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File: 1364778753665.jpg-(246 KB, 804x1004, Spiral_angel_statue_by_henning.jpg)
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Wiki here:
http://tgchan.org/wiki/Gargoyle_Quest#Angel

Prior threads:http://suptg.thisisnotatrueending.com/archive/23814785/
http://suptg.thisisnotatrueending.com/archive.html?tags=Stone%20Mason

Discussion here:
http://tgchan.org/kusaba/questdis/res/69289.html#69425


You are a human-form gargoyle crafted of marble set to protect a small town on the frontier of the wild darkness. Your people are still ignorant of what you are, and rightfully so.
Knowledge of what you are would simply prove that they fear you or the monsters among them tempt your destruction.

Last night: You were informed of a recent development of the village by Pastor Clegane.

He spoke to you of a shipment that had been delayed, inciting the fury of the town's resident noble, Victora Manse.

As the day went on, you took notice of an unnatural snow in the mid of summer. Father Clegane had said that the village had not had snow during summer in any of his years, you suspect foul play.

With the onset of night, you met the nightly guest of the church, the young witch by the name of Alice.

Alice appeared nervous before you, having heard tales of your kind. However, you swore to her that she was under your protection as well. The noble guardian angel of Hearthson shelters all peaceful beings under its watch!

With the night, a blizzard rolled in that impedes your path to the west.

You encountered frostbitten, gaunt white monsters in the cold of the mountain's blizzard. You tracked the primal magic of the blizzard and found these monsters at the source.

You put four to rest, yet a majority of them remain.

You encountered another gargoyle on the hunt, a black demon-form that's dealing with the monsters with blazing fire.

He has named you "Gravel" and threatened to destroy you should you interfere in his hunt.

The Black One's body was cracked, however you took him on his word and left, finding the shipment to town and the ones with it in everything but a daze.

Awaken Gargoyle, the night is dark.
>>
You channel the knowledge into the dark part of you that feeds upon souls... You feel a keen emptiness that needs to be filled as you unlock the limiting magic within you and refine it further.

You back off a bit from the people of the shipment, they seem fairly desolate and stand among the cold winds without moving..

The whole scene is rather... Odd. They just keep staring at each other. Some take minor movements, primarily towards what you make out to be the dead, yet otherwise it seems that they are fine... as they are.

You note the direction of these wagons and fly off to the north, keeping the black gargoyle at the fringe of your senses. You soar near a peak. Seeing rapid explosions of fireballs now and again... Your... Rival? Seems to still be ticking strong...

You hear the shrieking howl from before and determine that the source is indeed the Black One.

Is this some kind of battlecry? If you weren't so prone to stealth, perhaps you may consider one.

Your sense of the wind tells you that the Wendigos have gone on the defensive, regrouping back toward what feels like a great cavern... This is your first time experiencing these winter demons, just how intelligent are they?

Leading a gargoyle back to their lair seems... risky... right?

>[] Swoop down to assist your rival. You cannot let another Gargoyle be shattered.
>[] Let the fool die before dropping in. He has inbittered you from his attack... If not for him you would still have Father Clegane's gift.
>[] Return to the caravan. You should mind your own business. The shipment is your village's affair.
>[] (Other)
>>
>>23985461

I'm right on time...

...for GARGOYLE QUEST!

>[X] Let the fool die before dropping in. He has inbittered you from his attack... If not for him you would still have Father Clegane's gift.

Screw that dick.
>>
>>23985461
Let him die/shatter.
>>
>>23985461
>[X] Return to the caravan. You should mind your own business. The shipment is your village's affair.
...Yeah, I would vastly prefer taking care of shit that involves our protectorate before engaging in passive-aggressive infighting among the protectors of humanity.
>>
EXP is misleading, what really gives us power is souls, no amount of quest success or life and combat experiences will empower us but eating souls will.
With the wind sense augmenting our life sense we can FEEL the exact location of the wendigos. Well, hunt them down. Avoid doing so in front of the other gargoyle so he doesn't disrupt your feeding again like he did last time (causing you to lose 2 souls), but keep hunting down the wendigos as fast as you can, aiming for the most isolated ones first.
>>
You decide to remain upon the peak, observing your rival in his hunt.

The thought crossed your mind to fly down and assist him to some degree, however he has insulted you on more than one front, you would rather see him shatter, you would rather see him break.

Tending to the caravan can hold for now, the people were just standing there anyway.. You snap your senses in that direction, feeling their forms with the wind for but a moment.

They feel light... Are humans normally so light?

You hear your rival shriek again, it echoes through the mountains and you can see that the land around the black gargoyle is scorched, burning ad enfolding upon him.

He stands before the place that the wendigo have fallen back to. Gathering power, he starts to laugh and cackle as flames dance on his hellish glass body.

All you can see from afar is a flame, likely the gargoyle jump from Wendigo to Wendigo, destroying them without mercy. The bastard isn't even stopping to feed!

Finally, you see the flame leap into the cavern and fire explode from within..

After a few minutes, and more flashes of flame, you see that the smoldering gargoyle leaves the cave alive. And calmly spreads his wings, likely to return to the heart of his territory.

He had been damaged, yet the bastard didn't even need your help.

Opening your new senses, you only sense animal life for miles aside from the life of those of the missing caravan.

It seems that the Wendigos have been exterminated... The Black one had not even required your assistance. . .

>[] This will not do, you will shatter him yourself. He has taken your prey, your robe, and verbally insulted you!
>[] Leave it alone. You must get back to your task before the end of the night.
>[] Scour the area for anything you may have missed, the Wendigo are indeed fleety after all..
>[] (Other)

The Blizzard rages on..
>>
>>23985944

[X]Scour the area for anything you may have missed, the Wendigo are indeed fleety after all..

This a thousand times.

Assuming the blizzard magic has been broken it will probably take a little while for the weather to change back anyway...or maybe there's more to this than meets the eye. Let's investigate. Maybe we can scour a few experience points or an interesting treasure.
>>
>[] Scour the area for anything you may have missed, the Wendigo are indeed fleety after all..
>>
>>23985944
Well, it's still summer, and therefore the blizzard is an abnormality that, without other spellcasters to oppose us, nature shouldn't oppose us in stopping the blizzard. So,

>[X] Dominance. Stop the blizzard. If the blizzard persists, scour the area for more Wendigo.
>>
>>23985944
[X] Scour the area for anything you may have missed, the Wendigo are indeed fleety after all..

We've got no real quarrel with him, we stick to our own business, he sticks to his. After a quick check we return to the caravan, there's something freaky going on there.
>>
You cast your gaze up towards the sky. Glaring at the still raging snowclouds you tap into your ability to dominate the natural forces, however raw it may be and try to will back the summer.

You find that it is to little avail. Either your recent power is still too weak, or there is something else at work here.

You spread your wings open from the peak and utilize gust to quiet the air around you before turning it into a speedy tailwind.

You dive down, nearly threatening a crash, yet you pull up and zip about the lower parts of the mountain pass, extending your perception as much as you can.

You do detect some obvious abnormalities, in the atmosphere aside from the blizzard.

The life forms are small, residing within some kind of cavern. You only noticed them due to the raging winds passing through the caves.

You enter the cave out of curiosity and are surprised to find that there is indeed a fire inside with a number of small human-like creatures with rotund bodies, long pointed ears, and the males appear to have long bushy beards.

They are perhaps no bigger than the girl Molly that had visted you so many times... Your intuition tells you that these creatures are not human.

They seem to shiver, not just from the cold, but from fear of you.

"G-get away from here demon! We want none of your trouble!" One of the women call.

The men glare at you silently, holding what appear to be pickaxes, though they are ornate and the handles are long, more like a staff...

You feel that their souls would be delicious, oh the things that they must know.

You desire to break their stubby little skulls and drink on that enchanting life essence...

>[] What... What am I thinking... I will depart.

>[] Make conversation with these mors- people...

>[] Devour them.

>[] (Other)
>>
>>23986505

[X] Make conversation with these mors- people...

First explain you're not a threat, then ask the dwarves about the blizzard, problems, the Wendigos, etc. Maybe we can get some clues.

Secondly, jeeze, we really need to spend points in discipline. Diplomacy will be difficult if we're thinking about devouring everything we meet.
>>
>>23986505
[X] Make conversation with these mors- people...

"I mean you no harm. I come with questions in search of answers."

Ask about the Wendigos, the continued Blizzard, all of that, and also ask who and what they are.
>>
>[] Make conversation with these mors- people...

Remember the SOP:
1. If it is hostile, mindless, or seeks to harm our people kill it outright with no negotiations.
2. If it appears reasonable and non hostile give the following spiel:
"I am the Guardian of this place and its people, both humans and the non-hostile inhuman"
"I mean you no harm so long as you mean no harm to my charges"
"Who are you? what are you? and what are your intents?"
>>
>>23986505
>[x] Make conversation with these mors- people...

"I mean you no harm. I seek the source of this blizzard, what do you know of it?"
>>
You reign in your instinct to consume the creature, you wipe your mouth as if you had actually been drooling, curious to find that there's nothing there.

You smile at the small people and bow as you fold your wings in.

"I am the guardian of Hearthson, to the residents human and not so long as they long for... peace.

Who and what are you? Do you know anything of this blizzard?"

The oldest looking man steps forward, tapping his pick-staff on the wall of a perfectly carved wall in their little cave.

His voice is loud, booming, and unfitting of his size," I am Shinark of the Skorne mountain gnomes. I am defender of the gnomes and all that would harm them. Should you trouble us , demon, we will break you."

You frown slightly, showing your distaste," I asked you a question. What do you know of this blizzard, and the white monsters?"

Shinork frowns and glares at you," The White Demons are known as Wendigo. Like many demons, they lack a body until they find one. The Wendigo enter those of humans that have given into hunger and eaten flesh of their own kin." Shinark tugs upon his beard with minor disgust at that.

"They are the most reprehensible demons. It is a shame that they have found themselves upon this mountain."

You growl," And this bliizzard?"

"I know not of the cause. My people have said something of the caravan that attempted to come through here. We know not which came first, the Wendigo or that shipment, now leave us be."

Shinark lowers his glare to you and grips his Pick-staff tightly, the ornamentation inlaid holding an eerie glow..

>[] Devour them.
>[] Persist in your questioning..
>[] Leave them be, return to the Caravan.
>[] (Other)

(I need to go somewhere. I'll be back in an hour. If you guys post more details on any of your actions, much appreciated, especially if it's for leaving them be. What will you do next?)
>>
>>23986968

[X] Leave them be, return to the Caravan.

The gnomes aren't feeling friendly, so let's bail. They might warm up a bit with the weather.

We should get back to the caravan. If cannibalism struck them after they got trapped...we're looking at a lot more Wendigos. We should be pretty regenerated by this point though.
>>
>>23986968
>[x] Leave them be, return to the Caravan.

There was something... off about the people at the caravan. Guess we know what now. Poor sods have been possessed by demons.

If they are the last of the wendigos, the blizzard might stop with their deaths. If not, we know there must be some more/something else causing it.
>>
>>23987028
Agrees. The gnomes aren't hurting anyone and dont seem particularly dangerous to the town.

Priority 1 is making sure the shipment gets back to the town, with as many survivors as possible
>>
>>23986968
[X] Leave them be, return to the Caravan.
>>
Leave peacefully

>>23987028
Maybe that's why those humans didn't feel right, they could be in the process of changing...
Maybe the other wendigo were previously of the caravan as well.
>>
>>23987089
I wonder if we can bring the caravan to the town ourselves, after taking care of this messy business?

Otherwise, we might ask the priest to get a team together to bring the thing back.
>>
>>23987151
I'm beginning to wonder if there is something in the caravan that is the source of all of this. Maybe some object that the noble lady was bringing into town?
>>
>>23987216
That is a very reasonable possibility, we should examine for any artifacts radiating dark magic.
>>
>>23987216
Some sort of object which has a increase in the people within it's aura's curiosity stat? A boon for researchers to be sure, but not for hungry people in a pass wondering what human flesh tastes like.
>>
>>23986598
What's that? Can't hear you over the sound of how delicious they look.
>>
>>23987184
>I wonder if we can bring the caravan to the town ourselves,
I doubt it. I'm not sure how big this caravan is, but even if it's only a single wagon, I don't think we could walk all the way back to town before sunrise.

>>23987216
>I'm beginning to wonder if there is something in the caravan that is the source of all of this
Possible. We'll search the shipment as best we can. We aren't very knowledgeable about magic, we might just have to tell the Priest about it.

If he organises some men to come out and recover the shipment then he can look himself. He knows a lot more about magic than us.
>>
Sorry for being late, I'm back. Got caught up in the errand. Thank you for waiting, whoever's still with me!
>>
>>23988259
No worries. Real Life always takes precedent.
>>
>>23988259
Excellent. Gargoyle time.
>>
>>23988259

Ready to rumble.
>>
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You give the gnomes one last look, the hunger within you welling up, you unconsciously begin to turn back to them.

Shinark shouts," BEGONE DEMON!!"

You return to your senses and take flight into the blizard, setting yourself back for the caravan.

What that gnome said is curious... Demons have no form until they take on one? The Wendigos being humans that had consumed the flesh of their kin..

But what of you? The priest called you demon, the gnomes call you demon, Fae that are aware of gargoyles retract from your presence.

Amidst your soul-eating inner spirit, you begin to wonder... Just... What is a gargoyle?

No, you do not have time for that.

You set yourself down near the caravan and extend your senses of life and the wind toward those that are standing in a daze against the cold air.

You see that their eyes have taken a pale glow and despite the fact that they make no move towards you yet, you can tell. There is something terribly wrong with each and every one of them.

They have indeed become Wendigo.

These may pose a greater problem than the wild ones... There are as many as fifteen of them, and even now they "feel" human.

They wear light animal skins as they had obviously not expected such a blizzard. The wagons are overturned, and they wield maces, cudgels, polearms, and swords, which have all taken on a frosted over appearance at the touch of these newly Wendigo.

You feel a strong awareness take notice of you, and from among them rises a very tall, inhuman monster. Even now, you cannot feel it, through life or wind, it is imperceptible save for your own sight.

The creature holds inhuman shape, yet it is composed of the flesh and bones of various mountainborne animals and human all the same.

Its eyes are locked upon you and you hear a low growl, one that seems to shake the mountain itself.

Your mastery of the elements is lost, the winds whip and tear around you once more.

You are facing a Wendigo Lord.
>>
>[] Charge in and attack the beast!
>[] Shroud yourself in shadow, and strike from there.
>[] Retreat, this... this is beyond you.
>[] (Other)

(Using form from picture. My words can not do it justice.)

Your wounds have fully healed from your last encounter.
>>
>>23988545

SHEEEEIIIT.

...are the other Wendigos able to move right now? They were all still and stiff beforehand.
>>
>>23988581

They're just standing there.. staring at you while the monstrosity lurks behind them.

They seem to be on guard, and the monster observes you while rooting through the wagons.

Oh, it just flipped another.
>>
>>23988574
[X] Shroud yourself in shadow, and strike from there.

Oh fucknuggets, fuckity fuckity fuck nuggets.
>>
>>23988612

[X] Other

Focus our darksense on the wagons. There's something out of place with the whole shipment. If we find it, swoop in and grab it before our enemy can react.

If that fails, get the hell out. We need reinforcements if we're going to tackle them straight-on.
>>
>>23988623
>>23988623

The wendigos saw through our shadow shroud easily in the first fight. It would just waste time.
>>
>>23988574
>[X] Shroud yourself in shadow, and strike from there

Stealth the HELL out of this. It's like 90% of your strengths over this thing, and there is NO WAY letting this thing run wild near your town is acceptable.
>>
>>23988645

Dark sense?

You have nightvision, Life Sensing, and wind sensing. No dark sense bruddah.
>>
>>23988574
Run. We can't even handle a group of regular wendigoes, this thing will tear us apart.
>>
>>23988574
>Your mastery of the elements is lost, the winds whip and tear around you once more.
Flying away isn't an option.
>You feel a strong awareness take notice of you
[x] Shroud yourself in shadow, and back away.
See if it follows or sends some of the others after us.
[x] Divide and conquer.
Attempt to lure some of them away from the group. If we get mobbed and overrun, we're screwed.

[x]Glowing eyes make good targets.
When they come close, blast them in the face with a gust of air. Try and blind them with a spray of ice and snow.
>>
>>23988666
>>23988623
Yeah, use the stealth power that has been proven to do NOTHING.
>>
>>23988752

It was shorthand for whatever the hell we use. Activate the full radar system and find what is causing this.

The big guy is searching in the caravan for a reason.
>>
15 + lord are too much for you considering how your last battle went. But that doesn't mean running it means attrition, guerrilla, and divide and conquer tactics.

How close are they to each other? If we can snag one of them and run we could ideally get them to give chase. Then we just have to stop and kill the fastest one every now and then.

Darkness will be unlikely to work as it was useless against the wild wendigos.
>>
>>23988840
But none of those work. Because they can always see us all the time. That Lord hits us ONCE and we can consider ourselves dead.
>>
>>23988855

Meh, we could probably take 1 hit, but I don't know how well we'd fly afterwards. We'd end up dying.

Which is why I suggest taking the artifact of power from the caravan.

If we can destroy it, maybe we can damage the possession magic.
>>
>>23988929

Assuming there IS an artifact of power. If not, GTFO
>>
>>23988936
Or we could not take the risk. We're not running away, we're advancing towards future victory.

We can't defend the village if we're dead,
>>
>>23988855
What do you mean they don't work? they are classes of strategies not actual plans.
Unless you are referring to snatching up the furthest wendigo from the group and running away with it as the others give chase. Ideally for us the leader and a few others will remain here to protect their wagons while only some chase us...

Another idea is to try to get the obsidian gargoyle to return.
>>
Rolled 53, 39, 74 - 20 = 146

You feel fear grip you for the first time in your short life. You begin to withdraw unconsciously as the monster regards you with one of its many skeletal heads. You can't feel the creature itself, yet you can feel its awareness upon you.

The other newly setting Wendigo men seem to still be in a sort of daze as their bodies slowly take on the features of the others from before.

It is likely that they hold the souls of men no longer, there is only Wendigo there... and yet...

You begin to wrap shadows around yourself only to remember the Wild Wendigo, they could see you somehow. That will not do.

You cannot retreat by the air. So your only other option is...

You'll hit and run, strike them and then draw away once more before striking again.

The Greater Wendigo indeed seems preoccupied by its search. Despite it being the only one that you're certain is aware of you, the creature makes no move on its part to attack you.

You draw your silver and iron daggers. You recall that demons are vulnerable to silver.

You can do this, you've got to do this or else they could advance upon Hearthson next...

Selecting Hit and Run tactic, drawing the fastest into single combat.

You should be able to win out against a group of five. You advance forward suddenkly, charging at the right wing guard.

As soon as they move, you juke and begin to flee, the savage creatures giving chase, their lord paying you little mind.

It seems to think very litte of you, does it not?

You draw A halberd, a flail and three cudgel bearing Wendigo. You notice that their movements are still stiff.

They have better weapons than the wild Wendigo, though their movements are haggard.

Enemy rolls have -20! Home field advantage is also nullified.

Roll 1d100 vs Enemy rolls.
>>
>>23989045
Another plan is to try to kill the lord really quick. If we can take him out on the first pass we should regain our elemental mastery and be able to take to the skies where the wendigos cannot harm us. Then we follow high up and dive, snatch, and fly back up to kill/eat then by one by in the air.
>>
Rolled 34

>>23989045
Attrition is impossible, as we don't have the capability to wear them down.

Guerilla tactics are impossible, as we have no way to hide from them after striking, nor any real ability to retreat.

Divide and conquer goes against their pack instinct. They won't send one after us, because they know we can kill just one.


>>23989058
Okay then, I guess we're fighting.
>>
Rolled 70

>>23989058
We can shave off their numbers, eat their souls, and maybe get enough from this to challenge the Lord. We Regenerate, so as long as we kill a few every time we can take them out in a war of attrition.
>>
>>23989058
>Managed to pull 5 underlings.
Perfect, this could note have gone better, really this was the ideal result.
>>
Rolled 3

>>23989058
Halberd first, most surely. Our weapons are hella close range.
>>
Rolled 49

>>23989058

DICE FOR THE DICE GOD

Guess we're doing well so far.
>>
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>>23989122
>>
>>23989122
Fuck My Dice!
>>
>>23989078
Attrition: This could be done via making the enemy suffer losses and then retreating to lick your wounds. As long as you don't die and some of theirs die on each battle attrition occurs. We have just successfully pulled this off via a divide and conquer scheme knowing as "pulling".

Guerilla: We indeed cannot perform this until the lord is dead or is separated from the pack.

Divide and conquer: The leader is searching the wagons for something. We appeared as a minor threat so he could afford to ignore us while a few underlings give chase.

>>23989081
Exactly, and we could reinvest the power of the souls of those 5 into boosts that could make all the difference.
>>
Rolled 54

>>23989058
[x] Divide and conquer.
Attempt to lure some of them away from the group. If we get mobbed and overrun, we're screwed.
[x]Glowing eyes make good targets.
When they come close, blast them in the face with a gust of air. Try and blind them with a spray of ice and snow.
>>
>>23989169
>5 into boosts that could make all the difference

>Burning Hands (2 xp): You summon the power of flame upon your hands, claws, or weapon(If weapon, will alter them as such) The flames are potent against creatures that find such heat intolerable or even lethal. This spell may also be trained to affect your entire body by expending 2 additional exp.

>Shape Earth (2 xp): With knowledge of the earth and her minerals, you have the ability to shape earth as you see fit in amounts based on your overall experience with the primal forces.

Fireball (3 xp): You have learned to mold the force of flame into an exploding sphere, instantly combusting upon impact when thrown. The force and might of the fireball may be chosen by the gargoyle.
>>
>>23989122
>Halberd first, most surely. Our weapons are hella close range.
Agreed, also both Marble and the upgrade "Solid Marble" have given us (primarily) bludgeoning resistance.
This suggests that in terms of lethality for our opponent, from most to least damaging to us:
halberd > flail > three cudgels

However, we should not over-prioritize as that would hamper our ability to take advantage of the myriad other factors (their individual capability, terrain, who attacks first, etc).
>>
>>23989058
>A halberd, a flail and three cudgels
Once the wendigos are dead, claim anything that might make a good throwing weapon.
We can use them to lure away more without getting to close and drawing the attention of the Boss.
>>
>>23989224
I don't think that marble was a good conductor of magic though.

I think we should go for the werewolf trait beastform.
>>
>>23989224
>5 into boosts that could make all the difference
You mean 10. Soul Syphon grants double XP.
This could be good but we can't rely on it. Souls take time to digest.

If they do digest in time, I recommend:
Dense Marble
Wolven Agility
Shadow Forge and
Shadow Hounds.

This will make us harder to hit and tougher. The shadow powers will give us additional weapons and the power to attack from a distance with our Hounds.
>>
>>23989293

Marble is good for Primal. Especially if Earthen and Natural are taken.
>>
>>23989293

>I don't think that marble was a good conductor of magic though.

It made the magic powers more expensive, not less effective. Correct me if I'm wrong Stone Mason.

In this situation fire would be perfect, and fire is a good all-around destructive tool for future use.
>>
>>23989353

Less effective and more expensive. But only for Fae and Demonic.

Also, Soul Siphon grants an additional 1 exp.
>>
>>23989293
Marble was indeed one of the weaker choices for magic and the strongest choices for melee/tanking.
We could go for:
dense marble (extra DR, HP, and damage while very cheap)
Shadow step 3XP (req shadow forge for 2XP): Teleporting in combat FTW.

Wolven agility and strength are also both (at 3XP each) really solid choices.

That all being said the spells in question are pretty solid, are a ranged attack, and they are weak against them. Also each additional spell we learn increases our total competency with every other spell (so perhaps we can overcome the suppression).

Earth sense is a must (detect more enemies better and faster) too and shape earth gives a lot of utility.
>>
I recommend Dense Marble, just because it's the only one that looks like it directly ups durability that we have access to, and only costs 2 XP.
>>
You open your wings and plant your feet into the snow for a sudden turn to face your adversaries.

A thought pops into your mind to win advantage, and you blast a short gust into the snow, picking up a cover to obscure their vision.

The ploy seems to work until a halberd zips through the flurry of snow, just chipping one of your wings with a glancing blow.

You wrap an arm around the pole and step forward, driving your knife into the throat of the "green" Wendigo. You hear a sizzle among the snow as its flesh seems to burn from the silver blade of your dagger.

You kick it off and let the weak monster drop before turning to one of the cudgel bearing monsters, stabbing it in the arm mid-swing in its stiff movements. It's like playing cat and mouse.

You rip out the dagger from the monster's arm and slash it across its throat, spilling blood into the snow.

Another monster swings at your wing and you pry the halberd from the dying Wendigo's hands and spin it around, catching one of the cudgel wielders in the side and bringing two of them to the ground.

With viscous intent, you claim their lives as well with two full weight stabs straight to their cold hearts.

For a moment, you revel in your victory, only to let your carelessness get the best of you.

There were five, right?

You feel a flail pound into your head, fracturing it deeply even as your Regeneration takes hold...

Despite the damage, you turn and bring your wing around the creature, catching it in an embrace.

You feel as though you see fear in its eyes as you ravage the body with loving stabs, riddling the body with wounds.

You extend your wings and feel the blood dripping from them, freezing into hanging icicles.

You draw upon the hunger within the confines of your stone, gathering the souls from these fallen monsters.

You touch the fractured back of your head, helping the pieces fit together once more.
>>
You feel the souls of Wendigo stir within you... yet they still feel so very. . . human.

>[] Wait for your wounds to heal before returning to the caravan.
>[] There is no time to waste, you must conquer the Wendigo before they find what they're looking for!
>[] (Other)

Now would also be the time to change strategies. . .
>>
>>23989460
[X] There is no time to waste, you must conquer the Wendigo before they find what they're looking for!

We're doing okay, keep on thinning their numbers, keep on using our abilities for cover and to give them a chance to retaliate.

And don't lose count again.
>>
Definitely wait to heal...
Also, has your wind mastery returned yet? Maybe we can drum up an avalanch on the wendigos.
>>23989460
There were 15 + 1 lord originally right?
>>
>>23989524

Yes.
>>
>>23989460

If we waited and healed, would we have enough time to digest the souls we just captured?

If not, we have to keep on the offense, it's working well so far.
>>
>>23989460
>[x] (Other)
Gather up some of the weapons and start moving into position.
Circle round the caravan and put the largest group of wendigos between us and the Boss.
Take our time setting up to regenerate.
Throw the weapons at a few of the wendigos to lure some more away.
Wash, rinse and repeat.

>>23989382
Teleport sounds good in theory but it's only sight range and limited to 5 uses.
I recommend Shadow Hounds. It's a range attack and the power to create our own back-up in one.
>>
>>23989539
Thanks for clarification.
ok so, there are now 10 underlings + 1 lord and we have our wind control back.
They are unlikely to underestimate us again.
If we straight up go there we likely die. Even if the leader finds what he is looking for we could take him on with the extra power once we finish digesting...

My avalanch plan is still my first choice because it will also bury the cargo and thus make the wendigos have to spend more time digging.

If we insist on pressing the charge then the method should be to use our now restored mobility to fly up and then dive bomb the leader. If we can kill it then we might shake their morale and cause them to split (ideal), and could also take to the air for dive attacks from relative safety.
>>
>>23989541
It'll take a bit longer than that.

Oh, and you guys can also roll for a Wendigo trait if you want.

Soul Siphon adjusted the chances on negative effects to be lower.
>>
>>23989577
Sight range is all you really need, especially when you're trying to dodge an attack or make one.
>>
>>23989619

Wind control only returned with distance from the leader.

Its capability in weather control outclasses yours within proximity.

A divebomb could be attempted from range, but it'd be risky.
>>
>>23989621

Let's not risk rolling a negative in the middle of a battle.

>it'll take a bit longer

Ok - we don't have any choice but to stay offensive. Gather up fallen enemy weapons and use them to distract and pull more foes from afar.
>>
>>23989621
>you guys can also roll for a Wendigo trait if you want.
[x]Vote against.
Even with a good trait. It's messing with our head just like the werewolf soul did. If we keep it up, we'll end up like the black arsehole from before.

Just take the EXP.
>>
>>23989621
What is the list of them now?
>>
1 Savage: You are closer to the nature of the demon, finding polite etiquette more difficult. Prone to displays of extreme violence.
2: Hunger: You have an odd taste for human flesh, forcing you to will it down lest you find that you need to feed..
3: Cold Aura: The air around your body is chilling, even in the midst of summer. It an unnatural sensation.
4-7 Demonic Agility: You have the lithe grace of the Wendigo on the prowl. You are stealthier and more agile despite your stone body.
8-9 Demon of Winter: You have the ability to wield the cold as though it is part of your form. Enhancing all of your attacks and your steel with the horrible bite of frost.
>>
>>23989656
>A divebomb could be attempted from range, but it'd be risky.
That is pretty much exactly as i figured then :)
Still, it beats just running there and getting gang banged by them.

I still think an attempt an avalanch will be best, as it also delays their search as they must start digging out the snow...
mmm... actually, why not combine the two plans? Avalanch AND divebomb the enemy.at the same time?

>>23989663
Lets not roll a negative trait ever. Those awesome powers are oh so very tempting from the good rolls. But remember a negative trait never goes away. Can you imagine and forever we will be cursed with the need to eat the flesh of humans or if we become more insane?

The obsidian gargoyle that attacked us was doing so half heatedly while still giving us useful intel and did NOT hunt us down afterwards. I am betting his better nature was fighting some negative mental traits gotten from careless consumption.
>>
>>23989753

These are actually really fucking good odds.

1/5 something bad.

1/10 something neutral.

2/3 something good.

We might need a boost to beat the boss. What do people think?
>>
>>23989725
Voting against the trait. We can wait for XP, there are still eleven more Wendigos to get and 22 XP is going to amazing for the boss fight.
>>
Ok, so what I'm seeing is that you guys want to get at the next group and see about causing an avalanche, hm?

Got it.
>>
>>23989762
>I still think an attempt an avalanch will be best,
Stone Mason. Is causing an avalanche even possible in this position?
Are there snow covered slopes overlooking this spot?

Since it's summer, and this supernatural blizzard has only been going for a few hours, the main question would be; is there summer snow-caps on these mountains?
>>
>>23989805

Avalanche would help bury whatever it's looking for, buying time. Go for it.

>pull another group
>lead them toward higher ground, away from leader where we can influence the weather
>start avalanche
>enemy buried
>caravan buried
>boss stunned, wastes time shielding itself
>we fly above it all

I don't see anything wrong with this at all, no sir.
>>
>>23989835
It would also bury what -we're- looking for.
>>
>>23989835
Second. If an avalanche is a viable option then go for it.
>>
>>23989835

Question is, do you want to bury the caravan?

>>23989830
There are snow caps high upon the mountains.


The Wendigo have actually dwelt here for some time. However they have never been so bold.
>>
>>23989853
Monsters causing a supernatural blizzard that might kill our town is the bigger issue.

The loss of one trade shipment is a minor inconvenience.
>>
>>23989853
With all the wendigos dead the snow will melt (its summer) and it will reappear, also we can get earthsense for 1XP and shape for 2 (vital utility abilities).
And its more important to kill the wendigos before the attack the town then it is to get back a single shipment of cargo.
>>
>>23989853

If we can win the fight we have plenty of time to dig out whatever it is.

Summer will come back, that will help too.
>>
>>23989858
If we kill the monsters causing snow, it will eventually melt. The Shipment will be fine.
And more importantly, the people are safe and can get more shipments.
>>
>>23989883
Are you retarded?

Clearly this shipment is not fucking blankets and salt. If a wendigo wants it this badly, it has to be magic.
>>
>>23989883
>>23989888
>>23989894
>>23989925
Do you guys realize how small the chance of an avalanche working is?

This thing controls the weather. You think it can't stop an avalanche?
>>
You grind your marble teeth slightly in frustration even as they regenerate. You will have the heads of all these Wendigo as of yet...

You look further up the mountain and an idea sparks within you... What if you caused an avalanche... That way, it would delay the search for whatever they sought to find except...

Except that would bury and likely ruin the supplies as well..

The threat to the people is the Wendigo. You cannot let them have their way.

You open your wings and fly back to the Caravan, to draw back more of the monsters only to find the drone-like underlings standing in waiting, the "lord" is out of sight... where could it have gone?

>[] Retreat and search for the elusive Wendigo Lord.
>[] Attack the remaining underlings.
>[] Wait and watch, it couldn't have found its prize already, could it?
>[] (Other)

You notice that nearly all of the carts are overturned, and the fresh Wendigo seem to be even stiffer than before. What's going on with them?
>>
>>23989955

It's right behind us, isn't it.

>Attack the remaining underlings.

We can't take the lord right now.
>>
>>23989926
It is both.
And also it is all the more reason to stop or delay the leader wendigo from acquiring said magic item.

>>23989934
An avalach is millions of tons of rock. He can't just wave his hand and stop it, and if he CAN then for the duration he will be distracted and we will have a clear shot at him.
>>
>>23989926
Of course there is something in the shipment.

Point?

The monsters causing a supernatural blizzard that might kill our town is /still/ the bigger issue.

Whatever is in the shipment will either be destroyed by the avalanche- no longer causing any problems- or can be recovered and dealt with later.

>Are you retarded?
Stop being a bitch just because someone doesn't agree with you.
>>
>>23989971
Becuase clearly passively controlling an entire blizzard that closed down trade routes for the entire town is so much easier than stopping an avalanche.

>>23989989
Or it can be destroyed, thus unleashing a much worse threat. Or the sun can rise before we find it, and more, worse, monsters show up the next night to take it.

Making the thing impossible to recover as soon as possible is a horrible idea that is likely only to bring ruin.
>>
>>23989955
[X] Attack the remaining underlings.

Draw a few out, be waiting for the Lord to attack us, I wouldn't be surprised if these guys were bait.
>>
>>23989955
Do we have any control over the elements right now?
If we do; he's out of range.
If we don't; he's close by.

If he's already gone.
>[x] Attack the remaining underlings.
Kill them then track the Boss.

If he's still close.
>[x]Head for cover and look for him!
Be careful he doesn't sneak up on us.
>>
>>23990027

>easier than stopping an avalanche.

The blizzard formed over the course of a day. The avalanche would only take a small trigger and quickly turn into a huge pile-driver of snow and rock. It will survive, but it won't just wave a hand and make it go away either.

As for burying it under snow and rock, if we win this battle we'll have enough strength to dig the prize out when the snow melts. Worse case scenario we inform the priest of what happened and he can help a brother out.
>>
>>23989970
I think we can take it actually... in 1v1.
The problem is 11 v 1.

>>23989955
I am thinking:
1. It found what it was looking for and left.
2. It found what it wanted and is flanking us.
3. It didn't find what ti wanted but it sensed our victory and is trying to draw us into a trap.
4. It is searching out of sight and we have a golden opportunity to take out the underlings.

I can't imagine any other scenario that explains what we are seeing.
>>
>>23990027
Yes. Yes it is.
Momentum is a thing that exists.
>>
>>23990071

You take a moment to try willing the air.

It does not comply.
>>
>>23990114
Welp. Time to GTFO, either take off and try to avalanche, or sneak around the caravan.
>>
>>23990114
>It does not comply.
He's still close! Look around quickly, make sure it's not about to jump us from behind.

We need to find him. This blizzard will cover tracks quickly, but not instantly. Something that size will leave deep holes in the snow.
Can we seen any tracks?
>>
if it had actually left I do not see a reason for the other wendigo to stay here...
>>23990114
Well fuck, its close and we can't see it. It is either flanking us or still searching out of sight

Run away and then do the avalanch, fly above it looking to strike at the boss at the same time as the avalanch

>>23990191
We can pin-point lesser wendigos at range thanks to combination of wind and life sense.
If we kill the lord we could hunt them down at our leisure.
>>
Hurry up.
>>
(Sorry about that. Done for tonight, will continue another evening.

will post the next time one the discussion tomorrow evening. Thank you for reading.)
>>
>>23992704
Might want to archive your thread
>>
>>23993264
seriously.
>>
>>23994141
Yup this thread needs to be archived
>>
>>23993264

Done.

http://suptg.thisisnotatrueending.com/archive/23985379/



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