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Threads 1-3: http://suptg.thisisnotatrueending.com/archive.html?tags=Red quest
Thread 4: http://archive.foolz.us/tg/thread/22397242/
Threads 5-11: http://suptg.thisisnotatrueending.com/archive.html?tags=Red Dragon Quest

Previously, you finally took control of the town of Penskar, capitol (such as it is) of Theleska. With the town under your control, the remaining villages fell into line without argument. Six months later, you met with an ambassador of the kingdom of Temur; it was agreed that you would grant favourable conditions to each other's merchants.

---

Despite your agents best efforts, the newly arrived merchant cartels have proven quite impenetrable. A few of your agents were able to join up, but none are in a position to do anything of note. The merchants are easy enough to keep track of, but will be able to provide Nuvix (or anyone else they support) something more accurate than distant rumour.

Although you offer favourable conditions to immigrants, few have appeared. Rumours surrounding the riot and your 'illusion' appear to be the main cause of this.

So far, no worthwhile candidates for advanced combat training have appeared. Several of the pirates with military experience have offered to help train your militia - for a price, of course.

There has been some good news: your island's trade links have put you in contact with several temples to the north. They are able to provide potions of restoration (for a not inconsiderable fee) which should be able to remove most of your elves scars. They won't regrow missing bodyparts, but they will no longer look quite so hideous (about 30 gold per elf).

You have been unable to locate the sahuagin; their village has been dismantled and there are no clues as to where they went. Despite this, the attacks continue. Most are repelled with varying levels of casualties, but a few fishing boats fail to return each month.
>>
Occasional lulls in activity have given you enough time to finish your study of third circle magic. You are now able to reliably prepare and cast the more common spells of that level. Despite having access to the notes of a fifth circle wizard, you doubt you would be able to cast any of them any time soon; they were written for someone with far more theoretical knowledge than you. You could decipher them in time, but you don't know how much. You have yet to learn the specifics of enchanting or potion making, which Garran is offering to teach you in the remaining two and a half years his contract covers. He also wants to study the nature of your sorcerous magic, to see how it can be compared to a prepared spell. Your most capable elven wizard still looks to be a few years away from grasping third circle magic.

You are a 27 year old red dragon, your hoard is worth ~20,000gp in gold and gems and you have ~28,000gp in various magical items (none of which are of particularly noteworthy power). The island of Theleska is under your control.

What do you do?
>>
How many elves do we have that need curing?
>>
First, OP, how do you decide which actions are done and what are you with okay Such as being alpha-omega.
>>
>>23324661

142
>>
>>23324690
Decisions are made by general vote. I'm fine with most things, though reserve the right to veto the stuff that's wildly implausable for the character (like the sister-incest that kept coming up a while ago), or is blatantly fetishy.
>>
Okay. First we start purchasing some of the scar removals on a gradual basis to avoid interrupting our cash flow to much. Our cult leader will set the priority list. As for the saughan, I suppose we should search for them Locate object focused on their special doohickey might help a bit.
>>
>>23324916

Well, I feel silly disregard my previous deleted post.

>Decisions are made by general vote.

I feel that's an easily abused system and samefagging is easily done. Choosing interesting/awesome posts or dice rolls is better.

Search the surrounding area.
>>
>>23324695
I am not comfortable with paying a fourth of our hoards gold reserves to cure our underlings... Hm... I think purchasing a shipment of say, 20 potions and giving it out to the most debiliated elves (or the ones we favor the most) could be done, if they ask for more, claim problems with aquiring the potions in bulk.

Then we can slowly, over time buy more, and use the potions as a political instrument that we give to those that behave well and are useful to us.
>>
we should train ourselves
>>
Locate object is limited in range (you can get several hundred feet out of it). The sahuagin's last lair was several miles from the coast.
>>
>>23325063
We should probably deal with the Saugen first.
>>23324963
>>23325051
These two sound similar. So purchase the potion gradually and use it as a tool to reward loyalty and encourage cult recruitment.
>>
>>23325063
>>
>>23325063
>>23325063

This
>>
>>23325108
fair point
>>
>>23325063

In what?
>>
>>23325108
Take it we don't have access to circle dance?
>>
>>23325108

Search the surrounding area of the island Including under the water. There might be something interesting.
>>
>>23325230
You need to have a specific item in mind for locate object. Also, we are kind of pretending to be a wizard right now. Flying around in broad daylight is a bad idea.
>>
>>23325213

in fighting unarmed combat. punches and kicks and stuff
>>
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>>23325230

You're already familiar with the island. All sites of interest you're likely to find by chance have already been discovered.
<A map of the island.
>>
Dragons are supposed to be able to hold their breath for absurdly long periods of time, and our breathweapon becomes superheated steam underwater. Let's go snoop around and fine the location of our deeepon- I mean Sahaguin problem.
>>
>>23325213
Can Garren cast Fourth Circle spells? We can always have him attempt to scry on the sahuagin. The only other thing I can think of to find their city is to either capture live ones or bring the bodies of dead ones back and have someone use speak with dead a few times.

>>23325051
This sounds acceptable. Give it to the ones with the worst scarring and shit, and slowly keep it flowing in over time.
>>
>>23325261
Correction, YOU'RE doing that.

I mean searching the general area for anything of note.
>>
>>23325276

I also mean DEEP underwater. Searching for sunken ships and their lost cargo.
>>
>>23325273
>>23325273

Again this
>>
>>23325273
You're a dragon; punching and kicking is rather redundant and you'd need a reasonably equal partner to practice on (which you currently lack).

>>23325295
You also have water breathing, which lets you hold your breath for far longer. You checked around the site of the old village for clues but couldn't find anything. The village was probably moved a fair distance, as they would have gone through the trouble of abandoning it only to move in right next door.

>>23325378
Doable.

Seems like you're buying the treatment for a few of the most loyal elves. What are you doing in the short term?
>>
>>23325397
>>23325273
We're a dragon, not a monk. We already get multiple natural attacks and we have better things to waste feats and class levels on.
>>
>>23325341
People wanted to hide our identity until we were a young adult. I wasn't I big fan of the idea, but I don't think we should re-fight it right now.
>>23325410
Assuming we don't have access to circle dance, we should scout around underwater for the fishies.
>>
>>23325410
We have a druid correct? Does she have her first level spells? We could always take her down to the water and see if we can find something semi-decent for her to converse with using Speak with Animal. I really want to know why the Sahuagin packed up so damn fast other then they were expecting a backstabbing and backstabbed first.
>>
>>23325486
If we go underwater, we need to be careful and have an easy exit strategy. There's potentially too many creatures that out preform us underwater, and I don't want to get surprised by a giant ass shark or something the Sahuagin are keeping as a pet.
>>
>>23325419
She hasn't attempted casting spells yet, though she could try.

Roll a d20 (low) if you want to try it.
>>
>>23325549
Fair point. On the other hand, they were cowed into submission by that bronze, who was weaker than us.
>>
>>23325410
we could just exercise and what if were swatting away a bunch of dudes fightin us? then unarmed combat is good
>>
So the "dragon" is a female? Disgusting
>>
Rolled 16

>>23325550
Yes, let's see if she can cast adorable spells of nature quality!
>>
Rolled 7

>>23325550
rolling
>>23325587
probably won't have any meaningful statistical effect.
>>
>>23325673
Actually, we are a guy.
>>
>>23325673
You're playing a male dragon; one of your elves is a female druid (though she's about 13 right now).
>>
Rolled 4

>>23325550

I just like rolling.
>>
>>23325673
Playing a female dragon might be interesting.

and then we were given the dick

Protagonist here is male, though. Huh, maybe we should go look for some appropriate women before we get too caught up in our empire building.
>>
Rolled 12

>>23325707
>>23325716

Now i'm not disgusted

>>23325774
>4

Now i'm disgusted again
>>
>>23325778
Too Young.
>>
Rolled 17

>>23325849
>27

I don't think so.

So, OP, how Powerful is this dragon. How many hundreds, or thousands, will it take to kill him.
>>
>>23325927
Less than a hundred.

I mean, it depends on circumstances. We can fly around and torch peasants all day, but I bet a party of fifth level adventurers would give us a run for our money, and a party of tenth levels could probably fight through our minions to kill us.
>>
>>23325927
We reach sexual maturity at age 50 actually.
>>
>>23325927
>I don't think so.
I think so.

We've barely broken Juvenile. We won't hit young adult for another 25 years.
>>
>>23325995
Juvenile is basically the 10-14 or 10-15 equivalent. Young adult would be 15/16-20.

this might the age at which we begin to take an interest but don't really know what to do

Not worth arguing about, though.
>>
>>23325970
Juvenile Reds are CR 10. So, we'd be a Moderately Difficult Encounter for a 10th Level party by our self. This isn't taking into account minmaxing or entire party is wizards/clerics/druids.
>>
>>23326047
Or that dragons are typically under CR'd. Anyway, I think this uneverse operates a on 3.5 rules, but pretends that the caster imbalance isn't as atrocious as it usually is.
>>
Just passing by, haven't read the thread and will probably read it later from archives. Good to have you back KEJ, some people were wondering where you disappeared to.

Also, this quest needs timeskips, a lot of them and big ones. Maybe decades or even centuries. Let us not get bogged down with scored of threads which cover just few months or a year of the dragon's life-span like most of quests with dragon MCs do. I'd really like us to see become wyrm and beyond.
>>
>>23326047
>>23326116
>>23325970

I forgot that D&D is the sole authority on dragons. Because it isn't.
>>
>>23326322
I intend to do so. Once the situation with the sahuagin is resolved there will be nothing stopping a skip of a decade or so.

(update is ~1/2 done.)
>>
>>23326367
Can you also try and prevent "I'm a dragon but I never assume the form of a dragon because i just want to play empire builder"? Not to say that empire building isn't fun, but sometimes a Dragon's Gotta Dragon, you know?
>>
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The cost of the potions of restoration seems reasonable - in as far you find anything that costs you something reasonable. As removing the elves scars improves their appearance and thus, their value as your property, it's something you're willing to put up with. You give the order to buy 20 vials of the restorative elixir for the northern markets.

With no obvious leads concerning the sahuagin, you turn to your aspiring druidess, Caiwen. Looking for her at the village is pointless, she spends most of her time in the forest these days. Still, she has strict instructions about remaining easy to find, so it only takes you a few minutes to locate her a few kilometres from the settlement. You briefly lose sight of her as you land in a nearby clearing. As you approach on foot you see she's stopped whatever she was doing and is waiting for you.

She waits until you're standing in front of her before kowtowing. "How may I serve you, Great One?"

"Rise, my slave." She jumps to her feet. "How is your study of the wild progressing?"

She think about your question for a moment. "Well, Great One, I'm not sure I'd call it study, it's more like...I don't know, like getting to know someone. This forest is different to the old one and it-"

You cut her off. "I know, you have have told me this before. Do you think you are ready to start using your bond to draw on natural magics?" You do try and be friendly with her to encourage loyalty, but when she starts talking about how nature interacts with things, she can go on for hours.

She blinks in surprise. "I...don't know. I feel closer than ever to the land, but I'm not sure if it would be willing to lend me any of it's strength."

"Well then, it is time we found out. You are aware that druids can enable themselves to speak with animals?" She nods. "Good. You will attempt to prepare such a spell, then accompany me to the beach to see what the local sealife has to say about the sahuagin."
>>
She nods again. "Yes, Great One. It might take a few hours to properly prepare - and I'm not sure if the land will listen to me yet."

"Then we will find out tomorrow." With that, you depart.

---

The following day, you fly down to the nearest beach carefully carrying Caiwen in your claws. It's not her first flight with you, you've taken her up previously to try and impress upon her the magnificence and innate superiority of your kind. She seems to believe she can speak with animals for a very short time, though seems far from certain.

After a ten minute flight, you arrive at the northern beach. You set Caiwen down and she heads off into the water, with a determined if slightly apprehensive look on her face. She spends a few minutes looking into the water - presumably for a suitable target. Eventually, she closes her eyes and mutters something to herself, before reaching beneath the waves and pulling out a small sea turtle. The animal thrashes for a few seconds, while Caiwen murmurs something to it. The turtle soon stops thrashing and stares at her. She continues to whisper to it, then feeds it a small piece of fruit. Several seconds pass before she speaks again, at which point she releases the turtle back into the sea.
>>
"It's done, Great One. He'll look around and see what he can learn about the sea devils - I bribed him with fruit so he should be back if he finds anything."

You nod in understanding. "Good. You have done well, my slave. You will return here each day and inform me if you learn anything." You pause to consider your instruction for a moment. "Bring some of the rangers with you, in case the sahuagin somehow learn of your attempts to locate them."

She nods, then looks at her feet nervously before continuing. "Sorry I could manage more than one spell. The land was willing to listen, but there was something missing. It's like I'm trying to remember a dream, but when-"

"I know you did your best, Caiwen," you use her name for added emphasis. "You are young, your skill will grow in time. Now, since you have served me well today, I shall reward you with another flight," you say with a small grin.

She smiles and you pick her up to return her to the edge of the forest.

---

It will likely be several days before you learn anything from your reptilian spy. Is there anything you want to do in the meantime?
>>
>>23326580
Oh I agree. I want a dragon emperor. Not an emperor that happens to be a dragon.
>>
>>23326866

How powerful is this dragon when it comes to dealing-out a painful death?
>>
>>23327036
Juvenile Red Dragon (3.5)/ wizard 5
>>
>>23327036
you COULD just read the archives....
or drop the trip and play anon with us...
or not sage the thread ._.
>>
>>23326866
Also attempt too woo my new waifu.
>>
>>23326322
I strongly disagree with this. Time-skips should happen, but they should be proportional to our age. At our current age (27?) skipping about 5 years at a time seems to be reasonable. When we are 40 skipping a decade would be fine with me and once we reach a hundred years skipping decades would be absolutely necessary, if we want to go anywhere in this quest.

As a general rule I think skipping about a fifth of our age is a reasonable amount. I'm of course open for arguments towards longer skips but will go to sleep soonish.

Unrelated note: Dear KEJ, feel free to ignore Yaldabaoth. If previous encounters can be trusted he will try to ignore most existing characterization and past threads opting instead to clamour for his own agenda which assume to be along the lines of "Kill! Burn! Aquire Waifu! I'm the best because I say so and you are [various insults]!"
>>
>>23327094
Because D&D is the sole authority on dragons, especially in a free-from.
>>
>>23327111
First off, we aren't sexually active until we reach age fifty. Second, she is 13 years old, and an elf. Pay attention please
>>
>>23327167
Come on, play nice!

Anon was just trying to say that you're a bit eccentric, he didn't mean to be offensive I'm sure.

Also this >>23327191
Do we really want this to turn into waifu quest gentlemen?
>>
>>23327186
In this particular quest it actually is. Since OP has said that he is basing things off of Draconomicon (3rd ed) as well as other 3.5 material.
>>
>>23327111
>>23327167
>>23327186
It begins.

>>23326866
There is nothing in particular I want done within the next few days.
>>
>>23327236
>>23327236

As a base, maybe, but its not adhered to as a bible.


>>23327191
>>23327191
>Second, she is 13 years old, and an elf. Pay attention please

I know that and nothing changes.

>First off, we aren't sexually active until we reach age fifty.

Maybe for you.
>>
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>>23326866
YES! YES YES YES! ITS FUCKING RED RAGON QUEST!

AND NOOOOOO WTF IS THE FUCK IS YALDADORK DOING HERE! I LIKE THIS QUEST! DONT RUIN THIS FOR ME OR I SWEAR I WILL FIND SOME WAY TO PUNISH YOU

Ohai there KEJ, how are you doing? How long until the restoration potion arrives? We want to be there when to oversee the restoration. It would be like watching someone polish your gems!
>>
>>23327346
Also we need to stress to our elven pupils that they should not push themselves needlessly. We are both long-lived races and don't need to act like the brash, foolish and reckless humans.
>>
>>23327313
Okay, so you're advocating pedophilia. Good to know.
>>
>>23327268
I have not written anything presuming KEJ would not do whatever he pleases. I simply wish for this not to be the third quest thread where the DM learns the hard way to ignore you.

If anyone wishes to form their own opinion on Yaldabaoth I suggest searching his trip on foolz instead of catering to him here.

>>23327313
Biological maturity is not subject to debate. We do not yet possess a sex drive therefore we will not initiate sexual activity.

I will no longer reply to you in this thread as I don't want to clutter it.
>>
>>23327346

Just ignore it. It will go away eventually. I trust OP is capable of plotting a sensible course for this adventure - he has done it so far, I doubt one namefag can change it.

That being said, how is our island's navy? We should have some ships to patrol our waters, especially if we don't get the sahuagin to cooperate.
>>
>>23327422
Sorry i was just a little overexcited from discovering my favorite quest was back on. If you want to contribute then sure go ahead.

>>23327313
>>Second, she is 13 years old, and an elf. Pay attention please
>
>I know that and nothing changes.
No forget i was being forgiving. Go die in a fire.
>>
>>23327492
I think our current navy are the various pirate groups we've cowed. Not sure how much of the various merchant/pirate groups we've outright seized and how many are still more or less independent though.
>>
>>23327492
Isn't that a bit like saying, "Our neighbors are preparing for war, lets go station troops on their side of the border!"?

Not saying we shouldn't secure the sea lanes, I just think we should figure the Sahaugaininsian's intent before we put ships into a vulnerable position.
>>
>>23327549

We need to keep trade lanes secure from other threats than sahuagin as well. Competing pirates, for instance. And patrolling the coast so that someone who didn't pay for entry visa doesn't make a landing.

I agree though, that it's important to deal with Sharkmen, one way or the other.

I stand by my suggestion in previous thread(s) that we should attempt to trade surface commodities they can't craft for sea food and preferably some native sea patrols as well.
>>
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>>23327642
This is the first and probably last time ever i will filter a tripcode. Goodbye :)
>>
>>23326839

Okay, OP, how Powerful is the dragon , objectively speaking.
>>
>>23327809
A whole lot more powerful than the average person - hundreds of regular troops wouldn't be a serious threat to him (barring exceptional luck and planning). More powerful heroes could be a problem, but they are rare. The main threat is other dragons (you're currently quite young, so most of them are stronger than you).

In terms of absolute strength, the 3.5 srd works well enough for putting a number on his strength. He also has the spellcasting abilities of a 5th level wizard.
>>
>>23327898
Yeah, Ironically dragon breath is incredibly good at killing mooks but tends to be basically useless when facing high level threats, at least when the threat has time to prepare.
>>
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It's more than a week before you hear from Caiwen again. As you return to your lair one evening, a kobold lookout informs you a whispering wind message from the village was received a few hours ago. Heading back down, you find Caiwen waiting for you.

She kowtows. "Great One, Natar has told me where the sahuagin are!" she says with excitement.

You pause. "Natar?"

She glances up at you before remembering she has not yet been told to rise. "Oh, well, the turtle needed a name. It seemed to fit him."

"Rise. Regardless, where are they?"

She jumps to her feet. "Well, he didn't really know how to give directions and I didn't have enough time with the spell to really get much out of him, but he says there's a place where 'they all come to and go from' about fifteen kilometres north of their old lair. At least, I think that was the distance - he's not really that good with distances as-"
>>
>>23327898
>>23327898
>>23327898
>A whole lot more powerful than the average person - hundreds of regular troops wouldn't be a serious threat to him (b

That's how I like. How smart are we? I suggest creating s powerful navy. Also how beautiful is Caiwen?10/10 or 9/10?
>>
"It will do." At least now you've narrowed it down to the point your natural abilities might be useful. You can't sense the sahuagin themselves, but you should be able to locate the simple flint tools they use. "What did he tell you about the surrounding terrain?"

She gives you the brief description of the seabed surrounding the suspected lair and you head off to investigate.

---

It takes a few tries, but you finally locate a crude flint spear about five kilometres south of Theleska. Casting water breathing, you dive in to investigate. The sudden flurry of movement you detect just before the bottom comes into view makes it clear you've been seen. There is no sign of a village - or any sahuagin. You continue to watch for a few minutes, swimming in a loose circle around the area. Eventually you give up on conventional searching and cast locate object again, looking for the same spear. Your eyes are immediately drawn to a small rock half buried in the sand. Now that you look closely, it does appear the sand might have been disturbed recently.

You pull the rock out of the sand. The bottom is flat, resting on top of a small dome shaped building that has been deliberately buried under the sand. Inside, four sahuagin stare up at you. You maneuver your bulk over the shelter to prevent them from dashing past you.

What do you do?
>>
>>23328094
Hello, its time we had a talk.
>>
>>23328094
We talk to them. Why did they move?
>>
>>23328084
>>23328084

Go annihilate the Sahuagin. Destroy their reality. Unleash the beast lurking within.
>>
>>23328091
>>23328136
>mfw I post too soon.

Feels quite terrible, actually.
>>
>>23327145
You know, You've proven hilariously prescient.
>>
>>23328129
>>23328135


Thirded.

"Do you have a leader I could parley with?"
>>
Rolled 18

>>23328094
Squish those disgusting animals. Or burn them. Extract their brethenls locations first.
>>
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"Do you have a leader I could speak with?" you ask, relying on your freshly cast tongues spell to convey the meaning.

The sahuagin stare at you vacantly for a second, before giving each other equally blank looks. For a moment you wonder if your spell actually worked, but one of them finally answers. "I am leader here, what you want?"

"Why are you attacking the fishing ships?"

"They take our fish," the creature responds.

You've looked into the possibility of overfishing. Nothing you've seen suggests the local fish stocks are even close to being exhausted, especially for a species with access to far more of the ocean than surface fishermen. You have a feeling you know what their problem is. "How many of your fish?"

The creature in charge gives what you can only assume is a shrug. "I not know. Land dwellers come, take fish that are ours, so we fight them." They have made a point of fighting the local fishermen, rather than taking a less direct approach. Cutting their nets would probably have done them far more damage, but they insist on boarding and fighting.

"Why do you fight the 'land dwellers'? Why not trade with them?"

The thing gives another shrug. "They take things that are ours, so we kill them. If they dead, they not take things any more and we can take theirs."

How do you want to respond?
>>
>>23328459

Where is the rest of your tribe.
>>
>>23328129
>>23328135
>>23328204
As far as i see it the sahuagin have three choices:
1. We start munching their sorry asses for hindering growth of the civilization on the island
2. They stop fishing in the waters where the humans fish
3. We negotiate a nice agreement about where to fish.

I think the agreement should be that we divide the shore into areas that both the sahuagin and humans will have to pay a permit to use. The sahuagin could pay with favors only sea-dwelling creatures can offer. But this is merely my opinion.
>>
>>23328459
Wow that is pointless. Now I wouldn't mind killing them, but we don't know where the rest are. Anybody got a good speech that boils down to "Hey you! You're being a dumbass. Stop being a dumbass" that also turns them into our minions?
>>
>>23328459

Let's make an attempt to explain to the creature what a boon a mutually beneficent trade is.

Something along the lines "If you insist on fighting, you will kill each other and nobody will get neither the fish nor surface things. If you make an exchange, you will have fewer fish, but more surface things and you don't need to die."

Problem is, I think they actually enjoy fighting per se. If that is the case, we will have to find wherever they keep their young and exterminate the whole lot. Or alternately capture some young for "reeducation".

Let's see if they can be reasoned with first though. Ask them maybe what parts of the sea they consider theirs - if we can avoid those waters without much difficulty, this would be preferable to a small genocide.
>>
>>23328542

I would've liked that as well, but I suspect they have claimed more than we are willing let them get away with.
>>
So it's:
Find out what they consider 'their waters'.
Try and agree on a border - use the offer of trade to encourage this.
If that fails, find out where the rest of them are.
>>
>>23328671

Yes. Perfect.

If it works anyway.
>>
Roll d20 (low) for diplomacy.
>>
>>23328671

Find the rest of their tribe members.
>>
Rolled 18

>>23328720

I accept the burden of responsibility
>>
Rolled 9

>>23328720
Rolling for unleashed death
>>
Rolled 20

>>23328720
>>
>>23328738

welp, guess it's time for some violence.
>>
Rolled 17

>>23328745
well fuck me
>>
Rolled 19

good god lets hope for a 1
>>
Rolled 20

>>23328720
Look at them with curiosity. How can anyone be this stupid?
"There are FAR more effective ways to stop humans from fishing than what you are doing and it seems to be more than enough fish for both you and the humans.

What seems to be the case here is that you want to kill humans so you can take their things. We can help with that as there are humans we need killed as well. If we can enter an agreement where you stop killing the humans i say, i will let you kill other humans and it will get you extra stuff. Oh and if you decline i might just start a diet consisting of sahuagins"

>>23328738
>>23328745
>>23328755
Well fuck, we are screwed.
>>
>>23328755
>18, 20,17
Did we do something to anger the gods?
>>
Rolled 20

>>23328738
>>23328745
>>23328747
>>23328776
OH /TG/ DICE, HOW FUN YOU ARE.
>>
>>23328779

Maybe the sahuagin did.
>>
The ride never ends
>>
I vote we switch to a roll-over system.
>>
>>23328784
JUST STOP ROLLING GUYS, OR KNOW THESE DIE THE SAHUAGIN WILL CONVINCE US TO KILL OURSELVES!
>>
>>23328800

No. Sometimes the luck is with us, sometimes it is not. We take it as a man.

Tonight we dine sushi.
>>
Rolled 12

One more roll for the hell of it.
>>
Rolled 16

>>23328743

I saved the day.
>>
>>23328720

(Archive this, KEJ!)
>>
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"So you don't want the land dwellers fishing in your waters?"

"Yes. Land dwellers stay on land, we stay in water," the creature replies.

"I see. And how far do you consider your waters to extend?"

"All sea from land out to deep cliff." You have no idea where this deep cliff is, but it's seems they consider the whole sea theirs.

"I have a proposition for you. You seek the items the humans carry, yes?"

"Yes."

"Well," you pause, apparently in though. You use the delay to cast detect thoughts. Hopefully they won't realise you did so - the verbal component won't translate, so they should just think you were muttering to yourself. "Have you heard of the concept of trade?"

They stare at you blankly.

"Trade is where you give someone something they want and they give you something you want in return."

"We know what trade is. What this got to do with land dwellers?"

Ignoring the irritation at their interruption, you continue. "The land dwellers have things you seek, such as these." You hand them a pair of simple bronze knives. "You have things the land dwellers want, namely the fish."

They look the knives over, whispering to each other about the smoothness of the blade and how valuable it must be. You start picking up on their thoughts. They want more of these, but the idea of trading with outsiders is anathema to them. As far as they're concerned, those who aren't part of the tribe are raiding and killing. Their thoughts turn to you. They don't know why you're interested in the land dwellers of the island, but they know you aren't likely to take refusal well - they wouldn't, in your place.

"We will meet elders. Discuss trade with land dwellers," the leader says. The others stare at him for a few seconds before returning their gaze to you. The spell makes it obvious they were lying. They have no intention of bringing it
before the elders and even if they did, they wouldn't agree.
>>
You stare at them for a few more seconds, wondering how any creature could be so stupid and short sighted. Admittedly, a few of your own species might behave this way, but they are at the bottom of the mental pile and have the personal power to back up their choices anyway. Something as fragile and generally pathetic as the humanoid races can't really afford this kind of stubbornness. Oh well, they're about to learn this the hard way.

"Very well." You reach into the hut, snatching the lead sahuagin and another on the opposite side. Your sudden movement catches them by surprise and they thrash uselessly against your grip. The other two duck aside as you haul their comrades out, only to be met with the sight of your opening maw as you unleash your breath on those you can't carry off. The force of the exploding steam blows the small mound of rocks apart, collapsing the structure and burying the scorched remains of the two sahuagin underneath the sand.

The two sahuagin in each forepaw claw uselessly against your grip, drawing a small amount of blood, but doing no real damage. You give them both a good squeeze and their struggles temporarily stop as they are overcome by the crushing pain. Neither suffer any permanent damage - that will come later.

You take off and return to you lair, carrying your two prisoners. Kobolds have a well earned reputation for viciousness and can be quite creative about ways of inflicting suffering on anything they don't like. Time to see how well they handle the role of torturer.

You dive towards the entrance of your lair, pulling up at the last second to bleed of velocity and reduce your speed to the point that it's just enough to carry you into your lair itself. You quickly close your wings as you hurtle through the entrance, landing gracefully in the atrium, while throwing the two sahuagin to the floor hard enough to crack a few bones.
>>
>>23329206

Where the fuck are the other Sahuagin. Ask only that question.
>>
"Rimem!" You call for the chief kobold. He appears seconds later, racing out to greet you.

"Great One, how may I serve-"

"What do you know about inflicting pain?"

He glances at the recovering sahuagin for a fraction of a second and a nasty grin appears on his face. "It is not my speciallty, but there are several who have studied the anatomy of living beings. I will summon them, Great One."

---

The next few hours prove terminally unpleasant for one of the sahuagin and leave the second begging for the same fate. Through liberal use of amature surgery on the part of the kobolds and constant use of detect thoughts on yours, you know the rough location of their tribe.

It seems the artifact they stole from the bronze dragons lair is some kind of anti-scrying protection. It makes a wide area nearly impossible to detect via magic and can even provide illusions to fool the eye. Just one more reason to go after them at this point.

The village itself has little in the way of defences and would be easy to destroy, though there are several hundred sahuagin there, so many are likely to escape if you go in alone.

How do you wish to proceed?
>>
Can we just kill them all, please.
They are stupid, uncooperative, annoying and think the entire sea belongs to them.
Diplomacy won't work here because they just want the humans to stop fishing and the humans depend on fishing. One of the two has to go and the humans are already our minions
>>
(What description should I use for the archive, since I don't think OP will do it.)
>>
>>23329233
They need to die. There is no value in these cretins. We can take some time planning this. The most important thing is to leave as few survivors as possible
>>
>>23329225
Posted too soon. I won't delete that post because my posts are Sacred

>>23329233

We just need the artifact. Build up a fleet + trained warriors over a 2-4 month duration. Then attack. We must exterminate each and everyone one.
>>
>>23329320

You know they live underwater, right?

Also, we can probably kill them on our own
>>
>>23329294
I think he is waiting until he signs off for the night.
>>
>>23329320
Issues with that:
1. The locals are all pirates. Not the best naval material.
2. I'm not sure you can even build a ship in that timeframe, much less man it and work it up to a decent level of competency
3. We are currently pretending to be a wizard
4. they are underwater
>>
So how are you going to deal with them?
>>
>>23329447

Most likely, but I just really like this quest and don't want to see another session go without being on sup/tg/.

Happened once before and that pissed me off, so I wanted to make sure this didn't fall off.
>>
>>23329576

We tried talking and it didn't work
kill them all and grap their shinies
>>
>>23329627
Full frontal attack then?
>>
>>23329627
This. But we can take our time with it. We should not get impatient.
>>
>>23329576

Amass forces then attack. They'll be exterminated.
>>
>>23329343
>>23329343
>>23329343
>You know they live underwater, right?


That's why I stated "build a boat-fleet". The warriors will dive down from here, and using magic/technology to survive underwater.

>Also, we can probably kill them on our own

Some, maybe a dozen, will escape my wrath.

>>23329482
>1. The locals are all pirates. Not the best naval material.

But they still have sailing experience and can become better.

>2. I'm not sure you can even build a ship in that timeframe, much less man it and work it up to a decent level of competency

Depends on the ship, and I mean simple troop transports with maybe a single frigate. A dragon would be capable of devising a way how Provided good rolls

>3. We are currently pretending to be a wizard

What has previously occured has absolutely no bearing on now, especially when everyone obviously knows a dragon rules them. That's was a dumb-ass idea. And if the dragon casts magic then wizard status is achieved thus not "pretending" to be.
>>
>>23329482
>4. they are underwater

Then use magic and technology for them to survive, or just circle the perimeter with boats and attack the fleeing creatures.
>>
>>23329668

The question is, how do you plan to use the time?
We can't exactly bring our minions unless we buy waterbreathing for all of them, and that's needlessly expensive.
We are a Dragon so we can't really use items.
We could try gathering some information about them but I don't expect much. They are a primitive tribe of savages, probably a bunch of hunters with spears and a shaman or something

We could try saying something like: take me to your leader or something and then attack
>>
Roll 2d20 (low) to see how the attack goes.

The update will be next week at 2100-2200gmt, Friday the 1st of March.
>>
>>23329772

(Archive the thread, KEJ?)
>>
Rolled 9, 2 = 11

>>23329772
WE WILL ROLL CRAP
>>
>>23329803
It worked!
>>
Rolled 2, 3 = 5

>>23329824
>>23329803

Leave it to me. I'm a winner. The gods chose ONLY me.
>>
Rolled 5, 20 = 25

>>23329824
I can't remember how we handle rolls in this quest. Is it just the first or best of 3 or what

rolling in case it's the last
>>
>>23329800
>>23329847
stop deleting bad rolls

you'll anger the dice gods(and KEJ)
>>
>>23329862
What? Oh wait the turd rolled before me and i couldn't see him. And he rolled crap. Well that's it for me tonight. Good night.
>>
>>23329886

The janitor did it.
>>
>>23329701
actually, our rule of the islands is still a secret. As for using magic to let our people fight under water, sure we can. It only costs 375 gp per person and lasts 10 hours.
>>
>>23329970
If the dragon flies over the village at mach speed, discrepancy is not being applied.
>>
>>23330297

We actually have an Amulet of Invisibility, so no one has seen a dragon flying around mach speed. I think it would be best if you ACTUALLY read the threads as opposed to jumping in and trying to make this game your personal playground. It'll make you look a little less ignorant, IMO.
>>
>>23333427
>We actually have an Amulet of Invisibility

The dragon wasn't invisible though you massive faggot, read the post. If I were invisible why would I be seen by the sahuagin? How about you read the thread, you'll look less like a retard.

> IMO.

Your opinion is worthless you massive retard.
>>
>>23333427
>this game your personal playground.
>WAAAAHHHHH UR DUING TING I DUNT LIEK

I fucking care what faggotry was previously done. If the OP says "this is a circlejerk for sub-human swine only" THEN your post holds weight. But thankfully he didn't, swine.
>>
>>23333546
>I fucking care what faggotry was previously done.

I meant " I don't care".
>>
>>23333508
>>23333546
>>23333557
Jesus christ man, can you just shit up some other quest thread?
>>
Rolled 3

>>23329645

How good are Lizardmen in general in underwater fighting? I guess not very, and we haven't even trained them. It seems this fight will be for the dragon alone. We should approach with caution. Underestimating an opponent is more than often a last mistake one makes.

Maybe we could prepare a distraction before we approach, such as an illusionary kraken if that is within our power.
>>
>>23333597
>Makes a retarded claim
>Can't refute the point
>HURRF DIZ IZ MAI TREAD

Can you stop shitposting.
>>
>>23333791
>implying I was him

Seriously man, just go back to your cave and stop shitting all over a good quest.
>>
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>>23334099

Just ignore it. It will keep thrashing around if you poke it. And OP is sensible enough to ignore its retarded requests.

Plus, there's always a million to one chance that it comes up with something reasonable.

polite sage.
>>
>>23334128
That's why OP didn't.

>>23334099
>Implying you weren't

Your samefag is obvious. You have the same retarded logic
>>
>>23333508
The Island is rather large. It can be assumed that we take basic precautions like flying out at night and not passing over a village.
>>
>>23334649

See, that's why it's so nice of you to tripfag. We all know that it's your faggotry.
>>
>>23325036
>Choosing interesting/awesome posts is better.
Well that rules yours out quite nicely.
>>
If someone is still reading this I would like some opinions on how many years time-skips should cover.

>>23328169
Not like it's an achievement to predict the same behaviour already seen everywhere else. I did however forget to warn of his rampant "Everyone else is samefagging and I actually represent the majority." as well as "This is free-form role playing therefore the world should conform to my views"
>>
>>23335556

I'd leave it up to OP, with however long timeskips he is comfortable. I'm assuming a timeskip would occur up to a point when something interesting has happened - like a global or local event of adequate importance, or progression into next growth stage.
>>
>>23335578
Yeah, but there should also be a hard cap. We don't want to accidentally skip to may years just because something new doesn't happen.
>>
>>23335969

why not? If there's nothing worth acting on, what's the point of limiting the timeskip? All I can think of is a report on development of our holdings. And I'm pretty sure if anything happened that would threaten to bring ruin to those, that would qualify as a noteworthy event.
>>
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You spend the remainder of the day considering your options with regards to the sahuagin. While they pose no threat to you, they do number around four hundred. With that in mind, speed is of the essence. They will quickly flee if they learn a dragon is after them - that's how they lost their anti-scrying disk to the bronze originally, though he left them alone once they stopped raiding.

There aren't many individuals you could bring who would be of use. None of the islanders would be a good idea, as you're trying to conceal your identity. The lizardmen aren't trained in combat. Kobolds are no threat to a sahuagin and would require a water breathing spell. Looks like summoning is the best option then. The sooner the better too, as they'll eventually notice the fate of the hiding place you destroyed and might realise you're coming for them.

---

You time your attack to occur a few hours before dawn, when most of the village's inhabitants should be present and asleep. With your spells prepared, you head off to the location of the sahuagin village. Activating your amulet of invisibility, you dive beneath the water and start looking for the landmarks you pulled out of your prisoner's minds. You don't have much time, your spells for the day are geared almost entirely towards summoning predatory sea creatures.

You soon find your bearings and head to the easily recognisable patch of kelp that marks the edge of the sahuagin's concealed village. You swim past it, gliding along almost at the seabed, and the village instantly pops into view. With seconds left on your invisibility, you race into striking position. The largest hut is the obvious target, it's structure suggests it was built for defence, rather than shelter. It's size suggests quite a few occupants too.
>>
You unleash your breath upon the hut and it blackens beneath the jet of superheated steam. Muffled screaming emerges from inside. You use your now visible bulk to crush what's left of the structure, collapsing the scorching hot debris on the surviving occupants.

You race over to the next hut, crushing it while your breath recovers. It's a far flimsier structure, so it is easily smashed. The few occupants are pinned underneath its ruins. A few figures have already glanced your way and darted off into the murk depths. As you head towards the next large hut you use your first second circle spell of the day, summoning a large shark to chase after and kill those who flee. The called creature happily obeys the instruction that masquerades as instinct.

You reach the next hut and release your breath once more. A few badly burned sahuagin madly scramble free of the boiling hot structure. You dismember the few who look healthy enough to survive. The remainder are too badly burned to live much longer.

---

This continues for several minutes. You burn or crush the villager's dwellings, while setting loose summoned sharks to chase down survivors. After five minutes, every sahuagin left in the village is dead. A quick check of each ruined hut confirms that none of the occupants are hiding and you head off into the outskirts to hunt down any who tried to flee.

Using locate object to find the trinkets the sahuagin like to wear lets you find a few survivors. Some more summoned sharks let you find quite a few more. After half an hour of searching, you conclude you've found all those you're going to. Adding up your mental tally you're pleased to realise that, even if you didn't get all of them, you get the vast majority. There were probably a few survivors, but it's unlikely there are much more than a dozen of them.
>>
Heading back to the village, you begin your search for any valuable items. While there are a few trinkets of passable worth, nothing really stands out until you reach of the first, solidly built hut.

Underneath the still bubbling ruins, you find a large gold disk, with several types of inlaid gems. You can immediately tell that it has been enchanted. Even if it wasn't magic, a gold disk big enough to use as a plate is reward enough.

Treasure in tow, you head for the surface and back to your lair.

***

> I didn't expect this to still be up, but I had some time so you can have the fight with the sahuagin a week early.

> Next week will probably be year by year timeskips, punctuated with talking to different characters to see how things are progressing. Hopefully we'll manage about a decade.
>>
>>23336054
Yes! We now have anti-scrying item for our lair! I would like to have our druid ask the sea creatures to notify us if they discover any remaining sahuagin hanging around. After annihilating an entire village it would be nice to make sure there are no avenging sahuagin with a burning hatred planning or downfall or similar.
>>
>>23336113
Also, yey update! And that timeskip sounds nice.
>>
>>23336054
What a pleasant surprise. Many small time skips sounds good.

We need some mid-term goals. I think many will agree that turning this in another nation-building quest should be avoided.
I propose that our goal for the next decade should be to turn the island into a self-governing secret base. This way we won't need to take care of it any more while retaining a safe home we can return to if we need to lay low or have to recuperate from fights as well as a steady income. We will then be able to concentrate on whatever we want to without needing to care about politics etc.
Downside of this plan would be that won't have as much control over the island nor will we be able to accumulate as much money from it as we would if it was under our direct rule.
>>
>>23336300
Not necessarily nation builder quest, but i personally have always wanted to be sort of Draconic Puppetmaster.

Don't get me wrong i still want this quest to be very much the same perspective. I like being an awesome magical dragon going around building an a pretty hoard consisting of not only hard cash, gems and other traditional treasure but also beautiful elven sects, brave kobold heroes and terryfing human pirates.

But i also want to have a huge network of agents capable of overthrowing kings, starting revolutions and covering up any kind of "accidents" we need covered up.

I like your idea for self governing secret base though.
>>
>>23336300
I was actually going for the "badass dragon emperor" route. That is to say, we will do some conquering of nations and stuff, but we will still be a dragon first and foremost. When we conqueror nations, we will do it dragon style with lots of burning and personal combat. Now, obviously our nation can't be conquering 24/7, that would inevitably cause some sort of massive coalition to form against us. So we will have lots of free time to do whatever it is you want to do as well.
>>
>>23336300
>>23336494
It's not too late to be a roaming warlord in the style of Genghis Khan, if we want to go a different direction.
>>
>>23336494
>>23336595

I for one like those two.

When we are not busy dealing with crises in our holdings, however, there are numerous other things a dragon can do.

Hunting for legendary artifacts, like a building-sized scales-covered Indiana Jones, designing a power armor for our kobolds, perhaps taking some time off to travel the planes and hunt for exotic treasures there (gem of eternal fire? Decanter of endless water?), and, perhaps, once the Dragon reaches adequate maturity, finding a proper mate.
>>
>>23336300
>>23336494
>>23336595
>>23336596
Wow, four different opinions in four posts. This bodes well... I am >>23336494 btw.

We could potentially combine them though. After building a secret self sufficient base and expanding our network so we are mostly safe from most political stuff we are basically free to do whatever.

As >>23336705 says we could go on a lot of quests to do awesome stuff, but we could also start empires (>>23336595) or go raiding Genghis Khan style (>>23336596).

I could personally see us starting like three different empires under different aliases and have them fight each other. Because we dragon.
>>
>>23336494
>>23336595
>>23336596
I think I should explain more: I don't mind the nation building at all. I just fear it will consume most of the quest if we don't plan for our nation (or in this case island, cult, secret organisation) to work independently from us. This way we can do whatever we want: You want to become a "Draconic Puppetmaster" and influence the world from the shadows? Go ahead. You are bored of it and want to go and become a Roaming Warlord for a couple of decades, seeking foes to hone your fighting ability and treasure to add to your horde? Your belongings will be fine while you are away, no one even knows where your horde is and your nation will wait for you if you ever decide that fighting for the sake of fighting is no longer your thing and you want to be a "Badass Dragon Emperor" for the next hundred years. Tired of that as well? How about you go back to your cave to study and design magical artefacts while your holdings are taken care of by your puppets.

tl;dr: I want us to be able to do whatever we want without anything requiring our constant attention.
>>
>>23336780
That was what I was going for. Sorry for not being clear enough.
>>
>>23336792
>>23336811
So in the end we agree. We build up secret base to work independently from us, reinforce our network of agents, cult of elves, kobold assassin heroes and take it from there.
>>
>>23336780

Hmm. While having organized infighting would exhaust ambitious people's capacity to cause trouble and keep our military(ies) in shape fit for combat, it would also eat up plenty of resources that could have been invested otherwise to enlarge our hoard. And if someone got wind of what is happening (why are we actually fighting these guys? Neither of our nations is in position to gain decisive advantage, and this development looks suspicious...) that might be even more unnecessary hazards.
>>
>>23336871
Works for me, as long as it's not so independent that someone decides they can run things better than we can.
>>
>>23336938
That's why our cult is taught to think of us as their god.
>>
I missed this last night?! Nooo!
>>
>>23336948
And why we build our network, for political immunity.

Of and a note on building the network. We should have a couple of branches completely separated from each other so if someone tries to revolt or similar they will only be able to do so in one branch and we can crush them with the other branches.
>>
>>23336962

Diplomacy was a failure, but at least we have one less thing to worry about. And acquired an artifact.
>>
>>23336792
Things will only require our attention if there is some sort of enemy who wants to do us harm. Unfortunately, we are a dragon so those sorts will eventually pop up. My veiw on how to combine them is as follows:
1. Secure our holdings, build up a competent army and navy, and so on. Get in firm control of the Island.
2. Once we reach young adult, reveal that the red dragon is a red dragon. We whether the intial surge of adventurers, most of whom will probably get arrested by our army before they show up to bother us.
3. We spend a decade or so doing whatever we want while the uproar dies down and all the silly mortals get used to our precense .
4. Then we basically do this >>23336780
except instead of having our three empires fight each other, we do all sorts of fun stuff to Temur. Maybe start out by leading some sort of rampaging hoard against them, (suitably disguised ofc), then do some sort of puppetmaster uprising, while we are polymorphed which then seeks help from their "friends and allies" in Theleska. And we end up owning everything.
5. Consolidate, then set up a suitable regent so we can do whatever.
>>
>>23336871
Nope, still want to rule openly eventually.
>>
>>23336962
>>23336983
That Guy showed up, but didn't manage to derail the thread and left after accusing everyone else of being the same person.
>>
>>23336997
>>23337011
But why rule openly on our little island? I dont see the point of this. It only puts our secret lair in much greater danger. We can rule openly everywhere else but we NEED a backup secret base!
>>
>>23337040
>hiding from our own minions
>>
>>23336997
The main difference I see between our plans is that you: 1) Think ruling will not eat all our time (which is certainly possible); 2) Therefore want to remain a direct ruler for a longer time. 3) Want to rule as a dragon as opposed to me wanting to have a secret base to fall back to with as many openly ruled nations elsewhere.

>>23337011
I want to rule openly as well. However I don't want to exclusively rule openly. I want our island to act as secretly ruled fall-back point in case things go south.
>>
>>23337040
Because we've already set to many things in place to for our eventual reveal and left to many clues for our anonymity to hold out forever. I fully support a backup secret base, but I don't think this Island is it.
>>
>>23337040

We won't be keeping our nature secret forever anyway. I say we shouldn't hurry too much to reveal ourselves, but waiting for immunity vs. normal weapons is a bare minimum.

Now that we've secured supply of food as well as rid the trade lanes of sahuagin, we should have shown our subjects that they're better off with us than without.

While we're at it, what's the state of hygiene in Theleska? Do we have proper sewage infrastructure? We wouldn't want a plague to break out on our madagascar, and such a publicly beneficial project would surely broaden our support even more.
>>
>>23337069
You misunderstand. Dragons hide their hoard because they cannot protect it at all times. The island is a perfect place to have our stuff because no-one suspects us to rule it.

>>23337078
This is a valid objection. I think it could be salvaged but having the islands ruler be called "red dragon" while an actual red dragon rules nearby will indubitably raise some alarms.
>>
>>23337119
>Now that we've secured supply of food as well as rid the trade lanes of sahuagin
This reminds me: We should immediately tell our human contacts that we have taken care of the sahuagin. They need to know they have to thank us for this.
>>
>>23337069
The island is connected to the rest of the world. Revealing us to them would mean revealing us to the rest of the world. We would not be safe.

>>23337074
This

>>23337078
The only clue we have left is that we seem to be a mad fire wizard. That is not many clues. In the least i think we should wait with a reveal until we have a secret base somewhere else. I don't feel safe revealing our identity without having a proper safe house. Maybe even more than one safe house.

>>23337131
>while an actual red dragon rules nearby will indubitably raise some alarms.
We are a dragon. We can fly. We don't need to rule nearby. Actually it would be best to rule quite far away from the safe house.

>>23337150
Oh yessssss, we will profit from this we will.
>>
>>23337131
We could get some paint and rule as a gold dragon.
>>
I think that some people have suggested Finding a suitibly impressionable young metallic and molding her to our liking. If we want to have an absolutly secure secret base we should have her liberate and benevolent ly rule some small nation. Because who would look for a red dragon in a place like that?
>>
>>23337203

I would like to reiterate my idea of finding a metallic - perhaps silver or golden - mate to serve as our queen and a receptacle of our subject's adoration. They may even approach her for intercession, and as long as we don't go on a rampage, she should remain loyal to the Red.
>>
>>23337203
Insane Idea: Learn Polymorph. Establish various ruler personalities including various differently coloured dragons and humans.

Using a name because I noticed how many of those posts are mine.
>>
>>23337254
Paint is cheaper.
We could even get our hoard forged into an enchanted suit of armour, so no one knows what we really look like.
>>
>>23337307

Paint is silly. Can be spotted if it's not flawless. It's annoying to keep up. And makes scales itch.

And having a reliable mate means that our domain is never without supervision.
>>
Actually we have left a few clues around, mainly the elves who someone is likely to stumble over eventually, our wizard buddy knows, any of our merchant spies who haven't figured out what we did needs to be shot, and the fishies who survive know far to much. Most of those aren't particuraly. High probability events but we only need one to go wrong. Also, our sis knows we rule this place, so we need a new secret lair anyway
>>
>>23337380
>so we need a new secret lair anyway
With a bit of magical engineering, we could probably build a flying city staffed with kobolds. Why think small?
>>
A red dragon in gold paint looks like a red dragon in gold paint, not a gold dragon.
>>
>>23337380
Yeah, you actually have a point there. But we can keep most of that silent. What i would want is to create a new secret lair that is completely secret and using this as a dummy secret lair.

And then we can do whatever conquering/questing/mating/scheming we want to do.

>>23337290 good idea
>>
>>23337436
YES. ALL OF MY APPROVAL
>>
>>23337436

That's beautiful, but not very secret at all. Unless you took it all the way up to the stratosphere or... hm... does this world have a moon?
>>
>>23337436
can we put cannons on it
>>
>>23337436
First step would be using the now empty waters around our island for an underwater hoard. No one will suspect the red dragon to have an underwater hoard. (It would of course need to be properly hidden and trapped)
>>
>>23337488
It is secret if it is inside a cloud...
>>
>>23337524

"This cloud that's there at all times, no matter what weather is like. I wonder what's behind this cloud..."
>>
>>23337560
We cant make it drift around? Possibly land in a huge fog in some remote valley?
>>
>>23337594

Hmm... I suppose with enough determination this might be workable after all.

No problems, only challenges, right?
>>
>>23337254
Seconding this, though I've been keeping quiet until we actually reach a point where it can be enacted unlike the waifufags that pop up from time to time.
>>
>>23337488
If we can put it ten miles up, I don't see why we can't put it a hunded miles up. We just need some enchantments so the crew doesn't die.
>>
>>23337655
guys we could have parabolds
>>
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>>23337655
>>
>>23337444
I would still prefer to use thid place as the location of our open capital for a bunch of reasons. Some of which have been mentioned, but also because. I think it would make a really great capital and island fortess of doom.
>>
>>23337626
Yes. It most definitively is a long term goal though.
>>
Frankly having a sky fortress/city would suit us only too damn well, and would, with that little trinket we just got, be easily defendable from other dragons. I do suggest we look into it as a big part of the overall plan.

We can have food and such grown up there, use spells to shield it from the weather and only crew the sky city with our loyal minions. That and imagine the sheer ludicrous trade capacity we could get away with if we parked a city over another one for a couple of days.
>>
A couple of points we can all agree to not disagree on then:
1. We should have a new secret backup lair. Does not mean we cant keep the island secretly
2. We should come out in the open sometime, somewhere. Most likely wait for immunity vs normal weapons


My opinions:
I still vote trying to keep our hidden identity on the island though.
And the sky fortress would be awesome.
And i want a fucking huge and well organized network of spies, merchants, nobles, pirates and similar.
>>
>>23337795
Does anyone object to us starting experiments with decanter rockets?
>>
>>23337795
Who else is reminded of the flying city in Gulliver's Travels?

>>23337857
When are we expected to gain immunity vs normal weapons? When do we learn shape-shifting btw?
>>
>>23337921
Would that be viable though?
>>
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>>23337997
My first thoughts were more along the lines of Sonic the Hedgehog, but that works too.

>>23338000
As long as we cast feather fall on our koboldnauts there's not too much that can go wrong.
>>
>>23337857
Why do you want to keep the island a secret anyway?
>>
>>23338164
More protection. There is no reason to put us in more danger than necessary.
We worked hard to protect our identity and if we decide to reveal our identity and later regret it then we cant go back.
>>
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>>23338097
My first though was of that floating castle from malazan of the fallen books. Moon's Spawn i think the name was.
>>
Another option would be a kind of sky-crawler using immovable rods mounted to a large belt, but the cost of doing it that way (1.25 gp per pound of weight) is such that the city would constitute a large hoard in itself.
>>
>>23338164
>>23338238
Additionally people not knowing where we live is a very good protection against people finding our hoards.
>>
>>23338290

I don't know what's going on in that picture, but it's fucking cool.
>>
>>23338341
The Malazan books are really awesome books thus far. I have finished the third book and truly recommend them.
>>
File: 1361651997600.jpg-(445 KB, 2880x1800, akron.jpg)
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>>23337503
We could use batteries of wands to keep enemies from getting too close. For anything on the ground we could cast true strike and drop adamantium rods on them.



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