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File: 1355256647178.jpg-(32 KB, 810x427, House & Dominion.jpg)
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http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

New players please see -> http://pastebin.com/yX3uw7bq

http://houseanddominion.wikia.com/wiki/HouseAndDominion_Wiki

You are Sonia Reynard, Attack Wing Leader and Knight of the House of Jerik-Dremine! You command the Third Attack Wing, a mixed unit of fast hard hitting Cruisers, Frigates and Corvettes.
Last time you reorganized the Wing once again while heading back to the fleet.

4th Squadron Leader Siri Thal now commands a Vengeance Type attack Cruiser newly built by the Civilian shipyards in the Smuggler's Run. You also helped Samuul Kuritz trade his crippled J-Type for an older but faster C-Type Attack Cruiser.

Your actions against House Lat'tham have not gone unnoticed. After reaching the fleet the new head of your heavy strike team presented you with a gift from the eight most powerful Houses in the Dominion. A gold and silver disk which will allow you to take possession of either a Royal Guard Cruiser or a custom built Hunter. You haven't decided which to take yet but in either event you'll now have full ownership of an incredibly valuable warship.

With the fleet back in motion you fought in a fleet action to retake a nav station at the NAV DRH 3 relay. The 1st and 3rd Wings crippled an enemy super heavy cruiser by using nearly all of the remaining SP torpedo stores. A Taskforce is now hunting down the wounded vessel and its sister ship.

You meanwhile have headed out to remedy a situation you left unresolved on your last trip to the area. Attacking a Pirate station which Alex believed was being used as a slave market.
>>
>>21995661
Also, we are about to beat up some Pirates with a really nice roll. From last thread:
Rolled 15, 16, 18, 18 = 67
Target priority:
1.Battleship [fucking captain we'll show him who's more smug]
2.Battlecruiser [we need to get a new one while we wait for ours]
3.Whatever [who cares at this point shoot at them or something]
>>
>>21995661
Ohhh yes, favourite quest is here.
>>
>>21995748
Oh god you even kept the comment, also I reiterate my vote got the Royal Guard Cruiser.
>>
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Despite your attempts to get the Pirates to surrender, even if its only a few of their ships, their commander refuses closing the channel.

"No response sir, they've cut communications." reports coms.

You switch to the Wing frequency and issue orders. "All ships, full power to engines. Lets try to knock a few of them down before they can jump. Thal watch yourself, your squadron is cut off and I don't want you crashing headlong into a group three times your strength."

"Copy that." The Dro'all woman answers.

Three of your squadrons and the allied Light Cruiser unit pours on the speed in an attempt to catch the remaining enemy fleet. Both of the two units they started as have merged into a larger mass heading out away from the Moon and Gas Giant's combined gravity well.

When you enter effective range ships on both sides open fire. The larger starships that make up the core of the enemy fleet will be the real challenge here. The battleships and battlecruisers have a more well rounded defense than Attack Cruisers like yours. Still, their aft weapons can rarely match the forward guns of your ships.

Ten Frigates, the Light Cruisers and the five larger vessels attempt to focus their fire on the biggest ships in your unit. The Marauder starship in third squadron falls back long enough for secondary shields to kick in by which point the worst of the fire has shifted to your other cruisers.
>>
"Some of the newer ships are already beginning to jump." Warns Arron as you use the thrusters to dodge a heavy phase cannon shot from a Razor. Evidently they're not all built the same.

Fire shifts towards First and Second squadrons now. Daska's ships are momentarily driven back but other than their Rookie handle it well. A couple of the bulkier ships in First squadron have more trouble, the upgraded CCD Bulk cruiser taking a combined torpedo salvo that knocks down shields and damages one of the heavy pulse cannons.

"Focus fire people, I want that those heavy starships crippled!"

A few Frigates are knocked out while covering the Battleship and Battlecruisers. All of them seem to have tough shields and both your ships and fighters have expended all SP's.

Lorraine Day who had been holding back because of power and ammo issues finally opens fire with her Plasma cannon. The blue white stream punches through the enemy command ships aft shield striking the starboard sublight drives.
"Its a hit!"

As the larger starship starts to fall behind all of the remaining enemies open up with with a missile barrage to spoil your target locks. Your starfighters choose that moment drop in on them from above and below launching their remaining torpedoes. The ship crews shift missile fire towards the fighters in an attempt to drive them off.

The opening gives Second, Third and the Cruiser squadron perfect line of sight. Now in range, pulse cannon fire chews through remaining shields then engines. The battleship, 2 battlecruisers and a pair of cruisers are knocked out while any remaining enemies jump out.

>Any witty lines?
>>
>>21996365
What do you know? I did only get a third of you.
>>
>>21996365
"Lorraine, remind me to get you one of those fancy republic battleships with giant plasmacannons one day. Good shot."

"Pirate starships, launch emergency pods immediately."

LIght Cruisers and 1, 2 squadron go take a look at that station, Carriers and the rest of our wing secure loot.
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>>21996402
This is good and you should feel good.
>>
"What do you know? I did only get a third of you. And I bet you figured the third of your ships to be left behind would have been Frigates and light cruisers. All disabled ships either hit the escape pods or lay down your arms and prepare to be boarded."

You open a channel to second squadron.
"Lorraine, remind me to get you one of those fancy republic battleships with giant plasma cannons one day. Good shot."
"Thanks sir."

The starfighters set about disabling the remaining weapons on the crippled starships before your ships and shuttles close in and and tractor them. Some of the ships will be easy to repair, others are a write off. Sublight drives on the battleship especially are a mess and will need a proper shipyard to put them in order. The Allied Cruiser squadron wants dibs on any Light Cruisers at the very least.

The carriers jump back in and begin fighter recovery operations along with SAR.

Checking stats quickly you see a few of the corvettes and most of the cruisers in first squadron have taken some minor damage and will need repairs but could be deployed for another round of combat if absolutely necessary.

"Cruiser Squadron I'd like you to help our first and second squadrons secure that station. Fourth squadron get over here and help with the wrecks."

The Knight in command of the Cruisers agrees and heads towards the station, deploying shuttles. Two squadrons of Starfighters move in to clear any point defense that could be a threat to boarding teams.

Did you want your heavy strike team to help with the station, the starships or something else?
>>
>>21996771
The station seems like a good idea. With civilians and possibly slaves on board of it, being able to take a hit and not necessarily having to shoot first should be an asset. And it's not like any of the enemies will be getting away.
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>>21996771
I'd say station. We can deal with the ships one by one if necessary.
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>>21996771
Can we have a list of our loot? How does turning a bunch of battleships and battlecruisers over to command work if the RP system is currently broken?
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>>21996825
>>21996837

Seconding Station.
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>>21996869
Don't forget that we need to share with our allies.
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>>21996869
I'd rather we keep the battleship to be honest. Our team is geared towards speed, but there no telling when a battleship's firepower might turn the tides of battle.
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>>21996905
But that meanie of a commander will just take it away...
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>>21996905
I'm pretty sure they won't let us keep them.
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>>21996924
>>21996932
It doesn't hurt to try. We'd get a battleship at best, and a shitton of RP and our pick of the remaining 4 ships at worst.
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>>21996971
Hm, take a battleship, affix medium cruiser engines. Profit?
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>>21997024
Just paint the edges of the ship black, so it'll look smaller in space.
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>>21996971
>>21996890
In this mission we salvaged 4 battle-cruisers, 2 battleships, several light cruisers and two transports. Our allies want the light cruisers, leaving us with the battle-cruisers, battleships and transports. We are an attack wing, and command will very likely want all the ships we just salvaged because our unit is supposed to consist of corvettes and attack cruisers.
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>>21997038
Better idea, use our favor with the Rovinar to give it a stealth system! They'll never know what hit em!
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>>21997057
We could install Vista on the ship, so whenever somebody tries to get the identification the AI will tell them it's just a small tugboat.
Stupid people believe everything a computer tells them, and if they weren't stupid, they wouldn't have to check spaceship registration data in the first place.
>>
>>21997024
This would be a battlebarge. Mining barges like the one you captured (and the Terrans are holding for you) have engines and tractor beams powerful enough to move asteroids. This lets them mine asteroids while closer to refinery stations and factories. Converted into warships, like the one used by the Norune bounty hunters in the Smugglers Run, they can be very dangerous.

You tell Ecord to take the LST and help board the station.
"We think there's a slave market on board but that could be wrong so watch for civilians."

"Understood."

You hold the EX-K steady and lower shields until the LST is clear of the topside hull.

While waiting for things settle down you take a quick scan of the wrecks scattered around the small moon's orbit.

1x Battleship (Bow module/Custom) (CRIPPLED)
1x Rovinar Battleship (CRIPPLED)
1x Custom battlecruiser (CRIPPLED)
2x Razor battlecruiser (CRIPPLED)
1x Razor battlecruiser (SCRAP)
2x light cruiser (CRIPPLED)
1x light cruiser (SCRAP)
1x CCD bulk cruiser (CRIPPLED)
1x CCD attack cruiser (SCRAP)
1x Rovinar Silent hunter (SCRAP)
5x Frigates of various makes and models (CRIPPLED)
3x Frigate (SCRAP)
1x standard corvette (might be scrap)

Then there's the three transports your squadrons took out.
2x Blockade runner cruiser (CRIPPLED)
1x Aries transport (CRIPPLED)
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>>21997109
We should take the rovinar silent hunter, even if it is scrap. Preferably without anyone noticing.

We have some money, the readings, and with some working examples and more money we might be able to replicate something. Good money maker for our house.
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>>21997109
I think we want one of these Blockade runners to bring our escort carrier flight up to full strenght again, if the Aries transport wouldn't make a better pocket carrier. Also the attack cruiser and the Hunter... Maybe some of the more combatworthy friigates. Other than that see if we can get the heavy ships divided equally, at least.
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>>21997048
We are also considered the house elite, and have been consistently been punching above our weight in terms of tonnage. Not to mention that our house military infrastructure is in the middle of a great restructuring. If things continue to escalate we might be needing heavier ships to take on our enemies, or command might just give us a redefinement of our squadron's role.

>>21997109
Could we see stats of the battleships, the custom battlecruiser, and the transports?
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>>21997204
Well, but our primary role is speed, battleships and battlecruisers don't mesh very well with speed (at least without pouring significant amount of resources into them).

I think our immediate goal should be to phase out corvettes for frigattes in our wing and then work on getting a full wing of attack cruisers. Then we can start thinking about heavier ships.
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>>21997173
No no, we aren't worried about the allied house, they already said they wanted the light cruisers. We're worried about our house command. On that note, call higher. Get a video conference if possible, and start listing the ships we captured.
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>>21997266
Good idea.
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>>21997266
Let's wait with that until we have actually captured them.
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>>21997233
I agree, but there have been several times in our career where a battleship and higher would have been a godsend, and it's not like we can't leave the battleship in reserve when we need to go fast. Besides, opportunities to obtain heavier ships come along very rarely, whereas we can just requisition frigates and attack cruisers from the ones we have in stock. If command doesn't want us to have it then fine, but I'm damn well going to try.

As well, we might want to look at expanding our carrier support. Heaven knows how useful allied carriers have been during the campaign.
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>>21997330
"I captured half my wing's tonnage in warships without losing a single ship, wat do?"
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>>21997351
"Our house needs more super-heavies. Weld them together!"
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>>21997350
Well, think about it. The time the big ships would spend sitting in a dock is a complete waste. They could spent that time cruising around and fucking shit up with either the battlecruiser wing or the light cruisers. As long as we are an attack wing we simply don't need battlecruisers or battleships, unless they are fast enough not to drag us down.

That said, i agree with expanding our carrier support. We should start building up a carrier squadron...
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>>21997438
Attack wing sure, but with the way things are going for us in our career, I sense a promotion in our near future, and we might want to start planning for that eventuality. Besides, there's nothing to stop us from deploying the battleship in a separate mission while we do another mission.

And yeah, we need to go shopping for carriers. The starfighters needed to crew them might be expensive though.
>>
The boarding teams report back in an hour after the initial sweeps of the station are done. Hundreds of locals were stranded on board when the docked transports up and fled after the first few minutes of the battle. Evidence points to there having been thousands of slaves on the station at one point recently but the numbers are in the several hundred range now. There was a minor incident where the heavy strike team encountered troops from the other House summarily executing suspected slavers. They've been convinced to stop for the moment when the possibility of deadman switches came up.

>Hold the suspects for later trial, execute them after checking for devices, or do something else?


>Could we see stats of the battleships, the custom battlecruiser, and the transports?
Custom Battleship "Mactan"
16x phase cannon array (4 aft, 12 on
2x phase cannon turret
4x torpedo launcher (2 forward, 2 aft)
Docking space for 40x starfighter

Rovinar Battleship
6x Heavy Pulse E-Beam (spinal mount)
3x torpedo launcher (forward)
11x phase cannon turret
Docking space for 24x Starfighter

Custom Battlecruiser
>See also: Gungnir
2x Spinal mount heavy phase cannon
6x torpedo launcher (4 forward, 2 aft)
2x phase cannon turret
Docking space for 40x starfighter

>Transports
Aries Transport
Weapons 4x torpedo launcher
4x phase cannon array
Has nearly double the carrying capacity of the Y-Type transport.

Blockade runner cruiser, nearly identical to your one converted escort carrier. Has 2 aft facing light pulse cannon turrets.
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>>21997438
>>21997554
Personally, I think we should focus on expanding our wing so our wingmen have squadron commands.
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>>21997557
I love that battlecruiser design.
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>Tons of debate when I don't have time to answer everything.
I'll try and get responses to everything (or the major points) as soon as I'm back from dinner.
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>>21997557
>Hold the suspects for later trial

If we want to be recognised as a proper house we should act like one. Give them a proper trial.
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>>21997557
I feel that Aries would make an awesome carrier. Maybe a bit too slow for our wing, though.

I think we should hold them for trial for now. Should be more than enough holding space on a former slave station. Though, if the other house wants to strip and kill them we won't be the ones stopping them, thats for sure.
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>>21997602
Hell yeah. Range, torps and starfighters. Awesome. Can we christen it the Gungnir-class, TSWG?
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>>21997557
Oh man, the custom battleship/battlecruiser are looking very nice, could function as carriers too.

How much can the Aries/Y-Type/Blockade Runner Cruiser carry in terms of fighters (I forgot the carrying capacity)?

Is it also possible to get estimated speeds on each of them? (Sorry for asking too many questions)
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>>21997666
TSWG?
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>>21997557
Well our House needs more big ships even if we don't.

We want the blockade runners to be turned into carriers, all of the frigates so we can get more people out of corvettes.

The battleships and battlecruisers can be passed up the chain, we may see them again in the future, but we've got our own sweet cruiser on the way right now.
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>>21997554
Well, even if they promote us they need to give us a new ship if they want us to perform in another role.

That said, i don't believe we will see much more promotion during this campaign. The only officers above us are the Captain of first wing and the Knight Commander. I doubt that we will be promoted out of the expeditionary forces, so that doesn't leave much room for upward movement anymore.
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>>21997713
Wanted to write TSTG, that slow typing guy. Wrote TSWG, that slow writing guy. Happens.
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>>21997057
>Better idea, use our favor with the Rovinar to give it a stealth system! They'll never know what hit em!
I'm sure they'd never have a way of turning that off again, nope.
>>21997082
That only works so well. You'd need to disguise the ship's sensor signature as well so that they'd match.
>>21997150
There might be enough to rebuild it into a smaller corvette sized ship. You make a note of this.

>>21997674
>How much can the Aries/Y-Type/Blockade Runner Cruiser carry in terms of fighters (I forgot the carrying capacity)?
If the Aries transport were converted it would act as a full sized Carrier. (Like the one currently acting as the Winifred's command ship.) And would carry between 12-20 squadrons. Max of 240 fighters.
Given the current supply problems it would be more valuable as a transport.

Your escort carriers deploy with 4 squadrons, so 48 fighters.

>>21997640
>I feel that Aries would make an awesome carrier.
It certainly could.
>Maybe a bit too slow for our wing, though.
Definitely.
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>>21998522
Would our carriers have to be able to keep up with us? From what I understand, they're supposed to jump in some distance from the battle, unload their fighters, and jump out again.
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>>21998723
Well, even if they were, i guess command will still try to hog all the big carriers for themselves. They are that one barons favorite toys, so i guess they will get pampered in their own units...
>>
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You contact the Nav station and are routed through to the Knight Commander.
"Lieutenant Reynard, I see it didnt take long for you to find something to do. Is it good news or bad?"

"I captured half my wing's tonnage in warships without losing a single ship sir."

The commander calls up the damage readouts briefly then looks at the enemy ships listed.

"It would appear you have an embarrassment of goods. We lack the manpower to crew these ships at the moment let alone begin repairs on them... Remain there. I'll contact our allies and redeploy our fleet to your location. We can repurpose the station easily enough and outfit minor repair docks."

"Can't our salvage teams drag the wreckage back to the Nav station?" You ask.

"They could but the facilities there can barely support a single expeditionary fleet let alone four. The taskforce charged with hunting down the enemy fleet that escaped is fighting for control of a number of shipyards. Once they're secured we can repair our ships more quickly."

Two hours later most parts of the station have been swept and your ships are almost finished corralling escaping debris.

You're hailed by the fleet which has arrived at the edges of the system. After providing better sensor data from your ships the fleet micro jumps closer to the moon and the base. The Battlecruiser squadron, three carriers and two Frigate squadrons move to take up positions closer to the station. Over the next four hours ships from two of the other Houses who assisted in the Smugglers Run arrive along with numerous support ships.

The Commander contacts you again.
"We have a large enough force to protect the station for the time being Lieutenant. We should be able to provide minimal repairs within a few more hours."
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>>21998522
I'm tempted to make a heavy squadron with the battleships and the aries transport.

Have it be our wing's ace in the hole, so to speak.
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>>21998819
"Nice. Any new Orders? I was thinking about getting first wing some repairs and then jumping in to support that taskforce."
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>>21998935
And again i write wing when i mean squadron. How vexing.
>>
>>21998723
>>21998794
Escort carriers are a fairly new addition to the House and are intended to use their speed to stay out of trouble.
Larger Carriers are slow and unwieldy making them vulnerable to attack. Given the number of starfighters they take into the field they're essentially running around with a giant target painted on them. More fighters also means it takes longer to launch and recover if they're trying dump and run. Because of these reasons they're normally surrounded by a screen of Frigates and Cruisers to protect against attack from any direction.

The chances of the Wing getting a full sized carrier permanently attached to the unit is small. Still, if you wanted those 2 other transports converted into Escort Carriers that's fine.

If you guys remain dead set on a heavier (slower) command ship and larger carrier there is a way. Hanging back and keeping your command squad detached from the Wing. Command remotely with the squadrons doing the fast attack work and you only bringing in your command squad for situations that would call for it.

>>21998935
>"Nice. Any new Orders? I was thinking about getting first squadron some repairs and then jumping in to support that taskforce."

The Commander shakes here head.
"The taskforce has enough ships for the job they're doing. Sending more to them would only overtax their repair capacity. What we need are supplies. Find some and we can trade for what we're lacking."
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>>21999316
Hanging back is boring and not our style...

Okay, i think we need to get to scouting. Should we take a look at that suspected colony to the west of our position?
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>>21999380
Or we could try our luck with one of the Logistic bases to the west, of course.
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>>21999413
The bases seem like a better bet. They're more likely to have the dedicated facilities we need.
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>>21999484
Agreed.
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>>21999503
>>21999484
>>21999413
>>21999380
Did you want to deploy the entire Wing to scout out each location or in smaller units?
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>>21999604
Divide the Wing in half and scout two bases at once.
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>>21999664
If everyone's okay with this, roll 2d100!
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Rolled 61, 86 = 147

>>21999716
First roll
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Rolled 84, 26 = 110

>>21999716
>>
Rolled 57, 3 = 60

>>21999716
>>
Rolled 15, 40 = 55

Yay! I finally found it! stupid pages hiding crazy Sonia from me!
Here have 2 d100, unless I fucked it up again. Now I need to catch up.
>>
>Sorry guys, had a serious writers block.

While the repairs to first squadron take some time, the remaining service equipment present on the station is better than none at all. Arthur, Mike and Vaughn will be transfering their ships here over the next day or so to begin the real repairs their ships need.

With the Wing assembled you take a shortcut outside the arm of the dwarf galaxy and head outwards towards the locations intel had provided you with for suspected logistics bases.

"Lets split up. First and second squadron do a check of the first location. Third and Fourth we're headed for the next. Escort Carriers split up as well, one to each group."

Both groups complete scans of the sectors without encountering enemies. Or at least without blundering into combat with them.

The first sector has a base situated on a nearly airless planetoid. Its the only thing in the habitable range of the system and as one of the few objects with a solid surface its been made into a base by the locals. Ice mining operations are centered around craters at the poles and a support base has sprung up around the southern such facility. Rows of fuel storage tanks fill shielded craters, as do materials stockpiles. The system's fusion fuel mining stations are small but do seem to produce a steady stream.

Ground side dock pits are mostly configured for Frigates.
Most defenses are ground based with only a few Light cruisers and a pair of Vengeance types loitering about.
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>>22000488
> A few light cruisers and a pair of attack cruisers.
Sounds like salvage. We might even manage sufficient force to make them surrender for a change. That would be nice.
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>>22000488
Its alright, Your That slow typing guy. Who actually updates rather fast.

every little bit helps the war effort. They get one chance to surrender, then we beat them into submission.
>>
>>22000488
>>21999856
http://catalog.neet.tv/tg/
Amazingly helpful. No I was not off reading other threads.


The second sector has an asteroid base that's been moved into orbit above a world that looks to have been frozen in the middle of a terraforming project. Litterally. The planet has a strip around the equator that might almost be habitable if it were ten degrees warmer. Station modules stick out of the orbiting rock as though a child has stabbed straws into a potato. While the designers may not win points for style its evident that the base has stockpiles of many things you'll need. The long range scans the squadrons are able to take show a pair of fuel tankers present along with other transports.

A mix of pirate and mercenary starships are present including a number of Centurion and Transcendant class cruisers.
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>>22000579
>>22000551
Lets first see whats at the other logistic base. Though i agree that those Vengeances would look nicely in our roster...
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>>22000634
I was mainly talking about this thread. I checked about an hour or 2 ago and missed it. We pull of some of the craziest stunts.

Now lets get a battle plan, where do we strike first, and how?
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>>22000634
While Dat plasma is tempting. I recommend we move in overwhelming force against the first outpost. Hopefully we can wrap things up quickly and hand it off to a Frigate squadron. Then we link up with our house's other attack wing and hit the Astroid base.
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>>22000693
I'd say strike the first system. Delicious attack cruisers are delicious, and it seems less defended. Drop the hammer on them, whole wing, several attack vectors, leave them no way out. Offer surrender, shoot em up if they refuse.
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>>22000732
>>22000733
Alrighty then! We have a plan!

Marshal our forces and launch an assault on the first system and offer them one chance at surrender. Then we beat them into submission.
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>>22000797
I agree.
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>>22000797
Time to round us up some attack cruisers!
>>
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After checking over the status of each base you decide to hit the one first and second squadron investgated. At first glance the defenses are rather weak looking. The north pole base is protected only by the shields of a grounded transport ship. Even the much more developed base at the south pole seems to lack many defenses besides shields.

"Form up all the squadrons. We're going to jump in near the south pole of that planet and scare them into surrendering. If that doesnt work we have four times the firepower we used to break open that ice moon base in the smugglers run."

Your squadrons jump in at the edge of the gravity well and begin broadcasting demands for surrender on all frequencies. The planetary shields go up right away, while the two light cruisers and three cargo Frigates in orbit surrender within seconds. You watch the pair of attack cruisers in the hope that they'll surrender and give your wing a couple more fast ships.

Nope.

Both of the ships make a one hundred thirty degree turn then light off their engines, burning hard for the horizon. Faster than ships like that should be able to.

"They've got afterburners!" Shouts Arron.

Current pilots in 3rd Wing with afterburners: You (EX-K), Biran Edah (Aries Attack Cruiser)

Your orders?
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>>22001241
2 on 2 is better odd than we are used to. Everyone else can get started securing the base/area
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>>22001241
1. Launch fighters
2. Go after them in our two ships
3. Pull two squadrons and have them microjump out. Space them so that no mater which direction the Attack cruisers run in they will face a ton of ships microing in their face before they can get clear to jump.
4. Tell them to surrender.
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>>22001241
Clearly the only option is for us to chase after then while our people secure the area.
Now: The game is afoot!
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>>22001241
Go after them, our forward weapons are better than their aft.

(I think)
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>>22001336
>>22001372
>>22001447
Can we at least have our fighter help us? They are fast enough. Even if you guys don't want to try the microjump re-positioning trick we can still send fighters after them.
>>
"Edah you're with me, full burn." You crank the throttle up to full and rush after the fleeing ships, the pilot of your old CO's ship chasing after you.

"Rah'ne, accept the the surrender of the other ships then secure the base. Third and Forth squadrons, pull back from the gravity well and micro jump out and around the planet. Take one of the escort carriers with you to deploy a fighter screen."

Your two ships have the advantage of an intercept course for only a few seconds before having to turn and follow their arc around the horizon.
"There's no chance of them aerobraking in this atmosphere is there? Once was enough."

"No." Kavos replies strongly. "The atmosphere is almost non existent."
You note the barest trace of vibration as the four ships skim closer to the surface of the planet each second. This slingshot is a lot riskier than you'd initially thought it would be. Fighters might have been better suited to this if there had been time to launch them and catch up. Your thoughts briefly flash back to that Type-6 Attack Bomber. Oh well.

The collision avoidance warning starts to go off.

Roll 1d20 for Terrain or fall behind by gaining more altitude
>>
Rolled 2

>>22001867
Dice!
>>
Rolled 10

>>22001867
Hopefully this will improve things.
>>
Rolled 20

>>22001867
rolling
>>
>>22001955
1. Enemy ships crash into mountains, depleting shields.
2. They surrender, having no chance to get away.
3. Maximum salvage.
>>
>>22001955
And everything went better then expected.
>>
"Mountains!" Warns Arron much, much too late.

Ahead one of the Cruisers rolls and one of its wings pass through the gap between two mountains. Which would never have worked if its shields were up. You were already in the middle of flipping the EX-K up on its side in a similar maneuver and Kavos kills the shields for you.

"Did you see that?" You ask.
"Yes." Replies Kavos, who then asks for Arron to send over terrain data. "There's one more mountain range they have to pull that stunt with before they slingshot out. Programing torpedoes."

The ships start to pull up slightly just before the ridge of a large crater up ahead.

"Firing." Announces Kavos.

The Cruiser rolls again for thw wing wingtip to pass through a crack in the crater lip, dropping shields just long enough. Your torpedo volley connects with the central fusion drives and the ship explodes, torn to pieces as the temperamental Aries engines hurl antimatter particles into the heart of the ship. shredding four of the engines and surrounding armor. Streams of gas and debris pour out of the back of the ship as it pulls up sharply.
Edah wasn't quite as successful with hers but the other ship breaks off towards the east likewise leaving a gas trail.

Above you a cruiser and two frigates from 3rd squadron micro jump in. The Firestorm attack frigate fires a burst across the bow of your Wingman's target and it cuts engines.

"Fine we surrender, bastards."
>>
>>22002421
Now ,now, My mother and father are quite happily married.
>>
>>22002551
This.
>>
>>22002421
Are you still having writer's block or did you just use the mountain idea because it was cool? You can take a break if you want to. You already run this on multiple days every week.
>>
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>Are you still having writer's block or did you just use the mountain idea because it was cool?
You were going to have to avoid the mountain anyways, the shield drop thing made sense.

After towing the crippled starship into a more stable orbit you take a look at the situation. The escort carrier that had redeployed would have been in a good position to intercept both of the cruisers had they eluded you.

"Status report, has that southern base surrendered yet?"

"Not yet sir but we're working on it." answers Verilis.
What? You wonder. "Are you bombarding their shield?"

"No sir. They actually have planetary grade shields so that would take all day. I've deployed our fighters to the edges of the shield. They'll fly under it and disable the defenses."

"Good thinking." You compliment the other Knight.
The north base is reported to have surrendered after two of the flights micro jumped above their area of the planetoid.

You contact command and ask that they send some Frigates and some spare shield generator components. It takes the fighters most of an hour to hit enough of the generators while avoiding point defense turrets that the people ground side attempt to deploy.
They at last transmit their surrender and you send down troops.
>>
>>22002989
Okay. Link up with allied forces and hit the other base. I'm pretty sure that if we preface the call with "We're trying to see if we can take our own tonnage in warship salvage in 24 hours without losing a ship, and we're 70% there." Well get some takers.
>>
>>22003157

I imagine that multiple republic ships with plasma cannons are going to cause a whole lot of hurt for us.

Perhaps we should get some recon toward our allies done and see if we can link up with them
>>
>>22002551
>>22002584
You get the feeling your comments fell on deaf ears. You're not quite sure how pissed off you'd be in their position having just lost not one but two identical tricked out cruisers. (And being captured) The custom weapon configuration on the ships works out to being almost identical to the EX-K with the exception of no aft turret. Most of their power was routed to supplying the engines or the spinal mount phase cannon.

As the Allied Frigates land and set about trying to repair the shields Arron reports a sensor contact.
"Detecting a Carrier towards the edges of the system. It looks like the kind used by the Republic but heavily modified. They've definitely seen us."

"Hail them."
Coms gives you the go ahead.
"Enemy carrier, we're trying to see if we can take our own tonnage in warship salvage in 24 hours without losing a ship, and we're 70% there. Would you care to surrender?"

"They're changing course and moving to jump out. Towards the next Logistics base."

The engineers get partial shields up around the southern base in two hours. Its enough for you to move on. Both of the damaged Vengeance types have been parked on the surface near the friendly Frigates until they can be towed back to base.
>>
>>22003246
Yeah. That's why I said bring allies. Preferably either ones with lots of fighter. So we can launch fighter strikes to wear them down before we commit to battle or someone who will be a bigger target. Like Captain "Leroy" Sylvan
>>
>>22003276
>"Enemy carrier, we're trying to see if we can take our own tonnage in warship salvage in 24 hours without losing a ship, and we're 70% there. Would you care to surrender?"

Loving these lines!
>>
"Excellent work with the logistics base. The spare metals alone will help with structural and armor repairs. What are your plans?" Asks the Knight Commander.

"Well I'd like to attack the next base but there are Republic built starships defending it. We could be facing a lot of plasma cannons. I think we're going to need support."

Estimated enemy force strength

0-1 larger ships?
14x Centurions (Older models)
7x Transcendant class cruisers
4x CCD Bulk Cruisers
3x Light Cruisers
13x Frigates (Various Types, mostly fast Frigates)
12x attack corvettes

1x Custom Republic Carrier?

+200 Starfighters

How much support would you like to request? Or would you prefer to move on to another target?
>>
>>22003427
How much can we get?
>>
>>22003427
At least 1 carrier squadron, and escort. Plus Captain Slyvan's unit. And if our other attack wing doesn't have anything better to do they can tag along. I prefer to stack the odds as much as possible.
>>
>>22003490
A good question, how many ships can they spare for our little operation?
>>
>>22003490
It depends on how long you're willing to wait. The Commander is reluctant to deploy the entire House fleet in one battle.
The 1st WIng is off on special assignment.

In 48 Hours the base should be secure enough to deploy the Battlecruiser squadron. Carrier support would have to come from another House but that's common enough.
SP Torpedoes are another problem. So many were expended in House Lat'tham space that stockpiles are still low across the board. You may have to trade for them.
>>
>>22003592
Okay, How big a force could we get quickly. Unless we have a massive advantage, I say we wait and give our crew the rest.
>>
>>22003718
Maybe another Cruiser squadron and one Carrier in a few hours. SP Torps would be out though, as you'll have to find someone with them.
>>
>>22003764
Stand down then.
>>
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This is an official >What do? then.

[ ] Continue recon of other sectors
[ ] Check out areas You and Alex visited
[ ] Try to find someone willing to part with SP's
[ ] R&R for 48 hours
[ ] Other
>>
>>22003886
Continue Recon for 24 hours, then stand down. Look for easy targets to pick off with overwhelming force.
>>
>>22003886
Any area's that we visited that we would want?
>>
>>22003965
Select what sectors to recon and roll 1d100 for each.

>>22003990
Entirely up to you guys. You did run around pretending to be a torpedo saleswoman to a bunch of different planets. Some might not mind seeing you again, while others would.
>>
>>22004065
I more meant what did we visit.
>>
Rolled 95, 22 = 117

>>22003886
the two sectors between where we are and the place where we took that station. Not the group of three.
>>
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>>22004089
Ah. Sorry.
>>
Rolled 76, 69 = 145

The sector we have yet to scout between us and out next target and the one between us and the forward base
>>
As you enter the first sector you've decided to check the unit is hit by long range jamming.

"Here we go again. Lets split up and see if we can triangulate the source of that jammer."

After agreeing on a set of coordinates to rally at the Wing splits up. It takes two hours to perform scans then narrow down the location.

"There's a jamming ship in this system but we saw signs of a colony as well." reports Alex.

"How big?"

"Hard to say with all the jamming."

Daska speaks up next. "Sir this isn't just the usual long range jamming going on here. I think this is a propaganda operation cutting off communication between this planet and the outside."

Detailed system scans show that the planet is defended by orbital defense platforms, though not as serious as the satellite networks you saw in Lat'tham space. Planetary shields are up making more detailed scans difficult through the jamming.

"The largest jamming ship is in high orbit above the night side of the planet. I'm not seeing signs of many starships. If there are any they're below the shield."
>>
>>22004611
We could try to hail the jamming ship and see if this is some kind of space Best Korea or something
>>
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Jumping into the next sector you stumble upon a group of scavengers stripping an abandoned colony world. Their escort sitting in orbit bugs out and jumps away, promising to return with more ships. You'll believe it when you see it. The corvettes and Frigate on the surface are in no position to leave with their crews spread out.

>What do you plan to do about the scavengers?


The last sector you check for the day has all the goings on of a Smuggler base nearby. Sure enough the Wing tracks some transports back to an asteroid base. Its a small one but appearances can be deceiving.
>>
>>22004806
You hail the jamming ship and ask if the port is open for Trade, offering to sell torpedoes at discount.
"I am sorry but this planet is under strict quarantine. The surrounding space is restricted for your safety and we ask that you leave the area."

"Quarantine, are people sick? I also sell discount medical supplies. Those two items tend to provide a lot of flexibility."

"Thank you but the situation is under control. We ask that you leave, peacefully. We do not wish to endanger breaking the quarantine because of excessive violence."

You close the channel. "Yeah they're definitely up to something."
>>
>>22004975
Now all we need to do is come back while trying to surround the propaganda ship and find out what they are up to on this quarantine world.
>>
I will pick this up in the morning (briefly) before I have to leave for work.

Also I'm going to be putting a poll up at some point on the ship choice. Hunter vs Guard Cruiser. The Guard Cruiser would be available more immediately but the Hunter would but more customizable.

Royal Guard Cruiser
8x Spinal mount phase cannon
6x Phase cannon turret
2x Torpedo Launchers
2x Shuttles
2x starfighters

Proposed Reynard Custom A (Attack Cruiser)
Length ~820m
Weapons: 1x Republic Plasma cannon
3x phase cannon array (290 degree coverage)
2x Heavy pulse cannon (spinal mount)
4x torpedo launchers (2 forward, 2 aft)
12x point defense turrets
2x Shuttles
2x starfighter
Has a slightly wider body to make room for weapon and engine upgrades. Performance equivalent to an attack cruiser.

Proposed Reynard Custom B (Battlecruiser)
Length 1200m
Weapons: 1x Republic Medium plasma cannon
3x phase cannon array (290 degree coverage)
4x Heavy pulse cannon (spinal mount)
4x torpedo launchers (2 forward, 2 aft)
12x point defense turrets
2-4x shuttle
2x starfighter
Increase in size and weight are too much for the engines to overcome. Performance equivalent to high end battlecruisers.
>>
>>22005186
How many PD guns can we cram onto a Guard Cruiser?
>>
>>22005208
I dunno, 16 normal ones I guess? That's not counting the artillery based ones.

Speaking of which your replacements still haven't caught up because they're a low priority on the logistics train.
>>
>>22005350
Forgot about the flank turrets so 24x point defense.
>>
>>22005186
High end battlecruiser performance means similiar to the Gungnir, doesn't it? It will slow our squadron down, not that much, though.

>>22005867
How many of those PD turrets do we need to replace with maneuvering thrusters to get attack cruiser levels of maneuverability on the royal guard cruiser?
>>
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Screwing around with Illustrator, trying to make a prototype hex grid OP may find useful.

It's very much flawed--it doesn't align perfectly, the color is poor and hard to see, and many tweaks are in order for it to be marginally useful for "That slow typing guy's" purposes,

It is also 2 in the morning, however, and I'm going to dump this before I pass out on the keyboard and inevitably ruin it further somehow.

If OP is interested, I can continue this, taking out the placeholder galaxy arm in the background and making multiple fixes to get it working. For now, I'm dumping this and calling it quits.
>>
>>22005186
Which one is the rarer class?
>>
>>22004818
I don't get the situation with the scavengers? Are they hostile, threatening us to return with more forces? Or are they a civilian salvage operation? Do they have the right to do what they are doing?

The jamming ship is suspicious. If we hadn't done our trader routine we should order them to cease the jamming, they are disrupting a joint Kavarian, Terran, Rovinar and Dominion fleet operation.

Ceasing the Jamming shouldn't compromise their quarantine, and we will not attack them as long as the quarantine is legit and necessary and they don't attack faction forces. We also want to talk to their superiors and the ones calling the shot on planet to work out a deal considering their... position in this conflict.
>>
>>22005186
either Custom B or my custom C
Reynard Custom C
Lenght 1200m
Weapons:
1x Republic Medium Plasma Cannon
?x Pulse cannon array
2x Spinal mount heavy Phase cannon (They worked really well as corvette swatters on the Gunginir)
4x torpedo launchers
Point defense
Emergency thrusters to increase maneuverability
Afterburners
>>
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>>22005186
Custom A, and we paint the bow to look like a sharks mouth.
>>
>>22008478
You know that the bow is looking like a sharks mouth already with the hunter class?
>>
>>22006284
>How many of those PD turrets do we need to replace with maneuvering thrusters to get attack cruiser levels of maneuverability on the royal guard cruiser?
Maybe 4. Together with the other thruster mounts it should be enough but expect to be using them more often.

>>22006671
It looks nice. Be aware I normally take screen shots of the maps I have in AutoCAD and throw them into paint for simplicity's sake. I'm not sure how easy it would be to mark off completed sectors.
What program did you use to throw the hexgrid on top, Photoshop or something else?

>>22006936
Full sized Battlecruisers, like the Custom B or the Megalodon are more rare.

>>22008128
>1x Republic Medium Plasma Cannon
>2x Spinal mount heavy Phase cannon
>(They worked really well as corvette swatters on the Gunginir)
In this case it would be one or the other for these weapons. If you want the heavy phase cannon you'll either be losing the Plasma cannon or all of the Heavy Pulse Cannon.
>>
>>22008727
Absolutely. I want it to look even more like a shark, especially with that loadout.
>>
>>22007218
>scavengers
They had enemy IFF's. The one in orbit that fled said they would return with more forces.
>Do they have the right to do what they are doing?
Well the colony is abandoned so technically they do.

>If we hadn't done our trader routine we should order them to cease the jamming, they are disrupting a joint Kavarian, Terran, Rovinar and Dominion fleet operation.
>Ceasing the Jamming shouldn't compromise their quarantine
You can still do this.
>>
>>22008816
>You can still do this.
I think we should do this.

About the smugglers... They have enemy IFFs so i think we should just send in two squadrons and bully them into giving up their ships. Their fault for using pirate IFF. I don't think we will see that one guy that said he would return with more forces again, he likely just ran to save his hide.

>>22008757
>In this case it would be one or the other for these weapons. If you want the heavy phase cannon you'll either be losing the Plasma cannon or all of the Heavy Pulse Cannon.

I don't get this. He removed the 4 Heavy pulse cannons from the original design and replaced it for 2 heavy Phase Cannons. That should be possible, shouldn't it?

Aside from that, i want to throw in that getting the royal guard cruiser (which is a flying brick btw, i doubt it will suffer much damage from overusing the emergency thrusters) might be more sound politically. Our house has been trying to achieve recognition by the ruling house for the whole campaign, getting granted a royal guard cruiser would certainly make for good PR. I doubt that happens too often.
>>
>>22008816
But they are the enemy. So they just got salvaged. Get someone to take their ships off our hands. Then assemble a force to deal with Space Best Korea. Any chance anyone has a helios medium cruiser lying around? If not, just grab a cruiser + escort and some corvette squads
>>
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>>22008903
>I don't get this. He removed the 4 Heavy pulse cannons from the original design and replaced it for 2 heavy Phase Cannons. That should be possible, shouldn't it?
Yes, but the pulse cannon were still listed with a ? so I wanted to make sure. Unless he meant phase cannon array there.

>>22008903
>>22008916
Did you want to wait for the other ships to arrive or jump the jammer now and wait for support if its needed after that?

Also I must be off for work. I'll be back in a little over 8 hours provided nothing goes wrong.
>>
>>22009004
Yeah, I replace the phase cannon array's with pulse cannon arrays, but had no idea the exchange rate.
>>
Dear knight Reynard,

Please stop sending us half-destroyed ships and increasing our backlog.

Respectfully,
- The Repair Teams of House Jerik-Dremine


[sadly I can't participate this week, good luck everyone else!]

P.S.

We wouldn't mind if you found us a nice base with easy supplies for repairs to work in.
>>
Page 8 bump.
>>
>>22009132
Dear Knight Reynard,

Please stop sending me ideas. The junior researchers are already salivating too hard to do any work.

Respectfully,
- Senior Researcher Jarnel of House R&D
>>
>>22011661
Dear Knight Reynard,

please, for the love of god, stop using that fusion gun! You have scarred almost a whole generation of my recruits by now.

Ever your servant
-House space janitor general
>>
>>22009004
I think the idea was talking them into stopping the jamming first. Then we should try negotiate the ships and colony into at least neutrality (if that world really needs to be quarantined we can't use it anyways)
>>
>>22009004
I say wait for our other ships so we can see what exactly is going on without having to worry about being in a rocky situation.
>>
>>22011979
But anon, then we won't be able to conquer the planet for our house.
>>
>>22012087
We could also convince them that joining our house peacefully would be benefitting them a lot...

Give diplomacy a chance!
>>
>>22012126
We always give diplomacy a chance though.
If they don't surrender then we have to damage their ship.
See? Diplomacy.
>>
>>22012126
Okay Fine We try diplomacy. But if it doesn't work, we conquer the shit out of them.
>>
>>22012361
Gunboat diplomacy is still diplomacy. Depending on the situation we could go all Admiral Perry on them.
>>
>>22009004
I think somethings gone wrong. oh well. Bump!

I have to vote for a Type B configuration. A plasma gun of any sort just fucks shit up, and the 4 arrays allow us to deal with corvettes and frigates easily.
>>
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Back. Just catching up.

>>22009132
>>22011661
>>22011748
I laughed because its true.
>>
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5.97 MB
>>22008757
Sorry about the delay, I wasn't able to return here until just now.

To answer your question, I used Adobe Illustrator to create the hexgrid.

On that note, I spent an hour quickly whipping together a "slightly" improved version of the previous grid; though it isn't as polished and snazzy as I'd like it to be, I thought it was worth tossing here and seeing what you thought about it so far.

I'm liking your adventure thread, and I think having cool, thematic supplementary material could improve the experience (and perhaps even attract new players!). I'm no media whiz, though, so I'm hoping a real drawfriend can notice this and make something truly amazing.
>>
>>22015786
Holy shit, you did that in an hour?
Impressive.
>Note to self get Illustrator
As you may have noticed not all of the hexes lined up. The original batch of systems/sectors we scanned down were just quickly thrown on. All of the others were placed in relation to each other from a larger grid.

>So they just got salvaged. Get someone to take their ships off our hands.
A trio of Cruisers and five Frigates arrive within the hour to secure the landed ships. Among them is a landing corvette which looks a good deal more aerodynamic than the last one you encountered. It should be worth quite a bit if you were looking for salvaged ships to trade.

>>22008916
>>22011979
>talking them into stopping the jamming first. Then we should try negotiate the ships and colony into at least neutrality
>Bring Cruisers/Carrier
>Give peace a chance/Gunboat diplomacy

Wary about the nearby planetary defenses you decide to get some backup once again before rushing in. It hasn't served you wrong yet. Sure the extra firepower could be used elsewhere but better to play it safe and overwhelm any opposition.

"Other than the two Cruisers that ran for it showing up with close to full numbers seems to scare the heck out of people. We're going to jump in near the jammer with all four squadrons while the Carrier and Cruiser group waits at the edge of the system if anything goes wrong."

>Any objections to this plan?
>>
>>22016059
Not a one.
>>
>>22016059
Time for diplomacy at gunpoint!
>>
>>22016370
Please, the proper term is "Aggressive Negotiations."
>>
>>22016463
>>22016370
No, Its called Gunboat diplomacy, its the same thing we did with japan in the 1800's and it still works now.
>>
>>22016619
>Not getting the Starwars Reference
SonIAmDissapoint.jpg
>>
As anticipated your reversion to realspace in a loose ring around the jamming ship has an immediate effect. The defense platforms begin charging weapons and, you assume, signalling each other.

You open a channel to the Jamming ship. "This is Knight Sonia Reynard with the Dominion Expeditionary Fleet. We're here conducting reconnaissance in force." Emphasis on Force you think to yourself.
"If at all possible we would like to negotiate with your people to ensure they remain safe while our offensive secures the region."

A frazzled looking Rovinar appears on the screen within a few minutes. Arron believes the signal is coming from the jamming ship but cant be 100% certain.
"H-hello, I am Channa Felnoar, an authorized representative for the colony world of Surakeh. I am sorry to tell you that the majority of our populace is trapped below on the planet's surface in the middle of this quarantine. We would be uh, more than happy to to be considered a neutral party but be aware that until the pirates have been purged from the neighbouring sectors they will likely continue to demand resources. What can we do to ensure a peaceful transition of the... of the system while you are off fighting?"

You keep your voice neutral, all business.
"Well you could start by ceasing your jamming operations so we can take more accurate scans of the planet's surface. This will be necessary to make sure there aren't any enemy forces present. If there are any we'll have to request that you evict them or otherwise make sure that their ships are combat ineffective."
>>
>Hit submit, walk away for 5 minutes
>Come back, field too long
Whoops

>>22016836
The representative is starting to look increasingly nervous with your pronouncement. "But the quarantine! If there are such ships surely we couldn't allow them to leave. As for powering down our jamming systems that is not negotiable. The true extent of the situation on the planet would become known to the general populace triggering a wave of panic and hysteria. There must be another way."

>What say?
>>
>>22016921
It should be easy enough to provide us with a direct line to the medical staff on the planet, so that we can get an idea how we might help.

Or even better, ask them why they've quarantined the planet.
>>
>>22016921
>>22016892
I don't like the cut of his Jib. Not at all.
>>
>>22016921
Hey! Just found this thread, where exactly are we again?
>>
>>22016956
I like this idea.
Getting any information at all on why the planet is quarantined would be a good thing.
>>22017127
We are in space of course!
>>
>>22017144
Thanks, Cap'n! I had honestly no idea.

I was hoping for something a little more, erm, specific, though--maybe a name? Or coordinates? Or sector?

Your wit is greatly appreciated, though. (Hard to tell whether or not someone's mocking or making mere jest via text replies, so I wanted to specify the latter)
>>
>>22017127
Look for [Propaganda ship] on the map. Should be right in the middle.

"Could you connect me to some of the medical staff on the planet? Actually why is the quarantine in place first of all?"

"Well there's a plague that's killing people which we've been trying to keep contained. It kills rather slow but spreads quickly. I've been told it causes madness for a short time."

"Madness?" You ask. "In what species?"

"We're being told to treat all species as carriers though I think Dro'all and-and Humans. Let me see about ground side medical personnel. It may take some time to get in contact with the hospitals and field units. Only the more powerful transmitters on the planet can cut through the jamming. Should I try to get hold of them for you?"
>>
>>22017238
The captain is always joking mood! And for specifics look at an image a few posts up. Our we are currently using our space time to clean up some systems before moving onto the next logistics base to the west.
>>
>>22017244
This has the potential to be a serious problem. Bioweapons are bad news, particularly the kind that are tailored to our species.

We should try to open communications, and possibly pass word of this up to someone in command
>>
>>22017244
Well...this just got serious.

Patch through to the people on the ground.
>>
>>22017328
>>22017368

How convenient that the two species afflicted by the plague are the species of the Dominion, and the second one had to be thought about, as if someone struggled to recall what the second species of the Dominion was...
>>
>>22017368
Aye, second that order.

If this turns out to be a trap, however... how long would it take to get a stable signal? Would that give time for pirates or other distasteful people to put us in an awkward situation?
>>
>>22017328
You tell the rep to get hold of someone on the ground while you wait. Waiting isnt really part of your plan though.
Using laser coms you order Edah to head out of the sector until clear of the jamming then report to command. If a bioweapon was used on the planet or it's just a normal virus that mutated people will want to develop an antidote.

The flight leader returns two hours after departing having sent in the report. A Terran science ship that was being used for long range scanning could be in the area in two days. One of the larger Houses will be sending a pair of battleships along with special shuttles and medical teams. Even if the locals dont want to let them through, teams will be landing on that planet now.

Into the fourth hour you're connected to the surface. Arron can't back trace the signal past the shield so it could be from anywhere. A human woman looking to be in her thirties is on the other end, wearing an armored vaccum suit coated with additional sealant layers around the joints. Rings under her eyes from lack of sleep are evident.
"What do you want to know? I'm quite busy, all of the medical staff are."

"We're looking for info on the plague. We have ships in orbit that could help and want to know how best to assist."

The doctor (or medic) shrugs. "It gets into a populated area, we lock it down hard and make sure it cant spread further. Some of the infected dont know they are and try to break through the quarantine. We go back to step one."
>>
>>22017853
>Questions for the Doctor?
>>
>>22017853
Question the 1st: When did this happen?
Question the 2nd: How long does it take for a person infected to die.
Question the 3rd: Is it airborne? Passed though human contact?
"cause" I know Captcha! I want to know the cause as well.
>>
>When did this happen?
"Started about two and a half months ago just after the fleets started to return from the raids."

>How long does it take for a person infected to die.
"Depends on how violent they get. Anyone that tries to attack our security squads now are gunned down on the spot, stunning or tranqualizing them just isnt an option anymore. If its not too bad usually two to three weeks."

"What do you mean when you say; If its not too bad?"

"People who go mad aren't always violent so they don't get shot."

>Is it airborne? Passed though human contact?
"Mostly surface contact, though expelled liquids are a problem. Coughing can launch small quantities quite far. It is organic, not a nano virus. If you're dead set on sending people down I can have teams escorted to holding areas were we have patients in medical stasis. Our facilities are small but we have the basic labs set up to safely study those who are infected."

"Why hasn't this thing burned itself out yet? It sounds like you'd be able to lock down the infected zones by now."

The Doctor raises an eyebrow. "Do you know how violent things get out here away from the cushy settled worlds in the Centri Cluster? Practically everyone around here owns a gun. Quarantine is hard to maintain when people shoot holes in your barricades with anti-tank rockets."
>>
>>22018204
This is a what do btw.

[ ] Let someone else deal with this/Leave once some other ships have arrived
[ ] Take/send a team down
[ ] Fuck the Police, order the jammer offlined
[ ] Other
>>
>>22018355
Send a team down in fully-sealed vac suits, which they are not to remove. We'll have the shuttle(s) and everything therein swept for contaminants when they return.

Obviously everyone's hurting for resources right now, but if we can help this world, I think that'd be worth a lot of good will.
>>
>>22018391
I think so as well.

And hey! We would have a whole world in debt to us if we do this. I am all about getting people in debt to us.
>>
>>22018391
>>22018430
After finding out the destination nearly all of the Marines and most of the medical personnel are reluctant to go down to the surface.
After some arguing you decide on one shuttle. Only those versed in first aid and are passable marksmen will be going down. They'll be taking as much medical supplies as possible.
The Tarketta shuttle is stripped down more easily for this kind of work. Bio sealant is sprayed on over every surface of the exterior and interior. Likewise the same is done to the armored vac suits.

"We're sending a shuttle down with medical supplies and personnel now. They'll help your people prepare for the arrival of larger teams over the next few days."

The colony representative is not happy about this and warns you that allowing ships off the surface again will be up to the commander of the defense platforms. "It may be some time before your team is permitted to leave."

[ ] "Then you'd better allow us to maintain constant communication with them."
[ ] Have the shuttle turn back
[ ] Other
>>
>>22018624
[x] "Then you'd better allow us to maintain constant communication with them."

Compromise
>>
>>22018624
[X] "Then you'd better allow us to maintain constant communication with them."

Well if things start to go bad the tradition of "burning" the disease out it always on the table.
>>
There is a hate-hate relationship between my main PC and the wireless router it seems. Will try to move all data over to the more reliable if underpowered machine.
>>
It takes some doing but the defense platforms help keep the shuttle in continuous contact through the descent until landing. The team resumes contact once they're inside the medical complex the other doctor talked to you from. Its supposedly one of the few on the planet with com gear powerful enough to cut through the jamming.
Your people describe it as a patchwork job. A converted college with enough equipment on campus to have easily been repurposed into just about anything. Daska guesses correctly that it was built by whichever House once occupied this territory decades ago.

Most of the Doctors seem nervous with a team of armed strangers operating nearby but the one who spoke to you takes your people on a guided tour. The armed escort is never out of sight though.

Setting to work the team leader observes that at no point are any of your people able to interact with the patients being held here. Supposedly this is because everyone present has already reached the madness stage. You give your team permission to push things to the limit of what their escorts will allow.

Using a distraction one of the medics revives a patient who, according to the data, has only been infected a few days.
"Civilian, human female, late teens." The medic reports. "I need you to answer some questions. Can you tell me what happened? Was there a bio attack on the colony two months ago?"

Despite the grogginess the woman starts to answer a few questions before the signal is momentarily terminated.

"I want that signal back!"

You only partially lost contact it turns out. The signal was too weak to get data out of but it was maintained. The civilian your man was talking to has been stunned and the medic took part of a shot as well leaving him unconscious.
>>
>>22019301
The Doctors and security escort are furious one of your people potentially endangered everyone. Your people are likewise less than happy about what's just happened but can only wait for their comrad to wake up unless they plan to risk breaking the suit seals while on the planet. After this incident they're not allowed anywhere near the patients but are still able to help set up equipment that will be needed.

Aft an hour Marine Medic Ha'dra Sirco wakes up and discreetly fills in the team. They avoid outright saying it for fear the transmission will be cut off but their conversation drifts towards implying the planetary government might be the ones spreading the virus.

Three Marine Medics are now requesting permission to act as observers with a few local teams heading out into the field.

>Your plans?
>>
>>22019494
Let them observe and keep asking questions, maybe they'll be able to stumble over some evidence.

Attempt to locate seat of planetary government, discretely. Assess orbital and planetary defenses and potential infiltration options.
>>
>>22019494
Give them permission.
>>22019556
We might also want to see if there are any safe areas that "never" get the plague near them. These of course might be the planetary government buildings we are looking for.
>>
>>22019556
>>22019630
>Attempt to locate seat of planetary government, discretely.
>see if there are any safe areas that "never" get the plague near them. These of course might be the planetary government buildings we are looking for.

Again the jammer is hindering your sensors. Even your best sensors can't penetrate both the planetary shield and the jamming.

You give the team permission to act as observers of units out in the field. They'll likely lose contact with you outside the facility or away from the shuttle.

>Assess orbital and planetary defenses and potential infiltration options.
The planetary shield is weakest over the south pole where its farthest away from land. The defense platforms are similar to those you've seen above other worlds. The largest ones have six spikes each with a heavy phase cannon turret on the tip and particle beam turrets along the edges. Missile and torpedo battery platforms are the most numerous but there are some Frigate sized ones with just phase cannon.
Orbital Starfighter forces estimated at a maximum of eight squadrons.

Roll 3d100
>>
Rolled 29, 93, 86 = 208

>>22019804
Lady luck guide my dice!
>>
Despite being past the 24 hour time limit you set earlier you've decided to hold station here to see what your ground team turns up. A few ships from other Houses have arrived though the Battleships will still be 12-18 hours. The Cruiser and Carrier group hanging at the edges of the system are getting impatient with the lack of progress.

Eight hours into the waiting with no word from the three observers Arron bolts upright spitting out most of his drink. "Weapons fire from the surface!"
You rush to the bridge from your office a few meters down the hall and do a quick check of the weapons and shields.

"Who's shooting at us?"

"Nobody, there's a beam being fired from the surface up at the planetary shield."

You bring up the image bring transmitted by the Blackbird which is a bit farther ahead of your point in orbit providing a better view.

"Phase cannon fire in atmosphere?" You wonder.

"No, the atmospheric shock waves would be too intense." Says Kavos.

"Close, converted phase cannon I think, rigged to fire like a com laser." Arron concludes before sending data to the com station. "See what you can make out of this."

"Com laser pulse code." Confirms the officer on that station. "Decrypting."
>>
Awww dicks. I think it might be our men for some reason.
>>
File: 1355383775067.png-(98 KB, 800x400, 7Atlas worldgen2.png)
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A grainy video appears on screen showing the interior hallway of a cargo Frigate and one of your marine Medics.

"Observer two to Fleet, if you're receiving this prepare for combat. There is a bio weapon being used but its by forces aligned with the Warlords. There was a rebellion here while the Pirate fleets were away backed by a group called the Free Planets League. They're a counter to the Warlords South Reach League supposedly. When the fleets returned they blockaded the planet and started using a bio weapon recovered in the raids. They quarantine areas of rebel resistance then infect those inside. People die from the virus and humans may have some trouble with temperament but its not the full on madness like they said.
One of the Factions has to have a cure or a vaccine. Some of the enemy medical personnel don-"

The beam striking the underside of the planetary shield cuts out.

The bridge is silent for a moment until Arron speaks up. "The picture is too diffuse because of the shield but I'm guessing starfighters moved in and took out the weapons the people were using for the message."

"Sir we've lost our uplink to the shuttle and the medical center but I think one of the other observers had returned." Reports coms.

>Your orders?
>>
>>22020450
Well. This sucks. We need to get ready for combat. Call in some fighters from the carrier and the cruisers to make sure the atmospheric fighters don't become a problem. Destroy the planetary defenses and disrupt the jamming. Make sure not a single ship can escape from the planet. As soon as we control the airspace send a shuttle down to pick up observer 2
>>
Bumper Cars
>>
>>22020450
Didn't like his jib then, don't like it now.
>>
>>22020450
Inform command of the situation.
>>
Page 6 bump.
>>
You contact Command while one of your corvettes jumps to the edges of the system then back with the remainder of the fleet.
The Commander is less than pleased with this change in events.
"Force their surrender or begin dismantling their orbital defenses. I'm calling in additional ships from other Houses and Factions. The battleships will likely take just as long to arrive as planned as we'll still need bio containment teams. And what ever you do don't allow any infected to leave the planet. Manufactured emergency or not we cant risk a spread of contaminants."

First things first, you contact the jammer after locking weapons on it.

"This is Knight Reynard to Channa Felidor, discontinue jamming immediately or we'll blow you away. You have thirty seconds to comply."

The Rovinar appears on screen again. "Wait, wait! I was telling the truth about the populace panicking. If riots start now they could break quarantine of sectors where the virus is present spreading it further!"

"Then why don't we just capture the jamming ship and start sending our own message to the populace?" Suggests Kavos.

[ ] Too god for him, open fire
[ ] Capture the Propaganda ship / Modify the message
[ ] Other
>>
>>22025203
[ ] Capture the Propaganda ship / Modify the message

First, order Felidor to change the message. Tell the people below that their planet is going to receive humanitarian aid from the Dominion.

As the new message is being prepared, we will board and take control of the jamming ship.

Order all orbital defense platforms to stand down and prepare for boarding, or be immediately destroyed. We'll need the planetary shield down, too, so once we have control of the jamming ship, we'll directly order the shield generators shut down.
>>
>>22025203
Catpure propaganda ship. Inform whoever is spreading the virus to stop spreading immediately. Or we will kill them in the most amusing, painful and humiliating manner the Factions can devise. The fleet will hold an idea contest and everything.
>>
>>22025203
*Too good for him

Also Gunboat diplomacy. You can either try to talk the planetary government into surrendering, give them some reasonable terms(or don't), or start cracking defense platforms.
>>
>>22025311
I think we should tell the higher-ups in the government that they have absolutely no chance to successfully resist the hammer that is about to come down on them, but, depending on how much information they have about the region and the pirate/other enemy forces they have been in contact with, they might not be executed.

We'll deal, if they make it worth Command's while. But they have to surrender before we start properly breaking stuff.
>>
>>22025203
Capture.
The goverment "will" agree to whatever terms we give, because if they don't bad things will happen
>>
"Change the message to tell the populace that they're about to receive off world aid. Second tell your people on the ground to stop spreading the virus. Thirdly while you're working on that lower your shields. Any resistance to our boarding teams will be met with lethal force do you understand?"

The channel cuts out but the shields on the jammer lower. You and Daska position yourselves to either side of the ship while Day parks her Centurion directly in front, plasma cannon charged and ready to fire. The LST and shuttles from yours and Daska ships head over and begin boarding the modified transport.

Next you hail the defense platforms and the planet, using the other ships to relay the message to those on the other side.

"Government of Surakeh, in case the message isn't passed on fully intact by your lackey in orbit you are hereby ordered to cease spreading the virus among the civilian population. Surrender yourselves, the defense platforms and lower the planetary shields. Failure to comply will result in the destruction of the platforms and we'll have to think up some inventive ways of executing the people responsible for the virus outbreaks. This offer will expire if you haven't surrendered when our fleet arrives."

You cut the channel and order all ships to target the larger platforms, while the fighters will clear enemy starfighter opposition followed by the smaller defenses.

The jamming ship is declared secure and moved farther away from the planet, behind your ships for protection.
>>
>>22025532
Hopefully these people don't get the bright idea to nuke their own civvies like that asshole who gave us minor radiation poisoning.
>>
"All ships and fighters are ready sir." Reports coms. "The Cruiser and Carrier unit has deployed on the other side of the planet. Still no contact with our shuttle or our medical personnel."

You give the government a few more minutes. They're not going anywhere and you have another allied fleet incoming any minute now.

When the government does contact you a Kavarian Female appears on screen. "We're prepared to discuss terms. Our field teams have been ordered to stand down and return any and all bio war materials to holding areas. We would like a stay of execution granted for ourselves and the officers of our military in return for a peaceful handover. Protection from prosocution by the Free Planets and the civilians now or in the future is a must."

"How much information do you have about the region and the pirate forces in general?" You ask.

"Some. We know where to locate the nearby shipyards and a few of the smuggler bases."

[ ] Accept the terms
[ ] Pretend to accept the terms, make sure they're executed later
[ ] Unacceptable ( What say? )
[ ] Other
>>
>>22025680
Talk to command Recommend we accept the terms. They get life in the shittiest prison in the Factions. So basically Space Abu Garib.
>>
>>22025746
I agree with this.
>>
>>22025680
Accept the terms.
A few lives for a whole planet? Sounds like a bargin to me.
>>
You contact the Commander again and tell her about the offer for surrender.
"The terms may be unpalatable but if we're to hold that planet in the short term taking the defenses intact is too good to pass up. Secure the stations before they change their mind. I'll arrive shortly with a small force from our House, others will take only an hour longer."

You signal the government that you accept their terms and the shield goes down. Half of your Wing moves in to put troops aboard the larger stations while the others provide cover should they decide to open fire. All ships begin taking more detailed scans of the planet and determining where ground teams will be needed first.

"This is Alex, detecting ships launching from the planets surface. They're leaving three different space ports and are trying to make orbit."

[ ] Disable, free ships are always good
[ ] Destroy, they might be carrying the virus
[ ] Other

Roll 3d100
>>
Rolled 100, 32, 81 = 213

Rolling. I vote disable, but don't let them escape.
>>
"Any available ships move to intercept, shoot to disable."

Alex is in position to disable one of the ships even as its just breaking the atmosphere. Phase cannon fire breaches an apparently weak shield and destroys one of the sublight drives. Wounded the ship halts its climb long enough for Alex to move in and tractor it.

Kurits moves to intercept another but damage from earlier battles hampers him and he's forced to call for assistance. A trio of Z5H attack bombers change course and torpedo the fleeing light corvette, the torpedoes and micro phase cannon eventually destroying the ship.

One of your Firestorm Frigates intercepts the last one shortly after it enters orbit and disables it before it can reach the edge of the gravity well.

A few minutes later the Commander arrives with her new ship and escorts. Its one of the Battleships you fought and disabled while on convoy escort duty, the one equipped with ECM systems to rival those on your Blackbird. Two more fleets arrive an hour later with a mix of Corvettes and Frigates escorting Carriers.

Your shuttle on the surface is quarantined for the time being. A replacement is waiting back at base. The shuttle crew and one of the Marine medics you'd sent out an as observer survived. It seems the others in the medical facility were killed by their escorts after the message was transmitted via the modified phase cannon.

The Commander wants the Third Wing to stand down for 24 hours if you still plan to move against the other logistics base.
>>
File: 1355426849514.gif-(42 KB, 2798x1426, SR-North-DG2-01F.gif)
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MAP UPDATED! (No I still havent picked up illustrator yet)

The taskforce is moving on in pursuit of the local enemy main fleet and have discovered another shipyard. Thanks to the intel promised by the government of Surakeh the locations of three other shipyard have been confirmed along with two smuggler bases.

After returning to base you're informed that Arthur, Mike and Vaughn have all been reprimanded due to an incident at the nav station when they went aboard. All three claim they were breaking up an extortion racket which eventually resulted in a brawl that dragged in more than fifty soldiers and crewmen on either side.

Vaughn's Vengeance type is operational again. Mikes ships will be repaired in 20 hours but Arthur's ship is still looking at 40 hours of rebuilding.

Is there anything you wanted to do in your downtime? Be advised you still don't have any SP Torps.
>>
After some R&R you head over to the station with a bodyguard to see how things are going. Some parts of the station (where you learn the Battleships had been docked) are relatively clean, with plenty of shops and stalls nearby. The central core is a mess though, littered with jail cells, cages and storage for stasis pods. Additional structural elements crisscross the interior providing enough support to keep the other station modules steady. At some point the Engineering Corps will have to detach this section and replace it with a real one.

Any remaining slaves have been moved elsewhere though you dont know precisely where. All of this reminds you to find out what happened to the Captain of the Battleship you disabled. If he's still here now would be a great time to taunt him.

"He wasn't on board." Explains one of the Marines when you ask. "The XO said they launched a shuttle over to one of the faster ships."
God dammit.

After checking around for anyone capable of building a Plasma pistol fuel cell (and failing) you return to the ship.

Kavos is waiting for you, datapad in hand. "I know we have done well without any but I decided to see about finding us some SP torpedoes."

"Who has any?"

"The Terrans do and they need more ships to make up for their losses."

"Why do I get the feeling I'm not going to like what you're about to say?"
>>
>>22026912
... If command grabbed our attack cruiser salvage...
>>
>>22026912
I am Not going to like what I am about to hear am I?
>>
File: 1355430257092.png-(26 KB, 609x498, Razor.png)
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Available Salvage that might Interest the Terrans:

Custom Battleship "Mactan"- repair time 12 days (May 31)
Rovinar Battleship- repair time 6 days (May 25)
Gungnir class Battlecruiser - repair time 5 days (May 24)
CCD bulk cruiser (CRIPPLED) repair time 7 days (May 26)
Vengeance Type Afterburner Custom- repair time 4 days (May 23)
Vengeance Type Afterburner Custom- repair time 7 days (May 26)

"You would still need permission from command but the Third Wing does have the salvage claim on them, even if we couldn't make use of most."

You sigh, more in annoyance at the idea of giving up good salvage. "How much would this net us?"

"There is a shipment coming in soon so it could be in the order of two or three hundred for one of the larger ships."
>>
>>22027076
I recommend one of the battleships.
>>
>>22027076
Stats on the battleships please.

1 battle ship, 2 Vengeance classes, and a CCD Is what I think we should trade.
>>
>>22027183
>Stats

see
>>21997557
>>
>>22027206
Thank you. I'm thinking selling the Rovinar battleship is the better one to sell.
>>
>>22027224
indeed. Just the Rovinar BS. We may want a escort for our carrier group that we are assembling in that custom battleship, abd the vengace cruisers are pretty fast with afterburners.
>>
What the heck? There's supposed to be a pair of Razos on that list.

1xCustom Battleship "Mactan"
1xRovinar Battleship
1xGungnir class Battlecruiser
2x Razor Battlecruiser
1x CCD bulk cruiser
2x Vengeance Type Afterburner Custom

http://www.surveymonkey.com/s/ZMZR8YY

Depending on the results we can then decide if we want to trade more than 1 ship.
>>
>>22027402
Do not sell the vengeances at any cost! We need them for the wing and to reverse engineer em if they are good and easy to produce. The Mactan is a pretty nice ship, command would like it. The 3 battlecruisers (a whole flight) will likely be very useful in bulking up the battlecruiser squadron.

I don't care for the Rovinar Battleship and the bulk cruiser. Sell em if command does not want them.
>>
>>22027529
We might want to keep the Mactan and the Gungir to ourselves though, if command will let us. Looking at the map, I can foresee a fleet battle sometime in the future, and having such firepower directly under our command would be a godsend. I can understand if HQ would want to get the Mactan, but I would really hate to let the Vengeances and the Gungnir go.
>>
>>22027658
I don't think we need the either of them. In any fleet battles they would draw all of the fire if they act outside of same sized units. The battleship might be able to tank it, but it would still be much better used at the front of a squadron of battleships and battlecruisers, holding the line while punching faces in. We would all the time be doing hit and fade attacks on the more vulnerable enemy ships in a fleet action (or attack a fat target with SPs). Both things where anything slower than a upgraded frigate would be in deep trouble.
>>
Things seem to be moving towards a unanimous vote for the Rovinar Battleship.

>Do not sell the vengeances at any cost!
Was wonding how long until somebody shouted that.

May 19, 4024
2100 hours

Force strength for the attack on the logistics base:
3rd Wing (4 mixed Attack Squadrons + Escort Carriers, ~100 fighters )
Battlecruiser Squadron (+ 40 Fighters)
Allied Attack Corvette squadron
Allied Cruiser/Frigate squadron (Cruisers have point defense)
Allied Carrier group (200 fighters)


Enemy forces:
Partially mined out asteroid converted into an orbital logistics base. The station is within the Planets gravity below geostationary orbit. Whether this is intentional is unknown. Openings in the base are large enough to accomodate medium cruisers but the size of the interior is unknown. Mass and density estimates indicate the interior is too small to support a fleet of such ships so they're a lesser concern.

0-1 larger ships?
14x Centurions (Older models)
7x Transcendant class cruisers
4x CCD Bulk Cruisers
3x Light Cruisers
13x Frigates (Various Types, mostly fast Frigates)
12x attack corvettes

1x Custom Republic Carrier?
+200 Starfighters
>>
>>22027735
While normally I'd agree with you, our wing has been fighting opponents of increasing tonnage ever since the Lat'ham betrayal, and I have a feeling that things are going to escalate to the point where our wing may not be able to handle it (at least not without extensive reinforcement). We're going to need heavier firepower sooner or later.

As well, There was talk of expanding the size of the wing. While speed is our main forte, we'll need flexibility if we are to succeed in future battles. I think there has been talk of integrating a carrier squad into our wing, maybe we could have it be the heavy support we need.
>>
>>22027926
>1x Custom Republic Carrier?
If present, she becomes priority. Preferred alive, but dead is acceptable.

Corvette Squadrons stick together and hit targets of Opportunity.

Frigates and Cruisers fight frigates and cruisers.

Allied carriers jump in, drop fighters, and fall back to a safe point for fighter resupply.
Escort carriers do the same.

Battle cruisers spear head formation, drive a spike through the enemy defense to the station.
3rd wing, Screen and support allied Battlecruisers. Sooner we get boots in the station, the better.

Also, Gunboat diplomacy, they get one chance to surrender. They run, we shoot to disable.
>>
>>22027926
>0-1 larger ships?
I don't like the sound of that, how soon could reinforcements arrive? Does the planet have any defensive measures?
>>
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Note to self: Use AutoCAD for the map next time.

The base location is here above the sixth planet in the system.

For the trade of the Rovinar Battlecruiser you have secured a stockpile of 250 SP Torpedoes. (The Terrans will almost certainly trade it to the Rovinar for something else later.)

With your Wing back to nearly full strength your starships can fire a volley of roughly 50 Torpedoes. The starfighters used by the squadrons of your House and those of your allies could also make good use of them.

What's your plan of attack and how to you wish to distribute your torps?
>>
>>22027926
Do we REALLY want to attack this logistics station? They have 21 fucking plasmacannons, if their commander knows his mass firing tactics (and he will, if he's republican) this is going to be a bloodbath.

We should try to jump in close, so they have less chances to use the long range of their plasma cannons. Also, out of at least 2 directions so we force them to split their fire.

Second squadron has the heaviest shielded ships, they should advance at the Cents together with third squadron and the battlecruiser squadron. Rotate ships in front to make sure no shields are broken. I am counting on the BCs for that.

The Rest of 3rd Wing and the Attack Corvettes attack from a different vector. Make it a priority to try and draw a bead on the enemy carrier, if we force them to raise shields as fast as possible they can't deploy starfighters. This group should also try to stay in a loose formation to make aiming the Plasmacannons at them harder.

Carrier Group and Cruiser/frigatte squadron advance more slowly from a third vector (i am assuming the Carriers have their own escort outside the Cruiser/frigatte squadron)?)

Escort carriers stay with the two prongs of the attack that lack starfighter defense, they should be able to get any starfighers the Carrier may launch early.
>>
>>22028228
In this i'd say second prong should be able to make the most use of the SPs. They will be seen as less of a threat than the battlecruisers, so they should be able to utterly wreck the Centurions and the carrier once they get into volley range. Also grant our allies Starfighters some 30 SP Torps in case that Medium Cruiser shows up. That should be more than enough to wreck its shit.
>>
>>22027966
Well, I think with enough SP-Torps there isn't anything we can't handle. SP-Torps are wonderfully overpowered.

>>22028078
I dislike offering them a chance to surrender. Plasma Cannons have a monstrous range, i'd like to get the first shot of before they can organize themselves into that feared republican phalanx of plasma death.
>>
>Does the planet have any defensive measures?
Your recon teams didn't detect any. The planet is uninhabited by any of the Factions but temperatures around the equator are only ten degrees below freezing. There could easily be hidden installations.

1) Battlecruiser Spearhead. The fleet moves in as one group supporting each other's shields as much as possible. Get in close fast.

2) Two pronged assault. Battlecruisers lead one larger slower group and try to draw fire. Smaller number of Attack cruisers and other fast ships make up the second and try to pose less of a threat, hopefully reducing incoming fire.

3) Long range stand off. Attempt to engage from beyond plasma cannon range. May result in large scale starfighter engagement.

>Plasma Cannons have a monstrous range,
Heavy Phase cannon slightly out range even the best of them but are lacking much of their punch at that distance.
>>
>>22026268
>It seems the others in the medical facility were killed by their escorts after the message was transmitted via the modified phase cannon.

Earmark whoever is responsible for this to be shipped to the same prison as the command staff responsible for the bio weapons.
>>
>>22028642
I'm voting 2), but i was the one that came up with it, so thats expected.
>>
http://www.surveymonkey.com/s/5QTCHHG

Lets see how we're going up against this base.
>>
>>22028853
>2. SP Torpedo deployment. How are we dividing them up?

If we decide to give any to ships outside the 3rd wing, we should remember to tell people who's responsible for the SP gift.
>>
We're up to 6 votes so far and its still a tie for all 3 attack plans.
>>
>>22029071
You know whats funny, I created the Spear head plan, and then voted for # 2.
>>
>Armed with recon armor and a grapple gun, Sonia spacedrops onto and through the nearest enemy ship, making sure to take the full force of the impact with her knees. By precisely angling her trajectory and using the grapple gun as a slingshot, she repeats this until the enemy vessels are too full of Sonia-shaped holes to function.

And this is why I don't check the [ ] "Make this reply an answer choice" box on the survey. Though it does bring up an interesting point. Not one person said to take one of the captured ships, like one of those the scavengers were using, to infiltrate the base in an attempt to lower the defenses.
>>
>>22029312
I think that might just be crazy dangerous.
>>
>>22029312
That's a neat plan, but I don't think it's likely to work (though the fact that you brought it up implies that it has a chance). It'd be great if one of those Krath ships was still around so we could just do an invisi-drop.
>>
There's enough of a lead that I'm calling it: Two pronged assault.

Roll 5d20
>>
Rolled 17, 8, 1, 9, 13 = 48

>>22029427
>>
Rolled 8, 15, 7, 14, 19 = 63

>>22029427
Rolling thunder!
>>
Rolled 4

>>22029427
1
>>
Rolled 17, 12, 9, 14, 2 = 54

>>22029427
5d20 for Great justice.
>>
Rolled 16

>>22029478
2
>>
Rolled 4

>>22029486
3
>>
Rolled 7

>>22029495
4
>>
Rolled 20

>>22029503
5
>>
17,15,9,14,19

I am okay with that.
>>
>>22029656
Best set out of the first three, not best individual rolls. I think...
>>
"We need to close in on the enemy as quickly as possible or those plasma cannons will tear us apart. At these ranges it wont matter if some models have more range than others. Even for Battlecruisers overlapping shields will only do so much." Says Sylvan at the planning meeting.

This is your first time seeing him since the party and he's sporting a few new scars. It looks like someone hit him with a powered down repulsor gauntlet. If that's the case the eye is a replacement. You concentrate at the matter at hand and suggest splitting the enemy fire. The faster lighter ships would be harder to target but still require the enemy send fire in their direction to keep them at bay. Having a second unit coming in from another direction while the heavier ships assist the battlecruisers should do that well.

Fighters will deploy just after the other ships have jumped in and attempt to catch up. Most of the ships in your House have good point defense even without the mass drivers so they should last until the starfighters join the fight.
You talk to Verilis Rah'ne about moving over to help 2nd and 3rd Squadrons with the heavier ships. While her CCD Bulk Cruiser may be tough and fast enough after the upgrades it's a rather large target.

Before deployment you make sure that most of your new SP Torps are reserved for the Wing, with any remainder going to the House starfighters. Anyone not carrying torpedoes are loaded up with as many missiles as they can carry.
>>
The Battlecruisers jump in first in tight formation. Sylvan's ships have have to maneuver slightly to bring the station into line then put full power to engines. Those with phase cannon open fire attempting to catch the station defenders off guard. The allied Cruiser squadron, second and third squadrons are right behind them.

You revert along with the First, Fourth and allied corvettes. The escort Carriers appear a few thousand Km behind you and launch each of their squadrons. Behind the main group the larger carrier is doing the same but the process takes longer due to numbers and older launch bay configuration.

Your heart is momentarily in your throat as you realize there are nine enemy cruisers on your side of the base. Plasma beams lance out from five of them towards you while the others move to position themselves to fire at the main group. Most of the fire misses as your ships dodge out of the way, given a second or two warning as the cannons charge to fire. One of your Frigates registers damage though and turns back.

"We just lost a ship." Says Kavos, but you don't have time to watch what's happening with the other group. Its hard enough just to evade the incoming fire as you draw closer. Fire from the enemy Frigates moving to face you is making things difficult and the Transcendent class ships are volley firing nukes in impressive numbers.
>>
>>22030401
If I recall correctly, Sylvan lead an escape attempt back when he was in La'tham custody. If he actually did get his eye punched entirely out of his head by a guard with a repulsor gauntlet, my respect for him is multiplied.
>>
You remember to activate the HUD program to let you track where the enemy plasma cannon are aimed and see that a pair of them are bracketing you. Hitting the port side thrusters you slew the ship to the right then barrel roll as the ships attempt to track you. Both shots miss but its close enough to light up the shields.

"All hands brace for multiple impacts." Warns Kavos as a storm of missile fire pummels the forward shields and shaking things up. Some of the corvettes simply cant take the hits and are forced off.

Breaking clear of the overlapping ball explosions you fire torpedoes at the cruiser in your sights. Your four warheads connect with a Transcendent just after it finishes launching another volley of missiles. The ship explodes as though it were a balloon merely holding in the fire until that moment. Two other cruisers and a handful of frigates likewise take hits.

Phase cannon fire being traded between your three reduced squadrons and the now dwindling forces on this side of the base makes it difficult to even see. When you reach pulse cannon range the volume of fire shifts heavily into your favour. The last Centurion on this side of the base has its armor torn to shreds seconds after wrecking the drive plates on your Wingman's Clarent class ship.

Remaining Frigates and Corvettes begin to break and scatter, still pouring out missile fire. Now its more intentionally to blind sensors unlike before.
>>
You pull up, leading what ships from First squadron that haven't been left behind towards the enemy Carrier. Two of your remaining SP's blast an attack corvette to pieces while the other two continue on to hit the spherical bow section of the carrier. The side of the sphere facing you vomits metal and engine components back into space until it's consumed by secondary explosions. The Aft carrier section is thrown out away from the station by the blast even as fighters and shuttles attempt to launch.

Pulling away from the Carrier and the station to get clear of the worst of the action you take a moment to regroup and figure out where to go next. Friendly starfighters are now sweeping in from space side, blowing through the disorganized fighters squadrons and dropping torpedoes into the remaining Cruisers. Any remaining warships the heavier unit hasn't damaged by now taking crippling hits to their engines from starfighter launched SP torpedoes.

Gungnir and the rest of the heavy group are just now coming into close range, hammering the station shields and spreading out to surround it. Most of the battle cruisers are sporting small amounts of damage here and there with one of the Razors missing a wing pylon. Second and Third squadrons are not looking nearly as good but there isn't time for a detailed check.

"First and Fourth squadrons break by flights and pursue any fleeing ships. Make sure to gang up on them."

"Cargo bay doors are opening on the side of the station we first came in on." Warns Arron.
>>
File: 1355450293376.png-(6.76 MB, 3738x2141, Starmap 12-13-2012-1834.png)
6.76 MB
Don't mind me, just lurking.

>>22028197
Yeah, Illustrator's not the best for getting something done quick; that's what I noticed about it--at least, until you get comfortable with the program, but that goes for all software in general.

If you want I could /rs/ my raw Illustrator files for your use. I could also export them as an AutoCAD .DWG or .DXF, though I don't know how much functionality that would sacrifice, since I don't personally use AutoCAD.
>>
There are only a few attack ships that aren't in the middle of chasing down fleeing frigates and corvettes. You transmit the data to the battlecruisers. If some oversized ship is planning to ruin your victory party you'll just throw Sylvan at them.

Repositioning for a better look you manage to see the doors finish opening. After a delay a wave of gas bursts outwards, billowing like a cloud its likely the bay atmosphere that's been vented. A Starship with an triangular arrow shaped prow with wings sweeping out to either side hurtles out of the bay. Construction girders equipped with what you assume are emergency thrusters begin to detach shortly after its clear.

"Republic Medium Cruiser variation."

[ ] Remaining attack ships full pursuit!
[ ] We're in rough shape, let it go.
[ ] Other
>>
>>22031627
SP torp the Engine. The knight commander needs a better ride.
>>
>>22031627
[x] Remaining attack ships full pursuit!

Designate that vessel as a priority target for any ships with SP Torpedoes remaining.

Demand that the Cruiser's crew surrender it while we chase it and attempt to destroy its engines.

Make sure any ships not in pursuit keep an eye on the station bay, in case anything else pops out. I wouldn't like to be on the receiving end of a surprise missile massacre set up to cover the escape of the cruiser.
>>
>>22015786
5.97 MB
>>22031390
>6.76 MB

I only just realised how big these files were.
I was just using paint for that orbital map since I figured it would just be this quick little thing. I like AutoCAD for its circles, ellipses and being able to measure distances between two points. Other times it can be a pain in the ass.
>>
>>22031627
[X] Remaining attack ships full pursuit!
Fire ye torpedoes lads!
>>
"Anyone with SP Torpedoes remaining put them into that ships engines now!"

You turn in pursuit firing conventional torpedoes and phase cannon. Mike rounds the station with Daska's Wingmen in tow but they have farther to go. The cruiser you're pursuing is as fast as a battlecruiser at the very least.
A few more ships from second and third squadron appear as well, trying to catch up. Two more cruisers from first squadron are also beginning to give chase. Four starfighters are moving up as well but its going to be close.

"What kind of ship is that? Medium cruisers are never this fast."

"SC Series prototype. It was a competing design with more powerful engines but less armor than the Heron. They had already put it into limited production before they found out one of the other ships had won. I looks like they've upgraded the engines even more."

You dodge heavy phase cannon fire, drawing the attention of the gunners so the rest of your people can get into position. A pair of aft facing Harmonic resonance repulsors try to lock onto you.

Roll 2d20
>>
Rolled 11, 18 = 29

>>22032137
... Is that our new ship?
>>
Rolled 19, 4 = 23

>>22032137
That ship will be our!
Even if it is the last thing I do!
>>
Rolled 15, 9 = 24

third roll
>>
File: 1355456191897.gif-(4 KB, 780x536, SR-North-DG2-01 FLIGHT ROUTE.gif)
4 KB
Despite attempts by the ship's gunners to target the incoming ships and sweep away the starfighter with the HRR's you're able to spoil their locks.

"Incoming torpedoes, we're in the way."

You watch the distance counters scroll down as the torpedoes get closer, then boost out of the way at the last second with emergency thrusters. The EX-K takes a bad heavy phase cannon hit for your trouble but the torpedoes get through. The explosions rip through numerous sublight drives doing a respectable level of damage but even with the best possible hits some of the engines are left in operation.

"It's jumping!" Warns Linda.

Space tears open in front of the ship then the drive plates yank the vessel through the gap.

"Linda?" You turn to your navigator.

"Hang on... its headed straight for the enemy shipyard. I can plot a course there but it will arrive ahead of us."

"They'll need repairs. If we could jump them once they're in dock..." Kavos trails off.

>See you next time!

I'm going to have to end it here for this week. Sorry that things have been going a bit slow.
I may have to take a hiatus beginning next week if I'm to catch up on my Christmas shopping. As my schedule is being a bit weird I would have had to move the game to monday anyways and that would have just made things even more chaotic. I'll update the wiki with the return date once I find out when that will be.
>>
>>22032655
It's cool. Thanks for running this. As always, you don't disappoint.

I doubt anyone expected Sonia's Christmas present to escape from its box.
>>
>>22032655
Thanks for another great run Captain!

Have fun shopping.
>>22032717
This makes me wonder if we still have the same holidays in the 41st century or what new ones we have.
>>
>>22032767
People still remember Monty Python, so I bet there's still Christmas. I bet Santa has some sort of Tesseract Transport pulled by Reindeer-class Frigates.

There are undoubtedly faction-specific holidays as well. The Dominion and Jerik-Dremine must have a few.

I wonder how many ships we have to capture before the fleet names Salvage Day in honor of the Wing.
>>
File: 1355458292020.jpg-(71 KB, 1381x894, Missile fight.jpg)
71 KB
And here is the promised survey.

http://www.surveymonkey.com/s/KJSLZ2T
>>
>>22033160
The choice between speed and FIREPOWER is always a hard one, but I still prefer speed. Custom A.
>>
>>22033160
While I do love the Royal Guard Cruiser i'm going to have to pick Custom A as well.
>>
File: 1355462439823.jpg-(668 KB, 3739x2142, Starmap 12-13-2012-2220 Copy.jpg)
668 KB
>>22031759
That's because I exported them as a .PNG file. I re-exported it via .JPG and it went down from 6.93 MB to 0.67 MB, with only marginal loss in quality. Har har.

AutoCAD, at least from what I've seen, is a brilliant tool for precise, technical drawings, but when I tried to give it a whiz, it just never stuck. My architect friend loves it to death, though.

Like I said before, if you ever want the files for your own use in GM'ing H&D, just say the word and I can dropbox them or something for you, to save you a bit of time if you ever want to go the illustrator route.

I'm going to try working on a simple little flash project in the meantime, however, to get this map more interactive and easier to use. Change color and symbols when you click tiles, fully scaleable, PrntScr-friendly, maybe even make it full of flashy effects if it doesn't beat me to death. It may help you in more easily hammering out maps, and free some time to actually GM or eat some pizza--assuming, of course, I get it working, which may not be possible with the holiday buzz just around the corner.

Loving the quest/game/thread, by the way!
>>
>>22034148
Forgot to mention, the uploaded image is the .JPG copy of the one I posted earlier, which took a measly 10 seconds to upload with my ice-age network connection. That's a lot better than the minute it took to do the other one, if I may say so myself
>>
>>22034148
>Like I said before, if you ever want the files for your own use in GM'ing H&D, just say the word and I can dropbox them or something for you, to save you a bit of time if you ever want to go the illustrator route.
If you could that'd be great thanks. I'll try to find time to try out illustrator over the holidays. Given my procrastination though that may not go anywhere.

Hell, I wrote a bunch of notes about that Republic Medium cruiser variant just encountered and only now started copying it over from a paper notebook. I know that stats and everything but the detailed notes are all scattered between design and weapon modification proposals for the Hildolfr prototype in Zeonquest.
>>
>>22035514
Just found this thread as 3rd last post on last page, bumping it one last time. (So it doesn't disappear on me while I get my stuff sorted out)
>>
>>22039663
Well, I'm running into complications right now. Since I rushed it a bit, I didn't pay attention to the guides and gridlines--the grid I used to line up all the hexes are... well, it isn't pretty.

Especially since you don't have Illustrator at the moment, it would probably be a mess for you to adjust yourself.

Tell you what: I'll get it fixed ASAP, but if this thread isn't alive by the time it's done I'll just drop it off for you in the next one.

Happy Holidays! (And sorry about that)
>>
>>22033293
But the Royal Guard Cruiser is as fast as the Custom A, and if we get all the emergency thrusters on it it will be almost as maneuverable. While having more firepower (no plasma cannon, though.)



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