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/tg/ - Traditional Games


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You rub your eyes as you rise from your bed. Another great night of sleep - you feel so rested that your mind is completely blank. Pushing the covers off of your body, you hurry to turn on the lights. Strangely enough, your face already feels washed, and your breath feels fresh. This doesn't bother you as much as it should, as you immediately get started folding your blanket-

Wait.

Who are you?

For some reason, you can't remember your own name. And it's on the tip of your tongue...

[Enter name]
>>
Onthe Tipof Yourtounge
>>
Henry the Clean.
>>
>>22981230
Wait it was Henry McClean.
>>
>>22981173
Jack
>>
>>22981173
Tex Charmin
>>
>>22981173
Jill
>>
>>22981255

Yeah, pretty sure it was Henry McClean
>>
Helel Wolfmoon
>>
Looking at his shirt, I'm pretty sure his name ought to be Mohammed.
>>
Alison Selene.

It's gotten quite a bit of teasing, but we like it nonetheless.
>>
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>>22981207
You're fairly certain that isn't it.

>>22981230
>>22981255
>>22981282
Oh, that's right. You're Henry. How could you have forgotten something so simple?

Now, if only you could remember what your job was... thinking about it, you can narrow it down to a few choices.

[Select Job]
1: Engineer
2: Biologist
3: Librarian
4: Security Guard
5: Lifeguard
6: Write-in
>>
>>22981334
ENGINEER

WE GONNA SOLVE PRACTICAL PROBLEMS.
>>
>>22981334
1
>>
>>22981334
ENGINEERING WON'T SAVE US FROM EVIl. IT'S SECURITY GUARD ALL THE WAY BABY.
>>
Rolled 79

>>22981334
THOSE WERE ALL THE SAMEFAG YOU FUNGUS!

Rolling for Tex Charmin
>>
>>22981334
Security Guard. Some people need to be tased and we are the man for the job,
>>
>>22981334
Biologist

Because lifeforms are fun and fascinating.

>captcha: iesFunn and
...and fascinating. Like I said.
>>
>>22981334
6: Chess... my job is.
>>
>>22981334
Engineer.
>>
What about porn star?
>>
>>22981334
Engie
>>
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>>22981348
>>22981372
>>22981409
>>22981423
Of course, you're an engineer. The word registers in your head, but you're not quite sure what it means... regardless, you feel like once you get moving towards your workplace, your memory will be jogged. Speaking of work, it's time to get ready. You can't very well leave in your pajamas.

[Input action.]
>>
So, an engineer who had an interest in being a policeman, but never actually went through with it.
>>
>>22981493
[Input action.]

Books as clothes.
>>
>>22981493
Sure you can! Hell, let's go naked. Should be fun!
>>
>>22981493
Put on proper clothes, take the books off the floor and stack them somewhere, get ready to go to work.
>>
>>22981494
Getout of here batman.
>>
>>22981493
These are pretty swell pajamas, let's just go out as we are.
>>
>>22981515
Yes please.
>>
>>22981493
Red T-shirt w/ added Tie
Khaki shorts
>>
>>22981493
Black on black with a black tie. Let us fly.
>>
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>>22981509
You try to figure out how to wear your books, but you can't think of anything.

>>22981639
You feel like today's an all-black day, and the idea strikes you to look for the outfit in your closet.
>>
>>22981661
Suave mode activated.
>>
>>22981661
Check everywhere. Closets, drawers, under and behind furniture, behind those curtains, the titles of those books, the fourth wall we can't see, anywhere there might be something.

Also, check to see what pages the books are open to, then close and stack them. We ought to take care of our literature, after all.
>>
>>22981661
Oh noo it isnt.

Today is the first dayoftherestofyourlife! Its not a black day!

Get to that closet. Get those clothes, and get out there tiger!
>>
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Opening your closet, you find your CLOTHING. Miraculously, the exact outfit you were thinking of happens to be the only set of clothing you own. Odd, but it seems right to you.

[Henry is dressing. Queue a command.]
>>
>>22981747
Pick those books up and put them away. And see what that blue thing in our closet is.
>>
>>22981747
Finger comb that hair. tousle.
>>
>>22981747
Open the damn curtains.
>>
>>22981747
Once we're clothed, go do some work on our beautiful flying machine.
We'll finish it one of these days.
>>
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>>22981774
>>22981821
After opening the windows for some light and straightening up our literature, we decide to check on the good old TOOLBOX we have in our closet.
>>
>>22981917
Read the books. Then open the drawer and see what's in it.

If we have no memory, then looking around our home will help orient ourself.
>>
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>>22981917
Oh? Investigating the box, we discover a HEAVY WRENCH, a FLATHEAD SCREWDRIVER, a MALLET, and a BOX OF SCREWS.

Would you like to take anything? You currently have 8 inventory slots open.

>>22981931
(coming up, sorry for being kind of slow. I'm trying to put at least some effort in the drawings)
>>
>>22982019
Take all of them, you never know when you need to fix something.
>>
>>22982019
Meld these tools into one great tool.

The malletwrenchdriver.
>>
>>22982019
ALL OF IT.
>>
>>22982019
Put them back in the toolbox and take the toolbox. That's what it's for.
>>
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>>22982048
>>22982059
>>22982071
Putting the tools back in the TOOLBOX, you add it to your inventory.

[Books + Drawer incoming]
>>
>>22982129
Alright Henry... you'd better speed up.

Lets get off to our job now... in the aerospace industry...
>>
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>>22982129
When you open the books, the pages are filled with gibberish - letters scrambled together in something that looks a little bit like a coding language to you. Whatever it is, you don't recognize it.

The door to the drawer seems to be jammed shut, and no amount of pulling on the handle will allow you to open it.

>>22982207
You try the door, but it will not open either. The handle won't even turn.
>>
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>>22982312
It's getting late, and somehow you feel like you really need to open this door so you can arrive on time.
>>
>>22982355
Lets see if the door just needs to be unlocked, its that's not it, smash it apart with our hammer.
>>
>>22982355
Turn the lock.
>>
>>22982355
Try unlocking it, then open it. If that doesn't work we can jump out the window.
>>
>>22982355
Exit via window. Also, turn off the light.
>>
Questfag is named Database, you have no memory, exactly what you want appears in front of you, books contain strange code... This quest takes place within a computer, and the world and the protagonist are just simulations. After a while we'll figure it out and shit will start getting freaky as the simulation becomes self-aware. Calling it now.

Sage for irrelevance.
>>
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>>22982389
>>22982390
>>22982417
>>22982418
There is no lock on the door. You try to BASH it, but it seems you aren't strong enough. You really want to leave, so you head to the window, and failing to open it, try to BASH...

...oh.

This doesn't seem right.
>>
>>22982533
>>22982570
That was fast.
>>
>>22982570
Forgot to add;
[Input Action]
>>
Rolled 9

>>22982570
LEAP!

D12 for acrobatics!
>>
Please Continue OP, I like where this is going
>>
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>>22982668
You leap from the window. As you exit from the jagged glass rim, you think you tear your suit, but you can't feel any blood. Looking back to where you were, you can't see anything where the room you were in once was.

[Input Action]
>>
>>22982779
Turn on our imagination and see if we can make things exist.
>>
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>>22982847
You get to wracking your brain, seeing if you might be able to make anything come into existence. If the house just disappeared, it's not TOO far of a stretch.

Concentrating, you are able to make a jolt of electricity burst from your hand! You burn yourself, but it rapidly heals when you will it to.
>>
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>>22982911
You don't have much time to think, however, as you hear a strange buzzing sound coming from behind you...

[Input Action]
>>
>>22982911
Excellent. Let's try hitting the walls with a hammer and electricity.
>>
>>22982964
Ah, hit that fucker with our hammer, then electrocute it.
>>
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>>22982986
You attempt to hit the... thing... with your hammer, but it rebounds on a transparent barrier. Before you can try to attack with lightning, the thing addresses you. Perhaps it would be good to gain a handle on your situation.
>>
>>22983140
Tell it "I wanted to go outside. And I ended up here, jerk."
>>
>>22983140
We need to get to work, stupid machine.
>>
>>22983140
zap it with electricity!
>>
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>>22983190
>>22983211
It seems to think you shouldn't have left the room.

>>22983220
Before it enacts this "prisoner discipline program," you think it would be wise to attack again - success! It looks like the shock broke through the shield and did some damage.
>>
>>22983315
Now that the shield is down bash it with the hammer.
>>
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>>22983315
And it counter-attacks!

>>22983324
That would be our next turn action.
>>
>>22983384
Access to the code huh?
>>
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>>22983384
The hammer attack is successful! Whatever the thing is, it seems like it's still able to fight.
>>
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>>22983433

LET US GET ANGRY AND TURN INTO THE first part OF OUR TRUE FORM AND FINISH IT OF WITH OUR FISTS
>>
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>>22983433
The thing keeps repeating the same phrase, seemingly intent on either killing you or getting an answer.
>>
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>>22983474
Your STRENGTH probably isn't high enough yet to deal damage with your bare fists.
>>
>>22983504
Could we jump on it's back and disassemble it with our tools?
>>
>>22983504
Oh right engineer.

Well knock it with a hammer then rebuild it and keep it as a robot companion.
>>
>>22983479
combine lightning hammer! MULNIR!!
>>
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>>22983529
>>22983530
>>22983558
You jump behind it, combining a lightning attack with your hammer!
(continued)
>>
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>>22983612
And it looks like that attack did it in... not a very powerful robot, to go down in three attacks.

What will you do with the remains?

[Input Action]
>>
>>22983675
FLYING
ROBOT
COMPANION
.

Or graft its robot bits over your fleshy bits.
>>
>>22983675
Make it into our flying robot buddy, or dismantle it and turn it into powered armor.
>>
>>22983718
>>22983754
Why not both?
Robot armor with a personality.

WE TECHPRIEST NOW.
>>
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>>22983718
>>22983754
The arm, at least, looks salvageable, along with a few armored bits you can affix on your suit. As you are dismantling it... whoa, what's that?

As you approach the green orb, what looks like a computer interface pops up, with a few options:

>libra();
>incr_var(1);
>beam(1);

[Input Selection]
>>
>>22983785
THIS FOR ETERNITY
>>
>>22983820
>libra();
Increase variable might be nice, but I think libra gets us information on our opponent, which is really useful.
>>
>>22983820
>libra();
>>
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>>22983839
>>22983848
>>22983823
>>22983785

It seems that the green orb has given you innate knowledge of some kind of code - what exactly it is, you aren't sure, but when you look at the fallen robot, you are immediately able to identify it as a "Sentinel," a small guardian drone that patrols... whatever this area is... and makes sure 'prisoners' stay in their 'holding cells.'

Using this information, combined with your supposed engineering skills (so this is what an engineer does!) you are able to construct a more powerful set of armor out of its remains, which you creatively dub the Sentinel Armor.

Hey, wait a second-

(captcha: intrar companion)
>>
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>>22984044
...looks like it's still got a few bugs.
>>
>>22984091
I'm Henry McClean. What's your name? You do have a name, right?
>>
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>>22984122
When it hears that you're being cooperative, the Sentinel settles down. However, it can't seem to find your name in the database, and asks again.
>>
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>>22984218
And with that, Simulacrum Quest will conclude tonight.

It didn't seem like that many people were interested, so does anyone have any suggestions as to how to make the quest more interesting, when to run it, if I should keep running it, etc?
>>
i found it very interesting. wish I hadn't caught it so late.
>>
>>22984311
I am enjoying the artstyle.

Keep at it, friend. And make sure to archive it.
>>
>>22984311
this was fun op, im still too new to the board to contribute, but I really like this thread, and the custom armor, as long as you keep up with the sentinels personality, everything will turn out great. keep up the good work.
>>
>>22984347
>>22984367
>>22984389
Thanks, guys. Quick question, how do I archive the thread? I didn't think posters could do that.
>>
>>22984408
Go to suptg.thisisnotatrueending.com, go to the archive section, and press the button under Add Thread. Be sure to include the name of the quest and Collective Game in the tags and put commas between each tag.
>>
>>22984429
All right, thanks and in process. (holy shit that's gay purple man)

Next thread will probably be on Friday, as I've got classes the next three days.
>>
Since I have a bit of time left I'll explain how the attributes work for later threads.

Strength - governs attack power with crushing weapons, and any actions that would logically involve strength.

Agility - governs attack power with sharp/bladed weapons, and any actions that would logically involve agility.

Intelligence - governs attack power with projectile and technical weapons (the drone's hand would be an example), and any actions... you get the picture.

Toughness - governs defense and total HP. Henry currently has 20 max HP, 10 base and 11 from his toughness score of 1.

Social - governs social skills. Probably not that useful in the near future.

Luck - governs critical hit chances. With a high luck, it is possible to cheat fate and survive situations that would not normally be survivable - at least you have a chance to.

Codes are basically spells. You probably realized that by now.
>>
>>22984311
I enjoyed it. Best thread I was in today.
>>
Can we give our Sentinel a name?
>>
Rolled 3

>>22985090
>>22985090
MisterPistertheSisterFister, he has the arm for it
>>
>>22985037
Thank you.

>>22985090
>>22985267
It already has a name, and it doesn't appreciate it when you disregard its autonomy.

It also sounds like a dalek.



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