>>21708291
"Agreed, but we can't leave without the Idol. That would sentence Mistamere to death."
>>
Rolled 5

>>21708324
You know what time it is.
>>
Rolled 5

>>21708339
Poor demon-secretary...
>>
>>21708339
That's me rolling initiative btw.
Jenai, you like applying Knife to Ass of things?
In any case, it's time for COMBAT.

>>21708357
Oh please.
>>
>>21708378
Party goes first
>>
>>21708339
You and Alvaro will become great friends with this type of action.
>>21708357
Only thing worse than monster filth is demons.

If I was a much higher level I could actually turn demons.
>>
>>21708392
It takes 15 to hit her
>>
Rolled 9, 14, 18, 15, 4 = 60

>>21708393
I sic my 4 dogs, throw a dagger, then hide behind the cleric.
4 dogs, then my dagger.
>>
Rolled 11, 11, 10, 13 = 45

>>21708392
I wince.

"Nothing personal, lady.. monster."

Sgt Vice guards the door, but the rest pile in on her.
>>
Rolled 2, 6, 11, 11, 10 = 40

>>21708393
Alvaro chucks the vial of acid at the demons face! Ileen and Brandon charge it! Zon and Sol attack!

Alvaro; Ileen+2; Brandon+1; Zon+1; Sol+1
>>
Rolled 6, 4, 4 = 14

>>21708406
Trap IV, Meat II and Meat IV get to tearing chunks out of her. (They get +1 due to HD2 Dog)
>>
>>21708411
Well, that sucked. Gotta work up that rage mojo!
>>
>>21708406
>>21708409
>>21708411
Guys seriously.
Also Alv, please tell me you didn't just burn my dogs. God damn it.
https://www.youtube.com/watch?v=1ytCEuuW2_A
>>
The secretary looks at Brandon and screams "Protect me!"

Roll Brandon's saving throw vs spells
>>
Rolled 3

>>21708457
Of all the people, she chose Brandon. That is some funny shit there.
>>
>>21708461
Brandon turns, apparently now on her side. He seems ready to attack your dogs
>>
>>21708411
If you just acided the party, I will laugh.
>>
Rolled 7, 12, 18, 3 = 40

>>21708477
Trapfinder II, tie up Brandon by attacking him.
Meanwhile, my other 3 dogs attack the Demoness.
I'd ... better just guard this here stairway with Sgt. Vice since I happen to know Sleep. If she charms me, you lads are fucked.

4d20
>>
>>21708495
No, he just hits the wall
>>
Rolled 2

>>21708502
1d6 on the Secretary.

Now Alv. Seriously. Don't fuck up the next roll for the love of shit my god.
>>
Rolled 20, 13, 2, 4 = 39

>>21708477
Alvaro scowls at the misses, and flings a hammer at her. Ileen slashes at her with his sword. Zon and Sol attack her. "Brandon, snap out of it!"

Alvaro; Ileen+2; Zon+1; Sol+1

>>21708495
Man, that would of sucked.
>>
Rolled 3

>>21708514
Hammer, apply directly to the forehead!
>>
Rolled 3 + 2

>>21708514
Ileen just barely squeezes by with his blow. Hope it counts.
>>
>>21708525
She's slain.

13XP each, 6 to the retainers
>>
Rolled 9, 7, 16, 13, 18 = 63

>>21708477
Gurx and Jen continue to shoot, both dogs and Yrin will melee

"Oh, oh no. Wanna bet he becomes horrifyingly powerful once he's on THEIR side? Why oh why didn't I buy that silver dagger off of Robert!"
>>
>>21708534
Brandon drops to the floor and cradles her dead body. He's crying, and waxes poetic about the tragic loss of this flower of innocence and beauty
>>
Rolled 9, 37 = 46

>>21708534
"Whew."

Jenai then Gurx look over the room for traps and stuff to steal. Also, her horns - I take them.
>>
>>21708534
Brandon still charmed?

>>21708536
Right. Jenai, enter the shadows for a sneak attack on the "Manager"?

>>21708549
Dude she's still warm, get in there.

I'd say we open the door to the Manager's office, go in, and get funky with the attacks.
>>
>>21708549
Alvaro sighs as he pinches the bridge of his nose, waiting for Brandon to finish. After he's done, he nudges him with his foot. "You, uh, you better there?"
>>
>>21708560
Oh right, shit to steal.
Fuck I forgot. How could I forget? Always gotta have shit to steal.

>>21708560
The horns? Odd. I'm not much of a trophy person myself.

Demon meat's good to eat though. This'll save a bit on feeding the dogs. Omnomnom delicious demon meat.
>>
>>21708593
You'd feed your dogs demon meat? Good luck with that.
>>
>>21708560
The room isn't trapped, but you do hear noises coming from the manager's office

>>21708563
"With the light of my life gone, I shall never be happy again."
With 8 intelligence, he gets a save to no longer be charmed next month.
>>
>>21708601
Yeah, I'm not letting you have hell-hounds until at least level 4
>>
>>21708601
>>21708606
Well, let's bust into the Manager's office. He's likely summoning reinforcements. Let's kill him and get out before they arrive. Anyone else with me? K, gogo. Anyone got a Fighter retainer that can barge in the door first?
>>
>>21708606
Man, what is that guy doing in there that he didn't notice the fighting? Oh wait, monsters live here. Yeah.

"Its... Alright. I'm sure she's... Uh... In a better place now. For her, that is."
>>
>>21708631
Less chat more gogogogogo. Crap, do I have to bust in there myself? Son of a fucking bitch. I try to open the door with a 10ft while standing to one side and leaving Trapfinder II in the doorway.
>>
Rolled 6, 7 = 13

>>21708619
Heh

>>21708593
"Not trophies. Spell components, or holy relics of the demon-banishing variety. "

Gurx and Jenai HIDE IN SHADOWS, and prepare to assault the shadowy manager.
Nothing in the room to steal I guess? NOT EVEN IN HER DESK!?
>>
Rolled 2

The manager bursts out the door. He's a large pale man, dressed in a business suit and silk cape, black on the outside and red on the inside.
"YOU! How dare you kill my sexy secretary and spill my priceless acid? YOU'RE FIRED! YOU'RE ALL FIRED!"
Roll for initiative
>>
>>21708664
Youre hidden

And I'll get to treasure later, when you've dealt with the manager
>>
Rolled 3

>>21708668
I guess this is on me. I have a feeling I'm rolling a 1 though.
>>
>>21708668
I get control of Brandon back for this fight, yeah?
>>
Rolled 5, 7, 4, 5, 15 = 36

>>21708680
Move back, throw a dagger, try to manoever my dogs so that the Manager isn't chokepointing the party.
>>
Rolled 3

>>21708696
Damn I suck. I guess Dogs can't reshuffle and bite at the same time. Meatshield IV, get a bite in.
>>
>>21708693
Yes. He's yelling how the manager never respected his secretary as a person and all the hard work she did.

>>21708696
17 to hit
>>
>>21708664
Man I am a rollgod.

Yrin will throw the desk through the door, keeping out of the way for Jenai and Gurx to have a clear view of the room.

Do I roll anything for throwing a desk through the door?
>>
Rolled 6, 16, 19, 9, 9 = 59

>>21708693
Assuming that I do...

"Brandon, you hear how he talks of her, you going to let him talk like that to the recently departed?!" Alvaro asked Brandon as he flings a hammer at the manager. Ileen slashes at the pale man with his sword while Brandon flings himself at the manager with his polearm, screaming at him. Zon and Sol attack the manager as well with loud barks.

Alvaro; Ileen+2; Brandon+1; Zon+1; Sol+1
>>
Rolled 20, 16, 15, 7, 3 = 61

>>21708717
Nevermind, Yrin throws the desk through the manager.

first two attacks are SNEAK ATTACKSLOL the rest are Yrin throwing a desk, and then dogs.
>>
>>21708703
>>21708696
Balls. 0 damage from me then.

Also this is an undead (obviously a vampire) so no use sleeping it.
>>
Rolled 5 + 2

>>21708736
Ileen hits, his sword slashing at the manager!
>>
Rolled 4, 6 = 10

>>21708738
Drat, so close on that desk. Ok, Jen sneak attack damage.
>>
Rolled 9 + 1

>>21708736
Brandon, finally fighting for something he considers worthwhile, although for all the wrong reasons, actually gets a good hit in!
>>
Rolled 6, 3 = 9

>>21708738
and Gurx Sneak attack damage.
>>
>>21708771
>>21708759
I thought sneak attack damage was double the damage rolled? Then again, I didn't read up on the thief class that much.
>>
>>21708771
The manager hisses, and his body melts away into a fog, rushing out through a crack in the floor

70XP each, 35 for the retainers

>>21708783
Yeah, I think you just roll the one dice. I hadn't really bothered correcting you though
>>
>>21708793
Vampire. Which way's the autofog going? If we don't find that coffin and wreck it then he'll be back in 8.

Anyway, let's explore his room. Thief, find traps. Trapfinder II and IV, search. I'll try to puzzle out where that vampire's going.
>>
>>21708811
Alvaro recovers his thrown hammers and pats Brandon on the back. "You did good. You did good."
>>
>>21708811
Out the door you came in through

>>21708811
The manager's office has a large safe and his desk, with several drawers. You don't detect any traps in here.

Also, the demon secretary has around her neck a gold Bahomet pendant, with little ruby eyes, worth 50gp
>>
>>21708849
I do what any person would do when faced with a possibly trapped desk. I tip it over with the 10ft pole.

So, who wants to crack a lock?
>>
Rolled 12, 74 = 86

>>21708849
Gurx and I try to find traps as well.
>>
>>21708870
Papers and document fall everywhere. Of more interest is a sealed scroll container, a bottle of scotch, a small box, and three small bottles filled with liquid.
>>
>>21708892
The safe is open! There's 500 gold pieces in there, and a note "Wa'ulmat, IOU 20,000gp I embezzled -mgmt"
>>
Rolled 89, 83 = 172

>>21708870
Trying to pick locks, unless I detect a trap - in which case, I'm trying to disable the trap.
Me then Gurx.
>>
>>21708849
Alvaro examines the room along with the others, rifling through the drawers.
>>
>>21708914
Ah, I thought that other roll was your pick locks
>>
>>21708929
You notice a small button on the underside of the desk
>>
Rolled 22, 22 = 44

>>21708912
>>21708914
Sweet! Unnecessary. Jenai tries to open the small box then.

Jenai gestures to the scroll container and the bottles of liquid.

"Let's take these things to be identified later. They might be magic."
>>
>>21708936
Alvaro looks at the button, but doesn't touch it. "I could give identifying it a go, as could Otab." He replies to Jenai, still staring at the button.
>>
>>21708893
Jen, you've got one of those magic water vials, right? Check this shit for magic.
I opt to loot the fuck out of the liquid bottles and the scotch. Is the liquid ink? What color is it?
I also opt to open the scroll container. What's in it?
Jen, see if you can get this box open. What's in the box?

>>21708936
Alarm? I'd say "Clear the Break room then prod it with a 10ft to see what it does", then if it's an alarm we can gtfo.

So. Break room. Let's see what's getting broken. I wait until we're done arsing about with loot then head on over.
>>
>>21708930
Sorry, I thought your "You find no traps" was not for me. Otherwise, yeah, that would've been my "pick dem locks" roll.

I have acid, though. I can just acidify any lock that gets in the way.
>>
>>21708939
The small box is tied with a ribbon, and has a note: "To my lady of the night and mistress of my heart"

The bottles of liquid are scotch, some kind of blood red fluid, a clear fluid, and a viscous blue fluid.

It's all magic
>>
>>21708964
"Magic scotch? HELL YES. Let's keep this away from those beardos."
>>
Rolled 93, 7, 36 = 136

>>21708964
Alvaro tries to identify the last three bottles without doing anything stupid, like tasting them. 1d100 each, based on wisdom, yeah?
>>
>>21708949
My guess is Alarm.

>>21708912
500gp? Schwiggityschweet. Jenai is NEW FAVOURITE PERSON.

>>21708964
Aw shit. Could be a trap. Jenai, open this box please.
Red fluid, Clear fluid, Blue fluid, what? Bugger it we'll ID it later. Anything in the scrollcase?
>>
Rolled 15, 33, 19, 57 = 124

>>21708964
Can I ... can I also try IDing things? Probably nut but might as well try.
>>
>>21708950
Opening the scroll container, you find two scrolls. One is a long one, with mystical symbols upon it some of which look chaotic. The other is a map, showing the location of the Manager's tomb. It's beneath the toy department, and apparently he has down there the Idol of St Elmo!
>>
>>21708993
Well, the first magical item is something within a box.

You think that the clear fluid is a potion of invisibility, and suspect the first one actually does contain blood as its main component
>>
Urgh. I never catch these.

Where the hell are we and what's going on?
>>
>>21709023
Castle Wa'ul*Mart, trying to find an idol so Mistamere isn't asleep anymore after eating a dire turkey.
>>
>>21709014
>>21708984
Did I figure out anything from this that is different from what Otab did?
>>
>>21708994
HELL yeah.

I still need the Break room clear for a plan I have to make getting to the Toy department easier. Or we could scrap the plan and just go there.

So. Red fluid, Clear fluid, Blue fluid, Magic Scotch, Magic scroll. A box that the thief still hasn't opened. And 550gp of loot.

>>21709023
WE'RE AT WALMART.
WE'RE LOOKING FOR THE IDOL OF ST. ELMO THE TICKLISH
ALSO I'M HEADING FOR THE BREAK ROOM UNLESS THE CLERIC AND THIEF WANT TO GO SOMEWHERE ELSE.
Hurry up you two! There's loot and xp to get!
>>
>>21709023
In the manager's office of Wa'ul*Mat, trying to get the last idol of St Elmo the Ticklish for Lady Mayflower.
>>
>>21708994
"Hm. Looks like we're not done. Maybe that's what those men in blue were up to? Battling to slay the monster.. We'd better hurry! Let's smash the break room, then make our way to the T'oyy Department"
>>
>>21709036
You think the third one isn't for drinking, but an oil for annointing yourself with.

Do you want to check the scroll?
>>
>>21709038
Break room sounds good to me.
>>21709052
"Sounds like a plan."
>>
>>21709042
Jesus what the fuck is that thief doing. Fine I open the box myself.
>>
Rolled 84

>>21709059
Sure.
>>
Rolled 33

>>21709059
k.
>>
>>21709061
You can't open the box, it's tied with a ribbon
>>
>>21709069
As a cleric, you see that it contains four cleric spells!
Cure Disease, Bless (twice), and Striking
>>
...Uhhh. What the frak. Ok. Um. ...Yeah, I really don't know.
>>
>>21709081
"Strong divine magics are contained within these scrolls." Alvaro tells the group what the scrolls do.

Question: Do you get the ability to reverse the spells if its a scroll?
>>
>>21709076
Hehehe. What if someone unties the ribbon?

I slip the edge of my dagger under the ribbon, delicately, then slice it free.
>>
>>21709081
Here Alvaro. Add that shit to your inventory.

>>21709076
Aw, man! I don't know how to open ribbons. Jesus shit Jenai open this box

>>21709096
>>21709099
While you two do that, I'm checking out the Break room. Fuck it's been long enough already. My dogs and I are going in.
>>
>>21709096
No, I don't think so

>>21709099
Opening the box, you see that inside is a magic golden ring
>>
Rolled 3

>>21709112
When slowass 1 and slowass 2 catch up with me I'll lore it. What's in the break room?
>>
>>21709085
Yeah, its a bit silly today. Otab killed a giant Roc turkey, Mistamere ate it, got the cursed sleep called The Itis, we ventured to Lady Mayflower to get a cure, found natives, attacked natives, freed natives, cleansed a graveyard, attacked natives again, and are now trying to get the idol of St Elmo the ticklish.

>>21709109
If no one's opposed. Unless I need to use them during the adventure, they'll go into the group loot pile to be dealt with then.
>>
>>21709109
Within this room is a couch, a coffee pot, and a strange box displaying moving images. There are two skeletons wearing blue vests sitting on the couch.
>>
Rolled 2

>>21709146
If the skellies haven't spotted me yet I back off and get Alvaro.
If they have spotted me then I sic Trap II and Trap IV on skelly A, Meat II and Meat IV on skelly B.
>>
>>21709125
Alvaro sighs as his friends hastiness. "I swear, this will wind up killing him." He says to Jenai with mirth. He quickly follows Otab. "We can test the ring later, after we sate Otab's lust for adventure."
>>
>>21709170
Jesus guys it's not advanced alchemy. Kill enemies -> search room -> loot objects -> find new enemy.
Anyway we got Skellies. Looks like we COULD get the drop on 'em. You ready?
>>
Rolled 1

>>21709146
>Initiative if I have to!
I catch up to Otab, and send Yrin at the skeletons.
>>
>>21709190
Hello I rolled 3 lore on the ring and I don't know shit. Also are we attacking the skeletons already? If so woohoo!
>>
>>21709189
Sure, sure. Why not just surprise round them though with a salvo of ranged weapons?
>>21709195
Not sure if rings can be identified like that, but eh. Up to the DM.
>>
>>21709195
The enchantment on the ring has some effect on the wearer's strength
>>
>>21709189
The skeletons are just staring at that box, not watching the door for any attackers
>>
>>21709203
I'm up for a surprise round with a salvo of ranged. That's 1d4 for me, 1d4 for you, and 1d8 for two of your retainers?

Fine by me. You wanna throw the first hammer?
>>
Rolled 5, 1, 15 = 21

>>21709224
Only one without sin may cast the first stone, after all. Sin being defined by the one casting the stone, that is...

Alvaro slings a hammer at one of the skeletons, followed by Ileen and Brandon with their bows. The dogs wait for their chance to attack.

[Note: If this isn't how surprise rounds work, say the word DM.]
>>
Rolled 5

>>21709244
Here's a 1d4 dagger. I have my dogs ready to reply to incoming skellies. I focus fire on whatever the retainers are aiming at.
>>
>>21709244
No, it is.

Brandon shoots a skeleton with his bow. The skeleton does not react
>>
>>21709244
>>21709256
Damn we suck.
>>
Rolled 19, 8, 6 = 33

>>21709215
I and Gurx and Yrin attack 'em by surprise with Range. Yrin will use a javelin, and not her musket. Do Gurx and I get sneaky?
>>
Rolled 2

>>21709259
As in, a "don't bother rolling damage" react, or a "they're too distracted" kind of thing?
>>
>>21709269
Both
>>
>>21709259
Waaaaaait.

I send the dogs in to attack and I poke the skelly with my 10ft.
Maybe these aren't the walking-around skeletons. Maybe these are just dead dudes.
>>
>>21709273
They're not animate, are they...
>>
Rolled 15, 5, 7, 6 = 33

>>21709277
Dogs.
>>
>>21709281
Nope. They're just sitting, staring at that box.
>>
Rolled 5

>>21709259
"HAHAHHAHA"

DM, these people are dead, aren't they?

Jenai searches the room, but doesn't look at the obviously evil magic box of death.
>>
>>21709307
You find several cups, and a round glass jug with a black fluid within
>>
>>21709297
Alvaro sighs at the false alarm. "Lets take a closer look at what we swing before we waste the effort, shall we? Before that though... I'm going to smash that box from here." Alvaro said to the group, by the doorway off to the side, trying to get an angle on it where he's only facing the side of it.
>>
Rolled 13, 8, 5, 18 = 44

>>21709297
Poke 'em with the 10ft and have the dogs take 'em apart.

Also I tell everyone to NOT LOOK AT the box. I put one of the Tunics over the box.

It may well mesmerise you if you look at it.

So that's ~50cp, 550gp, 9 Tunics, 5 Spears, 3 swords, Scroll [Cure Disease, Bless, Bless, Striking], Gold ring, Scotch, Red bottle, Blue Bottle, Clear Bottle - with all of the last 5 being magic.
>>
>>21709320
Is the black fluid magical?
>>
>>21709284
>>21709297

"If there's nothing here, let's rush to the center of this godforsaken place and get that idol!"
>>
>>21709338
Not as far as you can tell
>>
>>21709346
I have a plan.

You guys have rope, right? Tie the rope around me. I'm going to try something risky but rewarding.

I'm going to walk into Sales, and shout something that SHOULD make our trek a lot easier. But noise attracts attention, and I'll need my ass hauled out pronto.

Are we clear on this?

>>21709350
Jen, take some of it in a vial for IDing if you want. It's probably just really dirty water though.
>>
>>21709324
"No one have a problem with me smashing it? Don't want to leave traps behind for others to fall into."
>>21709346
"Fine, suppose it will be fine here I guess. The skeletons should be warning enough."
>>
>>21709365
We could take the box and use it to distract the monsters. Kind of like the Medusa head in those Greek stories who's name evades me. Achilles?
>>
>>21709380
The box is connected to the wall by a thin rope
>>
>>21709398
So much for that idea, guess it was too much to hope it was battery powered.
>>
>>21709380
I'm ... not sure how you'd safely carry it?

>>21709398
Ah, it's tied. Personally I'd turn it so it faces a wall.

>>21709408
Stay in character brosef!

>>21709365
So, yeah. Need someone to ready an action to yank my ass out of the fire. Who's volunteering?
>>
>>21709365
"Hm. If you are sure you don't want someone - sturdier doing this..? I mean.. one of us could shout it. What are you going to say?"

Rope out, prepped to tie him.
>>
>>21709365
You could try that if you wish, but its very, very, very risky. I mean, there are things there that would squish us without noticing levels of dangerous.
>>
>>21709418
Technically both of those were OOC, but eh. Unless I say "Alvero says..." or such, or use quotes, its generally OOC or generic chatter/plan forming chatter.
>>
>>21709419
>>21709425
I ask Jen to tell me when the coast is clear for my speech.

[Yelled]
"Would the man who left one, I repeat, one of Xavier's 360 boxes in the FOOD section please put it back where you got it? that is the last one of Xavier's 360 boxes in the store. I repeat, the last remaining one of Xavier's 360 boxes is in the FOOD section unattended"

I tug on the rope. Let's get my ass out of there.
>>
>>21709476
Tugged with Yrin and Gurx helping the tug.
>>
>>21709490
Alvaro and his retainers help with this as well, if necessary.
>>
>>21709476
There is a massive stampede towards the food section. The area is still somewhat dangerous, but far less so than before. The Food Section, of course, is likely to be utterly destroyed by the ferocity of the battle
You hear someone yell "oo-rah!" near the toy section, and see a blue banner with a red train on it being waved
>>
>>21709509
It worked. Stay stealthy and let's move towards the Toy section.
>>
>>21709509
"Guess that's our chance. Nice plan Otab." Alvaro follows the group as stealthily as someone in full plate can, with his retainers following also as stealthily as people in banded mail can.
>>
Rolled 99, 89 = 188

>>21709509
Good.. good plan! Let's make our way to the Toy Section, ASAP!"

Jenai and Gurx will try to SNEAK , Yrin and dogs will go with party vanguard as normal
>>
>>21709532
Going through the mostly deserted Hardware section, you run into a minotaur with rectangular glasses. "Hey! You! Can you tell me where to find a tap and die and some dubya-dee forty?"
>>
>>21709522
[To party, quietly]
"I haven't heard much about one of Xavier's boxes, but I know they're VERY desirable. Heard they were cursed with the mark of the Red Death. Didn't look any further into it after I heard that."

I stay with the group and move as quietly as possible.

>>21709559
[Bluff] "Yeah. The public section of the Castle's out of them, but if you head towards the Manager's Office at {location} I saw he had some stashed away."
>>
>>21709567
>>21709569
"What's that? Ah, new shipment's just arrived two hallways over, seems. My colleage here knows more of this area than I do."
>>
>>21709569
Alvaro nods at Jenai's statement. "Yep, we just got some more in."
>>
>>21709567
"Gott-dang manager hording supplies. Once I get that dubya-dee 40 I'm going to kick his ass I tell you hwat!"
He leaves
>>
>>21709588
Noncombat solutions to problems: Yes.

Keep up the stealthy movement. We're going straight for that Idol. I get the feeling that we're being Watched, so I'd advise against loitering around to loot anything.
>>
>>21709609
Agreed, let us keep going. Alvaro sheds the Employee's jacket and hides somewhere, don't want to answer any more weird questions.
>>
>>21709567
>>21709576

"I am surprised you didn't just try to kill him."

I retracted my statement because you spoke before me, sorry 'bout that.
>>21709576
>>21709586
>>
>>21709615
[To party, quietly]
You know what a Tap and Die or a Dubyadee 40 are? I dunno.

>>21709625
"Well, with the Secretary, we had no choice."
>>
>>21709625
"There is such a thing as sanity, even in Sun worshipers. Sure, many of us are spread out and often die due to excursions into dark catacombs, but not all of us are stupid enough to pick a fight with a minotaur." Alvaro whispered to the group.
>>21709635
"May the sun scorn me if I know."
>>
>>21709609
Heading towards the toy department, you find most of the customers ignore you. An obese werewolf in a three-human sun T-shirt walks by as you see in the distance what looks like a crude barricade being attacked by four fire-breathing dogs, as a few men in those blue uniforms try to hold out against them.
>>
>>21709649
Where was the tomb?
We need to go there. Around the dogs/barricade if possible.
>>
Rolled 7, 4, 6 = 17

>>21709649
"Hm. I'm all for helping out some folks in need."

Jenai and Gurx will sneak attack the dogs from a distance, and Yrin will add a javelin to the attack.

[half-jokingly] "If we catch one of those dogs, maybe we can breed them to ours. Would you like that, Sgt?"
>>
>>21709661
In the toy department, past the barricade. You might be able to get around it
>>
>>21709672
The dice gods were, clearly, not in accord with this course of action.
>>
>>21709672
Sergeant Vice whimpers and puts his paws on his nose. There are places you don't want burns
>>
>>21709672
But how do you know the humans are the good guys?! The doggies might be the good guys!

>>21709688
>>21709687
I'll follow the party if we're fightan but geez I wish we could just go around.
>>
>>21709704
You could. I'd hit you with some random encounters for taking a circuitous path though
>>
Rolled 19, 12, 13 = 44

>>21709672
Seeing Jenai attack the fire breathing hounds, Alvaro joins in the fight! Alvaro flings a hammer at one, with Brandon and Ileen firing their longbows at them.

Alvaro; Ileen; Brandon
>>21709704
I'm not sure Alvaro would agree with letting humans be attacked by monsters without helping, no matter what is going on.
>>
>>21709704
Point.

if the dogs don't notice my attack, I whistle innocently and look for ways around.
>>
>>21709723
Oh yeah, you need a 15 to hit

>>21709725
They definitely noticed the hammer
>>
Rolled 3

>>21709723
Unless its suicide to aid them, that is. He may reconsider then.
>>21709725
Perhaps a bit late.
>>
Rolled 15, 1, 9, 7 = 32

>>21709723
Sleep on whichever dog looks the weakest. Hoping at least one of these is HD 5 or below.

Also, my 4 dogs get stuck in, attacking the ... obviously superior dogs.
>>
Rolled 5, 1 = 6

>>21709768
First, in case by some miracle that was actually a hound with 4HD or less, here's sleep's hitdice calculator.
>>
Rolled 3

>>21709768
>>21709789
Second, here's Trapfinder II's attack.

I also point out to people to try to leave the sleeping dog alone.
>>
>>21709789
Two of the hounds fall asleep
>>
Rolled 1, 1, 2, 1 = 5

>>21709808
For how many turns?

Right. since we're in combat and it's loud, I say "HIT THE AWOKEN ONES FIRST. LEAVE SLEEPING DOGS ALONE". Hopefully that'll stop anyone waking them.
>>
Rolled 2

>>21709808
First up, roll for initiative
>>
Rolled 1

>>21709827
Init, go!
>>
Rolled 3

>>21709824
Right. 5 turns. We're goin' for it.

>>21709827
I got this.
>>
>>21709837
I only take solace in the fact that we add the highest Dex Modifer to this.
>>
>>21709837
dude.
You fail every Initiative check possible.
Why do you even roll them. -_-
>>
Rolled 3

>>21709837
I think that works out to a simultaneous attack. Do any of you have DEX modifier of 2 or more?
>>
>>21709859
One of Alvaro's retainers does.
>>
>>21709850
Because before this thread I've only failed one or two init, won all the others.

>>21709867
No, that's strength.
>>
>>21709867
Wait, that's Str.

So nope, no we don't.
>>
>>21709859
Gurx has a +1. -.-
>>
Rolled 5, 2, 1, 3, 5, 4, 7, 5 = 32

>>21709882
Simultaneous attacks. One of them nudges a sleeping wolf to awaken it, as the larger one breathes fire at you! Roll a saving throw vs breath weapons for all the dogs attacking
>>
>>21703162
Initiative. Alvaro rolls: 2
>>21704569
Initiative. Alvaro rolls: 1
>>21705524
Initiative. Alvaro rolls: 3, and I follow with a 5.
>>21709837
Initiative. Alvaro rolls: 1.

Whatever you're doing, stop it and do it differently.

>>21709859
So, who's acting first, them or us?
>>
Rolled 3, 13, 19, 1 = 36

>>21709917
What's a dog's saving throw vs. breath?
>>
Rolled 6, 3, 4, 8, 6, 6, 1, 3 = 37

>>21709920
Simultaneous. Also, just realised it was only your dogs attacking, so use the first four are the damage rolls
>>
>>21709930
15

Only Meatshield II manages to save, and takes half damage (which rounds to 1 anyway)
>>
Rolled 14

>>21709917
Sgt Vice only joins battles when I command him, so I am rolling for Officer habit.

I've got to run in about 5-10 minutes, so I will likely have to be botted, and my XP/Gold jotted down.
>>
Rolled 3, 20, 11, 18, 10 = 62

>>21709920
We're doing it at the same time.
>>21709917
Alvaro flings a hammer at the one attacking, while Ileen and Brandon fire their longbows. Sol and Zon attack them with dog like vigor!

Alvaro; Ileen; Brandon; Sol+1; Zon+1
>>
>>21709958
5 to Officer Habit
>>
Rolled 13, 7, 18, 12, 15 = 65

>>21709946
I guess it's our turn now. Right, shit. Uhh ...
Dagger at the big one, Dogswarm on any awake.
>>
Rolled 18, 2, 2, 13 = 35

>>21709931
Jenai and Gurx ranged attack, Yrin starts to wade into them, and Officer Habit attacks!
>>
Rolled 13, 17 = 30

>>21709963
Sol and Zon's saving throw if needed, they didn't attack in the surprise round however, so not sure if necessary.
>>
Rolled 4, 5 = 9

>>21709973
2 dogbites.
>>
Rolled 6

>>21709963
Ileen hits an awake dog with his bow!
>>
Rolled 7

>>21709967
>>21709977
Jenai damage, and I call Officer Habit back.
>>
>>21709980
Nah, just the suprise round ones
>>
Rolled 3

>>21709963
Sol tries to extol the virtues of being a pure dog, instead of a monster. With his fangs.
>>
>>21709994
Oh, Habit didn't attack in the surprise round either.
>>
>>21710011
Ah. Either give him back 5hp, or Habit gets a free attack on the hounds
>>
Rolled 17, 18, 13, 19 = 67

>>21710017
5HP back. This is my last attack roll of the night, I've gotta run. Will stay to deal damage if any, then go. 15s to hit?
>>
Rolled 4, 1 = 5

>>21710017
One of the warriors yells "Come on, men, the tables are turning!" He charges out, and performs a coup de grace with his sabre on the sleeping hellhound, and is followed by two others with spears
Two hounds attack with bites as the third makes a breath attack
>>
Rolled 4, 6 = 10

>>21710045
Habit and Gurx
>>
Rolled 8

>>21710045
Jenai. And goodnight folks!

Happy TG! :D
>>
Rolled 9, 15, 4 = 28

>>21710045
Yeah

>>21710050
Gurx slays a hellhound!

Saving throws for Marines, and everyone who attacked them in melee make a save vs breath
>>
Rolled 7, 4, 6 = 17

>>21710061
One of them manages to hit the deck and avoid the flames
>>
Rolled 12, 11, 12, 15 = 50

>>21710061
My 4 dogs.
>>
Rolled 16, 16 = 32

>>21710061
Sol and Zon's saves.
>>
Rolled 7

>>21710067
Rolling for habit

One of the men is burned to death, while their leader manages to withstand the fire
>>
>>21710068
Good lordy some of my dogs are dyin' here aren't they?
>>
Rolled 4, 6, 6, 4, 1, 5, 8 = 34

>>21710068
>>21710069
>>21710078
Meatshield IV, Sol, and Zon save
>>
>>21710069
Woot, both dog's saved.
>>
Rolled 2, 8 = 10

>>21710084
Trap II, Meat II, Trap IV, come back! You're too badly wounded to keep fighting.

Damn. We're getting torn the hell apart out here!

I throw a dagger at the 2 remaining dogs, and Meatshield IV goes in for a bite.

You guys got anything left?
>>
>>21710106
Nothin' but miss from me.
>>
>>21710106
>>21710113
So who's rolling for Alvaro and Jenai?
>>
Rolled 14, 13, 16, 2 = 45

>>21710084
Time for some damage. Alvaro takes out a scroll of bless and casts it! Every ally within sixty feet of him gain a +1 to attack and damage, as well as a +1 morale bonus. Note, allies means everyone in his party and those guys in the blue uniforms if they're within the sixty feet. Note this lasts for an hour. It applies this round, yeah?

Ileen and Brandon both fire their arrows at the awake hell hounds, while Sol and Zon continue to try to extol the values of non-corrupted dogs.

Ileen+1; Brandon+1; Sol+2; Zon+2;
>>
>>21710128
Yes
>>
Rolled 4 + 1

>>21710128
Ileen hits thanks to his now blessed aim!
>>
>>21710128
>>21710137
Focus your fire on whichever one's weakest.
>>
Rolled 1 + 1

>>21710128
Sol attacks with blessed vigor and ferociousness.
>>
Rolled 3, 1 = 4

>>21710146
Only one hound remains. Rolling morale...
>>
Rolled 12

>>21710163
It bites Sol, trying to kill it to get past and attack the dogs' masters
>>
Rolled 3

>>21710179
A hit
>>
Rolled 2, 18, 15, 17, 8 = 60

>>21710179
>>21710183
Wounded dogs.

Welp,time to end it. What say we Alpha strike with everyone at once?

I'm throwing a dagger and sending all my dogs (as wounded as they are) in for the attack.

Alv, Jenai, follow my lead. Let's put this puppy down.
>>
Rolled 1, 3, 1 = 5

>>21710199
1d6 + 1 for every one of my dogs that landed a hit.
>>
Rolled 1, 2, 20, 18, 9 = 50

>>21710183
Oh sun's fury no, that won't stand.

Alvaro chucks a hammer at the hell hound, Ileen and Brandon try to puncture it with their arrows, and Sol and Zon try to rip and tear.

Alvaro+1; Ileen+1; Brandon+1; Sol+2; Zon+2;
>>
Rolled 4 + 1

>>21710205
I think I'll do Sol's damage first.
>>
>>21710203
8 from me. You're up, rest of the team.
>>
Rolled 4 + 1

>>21710205
Now Brandon's. Sad he's still mourning the loss of his... Er, love of his life. He's doing remarkably well now with fighting.
>>
Rolled 7

>>21710211
Sol manages to kill the hell hound

86XP, 43 going to retainers
>>
>>21710205
Let's see. Who'll roll for Jenai, then?

>>21710223
Hell yeah. I give the Marine an "Oo rah" and try to head on past his 'cade.
We gotta get to that tomb, lads. Let's roll. Meatshield IV will take point.
>>
>>21710223
Also, DM, did you edit my XP on the google document?? I seem to have more XP than I expected after this hellhound fight.
>>
>>21710238
Slow down there Otab, these Marines might help us get the idol. Why should we work so hard when they can help?
>>
>>21710250
Well, you try diplomancing the Marine. I'll walk on ahead - slowly - and see if the path to the tomb is clear. If it's not, I haul ass back here.
>>
>>21710223
Well, that just set Brandon's XP level to 666. I feel this is oddly appropriate.
>>
>>21710248
No, just Jenai and retainers

>>21710238
"Thanks for the help. We were forced to retreat here after the hell hounds discovered the rubber duckies we recovered made squeaky noises"
>>
>>21710261
Demon love? THAT'S EXTRA HERETICAL!
>>
>>21710259
Fair enough.
>>21710263
"No problem. So... What are a couple of soldiers doing in this mess of a castle? Anyway, think you could help us with something? We're trying to find an Idol of a saint. Saint Elmo the ticklish. We've found out that it is located in a tomb around here."
>>
>>21710277
Alvaro is really hoping this "demon love" thing is a phase. Also, first time we get back to civilization, I'm having Brandon buy paper, a quill, and ink. He's going to combine them to make angsty poetry. Maybe we can harness his horrible poetry into a weapon...
>>
>>21710289
They gasp on hearing you mention it.
"The idol of Saint Elmo? We have heard legends of it, but it hasn't been seen in generations.
"Every year, we assault this castle to gather toys, and deliver them to children. It's the surest way to keep the darkness from consuming the world, spreading hope rather than greed."
>>
>>21710325
We're on the same mission. Wanna come with us? It's in a Tomb near here. We learnt about the tomb after a meeting with the Manager.
Gotta find the Tomb, and search the Tomb.
>>
>>21710333
"We'll help you. We need all the recon about the Manager's Tomb that we can get"
>>
>>21710325
"You are doing a blessed job, and I hope the best for you. It must be hell here. Yes, we're trying to find the Idol of Saint Elmo so that we may save our village. It has been befallen by a horrid curse forcing them into a deep sleep that there is no waking. It will surely perish without the cure, which requires the Idol of Elmo. Will you help us save our village?" Alvaro pleads to the soldiers. "We know the location of the Idol, it is in a tomb underneath this very isle, where the dreaded Manager sleeps his cursed sleep after his death., to rise again."
>>
>>21710351
Otab's ready to rock. but how do we find the place?

Someone send Jenai in to detect hidden whatsits.
>>
>>21710361
The soldiers might be able to help us locate it if we show them the map, they know this place much better than us.
>>
>>21710367
I'm game for that.

[To soldiers] Hi! My name's Otab. And these are my four dogs, Trapfinder II, Trapfinder IV, Meatshield II, and Meatshield IV.
I'm an adventurer! I look for magic treasure, and kill things for loot and exp. Like those dogs. Those were tough!
>>
The two marines go with you to the toy department, where the marines are barricading the aisles. Flags bearing their red train banner fly above a bouncy castle gatehouse blocked with a pool noodle portcullis. A guard with a crossbow looks down, and on seeing you says "Hey everyone, Sarge is back! We thought you were a goner!" They open the gates and let you enter
>>
>>21710388
I helped Sarge fight some Hell hounds!
This is a pretty neat fort.
>>
>>21710388
"Quite the... Interesting fortifications." Alvaro comments. "But it must be effective if you've managed to hold out this far."
>>
>>21710403
>>21710404
So, how do we find this tomb?
>>
>>21710404
"This is all recent. Someone distracted the customers, letting us take the toy department. We're barricading it so we can hold the area for as long as possible, so we can get the toys out. Of course, we've only got eight hours. We saw the Manager go down into the tomb just now."
>>
>>21710417
"We can show Sarge the map we got from the Manager's room. They should be able to help us find it after that. Hopefully it won't involve any digging."
>>21710423
"Ah, you know where the tomb is! Good. The Idol should be down there. You have anything to help repel a vampire? Stakes, garlic, so on?" Alvaro asks, before pausing. "...Why only eight hours?"
>>
>>21710423
That was me. I shouted something to pack the store's shoppers into the Food hall.
If you had any allies in there, I'm sorry.
Well, I'm game to enter the tomb right now. How do we get it open?
>>
WARNING: We're on page 10. That is all. Imminent thread deletion.
>>
>>21710428
"That's when he'll awaken, and burst out of the tomb with his army of the damned. The door is trapped so only he can open it. We'll have to fight a rearguard action to give the rest of the men a chance to get the toys out."
>>
>>21710440
I but

Aw geez.

Thief, open that shit up.

>>21710440
Hm. If this thread dies, we start a new one tomorrow?
>>
>>21710440
New thread coming
>>
>>21710447
"That's not good. The door being trapped is even less... What if we kill him permanently? That is possible, yes? Would that stop the attack?"
>>
>>21710463
"Yes. If you can drive a stake into his heart as he rests, the Manager of Wa'ulmart will be slain permanently and the curse of Black Friday lifted"
>>
>>21710463
>>21710480
Have we tried to dig past the door, through the floor beside it?
Or to bust through the door with some HARDWARE?
We can't just wait for an army of the damned! That's too much Damned!
>>
>>21710480
"Then I know what I have to do. A chance to stop a day where the very day is black with darkness? How couldn't I take that. I got the hammer to drive it in." Alvaro said, hefting his war hammer. "But I need the stake to drive it in."
>>21710491
"Agreed. There must be another way to get through. Extreme measures must be called for."
>>
New thread

>>21710520



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