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You are Jedi Apprentice Roa Koo’lade, a thirteen-year-old Zabrak girl. Yesterday, you were apprenticed to Jedi Master Plo Koon. Today, you were kidnapped by pirates.

You and your Master had been sent on a mission to the shipbuilding world of Fondor to investigate a string of hyperdrive parts thefts. But while en route to Fondor, your ship, the Republic diplomatic cruiser Estrella, was attacked by a pirate corvette after the pilot dropped the ship out of hyperspace. The pirates immediately attempted to board, and you tried but failed to defend the bridge and ended up being captured.

However, Master Koon hijacked one of their shuttles and used it to board their corvette through the hangar, freeing you in the process. After taking out a security party of pirates, you and your Master detected a presence in the Force coming from the aft section of the corvette. You located the presence in the form of two girls, one of whom was a Miraluka, locked in the ship’s brig and defeated their guards. Plo Koon intimidated the still-conscious guard into protecting you and the girls before he left to confront the pirate captain in the forward section of the ship.

In an almost surreal turn of events, you, the guard, and the girls then sat down and played a game of sabacc.
>>
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>>23719165

>Character sheet, pic related.
>Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Jedi%20Quest
>A warning: I’m a fucking slow writer.
>Twitter account: http://twitter.com/EssVeeTG
>>
Woo!
>>
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>>23719176

>Continued from last thread.

Hannaca’s face goes red and she hunches her shoulders, even as Lili pulls her into a warm, deep hug.

“I got beaten up in the end,” the dark-haired girl admits in her quiet voice. “One little girl isn’t a match for three adult men no matter how hard she fights.”

“You still tried,” you say, smiling. “That was very brave of you.”

A moment of silence passes.

“I hate to interrupt your story,” Grerssk says awkwardly, “But it’s time to show your cards.”

>Luck check: Card Games. Roll 1d20. DC15.
>Taking average of first five rolls.

>This is the last average I’m going to take; it’s bogging me down. We’ll use the best of the first five rolls from now on.
>>
Rolled 15

>>23719203
>>
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>>23719203

>(13+9+5+20+8)/5 = 55/5 = 11 < DC15
>Roll failed.

You lay your hand flat on the ground at the same instant as the other two.

Grerssk has sixteen, as you previously called, from the ten of coins and the six of swords.

Hannaca has twenty from the mistress (thirteen) of staves and the seven of coins.

You have thirteen from the Queen and the ace (fifteen) of coins. You lose to both of them.

“Well, good game, Miss Ikerin,” you say.

Lili also congratulates her friend, who blushes again. “I-I was just lucky. But thanks.”

“Luck is a major part of sabacc,” the Trandoshan agrees, “And I imagine that the Force can give you Jedi the best of luck. You’re a pretty mature kid, to not use your powers like that.”

You grin weakly, vividly remembering the pirate you crushed with a Force-push.

>Play again? Y/N
>>
>>23719211

I also took the rolls from last thread.
>>
>>23719212
>N
Try to get an idea for what our master is doing. Ask if Grerssk has a radio or something we can listen in with.
>>
>>23719212
Y

"it not something to use, more follow and bring forth, if that makes sense?"
>>
>>23719212
Our master told us to wait, so let's pass the time with another game and by chatting with the others.
>>
>>23719230

I'm inclined to agree with this one - let us meditate and try and sense how our master is faring. Or at least if there aren't some straggler pirates around who would decide to take a shot at us.
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>>23721097
This.
Also, good to have you back EssVee!
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>>23719230

>N
>Follow our master.

>>23721490

>Thanks, man. Feels good to be on time, too.

You reach for your commlink, but your fingers only poke at empty space on your belt. It must have been left behind in the Estrella’s cockpit after you were stunned and dragged off. Well, at least you memorized Master Koon’s commlink frequency.

“Grerssk, do you have a commlink I can borrow?” you ask.

The Trandoshan unclips a bulky unit from his belt and tosses it to you. It takes you a moment to figure out how to work it before you type in your Master’s comm-freq on the commlink’s keypad.

Right then, you hesitate. Plo Koon may be fighting for his life at this moment. You feel guilt for not being there to help him as his apprentice, but you shut that down because you know you would probably be dead weight to him anyways. The real problem here is whether calling him would distract him.

Of course, you could always try to use the Force to sense his location first. At the very least it would be some good self-practice.

>Use the Force. Mental Check: The Force. Roll 1d20, DC15 – 1 = DC14.
>Call Master Koon.
>>
Rolled 19

>>23721717
>>Use the Force. Mental Check: The Force. Roll 1d20, DC15 – 1 = DC14.
Why not?
>>
Rolled 8

>>23721717
>Use the Force. Mental Check: The Force. Roll 1d20, DC15 – 1 = DC14.

>>23721754
Not that we really need another roll.
>>
>>23721842
And you managed to make us fail. Bravo!
>>
Rolled 18

>>23721865
Best of the first five rolls.
>>
Rolled 19

>>23721865

There is no passion, only Force.
>>
Rolled 5

>>23721865
EssVee takes the highest roll due to us being fucked by the dice gods in episode 3.
>>
>>23721901

only in combat situations, afaik.

But I think we've had a decent average now.
>>
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>>23721754
>>23721894
>>23721898

>Roll succeeded. Good grief, if only you’d had these rolls back then.

Grerssk, Hannaca, and Lili all stare at you in interest as you fold your legs and settle your hands on your knees. Relaxing yourself like you’ve been taught your entire life, you close your eyes and call the Force to you, letting its soothing presence wrap around you like a warm breeze. You can see beyond sight, hear beyond hearing, sense beyond mundane sensing, and now the Force sends your mind soaring effortlessly through the hundred meters of corridors and bulkheads separating you from Master Koon.

Somewhere in the faraway physical world, Lili gasps as she perceives the shining white shroud of the Force swirling around your form.

Around you there is an empty grey void, lit only by the faint presences of the people sitting next to you, the Miraluka girl by far the brightest of the three. But far ahead of you, you see a blazing beacon of golden light with blue fire whipping all around it. Around the beacon revolve faint lights, dozens of them, all of them so insignificant next to the fiery golden radiance that you can barely make them out. It’s abundantly clear to you as to who is who.

The golden light flares so brightly and pulses so rapidly that it almost blinds you, and the whirling, lashing blue fire forms a near-solid wall against the lesser presences. Every few moments the golden glow or the blue fire snuffs out another of the tiny lights. You’re mesmerized by the display of power. Master Koon is fighting like you’ve never seen a Jedi do, and you wish you could be there to see it.

Are you ever going to be able to match him, you wonder?

Then a distant shout draws you out of your trance.

“Miss Jedi! Miss Jedi! We have a problem!”

>Wake up.
>Scan the space closer to you.
>Write-in option.
>>
>>23722423

Narrow your focus. Let the Force guide you.

If you're unable to detect anything out of order, get up and ask what is wrong.
>>
>>23722423

>Forgot this.

>Scan the space closer to you. Mental Check: The Force. Roll 1d20, DC10 - 1 = DC9.
>>
Rolled 17

>>23722493
My vote is on this.
That DC is child's play.
>>
Rolled 16

>Scan the space closer to you. Mental Check: The Force. Roll 1d20, DC10 - 1 = DC9.
>>
Rolled 3

>>23722423
>Scan the space closer to you.
>>23722493
Rolling
>>
Rolled 6

>>23722493
>Scan the space closer to you. Mental Check: The Force. Roll 1d20, DC10 - 1 = DC9.
>>
Rolled 7

>>23722493

Let's make some use of that great focus we have.

>cleaveland mighda
let's not go overboard with violence, captcha
>>
Rolled 4

>>23722423
>>Scan the space closer to you.
>>
Rolled 14

9.8... jeesh that was close
>>
Rolled 20

>>23722575
Not doing averages anymore.
>>
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>>23722509
>>23722561

>Roll succeeded. 17 > DC9.

>>23722529
>>23722531

>Seriously?

You pull back, widening your focus to the area around yourself. More of the faint lights are converging on your position. You count them—ten, twelve, fifteen—twenty. Though it’s hard to tell exactly, one of them seems brighter than the rest. Whether or not that one is Force-sensitive, which would explain why they know you’re here, you can’t tell. Either way he’s not much compared to you or Lili.

The incoming pirates seem to be coming up to your deck. The brig is on the top floor of the ship, so that makes sense.

This is the most you can glean through the rather abstract perception granted to you by deep meditation, so you decide to wake up before someone tries to shake you awake. That’s always a jarring transition that you find unpleasant.

“Twenty, right?” you say, opening your eyes.

“Twenty,” Lili confirms. “They know we’re here.”

Raising an eyebrow, you glance at Grerssk, who’s packing up his playing cards. The big Trandoshan quickly raises his hands in the universal gesture for peace.

“There’s no internal camera system,” he says, “And the silent alarm is broken. The captain must have figured out where you were when the other Jedi stormed the bow sections.”

“Great.” You cup your chin, thinking. “Lili, how far away are they? How much time do we have until they get to us?”

“A minute at most,” she replies.

The four of you are outnumbered five-to-one, and this time you don’t have a Jedi Master with you. You need a plan to either hold off or disable the pirates, and you need one as fast as possible. You could try to fortify the brig against a siege and hope they give up or you can ambush them when they reach the top deck.

>Ambush.
>Fortify.
>Write-in option.
>>
Rolled 17

>>23723028

Unless there is a way to evade them entirely, we might as well try and jump them. THEN break through and find a different hiding spot. Keep an eye on the Trandoshan - he seems alright, but he IS a pirate after all.
>>
>>23723028
Ambushing them from behind an overturned table or desk as the lift doors opens seems like it would be the most likely to succeed.
>>
>>23723028
Could we attempt to disable the lift?
>>
Rolled 18

>>23723028
>Ambush.

but have every one reedy to run
>>
>>23723118

Yes, but then you would have to locate and cover the other ingress points. It's still a good idea.
>>
Just going to check since I missed the last thread are a bunch of people still intent on pistols?
>>
>>23723374
I am, but only as a means to an end, and not as a true replacement to a lightsaber.
A lightsaber is a badge of office as much as it is a weapon, so we can't go without it.
But I'd like to be able to use the Jedi pre-cognition to dual wield blaster pistols set to stun in order to wipe out a group of criminals using Jedi gunkata. Stunned criminals can answer questions while dead ones can't, after all.
>>
>>23723374
Pistols are awesome, pistols guided by the force are jawsome.

I say we disable the life and as many other entry points as possible and then ambush.

Or we can run.
>>
>>23723422
Never mind that lightsabers will still be very important when the cards are down.

That said, we'll have to make do with blasters, anyway. Remember that we're between sabers right now: we traded in our training saber, and we've yet to make our real one.
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>>23723028

>So run, or ambush then run?

You look around the brig again. It’s a fairly small room that appears about six meters long by four wide. With a small antechamber containing you four and the computer terminal separating them from the door, the two-meter-wide four cells are arranged two against each side wall. They jut out into the center of the room to form a distorted T-shape, with the center aisle between the cells as the vertical shaft and the separating space as the crossbar.

It looks defensible, but there’s nowhere for you to run if the pirates overwhelm your stationary position through sheer weight of numbers. Bringing the fight into the corridors outside gives you more options, and more escape routes if it comes down to that. Besides, staying put has already gotten you captured once.

Taking the initiative and setting an ambush seems like a better idea than just waiting for the pirates to come to you and trying to fend them all off. And a primal part of you eagerly embraces the idea of the attack, of hunting the hunters.

“I say we jump them as they come up,” you say. “Then we run and find another hiding place. What about you three?”

“Can’t we just run?” Hannaca asks nervously.

“Because then the pirates can surround our position and trap us. We need to scare them a bit, make them back off and give us room to escape.”

Hannaca nods her understanding, albeit somewhat uneasily. So does Lili. Grerssk just stares down at his feet.

You glance at your blaster, which seems pathetically tiny compared to the blaster rifles that you’ve seen the pirates toting. “Okay, so the first thing we need to do is disable the lift. Grerssk, do you know how to do that?”

1/2
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>>23724454

2/2

As the question leaves your mouth, you’re already mentally berating yourself. The Trandoshan seems to be an okay person, but he’s still a pirate. The people coming to kill you and recapture Lili and Hannaca are his own crewmates, compatriots, brothers-in-arms. You can’t trust him to help you defend yourself against his own people.

In addition, out of the four of you, only he knows the ship’s layout. He might tell you how to deactivate the lift, but he might also neglect to mention the other ways the pirates could reach you. If you choose to hit-and-run, then you’ll have to rely on him to escape any pursuers, and he can easily lead you into an ambush by the pirates.

Or during the middle of the fight, he might shoot you in the back to save his own skin. A pirate is a criminal first and foremost, and a Jedi is the natural enemy of all criminals. Grerssk has no reason to help you now that Master Koon is away.

The Trandoshan sees the conflict twisting your face and sighs.

“Go ahead and just shoot me,” he says bitterly, gesturing at the bisected ruin of his blaster lying on the floor. “Stun or kill, I don’t care, and I can’t stop you anyways. Either way you don’t have to worry about a possible traitor in your midst, and I don’t have to worry about being an exile and a castoff again. You girls have the blasters and the Force powers. You don’t need me.”

Lili and Hannaca look devastated.

You grit your teeth. “Grerssk, we really don’t have time for this…”

“Exactly. So just get it over with.”

>Shoot him and lock him up.
>Convince him to help you. Social Check: Diplomacy. Roll 1d20, DC16.
>>
Rolled 4

>>23724484
>Convince him to help you. Social Check: Diplomacy. Roll 1d20, DC16.
"I'm not gonna shoot you just because you're a pirate. You're a nice bloke, even if you fell in the wrong crowd. Maybe after this is over, you can get that second chance you wanted."
>>
Rolled 5

>>23724484
>Convince him to help you. Social Check: Diplomacy. Roll 1d20, DC16.
I got a good feeling about this roll.
>>
Rolled 13

>>23724484
Might as well try and convince him, for the girls' sake.
>>
Rolled 16

>>23724532
>>23724540
gonna try to help ya
>>
Rolled 10

>>23724484
Might as well try and convince him.
>>
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Rolled 3

>>23724532
>>23724540
>>
>>23724549
Hah, well, that did it.
>>
>>23724549
So we passed the roll, this is what I propose to say to him.

"Why would you be an outcast? If you helped us take out the pirates, and if these two girls testify, then you can probably get off with a light sentence, or no sentence at all."
>>
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>>23724549

>Convince him to help you.
>Roll succeeded.

“I’m not going to shoot you just because you’re a pirate,” you say firmly. “You seem like a good person, even if you fell into the wrong crowd. Maybe after this is all over you can get your second chance.”

Grerssk laughs hollowly. “Second chance? Good person? Me? You’re a kind person, Miss Jedi, but you’re painfully naïve. You can’t help me because your influence as Jedi doesn’t reach far enough where it matters. Serving on this ship as a crew member is my second chance, and my only one if my people have anything to say about it.”

“Why?” you ask. “What happened, Mr. Grerssk?”

The Trandoshan hesitates for a moment, and then plunges into his own story. “Trandoshans worship a goddess called the Scorekeeper by earning jagannath points—rewarded for what you’d call a violent lifestyle. My father didn’t believe in Her, and even worse preached that nobody should, so he and his family were disowned as heretics and disgraces to the clan and effectively exiled from Trandosha. But after he died, the clan contacted me and told me that my family would be allowed to return if I earned enough jagannath points to earn both his and my passage to paradise. So now here I am, a pirate and a criminal.”

“Why would you obey them when they threw your family away like that?” you say incredulously.

“My mother made me promise to do that on her deathbed,” Grerssk says. “I feel like I owe her this, at least, even if my old man ruined us.”

“Another thing about jagannath points. If a Trandoshan is captured alive, he loses all of his points, and he can only get them back by personally killing the one who captured them.”

You pale.

“Exactly. I’m sorry, but there are other Trandoshans on this ship who know about my situation, and if I help you then they’ll make sure I can never fulfill my promise. So you’d better kill me before I try to kill you and your Master.”

1/2
>>
>>23725257
Ha, I forgot all about the Scorekeeper.

This just got awkward.
>>
>>23725257
then stun him and leave him, he can say you stunned him when you found him THEN preceded to play cards with the prisoners and used him as a table.

no need to kill him or capture him and ruin this retarded religions retarded honour code
>>
>>23725514
Would you say we technically captured him in the first place? We spared him from Plo Koon killing him, and he's not technically in custody. He had no obligation to stay beyond the girls.
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>>23725514
>this retarded religions retarded honour code
That religious code is precisely why most Trandoshans you mean in Star Wars media are criminals, bounty hunters or -- more civilly -- big-game hunters. In SWTOR, the Jedi Consular's first companion is a Trandoshan big-game hunter you rescue from capture who eventually becomes convinced you are the "Herald of the Scorekeeper," essentially a high prophet, and he vows to serve you.
>>
>>23725628
Also, the bigger and/or more hunt-worthy the prey is, the more jagganath points it's worth.
>>
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>>23725257

You have no idea what to say to that.

“They’re getting closer,” Lili says nervously. “Mr. Grerssk, please help us. We won’t be able to escape without you.”

“Please?” Hannaca whispers. “I don’t want you to die. We owe you better than that.”

Then an idea germinates in your mind.

“I’m sorry,” he says again. “I can’t—”

“Yes, you can,” you say suddenly. “You haven’t lost your jagannath points, Mr. Grerssk, because you were never captured by Master Koon. You managed to escape us and warn the captain that we had freed Lili and Hannaca. After Master Koon took down the rest of the crew, you managed to get to an escape pod and got picked up by a passing Judicial vessel. You bluffed your way out, claiming that you were the hired security guard for a freighter that was attacked by pirates, and that you went for the escape pods after everyone else was killed.”

His jaw drops. “What.”

“That’s going to be your story,” you say.

“There’s about a million holes in it.”

“When Master Koon gets back, he can help us refine it.”

“It’s a gigantic, incredibly audacious lie. Alright, I can’t care about that without sounding hypocritical, but it is completely unbelievable.”

“Which is exactly why your clan will believe it,” you reply. “The bolder the lie, the less likely people think that you risked lying.”

“This isn’t how a Jedi should act,” he says finally.

“If acting like a Jedi here keeps me from helping someone out, then I don’t want to act like a Jedi,” you say. “Besides, I’m technically not a full Jedi yet.”

“You’re crazy.”

“Probably. So will you help us or not?”

Grerssk stares at you for a long, long moment, so long that you seriously consider retracting your statement and just shooting him.

“Alright, fine. I’ll help you.”
>>
>>23725686
>Koolade
>"Go big so you can go home"
That should become become our motto.
>>
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>>23725686

“Thank you, Mr. Grerssk,” you say. You motion in the general direction of the nearby turbolift. “Let’s get going. Lili, Hannaca, please stay here.”

You and Grerssk hurry out the door and down the corridor. You’re sprinting as fast as you can, but the Trandoshan’s long strides almost effortlessly overtake you. At least it looks like he genuinely wants to help you now.

He kneels down next to the turbolift’s control panel and starts fiddling with the wall paneling. Drawing your blaster and pointing it at the lift’s doors, you give him a look in askance.

“We can’t actually disable the lift without cutting the power off,” Grerssk says. “But we can lock it down by fooling the life-support sensors into thinking the top deck’s been evacuated.”

“How much time do you need?”

Scowling in annoyance, he pulls out a hydrospanner from his pocket and begins unscrewing the durasteel plate’s fastening bolts. “Thirty seconds for this, another sixty for the circuitry.”

“But Lili said we only had a minute.”

“Then keep watching those doors.”

>Do as Grerssk says.
>Help him with the circuitry. Mental Check: Force Telekinesis. Roll 1d20, DC18.
>>
>>23726429
>Do as Grerssk says.
We know our limits; tech is not our forte.
>>
>>23726429
>Do as Grerssk says.
Let the Trandoshan work. We're a 13-year-old Jedi-in-training, not an electrical engineer.
>>
>>23726429
>Do as Grerssk says.
DC 18 seems a bit high, lets leave the tech stuff to him.
>>
(Anyone archive this thread yet?)
>>
>>23727100
We're only at 60+ posts. This thread has life in it yet.
>>
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>>23726429

“Alright, whatever you say.” You’re a bit irked by his gruff tone, but he’s the expert here, not you.

You return your attention to the doors just in time to hear the ding noise.

Immediately, you move to one side of the doors’ frame and press your back to the wall, keeping the blaster pointed at the ceiling. Grerssk shoots to his feet and slams his back against the wall on the other side.

The doors slide open.

“Nobody,” someone says from inside the car. “Alright, move out. Stay quiet and keep frosty.”

A pirate cradling a blaster rifle steps out of the lift. He’s a Human man, and his face—brown hair, brown eyes, a scar on his cheek, a zit on his nose—sears itself into your memory as adrenaline jolts through your veins.

He doesn’t notice you at first, as you level the blaster.

>Use the Force. Levitate him and fire into the lift from around the corner. Mental Check: Force Lift. Roll 1d20, DC16.
>Shoot him first. Combat Check: Blasters. Roll 1d20, DC10 – 8 (close range) = DC2.
>>
Rolled 10

>>23727463
>Shoot him first. Combat Check: Blasters. Roll 1d20, DC10 – 8 (close range) = DC2.
I might want to be flashy and levitate him, but I mean... DC2.
>>
Rolled 9

>>23727463
>>Shoot him first. Combat Check: Blasters. Roll 1d20, DC10 – 8 (close range) = DC2.
>>
Rolled 20

>>23727463
>Shoot him first. Combat Check: Blasters. Roll 1d20, DC10 – 8 (close range) = DC2.
No need to get flashy when mundane works just fine.
>>
Rolled 14

lets see if we can't get a crit with the blaster anyway
>>
Rolled 9

>>23727463
>Use the Force. Levitate him and fire into the lift from around the corner. Mental Check: Force Lift. Roll 1d20, DC16.
As super-tempting as that DC 2 is, I want to see us be better able to rely on the Force in a pinch. Plus, we can leave the one guy out of the fight while we surprise everyone else in the lift.
>>
>>23727520
great success
>>
>>23727520
Well, that's gonna do it.
>>
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>>23727463

>Shoot him first.
>Roll succeeded. Critical success.

From less than arm’s reach away, a blaster bolt slams squarely into his side. He doubles over, eyes widening, before toppling over onto the deck.

“Oh, feth—!”

You call to the Force, letting it guide your movements as you step in front of the open doors. Three more pirates armed with rifles stand in the lift car. They’re all frozen in shock by the ambush, easy targets for you.

Your second shot sinks right between the eyes of the man in the middle and snaps his head back like a punch to the face. Your third and fourth shots catch the left one in the gut and the throat, dropping him with a horrific gurgling sound. The pirate on the right fumbles to bring his blaster rifle to bear.

Both of you aim at each other at the same instant.

>Combat Check: Initiative. Roll 1d20, DC10.
>>
Rolled 20

>>23727778
Oooh shit!
>>
Rolled 13

>>23727778
>>
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>>23727840
That's the second natural 20 in as many checks.
Get some.
>>
>>23727860
And on the first roll, no less.
>>
Rolled 18

>>23726429
Fuck, in for a penny, in for a pound. Help with TK.
>>
>2 crits when using guns
Fuck, man, we need more blasters.

Let's scoop up those blaster rifles and see if any of them have low-yield thermal detonators or grenades.
>>
>>23727902
Fuck, why am I so slow?!
>>
I must sleeeep. Will check the thread tomorrow. Keep up the good work OP!
>>
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>>23727778

>Roll succeeded. Critical success.
>Is this too easy?

Then something falls out of the blaster rifle, clattering to the ground. You stare at the pirate. The pirate stares at his rifle.

“Seriously?” he says.

You shoot him in the face and he drops next to his unconscious compatriots without a sound. The lift doors, sensing that nobody has stepped inside the car, begin to slide shut but stop when Grerssk jabs the calling button on the control panel.

“Nice job,” he says. “Get their weapons, quickly. Any grenades, too. Those are the metal balls with handles on them. Whatever you do, do not touch those handles.”

Tucking your blaster pistol into your belt, you pick up the first pirate’s rifle and sling it over your shoulder. Then you step inside the lift car and begin chucking the other three’s blaster rifles back out. A quick pat-down reveals that two of the pirates are each carrying two grenades. As Grerssk instructed, you pick up two of the little metal spheres in either hand, gingerly passing both to him before going back inside for the other two.

Grerssk picks up one of the blaster rifles and fires a bolt into each corner of the panel he was working on, before setting it aside and inserting the tip of his hydrospanner into a small gap between the raised panel and the one above, gently levering the gap into an opening wide enough to fit his fingers. You watch in awe as the Trandoshan digs them into the gap up to his knuckles and practically tears the durasteel sheet clean off the wall with a mighty heave.

1/2
>>
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>>23728533

2/2

Then those same fingers are deftly picking among a crisscrossing rainbow of wires that makes your eyes slightly hurt to look at.

“Watch my back, Miss Jedi,” Grerssk says. “There’s another lift further down plus a ladder that the crew can use to get up here. They’ve probably already sent some guys that way.”

You nod and aim your newly acquired blaster rifle down the corridor. The chunky rifle is heavy and unwieldy in your arms, but it has sights like the familiar pistol does, and it simply feels more powerful.

The seconds tick by as you stare at the corner wall where the corridor makes a turn. Finally Grerssk stands up, satisfied.

“Got it?”

“Yep,” he says. The Trandoshan gathers up the other three blaster rifles under one arm and tucks the grenades into his pockets. “Let’s get one of these to Hannaca. I hope her daddy taught her how to shoot more than just a pistol.”

>Luck Check. Roll 1d20, DC14.
>>
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Rolled 18

>>23728533
>Then something falls out of the blaster rifle, clattering to the ground.
>>
Rolled 14

well lets see if we can't do it a third time
>>
>>23728552

Roll succeeded once again. The dice gods are smiling tonight, aren't they?

I gotta go for now, but we'll pick back up in the morning.
>>
Will someone archive the thread now?
>>
>>23728865
We're not even at 100. Give it a bit.
>>
Rolled 6

>>23728969
You can update archived threads you know...
>>
We should take them all out and lock them up in the brig. After stripping them of anything that might allow them to escape, of course.

If we keep stunning them, they will begin coming to senses eventually. which will not do good to our odds.
>>
Bump.
>>
Rolled 12

Bump
>>
Rolled 13

Roll
>>
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>>23728550
>>23728552

>Roll succeeded.

Acutely aware that armed, angry pirates could be swarming towards you at any second, you and Grerssk hurry back to the brig. The echo of your pounding footsteps gives whoever’s ahead plenty of warning of your arrival, and indeed Hannaca has her blaster pointed at the door when the two of you burst through. She lowers it with an audible sigh of relief before helping Lili up from where both of them were huddling in the corner next to the door.

“We heard blaster shots,” the Miraluka girl says worriedly. “Are you two alright?”

“We’re fine,” you say.

“That was all Miss Jedi here,” Grerssk chuckles. “Boy, but she can shoot.”

He quickly passes two of the blaster rifles to Lili and Hannaca and keeps the last one for himself. He also hands you one of the grenades.

“See this little dimple here?” he says. At your nod, he continues. “That’s the trigger. If you want to activate it, then press it down hard and throw it as far as you can. It’s good for clearing rooms or large groups.”

“Alright.”
>>
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>>23735226

Lili just stares at the blaster rifle shoved into her arms. “I…I have no idea how to use this thing.”

You and Hannaca crowd in and give her a quick crash course in weapons handling. The main parts that Master Koon had pointed out on your first blaster—the safety/stun/kill switch, the power meter, the trigger, the sights, the power pack—all thankfully exist on the blaster rifle. You don’t know the purpose of a few doodads here and there but they’re probably unimportant.

“Well, the girls covered just about everything,” Grerssk says. “But I honestly don’t expect you to use it. It’s better for you to not need it than not have it when you do.”

A groan comes from one of the cells. All four of you, even Lili, instantly aim at the again-stirring Nagai.

“Kandurc, right?” you say. “Should we take him with us as a hostage?”

“I-I say we stun him again and leave him here,” Hannaca chimes in.

Grerssk merely switches his rifle’s setting to ‘kill.’
>>
>>23735232
"Grerssk its your discretion, " girls lets move out
>>
>>23735232

>Hostage.
>Stun him again.
>Kill him.
>>
>>23735359
>> let Grerssk Kill him.

if he lives/ wakes up Grerssk's story is shot to hell and Grerssk is actually helping us,

if we take him hostage he will slow us down and still get shot at there pirates,

for the greater good he must die, but there is no reason for us to do it
>>
>>23735359
Stun.
>>
>>23735359

How's our ammo supply? If it's not nearly depleted, reapply the stun bolt. Grerssk seems to have moved past their loyalties to the group - or perhaps he just still sees captivity as worse than death. Regardless, let's limit our murdering
>>
>>23735359
>Stun him again.
He was the first one to go down, so he doesn't know what happened to Grerssk. We only need to put him down long enough for us to leave the brig and link up with Plo Koon. We don't need unnecessary death. Besides, killing a helpless individual is seriously bad juju.
>>
>>23735406
On paper, a Jedi doesn't kill if it isn't necessary. This isn't a necessary death.
>>
>>23735475
but we wouldn't be the one killing, and it is necessary for Grerssk

but if we do stun him make sure they cant open the locked door
>>
>>23735502
I say stun him and throw him in a cell for good, for extra measure.
>>
Rolled 6

>>23735359
Stun the guy and put him in a cell
>>
Bump
>>
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>>23735232

>Stun him.

“Hold up,” you say, putting a hand in front of Grerssk. “Let’s go with Hannaca’s idea.”

The Trandoshan sighs, switches back to ‘stun,’ and fires through the bars of the cell. Kandurc jerks a little when the blaster bolts slams into his chest. Then Grerssk aims at the computer terminal and puts bolt after bolt into it until it’s nothing more than a pile of scorched, smoking scrap.

“Done,” he says. “The crew won’t be able to open the cell until that terminal’s been repaired. Let’s go.”

The four of you head out. Grerssk leads the line, you follow him, and Hannaca and Lili take up the rear. Hannaca looks back at the disabled turbolift as you pass it.

“Why couldn’t we have just used that?” she asks.

“Too obvious,” Grerssk replies. “Beyond that, staying up here gives us the advantage. They have to come to us.”

“And why didn’t you tell us that?” you ask.

“Aren’t Jedi taught battle tactics?” he replies.

“When they’re older, yes.”

The three of them give you weird looks.

“Why don’t you have a lightsaber, Roa?” Lili asks. “Isn’t that the weapon of a Jedi instead of a blaster?”

“I don’t have the knowledge to construct my own yet,” you reply simply.

Grerssk nods, making the connection. “The other Jedi introduced you as his apprentice. Is that why?”

“Yes.”

The four of you reach the corner where the corridor makes a turn. Grerssk holds his arm out to signal a stop, and then leans against the wall. Your grip on the blaster rifle tightens and you listen carefully for any footsteps.

“Lili? Have they gotten up to this deck?”

>Luck Check. Roll 1d20, DC18.
>>
Rolled 7

>>23736148
>>
Rolled 1

>>23736148

Let's weigh our luck and Force against the pirates' tenacity
>>
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>>23736206

Hah.
>>
Rolled 18

>>23736148
/tg/ dice.
>>
Rolled 19

>>23736226
Saved or fucked? only OP can decide.
>>
>>23736266
Niiiice
>>
Rolled 6

>>23736148
Can't get worse than >>23736206.
>>
Rolled 17

lets do this!
>>
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>>23736266
>>23736206

>Roll succeeded. Critical failure noted.

Lili sweeps her blindfolded gaze from side to side and shakes her head after a moment. “No. There’s nobody ahead of us. It’s odd though—I thought that the pirates would already be up here by now.”

“Then let’s hurry,” Grerssk grunts, stepping out into the corner. “We may have Miss Jedi and the Force with us, but let’s not tempt fate.”

Right as he says that, you all hear the zapping whine of a blaster discharge from behind you. Hannaca’s eyes go wide and her mouth forms an ‘O’ of shock. Clutching at her side, she drops her blaster and crumples to the deck.

“Hannaca!” Lili shrieks.

You and Grerssk immediately spin around and level your rifles. Further back down the brig corridor, a scared-looking Twi’lek female, her lekku twitching violently, points a blaster pistol at you with trembling fingers.

“D-don’t move!” she stutters. “Or I’ll shoot!”

>Shoot her. Combat Check: Blasters. Roll 1d20, DC12.
>Force-push her. Mental Check: Force Push. Roll 1d20, DC12 – 1 = 11.
>Mind-control her. Mental Check: Force Suggestion. Roll 1d20, DC18 – 1 = 17.
>Write-in option. Roll 1d20, DC15.
>Taking best of first five rolls.
>>
Rolled 17

>>23737933
>>Force-push her. Mental Check: Force Push. Roll 1d20, DC12 – 1 = 11.
just smash the blaster out of her hand
>>
Rolled 2

>>23737933
Force pull, splayed out like the vitruvian man.
>>
>>23737980
Yeah, push the blaster elsewhere.
>>
Rolled 9

>>23737933
>Mind-control her. Mental Check: Force Suggestion. Roll 1d20, DC18 – 1 = 17.
"Put down the rifle. You don't want to hurt anyone."
>>
Rolled 12

>>23738102
This, but put down our weapon as we do so to show her we are sincere and to hopefully lower the DC.
>>
>>23737933

>>23737980
this.

And ask who she is. Have Grerssk confirm her story.
>>
Rolled 4

>>23738475

forgot the roll. Force be with us!
>>
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>>23737980

>Roll succeeded: Knock the blaster out of her hand.
>Roll failed: Mind-control her.

“Drop the blaster,” you order, layering the Force into your voice.

It doesn’t work. She fires again, this time with her eyes squeezed shut. You duck and the blaster bolt flies harmlessly over your head.

With a flick of your hand, you send the Force rushing towards the Twi’lek woman. The push impacts on her arm, spinning her around and knocking her blaster out of her loosened grip. She ends up tripping over her feet and falling flat on her rear end.

You look more closely at the woman as you and Grerssk stride up to her. Like many Twi’lek females, she’s beautiful and rather buxom, clad in a rather skimpy outfit of translucent cloth sheets, with her head-tails tied up with fashionable leather straps. Her pale-green face has gone almost white with terror.

“Grerssk, what are you doing?” she says frantically. “The captain will kill you for this. He’ll have Reppintar rip you apart.”

“This girl is a Jedi Apprentice,” the Trandoshan replies, gesturing at you. “Her Master is aboard the ship. He’s trying to capture the captain right now.”

“Who are you?” you ask.

“My name is Ceera,” the woman says, holding her hands between you and her. “I-I’m the captain’s accountant. And dancing girl. Don’t hurt me, please!”

Behind you, Lili cries over the unmoving body of her friend.

“You shot Hannaca.”

“I’m sorry! I panicked!”

You grit your teeth.

>Leave Grerssk to deal with her and go to the girls.
>Stun her.
>Take her hostage.
>Write-in option.

>Luck Check: Roll 1d20. DC16.
>>
Rolled 18

>>23738901
Check on the girls
>>
Rolled 11

>>23738901

"There is going to be a change in management in this organization. Are you with us, or against us? If you're willing to help, you'll carry the girl you so foolishly shot. Where's the medbay?"

"By the way, who - and more importantly, WHAT - is Reppintar?"

If she refuses, knock her out.
>>
>>23738901
accountant you say, now that is a valuable hostage get up and move
>>
Rolled 10

>>23738901
>Stun her.
>Take her hostage.
I don't see how these are mutually exclusive.
>>
Rolled 3

>>23738901
Take her hostage and gag her, then check on Hannaca.
>>
Rolled 8

>>23738901
>Leave Grerssk to deal with her and go to the girls.
He knows her better than we do. We can chew her our after making sure Hannaca is okay.
>>
>>23739143
agree
>>
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>>23739005
>>23739021

>Roll succeeded.
>Take her hostage.
>By stun her, I meant leave her.

“Get up,” you order, training your blaster on her.

Ceera hastily scrambles to her feet.

“I’m going to ask you some questions, and you will answer them,” you say coldly. “First of all, where is the medical bay?”

“Its section is towards the bow, one deck below this one,” she says quickly. “I can lead you to it.”

“Good. Who—or what—is Reppintar?”

Grerssk answers for her. “He’s the chief bosun. He used to be a Trandoshan, I think, but now his face is a durasteel plate and his left arm is a blaster cannon. Nobody knows where the captain got him."

“A cyborg,” you sigh.

“Yep. He might be leading the guys hunting us. I know he’d jump at the chance to kill me. He’s obsessed with jagannath points.”

“Do you think he’s someone who knew your father?”

“Maybe, maybe not.”

“Well, that doesn’t matter now." You turn back to the cowering Ceera. “Go to that girl you shot and pick her up. Her name is Hannaca. Drop her or jostle her and I’ll just stun you and leave you for Reppintar to find.”

Nodding so fast that her chin is a blur, Ceera scurries over to the two girls. Without warning Lili spins and smashes a left hook into the Twi’lek’s jaw, flinging her to the deck. The Miraluka, her pretty features twisted in a mask of rage, stands up and plants a foot on Ceera’s chest. She presses down, hard, drawing a whimper of pain from the woman.

“Lili, what are you doing?” you shout, running towards her. Grerssk rushes over to Hannaca and begins checking her injury.

Anger radiates off Lili like a dark miasma. The Force roils around her in concert with her grief and hatred. Ceera grabs at her leg in a fruitless attempt to push her off, but Lili is unmoved.

>Convince Lili to back down. Roll 1d20, DC18.
>Force-push her off. Roll 1d20, DC14.
>Write-in option. Roll 1d20, DC15.

>Luck Check. Roll 1d20, DC18.
>>
Rolled 6

>>23740637
DIPLOMANCE
>>
Rolled 7, 9 = 16

>>23740637
The first roll is to force-push her off. Not a hard force push mind you, just enough to trip her, get her off of the twiilek.

The second roll is the a luck check.
>>
Rolled 1

>>23740637

"Lili, please! Now is not time for this! We are surrounded by much more dangerous pirates, and Hannaca needs help! Do you think your anger matters more than her health?"
>>
>>23740679
>>23740700
>>23740705
>This is going well.
>>
Rolled 6

>>23740637
Oh god, diplomancing time
>>
Rolled 1, 8 = 9

>>23740637
Convince, and luck
>>
Rolled 7

>>23740637
>>Write-in option. Roll 1d20, DC15.
hug her wisper in her ear
"she just scared, and has been her longer with out some one like Grerssk, or Hannaca to help her"
>>
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>>23740705

That's it, I'm not rolling any more.
>>
Rolled 16

>>23740637
We don't really have time for that right now. Ask her to wait with this until we've made sure Hannaca is okay.
>>
Rolled 3, 3 = 6

>>23740637
>Convince Lili to back down. Roll 1d20, DC18.
This is textbook dark side temptation. This is NOT the time.
>>
>>23740679
>>23740700
>>23740705
>>23740724
>>23740726
WE FAILED HORRIBLY AT EVERYTHING OH CRAP.
>>
>>23740744
Welp, too late. That's what I get for bothering to actually write a reply instead of just rolling.
>>
Rolled 8, 5 = 13

>>23740637

Talk her down. "Lili, there's no time. Hannaca's health is more important than your desire for vengeance."
>>
Rolled 12

>>23740637
>Reppintar
>>
>>23740803
>>23740756
>>23740726
>>23740700
This is the worst samefaggery I've ever seen.
>>
You know what we should've done? Just fucking tackled her. Put our shoulder into it and forced her off.
>>
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>>23740816
Forgot the pic.
>>
>>23740817
Not samefaggery, but these are all consistently meh rolls.
>>
>>23740817
This is the worst example of being a retard I've ever seen.
>>
>>23740817

>an option I don't like pops up
>"HURR samefag!"

Autistic much?
>>
>>23740828
Can we switch to this? Even though our rolls are shit, I can't imagine this would be that hard.
>>
>>23740828
That's actually pretty straight forward. Zabraks are built tougher than Miraluka anyway, so it shouldn't be hard.
>>
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>>23725825
>Koa, come to the dark side
>OH YEAH
>>
>>23740817

Posting the word "samefag" should be an offense worth an automatic 24-hr ban. If I were a mod, it would be.
>>
>>23740853

You can, but you wouldn't succeed with these rolls. However, if somebody manages to roll successfully with the last 2d20, then you would succeed.

Anybody up for it?
>>
Rolled 2, 18 = 20

>>23741062
Worth a shot.
>>
>>23740893
Drawfag or just coincidental picture?
>>
>>23741078
At least we might have passed the luck test.
>>
>>23741084
google-fu skills, just tiped jedi kool aid
>>
Rolled 1, 5 = 6

>>23741062
I hope we can.
>>
Rolled 6

bump
>>
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>>23740726
>>23740803

>Knock her off.
>Roll 1 failed. Critical failure noted.

>>23741078

>Roll 2 succeeded.

Amazingly enough, the pirates still haven’t shown up. You decide to take this as a warning to hurry this up and not push your luck.

“Lili, now’s not the time for this!” you shout. “Hannaca’s hurt and we have much more dangerous pirates on their way!”

The Miraluka girl slowly turns her head to look at you. Her foot eases up on Ceera’s ribs, but the Twi’lek doesn’t try to escape again.

“Lili!”

“Just a second, Roa,” she says. Her soft, sweet voice is almost unnerving against the hateful look on her face. “All I need is a second. Then we can go help.”

“You can’t kill her!”

Lili’s eyes narrow. Faster than you can move to shove her off of Ceera, faster than you can react, she hurls the Force at you. You instinctively brace and catch the rough, clumsy Force-push on your shoulder, but you’re still knocked to the ground, winded.

>Roll 3d20.

>Mental Check: Fortitude. DC14 – 2 = DC12.

>Counterattack with the Force. DC14 – 1 = DC13.
>Stun her. DC14.
>Talk her down. DC16.
>Write-in option. DC15.

>Luck check. DC18.
>>
Rolled 4, 17, 11 = 32

>>23743024
>Counterattack with the Force. DC14 – 1 = DC13.
Well, we know for a fact she's a potential Force Adept now.
>>
Rolled 12, 11, 1 = 24

>>23743024
Stun her. We don't have time for this, and neither does Hannaca.
>>
Rolled 18

>Talk her down. DC16.
Lets try this one.
>>
Rolled 12, 16, 7 = 35

>>23743024
>Trying to out-force a Jedi.
>Even an apprentice Jedi.
Mah sides.
>Counterattack with the Force. DC14 – 1 = DC13
>>
Rolled 9, 18, 11 = 38

>>23743089
So we beat her, but the bad guys are showing up.
>Counterattack with the Force. DC14 – 1 = DC13.
Just in case I roll really well or something.
>>
Rolled 17, 14 = 31

other rolls
>>
>>23743088
>>23743106
Those are both winning rolls on the active action, but which do we want to do: talk or Force Push? The diplomat in me says to talk her down.
>>
>>23743088
2nd
>>
>>23743139

Three votes for counterattack with the Force out of four votes total. I'm only counting those who rolled 3d20.
>>
Rolled 9, 14, 17 = 40

>>23743024
>>Talk her down. DC16.

"Lili don't do this. I grew up in the jedi temple, I know the dangers of the dark side and you are headed right for that path. Hanaca wouldn't want you to do this you know she wouldn't. My Master is on this ship and even if you defeat me you will never defeat him. It's not worth it."
>>
Rolled 9, 3, 11 = 23

>>23743024
>>Mental Check: Fortitude. DC14 – 2 = DC12.

>Talk her down. DC16.
please we don't need any more pain here that is not what Hannaca would want, Ceera was scared and acted with foolish hast pleas don't repeat her same mistake
>>
>>23743088
>>23743117
my three rolls in case you missed it.
>>
I would like to voice my support with redaeth, talking her down is much more useful than splattering her against a wall.
>>
>>23743061
Made an addendum and roll "talk" into the "Force Push" option. If Lili knows she can't win, she'll be more receptive to calls of mercy.
>>
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>>23743089

>Mental Check succeeded.

>>23743106

>Mental Check succeeded. Counterattack with the Force and talk her down.

>>23743174

>Luck Check failed.

Where another species might have stayed down, you manage to bring yourself to your feet, although your head spins a little and your shoulder aches.

Then you thrust your palm at Lili and launch a Force-push of your own into her midsection. You decreased the power behind it, but the impact still folds her over and tosses her into the wall behind. Groaning in pain, she leans against the durasteel paneling and slowly drags herself up to a kneeling position. Ceera takes this opportunity to lurch to her feet and try to run, but Grerssk casually trips her with an extended arm.

You walk over to Lili and help her up. The Miraluka looks dizzy and disoriented, but you can see to your relief that shock and guilt have replaced the anger on her face. She also shrinks away from you slightly, clearly frightened, which you’re not sure how to react to.

“Lili, it’s understandable that you lost control of yourself when your friend got shot,” you say gently. “But a Force-sensitive cannot let herself be overwhelmed by her emotions. If she does, ugly things start to happen. That’s been drilled into me all my life as a Jedi. I think Hannaca wouldn’t have been too happy to see you kill someone, even to avenge her.”

“I know,” Lili mumbles, averting her eyes from you. “I might need some help with managing my anger, but this won’t happen again. For now.”

“That’s all you need to do until we can meet up with my Master.” Smiling, you step back.

>Perception check. Roll 1d20, DC15 – 1 = DC14.
>>
Rolled 11

>>23743793
Perception Check.
And we really, really, need to get Hannaca to the medbay. Hopefully they have bacta medpacks.
>>
Rolled 2

lets see if my luck holds
>>
Rolled 14

>>23743793
I think Lili might need to tag along with us for a little training from Plo Koon.
>>
Rolled 3

>>23743874
nope
>>
>>23743793
what do our Zabrack eyes see?
>>
Rolled 5

>>23743894
Barely made it!
>>
Rolled 3

>>23743793
I spy, with my little eye...
>>
Rolled 1

>>23744150
Nothing,
Go home dad, you're drunk.
>>
>>23744249
>>23744150
You can stop rolling now, first five only.
>>
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>>23743894
>Perception check (barely) succeeded.

Out of the corner of your eye, you notice a glint of light off metal. Off the wall paneling? Off a sliding door?

Off a blaster barrel?

“Get down!”

You dive back behind the corner, pulling Lili along with you, as red blaster bolts streak over your head and explode against the corridor wall. The two of you crawl on your hands and knees to Grerssk, who has already begun shooting back at the pirates. You snatch up your blaster rifle from where it fell and add to the return fire.

“Hannaca’s in a bad way,” the Trandoshan yells over the cracks and whistles of flying energy bolts. “That hit collapsed her lung and left a third-degree burn right over it. Wound’s cauterized, but she won’t make it if we don’t get her to a medical droid fast!”

Ceera cringes. Lili lets out a choked whimper and huddles over her unconscious friend, who has gone alarmingly pale.

“Any ideas?” you yell back.

“Two obvious ones. We can try to take them out from here, or we can throw a thermal detonator at them. It’s your call!”

You cautiously peek around the corner. The corridor extends eight more meters to a four-way crossroad; if this area were viewed from the top down, then you would be in the ‘west’ corridor. The ‘north’ corridor to your left presumably leads to the bow, but there are pirates in the ‘south’ corridor to your right and the ‘east’ corridor directly opposite from you. The ship’s layout here is symmetrical—the pirates in the ‘east’ corridor are firing at you from a corner mirroring yours. Hopefully there’s another lift in that direction.

Seconds later you’re forced back into cover, but you do manage to count three pirates standing in the opposite ‘east’ corridor and two in the ‘south’ one. You doubt that so few men really are at each location, though.
>>
>>23745831

>Take out the ‘east.’ Roll 3d20, DC15.
>Take out the ‘south.’ Roll 2d20, DC12.
>Throw a grenade at someone. Roll 1d20, DC10.
>Write-in option. Roll 1d20, DC12.
>>
Rolled 3

>>23745831
>>Throw a grenade at someone. Roll 1d20, DC10.
>>
Rolled 20

>>23745840
throw a grenade at the enemy

and for the love of koolade, prime the thing (pull the pin) before we throw it
>>
>>23745840

>Throw a grenade at someone. Roll 1d20, DC10.
>>
>>23745875
That'd do it.
>>
Rolled 18

>>23745831
>throw a grenade at the east and south locations.
>>
Rolled 12

>>23745840
>Throw a grenade at someone. Roll 1d20, DC10.
The three pirates in the east corridor.
>>
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Buuump.
>>
>>23745875

OKAY.

That's it for tonight. We'll pick up again tomorrow afternoon. Can you guys keep this thread alive for me?
>>
>>23747848
Sure, I'll bump it before I go to bed. That should keep it up until morning.
>>
>>23747848
Sure
>>
>>23747784
Source?
>>
>>23747900
Israeli Military Industries
>>
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Rolled 18

>>23747900
>doesn't recognize Upotte!
Upotte!
It's about cute girls who just happen to be assault rifles. The pictured one there is Galil.
This one is XM8.
>>
>>23747907
>Israeli Military Industries
Pretty sure it's not that
>>
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>>23747931
Yes it is. That's a .gif of the IMI Galil.
>>
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>>23747925
>>
>>23747970
J-j-j-jam it in!
>>
>>23747907

It's that animu with antropomorphic... guns?
>>
>>23747982
We prefer the term raifu. You know, rifle-waifu.
>>
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>>23747982
Yup.
>>
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>>23747982
You got something to say about it?
>>
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>>23747978
>>
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>>23747997

Um... great?

Anyway, let's not fill the thread too much until OP's return. Polite sage.
>>
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>>23748013
>Gorilla Warfare pasta
10/10. Worthy of a machine pun.
>>
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>>23748040
>worst Battle Raifu
Pic related

Kidding. Anyway we should stop so we don't drive the thread into autosage.
>>
>>23747990
She's not nearly classy enough.

A Thompson would be
Curvier (Almost 11 lbs unloaded! Kinda heavy compared to the colt AR-15's 5.5lbs, and the AKM series 8ish lbs)

Classier, it was one of the more expensive small arms of its time.

And while I can't speak to her character in show, she'd have to be a bit fragile. The Thompson M1A1 had this horrible habit of splitting the buttstock in service.
>>
>>23748077
breast size is weight.
>>
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>>23748077
Breast size relates to the mass of the gun, and she's an elementary school teacher.
>>
>>23748112
It's not weight by itself, it's how much it weighs for it's class, hence why L85 has bigger tits than M14 despite the M14 weighing more.
>>
>>23748089
>>23748112

Wow, in that case they thought of everything.

I still don't like her looking like a slut though.
>>
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>>23748150
That's why I said "relates to".
>>23748153
Fanservicey eyecatches (the things that pop up before and after commercial breaks). She normally wears this.
>>
>>23747970
The joke is the fish between Elle's breasts. The XM8 is sometimes derisively called a "fish gun".
>>
Bump
>>
>>23747848
Depends, what time zone are you in OP?
>>
Morning bump.
>>
Rolled 11

Bump
>>
Bump for OP's return.
>>
Rolled 3

I SUMMON YOU OP
>>
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>>23751701

Pacific time. It's about 4:00 PM here.

>>23745875

>Throw a grenade.
>Combat check succeeded. Critical success.

It’s clear that there is no way you’ll be able to take out the pirates with just the blasters. You motion Grerssk forward.

“I think we have to use a thermal detonator,” you say.

He nods and pulls one from his pocket. Arming it, the Trandoshan holds it in his hand for a count of two before chucking it into the center of the intersection. You hear screams of terror from the pirates in the ‘south’ corridor a second before—

And then there is light.

White fire like a miniature sun erupts from that deceptively tiny sphere. Everything in the intersection for a five-meter radius simply disappears in the bloom of annihilation. Even from around the corner, you can feel the heat prickling your skin, the sound crashing into your covered ears, the harsh flash stabbing straight into your eyes squeezed shut.

Then it fades as abruptly as it came, and for all the next heartbeat, an odd tranquility reigns in this place. A second explosion wipes out the silence, a third, a fourth that spatters hot metal into the wall of the corner, as the solid durasteel floor rocks under your feet and alarm klaxons begin wailing.

You timidly peek around the corner again. The ‘east’ and ‘south’ corridors have transformed into a hellish vista of blood-red flames and black smoke licking across the walls and the gray spray of fire-suppressant foam lancing down from the ceiling vents. Screaming, writhing bodies roll into view through the shroud of smoke and fire for several horrifying instants.

Grerssk rises to his feet with Hannaca cradled in his arms. “We’d better get moving. Carbon monoxide poisoning is the last thing any of us need.”

“Which way do we go?” Lili asks, clutching onto you. “Back this way? Towards the bow?”

>Head to the bow.
>Go to the first lift and try to reactivate it.
>Write-in option.

>Luck Check. Roll 1d20, DC18.
>>
Rolled 11

>>23758383
>Head to the bow.
I doubt we can go back the same way we came.
>>
Rolled 15

>>23758383
>>Write-in option.
whichever way the med-bay is
>>
Rolled 20

Which is closer to the medbay? I'd guess bow. Take that. And be fast about it.
>>
Rolled 2

>>23758477
Thirding the "whatever way gets us to the medbay faster" route. Grerssk should probably know.
>>
Rolled 7

>>23758383
Med bay
>>
Come on OP, this is slow even for you.
>>
>>23758477
Medbay, we need to go to the medbay. Ask again if necessary.
>>
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>>23760307

Sorry. I'm also doing an essay right now. Fucking English.

>Head for the bow.

>Luck check succeeded. Critical success. Next luck check preemptively succeeded.

“The bow corridor,” you say immediately. “We need to get Hannaca some medical attention as soon as possible. Ceera, you said you knew where the medical bay was.”

The meek Twi’lek nods and gets up. The four of you still standing turn the corner and head for the intersection. This time Ceera takes the lead, with you and your primed blaster rifle behind her, and then Lili following practically on your heels. Grerssk, a limp Hannaca in his big arms, takes up the rear.

The fire suppressant has worked as advertised, and most of the flames have already been smothered under a cooling layer of grey foam. Ceera and Grerssk avert their eyes from the charred corpses of those who weren't immediately vaporized by the thermal detonator, but you force yourself to look at them. Or at least over them, for any survivors. You strongly doubt that anybody could have lived through the first blast and the subsequent explosions, but better safe than sorry.

The ‘north’ corridor leading to the bow quickly branches off again into three different paths. One continues straight ahead, one goes left, and one goes right. Ceera stops at the intersection.

“Okay, so there’s a few ways we can go,” she says. “Going straight ahead will keep us away from most of the crew, but it’ll take longer to reach the medbay. There’s a service turbolift to the left. We’ll probably get to medbay faster if we go down to another deck, but we’re bound to run into some of the crew.”

“If we go right, we’ll find a bunch of maintenance shafts,” Grerssk adds. “We’re guaranteed to stay clear of the crew if we take those, but we might get lost in the passages. I don’t know where all of them lead.”
>>
>>23761005

>Go straight. DC14 for Luck checks.
>Use the turbolift. DC16+ for Luck checks.
>Take the maintenance passages. DC15+ for Perception checks.
>>
>>23761005
"Lili, do you think you can guide us through the maintenance shafts?"
If yes, go for it, if no, don't, if somewhere in between, stay out.
>>
Rolled 14

>Use the turbolift. DC16+ for Luck checks.
garauteed success! Plus speed. Its not a good idea to move someone injured and the longer we do so the longer it has a chance to worsen.
>>
Rolled 14

>>23761005


>Go straight. DC14 for Luck checks.

Oh Yea lets plow ahead
>>
>>23761005
>Next luck check preemptively succeeded.
so we don't need to roll on next luck check?

if so my vote is for
>Use the turbolift. DC16+ for Luck checks.
gota go fast
>>
Rolled 8

>>23761019
If we don't need to roll luck, Turbolift. Actually, turbolift regardless. Gotta get Hanaca some aid.
>>
Rolled 16

>>23761019
>Use the turbolift. DC16+ for Luck checks.
>>
>>23761457
So, uh, does this mean we just make it?
>>
>>23763906
That means we're not getting jumped by pirates right now. That's effectively what all these luck checks have been.
>>
>>23763942

You guys also didn't have to roll. Those DC numbers were just warnings.

Also, I've got some stuff I have to do. Let's wrap this up tomorrow, shall we?
>>
>>23764894
Alright, good luck with the essay OP.
>>
early morning bump
>>
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>>23764894

Of course. We're probably in autosage by now, although pace of the board should allow the thread to live long enough for a day.

Also, turbolift. There's no time to lose!
>>
>>23767933
48 posts until auto-sage.
>>
Bump.
>>
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>>23761005

>Use the turbolift.

“Turbolift,” you and Lili say simultaneously.

Ceera goes ashen, her lekku twitching spasmodically. “C-Couldn’t we just go straight?”

Without replying, you give her a gentle but firm push towards the left corridor. The Twi’lek stumbles a bit, and then slumps in resignation and starts walking. You take the same order as before—you, then Lili, then Grerssk with Hannaca.

Luckily, no one appears to contest your passage to the turbolift. Neither is anybody in the car when Grerssk calls it up. The five of you pile into the tiny lift like scale-sardines in a can, the Trandoshan taking up an entire wall and holding Hannaca up over his head for lack of any more space.

“Which deck is the medical bay on?” you ask, your finger hovering over the selection panel. This lift can access three of six decks below the top deck, which you’re currently on.

“Deck 4,” Ceera says. She nervously looks at Grerssk for confirmation. “The middle one.”

“That’s the one.”

You press the appropriate button and the turbolift’s magnetic accelerators whir to life. The trip is smooth and swift, almost too fast for you to calm the butterflies in your stomach. You had been hunted on the top deck, but now you’re entering the belly of the pirates’ defense of their ship.

Just as you’re about to reach the fourth deck, you hear a pained groan. Everybody looks up at Hannaca. She stirs, groaning again, and her eyes crack open.

“…Lili? Roa? Mr. Grerssk? What happened?” The injured girl slowly turns her head to glance down. “Are we off the ship yet? And who’s the Twi’lek woman?”

>What do you say?
>Critical success expended.

>Pic related: The starship I should have used.
>>
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>>23775091

This is the Marauder class corvette. It's not the one you're on right now. That one is the Interceptor-class frigate, a modified Action-VI freighter design used by outlaws.
>>
>>23775091
you got shot taking you towards the mead bay, we are still on board, you going to be ok, just breath.
>>
>>23775091
>>What do you say?
"You got shot on accident, and we're currently trying to get you to the medical bay. We're still on the ship, and this is Ceera. She's tagging along for now. Just hold on a little bit longer, we're almost there."
>>
>>23775091
"You were shot, and we're taking you to the Medbay. The Twi'lek is Ceera, who is guiding us right now."
>>
>>23775091
"You've been shot. Fortunately, it doesn't seem lethal. We're taking you to the medbay to get you checked out. She's Ceera, the one who's leading us there."
>>
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>>23775190
>>23775394
>>23775445
>>23775485

“You were shot, and we’re taking you to the ship’s medbay right now,” you explain quickly. “The Twi’lek is Ceera. She…she’s guiding us to the ship’s medbay.”

“Oh.” Hannaca’s voice is oddly tranquil. She’s been shot and she has a third degree burn covering her side; you’d expect her to sound strained or hoarse, but no.

Lili picks up on this, too. “Hannaca, are you in any pain? Just answer yes or no; your lung’s collapsed. I don’t want you to exacerbate it by talking.”

“No. It doesn’t hurt as much as I think it should.”

“Shock,” Grerssak says. “We’ve got to hurry. Your injury is going to hurt like nothing you’ve ever felt when the adrenaline wears off.”

“I don’t think it’s just shock. It’s like some invisible force is keeping the pain away, like my insides are all covered with a warm blanket.” Hannaca’s voice is filled with quiet awe. “It’s weird. It’s incredible. Is this what you and Roa can feel, Lili?”

Total silence follows.

“You’re a Force-sensitive, Hannaca?” you finally manage to say.

“I am?” she says. “I don’t…I don’t think so. I can’t do a Force-push, or see through walls. All I can do is hide really, really well. Drove my mom crazy when I was a little kid…”

Everybody hears a soft ding as the turbolift car settles to a halt, and the doors hiss open. You immediately raise your blaster rifle.

>Luck check. Roll 1d20, DC14.
>>
Rolled 2

>>23775830
Point gun at door, shoot at anything on the other side.
>>
Rolled 9

>>23775830
don't bother waiting as it opens fire we hit what we hit
>>
Rolled 16

>>23775830
Shoot at anything that moves on the other side.
>>
Rolled 19

>>23775830
>Luck check. Roll 1d20, DC14.
This bears some looking into. Hannaca, not the turbolift.
>>
>>23775953

None of you picked up on the reference? For shame.

Darth Sidious can hide his Force presence.
>>
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Rolled 15

>>23775953

Quite, but that can wait until we are reunited with Master Koon.

For now, let's get the girl some medical attention. Force may help her, but it won't sustain her indefinitely.
>>
>>23775995
No, I was aware there were Force powers that allow you to mask your presence/signature.
Now that you mention it, it slipped my mind that Sidious could do it.
>>
Rolled 18

>>23775995


Is she of Palpatine bloodline? That could be interesting.

Here's hoping she's not a Vong sleeper.
>>
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>>23775953

>Roll succeeded.

To your relief, nobody is in the vicinity of this lift. You step out first, checking both ways of the corridor, and motion everybody else out.

Hannaca struggles feebly in Grerssk’s arms. “I can walk, Mr. Grerssk. Help out Roa. You’re better with a blaster than I am.”

The Trandoshan opens his mouth to protest, but then decides against it and sets the injured girl on her feet. Lili immediately rushes to help her, slinging Hannaca’s arm around her neck. Grerssk, his hands now free, draws his own blaster rifle and takes the rear-guard position.

“Where do we go next?” you ask Ceera.

“Um…that way,” she replies. She points at the passage to the right of the lift, deeper into the center of the ship. “We’ll have to be careful from this point on.”

“Right,” you say dryly.

When the five of you reach the T-intersection, you and Ceera simultaneously dart to both corners and peek around to check for any incoming crew members. On your end are long rows of closed hatches running along either wall. On her end is yet another four-way intersection that your party cautiously draws up to. In the rear, Grerssk walks backwards as he nervously watches the hallway with all the doors.

“We’re in one of the crew berths,” he explains. “Probably nobody is in these rooms right now, but you can never be too sure.”

“Then let’s get out of here as quickly as possible,” you say. “Lili, is there anybody in front of us?”

>Luck check. Roll 1d20, DC16.
>>
Rolled 11

>>23777162
>>
Rolled 17

>>23777162
I hope our luck holds.
>>
>>23777162
what do you see with your force eyes?
>>
Rolled 10

>>23777162
>>
Rolled 48

>>23777275
say this
>>
Rolled 12

>>23777407
wrong dice
>>
Rolled 8

>>23777162
rollan
>>
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>>23777267

>Roll succeeded.

“No,” Grerssk says flatly, pointing the blaster rifle at her. “You’re not a bad person, Ceera, but letting you go puts all of us at risk. Plus you—”

He cuts himself off and just motions for Ceera to keep going. The Twi’lek resignedly takes the lead again.

“What were you going to say, Mr. Grerssk?” Hannaca asks.

“Nothing.”

The corridors in the bow are much more brightly lit than the ones in the aft. The wall paneling is all in place, with no exposed wires or circuitry, and the durasteel sheets are all polished to a soft shine. No dubious liquids stain the floor, and the corners where bulkheads jut out from the walls are spotlessly clean. It figures that the pirates would take better care of their own crew quarters.

But as you pass the first intersection Ceera mentioned, you can hear an eerie whispering and whistling coming from the left corridor, almost like it is breathing. Then you realize that you’re hearing the distant echoes of terrified screams and blaster fire. Nobody says a word, but everybody quickens their pace a little, even Hannaca.

Suddenly a thunderous clang reverberates from above you, instantly freezing all five of you in your tracks. You and Grerssk instinctively point your blaster rifles at the ceiling. Lili pulls Hannaca closer to her and takes a step back.

“What was that?” you ask.

“I think we should go another way,” Ceera says with uncharacteristic fervor. Her face has somehow drained even paler.

>Follow her advice.
>Keep going this way.

>Luck Check: Roll 1d20. DC16.
>>
>>23778918

>Write-in option.
>>
Rolled 6

>>23778918
Keep going
>>
Rolled 5

>>23778918
just move faster there is no other way
>>
Rolled 15

>>23778918
I think we should follow her advice. She doesn't seem to be a great actor, so she's probably afraid for a reason.
>>
>>23778918

>GAH. This is the correct post.

>Roll succeeded.

“Do you see anything with your Force eyes?”

“No,” Lili says. She looks at you. “I don’t even have eyes.”

You decide to drop the attempt at humor. “Ceera, which way?”

“We go straight from here,” the Twi’lek says. She starts speaking faster and faster. “Two more intersections, then a right, then a left. The medbay is the last door down. It has word “Medical” painted on it in big red letters, you can’t miss it. Now would you please just let—”

“No,” Grerssk says flatly, pointing the blaster rifle at her. “You’re not a bad person, Ceera, but letting you go puts all of us at risk. Plus you—”

He cuts himself off and just motions for Ceera to keep going. The Twi’lek resignedly takes the lead again.

“What were you going to say, Mr. Grerssk?” Hannaca asks.

“Nothing.”

The corridors in the bow are much more brightly lit than the ones in the aft. The wall paneling is all in place, with no exposed wires or circuitry, and the durasteel sheets are polished to a soft shine. No dubious liquids stain the floor, and the corners where bulkheads jut out from the walls are spotlessly clean.

But as you pass the first intersection Ceera mentioned, you can hear soft sounds like ghostly whispering. Then you realize that you’re hearing the distant echoes of terrified screams and blaster fire. Nobody says a word, but everybody quickens their pace a little.

Suddenly a thunderous clang reverberates from above you, instantly freezing all five of you in your tracks. You and Grerssk instinctively point your blaster rifles at the ceiling. Lili pulls Hannaca closer to her and takes a step back.

“What was that?” you ask.

“I think we should go another way,” Ceera says with uncharacteristic fervor. Her face has somehow drained even paler.

>Follow her advice.
>Keep going this way.

>Luck Check: Roll 1d20. DC16.
>>
Rolled 8

>>23778973
>Follow her advice.
"That was Reppintar, wasn't it?"
>>
Rolled 8

>>23778973
>Follow her advice.
Let's not force the issue, as long as we're still heading straight to medbay.
>>
Rolled 4

>>23778973
>>Follow her advice.
>>
Rolled 20, 4 = 24

>>23778973
Rolling for luck check and my preferred course of action: Stretch out through the decking with the Force to see if we can work out what it is.
>>
Rolled 8, 7 = 15

>>23779073
Oh fuck you so very much.
>>
Rolled 18

>>23778918
Continue! We need to try to patch up Hannaca, even if she thinks she is ok.
>>
I need consensus, guys. Let's settle it with a 1d100. Highest roll wins the vote.
>>
Rolled 9

>>23779230
Take her advice.
>>
Rolled 62

>>23779230
Keep going
>>
Rolled 73

>>23779230
>Follow her advice.
>>
Rolled 81

>>23778973
Haul ass - in another direction.
>>
>>23779358
As long as it still gets us to the medbay.
>>
Rolled 91

>>23779230
Heal time!
>>
>>23779498
LOL, typically the only time I can roll worth a damn is saves against my players!
>>
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>>23779358
>>23778972

>Roll failed. Let the fun begin.

“Lili?” you ask.

“It looks normal,” the Miraluka says. “Completely normal. But it can’t be, not if it could make that noise.”

You stare at her for a moment. She and Hannaca are clutching tightly to each other, as pale with fear as Ceera is.

Looking up at the ceiling, you call the Force to you, letting your senses be carried through the solid durasteel of the ceiling by the current of energy. An aura of malice and cruelty saturates the deck above like a crimson fog, and you immediately recoil from it in disgust. There’s a monster up there to match the worst criminals you’ve ever learned about in history lessons at the Temple.

“Is that the Reppintar person you told us about?” you ask Grerssk.

“Do you even need to ask?” Even the big Trandoshan looks a bit apprehensive. “I say we keep going, but as fast as possible. No more of this sneaking. The crew in this section has probably been told to clear out. We won’t have any trouble from them, but running into Reppintar won’t be good for any of our life expectancies.”

“Agreed. Let’s get out of here.”

All five of you start running, a crying Ceera the fastest of all. You abandon any pretense of stealth as you race through the passages; your footsteps seem to clatter loud enough to alert everybody in a hundred-meter radius. Whoever made that deafening noise doesn’t make another one, but the absence itself makes you all run faster. You have no idea where it is—it could still be above you, following you. Or it could be right behind you, because nobody has the nerve to look back. Or it could be right around the next corner.

But it doesn’t reveal itself.

1/2
>>
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>>23779695

2/2

Hannaca falters, wheezing for breath. Grerssk scoops both her and Lili up in either arm without breaking stride.

“Medbay’s just up ahead,” Ceera gasps. “Hurry!”

The three of you still standing summon up one final burst of speed. The blaster rifle in your arms and the girls in the Trandoshan’s jostle and bounce as you sprint down the corridor to the medical bay. It’s the last door, you recall Ceera to have said, and you skid to a halt almost right past it. The trembling Twi’lek practically shoves her palm through the door control.

The five of you, Twi’lek, Jedi, Trandoshan, and two teenage girls, stampede through the sliding door. In the center of the room, a multi-armed droid trundles around at the sudden commotion. A row of three light-blue optic sensors regard you with a mixture of expectance and curiosity.

“I am M6-EO,” the droid says. “How may I help you today?”

Grerssk sets Lili down and carries Hannaca over to M6. “This girl here was shot in the back. Her lung’s collapsed, she’s got a third-degree burn over it, and I think she has other internal injuries as well.”

M6's middle optic whirs and extends slightly. “I concur with your assessment, Crewman Grerssk. Please set her face-down on that surgical table over there. I’ll get my tools immediately.”

The Trandoshan complies, gently turning the injured girl over and laying her down on the white smart-mold tabletop. Hannaca gasps slightly as her injury is jostled. Lili walks over to her and takes her hand, giving it a gentle, comforting squeeze.

You take the moment of peace to look around. The medical bay is a medium-sized room painted entirely white. Dozens of shelves and cabinets line the spaces between the bulkheads. The surgery table, a small sink, and two recovery beds are the only furniture.

Grerssk goes to you. “Miss Jedi, we can’t stay here. Hannaca and Lili are in danger as long as they’re with us.”

>What do you do?
>>
>>23780533
>>What do you do?
Try to use the force to see how our boss is doing?
>>
>>23780533
Contact Master Plo Koon and check on him. Tell him we might have trouble at our back.
>>
>>23780533
"Can we really just leave them here? I mean what if we leave, and someone brings an injured pirate to get checked out?"
>>
>>23780533
"Do you know where we could have them hide?"

Then meditate, and attempt to see how our Master is doing, and if we can detect the dark presence of Reppintar.
>>
>>23780573
With where we are, that is our best bet. Ask Ceera if she wants to stay with them or risk coming with us. Let the girls know that we will be back for them if this all works out.
>>
>>23780702
I think cyborgs have a reduced Force presence, since they're not all-organic. It's like Essence in Shadowrun, methinks.
>>
Rolled 70

>>23780533
Ask him how they could track us, and if there's a way to avoid it.
>>
>>23780533
Distraction seems to be the name of the game here.
Grer goes down one corridor while we head down another making as much noise as we can after we leave the medbaya good while back.

Tell the girls to head to the escape pods we will meet up with them there or to barricade the medbay if Hana is still to wounded to move
>>
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>Contact Plo Koon.

“I need to contact my Master first,” you reply. “We need to let him know about Reppintar.”

Grerssk nods and hands you his comlink. You take it, sit down, and close your eyes. At your call the Force gathers around you, expanding your senses beyond their mundane limits.

Once more you drift within the cold gray void. Once more you behold the mighty golden beacon, but unlike before it doesn’t flash with repeated bursts of light. The tiny lights that swarmed around it earlier have greatly diminished in number, and now they keep a respectful distance from the calmed golden glow.

Relieved that your Master isn’t fighting, you quickly open a channel to his comlink. Plo Koon answers after a second.

“Who is this?”

“It’s me, Master,” you say.

“Roa? Are you alright?”

“Yes, Master, but we’re in trouble. Grerssk, the girls, and I have been forced to run from the brig. We’re being hunted by a pirate cyborg called Reppintar, and Hannaca’s been shot. We’ve reached the medbay but I don’t think we can stay here.”

“Some of the pirates mentioned someone named Reppintar,” Plo Koon muses. “Is he tracking your group, Roa?”

“He is,” you say. “I don’t know where he is, though. Master, we need help. We can’t take him on.”

“Have courage, my Padawan. The Force will guide you.” Master Koon pauses for a moment. “Now, if he’s a cyborg, this Reppintar may be tracking you with thermal or x-ray sensors. Find someplace shielded, like an engine room or a primary maintenance shaft. You can hide from him there. Leave Miss Ikerin and Miss Stenn in the medbay, they’ll be safe there.”

You swallow. “What if a pirate comes into the medbay?”

“I rather doubt that any whom I’ve encountered can. Besides, they won’t harm people they saw fit to take captive.”

“Yes, Master.”

“I’ll get back to you as quickly as I can. May the Force be with you, my Padawan.”

“And you, Master.”

1/2
>>
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>>23781048

2/2

>Create a diversion.

You cut the connection and hand the comlink back to Grerssk.

“You’re right,” you say. “We need to get out of here.”

“Out there?” Ceera says, horrified. “You’ll be killed!”

“We could always use an extra pair of eyes and ears,” the Trandoshan says. “Are you coming with us, Ceera?”

“No!”

You go over to Lili, who M6 has shooed over to one of the recovery beds. The Miraluka girl wrings her hands as she watches the medical droid operate on her friend.

“Lili?” you say. “Grerssk and I have to leave. We’ll just lead Reppintar to you if we stay.”

She nods, sighing. “Be careful out there.”

“I will.” You turn to the droid. “M6, can you lock the medbay behind me and Grerssk?”

The droid doesn’t look up from Hannaca. “I cannot—”

“M6, Reppintar’s behind us,” Grerssk interrupts. “You remember who he is, don’t you?”

“…understood.”

“Also, do you have any comlinks here?” you ask.

“There are a few in the shelves.”

“Thank you,” you say. You turn back to Lili and tell her Master Koon’s comm-freq. “If you need help, call my Master.”

Lili nods again. Then, to your surprise, she pulls you into a tight hug. The soft skin of her shoulder presses against your cheek, and loose strands of her blonde hair tickle against your ear. Wet liquid drops onto the back of your tunic.

“Thank you, Miss Koo’lade,” she whispers.

You pat her awkwardly on the back with your free hand. “It’s no problem, Lili. I’m a Jedi. It’s what we do.”

She releases you after a moment and you join Grerssk at the medbay door. Ceera hesitatingly comes up to you again.

“I…I know you don’t trust me, Miss Jedi,” the Twi’lek says. “For good reason, too. But…can I take your blaster pistol? You already have the rifle, and…and I want to make up for shooting this girl. I’ll guard the medbay door.”

>Give her the blaster.
>Don’t trust her.
>>
Rolled 2

>>23781356
Feel out her intentions/emotional state with the Force first. Give it to her if we can't work it out or if it's a positive feel.
>>
>>23781356
>Give her the blaster.
She panicked earlier, but at least she's thought about things.
>>
>>23781394

Mental Check: Force Empathy. Roll 1d20, DC12.
>>
Rolled 9

>>23781416
Here we go.
>>
Rolled 1

>>23781416
Dice!
>>
Rolled 4

>>23781421
I am never rolling again. My original "if fail, give blaster" stands, I guess, as my vote.
>>
Rolled 9

>>23781416
ROLLIN
>>
>>23781356
Give her the blaster, I doub she's going to threaten the two girls with it.
>>
Rolled 13

>>23781416
>>
>>23781356
>Other

Trust her, but don't give her the blaster.

One person armed with a blaster will probably not do much against the pirates, and may lead to some kind of fight in the med bay. If they're unarmed, they will most likely be taken prisoner. If they're armed, they might be killed.
>>
>>23781476
Assuming Reppintar doesn't get to them. Then it's a bloodbath either way.
>>
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>>23781464

>Mental check succeeded. Critical failure, but I’ll be nice.
>Give her the blaster.

You gently reach out with the Force, feeling Ceera’s emotions. Her guilt, at least, is honest. You’re not good enough to actually read her mind, but you have the impression that you can trust her with a weapon.

You hand her the blaster pistol. “You know how to use it with your eyes open?”

The Twi’lek winces a little before nodding.

“Good.” You hold up a warning finger. “I will be back, though. And so will my Master.”

“I’ll just hide behind one of the beds or something, then.”

“You might want to do that if the crew comes knocking,” Grerssk says seriously. “They’ll shoot you if they see you with a weapon, captain’s woman or not.”

On that morbid note, you key the door to open and you and the Trandoshan step out of the medbay. You reach your senses out again—not a full trance state, but enough to sense everyone in the vicinity—and again encounter the malevolent, bloodthirsty presence. This time you can’t tell exactly where it is; it seems like it’s coming from every direction.

But you have Reppintar’s attention. Ceera and the girls, at least, should be safe.

You look at Grerssk. “Let’s go.”

>Create a diversion. Draw Reppintar off.
>Head for the places Master Koon mentioned. Stay low, and you might be able to ambush Reppintar.
>Write-in option.

>And that’s it for tonight. Next time should be this Saturday, Pacific Time. That’s roughly three hours behind 4chan standard time. Check my Twitter if I don’t show up.
>>
>>23781605
>Head for the places Master Koon mentioned. Stay low, and you might be able to ambush Reppintar.
Trust in our Master.
>>
>>23781605
>Head for the places Master Koon mentioned. Stay low, and you might be able to ambush Reppintar.
>>
Rolled 13

>>23781605
Head for the places the master mentione d- preferably both,. We'll fit in a maintenance shaft, but the Trandoshan won't. If we're in a shaft and he's out in the engine room..
>>
>>23781605
Thanks Essvee.
>>
>>23781605
Thanks for the session!
>>
>>23781979
>>23782313

Welcome, guys. Always a pleasure.
>>
>>23782397

Derp, I forgot my trip.
>>
>>23782397
thank you.
>Head for the places Master Koon mentioned. Stay low, and you might be able to ambush Reppintar.



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