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New Bionicle general thread, because the last one has reached its bump limit, and it turns out that /tg/ fucking loves Bionicle

Shit to discuss/we were discussing:
>How would a Bionicle PnP be put together?
>How would a Bionicle quest thread be put together?
>What storylines would be used in a Bionicle game?
>Goddamn is MNOLG fucking awesome or what
>>
Holy fuck, I remember this stuff. God-tier right here.

I left right around the Piraka came out. What's MNOLG?
>>
First gen was the best gen. I started losing interest with Toa Nuva, it was just too blunt a tactic to make all of us buy new things. The original line was great. Great atmosphere, simple narrative premise.
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>>21981668
This
>>
>>21981725
Oh man. Oh fucking man. I would be in the 6th grade. My life was hell back then. I'd run home everyday just to play this. Fucking escape for me.

Guys... why is there /feel/ in my /tg/?

Where... where can I find this?
>>
>>21981808
An anon dug this up in the last thread;
http://bionicleonlinegamesarchive.weebly.com/mata-nui-online-game-2001.html

Not sure if it works or not
>>
>MNOLG

Fuck, that shit was awesome. Still got to finish MNOLG II, and the one they made on Voya Nui.

>>21981808
Right here, http://tronec.org/bmp/games, alongside all the other Bionicle games.
>>
>>21981821
>http://bionicleonlinegamesarchive.weebly.com/mata-nui-online-game-2001.html
I'll check when I get home. Thanks, anon,
>>
Stopped buying Bionicles while the Vahki came out.
Still got two of them while my friend bought some of the big guys (Which were fucking awesome and reminded me a lot of some Chaos Legion bosses).
Read some articles on the wiki and now I have a headache.
So much stuff I didn't know about when I was young or that probably didn't even exist back then.
>>
>>21981854
I was just about to post that.

Anyway, tidbits about the Red Star from the last thread.
>>21981441's post:
So it turns out that the red star, the thing which the Mata Nui matoran used in their star prophecies, is actually a giant building in the sky filled with tiny black and purple bionicles. The building itself has two purposes;
>To act as a guidance device for Mata Nui (who turned out to be a giant robot) when he flew around the galaxy
>To ressurect deceased bionicles and send teleport them back to the matoran universe, so they could continue their jobs

So, it turns out that the vast majority of dead bionicles were remade on the red star, but the teleportation device meant to send them back broke or something.

I'm not really sure how to react to this.
>>
>>21981899
>Mata Nui (who turned out be a giant robot)

... Well, I don't remember that. How the fuck did I manage to forget that?
>>
(Not like the old thread will last much longer, so I might as well copy this too.)
>>21981899 My reply:
Yeah, that info been out for awhile now.
I don't really like the Red Star bringing the dead back to life. I really don't want to go back through 11 years of Bionicle, finding every character that died and wondering if they really died. I know Greg F said that Teridax is definitely dead, as well as most/all of the other Makuta.
...But then again I also remember Greg F saying that he wanted any character who died to stay dead, and we see how well the Red Star follows that...

But on the flip side, I can finally rationalize any of my battles between canonly-dead Bionicles as "The Red Star did it."
>>
So Makuta being Mata Nui's brother and putting him to sleep is just stuff the matorans made up?
>>
>>21981925
That was revealed at the end of 2008. Right before Makuta took over Mata-Nui's 40-million foot tall body.
>>
>>21981946
The brother bit is bullshit, but Makuta put Mata Nui to sleep.
>>
The really big sets were fucking beast.

I got Takua and Pooku the giant ussal crab, and Takanuva and his flying motorbike shortly after the first movie came out.
Then I got Keetongu, who was fucking awesome. He was a giant yellow cyclops who shot spinning disks out of his chest and had a spinning mace.
After that, I got Axonn, who was probably my favourite of the big sets. His axe was fucking huge; taller than a toa.
Then, in the last year of 'proper' bionicle (before it moved on to Bara Magna), I got two of the other flying motorbike ones; the little one with the evil matoran, and the fucking huge one with two jets and the toa-makuta guy. I also got the green makuta and his matoran, who were a box set but otherwise normal.

I remember when I was younger I used to always go on you tube and bionicle fan websites, and look at the insane shit which people made from bionicles. I'd always try and make stuff like those, but never be able to make anything bigger/better than a simple toa sized figure.
>>
In 2000 the millenium slizer came out and bionicle followed after that.
Man...2000, that doesn't seem so far away, but it has been almost 13 fucking years.
When I was young it felt like there was a huge gap between every new release, but now it feels like they put out something new every month.
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Holy shit, /tg/ loves Bionicle? I fucking loved Bionicle! I collected the shit out of those things. I still have bins and bins of the fucking things in my basement. Even today I still go by Kal on the net.

Keeping an eye on this motherfucking thread right here.
>>
>>21982026
>/tg/ loves Bionicle?
Everyone loves Bionicle!

I've never heard anyone speak down upon it, only praise.
>>
Hey, maybe we should invite /toy/. This seems like their kind of thing.
>>
I'm trying to remember the eerie/lovecraftian bits in Bionicle. Help me /tg/.
What I've got so far;
>Pretty much the first time matoran died in the original storyline, when it was mentioned that a group of ta-koro guards who were checking up on ko-koro/ko-wahi got tricked into the snowy wilderness by Makuta and froze to death
>The bohrok's creepy ass organic masks which took control of peoples minds
>The theory someone posted in the previous thread that bohrok va were actually matoran who had been under the affect of krana for too long
>In the first movie when the rahkshi's faces opened up and their kraata stuck out and screamed
>Kahzani and his underworld realm; he was charged to repair broken matoran, but instead just half assed the job then kept them as his slaves or sent them off to random islands like Voya Nui
>Tren Krom was a perfectly reasonable eldritch abomination, who was then forsaken by his creators
>All the mutation and body horror shit going down in the Visorak storyline
>The Piraka killing matoran enmasse, and shooting them with their laser virus balls which turned them into mindless slaves
>The body horror merging shit going down in the Voya Nui storyline because of the spear of fusion and mask of life
>All the fucking eldritch abominations in the 2007 storyline
> >The Baraki, Nocturnal, Gadunka and assorted sea monsters
>The mask of life turned an innocent matoran into a long dead jailer, causing him to go partially insane due to mixed memories
>The really fucked makuta designs in 2008
>>
Oh, I have the comics in re-uploaded in an archive, if anyone wants them

http://www.mediafire.com/?4xma5m2um9d4y4y
http://www.mediafire.com/?pmhwcumbce7s0wg
>>
>>21982096
And the post of >>21953871 in the last thread, regarding the numerous fuck ups of the Great Beings;
>Leaving most things to chance out of sheer laziness
>Letting some of their most unstable creations do whatever the fuck they felt like, again out of sheer laziness
>Creating the element lords because they couldn't be bothered to watch over some villagers
>Panicing over the energised protodermis war and, instead of getting involved or creating a reasonable resolution, just decide to try and kill everything on the planet by creating invisible shapeshifting assassin robots
>Similar to the above, instead of creating any reasonable fail-safes for anything, most of their fail-safes consist of extremely powerful robots and monsters hidden in vaults which are prone to randomly activating ahead of time
>Lazily put together a giant robot and then do shit when it explodes with enough force to send its parts flying over an entire planet
>Randomly doing shit to themselves just to see what will happen; trapping themselves in new bodies and wiping their own memories, abusing the mask of life, etc.
>Creating insane god figures like Kahzani
>Creating completely reasonable gods like Tren Krom, and then turning them insane by completely fucking them over
>Just deciding 'fuck this' and abandoning Spherus/Bara Magna, Bota Magna, Agua Magna and the Matoran Universe and flying off to parts unknown
>>
So the Bohrok weren't actually evil and were only trying to free Mata Nui's face from under the island?
And teh Toa actually freed teh Bahrag after defeating them once to help them free Mata Nui for good?

That's not how it happened in my books!
>>
>>21982097
And here I was, about to ask if anyone was willing to storytime one - either here or on /co/.

Many thanks, anon.
>>
Gotta love how useless the Exo-Toa was even in canon.
"Whoops, can't use our powers in those things. Better get off now. Aren't you glad you bought those?"
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>>21981641
>Quest
Start as a shitty little bionicle, gain more parts as you go on. Bonus points if it involves photographs of an actual bionicle evolving as it gets more parts.
Opponents are made of legos and you take parts from their corpse as a trophy.
>>
>>21982282
that doesn't really sound like bionicle, though.

Bionicle is more like super heroes in a very heavy fantasy/sci-fi environment. The lego part was always secondary.
>>
>>21982096
>The theory someone posted in the previous thread that bohrok va were actually matoran who had been under the affect of krana for too long
*cough* Ah ha ha... funny story about that one... The Matoran of light turn into Bohrak.Now remember the Boxor robots that were made on Mata-Nui
>>
>>21982307
Which is what always struck me as dumb. It's much more fun to make a chimeric monstrosity with 6 arms and 8 weapons.
>>
>>21982380

See:

>>21982369
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>>21982380
>make a chimeric monstrosity with 6 arms and 8 weapons
Did you ever try making one using every single piece you had?
I had some giant multi-tailed quadroped with rahkshi head and tail spikes and shit. It was almost as big as a dog.
>>
>>21982430
I still do.
Sadly a lot of my legos went to charity, so it's nothing compared to its former glory.
>>
>>21982369
>The Matoran of light turn into Bohrak.
W-wait.. Seriously? I sort of fell out of it after 08, and...
>>
>>21982541
Yeah, it's in one of the books released in 2008. Can't remember which one, and I can't check at the moment.
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>>21982097
Fuck yes! The only one I was missing was the second to last one! (for some fucking reason it never came with the lego magazine, but the last one did...)
>>
All the scifi shit they added just felt so lame to me, I thought that they just ran out of good ideas when they starte adding the scifi stuff. It however seems that the "mata nui is actually a ridicilously huge robot" thing, and other scifi stuff were planned in from the get go. One of the videos I loaded from one of the sites that were linked to the last thread at least seemed to imply this.
>>
>>21982593
The Bohrol-Kal were once Matorans of Light.
The regular Bohrok were robots controlled by the Kraana.
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Oh man Bionicle was the shit. Wish I remembered what the hell I did with my toys. Box in the attic? Nephew? This is gonna bug me all day.
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>>21982948
It's been a few years since I read all this, but didn't it go... Av-Matoran turn into Bohrak, Bohrak (when submerged in Energized Protodermis) turn into Bohrak-Kal, and the Krana/Krana-kal controlled them.
Krana... I think those were created by the Great Beings, and the leftovers became the omnicidal Zyglak (somehow).
>>
>>21982973
I'm glad I find this only disturbing.
>>
Regarding the potential matoran quest, what sort of tone should it take?
I am myself kinda fond of mostly light hearted adventures, with somewhat darker overtones, based on the original Mata Nui saga.
Seeking out supplies for the village, get ambushed by rahi and have to survive back home, type of stuff.
Additional plot hook ideas could include trying to help out the toa in their adventures, protecting the village rom the rahi, contests between the villages and so on.
Anyone got any more ideas?

Also, what village should the mc hail from? What type of matoran would /tg/ like to play as? Po, Ko, Ta, Onu, Le or Ga matoran?
>>
>>21983098
I don't even know what it says about me that my reaction was "Huh? Okay".
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Did someone say nostalgia
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>>21983160
oh

oh god
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>>21983111
Why can't there be characters from all of them forming a group? I like the fairly light hearted adventure idea, since the general consensus seems to be liking Mata Nui most.
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>>21983111
I think the "light hearted adventures, darker overtones" route would be the best to take, and it's fairly easy to do with Mata Nui.

As for what village, I'd probably leave that to a vote rather than deciding up front. Each village is specialized in something, so letting us choose would probably make things much smoother.
>>
I saw a couple movies, I think the first one, and another with what I think might have been a snake female?

But my favorite was the one with the golden dude and his little insect buddy. It just gave me good feels while watching it.
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i wonder what system would be best to hold rpg session for this kind of storyline
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>>21983255
They're all on youtube.
Mask of Light:
http://www.youtube.com/watch?v=pyZS3BCnw8w
Legends of Metru-Nui:
http://www.youtube.com/watch?v=-ssiADKs5Eg
Web of Shadows:
http://www.youtube.com/watch?v=EUPdtezd40w
I haven't checked to see if The Legend Reborn is there as well.
>>
>>21983180
Sure, there could be a party of matorans hailing from many villages eventually, same way as in MNOLG.
>>21983209
Voting for the starter village would probably be best. The strenghts and weakneses of matorans hailing from different villages are, after all, different.
Btw. is there any canon regarding how the matorans of different villages viewed each other? I mean, was there like some sort of rivalries between the villages, did some villages have better relations to certain villages etc.
I recal onu matorans calling ga matorans sea maidens or something like that in the second mata nui online game, but beyond that, I have no memory of how the matorans of different villages saw each other.
>>
>>21983376
I think le matorans were viewed as kind of airheaded, while the ko-matorans were viewed as cold. I'm not sure if I'm just making these puns up, so it might be best to consult a wiki or something.
>>
>>21983406
Le-Matoran come across as simple, but it's actually their convoluted slang that makes them seem that way. They're certainly a bright and airy lot, though.

... And now you've got me doing it too.
>>
>>21983376
I can't think of any cases. Even the description of Hahli as a "sea maiden" was accurate since Ga-Matorans lived on the sea, and Hahli was a girl. On the whole, the Matorans got along, though specific people had rivalries with each other, there didn't seem to be much on a village-wide level. I suppose it's what you get when you're society is based around co-operation, but I'm fairly sure that some small discrimination would inevitably be worked in by players.

Even in Onu-Koro, they seemed pretty happy when a Ga-Matoran dropped by, though that may have been because of the recently flooded mine...
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>>21983376
I like the idea of voting too. How should we vote?
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>>21984345
just have an informal poll at the beginning, and make sure op is prepared for whichever one is chosen
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>>21984345
>>21984433
Or we could just do what was done for Takua and not specify which Koro s/he's from.
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>>21984489
nope, he's an av-matoran
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>>21984540
Well yeah, but when he was first made for MNOLG 1, the players didn't know what kind of Matoran he was until the end. I think it was even left up to a vote on BZPower at some point.

Someone correct me on this, because this the one point in the story that I know the least about.
>>
>>21983282
what issue is that?
>>
>>21983312
Watch 2>3>1 in that order
>>
I was thinking of making up a Savage Worlds splat for Bionicle.

Good idea or should I pick another system?
>>
Sooo after the Legend Reborn storyline,Mata Nui get back to the robot and fix Bara Magna,then gets desactivated and the Toa Ignika go find his mask to activate him again?
Then the last set of Toas clean the Makuta at the giant robot hearth?

The plot is confusing as fuck
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>>21985015
That's because they were forced to finish the storyline in two months instead of the three years it would have taken to do all this.
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>>21982097
It has this one?
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>>21985161
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>>21985161
>comics
Not the books, the comics.
Which is a shame, there's a few I don't have.
>>
>>21985015

That is because the writers tried to force stupid scifi stuff to the setting, making it conveluted as fuck.
>>
>>21983118
I'm just trying to identify all the parts on it, so take that as you will.
>>
>>21987330
I liked it best when it was just Mata Nui. I lost immediate interest once they introduced Metro Nui and the cities. Granted, those crazy elemental megacities were bitchin, but there we rent mah Bionicles. It felt more like those disc bikes things that were the progenitors of Bionicle at that point.

...man, Lego has done some crazy storylines with fucking product lines of all things.
>>
>>21983282
Whats the context of those coins?
>>
>>21983160
Ohhh man.
I got that set for a dollar at a garage sale.
>>
>>21988943
Metro Nui and Voya Nui weren't to bad, but I lost interest when they went to the bottom of the ocean. Was striking me as kind of crazy.
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>>21983098
But wait! Theres more!
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>>21989032
>>21989040
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>>21988905
I have all but one of the parts on one of these. Maybe not in the same number or color.
Take that as you will.
>>
>>21982973
>>21989032
>>21989040
I don't know who did this, but i blame japan.
>>
>>21989040
?High heels
Can honestly say I don't remember those pieces.
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>>21989000
I'm seriously debating shelling out $20 apiece for a full set of Rahkshi ($5 per or $25 for the set, but I think I can argue them down to $15-20) and a full set of second-generation Bohrok (The gravity.lighting/non-traditional ones) from my local craigslist.

I already have 2 or 3 of the Rahkshi so that wouldn't be much of a loss.

Should I do it /tg/?
>>
>>21989071
And by
>One of these
I obviously meant all of them.
>>21989099
They are a mashup of lego and technic pieces. I actually might be missing one more piece, depending upon how he put it together. I can think of 2 or three ways to accomplish it, but it's hard to see.
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>>21989032
>>21989040
>>21982973
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>>21989099
>>21989127
It's a cone and stick brick combined. They were more common in regular lego sets
The rest of the foot is made up of bohrok feet, bohrok eyes, assorted technic bricks and one I can't remember the origin of. Slizer foot?
>>
>>21983312
Man the Rahaga was always my favorite mini kit team
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>>21984489

Actually, Takua as effectively a member of Ta koro. It was pretty clear in the flash animations. Nobody knew, including himself, that he was actually an Av matoran.
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>>21989040
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>>21981854
Damn, whenever I try to skip the intro on MNOLG II i get a blank page with &notloggedin=1&. Is there a way to fix this?
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>>21989127
>They are a mashup of lego and technic pieces.
I know what you mean, but I still have to post this.
>>
>>21991967
My apologies if I sound rude, but that can only happen in the "Online Login Save" version so... are you logged in? Otherwise it won't save, so presumably it just cuts out at that point.

If not, and you don't want to set up an account, there's a downloadable version (using the Built In Save version) which doesn't require one.
>>
>>21991999
Oh, ok i see now, thanks.
>>
>>21981725

My mom called the neighborhood when she couldn't find me because I was in the basement for five hours straight marathoning this game.

I support a Bionicle RPG. Last I heard in the canon they were on another planet that was a desert?
>>
Can some one enlighten me on why the comics kept jumping ahead in the story? Was there some sort of supplement I was missing? It kept me thinking I was missing issues.
>>
>>21993249
The comics were only part of the storyline; there were also the movies, the online games, the books, some online comics and online stories.
>>
>>21985015
No no.
The Legend Reborn was (late) 2009, the Toa Inika were 2006.

Thousands of years ago, Makuta put Mata Nui to sleep. Much later, after the Mata Nui storyline when everyone went back to Metru Nui, it turned out that Mata Nui was dying in his sleep. Six matoran were sent to find the mask of life (which was pretty much a reboot button for Mata Nui, created by the Great Beings), and became the Toa Inika. The Toa Inika chased the mask of life across Voya Nui and Mahri Nui, fighting the Piraka and the Bahraki as they went. Eventually, Matoro (now one of the Toa Inika/Mahri) put on the mask of life and sacrificed himself to save Mata Nui, but not wake him up.

The Toa Nuva, after completing several other tasks, then went to the heart of the universe, Karda Nui (which is pretty much Mata Nui's engine), and managed to wake up Mata Nui. That's when everyone discovered that Makuta Teridax had actually taken over the great spirit robot (Mata Nui's body), and had launched Mata Nui's mind (trapped in the mask of life) into deep space.

The mask of life landed on Bara Magna, where it gave Mata Nui a glatorian-esque body. Mata Nui went around Bara Magna, helping the populace and fighting villains. Using the favours he'd earned, he got the inhabitants of Bara Magna to help him reassemble a prototype of the great spirit robot (the pieces of which the agori had been using as shelters) which had exploded shortly after initial activation.
>>
>>21993525

Teridax, in the great spirit robot, arrived on Bara Magna, wanting to take over the desert planet and its inhabitants. Mata Nui transferred his spirit into the prototype robot and activated it, and began to fight Teridax in Mata Nui's original, and far superior, body. The Toa Nuva managed to escape out of Teridax's foot. An army of skakdi (the Piraka's species) also managed to escape out of a hatch on Teridax. Teridax sent an army of rahkshi out of his body, after the escaped toa and skakdi. Tahu was reverted back to his original form by the mask of life, so he could use golden armour to aid Mata Nui in his fight against Teridax. With the help of Takunuva and Gresh (a glatorian), Tahu retrieved golden armour pieces from his two allies, a duo of rahskhi, the skakdi warlord Nektann and a group of skrall (the bad guys of Bara Magna, glatorian-esque goons). Using the golden armour, Tahu destroyed the rahkshi, stunted the skakdi and skrall armies, and began to help assorted bionicles escape Makuta's body.

Eventually, Mata Nui used two gravity beams on the prototypes body to pull in Aqua Magna (the ocean planet Mata Nui, Voya Nui and Mahri Nui were on) and Bota Magna (a jungle planet). Bota Magna smashed the head of Teridax's body as it was pulled back, killing him for good. Using magic and extremely confusing logic, Aqua Magna and Bota Magna landed on Bara Magna and merged with the desert planet, restoring it to its original form, Sepherus Magna.

Exhausted from the overuse of his low quality prototype body, Mata Nui transferred his conscience back into the mask of life, and sent a message to the hoardes of bionicles emerging from the great spirit robot, telling them to start up a new life on their true homeworld. Mata Nui then died, leaving the united peoples of the Matoran Universe and Bara Magna to start a new age of prosperity.
>>
>>21993533
Well that's kind of metal, I guess.
>>
>>21993263
Is there an organized list anywhere, saying what order to watch/read everything in order to best understand it?
>>
>>21981873
I skulked my way through the entire timeline before I couldn't contain the mush coming out of my ears.

They definitely ramped up the lore. Alot.
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Hey, how should I go about running a Bionicle game in Savage Worlds?
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>>21993525
>>21993533

That whole series of events seemed just so needlessly convoluted to me. It completely lost it's charm and I for one, could no longer relate with the story at all. All the really far flung scifi stuff, with the massive scale of things, seemed just too big for it's own good.

The simpler, more mysterious original saga was simply far more easier to relate with. The characters had understandable goals and down the earth lives, despite being robots. Even the heroes were far cleared, whereas in the later sagas, they became more and more over the top, like bestial mutants, or some sort of underwater troopers with rapid firing guns.

Really, the setting just seemed far more innocent, and thus, to me, far more endearing when it took place on Mata Nui. The toa were great heroes, who were inspirational for the matorans, whose lives were concerned with simple things, like fixing boats, collecting resources, mining, sculpting, fishing and occasional adventures.
>>
So has anyone made, or is anyone on the verge of making, a bionicle quest yet? I feel like doing it, but I don't want to snatch the chance from someone who's about to do it.
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>>21994527
Yeah, I like Mata Nui the best too. Doesn't help that the sets got gimmicky as fuck after Metro Nui.
(I actually liked most of the Metro Nui designs)
>>
>>21994868

I might do a drawn matoran quest sometime around next January, as I am currently preoccupied with business that leaves me very little time right now.
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Goddamn this guy was creepy
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>>21994868
I probably won't. My idea for Bionicle Quest is very different from what /tg/ wants to play in Bionicle quest, so I'll leave it to you or >>21995195
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>>21995430
What were you considering? Presumabely it something which wasn't on Mata Nui, seeing as that's what /tg/ seems to like most.
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>>21996148
I think he wanted to run a Toa quest where /tg/ mostly wanted a Matoran quest.
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>>21996157
I'd be ok with a Toa Quest. Even if the power levels are totally different, the Toa are usually huge bros.
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>>21996265
I would, too, though I think I would prefer Matoran. It would be fun doing your own thing for a while and occasionally playing squire to the Broas.
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Why not have the matoran become a toa after some time?
Not like it hasn't happened in the story and it might bring some fresh air into the quest if it should get stale.
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>>21996413
Because some of us just want to be the little matoran gosh.
That would be perfectly acceptable, I think
Also I would try to stay away from canon characters, but thats just me.
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>>21996148
I was considering an island sort of like Mata-nui, but it would be set somewhere around 300-700 years after the Great Cataclysm, during the war between the Dark Hunters and the Brotherhood of Makuta.

You would have controlled a Toa, and s/he would have had an element other than the main six.

Unfortuneatly, I won't get that much planned out until I can actually pull out my Bionicles ant make most of the characters.
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Hmmm, the usage of canon characters is an issue that we should settle. For me, much of the nostalgia towards the whole setting is because of the characters. I liked the original toa and the matoran of the the mata nui saga, but using them in a quest with non canonmight make it like it too much like shitty fanfiction, which I for one, would like to avoid.

Though, it might work if the game took place before the arrival of the original toa, or the overall plot of the original saga, though the main plot would follow the adventures of the matorans.
So for example, at the beginning of the quest, there would be occasional mentions of the legendary toa, and even opportunities to help them in minor ways, while later the bohrok would appear and force the matorans themselves to defend their villages etc.
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I'm considering running a matoran quest now, /tg/. I'm afraid not every post would be illustrated; I'm no drawfag. However, occasionally character portraits like pic related would be present for important characters.


I'm considering a plot which is set on Mata Nui. It follows an alternate timeline which starts after shortly after MNOLG;

Nearly a hundred years ago, the Toa Mata defeated Makuta deep beneath the earth, in his lair Mangaia. His plan to take over Mata Nui ruined, Makuta was in too severe a state of rage and pain to properly formulate a back up plan. His true form, infected matoran and 'abomination' bodies were all ruined, leaving Makuta little more than a warped cloud of essence and floating mechanical pieces. With the last of his strength, Makuta managed to awaken one of the bohrok queens, Cahdok, and part of the bohrok swarm, before dissipating into a swarm of kraata worms and immobile, infected parts; Makuta, enemy of Mata Nui for over a hundred years, was finally vanquished.

>Of Mata Nui
A hundred years later, Mata Nui is a very different place. All six koros have expanded once more, forming into far larger towns than they once were, especially Ta-Koro and Onu-Koro; both are now almost cities, and hundreds of tunnels, mines, ussal crab lines and cart tracks now connect the two. In addition to the six koros, many smaller villages and fortresses have sprung up around the island, allowing the matoran to see more of the island than ever before.

>Of the rahi
As Makuta is long gone, aggressive rahi numbers are nowhere near as high as they were during the 'Makuta War'. However, some rahi are vicious naturally, and still attack matoran. Others sometimes fall prey to the kraata, created by Makuta with is last breath, or are attacked by already infected rahi. Sometimes rahi are as unlucky as simply wandering into an infected kanohi still lying around after the Makuta war.
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>>21997546
>Of the bohrok
Unlike in the main storyline, less than half of the Bohrok Swarm and only one of the bohrok queens was awakened by Makuta. Thus, the bohrok invasion never happened to the same degree as in the main storyline. Cahdok deduced that attempting to carry out the cleansing of Mata Nui by herself, with the majority of the swarm and her sister asleep, would be pointless. Instead, the bohrok switched to scouting programming similar to that of the bohrok va. Bohrok, alone or in squads, can now be found stalking the wilderness of the island, trying to find energy sources like light stones, heat stones, lava flows and even energy rich foods, to take back to the bohrok nest. Bohrok are using these energy sources to try and create enough power to awaken the rest of the swarm... of course, the inhabitants of Mata Nui know little of this. 'Boh-Koro', as it is sometimes called by the matoran, is an extremely dangerous area upon the slopes of Mangai Volcano, which has been blasted into a bizzare land of twisted spires and tunnels down to the bohrok nest. This dangerous area is swarming with bohrok and krana, and is the Bohrok's base of operations on the surface of the island.

(cont again)
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>>21997564
>Of the toa and turaga
Several of the toa and turaga around a hundred years ago are now extremely hard to find. Several wandered off into the wilderness, and either vanished or can be found living as hermits in remote locations. Some of the Toa Mata reverted to turaga shortly after the death of Makuta, while others didn't. Currently, Lewa is the only active member of the Toa Mata, and can often be found adventuring southern Mata Nui.
The Toa Vora were a group of toa who popped up about thirty years after the end of the Makuta war. It seems that their duty was to save the island from a firey end, as the Mangai Volcano became active shortly after their appearance. The toa team descended into a previously unnaccesed part of Mangaia through the crater of the Mangai Volcano, and with the aid of their elemental powers and several artifacts they had found across Mata Nui, they calmed the volcano's fury. Like the Toa Mata, not all of the Toa Vora turned into turaga, meaning that others still had duties to perform.
Over the last one hundred years, several other independant toa have popped up due to discovering toa stones, great kanohi and being exposed to special types of energy or items. None of these independant toa have transformed into Turaga.
All in all, there are currently about 10 turaga (some of whom lead the smaller villages of Mata Nui rather than the largest settlements) and about 9 toa on Mata Nui.
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>>21997546
>>21997564
>>21997574
Same guy. I realise I maybe just got a bit carried away for a quest setting. Perhaps I ought to simplify this a bit...
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>>21997664
Seems okay to me, tough I don't know what purpose the large amount of new toa serve.
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>>21997778
I wanted to have a few toa walking around the place so that the player could encounter them, and so they could occasionally pop up and save the player when they were in great peril.

It would be pretty easy to decrease the amount, and just make it so that either;
a) The amount of toa which have come about in the last 100 years is less than originally written
b) The amount of toa which have become turaga in the last one hundred years has increased
c) Both of the above
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>>21997854
Oh, okay.
Carry on then, good sir.
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>>21996464

>that feel when you will never be an adorable little Ga matoran.

...unless... the matoran quest is about a little Ga matoran and her adventures.
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>>21998349
No more waifus for you /tg/.
I think you have enough already.
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>>21997546

One question.
How can the Koros grow and new villages spring up, seeing how, at least to my understanding, there is a fixed number of matorans? I mean, they are mostly robotic beings, who, to my knowledge, don't reproduce.
How can the villages grow at all, if there are no new people to populate the larger villages?

Of course, we could just ignore the whole matorans not reproducing canon, and say that they make more of themselves, by for example carving a new mask and infusing it with elemental energy, or maybe their own energy or something.

The point is, that true growth is not really possible for the koros, unless the matorans actually grow in number.
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Did someone say bionicle? :P
This junk monster has been on my desk for years.
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http://www.youtube.com/watch?v=HgABRKLlvgg

Oh come on. You loved this when you were younger.
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>>21998684
I stopped paying attention around the same time the first movie released because my tiny hipster mind couldn't deal with the changed appearances, voice work, and FUCKING MOUTHS AAAAAA, so I'm speaking from wiki-dredged knowledge here.

The Matorans ended up on the island of Mata Nui after Makuta staged a coup, put them all in stasis pods, and ejected them from Metru Nui, right?
That could justify things like a wave of unopened pods washing ashore, or immigrants from another landmass (though apparently the only other island is essentially Matoran Hell, so I guess they'd have to be rebels or something).
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>>21981698
I agree, I didn't mind them but I much prefer the 'tiki islanders' theme, and the atmosphere was great.
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>>21982053
You get the odd slizerfag talking shit, but apart from that it's all good.
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>>21998963
Nah, I was kinda done with Bionicle before that series. Though it seems to be a Bionicle constant that Black and White are always the best bionicles.
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>>21998963
>http://www.youtube.com/watch?v=HgABRKLlvgg
.....is that Toa action set to fucking All-American Rejects?
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>>21999003
>I much prefer the 'tiki islanders' theme
This. The cities were nice and all, but I was there for the Tiki Robots. I love tropics and I love robots so it was a perfect fit. It wouldve been neat to see Metro and Mata set as opposed to each other instead of different moments in time, though.

And I may be nostalgiafagging a bit, but I still think the Gen 1 masks looked the best.
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>>21999050
There are Slizer fans who bash Bionicle?
What? Who dares?
I started out with Slizers and I loved Bionicle for the same reason I loved those: A vague background with little information, for you to create your own stories.
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>>21999077
YEPP

There was even this whol "save the all-american rejects from the piraka".
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>>21999120
Yeah, Gen 1 designs really were the best. Simple, clean, and with a couple of interesting variations (Kopaka's asymmetrical mask and shield, Gali's clear visor, Pohatu's upside-down body, etc.).
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>>21999153
>>21999077
What am I mising here what does all-american rejects mean?
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>>21999234
Its the band that plays the muisc in the commercial.
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So /tg/, assuming you're not underage and had some of the first get toa, which was 'your' hero? (Most people are going to be Tahu, but mine was Onua, claws were so cash).
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>>21999295
Onua, or kopako.

God I use to read the shit out of the books, but I can't really remember why I loved them so much.
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>>21999295
Motherfuckin' Pohatu.
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>>21999295
Tahu, Onua and Pohatu were my first ones.
And since I was always playing with a friend of mine, our main-character if you will, were Tahu and Kopaka.
But we always made sure that every other Toa got some time to shine, too.
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>>21999295
Gali was the first one I got and was my favorite. I've played--
I'm going to stop there, I get the feeling that anything else said would just turn into and endless stream of innuendo.
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>>21999295
Kopaka is the coolest by far.
In second place is Pohatu, who gets major props for being a bro.
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>>21999295
Onua, though that was only because my bro got Kopaka. Still, second best aint nothing to sneeze at.
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>>21999295
Who the fuck actually liked Tahu?
Kopaka, duhr.
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Fuck.
I can't find them anymore.
I know they have to be in the attic, but since my brother and sister-in-law moved up there and put they back in teh back I just can't find them anymore without creating complete chaos.
And I don't even know if all of them are there...
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>>21999442
Nigga who didn't like Tahu? He is arguably THE most iconic Bionicle of all time, he's the Bionicle equivalent of Optimus Prime, and he was red, bitches love red.
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>>21999492
>Nigga who didn't like Tahu?
Anybody who read his characterization in the universe, for one.
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>>21999509
Sure he was somewhat of an asshole, but he was a good leader. Perfect characters are boring anyway.
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>>21999509
Agreed. The comics really eloquently make him out to be a controlling dick.

I personally liked Kopaka (Original ice guy), because while he was a bit antisocial, he was kind of hilarious at the same time because of it.
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>>21981925

It was the end of the 2008 story arc.

>>21981946

No. Well, the brother bit is "from a certain point of view", but the putting him to sleep bit is literally true.
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>>21999295

Onua, leywa and tahu were the first ones I had got, after buying one of the old, old throwbot things. My brother got kohpaka. We subscribed to the lego magazine, and got comics every issue. I found one of the bohrok ones in the basement a couple of days ago.
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I can't believe what you guys made me do.
Went to ebay and betted on Tahu, Onua, Gali and Pohatu.
Gonna look for Lewa and Kopaka too.
Fucking hell man.
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>>21999583
Bohrok were so cool, I remember going on holiday once and there was a lego shop with a massive Bionicle display, there were all six toa in their respective environments each fighting a horde of around ten Bohrok. It was also nice how they could hibernate in the packaging.
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>>21999295
Kopaka. Original Kopaka.

Followed closely by Pohatu and Tahu I think. Last one I got of the original set was Onua.

>That feel when you remember all of their names.
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>>21999643
Thanks for the idea, there are so many Bionicles and no one's bidding on them.
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>>21999662
>Tfw you remember all the original Toa names and all their enemies names.
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>>21999643
I don't even know how I've resisted the urge to throw money at Lewa Nuva and some of the post-Bohrok-Kal Matoran. I think my mind may be trying to preserve nostalgia by keeping those pieces missing from my collection.
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>>21999654
Yeah. There's a loal craisglist posting for some of the second-gen bohrok, but since they don't come with the original cases (Although they do have the instruciton manuals and mini-CDs) they're nowhere near as appealing to me atm.

If I had kids, maybe, but I can't justify shelling out money for stuff that will just sit on a shelf for years right now.
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>>21999295

Of the Toa Mata? I'd say Pohatu. Used to be Tahu, but I grew out of "I'M THE LEADER SO DO WHAT I SAY" and grew to love Pohatu's cheerfulness.

My favorite Toa of all time, though? Lhikan. He's Qui-Gon Jinn: BIONICLE edition.
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>>21999669
Don't you dare they them from me you cracker!
Though we're cool as long as you're not german.

>>21999662
it is a good feel. I mean feeling.
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>>21999691
See, I don't remember any of the name prefixes, ever, or any of the weird shitty first-gene enemies.

However, the Bohrok and Rahkshi will be awesome enemies I will remember till my dying breath.
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>>21999692
I've had a hard, hard time not shelling out for some of the monstrously-huge enemies they've had in the last couple years.

They look so goddamn good though...
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>>21999699
I'll be having a nephew or a niece at the end of next summer.
Which means in a bout 4-5 years I can throw all of the bionicles at him or her.
I hope it's a boy.
Dan, I also need him to play my favorite SNES games...So much to do until he becomes a teen and ruins everything.
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>>21999692
I feel the same way, I still love my existing collection, but that's in spite of their short comings, if I bought a new one today I'd no doubt be disappointed by its primitive nature (although that's also part of the charm).
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>>21983111
I recall a half-finished rendition of a Bionicle RPG created by Greg Stolze; main focus was on androids that lost their reference to their creators; a hovertank was just as much a fearsome beast as a proper bionicle construct and the roleplay elements tended towards shamanistic animism and viking saga weaving
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>>21981854
>http://tronec.org/bmp/games

You've made my night.
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>>21999583
>throwbots
mah nigga
I had the mega one with giant rubber wheels for feet and TWO throwing arms.
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>>21999583
>>21999840
They're called Slizers you fucking plebs!
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>>21999840

I so jelly. My teacher, when I was in fourth grade, got me the green one for Christmas. I think I am going to bawl, I miss my technic so so much.
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>>21999840
The MILLENIUM SLIZER!
Holy fuck, the stuff that was going through our heads when we looked at the new Lego magazine and there was a new Slizer who was towering over the world and half of it was blown apart.
Shit man.
And I also liked the orange one that came after the millenium slizer. The flying one with the throwing tail.
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He doesn't give a FUCK about that tree's shit.

And I dunno what is up with HeroFactory, but it looks to be the spiritual successor to both Throwbots and Bionicle.
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>>22000171
The first wave of Bionicles had little to no story.
But fucking hell, compared to Slizers it was an epic tale.
Every Slizer had like one evil looking thing on it's cover and on some discs, but they also seemed to be fighting against each other in two teams.
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>>22000309
BEAUTIFUL!

Oh, I remember now! I was in Third Grade, and got one of the lego magazines, and on the back cover was an ad to pre-order Tahu and Vakama. I made my dad call them up and order it, and I had received it a week later, put him together, and brought him to school. I wonder where those pieces are to this day.
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This is what basically survived almost intact in the Great Unholy Purge when my mom threw all my lego stuff and Zoids in a giant plastic box.

The others weren't so luck and were dismantled in one trillion tiny pieces.

The Visorak mouth and disc spinner still works
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>>22000445
I ordered my first Slizer by subscribing to the Mickey Mouse magazine.
But the first one to actually buy, cause I couldn't wait was another one.
And I was so eager that I opened the box while me and my mom were driving home by bus. Of course I was a bit to eager and and the pieces flew all over the place.
We thought we had found them all, but at home I noticed a vital part was missing.
So I spent...I don't even know how long, but it was quite some time, strutting around the living room, telling my mother all over again "It was my first one, and already a missing piece, I can't believe it, just no." Over and over again.
Then I found the missing piece in the plastic bag and all was well.
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>>22000554
*lucky
>>
This thread's now in the archives apparently.
Guess what else is there?
http://suptg.thisisnotatrueending.com/archive.html?tags=bionicle
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>>22000556
I don't know how many times I got a new kit, then worried like a mad man when I couldn't find a certain piece.
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>>22000171
The lazer guy and the scuba guy were the best.
>>22000267
Slizers weren't about the story, but you have to give them mad props even if you don't really like them since they were the progenitors of Bionicles. I happen to like both, though.
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>>22000309
Goddamn, that looks like such a lovely place to live, even knowing its filled with roboscorpions and shit.
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It fills my heart with sorrow that the Hero Factory line that replaced Bionicle doesn't have the same level of kickass story line.

Yet I cannot stop myself from buying it.
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>>22000945
You can always buy Herofactory shit and convert into Bionicle shit
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>>22000945
>Nuju's face when
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>>22000945
The only reason I want a job is, so I can buy all the shit I want. Support a family? saving money for hard times? Growing up? What?
You mean I should not buy everything I once owned from ebay just so I can make woosh and dush noises again?
Haha sure.
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>>22000765
And all was well.

I remember joining up with the BZPower Forums (Which still exist to this day). Every year they would have a different arc/world/plot for the forum's huge Bionicle RPG, where everyone would make an OC and adventure and fight and stuff. It was beautiful. I haven't done it in awhile, and last I checked they had a new island with new factions and stuff. It looked cool.
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http://www.youtube.com/watch?v=gnblCk2dkjU
Someone linked this last thread and now I'm replaying the game. It's... not as difficult as I remember it being.
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>>21999295
Lewa, he was the jokester type of guy if I remember correctly, plus he could fly. Flying is a huge plus.
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>>21999822
I think I now what you're talking about, IIRC, it got taken down and is now lost to the internet

aside from being incomplete, it was fairly boss the way Stolze made the game more about telling the saga of your hero to your group as they chimed in with details and challenges than rolling dice
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>>22001828
Fuck yea, Lewa.
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>>22001938

That sounds neato. Any possible way to salvage it at all??
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>>22002112
unless somebody has the pdf, I'm afraid not

but, hey, we're fuckin /tg/, we can at least do as much as stolze did and maybe even get some shit done
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>>22002239

I am all for it. Shall we produce a playable, and badass Bionicle RPG? Set in a homebrew setting or a premade?
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>>22001938
I vaguely remember pictures from it. It was like, PS1 era and still took place on Mata Nui if I recall. It had platforming elements too, I think.
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>>22001828
I was kinda bummed when they got rid of his axe in Gen 2. Dat axe was boss. And his mask was the very first trollface before the concept of trolling was even much of a thing..
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>>22002332
Oh wait, nevermind, I thought you were talking about a scrapped Bionicle videogame.
>>
Is it bad that I want to buy some again?
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>>21995362
Creepy? He was awesome, chill as fuck. But I can see your reasoning.
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>>22002320
we already have a base setting for players to use, why let them homebrew something if they want; our focus should be on mechanical and stylistic systems

now, IIRC, the original had some sort of applause rating given by other players; that is, if they liked the tale or thought it well-told, they could toss the current saga-weaver a chit - more or less this was how you gained experience

so these applause chits could be banked and later cashed before the telling of the next saga on improving abilities or gaining the aid of elders or finding legendary tools

the other use of applause was to spend it in order to add something to another weaver's saga, whether it be their hero joining the tale or influencing or creating some event in the saga as it was being told (literally it is to represent altered versions of the tale being debated because of the influences of an oral tradition) - as I recall, if another weaver joined your tale with his hero the audience could only choose one to give an applause chit to at the end, but if everyone stepped into the tale, everyone would gain a single chit

so you go 'around the campfire' more or less sharing tales and great deeds and anyone who took too long found themselves the targets of external influences on the plot

stats were only useful in combating audience-generated challenges, otherwise the hero's success was told rather than rolled, especially when two or more weavers were sharing the saga
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>>22002620
I suppose that if you really liked the tale you could give the weaver some of your own banked applause as well in addition to the 'free' end-of-story chit
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>>22002394
Not at all.
I still have Toa Lihkan & Kikanalo in a boy in my basment, and an only slightly dismantled Takanuva.
I always wanted Makuta, but never could get him. My friend who was an only child did, though.

I also had the Millenium Throwbot(I don't know what's up with all this "Slizer" stuff) But I never was able to but him together, even with the directions. There was something about it that was too complex for my 7 year old self.
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>>22002736
>Boy
I ment Box. Really, I think it's a suitcase.
Speaking of suitcases, I have this as well, it's what I keep the comics in.
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>>22002620
break it down man, don't just vomit that crunch everywhere

Weavers tell Sagas of their Hero and the extravagant Quests they often embark upon. The tales are best told 'round a fire, as in the days of yore, when warriors, workers, and sages all would share the stories of their culture's foundations and philosophical moorings. This is not merely a tale of action and daring, nor good and evil. No, 'tis a game of Legends Past and Legends Future 'pon the Sacred Isle of Mata Nui where man has long since gone and his legacy weaves itself new tales of the ages.

As a Weaver regales his Audience with the Legends of his favoured Hero, he aims to earn thei Applause after the telling, though any Spectator is free to use their own Reputation gained from previous tellings to alter the renditions of the current Weaver and remind them of other versions of the Tale being woven anew. Indeed, they may even commit such a grave act as to butt in on the tale if their own Hero was present but neglected, though with two Weavers now on the stage, the Audience must decide to whom should go the greater acclaim.
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>>22002848
Of the greatest Heroes, there are a few defining traits that all exhibit to some degree or another.

Might oft influences the affairs of mortal men the most, and so to is it for a Hero that hey may rely on sheer power when all else fails.
>Guile is seldom absent in the psyche of a proper Hero for few see greatness in a man who always plays fair.
Wisdom, sadly under-rated by most, but some of the greatest Heroes have been wise rather than strong.
>Courage is the core of what makes a Hero stand out in their trials and tribulations and can take many forms; perseverance and dedication to both their Quests and their People.
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>>22002968
right, that's all I can squeeze out of my brainpan for now; seeya guys in the morning if this thread is still alive
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>>21998963
>>21999077
That commercial got me to like music.
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>>21981854
>Stop the Morbuzahk
I remember that game, holy shit did it blow my mind.
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>>22004155
So you were you deaf before you saw that commercial or something

I am genuinely interested how someone gets into music by way of All-american rejects.

Its like getting into rap by way of Nickleback.
>>
Is it just me, or was MNOLG II a lot more grind-based than the first one?
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>>22004155
>>22006592
Yeah, that's a tad ridiculous; I got into music when I was eight or so because of the music and choir classes at my catholic school - the one good thing besides morals (ironic inorite?) that I got out of that torturous place.
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>>22003096
gar, why does nobody ever respond to my posts?

what am I doing wrong?
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>>22007468
Let this thread rest for a while, man.
I can't spend all day on here again.
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>>22002968
>>22002848
Glossary time, I guess then

Weaver - the player currently telling their Hero's Saga; gameplay is verbal and does not require dice rolls unless the Audience presents a challenge
Hero - Player Character
Saga - an interlinked series of Quests performed by one or more Heroes; an adventure
Quest - a series of interlinked scenes related to achieving a common goal, time-order matters little
Audience - any spectator to a Saga being told, either fellow Weaver or simply interested passerby; may give the active Weaver an Applause at the end of the Saga and/or spend one of their Reputation to Retell immediate details or increase the Applause granted to the Weaver.
Retelling - an event in the Saga or Quest that is suggested by the Audience in order to challenge the Hero or join the current Telling as a Weaver; in some versions of a Saga, the Hero might not have suceeded or was joined by a comrade, such is the way of the Age of Storytellers
Applause - experience points gained by telling a good tale and overcoming the challenge of Retellings; each Audience member may give out one Applause at the end of a Saga's Telling even if there is more than one Weaver.
Reputation - banked Applause useful for improving the abilities of a Weaver's Hero or Retelling the tales of other Heroes.
Retelling - small changes made to a Quest in situ by the Audience that can either help or hinder the Hero; a Hero who overcomes a hindrance successfully gains a point of Applause. otherwise he is set back in some way.

Abilities/Hero Factory - Might (physical), Guile (social/tactics), Wisdom (knowledge/strategy), and Courage (terror); used to overcome challenging Retellings; every Hero starts with one dot in each ability and may allocate a free dot to any one ability.
>>
>>22007526
>>22007626
whoops, sorry if I just cracked your day
>>
>>22007630
Welp, to late now.

So I'm still a bit sleepy, what is this >>22007626
for?
A homebrew rpg or a quest thread?
>>
>>22007651
see>>22002848
>>22002968

it's an attempt to write mechanics originally conceived by Greg Stolze for a Bionicle RPG, the core mechanic is actually telling the story, no dice rolls or anything, the current PC narrates the tale as if telling an old legend and other players listen and grant their applause at the end if they liked it; if a member of the Audience has Reputation from their own previous tellings of sagas, they can butt in with changes to the story and prompt dice rolls or even add their Hero to the tale in order to steal away applause
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>>21999400
>coolest
i see what you did there.
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>>22007690
so... it's free form presentation with an inter-party balance mechanic and no specific GM?

shit son, you just invented an anarchist's favorite game
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>>22007802
yeah, it looks pretty solid to me, but then I wrote it; spot any holes?
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>>22007832
it's not in a document: https://docs.google.com/document/d/1UaL9e5eIgxH0ebQ11H6nYdrq-akGYOcH1zr0-lGjs5M/edit
>>
>>21999295
A close tie between Onua and Lewa, because they were both total bros, their masks were my favourite of the original toa, and the fight scene between them in MNOLG was fucking awesome.
Pohatu at third, because he was also a bro.
>>
>>21999702
Lhikan as a turaga in the first movie. That nigga wise.
>>
>>22007424
Yeah, you had to get a fuckton of tools and money to get materials before you could really do anything.
Don't get me wrong, it was a very good game. It was pretty damn RPG like and everything. It just didn't feel like a true successor of the first MNOLG.
>>
>>21998684
This issue sort of occoured to me while I was writing it. I was initially going to write something about a ship or two of matoran arriving from 'an unknown location'. I was considering trying to drop some hints that they were from Voya Nui and sailed to Mata Nui after learning of its existence through prophecies or something, or that they were from an island in the matoran universe but somehow got out.

I can't remember why I didn't put this; maybe I thought that, as /tg/ likes Mata Nui most, adding references to other locations might put them off a bit.
>>
>>22009010
>I can't remember why I didn't put this; maybe I thought that, as /tg/ likes Mata Nui most, adding references to other locations might put them off a bit.
I think its best to just leave their origins vague and let the group decide. That way, the GM can decide which elements from the overall canon to include and whether or not their place of origin or why they left it is important.
>>
omg /tg/, my brickshelf still somehow exists
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=280006

buncha toa I made years ago, still have them all on my shelves too, I'm nostalgia rushing
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>>22009206
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>>21997546
>>21997564
>>21997574
This guy again. If I do run a quest, I'm considering classes/occupations for the player matoran.

>Guard
Guard matoran have been trained in combat for many years, and are charged with defending towns and their fellow matoran from vicious monsters and rahi. A guard is proficient with almost any weapon they get their hands on, and their strength is above that of the other matoran of their element. A guard starts with a kanoka disk (which doubles as a small shield) and either a two pronged spear, axe/hatchet or hook.

>Trader
A trader travels around the island, gathering materials to swap and sell with other matoran. A trader isn't that much stronger than an average matoran of their element, but experienced at travelling across/through difficuilt terrain; they are capable of slogging through muddy swamps, scaling sheer rockfaces and braving cold mountains with much more efficiency than a regular matoran. A trader starts with a kanoka disk or an axe/hatchet as a weapon. They also have a large backpack, more widgets than other matoran and a heat stone.

(cont)
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>>22009692

>Athlete
An athlete has taken part in sporting events for many years, for glory and entertainment. An athlete is stronger (but not stronger than a guard) and faster than a normal matoran of their element. An athlete has some skill playing koli, and quite a lot of experience in a sport native to their koro (e.g. surfing for ga-matoran); a po-matoran is almost unbeatable at koli. An athlete starts off with a kanoka disk or an axe/hatchet, and a piece of equipment relevant to the sport they're best at.

>Miner
(Might be made exclusive to ta-, onu- and po- matoran)
Miners plough through rock and stone in search of resources, or to expand their koro's land. A miner is far stronger than other matoran of their element, even guards. However, miners usually don't have any skills other than digging. A miner starts off with either a pick axe or hand drill and a light stone.

>Sage
Sages are wise matoran who train under local turaga. They have various duties, from maintaining suva and kini to reading the will of the Great Spirit. A sage has average strength for a matoran of their element, but a far vaster intellect than most matoran on the whole island. A sage starts off with a copy of their element's spiritual staff, a light stone, a heat stone, and a handful of small stone tablets and crystals that can be used to (hopefully) divine the future.


Any suggestions for other professions?
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>>22009696
i'm not sure if you forgot the gukko bird riders, though to be fair they seem like LE-KORANS ONLY kind of class
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>>21999295
Kopaka and Lewa.

Lewa was my first (because I also got the green Slizer first and YAY CONSISTENCY!) and probably had my favourite story/personality, but I think Kopaka had the best look.
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>>22009268
>youwalkedintothewrongneighborhoodmotherfucker.jpg
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>>22009733
Oh yeah, I forgot that I was also considering a tamer profession.

>Tamer
Tamers study rahi for years, and then catch and domesticate them. A tamer is capable of skilfully riding a rahi commonly used as transport around their wahi (the three breeds of gukko birds for a le-matoran, ussal crabs for po- and onu-matoran, etc). A tamer is also skilled at avoiding confrontations with hostile rahi, by behaving in ways that the rahi may find calming or submissive, and are capable of influencing smaller, weaker rahi into helping them. A tamer starts off with a kanoka disk, which they are especially skilled with, a hook for herding rahi and a heat stone.
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>>22009787
I think it was Pohatu. I liked how he kicked things with his giant feet, and his mask looked cool.

My brother got Kopaka because MASK OPTICS and shield/sword.

I remember that years later, when we had the more complicated bits from 3rd-gen, I rebuilt all the original toa, but scaled up and more articulated.

Tahu had a kickass Hellboy arm with movable fingers, made from the back of one of those staff-wielding raptor guys.
>>
>>22009825
>Tahu had a kickass Hellboy arm with movable fingers

please tell us that you had a chance to take pictures
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>>22009825
I like how every other Toa used swords and claws to fight, but Pohatu beats the shit outta Rahi with fucking shoes.
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>>22009861
i like to think he curbstomps his enemies into the ground after he punts them in the face
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>>22009853
It was years ago. No.

But it'd be really easy to rebuild next time I'm at home and super-bored.

Lets see...the ball joint at the end of the back-thing was his wrist, and a simple black socket connector was the hand, and each finger was...damn, I don't know the words, but there were two fingers and a thumb that could move back and forth.

I also used all the same parts to make some actual fucking transformers. Beast wars stuff. I made a tarantulus that actually transformed the same way the toy did, and had an internal spool of twine.
>>
>>22009907
I also made a scorpion that transformed the way quickstrike did. His claws became feet and his stinger became an arm. But I had to throw in a normal arm that folded out; having the legs turn into his arm was just impossible.
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>>22007832
Seems solid to me, but this seems like the kind of thing you'd need to playtest a lot before you know if the elements balance right.

Although, fuck now I want to run a In a Wicked Age game with this as the system. Plus a BIonicle Oracle mite b cool too.
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Finally got the stupid camera to work for a second.
This guy is the only thing I have lying around my room currently.
Don't know where the rest went off to.
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>>22010092
that's pretty neat anon, well i took a look at one of my older bionicles (please note i did not started getting them till about 2006-07, yeah i know i'm a lazy ass) and i figured "hey why not take a pic of it right now, well here's my "pride and joy" of all my bionicles
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>>22010230
Man, you guys are OKAY, but...

next time I go home, I'm throwing some shit together. full articulation. I've got this kickass torso design that uses a Bohrok body for the chest, with a toa nuva chestplate and metru nui pelvis.

And an ultra-slim shoulder design where the shoulder is a ball joint and the arm starts with a socket. Without using a prefab torso piece.
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The only bionicle I have left is this collection of parts from every set I bought into
I called it Krekanoke, since the core body was Krekka.
On his shoulder was a little minion I called Kretin.
I was about 14 at the time, still love this glory, it sits on my dresser.
He got so bulky I had to make a tail and stilts behind him to support the weight.
Still badass to me
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This was Kretin. It folds and mounts to the left shoulder
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>>22010491
now that's pretty damn impressive Anon
>>
I think I sold my Bionicles at some point.
Fuck.
I even had the original crew.
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>>22010491
>By your powers combined, I WILL FUCK YOUR SHIT UP
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>>22010637
That head is awesome.
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>>22010677
reposting because I'm an idiot and typo'd all over that post.

I was proud of myself when I built this guy's head, but I never really had the parts to make a body that wasn't generic.
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>>22010704
>>22010677
Also, in case anyone wants to try to make this head, here's the pieces that go into it. The one on the left has a similar "harness".
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>>22000554 here.

I have pic related,seriously thinking about making a functional Bionicle.
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>>22010491
Stuff like this is what I could never build. I was perfectly capable of building stuff like >>22010704 which followed pretty basic body types, but I could never make anything really big.
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This mother fucker right here.
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>>22011246
I also had this guy. Shit was awesome. I think I bought him twice actually; I destroyed the first for parts, then bought another so I could have the actual thing (then I destroyed that one aswell).

It's really interesting in sets like this when you see normal pieces recoloured; I always wondered, if you bought enough of the big sets with recoloured pieces, would you be able to do something like make a bright yellow bohrok or something?
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>>22011246
>Keetongu you must find!
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>>22011411
>The Key to Nongu?
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>>22011411
>>22011483
haha oh shit
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Dang, I am just enjoying drawing these characters.
When I last tried to draw Bionicles, my skills weren't up for it. Of course, I still am not good enough to draw model accurate pictures, but this is at least something.
These threads have given me a healthy doze of nostalgia. /tg/ truly is the greatest of boards.
>>
>>22011647
I just wanted to say that I'm loving your interpretation of Matorans. Keep it up!

If you did a Matoran Draw Quest, Id participate in a heartbeat.
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>>22011647
Oh shit that's beyond awesome
I loved Maku and Huki's relationship. It's a shame that it never really turned into anything beyond swimming lessons, what with Huki running off and becoming a toa.
>>
>>21999295
Lewa and Kopaka. Lewa because he had the coolest mask power, (Levitation motherfuckers!) and Kopaka because he was the stone-cold badass.
>>
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Oh wow, I've just been messing around with old Mata Nui online game and it's just as good as I remembered.

Better, now I don't need to wait ten minutes for a new area to load on dial-up.

There's a bunch of foreshadowing on the nature of Mata Nui too.
>>
>>22011246

>>22010491 here. Guess where that fuck-awesome shield is?
Also, I loved his chest launcher, but it made it seem like he flopped his dick out when firing it.
>mfw Keetongu's dick is against his chest until he shoots off
>mfw I have no face
>>
I'm kind of worried about all the rahi on Mata Nui... When all of the matoran evacuated back to Metru Nui, they couldn't have bought all the rahi back with them. Sure, a bunch of domesticated animals could have been bought with the matoran, and maybe some wild rahi just kind of found their way back into the matoran universe, but the rest...
What's the chance of giant kane-ra, makua, nui-jaga and the other rahi of Mata Nui just walking to the center of the island, climbing into the kini-nui, finding their way through Mangaia and then crossing the sea of liquid protodermis back to Metru Nui? So, what that means is that there was a fuckton of rahi who just got obliterated by the bohrok when they were re-awakened, and most of the surviving ones probably died when Mata Nui broke into pieces and fell into the ocean when the great spirit robot woke up.

I Know that in the grand scheme of things, an island of animals was probably a worth while sacrifice in order to save the Matoran Universe and Sepherus Magna, but it's still a bit depressing to think of all those cool creatures dying.
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>>22011647

Moar drawings!

The bohrok were probably my favorite enemies, right along with the Rakshi and the Vahki.
The flash animations that came with the bohrok saga were also perhaps the best ones of the whole series.
http://www.youtube.com/watch?v=H31sv7biYkk
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>>22013435
Ah, this is swagging.
How do you go about doing your drawings? Hand drawn line art, traced over in paint/photoshop then shading in photoshop?

Also, that's a really awesome movie-style bohrok. I was really dissapointed in the first movie when those two bohrok only had about 6 seconds of screen time and didn't do anything because they were frozen.
>>
>>22013507

Nothing that fancy.
I just draw the concept, then ad an layer to which I draw the lineart which I color mostly with bucket tool and do a little shading with the spray tool.
I use paint tool sai, which allows me to be that lazy with my drawings, and still produce passable results.
>>
>>22013435
She needs a disc launcher!
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>>22013435
it looks like it wants a hug
>>
bumb
>>
Ah, I should dig out my Bionicle stuff out of the basement one of these days.

When it comes to the Bohrok, was there anyone who didn't flip the hook pieces around to give them fangs?
>>
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>This thread
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>>21981641
I used to build em when I was younger. Always enjoyed the lore.
>>
Damn, this thread has inspired me to go dig up my old MOC's and post them. I had this kickass dragon that I never ended up finishing.
>>
You know, it always bugged me that I never got the 2001 sets. I had most of every year after that until about 2008, but I never did manage to get those Rahi.

I just hope that there will still be enough of them on eBay for me to at least get them all, even if they're not unopened.
>>
I used to take 6-7 Bionicles when I was younger and try to make them into some horrible, Lovecraftian abomination that was the biggest monster ever. Then the other Bionicles had to fight it.

Good times.
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>>22023996
Every time. Then I pushed out it's head above it's target and pierced it, god these memories. Did any other enemy, besides the first gen rahi have anything quite as cool as the Bhorak lunge? I'm not counting projectiles, since to be honest those projectiles always felt silly compared to the attack specifically designed to take out their opponents vitals(Toa masks).
>>
2h and 48 minutes and we'll see if I got myself some classic Toa off of ebay.
Wish me luck.
>>
>>22024646
Oh the old Rahi, those we're some fun enemies.
If we wanted to do something else besides playing bionicles, we would often use the scorpions as futuristic guns.
>>
So why do Toa degenerate into Turaga? Seems like a major downgrade to me.
>>
>>22025102

To pass on the mantle - It's like retirement. A lot of Toa were killed before they even got the chance, though.
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>>22025102
They turn into turaga if they complete their destiny. Lhikan's destiny was to create the Toa Metru so they could save Metru Nui, and in turn the Toa Metru's destiny was to save the matoran from Teridax.
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>>22024646
The projectiles were silly. You fire them once, then you need to go and find the stupid thing and reload everything. The bohrok and rahi attacks could be used over and over.
>>
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Bumban with moar drawings.
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>>22027786
It looks alright, save the fact that Tahu has thinner arms than the ta-korans.
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>>22027910
Yes, toas should be like the fucking Conans of the land. Big, glorious motherfuckers you look up to in awe.
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>>22027910
>>22027951

Better?
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>>22028257
Bad ass, its funny when I played the flash game and saw Gali in the cut sene I that that was tthe reveal of the PC, having not seen Takuas face yet, so I Bough her, Not knowing that Blue meant girl and still in my girls have cootties faze, I learned to get over it thanks to Gali.
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>>22000309
>that feel when you mistake mata nui for vvanderfel
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>>22028257
Very, that looks a lot better, thanks.
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>>22028257
Definitely. I still feel like Toas should have be beefy as fuck compared to the Matorans, but that picture looks really good.
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>>22035764
Save that for the Toa Novu upgrade
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>>22009206

http://www.brickshelf.com/cgi-bin/gallery.cgi?m=luy22

I've found mine. I can't stop snickering. This was all when I was... what? 12? 13? There WAS a lot more here, I recall...
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>>22039238
>tau.gif
>.gif
>100x128p
Ha.
>>
>>22000309
>Ihu=Maori word for Nose
>Mangai=Maori word for Mouth
>Naho= Maori word for Eye

They were planning the giant robot thing the whole time.
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>>22040477
From the very start the island was said to be the body of Mata Nui. They just made it literal.
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>>22030585
so, I ask everyone here, how has Bionicle changed your life?
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>>22040477
>>22040527

Yeah, it seems that it was planned all along, at least according to this video.
http://www.youtube.com/watch?v=xdkcjbInbRU

>>22040574
It inspired my imagination with the mysterious and intriguing setting, influencing much of my childhood. Games with friends, drawings, and I even started creating my own (childish) settings, though not only due to the bionicle series, it's influence was pretty great, and still is.
Even now, the setting itself continues to draw me in, and inspires me.
>>
We got a new thread here:
>>22040197



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