Stalker Civ Quest soon, fellow gentlemen! Reliving The Past Edition.Past threads can be found here:http://suptg.thisisnotatrueending.com/archive/23693036/http://suptg.thisisnotatrueending.com/archive/23709372/http://suptg.thisisnotatrueending.com/archive/23724865/http://suptg.thisisnotatrueending.com/archive/23760749/http://suptg.thisisnotatrueending.com/archive/23794194/
>>23829536As usual, any questions, concerns, comments, suggestions, etc., should be freely voiced. I will take everything said into consideration. I value feedback.When I call for rolls, it will be the first three rolls that show up, averaged together. Higher numbers are good, lower numbers are bad. A 1 means someone might die, if there aren't a lot of high rolls to balance it out. 20's and 100's, on the other hand, are everything went better than expected.jpg
>>23829547Name: BalalaikaRank: ExpertJob: LeaderEquipment:AK-47 (with scope) / Ruger Security SixHunter PSZ-9d (light damage)Ammo Count: 5 magazines, 39 loose .357 rounds===============================!IMPORTANT NPCS!Name: StitchRank: ExpertJob: MedicEquipment:Winchester 1300 shotgunSEVA suit (Duty colored) (light damage)Ammo count: 40 shellsName: ChefRank: ExpertJob: BarmanEquipment:Toz 34 (sawed off)PSZ-9d Duty SuitAmmo Count: 40 shellsName: FixerRank: ExpertJob: MechanicEquipment:Abakan with silencer, scope, and underbarrel grenade launcherHunter PSZ-9d Ammo Count: 3 magazinesName: CourierRank: ExpertJob: MessengerEquipment:H&K MP5 with ACOG scope and silencerHunter PSZ-9d Ammo Count: 3 magazines===============================!NPCs!Name: FarseerRank: RookieJob: SniperEquipment:Ak-47, with scope / MakarovPSZ-9d Duty Suit Ammo Count: 2 magazines, 3 magazinesName: RamenRank: RookieJob: Scout/FarmerEquipment:Colt M1911 with silencerPSZ-9d Duty SuitAmmo Count: 5 magazinesName: HuntsmanRank: RookieJob: HunterEquipment:Winchester 1300PSZ-9d Duty SuitAmmo Count: 40 shellsName: VoyeurRank: RookieJob: SniperEquipment:AK-74, with scope / MakarovPSZ-9d Duty SuitAmmo Count: 2 magazines, 3 magazinesName: SmugglerRank: ExperiencedJob: Scout/GuideEquipment:Toz-34 (full-barreled) (light damage)Sunrise Suit (medium damage)Ammo Count: 20 shells
>>23829561!BASE!Name: JunkyardMax Occupants: 10/30Upgrades:Infirmary: Level 2Barracks: Level 1Workshop: Level 1Armory/Storage: Level 1Personal Office: Level 1Kitchen: Level 1Walls: Level 1Gates: Level 1Watch Towers: Level 1Vegetable Garden: level 1Water-catcher/purifier: Level 1===============================!RESOURCES!Chef reports you have six days worth of food left.Stitch has a large quantity of medical supplies.Fixer has tools and spare bits and bobs enough to do field repair work.You have 16,800 roublesMorale is excellent.There is one grave in the graveyard. Remember the fallen!Martyr, a rookie, killed by Psy-dogs.
>>23829569!ARMORY!PSZ-9d Duty SuitAKS-74UMakarov (light damage)Fort-12 (medium damage)09 magazines of 5.45×39mm09 magazines of 7.62×39mm13 magazines of 9x18mm03 magazines of 9x19mm05 magazines of .45 ACP25 buckshot shellsFireball (Removes radiation from the body, but drains stamina)
Flashes of images drift before your eyes. You're not aware if you're awake; asleep; dead. But, memories play before your eyes. You reach out, and grasp at them, trying to hold onto them, as if afraid of losing who and what you are.What memory do you reach out to grasp?>A childhood memory>Memories from teenage years>Life as a young adult>When you first came to the Zone
>>23829874> Life as a young adult.Also, good evening fellow STALKERs!
>>23829896Evening, fellow Stalker. I hope the Zone has treated you well.
>>23829874 A childhood memoryI need to find which god I offended so
>>23830018I can understand that wish, brother.
Rolled 2>>23829896>>23830018Well, it's been a while, and it's only you two thus far, so I'm gonna make a roll for tie-breaking. 1-10, young adult; 11-20, childhood.
>>23830074You remember fondly, your first year free from the mandatory school system. You completed the higher education system, graduating when you were 18. What did you do afterwards?>Pursue post-graduation education (College)>Enter the work force>Join the army>Other. Write in.
>>23830118Join the army, they said.
>>23830118Join the Army
>>23830128See the world they said, shoot kebab they said.
>>23830128>>23830133>>23830140You joined the Zbroyni Syly Ukrayiny (ZSU; Ukrainian Armed Forces) after graduating from school. You remember that the entrance test was difficult, but you did well...>On the written exam.>On the physical exam.>On the practical skills test.
>>23830191Practical Skills test.
>>23830191Practical Skills for a practical man
>>23830211>>23830230While youa re smart, youw eren't the brightest of recruits, and while you are in good shape, there were those faster and stronger than you. However, when it came time to put up or shut up, you were able to do many things amazingly well.You could strip down, clean, and reassemble a rifle in record time; your keen senses allowed you to spot disturbances and hidden enemies; the first time you held a rifle, you took a natural stance, and scored well enough to receive a marksman's commendation. And while there were certainly those faster and stronger than you, your sheer experience with such martial arts as Sambo saw you easily taking down those bigger than you. You were highly skilled, easily trained, and learned quickly. Because of this excellence, you were able to rise up the ranks pretty quickly.When the opportunity came, did you:>Remain in the proper armed forces as a high ranking officer>Undergo harsh Spetsnaz training
>>23830314Spetznaz would explain why we're in the zone, ops gone bad happen here all the time.
>>23830314Spetsnaz.You know this was my dream backstory, haha.
>>23830314>>Undergo harsh Spetsnaz training
>>23830335>>23830350>>23830352Your body was broken and made all the stronger for it through grueling physical exertion and tests of endurance that separated the men from the Real Men.At one point, you even were physically and psychologically tortured, and did some torturing yourself, to condition yourself to be a superior warrior; unbreakable and unrelenting in every way conceivable.Eventually, your unit was deployed to the Zone for an important operation. During this, you were>The leader, of course. You're the top dog, and it comes naturally to you.>One of the grunts. You knew your place.
>>23830408>The leader, of course. You're the top dog, and it comes naturally to you.
>>23830408Leader. We haven't forgiven ourselves over what happened to our squadmates. Controller made them turn their guns on each other. Never should have been sent that far in without on the ground intel.
>>23830468>>23830463>>23830448>>23830425You were the leader of a squad of ten Spetsnaz; men who had undergone the same trials and tribulations you had gone through.Unfortunately, you were not given proper intelligence about the threats of the Zone. When your team came face to face with a Controller, half of them went crazy and shot up the other half. It was a chaotic clusterfuck, and a scene that still haunts your dreams to this day.In the end, you were able to get close enough tot he damned Mutant to stab it in its too-large head, killing it. But by then, it was just too damned late; the few that had survived ended up bleeding out, despite your best efforts to treat their wounds.That day, the man you were died, too. You could not go back; you'd be responsible, no matter what, and you'd be locked away in some damned prison for your failure. That was the day Balalaika was born. Your practical skills allowed you to thrive in the Zone as a Loner, until you eventually joined Duty; where, again, your amazing practical experiences gave you the opportunity to rise up the ranks quickly, and become a leader of men once again.You feel pleasantly warm as the memory begins to fade away. You hear something; "Is he alright?" "Look, he's coming to..."As your eyes open, you see Stitch standing over you, looking you over; the others are around you, too, looking spooked but otherwise unharmed.>Ask what happened>Get up, still shaking off the 'fog' that's settled in your head>look around>Other. Write in.
>>23830566Ask what has happened, and find our weapon.
>>23830566Ask what Happened
>>23830566"What the blueberry fuck just happened?"
>>23830566Get up and look aroundNow ain't the time for daydreaming
>>23830566>Ask what happened
>>23830592>>23830604>>23830608>>23830614>>23830623Your body feels heavy, and still cold; although, as you look around, you notice there is no longer any frost in the room."What the hell happened?" You ask Stitch. He takes a few steps back, and, you slowly rise up from your position on the floor. "I don't know. Apparently, we all blacked out. I was the first to come around; You were the last."Farseer chimes in "Anybody else feel like their brain just got ripped to shreds?" You kind of do, but, because you've become hardened to such things, it hardly registers for you. You see that the ice barrier that blocked your way before is gone, now, with nothing to indicate it had ever even existed. You decide:>To explore the place some more>To return to baseEither way, I need a 1d100 roll.
>>23830687Return to base, Farseer is injured.
Rolled 33>>23830687The men come first, we have learned this lesson above all. We head back.
Rolled 7>>23830687>>To return to baseAh shit, this is an illusion, isn't it?
Rolled 80>>23830687Return to base, come back when we have better psi protection.
Rolled 13>>23830687rtb. This sort of weird shit requires special preparation before we end up with swiss cheese for brains.
>>23830728>>23830729>>23830731You head back to base, with Smuggler following along. Of them all, he looks the worse for wear; but then again, he's probably gone days without eating or drinking anything other than that canteen you gave him, locked in a cell. That is hard. As you head turn around a street corner, you hear growling, and snorting. There are three boar ahead of you. They are already heading in your direction, and so, when they see you and your men, they start to charge!You have only a single turn before they will be able to strike you. Farseer is injured, but can fight (with a modest penalty) with his pistol; you're hurting, but your training allows you to shrug off the penalty. Stitch is in good shape, but Smuggler will also suffer a penalty due to his current condition.I need 4d20 rolls, gents.
Rolled 6, 10, 1, 14 = 31>>23830813
Rolled 6, 1, 17, 1 = 25>>23830813
Rolled 17, 5, 6, 17 = 45>>23830813HAVE AT THEE, FOUL SWINE!
Rolled 20, 11, 6, 2 = 39>>23830813Looks like we might be bringing home the bacon, we didn't take much from the station so we can probably take a fair bit of meat
Rolled 38>>23830840>>23830835My friends. It has been a good run. God help us all.
>>23830835>>23830840>>23830849All of your men fire off several rounds. Unfortunately, several of them miss; and those that do hit are not lethal;, but do wound some of the boars.I need 4d20 rolls again, gents.
I swear I roll more one's then everyone else combined
Rolled 12, 17, 8, 8 = 45>>23830914Keep your aim steady
Rolled 19, 11, 15, 6 = 51>>23830914HOTEL MOSCOW!!!!!!
Rolled 19, 6, 6, 9 = 40Image for luck.
Rolled 10, 16, 2, 13 = 41>>23830914
>>23830927>>23830930>>23830938Farseer is able to put a pistol round right through one boars eye. It goes down, and slides along the ground, stopping not more than a few inches away from him.You're able to duck out of the way of a charging boar, but couldn't get off a shot. At least you didn't get hit.Stitch and Smuggler manage to take another down with a rain of buckshot.I need another 4d20 roll
Rolled 11, 5, 19, 6 = 41>>23830981
Rolled 11, 10, 15, 18 = 54>>23830981cmon bacon
Rolled 3, 12, 14, 5 = 34>>23830981
Rolled 20, 18, 11, 11 = 60>>23830981
>>23831035Nice roll comrade!
>>23831000>>23831014>>23831023Stitch to the rescue! He steps forward, and fires off a final blast from his shotgun, ending the last boar's life. Given the injured state of your men, and what things you are carrying back, you're able to haul only one of the carcasses with you. Still, it should be good for a meal; every thing counts, every little bit is important in such a god forsaken place as Poliske.When you get back to base, you find that Courier has returned, and a lot of the men are worried about you. It is already getting dark; you and your men had been unconscious for hours, then. Perhaps it is a small miracle you didn't all die while left so vulnerable for so long.Courier informs you that he spent just about all the money to buy up ammo, and he's already delivered rounds to Vainamoinen. He has a map, now, with lots of locations of interest, including Anomalies. Fixer informs you that while you guys were gone so long, he did some maintenance work on the equipment you have in the armory. Ramen shows off the planter trays and clay urns, filled with sand, rocks, and other natural filters, which Vainamoinen showed him how to make. It's not particularly impressive or useful right now, but it is a good start.There's still a few hours before it gets dark. The men at base are curious about the guy in the Sunrise Suit.>Have Stitch tend to the wounded (Farseer and Smuggler)>introduce Smuggler to the group>Talk about Smuggler while Stitch tends to him and FarseerSpeaking of Smuggler, what are you planning to do with him?>Ask him to join your group>Send him off on his way>Other. Write in.
>>23831143>Have Stitch tend to the wounded (Farseer and Smuggler)>Ask him to join your group
>>23831143Ask Smuggler to join with us, and introduce him to the men.But first we treat the wounded.
>>23831143>>Talk about Smuggler while Stitch tends to him and Farseer>Ask him to join your groupwe need all the men we can get out here, and it seems he owns us
>>23831143We introduce smuggle to the rest. We'll do most of the talking and let him eat his fill of boar. The man is in need of a good hearty meal.
>>23831143Have Stitch take care of them and tell the guys he was trapped in the police station.Once Smuggler is stable, ask if he wants to join but give him a little while to think on it.Also, ask Fixer about dismantling nearby houses for building materials, or if any are close enough, expanding the walls to include them to use as dormitories, storage, etc.
>>23831185While I agree we could use him, we don't make this a matter of owing. Stalkers help each other out here, there's enough trying to kill us without making enemies of your fellow man in the zone. Make it clear we'd be glad to have him, but he's not indentured or anything. Full shares and the respect of his peers.
>>23831185>>23831171>>23831168You tell your men about how he is a Loner named Smuggler; very fitting, since he helps people get in and out of the Zone. He and his men had been here, looking for a new passage to set up, because the old one they had was made unsafe by anomalies.It sounds legitimate. Courier is able to confirm that groups like these exist, and it's not surprising that they had to venture so far away from the main hubs; this sort of thing happens from time to time. They all seem pretty cool with him joining up. Stitch, meanwhile, diagnoses his patients. Farseer has some bad damage to his shoulder; nothing too serious, but, he'll need a few days of bed rest to fully recover. This isn't something that can just be patched up.Smuggler is suffering from sleep deprivation, beginning stages of starvation, and severe dehydration, which can be fixed up readily enough. He goes to get plenty of food and water for him to eat up, and start regaining his strength.You mention to him that you'd like for him to join up with your group. You realize he's got some good skills, which your group and mission could benefit from. Will you:>Ask him to join Duty, even unofficially>Respect that his affiliation will likely stay Loner, but may change in time.>Other. Write in.
>>23831302>>Respect that his affiliation will likely stay Loner, but may change in time.as long as he helps us and does not harm us or our position here he can stay loner, its not like faction means alot this far out
>>23831302>Respect his affiliation but offer him a spot on the squad
>>23831302>Respect that his affiliation will likely stay Loner, but may change in time.In the end, it is his choice.Also, ask Fixer about dismantling nearby houses for building materials, or if any are close enough, expanding the walls to include them in our compound. not immediately, of course, but if it's doable.
>>23831330>>23831342>>23831362"Look, we're pretty far off the beaten path. You're welcome to stay a while, and rest up. Life is tough out here, we all gotta watch each others backs, you know? Even if we belong to different groups, that doesn't matter out here.""But, we're down on men, and you've got some serious skills we could use out here. We'd like you to stick around. You don't ened to answer right away, just focus on getting better."He nods, and thanks you. Stitch comes back with food and water, and for understandable reasons, Smuggler's attention shifts to making up for the days he went without.You head back to confer with Courier about the map. He hands it to you, saying he's already fully memorized it, and now he knows a few short cuts that will make going elsewhere easier for him. Would you like to review the map?>No, not right now>YesSpeaking of reports, Courier says that he should probably leave tomorrow to go back to Headquarters, and let them know what the situation is like. This was a specifically mentioned part of his role, and you hope he'll have some goodies from Command when he returns.
>>23831445Check out the map, also update it with our findings so far.
>>23831445read the map
>>23831445I do so love cartography.
>>23831479>>23831497>>23831512>>23831528>>23831538You look voer the map. You see a lot of notes on it, in a slightly sloppy handwriting. You note several new locations that can be investigated.Of particular interest is the police station, and the area around it. Is circled in red, and has "Mutants, or anomaly? Not sure, bad either way" written next to it. It would have been nice to know that beforehand.You make notes, and also plan to disseminate the information, which will make scouting and raids easier. It also means that you will be able tos end men out artifact hunting, if you wish (though Duty generally frowns upon the use and collecting of such things).Moving along to talk to Fixer, you can see Chef working on butchering the boar you brought back. But, you focus on the handyman, and ask him about tearing down the houses, or otherwise making use of them.He says he could expand the walls to include one of the houses to the east, but that will take a while, requires far more scrap than they have on hand, and he'll need some help to do it. At least two days, he says; three to fully blowout-proof it and start turning it into a dorm. breaking the buildings down into building materials is risky, but doable. He would need help, and there is a moderate chance of people being injured. The work would be loud, too, and is likely to draw the attention of mutants. You will keep this in mind, come morning.Evening soon settles, and it becomes far too risky to go out adventuring. Instead, you consider the following problem:You will need people on guard tonight. However, whereas before they would just stay close to the workshop, where everybody was, you now have two men resting in the infirmary.There's only the one entrance, though, so you could post men there. It should work out fine. You all eventually settle down to eat some stew. It's stewed boar meat, with canned vegetables, in a thin broth. It is greasy, but warm and nourishing.
>>23831679Eventually, the night guards take up their positions, and you fall off into slumber.As you sleep, you dream. Do you:>Focus on the dreams and memories>Just sleep; who cares about such things?
>>23831690Dreams are for FreedomersDream on anyways
>>23831690Memories. There are few enough comforts in the Zone without denying ourselves solipsism.
>>23831735>>23831723Memories come to you, and you reach out at them, focusing and recalling with clarity. What memory do you reach out for?>Your childhood>Life as a teenager>Your first few weeks in the Zone
>>23831817>Your childhoodWere we an adorable child?
>>23831817I'll shake it up and say childhood.
>>23831829Na we were born in full battle dress
>>23831895We had a twin.Our AK47.
>>23831829>>23831851>>23831895>>23831902You reclal the carefree and innocent days of your childhood with a certain mixture of warmth and embarrassment. One particular thought stands out, amongst them all, though.>The festival that you saw with your parents>The time you spent a few weeks with your grand parents>The first friend you made>This one time, at school...>other. Write in.
>>23831962>This one time, at school...makes me think of American Pieand so this one time at band camp...
>>23831962>>The time you spent a few weeks with your grand parentsand grandpa let us shoot glorious Obrez?
>>23831962Our first friend.
>>23831962>The first friend you made
>>23831962>The time you spent a few weeks with your grand parentsThis
>>23831995>>23831989>>23831986>>23831977You remember, the first real friend you made was back when you were only nine years old. His name was Sergei, and he was a pretty cool dude at the time. You guys went to the same school together. What were you doing when you met?>Working on some homework in school>playing on the playgroundDealing with bullies>other. Write in.
>>23832074Dealing with bullies. Man of action.
>>23832074>Dealing with bullies
>>23832107>>23832205Sergei was smaller back then; one of the runts, really. Consequently, he was usually picked on.This one time in the hallway, you saw one bully holding him down, while the other was just stealing everything out of his pockets and backpack.This pissed you off. These two were going too damned far, and since nobody else was going tos tep up to the plate, you decided you needed to be the man here.Storming up to the guy that was holding Sergei down, you punched him right in the back of the head! He was startled, and his grip loosened; just enough for the smaller kid to wheedle his way out. The two bullies were quick tot urn their attention to you, and while you gave it your all, these guys were bigger and badder. You got the shit beat out of you, in the end; but Sergei came back with teachers, and the two bullies were not just reprimanded severely in the school, you heard that there parents beat them half to death over the matter (though perhaps that is an exaggeration). Either way, you got toughened up from the experience, and stayed something of a sort of 'hero' of the little guys, making sure the jerks were always on guard, watching for your vengeful fists. And you made a friend for life, too!Countless were the times you and Sergei chilled out at each others place, did homework together, played games; it was all sorts of cool, and it continued right into your teenage years. You also remember your father, after the incident, praising you, and telling you that that was what real men did: when a real man saw something wrong, they took action, and made it right! It's a lesson that has stuck with you, even into adulthood.
Did this in like five minutes.Any corrections/suggestions are welcome.Considering doing 'em for all of our people if there's interest.Had to improvise on the clothes. Innawoods needs the armors from STALKER.
>>23832298Sleep falls away from you as the first rays of the sunlight come up. Youa waken, and as you drink some water, you start thinking about what it is you will do today.Courier is already up, and is preparing to make his report to headquarters. With the new shortcuts and routes he has from the map, it'll only take him one day instead of two. But, you strain your ears and listen closely; is that gun fire, you hear?1d100 rolls, gents.
Rolled 47>>23832337Damn and I have to go to bed to.Well have my last 1 for tonight
>>23832326Looks pretty good, actually. Thumbs up, fellow Stalker.
>>23832326Not DUTY HARD DUTY STRONK enough.
>>23832346>>23832349>>23832356You hurry over to the back gate, to see Huntsman and Voyeur dealing with Citizens again. Courier joins you as well. Looks like there's only four of them today; but damn, you're getting tired of this being the way you start your day!4d20 rolls, gents.
Rolled 6, 18, 16, 10 = 50>>23832380
Rolled 19, 14, 3, 3 = 39well here goes
Rolled 16, 12, 3, 17 = 48>>23832298You're the man, Leader, I love this stuff.>>23832380
Rolled 14, 19, 8, 15 = 56>>23832380You have been denied citizenship, "Citizens"
Rolled 3, 4, 9, 14 = 30>>23832380Remove Citizen.
Rolled 11, 5, 7, 1 = 24>>23832380REMOVE KEBAB.
>>23832414It's only natural.
>>23832385>>23832390>>23832395>>23832395>>23832396>>23832401>>23832406Thanks, Bala. I am glad you guys enjoy this so much; it's a wonderful thing for me, too.You must remove the Citizens. They will not be citizens of your compound! You fire off a shot, and it goes straight in and out of one of the bastards heads."Killlllll meeee" One of them moans poignantly, moments before a quiet round from courier's SMG sinks into its head, and bounces around, turning the brain into a mess.A blast from Huntsman shotgun decapitates the third; and a shot from Voyeur also finds its way in and out of the head.Courier sets off on his task, and you and the other two work to drag the corpses to the pit. This is getting to be pretty routine.
>>23832458Citizen is indeed worst Kebab.A poor breakfast.
>>23832458Now, you think about what you can do today. People are arising, and the soup from last night is heated up, and dished out again. It makes for a decent breakfast.Farseer and Smuggler are resting up. Stitch remains behind to tend to them. Voyeur and Huntsman head in to sleep. Courier has left to make his report.That leaves you, Fixer, Chef, and Ramen. >Go artifact hunting (a list will be provided)>Go raiding (a list will be provided of all locations)>Work with fixer to expand the east wall to try and incorporate a house>other. Write in.
>>23832460Da, it is good.
>>23832458That was nicely done. Alright, mornings are for raids. I think we need to start looking for more food. What are our options?
>>23832508>Go raiding (a list will be provided of all locations)
>>23832508It's raiding time, motherfuckers.
Just for the record, I'm only gonna be namefagging when it's relevant (read: when I post more of my faggotry).
>>23832522>>23832529>Grocery store (mostly looted)>furniture store (mostly looted)>Liquor Store (basically empty)>Houses in the area (unlikely to have much)>Police Station (Dangerous; unknown quantities of loot)>Highschool (Unexplored; note on map mentions Burers)>Waste treatment facility (Unexplored; note on map mentions Snorks)>Office Building (Unexplored; note indicates anomalies)>Construction site (Unexplored; note simply indicates "Danger! Avoid!")
>>23832586And then I forgot my pic.I'm a moron.
>>23832597Back to the Police Station. The kind ghost-lady didn't kill us--why not? Let's find out, and loot the armory too.
>>23832597liquor store, we don't have the numbers to properly raid the other places.
>>23832597we should finish looted the furniture store and grocery store. I would say head to the police station but we are down a man and I don't think we should head there until we have more people as well as Smuggler since he might know the area.
>>23832699I think I'll second this.
Rolled 7>>23832625>>23832645>>23832647>>23832699Well, since there's no consensus, I will do a tie-breaking roll.1-5 is police station; 6-10 is liquor store; 11-15 is furniture store; 16-20 is office.
>>23832730Very good, sir. >>23832739Looks like liquor store. Can I get some 1d100 rolls, gents?
>>23832739i don't really like the idea of heading back to the liqour store honestly. It'd be a wasted trip
Rolled 42>>23832748ZA STALINA!
>>23832752there are a bunch of heavy metal shelves and some scrap
>>23832757God damn you. Corgi is displeased.
>>23832775I don't believe I have ever had the displeasure of seeing an angry Corgi,
Rolled 79has someone been dissing the dice gods lately? The dice have been horrible all day
>>23832757>>23832762>>23832764Along the way to the liquor store, you come across a handful of Citizens, just milling about the street. They are already marching in the direction you are approaching from, so they home in on you instantly.You, Chef, and Fixer are prepared to attack (Ramen was left behind to guard). 3d20's, gents.
Rolled 1, 6, 10 = 17>>23832798
Rolled 20, 20, 3 = 43>>23832798
Rolled 19, 12, 9 = 40rolling>>23832798
Rolled 15, 19, 7 = 41>>23832805>>23832810nice crits
Rolled 1, 19, 11 = 31>>23832798Go, go, go!
>>23832821You're welcome I guess?
>>23832805SQUAD POSSIBLY BROKEN
>>23832805>>23832810>>23832811You and your boys mow them down easily enough. Four of them, but, you were in the zone; and the rest of your men were pretty amazing, too.Moving along, you guys return to the liquor store. The only thing really left here are:>5x Wood debris ( 1 weight each)> a shelfing unit (10 weight)You and your men may carry up to 30 weight units back, without penalty; 45 max.You may also try searching the area over again; maybe something was missed before? (1d20 rolls with a negative modifier)
Rolled 20>>23832859>implying the "hostages" weren't in on what the terrorists were doing>>23832869Let's look again.
Rolled 16might as well search
Rolled 7>>23832869It would be a shame to go back with only this.
>>23832872>Rolled 20You glorious mother fucker.I dub thee Sergei Saitov: Soviet Shinobi.Y'know, that sounds like a low budget action movie starring whoever the Russian equivalent of Pierre Kirby is.
>>23832872>>23832875>>23832880While looking around, you find something interesting. A trap door, behind the counter! You open it up, and turn on your flash light to peer down below; you see a rusty ladder that looks like it goes down about twenty feet, to some sort of landing. There is a small path that goes off a bit, but you can't see much beyond it without going down.Listening closely, you do not hear the sound of anything. Do you want to explore this area?>Yes>No, grab the other stuff and leave
>>23832902Yes. We're going in.
>>23832902>YesPull out our revolver. Easier to maneuver in the tight spaces of a tunnel, and we can hold our flashlight in the other hand.We a Tunnel Rat now.
>>23832932Yes.Prepare for interpretive dance.
>>23832912>>23832924>>23832932You strap your assault rifle to your back, and draw out your revolver as you head down (the flashlight is a headlamp, so both hands are free).The other two follow you down. You peer off into the distance, down the tunnel, and you see... 1d100 rolls, gents.
Rolled 78>>23832964AHHH MOTHERLAND
Rolled 33>>23832964Dice don't fail me now!
Rolled 77>>23832974Sweet,sweet daffodils?
Rolled 84>>23832974>>23832978>>23832985average rolls are average.
>>23832991I have brought dishonor upon my name by rolling too late.I must now commit Soviet Sudoku.
Rolled 9>>23833007it varies from crits too below average
>>23832974>>23832978>>23832985You don't see anything living, though you do see a small pool of murky water, perfectly suspended in mid-air, defying all laws of gravity.Looks like an anomaly. Beyond it, you can see an old metal door; it looks like this may be a bomb shelter of some sort.Throwing a bolt at it, you see the bolt start floating around in this space; you can't tell how wide it is. At most, it's about four or five feet. It seems pretty harmless, but...>Risk going through it>Decide to turn back
>>23833027taking my dice off now
>>23833039... risk it
>>23833039Additionally, you could take out your bear detector and see if there are any artifacts around it.
>>23833056oh yeah, do it
>>23833061>>238330661d100 rolls, gents.
Rolled 23>>23833071Artifacts plox
>>23833077>>23833078>>23833083You take out your detector. It starts beeping, and the indicator screen lights up, showing an artifact close to you. You approach clolser to the anomaly, and see something manifest in its center.It looks something like a glowing eye, with chunks of rusty metal surrounding it; it is vaguely (very vaguely) amulet shaped. You have never heard of an artifact like this before. >Wade into the anti-grav anomaly and snag it, then leave>Wade through the anomaly and snag it along the way; explore beyond the door (2d20 rolls)>Decide to turn back; a strange artifact in an anomaly you've never seen before? That's freaky.>Other. Write in.
Rolled 13, 16 = 29>>23833109>Wade through the anomaly and snag it along the way; explore beyond the door (2d20 rolls)
Rolled 20, 3 = 23>>23833109>>Wade through the anomaly and snag it along the way; explore beyond the door (2d20 rolls)
>>23833109Check out the water first, see if there is anything unusual about it, possibly throw a rock or something into it.
>>23833109carefully snag the artifact, if the anomaly doesn't try to kill you call for chef and fixer
>>23833143>>23833158>>23833138>>23833135The water looks disgusting and filthy, but over all not harmful. You imagine it's about three or four ounces of water. You can't bounce anything at it, because it's inside the field, and the moment your bolt hit it, it started floating about, doing its own thing.You hold your breath--just in case--and wade into the anomaly. At once, you rise off of your feet, and only narrowly avoid hitting your head against the cave ceiling. You are truly weightless!It's kind of amusing and odd, but this anomaly doesn't seem to pose much of a threat. You 'swim' through it, snagging the artifact along the way, and stop at the other side of the anomaly; about four inches away from the door.Seeing it's safe, Chef and Fixer follow through it.>Acquired Third Eye Artifact
>>23833191Examine the FUCK out of that artifact.
Examine the door. Then lets head on through
>>23833191You open the door, all flashlights on, guns drawn and ready.You see a basic shelter of sorts. There are three bunks, a stone hole over which one might squat to go to the bathroom, a desk and chair that have collapsed into debris (with a broken radio set on top of it), and some rusty metal shelves with things on them.>Mosin Nagant (Moderately damaged) (5 weight)> 5 stripper clips of 7.62×54mmR (25 rounds total) (2 weight total)> 12x canned goods (assorted; 1 weight each)> 6x bottles of vodka (still sealed; 1 weight each)> Kevlar plates (2 weight)As mentioned before, you can carry 30 weight without penalties, and 45 max.
>>23833263Grab it.Grab it ALL!
>>23833263And as I ams tarting tog et tired, I goofed.>broken radio set (3 weight)>5x wood debris (1 weight each)
Oh hell yes, Grab all the small stuff.
>>23833273Grab everything but the debris.We can come back for that.
>>23833295>>23833293>>23833272You grab everything but the debris, and start to head back to base. As you do so, you ponder over the artifact, and what it could do.>Decide you will ask Vainamoinen about it; he might know something>Try putting it on and seeing what happens>Just hang onto it for nowAlso, I need 1d100 to see if there's any random encounters on the way back to base.
Rolled 84>Decide you will ask Vainamoinen about it; he might know somethingtrust your wise old man while hes still around
>>23833325>>Decide you will ask Vainamoinen about it; he might know something
>>23833357This.Sleep now, fellow STALKERs, best of luck.
Rolled 44>>23833325Hang on to the artifact until you get back to base
>>23833349>>23833357>>23833382>>23833385You will make some time to visit Vainamoinen. He's been around here so long, he may know something about it.Your return to base is uneventful. It is nearly noon, as you get the spoils put away. And for now, this episode of Stalker Civ Quest will come to a close. It's about that time of night where this Stalker needs to get some shut eye, too. Tune in Monday for the continuing adventures of the Badass Dutyers!
>>23833413As always, gentlemen, it has been a distinct pleasure to run this game for you, and I hope you all enjoyed it. May the Zone continue to bless you all.The archive is here:http://suptg.thisisnotatrueending.com/archive/23829536/