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You told me so, /tg/.

Right from the start, you told me it would end up this way.

Regardless of its potential, regardless of their good intentions, regardless of anything, they'd make all the same mistakes again, because the fanbase wanted those mistakes.

I tried. I honestly tried. I responded to every survey, I emailed in playtest reports along with analysis that magic was too strong and mundane combat was too weak. For a while, I thought they could finally get it right.

But no. D&D Next is caster edition, all over again. And the fucking audacity they've done it with is mindboggling.

'Martial Damage Dice' (Which is a fucking stupid name for 'Expertise dice') are now part of the Cleric, along with full casting, meaning the Fighter is now irrelevant.

And then they publish the Monk. Who can use effects a little like the Bo9S manoeuvres (i.e. Weaker than spells)... A maximum number of four times. Per day.

Those are the obvious examples, but reading through the system... I've just lost hope. You told me so, /tg/. I wish you hadn't been right.

RIP any hope of D&D Next being any less of a shitpile than any other edition of D&D.
>>
I don't even know what to say bro.

We DID tell you.
>>
It keeps happening.
>>
It's a cycle, really. Wizards makes a caster edition. People complain about imbalance. Wizards makes a system in which everyone has powers. People want the old system back. Old system is back. People complain about caster imbalance.
>>
On the plus side, AD&D2E is getting a reprint soon. Pick that up and go Spelljamming.
>>
There's still time, right?
It could get better, right?
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Thank god for other systems and the freedom of choice.
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>>22115407
Until the alarm clock rings and you wake up from your dream anyway.
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>>22115407
Hope is the first step on the road to disappointment. It's fucked, Anon. Wizards tried to break out of what they made in 3E, and we got 4E out of that. All the bitter grognards hated 4E for being different and jumped ship to Pathfinder. Wizards, instead of trying to iterate on the good points of 4E, is just playing hard to cannibalize the people they lost during the 3E<>4E split.

Light a little candle in commemoration then go play your system of choice.
>>
Soon we will come to the four stages of denial.

>BUT IT'S A BETA
>BUT IT'S JUST RELEASED
>BUT THEY'LL PATCH IT
>I DON'T WANT TO BE ALONE
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>>22115387
>Wizards makes a system in which everyone has powers. People want the old system back.
Well, then make old system but with stronger martial calsses. Or weaker casters. What is the fucking problem?
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>>22115476
But that would result in balance, AND WE CAN'T HAVE THAT
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>>22115431
B-but my system of choice was going to be the one that combined the more customizable 3.5 with the better aspects of 4e and rules that weren't all over the place.

It was...it was going to be
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>>22115476
More limited casters, much stronger martial classes.
Give fighters something that's a lot like turn attempts that they can use for martial feats.
Quicksteppan, extra attackan, higher babban, dispellan, magic school immunities, etc.

And either make all classes MAD or no classes MAD. It's retarded that wizards have no need for anything but INT, and get huge amounts of skillpoints out of that.
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>>22115476
Fighter'll still be "I swing sword. I swing sword. Hey, guess what? I swing sword!"
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>>22115387
>>22115431

The sad thing is, Next had so much potential. They seemed to be putting together a martial powers system which would be different from but equivalent to magic, with a different method for using it and a different feel.

Vancian, per day casting for magic users, constantly regenerating maneuver dice for mundane fighters. Its an odd dichotomy, but it could have worked.

But no.

Monks get even worse vancian abilities -Four per day, and some of their other abilities costing multiple of those uses is fucking ludicrous- and Clerics get full casting and fucking manoeuvre dice.

I swear, I wish a better company would just pick up the basic design concepts, which actually seemed really cool, and make a half decent game out of it.
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>>22115476
But Anon, Swordguy just hits shit with sharpened slabs of metal. Clearly, they must forever be inferior to the glorious master race of reality-fucking full casters.

I like 4E for its deeply developed combat mechanics and excellent efforts in ensuring all classes had meaningful, directly comparable contributions to party performance.
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>>22115501
I prefer all MAD. Make em choose.
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Catering to everyone was rank stupidity at best, a cynical lie at worst. The only path for growth of DnD is vehement rejection of the toxic grognard fanbase and courting of

1. DMs, who spend the most money and will drag all persuadable players with them anyway.
2. people who don't currently play DnD

Anything else is just further fracturing of the base.
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We won't have a good version of DnD until they ditch "cleric", "wizard", "fighter" and all the shit baggage and expectations that come with those terms.
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I'm disappointed by Next.

I enjoyed 3.5 despite its brokenness. It had a certain charm and could be a lot of fun, sometimes in despite of and sometimes because of how dumb it could get.

4e didn't interest me. Not saying its a bad game or anything like that, I'm just not a fan of tactical combat, which seemed to be the systems design focus. Its what they marketed it on, its what I heard the most about, and because of that I never bothered to look into it in any depth.

With Next, I hoped it'd be more similar to 3.5 in tone, less focused on the tactical combat, but able to cover new ground. As it is, its just a rehash, which is essentially pointless.
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>>22115476
People think that having fighter be weaker than wizards is more realistic. Big emphasis is on the word more: people don't care about 100% realism, but they are ok with 90% realism.
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>>22115642

No, only stinking sociopathic powergaming aspies think that, and they aren't people.

PEOPLE recognize that level is a strength quantification and that everyone of the same level is intended to be on equal footing.
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So bitch about it in the playtest like we all will.
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>>22115407
It could. We have to not give up, at least inasmuch as we need to voice strong opinions in the playtest feedback.
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>>22115476

The problem is that nobody would stand for a class as conceptually bankrupt but overpowered as the Cleric or Wizard except for its ability to hide behind an appeal to tradition so option 1 will make people angry, and everyone hates having their pet build nerfed so option 2 will make people angry.
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>>22115438
>>BUT IT'S JUST RELEASED
Nope. If they release it in anywhere near this state it's shit.

But it's still just a beta now, they could make it better and I sincerely hope they do. If they do I may actuall play some D&D again.
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>>22115476
Mike Mearls just can'e figure that shit out.
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>>22115669

The playtest is falling apart though, they keep not fixing shit so less and less people are bothering to stick it out and the only ones that do are the koolaid drinkers.
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>>22115675
Yeah, sure, that will work. It's not like all the retarded grognards will be in those feedbacks sucking WotC's dick for making 3.5 again.

We lost. Pure and simple.
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>>22115697
>>22115675
>>22115669

OP here. I plan to try one last time. Fill in the next survey, when its released, and send an accompanying email to the tune of 'What the fuck are you doing'.

I've not got much hope, though. Pretty much every time, the exact opposite of the feedback I've given has happened.
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>>22115697
Actually there's apparently more and more people getting involved.
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>>22115708
There's still a year and a half. We've lost a couple battles, but we haven't lost the war.
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>>22115697
Delicious positive feedback loops of failed public beta tests. How many times have I seen these in MMO betas.
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...really?
Last time I checked up on NEXT I saw that they had modified classes to nerf Fighter because it was still being called the most powerful class by playtesters.
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>>22115713
Stick with it, man. A survey doesn't take that much of your time. It may be looking like an increasingly vain hope, but your hope costs you little.
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>>22115746
>>22115731
Dream the impossible dream.
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At this point I'd rather homebrew something that actually builds on the lessons of 4e and doesn't inordinately suck.
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>>22115742
They nerfed fighter, buffed cleric, buffed wizard a bit, gave the fighter's mechanics to everyone, and abandoned a lot of what made early playtests good. Now all they need to do is drop backgrounds and subraces, and there will be literally nothing redeemable in this shitheap.
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>>22115773
>"We decided to make every race a Changeling this time around, so it gives people the complete option to look how they want."
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I've never understood why Wizards has had such trouble balancing casters with martial fighters.
Even something as simple as Damage Reduction that's bypassed by martial/physical damage.

Or better yet, damage reduction that reduces the number of dice available for damage, which can be calculated by the disparity between the monster's level and the level of the spell.

That and AoE capability for Fighters.
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>>22115788
What is Cleave?
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>>22115713
Godspeed, OP. You're doing Pelor's work.
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>>22115808
Don't be a patronizing dick, anon.
Cleave ≠ Fireball
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>>22115808
>Cleave
>AoE
Allow me to laugh at you.
Ha Ha Ha.
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>>22115788

Damage isn't and has never been the problem.

The problem is flexibility.

Fighters can swing a sword.

Magic users can do anything they fucking want.

There are ways to close this gap, making 'mundane' classes heroic in the style of old school legends, where mundane badassery could achieve effects on a similar scale to magic, or even trump it.

But no. D&D fanboys hate the idea of fighters being anything but dumb brutes who swing swords. Achilles, Heracles, King Arthur or Lancelot should all lose to a Wizard with half their level, because fuck you.
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>>22115788

The same reason they have trouble with ANYTHING: they feel beholden to a bunch of balding man-babies who take any fix that identifies itself as a fix as a personal insult to their still-ongoing childhoods.
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Relax folks. Every edition of D&D already has all the material you will ever need and more.

If one or another edition of Classic makes you happy, you can keep running games with it until you croak.

Same for BECMI (all iterations), Advanced, and 2-4e. Fuck, same with that Pathfinder thing.

And if, somehow, Next is the bee's knees for some poor sap? The same goes for them.

The same, too, is true of non-D&D games, and I'm sure somewhere there's a group having the time of their lives playing Wraeththu.

And if some game breaks your heart, go cheat on it with another game, or mutilate the first into a shape you can love once more.
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>>22115808
A feat that any class can take
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>>22115839
Fred: Hey alright! I'm totally bypassing its DR with this awesome new sword!
Wally: Good job, man. I just turned them all into frogs because they failed their saving throw. I can only do it four times a day, though.
Fred: But we only fight twice a day...
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>>22115788
>I've never understood why Wizards has had such trouble balancing casters with martial fighters.
It's because they think like you do. The problems with wizard power aren't really damage-based.
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>>22115861

That's not a "relax" point, anon, that's a PANIC point. If DnD fails to patch the fanbase WHICH IT WILL, it's the end of DnD as a centralized product. Which, well, if you think it's hard to find games NOW...
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>>22115788
Because casters ewere the most played class by AD&D people. People liked using magic. And the developers got a hard on for casters - notice how all the original 2E developers played casters? Only two played fighter types. No rogues. A monk, lawful evil (Scarlet Brotherhood founder). A cleric, Cuthbert. But 9, no less than that, casters: Bigby, Mordenkainen, Drawmij, Tasha, etc.

And WotC saw that and said, "oh, people want to play casters." and poof, you have caster edition from tSR, and caster edition plus from WotC.

It took revamping all the monsters and a slew of spells and wording everything PERFECTLY so it would be RAW and never RAI to get even close to making 3.5 playable, and even then it's not perfect, just better.
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>>22115829
>>22115820
Cleave is the only thing a fighter needs. It isn't like a fighter can realistically take on multiple opponents at once without incurring AoO from the ones that she isn't targeting. Anything else is just "lol super magic bullshit"
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>>22115861

Its still sad to see such potential wasted.

I haven't played D&D style games in years, but a new entry to the family, which actually did things differently and changed the game, could have interested me.

Its just sad to see the sheer wasted potential.

Still, there's at least some hope in that, if D&D Next is terrible, 4e remains unsupported and Pathfinder eventually goes down the drain, people could realise that there are actually RPG's which aren't D&D or its various ripoffs.
>>
Well, at least it will be a better 3.75 than Pathfinder.
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>>22115888

Not even that. This is, like, a worse 2e clone atm.
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>>22115888

Pathfinder was never 3.75. That was just their excellent marketing.

If they'd had put as much effort into game design as they put into their marketing they might have actually had something decent rather than a set of hyped up houserules to foist onto the 3.5 grogs.
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>>22115882
>fighters
>multiple opponents
>super magic bullshit

Wizards.
>NOT super magic bullshit
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>>22115829
>>22115820
>Cleave isn't AOE
Why not? They're literally writing a new game system, so what's stopping them from giving fighters a Cleave style AOE?
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>>22115902
at least their new classes are interesting. Some of them are almost useless (Cavalier!) but there are a couple that are pretty well designed (Ninja, Oracle).
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>>22115839
Damage can be a problem, though.
Flexibility is the main one, sure, but damage is at least a starting point. Blaster casters can easily outclass any other type of caster.
I'd love to see more capability with martial classes, but it's good to start with the fact that most casters can flick their wrists and hurt everything in the vicinity.
Maneuvers and the ability to cripple enemies with strikes need to be more effective, at the very least, of course.

But apparently I'm everything that's wrong with the industry, so fuck this.
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>>22115902
>Pathfinder was never 3.75. That was just their excellent marketing.
The increased number doesn't actually mean it's better. It does what it's supposed to.
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What pisses me off is the various good ideas they just seemed to drop.

Something I read about early on was the idea of tying save or die/suck spells to HP. So you had to reduce the enemies HP first, and then these spells could finish it off. It seemed like a good idea. It kept HP relevant, and meant you needed to actually fight first, before you could just autowin.

But no. Instead, they tied the spells to Maximum HP... Which does absolutely nothing useful or worthwhile. Its so stupid it hurts.
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>>22115908
Because that wouldn't "feel" like D&D.
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>>22115915
I dunno, I think your ideas are good. HP damage /should/ be the only listing of health. Having an enemy be able to be dropped because of a single bad roll (looking at you, Baleful Polymorph) is ridiculous.

>I cast Baleful Polymorph!
>Well, you won the campaign. What an awesome final battle.
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>>22115915

>Blaster casters can easily outclass any other type of caster.

This is wrong. Its a common mistake people make about D&D.

HP is basically irrelevant in combat. It has no real use. If you're attacking somethings HP, the system laughs at you. Save or dies, or save or sucks, don't care about HP. They ignore that entire side of the system entirely. They can win a fight straight out, even if the enemy is on 100% HP.

That's the problem. Or one of them anyway.
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>>22115908
its called whirlwind attack
and its 5 feat long chain in 3.5
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Thank you based 13th age. Best of both 3.5 and 4th.
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With D&D dying a horrible death maybe that will mean people will realize that not all games are as hard for a complete beginner to jump into as 3.5 and we'll get a greater variety of games being run out there.

Or, more likely, people will just masturbate to Pathfinder instead as if it's the greatest game ever and nothing else should ever be used. People will post threads on the official Pathfinder forums asking how they can convert it to a semi-hard sci-fi space travel game instead of just playing Traveller.
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>>22115944
Ok, but why does it need to be a 5 feat long chain? Why can't it be an inherent ability for fighters / an option (e.g. "At level 4 you either get [cool aoe] or [other cool ability]"?

Why would you stick with things that failed in 3.5 when you have the ability to write literally anything in the rules?
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>>22115943
Save or fail situations can be shitty, but I see this exaggeration all the time.

Where the hell are these spells that supposedly win battles instantly? Can't that be solved by just making stronger enemies immune to such supposed potent effects?
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>>22115950

I've heard this system mentioned a lot. Nobody has ever said what's good about it. Could you fill me in?

My favourite D&Dalike at the moment is Legend, but I'm increasingly curious about 13th age if only because everyone seems to be so constantly vague about it.

Anything to say on the matter?
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>>22115944
As it should be!
A fighter should have to INVEST and COMMIT to becoming a godly power, just like in reality.
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>>22115965
Unlike a caster, who just gets handed godly power by existing.

I see it now. D&D is a social commentary on capitalism.
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>>22115954
It's already happened, I think.

>PSYCHIATRIC ntsGaome
they do need help, you're right
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>>22115961

The solution is

>>22115921

which, as mentioned, D&D Next dropped.

And pick your save or die. There's a selection at every level of D&D. One of the common lower level ones is Colour Spray, which can instantly neuter almost any encounter you'd have at that point in the game.
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>>22115965
While wizards can say "alakazam" and ruin everything, with no commitment or investment whatsoever.
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>>22115965
And yet, a five-feat chain to hit everything around you once in a round for your base melee damage is not quite up to spec to "oh hey I guess I'll memorize a few castings of Fuck Everything Until It's Incapacitated today."
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>>22115961
Sleep, Glitterdust, Baleful Polymorph, Black Tentacles, Force Cage, Banishment, to name but a few, across several levels.
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>>22115965
>A fighter should have to INVEST and COMMIT to becoming a godly power,
Like, say, getting experience and levelling up (similar to how a wizard gets his godly power)?
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>>22115959

Because 3.X is what most modern D&Ders started with and 5e is all about reaching out to the players who weren't onboard with 4e.

A significant portion of whom have problems with the idea that noncasters and casters should be on an equal footing.
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>>22115961 Can't that be solved by just making stronger enemies immune to such supposed potent effects?

No, because that just leads to people being pissed that the DM is picking on them and not letting their ability work.

If DnD is ever going to be worth a damn, problems in the rules MUST be treated as actual problems, not just brushed off onto the group to solve because you're a lazy jackoff.
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>>22115521
The only fault I have with 4E is its combat/advancement pacing. That's it. I love every other part of it. Fluff, crunch, all of it.
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>>22115985
>A significant portion of whom have problems with the idea that noncasters and casters should be on an equal footing.
ALL OF MY RAGE
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>>22115985

Why do we care about the opinion of subhumans?
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>>22115985
>A significant portion of whom have problems with the idea that noncasters and casters should be on an equal footing.
But they're all faggots, and the rules say they're bitches too! Doesn't that make their opinions invalid?
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>>22115959
well 5 feat chain isn't a problem for a fighter
only thing is that the feats that are required are a bit useful
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>>22115961

It can be, but you end up having to write a laundry list of immunities onto the end of every monster that you want to use as a major threat. And you have to keep updating that list.

Which is a pain and only serves to make save-or-suck spells a trap choice.
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>>22115985
Isn't that just preaching to the choir though?

Doesn't it make a lot more sense to make a fun and balanced game than to rehash a ten year old game for customers who are already very likely to buy it (and/or will absolutely refuse to buy the new game)?
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>>22115990
>If DnD is ever going to be worth a damn, problems in the rules MUST be treated as actual problems

Yes.
That's why I proposed the solution of adding save immunities. I don't see how changing the way monsters work doesn't constitute as changing the rules.
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>>22115996
>The only fault I have with 4E is its combat/advancement pacing. That's it. I love every other part of it. Fluff, crunch, all of it.

Except that it's shadow boxing. 1/2 level here, 1/2 level there... and the enemies get it too. You essentially have the same bonuse at level 30 as you do at level 5, plus or minus a few circumstantial bonuses (or crazy charop)
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>>22115985
But they SHOULDN'T be on equal ground. A fighter is Meat, a solid mass of muscle and reflexes there to handle the minions and monsters of the BBEG

The Caster is the star of the show, he's there to handle the leaders and BBEG itself.

I mean, if you think back to mythology, all the best and coolest monsters were killed by Wizards. And all the best and coolest Wizards had fighters do their shit for them,
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>>22116007
>well 5 feat chain isn't a problem for a fighter
But then they can only do that one thing, by spend half of their levels getting it. Wizards can do five different things, every level. And have some feats.
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>>22116007
No, a five-feat chain is still an issue for a fighter, because that's a huge PERMANENT character investment for functionality that is a mere shade of what a wizard, cleric, or druid can do. And they can dynamically adapt themselves to circumstances every eight-hour rest without irrevocably investing huge chunks of their character build into it.
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>>22115713
Where do I sign up for playtests? How do I fill in surveys? How do I voice my opinion towards this?
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>>22116011

Because it's a band-aid, not a solution. Every time you write a new bullshit spell you have to make a new immunity list for every monster. Come on man, THINK! A fucking five year old could've told you why this was a bad idea.
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>>22116019
>I mean, if you think back to mythology, all the best and coolest monsters were killed by Wizards. And all the best and coolest Wizards had fighters do their shit for them,

confirmed for troll
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>>22116019

Rot in your own filth.
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>>22116011

Its not a good solution. Its just an increased layer of complexity and annoyance.

The solution is easy and obvious. Tie save or dies and save or sucks to HP. A monster has to be below a certain minimum before the effect takes place.

And its fucking done. A caster can no longer win a fight in a single spell. Their spells still work, and are still useful, but damage now actually means something.
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just give the fighter some other abilities than swinging a stick, and make it harder for wizard to achieve godly powers......
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>>22116028
Then just ban the fucking spells you, as a gm can't handle. Its not fucking rocket science.
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>>22116013
This is true, but it's nice in its own way since it ensures that encounters always have to be taken seriously, instead of reaching a certain level where fights are either steamrollers or brutal genocidal clusterfucks with nothing in between.
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>>22116019
7/10
You got three responses.
Good job keeping trolling classy, sire.
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The only way save/die spells can remain in the game is if they REMOVE THE HP SYSTEM, and give fighters and such their own versions of save/die abilities.
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>>22116048
>Then just ban the fucking spells you, as a gm can't handle. Its not fucking rocket science.
That is just a GM making houserules... and means that the game itself doesn't work very well. If people at home have to fix it themselves, you have a problem.
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>>22116028
>give monsters appropriate base saves
>thus giving immunity to spells of a certain level cased by a caster of a certain level

Or, as mentioned in this thread

>tie save or suck to HP
>must be weakened to a certain threshold before they can take effect

Also, you're a prick.
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I play Fighters and I like Caster Editions.

Wizards should have crazy potential in my opinion, it fits with my idea of what a Wizard is at his core.

It's not a competition, it's a story. if you've got a good group, these kinds of editions are the best.
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>>22116009

You'd think so, but not really.

They're still selling material to the 4e guys, and the early edition fans have more retroclones than they know what to do with. The only marketing left is really 3.x holdouts and new players. The brand name alone is enough to make sure that new players hit that system up first.

You can make a hell of a lot of many off preaching to the choir if you preach loud enough.
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>>22116053
I agree; point granted in your favor, sir
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>>22116048

No. You're the one trying to sell me a product., YOU do the fucking work, you lazy asshole.
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>>22116066
>It's not a competition, it's a story. if you've got a good group, these kinds of editions are the best.
If you have a good group, any game can have a good story. Why not insist on a good story that also uses a good game?
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>>22116019
But they SHOULDN'T be on equal ground. A wizard is a nerd, nothing more than skin and bones meant to enchant and scry.
The Fighter is the star of the show, he's there to handle the leaders and BBEG itself.
I mean, if you think back to mythology, all the best and coolest monsters were killed by Figthers. And all the best and coolest Fighters had wizards give them quests and shit.
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>>22116082
he's a troll, sorry dude
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>>22116060
Do you even play DND? Just say it doesn't exist. I will never understand why people think its okay to ban splat books, races, classes to suit the world they are running but not spells. Jesus Christ people are fucking retarded
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>>22116063

If you want Wizards to be anything other than mindless blasters, you need spells other than direct damage ones to be able to do something even if you want the fight-enders restricted. Which means you can't just jack up all the saves to ridiculous levels.

And, frankly, if the spells are going to be utterly pointless or broken, why even print them in the first place?
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>>22116013

Actually, if you remotely pay attention to what you're doing you reach the point where you significantly outpower the monsters and "standard" monsters become appropriately cardboardy vs. your epic heroes.

The only problem is that while that holds for every other role, they fucked it up on the strikers so that in order to justify your existence in an epic party a striker has to be about 2 choices from obnoxiously overpowered.
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>>22115921
>Something I read about early on was the idea of tying save or die/suck spells to HP. So you had to reduce the enemies HP first, and then these spells could finish it off. It seemed like a good idea. It kept HP relevant, and meant you needed to actually fight first, before you could just autowin.

Holy shit that's brilliant. I love that. It has group cooperation, tactical feel, even a slight video gameyness to it. Why the HELL would they ever get rid of that?
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>>22116092
>I will never understand why people think its okay to ban splat books, races, classes to suit the world they are running but not spells
Those are not part of the core rules, but are splats. Expansions. Extra. The core rules of the game assume spell use and wizard-characters. It'd be like banning Feats, or the use of martial weapons.
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>>22116082
But they SHOULDN'T be on equal ground. An Arming Sword is a hunk of metal, nothing more than some diluted pig iron mean to skewer your stake with.
The Katana is the star of the show, it's there to bisect the leaders and the BBEG itself.
I mean, if you think back to mythology, all the best and coolest warriors were killed by Katanas. And the best and coolest Katanas had Arming Swords paying them for lessons and shit.
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>>22116078
But the game is actually really good, so long as your group isn't meta-gaming and making the most powerful builds possible.

4th edition is GREAT if you need a system for a group that does want to meta-game and play Legolas vs Gimli's "who can kill the most Orks?" but not every game needs to be balanced like that.

Both systems have their place.
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>>22116092

You end up having to ban a metric fuckton of material.

And it royally pisses caster players off, since 'you get to pick from this list of awesome' happens to be their main reward for levelling up. Hell, in 3.X the rules outright stated that the spell choices from levelling up were purely the players choice.
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>>22116092
>implying that needing to ban splat books, races or classes is okay
No. If the game is well balanced, you should never need to say "Book of nine swords is banned because it's too good" or "No full casters".
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>>22116100
And this is indeed a sticky point here. If non-damage combat spells are going to be compelling, then they need to at least be as good as the damage spells. And hitting that sweet spot is...difficult, to put it lightly.

>>22116119
IT BEGINS.

>for leading OP ing exp nec. O ropsac
Captcha, you're also worried about this stuff?
>>
>>22116092
>to suit the world

You just answered your own question. Banning half-orcs because There Are No Orcs In My Alternate History Medieval Germany is COMPLETELY different than banning Polymorph because polymorph is fucking overpowered. The first is adapting the game to fit the story. The latter is you doing some down's-afflicted writer's work for him because he doesn't understand his goddamn job.
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>>22116100
>appropriate base saves = super jacked up saves
>no fighter-enders = pointless and broken

Yeah okay, we're done here.
>>
>>22116072
Also, homebrew solutions tend to be controversial. Example: I HAAAATE Vancian limitations in all regards ever. Not just with magic, it even kills stuff like Stunning Fist for me. But the DM won't agree to any alternate ways to deal with such things. However, we're both okay with say, the maneuvers Swordsages do, which are by default not vancian.

Basically, the only consistent way to make sure a system goes how I prefer is for it to be written that way in the first place. Otherwise I just never play any classes with Vancian limitations.
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The solution is easy, but the developers make it so, very hard.
The problem is not in fighters not reaching some retarded level of strength where they fuck shit up with pure muscle. That is retarded. Sounds like some exalted shit.
There are a few problems that have solutions.

1. Variety. Fighter feats were terrible because they had to be purchased. Fighters should have technique lists (ALA TOB), where they just have skills they can call on. 4e did it right, except for the amount of techniques. One had to keep trading them in and such, and it left the amount one always had quite low.

2.Reliability in damage.
Take away his +10 sword of doom, and most melee characters only do base damage. Once again rectified by techniques. They should also have passive abilities that last all day.

3.Skills and the skill monkey.
The existence of the skill monkey is what fucks the fighter over so. They need a WEALTH of skills, but are given none, since the skillmonkey needs a reason for being. Fighters need HELLA skill points, less they become useless outside of combat.

Maneuvers all but fixed the fighter. All that is needed after that is a large amount of skill points, and voila. The fighter becomes viable.

5.e would have benefitted from simply taking all of the styles 4.e had for combat, and made them into a maneuver list. TOB was perfect in that respect too.
>>
Can we all agree that this is all based on some weird fighter-jock/wizard-nerd dichotomy grognards who were bullied in highschool are still carrying around with them?

>EAT FIREBALL, MEATHEAD! HAHAHAHA! WHO'S SHOVING WHO IN A LOCKER NOW, LANCE!?
>>
>>22116119
But they SHOULDN'T be on equal ground. A human being is a hunk of meat, nothing more than some bone-filled meat-flapping emotion-feeler.
The bodiless pseudo-being is the star of the show, it's there to create universes and contemplate the nature of realities.
I mean, if you think back to mythology, all the best and coolest planets were wrought by star children. And the best and coolest star-children had humans worshipping them.
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>>22116126
Dude playing a druid with natural spell is not meta-gaming and that is all it takes to completely outclass half the damn class in the game.
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>>22116113

I know, right? But I can't think of any games which actually use it.

Its part of why I was so hopeful for Next. A lot of their ideas were on the same level of 'Shit this could be awesome'.

And then they pretty much ruined all of it by pandering to the grogs.
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>>22116126

Here's the problem.

Breaking 3.X doesn't require deliberate powergaming. All it takes is one guy deciding he thinks that a cunning mages or a militant cleric or a druid are awesome character ideas and suddenly everything goes to shit in a hurry.

Or on the flipside, one guy thinking that he'd like to play a Samurai. Or a swashbuckling sort.
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>>22116126
>But the game is actually really good, so long as your group isn't meta-gaming and making the most powerful builds possible.
Stormwind Fallacy

why should I be forced to play a sub-optimal character so that the game functions?
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>>22116119

But they SHOULDN'T be on equal ground. A choppa is a hunk of metal, nothing more than some scrap metal welded together and sharpened.
The Shoota is the star of the show, it's there to krump sum gitz and have lotz a dakka
I mean, if you think back to mythology, all the best and coolest boyz were killed by shootaz. And the best and coolest shootaz had a buncha gitz wif choppas to soak up da uvva boy's dakka
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>>22116142

What they need to do is come up with some new core skills that focus on things the Fighter could do that make him unique.
"Fighting" alone isn't a very fun core for a class, because everyone fights well.
>>
>>22116153 I can't think of any games which actually use it.

HELLO MY NAME IS POKEYMANZ YOU MAY HAVE HEARD OF ME.
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>>22116150
But it SHOULDN'T be on equal ground. A bodiless pseudo-being is an abstract concept, nothing more than some fantastical delusion.
The empirically-derived scientific method is the star of the show, it's there to rationally uncover the mechanics of the universe.
I mean, if you think back to the Enlightenment, all the best and coolest theories were based on empirical observation. And the best and coolest methods accounted for the old abstract beliefs.
>>
>>22116144
No because when i started playing dnd in high school it was with members of the football team.
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>>22116142

The ToB is good. Heck, you can have a pretty balanced game of 3.5 if you ban core and use ToB plus the various limited casting classes.

Unfortunately, that involves abandoning all the core classes. ToB fighters are still extremely weak compared to druids, clerics and wizards.
>>
>>22115507

they did, it's called pathfinder
>>
The real problem is that clerics, druids, and wizards aren't compelling archetypes so they had to make them stupidly overpowered in order to make them interesting.
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>>22116144

No, I'm a new player to the game, and I prefer "Caster Editions" to be honest.
Ad-hominem is a weak ass argument as well, makes you look butt-mad and petty.

10 years ago you may of had a point, but we're not living in an age of bullied nerds anymore.
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>>22116166
See, 4E actually did this well by making the Fighter an expert in reliably controlling hostile movement through tarpit tactics. Other classes could situationally shuffle around hostiles or could only do it periodicially, but the Fighter was your on-demand man for ensuring that the enemy only moved the way you wanted them to.
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>>22116184

see

>>22115902
>>
>>22116171
But it SHOULDN'T be on equal ground. The empirically-derived scientific method is another pointless concept, nothing more than yet another lie conceived by my meatbrain.
Solipsism is the star of the show, it's there to accept that nothing is real.
I mean, if you think back to the the beginning of reality, the only person was me. And I don't know why I'm talking to myself on an imaginary image board.
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>>22115944
It's a single maneuver that you can take at first level in the last playtest. How is it in this one?
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>>22116136

Here's the thing; Given the save mechanics, every spell of the same level has an equal chance of working (assuming it targets the same save), and the higher level spells are more likely to work. The fight ending spells are, obviously, going to trend higher than the weaker debuffs.

This presents something of a problem when you're trying to encourage the Wizards to use interesting debuff spells and similar rather than fireballing everything or going straight to Disintegrate.

Because giving the monsters high saves is a perverse incentive, it means you either have save-or-suck spells being your strongest spells that aren't direct damage, which means that unless both lots are basically useless you have no reason not to open with your Disintegrate/Ray of Enfeeblement/etc. And if they are uselss, why bother doing anything other than fireball?
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>>22116142
>The problem is not in fighters not reaching some retarded level of strength where they fuck shit up with pure muscle. That is retarded. Sounds like some exalted shit.

Actually, no, that IS a problem in its own right: all characters are the same strength and the higher levels have always dealt with gods and world-spanning magic, so if DnD does not make all its characters --including the "mundane" ones-- into exalted-level demigods at the high levels, it has completely failed verisimilitude.
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>>22116183
I love ToB
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>>22116208
WEEABOO FIGHTAN MAGICKS

I also really like ToB. 4E did a good thing in using it as their basis for all martial classes.
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>>22116201
Normal debuffs work as usual, but monsters are immune to fight-enders until below a certain HP threshold.

Just use both ideas that he originally posted.
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>>22116213
That tears it.

Next d20 game I play I'm running with a Warblade.
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>>22116058
I never got why Fighters or martial classes cannot have save or die abilties.

Throat slashes, eye gouges, backbrackers, arm snappers. You can render anything basically dead or useless in a fight through the right application of Sword.
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>>22116158

You don't NEED to play sub-optimal.

The game still functions, even if one player is more powerful, he just gets more kills and perhaps rolls more skill tests.
>>
4E was a horrendous edition. It may have 'balanced' the game but in doing so made everything bland identical and boring while stretching combat into a 3 hour tactical combat miniature game.

And regardless the concept of balance within an RPG doesn't really exist as the DM has full control to balance everything and there's the general rule that players shouldn't be abusive shitbags.

I'm happy for a return to a far superior design of the game
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>>22116223
HP, man. It is both 'not actual damage' and 'is actual damage'
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>>22116144
>Can we all agree that this is all based on some weird fighter-jock/wizard-nerd dichotomy grognards who were bullied in highschool are still carrying around with them?

That's probably one of the most retarded theory that gets thrown around every time we talk about 3.X

Also I love how it completely ignores any other class beside the Fighter: protip most other classes that are not casting spells are terrible too compared to the the Cleric/Druid/Wizard triangle.
>>
>>22116229
so I say again, why not insist on a better system to play your story within?
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>>22116235

Aye, isn't HP a mix of supposed to be a measure of remaining stamina, body damage and luck?
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>>22116232

^whiny caster bitch who will die alone.
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>>22116222
You walk the path of the virtuous man.
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>>22116126
>4th edition is GREAT if you need a system for a group that does want to meta-game and play Legolas vs Gimli's "who can kill the most Orks?" but not every game needs to be balanced like that.

As opposed to just defaulting to Gandalf? Jesus Fuck, I'll never understand you beaten-wife fighter players. I suspect you're toe suckers.
>>
>>22116229
What's the advantage in having an unbalanced game?
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>>22116232
>I'm happy for a return to a far superior design of the game
troll
it's always your last line, man. You get me in your opening two, and that last one...? BAM. Trollbait.
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>>22116245
it's never beet very clear
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>>22116245

It's plot armor and morale.
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>>22116245
Sorta.
Until you hit 0, when it becomes explicitly your life force.

It's confusing.
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>>22116251

It lets people who use rpgs as a form of public masturbation get away with it.
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>>22116245
It's whatever you decide it is, but in short, yes.
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>>22116223
Didn't mikemearls tweet something about a week ago about giving 5e fighters a save-or-die?
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>>22116235
Well fuck that.

Some Fighter abilties should trancend HP damage and go right into "OH SHIT SON WHAT DID YOU DO TO HIS ARM" territory.
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>>22116267
like stabbing someone?

man I should go play some Riddle of Steel
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>>22116261
I always pictured it in the way characters in movies can just keep on fighting forever and forever no matter how many injuries they take, until that one blow knocks them down.

Except for the "swarm of generic goons the heroes take down in one hit each" which in 4e were "minions" anyway.
>>
>>22116170
Yeah, and it's fucking brilliant in MON games. If this was indeed in Next, even only on "boss" or solo enemies, I have no fucking clue why they turfed it.
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>>22116269
>Well fuck that.
WoTC
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>>22116243

The system needs some work, no doubt.

But what we've got has honestly been more FUN then the alternatives presented, in my opinion.

I'd rather have a slightly "imbalanced" system which reflects the flavor of the classes stronger as opposed to a system where they all operate in a similar manner, just to make it fair.

Wizards probably SHOULD have tried something new altogether, but 4th ed was a huge problem for them and they lost a huge chunk of the market to Pathfinder.
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>>22116267
A single save or die? Amazing.

Fighters should become Gods of War when the Wizard becomes the reality warper.
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>>22116256
>>22116254
>>22116245
RPG players and most developers have no idea what Hit Points are actually means to be, just look at the reaction to the Warlord.

I am never going to play D&D Next because it's an obvious throwback to a game I decided to never run again because it was way too overcomplicated and time-consuming for no reward (3.x, of course), and the total lack of balance wouldn't be as bad if the entire game wasn't built around over-complex mechanisms assuming every class, race and skill is of equal value.

I can put together an encounter and campaign in 4e in the fraction of the time a 3.x encounter takes, and I can be sure that it probably won't TPK any party of the right level and size as long as they're not being particularly stupid. It's actually what I expect from a modern gaming product, and it's been rejected by a bunch of nerds for no better reason than because it's different from what they've been playing and bought hundreds of dollars worth of books for.
>>
>>22116188
That, and I find the D&D Cleric to have way too much versatility, both mechanically and superficially. They're designed to be shiny golden holy dudes, but with deity selection, they can also be rogues, druids, fighters, paladins, etc.
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>>22116267
Would make sense. If vorpal swords' automatic head-lopping counts as an insta-kill, then I don't see why virtuosos of martial expertise couldn't attempt go for an execution blow under their own power.
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>>22116284
>>22116229
>>22116126
>>22116066
Please stop avatarfagging.
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>>22116282
What does that mean, excuse me, I only got into DnD 4E and even then only played like 4 sessions.

I just think fighters should just be as awesome as Wizards in their own way.
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>>22116284
and what we're saying is that you can have all of those things that you want, without the 'imbalance' part.

It already exists in many systems, and COULD exist in 5e, if they stopped making 3.again edition
>>
What're some good houserules for balancing something like Pathfinder?
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>>22116223

Yeah. The monk has Quivering Palm; The Fighter should be able to do a move like Decapitate and so on.

I wonder, though: In fantasy, Fighters are generally on the same level as Wizards. It feels weird that Fighters need copious amounts of magic bling at high-levels to keep up...

I don't recall Guts from Berserk needing more than a suit of armor, a sword, and a lot of hate, for instance. Shouldn't Fighters have the ability to block magical projectiles, shrug off attacks through sheer toughness, and cut through magical barriers with MUSCLE MYSTERY?

It's like...There is a Warrior class. Those guys are meant to be the chumps a Wizard fries with a twitch of his little finger, and the ones a Fighter shears through in a righteous kill-frenzy. Fighters are a heroic class, aren't they?
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>>22116299

They were clearly --and seemingly intentionally-- the base class in 2e, since they could do anything with the right kit and didn't have any notable stat reqs.
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Found it.
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>>22116311
Ban wizards, clerics, druids.
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>>22116299
or any one of those, day by day. Or by hour, even, considering it only takes one to change their spells for the day.
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>>22116284
But 3.x classes don't even have any flavour at all! The Wizard does literally everything while the Fighter has all the depth of a RTS grunt. The mechanics are near worthless for getting a remotely interesting idea out of.
>>
It's funny, I never feel "outdone" by the Wizard when I play a Ranger, Rogue or the Barbarian, because I'm still doing things he can't.

I think the problem is that "Fighter" is just a boring relic from the early days.
It's just too simple a concept to base your combat skills on.
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Jesus instead of whining can't we just write a huge letter to Mearls telling him to step it up? I mean watching the ship slowly sinking is fun and all but shouldn't we at least try and go to the captain telling him there's a huge iceberg right in front of us? Maybe they won't care if one person sends an e-mail but if a hundred fa/tg/uys send the same fucking e-mail maybe it would do something. Or maybe they would consider it spam and just delete everything. Eh...
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>>22116319
Cool.

Now in my game I have these homebrewed classes called Nizards, Blerics, and Pruids. They function extremely similarly to wizards, clerics, and druids. In fact, exactly the same.

How would I go about balancing them?
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>>22116313

One more counterpoint: Dark Souls. Everyone in the game - Well, nearly everyone - is a fighter. And yet, you kill TONS of shit with bargain-basement equipment.
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>>22116319
ban core!

>telsochu satisfactory
absolutely right, capcha
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>>22116330
What do you think everyone has been doing?

>>22116334
Ban all PHB classes and spells.
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>>22116144
It's a nice fantasy to entertain.
There's a nagging part of my mind that keeps telling me they're just stupid though
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>>22116311

Go back to 3.5

Ban all the core classes (possibly exempting the Bard). Replace the now-banned melee classes with the stuff from the Tome of Battle. Replace the full casters with the various splatbook ones that run off niche spell lists (stuff like Dread Necromancer and so on)

Not balanced, but closer to it.
>>
>>22116313

>MUSCLE MYSTERY

All my wants.
>>
>>22116334
Seriously, balancing them would involve gutting them of so much of their spell selection and basic mechanical operation that you may as well just deadbook 'em. If people want to roll spellcasters, then they can be sorcs, bards, magus, oracles, inquisitors, etc., etc.
>>
>>22116313

This is what should happen.

Unfortunately, devs are retarded.
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>>22116345
It's really just that 'This is how I first learned to D&D, therefore this is what D&D IS and any attempt to tell me it's something different is BAD AND WRONG!'

I also blame how you could break 3.x over your knee with system mastery, and the spergs are freaking out at the potential realisation that all the splatbooks they bought and the nights they spend poring over them instead of going to parties were a waste of time and money.
>>
>>22116334
>How would I go about balancing them?
Remove their spells. All of them.
>Wizards get shittons of knowledge and maybe can cast light. They can use weapons and wear no armor. They are leaders of men.
>Clerics know the spiritual world and can communicate with it. They can heal and provide succor, and fight with the fury of gods.
>Druids can shapeshift and commune with nature.

There. Easy. Keep the classic style and can no longer bend the rules of reality.
>>
Hey guise.. what if we took DY^&D Next ..and started working on turning it into what we want ourselves. Like giving Fighters powers balanced to spells for example. So if Next is shit in the end.. we have our own D&D Next "Pathfinder" Edition. I mean in the end if you want something cool and useful to you, you should help mold it with your own hands. Just an idea...
>>
>>22116327

He's being nice.

The Wizard spell list contains pretty much everything you need to obliviate skills out of combat, and he's better at shutting down stuff in combat than any of those classes.
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>>22116269
Not a bad idea. Bleed damage. Instant wounds causing ability damage. Incapacitation of hands and jaws. The ability to determine the weak points of things which appear to have no weak points.
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>>22116364
ignore random letters where i said d&d, keyboard is retarded.
>>
>>22116365
I'm in that boat. In my current Pathfinder game I got stuck being the party wizard, and I'm constantly having to softball shit lest I one-man just about every encounter we face. It's kind of fun when I go all "fuck this noise, time to unleash my TRUE POWER" like a bad shounen protag, but that basically means the rest of the party gets to stand back and watch me get my magical lockdown apocalypse on.
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>>22116371
I'm sorry, I can't resist.

AND THEN WE COULD GIVE THEM MODES FOR DAMAGE DEALING OR DEFENDING, WE COULD CALL THEM STANCES

AND GIVE THEM ABILITIES LIKE "HEROIC STRIKE" AND "MORTAL STRIKE"
>>
>>22116364
We already have 4e.

The funny part is that it's likely the desperate attempts to pander to threeaboos will fail, because it doesn't matter how much you make the system look like 3.x, it's not 3.x, and the fans want to stick to the system them know inside out. I bet most of them will keep playing Pathfinder til they burn out and never touch Next.

And even the diehards are starting to actually look at 4e now that the dust has settled and actually realise all the lies they've been spewing about it might actually be bullshit.
>>
>>22116355
What about cleric's healspam, though?
I can't think of anything that even comes close to it.

I can certainly think of fluff reasons as to why Druids, and even Wizards, aren't a thing, but Clerics?
>>
This has been an interesting, and hard fought from both sides, topic. If people are willing to contribute this would make a great Skubument for issue 1. Anyone interested arguing for Caster Edition Vs Balanced Edition could you shoot an email along to the read gamer email address.
>>
>>22116385
Thats better than doing nothing at all honestly.

A stance system might even work.
>>
>>22116327
Just give them more weeaboo fighting magics.

The archetypal situation of a fighter who can't hit a wizard because of flying? Well what if he had an immediate reaction after evading damage from an attack that lets him teleport to an enemy and make a basic melee.

It's spirit energy, I aint gotta explain shit. You gave Rogues Bloody Path, right?
>>
>>22116361
Hmm. Go back far enough though, to when D&D started, and I really and truly believe casters were gods and fighters sucked shit because clasically and in most people's perception wizards are bookpussies and fighters are johnnyfootballhero.
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>>22116396
I was trying for a LOL WORLD OF WARCRAFT thing, but drew a complete blank for shit that fighters haven't always had.
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>>22116393
Clerics are not quite as bad in PF as they are in 3.x, but their self-buffing can still render most other combat classes irrelevant. If you want healing, you can go oracle or witch.
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>>22116340
>What do you think everyone has been doing?
Writing e-mails as a single entity and not as a group of pissed people? I don't know man in case like this it's usually more important to make a lot of noise and get attention than presenting well thought points.
>>
>>22116397
Just wondering, do you actually think 4e Fighters work that way? Because the actual rules for them bend over backwards to make sure they don't do anything that looks explicitly magical.

If anything, 4e martials and the class structure in general are based more on sports roles and tactics. (Striker, Defender, marking...) And now I want to roll an American football player Fighter.
>>
>>22116313

But wouldn't that mean Fighters would murder their way through everything? A Fighter does consistent damage, but a Wizard has 'spikes' of damage.

The problem is that in a D&D game, you don't fight THAT often - You rest between encounters. So Wizards always go from strength to strength.
>>
>>22116397
Not even Weeaboo fighting magic, have Mythology Muscles.

Wizard flying? Fighter can fucking leap at that bastard.

Fireballs? Deflect with a well timed sword swing.

Elder god summoned? plunge a spear through it's heart.

Fighters should be Conan, Arthur and Beowulf all rolled into one.
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>>22116362
I like this.
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>>22116397
... god damnit, this is now how I'm picturing D&D fights.

>everybody's a multiclassed swordmage/sorceror
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>>22116436
thank you.
>>
>>22116397
Or even something as basic as "always carries a crossbow pistol and knows right where to put it to break that concentration needed for flight". Fuck yes, Grounding Shot.
>>
>>22116392
Okay then, if you enjoy 4e, lets say you were making a next edition. What would you do to improve on it? Things that could be done differently, things that seem broken, etc. From your experience, are there anything you don't like?
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>>22116431
>Fighters should be Conan, Arthur and Beowulf all rolled into one.
FWOAR YESSS
>>
>>22116427
And now I want to roll an American football player Fighter.

Please do. Surely there's something you could fluff into what is essentially a football.

Or just go Spiked Gauntlet + Free Hand.
>>
>>22116451
>YOU HAVE DAMAGE REDUCTION?
>FUCK YOU, NOTHING HAS DAMAGE REDUCTION AGAINST MUSCLES
>RIP AND TEAR
>RIP AND TEAR YOUR LIMBS
>>
>>22116447
Exactly.
Nothing especially tricky, but smart, like daggers, bombs or fuck it, hidden fucking cannons.
>>
>>22116428
This. There's a reason 4e built its classes around everyone having something cool to do each encounter, because the way 3.x tried to do it- and Next, because the whole point is to unlearn what they learned from its mistakes- was assuming that every campaign and day would have a certain number of encounters per day that would mean the casters wouldn't be able to wipe the floor with all of them- no more, no less. Of course then Rope Trick fucked that up.
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>>22116463
>>
>>22116334
>>22116319
I'd say the most effective solution wouldn't be so much to balance the class features themselves, but rather to make a list of banned spells.
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>>22116431

That actually sounds good.

Low levels, the Fighter is a slightly athletic guy who can hit shit well and the Wizard is just slightly above a children's party magician.

At high levels, the Fighter is as you say and the Wizard is the old school, flying, fireball shootin' reality warper we know and love.

I think the key is making sure Wizards don't get all the cool shit right at the beginning.
But, they must have skills and magical abilities that set them apart and make them useful.
>>
>>22116440

Nah, the default Shinigami class is Avenger. Clothie, favored weapon is fuckoff huge swords, big blasty spells that can't hit for shit, has to trash-talk the enemy before engaging... It all fits perfectly.

Aizen is, of course, an early-ed contingency-whoring illusionist wizard. One of the only cases in fiction to live up to the mechanics, in fact!
>>
>>22116431
>Fireballs? Deflect with a well timed sword swing.

Man, remember all those old pictures where you have a knight blocking the flames from a dragon's breath?

Those pictures were why I started playing DnD.
>>
>>22116431
>Fighters should be Conan, Arthur and Beowulf all rolled into one
Go away and play your shitty Exhulted anime crap with the likes of you.
>>
>>22116481
I... cannot unsee it.

>or am I actually seeing it at all?
>lol Complete Hypnosis
>>
>>22116476
Refocusing wizards on non-combat utility spells would make them extremely useful without rendering the rest of the party irrelevant. We love wizards as much for their flight, dispel, True Seeing, scrying, teleport, etc. as we do their Black Tentacles and Disintegrate.
>>
>>22116428
and hence why when adding these abilities in, you do more to balance them out mechanically and statistically. Sure its a bit more work, but in the end you will have a better game.
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>>22116449
Well, for starts, Feats would be burned to the ground and started right over with, probably with something like Backgrounds but not shit.

And Ability Scores would need a work-over to make them somewhat relevant. Probably rejigger classes along with them to create more flexibility within classes, and an alternative to the power bloat that 4e suffered. (definitely not the whole using them as skills BS)
>>
>>22116440

I believe the official /tg/ stance on Bleach is that it's an Exalted adaptation of Wraith.
>>
>>22116481
Aren't Avengers basically Grim Reaper: the Class?
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>>22116424
Yeah, I suppose so.

I'm toying with the thought of removing their general spells, but allowing them to keep Domain spells/abilties along with Channel energy.
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>>22116492

Yeah, that sounds good.

3.5 and 4th ed are sounding shitter and shitter by the minute...
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>>22116501
Another thing I hate to do, but...

How easy would it be to GRIMDARK up the Bleach setting? It's already full to the brim of cosmic horrors and secrets man was not meant to know and indescribable powers.
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>>22116440
> this is now how I'm picturing D&D fights.

...People sitting around in a library looking fabulous?

Also, does that hat say FUCK?
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>>22116487
Oh, you.
>>
>>22116492
But then you gotta be careful not to make the skill monkeys irrelevant.

>>22116494
It's a sad indication of how backwards the RPG industry is when testing and doing the maths to make sure classes are balanced is considered a radical, out-of-the-way move, rather than the bare minimum of effort required. If WotC made video games they'd 20 years behind the times.
>>
>>22116475
mostly though if you think there arn't some spells that need to be rewritten or taken out your an idiot. most can be balanced out, some are just retardly written.
>>
>>22116385
What's wrong with that? I mean you don't have to go right to everyone has buttons and cooldowns, but stances are a neat idea. Different abilities gained based on weapon/armor specializations. More attacks per round with lighter faster weapons. More damage per swing with heavier weapons.

For starters, I'd make combat maneuvers much much easier for martial characters. Why are they so hard in the first place? It's just more paperwork when the goal should be smoother, faster combat pacing. Let fighters trip as one of their attacks without getting hit with an AoO. Let them move around without getting AoO. Let Rogues and Fighters flank from more angles by default. Let rogues tie their acrobatics skill (which they always have) into fighting. Give Barbarians a roar that dazes enemies within reach. There's tons of interesting things you can do.
>>
Alright, we have a lot of ideas going here.
Is anyone stating these and tweaking anything as we speak?
Or at least archiving the thread so that we can rewrite everything once DnD next releases (assuming we'll wait that long).
>>
>>22116520
That would actually work rather well, now that I think of it. Do the Oracle thing and give them Cure/Inflict spells by default, but leave Heal/Harm to domain-only.
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>>22116525
Welcome to Bleach's manga "splash pages".
>>
>>22116523
Kill more people off.
Byakuya? Stain on the wall. That useless guy with red hair? Died a few hundred chapters ago because he's fucking useless.

Oh, and take away Orihime's "I reject your wounds/death" bullshit.
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>>22116525
Japan loev English words.
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>>22116535
They did that in 4e. Apparently it's weeaboo shit and makes every class the same.

>>22116531
And the fucked up part is that Next apparently is going to be all about spells being blocks of flavour text that you're meant to have to figure out what they do. Because everyone fucking loves when White Wolf does that.
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>>22116530
I hate the idea of "skill monkeys". Rogues need to be able to do more than "guys I have a lot of skill points".
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>>22116397
I actually like this a lot. The fighter can use special melees to at least try and knock the wizard prone, out of the sky. But the beauty of it? This Fighter has used something approaching magic, but because he isn't a Wizard, he doesn't understand it.

Sure he can teleport 30 feet into the air, to slap the shit out of that smug firethrowing fucker. And he just sent him hurtling to the ground with a well placed overhead.

But now he's falling to the ground as well. Better hope your body can take it. He overcame the obstacle with what he does best, slapping shit with a sword and tanking hits like a boss.
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>>22116549
Someone hasn't kept up with the manga since they cancelled the anime.
It's like Kubo was waiting for this.
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>>22116523 How easy would it be to GRIMDARK up the Bleach setting?

Uhm, completely trivial? It comes pre-DARKed already, just move the camera focus from Ichigo to, say, any person that /doesn't believe themselves to be the hero of a shonen manga/ and you're basically there.
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>>22116560
You could just make it so the system doesn't punish the Fighter for using a ranged weapon, even as backup.

Also, less flying invisible wizards.
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>>22116530

Welcome to "the JRPG problem".
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>>22116560
Technically doable in 4e with Fighter and that one skill power that gives you +20 for one athletics check?
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>>22116569
Note the "more" part.
Editor forced him to pussy out on killing overly popular characters.
Imagine the reaction if Hitsugaya died. I'd rejoice. The other parts of the fandom wouldn't.
>>
I say we just cut the Fighter class altogether and have two classes for non-barbarian/paladin martial dudes.

The first would be warlord, since it was one of the better ideas to crawl out of 4e.

The second would be Hero, which at low levels is similar to fighters but eventually scales up into something like Gilgamesh.
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>>22116583
Ugh, good point.
The "yaoi fangirls" would die of collective heart attacks. And Shonen Jump wouldn't want to lose all that precious money.
>>
>>22116583 Imagine the reaction if Hitsugaya died.

/a/ would think he was just being a cocktease again, probably wouldn't realize he was actually dead until 18 months later.
>>
>>22116580
I'd say 4th edition is FF9, it was fun, classes were varied and fun, but IT'S NOT BETTER THAN 7!
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>>22116539
I was >>22116364

and I'm loving discussion on what to change, what works and doesn't and possible outcomes. I feel that seeing what works and doesn't is more fun and better for the community than arguing about everything sucking and just throwing the towel in.

I could put all the info in a document, if someone could go through and quote posts with ideas.
>>
>>22116586
Man, I'm loving the idea of a high-level "hero" just toting around a walking arsenal of kit, able to switch between all their weaponry without being mechanically penalized.
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>>22116580

So... are we officially far enough along to declare 5e FFXIII (aka the "no really, we swear! we didn't learn anything!" game) yet?
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>>22116501
Well you see, my problem with that is the Ideas of fellows like>>22116313. See, I don't mind herculean strength at all, but sometimes people go too far and do the whole "cut the fabrics of space and tiem with my sword"

Fuck that. A 20th level fighter should be exemplified logically, by simply knowing all there is to fighting, not outwizarding a wizard. Verisimilitude dies with things like that, it doesn't get better.

Now, you give the fighter a power source like ki, or even better, Prana, then we can go with the charles atlas super power no problem, but having no explination for it makes me wanna puke.

Manga does have a lesson to teach us, and that is, what a really high level melee fight shoud flow like.

Just saying fuck you magic out of spite makes me sick. Maybe give mundane characters the ability to make charms. Charms have ALWAYS been a part of lore to keep monsters away.

Perhaps magical tattoos that ward ALL magic to a point without going full dispel.

>>22116205
I would naturally want my fighters to have that whole shinigami appeal martially. Foot techniques, h2h techniques, and weapon techniques. Smiles all around
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>>22116586
A lot of what makes the warlord awesome doesn't work outside of 4E and its enormous emphasis on movement. Without that it's mostly a glorified nova-enabling buffbot with a side dash of healer.
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>>22116540
I do feel sort of bad entirely gutting those classes like that.

But I might just let them buy/earn spells they particularly want. Becomes more of a study than a suddenly-more-powerful-because-we-leveled-up sort of thing.
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>>22116598

It's XII because it's the controversially different one that --surprise surprise-- the company ends up recanting halfway through because they're pussies.
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>>22116598

Aye, 9 was very focused on Unique classes being different.

Not every party member was balanced, but that was part of the fun.
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>>22116586
I like it. Also, solves the problem of 2e-lovers saying that a personal army is the ONE TRVE WAY for fighters.
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>>22116539
I've been writing my own D20 homebrew PF/4E/fromt the Ground up mish mash let's see how this all works together. for a couple weeks now. I'm not good at the maths so it's slow going.
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>>22116586
so split fighter into a commander/defender type and a musclebound attacking guy. I could deal with that. Maybe call Hero something else, hero is a lil generic sounding.
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>>22116633

I'd say that hero is a bit more evocative than fighter at the very least.
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>>22116609
I hope that doesn't mean we can expect "D&D Next: Essentials" as the FF13-2 equivalent.
>and then some ff13-3 equivalent as the "now we are finally making the game we promised the first one in this trilogy would be in the initial promo shit!"
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>>22116633
I always liked "myrmidon", myself. Incidentally, my favourite Iron Heroes class. Ah, those glorious "an honest fight's for suckers; dirty tricks and clever ploys keep a man alive and that's what counts" polearm-toters.
>>
You fucking idiots.

Unless you realise you're trying to make D&D Last and not trying to generate a culture of buying random sourcebooks in a world where bittorrent is a thing that exists, you'll fail.

You know what's great about OD&D? How it's got really simple rules and you rely on the DM to be good enough to adjudicate whatever things happen.

You know what's great about 4e? How there are rules for everything, from combat to spells, and everything is balanced.

You know what's not great about 3.5/PF? How it's a retarded in-between form of both of those things.

PATHFINDER EXISTS ALREADY.
AIM AT A DIFFERENT MARKET.
JESUS.
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>>22116647

Aging population and video games bro.

There isn't going to be a "different market".
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>>22116643
>D&D Next: Essentials

I FEEL THE WARP OVERTAKING ME

... IT IS NOT AS GOOD A PAIN AS ADVERTISED
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>>22116640
Champion. It perfectly encapsulates what the Fighter is supposed to be about since 2E - that singular exemplar of martial virtuosity.
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>>22116618 Now, you give the fighter a power source like ki, or even better, Prana, then we can go with the charles atlas super power no problem, but having no explination for it makes me wanna puke.
>"no explanation"

Err, you seem to be entirely missing the point. Ki isn't something that NEEDS to be explained in the eastern tradition, it's a basic assumption of how the worlds work. Like the chivalric tradition and being divinely chosen; the audience doesn't need a quantification of how god-liked the knights are. Besides, that's what ED's are for. Or is "I am [A DEMIGOD/A DEATHLESS IMMORTAL/THE INCARNATED CONCEPT OF SWORDFIGHTING]" not enough of an explanation?
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>>22116640
I agree, trying to think of other words that would fit the attacking hero idea. Get back to you when i have one.
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>>22116559
Maybe they learn skills faster than the other classes. A built in +2 to all skill check rolls. Sneak attack isn't going away, and I'm not even saying it should, but maybe give it more variety. Let them set it up in a round akin to the combo points from D2/WoW. Or even let them be set up by other players. The figher shield bashes, the rogue takes advantage. The wizard creates cover, the rogue takes advantage. Make them the archetype that synergizes the best with other ones. Give them auto successful thievery, at night, or a certain amount of times or something. Give them Improvised Weapon as a bonus feat by default. Make them able to instant kill enemies below a certain amount of HP with a critial hit. Shit, even give them higher critical threat period. Tons of stuff you could do.
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>>22116113

You could do some really cool status effect things with that too.

A generic ice spell might deal X Ice damage

If the enemy is at half health, it must make a save or also be numbed, which might give it a small penalty to attacks.

If the enemy is at a quarter health, it must make a save or be immobilized, since its feet are encased in ice.
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>>22116580
>Implying 12 not best main final fantasy
>STFU&GTFO
Balthier Niggars.

Anyway, back on topic.
I think one of the biggest problems unsolved is the lack of muscle training in general. If I work out every day, I get stronger.

DND lacks a system for that.
Theoretically, skills like jump and climb reflect somewhat an improvement in physical traits, but shouldn't there be an athletics skill that directly adds a bonus to one's attacks? A dodge skill for AC, and a block skill for damage reduction?
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>>22116662

Untrue, the market is more open for RPGs than ever. They're just doing shit in the worst of all possible ways.

The CORRECT time to make 5e was whenever the online tabletop became viable, incidentally.
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>>22116560
"You can fly?!?"
"No. Jump good."
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>>22116686
>Implying 12 not best main final fantasy

That's exactly what I _was_ implying, you premie cunt.
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>>22116680
See, I agree with a lot of this. Let them do Aid Another as Swift actions, or they can Aid everybody around them as a full-round. If they are within 10ft of another party member, regardless of the mutual positioning, both the rogue and the party member(s) automatically count as flanking their mutual opponent. More innate options to tack onto sneak attacks. So on so forth.
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>>22116686

No, that is a terrible goddamn idea. Non-combat and combat regions need to be separated out.
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>>22116680

I know this would rub some people the wrong way, but I'd love for some rogue powers to narrative based to a certain degree. So if you enter a city looking for someone, the rogue might trigger his "I know a guy" power for some assistance. Or maybe a "I have just the thing for that" power which lets him retroactively have an item he needs like a foldable ladder or a hidden lockpick.
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>>22116687

If Wizard's was smart they'd buy out roll20 and sink their claws into that.
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>>22116710
I agree. My character having incredibly high skills in acrobatics/athletics should have zero crossover into combat, I should be forced to fight exactly the same way as someone with 0 in either of those.
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>>22116725
They already have their own VTT... that is in beta for, I think, over a year now.
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>>22115305

If you think that DnD Next is a caster edition you suck at reading DnD Next.

If you think that caster/melee disbalance ever was a significant problem in actual play over last 15 years, you suck at playing DnD. In fact, you probably never had played to two-digit levels, because otherwise you would know that it is rather minor compared to complexity explosion, and its derivative problems (like inevitable reduction of the number of bad guys on the field, which leads to PCs having an action advantage over anything serious), that plagues edition after edition. It is not even nearly as important as the focus fire problem.

If you think that attempts to balance mundane combat with magic isn't a negative influence on DnD since 3.0 (in lesser part because it makes the setting schizophrenic, in greater part because it inevitably boils down to disempowering PCs to "vanilla action hero on plot rails" level), you suck at reading/watching fantasy.

You're right only in the fact that DnD Next is shit. But you got the reasons entirely wrong. It is shit because now there is no one competent on the writing staff, and they just are trying to pander to fans (which is bound to fail, given the fractured state of the fandom), instead of trying to form a strong, workable game concept.
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>>22116487

> Implying Conan, Arthur and Beowulf weren't all Conan, Arthur and Beowulf rolled into one.

The reason you play any fighter class is because it's in the hopes that you can literally push your way through every obstacle you face and if not it's because the obstacle killed you.
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>>22116716
Nothing wrong with the narrativist approach. Scrying spells already are fundamentally narrativist in their execution, so there's nothing wrong with giving rogues an ability to nigh-instinctually figure out the major movers and shakers in a city given 24h of study, and/or who needs to be leaned on for a particular piece of information.

And letting mid-level rogues be able to produce, I dunno, a Tiny or smaller item of value not more than 10gp once per day from "up their sleeve" isn't outrageous, either.
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>>22116735

Yep. Just like we got rid of diplomancy-induced fanaticism.

Look, from 1 -> 4 there has always been crossover, and in every case it ended up being a problem (lol fighters blowing all their NWPs for extra attacks per round) and they reduced it by another degree. Combat and non-combat abilities should be Separate. Fucking. Pools.
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>>22116735
You should probably be able to use your skills for improved mobility and being a tricky motherfucker in general.
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>>22116680
>>22116706
"Warlords" exemplifying tactics, commanding others providing benefits
"Champions" exemplifying gaining muscle power and ability to use weapons to their best
Wizards exemplifying cool spells gained at a balanced rate in comparison to other classes
Rogues exemplifying taking advantage of allies help and foes weaknesses
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>>22116687
This. You think people stopped roleplaying because because video games came out? There are hundreds of websites with stable userbases that are entirely built around roleplaying in all kinds of forms, and a surprising lot of them end up discovering RPGs. I was one of them.

Even goddamn Pathfinder is making efforts to reach out to new players, to appeal to things outside of the stratified D&D canon and make viable introductory packages for new players, even if their system's a mess.

>>22116736
>>22116725
The virtual tabletop was capped in the womb when the lead programmer got killed in a murder-suicide. Yes, WotC really needs to just cut their losses and use an existing program because it's clear they don't have anywhere near the resources or know-how left to make one themselves.

>>22116738
If you don't think caster supremacy isn't a major problem, at least a clear sign of the devs not knowing what they're doing, then you're still part of the problem.
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>>22116735
But you can already do this. It depends on your DM, though.
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>>22115387
>Wizards makes a system in which everyone has powers.

When that ever happened? And just in case, no, stabbing people in slightly fancier ways is not "powers".
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>>22116716
>>22116756

4e did that, martial abilities are in fact based around it, and apparently it's evil and can never be done again.
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>>22116766
I was using sarcasm to mock the guy saying "non combat skills" should have zero applications in combat no matter what.
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>>22116770
Technically pretty much every combat move a 4e character makes is classified as a 'power' by the game system, and apparently that means every class in 4e literally has superpowers.
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>>22116772

Very few martial abilities, actually. Mostly Warlord stuff, since its signature abilities are all based on hypothetically in-character planning.
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>>22116772
Yeah yeah, we can never into Rituals and Non-Combat Utilities again. 4E had lots of good points and those should be learned from, even if we choose not to reproduce its DUNGEONS & DRAGONS TACTICS: THE SKIRMISH WARGAME principles.
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>>22116782
>inb4 that one rogue power
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>>22116787
>YOUR DAGGER STABS ARE MAKING ME SO CONFUSED
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>>22116786
Which is funny because D&D started as literally houserules for a skirmish wargame.
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>>22116778

And you did a crappy job of it, because that's right. We've seen this over and over and fucking over: if those design spaces leak into each other, then combat considerations dominate everything else.
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>>22116794
I know. In a lot of ways 4E cleaves closer to the Chainmail roots than most of the intervening editions.
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>>22116765
>The virtual tabletop was capped in the womb when the lead programmer got killed in a murder-suicide. Yes, WotC really needs to just cut their losses and use an existing program because it's clear they don't have anywhere near the resources or know-how left to make one themselves.
You're talking about the one they were supposed to have at the launch of 4e. There's a different one now.
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>>22116760

Add cleric in there and you could make those the five base classes. We could then jack the paragon path idea but generalize it a bit, so you can have Champions becoming things like Berzerkers or Paladins.

This would also be a nice way to let people dual class, so you could have a Paladin be a Champion with bits of Cleric.
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>>22116796
I think the better way to go about it is to set up the system to make sure you simply CAN'T sacrifice any significant amount of combat ability for out-of-combat utility. You can have out-of-combat stuff that may be useful in combat, but usually that doesn't form a large problem.

Other games like Lot5R or WoD may support having characters with varying amounts of combat/non-combat skills, because of the way those games are played (IE, not entirely combat) but D&D's system is almost completely devoted to combat first and foremost, and should be designed with that in mind.
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>>22116786
Exactly I'm sure even the people who love 4e, can think of things that can be improved. That should be exactly what making a new edition entails. Improving things people like, not slapping together broken shit in a modge podge paper-machesque shitfest.
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>>22116806
Or this can be something we also kinda lift from 4E? First nine levels are the base class, then once you hit lv10 you can choose from, I dunno, three branches or something. Champion can be Berserker, Paladin, or ChampionPLUS, Rogue can be Assassin, Bard, or RoguePLUS, etc., etc.
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>>22116800
I heard about that, I had very dim expectations since I heard it's taking forever and being made by an undermanned, underskilled and overworked internal IT team. It's actually a thing?
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>>22116796
>>22116820
The only time I've seen it done well was, ironically, the 4e "skill powers" thing. Since any character only has X amount of powers available total, you have to choose "do i want the Acrobatics power that lets me escape from any Grab at-will with no save, or do i take a class utility?"
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>>22116833
Uh-huh.
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>>22116716
Yeah, that's just the kind of shit that'd be great additions to the skill classes. Bards already HAVE those things, even. There's tons of interesting things you could do with the martial classes if people would stop being grognards about it. It doesn't even need to be "weeaboo fightan magic" if you don't want it to be.

Fighters: Damage reduction from shields and armor; Free weapon maneuvers during combat; "Jump good"; DR at higher levels; Stances; Bleed damage; Targeted wounds; Bone/shell/casing fractures for reduced mobility/abilities; Trained to avoid AoO; Synergize well with other fighters/martial classes; flank from shorter angles; Ranged and Melee without feat specializaion; Shouts that deafen, weaken, daze, stagger foes.

Rogues: Flank from any angle, synergize with all classes (line 'em up and knock 'em down tactics), increased critical threat range; bonus to skill checks; "I know a guy" cheaper purchases/higher sales; find weak spots in creatures with no weak spots; bolt around the fight like nobody's business; auto thievery; ability to execute certain enemies below certain HP; built in weapon finesse; dirty fighting maneuvers that aren't useless, blind, feint, distract, "follow me!", backflips.

There's a fuckload of things you could just build into the Fighter/Rogue martial archetypes to make them interesting.
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>>22116824

That's pretty much what I was saying actually.
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>>22116824
This is what a lot of 4e fans actually wanted, and one of the reasons we're so pissed at Next. The devs' pathetic attempts at lip service to show that Next will totally have some of the stuff we like from 4e have been salt on the wound.

>>22116858
Again, 4e already DID most of this stuff!
>>
>>22116806
Clerics exemplifying healing and defense of others.

Personally I don't like paragon path idea, but if you provided it as an nice option I wouldn't be mad at its inclusion. Its really about how its done and presented as to whether its a good thing or not in my eyes.
>>
>>22116760
>>22116806

This is essentially what I've been writing. Five archetypes that are customizable into the various subtypes that fill up the core and splatbooks.
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>>22116820
>I think the better way to go about it is to set up the system to make sure you simply CAN'T sacrifice any significant amount of combat ability for out-of-combat utility.

Uh... no, that is not the problem. That is the exact opposite of the problem.

The problem is people giving up cheapass "non-combat" resources for huge combat benefits and people ignoring non-combat because you have to take a bunch of combat stuff to be worthwhile. What we're trying to prevent is bullshit builds like the Punchmaster, Diplomancer, or abilities like Strategist's Epiphany. What we need are pseudo-independent combat and non-combat systems such that there are No freebies, No exchange rate, and a protected space for non-combat development to encourage actually doing that. If that means that rogues have to buy acrobatics in two different game regions if they want to have both the tumbling slash through the enemy ranks AND the ability to walk over the castle walls on a rope tied to a crossbow bolt, tough shit.
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>>22116872
Paragon Paths are really just a much better incorporated form of Prestige Classes when you get down to it. They're optional, too, though I can't remember what exactly you give up to take them.

While we're here, what about multi-classing? We all know how much of a mess it was in 3.x (and how much it's gonna be in 5e) and in 4e it's basically either using the Hybrid class, which can get messy and complex, or Multiclass Feats, with depending on your opinion is either a cop-out of the only decent use of feats in the system. Not sure how it works in 2e.
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>>22116900
>implying paragon paths were optional

First time I've ever heard that, with the exception of whichever multiclassing optional rule it was that let you use the paragon path level powers as being from one of your two classes.
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>>22116888
This is the goddamn problem. Having to buy the the ability to walk over the castle walls on a rope tied to a crossbow bolt is fucking dumb.

Guess what.

If your dm is good you can do that without feats and bumfuckery.
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>>22116888

A combat track and a noncombat track would be a nice touch. Maybe tie the combat track to the class and the noncombat track to the character's theme/background.
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>>22116900
Two ways to multiclass in 2E: either you literally multiclass and split your experience between your two classes (so if you were a fighter/mage and gained 1000xp, you gained 500xp towards your fighter levels and 500xp towards your mage levels, respectively), or you dual-classed, which was a human-only trick where you stopped advancing in one class, began as another class @ lv1, and once your new class's level surpassed that of your old class', it unlocked all the functionality of the old class.

You can see all this at work in the Baldur's Gate or IWD series. Kensai 9/Mage whateverthefuckyoucanget was a classic example.
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>>22116900
Multiclassing almost always ends up messy. I like my classes distinct, but we can look at why people usually want to multiclass and brainstorm how to adress it.
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>>22116431
>Fighters should be Conan, Arthur and Beowulf all rolled into one.

Here's why you are stupid: Conan and Arthur are not worthy of even sitting at the same table as Beowulf.

Beowulf could hold his breath and swim for days, destroy a monster who was invulnerable to mundane weapons with his bare hands, slay a firebreathing dragon that devastated his entire country in a fair fight.

Arthur is just a commander of mundane soldiers, whose abilities are a magic sword and having famous knights under him. Some of challenges that Beowulf overcame would be flat-out impossible to him, even with all of his knights.

Conan is a more competent and personally badass version of Arthur. He's strong and sneaky, but just about every time he encounters actual magicians (not mere charlatans and cultists) and supernatural monsters in Howard's original stories, he needs plot to give him some convenient mystical help, because otherwise he's will be fucked.

But thanks to you we have a problem that plagues DnD for a long time illustrated: people want to play Conan (no obvious superpowers), while have competence level of Beowulf (clearly obvious superpowers). They fail to make distinction between the two. And then they complain when their characters are given clearly obvious superpowers.
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>>22116936
>Some of challenges that Beowulf overcame would be flat-out impossible to him, even with all of his knights.
Some of the knights were explicitly superhuman though.
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>>22116680

I got it.

For the rogue: Negative synergy. The Rogue works best - The VERY best - when he can supplement his buddies.

Skill points can buy more abilities in setting up scenarios like that. For instance, if the enemy has already been attacked and hit this round - The Rogue gets to make a sneak attack, which is his most potent power.

Other skills allow the Rogue to do similar abilities - A free shot when a combat manuever lands, being able to move through threatened spaces freely as long as your friends are nearby, and so on.

Or being able to act out of initiative order to DOUBLESTAB an enemy - At the cost of your own turn - to really fuck someone up, when he's distracted.
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>>22116924
>Having to buy the the ability to walk over the castle walls on a rope tied to a crossbow bolt is fucking dumb.

Uh, no it isn't. It's just a martial implementation of cantrip-type abilities, which are wildly popular.
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>>22116945
Yeah, I mean one of them is pretty much the original Paladin.

This is making me wanna play Pendragon. Anyone know where I can get that?
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>>22116947
Mm, alright, I'm liking the way this moves. The Warlord helps the rest of his group perform better, while the Rogue takes advantage of everybody else to optimize their own performance (with maybe some non-combat group utility).
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>>22116948
I think what he means is the way it's implied is incredibly situational and along the lines of Use Rope and Forgery skills if taken that way.

Of course, there's a zillion ways you could do it. I'd be happy with an attack roll for the arrow and an Acrobatics check or two for the walking.
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>>22116948
- Tell DM you have a plan where you shoot a crossbow bolt with rope tied to it over castle wall
- He imposes minor limitations, but that's fine because he's not a shitty guy and this is exactly the sort of shit he wants to encourage
- You do that thing

You get more options as a fighter or rogue because you're not limited to the rules,
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>>22116977

The trait in question would be something like "Perfect Balance" and it'd be the acrobatic equivalent of, like, ghost sound.
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>>22116963

Toying with the idea: The Rogue has two potential Skill builds. One build is pure synergy with his buddies. The other build sets up situations they can combo with - And which HE can also combo with, though it's less efficient.

For instance - One of the Rogue's skills allow him to sneak attack an enemy as long as the guy's on fire (Or hit by a fire attack.) Naturally, the Wizard is very good at setting people on fire...

-But the Rogue, alternatively, can use a skill to set people on fire for a very short period of time. So he could technically:

1.) Set someone on fire.
2.) Sneak attack him.

But it's a lot easier if a Wizard drops a fireball on the enemy. Less turns taken, after all! (So he doesn't have to spend one turn doing a lesser effect.)

Or another ability, Tumbling Slash; When a selected enemy has been hit by a critical hit this round, the Rogue gets a free tumble. So the Rogue can:

1.) Tag an enemy the Fighter is going to hit and crit, then use the free move to Tumble close and flank the foe.
2.) Crit the enemy HIMSELF, and use the Tumble move to roll away.

And so on.
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>>22116963
While the Cleric is trying to make sure noone is getting damaged too much, the champion/hero is attacking head on and drawing hits. and the wizard is doing whatever his chosen role is (damage over time, utility spells, buffs, debuffs,etc depends on the player and what the group wants/needs) Whats wrong with creating a balanced system with this in mind?
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>>22116782
>Technically pretty much every combat move a 4e character makes is classified as a 'power' by the game system, and apparently that means every class in 4e literally has superpowers.

I know that. What I don't know is who could have possibly considered 4E powers an adequate replacement for older editions' magic. When say that fighting men suck shit and casters are awesome, why the fuck would you take the former as your reference point? Particularly when you already have Bot9S as a templated for fightan magic (it was somewhat underpowered, even disregarding the existence of the Big Five classes, but overall a good foundation for future efforts).
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Can we not just focus on the things that are looking good?

To-hit tables not following 4e's ridiculous +1 to everything every 2 levels is a good start.
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>>22117024
Do you realize that all the big magical effects are still in game? They're just not wizard-only anymore.
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>>22117027
The +20/+15/+10 split from 3.x is something that I find acceptable, personally.
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>>22116934
I think the problem here is that multiclassing is generally done to
A: Combine classes to represent an archetype or character concept that the existing classes don't cover
B: Pick up abilities that are exclusive to one class but a character of another class wants them (but not necessarily any other features of that class)
C: Munchkin some overpowered/gimmicky/interesting mechanical combination of abilities

A is a system problem, that the class selection doesn't adequately cover the range of character types that people want to play as. Making a simple mage with a sword or magical martial artist, for one. The solution here is making more classes standard, or making the class structure more inherently flexible.

B is a little trickier, and has been covered in 4e with multiclass feats to some extent- you can do things like pick up a Druid's Wild Shape with them, but not necessarily any other class benefits. It'd be better solved with character customisation, ie Feats that aren't completely compromised by bloat.

C of course is not something you really want to deliberately allow anyway. They'll munchkin your system anyway.
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>>22117027
Problem is, they're inflating HP even more pecause of that.
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>>22117007
So, being able to bypass a challenge that would normally make you roll skill checks and such for? That's pretty much the whole point of utility spells, so not a bad idea at all. In fact it's pretty much 4e skill utility powers...
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>>22117024

Older editions' magic wasn't appropriate in the first place. It's not just a relative issue, it's an absolute one emerging from DnD's historical inability to sort out PC rules and NPC rules.

Protagonists aren't supposed to be the ones casting PLOT DEVICE.

Also I think you'd like stuff more if you were playing at paragon+, which is the range 4e shines in. Heroic is kinda a long boring tutorial, though they partially alleviated that when they added themes.
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>>22117027
The problem is, they're still having +1 magic items, including ones that improve Ability Scores beyond the set caps. They're going to compromise a potentially good change because of a sacred cow. Because y'know, 5e.
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>>22116673
Not saying it has to be eastern.
It can be "guts", or "Breath/Pneuma", or "stamina" or something, just not nothing. Actually, I like stamina. Sp for stamina points. Good show...

Also, what is an ED, pray tell?

>>22116858
Good Ideas that have been in 4e, which ISN'T to say they don't need to be recycled and used again.
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>>22117014

I've always wondered why the Cleric can do everything.

The Cleric gets the best armor in the game, the second-best weapons (In 3E, you can Exotic Weapon to a Bastard Sword and so on), and arguably the best utility magic. When he buffs himself, he fights better than the fighter.

Hell, he even has a TOUCH ATTACK as his base ability, (If he's an evil cleric) or a stack of HP. (If he's a good cleric.)
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>>22117047

This is the problem.
1e had lots of player skill and high mortality. A wizard was balanced because they sucked dick at low levels and levelled slower.
4e has lots of character skill and nobody will ever die unless the player wants it to fill the plot.

There is no middle ground. 3.5's janky fuckiness is proof enough.
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>>22117058 In fact it's pretty much 4e skill utility powers...

Right, which were a great idea that failed because people only took the combat ones. Though technically this dates back to Wild Talents.
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>>22116867
Yeah, and that's good. But there's a way to build it into a system where the classes aren't just differently flavored power sets. Make these abilities just built into the class. Casters would work more or less like 3.5/4E spell slingers, while martial characters would have a suite of abilities to augment or power up their weapon attacks.
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>>22117077
Basically the devs were afraid that no one would want to play a Cleric because no one wants to be the healbot, so they gave the Cleric all the cool spells so players would actually like playing them. And they forgot that eventually they're gonna go 'wait, why am I wasting my spell slots on boring ass heals when I could be outfighting the Fighter?'
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>>22117077
Pathfinder winds this back by only giving clerics medium armour proficiency rather than heavy armour proficiency. It's a small step, but that plus no Divine Metamagic helps wind back the worst excesses of the CoDzilla days.
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>>22117084
>4e has lots of character skill and nobody will ever die unless the player wants it to fill the plot.
This is actually wrong. THere hasn't been a session where a PC didn't end up dying/dead.
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>>22117084
You know that characters have and often do die in 4e right? Mine did, and it sure as hell wasn't on purpose. (it was mostly because the book's monsters are y'know, actually built to challenge 4e characters, and also the dice fucking hate me)
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>>22117096
4E is remarkably generous with being able to prevent the dying from going full-corpse. In my experience I see a lot of people going to zero, but not so many going to the full negative-bloodied dead.
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>>22117084

Actually, I do have to point out one thing I really, really liked about D&D 3.5.

It was consistent.

See, I'm a 2E grognard. I grew up playing D&D and so on. But then, when I got the Hall of Heroes supplement, I realized...EVERY character had unique powers.

Characters like Drizzt had skills - "He's Ambidextrous!" - that were pulled entirely out of the asses of the writers. (Or Enteri, a Thief who had a Fighter's Thaco.) These abilities had no in-game justification whatsoever; A PC couldn't get something like that.

D&D 3.5 was very heavy on the 'modular' idea, where everything was in bite-sized pieces that could be explained. 4E went too far; It made the game look like a spreadsheet.
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>>22117113
>4E is remarkably generous with being able to prevent the dying from going full-corpse
That is true. Three failed rolls do die and -Blooded is indeed a generous. Still, people going down for good isn't uncommon.
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>>22117091
The problem is that's what they tried with 3.x- giving every class their own subsystems and gimmicks to make them feel unique- and fucked up because they completely failed to balance them against each other. It's the entire reason 4e went and used the same framework for each class, so they could be sure everyone was on equal footing.
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>Not making a classless system in which the traditional D&D classes have been turned into ability trees, rendering everyone with the ability to fight, cast spells, and do what the fuck ever suits their character concept.

There, I fix'd your fucking D&D. Either some people will like it, almost no one will like it, or most people will like it. I don't give a shit, because nerds are entitled cocksuckers. Where's my fucking money?
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>>22117127

To clarify, and to avoid unleashing a shitstorm:

In 3E, any character could technically qualify for anything. A MAGIC ELF with a bow that shot magical arrows powered by his ELFISHNESS?

An Elf PC could do that, if he took Arcane Archer. Dual-wielding dude? Take the feats, and maybe Dervish. Rapier man who does a three musketeers impression? Duelist?

Suetiful Arcane Magic/Divine Magic dual-caster? Take Hierophant (Is that the name?) which...Actually kind of sucks.

3E made all these powers available to players, instead of the DM resorting to fiat.
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>>22117133
And it's not like any other edition has room to talk on PCs being resurrected routinely.
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>>22117145
Sometimes, I feel like the only man in the world who loved WEG's D6 System precisely because it was so open and flexible like this.
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>>22117044
flexibility is a definite must. that would mostly come from the way powers would be written and splitting paths.

Feats are the way to go imo. It would allow us to sit and look at what should be allowed to combine and shouldn't and/or what the cost to get it would be. like the rogue stabbing someone on fire example power, if he wants to be able to catch someone on fire and stab in one action. we can adjust the cost of that utility accordingly to make it not an overpowering thing. Though at the same time it falls on the DM to realize he needs to watch what multiclassing goes on and see how it effects group dynamics, roles, and challenge level. which kind of has to do with point c, there will be munchkins, and developers job to help provide a good start to stopping them, but a DM's job to not allow them to become a problem. Through playtesting we can kind of weed out what munchkins might use and do to unbalance, to show DMs a few examples of what not to allow with some serious homebrewing.
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>>22117147
This became a big problem when they had monsters in 3.x ALSO use the same system as players, skills and feats and all, which resulted in making monster statblocks bloated messes that were 80% irrelevant to an actual encounter.

After using 4e's monster making system I am NEVER going back to that. Consistency is overrated.
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>>22117076 Also, what is an ED, pray tell?

Epic destiny, the advancement mechanic 4e adds at level 21. It's similar to the "advanced being" mechanic in old dark sun. Mechanically, Epic Destinies combine a set of very loosely standardized mechanical boosts (usually some form of daily return from death around level 26, a stat boost or something, a capstone at 30 that usually busts the game wide open but will only be around for two sessions so who cares?) with the idea that you are now on your final and greatest quest and a plot hook for 1. what that quest is and 2. what your final place in the world will be.

So your Fighter might be a Martial Archetype, a combatant so great that they are becoming a sort of patron saint for fighters, living on forever in legend and techniques, while the wizard might be turning himself into a Dragon King like in Dark Sun, the Cleric might be an exarch of their god now, and the Rogue may be able to steal concepts.
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>>22117165
but

but

butbutbut

what if you need to know that monster's Rope Use skill!
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>>22117154
The last thing the DM needs is more work to do, especially considering the system needs to be aimed at new players and assuming it's likely the DM knows no more about the system than the players do.
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>>22117113

You can die pretty easily in 4e, but only if you fuck up and then the dice go bad. Which is just about right, really.
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>>22117094
Cleric as healbot+ needs to go.
Give wizard all spells (sans miracle and other TRUE divine spells.) in game but prepared and FORCE SPECIALIZATION OF SCHOOLS. (8 schools, one primary, three secondary, four banned. Universalists take some type of penalty)


or just get rid of cleric as a base class. make it a prestige class that acts like a fighter-mage.
Give cleric spontaneous domain spells.
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>>22117197
Was kinda funny that right after I died, the rest of the party pretty much reconfigured their characters and gear (and I did a bit too) to be less haphazard and work together better. The DM even said it was like a wake up call to them.
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>>22117165

You may be right, but I couldn't help but appreciate the elegant simplicity of it.

> "I am Loner McSwishyhair, raised from birth to wield a daisho in the service of Lord Who-The-Fuck-Cares."
> "Okay, take Exotic Weapon Proficiency, Dual-Wielding. Good fucking luck."
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>>22117209
I often find how well one's group does in 4E heavily rests on the degree to which everybody talks to one another about how they can integrate their character builds.
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>>22117094
See I don't understand this. "I want to play a Cleric but I don't want to be the healy guy or the buffy guy. I wanna fight stuff and cast attack spells". Then... don't play a Cleric buddy. Play a wizard or a fighter. I like being the medkit. That's why I play priests/clerics.

On that note, speaking to the other suggestions I've made to make martial classes more interesting, I'd completely re-tool the cleric archetype. Instead of giving them access to deities that mimic all the other classes, I'd make them conduits of the planes that either the good or evil deities exist in. You pick a deity, but it'd be a cosmetic difference. Make their primary ability channeling positive/negative energy, focus them on life/death magic, with a secondary focus on buffs/debufs. Give them blood magic and better summoning, instead of the arcane guys. Throw a bit of damage in there if you want, but a Cleric's primary focus should be a support class. They should be squishier than the martial classes, if not as squishy as the wizard. If you don't want to be a support class... don't play a Cleric, simple as that. Play a pious fighter. This idea of "everyone has to be good at the fighting" just doesn't mesh with me. Support classes are important, and interesting enough in their own right.
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>>22117206
4e pretty much solved this by letting Clerics cast a healing spell AND do something else.

But apparently Minor Actions are another badwrongfun 4e thing that Next can't have, instead Cleric spells will all say 'Oh and you can do something else after casting this too!'

...seriously, 3.x even had Swift Actions that were the same damn thing.
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>>22117183
Its almost impossible for the developers to know every possible munchkin overoptimizing thing a player will do. They can go over and over things in playtests to weed out most things before publishing but eventually when its published and still new shit is found, erratas will have to made based on what the dm saw wrong to tell the dm and other dms, "hey don't allow this, dickass unbalancing players will fuck ur shit up" or at the very least tell the dms "you need to not be a retard and allow players to suck all the fun from other players."
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>>22117222

Don't you love it when things work the way they're supposed to?
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>>22117224
The problem with the cleric is that they couldn't decide whether they wanted battle-bishops or mendicant priests, so they kind of jimmied the two together into an unholy amalgamation.
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>>22117238
Well, in my group at least, it took a bit of browbeating first.

>No - no, listen, goddamnit, instead of just rolling up your character by yourself, let's all sit down and figure out what we're doing AS A GROUP.

Like herding cats at first.
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>>22117242

The problem with Clerics is that they aren't a thing in anything outside of DnD, and in DnD they're just The Class That Can Do Everything.
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>>22117242
4e solved that by splitting it into the Cleric and Invoker. (and also the Avenger)

Heck, the whole power source thing in 4e may have had its downfalls (trying to make a Martial Controller) but it did open up ground for some fun new classes. Swordmages need to be made core.
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>>22117206
Naw man, support class is a valid archetype.
>>22117224
Maybe you won't see as many players going with it, but it's a great path if you're into it. And the players that don't want to be the support already have plenty of options.
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>>22117252
Reminds me of how D&D Wizards aren't really at all like Wizards in anything outside of D&D, except things that were directly inspired by D&D.
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>>22117252
A cleric is a member of the clergy. Usually this means "guys in silly robes who spend a lot of time reading big tomes and arguing peevishly over theological minutiae". However, there were enough examples of bishops and the like holding secular as well as religious title out there that they felt the need to make clerics the HOLY FIGHTANMAN as well, since the original paladins were much stricter about their requirements and codes of conduct.
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>>22117224
exactly THATS WHAT CLERICS ARE FOR. If you want do something else, be something else. Hell you can even reflavor it after asking the DM as being a power sent by god ala Champion's muscle awesomness being a god injecting more and more of his holy jism/steroids into you. and if your party doesn't have a healbot and needs one thats where the dm steps in and either gives some magic items or a npc/dmpc healbot.
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>>22117267

Actually, the Cleric was split into the Warlord and the Invoker, the two archetypes (other than the "white mage") that actually exist and which it draws on.

The Cleric itself became multiclass/hybrid fodder, because it sucks at everything by itself but has great secondary options at pretty much anything you want.
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>>22117273
The real issue is, you need to have options for support classes outside of the Cleric. That aren't also do-everything monsters like the 3.x Druid. 4e made an entire category of support classes for that reason.
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>>22117274
That's because wizards were traditionally less characters and more moving plot devices.
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>>22117065
>Older editions' magic wasn't appropriate in the first place.
It is somewhat too weak and restrictive compared to what we usually see in modern fantasy.

>It's not just a relative issue, it's an absolute one emerging from DnD's historical inability to sort out PC rules and NPC rules.
>Protagonists aren't supposed to be the ones casting PLOT DEVICE.
And now I wish I could shoot hate beams across Internet at you. This mentality is what is wrong with grognards, this fucking "don't take away my precious plot rails, lest I will be forced to actually think" mentality is what made 4E fail in every sense of the word.
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>>22117275

Actually, the Cleric in DnD exists because Clerics were morale-boosting units in the pre-DnD wargames that would recover units by letting them rally check more effectively, basically. They then took this idea and converted it into magical oogly-boogly healing because something had to heal in DnD, dammit!
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>>22117288
Speaking of which, 4e should just up and rip off Final Fantasy classes already.

Funny that 4e haters accuse it of ripping off WoW (and 3.x haters accused it of ripping off Diablo) when D&D really hasn't learned a fraction of what it should have from what video games have done with the RPG system.
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>>22117310
*D&D should just up and rip off, I shoulda said.
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>>22117289
Of course. Druids, Warlocks (de-support), Bards, etc.

This is why I support class-as-playstyle-archetypes with flavor/mechanic specialization. Fighter, Rogue, Wizard, Cleric, Druid. The 4E power sources were awesome for that.
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>>22117308
>It is somewhat too weak and restrictive compared to what we usually see in modern fantasy.

Don't be daft.

Magic we see in modern fantasy is either FAR weaker than what exists in DnD, when wielded by protagonists, or used exclusively by plot device characters and arch-villains. Someone mentioned it earlier, but if you want to find a character in fiction that'll live up to the bar set by the Wizard's mechanics, you basically have to look at complete world-breakers like Aizen or guys out of superhero comics.
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>>22117309
What's wrong with healing?
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>>22117348
D&D style cleric 'healing' really doesn't have any basis in myth unless you count faith healers.

...welp, I have a character concept.
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>>22117365
Delicious psychological panacea?
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>>22117308
>This mentality is what is wrong with grognards

What, that one guy should get to play Gandalf The Plot Device and everyone else gets to be his sidekicks?

In literature, wizards can be all-powerful because they're limited by the author. When you have a wizard that's a protagonist, it's usually someone like Harry (a student, who both doesn't know much magic and has a bunch of rules barring using his powers he has to at least pretend to care about) or a character with a specific and limited magical talent.
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>>22117374
This is why sorcerors are fine. Yes, they've still got the same break-the-game-capable spell list as wizards, but they can only select a very small portion of it.
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>>22117365
Neither does D&D style Wizard "Disintegrating", unless you count Video Games.
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>>22117374
Actually, Harry Potter verse wizards are probably the closest thing to D&D wizards in popular culture I can think of, power level, utility and flexibility wise.
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>>22117384
Or supervillains.
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>>22117348

Nothing, once you use it right. It just took like 38 years for them to actually realize what "using it right" looked like and write stuff like Stand The Fallen, Second Wind, and the Artificer's morphine shots. (Cleric gets in on the action too, actually, look at the fluff on, say, Word of Vigor.)

In fiction, characters fight through their wounds, not get them magically fixed. The magical knit-your-arm-back-on idea is reserved for a 1/story ritual after the villain just finished making an example of you.
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>>22117389

Yep, and even there the protagonists have heavy plot restrictions AND short spell lists for their -verse.
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>>22117401
What if you like being the White Mage? D&D is the only game I know of that even lets you.
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>>22117420

Uh, DnD doesn't support the white mage concept worth a damn, actually. You end up being some dude in chainmail with a club regardless.
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>>22117420
>>22117429
Reminds me, one other major flaw with 4e is that player classes are a shitload of work to homebrew for yourself, since you need to come up with 20-30 levels worth of powers. My own personal p4thfinder would probably involve switching up power selection a bit, maybe letting classes pick from common power pools, or just customise their own maneuvers and spells within guidelines.
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>>22117429
I've done it. Fairly effectively. Took some splatbooks, but it worked.

Anyway, point being, support class is a plenty valid core option. It's not as popular, but there's room for it. Just has to be made viable. Buffing/Debuffing needs to noticeably change the flow of battles, but they shouldn't be dependent on it, as many people have stated, most people don't like being the support class. Hard balance to find, I guess, but I'm sure its' doable.

I'd agree that magical Deadpool healing kind of strains the logistics of a world, what with people in power never having to die and what not. Maybe we can find the happy medium.
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>>22117491
Depends on what the powerlevel he wants the world at. A fix could be as simple as making Uberhealers exceedingly rare, uncooperative, and/or balancing it out with uberdebuffers/poisoner/damageer etc of what ever sort he/she likes working to sabotage or void healer's attempt. Perhaps not only are magic healer's rare, most people don't even know they exist, so don't know to seek them out, the healers don't want to be swamped by healmeplox comments so they hide their powers, that not only doesn't break anything plotwise it adds flavor and possibilities for characters.It only strains the logistics if you let it.
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>>22117560
Well, I mean, in the same vein that even if every game's party includes a PC Wizard, they're still supposed to be uncommon within the setting. Unless... there's a wizarding college or something. At any rate, all magic should be rare and dangerous.
>>
I avoided 4th edition.

I'll check this one out. Probably stick with Pathfinder
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>>22115839

>Noncasters should totally grow into mythological badasses alongside the casters magical badassery.

Thank you. This topic comes up as an eternal wheel of pain, and its so fucking rare for someone to say this, instead of advocating that we cut our conceptual space to ribbons by removing the ability of casters to influence and control stories and bringing it all down to a game of boring, no-options Stereotypical-DnD-That-Never-Existed.

I mean, is it really so hard to think "Hey, lets *not* ruin the fun for the guys who want to be wizards who actually have flying castles. Lets just make sure the noncasters can get a piece of that high-level awesome pie and admit that when you can make a flying castle or cleave a mountain in twain you shouldn't be fucking around like you were a pissant mercenary at level 5."



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