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/tg/ - Traditional Games


File: 1357395040912.jpg-(62 KB, 400x340, When I grow up I want to be taller.jpg)
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Last thread:

> Upon seeing the state the wizard is in, you decide this is your best chance. Activating your amulet, you leap into the air and race towards the two adventurers. Casting mage armour in preparation, you wait until the last moment before casting true strike for maximum effect. You land directly on top of the wizard, placing your full weight upon his head. There is a satisfyingly crunchy pop as his skull implodes. You lash out at the rogue immediately, your claws barely miss disemboweling him as he springs back. He doesn't see your wing sweep in from the side until it's too late. Caught mid recovery, he can't avoid the limb and it slams into him with boneshattering force. The blow isn't as effective as you would have expected. Years of avoiding such things, combined with his magical protections allow him to survive the blow, but he is moving tenderly.

> You feel the magic being cast behind you and leap aside, expecting an attack from either one of the wizards contingencies or from the cleric, who may have followed them. You feel the spell hit the rogue instead, healing most of his wounds. Dodging it proves to be wise anyway, as the paladin's mace arm collides with your neck, rather than slamming into your head. As his invisibility fades, he floats back under his flying spell. The cleric is floating further back and casting something - you know she's not trying to raise the wizard, his head is far too thoroughly crushed. The paladin is preparing for another run. The rogue is running towards the ruins of the tower. He is pulling out a potion.

> What do you do?

> kill the rogue - 11.
>>
Leaping forward, you chase after the rogue and within seconds, he is within reach of your breath. The jet of flame engulfs him, but not before he can consume the potion. He is still running when the fire fades, a little singed, but other wise unharmed. You continue charging forwards, tackling him before he can enter the ruins. You reach him just before he can enter, forcing him to jump aside, away from the ruins or be crushed. Slowing down to do so allows the paladin to catch up and he swings his mace at your left wing joint. He has the faintly now he has the faint shimmering flamelike shield of a protection from fire spell surrounding him. You manage to dodge and the rogue again tries to run for the ruins.

Quickly casting a true strike spell, you swing at him again. The blow catches him with its full force, shattering half his ribs. He's knocked sprawling and the paladin moves to cover him. The rogue is badly wounded, though still alive and possibly mobile if he really needs to be. The paladin is floating between the two of your and the cleric is starting to cast another spell. Obviously a cure wounds spell for the rogue.
>>
Not wanting to give her the chance, you charge. The paladin swings at you as you knock him aside. His mace connects with your jaw and pain shoots through your head as the force of the blow and its various enchantments crush your flesh against bone. The blow is less effective than it could have been, however. You reach the rogue, who tries to stand and flee. He proves too badly wounded to avoid your jaws and in a flash, his head is torn from his shoulders. This provides the paladin with a second opening and he brings his mace down on your left wing. There is more than just the weapon behind this blow as you feel hostile magic coursing through you. Despite it's attempt, the magic is unable to overcome your will and the blow to your wing leaves it bruised and extremely sore, but unbroken.

You are now facing the paladin. The cleric is further back, readying another spell.

What do you do?
>>
Take to the air, grapple the cleric and maintain distance from paladin. Try to finish her off in grapple.
>>
>>22410512
Shield of fireprotection? we grab him and crush him like a grape
>>
Kill the cleric, the paladin cannot fly, and the rogue is down

this bitch needs to die
>>
>>22410512
Kolbold backup, now.
While we wait for them to arrive, flame the paladin
>>
>>22410512
Get into the air. Then blanket them with magic and breath attacks and try to get a clear shot at the cleric. I think the paladin doesn't have any ranged weapons, so only spells from the cleric could hurt us and she doesn't look like someone that has all her spell slots filled with attack spells.

Also, i think the last thread didn't get archived on suptg...
>>
>>22410578
No, he's under the effect of the spell 'fly'. I think we can still outpace him with our fly speed however, so if we get hold of the cleric and fly some distance away to finish her, he'll presumably be unable to act against us.
>>
>>22410592
I recommend we go after the cleric while tar-pitting the paladin with Kolbolds
>>
The cleric isn't that far behind him. In the time it would take you to swing around and charge while in flight, he'd be able to move to cover her.
>>
So? Have the kobolds attack the paladin, and go for the cleric ourselves?
>>
>>22410620
I think our Kobolds can't fly.
>>
>>22410633
I suggest we grapple the paladin then, and tear off the arm holding the mace
>>
>>22410642
They still have ranged weapons though. No reason to leave them out of the fight
>>
>>22410661
have the kobolds attack the cleric with ranged weapons, we'll deal with the paladin
>>
>>22410586
Spells wouldn't directly affect them.
We could fly away and buff more though.

Can we reactivate our invisibility ?
>>
>>22410653

Yeah, okay. Grapple the paladin (I can't remember 3.5 grapple rules but I -think- you can't use medium sized melee weapons), fly away from the cleric so she can't aid him, then tear him to shreds.

The issue with this is, the cleric may raise the wizard and the rogue.
>>
>>22410690
then we will just have to do it quickly
>>
>>22410635
>>22410580
The kobolds would just get killed, unles they have ranged weapons. No sense in wasting them.

I think going all out on the paladin would be good.
Try to keep our wings functional, so that we can flee if it goes badly..
>>
>>22410690
In combat resurrection is not possible with core spells, there are a few spells that can do it, but they last minutes at most.
>>
>>22410690
>The issue with this is, the cleric may raise the wizard and the rogue.
No, it takes time, diamonds, and a mostly intact body.
>>
So are you bringing the kobolds in and are you hitting the cleric or the paladin?
>>
So the plan is tear the paladins arm off?
>>
>>22410777
Have the kobolds attack with ranged weapons on the cleric to distract her, let try to get the paladin, he the problem
>>
>>22410633
When he moves to cover the cleric, use you fire breath on them both. He should block it with his shield and then we charge straight through the flames and hit them when blinded by fire.
>>
>>22410796
Yes, keep Kobolds at a distance.
>>
>>22410777
Paladin. Grapple him out of range of the cleric if possible, if not try to kill him. Protect our wings, be ready to breathe in his eyes and flee if things go wrong.

If the kobolds have ranged weapons, or can make things explose or do any other thing to divert one or the other's attention, let them do it. But don't call them to fight in melee.
>>
The kobolds on the cleric and you on the paladin then.

Roll 3d20 (low).
>>
>>22410826
>When he moves to cover the cleric, use you fire breath on them both. He should block it with his shield
No need to block, they're warded.
>>
Rolled 8, 8, 15 = 31

>>22410841
Rollin
>>
Rolled 5, 20, 20 = 45

>>22410841
Ashardalon guide my rolls !
>>
Rolled 9, 16, 14 = 39

>>22410856
That was close.
>>
>>22410855
>>22410856
>>22410861

I see our rolls are still horrible.
>>
>>22410861
Yep. I'm often happy my rolls don't come first.
>>
Rolled 15, 13, 9 = 37

>>22410876
Oh, the first is about average.
>>
>>22410876
First isn't too bad
>>
>>22410887
Yep. .5 below average for a 3d20
>>
>>22410887
Yeah, its barely below average. The others are shit though. Even the fourth roll.
>>
(Sorry for interrupting, but did anyone archive the last thread?)
>>
>>22410945
Let's just hope we have bigger modifiers than they do.
It's a relief the cleric isn't attacking for now.
>>
>>22410986
If it was archived on sup/tg/, it will still be on foolz.
>>
>>22410999

(I haven't found it on sup/tg/... Was looking for it after seeing that Part 5 of this quest is up)
>>
>>22411009
here you go.
http://archive.foolz.us/tg/thread/22397242/#22397242
>>
Once all of these adventurers are dead we should take up some more precautions against dragon hunters, they seem to have a unhealthy habit of avenging each other
>>
>>22410512
>You reach the rogue, who tries to stand and flee. He proves too badly wounded to avoid your jaws and in a flash, his head is torn from his shoulders.
I want us all to have a thought and observe a moment of silence for the whore he left behind.
>>
>>22411311
=(
>>
Barking out orders to the kobolds you know are still hiding nearby (there's no way they'd abandon their master), you jump towards the cleric. The paladin takes the bait, swinging his mace to crush your jaw as you pass. At the apex of his swing, you change course with a single beat of your wings. He manages to jam his shield into your mouth. Its enchantments stop you from simply crushing it. His mace blow succeeds in connecting with your head, though nowhere near as effectively as it could have done. It slams into your face, just below your left eye, with far more force than a human should be capable of.

The spell the cleric had been casting is brought to an abrupt end as a hail of darts fly out of nearby undergrowth. A few of them find their way through the chinks in her armour. Ducking behind her shield, she quickly cast another spell, creating a series of fierce vortices of wind between her and the kobolds.

With the cleric temporarily distracted, you can focus your efforts on the paladin. You loosen your jaw's grip on his shield for a moment before twisting him sideways, biting down once more and pinning his arm in your jaws. He swings his mace again and you move to block it. It's a feint, the swing goes from overarm to underarm and smashes into your jaw. You almost feel something give way and pain shoots through your jaw and most of your upper neck. With your arm already in position, you bring it down, grabbing hold of his right arm and getting a good grip on the mace. You try to pull it away from his grip, but his grip is unnaturally strong. You struggle for a few more seconds before finally tearing the weapon from his grasp. He immediately reaches for a dagger on his belt.

The cleric has now countered the poison in the darts and has resumed casting.

What do you do?
>>
>>22411311
http://www.youtube.com/watch?v=cEojI5-IueI
>>
>>22411311
after this is all said and done we'll leave her be, perhaps he was lucky and knocked her up before he came on this journey...

We do seriously need to watch out years from now about a new generation coming back for revenge
>>
>>22411298
What kind of precautions ?

I still want my Resist energy wand (what's the use of having a wizard experienced in wandcraft?), but besides that and trying to ambush them before they reach us, I don't see how we could prevent their spawning.
>>
>>22411328
kill the fucker
>>
>>22411328
keep up the offensive on the paladin. Kolbolds try to keep the cleric out of it.
>>
I'm going to bed now. I'd just like to request that if we succeed, we use our agents/infiltrators to acquire all the dead wizard's notes from his home.
>>
>>22411328
Try to fly away from the cleric with the grabbed paladin. So she can neither buff him nor attack us. Then chew on the bastard. Kobolds continue trying to distract the Cleric.
>>
>>22411328
Things are going badly.
We can't really do anything except continue trying to kill the pally and hoping the cleric's spell doesn't finish us. Changing target would be too dangerous.

Try to keep the paladin between us and the cleric.
>>
lift him into the air real high then drop him, like a seagull with an urchin
>>
>>22411413
Maybe we could enter the ruins with the paladin to make the cleric's job more difficult.
>>
Keep the kobolds on the cleric and continue to try and kill the paladin it is.

3d20.
>>
>>22411433
He's got fly.
>>
Rolled 8, 7, 4 = 19

>>22411453
Cmon, good rolls.
>>
Rolled 7, 20, 3 = 30

>>22411453
give it a shot, do we still have a reroll if this one sucks?
>>
Rolled 18, 6, 11 = 35

OH SHIIIIIIIIIIIIT
>>
>>22411466
this one use this one
>>
You.

I like you.
>>
>>22411466
YOU. I like you.
>>
>>22411458
then lets chew him up and spit him out
>>
In this quest which one is good for rolls low or high?
>>
>>22411466
All in all, during this combat, the first rolls were pretty okay.
>>
>>22411533
low
>>
>>22411533
Generally low is good.
>>
>>22411330
with our luck the whore will have a child, one of the dead lords children will have survived and the dragon-slayers we offed with sis will have had children or young siblings.

about twenty years from now we ought to start looking out for that
>>
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The kobolds immediately advance through the windwall without you nee ing give the order. They don't have an easy time of it, but the cleric isn't expecting them to move as fast as they do and they soon resume pelting her with poisoned darts. She doesn't have a second wind wall prepared and is forced to start using combat spells to counter them. A flame strike kills several, but they are too dispersed for it to be particularly effective. It seems crowd control was more the wizards area of expertise.

The paladin lashes out with the dagger, aiming for your left eye again. You block the blade with your forearm and it is buried hilt deep in your flesh. The wound causes you a moderate amount of pain, as the blade small and not heavily enchanted. You strike back and your blow knocks the paladin half senseless. By now you are are out of easy reach of the clerics spells. You take advantage of the paladin's moment of weakness and pull him from your jaws. His armour is too strong to bite through, but you have another plan. You grip him in your forepaws, holding him out in front of you as you begin to dive towards a half buried boulder. Your angle of attack is slightly off, the bruising to your wing makes aiming more difficult than usual. You land atop the boulder, rather than adjecent to it, with the intent of dashing the paladins brains on it. The impact is painfully heavy, the boulder moving a few centimetres in the earth. You're fairly sure you pulled a few tendons with that landing. The paladin fares far worse; his spine was clearly broken by the impact. With the paladin too stunned to resist, you once again sink your teeth into him. In one quick motion, you tear
his head off.

You don't have direct sight of the cleric, but you can hear the sounds of offensive spells in use.

What do you do?
>>
>>22411749
its time to end this, dodge whatever she is casting and crush the bitch
>>
>>22411749
Obscuring mist. Breaks line of effect for most spells Then invis, heal and truestike the cleric
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>>22411749
see where she is then kill the bitch, we could distract her with a blast of fire, then charge through it
>>
>>22411749
bellow for her to surrender and we shall offer mercy
>>
>>22411749
Try to attack from her back, with invisibility.
Grapple.

Tell her we'll kill her quickly and give appropriate rites to their bodies if she heals the most wounded kobolds.
>>
>>22411788
This. It's not like she's much of a threat on her own.
>>
>>22411788
yea let her bury her dead and live a life of healing the sick like she should
>>
>>22411788
No. She has raise dead on her spell list. We do that and we will have to kill them all again. Plus, that means less loot
>>
>>22411818
Maybe even healing our sick? The wounds we took here will require time to heal on their own. A little magic, though...
>>
>>22411799
If grapple fails kill her.
>>22411788
She'll never believe it. Probably not want it either.
But I don't want her to live, she'll only be a threat, and she killed our kobolds.
>>
>>22411818
I just want to point this out, we just killed three of her friends after luring them into a trap, they were dragon hunters

Do you really think once she gets back to her temple she won't get an army of dragon slayers and paladins together to get revenge?
>>
>>22411835
Fine, light her on fire then. She wasn't the one with the fireproof shield.
>>
>>22411829
No destroys our property and lives to tell
>>
>>22411835
yea and i don't really want to kill a girl
>>
You've already used your invisibility amulet today.

Any specific tactics for the attack?
>>
>>22411835
Right, so we kill her after she surrenders.

After she uses all her healing spells on us.

We can say we will spare her all day, it doesn't mean we have to keep our word.
>>
>>22411851
she would have no problem killing us, hell look at what dragon hunters did to our poor pathetic brother? she knew the risks
>>
>>22411818
>>22411807
Yes she is. She can always gather a new band of adventurers, or gain a few levels on her own then have the others resurrected.

The only mercy we should offer should be a quick death and the promise of a dignified burial/cremation/whatever.
>>
>>22411856

Grapple her then start biting.
>>
>>22411851
Having a vagina does not entitle you to special treatment. Especially when you try to murder sentient creatures for a living.
>>
>>22411824
you need a shit load of money to rays the dead

and as for loot I thought our thing was we weren't dumbly greedy
pulse mercy is its self a reward what goes around comes around
>>
>>22411856
dodge whatever she is casting then blast her ass with dragonfire
>>
Roll 2d20.
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>>22411858
true I like this plan best max gain low risk what does it hurt to ask?
>>
>>22411891

Dragonfire means melted loot

Melted loot means less treasure for the treasure throne

And that's bad.
>>
Rolled 10, 20 = 30

>>22411904
here I go
>>
>>22411906
And you should feel bad.
>>
Rolled 8, 14 = 22

>>22411904
diplomacy?
intimation?
>>
>>22411858
>After she uses all her healing spells on us.
No. We have our own healing spells, and I'm certainly not ready to voluntarily fail a save against the spell of a dragon hunter whose friends we just brutelly killed.
Have her heal the kobolds if we can get her to cooperate, else kill her.

>>22411856
Try to surprise her, either by coming from above or behind.
Don't burn her, we want her stuff more or less intact (though I bet she's warded).
>>
Rolled 18, 16 = 34

OH SHIIIIT
>>
>>22411914
fine then lets just tear he ass up
>>
>>22411913

Am I the only one who wants to reroll this?
>>
I am new to this quest but what was the purpose of engineering this confrontation with them? I know they were look the ring out mother has but that doesn't seems enough to get involve ourselves.
>>
>>22411889
>pulse mercy is its self a reward what goes around comes around
Hah... hah hah. You funny.
>>
>>22411889
>pulse mercy is its self a reward what goes around comes around
That's ridiculous. Didn't you read what just happened to her friends ? We're a monster. A pragmatic monster. Not an idealist, naive one.

And a mid-level cleric has quite a few ways to gather money.
>>
>>22411933
Also new, but I can say with confidence that leaving dragonslayers around to get more powerful is just bad business sense.
>>
>>22411913
>>22411915
>>22411922


>>22411934
the dice gods would disagree with you on that one
>>
>>22411949
plus I'm sure she could rally a decent force gainst us very quickly
>>
>>22411915

The rolls are for attack and defense.
>>
>>22411932
Hm... No. I want to reroll too.
>>
>>22411932
>>22411988
don't waist a reroll there is only one target save it for something important
>>
Rolled 9, 15 = 24

>>22411988

This is for the reroll, if it's supported.

OH SHIIIIIIIIT
>>
>>22411933
Loot, a certain desire to kill, and getting to them before they get to us.
But it's true that we got a little carried away. We have other things to do.
>>
>>22411957

I understand that, maybe I am not in-sync with "our" personality, but why didn't inform mother of their presence and intentions? Less risk for us and its more convenient, unless their is a reward I am not aware by confronting them directly.
>>
>>22411981
How badly are we hurt right now. Because As I understand it, we are virtually certain to kill her, we get really hurt doing it.
>>
>>22412003

A critical failure on a defensive check...

It forebodes something bad. Real bad. I don't want to play a cripple dragon. Please don't make me.
>>
>>22412003
Hm... I don't want her to flee, or to kill us with a well-placed inflict critical wounds.
>>
>>22412021
The wizards spellbook, the enchanted items on the party, plus them being removed as a threat, they had been investigating us hoping to avenge the lord we offed
>>
>>22412021
They are relatively high level adventurers. They have at least half the value of our entire horde on them right now.
>>
>>22412021
>why didn't inform mother of their presence and intentions?
Mostly because she wouldn't care, she's too powerful for them.
As for the reward, it's their magic items. And the wizard's spell book.
>>
>>22412027
don't be a bitch its hat people wanted maybe we should have fucking asked for a surrender like some people suggested
>>
So are you rerolling or not? A critfail on defense won't mean permanent damage.
>>
>>22412047
>>22412044

Hmm yes, that seen like proper compensation for the risks taken.
>>
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>>22412063

See this?

It's DESTINY
>>
>>22412071
Oh, then forget I rerolled to avoid being a cripple.
Temporary damage we can take.
>>
>>22412071
don't re roll
>>
>>22412063
Don't be frustrated either. Surrender was more dangerous to us.
>>
>>22412071
Re-roll it, I would say.

I mean, if this isn't the kind of thing we use a reroll on then what IS?
>>
>>22412144

Yeah, I agree with you, guy.

Reroll that 20
>>
>>22412144
I think people want to save it for timeskips.
>>
Yay or nay on the reroll (roll if yay, first one to do so is used)?
>>
>>22412190
NAY
>>
>>22412182
I suppose that's a valid point too.
>>
Predicting the wound we take will be so critical we don't get any treasure.

sadfrog.jpg
>>
20 rolled on defense might suck, but let's be honest here... she's probably running low on spells and suffering some pretty big penalties from poisoned arrows and watching all her friends die in front of her.

I mean, in this situation I wouldn't be shocked if we don't even need a defensive roll... because she doesn't actually manage to cast anything at us before we claw her to death.
>>
>>22412190
Nay
>>
>>22412224
And if not, the 10 on attack will probably be enough to remove the chance of a killing blow after that one.
>>
>>22412224
>she's probably running low on spells
This is a good point. When you fight a red dragon you don't hold anything back early on. She's probably down to Inflict Serious Wounds or something.
>>
(I archived the thread: http://suptg.thisisnotatrueending.com/archive/22410499/ )
>>
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>>22412247
If it just ends up crippling her, I think we should try to keep her alive long enough for the kobolds to build a small trebuchet.
>>
>>22412393
Make her heal the kobolds first.

Once we're victorious, search them for potions. Hope we can identify some healing ones.
>>
Bumping in case OP comes back
>>
Update is almost done, I'm going through the loot now.
>>
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You take off once more, heading back to the tower. The cleric has now flown up beyond the accurate reach of the kobolds, which makes getting to her unnoticed much more difficult. You circle around the dead paladin a few times, steadily gaining a decent amount of altitude. By this point she's seen you and begins casting. Within seconds she is engulfed in the faint glowing aura of a divine power spell. By this point you're on her - you don't bother with your breath, she's already warded against it. Your jaws snap at her, but miss as she twists aside. Anticipating this, you have your claws ready for her. You land a solid blow to her back, sending her tumbling.

Unfortunately, she uses this momentum to land a solid blow on your right wing. You feel bone crack and the strain of your weight on your wing becomes almost unbearable. You manage to cast featherfall before you hit the ground. The cleric descends as fast as her fly spell will allow her, knowing that this is her only chance at defeating you and attempting to resurrect her friends. During the brief delay you attempt to cast your strongest cure wounds spell on your wing, but whatever divine power she used to inflict the injury prevents the spell from taking hold.

No longer thinking entirely straight, she flies straight at you. Perhaps she's overcome by rage at the death of her friends, or maybe the divine power spell is pushing her on. She tries to go for your wing again, knowing you're likely to defend the injured limb. In her rage, it doesn't occur to her you can simply move the limb and you extend it backwards. Realising her mistake, she freezes for a second. Seizing the initiative, you leap at her. She hadn't anticipated how high something as large as a dragon could jump and you catch her leg in your jaws.
>>
Hauling her down for a proper mauling, she swings at you once more. Her mace strikes the horn above your right eye and you feel a section of it splinter. Slamming her into the ground, you pin her with your right forepaw. Her armour is enough to stop you crushing her to death and her hand grasps your limb. For a moment it feels as if your heart has been encased in ice, but the sensation passes, albeit leaving you a little drained. You bite down on her mace arm and pull, her spell aided strength stopping you ripping the limb off with ease. She responds by slamming her shield rim into your face with as much strength as she can muster. With divine power backing her, each blow splits open a new wound. You ignore her attacks, they're drawing a fair bit of blood, but are causing no serious damage. With one last pull and a scream of agony, her arm comes away.

Despite being quite literally disarmed, she has time for one last spell.

"Flee," she mutters.

You immediately recognise the sensation of foreign magic try to latch onto your thoughts and crush it. Not wanting to give her another chance, you bite down on her head one last time.

Her head comes off far more easily than her arm.
>>
The wounds inflicted by the group are difficult to heal. You end up using most of their cure potions to patch yourself up. Due to the potency of the magic being thrown around, the kobolds involved in the fight were either left unharmed or killed outright. Your wing is still quite tender, you have a noticeable fracture to the bony ridge above your eye and there is a still a large bruise under your left eye.

Examining the adventurers loot, you find the single most financially valuable item is probably the paladin's mace. Unfortunately, it is designed with champions of good in mind and it does not like you at all. You can almost feel the disdain radiating off it as you pick it up. It should be worth a fair amount of gold if you decide to sell it though. The cleric's mace is far more usable. Although it's designed for a divine spellcaster, you are familiar enough with the magic it uses that you could probably make use of it yourself, ergonomics aside. Their armour is fairly standard, with simple magical reinforcement.

The rogue's enchanted crossbow is designed to pierce any armour it is used against, only the most potent of magical reinforcements can stop it. This doesn't work against purely magic protections, however. He also has several slaying bolts, targeted at dragons.

The wizard had a smaller than usual spellbook with him. A brief look a the spells within reveals that this is probably not his primary spellbook, but rather a more compact one he brings on short missions. Most of the spells are combat related. His staff is able to cast fireball three times a day.

Alongside these, there are various lesser magic items, rings of protection, amulets of health and pair of bags of holding. They have several hundred gold pieces on them an a around a thousand gold pieces worth of gems.
>>
>>22412952
What did she do there? I am paranoid...
>>
>>22412992
I think she cast Fear or something similar.
>>
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>>22412992
comand i guess
>>
>>22412968
Did the paladin have a strength boosting item? Much mention was made of his magically boosted strength. Anyway, we sell most of the stuff we can't use to purchase things we can. Con and strength items, belt of healing stuff like that.
>>
>>22412968
Righto, we need to start seizing their assets. Our human agents should retrieve their stashed away personal belongings and similar. We should also get some of the agents to pose as the now dead party and start transferring ownership of the their tied down assets to us in some way. (We need a proxy or something).
>>
>>22413055

He strength came from spell and divine power, as far as you can tell. It's possible the mace did something, but it refuses to work for you.
>>
>>22412968

Lets pick everything up and go back to our lair to sleep this off and heal ourselves.
>>
>>22412968
>He also has several slaying bolts, targeted at dragons.
Okay. Time to get a scroll of stone shape and bury these in solid rock where only we know the location.

They might be fun to use against other dragons we want out of the way, but there is no way in hell they get resold or left in the open.
>>
>>22413085
Yep. Loot the main spellbook of the wizard. This is important.
>>
quickly now their is much to do and little time.

we need to break into that wizzards house and retreive his spell book(s) before someone else gets it/them.

all the spells he knew up to lvl 5? will have us set for magic trainning for years.

raiding the other heros ex homes would also be a good idea for loot and baby hero killing. a job for the kobalds or elves, depending.

Melt the mace into slag with our firebreath or using acid spells. also a item to cause regeneration would be better, replacement of lost horn to keep our vanity up.
>>
>>22413085
Especially that spellbook. We want that prioritized.
>>
>>22413085
Eh, sounds kinda risky.
>>22413055
Agreed, sell the stuff we can't use to buy stuff to give us an edge over potential opponents. And allow us to beat up on sis more easily.
>>
>>22413115
>Melt the mace into slag with our firebreath or using acid spells.
I see no need for that as long as it's not a specifically anti-dragon mace. Of course we hide or destroy all the anti-dragon stuff, but if the mace is just generic good-only stuff then whatever. Good heroes kill other humanoids or lesser monsters far more often than they kill dragons. Not really that worrysome to resell, and we could make a large profit from it.

Or, you know, just keep it in our hoard. We don't have to have only coin... any proper hoard will have powerful magical items in it too.
>>
>>22413159
or add in an extra enchant so it won't work against specifically us or dragons and the sell it :)
>>
>>22413159
seconding this.
>>
Make sure to praise the kobolds and reward them appropriately well. I know they are loyal already, but its a good habit to get into, being seen as generous by our servants can only benefit us.
>>
So the loot al goes in your hoard and you want to go after the wizards main notes (most likely back at the house).

roll a d20 for initial investigations.
>>
>>22413231
give the dead ones families a small pittance of gold,
>>
>>22413115
Baby killing is bad. Following the rules of drama that would only give us a more dangerous nemesis.
>>
Rolled 20

>>22413240
if we move quickly enough it can be looted before anyone knows their dead
>>
>>22413263
the few times I ever get high rolls...
>>
Rolled 3

>>22413240
>>
>>22413276
pls this one
>>
>>22413263
sigh
>>
>>22413263
Is this worth our reroll?
>>
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>>22413263
>>
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>>22413256
If we did this right no one will know a dragon was involved. they just disappeared investigating the tower. BTW get rid of all evidence we can.
>>
>>22413297
yes. That spellbook could be very useful.
>>
>>22413297
yep it is. Don't wanna be discovered, it will only lead to even more dragonslayers coming to slap our shit.
>>
>>22413356

Alright, can we use the second roll there?
>>
>>22413297
I vote Reroll
>>
>>22413240
We also want to go after the properties and other tied down assets they owned. Adventurers often see them selves as immortals and doesn't often have a will and in the case they have a will they often have few or none friends and relatives that stand to inherit. With time on our hands it could be easy to manipulate the assets into our hands (we wait with giving the information about their death until we have secured their wills).

>>22413297
I would say so yes.
>>
Rolled 4

Rerolling
>>
>>22413376
seconded

all in favor say AYE all apposed NAY
>>
>>22413250
They're kobolds, they have no use for gold. Give them good things to eat, or some commodities, or nice clothes with our mark, or jewelry (maybe medals ?).
>>
>>22413408
Give them shiny bronze medals. Bronze is shiny enough for kobolds to think it's a great reward and cheap as dirt.
>>
>>22413356
>>22413297
Okay then.
>>
>>22413276

I'll use this for the reroll.
>>
>>22413408
something shiny they can show off, and bring them a few elk to feast on, they need some form of reward to encourage them to sacrifice themselves for us in the future
>>
>>22413394
Aye, reroll here.
>>
>>22413432
Bronze isn't cheap at all, as far as metals go. It doesn't shine long either.
>>
I suppose we could give the mace to one of the elves, we can't sell it someone might recognize it and backtrack it
>>
>>22413470
Copper and tin. A handful of coppers and some tin, flame breath, pour into molds.

See, the reason bronze is worthless in D&D based settings is because the superinflated economy. If we are going more realistic, yeah, we would be better off with alternatives.
>>
>>22413493
Fuck you we keep it in our horde before we give it to one of our elves. That only going to give them ideas of smiting evil.
>>
>>22413553
good point, but we cannot sell it either, I suggest we bury for the time being somewhere lonely and deep
>>
>>22413577
Why not just keep it in our horde? Its disapproval will be delicious.
>>
>>22413297

We have one reroll per thread, right?
>>
Take the time to eat the dragon hunters. It's a fitting them for them.
Or if kobolds like human meat, let them eat, and we'll eat their bones. It's also to make sure nothing short of a true resurrection will work. Who knows what allies they had.
Carry everything they had, even the armors can be refitted for our elves.
Carry also the corpses of the dead kobolds. We'll give them rites the surviving ones would approve of - cremation in our fire ?
>>
It's spelled "Hoard" goddamnit!
>>
>>22413612

Sure why not? Just remember to put it in a SECURE and NOT EASY ACCESSIBLE display.
>>
>>22413631

could just imbed it into a cavern wall about half way up. no one able to use it is going to be able to get anywere near it then.
>>
>>22413577
Why can't we sell the mace?
>>
>>22413656
Its not a run of the mill mace, something magic is up with it in a way that is quite hostile to us, it would be easily recognized and might be backtracked. it might even be intelligent and want to avenge its master.

It should be destroyed
>>
>>22413612
>>22413631
>>22413649
What if we sorta trapped it? A mace nobody should ever move we can set it in a place that will violently explode and then freeze over if someone tries to move it. Also chain the mace to the pedestal it will be on in a way that is not visible when it is simply lying there..
>>
Rolled 9

>>22413622
I agree with taking everything, but eating the corpses? Eh...
>>
>>22413577
No need to bury it. It's not very dangerous to leave it in our hoard. It might get scried... but so could the other items. Let's bet that no one knew them well enough to do it.
>>22413622
>Take the time to eat the dragon hunters.
We can take it later. Just carry them off, and make sure we do not leave a bit of them behind.
>>
>>22413699
>It should be destroyed
How about no. If we destroyed anything that might hurt us ever there would be nothing left. Hell, why even have a hoard? It attracts people wanting to plunder us, better get rid of it! Better yet, time to learn polymorph and live as a human in a cave, so that nobody tries to hunt us!

We're a dragon. Grab an elf in our foreclaw, the mace in the other, invisibly fly for a day or two to a large city far away, and have the elf sell the thing. TA DA.
>>
>>22413649
>>22413707

Whatever suits your taste in aesthetics, I just don't what them to be use against us in a dramatic fashion a few moments away from our victory by some interloper in our lair.
>>
I again would like to recommend selling shit we can't use for stuff we can.
Now, time to start planning for the next time-skip. (I think we will have less of these once we reach young adult and are out in the world.
1. Induct elves, particularly important ones into our cult.
2. Increase dominance over sister.
3. Increase Magical Ability.
4. Increase physical Ability.

We need plans for all of these to give us better results, anyone have any ideas?
>>
Rolled 10

>>22413656
We can. If we find an anonymous pawnshop for blessed items that give us the right value.
It will be difficult. Rolling to see if our agents can find one quickly.
If not, put it in our hoard and sell it at a later date.

>>22413720
We're a dragon, you know. Eating lesser creatures is not taboo.
>>
I would like to point out, with regards to all this mace paranoia -- we already just killed an entire group of people, one of whom was using it. And as a dragon, the older we get the more powerful we get.

Just saying, it's probably not nearly the threat you paranoid fuckers seem to be complaining about.
>>
>>22413773
Exactly why we just put it in our lair as a temptation for would be heroes and trap it heavily.
>>
>>22413753
I am actually okay with the amount of dominance over sister we have at the moment.

Other than that i would like to increase our foothold in human trade and economics. We have our agents for that.

Magical Ability and physical Ability is easy. Just train more. Maybe some hunting every day, and long range flies to scope out more territory.

Don't know about the elves.
>>
>>22413773

It's not paranoia, you don't leave loaded guns laying around your house do you?
>>
>>22413753
I think we should run more of a Court first, it gets a number of elves and kobolds in without being to overbearing, as time goes on we can morph it into a cult, like a Chinese emperor

The Red Duke has a nice ring to it?
>>
>>22413821
Irony. Yes, actually, I do. I live alone in the middle of nowhere, why wouldn't I?

Putting it in the hoard is fine. If heroes come to slay us in our cavern and take us by surprise then we have bigger problems to worry about than the mace -- they will have a plan and it will not include scavenging weapons from the dragon's hoard until after we are dead.
>>
>>22413833
>not the Red Baron
>>
>>22413821
No, I sell the guns I can't use to buy shit I can use.
>>
>>22413858
You I like
>>
>>22413858
Once we can polymorph we appear as a human noble and build up our estate, no-one the wiser to our true nature, save our servants and trusted associates
>>
>>22413853

Most people put their guns in a specif secure place for security reasons.
>>
>>22413858
Then one day we wake up to see a box in front of our lair. When we approach, a paladin pops out! It's Father John DiGiorno. We reel back in shock as he screams his warcry and asks us what we want on our tombstone.
>>
>>22413753
>I again would like to recommend selling shit we can't use for stuff we can.
I agree with this.
The staff, for example, is not useful to us. We could sell it for a lot of money.
Maybe our wizard could give us some contacts to trade magic items.
I still want magic items against cold. Maybe something to pump up our dexterity would be nice too.

Can we wear rings ?
>>
>>22413897
...and so your five year old doesn't blow the top of his skull off
>>
All this loot is useful, especially the anti-dragon stuff.

Maybe not now, but when we're older and richer, we can hire adventurers to slay rivals, or open up with a few anti-dragon bolts before going into standard drake on drake combat.

The mace is probably only really useful if we can hire someone to use it against something, preferably far away. I don't recommend using the kobolds to kill other dragons, since that will show them they can be superior to us.
>>
>>22413897
Most humans, perhaps.

Dragons like to sleep on their guns.
>>
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With orders to learn what kind of defences might be present, your human spies begin working their way closer and closer to the house. Initially they start building up a list of names and faces of those who work there. They then start building a timetable of when they are expected to be present and awake. You have flown in one of your more loyal and competent elves wizards to carefully examine the wards from a distance (though closer than you could get away with). The more potent wards were cast as a stopgap. They should fade in a few more days. The wards that are built into the building are not as easy to monitor. They are clearly not as powerful and were probably not put there by the dead wizard. They will take time to disable, but it should be doable.

There are only a small number of guards working on entirely predictable shifts. They aren't yet aware of the groups demise, but do know they should have come back several days ago. Being gone longer than expected is not unusual for the party, so they aren't yet worried.

With only a day to go before you expect the wards to fall the staff begin to get nervous. They're clearly aware that the wards are weakening and the group should have reported back by now. They haven't hired on any more guards, however, and their fear seems more directed at the fate of the party than any possibility of intruders.

With a clear plan of attack, you send your agents in the night the wards fall. The elven wizard is backed up by four kobolds. Your human agents stand guard outside as they lack the fanatical loyalty of the kobolds, or the necessity of the elf. With constant status reports being sent back to you via the daisy chained message enchantments, you can keep track of events from the perspective of the outside observers - you don't risk asking your agents to report directly, as the noise might give them away.
>>
>>22413763
We're an EVIL dragon, eating lesser creatures is not only not taboo, it's practically taboo not to.
>>
Within the hour you hear reports of a small fire being seen towards the rear of the house. A few minutes later the room it started in is completely ablaze. By this point the whole house is aware of the fire and rushing to put it out, allowing your agents to jump out the window at the rear and disappear into the night. Soon the whole street is awake and racing to put out the fire. An hour later, the infiltrators met up with your agents.

Their mission was a success. They managed to grab every piece of arcane literature they could find. Most of the documents concerning the adventurer's investments weren't anywhere nearby, but they managed to grab some details on the wizard's assets in the capital. It would take some effort and quite a bit of luck, but it might be possible to seize some of them before word gets out about his death.

Soon the notes are in your claws. Detailed spellwork up to the fifth circle. It will, however, take time to familiarise yourself with the spells and study the principles behind them to the point of being able to use them.
>>
>>22413916

I don't have five years olds in my house, you sick pervert.
>>
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>>22413753
>4. Increase physical Ability.
I wanted to train our destructive powers by cutting a road in the forest of mom's territory.
There was also the whole thing about speaking to her to get her to allow us to move our elves to the coast and start making ships.
It could serve either as training for our breath (if we could get the equivalent of a metabreath feat, heighten or maximize breath for example, it would be useful) but some people were against starting a fire in these woods (now that we have a druid who can predict the weather, we can do it before the rain to reduce the risks though), or for our claws and bite.
>>
>>22413753
For 1, I recommend doing benevolent protector stuff for them.
2 should be relatively simple. We have tons of magical gear that we can either use or sell to get stuff we can use. That plus our increasing magical might should ensure that we can start beating our sister more freqently again. We might want to hide some of our increasing power though, so that it can have more of a psychological effect
3. We've hired a wizard and are stealing tons of magical knowledge. We should learn quickly
4. Find a rival who isn't sis and start fighting. Or start hunting various magical beasts
>>
>>22413960
>It will, however, take time to familiarise yourself with the spells and study the principles behind them to the point of being able to use them.
Thankfully, as a dragon we got nothing but time.

We should probably sleep for a week or two to help with the wounds and just because we're a damn dragon. Dragons sleep on hoards, it's just what they do.
>>
>>22413997
Using a firebreath to cut a road into wooden territory is still a retarded idea. Setting fire to moms territory is just about suicidal, while we couldn't create a usefull road without removing the roots and stumps of the trees we burn down. If you want to train our breath use it on the hunt our something.
>>
>>22413960
We need a time-skip of five months to heal and let things die down
>>
>>22414007
It'd be a good time to read and study 2nd level spells until we can cast them reliably.

Alternatively, a good time to start training for a tradition of Kobold Sorcerers. Then we won't have to rely on something we might not be able to keep (The humans/elves) for magical busywork.
>>
You don't actually need to build ships to move the elves to either of the local lair sites. It would take a week or so, but you could fly them over in small groups, like you did for the ones currently scouting the lands surrounding each lair.
>>
>>22414039
I think we should try to seize the wizards assets before that. At worst we loose some disposable agents.
>>
We should keep everything. The mace can be useful later on, once we start fighting other dragons.

ANd we need to train physically. Sister is getting stronger, and sooner or later she will become resistant to our spells.
>>
>>22413960
>It will, however, take time to familiarise yourself with the spells and study the principles behind them to the point of being able to use them.
Thankfully, we're a dragon.

Great.
Now start looking for ways to sell what we don't need. Our wizard should know about it.
Maybe the town next to the older black dragon would be lawless enough that tracing transactions there would be more difficult than in the capital.
>>
>>22414065
We should do some physical training, we cannot rest on our laurels, we should also devote more energy to training in magic
>>
So, sell loot we don't need for stuff we can use, then get ready for a timeskip.
>>
Si it's try to seize the wizards assets next. Do you want to try and sell the paladin's mace or not. There's nothing exceptionally remarkable about, it's just very strongly aligned to beings who seek to help others.
>>
>>22414029
Of course we should get mom's agreement before anything. But she wanted to civilize the area, so it might be okay.
And there's nothing to hunt that would really require a lot of uses of our breath.
But I'm okay with using our physical strength on this.
>>22414059
One of the advantages of making sailors out of them is that they could make themselves useful when taking over the pirate groups around #2.
And we might need to leave in a hurry if we piss off mom for some reason.
Other reasons involve us not being a ferry and our shipwright being wasted.
>>
>>22414212

Keep the mace.
>>
>>22414212
Yes, sell mace. Use money from selling things we can't use to get generic stat boosting items. And a ring of Cold resistance.
>>
>>22414212
I say bury it in our stash

Also keep our eyes and ears open to see what rumors and stories float up about our dragon slayers
>>
>>22414229
Why? We can't use it. Sell it to buy stuff that will directly make us more powerful.
>>
>>22414237
It's too soon to sell it.

Sell it after the time skip, if at all.
>>
>>22414260
Then sell it somewhere else.
>>
>>22414193
> then get ready for a timeskip.
We need to establish some kind of project to occupy our time then, other than subverting our sister and getting more powerful.
We can't just wait for adventurers to come shake things for us.

>>22414212
>Do you want to try and sell the paladin's mace or not
If we can get a good price and not leave too many traces, yes.
Other things we can sell is the staff and the combat spell book if it overlaps with the big one.
Can we wear the rings of protection ?
>>
>>22414260
WHY is it too soon? No, it won't be recognized if we go days away to sell it in a large city.
>>
>>22414281
Too risky. Just as easy to sell it later and avoid suspicion, after the hunters' servants/friends have dispersed/given up on them. Really though, we are dragons, and a big hoard with pointless things we'll never find a use for is essential.
>>
If we plan to attack the bronze dragon, we'll need waterbreathing equipment.

Start searching.
>>
>>22414293
Lets take the kobolds that were in the most recent battle and use them to organize our kobold militia. our infiltrators should receive their enchanted daggers as well

everyone always underestimates the kobolds, until its far too late
>>
As there's still some debate and the matter isn't time sensitive, you keep the mace for now.

Roll 2d20 for seizing of assets. update will be in around ~3 hours.
>>
Rolled 20, 13 = 33

>>22414336
And now we play the waiting game.
>>
>>22414390
Well... shit.
>>
>>22414328
Right. But right now the items we just got are a very substantial portion of our total wealth. Not using them in an intelligent fashion to increase our power is stupid.
>>
Rolled 1, 4 = 5

>>22414336

well, here goes nothing.
>>
>>22414465

Why are you so slow?
>>
>>22414488

watching you have heart attacks at 20's amuses me?
>>
>>22414509
To be honest this is one of the better places to roll poorly. Not much chance of dying, just less loot gained.
>>
>>22414422
We'll see if it lets me post this now...

The paladin & cleric were part of a large church. Any nearby city of equal or greater size to ours will likely have an outpost of that church, and selling a mace that is clearly an item of good will probably tip someone off to telling that church "Hey, I know what happened to your paladin." Except they won't know, and that will get people looking around.

Looking around is fine, but if we don't start them looking in the wrong direction, they're liable to find us... with a larger group, if we manage to take out whoever they start looking for us with. If we can mislead them into attacking a barbarian tribe or something... sure, that's fine. Though even if we sell it to some ignorant tribe (likely at a significant loss to our potential profit), nothing stops them from just saying "a dragon/kobold/elf sold it to us" when they come under attack, which sets the searchers closer to us.

Since the loss of this party is probably of significant interest at the moment, I'm sure they'll be looking for any clues to what happened. If someone knows they were going to the tower, they're going to see the remains of a scuffle, including a lot of blood, likely some broken pieces of the tower, and large scorch marks where we used our breath.

If enough interest is generated, they might even make it an issue big enough for the higher ups in the church, who can just use one of those contact spells to talk to their spirits, assuming we're in the standard D&D setting. I don't imagine we'd IC know about that possibility, but the rest of it still holds.
>>
>>22414765
We'll have our agents keep an eye on the church of pelor, go to services, listen into the lay bodies rumors, it will likely be discussed openly and a few hicks asking questions about a popular topic will arouse no suspicians
>>
Oh right, I wanted to ask :
Is the mature adult red dragon on >>22413997 our father ?
>>
>>22415130
this is a good question; Who is our Father?
>>
>>22415222

Our father is dead. A Mettalic Dragon called Obryz Wantaken Oibyr slayed him.
>>
>>22415244
what ever happened to that dragon then?
>>
>>22415333

He stil lives. Unpunished. Slowly advancing his cause against chromatic dragons.
>>
>>22415378
one day we will have to make a note of repaying him...

after all, old pop probably had some nifty things that should by all rights be with us
>>
>>22415378
What the fuck are you talking about. And i recognize a star wars reference when i see one.
>>
By the way thinking about (very) long term goals, how does ascension to godhood work in this setting? Could we bootstrap the process through our religious cult? It must be extremely frustrating to an arrogant red dragon to realize that there are beings even more powerful than themselves.
>>
>>22415633
>how does ascension to godhood work in this setting?


Do you have to be so fucking cliche? I rarer go for ruling a prosperous territory or city and getting power in the arcane arts or others down to earth goals.
>>
>>22414765
We are a red dragon. The mace is rather unremarkable. Just sell it somewhere far away. They will never notice. It won't even take a roll.
>>
>>22415428
Yes, but not for revenge. Revenge is a losers game, we should arrange for his death when we stand to gain something by it, or when he's an impediment for our success. We don't particularly like the parent we were raised by, why should we even care about the one we never met.
>>
>>22415633
That's the disney genie fallacy.

What good is power, if you're stuck in a lamp, or a divine realm ?

Gods are beings made of power exclusively : they have a will, and can enforce it within limits, but they lack the materiality needed to enjoy the results of the changes they bring forth.
They're like a rpg designer who can create and modify a game and a setting to make it fit their view of how it should be, but not actually play it.

I'd rather be a powerful dragon than a god.
>>
>>22415736
Cliché perhaps. But then again we are a red dragon named Greed, we sure as hell won't be content with a couple thousand years lifespan and some terrestrial land holdings. Godhood is one potential end goal, and no matter which we choose we would still have to go through the intermediary steps like "ruling a prosperous territory or city and getting power in the arcane arts or others down to earth goals".
>>
>>22415130
>>22415222
>show up at Red's lair
>"daddy?"
>>
>>22416012

Yeah, sure we will be on the look out for a scroll of godhood.
>>
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>>22415740
>>22414765
Why not take a trip to one of the faraway cities to sell the staff and the mace ?
If we do it right we could benefit from favorable currency exchange rates...
We could do a bit of tourism while we're at it.

I want to start building ties with some humanoid tribes of the plains.
Select a few with potential, kill some dangerous monsters that bother them, get food and water for starving villages, or help them in a battle. Be generally friendly, stay a while, then leave after telling them to warn their kids that one day, we'll be the king of the plains.
>>
>>22416138
>you're late on your child support payments
>>
>>22416201
>tourism
I am imagining a red dragon with a jungle hat and a camera. And a hawai shirt.
>>
how about spreading a horror story rumor that the old dead wizard showed up and killed the heros
>>
>>22416289
If no one knew where they were heading, it's a bad idea.
If they told their servants and other people, why not... it's not a very solid story since anyone who take a look at the tower will see that there's not ghost or empty coffin there, but it doesn't cost us anything or put us at risk.

So, first determine who knows what about them.
>>
>>22416289
>>22416368
Would anyone really question if they heard it was kobolds?
>>
>>22416409
I think we used our breath weapon. Also, those guys were FAR too high level to fall to kobolds. Especially since they scoped out the area before going there.
>>
>>22416409
Kobolds killing a party of dragon hunters ?
No one would ever believe they did it on their own, with no dragon involvement.

By the way, about our dead kobolds : I want to write a book with the names and a short story about the kobolds, elves and others who die in our service.
Actually, it would be great if we could find an elf to start taking notes about what happens around us, then later write a saga about us.
Something our servants could read to know of the heroics of their forefathers and understand how they're part of something bigger than them, a legacy.
Hopefully we'll get them to want to leave their name in the Book of the Dragon.
>>
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>>22416642

>Book of dead servants names
>Write a legacy that they can join
>Gives them incentive to do good by us

I like that. I like you.
>>
Rolled 2, 18 = 20

>>22416642
I like this idea!
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>>22416642

Yes, yes, yes....this pleases me.
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>>22416836
that roll has no place there!
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>>22416642
How about The Red Chronicles instead?
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>>22416889
It probably will have several names.
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>>22416642

On another note, do you think we should appoint a champion?
Like, a Kobold trained by our strongest melee fighter to be an excellent swords/spear/maceman of some kind?
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This quest leaves me wondering if this is actually a pretty accurate look into the mind of a capricious chromatic dragon. Some kind of "voices in my head" thing, with a million whispers telling it what to do.
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>>22417070
We still have the infiltrators to disperse the enchanted daggers too. we should get a regular kobold militia established
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>>22417070
Nah. I don't think we need a champion. I very much doubt anyone will try to challenge us to a duel.
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>>22417099
maybe, it could explain the bipolar nature of dragons
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>>22417124

Nah, not for reasons of a duel, just for reasons of morale.
The Kobolds are already fanatical and devoted, but a particularly fanatical and devoted Kobold could inspire them to greater acts of skill and courage.
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Rolled 2

>>22417162
No, he should appear by himself. Appointing one defeats the purpose somewhat.

We do need higher level characters on our side though.
Let's have the kobolds copy the magical crossbow we have and start training with them.
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>>22417099
Perhaps so. I suppose I'd be the representation of Lawful Evil/Neutral?

>>22417124
We may not NEED one. But we WANT one. For utility, novelty, and perhaps out of some... Goodwill, towards those little scaly gits. Without their assistance that cleric would've beaten us to scaly pulp along with the paladin, and while it's certainly not from the good of our heart, we should still recognize their competence.
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>>22417162
I think if we combine the Red Tome idea and have it feature a line of champions, we could really help the elves see the glory of devotion to us.

A huge legacy they could become a part of, and a series of paragons whose ranks they could aspire to join. Perhaps those of high station could receive certain benefits...
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Racing to send your agents ahead of news of events in Coloth, you issue new orders to the street level agents in Temur. Using the documents provided by the heist, they set themselves up as one of the groups of merchants that had been working for him. There is very little detail for them to work with - certainly not enough to simply step in and take over the operations. Despite this, they do their best to gain entry to the warehouses where most of the businesses supplies are kept. Unfortunately, one of the supervisors knows the individuals they are claiming to be and tries to have them arrested. You down to a handful of agents in the city itself and it will take a few years to recruit and ensure the loyalty of replacements.

In the ensuing fight, several agents are killed and several more arrested. About a quarter manage to escape and bring word back to their handler. Despite several captures, none of them have any idea who they're working for aside from the appearance and codename of their handler. You've since reassigned him to another region, just in case.
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Within the week it is widely known that the adventurers are likely dead. A large reward has been issued by the temple of Pelor for the return of their bodies. You have, of course, destroyed their bodies. You have had your kobolds pull up the earth that was scorched by your breath and collapsed the rest of the tower over the cleared land. It will be abundantly clear something happened there, but it should obscure precisely what occurred.

After a brief investigation of possible sources of magic items, you conclude the cities of the Kingdom of Heshzakim would likely be the easiest way to acquire and offload goods. Out of the places you've visited, at least. The kingdoms to the north might worth investigating, but you haven't examined them closely yet. The paladin's mace does have some iconography of Pelor on it, which could cause problems as Pelor is a popular god in most regions. This could easily be removed, however.
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>>22417279
I suppose it's medium sized, but it's okay. Once they have made several copies, start training them by pairs. One strong kobold to reload, one dexterous kobold to shoot it.
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>>22417329
lets just bury it in our cache, we should also focus on getting our things in order for when mum throws us out
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>>22417299
Pretend each new champion is a reincarnation of the same original champion's soul. Make sure once our champion is popular enough among our followers that he dies in a very noble sacrifice. Nothing makes a hero like sacrifice.

Of course we'll need a champion first.
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>>22417329
If pelor is popular, wouldn't it make the mace more valuable ?
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>>22417444
magic items don't just spring out of no where, any weapons dealer worth his salt can tell a weapons design and make, it could make it back to haunt us
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>>22417444
They'd want to know how you acquired it, as his churches and temples wouldn't give it up peacefully.
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>>22417444
I think the church of Pelor might be looking for the mace now.
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>>22417433
I'd rather create some kind of meritocratic knightly order, who would get a special status in the book and among our servants, but who joined not by virtue of birth like the reincarnation story, but just because they tried hard to merit it and were pretty cool guys.
It will make more of our servants strive to perform better, than if we have only one champion per generation and no one else can be it.
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we need to lay low for a little bit, work on our minions, bone up on magic and do a little physical training
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>>22410586

>Also, i think the last thread didn't get archived on suptg...

It was not but I archived this one.
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>>22417479
It fell from the back of a truck. It's true !
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>>22417329
Remove the iconography and sell it.
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Do we want to do the lair argument now or no?
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>>22417529
> but who joined not by virtue of birth like the reincarnation story
In case you couldn't tell by my wording, the story was bullshit. Anyone who got good enough would 'become' the reincarnation of the champion.

And why not combine them? Have the Champion lead the order. Something to strive for and a hero to look up to.
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Any short to medium term plans to start on while you recover from the fight?
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>>22417604
keep our ears open for rumors of other dragon slayers, or adventurers on our trail, how their disappearance is reacted too and anything else of note about this little episode
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>>22417604
See this
>>22413998
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>>22417604
We could start with the Book of minions, or whatever it's called. Avoid our sister, i don't want her to catch us while we are weak. Eat a lot. Count our hoard. How much stuff is in our hoard at the moment?
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>>22417604
I think we ought to start cultivating the Chronicle like some have suggested. We'll have a huge book of our most valuable servants over the years. It'll be capped by some kind of meritocratic Red Order, in turn lead by the Crimson-Blooded or something. Our kobolds love us to death and they'd latch onto this in a heartbeat, but we need to establish ourselves with the elves more. They seem more like hostages and less like a cult at this point.
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>>22417320
Damnation. We have all the time in the world... But this is a setback. We may have to bide our time and let our network of agents recover. Plot a bit more passively than we have been.

>>22417604
I think this triumph should be a point of pride. We're only Young/Juvenile, and killed a pretty decently powerful party. Might be a nice way to start our saga; an epic bit of prose narrating our cleverness and strength over menfolk who would scheme against us, even as little more than a child by draconic standards, and how we brought them down hand-in-hand with men, elves and kobolds wise enough to follow our lead.

Throw in the failing of our schemes to take the wizard's wealth and subsequent wise withdrawal, to be even-handed. Don't want to raise ourselves too high in the eyes of our followers, that we might not reach their standards. That'd be terrible for morale. On the other hand, we can spin our failings into mere setbacks to our inevitable further glory, lending the half-historical document half-epic momentum. Maybe we should even illustrate it, when we actually have fingers dexterous or magic sophisticated enough to do so!

>>22417329
We'll find a buyer for that mace one of these days. Not sure it's a priority, though.

>>22417529
Why not do both?
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>>22417604
Acquiring some basic magic items that we want. Ring of cold resistance, generic item of stat boosting (strength, charisma, and constitution, split up among multiple items if necessary.
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>>22417695
I'm not sure i want to ever let our memoirs get out (at least not until our death) I like the idea of becoming Friedrich the Great in draconic form, though. Don't forget our fight against the Green dragon, though.
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Other things I want to do :

Take the young druid on a ride one evening, just for fun, and to show her the beauty of being a dragon. Go watch the sunset on the ocean, then come back in the night, occasionally lighting some things on fire. Maybe take the young ranger along.

Build ourself a draconic cavalry. If we're not fertile yet, try to find some appropriate draconic creatures we could enslave to serve our future army, pic related. If we're fertile, go find a plain tribe that breeds horses, and give them half dragon horses. We'll come back in a few years to use them for our own goals.
It's a bit disgusting for a human, I understand, but we're a dragon.

Hold regular discussions with interested elves and koboolds about politics, the meaning of life, and less important matters. Try to convince them of the inherent good of serving a dragon like us. Let's train our wit and charisma on humanoids, we'll need to understand them when we start ruling a territory of our own.

Try to find a name for our sister, something similar to ours, that makes sense when used along with ours. We'll force her to take it later on to mark our dominion over her.
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>>22417600
>In case you couldn't tell by my wording, the story was bullshit.
I could tell. But if I understand it right, you want to make the kobolds believe it. And if we succeed on that, those who do no feel like they're the reincarnation won't try to become it.
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>>22417776
To mate with beasts is also disgusting for a dragon, i would imagine. You are better making sure no other dragon will ever hear of this or we will be the laughingstock of the entire region.
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>>22417819
Yes, but that's why I said we should combine the ideas.
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>>22417849
On the other hand, we may have just found a use for sister.
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So it's:
Keep track of reaction of the region to the adventurer's deaths and see if any more dragon hunters start appearing.
Start a book of heroes for those who die in your service.
Start an order of kobold heroes.
Acquire cold proof items.
Work on the ranger and druid.
Practice your social skills.

Roll 4d20.

What is your full name going to be?
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>>22417741
Indeed! Depict both ourselves and Goltyrsyx battling against the lesser, disgraceful image of the draconic, the savage brute Imgodidartak. Embellish everyone's roles a bit, but leave everything more or less as it happened.

But, uh. We should probably transcribe more than one copy, in case Mother disapproves.

>>22417776
These aren't terrible ideas... But the first may be a little too soft-hearted in tone. Almost parental. We should be careful about how much we take our valued servants under our wing, lest we be chastised for it. And the last is too likely to backfire.
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>>22417604
Yes, this >>22417279.
Also, send some of our burned out agents to set shop in Heshkazim. Give them a starting capital to make it easier.

A few questions :
Is that mature adult red dragon our father ?
Can we wear rings made for humanoids ?
Where exactly is Heshkazim ?
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>>22417926
Also, acquire basic stat bonus items.
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>>22417937
Who shall chastise us? We do what we damn well please.
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Rolled 11, 10, 14, 14 = 49

>>22417926
Not just a book of heroes. A collection of our history, our memoirs, and dramatized tales of our and our servant's triumphs. We rather need a name for this book, though... Prose Draconica, perhaps?

As for our full name, I once again suggest Slavnyye Suverenitete/Glorious Sovereignty, if we decide to break from the pseudo-Grecian tradition of Draconic names.
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>>22417600
Personally I'm against this. It seems an overly convoluted scheme with little merit to show for it. Something will inevitably happen that will make the entire scheme appear as the fiction it is, plus becoming a hero or martyr and having your story written in the Red Chronicle is something every one of our minions can strive for and the idea of a single reincarnated champion just weakens that.
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Rolled 1, 11, 19, 11 = 42

>>22417926
I still like Tethyrcanyx btw. It sounds very draconic.
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>>22417950

Your father is (or possibly was) a wyrm who is currently off plane and has been for a couple of decades. It's not clear when he'll be back, but his lair is to the north.

You can't wear rings made for humanoids as rings, but you can lodge them in your hide securely enough to use them and not lose them.

Heshzakim is the nation based around the long river in the central desert shown here:
>>22416201
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>>22418005
Still prefer Tethyrcanyx. I'm not opposed to collecting titles such as Glorious Sovereignty, but I don't like the sound or look of the name Slavnyye Suverenitete.
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>>22417937
>But the first may be a little too soft-hearted in tone. Almost parental. We should be careful about how much we take our valued servants under our wing, lest we be chastised for it.
Chastised by mom ? She'll never know.
And I'd like to have at least our most promising servants like us, enjoy our company and our rule. I don't want to just intimidate them into following us, I want to speak to their feelings. They'll be more efficient as servants that way.
As good does not mean nice, evil does not mean cold.

>>22417849
I'm not sure... dragons mate with everything, and horses aren't much worse than humans compared to a dragon.
But if we break a taboo, having a cavalry with flying mounds that can breathe fire while the others refuse to do the same, will give us a net advantage when time will come to conquer stuff.
Forgot pic.
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>>22418094
I don't like the sound of that either, but Tethyrcanix makes me think of a dog.
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>>22418117
It would be akin to conquering with an army full of your inbred redneck sons. Utterly disgraceful.
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I'm afraid that's all I can do for tonight. The next session should start at 2100-2200 gmt on friday 11th.

As always, comments and criticisms are welcome.
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Rolled 9, 7, 15, 8, 10 = 49

>>22418005
Rolling just to see if I do better.

And adding one roll too see if our kobolds can make crossbows from the model we have and use them.
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>>22418174
I don't know, an army of redneck half-dragons sounds like a good idea to me.
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>>22418094
Maybe we can take both? I mean, we have a bunch of disfigured, weathered Balkan elves. We could take it as our name/title in their dialect, with Tethyrcanyx as our Draconic name.

>>22418117
Well... She may be watching us, for all we know. But we don't have to answer to her. We're a red dragon. We do as we please, and if we want to go about things a certain with our servants way she doesn't like, and she tries to actively stop us, she'll end up losing us as an asset. I doubt she'll force us out early. I agree for the most part, but I think caution about how much we show is wise. We have to maintain our regality after all.

>>22418174
Who cares? A red dragon who lets others determine his ego and pride is no red dragon at all. Any disgrace would be self-supplied. We'd be laughing at them all the while for not thinking of it first.
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>>22417888
I think with order and the book fulfilling the role of something for our minions to look up to and strive for, the reincarnated champion scheme loses any merit. It is more convoluted and involves a fiction we could find ourselves struggling to justify and maintain in the future, and when it comes to motivating our minions has the flaws that there is only one champion at a time and that it is by virtue of birth. The order and book give us all the benefits with none of the risks of the reincarnation scheme; combining the ideas adds nothing but unnecessary risks.
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>>22418179
The rythm is too slow...
>>22418174
That's what genghis khan did.
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>>22418243
Not really. Very few mongols in Genghis army were his sons.
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>>22418216
>>22418174
And of course, the half-dragon horses (now that I think about it, half-dragon elks would look better) should take on intelligent riders.
Maybe half-dragon themselves, but intelligent. I don't trust horses, even sons of mine, to fight humanoids armies on their own.

>>22417937
Found the quote I was searching for.
>A man does not have himself killed for a half-pence a day or for a petty distinction. You must speak to the soul in order to electrify him.
>Napoleon.
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>>22418217
I think we should pick our true draconic name (Tethyrcanyx), and let or encourage our minions to give us suitably reverent nicknames/titles in their other dialects. Still think Slavnyye Suverenitete sounds dumb.
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>>22418342
I veto the idea of half dragon horses. It is absolutely disgraceful.
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Speaking of rednecks, we should see about making ourselves some hillbilly armour. Even just a helmet would have made that last fight a lot less painful.
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I finally found a couple of names that I'm satisfied with.
Ingirumimusnocte for our sister (if we ever end up dominating her to that point)
Etconsumimurigni for us.

It's a latin palindrome, "In girum imus nocte et consumimur igni". It means "we go in circles in the night and we are consumed by fire".
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>>22418587
I don't find the idea of making half-dragons out of animals disgraceful... but wearing armor as a dragon? That's terribly inelegant. It looks bad and even sounds wrong.
Ever saw art of armored or clothed dragons ?
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>>22418696
It won't look so bad if it's scale armor.
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QuirinLothtor: Eternal father (Dragon Magazine 260)
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>>22418696
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>>22418696
I'm not entirely opposed to the idea of armor assuming it has sufficient bling-factor.
Steel armor, no; heavily enchanted custom armor made of gold or platinum and studded with gemstones, oh god yes!

Pic somewhat related.
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>>22418927
>Not using dragonhide armor.
fail
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>>22418449
If we can find dragonnels to do the job, I'm fine with that too.
But I'd rather do something disgraceful than not have an army with draconic mounts flying around the plains conquering everything.
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>>22418927
Problem is, we're going to have to get it expanded and refitted numerous times if it's plate, and if it isn't plate, it's not really an improvement over our scales. Kinda a bitch, and I actually like the idea.

We could always wear the draconic equivalent of armor skirts rather than a suit or set of fitted plates, though. And you can never go wrong with a big ol' crown.
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>>22418889
>80mb
You overestimate my bandwidth and the space left on my disks.
What's in that magazine ?
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>>22418945
>dragonhide armor.

At first I thought this was a shitty idea, but then again that would make us the dragon equivalent of:
http://www.youtube.com/watch?v=WCSZfmbFJyQ

Which would be pretty cool, still I'd prefer bling that would make Mr. T jealous.
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>>22419032
Lots of dragon names
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>>22418927
I still don't like how it looks.
I'd rather put bracers of armor on our horns and be done with it.

Also, I noticed during the fight that we didn't cast Shield on ourself. We should have, it's a nice buff.
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>>22419032
pic related my fine anon friend.
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>>22417320
>In the ensuing fight, several agents are killed and several more arrested.
Shouldn't we try to free them ?
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>>22419334
Thanks.
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>>22419402
Nah, we already relocated their handler, and now that they are known to the authorities their usefulness is spent. Trying to rescue them now will only lead more attention towards us.



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