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Good evening, elegan/tg/entlemen, and welcome to March!

Today I bring to you hopefully the best of all possible worlds: a quest that is brief, thought-out, and entertaining. If I fail in all those things, well, then I guess I can choke on a thousand dicks.

Earlier this week, /tg/ started, yet again, to revive a Game of Thrones quest. After a few hours, I stepped forward, and declared that I'd be willing to do it, but that my life is so hectic that I can only do it this week, since it's Spring Break at my university. So, I'm going to launch this bad boy, and try and do a thread every single night until the 16th, when I will do everything in my power to wrap it up in a way that pisses off the fewest of you.

Today, I'm going to revisit what was generated about the house on Monday, flesh it out with you guys, and figure out who the main character's going to be for the quest, as well as figure out a time that works for people.

SO LET'S GET STARTED.
>>
PART 1: Your HOUSE.

Your HOUSE is in THE MOUNTAINS OF THE MOON.

Your Stats are:
Defense: 40.
Not bad.

Influence: 71.
Jesus Christ. You're as cool as the High Septon.

Lands: 21.
Not great, but I've seen worse.

Law: -1
Holy shit. I mean, By the Seven. Your lands are more bandits than people.

Population 48
Which is not to say that you lack people.

Power: 40
You've got a respectable army though, so maybe this will end well.

Wealth: 69
And you're loaded. Now we know what the bandits came for.
>>
>>23600970

Now here's where you come in!

WHAT is your HOUSE's NAME?
>>
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Gonna bump myself since I'm on page 3.
In the meantime, enjoy this coat of arms I made on the internet.
Originally the house was Owl-themed, so I made a few avian coats as mock-ups.
>>
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>>23601214
Behold, another potential Coat of arms!

Hmmm. This is disheartening. Would it raise odds of response if I limited options at the moment?

YOUR HOUSE'S NAME IS:
A) HOUSE DEMONKEEP
B) HOUSE RAVENLA
C) HOUSE BORDAIN
D) HOUSE ORLANK
E) OTHER
>>
Whoops, bumbled off there for some dinner.

Bada-da-dum-dum, ba-da-da-da-dum-bump
>>
Checking in boss man!
>>
>>23601905
Then CHOOSE HOUSE NAME.
>>
>>23601923
House Bordain sounds swell!
>>
We invade the Vale. We attempt to ally with Pyke and raise up cthulu.
>>
>>23601453
C) HOUSE BORDAIN
>>
>>23601937
We're already a house in the vale.....
>>
>>23601928

EXCELLENT.

You are House Bordain of The Mountains of The Moon.

>>23601937
As a legal house of Westeros, you are in fact technically a member of the Lords of The Vale, sword to Jon Arryn, Hand of the New King, Robert Baratheon, who seized the throne in revolt two years ago.

Now, roll 2d6 for founding of your house.
>>
Rolled 6, 5 = 11

>>23601961
>>
>>23601961
1d6, I caught the derp there for a moment.
>>
Rolled 1, 1 = 2

>>23601961
>>
Rolled 2

>>23601974

Cant we just take that nice 6?
>>
>>23601973
You know what, since we need to roll for Historical events, I'll just use both of these.

6
>New House!
You were founded as a house by the New King Robert Baratheon!

Events!
5
>3

Roll 3d6. First 3 are the events that formed our house.
>>
Rolled 6, 4, 5 = 15

>>23602000
>>
Rolled 1, 1, 4 = 6

>>23602000
>>
Rolled 6, 4, 4 = 14

>>23602011
Holy shit look at my rolls today
>>
>>23602011
>>23602013
>>23602035

ohmy.jpg

>Villain.
>Madness
>Victory
It appears from your rolls that you are a VILLAIN. No doubt your vicious cruelty on Robert's behalf won you your lands, your populace thinks you MAD, which is no doubt why there is open rebellion against your presence. But, none can deny you won a VICTORY.

Roll... jesus christ.
...
19d6.
>>
>>23602119
wow
>>
Rolled 5, 3, 2, 6, 1, 5, 5, 2, 5, 1, 4, 1, 2, 1, 2, 3, 3, 2, 2 = 55

>>23602119
>>23602126
whoops
>>
Rolled 4, 5, 3, 2, 1, 3, 4, 5, 2, 5, 5, 4, 4, 4, 1, 3, 4, 5, 1 = 65

>>23602119
>>
Rolled 5, 1, 3, 1, 4, 1, 6, 3, 6, 6, 1, 3, 2, 2, 2, 5, 4, 3, 4 = 62

>>23602119
Rollen.
>>
>>23602126

Madness either works against or for you, adding +6-2d6 to each of your stats.

Taking >>23602133, let me crunch the numbers
+2 Defense
+4 Influence
-2 Law (HAHAHA)
+1 Population
+7 Power
+1 wealth

And I need 2 more d6.
>>
Rolled 6, 3 = 9

>>23602185
>>
Rolled 2, 3 = 5

>>23602203
Woops
>>
>>23602196
And additional 6 Influence, and 3 Power

Totals at the end:
DEFENSE: 42
INFLUENCE: 81 >ERROR.
LANDS: 21
LAW:-3
POPULATION: 49
POWER: 50
WEALTH: 70

Your house is RICH, and INFLUENTIAL. You have moderate DEFENSES, and presumably a great military POWER. You LANDS are unimpressive, and have practically no LAW.

ERROR: You cannot have 82 influence. Maximum allowable influence is 70. please spend Influence to boost other stats.
1 Influence buys 1 Wealth, 1 Power, or 1 Lands.
2 Influence buys 1 Defense, or 1 Population
3 Influence buys 1 Law.
>>
>>23602338
1 point for the first the rest into some law
>>
>>23602394
Also law doesn't go below 0
>>
>>23602338
Suggest we keep being lawless bastards, and put all of it into 1.
>>
>>23602402
Not normally, no.
However, due to the nature of your acquisition of the lands, essentially your negative law means that The forces opposing your rule have a positive Law of 3.
At this point, in the eyes of the people, YOU are the bandits.
>>
>>23602458
Okay I can live with that than lets put it all into fuckin lands wealth and power!
>>
Rolled 1

>>23602438
>>23602471
Agreed
>>
>>23602471
Distribution?

You may spend as much of your Influence as you desire, though you may regret losing it in later times.
>>
>>23602496
Lets just spend the extra 12 we have
>>
Acquiring a Trip code.
>>
>>23602516

4 in each, or with a focus on Lands, your weakest of the three?
>>
>>23602539
>>23602516
Suggesting 4 in each.
>>
>>23602552
second
>>
>>23602552
>>23602586

Accepted.

NEW TOTALS
INFLUENCE: 70
LANDS: 25
POWER:54
WEALTH: 74

Now, let us generate Lord <First Name> Bordain
Roll 6d6.
>>
Rolled 4, 1, 2, 2, 4, 2 = 15

>>23602625
>>
>>23602625
>>
Rolled 4, 6, 6, 1, 1, 3 = 21

>>23602625
>>23602676

Trying again
>>
>>23602656
Lord Bordain is a Young Adult, probably 16-18. He has received training as a FIGHTER and a ROGUE. He once served another House.

I was about to ask for another 9d6, but I'll take the first 6 from >>23602701
His Goal is Wealth.
His Motivation is Hatred.
His Virtue is Courageous.

Roll 2d6 for his Vice, and 1d6 for former House.
>>
Rolled 2, 2 = 4

>>23602730
>>
>>23602735

His Vice is, simply enough, Avaricious.

I still require 1d6 for former house.
>>
Rolled 2

>>23602746
>>
Rolled 2

>>23602746
>>
>>23602756

You served under...Tywin Lannister. This at least explains your people's dislike for you. You were probably awarded these lands as a return for him losing his position as Hand of The King. Given your influence, you were probably Lord Lannister's personal Squire.
>>
Rolled 6, 1, 2, 6, 5, 4 = 24

>>23602859
Ah but where did our vast wealth come from....
>>
>>23602891
We stole his shit literally
>>
>>23602919

heh, that's just a rumor remember lol
>>
>>23602859

To quickly recap, you are <Name Undecided> Bordain, a New Lord in the MOUNTAINS OF THE MOON. You are AVARICIOUS and driven by HATRED. You seek a great deal of WEALTH, and procure it by being COURAGEOUS. Your training as a FIGHTER and ROGUE did you well in your service under TYWIN LANNISTER, and you have won lands in his service.

>>23602891
>>23602919
If you are fine with it, I have an explanation that will suit: This timeline does not possess the knight Amory Lorch. YOU were sent, beside Gregor Clegane, to execute the Targaryen children. This procured you wealth from both Tywin and Robert, but is also why you are a VILLAIN.

Currently, you are a villain in grave need of shelter, however. What DEFENSES do your New Lands possess?

You have 42 Defenses.
Cost of properties:
Castle: 40 (Example: Riverrun)
Small Castle: 30 (Example: Yronwood)
Hall: 20 (Example: Cider Hall)
Tower: 10 (Example: Baelish tower)
>>
>>23603028
Name: Lord William Bordain

Just my suggestion

also Castle all the way!
>>
>>23603028

Either:

- Castle
- Or, Tower x 4 (seems more interesting than generic castle)
>>
Rolled 4

>>23603028
>>23603071
Agreed.
>>
>>23603071
>>23603094
>>23603095

Your Castle will require a NAME.
Do you wish to have it retain its previous name (roll for it, 2d6) or name the Castle yourself?
>>
Rolled 6, 2 = 8

>>23603112
Go for gold! Unless Aksel wants a name.
>>
Rolled 2, 2 = 4

>>23603112
>>
>>23603118
Hmm can't think of something right now
>>
Rolled 6, 1 = 7

>>23603145

So roll
>>
Regardless of whatever it once was called, we renamed it to Murder Keep!
>>
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>>23603176
I'm not feeling Murder keep...
>>
Rolled 5, 5 = 10

>>23603176
nopenopenope
>>
>>23603118
You control BILESWORTH CASTLE.

Story tells us that the previous lord of this Castle was so unloved by his liege, this castle was built as far from the Eyrie as he could manage, so the lord would get his "Bile's worth".

You're not certain the story is true, but given the castle's grim and austere form, you don't doubt it. You've been the Lord of the Castle a full two years now, and you still feel as if the place was judging you.

Roll 1d6 for the personality of your Steward.
>>
Seriously? Think about it.

We are a brutal asshole, we murdered the royal children, we are basically hated by our own peasants, and the only law we have is at the length of our sword arm. We basically have put peoples heads on spikes just to prove that we will, on an almost constant basis.

Murder keep fits.
>>
Rolled 4

>>23603221
Lets hope he's a dick
>>
Rolled 5

Do we have to keep Bilesworth?
>>23603221
>>
Rolled 3

Crap.
>>
>>23603229
you know when you put it that way I kinda like it as well....okay I side with you!
>>
Rolled 2

>>23603259
WOO!!! Rename Bilesworth to Murder Keep!
>>
Rolled 4, 3 = 7

>>23603221
>>
>>23603245

I will say that 3 votes against will allow you to change it. Or have your people rename it, and it will only come up occasionally.

>>23603239

As you sit in your solar, imagining the many things you could do to improve your living conditions if those godsdamned bandits stopped raiding the incoming shipments, your steward enters.

"William? I've got the days' missives, boy."
(Ex-)Captain Korbis was a welcome help in your time under Lord Tywin, always a FATHERLY figure who told you where you messed up, and attempted to help you fix your mistakes. He was an easy pick for your Steward when you learned you were getting a castle. You allow him his INFORMALITY when alone.

"You wanna talk about your LANDS, your POWER, or your WEALTH first?"
>>
Rolled 2

>>23603336
Lands, we're weak in those. Lets judge what we have.
>>
>>23603336

Well count me as a proponent of a good rename. I also like my idea, if however it gets nixed, then perhaps something at least impressive or foreboding.

Because really, Bilesworth doesn't fit with our personality or history.

But, with our Steward, I would suggest that we need to speak about our Lands first.
>>
Rolled 4

>>23603336
Also, I agree with the name change
>>
>>23603383
I agree with you Murder Keep is a good name for our history and personality and would strike fear in the name of any rebellious small folk. I dislike the name Bilesworth.

Also Lands
>>
>>23603350
>>23603383

"Always a good idea to know what you have beneath your feet; good instincts, William." Korbis nods his approval.

You have 25 Lands. Per league of control, HILLS cost 7, and MOUNTAINS cost 9.
A HAMLET costs 10
A SMALL TOWN costs 20.

A COAST adds 3 to the cost of the terrain.

Conceivably, you could have 3 leagues of territory, consisting of solely your castle and the necessary outbuildings, or you could have solely the SMALL TOWN built up around your castle, and control no more than a league of land.

Your decision?
>>
>>23603459

If, upon seeing the prices, you'd like to trade some more influence for Lands, I'll allow it.
Normally such an act would take 3 or so months in game, but you've "controlled" this land for 2 years. Once we finish the creation, we'll lock your numbers down.
>>
>>23603459
hamlet coast mountains?
>>
>>23603459

Are you meaning actual physical control of the area that obeys us, or are you talking that we "Own" the area even though we don't actually control a damned thing?

My suggestion would be if we are talking our actual control, then we go with a small hamlet under firm control, and one mountains, and a hilly coastal region.
>>
Rolled 3

>>23603520
Agreed, Hilly coastal region could be a great stronghold
>>
>>23603520
Agreed
>>
>>23603520
I agree with this
>>
>>23603336
I'm keen for Murderkeep as well .. or Murdergrad?
>>
>>23603520

It's also worth taking into account our ridiculously low "Law" score, which would make quality of lands more important than quality.

Owning a bunch of land that we can't control, and would likely even cause us trouble, won't be worth it with this character.
>>
>>23603520
Technically speaking, it refers to the latter.
In practice? Lands only really come up when talking about things you can buy/build. And you can trade Wealth for anything, so we can alter it at the Wealth step.

>>23603574
Mordergrad, to make it more Scandinavian?

>>23603534
>>23603557
>>23603569
>>23603520

That specific step up costs 29 Lands. You have 25. Spend 8 Wealth/ 4 Influence to make up the difference?
>>
>>23603587

Exactly. Hence my statement of firm control. We could actually expend part of our power to enforce that control into the small area I suggested. It would mean active patrols, a heavier hand on the peasants and such, but would be highly effective.

Attempting to control beyond our means just means we give rebels a way to have a foot hold in territory we "own" and make our life difficult with other lords.
>>
Rolled 5

>>23603618
Suggesting we spend 8 Wealth, we're already rich anyway, and we're bandits - we can just raid more. Lets reap.
>>
>>23603618
I thought it was Hamlet +10
Mountains + 9
Coast +3

Is the hamlet on hills or something?
>>
>>23603626

Agreed.
>>
>>23603618

Morderengrad (past tense).

And yeah, spending the 8 wealth on the additional land setup doesn't hurt overly much. Hold off on spending influence just yet however. Wealth however we should have plenty of to start with.
>>
>>23603618
Our wealth is that of a king any way spend some cash

>>23603626
I agree lets keep our lands small and have a tight control over it

>>23603645
We aren't bandits we were rewarded for murdering the former kings children
>>
>>23603534
>>23603520
We can't afford hills, hamlet and mountains though

I like the mountains and I'd want at least some settlement on our land so maybe
>>Mountains, coast, hamlet?
On the other hand I'm concerned than coast forces us to split our power. There's a lot of opportunity involved with having access to the coast but it also means we need ships to defend ourselves, we can't just focus on land forces. And that means we've effectively halved our power because our soldiers are basically useless in the sea and our boat can't exactly travel on land.
>>
>>23603645
>>23603662

Very well.
Minor note: Where are your hamlet and Castle?
Both in the Mountains, both on the Coast, one in one, one on the other?
>>
>>23603674

ALLEGEDLY murdering the former king's children.
>>
>>23603677
In all honesty we have a very strong well trained military and vast amounts of wealth we can easily afford to buy more men and ships
>>
>>23603645
If we're going to spend wealth, I'd rather spend it on a going from hamlet to town, rather than hills.
>>
>>23603697

Hamlet on the coast, castle in the mountains.

Coastline will make the hamlet more valuable/productive.
Mountains will give our castle some protection, and keeping it separate from both the hamlet and the coast will make it more secure, I think.
>>
>>23603697

Hamlet and Castle should be together, Possibly on the foothills of the mountains, that way it's more defensive minded. I would say on the border of the hills to the mountains. Coast butts up to the hills, so while we are somewhat close to the coast, we aren't within herp derp viking raids! distance.
>>
>>23603747
Agreed
>>
>>23603697
Castle definately in the mountains for ease of defence. I'd also like to put the hamlet in the mountains so we can keep an eye on it but what's the point of a coast if we don't have a port-village.

And I'd prefer not to spend the wealth on a hilly coast, something about the hamlet clinging to mountainous coastal cliffs sounds cooler to me.
>>
Rolled 1

>>23603725
Can we archive this? I have to sleep and I want to read what happens
Also, suggest we either put the castle in the mountains or the hills. for defense
>>
I'm out for about 15 mins.
>>
>>23603742
>>23603747
Is it possible to have a river instead of a coast? Still enables trade but less ohgodvikingraiders
>>
Rolled 1

>>23603804
http : / / chanarchive org request votes
1 more vote
>>
>>23603662
As a question: What is your plan vis a vis retaining your Influence? In game, it's mostly only useful for Intrigue, and spending to improve House Fortunes, as far as I've seen.

>>23603747
>>23603754
Done.

"Well, we've got the hamlet around the castle, and the coastal region's still out beyond the hills. Seven only knows how many of them we've actually got, and how many are still plotting our deaths, but hey, maybe one day they'll pay taxes." He snorts at the idea of the recalcitrant populace actually paying you taxes.

"Want to discuss our military POWER next? Or wanna talk about the many things you want to buy with your fabulous WEALTH again?"

>>23603804
We can, and it is identical in cost, so if you persuade your fellows before the end of house creation, it's an easy substitution.
>>
>>23603831
I'm cool with a river

also lets talk military
>>
Rolled 6

>>23603831
Also cool with a river, but we get no navy.

Agreed with military
>>
>>23603856
>>23603866
Agree with these. Then we can go over money last after we see where we need to spend it.
>>
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>>23603856
>>23603866

POWER it is.

Now, OOC, here's your catalog
>>
>>23603866
>>23603856
Let's go money first, see what we want to spend it on, then we can do military and spend any leftover buying soldiers.

I'd also like to save the coastal / river decision until after we know whether we can afford a navy
>>
>>23603974
Reminder, you have 50 power.
>>
>>23603974
Veteran personal guard, don't care what else but we get these.
>>
>>23603974
So I am thinking we need an Elite Personal Guard unit so minus 13?
>>
>>23603831

Unless I am very much mistaken, Influence can be spent on retainers, which given our shitty land, we will need capable likeminded bastards to help us hold down.

Also, influence can be used to build our power into something almost fanatically loyal, if we are going out of the book. So, using that in those two locations, we make an army of fanatically loyal bannermen who are hated in the land almost as much as we are. The influence left over is used to STOP other people's intriguing into our lands, such as disaffected neighbors who may help our shitty rebels screwing with us.
>>
>>23603974
I think we could also use a unit or 2 of trained archers and garrison and maybe some Veteran Infantry? Or Veteran Cavalry.
>>
>>23604005
>>23604010
Definitely need a strong personal guard. Also, I think guerrillas considering the terrain of the area. Then spend points on a combination of archers, garrison, and infantry.
>>
>>23603974
Elite personal guard 13
Elite guerillas 9
Veteran garrison 7
Veteran cavalry 10
Veteran infantry 7
Green criminals 2
>>
>>23603974
Elite Personal Guard - 13
2 Trained Infantry - 8
1 Trained Engineer -5
2 Trained Garrisons - 10
1 Trained Geurilla - 6
1 Trained Archer 1 Green Archer - 10

I think that equals 50 (inept at maths) and we'll wait on agreement.
>>
>>23604010
>>23604005

Elites Personal guard are what we need. Vets are nice, and would do if we want to keep the cost down, but the Elites can almost be used to lead other units and help hold shit together better.

Once we have them, I'd roll with 2 sets of veteran infantry for 18, 1 set of trained cavalry for 8, 2 trained garrison (For the halmet and castle) for 10. Puts us at 49. Last point, green peasant levies.
>>
>>23604069

You know, by the rules, Bannermen are a defense buy, but I agree that it makes sense for them to be Influence.

And yes, out the book, your "law problem" is solvable in like, 3 months by just going "spend a third of our influence."

>>23604150
That's 52. You could spend 4 wealth to make up the difference, or 2 influence. or 2 and 1.

>>23604149
This is 48.
>>
>>23604150
I agree with this spend the wealth to fill in the extra

>>23604149
I would agree with you but I don't believe we should have criminals in our military
>>
>>23604173
Correction: Jon's numbers equal 52, but they also forget 6 points for actually TRAINING the infantry.

>>23604151
As a note, peasant levies reduce your population by 2. Not that you couldn't use that.
>>
>>23604210

And Peasant levies are called up as needed, and when done, I envision it would pretty much empty the hamlet outside of the castle as we pressed them into service for war.
>>
>>23604149
Guess we'll use this then? Except remove the criminals - terrible idea. Maybe trained Infantry? 46 + 7 = 53 meaning we can just use some wealth
>>
>>23604232
I like this plan lets go with this
>>
>>23604149
>>23604005
here

>>23604010
>>23604096
>>23604115
Here's my reasoning.
Elite personal guard because their supreme skill makes them an excellent force for either offense or defense and they're our personal guard, somebody as hated as us wants good bodyguards.

Guerillas where originally going to be archers but I noticed guerillas are cheaper and stealthier while still marksmans. I thought stealth seemed something really useful for mountainous and hilly terrain, and since they're elite, no one will be able to shift them.

Veteran garrison because well we want someone tough defending our castle.

Veteran cavalry, we want cavalry for the powerful charge but we don't want elite because they may not be too useful in the mountains. Limited space in our territory was also why I only bought one unit.

Veteran infantry, provide a strong core for our army while green criminals provide some cannonfodder to screen the rest of the army and make us look more numerous / intimidating (our opponents won't know that they're liable to break so they're look like a decent force). The criminals are also stealthy enough to backup our guerillas.
>>
>>23604254
The criminals are useless. One bag of gold to get them to backstab us.
>>
>>23604254
Yeah I like your plan I just really don't like having criminals in our army its an honor thing I would think we would want to build our reputation back up and maybe not be the most hated person in the land...
>>
>>23604244
>>23604232
I actually really like having the criminals, they're cheap, stealthy enough to backup our guerillas and they are a controllable force. Sure they'll break before a strong enemy but they're not going to suddenly start robbing / raping us. Also, we know they're liable to break but our opponents don't. That's a useful tool
>>
>>23604310

Criminals have a +6 modifier on discipline. Basically those guys are members of the rebels we haven't killed yet. It's not a matter of them being controllable, it's a matter of they cannot be controlled, they cannot be trusted, and they will not hold. Given our background, having them alive makes no sense, enlisting them makes less. Heads, Spikes, Peasant levies.
>>
>>23604274
>>23604299
I don't think they'd suddenly change sides for a mere bag of gold. I think it's more of a descriptive thing ... ask page how criminal (towards us) they actually are?
>>23604310
We're a mad, greedy, hateful butcher living in an ugly black castle called Morderengrad and we crush the heads of little babies ... I think the honor may not be the highest of priorities
>>
>>23604339
agreed Head spikes levies!
>>
>>23604358
"Betray your captors, and we'll give you land, gold, titles and everything else you can imagine."

They're criminals, they'll want to escape. Look out our reputation.
>>
>>23604358
Greatest description of us ever....
>>
Let me approve the rest of the army except the Criminals/additional infantry, and we'll continue to discuss it, since we have one last step, and I only have an hour left to run this tonight.

"Well, as you know, we've got your personal guard, <GROUP NAME HERE>, who are potentially the deadliest men in the Vale. And your Guerillas, spread out in the hills and mountains. The garrison's up to snuff, drilled them today myself, and the cavalry's itching to get out there and trample some rebels. Your core infantry are on patrol as we speak, and we're looking at new units."
He pauses to sigh.
"If we could just line these rebels, loyalists, and bandits up on a field, and have a go, we'd solve this shit in a day, Willie. We need to find where these damn leeches are burrowed, so we can burn them out."

"Well, if that's all, let's talk about how fuckin' RICH you are again, shall we my boy?"

I stole this upgrade list from the last Game of Thrones quest, where it was heavily play-tested according to Princely.

http://pastebin.com/46BLMQ3M

You currently have 62 Wealth.

Go nuts.
>>
>>23604358

Honor? What is honor worth? Honor bought this castle. No... wait, that was horror, my bad. I keep getting the two mixed up.
>>
>>23604339
>>23604368
>>23604384
Alright, I've been convinced ... on the condition that this debate is agreed to be an actual event shortly after being given the land. When deciding what to do with captured rebels we clrealy chose headspikes ... not incorporation into our forces and definately not freedom.
>>
>>23604449
agreed
>>
>>23604435
Not much we can afford without a small town. A Mine would probably be the most beneficial for us.
>>
>>23604435
I amuses me that, as written right now, you have 2 leagues of land, and an army of 520 men, and still have problems controlling your populace.

At this point, we have to assume that like, an entire Horde of Moon Tribes live under your lands, and emerge under cover of night to piss you off.
>>
>>23604435
Mine complex and mine +30
Smelter + 20
and I wanted a blacksmiths guild, but not enough money, so a blacksmith +10

How about we focus on mining?
>>
>>23604435
Oh hell yes.
Artisan Blacksmith. 10 wealth
Mountains. Iron Mine Complex. 20 wealth.
Mountains. Smelter. 20 wealth.
Blacksmith guild. 15 wealth. Oh look, we just lowered our cost on ALL our troops by 1.

Looks like we have around another 8-10 power to spend. And here is where we dump some of our influence. Bump the hamlet to small town, that's right at 4 I do believe. Power use to turn it into a fortified town, along with influence.

We now use our influence to bring a market place and dock to the small town.

Gentlemen, we now are the biggest weapons and armor industry in the 7 kingdoms. You know why the peasants hate us? Because we arm the Lannisters, which is where our fabulous wealth comes from.
>>
>>23604435
Well fuck lets get a blacksmith, a mine, and a fucking mine complex why not
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>>23604548
LOVE THIS FUCKING PLAN DO IT
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>>23604548
Hivemind, but I thought it went
Mine - +10
Complex - +20
= 30, or can we just skip that part?
>>
>>23604535
Yep, mining is clearly where it's at.

But should we be able to build at least a port (and probably even a dock) on the river? If not I'd like to go back to having coastline.
>>
>>23604574

Pretty sure last time I saw it done it skipped the mine, because it's a separate purchase than the mine. You could for instance have a copper mine, and a tin mining complex. Hence the synergy bonus from the smelter working on both.
>>
>>23604604
Isn't that 65 wealth though? Other than that, I 100% agree
>>
>>23604619
Well if we go over we could go back and swap some of the wealth spent for influence no?
>>
>>23604548

>>23604574
Jon's right on that portion. Upgrades list the cost to upgrade, not the total cost.

Also, hamlet to town is 10.

You can still EASILY afford this plan, however, since at the moment influence is a 1:1 with wealth.
>>
>>23604640
In that case, we go for Anons idea all the way. Lets supply the Lannisters.
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>>23604640
than fuck it lets go with the old mans plan
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>>23604648
Woops, meant old mans.
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>>23604548
I'd rather have gold mine over iron. I think +6 to wealth rolls is more beneficial in the long run than +3 power ... on the other hand, I love the weapons dealers narrative so maybe we could use the wealth we get to buy an iron mine as well?
+6 wealth means we'd only need a few months before we could afford an iron mine complex AS WELL (or just use influence ... I really want us to be rich bastards).
>>
>>23604548
Last clarification before I implement this:
Do you mean a Dock, or a Port? Because Docks are Port upgrades. Again, you can afford the Dock, but it's going to take you from mid-40's influence to mid 30s if you want the dock.
>>
>>23604695
Suggest we go for a dock, we'd have a little lower influence, but we can build ships to dominate the trade routes.
>>
>>23604711
Seconded, we can start trading with Braavos
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>>23604684

See, while I WOULD go with gold mine, there's a problem. We are in essence a former Lannister Bannerman who just got shoved into the Vale. Our influence doesn't come from us owning the gold, which the Vale is notoriously short of, and would probably go to war with us over, but over the Iron which is abundant in the Vale, despite not being able to get pulled out properly because of the fucking moon tribes.

The idea of selling like fucking mad to the lannisters, the rest of the kingdoms, etc with our massive iron mine and such like provides the wealth. We are 2 years out of the biggest war in memory. Everyone needs steel, everyone has to come to us, we set the prices, they HAVE to pay. If they want gold, they go the lannisters, who rape them, then we rape them, and we kick some BACK to the lannisters who extend more effort to aid for us. It's a vicious circle, but it allows us to be vital to the vale, the lannisters, and lets us gouge everyone as hard as possible.
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>>23604695
So we can take the dock on the river? If so, I vote dock ... influence exists to be used.
>>
>>23604684

By the way, the fact that we have an Iron mine gives us +5 house fortune rolls. Which equates to wealth. So we get power, defense, and wealth from the Iron mine.
>>
>>23604732
Yeah, I still think gold would be more beneficial but I just love your iron narrative too much to pass it over. I guess you're not a fan of taking the gold mine AND the iron mine?
>>
>>23604695

And I meant Port. Port already gives us the bonuses, while the dock just gives us a +3 in addition to the +5 we already have. Docks allows us to build our own ships.

Who cares, we aren't building ships, we are forcing our peasants to mine, not build!
>>
Damn it, 4chan just ate my post.

Anyway, give me a few minutes, and I'll summarize everything we determined today, so next time, we can start the story proper.

By the way, I plan for "Next time" to be tomorrow or the next day, around 5 pm PST. I'll run it another 5 hours or so. Any complaints/preferences?

By the way, we should figure out who William hates. It is our motivation. We want this money because we HATE someone/thing.
>>
>>23604792

We could go that way, but it means our influence goes from around 40 or 30 with a port and dock, to around 20-15. The problem we also encounter is land size can only hold so much, and we will already have problems defending the castle, the now small town, and the massive mine complex. We want to spend at least 20 of our influence and built up power to add defenses to the mine and possibly get two solid as a rock retainers, one for the mines, and one for the village so we can have backup when shit goes down. That would leave us with 5 influence, which we can throw once we start at giving ourselves a bit of breathing room with the tribal fucks.
>>
>>23604765
I mean, with a gold mine, port, goldmine works and market place we'd be getting at least 1d6+6 wealth pretty much every month. That'd allow us to upgrade our iron mine and just about everything else very fast.
>>
>>23604821
Jon Arryn we hate his guts and want his throne as our own
>>
Who do we hate? Damn, that one is difficult.

We could turn this whole thing on it's ear in a way and give a bit of tragic hero to it, how's this sound to everyone.

Who does William hate?

He hates Robert and the Lannisters.

He hates the Lannisters for forcing him to turn into a murdering bastard just to save their greedy lives. Sure he got paid well, but he's still not out from under their thumbs now is he? Also, now his house isn't EVER going to get him a good/happy marriage, and his lands that Robert "Rewarded" him with are a fucking passel of mountains with people who are actively trying to murder the fuck out of him and make him miserable.

You want to know who he hates? He hates both those bastards for forcing him into THEIR mold, and not letting him make his own fucking choices.
>>
>>23604872
Holy fuck are you a fucking wizard that story is amazing....Forget what I said this, this is our story!
>>
>>23604829

Only problem is we don't have enough points to build it all. Now, we could use the influence that way, but doing the Iron allows us the same, or damned close to the same wealth increase monthly, and it allows us the power decrease which allows us to increase the defenses of the mines and town. Doing it the other way and we come out at around -10 or -16 with everything spent.
>>
>>23604821
5:40 AM here in Scotland, sadly will probably miss these threads.
>>
By the way, for anyone interested, so that we lose nothing...

http://suptg.thisisnotatrueending.com/archive/23600893/
>>
>>23604976
Actually, if that doesn't go away, can somebody email this to me after every thread? It's fine if it's not possible, but i'd really appreciate it
>>
>>23605007
Just go on the website and search tags for GoT
>>
>>23605022
Well there it is, thanks.
>>
>>23604941
Yeah same, but I've got uni from 8-5 AEST most days so unless the thread's run after 10pm PST I'll be forced to check this on my phone anyway.
>>
Goddamnit 4chan ate it again.

ALRIGHT, CLIFFNOTES VERSION:

You are WILLIAM BORDAIN, LORD OF MORDERENGRAD. You are a RIGHT CUNT, A MONSTER, or A MERCHANT OF MURDER, depending who you ask.

Your people HATE you, you HATE your bosses, but you're the GREATEST fucking weapons manufacturer in the Seven Kingdoms, and you're going to ensure everyone gets what's coming to them.

HOLDINGS:
1 domain of Mountains, with a FORTIFIED SMALL TOWN, and CASTLE Morderengrad. also contains a IRON MINING COMPLEX, and a SMELTER.
1 Domain of Hills with a riverside DOCKS

Your Town is home to a BLACKSMITHING GUILD and a MARKETPLACE. You keep an ARTISAN BLACKSMITH in your castle.

Your ARMY numbers Hundreds of VETERAN and ELITE Soldiers, ready to hunt down and crush your enemies.

You are LORD WILLIAM BORDAIN, and a Red Day is About to Dawn.

END STATS:
DEFENSE: 42(2)
INFLUENCE: 28
LANDS: 0 (29)
LAW:
POPULATION: 49
POWER: 6 (54)
WEALTH: 0

Your influence is higher than you might have thought because I optimized some of your purchases, and forgot you raised your wealth partway into the thread. Re-doing the math netted you 8 more influence.
>>
>>23605139
Awesome. Lets start the wars for money, then.

Night everyone
>>
>>23605139

Fucking Awesome. Page, you mind telling me if the idea of kicking the remaining points into those two retainers would be possible?
>>
>>23605139
I'll run all the numbers again tomorrow, and we'll revisit anything we have to.

IN the mean time, try and figure out some words, maybe a nice coat of arms, and I'm off to go wingman for a friend.
>>
>>23605179
Dropped my trip there.

>>23605177
Technically, a retainer is 5 Influence.
Even more technically, if you wait till we start setting up NPCs, I might get attached enough to some to make them retainers without charging you.
>>
Words. Jebus, yeah, we need some words and a coat of arms. Uh... Hmmm...

Iron is the master of them all.

Take a look at this. It's Rudyard Kipling's poem Cold Iron.

http://www.poetryloverspage.com/poets/kipling/cold_iron.html

Yeah, I know, Poetry doesn't fit, but read the thing. It basically talks about how gold is great, silver is good, but the guy with the fucking sword is in charge.

I would go with a set of words from the poem in paraphrase.

"Iron Masters All."

For a coat of arms? Fuck, I dunno. I'm no artist, just a fucking bitter old man. How about a clenched iron gauntlet?
>>
>>23605222

You rock Page. Many thanks.
>>
>>23605139
I think we'll need to go through power again now that we've got the smelter and the blacksmithing guild. You know what, I'm gonna go through that now just to see what our army could look like.

>>Elite personal guard 11
>>Elite guerillas 7
>>Veteran garrison 5
>>Veteran cavalry 8
>>Veteran infantry 7
>>Elite special (counter-terrorism - stealth, fighting, awareness) 7
>>Veteran guerillas 5
>>Trained archers 4
>>
>>23604435
>http://pastebin.com/46BLMQ3M

Oh Princely! Even if you are gone your works live on and gives us joy. What greater eulogy is there for a DM than to have his notes use for new games long after he is done.
>>
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>>23605249


How about a Black Hammer with a red base on white and black?
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>>23606112

Or gold base? You tell me.
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>>23606112
I like this one
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>>23606143

I actually like the second one better can we get a tiebreaker?
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>>23606133

3rd option
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>>23606256
I'm very partial to this, but if no one else wants it, my vote goes to option #2.
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For the record I am >>23606201 and I made a few modifications my vote could go to this new one or the next I post.
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>>23606486

Or this one, with the first one taken preference.
>>
>>23606486
Thats the best one i think.



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