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Victory is what has brought you to where you are today.

1939. November 5th. 7 AM. The sun is slowly setting, and, from what you've gathered in the last few hours, winter is indeed soon to be coming. Faster than your views of the landscape would indicate, apparently, as it will supposedly be arriving almost any day now. You have conquered the city of Redding, and with it, you have secured a population of fifteen thousand, the city's primary defender, a Knight Commander Beregen, ceding the city to you upon a rather powerful display of your might.

Which has now left you with a rather well-populated city, an unexplored keep in the center of it, a soon-to-be-rising sun, and Gunther, grinning like a hound, bringing a small army of confused and angry-looking nobles behind him with his men, the nobles being held at gunpoint.

"We took every single wealthy-lookin' sort there was in the northern district. Kicked in a couple doors." Gunther pauses, laughing, "Yeah. A couple of this lot were planning something, but they're not planning anything anymore." He informs you, giving another feral laugh.

For all intents and purposes, the city is yours, but what is it that you wish to now do with it?
>>
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Personnel of Note:
>Hans - Tank Guy [+2 Influence]
>Gunther Hinden - Scary commando with an MG34 prototype ('Gertrude') [-1 Influence]
>Alfred - Infantryman
>Fritz - Whiny Medic
>Gretta - Radio operator lady
>Gabriella - Sexy scientist
>Alphonse - Head Mechanic
>Father Vickerson - Chaplain
>Eric Mottle - Master at Arms for Baron Farnsworth
>Dr. Buren - Psychology/Sociology/Pathology/Pharmacology/General Medicine Doctor
>Dr. Klein - Chief of Surgery and expert surgeon. [+1 Influence]
>Albert Siegfried - Thule Society representative [+1 Influence]
>Knight Commander Beregen - Paladin of Iudex and defender of Redding.

Assets:
Redding: A city of 15,000 divided in half by a large river.
Base camp established near Gate.
Heavy construction and manufacturing equipment
100 Prisoners, plus Baron Farnsworth, currently being held captive in the infirmary under armed guard.
Booze procured
2/3rd ton platinum, 2/3rd ton quartz, 2/3rd ton marble

Troops:
>[ ] One Squad of SS Commandos.
>[ ] 220 Wehrmacht infantrymen. These are broken down into 27 squads of 8, including a medic and a machine gunner, as well as submachine gun soldiers and riflemen.
>[ ] 1 Company of Gebirgsjager, numbering approximately 100 men
>[ ] 24 Opel Blitz light trucks, carrying ammunition, medical supplies, and fuel.
>[ ] 10 Krupp Protze heavy trucks, carrying the above, in addition to heavier construction materials and supplies.
>[ ] 4 Sd.Kfz. 251 with machine guns, towing a pair of FlaK 38.
>[ ] 2 Sd.Kfz. 247
>[ ] 1 Panzer IV tank
>[ ] Two squads of a dozen Combat Engineers each, able to quickly erect fortifications and assist in military constructions.
>[ ] 1 Flakpanzer IV (Wirbelwind)
>[ ] Four science teams, including a pair of geologists.
>[ ] A detachment of Gestapo and SS politcal officers, numbering twenty men.
>[ ] An artillery detachment of 3 leFH 18s, in addition to a dozen mortar pieces with associated ammunition.
>>
>>23988370
Portal Base Facilities:
>[ ] Mess Hall [Concrete]
>[ ] Triage Tent [Basic]
>[ ] Surgical Hospital [Basic]
>[ ] Infirmary [Basic]
>[ ] Barracks [Concrete]
>[ ] Bar [Basic]
>[ ] Machine Gun Nests [Basic]
>[ ] Anti-tank emplacements [Primitive]
>[ ] Perimeter watchtowers [Primitive]
>[ ] Wooden Pallisade [Primitive]
>[ ] Latrines
>[ ] Command Post [Concrete]
>[ ] Emergency water storage drums [Two weeks' worth]
>[ ] Steel prison cages
>[ ] Western observation post
>[ ] Warehouse [Basic]
>[ ] Science Lab [Basic]
>[ ] Magic Lab [Basic]
>[ ] Airstrip [Primitive]
>[ ] Stables [Primitive]
>[ ] Riverside Village Outpost [Basic] [12 Man Garrison] [Connecting Dirt Road]
>[ ] Motor Depot [Basic]
>[ ] Fortified Bridge [Stone]
>[ ] Machine Shop/Repair Depot [Basic]
>[ ] Oil Refinery [Basic]
>[ ] Hangar [Capacity: 10]
>[ ] Prison Camp [Basic] [Capacity: 250] [Concrete Production]
>[ ] General Purpose Factory [Basic]

Current Build Orders Queued:
>None Active
>ETA: None

Redding Facilities:
>[ ] Keep [Basic]

Current Build Orders Queued:
>None Active
>ETA: None
>>
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>>23988338

Set up a peaceful occupation, for now, speak to the head of the guard since he's the closest thing to civil authority, and the mage guild. We'll need to get more translator rings. Station a ceremonial squad at the keep for now. As well, detail and a platoon to stay as the garrison and attach a 251 and 247 to them. Get the engineers to grab another platoon to find a good site for a garrison outside the town capable of holding 2 company's and their supplies and vehicles.

Also I made you a thing.
>>
>>23988387
Man, seems like without more sophisticated waste disposal it's going to be like a carnival cruse there soon. Should fast-track water treatment and waste disposal.
>>
Not related to the city directly, but I just wanted to weigh in on all this talk of WW1 biplanes and stuff:

They're kinda not necessary, or practical.

Instead, we should be asking for three types:
Heinkel He 51s, which were used in the Spanish Civil war by the Condor Legion before being replaced by the Bf109s. There are still a ton around, mostly for training, and we wouldn't be impinging the strength of the Luftwaffe on Earth by requesting a bunch.

Second: Instead of Stukas, Henschel Hs 123s. Used for CAS, were very good despite being Biplanes, and were used up until 1944. Again, requesting them would be more easily approved than Stukas.

Finally, for Survey and Reconnaissance, we will want several Fieseler Fi 156 Storchs. They're perfect for us: Can land and take off anywhere, have great visibility, and are reliable and easy to maintain. Can land and take off within 50m on rough ground.

Basically, those older planes are extremely well suited to our purposes: Sturdy, tough, easy to maintain, and are more than adequate for our immediate needs.
It also stops us draining the frontline strength of the Luftwaffe on Earth.

So yeah. If we ever order planes from HQ, I strongly recommend we ask for a mix of these.
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>>23988586
That's a great idea, and I'm gonna let you finish, but cartography zeppelins is the best idea of ALL TIME.

ALL TIME. *

*Well really it's awful, but zeppelins are awesome, even if they aren't practical.
>>
How do our food supplies look and are our men equipped to deal with the coming winter?
>>
>>23988467
>Many thanks to this anon for such a fine force organization chart he created.

If you wish to speak with the head of the watch, Knight Commander Beregen is likely your best resource for doing so.

The Knight Commander himself was the man that seems to have ordered the stand down of the Watch and other forces present in Redding, and is currently at your side.

"We do not have any Magi present in the city," He informs you, "But if you wish, I could have the leader of the local group of mages present. They're not Magi, I must reiterate, but they do have a hand in spellcraft. The most talented, who resided within the keep, went with the Baron when he mustered his army." He informs you.

As for the squad, do you wish for them to scour the keep, or simply secure the grounds? Where do you wish for your forces to garrison as the engineers prepare to construct a garrison?

A generic garrison would consist of a barracks, latrine, and an armory, with a chain fence and some barbed wire. Would you wish your engineers to build this?

>>23988535
An actual sewer system could be built at your facility if you desire. It would require electricity from your current power grid, but otherwise not require too much in the way of resources.

You could likely have it dispose of waste downstream, which would be easiest, but it'd also be possible to set up a pipeline to a man-made swamp if you desired. Or just a nice hole in the dirt!

>>23988637
You're currently running a steady surplus of food, and while you have a small stock of winter clothes, you're going to need more to equip your full force. Reinforcements that were added onto the others did not come through with the winter gear your initial troops had packed, mainly due to a lack of necessity in comparison to fuel and ammunition.
>>
>>23988370
>>23988387
>>23988698

Okay, my opinion:

First, we will want to secure and consolidate our position in Redding. That is, meeting with the important personages, namely wizarrds, guildmasters, Mayors/Burghermeisters/whatever, and any cooperative Nobles.

Essentially,we need to impress our control of the city to them and illustrate how our new order is going to work.

Next, we need to do a proper efficient survey of the town, it's assets, and how we can make use of them. We need to organise tallies of farmland, agricultural production, a more detailed analysis of the mining operation, labourers and craftsmen within the city, financial and trading institutions (i.e Guilds), and the remaining military assets, namely the watch.

Cont.
>>
Send some men to look through the town for winter clothes. If we can trade for them and see how many we are able to get. Do any of the nobles we captured have merchant contacts that could supply us with enough winter clothes for our men?
>>
>>23988698
If we can build a 1930's standard water treatment plant their shouldn't be any problem with dumping effuant downstream. While on the subject of water, what about a freshwater plant and pumping station? Seems like it's time to move past catchment systems. I'm sure some people would like to have showers.
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>>23988698

We'll need to dump it in a swamp for now, but a proper sanitation facility will be needed.

As for the garrison for now, we'll have to have the men bunk at the keep for now. Secure it and make sure there's no surprises.

We'll talk to the mages now.
>>
>>23988796
>Getting into a Nazi shower.
Yeah, nobody's ever regretted that.
>>
>>23988794
Once this is completed, even to a cursory degree, we need to organise ownership. and Resource streams. Are the mines private, or a part of the local feudal holdings, namely ours now? Ditto for the farms.

If such things have become Reich property, we should immediately set about upgrading them to our standards of operation, and introducing things like blasting, mechanical drilling, fertilisers (superphosphates, ho!), etc. to increase productivity enough to supply our needs.

Any privately owned holdings should be respected; or purchased at a fair price in goods and/or raw materials. The guilds can probably act as a broker. The NSDAP has a policy of favouring private heavy industry, and that should continue here. Plus, it assuages the actual useful classes' fear of property seizure.
Nobles who resisted, or continue to resist, shall have all their assets seized by the Reich, of course.

Aside from that, see about bringing the keep up to our standards; i.e a refurbishment with electricity, reinforced concrete, German-grade facilities and furnishings, MGs in concrete bunkers covering the entrances, putting those FlaK38s on the roof/towers, installing plumbing, etc.

Also, along with winter kit in our next supply drop, we'll want a large shipment of proper Nazi flags and banners. Plenty left over from the parades into Prague and Vienna, IIRC.
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>>23988844

Har har.
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>>23988467
Oh, and looking over this, a suggestion;

Panzer Is. After Poland and France they're going to be phased out, as in Europe they're no longer worth a damn.

*Here*, on the other hand, they can serve as an effective cavalry analogue - Relatively light, fast, and armed with a pair of machineguns. Armoured cars with better off-road performance, essentially. They'll be very useful for patrols and suppression, in addition to full combat duties, in which they're also useful; given the lack of Anti-tank weapons.

Again, since they're Obsolete in European terms, HQ will definitely be willing to send us these in greater numbers than, say, PzIVs.
>>
>>23988796
>>23988820
Your men have managed to fill, by hand, some massive steel drums from the fresh water of the river. This has enabled showers and food preparation drawn from the massive drums.

You can dispatch a squad or two from your remaining base garrison, if you wish, to attempt to scout out a swamp.

>>23988794
>>23988795
>>23988820
>>23988880
"Please send for the wizards." You request, dispatching the necessary orders. "As well as anyone else of note."

"Anyone?" He asks a bit warily.

"Anyone." You affirm. Your squads continue to rush about, your orders being interpreted with the constant crackle of radio chatter. It's a good thing you have several radios built into your command vehicle, because they're all going haywire with the number of reports filtering in all at once! Descriptions of areas, maps being drawn up, patrol routes being designated.

The Knight Commander dispatches a Watch officer as he looks back to you.

"I want details. A full survey of the town-- its assets, farmland, production, the mining operation, craftsmen and finances. Especially military assets-- the Watch in particular." You remark.

He nods, "The Keep is where the records are stored." He tells you, as you watch one of your squads march up to the front gates, the guards there opening the doors reluctantly. They proceed to march inside, moving to clear the Keep section by section.

Siegfried speaks up, his voice barely audible over the sound of the approaching, clamoring nobles.

"I have a feeling there is something... unique within the keep. I will go investigate." He informs you, Gunther speaking up as well as the former hurries off after the squad.
>>
>>23989031
"The Gestapo officers won't arrive for a couple days, but in the meantime, it might be wise to find a section of the city to fortify." He informs you, "There may've been a noble or two that I couldn't collect for... Violent reasons." He remarks a bit lamely, "Their homes are a bit bullet-ridden, but still serviceable if we want to make them troop quarters."

>>23989017
It could be entirely feasible to request such vehicles in abundance, but do keep in mind fuel constraints and a need for spare parts.
>>
>>23989060
Well, we can make a note to request them later, once we need to patrol large stretches of land; i.e Between Redding, the Gate, and Swordey-place-who's-name-escapes-me

That reminds me: Our Fuel refinery produces Diesel and Petrol for the tanks? How much surplus are we producing?
>>
>>23989088
You produce 5% of your total capacity per day each day the refinery runs. You're using 3% of that currently, so you're running a 2% surplus.
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>>23989017

Panzer IIs are just as good and have the advantage of still being used and upgraded.


>>23989060

Inform the troops for security, hygiene and space reason we'll be building a garrison outside the town.

Get a squad and a radio with Siegfried, get Gunther's report on which nobles are recalcitrant, we'll take care of them after the meetings. Get a radio message back to HQ and let them know we've taken a local town and that if they can shake lose more vehicles for us on the next supply run we'll appreciate it.
>>
>Gunther Hinden - Scary commando with an MG34 prototype ('Gertrude') [-1 Influence]
>[-1 Influence]
How did that happen?
>>
What's the status on our parade?

I believe the flags music (prussens glorida) and cameras have been set up, but we still need to organize the parade body before the dawn. Remember, men with mp40's walk along the flanks and front for security.

Also, make sure the comandant has his sabre for the sword exchange symbolic ceremony.
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>>23989116
>and have the advantage of still being used and upgraded.

That's technically a disadvantage for us, though. the IIs are still being used in the Med, in France, and Soon in Africa and Barbarossa; the Wehrmacht is going to want them for those offensives. And later, for conversion into Wespes and Marders.

By contrast, they'll be more than happy to hand over as many PzIs as we want, since there's no longer a frontline demand for them. The less HQ wants them, the more we get.
>>
This is probably not something to think about too much right now, but last thread we discussed what we'd need to do before construction of a school to educate the youth here.

As well as political officers, we need to get the bests linguists in Germany to disect and properly translate the local language. Maybe spare them one of the rings to assist in this.
>>
>>23989017
Paris is still months away from conquest though, assuming regular timeframe.

It's only January of 1940.
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>>23989230

Yes, but Panzer Is are not very good tanks.
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>>23989303
Where other tanks, ATGs and air support are involved, yes.
As patrol and Anti-melee-infantry/Cavalry platforms like we use here? Perfectly adequate.
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>>23989216
I forgot about the parade. We still have to do all the ceremonial stuff as well, and sitting the concordant on the throne here since it's their ritual of surrender and discussing matters with the nobles.

Rather then have the men walk with the parade, why not have them stand on the side of the road already? We'd have an easier time spotting trouble. It also adds to the effect.

>>23989241
Linguists are certainly what we need. It would be good if in a few weeks we can get a basic dictionary of important words (water, town, direction, ect.)
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>>23989303
Doesn't really matter if the Pz.1 are good tanks are not. Having a fast moving, all terrain vehicle will put us ahead in most cases. You bring a tank to a sword fight and you'll be routing the enemy pretty much as soon as the machine guns start firing.

Also, the Spanish Civil war is over so they should have like 80 or so tanks in reserves.
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>>23989303
and atm why do we need very good tanks? it's not like we need the later anti-tank capability of the later panzers.
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>>23989346
In theory, unless we're up against siege weapons, armored cars or cabbed motorcycles would do the trick.

They might even be preferable in some cases in due to their speed.
>>
>>23989327
>>23989346

Yes, but you also have to consider that we won't be getting many tanks regardless due to supply conditions.

I'd rather get IIs instead of Is to supplement our forces, since they can do a little in terms of anti-fortification work (20mm is better than an MG, at least)
>>
You know what? Let's just ask HQ to send us ALL their obsoleted or outdated vehicles.

I'm sure we'll put them to great use here, even if at home allied tanks would demolish them. And if even we don't have a use for it, we certainly will have uses for the parts and scrap metal.
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>>23989370
>anti-fortification
>20mm

Hahaha fuck no. 20mm won't do jack shit.
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>>23989410

It should scythe through the shitty-ass buildings and a good chunk of the walls and cover we'd expect to face here, especially after multiple hits. Yeah, it isn't a 105mm HE or APFSDS round, but it's better than a 7.92mm MG.
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>>23989364
Even siege weapons would be useless. Anything big enough to damage the tank wont be able to hit it. Magic is the threat. We should see about getting some sort of interior lining. Rubber would be good enough against lighting (to the best of my knowledge, ww2 era tanks were not protected against such an attack) Though something that is also highly heat resistant would be good too.
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>>23989410
To be fair, a 2cm gun can do a hell of a lot of damage. The KwK 30 with explosive shells could knock out a stone masonry curtain wall relatively quickly.
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>>23989501
*lightning
>>
>>23989198
>You managed to rather royally hack him off when you first met him.

>>23989216
>>23989116
>>23989328
Parade preparations are nearly complete, and ready whenever you desire to enact them. What sort of speech do you intend to give?

Gunther, meanwhile, is about twenty meters away, standing like an immovable stone between you and the small army of about thirty or so nobles and merchants yelling at him and the men around them.

Gunther speaks up, "Oberst! All the violently disagreeable ones are dead-- these are just the normal whiny ones. What do you wish me to do with them?" He remarks derisively.
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>>23988338

This is the only quest thread I don't hide. PLEASE CONTINUE
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>>23989410
We did (if the timeline is following historically to WW2) take over czech, which gave us some new tanks (Panzer 38(t) and others mass produced by the czech)

Why don't we ask for those, they're much better than the Panzer 1s and have a bigger gun than the Panzer 2s. Or we could just get a bunch of APCs to go around and pew pew pew people to death, though I like the latter cause of the bigger guns.

>Wikipedia helps so much
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>>23989514

They'll get to listen to a speech. Try not to kill them, please, this town did Surrender, after all.

Begin the Parade.

For what music, I'd personally like either the national anthem or Erika.
>>
>>23989512

Those aren't fortifications, though. Those are houses. That shit's pissantly easy.

"Anti-fortification work", in the context of what we have to deal with, would mean either dense earthworks, or Thick castle/keep walls. Stone and masonry, but also impractically thick to deal with.

Better to sue a few howitzer shots on those than waste time and piles of 20mm trying to chip down defences like that.
>>
>>23989551

Check my force org chart >>23988467, the ideal force we can get for Redding and the gate is something along those lines because we'll have mobility, some armored support and some organic mechanised units. After that, we'll need to expand further, but the brigade chart I'm working on will take a while.
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>>23989514
How about we just cuddle the nobles and merchants with our booze? Or throw some marble at them or something.

>>23989573
Or this
>>
>>23989514
To the our men
>To loot here is to loot your nation.
To rape here is to rape sacred Germany herself.
This day, this glorious day, you march on the Fatherland!

For the sword exchange
>A german soldier speaking, while hired herald says the same thing after a pause: "This is the exchanging of swords. This signify's our pledge of arms to your defense, and your pledge of arms to us. You are one with the Reich, and the Reich is one with you. Hail victory!"

Someone make up one for the throne seating.
>>
>>23989588

I'm not saying we should use 20mm on actual castles, but for a good portion of where the enemy is likely to hide, it's probably wooden walls and/or thin stone. 20mm will rip that to shreds.
>>
>>23989551
Because the 35(t) and 38(t) were actually good tanks, and used extensively by the Wehrmacht and SS long after the PzI and IIs went out of service.

They were especially critical in France, so no chance of us getting them anytime this year or next.
>>
>>23989573
>>23989514
No, the national anthem is for the sword exchange or the seating ceremony.

A vocal tune would be bad because the locals wouldn't be able to understand it. I go with >>23989216 for prussens gloria.
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>>23989609
In that case, so will MG34s.

20mm, in this context, is either gross overkill or grossly inadequate.
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>>23989604
This.
Our soldiers and people must know where we are. This isn't some foreign land to be pillaged, this is Germany.
>>
>>23989620
>>23989573
It's a parade, not a marathon, there'll be time for multiple songs or all of them.

But yeah, the national anthem should be special not part of the parade.
>>
>>23989501
>>23989513
Insulation may help work, though you will need to either tap into your building supplies or specifically request resources to do so.

>>23989573
>>23989604
>>23989620
>>23989639
>>23989664
The ceremony itself will begin as soon as you desire, but at the moment, the appropriate music selection is put forth, and the soldiers are hard at work setting up banners and broadcasters. They should be ready within the hour, in fact.
>>
>>23989745
>Additionally, there is an irc channel on irc.Sorcery.net in #Fantasyland
>>
>>23989745

Wait until then.

Find out how many wizards and men under arms Redding has, we'll meet with the Wizards while we wait and see if they can make more rings for us.
>>
>>23989745
Don't forget the camera's. The Fuhrer and the Oberkommando will want to see this.
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>>23989778
Ooh, yes. good call.
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>>23989745
Would it cost an extra slot to have future vehicle deliveries modified with rubber lining? If not maybe we could also include some rubber pads and adhesive to modify existing vehicles as well into the same package.

Though rubber may not be the best material in case of flames (DRAGONS!!!) I cant think of anything cheap and available that covers from both and so far mages have been far more fond of lighting, so we can assume it will be more commonly encountered.
>>
>>23989813

I don't know how enthusiastic HQ would be to send us large amounts of Rubber. It was pretty scarce during the war, thanks to the Poms controlling the sealanes, and no overland source.

They *might*, if we can show there are other resources of value here that can be sent back, but I doubt they'd release such things to us now.
>>
>>23989854
Thats a good point, i'm honestly didnt think about that. We could always take any blown tires and simply add enough to areas that the crew will be touching.
>>
>>23989854
Hmm, in theory the real danger from lightning is it conducting through the metal to the engine and fuel.
Assuming the ligthing rod with a wire to the ground trick doesn't work, we could always try plating our armor with a wood overlay covered in a flame resistant resin or paint.

It might catch on fire, but our tanks protect from that, and it stops the current from getting to the engine.
>>
>>23989813
>>23989854
Steel hull + Rod that drags on the ground = Fully grounded.

Electricity follows the path of least resistance. If the machine is grounded that is pretty much never going to be going though the passengers, whom are relatively good insulators.
>>
>>23989930
>>23989936
This. If Siegfrieds lightning rod experiment works, then attach lightning rods, wires, and a steel rod that drags on the ground behind our tanks.

If not, the wood thing sounds good too, it's cheap and available. Plus, flaming tanks are just scarier.
>>
>>23989930
The fuel is something else. If it was not for the rubber problem i would suggest we have the fuel tanks modified with a bladder like on American fighter planes. (we are an engineer after all, so it would be reasonable that we could think of something like that.) Though for the moment its not something that we can defend against, so we just need to make sure some lucky lightning bolt wont electrocute the whole crew of a tank.
>>
>>23989974
>>23989930
I pray they do not discover that fuel is the Achilles heel of our tanks since we're only going to be getting obsoleted ones from the war back home (aside from a few up to date giants for shock purpose, but hell those would be even worse if they blew up from lighting. We'd get flooded by lightning mages.)
>>
>>23989959
>>23989930

Having a tank on fire is dangerous. Even if the fire doesn't penetrate the armour, it will still help to overheat and damage the engine, and potentially cook ammo off that stored near the heated metal.

Remember, Molotov Cocktails were a common AT weapon in WW2 and beyond - cover the tank in a burning medium and it heats the metal, overheats/sets fire to the engine, cooks off ammo, in some cases cooks the crew, etc.

I strongly disagree with bolting planks to our tanks.
>>
actually, come to think of it, a rubber bladder on the fuel tanks would not be such a big drain on rubber. And it would be an effective defense against flame from causing the fuel to brew up (it was used to stop oxygen from having contact with the fuel). The only problem i can see is the amount of time it would put vehicles out of action if we modified them.
>>
>>23990020


Seconded.

As well, ideally we won't be fighting anywhere near accurate magic range. Barring cityfights, we should be engaging at ranges beyond 500m with armor, if not beyond a kilometer, so hopefully this will become a non-issue.
>>
>>23990020
What about plastic? Stone? Anything insulative, even dirt and mud.
Besides, fresh wood doesn't burn nearly as hot or as long as gasoline.

Let's just hope the lightning rod test is in our favor.
>>
>>23989757
Could I get a mibbit link for this?
>>
>>23989974
>>23990007

Hey both of you. Basic physics.

Read >>23989936

You call yourselves elegant gentlemen?

Seriously the tanks themselves have full steel tracks, they have metal and conductive material all the way from the top to the bottom of the chassis.
I can't speak for the tank itself but the crew will be FINE.

Anyway tanks shouldn't be our priority here, halftracks with artillery mounted, PaK 36's, FlaK 38's and MG carriers would be much better for our uses. The more halftracks we have the better our logistics capabilities and the more mobile our furce is.

In short tanks will provide little advantage in our environment when a halftrack carrying the same main gun can do the job just as well.
This is under the assumption that we avoid Urban combat
On par armour with our own
Generally anything that would make having a turret advantageous over simply having the gun there.
Remember unless something in this world attains a muzzle velocity comparable to our cannons. We have nothing to fear.
>>
>>23990048
Plastic isn't really a thing yet.

Stone, dirt and mud are all heavy. And we *really* don't want our tanks being overloaded, killing their cross-country ability, slowing them down, increasing fuel consumption, putting stress on the drivetrain leading to more breakdowns and repair downtime, etc.

Improvised armour is generally a really bad idea, excepting edge cases against very specific weapons, like Schurzen.
>>
>>23990048
Stone is heavy, dont think plastic existed in any quantity. I think the point about the ground wire makes sense. So we just need to worry about flame causing the fuel to detonate. Though if we could get the bladders added it would do a lot to protect against it (who knows, maybe it will save lives back on earth if they put it into common usage.)
>>
>>23990081
Also this.
Trucks and halftracks, with FlaK and Infantry guns carried en portee on the back.

Actually, preferably trucks. They're less mechanically complex than HTs, which is important when we need to do repairs here.
>>
Huzzah! Excellent work on capturing this city Reich citizens.

OP, can we add the Gestapo captain to our persons of interest list and ensure that we have a strong relationship with him?
>>
>>23990081
Already discussed the ground wires. The problem is the fuel detonating. Also, all of the vehicles you mentioned happened to be made of metal, so the same problem exists.
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>>23990111
Trucks get stuck, Half tracks and armoured cars are our best bet. (there was some idiot a couple threads ago demanding that we get panzer 4s)
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>>23990140

Still here, moron, and a platoon is a good idea.
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>>23990152
No, never is never was. They would be an unnecessary drain on resources for a lot of redundant armor.
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>>23990152
It's not, at the present time.

Plus, they're already scarce on Earth ATM.

We would have to present some *very* valuable incentive to HQ for them to even consider sending us any more.
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>>23990185

Like magic, oil, and potentially an entire country's resources?

Also, a platoon is 4 tanks, ref TO&E at the top of the thread.
>>
>>23990185
Not to mention a very good reason why we absoulutly need heavy armor against bows and spears that cant go through a halftrack, or magic that armor is not a defense against. Until we see any evidence that we need heavy tanks then we should concentrate on whats practical for our current situation.
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>>23990209

We're a top secret project, and Panzer IVs have constantly been on the table since we started, so 4 tanks isn't a stretch, and their weapons may be needed at Swordhenge or later.
>>
>>23990204
See the thing is, those same things can be acquired just as easily with that platoon replaced by some Pumas. The locals will be just as helpless against them, not to mention the Pumas would be faster and burn less fuel.

You claim to be in the army. Would you call for a b52 to carpet bomb an unaware raghead who could be killed just as easily with a grenade?
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>>23990250

Pumas don't exist yet, they'd be more tempermental and maintenance happy than IVs.
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>>23990243
The weapons are indeed useful for siege situations. But we dont need them on a heavily armoured and slow platform. This would make more sense.
>>
He hasn't left for better or worse.

Anyway here's what we reached as conclusion for our next supply drop. in the IRC Infantry company - Heer, no specialists. We need numbers to secure our territory.

1 month worth of supplies. In those included whatever we can find in terms of medieval arms and armor - books, designs, an expert if possible, and again if possible, some stamp produced breastplates for our troops. 6-7 extra kilograms won't kill them, but certainly can save a good number of them. Not to mention the killer looks.

Panzer II light tanks - again - we need the numbers. Inquire about getting Pz Is and captured tanks in large numbers.

1 squadron of disassembled planes. CAS and yes I was quite loud about it - a scout plane which would be a Storch that is awesomesauce by its own.

Railroad material. Faster connection between our two seats of power.
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>>23990297

We should get the IVs first, they have a more versatile gun and they're more intimidating, meaning the fact that there'd only be 1 or 2 on field means more.
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>>23990204
In November 1939, a Platoon of PzIVs constitutes an Entire Panzer Battalion's supply of PzIVs.

Panzer Is and IIs are the only tanks available in any quantity. The Wehrmacht and SS have 87-ish Panzer IIIs between them at this time.

There are even less PzIVs available. The things are rare and damned valuable.

>>23990243
We have field artillery. Their guns won't be needed, nor will their armour.

>>23990250
>>23990293
Just a note, but Pumas and 251/9s won't exist for another 5 years. Our armoured cars consist of 221s, 247s, 222s, and maybe some 231s if we ask for them.
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>>23990297

I vote against the planes, we need more manpower and mobility, meaning a panzergrenadier company (Or at least the rest of one, considering we have a platoon already) would make more sense.
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>>23990319
The gun seems to be the only valid reason to choose them. But the gun is not exclusive to the Panzer IV.
As for intimidation, they have no context. A car is just as alien to them. And almost as noisy and large.
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>>23990152
Ahem,

<shashaveli> OP you here?
<Gerald> Yo
<shashaveli> quick confirmation - when requisitioning the same rules apply
<shashaveli> that is if we want big expensive stuff
<shashaveli> we get less in numbers
<Gerald> Right
<shashaveli> so why the fuck did laz keep sprouting that we'd get same number of PZ IVs...


I believe that will conclude this discussion. If we want big tanks, we will get fewer tanks.

The platoon WILL be (allmost) same numbers btw. 10 men for a 2x PZ4(crew of five) 12 men for 4x PZ II(crew of 3)
>>
>>23990350

At the time, YES, it is exclusive to the IV, unless we want the maintenance and supply headaches getting futuretech would be.

That said, we'll see what HQ can get us.

For all we know, we can get the entire company I have on the TO&E since we took a semi-major town and are setting up facilities to further the Reich.
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>>23989745
Lets get the ceremony started then. Marching music for the parade itself, the national anthem for the ceremony.

Could we hold one of the rings up to a loudspeaker or something to translate or something like that...?
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>>23990334

Terminology nitpick:

German infantrymen weren't called "Grenadiers" or Panzergrenadiers" until Barbarossa, and was mostly Hitler dickwaving.

In 1939, Motorised and mechanised Infantry are called "Schutzen", and footslogging troops are called "Infanterie".
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>>23990371
not the guys your arguing with but we already have prototype vehicles and tech from 5 years in the future sooo having a puma with 7.5cm gun wouldnt be that hard
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>>23990320
We can always just get some of those funny czech light tanks. More practical than the IV and their gun would work against fortifications better than the Mark IIs autocannon (remember, primitive masonry can be knocked over with a catapult). Anything they cant bust can be left the the arty.
>>
For the Armour debate:

Mobility, mobility, mobility. We want it light, we want it simple and we want it fast. We don't need a fuckhueg gun because big wooden doors is the extent of medieval fortifications and we have field artillery already. Our vehicles are going to be used for patrolling, not for sieging, because there will be no siege. There will be an artillery bombardment and then a massacre.

To that effect, armoured cars with machineguns are all we need.

There is literally no use whatsoever for tanks. Not a single use. Maybe cross country, but even then WW2 tanks don't really have much of a CC advantage to cars and halftracks, especially considering the GERMAN ENGINEERING that we have to deal with (i.e. all broken, all the time).

Armoured cars with machineguns and maybe one or two with infantry guns. Artillery for taking towns, armoured cars for patrolling, infantry for everything else.

Don't even talk to me about the "shock and awe" effect of tanks. We don't need that. We're nazis from the future who can blast away with artillery unopposed by counterbattery or air attacks.
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>>23990371
A full company of mixed PzIVs and IIs? In 1939?

We're not the Panzer Lehr Divsion, mate, and no-one outside of them ever had that kid of good equipment at this point in time.
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>>23990428

It's not a matter of that metagamey bullshit.

As German educated and trained officers, our doctrine says we need tanks. Therefore, we will get tanks.
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>>23990428
This.
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>>23990412
and its not like a 75mm gun isnt overkill against what we're fighting, hell the 5cm on the 234/2 puma would be great, and more versatile
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>>23990433

We're a top-secret Nazi deep science project exploring another world showing concrete results. Are you saying we AREN'T going to be able to pull those kinds of resources?
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>>23990452
coming up against medieval fortifications and formations means our doctrine is nigh on useless

at this point, having mobile forces is what will make things easier for us, up-gunned armored cars will be cheaper, in more numbers, using less resources and have the same or greater effect that tanks
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>>23989813
Rubber lining can be requested, but keep in mind that such is more resource and maintenance-intensive.

>>23989760
>>23989778
>>23989795
>The parade shall be handled in the morning, when the OP has rested.
>In the meantime, feel free to discuss freely.
>>
>>23990469
I'm not understanding why these guys are all like "1939? oh noes we cant use that, it hasnt been made"

when we already have future tech prototypes from 1944...
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>>23990452
If your're Laz, i assume you were in a Heavy BCT or Cav (if you're US). The thing is, ww2 Germany, especially early ww2 did not have tanks out the Wazoo like the US army. The current peacetime US army has as many as if not more Abrams in service than Wartime Germany had tanks in service at any one time.
>>
Ok Parade time, let's get things going! THEN after the parade is done, - question nobles, THEN mages and other available resources - like the town Watch, artificers, armourers etc.
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>>23990508

I'm not saying we can't, but OP has specifically stated that the further from 1939 they are the more unreliable they are, and the more resources they use.
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>>23990423
Also few and far between.

There were 120 of the unrelaible 25(t)s available for Poland and only 55 38(t)s. Scarce on the ground.

>>23990465
Pumas. Will not. Exist. for another 5 years.

>>23990469
The Only "Concrete" results we've shown are Using up a shitload of concrete and getting into fights. Capturing a small town of 15k people is essentially insignificant.

>>23990508
We have ONE. One Wirbelwind, which I presume is the OP brainfarting. Everything else is '39 vintage.
And I also presume OP wishes to avoid any further timeline brainfarts.
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>>23990452
As a German educated and trained Officer we have been taught the value of initiative and adaptability. We have also been briefed before being deployed to Lord of the Rings that nobody has any idea what the fuck is going on, so we will understand we may need to operate outside of doctrine.
We have seen nothing that requires tanks. Why would we get tanks?
What will say to HQ?
"Hallo Herr Hitler, ve haff seen nozing zat requires tanks butt ve vould still like some anyvay."
HQ will reply,
"We are invading France. You are invading the 1300s. Fuck. Off."

>>23990469
Special access =/= infinite access. We need to show a need for resources. The Army doesn't just throw things at people who don't need them - especially not during a war.
>>
long-term question: what can we do in fantasyland in 18 months to make barbarossa a success?
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>>23990508
Only 1. Which is honestly no high tech stuff. Its viable and doable in 1939 since all it involved is removing the turret of a PZ IV and adding a flak gun.
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>>23990499
Already decided no to the rubber lining, was a stupid idea. The bladders would be something to keep in mind for the future if we get time to tinker.
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>>23990527
Actually, we sent back both magical items and mythical creatures for future study in Germany; its not like we've been sitting here doing nothing this entire time.
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>>23990545
Practically nothing, unless we conscript millions of Volkssturm farmers and Elves and dwarves with Rifles by then.

So, nothing.
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>>23990565
And how valuable are they in a practical context? Can we mass-produce them? Can we force England to surrender or peace out with them? can we beat the Russian Winter with them?
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>>23990569

This man speaks truth, unless we can find a way to export a battalion's worth of mages or something, and/or get enough panzers pushed out to equip more units.
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>>23990545
Unless we can keep that Gate open for more than a few minutes at a time? Not much. If we CAN keep that gate open we could supply the german industrial machine from a safe location. We COULD actually become a viable part in said industrial machine. Let's see you bomb factories in another dimension with your Lancasters!
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>>23990545
Magic. We needs it. Our goal should be acquiring powerful artifacts as rapidly as possible. Also we should go after the powerful creatures. We can't help the Fatherland with numbers because there's simply no time to build up a shitton of mages or factories and oil rigs in any meaningful numbers.

We go balls deep and export world-shattering magic.
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>>23990545
Its entirely possible that Barbarossa could never have succeeded. We can provide Germany with resources when the going gets tough. And maybe Hitler will never invade Russia if we prove that land is easier to be had here.
Another possibility is that we actually are in the real timeline and Germany will lose the war leaving us cut off from earth.
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Panzer Threeeeeeeeeeeeeee

So, Egalitarian volunteers for our auxiliaries?
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>>23990545

4 million cloaks of resist cold
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>>23990588
It depends on whether magic works back in the real world or not...which we haven't really established.

>>23990545
This is what we should be discussing right now, not what the benefits of different German armoured units are.
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>>23990652

Unless we can get a railroad up to send a train through and back in less than 15 minutes, not much. If we can, a train of fuel every month might help, and/or locally produced panzers. Maybe even just cold-weather kit.
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>>23990652
If we want to save Germany, i think our best bet is to prove that we do not need to invade Russia in the first place due to the land here, and hopefully Hitler will not be stupid enough to declare war on the US after pearl harbor this time around.
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>>23990668
>>23990652

If we can build up a workforce and get factories and raw materials sources established very quickly; then perhaps.

Even if we're just sending them Manufactured spare parts or Ammunition, it would be useful to a degree.

Realistically, sending a bullet to Hitler's skull is the best way of helping the war, but that's not terribly feasible.
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>>23990687
I think we should try this route first. If he wants lebensraum, its right here; but I doubt the big H will agree with us given his irrational hate of Bolshevism and the jewish Soviet Union.

We should assume that war with Russia will break out and should plan accordingly. After we take Swordhenge, 100% of our efforts should be directed towards setting up that star fort, then an industrial base and then extending the portal open duration.
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>>23990713
Also Assuming Russia doesn't invade Germany like they were planning.

That said; if the Soviets are the Aggressors; perhaps the alliance dynamic would change?
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>>23990697
Herr Reich Citizen; that is high treason right there!

We are a loyal subject of the Reich and its glorious leader Adolf Hitler!
>>
As listed in the previous thread.

Immediate goals:

1) Give a small speech to your chain of command (Siegfried, Gunther, Hans, etc) praising them for the recent success. Remind them that they are the tip of the spear for the glory of the Reich and must continue to perform.

2) Investigate keep.

3) Gather nobility and notables for the parade. Have a victory parade and a formal public surrender.

Plans and build orders:

1) Begin screening and educating all soldiers for magical talent, including ourselves. Expand magical research capability.
2) Screen the best and brightest of the local youth for magical talent and begin their indoctrination. Build a school for all children to teach them German and the glory of National Socialism. Work with the local mages if possible, promising them positions of importance should they prove competent.
3) Locate and expand mining operations with our technology. Dirt roads with outposts leading between the city, the gate base, and the mines (if they don't already exist)
4) concrete factory (in city)
5) Coal power plant
6) ore smelter (in city)
7) steel mill (in city)
8) chemical factory (in city)
9) munitions factory (in city)
10) begin construction of railways
11) once these orders are put in, invest time learning magic (if we can) and schmooze with all of our people to build our influence
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>>23990762
Well he has not gone completely bonkers yet...
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>>23990697

We should then concentrate on Swordhenge, since it appears to be local capital and should have a good amount of resource production, mages, and oddities we can exploit.

For it, I suggest we should use the following:

1 Trp Panzers (Preferably IVs for HE support, but IIs should work)
1 Coy Mech Infantry
3 Coy Infantry
1 Batt Artillery (LeFH 18 or sIG 33)
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>>23990697
Its not the resources here, but rather the gate that's the problem. We should work on finding a way to stabilize it which would help with either sending supplies to Germany or if we decided to leave Russia alone and annex parts of this world to the Reich. Though if that's the solution i wish we could have found it before the H man jumped Poland and got the western powers upset.
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>>23990803

hopefully once we take Swordhenge and the wizards there talk with us, the promise of quartz and marble out the ass in exchange for more gate power will work. If not, we'll need more coal and just build a shitton of powerplants to help the fatherland get resources in and out faster.
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>>23990767

and by the time we've accomplished the industrial revolution in fantasyland the Americans will be streaming through the gate to conscript us into operation paperclip
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>>23990821

Good luck with that dude...If it comes to it a gate that is just a few meters across can eat up Patton and his army even if all we have is some panzers and mages.
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>>23990620

this is the only thing that makes sense - forget the industrial buildup, abandon the garrison mindset, stabilize the gate and start raiding the countryside for magic artifacts and dragons to ship to the real world
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>>23990746
If the Soviets invaded Germany then Germany would not have needed to expend so many of its troops in Russia and they likely could have held the Russians off long enough for an alliance to take shape. The only problem is that the Russian army was rapidly modernizing and by the 1950s they would have been able to overwhelm Germany. They Germans only did as well as they did because they caught the red army at a bad time.
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>>23990919

We need the industry and mages to open the gate more often and keep us self-sufficient.
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>>23990767
I like this list, but with a few changes.

We don't want our industrial base in the city, its too far away from the gate and not under our sway enough. We also don't need a second concrete factory.

I suggest instead that all of these initial factories be build around the gate in our soon-to-be-built star fort, with a train line linking them up to the workforce in Redding.

Furthermore, 4) MUST be working towards finding a way to keep that portal open for longer, if not indefinitely.
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>>23990951

That's where the local mages come in. We can have Siegfried work with them to figure out a way to help charge the gate.
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>>23990930
I wonder how long til OKH (or OKW? Himmler? Who's in charge of this anyway?) demands we stop playing simcity and start delivering dragons and rings of +1 bolshevik-killing
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>>23990951
>We also don't need a second concrete factory.

Didn't realize we had one already.

>with a train line linking them up to the workforce in Redding

Excellent suggestion. I agree with keeping the majority of our new infrastructure at the home base until we can better secure our new holdings.

1) Begin screening and educating all soldiers for magical talent, including ourselves. Expand magical research capability.
2) Screen the best and brightest of the local youth for magical talent and begin their indoctrination. Build a school for all children to teach them German and the glory of National Socialism. Work with the local mages if possible, promising them positions of importance should they prove competent.
3) Locate and expand mining operations with our technology. Dirt roads with outposts leading between the city, the gate base, and the mines (if they don't already exist)
4) Expand magical capacity. Investigate if magic works the same on earth. Research methods to keep the gate more stable and open for a longer time frame.
5) Coal power plant
6) ore smelter
7) steel mill
8) chemical factory
9) munitions factory
10) star fort construction
11) begin construction of railways
12) once these orders are put in (or however many can be started with our current workforce) invest time learning magic (if we can) and schmooze with all of our people to build our influence
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>>23991091
Secure or indoctrinated, it matters not.

Also, put railways above factories, no sense having factories and no workers.
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>>23991157

Seconded.
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>>23990297
It certainly can kill them through exhaustion, we need fast, effective, and deadly infantrymen who are ready to fight. We do not require them to be shock-troopers, we require them to by infantrymen. I agree with requesting books or designs on arms and armor but only for our auxiliaries. We should not be doing any of the hand to hand fighting - at all. If a unit of our glorious reich would operate BETTER with the armor I would heartily endorse your idea, but that time has not come yet and it may not come at all. If the enemy is upon us in melee then we have failed in some way.

I would also like Siegfried to look into any mage or book with an inkling of Teleportation magic and a way to block it. The thought of a heavy armed core of knights being dropped into our infantry sends shivers up my spine.
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>>23991157
it's going to be funny when the elvish proletariat rises up against their new oppressors and pushes you back through the gate only to meet rokossovsky and zhukov on the other side in berlin
>>
Instead of building a base outside of the town why don't we modify the keep to our standards and build a base out of it? It would be far more defensible and we wouldn't risk losing it immediately in a siege.
>>
Im honestly confused as to how we are going to manage to affect the war on Earth from what little we have gained here. I mean yes there is COLOSSAL potential for expansion in this little plane of existence. However we have 2 MAJOR problems that must be overcome if we are to help the war effort.

1. THE GATE:
This one is obvious the fact that we cant keep the gate open for more than a few minutes at the most and we can only open is once a month is a bottleneck that reduces our production by 99%. It also prevent reinforcements, news, settlers, and almost EVERYTHING we need from being produced in large numbers.

We have literally NO idea how long it will take us to open said gate either A) Permanently or B) On a daily basis. Afterall there is the possibility that we cannot open it forever due to magic or whatever else. Hell the knowledge may not even exist in this world to keep it open more than semi-regularly. So the Gate is a HUGE problem for us.

2. THE WORLD ITSELF:
This one is actually rather hard to puzzle out. I mean how useful IS the stuff that this plane contains? I mean magic doesnt work in our world, at all, from what i have seen of this game. Siegfried didnt have any access to magic before he crossed over to this world. I mean he had an idea of how it worked, but ive never heard of him doing the stuff he does here in our world. If we have ever stood around Quartz, Platinum or Marble in our world then i think we would have felt it if it had a "MAGICAL" charge or not. We only felt it gain a magical charge once it was brought over to this world, which is full of magic. We power the Gate in our world purely through technology, no magic. It work due to reasons we do not understand. So magic as an export is VERY iffy at best. Then there are the people say export Dragons and other mythical creature for combat on the eastern front and ect.

Continued
>>
>>23991169

>Teleportation magic

now you're thinking with portals - teleportation based logistics technology to supplement airdrops to panzer troops too far from the railhead. Guderian would love this.
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>>23991224
>I mean how useful IS the stuff that this plane contains?
considering the amount of resources we are already collecting and refining for ourself? if we solved the gate issue, germany could almost rely solely on our production facilities once we have a more concrete setup
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>>23991211

Because a base outside the town gives us room to expand, a good place for a rail terminal, and it's more hygenic and secure.
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>>23991253

You've got to remember - the Allies aren't stupid. Whatever we're doing, they're certainly doing as well.
>>
So what are we going to do with the nobles we rounded up?
This is a big thread, I didn't read the entire thing.
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>>23991256
an exterior base is better than fortifying the town itself, but how about an exterior base with a secure fortified railroad/travel passage to the keep?
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>>23991224
How effective will such creatures be in modern combat versus steel-wing airframes, Flack guns, machine guns, artillery, snipers, tanks, and the other horrors of modern warfare? I honesty dont think other than the intimidation factor, like elephants in the ancient ages, they will make that much of an impact. As for resources to the war-front, See THE GATE for why its a problem for us.

Other than these two problems our efforts here have very few other obstacles, the tech here is weak, the populations tiny, the resources untapped and relatively plentiful. I mean yes mages are a problem in this world i agree, but other than that we are up against a rather large iron age empire and a few other mythical monsters. I honestly think we make no major contributions to the war efforts until the homeland is lost and the population need somewhere to go.
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>>23991304

Well, eventually we'll build paved roads and a highway to Redding and Swordhenge, but for now a dirt road will be all we can get to the city and the base.
>>
>>23991253
Yes raw resources are a factor and a really good one, BUT If all we do is provide raw materials then we may at most delay the inevitable by a few years. After all, all of these things take time to set up. We are working from literally scratch, having to conquer large amounts of land, police it, teach the people in it to be good citizens of The Reich, find these resources, and then train the people to be competent enough to exploit them, and keep it all from falling apart. This takes a LOT of time and effort. Probably YEARS worth of it. And then we have THE GATE to deal with. That is all that i am saying.
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>>23991161
Railways? Factories? What the fuck are you guys doing?

To start with, soldiers don't work in factories. They don't know how, and they're better put elsewhere. We'd need engineers and workers - civilian contractors - to even START a project like that. Good idea? No.
Secondly, why the fuck would we build factories anyway? Now, I get being self-sufficient is important but we don't need to make our own fucking concrete. And we sure as fuck don't need to be building mines. Did the Americans do that when they landed in Normandy? Fuck no. All that shit was shipped in from the homeland because that's how Armies work. If we want to play colonization then we better start requesting engineering firms, not tanks, and we better prepare for a campaign that's DECADES or CENTURIES long.

Our priorities should be this:
Get that gate working properly. This will give us a supply line so we can focus on shipping the magic back home, not fucking around with factories. If we can't get that gate working then the mission has failed, because no matter what we do Germany will lose the war.
Once the gate works we begin pulling through as many soldiers as we can and start carving out territory. Why? Not because it has value, but because we need to have control over land before we can start strip-mining it for magic. Our targets are high-magic places - anything else is bullshit and we can leave behind a tank and four guys to keep their army penned up behind their walls. Magic will win us this war, not two factories and an oil rig that can send through a shipment monthly.

The plan:
We do nothing big except fix the gate for now. Nothing at all except consolidate our position by causing as few disruptions in the town as possible. All resources are funneled towards the gate. We use LOCAL PEOPLE willing to work with us to get in contact with the magicians and start scouting for talent. We draw up a brief of what magic can do based on this and send that back to HQ. Then we go from there.
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>>23991256
Wrong.

Whatever we build, it will be less secure than modifying the keep and town walls.

These fortifications are designed to withstand the kind of stuff that is tossed around. That almost certainly includes things we have NOT seen yet. I'd take thick stone walls over wooden palisades, earthworks and barbed wire when I'm expecting my enemy to arrive with swords, not tanks and cannons. To give an example - our base camp handled a small force easily, yet we still took losses - if there had been a 2nd or 3rd wave or 4th wave bigger than the rest? We'd have been overrun. If you have not watched Zulu or read about the battle of Insandwana - educate yourself. http://en.wikipedia.org/wiki/Battle_of_Isandlwana

Getting cocky will get us killed.

That does not mean that when we are able, we won't have a base OUTSIDE of the keep - for the railroad station and for expansion. But for now our obvious choice is to get the keep, fortify it to our standards and slowly do the same for the town itself. I'm also fairly confident that the keep has magical protection as well. That's something we lack and it did hurt us.
If it had none and the first guy with a stick could demolish it with a funny sentence, nobody would be building keeps. It is also the seat of local authority. If we settle outside, we settle outside of local authority, we will be in charge but only nominally, at least in the eyes of the locals and that might give them ideas. We don't want that.
>>
>>23991287
How do the allies have a portal to this world? I mean it was a chance discovery that brought US here in the first place. I highly doubt that the allies will manage to construct another gate in our world and then link it to gate in this world that is NOT the one we are in front of.

I kinda want to know where this assumption came from? Because ive read in in a few threads.
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>>23991394

Except because there's no plumbing or good hygeine facilities, our soldiers get sick, and other problems.

With a garrison, we'll have proper fighting positions dug, MGs bedded, and other modern advantages.
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>>23991371

this is why we should develop a raider mentality - no time or resources to administer a colony in Fantasieland. Find the most concentrated forms of magic in this world and ship back to Deutschland before the Russians enter Berlin.
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>>23991417

Do you know how much human and signals intelligence we have focused on them?

...how much do you think they have focused on us?

Quick question: does the Wehrmacht know of any Allied super-weapons in development?

Answer: yes, the Wehrmacht knows that the Allies are working on nuclear weapons.

If we know of something so secret as the Manhattan Project, we would know of ANYTHING that is static and determinant.
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>>23991433
>Except because there's no plumbing or good hygeine facilities, our soldiers get sick, and other problems.

Why the fuck do people keep saying that? Are you that retarded? Was the town a den of plague and sickness before we took over? No it wasn't, people were living and working there for decades, maybe for centuries.
It pisses me off that you people keep thinking that in this world EVERYONE is living shittiest possible life. I'm talking about "hurr durr, we gonna liberate this, liberate that". Absolutely disgusting American mentality in the work here.
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>>23991482
I don't understand what they don't understand about us saying we were going to improve the quality of life and all things in and around the town
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>>23991417

It is just a pure guess and very vague hint from OP. Not even a hint, he just said "HQ will consider this possibility" when one anon suggested how cool it would be is Soviets and Japanese found their own gates.
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>>23991380
Dude we dont even know if MAGIC works in our world or not. From what i have read in the Quest it does not, or at the VERY LEAST not like anything it can do in this world. Ill be honest i doubt HIGHLY that we can influence the war in our world. What is going to wind up happening is that we are going to set up the Fourth Reich here instead of making the Nazis win the war, which is what i THINK others in the game are assuming as well, which is why we are conquering, garrisoning and reshaping the heart minds and lands of the peoples here instead of fucking with the GATE, something we havent touched at all during this game.
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>>23991509
this too

Entire town might be hard and probably unneeded but the keep where we will garrison our troops would be very easy to upgrade.
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>>23991482

I'm not assuming, I'm simply saying that military hygiene standards mean we really shouldn't stay in the Keep. It's probably WORSE than living in a tent.
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>>23991482

how long until there's a smallpox epidemic in the town?

captcha: ildtse pestilence
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>>23991462
ITS 1939. NUKES ARE FOUR YEARS AWAY, and right now are PURELY THEORETICAL! Emphasis on the theoretical part there. Hell the Manhattan project is 3 years from being founded.
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>>23991524

I think this guy needs to have a chat with our friendly political commissars.
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>>23991524
Then we'd best unfuck the gate anyway, because we aren't going to be evacuating Germany in once-a-month intervals and we aren't going to be recreating the Reich with 200 soldiers.

Firstly we need a supply chain that's reliable.
Then we need an Army to occupy territory.
Then we need a Police to control it, and clean it.
Then we need civilians to implant there and turn it from backwards savages to civilized Germany.

We've got five years to do what took Britain 50. It's time to start taking it seriously instead of dicking around with concrete factories and unnecessary ad-hoc railroads. Contact HQ, tell them this is not a science experiment it's a whole new front, and that they need to haul ass or pull us out.
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>>23991433
Are you suggesting our engineers including Landa cannot modernize the castle? Lol.

Also define proper fighting positions ffs. Against what? Soviet steam roller of 9001 t-34s coming at you? We don't need to dig, we take the walls - you know high ground that is let me put it straight UNASSAILABLE without artillery to make the breach and we sure won't let that happen in the first place. We got the artillery here.
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>>23991595
Ok where in the quest has it been told that we can cast fireballs and magic missiles and STOP WAR MACHINES in our world? If you would be so kind to point it out to me then i would be glad to stop saying this. Im also pretty sure that if it was possible to do so in our world history would be VERY, VERY different.
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>>23991626

In this case it means a properly reinforced position for our riflemen and MGs that offers cover from arrows, lightning, etc.
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>>23991635

determining the efficacy of magic artifacts/techniques in the real world should be highest priority
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also we need to bring this guy through on the next portal opening
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>>23991554
Herpati-derpati-doo
What about AIDS?
What about Locust Swarms?

Why would there, out of fucking nowhere, in a town where people live with no major illness problems, SUDDENLY be an epidemic outburst?
And what if there was? Are you telling me that if there was an epidemic and we had garrison outside, we would just site here doing nothing while the town is dying? Or that our people aren't vaccinated already? Our that we don't have medical know-how and supplies to make said vaccine?

>>23991538
Yes, because the Keep and the noble district where the most wealthy live is going to have such shitty living conditions that people are going to get sick due to bad hygiene. Of course why didn't I think that. I mean, everybody knows that the nobles and the rich people live in their own shit and don't care about their lives, right?


Dammit, stop being fucking retarded.
If due to some miracle, there is some problem, WE WILL FIX IT. THE TOWN ALREADY HAS WORKING SEWERS. THERE IS BARELY ANYTHING WE NEED TO DO.
>>
So, I'm working on a long-term plan for how to organize our reinforcements, and I'm wondering, other people, do you think a dedicated battalion for mountain infantry (2-3 companies) or simply integrating them into one of the infantry battalions (2 companies, of 15) is a better idea?

One option gives us less infantry total but one of our infantry battalions will be specialised, the other gives us more manpower.
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>>23991687
I imagine thick and HIGH stone walls fit that description to the letter, arrow and lightning resistance included, not to mention the high vantage point.

Now stop being an idiot.
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>>23991768

And what about possible security issues? Our vehicles? Maintenance? Stowage of supplies?

We need garages, tools, workspace, admin areas, room to move vehicles, a perimeter, barracks, supply areas, a mess hall, among other things. Can you honestly say we can fit all that into a Keep?

The answer is no.
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>>23991768
>Why would there, out of fucking nowhere, in a town where people live with no major illness problems, SUDDENLY be an epidemic outburst

because people in fantasyland haven't built up resistance to real world diseases. Maybe we'll get vaccines to this town in time, but by then traders will have infected neighboring towns. Swordhenge will be a ghost town by the time we're done dicking around building cement factories and monorail systems.
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>>23991835
I imagine we can matter of factly. Said keep was meant to hold a lot of people before. Those things exist, they only need retrofitting.
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>>23991787

let's get some cavalry troopers in the next shipment and requisition local horses
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>>23991885
Horse cavalry's all been converted to armoured cars years ago.

Horses, in the German army, are used for logistics.
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>>23991859

Vehicle bays and garages are somewhat beyond the general build plan of a medieval keep.

It makes FAR more sense from a security and ease of use standpoint to erect a garrison like 1km from the town. Or even just 100m from it. It'd probably take the same amount of time.
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>>23991885
>let's get some cavalry troopers
we total can

they are called mechanized infantry
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>>23991835
We've got 200 soldiers and like 15 vehicles.
We aren't quartering the Normandy invasion force.

What you're mentioning are luxuries, not necessities. Until we have a supply chain, all we want are necessities. Dump shit where it will fit and fix the fucking gate.
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>>23991903

not true, guderian had a whole cavalry division for barbarossa
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>>23991885
Yeah, we are not wasting a requisition slot on horses when they are in this world in abundance.

Also, we should ask high command what they want us to send back to them (i.e. ammunition, fuel, tanks, raw materials, magical items)?
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>>23991921
For NOW we use the keep to serve as a basic garrison. Once we are secure here or in Swordhenge, THEN we can start knocking down walls and retrofitting the town to our standards ok?
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>>23991849
Then we have already infected them by being here.

>>23991835
Because right now, in real world, we poor people have not figured out the art of demolition and clearing out space for new buildings and every single population center consists of old, ancient village huts while the outskirts have big skyscrapers and apartment buildings?
If there is no space. WE WILL MAKE SPACE.

Also, the shit are you talking about? Admin area? Keep and the noble district. Barracks? Keep and the Noble district. Perimeter? Keep, the walls and the Noble district. Supply areas? Keep and the noble district. Mess hall? KEEP AND THE MOTHERFUCKING NOBLE DISTRICT.
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>>23991921
We have like 15 vehicles. Park them in the flat around the keep and put some guards on them. This isn't Vichy France with La Revoloucion behind every corner armed with Sten guns and satchel charges.
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>>23991849
>Implying that isn't a good thing for our conquering
But seriously, we would have seen something with the people in the first village we found and our doctors didn't report anything so I believe its safe to assume for now that the diseases aren't a problem.
>>23991835
Why don't we simply wait for Oberst to come back and tell us if the keep could house those?
If not, outside base.
If so, inside keep base.
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>>23991942

And we'll be getting more, and be stationing several vehicles in the town.

The garrison for the town is to be built for 2 companies, for eventual force expansion.
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>>23991964
>diseases aren't a problem

or maybe this implies some kind of passive healing magic - something to research
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>>23991921
True but big rooms at ground level meant to hold things are not. Considering how many actual castles were turned into Nazi HQs and bases during WW II, your point is moot. Also I'm not saying we won't HAVE a camp outside of it, but we will get one when it becomes necessary. For now we don't have the manpower or vehicle pool to suggest that one is.

Actually the very suggestion that we are NOT to take the castle, display our banners on it, have guards in pitch black SS uniforms stand in front while fucked up experiments are done in the cellar means you are not the kind of person for this quest.

Your practical sense is missing, and so is your taste for awesome stuff and lulz. Shameful really.
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>>23991946
The 1.Kavallerie-Division was, on paper, a Motorised division. It never actually fought mounted - they were purely for transport and logistical tasks.

The later-formed SS-Kavallerie divisions were just Infantry doing anti-partisan duty.

The Cossacks admittedly fought mounted, but they're fucking insane cossacks, and thus don't count.
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>>23991966
We'll be dumping a garrison of infantry and gestapo here with maybe some armoured cars for backup. We'll be taking the bulk of our forces to Swordhenge to "requisition" their mages so we can start strip-mining the innovation economy.

Let the people we leave behind sort out their sleeping arrangements. Find a competent Officer and put him in charge.

Seriously, a single tank with 1939 infantry support will be enough to conquer Swordhenge. Everything else is overkill.

This is all AFTER we fix the gate.
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>>23991994

We're not cackling cartoon Nazis, we're an engineer and heer officer. Get your shit right.

And my plans always had at least a squad outside the Keep, I'm just saying that our troops should be quartered away from the population of locals for security, hygiene, and other purposes. We want to keep looting, rape, and thievery at a minimum, and we want to keep the locals from wandering around secure areas, just like any other military, so a base outside the town makes more sense.
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>>23992006
We don't know enough about it to "fix" it in any appreciable sense. Until we get better or more magic experts, we're exceedingly limited in our option on that front.
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>>23992006

We're waiting on recon before commiting, but given that we don't know what the forces we need are, it'd be better to err on the side of caution than incur massive casualties because "Oh, they're medieval savages, we can walk right over them"
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>>23992005

yeah so bring some trained cavalry troopers here, use local horses, and send them on scouting/raiding missions. saves on gas
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>>23991966
How about we don't bite what we cannot chew and don't invest manpower and resources into things we don't need right now at this fucking moment and do things that are more important?

Maybe we should build an energy grid capable of powering modern Berlin while we are at it? How about an international airport? Maybe we should widen the river and build an industrial port? A space program? Massive hangers to house hundreds of planes? Big radar arrays to see the incoming aircraft? Maybe we should start building a subway? Sooner or later these towns will grow, we should be ready, eh?
Why stop with the unnecessary garrison outside? There are so many useless things we could start building right now.
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>>23991958
A keep already by definition has large cellars and store rooms, barracks which btw no longer holds bodies, since we killed them in the battle with the Baron, mess hall, kitchens, armoury, battlements, probably more than 1-2 layers of defense, sufficient room for admin area since I dunno it was holding the office of the previous ruler until like 6 hours ago?
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>>23992033

we could build a special camp for all of the prospective mages where they can work on concentrating their magical energy.
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>>23992016
Keep - high stone walls. Whatever happens happens INSIDE how the fuck are the locals going to just wander in?! Are you daft? Hygiene can be fixed faster than we dig earthworks for our outside camp. Looting rape and thievery I believe were already discussed. Your points are still moot.
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>>23992018
If we can't fix the gate we literally cannot do anything and this quest is over because no matter what tiny gains we make here, Germany loses the war. Unless we go hard diplo and trade for magical artifacts of untold power to send home, but that's boring.

>>23992023
I'm not opposed to recon. We recon now while we fix the gate, then we commit massive resources and go Berlin or bust on fantasy land.
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>>23992023

This, lets never underestimate our enemies.
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>>23992071

Well, you can't really be opposed to it now, we already sent them days ago and they're out of radio range.
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>>23992076
Exactly. Good thinking. Recon recon recon, so that we know exactly what we'll need to walk all over them when we fix the gate.
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>>23992075

Hence, why we'll need at least a troop of panzers, a companie of Schutzen, and 3 companies of infanteries to commit to the attack, at minimum.
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>>23992090
No, we need artillery.
Flatten Swordhenge - or the poor parts of it anyway - and then roll in unopposed while Swordhenge's valiant defenders just stare at us in the fugue state of shellshock. Infantry for occupying, artillery for taking. Armoured cars for patrolling.

Panzers for never.
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>>23992068
We should devise a ritual to power the gate, similar to what Arthur did. So that camp you talking about should be near the gate. Dozen or so weak mages doing the ritual should be enough.
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>>23992107

I knew I forgot something, there was also a battery of either LeFHs or sIGs.

How can we know that the richer areas don't have magic shields or some bullshit? Better to see if they'll surrender like Redding, display some Time on Target if not, and if they still won't surrender, take out any siege engines built into the wall with tank fire, then artillery the wall down, and roll to the local leader and kill him.
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>>23992016
What kind of crack fairy space chemist are you?
We are ZE GERMANS, we have DISCIPLINE, we have will, we have ORDER. We are not barbarians.
What self respecting soldier of the fatherland would just go out and start looting, pillaging, and raping...WITHOUT ORDERS TO?
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>>23992113
but if it's near the gate it's near the main camp, and thus noisy, which would make it hard to concentrate
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>>23992087
Why not send Gunther to recon? He did great in Redding.
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>>23992137

Longer mission, the Gebirgsjager are better trained for it, and have a larger unit better suited in case of contact.
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>>23992134
On the other side of the river, maybe? Wouldn't be too hard.
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>>23992150
>Longer mission
How long exactly?
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>>23992155

Unknown, without knowing how fast the Jager can get per day and the distance to target, we have no know way of knowing, I'd say given it's both a route and area recce on foot, probably 2-4 weeks, minimum.
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>>23992107
>Inb4 we now have no civ population to take over because we bombed the fuck out of them
>hearts and minds
>fuck those guys
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>>23992107
German army? No panzers? Dude you are worse than the guy suggesting we don't turn the castle into our HQ
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>>23992124
Artillery can be pretty accurate. Even if it isn't we can bring it up heaps close to the walls (because medieval siege engines have a range of ten metres and change) and just keep shooting till we get it right.

Now, I'm not opposed to Panzers. I like tanks. I like the idea of rolling through fantasieland in tanks. But that's something that we don't necessarily need. We're on a time limit here, and we don't need tanks right now. We need as much manpower as we can get so we can start conquering land, and as many light vehicles as we can get to hold it.
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>>23992164
>hearts and minds
two to the heart, one to the mind
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>>23992166
see
>>23992173

I LIKE panzers. But we'll do that later. First thing's first, let's get the actual carnival rolling before we start adding on the sideshows.
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>>23992164
>us
>taking over civs

We're colonizing, not conquering. The civilians here have nothing of value. They're only a liability.

The mages on the other hand...
We'll show them the full extent of our hospitality.
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>>23992205
>The civilians here have nothing of value.

Yes they have. Labour.
We already managed to have our prisoners produce concrete. Actual workforce is invaluable, especially after we figure out how to train them. It shouldn't take more than a year to turn them into skilled workers.
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>>23992205
Except as a workforce for our colonizing. They do tend to produce everything in this world pretty much.
>>
This might be stupid. But it's an idea that might help with the war effort.

What if we send back locals and set up our own version of the U.S.'s windtalkers? If we have an unbreakable code based on a language form an entire different dimension, it won't matter that the Allies break Enigma in 1940.
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>>23992238
>>23992259
But we're not trying to build a new Reich here, we're trying to keep the old one alive. For that we need magic, not concrete. The mages are our objective, everything else is superfluous until the war is over. We've got until the tail end of next year to have a superweapon for Hitler, or that's it.
>>
Alright, someone on /gsg/ was bragging about this quest, so sell it to me and I'll go through the archives and join you guys.
>>
>>23992275

Wait, what the fuck is /gsg/?
>>
>>23992275
reasonable nazis from 1939 in a medieval fantasy land
>>
do we know anything about the local mythology? If we appropriate their religious symbols, messiah legends, images of deities we could neutralize potential opposition. If they worship us it will be much easier to requisition magical artifacts, conscript mages, etc.
>>
>>23992310
I'm sold.

>>23992285
Grand Strategy General on /vg/.
>>
>>23992275
Read the OP posts of each thread. More than enough to see if you'll like it or not.

>>23992269
We're not trying to do anything. This is a small experiment in the grand scale of things that isn't noticed by the bigwigs. We don't have dead-lines or strict objectives, certainly no one told us to find a superweapon by the end of the year. Besides, you're using meta for your reasoning. Everybody knows that the Reich is invincible.

I agree, that we must find a way to keep the gate open.
>>
>>23992016
Look, i don't mean to be a dick. But we're nazis. If we don't have an evil looking castle to do all our experimenting in, we aren't going to get shit done.

>>23992268
Would that be enough to help with Barbarossa? I didn't think the Ruskies ever broke enigma.
>>
/tg/, neonazis and ERP.
>>
>>23992285

/gsg/ is over on /vg/ it stands for grand strategy general, they play Europa Universalis 3 and Hearts of Iron 3 games like that

>>23992275

Basically we're a Top Secret Project commissioned to seek out new resources to help the Fatherland in WW2, either through Resources, Manpower, or Magic. depending on what happens we could influence the later years of the war signifigantly, Like Operation Barbarossa being a success due to mages supporting infantry, or Dragons eating Spitfires during the Battle of Britain
>>
>>23992269
Ok now tell me does the magic of this world work in ours? Can you point to a place in this quest where it has been stated that it does? If magic doesnt work then what? Is there no quest?

Im sorry to say this but it will take us AT LEAST A DECADE to bring this world up to the standard of our world and get all of that delicious production into a viable war-winning effort. According to our history we have AT MOST until D-Day before the war is beyond winnable.

ANd dont think for a second that without magic working in our world like it does here, that we will be able to win the Battle of Britain, or stop/change Barbarossa in ANY significant form.
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>>23992776
We must determine whether magic works in our world or not. It has been stated that quartz and platinum have no magical qualities in the real world, but we haven't tried using wands in the real world for example.

Should magic not work, we must work to increase the portal opening time. After which we can funnel fuel and armaments to the Fatherland.

D-Day, haha. We have until the Battle of Stalingrad in 42', or at the /very/ latest Kursk in 43' before German has lost the war.
>>
>>23992776
>>23992827
If magic doesn't work in the real world the best we can do is evacuate German High Command and cut ourselves off ala Iron Sky when the war is lost.
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>>23992852
or we can help ensure the fatherland does not get into a position it can lose the war from.

we should totally invite hitler over for a visit then get a dragon to eat him, there you go, Germany saved
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>>23992827
Thats why i said at most. I was being very generous to the Nazis by saying the Russians need the Western Allies help to topple the GLORIOUS THIRD REICH(cough).

To be honest the Magical minerals problems leads me to believe that there is none of the mystical arcane "STUFF" in our world that this one has in abundance. Even IF the wands function in our world, they are running purely under their own power, NO batteries, NO recharging, NO refills. Its NOT, by any means, efficient to use said items as "super-weapons" due to their limited power, both in use time and (this one is a guess) actual spell power.
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>>23992898
yea if majik no workee in the fatherland, the best thing we can do superweapon wise is farm as much resources we can and use fantasyland as our proving grounds for awesome prototypes
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>>23992898
Well, we have to found out if this stuff actually works in our world before speculating any more.

In other news, here is my updated list of our future actions and resupply:

Current plan of objectives:
1) Secure Redding (i.e. transform the Keep into a local garrison, co-op local nobles and guilds, and begin some minor hearts and minds improvements) And finish the survey of local materials and buildings.
2) Send a recon force to scope out Swordhenge
3) Locate and expand mining operations with our technology. Dirt roads with outposts leading between the city, the gate base, and the mines (if they don't already exist)
4) Expand magical capacity. Investigate if magic works the same on our Earth. Research methods to keep the gate more stable and open for a longer time frame.
5) Potentially send a military force to Swordhenge to rescue Eric and secure the town.
6) Next supply cycle
7) Find out what High Command actually wants from us.
8) Build railways from the Mines to Redding to our Gate Base to allow for a movement of labour and resources
9) Build up our local industrial capacity to make us slightly self-sufficient (Coal power plant, ore smelter, steel mill, chemical factory, munitions factory)
10) Begin the indoctrination of local children by building a school to teach them German and the glory of National Socialism. Work with the local mages if possible, promising them positions of importance should they prove competent.
11) Complete the star fort

Resupply list:
>6 Opel Blitz light trucks carrying food, ammunition, railways and medical supplies.
>Mechanized Company of Wehrmacht Soldiers riding in Sd.Kfz. 251s
>A company-sized detachment of SS political officers and German educators (including a history and medieval weapons/armour professor) + Left-over Nazi statues and flags.
>Several locomotives, armoured cars and cargo cars.
>>
Im honestly waiting on the part where we try to back through the portal only to find its one way. Or that any of us trying to go through it are ALL killed instead of the usual 2%.
>>
>>23992972

We aren't securing Swordhenge until we have the spare manpower, and we need to spent slots on that. We might be able to get some admin people and teachers, but we need those slots right now bringing in panzers, infantry and mech infantry.
>>
>>23992972
>>6 Opel Blitz light trucks carrying food, ammunition, railways and medical supplies.

I don't think we need to requisition food anymore, or fuel. We secured a town of 15,000, I'm sure that we have enough food for now. Fuel is not problem anymore either, we can always expand the refinery and excavator as demand dictates.


Oh! I think we forgot. Since the winter is coming, the ingenious sun-heated showers will no longer work. We need to upgrade and expand our barracks back at the base camp.

>>23992983
We have already sent shit back.
>>
>>23992972
might want to add linguists to that resupply list, we're going to need them if we're making deustchland 2.0 hitler boogaloo
>>
>>23992972
We wont be able to build heavy infrastructure for about another 5 to 6 months why the FUCK do we need locomotives now? Honestly we need to spend those slots on more Heer, LOTS more. If we dont we are FUCKED when the Empire comes knocking with 25000+ men in an actual army or three.
>>
>>23993002
The Opel's are necessary for every supply run until we have a dedicated food, ammunition and medical base here in fantsiworld.

The teachers and SS politicos are useful to start indoctrinating our currently held population; while the locomotives are needed so we can actually begin building an industrial base.

If we had to switch one out for more soldiers, I'd swap out the teachers and SS officers for another mechanized company.

Resupply list:
>6 Opel Blitz light trucks carrying food, ammunition, railways and medical supplies.
>Mechanized Company of Wehrmacht Soldiers riding in Sd.Kfz. 251s
>2nd Mechanized Company of Wehrmacht Soldiers riding in Sd.Kfz. 251s
>Several locomotives, armoured cars and cargo cars. + Left-over Nazi statues and flags.

>>23992983
We've already sent stuff back through the portal to Germany, no worries there.
>>
>>23993026

Food means rations, not loose grain and stuff. Big difference in nutrient content, cleanliness, shelf life, and portability.
>>
>>23993041

We'll be unlikely to get mech inf, plus, we need more leg infantry to garrison the gate, village, and Redding, unless we can actually get more people through. My suggestion is to get 2 companies of infantry to practice marching through in 1.5x normal kit to see if they can get down below 10 minutes for both companies, and go from there.
>>
>>23993026
The food is rations, so we do for now at least. There is no fuel in these trucks; but I do agree about upgrading our barracks, as its currently over capacity anyway.

>>23993037
We can get a basic industrial base set-up in 1-3 months easily; assuming we start on railways right now.

The Empire doesn't even know we exist mate, there is no massive army coming; at least not yet. And when they do come, we'll need a large stockpile of ammunition for all of our weapons, something that we can't get from the portal alone.
>>
>>23993049
>We'll be unlikely to get mech inf
genuinely curious, but why is that?

but i swear if you bring up how the timeline isnt right just yet or its not our doctrine i will tear your spine out through your trachea
>>
>>23993042
Can't we make rations here?
Or we could just keep the rations we have already and have the soldiers eat normal food, when deployed, they'll get rations.

>>23993049

>My suggestion is to get 2 companies of infantry to practice marching through in 1.5x normal kit to see if they can get down below 10 minutes for both companies, and go from there.
>marching

How about sprinting instead? Have them train sprinting in gear for the next month till the gate re-opens. Might get more through that way.
>>
>>23993063
Invasion of Poland keeping all of the units there most likely.

I think we can get away with getting 1 mech inf company, but 2 in one go might be pushing it, you're right. Swap the second mech inf with just a basic infantry company then.
>>
>>23993063

I meant we'd be unlikely to get 2 companies in a single go, given the constraints and our priority at the moment.

I hope we can get a single company at once, though, that'd really help with Swordhenge.
>>
>>23993066

Sprinting while overloaded? Too many risks of injury. A quick march or light jog in formation should work though.
>>
>>23993091
Maybe we shouldn't overload them anymore? I understand why we did it the first few times but I don't think it is necessary anymore. Right now we lack manpower more than supplies. Actually, it might be better to have them be lightly loaded in favor of getting more people through.

Hopefully we'll find necessary deposits and be able to set up ammunition factory.
>>
>>23992972
Re-post with corrections:

Current plan of objectives:
1) Secure Redding (i.e. transform the Keep into a local garrison, co-op local nobles and guilds, and begin some minor hearts and minds improvements) And finish the survey of local materials and buildings.
2) Send a recon force to scope out Swordhenge
3) Locate and expand mining operations with our technology. Dirt roads with outposts leading between the city, the gate base, and the mines (if they don't already exist)
4) Expand magical capacity. Investigate if magic works the same on our Earth. Research methods to keep the gate more stable and open for a longer time frame.
5) Potentially send a military force to Swordhenge to rescue Eric and secure the town.
6) Next supply cycle
7) Find out what High Command actually wants from us.
8) Build railways from the Mines to Redding to our Gate Base to allow for a movement of labour and resources
9) Build up our local industrial capacity to make us slightly self-sufficient (Coal power plant, ore smelter, steel mill, chemical factory, munitions factory)
10) Begin the indoctrination of local children by building a school to teach them German and the glory of National Socialism. Work with the local mages if possible, promising them positions of importance should they prove competent.
11) Complete the star fort

Resupply list:
>6 Opel Blitz light trucks carrying food, ammunition, railways and medical supplies.
>Mechanized Company of Wehrmacht Soldiers riding in Sd.Kfz. 251s
>A company of Wehrmacht Soldiers (loaded with ammo and supplies)
>Several locomotives, flat-beds, armoured cars, cargo cars and various spare parts.
>>
>>23993115

In this case the 1.5 would be just extra ammo, not food or anything.

You can NEVER, EVER have enough ammunition and if you say otherwise I will take you out back and BEAT you.
>>
>>23993120
no linguists to teach our men, and our newly acquired peasants?
>>
>>23993124

Those are specialists, a few can walk through or hop on a truck.
>>
>>23993124
I was going to have a platoon-sized detachment come with teachers next supply round, but as anon said, a few can jump in one of the trucks this round.
>>
So linguist and medieval arms&armor expert as specialists for next drop. Can't rely on those rings all the time.
>>
>>23992356
The best thing we could do would be to convince Hitler to leave military matters to the generals and to hope the italians dont fuck up Barbarossa.
>>
>>23992166
The Star Fort is going to be our eventual HQ
>>
how about we dont meta and not give a fuck ababout eurpoe etc and keep out focus on this fantasy land.

garrison that keep with few units and engineers.peace keeping and improvments

speak to those nobles. lets start this ball rolling
>>
>>23993203
>how about we dont meta and not give a fuck ababout eurpoe etc and keep out focus on this fantasy land.

This. It's kinda annoying.
Right now, MC and everyone else knows that nothing can defeat the Reich
>>
>>23993197
Eventual. Notice that word - eventual. And believe me its not coming for a LONG time.
>>
>>23993203
OP is sleeping.
Besides, what most of us agree on is that, barring magic and magical items, the most precious thing Germany could ask of us is OIL, followed by possible manpower should our conquest go faster than our victories.

Besides, from what I've gathered, Germany is doing far better in this war than in the OTL.

The Admiral Graf Spee just sunk three british cruisers off the coast of argentina where it should have died, and similar good reports about our naval battles as well.
>>
>>23993203
Even if we're not being meta, the Fatherland would expect us to send some supplies back to them to help the war-effort.
>>
>>23993203
>>23993218
Also, Hitler's not going to attack Russia until England is fallen. Japan is going to focus on China and the British asian terriroties, so American involvement is a long ways off. With extremely conservative hopes the peace talks and exchange between Lindbergh could even get them to become a trade partner with us like Hitler planned OTL.
>>
>>23993218
Oil, resources and an untouchable industrial area. A steady stream of panzers, planes, parts, food, supplies etc, coming through that gate every day(if we can learn how to keep it open) can shift a lot of things in Germany's favor.
>>
>>23993225
If the whole "allies have their portals too but don't know it yet" thing is true, an anon suggest earlier about how King Arther, Merlin, and Albion could very well have been real.

Who knows gentlemen, perhaps if we continue to spread here we could be the Trojan horse that wins Operation Sea Lion.
>>
>>23993219
Right now fatherland is not expecting much. With the gate opening once a month for ten minutes, they know that we cannot help the war-effort. They also cannot expect us to find a way to keep the gate open perpetually in reasonable time since just powering it to open once a month for ten minutes takes as much energy as it takes to power entire Berlin.
Our superiors are not comically incompetent, demanding outrageous results.

I expect we will have to build some incredibly huge, magi-tech construction which draws ungodly amount of power on this side of the gate to sufficiently power it up to open it enough to affect the war-machine back home. And don't forget the amount of research and development will need to be put into it before we can even start building that shit.
>>
>>23993241
>I expect we will have to build some incredibly huge, magi-tech construction which draws ungodly amount of power on this side of the gate to sufficiently power it up to open it enough to affect the war-machine back home. And don't forget the amount of research and development will need to be put into it before we can even start building that shit.

Or we build more of those powerplants to power Berlin this side, without needing to power Berlin but the gate itself.
>>
Quick question, aside from Kobols, Wizards, and a single Elf, have we encountered any other fantasy creatures?
>>
>>23993257
iirc, the gate back at home is powered by a separate grid which is capable of powering entire Berlin.
>>
>>23993271
As far as I know, no.
I was hoping that we could capture few fantasy animals and send them back home for research. Hmm, maybe we should send one of the weak mages too? That way we can determine if magic works back home.
>>
>>23993272
We should build one here as well in the long run then.
"Block the stream, build a dam, work the furnaces night and day"
>>
>>23993277
>I was hoping that we could capture few fantasy animals and send them back home for research.
Oh please, Dr. Klein and I have all the necessary tools to research on these unmensch and nichtmenschlichen.
>>
instead of daming a stream. use fuckin magic. gate needs opening. befriend the wizards. enemy against us befriend the wizards. germany falls.. you guessed it. befriend the wizards.
>>
>>23993241
In the last thread I proposed using mages from local guilds to cast lightning spells at the portal until they are exhausted, all day, everyday. This would cost us a minor amount of ressources and should help reducing the time needed to open the portal as well as increase the amount of reinforcements we can get through whenever the portal opens. This would be faster than building a large generator array, and the gate may react more to magic than to mundane electricity, see Siegfried instantly opening the gate. This may have been because he went blood mage and drained the lifeforce from the dying soldiers, but I'm not sure about this. Getting people here to sacrifice them would not be too effective, if they have to be brought through the portal first, and the workers we have here are all needed. Besides, it is of course morally dubious.
>>
>>23993287
>>23993277
Sending them home is a bad idea, who knows what spies could be watching our convoys.

The Allies haven't cracked our Enigma code (and they probably won't) but that doesn't rule out evil eyes in the fatherland.
>>
Magic is the key. If we can get a convent of magus on our side we could open the gate more often.
>>
>>23993287
Nah, that's not the only reason. If we keep sending shit like that home, they will be willing to invest more. Right now, the command is reluctant to send too many tanks and advanced planes for example.
We already sent the live kobold back home and they were ecstatic
>>
>>23993304
>>23993296
In the shorterm, Magic to open the gate.

In the long term, Megawatts of electricity.

>>23993306
see
>>23993302
What happens when a British spy finds out about it? Besides, HQ has pledged us more resources than the gate can pass through at this point.
>>
Gentlemen, my brain is at an impasse, if we are the glorious Reich and Aryan and all that, how can we get a delicious brown elf maid?

Maybe our reasoning can be its a metaphor for how we are superior?
>>
>>23993314
That depends on which is cheaper dude. If we can get it powered from this side via magic easier than a nuclear plant, we will use magic
>>
i think we focus on getting the locals support. germanys alright for years. supplies yeah we could find a way to keep the gate open longer but it takes alot of energy. put that on the back burner

lets get the locals to love us, we reasonable gain their trust with knoledge, reasonable indoctrination and good ol' german efficiancy.

befriend all we can, build up public services, enlist locals

GERMAN EFFICIANCY

we will cement our selves in power, then spread appropiatly

then whe we are stable, we send some things back to germany through the portal... when we get their
>>
>>23993323
As long as we can find willing Mages.
Isn't it safe to have a literla backup generator though? Or a supplement to our mages.
>>
>>23993322
I have no problem with that. This whole aryan and untermech thing is getting annoying, really.
>>
>>23993329
or you know what. start a rail company. build railways everywhere, fast transportation of goods locals etc. fuckin monopolize and invent TRAINS.
>>
>>23993322
As much as I am sympathetic to your plight, Dr. Klein and I have agreed that only the Blonde skinned, blue eyed, caucasian elves and men, as well as any nobility, are pure blooded Aryan with unlimited breeding rights.

The rest of the Human and Elf population, will need to be reviewed by the Kaiser Wilhelm Institute of Anthropology, Human Heredity, and Eugenics.

For political reasons, as others have mentioned, Dwarves are to be honorary aryans, but expressly forbidden from breeding with pure blooded aryans (though thankfully this seems impossible). Likewise, any species that can contribute as citizens or soldiers to the fatherland can be granted titles of citizen and honoroary Aryan should they prove worthy.
>>
>>23993333
I don't know dude...If a separate power grid that can actually power Berlin can give us 10 min. per month, I doubt that we can get that much infrastructure in any reasonable timeframe, give the available manpower an resources.
>>
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So, I've finished what I hope will be our forces after we own swordhenge and the area around it, and (hopefully) can open the gate either more often or for longer.

If any of you need clarification, please ask.
>>
>>23993351
Another traitor! Someone shoot this man.

For now this will be our duty, but when more Gestapo arrives, we can leave that job up to them.
>>
>>23993358
>As much as I am sympathetic to your plight, Dr. Klein and I have agreed that only the Blonde skinned, blue eyed, caucasian elves and men, as well as any nobility, are pure blooded Aryan with unlimited breeding rights.
>as well as any nobility

Who gives a fuck about nobles?

Also, it is just your opinion, don't say that everyone agrees.
>>
>>23993296
we are nazi's one cart full of jew chattel for blood magic per train is a acceptable cost and if we run out of jews we can use russians.
>>
>>23993385
I agree. We musn't stain the blood of our race.

And that's probably exactly how they would treat the fantasy people anyway.
>>
>>23993385
But I agree.
>>
>>23993385
>who gives a fuck about the nobles
We do, or we should. It would be bad for us here to piss them off. Besides irl the nazi's already treated nobles as aryans. It made for good diplomacy and ideology (the idea that only aryan's were competent to become monarchs).
>>
>>23993373
1. It's Weimar, not Wiemar
2. You should replace the headline it with
>Expeditionstrupp des Deutsches Reiches Kampfgruppe Landa
>>
>>23993419

I'm not German, so how the fuck should I know, also, thank you for the proper grammar.
>>
>>23993388
But the endless supply of Russian slavs won't be available for a long time since we won't invade russia till England falls. Still, it's not like those filthy jews, gypsys, gays, and polish slavs will ever run out anytime soon.
>>
your right of course. leave the brow elf ladies to us oberest landa. we shall do what must be done. *que porno soundtrack*
>>
>>23993414
I can second this just look at how the royal/nobles that where captured where treated compared to leading politicians in the occupied zones.
>>
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>>23993422

Fixed.

>>23993419

Aside from grammar, is there anything I have in there for future requisitions you think we should change?
>>
>>23993393
>>23993400

I mean, why is that elves are suddenly aryans? Because of some players elf fetish?
Or dwarves? They are quite literally the antithesis of popular aryan description.
I actually care not for whole this "master race" discussion but it is annoying. We're not on Earth so it matters not.

>>23993414
hmm... if it helps governing the lands, then I agree
>>
>>23993385
The incorporation of local nobles into the power structure of the Reich is a key step of the indoctrination process Herr Reich Citizen.

Furthermore, the fantasy racial hierarchy pyramid was agreed to in a previous thread:
>Aryan Germans
>Non-Aryan Germans
>Earth Caucasians
>Fantasy Aryan Humans and Elves
>'Honorary Aryans' - Dwarves, non-Ayran fantasy humans
>All other Earth human races
>Untermenschen - Earth Blacks, trolls, goblins
>Jews
>>
>>23993358

never said anything about breeding with the delicious chocolate elf maids, merely possessing them sensuously
>>
>>23993426
and we always have ze french but we should start with those good for nothing wallons. Or maybe the handy caped send them to a "resort far away".
>>
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>>23993444
Okay.

Can we now stop going back to this every thread?
>>
>>23993442
>We're not on Earth so it matters not.
exactly, all the more reason for brown elf maids
>>
>>23993458
We can discuss whatever the hell we want while waiting for OP to post anon.
If you don't like it, then don't participate.

nofunallowed.jpg
>>
>>23993444
how about non-German but Germanic Aryans such as Flemish and dutch?
>>
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>>23993442
Elves are aryans because they match the standards of the ubermensch
>blonde hair, blue eyes, white
>Hyper intelligent
>Immortal, ageless
>>
>>23993438
You could change the abbreviations and some names to German if you wish so, but that would make it harder to read for most people on here, so I'd leave it the way it is.
>>
>>23993475
likely the elves have more then one hair and eye color
>>
lets be more like rommel shall we, soldier/ engineer first with consideration for our allies, enemies and the civilians at large and less of the SS finatics and politics accosiated with it.

we eeally need to befriend all our staff, and get gunther at least back to neutral or positive if we can. extend the olive branch per se.

we seem rather diplomatic, see what it will take to get on his good side, as well as the rest of our staff.

so they like us more then anyone else who can replace us. after all we represent germany so we are doing whats best for germany in our mind. harder to be back stabbed and betrayed.
>>
>>23993458
Since we've all agreed to it, sure.

I don't know why is keeps being brought up.

>>23993466
Ah right, fixing.

>Aryan Nordic Races (Earth)
>Non-Aryan Nordics (Earth)
>Non-Nordic Caucasians (Earth)
>Aryan Humans and Elves (Fantasy)
>'Honorary Aryans' – Persians, Japanese (Earth)
>'Honorary Aryans' – Non-Aryan Humans and Elves, Dwarves (Fantasy)
>Majority of non-mentioned Earth races (Earth)
>Untermenschen - Earth Blacks, trolls, goblins, etc (Both)
>Jews
>>
>>23993494
you encounter a blond haired, blue eyed, chocolate brown elf, what do oberst?
>>
>>23993475
Yeah... they are actually better than humans in every regard so that means we, the Germans, are untermech compared to them. And that is why this whole "master race" discussion we come back to is retarded and pointless.
>>
>>23993475
Pretty much

Hitler would view them likewise, as probably would the eugencists of our time. It's only the ears that would cause an issue, and depends on whether they are on par with attached ears or detached ears.

>>23993494
Like anon said earlier, blond haired, blue eyed. The rest are up to the eugenecists to decide a policy.
>>
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>>23993502
Hope they've come out with a race chart and pull it out.
That or just pull out a rubber.
>>
>>23993500

That's who we've been, until the cartoon dick nazis showed up and tried to make us into the second coming of every camp kommandant ever.
>>
>>23993504
Well, you do have the ear mutation to contend with...

Hence why Aryan Nordic Races are the Master Race.
>>
>>23993516
It would be cool if we made of those based on >>23993501
>>
>>23993539
implying long ears do not improve their hearing making them better compared to inferior human ears

>>23993522
>>23993500
This. Dammit.
Fist threads never even bothered whit this whole stupid "aryan thing", no where in the quest was it even alluded to.
>>
>>23993539
If anything, when Hitler hears of how great the elven race (the aryan elves anway) he'll make it so that pointy ears are equal to detached earlobes.
>>
>>23993539
>ear mutation

You say that like we shouldn't study such things gently and tenderly, are we not friendly Germans exploring the unknown and looking to make friends for the Reich
>>
>>23993544
This chart shows the genetics which determine the probability of a certain look of the descendants based on their grandparents traits. It would not be fit for this well.
>>
>>23993560
We're nazi's. You've got to talk about the elephant in the room sometime.
>>
>>23993522
>>23993500
i reckon its mainly the lack of OP due to sleep that has led us down this path

once OP is back and things resume we should continue being our normal selves
>>
>>23993575
we're reasonable nazis, so no we don't, as such minor things not minorities are not our concerns as oberst of this noble expedition
>>
>>23993592
We're a member of the SS and we're a dedicated member of the Nazi Party! Just because we're not itching to murder ever non-Aryan we see does not mean that we can completely discount this important part of Nazi ideology.

We're reasonable in the fact that we are willing to deviate from strict Party ideology and bring local races into the Reich, instead of just going mass enslave or exterminate.
>>
Did uh... Did anyone archive this thread?

Because we should at some point.
>>
>>23993609
>We're reasonable

exactly

so can we stop arguing and find us a brown elf maid yet?
>>
>>23993609
>[ ] Engineering. Having attained an education in several mechanical fields before entering the military, as well as a few courses in more scientific matters, you were a shoe-in for the Wehrmacht's military engineers. Though you aren't as savvy politically or militarily, you've risen to your command with a modicum of knowledge in such areas, as well as a shining brilliance in the sciences.

I don't remember any point were we have said we are in the SS
>>
>>23993609

We're not SS you madman!
We're with the Heer, Gunther is the only SS man amongst us.
>>
>>23993655
Why do you think he kicks so much ass? He's fueled by his loyality and devotion to the party and german ideals.
>>
>>23993665
It's because he's a werewolf.
>>
>>23993655
Of course we are, its why Himmler was among our superiors in the beginning of the quest. Also, like anyone but the SS would run this operation, cause it certainly doesn't come under the OKH.
>>
quick someone archive the thread, we're into autosage i believe
>>
>>23993723
Done.

Vote it up Herr Reich Citizens.

http://suptg.thisisnotatrueending.com/archive.html?tags=Nazi%20Quest
>>
>>23993723
/tg/ is rather slow. We still have several hours left.
>>
>>23993749
but we wouldn't want OP to miss out on the glorious arguing we've had in his absence would we?
>>
>>23993609

Actually, we're not a member of the SS, you idiot, if you're read the first thread you'd know we're a combat engineering officer.
>>
>>23993763
Mate, calm down. I've lurked since the very first thread and participated in the last few. Even /if/ we are not personally a member of the SS, we definitely are a party member and this entire operation would likely be conducted under the oversight of the SS.
>>
Do you think we should send some of the locals with small escorts out to recruit experienced mages from other towns for our cause? Stuff like magic research, powering the gate and so on. If we give them a heightended standard of living and a sm all amount of marble or quartz in return, they should be willing to accept the deal. They won't be combatants and will live in a small base outside of our main base, so that they can't do too much harm if they decide to betray us for some reason or another.
>>
>>23994040
Eh, I guess it wouldn't hurt
>>
>>23993778
This is reasonable.

We are not a nazi fanatic, but we are def nazi.

We met Heinrich Himmler in the first thread.
They wouldn't choose someone with dubious political convictions for this expedition, since they have little way to keep us accountable to the high command.
>>
Holy fuck this thread is past bump limit! AND OP ONLY WROTE A FEW FUCKING POSTS!
>>
>>23994666

Welcome to NaziQuest.

Enjoy your stay.
>>
Alright, finally caught up with everything.
I want to make a few comments, one, you guys can think way, way to long term in a scenario where things can drastically change in a week, planning for railway artillery and such is foolish.
Stick to what is practical, and what we can either supply ourselves or is easy for the motherland to supply us with, this expedition wasn't made to be a drain on Germany's economy and resources.

Also, the Star Fort? Seems like a terrible waste of manpower to build, we're better off with earthworks, trenches and 500m of clearing around the trenches.
>>
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By the way, have we allready thinked about the possibility of using Mithril for fighter planes back home?
It could revolutionize aerial combat. Hell, Battle for Britain could go very differently with such miracilous building materials.
>>
>>23995022
Assuming we
A) get enough of it
and
B) our engineers and metallurgists can find a way to usefully apply it in practice.
>>
>>23995022
How do we get enough to make it worthwhile?
Even in a years time I don't think we'd be producing enough to make fighters of mithril for anything but Aces.
I mean, the amount of aircraft getting produced two years from now? We might be able to have enough mithril to make some flight components mithril, lowering the weight of the aircraft and increasing efficiency and durability of certain areas by a useful degree but I don't think it's going to be worthwhile..

Our primary focus for exports at the moment should be knowledge rather than materials, we simply don't have the industry or infrastructure to export enough materials to be cost effective.
>>
>>23995088
Improved engine components, perhaps.

I dunno.
>>
>>23995022
>>23995063
We also don't know if its properties would transfer over in our world. It could be the best thing since sliced bread in fantasyland, but in our world it could just be aluminum.
>>
>>23995103
It's a nice thought, but ultimately one without much use, for now our primary goals should be to establish a strong area of control and to become significantly more self sufficient.
After that we can start toying around with interesting ideas in terms of exporting goods to the motherland.
I think next time we link up with Germany we need to send back as many materials as we can, books in their language, their materials, something magical etc.
I have a feeling that magic is just something that doesn't work properly in our world.
>>
>>23994040
Sounds like an excellent idea. However, they shouldn't stay at our base, they should join the Mages guild in Redding instead. Maybe Sigfried should move his magical lab to the Keep there, so he has better access to this guild...as well as pre-existing dungeons.

>>23994297
That's pretty much what I've been saying. We believe in the Nazi ideology, including that regarding racial hierarchies. But, we're smart and pragmatic enough not to let ideology dictate all of our actions.
>>
>>23995107
Hell, it could simply be aluminum in fantasyland. Just a sort that a medieval society could exploit.
>>
>>23995237
It's important to remember alot of the nazi ideology was established and expanded upon during the course of the war, at this point we could easily be a conservative about nazi ideology.
>>
If we focus on sending magical shit back home, we have a risk that it won't work. And if all the things we send back home don't work, higher ups will soon see this as a useless expedition.
Sending magical races (humanoid or monsterous) and resources (Oil, lumber, precous metals and minerals as well as something not found in our world, mithril) is more secure since it would be much more unlikely that they seaced to "work" through the Gate.
>>
>>23995269
Magical races I will gladly agree with, but you've got to remember its not cost effective to open a portal and send oil and lumber back.
We're far better off using the entire time the portal is open to send more troops and supplies our way.
At least until we can make the portal operate easily from our end without requiring a power supply that can light up Berlin to be operational on their end.
>>
>>23995247
>>23995107
If it is only aluminium, it may still have some special properties in this world. If this is true, we may want to get some aluminium from back home. Also, if aluminium is the expensive mithril here, we can use it to establish trade with or bribe the empire, if there is something we really need.
>>
>>23995328
It's not worth trading with if we could use it elsewhere, we have enough to trade with forever with our technology, smallpox inoculation alone will probably prevent half of childhood deaths, something any person would be desperate for.
>>
>>23995301
The thing is, we may not get as much stuff from Europe as we used to if we only recieve assistance from the Reich instead of equally giving it back every now and then in form of before mentioned resources.
I am not saying we should open the gate for it. but rather wait for the monthly regular opening and THEN send some stuff to keep our uncle Adi happy and non-paranoid.
>>
>>23995383
We should not trade with our technology.
>>
>>23995429
Samples is enough for now. Plants? Fruit? Fish? Animals? New sentient races? That alone COULD be invaliable. What if we bring back a herb that cures cancer or cows that beat Kobe beef and produce ten times as much milk?

Thats the best we can do atm and its good enough.
>>
>>23995429
The thing is that it's so taxing on the power grid, that no amount of oil or lumber that can be sent back in 10-15 minutes will be enough to justify keeping it open for that amount of time.
>>
>>23995459
Oh but there are different ways of trading with our tech mate. Same paradox as with bringing a stealth plane to the Roman empire. Even if we trade away some of our stuff, seeing it reverse engineered is impossible - tech gap is too big.
>>
>>23995459
They don't know how to make vaccines/anti-biotics so in a sense we are not trading technology but rather our services.
We can allways cut the flow of medical assistance if things get unprofitable for us or if we just want to show which nation is the other ones bitch.
>>
>>23995491
That...has given me an idea. If we wanted to slowly weaken this Empire, we could bring in an earth drug with no local equivalent (coke, opium, heroin, etc), and slowly introduce it to the Empire.

Not only would this weaken them and make some of their citizens dependent on us, but we might even get trade concessions or magical artifacts.
>>
>>23995491
i agree with this guy except with fertilizer as well
>>23995590
Good but the relations can become hell as people hate us for exporting drugs to them
better would be to use a proxy or gangs to cause disarray
>>
>>23995590
The long term problems outweigh the short time benefits. Sure, we can blackmail the Empire into ignoring or even supporting us foe some time, but sooner or later we want to take it over, and then we will have to deal with a load of worthless junkies and the lowered production rates.
>>
>>23995590
Ah, drug terrorism. That is a good idea, but then again, if we were to conquer these lands, we would have to deal with a population filled with addicts.
It's a good tactic against a foe that we don't want to conquer but not if the poison slips to the veins of Germany.
>>
>>23995590
this reminds of of a similar tactic used in the 1980s against the Russians by the Americans...in Afghanistan

yea those kind of plans are not all that wonderful
>>
>>23995670
could then come in and depose of the ruler then use force to destroy gangs and create rehabilitation centers (using rehabilitation through hard labour) and import productive people, building good will amongst locals
>>
>>23995720
or we could not ruin the local populaces productivity and value to us as a labor force with retarded bond villain plans
>>
>>23995736
Second that. We are just nazis, not Bond villains.
>>
>>23995736
is me, but why do I laugh so hard reading >>23995851
>We are just nazis, not Bond villains.
>>
Has this thread been archived yet?
>>
>>23996018
Yes. But it could still use some votes.
>>
>>23995464
Staples could prove an entirely legitimate trade good to return through the Gate. The war effort is at no surplus of any particular goods, and more supplies brought in from your side of the expedition means that the war effort can bode all the better.

>>23995269
While you have been informed that the Kobold creature you captured is being vivisected and interrogated for furthering German sciences, you have not sent back any magical materials or items, and thus have no frame of reference on whether or not magic functions on return transit.

>>23995022
>>23995088
You have been made aware that there is a mine that delivers to Redding. Additional inquiry has determined that said mine is not too far away. German mining processes may be able to greatly increase the yield, as Knight Commander Beregen has revealed that the mithril ore is simply extracted raw and processed into the appropriate armors and weaponry.

Hans is of the opinion that, if alloyed, Mithril could be stretched into a composite armor that will render all but the heaviest pieces of Earthen artillery meaningless.

>>23994666
>>23994733
>Welcome to Nazis.

>We have bratwurst and sauerkraut!

>>23993583
>Sleep has ended, and now there is only some Hitlarious catching up to do!

>>23993352
While your forces are currently running about like headless chickens in an effort to assess all available resources in a timely fashion, you're aware that the city likely possesses a large number of local resources that you should be able to tap into for any potential railway designs. The actual manufacturing of rails may require additional resources, as well as facilities required for maintaining infrastructure and establishing the railways in question. Such an infrastructure, however, will enable mass transit of resources to such a scale and automated efficiency that will alleviate the strain on your fuel supplies, as well as allowing for near-overnight transit.
>>
>>23993438
What does Shutzen mean? I assume you mean Schützen?
Also change Ingenieurs to Pioniere.
>>
>>23996055
>you have been informed that the Kobold creature you captured is being vivisected and interrogated for furthering German sciences

Ewww...
>>
>>23996055
>Hans is of the opinion that, if alloyed, Mithril could be stretched into a composite armor that will render all but the heaviest pieces of Earthen artillery meaningless.

Jesus niggerfucking christ.

This. This. Get some Metallurgists, geologists and engineers on this NOW.

We need Mithril, and We need a fuckload of it. Because we just got the potential for Superpanzers.
>>
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>>23996058
>>
What are we going to do with the nobles we rounded up?

>>23996055
OP, you better make a new thread
>>
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>>23996149
Or super SS.
Hell, this could mean the renessance of battle armour desings.
>>
>>23996149
In that case, finding out where mithril is produced (remember, this is only a small mine) and conquering and expanding or trading with those places should be one of our top priorities. The Führer will be proud!

>>23996222
Imagine Hans-Ulrich Rudel or Erich Hartmann in mithril-plated planes. That has to be done.

Mines should be a priority now, at the same time do >>23994040 to improve our magic knowlege. The scientists should speak with the educated nobles in Redding to find out if there is other interesting stuff in this world that is worth taking. Also, we can find out which nobles may become valuable assets and which won't.
>>
>>23996291
>Michael Wittmann in a mithril plated Tiger
I came
>>
>>23996318
Even simple mithril lining could be a great improvement to existing designs.
>>
If magic shit works back in homeland, we could just enchant regular stuff and send them back.

>Get few tanks
>Enchant them with speed or whatever
>send them back
>MAGIC TANKS!
>>
>>23996337
I'm perfectly fine with mithril UFP and turret gun shield ty.
>>
>>23996055
The first conquest of Germany on an inter dimensional scale is kinda a big deal, sure they were push overs but still this is a moment for the history books. Hell, this is the sort of thing may get us a "good job" from the Fuhrer.

Also as it is a city it most certainty needs good German administrators, for our next supply drop I would request a few more political officers and some general administrates and perhaps a lawyer or two. We are not just replacing the baron we are spreading the glory and prosperity of German civilization.

We need to convert them to loyal German citizens before we can trust them as auxiliaries.

Also anyone else interested in the posibility of swift breeding indoctrinated kobolds?
>>
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>>23996149
Mithril is so light that if we were to procure enough of it, we could actually see this thing in action:
http://en.wikipedia.org/wiki/Landkreuzer_P._1000_Ratte
>>
>>23996416
>Also anyone else interested in the posibility of swift breeding indoctrinated kobolds?

How horrifying. The amazing Soviet tactic of "drown them with our bodies" would be made completely useless if we do this.
>>
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>>23996457
Holy shit! We could build at least dozens of this thing.
>>
>>23996457
>>23996483

More practical to just build hordes of Godmode Panzer IV Gs, really.

SS. Magischpanzerdivision "Auslands", anyone?
>>
>>23996457
>>23996483
And, most importantly, it would be a near-inpenetrable armor. Just imagine that. A 1000 ton tank that cannot be damaged at all.

>>23996500
As soon as possible. Let's show them the value of German ingenuity!
>>
Darn, looks like I missed this...

http://emlia.org/pmwiki/pmwiki.php?n=TheFourthEmpire

This is open for login-less editing. Should work better than a pastebin to represent current situation. Hope it helps, Obersturmbannführer!

(Hey, this is an infrastructure building quest: have some infrastructure)
>>
>>23996526
>A 1000 ton tank

Except that it cannot cross any bridge ever, destroy any road ever, and sink into most ground like quicksand.
>>
>>23996555
If its made from ultra light mithril, it won't
>>
>>23996571
What weighs more, 1000 tons of ultra light mithril or a 1000 tons of lead?
>>
>>23996571
.... Are you one of those people who thinks that 100kg of feathers is lighter than 100kg of steel?
>>
>>23996599
I meant that it won't be 1000 tons. Which in turn would solve the other problems.
>>
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>>23996500
>Panzer IV G
How about JagdPz E-100?
http://en.wikipedia.org/wiki/Panzerkampfwagen_E-100
>>
>>23996613

And yet, you explicitly said '1000 ton tank'. So what else does one expect us to go on?

Besides, even if Mithril is a full 50% lighter than steel, and the alloying doesn't reduce that ratio, and we manage to make the *entire* tank out of it somehow, we're still looking at a 500 ton tank, which has all the same problems.

And if it's something absurd like 90% the weight of steel, then we're approaching 'density-of-styrofoam' levels of materials stupidity. And is still 100tons, and very, very silly.

It's a bad idea no matter what we make it out of.
>>
>>23996613
But a 1000 ton tank will always weigh 1000 tons, no matter what its made of. That's its definition!
>>
>>23996650
How much do normal tanks weigh?
>>
>>23996650
>>23996651
Who would have guessed that nazi quest has grammar nazis in it?
>>
>>23996650
The deciding factor is the mass/area of chains, and I believe that if we construct it out of mithril, it's not much different from that of a normal tank built from steel.
>>
>>23996667
In WW2? Anywhere between ten and seventy tons.

And the upper end of that scale had *serious* mobility issues RE: bad terrain, roads and bridges.

Modern tanks are about 50-60 tons.
>>
>>23996679
http://www.youtube.com/watch?v=N4vf8N6GpdM
>>
>>23996679

it is kind of an important distinction to make, when referring to a material that is explicitly used for weight reduction.
>>
>>23996650
500 with tracks this big will equal more than acceptable ground pressure.
>>
>>23996667
Well according to the Panzer IV G article above, that one weighed in at 140 tons, that having been said most of the more conventional tanks the Germans field weigh in at less than half that weight for the heavy tanks.
>>
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>>23996690
>I am colonel Hans Landa from the SS
mfw
>>
>>23996705

Ground pressure isn't the problem. Bridges in 1939 weren't often built to handle 500t of weight on them at a time.

Plus, with godawful low density like that, it's going to rock like a flag in wind. It's like a gigantic sail with those flat, lightweight surfaces.

>>23996713
>Panzer IV G
>140 tons

What? Could you perhaps rephrase that to make sense?
>>
I am still saying that instead of tanks, we should focus the usage of Mithril for airplanes.
Mithril would render enemy fighters and flak useless. Nothing could stop our bombers that are not only much more protected than standard planes but also highly mobile due to light materials. Also fuel usage would be a lot smaller, making standard bombers possible of MUCH wider areas of operation.
Imagine these bommbers with mithril: http://en.wikipedia.org/wiki/Amerika_Bomber
>>
>>23996755
Too light and you get some hilarious problems regarding lift surfaces air resistance, though.

Ever dropped a paper plane into a strong wind? It's kinda like that if the plane is too light, powered flight or no.
>>
>>23996744
Nor were they nearly big enough. That's what fording is for.

But seriously can we PLEASE get back to being Nazis in Fantasy land?
>>
>>23995237
If you could persuade local elements to your side, such a plan is entirely feasible. As it is, your squad is currently clearing the Keep floor-by-floor, a rather time-consuming process on their lonesome.

But, a part of you suspects, something that will yield something very interesting.

>>23995491
>>23995590
A drug trade is possible, but likely to yield civil issues down the line if it is introduced anywhere that you eventually conquer. You will, in effect, inherit the social stigmas you sow.

Antibiotics and vaccination are possible with your infirmary, though to a minor scale. You have plenty of cures for modern ailments, though, which could easily be modified or adapted to any local diseases you may encounter that are otherwise untreated.

The medic from your Riverside outpost, however, reports that he's yet to encounter any conditions not present on Earth. Easily treated conditions, in fact, with the medicines you posses. Warts, lesions, fevers, hay fever, all sorts of conditions that you've come to conquer with your superior medicines.

The people of Riverside are, needless to say, ecstatic at the "Healing Magic" of your medics (who are apparently being termed as 'Clerics', according to Gabriella).

>>23996291
>>23996337
>>23996457
>>23996483
While the Ratte design is in its earliest form of inception, if any, you suspect that the notion of a "Supertank" could be made permissible from the descriptor that Beregen has given you.

In the meantime, you are aware of the mine, but further sources of mithril on a large scale are, apparently, in the possession of "Dwarven Folk" according to the Knight Commander. Who, when pressed for details, seems to be unable to tell you just where to find them.

>>23996591
1,000 tons of mithril will likely be so huge that President Taft would be envious.

>>23996778
>Agreed
>Proceed with parade ceremony?
>>
>>23996778
The longer OP doesn't post the update the more idiotic discussion becomes.
>>
>>23996755
yes I like this plan better then super tanks, not saying if we get enough we can't gets super tanks, but a super armored plain better.
>>
>>23996778
Fording? That's even worse! With it's relative size, density and the amount of air contained in it to support the crew, the damn thing would likely up and float away! Buoyancy is a real issue at this scale!
>>
>>23996777
We only need to use mithril for armour, other components can be of standard materials to add weight so that the problem you mentioned wouldn't be an issue.
>>
>>23996744
>Plus, with godawful low density like that, it's going to rock like a flag in wind. It's like a gigantic sail with those flat, lightweight surfaces.

True but it's not like we have to build the whole tank out of mithril. That would probably not work anyway for several reasons.
I think we should stick with additional methril plates and schürzen for now.
>>
>>23996805
No, but if it's a supertank like he said, then it's going to be so fuckoff heavy regardless as to be utterly unfeasible, paperweight armour or no.
>>
>>23996790
>>Agreed
>>Proceed with parade ceremony?


Yes. Please, lets get back to the quest.
Also tell Gunther that he did a good job. He may take a break and drink from whatever wine cellars he desires.
We should put the nobles under some other guard though.
>>
>>23996790
Please proceed with the parade.

>>23996798
Planes should be our immediate focus. Supertanks are not interesting considering the current events on the front.
>>
>>23996790
I suggest that you start a new thread now since we have a proper starting moment for it which is the ceremony.
>>
>>23996799
Well it was supposed to be a land battleship I see no reason NOT to try showing the Royal Navy a thing or two if it can
>>
>>23996881
Agreed. OP - start new thread with our glorious parade, also - rejoin the IRC
>>
>>23996083
I assure it you it's nothing to be disgusted about, it's quite an interesting process to both Dr. Klein and I.

There is much the Kobold can teach us even post mortem.
>>
>>23996881
yes, this one will get deleted soon anyway
>>
>>23996884
That's bloody specious and you know it.
>>
>>23996920
Indeed it is.

And I'm loving every minute of it.
>>
I wonder what would happen if we used mithril for ammunition...
>>
>>23996968
Since it has a low density, it would not be good ammunition, except if it is extremely hard, in which case there may be some special applications.
>>
>>23996985
Well the thing with mithril is that it IS extremely durable.
It could be used for AP rounds and since it's a lot more lighter, people and vehicles can carry much more of that ammo than standard kind wihout being hindered by weight.
>>
>>23997040
The mass of the projectile is most important. Maybe a mithril-tipped AP round would be useful, but an entire projectile made out of it would not carry enough energy, besides being extremely valuable.
>>
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>>23991305

Finding out if magic items work on Earth is priority one. If they do, just giving our field medics wands of Cure Light Wounds would change the face of warfare.

If the wands need generators to work properly in Earth's weaker magical field, well, see picture.

(In WW2, a big Allied advantage was penicillin)



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