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File: 1365219971099.jpg-(97 KB, 1351x761, Larger landscape.jpg)
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Redding is yours. A city of fifteen thousand under your thumb, with not a single opposition member left, the only one stalwart enough to stand against you exiled from the city.

And so you sit at your desk within the main keep, the city's resources being reallocated with pen strokes, the throne of the keep remaining empty behind you as a symbol of your different style of government.

You are Oberst Hans Landa, civil engineer and Oberst of the Third Reich, sent forth by means of a magical gate into a land of magic and monsters. A land of apparent fantasy, but the violence and depravity of which has assured you it is very, very real.

Your forces have been hard at work over the last few days. While the snow continues to pile up, increasing transit times for your forces, your men remain well mostly by virtue of staying indoors or otherwise minimizing contact with the biting cold. Temperatures have plummeted to 4 degrees Celsius almost overnight, and frost coats many windows, including the ones installed within your newly fashioned keep.

A week has passed, leaving you with a grand total of 12 days until the portal's reopening. Your men have worked tirelessly, the enhanced labor force of vagrants and actual laborers renovating the keep almost overnight with minimal supervision. Though it's too short a period of time for any serious integration, some of the men, from frequent exposure, have begun to learn basic phrases.

The phrasebooks distributed from Gabriella's research in the Riverside outpost has helped, to say the least. The woman finally producing the earliest and most basic ciphers for the local language.

Your Gestapo officers arrived with them in trucks, copies being made even now. The officers in question have overseen the construction of an administrative office situated near the main keep, atop which now sits a massive radio tower connecting your two facilities via radio.
>>
>>24081622
Siegfried and the new mages have reported that they feel confident that they have decoded Magi Arthur's ritual, though execution may prove somewhat shaky for the first execution. Siegfried has privately informed you that he expects casualties amongst the practicioners, but can modify the ritual to designate just who is sacrificed. If you desire, you could likely have sacrifices put forth to open the gate.

"The more 'normal' persons you sacrifice," He informs you solemly, "The longer I will be able to sustain the Gate's opening. Ten should suffice for minimal activation with us so close anyways. A hundred should double our numbers... Five hundred? It could remain open for an hour. A thousand?" He pauses, "... It would require some monumental effort, and likely cost us mages regardless, but I suspect that the timeframe it would remain open would be extensive."

Hans also reports in, "I've managed to sketch out most of the information for the golem, should you wish those parts ordered." He informs you, "I could begin work as soon as it's assembled, but it'll need a power source: A hundred pounds of platinum should suffice, according to Siegfried." He informs you hesitantly.

"Apparently, its scale and magic requires great power-- but great power is for great power, sir, yes?" He asks you warily.

Gunther also has reports from the new informants he's been rounding up, those eager to hop aboard the Reich's authority in favor of the old leadership scheme. Nothing major to report, though the Watch has had some success in locating local criminal elements and their hideouts thanks to the keen eyes of your men... and Gunther's apparent wits.
>>
>>24081729
Dr. Klein also reports that his teams are continuing examination of local infrastructure and living conditions. Your workers are occupied between the new factories and the star fort's foundations, huge quantities of concrete being laid out near the portal base, as well as near the riverside. Your men keep an armed watch to prevent theft, but even with acceptable losses, your projects continue at breakneck pace.

Personnel of Note:
>Hans - Tank Guy [+2 Influence]
>Gunther Hinden - Scary commando with an MG34 prototype ('Gertrude') [-1 Influence]
>Alfred - Infantryman
>Fritz - Whiny Medic
>Gretta - Radio operator lady
>Gabriella - Sexy scientist
>Alphonse - Head Mechanic
>Father Vickerson - Chaplain
>Eric Mottle - Master at Arms for Baron Farnsworth
>Dr. Buren - Psychology/Sociology/Pathology/Pharmacology/General Medicine Doctor
>Dr. Klein - Chief of Surgery and expert surgeon. [+1 Influence]
>Albert Siegfried - Thule Society representative [+2 Influence]
>Knight Commander Beregen - Paladin of Iudex and defender of Redding.

Assets:
30 Total mages in Redding, under your employ by various terms. 17 of them under your direct command, 13 contracted.
Redding: A city of 15,000 divided in half by a large river. Active workforce of 1,500 at the moment.
Base camp established near Gate.
Heavy construction and manufacturing equipment
100 Prisoners, plus Baron Farnsworth, currently being held captive in the infirmary under armed guard.
Booze procured
2/3rd ton platinum, 2/3rd ton quartz, 2/3rd ton marble
>>
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>>24081743
Troops:
>[ ] One Squad of SS Commandos.
>[ ] 17 Mid-level mages, recruited from Redding and indoctrinated into your forces.
>[ ] 220 Wehrmacht infantrymen. These are broken down into 27 squads of 8, including a medic and a machine gunner, as well as submachine gun soldiers and riflemen.
>[ ] 1 Company of Gebirgsjager, numbering approximately 80 men
>[ ] 24 Opel Blitz light trucks, carrying ammunition, medical supplies, and fuel.
>[ ] 10 Krupp Protze heavy trucks, carrying the above, in addition to heavier construction materials and supplies.
>[ ] 4 Sd.Kfz. 251 with machine guns, towing a pair of FlaK 38.
>[ ] 2 Sd.Kfz. 247
>[ ] 1 Panzer IV tank
>[ ] Two squads of a dozen Combat Engineers each, able to quickly erect fortifications and assist in military constructions.
>[ ] 1 Flakpanzer IV (Wirbelwind)
>[ ] Four science teams, including a pair of geologists.
>[ ] A detachment of Gestapo and SS politcal officers, numbering twenty men.
>[ ] An artillery detachment of 3 leFH 18s, in addition to a dozen mortar pieces with associated ammunition.
>>
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Posting a new version of the org chart with current forces.

Here's my tentative ops plan for the next 19 days:

Days 1-3: Finish solidifying hold on Redding, ship necessary supplies to town.
Day 3: Depart with non-garrison troops back to gate HQ along with new mages and ancillary civilians (If any)
Day 5: Arrive back at HQ, debark mages and civilians, have troops R&R for a day before resuming fortifying the area
Day 6: Schedule meeting with Magi Arthur to see if he can help with ritual work and/or item manufacture. Contact HQ to determine reinforcement priority
Day 6+: Set up for ritual, have incoming troops practice debarking through gate so we can get more through, have redding Garrison do what it can to start making rail stock.
>>
>>24081784
Portal Base Facilities:
>[ ] Mess Hall [Concrete]
>[ ] Triage Tent [Basic]
>[ ] Surgical Hospital [Basic]
>[ ] Infirmary [Basic]
>[ ] Barracks [Concrete]
>[ ] Bar [Basic]
>[ ] Machine Gun Nests [Basic]
>[ ] Anti-tank emplacements [Primitive]
>[ ] Perimeter watchtowers [Primitive]
>[ ] Wooden Pallisade [Primitive]
>[ ] Latrines
>[ ] Command Post [Concrete]
>[ ] Emergency water storage drums [Two weeks' worth]
>[ ] Steel prison cages
>[ ] Western observation post
>[ ] Warehouse [Basic]
>[ ] Science Lab [Basic]
>[ ] Magic Lab [Basic]
>[ ] Airstrip [Primitive]
>[ ] Stables [Primitive]
>[ ] Riverside Village Outpost [Basic] [12 Man Garrison] [Connecting Dirt Road]
>[ ] Motor Depot [Basic]
>[ ] Fortified Bridge [Stone]
>[ ] Machine Shop/Repair Depot [Basic]
>[ ] Oil Refinery [Basic]
>[ ] Hangar [Capacity: 10]
>[ ] Prison Camp [Basic] [Capacity: 250] [Concrete Production]
>[ ] General Purpose Factory [Basic]
>[ ] Star Fort Foundations [40% Complete]

Current Build Orders Queued:
>Star Fort Foundations
>ETA: 12 Days

Redding Facilities:
>[ ] Keep [Basic]
>[ ] Administrative Center [Basic]
>[ ] Chemical Factory [Basic] [Fertilizers enabled] [100 Workers required]

Current Build Orders Queued:
>None Active
>ETA: None


It is also this day that the radio tower is established, alongside the chemical factory, which has a direct pipeline outside of the city, pumping its waste chemicals into a concrete waste pit built for that specific purpose with some of the heavier machinery. The sludge is quick to gain a layer of frost, but that does little to deter production.

Your expanded radio range prompts a signal to be received from the Gebirsjagers, the hundred-man detachment sending a distress signal.
>>
>>24081891
"This is an emergency broadcast by the forward elements of the Gebirsjager detachment." An officer's voice states, slight worry in his voice even in the recording. "I have had this signal looped for any forces in the area. We have taken shelter in Logan, but are trapped by both weather and enemy forces. We have lost twenty men to the forces of the enemy: A group of sorcerers having ambushed us, accompanied by what appears to be a dozen men wielding magic and sword. We will be attempting a retreat when able, but remain within this town in the interim."

You seem to have a full plate on your hands, Oberst.
>>
>>24081912
Dispatch an armoured spearhead to reinforce, and, if necesarry, extract them.

i.e the PzIV, armoured cars and halftracks.

Send Siegfried to handle the mages, and put some officer we think is smart in command.
>>
>>24081912
Those men need extraction, how fast can we respond to that? If artillery cover is available they would be most beneficial.
>>
>>24081912

Well shit.

Assemble the mechanised troops, and Hans.

How many platoons do we have in Redding?
>>
>>24081912

Gods we need a scale on that map...

Are the leFH18s in range? that is, is Logan within 10km of Redding?
>>
Step 1: Fine Mage Arthur
Step 2: Bite Mage Arthur
Step 3: Repeat
Write this down somewhere, it's tactical genius.
>>
>>24081743
>100 Prisoners, plus Baron Farnsworth, currently being held captive in the infirmary under armed guard.
Can you update that to "Currently held captive in Gabriella's research facility under supervision of Mottle" please.
>>
>4 degrees Celsius
>Biting cold

Are you sure this isn't Americans in Canada Quest?
>>
>>24081622
>4 degrees Celsius
This is not enough to coat windows with ice. Seriously
>>
>>24081912
We need to send a message to the locals, respond with overwhelming force. If possible take a few prisoners for the gate
>>
>>24082104
>Magi Arthur's biting will be a glorious moment indeed, once you locate him.

>>24081998
>>24082013
>>24082038
You currently have 22 squads of Wehrmacht in Redding, as well as the artillery detachment, Panzer, combat engineers, Gestapo, and your science teams, amongst other miscellaneous personnel.

Siegfried can be dispatched if you desire to assist, however, the town only being about two days out according to normal travel times. With the winter, though, it could take three to four.

>>24082041
>Scale would be added... if a reasonable tool could be found for making a non-paint-quality map.

The leFH18s are not in range, however, they could be moved with the troops you dispatch.

>>24082183
>>24082143
Your thermometer appears to have malfunctioned. In actuality, it is -9 degrees Celsius. You'll have to scold the engineers for such a misrepresentation.

Such a dramatic change in climate and temperatures, however, is certainly another cause for alarm.

>>24082132
His escorts can be changed, if you so desire.
>>
>>24082265

Ok. We'll take a mechanized platoon, the LeFHs, another platoon of infantry, Hans, an engineer section, and however many trucks are needed to haul supplies, the remaining Jager, and the bodies of the fallen back.

Everyone else will stay in Redding.
>>
>>24082265
His escorts remain the same, his rest location is now in the research facility assisting Gabriella while not on other duties for youth like messageboy or errands and such.
>>
>>24082265

How many trucks and/or halftracks do we have in Redding?

We need to organise an entirely motorised/mechanised kampfgruppe to move out immediately.

Keep the mortars here, send the Howitzers with the relief force, have them set up a couple kilometers from the battle lines..
>>
>>24082197
>Prisoners
Not human prisoners for sacrficing.
Untermensch yes, but not human elf or dwarf.
>>
>>24082317
Approximately half of your available forces are present within the city as far as trucks and transports go.

>>24082304
Such will be arranged, unless otherwise ordered.
>>
>>24082317

Current OPFOR estimates are that our combined arms company should slaughter them, since we have half a battery of artillery, 2 platoons of infantry, half-tracks, and a TANK.

See if Siegfried can come, too, if he feels he has the materials on hand to assist in counter-magic.
>>
>>24081729
>"The more 'normal' persons you sacrifice," He informs you solemly, "The longer I will be able to sustain the Gate's opening.

By normal I'm assuming you mean non-magical.

Demographics of Redding from the last thread.
Community Size:Small City
Population:11,112 Adults
Size:110.47 Acres
Population Density (Adults/Acre):100.59 Adults/Acre
Races:Human (10,224); Halfling (222); Elf (111); Dwarf (111); Gnome (111); Half Elf (111); Half Orc (111); Other (111)

It's too early to sacrifice those if they are indeed citizens, but we must now include anti-orkish demonizations in our propaganda poster. See if Gabriella can research on any recent orc travesties, or gather information from local informants and soldiers. Make the people a little weary about them, then keep chipping at it till they utterly despise them.

If possible, see what "Other" actually means.
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>>24082400

In addition, we'll need extra trucks to haul ammo, fuel, supplies, and evac our Jager.

It was only the one platoon we sent out, right?
>>
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>>24082446
>>
>>24082446
>>24082485
Agreed but again, not now.

We don't even have a foothold or a good enough reputation, we'll just remind them of the Imperial protection they don't have. It just might make them desperate to return. We need the prestige first.
>>
My current list:

Supplies:
>Winter gear
>Non-lethal tear gas shells in a crate with two locks, give one of the keys to a moderate officer (Xylyl bromide), this is still undecided
>tools
>Blueprints
>small printing press
>marble, quartz, platinum
>construction materials (mainly steel and glass, since concrete can be made

here)
>ammo
>medical gear
>machine parts
>Flags, banners, statues, eagles, easy to read propaganda posters
>A large projector, screen and some propaganda films (see below)


Specialists:

>Some staff for production (Chemicists, mining engineers, metallurgists, electricians, pharmacists, maybe some medieval and modern weapon specialists, engineers)
>Teachers
>More Thule Society members

Problem is that they only speak German and most of their workers won't. I'd recommend having the dwarves print the dictionary as soon as it is finished.


Return:
>Mithril
>A copy of the footage of our parade


Reinforcements:
>Stukas
>Mechanized infantry
>Motorized company, if there are more soldiers in a normal one get that, we got

a large amount of trucks standing around.
>Supplies and specialists


Tasks:
>Research the properties of mithril. Get a sample of it to us and our

scientists.
>Have Siegfried talk to the mages we hired. He should find out what they can do,

and maybe he'll learn something.
>Send a scouting force to Thorton and Malloy
>I propose the construction of a cinema in Redding. It is an easy way of teaching them a bit of German while also impressing and manipulating them.
>Experiment with the rings. Wear one, talk to a tape and play the tape to the locals
>Ask HQ whether they want some non-humans from the town.

Sadly, I won't have the time to participate right now.
>>
>>24082505
sounds like a good list I agree with this
>>
>>24082505
>Ask Albert Speer to see if a fully metal bascule railbridge/pipeline is feasible across the gate. If not, experiment with the new properties of mithril, and give us a supply quota for them to construct it.
>>
>>24082539
Added.
>>
>>24082505
>Ask HQ whether they want some non-humans from the town.
Nein.

Too risky, there are eyes and ears everywhere in the fatherland and who knows what chaos will happen if they escape.

We need to indoctrinate them to to ensure loyalty and consensual travel, perhaps a lone Elf, prisoners that can escape or be kidnapped are just too risky.
>>
>>24082446
this is ideal /acceptable.
>>
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>>24082446
I would agree, but I believe we should give the orcs and half orcs and ultimatum. Join our armed forces, retain their citizenship, or risk eviction sacrifice.

Be sure to differentiate ork savages and ork auxiliaries in our posters, and make it so that even being seen out of uniform opens them up to angry questioning by the locals.

This will allow us to recruit orks as honorary citizens and mercenaries in the future, and provide a model for other untermensch in Redding and the rest of the Empire.
>>
>>24082505
Tasks: Lightning rod test if Siegfried has the time
If he has yet more, ask what are common things the average soldier can do to defend against magic in general
>>
>>24082694
this is a great idea that is pretty much what I want to have happen
>>
>>24082694
This act has my approval
>>
>>24082505
Also
>inquire about inheritant racial differences between humans and non-humans
>>
>>24082446
Sacrifices to fuel gate openings should be held off until we have actual need for it. We don't need that many more supplies, and our prospective sacrifices can still be useful as laborers until such time that we actually need the gate open immediately.

Studies to see the relationships between the various racial groups would be very useful though. They may prove instrumental in adapting our diplomatic missions in the future.
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>>24082766

We should confer with Magi Arthur, see if we can simply use power to help keep the gate open instead of human sacrifice. We're not barbarians!
>>
>>24082766
It would also help us to plan how to change the relationships between various racial groups to fit our plans.
>>
>>24082446
>>24082485
>>24082503
>>24082567
While you've yet to actually see orcs, only encountering Ogres and Kobolds in person, their likeness and attributes are widely described to you in books and by the servants upon some inquiry into the half-orc population.

Their species are already demonized by the Empire, except those that work as 'mercenary auxiliaries', effectively clans that sell themselves as sellswords in exchange for land and wealth.

Other is a wide range of races, some mundane, others unique, that fail to fall into the other half-species categories. Most are classified as non-citizens due to their nature and uniqueness, but some hold onto some small degree of rights by the Empire. Under you, that is uncertain.

>>24082400
>>24082453
You did send only the singular platoon out, and should you desire, this force could be quickly mustered and sent forth, though their arrival may take time. Precious time, but still time.

>>24082446
He affirms that non-mages are "Normal", at least in his descriptor of the population.

>>24082505
>>24082539
The supplies you request can be sent in, though what you desire blueprints of is up to you. The Fatherland is understandably hesitant to give sensitive information to an entirely new world.

The tear gas shells, alongside other chemical weaponry, are feasible to request, but your superiors are hesitant considering Hitler's staunch views on chemical warfare. Such a delivery would be extremely low-key.

Specialists and additional Thule Society members can be requested, the specialists in particular, though desired on the home front, able to be sent over in appreciable quantities.

Research can be made into the properties of mithril-- and Siegfried is already getting acquainted with the new hires. The properties of mithril will be an ongoing research process by your science facilities back at base camp, however.
>>
>>24082812
>but some hold onto some small degree of rights by the Empire
Find out why. If it's because of some ancient treaty, or if they have a great purpose working for the empire, or if they just bought their way in through money.

Be sure to check their alliegance, offer them whatever the Empire gave them (and maybe a little more).
>>
>>24082812
What scouting forces do you wish to send? Additionally, how large a cinema do you desire? You have a projector amongst your luxury goods, but it's being used in the mess hall for entertainment. You have a spare or two, but they're being kept in the event of malfunctions.

Not a huge hit to morale, really, to lose them, but they're a source of entertainment for the garrison at the moment.

HQ is extremely interested in all non-human specimens, or even semi-human specimens. Anything different from Earth is, in their eyes, a boon to research.

Experimentation with the rings, in the form of the tape, yields interesting results: Though your words are understood before an audience, or when immediately broadcast, a tape only seems to possess transitory properties. After a short span of a few minutes, the tape reverts to pure German rather than the desired language.

>>24082737
Siegfried is currently busy with his assignments, but intends to test your lightning theory after discussing with the mages, working on the Stuka Golem, and when he finally has time for research.

>>24082766
>>24082783
>>24082789
You could dispatch another envoy to Magi Arthur's tower if you desire, though just what you desire to uncover from the other racial groups is for you to decide, as well as what you have conduct that research.
>>
>>24082812

If our tower has the range, order the Jager to attempt to break contact if possible, if not hold at all costs, reinforcements are being sent. We will not abandon them.

Get the force assembled and on the way as fast as possible. Top priority, all personnel necessary to get them on the way are to be given over until the job is done.


For now, though, let's hold off on theoretical reinforcements until we can get contact with HQ and some more info from Arthur.
>>
>>24082865
>>24082694
>>24082741
Orcs appear to serve in the capacity as hired muscle, though the citizens simply don't know much of their culture. It's said there's a few orcs in the city, but they are either in obscure roles for the city's underbelly or otherwise apparently well away from the prying eyes.

The Empire only has existing treaties with the major races that fall under its employment: Conquering them or otherwise annexing them into its fold.
>>
>>24082869
>Anything different from Earth is, in their eyes, a boon to research.

Ask them under what context would they like to host the new species? As experiments or guests? This could have repercussions. Tell them we will be glad to send cadavers for the moment.
>>
>>24082869

We'll wait until we get back, and after the Jager rescue. We'll head back once the Jager are back along with the rescue group, and then get back to HQ with our new mages, then talk to Arthur and HQ.
>>
>>24082896
>Orcs appear to serve in the capacity as hired muscle, though the citizens simply don't know much of their culture. It's said there's a few orcs in the city, but they are either in obscure roles for the city's underbelly or otherwise apparently well away from the prying eyes.
No secrets from the eyes of the Reich eagle; nothing should fester unbeknownst to us. Post an ultimatum, all orcs to register into the labour/auxiliary and recieve uniform and pay, or be branded enemies of the state.

>The Empire only has existing treaties with the major races that fall under its employment: Conquering them or otherwise annexing them into its fold.
Study some of these treaties, modify them to fit our specifications, and make those ultimatums to the other races as well.
>>
>>24082943
Don't forget the mandatory armbands and papers/indentification, we'll need to be able to tell one ork from another.
>>
>>24082943
>>24082991

NO.

We aren't doing that shit now, we don't have enough men or materiel to spare.

First things first, rescue our Jager, take Swrodhenge, solidify hold on area.
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>>24083088
Rescue operation first yes.

But we don't have the resources to take swordhenge until at least the next gate opening.

Adding the orcs and nonhumans into our labor and auxiliary forces, and removing dissenters and criminals, IS an important first step in soldidifying a hold on the area. In the very least, 12 days will give us ample time to do that for the orcs.
>>
>>24082904
At the moment, they're interested in experiments more than guests, though both are welcome. They're interested in what war boons they can gain from your discoveries.

>>24082879
>>24082911
>>24083088
You dispatch a large portion of your forces with no small haste, radioing ahead to the Jager detachment. The officer in charge, hearing your voice, lets out a sigh of relief.

"Good to hear your voice, commander." The man states, "We've managed to board up an old church in the town. We'll coordinate with signals for fire support-- there's about a half-dozen of those magical fellows, and they're a nasty sight for certain, with about a hundred infantry in addition to them. Our guns are damned good, but they caught us in the open. We're bunkering down because they managed to catch us in the cold on the way back. Not taking any risks, sir." He informs you.

>>24082943
>>24082991
Such a policy could be instituted if you desired, though the paperwork required will necessitate some form of large-scale printing, or the employment of local scriveners.
>>
>>24083140

Of course, but it'll be months before we can actually get rid of undesirables.

Besides, we have more than enough laborers working voluntarily now, we don't need to risk sabotage or protests with indentured servitude.
>>
>>24083088
>>24083140
This.

We won't commence the assault on Swordhenge till the next gate when we get enough men to hold it.
Yes, we will focus on saving those jagers for the short term, but 12 more days is enough to get the orcs in on the work as well as weeding out the loyal and the unloyal.

>>24083150
It doesn't necessarily have to be paper, just some method of individual identification, or even group or clan identification. Also tell them for the moment we will send cadavers, and until the diplomacy on race is solved (which won't be for a long time), tell them the major war boons is from mitrhil, magic, and oil.
>>
>>24083185
They won't be indentured, they will live exactly the same way they do not except with uniform and under our (generous) pay and contract to replace the Empire's.

Besides, I'd think the empire would already be treating the hidden orcs as criminals anyway so no difference there either.
>>
>>24083185
Okay, no ridding the undersirables, just making it hard for them to show their face without ID's. Don't waste manpower killing them, but let the town watch know the knew policy which is surely just.
>>
>>24083150
>The Empire only has existing treaties with the major races that fall under its employment: Conquering them or otherwise annexing them into its fold.

Ask them how much food, if any, they have on hand and tell them to sit tight and quiet as we organize a plan with Siegfriend and Gunther's elite.
>>
>>24083256
Also, have any of you heard of Rommel's "Infantry Attacks" ?

See if we can put that to use. Distract the mages with a small body of elite forces, Gunther and the SS, who will yell and shout and throw grenades to make them think they are the main body. They will supported by tanks.

The real main body is quietly flanking them in a pincer maneuver, and crushes them like silent a closed fist.
>>
>>24083256
>>24083199
"We've got enough supplies to last about five days at regular rationing-- seven at half-rations." He'd reply, "Should be able to sit tight for quite some time if we raid the local storehouses."

>>24083185
>>24083199
>>24083244
>>24083227
Considering how small the population of orcs is likely to be (Such that your informants are unaware of them beyond one or two working as heavy hitters for the city's underground markets) in this city, this plan may not be necessary. If you wish to have it categorize all non-human residents, however, you may enact it if you so desire. The "Other" category consists of many various races, all of which have a certain degree of uniqueness to them.
>>
>>24083244
IDs should be standard procedure already, regardless of their heritage. The Reich likes to simplify taxation, and it doesn't like issuing paychecks to unverified persons.
>>
>>24083311
You could order your men to enact this ploy if you desire, though Gunther will need to catch up with the group, which primarily consists of Siegfried and the associated men and artillery.

>Also, IRC is up at #fantasyland on irc.sorcery.net

>>24083327
A census is taken yearly, and shopkeepers asked for their ledgers, but you could institute a standardized form of identification if you desired. It will likely take time without dedicated printing/processing facilities, your administration facility still being given finishing touches before being brought online.
>>
>>24083311
This is some good use of historical tactics right here.
>>
>>24083327

Exactly. You want accurate census and tax documents, you're in the right regime. We should know how many whoms live where for every house in the city within a fortnight.
>>
>>24083344

Remember, Hans has command as highest ranking officer. Basic operations plan is for artillery to smash them while infantry flanks around under cover from the half-tracks, mech inf and panzer.

Prisoners appreciated but primary mission is to save our comrades. Kill the entire enemy force.
>>
>>24083409
I'm a little torn between the use of Rommel's feint and a full on assault. They have mages, is this a test for them?

Are they trying to lure in a large body to see our methods? Or do they want to experiment with a small group of forces?
>>
>>24083344

A few stamps, some forms, official ID books, a self-developing camera, five clerks, a supervisor, a room to act as the office, and some file storage. This is not a huge undertaking.
>>
>>24083447

I'm torn. On the one hand, using a skirmish force to draw them away so the troops we're relieving can withdraw in safety seems best. On the other, inflicting maximal casualties both as a terror tactic and to retard flow of information is appealing.
>>
>>24083447

Fuck that, we go in hard and fast. Speed and violence of action is what will inflict maximum casualties and possible force a surrender.
>>
>>24083491
> inflicting maximal casualties both as a terror tactic and to retard flow of information is appealing.
But what if that's exactly their purpose? To see if we blast anything that hisses at us with full force? Then they know how to get our army right where we want them.
>>
>>24083567

Yes, but they don't know the how or why of our doctrine, nor our response times. For all they know, we sent this force out a few days after to follow the Jager. The unknown unknowns on their end are too many for them to begin attempting to shape the battlespace like that.
>>
>>24083598
>Yes, but they don't know the how or why of our doctrine, nor our response times.
Which is exactly what I mean. After this, they will know our doctrine and response time, one way or another.

"Look, see how the we attack thesmallest force with a few mages and this summons them up in full force and number!"
>>
>>24083656

No, they can't assume that because they're mired in their medeival thinking. They'd assume we sent multiple strike groups after the other, probably to solidifiy supply ahead of the main body.
>>
>>24083656

If there are no observers, then all they learn is the force they sent out ceased existing with haste. If there are observers, then we tip a lot of our hand by pounding the dog snot out of this small band.

Then again, an artillery barrage is a bad idea for much the same reason - it's both show of force and a giant flashing sign that says "here are our big guns".
>>
>>24083717
>>24083711
>>24083656
>>24083598
>>24083567
>>24083516
>>24083491
>>24083447
>>24083409
>>24083350
As you debate just what to have your forces do on their way along, you are left with at least three days in which to occupy yourself and your remaining troops, as well as your laborers. Your chemical factory is finding use, and while you can assign basic laborers to it, drawing away from your pool, you suspect that the populace will organically come to fill it in as time goes along.

>>24083368
>>24083451
If you set up a printing facility, which should take no more than a day at current labor capacity, you could easily produce a wide array of such things, funneling resources from your general factory into the building. This will somewhat tap your metal reserves on-hand, but you will have plenty of on-hand materials besides. If you wish, you could have it built as an addition to your administrative office.
>>
>>24083773

We should. Proper documentation will allow for proper taxation, proper law enforcement, and myriad of other things.

Do we have enough telephone wire, or can we make enough, to get a cable run all the way from Gate base to Redding?
>>
>>24083814

I agree. This would help us project what should be our core concept - Alles In Ordnung. We provide answers, progress, and predictability for our subjects, and a model society to outsiders. Beyond conquerors, we should be seen as systematic orderers of the world around us.

After a set period during which all residents and transients are compelled to obtain official identity documents, all government interactions should begin with, “Papiere, Bitte." Law enforcement should perform spot checks for several months, visiting residences and businesses to verify compliance. Initial penalties for failure to comply should be fines or a few days' compulsory labor, with exceptions for flagrant abusers and repeat offenders. Only after several months should penalties ratchet up to jail time or corporal punishment.
>>
>>24083999
You have sufficient telephone wire, yes, though your radios suffice for communication now with the expanded radio tower range.

>>24083814
>>24083814
Such a paperwork system could be implemented, but it may work in your interests to further develop the language barrier in this instance, as the intent of the papers may not be fully understood, nor the importance of them, without more complex language.
>>
>>24084178

Hold off on the implementation, but begin construction of the offices necessary now.

Have the workers work on the steel mill and foundry, and if necessary as well onto a dedicated concrete factory for Redding.
>>
>>24084224
Though not necessary, a dedicated concrete factory would reduce your reliance on local stones, which may not prove ideal for fortification purposes.

The necessary offices can be established with no issues, and the steel mill and foundry can occupy your workforce until your men arrive to support the jaegers.

Do you wish to take remote command of your forces when the reinforcement group arrives, or leave it within the hands of Siegfried and Hans?

>Additionally, is narrative desired in the event of letting Siegfried and Hans take command?
>>
>>24084178
I would recommend putting down the telephone wire anyways. We don't know if anyone else can listen to our broadcasts, and we don't know how hard it would be for someone to disrupt them.

It would suck to find out that we lost control of the Gate days after it happens due to unexpected jamming.
>>
>>24084308

Narrative is desired. While Hans has field command, we'll lay out the initial plan to work from.

Work on the steel mill, foundry, and concrete factory. It'll create jobs.
>>
>>24084308

Also, do we have any idea of the terrain in the area? That will affect operational planning.
>>
>>24084530
There is currently heavy snow with strong winds-- while not whiteout conditions, the weather is proving adverse for travel, your forces moving at a reduced rate.

>>24084332
A telephone line can be established within the three days until your forces are due to arrive.

>>24084458
>>24084332
>>24084224
>Telephone line, steel mill, foundry, and concrete factory queued. Will proceed with time skip unless additional orders desired.
>>
>>24084598

I was actually asking for a map of the area, even basic, and enemy force deployments.

Current ops plan is as follows, subject to Hans needing to modify it as the situation changes:

LeFH deploys at FOB under Hans direction, lays on to target awaiting go code.

All troops move to encircle enemy force, Hans and mech inf wait for leg infantry to debark and move into position, and then announce themselves with coordinated artillery fire and tank fire. Infantry will then advance under cover to destroy or capture the enemy and evac our Jagertruppe. After that, all enemy prisoners, materiel, and friendlies will load up on their vehicles, return to the artillery base, load them up, and head back to Redding.
>>
A moment please!

To all the idiots who say we can trash an army of many thousands.

Read up -

Jaeger casualties - 20 men. Out of 80. Thats 20 dead and probably some wounded - Our Jaeger company lost half its strength in 1 small engagement.

Enemy casualties - unknown(presumed high)
Enemy strength - A mere dozen mages and 100 infantry - that is they did NOT outnumber the Jaegers more than say 3 to 1 before hostilities.

So where is the horribly one sided casualty ratio that should allow us to beat 200 000 strong armies hmm? I mean - if hostile reinforcements arrive before we do - our company might be destroyed. Even if we arrive on time we've taken severe losses.

How many similar small defeats would it take before we are effectively neutralised or too weak to resist a major offensive?
>>
>>24084704

It was a single platoon, actually.

And you're equating a small-scale infantry skirmish to a pitched battle and the preceding raiding where we can use our artillery, extreme tactical mobility, and explosives to their best advantage is a massive logical fallacy.
>>
>>24084704
> implying 20 is half of 80
>>
>>24084675
We shouldn't be trying to micromanage our troops for small-scale operations. Our soldiers are well-trained and experienced - let them do their jobs as they see fit. If they need fire support, let them call it in according to how they want it.
>>
>>24084772

Except they're all junior officers, excepting Hans, and he's ARmor, not infantry.
>>
>>24084741

20 dead. Some wounded. Some to take care of the wounded - i.e. Roughly half the company is out of action.
>>
>>24084783
You seriously think Officer candidates, even junior ones, weren't cross-trained in general tactics before receiving specialised training in their current field?

This isn't the 19th century here.
>>
>>24084783
We're not Russians. Our NCOs and Junior officers are trained and encouraged to use their own initiative and fight battles at their discretion.

This is exactly what they've been trained for - a mobile operation to relieve encircled infantry with communication to command unreliable.
>>
Rolled 20

>>24084704
>To note, it was 20 out of 100, unless a clerical error has been made.

>>24084675
>>24084772
>>24084783
While your men are well-trained, your map seems to indicate the area has light woods encircling the town itself, which appears to have a population of about two thousand. There's not individualized maps for specific buildings and layouts, but the town seems to be condensed around the houses, with farmland surrounding it. Winter has likely driven them indoors, excluding those who work in the mines to the north and south, each of which have their own roads.

>[ ] Attempt to remotely manage forces upon arrival?
>[ ] Allow Hans and Siegfried to manage operations?
>>
>>24084846

Hans has field command, he'll contact us if he needs it. He has the operations plan and comms with the Jager, I trust?

>>24084812
>>24084825
Even so, orders get passed down. We give the officers the general plan of what needs to happen, where, they then figure out the how and details.
>>
>>24084846
Let Hans and Siegfried manage things. We can't see what's going on over a radio, and they can react to changes far more quickly. They're still free to contact us for anything they're unsure about if necessary.
>>
>>24084846
>[ ] Allow Hans and Siegfried to manage operations?

Hans is trained for this shit, and Siggy knows how to handle mages.

As long as Hans knows to keep Siggy's megalomania in check, they'll be fine.
>>
>>24084900
Agreed, messing up with the field commander over the radio is a bad idea. We should have some faith in both of them
>>
>>24084846
[X] Allow Hans and Siegfried to manage operations?

Let's not pull a Hitler.
>>
Uhh

What exactly is our hierarchy in the chain of command?

If we start rolling in thousands of troops, there is going to be a chain of command to accompany them.

Just how far up the ranks are we?
>>
>>24085001

We're an Oberst, which is a Colonel.

On paper, we should have a brigade, but I suspect we'll get a division within a year or two, and either be promoted to flag rank and/or other officers will have to deal with a Colonel in charge of a division.
>>
>>24085001
>Oberst

We are the rank above Major and below General. As an Oberst, we would be appropate to command a regiment, a unit with between 3 and 5 thousand soldiers.

Our current command is rather smaller, I believe.
>>
>>24085084

For the purpose of ease of integration, please us current NATO force org options, hence, we'd command a brigade
>>
>>24085124
Whoa, the Nazis joined NATO? This really is a crazy alt-history game.
>>
>>24085132

No, but it's so we all know what we're talking about, and it's the unit of measure I'm making these with >>24081861
>>
>>24085023
>Colonel in charge of a division.

Actually not terribly uncommon during WW2 Germany; Colonels in the Heer frequently had command of divisions for months at a time for a variety of reasons, and many Colonels commanded Kampfgruppe of Multi-regiment or division sizes as necessary.

It was very Common amongst SS commands, too, with Standartenfhurers (and often Obersturmbannfuhrers) getting the lion 's share of field commands.
>>
>>24084846
Allow Hans and Seig to work it out.
Maybe id derped, and missed it, but did we get an idea of how the modernization of Redding's sanitation system is going?
>>
Rolled 7

>>24085001
It is currently assumed that you hold the highest position compared to any troops or additional forces brought in, considering your familiarity with the locale and progress so far. If you fall behind or greatly displease the fatherland, however, you may be replaced.

An unfavorable end.

>>24084929
>>24084921
>>24084900
>>24084897
>>24084965
Moving under the driving snow, your men shielding themselves as the convoy of vehicles rolled across the adverse terrain, the Jaegers within the village of Lothar having taken cover inside of a stone church, built to fit two hundred in its prime, now housing less than half that.

And on the opposite side of the city, amassing their forces, stood a small army: But this was not a normal army. Its leaders wore flowing blue gowns, each one clutching a gnarled wooden staff.

They said no words between themselves, but that mattered little: It was the words the huntsmen said, whispered into radios as they watched through binoculars.

It was the words exchanged by scurrying artillery crews, the massive howitzers digging their wheels into the snow-caked soil kilometers away from the town, well out of sight.

It was the words of Siegfried and Hans, exchanged rapidly.

"Are you sure it won't gunk up anything?" The stout tank commander asked.
"I cannot be certain of anything-- that is the nature of this craft." The bald man replied. "It should, however, ensure a direct hit."
"Hmph. Even at this range?" He asked, the two men conversing atop the upper chassis of the armored behemoth idling at the forefront of the dismounting squads.
"Even at this range."
"Even with the trickery?"
"Especially."

A pause, Hans nodding. "Right then." He asserted, looking down.
>>
>>24085493
The shells streaked high over the air, completing their arc as they plummeted like burning angels of vengeance. Rounded shell heads spun furiously as they prepared to strike the infantry below.

And the mages raised their staves as one, a wave of magic sweeping forth, the air coalescing and wrapping each artillery shell, the chunks of metal seemingly unable to drill their way through this new layer of atmospheric pressure. Smoke and flames spat in every direction as they began to slow. Hans let out a low whistle as more than a dozen shells hung suspended in the air over the army, dancing like tops as their kinetic energy was driven back. The mages were focused, however, on the shells, their hands shaking as they sustained their arcane ritual.

Sigfried said only a single word, placing his right hand on the barrel of the tank. He had patiently bled the mages he had captured, away from the Gestapo's invasive eyes, procuring their blood so he could paint his hands in the symbols that..

That burned in his mind even now.

"Now." Siegfried affirmed, the Panzer's main cannon shuddering. Steel seemed to twist and turn as it struggled to eject the shell, which went from a blast of fire and smoke to a lightning bolt as soon as it left the barrel. Hans and Siegfried could both only watch as the shell streaked forward...
>>
>>24085498
And struck the suspended artillery shells perfectly. The ensuing detonation was as violent as it was messy, shrapnel perforating the heads and shoulders of the army below. The spellcasters fell to their knees as they were hit by the concussive pressure-- their bodies folding inwards as they were flung against the wagon bearing the quartz they had drawn their spell's power from. Roofs collapsed inwards or were otherwise stripped from their frames, the townsfolk erupting into screams as the Wehrmacht soldiers moved to retrieve their allies.

"Just as they told me." Siegfried murmured to himself, smiling. "Predictable."

The radios came to life with whoops and cheers, the majority of the men simply perceiving as was wished: That the tank shot had managed to penetrate where the artillery had not.

The town was secure, at least, and that was what mattered to him. To them, even.

"Excellent shooting, Hans." Siegfried told him simply, stepping off of the tank.

He smeared the blood symbols away in a nearby snowbank, erasing the evidence. Most interesting.

>>24085445
The sanitation system is sufficient for the locals with minimum incidents of dysentery or fevers. However, your keep there has been upgraded to have actual toilets and other utilities, directly connected into the ancient sewer system.
>>
>>24085533
Most interesting indeed! Note to self, requisition more mage-blood.
>>
>>24085533
>>24085498
>>24085493

Well siggy's being ominous.
>>
>>24085533
Wow. Hmm i wonder how long wed keep THE GATE open if we used mages blood for the runes.....
>>
>>24085533

Sitrep, please.

Any prisoners taken or anything useful recovered?
>>
>>24085635

Now that's just creepy. Unless they volunteer for it.
>>
>>24085687
How about them neato wizard staffs?
>>
>>24085695
>Nazis
>Getting "volunteers"

Pick two.
>>
How many Untermench prisoners do you think HQ could shove through the gate as a single Requisition Slot? Enough to sacrifice and immediately re-open the gate? I'm not sure we want to turn our base camp into a giant mass grave, but it might be useful if we ever get in a bad way.
>>
>>24085718
We can offer them free showers!
>>
>>24085718
Okay. I pick Nazis and Getting Volunteers.
>>
>>24085730
You know what they called these gas chambers?
>>
>>24085748
>The joke


>your head
>>
>>24085748
Wow, I've never seen somebody drop the ball that hard.
>>
>>24085765
>>24085793

Great, so I thought he literally meant showers, not gas chambers.
>>
We need Sig to get to work on the enemy Magis immediately. Gather any items of interest (quartz included), find out what he can.
>>
>>24085635
>>24085695
>>24085718
>>24085732
>>24085730
>>24085748
>>24085765
A theory you might be able to bring up to Siegfried, should you ever actually, personally, know of the value of blood or contemplate sacrificing mages in the place of non-arcane folk.

>>24085687
>>24085700
The wagon itself contains about two hundred pounds of quartz in it, tightly packed into what looks like one central orb, copper rods having been jammed into it equidistant to one another.

The staves of the mages are little to talk of: Wooden sticks with copper thread woven around the polished oak. Unfortunately, though all six survived, your Wehrmacht would be forced to put down two of them that were able to recover quick enough. Magic would do nothing for them against close range rifle fire, though the remaining four remained disoriented (or simply hurt) enough to be captured, handcuffed, and gagged.

The soldiers themselves are heavily wounded or dead, though some thirty are alive, they'll require medical treatment of various degrees. Most likely won't survive the night even if your medics tend to them. If you show mercy in ordering them to do so is your own decision, however.

As far as supplies for the army itself, interestingly enough, none are visible: Simply the lone wagon with the punctured sphere. Perhaps their base camp is nearby?
>>
>>24085865

Don't bother looking. Take their wounded with us and try to save as many as possible, but prioritize the Jagers that are wounded. Collect them, any of our gear, and our fallen, and return to base immediately.

On our end, ask the local mages about spells that could let someone know about something coming at them faster than they could hear.
>>
>>24085865
I vote for treating the enemy wounded, after our own soldiers of course.

How bad did the Jaeger's get mauled? How bad is their morale?

What about the town? It seems like we've already got a fair sized force. It can be conquest time?
>>
>>24085865
Maybe...or maybe they just teleported via magic to surprize our jaegers. We should not press our luck, we freed our jaegers, captured valuable enemy equipment and prisoners. I say we take everything(the captured enemy footsoldiers included). While the Magi probably know a lot of stuff about magic, the soldiers will know other things, like troop numbers, locations and so on. Besides a little benevolence can go a long way to ensuring we don't get an resistance among the subjugated population.
>>
>>24085914

Not enough troops or logistics personnel to maintain a supply line and enough of a troop presence.
>>
Best not to over extend ourselves, or we will have Jaeger rescue 2.0 Happy ending optional
>>
>>24085918
Good point. But retreating seems so... defeatist.

I assume Sigfried or Hans has a ring on hand. Slap a couple prisoners around until they talk. I'm sure Siegfried can be all manner of persuasive. Preferably out of sight of the others.If this is just a small part of a much larger force, we need to know as soon as possible.
>>
>>24085961
That I agree with - quick on sight interrogation.
>>
After Siegfred's little showing, I think we should request as many Thule Society Members as we can get in the next reinforcement. It's not like their occultism is going to be doing a whole lot for the war effort on their side.
>>
>>24085985
Yes..its best to have junior mages that don't need translator rings and have no loyalty issues.
>>
>>24085985
I think we'll need to be very careful trusting any mage's that aren't card carrying Nazis. Judging from the power that they can wield, it would be very bad for us if one of them turn against us.

I imagine it wouldn't take very much for a wizard to catastrofuck up a major ritual from the inside.

Maybe we should start looking into our pet mages family's? Making them stay on base, "for their own protection".
>>
>>24086041
pet mages' families

/grammar nazi
>>
>>24085918
>>24085914
>>24085889
>>24085917
The Jaegers took a slight beating, but their morale remains steady enough. They know it was an ambush by an enemy that had them out-magicked, though it doesn't feel good, it was to be expected to some degree.

You could easily take the town, considering its small population of farmers and larger mining population, but that would likely stretch your supply capacities thinner yet.

>>24085728
You could likely shove 800 through a single 'standard' opening, two hundred in each slot, driven forward at gunpoint.

>>24085961
>>24085972
You could order a quick-and-brutal interrogation if you desired. Siegfried, in particular, seems eager to do so, as does Dr. Klein.
>>
>>24086085

No, these are prisoners, they will have all the time in the world to tell us their secrets once they are back at HQ.

As for the Jager, have them do a quick headcount before we leave to ensure we have everyone, alive or dead. We need to make sure we don't leave anyone behind.
>>
Allright, gather loot - get the hell out. Questioning and everything else- back at Redding.
>>
>>24086106
Also make sure we don't eave behind any stray rifles, modern equipment or whatever. Retrieval of the Gebirgsjaeger corpses is a priority.
>>
>>24086128
No we need to question them now. If they are a vanguard from that legion fortress we need to know NOW! Getting caught unawares is a BAD thing for us right now when we are already spread so thin. We should just get all troops in the next reinforcement, screw the economic crap, that can come later.
>>
>>24086106
We should get a quick interrogation in now. If there isn't a base camp near by we don't need to force march our troops back to base. If there's five thousand men-at-arms over the next hill, we need to know.

I also don't want to miss out on loot/prisioners if there's a poorly guarded base camp near by.
>>
>>24086169

We accomplished all objectives with zero losses, the enemy is destroyed or captured, and we have expended minimal supplies. Any good commander knows when to cut and run instead of pushing forward.
>>
>>24086145
If at all possible we need to make sure every single rifle is accounted for. We can't afford to let the natives get ahold of one.

We need the interrogation, we need to know if we have time to load up all our dead or if we need to run for it immediately to avoid losing more men.
>>
>>24086192

The Jager are well-trained, weapons security would be trained into them so well it should be second nature.

I would suggest double-checking, though.
>>
>>24086177
If the enemy truly is destroyed we have all the time in the world to saunter back to Redding.

A good commander knows how to capitalize on his successes. You don't pull back if there's no reason to retreat, and any possible gain from going forward.
>>
>>24086214

Except that this was an evac mission, not an attack with the aim of seizing ground. We have wounded and prisoners, we need to get them to better facilities.
>>
>>24086201
Fuck. Depending on how well laid the ambush was, they may already have weapons and possibly even a prisoner or two. With 20 casualties, if we have time we should make sure they are KIA and not MIA.
>>
>>24086085
>>24086220
Is Klein in the field? If he is, getting them back to Redding might not do them much good. He's probably the best doctor we have and the only real medical facilities we have are at base camp.

If they can't make the 2 day trek back, what limited facilities that Redding has to offer isn't going to help.
>>
Currently putting together an ops plan for taking Swordhenge, the question is, do you think HQ would be willing to sent us 15cm field guns as well several troops of panzers and mechanized infantry?
>>
>>24086720
Infantry and Artillery, probably.

Panzers might be tricky unless they're older ones, especially with the battle fro France looming so soon.

Though if we can demonstrate that there's valuable shit here (i.e mithril, anti-artillery magic), it would probably convince them to allocate the resources we need.
>>
>>24086720
if we can we should wait for additional artillery til after the battle for france, as then we can get captured SPG's mounting 15 cm LE'FHs, we also already have the 10cm LE'FH 18s.
>>
>>24086720
we could do with a prototype Brumbar if HQ were to deign us worthy of the vehicle
>>
>>24086779
>Prototype Bruumbar
>Not Built until 1943

Okay, look, I know we go the Wirbelwind before, but this is just getting silly.
>>
Did OP went to sleep?
>>
>>24086795
we have nazi superscience, plenty of rare minerals and resources, why not send some suggestions back to HQ or start planning/building our own?
>>
>>24086795
we might not be able to get our hands on that but i think what is significantly easier to get would be a STUPA I a far cry from the fully armored brummbar but functional
>>
>>24086810
"Nazi Superscience" and tons of resources does not magically pull presently-nonexistent vehicles out from Ferdinand Porche's hairy arse.

The fact that the tank itself does not yet exist aside, the gun that the whole thing is built around has not been invented yet and will not for at least three years, and OKB isn't likely to throw away rare and valuable PzIV chassis fucking around with experimental assault guns when the ones based off the PzIII chassis, already designed, currently work well for them - i.e the StuG IIIA.

>>24086822
A 15 cm sIG 33 (Sf) auf Panzerkampfwagen I Ausf B is probably possible at this juncture, Poland being over and done with, but I'm not really seeing the point.

Primarily that the reason for it's existence is the sIG33 Infantry guns not being able to keep up with fast tank actions. Something that isn't necessary in the siege-type situation we're looking at in regards to Swordhenge.

At his point, just asking for a battery of sIG33 guns and some more infantry is better than asking after Assault guns that we don't really need yet, but the Heer forces about to curbstomp France will be needing very, very much,
>>
>>24086857

sIG 33 are primarily designed for mountain infantry. Our Gebirgsjager will likely need them to hold our bridgehead when we go on the advance to Swordhenge. We'll need at least 2 other batteries of LeFHs, minimum, for the assault itself. If we can get them, SdKfz 251/2s for mortars as well. But primariy guns, as the mortars we'll leave with our garrison troops.
>>
>>24086896
>sIG 33 are primarily designed for mountain infantry.
What.

Now, I'm not contending that the gebirgsjaeger *used* heavy infantry guns like that, but the sIG33 was most certainly *not* designed for mountain infantry use.

The absolute largest gun designed specifically for Mountain Infantry use was the 10.5 cm Gebirgshaubitze 40. the sIG33 was just a general-use infantry support gun.

Also nitpick:
> If we can get them, SdKfz 251/2s for mortars as well.

Those are just Regular halftracks with mounts for the standard 81mm GrW34 mortar - which we have a bunch of already. We'd get more overall firepower by just asking OKB for a bunch of the mortars on their own.
>>
>>24086944

My mistake.

Anyways, it doesn't have the range to be paired with LeFHs.
>>
>>24086955
Oh, of course. the Light artillery, i.e the leFH18s, are best concentrated in batteries for battering down enemy positions.

If we entrust the bridgehads or river crossings to the Gebirgsjaeger platoons, giving them some sIG33s to help hold those positions would work very well.
>>
>>24086983
it has been suggested before that we have the ss commandos train us a bodyguard of politically independent soldiers, the gebirsjaegers were suggested for this, i think the best usage for the gebirsjaegers are what we use them for now, scouting with infiltration added on later, their biggest shortcoming which was shown in the last battle is their lack of magic which is something that must be remedied and not just for the gebirsjaegers, for the SS commandos and the Wehr troops too, which is why we should have magi arthur inspect their ranks for possible candidates.
>>
>>24087052
>SS
>Train politically independent anything

What the actual flying fuck.
>>
>>24087079

Just ignore him, he comes up with retarded ideas often.
>>
>>24087079
pretty sure the plan was to have the jeagers to train are bodyguard unit
>>
>>24086245
Though what you say is true, and the only semblance of a real hospital is at the basecamp, it would be easy for us to set up temporary field hospitals via a tent system or quartering in a local building (whom we can pay off the owner).

However this, couple with our already unnumerous medical staff, requires that I ask that you please do not take the very poor cases of wounded like multiple missing limbs or rather large gaping holes and such, unless they are captains or high ranking officers.
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>>24086720 here

So, here's the operations plan for Swordhenge, barring changes based on intel and/or unit availability. See attached picture for unit breakdown.

The Kampfgruppe will depart Redding loaded in trucks for the bridge between Tilaen and Sumpter. Those towns will be taken, and garrisoned by 4 Battalion, while the rest of the Kampfgruppe carries on. We'll set up a FOB with a field hospital, the artillery batteries we took with us, and then set up FFPs outside the city and then sue them for surrender. Beyond that, it depends solely on what the enemy does, so it's useless to plan.

Garrisoning our holdings will be 1 battalion, 5 battery, 4 battery, and 3 Troop(9 squadron), and all the non-combat personnel that aren't immediately necessary to the kampfgruppe's offensive operations.
>>
>>24087115

Also in case you're wondering that empty space is where I'm putting the post-Swordhenge buildup, I'm just not sure what level of troops we'll be able to get. (Debating several long brigades or a short division.)
>>
>>24087086
thanks bro, wasnt even originally my idea but hey i just hope you dont cut yourself on that edge, maybe it'll shave some of that neckbeard off tho.
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>>24087115
We should totally bring Beren with us, with his help we might take over the city peacefully again.

Oh wait, we let that fucking noble get away and now he's probably working against us in Swordhedge and will make peaceful takeover impossible or at least very hard to do. I wouldn't be surprised if the ambush was made because of his meddling.
Good job guys.
>>
>>24087141
the important thing is that we learned from it, and what we did learn is that we need to do is getting anti magic capabillities on at least a platoon level.
>>
>>24087141
>I wouldn't be surprised if the ambush was made because of his meddling.

Unlikely. He'd have had a hard time getting anything organised and done by this point on his own, on horse. We get around fast because we have radio and trucks.

More likely these were troops dispatched to figure out where the fuck the Baron went.
>>
>>24087151
What are we, mentally deficient retards? Did we need to lose 20 men and get ambushed to know that we need magical protection in the land rife with offensive magic? This was no mystery, we knew of this necessity, we just hadn't implemented it yet. Our men did well all things considered actually.
What we DID learn is not to send anyone out of radio range.

I had suggested few threads earlier to have Siegfried look into developing anti-magic charms but that kinda went forgotten.

>>24087157
I think it has been more than 2 weeks since we let that fucker go.
>>
>>24087181

And he's a minor noble. If anything, the fact that we let him go unharmed after opposing the new local ruler instead of executing him shows how different we are (Although the Empire might think us soft for doing so)
>>
>>24087181
oh we knew that? because i cant recall it being brought up once before that we should integrate that kind of protection with our infantry, if it has been mentioned sorry.
>>
>>24087205
It's been mentioned, we just don't have anywhere near the resources to implement anything like that, so it hasn't been discussed at length.
>>
>>24087205
This seems like an interesting quest. Can I join in any time or do I have to read all previous threads?
>>
>>24087250
dont ask me im just the resident retard
>>
>>24087115
>>24087123

"Shutzen" should be spelled 'Schutzen'. Also, technically in regards to this 'Schutzen' referred to motorised troops. Mechanised troops, as you have listed on that chart, should more accurately be referred to as 'Panzerschutzen'.

'Ingenieurs' is incorrect. It should be 'Pioniers'.

'Feldjagerkorps' is incorrect. It should be 'Feldgendarmerie'.
>>
>>24087250
It's better if you read up. there's some weirdness and alt-history that means some things aren't immediately obvious. Even people who've (supposedly) been here since the start get a lot mixed up for lack of reading.
>>
>>24087273
Okay thanks. Still I suppose you can't give me just a brief summary can't you?
>>
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>>24087267

WW2 German MPs were Feldjagerkorps.

Noted for the others, I don't speak German.
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>>24087205
I'm pretty sure that shit is so obvious that needs not even mentioning.

>>24087204
>Assumptions assumptions.
I can also play assumptions game. I say that he was a close friend or even a relative to Royal Family. What about that? Have anything to refute that? Oh wait, you don't because you were so willing to play white knight that you didn't even to bother to figure out who that guy was. The fact that he was willing to leave everything behind in Redding tells that his wealth here was just a fraction of what he has and losing it didn't faze him in the least. Now he is doing his best to gather attention of the Empire against us. The epic army of 25000+ soldiers, powerful magicians, golems, dragons and other shit that we were going to fight in 2 years? Now we will have to deal with them in 6 months.

I'm sure it was really fucking worth the increased casualties our men are going to take because of our incompetence. I'm sure they are going to be so grateful for our "honor" even though we never promised that we wont hunt them down.

> new local ruler instead of executing him shows how different we are
No, it makes us look like a fool. Pretty sure no side in WWII was above executions or at least detaining potential threads.

>>24087228
I think we could make charms using platinum and quartz we have. Enough to equip substantial amount of our troops.

>>24087250
OP is asleep, so you might as well read previous threads.
>>
>>24087283
OP posts from each thread are best summary you will get.
>>
>>24087291
>rant
Now ypu're just being facetious. Or hysterical. Possibly both.
>>
>>24087333
So you nothing to refute my point? Great, thanks for proving it.
>>
>>24087286
No, they weren't.
The Feldjägerkorps was a military police organisation formed on 27 November 1943 from Patrol Service personnel. This corps was formed into three Feldjäger Commands (I, II and III), which reported directly to Field Marshal Keitel, and was senior to all other military police organisations.

THey were, for all intents and purposes, German analogues to Soviet Commissars.

The *actual* MP service, the Feldgendarmerie, had their roots in the Imperial German Army since 1866. They were disbanded after WW1, but reintroduced in 1933.

http://en.wikipedia.org/wiki/Feldgendarmerie
http://en.wikipedia.org/wiki/Feldjagerkorps
>>
>>24087409
The fact that you don't really have a point means there's nothing but angry ranting to refute; and that's not worth my bother.

The fact is: we have no hindsight to work with here, *all* of us only have speculation and ideology as to determine the effects of our actions.

You are of the school of thought that we should go out and shoot all our potential enemies. that is an option, but based on isnatnces where that has been done, I, and presumably others believe that is a option that will produce worse consequences down the track for us.

Either way, the decisions have been made, and nothing will indict or validate them until we have hard, solid evidence as to A) the fate of that noble and B) who sent this force. Furthermore, until we see the long term effects of occupation, there will be no way there to do the same to the policy in a general sense and not this specific instance.

So, you're free to disagree all you wish, but facetious rants do nothing constructive for anyone. So please don't.
>>
>>24087454
Right, we'll see what happens in the end, assuming the quest will live that much.
Still, it is stupid to think that the consequences for letting him go will be minor . Single men at right place and time can shape history. Our dear Further was more or less nobody who just wanted to get into art academy, now look at him.
>>
>>24087594
And such exceptional men are, by definition, exceptions.

So, It's *possible* that he may have the influence on events you say, but I personally doubt that he does or will.
>>
>>24087628
I hope for our sake that you're right.
>>
>>24087628
>>24087638
you guys realise that whether or not he plays a major or minor role, he will not even register as the smallest of speedbumps in our ride as we conquer this land in our glorious siege trains
>>
>>24087673
I don't think the Empire is anything to scoff at.
>>
>>24087684
neither are our glorious siege trains...
>>
>>24087700
i wonder if tracks where to be prepared over the gate maybe we could get more stuff? either that or a derailed train
>>
>>24087700
there aren't any goddamn siege trains and there rightfully shouldn't be for a long time
there are more important things going on than building an expensive rail system across the country
stop trying to jump before you can even crawl
>>
>>24087727
I see no reason why our scientists cannot be innovative and evolve the glorious siege train to not require tracks
>>
>>24087739
Good news! They already have invented that!
It's called tanks
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>>24087733
but why crawl when we can ride in comfort aboard our glorious siege trains?

I jest, clearly you gentlemen do not appreciate my diversion from your pointless argument about the stupid noble we let go
>>
>>24087754
now they just need to link larger, longer ones together, with specific ones made for certain purposes, you might even call them cars...
>>
THREAD IS ARCHIVED
>http://suptg.thisisnotatrueending.com/archive/24081622/
>>
>>24087594
>assuming the quest will live

I have complete and utter faith on our glorious obersturmbanfuhrer.
though we should consider electing someone to hold the torch in the event he is incapacitated or otherwise inconvenienced for an extended time
>>
>>24087727
Our current plan is to let the fatherland build a bascule railbridge, two-three tracks wide, which can be raised and lowered with each gate opening.

For now, we will simply need to build a supply depot and our small side of the rail bridge which should be very east to build.

Then with each gate we can have one train for output and another for input at the same time.
>>
>>24088410
Eh, I have long since stopped going into quests and expecting them to have an ending. I'd say that 99% of quests never finish.
It is much more easier once you adopt that mindset and enjoy the journey rather than hoping for a conclusion.
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>>24088444
we should probably test this on the small scale before investing such resorces.
>>
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>>24088749
Clearly you doubt the architectural genius that is Speer.

And with mithril being as strong as steel, yet lighter, there's no way he wouldn't be able to make it work.
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Next supply can we get a few Flammpanzer III Ausf. M / Panzer III's?

For extremely close range tank, and to burn out buildings for persistent foes.

Their biggest use would be to create walls of fire to funnel a large army into chokepoints, like an instant barbed wire wall whereever we want it.

Also unlike men they're immune to arrows, and to a better degree magic.
>>
>>24089369
We are still stuck to 1939 tech.
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>>24089435
But we have wirblewinds.

Well we can always settle for some Panzer II Flamm's.
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>>24089369
The panzer III hasn't been invented yet but there are other flamethrower tanks existing right now.

The wall of fire and arrow invulvnerability is a must if we're going to implement flamethrowers.
>>
>>24089458
We have 1. Which was a bit of a mistake if you ask me, but the flakpanzer does not involve a major feat of engineering - you just fit the AA gun over an existing hull, no retrofitting etc.
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>>24089465
Eh? Pz III is already in. Just not in large numbers.
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>>24089369
>>24089465
>>24089458
Yes to flamethrower tanks, just make them match the timeline.
>>
>>24085498
>>24085533
So the wizards suspended the shells in midair?

We'll need to invest in more timed fuze artillery shells.
>>
>>24089991
Agreed, learn the lessons from today's battle.
Next supply, ask for more timed fuze and proximity fuzed shells and less contact fuze shells.
>>
>>24086802
>OP returns

>>24086128
>>24086145
>>24086177
>>24086192
>>24086201
>>24086224
It is confirmed that of the twenty KIA, the remains of three were lost in the effort to retreat to cover. Their remains have not been located.

>>24086245
Klein is not in the field with the other forces, currently back at base camp tending to the men.

>>24086720
If you can convince them the value of committing such huge resources, then they likely will acquiesce. The issue lies in that you need to convince them of this value, as well as be able to transfer them over.

>>24087101
>>24087086
>>24087079
>>24087052
While the commandos can be used in the capacity of training bodyguards, the Gestapo will prove a complication in their presence here for any activities that may subvert the Reich.

>>24087141
>>24087151
>>24087157
>>24087181
>>24087204
>>24087205
>>24087228
Siegfried can work on anti-magic charms, but he is currently in possession of a rather full docket, even with the new mages being slowly integrated into his work. From the Stuka machine to the lightning rod test, he's been burning through materials at a good rate.

Not to mention coffee rations.

>>24087291
While Siegfried has discussed that he'll be assigning his new mage underlings to work on additional translation rings, you could task him to work on some form of protective charms if you desire.

>>24088410
>>24088467
>I could take on a co-GM, actually. Might make planning a bit more fun.

>>24088444
A bascule railbridge could be erected if you desired, but such a large structure would greatly strain your available metal reserves, enough as to require some dedicated facilities for producing necessary components in sufficient quantities. A couple fifty and hundred-man factories are a far cry from super projects as such, though Speer could likely design such a thing in his sleep.

>>24090067
>>24089991
Such thing can be added to the next queue.
>>
>>24091725
In the meantime, you are left with a three-day wait for your men to return with the enemy's wounded and captives.

>Also, OP may vanish again in about three hours-ish for lasertron with a lovely lady.
>>
>>24091725
>>24091741

>It is confirmed that of the twenty KIA, the remains of three were lost in the effort to retreat to cover. Their remains have not been located.

Whoa whoa
We must retrieve the remains ASAP

OP, you gonna run Shattered Galaxies ever again or is Nazi in Wuderland more fun?
>>
>>24084704
You really think they will be able to put together an army of 200 000 with medieval agriculture, population, industry and the fact that disease will take out around a third of the army before it can even be committed to battle?

The crusades averaged around 10-50 thousand men.
>>
>>24091811
MAGIC
>>
>>24091883
Magic seems to be quite rare and fairly limited in non military application. Its not going to make their armies any bigger.
>>
>>24091959
Aint gotta explain shit, it's MAGIC
>>
>>24091805
>Both are great fun
>Alas, I'm only one person.

>>24091805
Retrieval of the remains can be performed if you desire, but such would require at least one scouting party to be sent forth, if not more.
>>
>>24092041
Can't we just use all of the force at hand? The rescue force we sent and the ones we saved? This must be done pronto, we don't want our weapons falling into enemy hands.
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>>24092086
this pretty much, save for the wounded.
>>
>>24092041
wait you ran SG quest dude I loved that quest and I love this one too
>>
>>24092110
>Indeed I did! Glad you enjoyed.

>>24092086
>>24092103
You could dispatch your rescue forces to search for the lost persons, but if so, please specify how many of the squads sent forth you want to search, and how many you wish to return with the prisoners and recovered wounded soldiers-- if any.
>>
>>24092212
do half and half but have siegfried go with them, have the commanding gebirsjaeger lead the operation.
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>>24092236
We don't have that many prisoners anyway. We could sent 3/5 to retrieve the remains while the rest heads home.

I don't quite remember what we have on had though.
>>
>>24092212

Quick field interrogations of the mages to see if they know where the bodies are. If they do, recover them, if not, spend an hour searching.
>>
>>24091811
We don't know jack shit about them. 200 000 is a number that was flying around in the previos threads.


Also - Magic, I ain't gotta explain shit!
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>>24092320
this, yes
Interrogate the prisoners, have Siegfired do violent interrogation if needed. We can't possibly allow our weapons fall into their hands.
>>
>>24092397
>>24092320
>>24092236
>>24092286
You sent half of your Wehrmacht, as well as your armored forces, and the leFH artillery pieces.

You radio for Siegfried to conduct and interrogation of your captive mages, however, for potential locations. It takes a couple hours, but them an eventually radios back.

"It appears that the mages have some sort of binding compulsion placed upon them. One of the remaining four perished before I could properly counteract the hex, but I have obtained the necessary information: They came with ten total mages. Four of them took the missing men with some sort of translocation magic, retreating to Fort Starbane. They refuse to give additional information at the moment... even under excessive duress."
>>
>>24092615
>fort Starbane
Shit, there goes our plans to take over Swordhedge

What information did he uncover about our killed soldiers? Did they take them there too?

We should call Gunther. Actually we should call everyone and start planning what to do.
>>
>>24092615

Welp, there's our next target, recovery of our dead takes priority. Noone gets left behind.
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>>24092719
well my suggestion is either test out the human sacrifice theory with some of the POW's we have at camp or wait 9 days for reinforcements then march on the fort.
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>>24092615
>>24092719

Also, suddenly the idea to sacrifice people for expedient gate opening is starting to sound appealing. Taking over the fort wont be the same as taking over a small city.
Either way, we should sent SS Commandoes as vanguard scouts to gather intelligence once again.
Is the Fort withing radio range?
>>
>>24092759
It is not, unfortunately.

>>24092719
You have the bodies of the rest of the killed soldiers.

You can contact Gunther and the other officers if you desire.

>As you plan, I will go Mobile Oberst, and get some dinner.
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>>24092883
>You have the bodies of the rest of the killed soldiers.
With all of their equipment and weapons?

>>24092883
>It is not, unfortunately.
Do we have mobile radio station or something similar? I'd want Gunther to be in radio range if they go on reconnaissance. With mages present, even Gunther runs into risk.
Or could we construct one quickly? Convert a truck perhaps?

>You can contact Gunther and the other officers if you desire.
Yes, we should see what our officers suggest before we plan anything
>>
>>24092942

You really don't understand how recce works, do you. The point is to not get found, and you regularly go beyond the range of manpack radios.
>>
>>24092942
>>24092968

You have all of their associated weapons, correct.

You have your command vehicle, which has improved radio range, but not only is it your central command vehicle, but that extended range only works so far. It might be able to be used as a relay vehicle with some technical improvisation, but that would leave it as a motorized radio station requiring either escort or plenty of on-hand fuel.
>>
>>24092968
I know how recon works but with mages and magic, they could be found immediately and if they are withing radio range, they can send distress signal so that we know that recon failed.

>>24093027
I say it is worth it. Lets see what others think though.
>>
>>24093060
it is worth it, we should take it before winter tho, and after recieveing reinforcements (either wait 9 days or test out wether human sacrifice powers the gate with our POW's), capturing the fort intact tho should be our highest priority as making it a garrison and putting a flak 88 or two on it will let us controll trade downriver during the winter possibly starving the enemy out if their crops were insuficient.
>>
>>24093103
>we should take it before winter tho

Before winter? It is already -9 Celsius outside.
>>
Guys, guys. Look how far the fort is. It took us 3 days with vehicles only to get to the village. We should send out mechanized scouting parties.
Something along the lines of
Three Sd.Kfz 251 in ambush position either between Tissuna and the academy or in the forest next to the academy, and a couple Oples loaded with a wehrmacht squad each roaming the area near Tissuna and the Academy, subtly of course.

Oh and we need Panzerschrecks or/and Panzerfausts

Captcha: tactics ryhplic

Captcha has a point, they might replicate our tactics if they get our tech
>>
>>24093154
more the reason to hurry up
>>
>>24093157
panzershrecks and fausts are going to be hard to get, we could get some at grenades however.
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>>24093176
I disagree. I think its time to focus on construction, and not waste to much time on frozen ground construction.
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>>24093157
I looked at the map again. If we send the opels now they'll likely intercept them in Tissuna or on the road to the academy.
Can the Sd.Kfz carry carry troops other than the crew?
>>
We should get all of the information we can gather from Redding, be it the records in the keep or from people.
Could ask Beren too, I guess.
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>>24093212
they teleported sir. i doubt we can catch them.
>>
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I purpose we blow the fuck out of this Fort Starbane when we reach it.

All in favor?
>>
>>24093274
nope its location is of strategic importance, we should capture it if possible, only as a last resort will i support blowing it up.
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>>24093292
we should also try to rescue our men
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>>24093227
Ah yes, didn't catch that last part about teleportation. What about snipers? Could use them as a terror weapon to demoralize the people in the fort. And when we do attack we should attack from the side with our for because I don't trust the mages in the academy to just stand down.
And tell sieg to ask about the range of the teleportation "Can they translocate all the wat to Redding? Or maybe Tissuna? All the way to the fort?"
>>
>>24093332
The side with our base I mean.
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>>24093322
our men are dead, recovering their bodies is low priority to keep the jagers happy, actually capturing the fort now that we have a pretext should be objective numero uno.
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>>24093350
I thought the 4 they took were alive
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>>24093332

Hahahaha, no.

Swordhenge is on hold. Here's what we're gonna do. We'll take the bridge towns, and garrison them with Jager like the original plan said, but we'll have some extra panzers, armored cars, and artillery with us this time, as well as 6 companies of infantry. We will raze that fort to the ground and kill anyone who doesn't surrender, and recover the (likely desecrated) bodies of the fallen. We will burn what remains to the ground as a statement of why you do not fucking take our dead. That shit DOES NOT FUCKING FLY.
>>
>>24093394
i will repeat my reservations on razing the fort, capturing it is a good idea razing it is a bad idea.
>>
>>24093419
yeah, if we can help it, we should try to capture it
>>
>>24093394
You got some things mixed up methinks.
I'm talking about the fort our men were taken to, same as you. There are no bridge towns leading to it, those bridges are in the Swordhenge area.
>>
>>24093434

Why? It's likely a jumbled, disorganised, unhygienic cesspit build solely to ensure the safety of the shipyard. We're better off building a central garrison at the bridge to service our nascent rail network.
>>
>>24092615
They can extract huge amounts of intelligence from just examining our equipment; if they have living prisoners and who knows what mind magic or necromancy or whatever, they can get much, much more.

Containing this breach is priority one. The MIA soldiers and their gear must be recovered or destroyed, and every enemy who may have examined or interrogated them must be captured or killed before they can spread that information.
>>
>>24093459

I misread the map, my mistake. That makes things so much easier. We'll deploy on both sides of the river, with assault boats provided by the engineers, and/or NSBs if necessary (Non-standard bridges), we'll shell the fort into the dirt using our artillery and tanks and our infantry will secure the fallen after.
>>
>>24093466
it is also a fort which we can modernise and by mounting a flak gun on it we can controll trade downriver, why waste resources building a new fort there after we destroy it when we can simply capture it and renovate it much cheaper.
>>
>>24093466
I doubt it's quite as bad as you say, not saying it's pretty or anything.
It also says "Legion fort" and that makes me wonder, maybe it's some sort of HQ for one of the Empires legions. And it's probably equipped with cannons for anti-ship reasons, that may prove problematic for our lighter armor, especially our trucks.
>>
>>24093564
Time for an Ironside then.
>>
>>24093564
cannons no ballistae yes.
>>
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>>24091725
>A bascule railbridge could be erected if you desired, but such a large structure would greatly strain your available metal reservesenough as to require some dedicated facilities for producing necessary components in sufficient quantities. A couple fifty and hundred-man factories are a far cry from super projects as such.

The thing is Germany will build almost entirely the bridge with their manpower and factories
They will provide the steel, concrete, and manpower almost entirely.

See the picture (obviously not drawn to scale).

If you mean our factories are inadequate for refining the necessary mithril to construct such a bridge, see below.

>though Speer could likely design such a thing in his sleep.

Since the gate hasn't opened yet, do we have any engineers who can estimate the amount of mithril, if any, that will be needed to construct the bridge as accurate as Speer?
>>
>>24093592
Don't be too hasty to assume.

Send some scouts, who knows what sort of weapons the Empire's dwarven allies have given them.
>>
>>24093592
Hmm, at least they won't get as much collateral as with a cannon.
But yeah, if we can jump-start the gate soon enough we should get some snipers to take down sentries and ballista crews, or even the whole things by shooting it right.

Say you're standing on the wall of a fort, minding your business when suddenly the head of the guy next to you gets a huge hole in the back of the head, and so does the guy on the other wall, I doubt you'd be willing to ever get on that wall again.
>>
>>24093779
What exactly is a bridge through the gate supposed to offer? We can already march troops and drive trucks through without problems. A pipeline would be more useful so that we can send more fuel back for the campaigns in Europe.

Both the bridge and pipeline have the same problem though, the lack of failsafes for unexpected gate closure. We don't know what would happen, and we still haven't perfected calculating how long the gate stays open.
>>
>>24093848
the jagers have sniper training, some of the finest german snipers served in the Gebirsjaegers.
>>
>>24093854
I suggest we send trucks with barrels of oil trough instead so that when the gate closes it doesn't eat the pipe and the oil in it.
>>
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>>24093854
>What exactly is a bridge through the gate supposed to offer? We can already march troops and drive trucks through without problems. A pipeline would be more useful so that we can send more fuel back for the campaigns in Europe.

The benefit of two-way rail travel, which is always a far more effective means of transporting material and men through the gate than mere trucks.


>Both the bridge and pipeline have the same problem though, the lack of failsafes for unexpected gate closure. We don't know what would happen, and we still haven't perfected calculating how long the gate stays open.
Speer will devise all failsafes for that, don't doubt him.

>I suggest we send trucks with barrels of oil trough instead so that when the gate closes it doesn't eat the pipe and the oil in it.
The pipe and the whole bridge will be retracted before that can happen.
>>
>>24093930
Exactly.

Think, trucks don't nearly hold as much as a train car, and are much slower so you can't put as many through the gate. Unlike trucks, train cars are much larger trucks, are put bumper to bumper, and moving at possible double the speed a truck could safely manage.
>>
>>24093990
>>24093930
Good points, however I think this is a bit early for such a bridge. We should work towards becoming self-sufficient material wise (Which we are but that will take a while) before committing to such a project.
>>
>>24094044
Why is it early? Germany has all the resources and manpower to build it, they build bridges and superprojects all the time back home. We won't have to lift a muscle building the bridge, just the a small other section of the bridge, and the rail depot.
>>
>>24094068
I should really go to sleep, it's 2AM right now.
I mean sure we can request they build a bridge but they might be a bit reluctant since I don't think we can send that much in material resources just yet. Could argue that if they build it earlier we can send supplies as soon as we go into full industrial mode. Huh...I'm more tired than I thought. We can use the train to transport more than resources. Infantry, scientists, ammo, medicine, cars, all that good stuff. Possibly get 8 requisition slots instead of 4
>>
>>24093930
Rail travel is frankly ridiculous for the stage we're at. Getting a loaded train started from rest takes forever, we have no facilities for keeping a train on our end, and insufficient need for train travel in Fantasyland.

Trains are good for economies of scale, and we simply do not have the scale to make that feasible. How long would it be before we can recoup the costs of building a railway bridge through the gate? Years, at the very least.

>>24093990
Freight trains do not run faster than trucks unless it's a cross-country haul with minimal starting and stopping. It takes a long time to get that much mass up to speed, and just as long to slow down for a stop. Expect to be coasting at 20-30mph most of the time, which any truck should be able to manage easily.

Moreover, we can use trucks in a variety of ways once they're stranded on this side of the gate until it reopens, while we don't have much use for an entire train. Meanwhile, there's an entire Reich back home with an already completed railroad network that can always fit another train. They can use it, we cannot.
>>
>>24094213

Actually, rail transit would be a massive supply bonus, because locomotives would be more reliable for long-distance transport of military units than a road march in vehicles. Still, we'd need the appropriate track first.
>>
>>24094236
Unless we can make them hover with magic.
This thought could also make us (IC) make up the magnetic rail system I think it was called.
>>
>>24094213
>Rail travel is frankly ridiculous for the stage we're at.
>It takes a long time to get that much mass up to speed
>Freight trains do not run faster than trucks unless it's a cross-country haul with minimal starting and stopping.
>Getting a loaded train started from rest takes forever

It's going to be a bit of a gamble, but the trains will be started before the bridge has fully lowered. By the time the bridge is lowered they could potentially be moving at a speed akin to a cross country trip. We can always trust whatever Speer will build to work.

And even if they don't move that fast, they still have twice if not three times more loadbearing capacity than trucks.

>How long would it be before we can recoup the costs of building a railway bridge through the gate?
Not that long, considering Germany's economic boom and their soon be hold of france.
>>
>>24094280

No, it's a simple reliability thing. Road marches KILL tanks just as surely as the enemy.
>>
Rolled 1, 2, 5 = 8

>>24094213
>we simply do not have the scale to make that feasible
Agreed, we should wait with trains until later
>>
>>24094213
>>24094303
As for the facilities, trains are left out in the open air for months on end and still work. We just need to build the culdesac system to point them in the direction back through the gate.
>>
>>24094213
>>24094311
We might not have the rail capacity just yet, but can we at least get them started on it?

Our trucks will still come through, just going around the bridge until we can set up the railway.
>>
>>24094236
Our current logistics consists of two days travel between the Gate and Redding, which may or may not account for mechanized travel on roads. About a day from the Gate to that village with the refinery. In other words, we aren't dealing with long distances yet.

Maybe we can benefit from easier movement of supplies, but they're coming in once a month from the Gate and at an indeterminate rate from the mines/refinery. I'm thinking we would only have enough stuff to warrant running a train once a week at best, likely less.
>>
>>24094397

We will be soon, because we'll be attacking Swordhenge and the other towns in the area. We'll want to start now so that we can select locals to act as foremen when we expand the network.
>>
>>24094303
>It's going to be a bit of a gamble, but the trains will be started before the bridge has fully lowered.
Doesn't help with unscheduled gate openings, like when Siegfried supercharged it during the Baron's attack. And if the gate doesn't open on schedule for whatever reason... well, that's going to be a very costly gamble you just lost.

>Not that long, considering Germany's economic boom and their soon be hold of france.
That's not how you recoup costs. Building a rail bridge is an investment, and you recoup costs by seeing a return on the investment, not by paying for it using someone else's money. Otherwise you might as well have spent that money somewhere else.

>>24094321
You'll want platforms for ease of loading/unloading, cranes to assist with derailed/damaged cars, a rail yard for keeping unused cars, and likely more that I'm currently unaware of as I'm not a train hobbyist. Maintaining a functioning rail network is more than leaving the trains outside when not in use.
>>
>>24094667
They're unscheduled? Then how have we been getting anything through the gate in the first place? Do we have trucks waiting at the gate for days around the time it should?

From what I gathered, the gate was always openened on a regular basis. We could also see if a big jolt of power from the generators, or Siegfried's mages, could trigger the gate to open regularly every 30 days.

Besides like I said, just build the thing even if we won't use it. We are already an investment on our own, and it might be a loss of for a while but we'll pay it off soon.

Surely we'll convince the fuhrer to throw just a little more money at us once we send him footage, a bit of mithril, and a single on of our new lightning tanks.
>>
>>24094788
Yes, the gate is currently slowly charged on the other side and opens once a month on average. That doesn't mean the timing of it is exact down to the minute, which is the precision you'll need if you want to be running trains through at high speeds.

The Fuhrer might be pleased with some parade footage and a bar of mithril, but I don't know if he would be pleased enough to agree to millions of reichsmarks on a project we only have the barest justification for.
>>
>>24095117
I see, which is why I said we should consider methods on triggering the gate opening down to the minute. As I said, once it's recharged after 30 days, maybe a big spark of energy is all it takes to activate it.

If we send footage of fantasy stuff like our wizards, elves, and a lightning tank there's a chance he'll be foaming at the mouth for us to suceed.
>>
>>24094788
You tend to have a decent amount of time between the Gate's doors opening and closing, allowing for necessary forces to be mustered. The Gate facility itself is near some very large troop concentrations, so fulfilling your requests is rather simple from on-hand forces.

>>24093157
>>24093200
>>24093212
You will have some difficulty procuring rocket weaponry at the moment, but anti-tank grenades should be a somewhat viable alternative.

Such an ambush could be arranged, as well as the roaming patrols, but it might be worthwhile to mention that, according to Siegfried, the men have apparently used some sort of magic to travel back, that may prove non-conducive to your patrols.

>>24093222
What information do you desire?

>>24093779
Likely several hundred tons, to be frank, if you wish for the majority of it to be built out of mithril.

>>24094667
For proposals regarding Germany building the majority, this is the immediate concern. Headquarters is reluctant to commit large numbers of troops at a single time, or large numbers of armored vehicles like tanks and aircraft. If you can provide a return, then that investment will likely increase hugely.

In the meantime, what are your orders for the interim?
>>
>>24095657
I don't wish the majority of it to be mithril, I want the minimum needed to make it safe. I'm assuming that steel might not be adequate for such a construction so mithril may be needed to reinforce it, but if it can be built by steel alone then by all means don't put an ounce of mithril in.

It's up to Speer and his architects to see about that.
>>
>>24095657
>use the POW's as sacrifices to open the gate prematurely and get reinforcements
> make a plan for taking the legion fort intact
> assure magi arthur we are simply retaliating for wrongs commited against us.
> anything else
>>
>>24095657
It's early, but next supply see if we can get some flamethrower tanks.

We need the ability to place walls of flame to stop or funnel armies without our men getting shot by arrows.
>>
>>24095760
>POW's as sacrifices

Look, I know we're all eager to open the gate but think, we might just destroy any chance at gaining this land with relative ease.

How much harder will it be for them to surrender knowing we'll just check them into the furnaces to open some gate?
>>
>>24095840
noone will know? after weve done this we can call for communists jews and dissidents to be sent through the gate in bulk to be used for that purpose
>>
>>24095857
Why send through?

Just build the camps outside the gate.
>>
>>24095657

For now, we wait for our troops to get home. Then we head back to our base, and get HQ to rustle us up some tanks, mech infantry, and artillery so we can bring the pain. As well, put together some film of our mages at work and detailed reports on what we know and have seen so far. I suspect that HQ might be interested in being able to stop and/or slow down incoming artillery, and/or detect it early for CB.
>>
>>24095857
Which sounds easier to surrender to.
"We have hundreds of prisoners being fed and kept, waiting to return to their homes. Many have already come and joind us as soldiers of the glorious Reich!"
or
"We're just like you. No prisoners, no mercy"
>>
>>24095866
because it wont piss off the locals if we use unwanted people from germany to fuel the gate.
>>
>>24095895
That's exactly what I mean. Unwanted from Germany are sacrificed German side, not wasting valuable time and supply opportunities funneling them through the gate to our side.
>>
>>24095891
how will they find out? unless our soldiers tell them they wont and besides its just this one time so we can capture the legion fort before winter REALLY sets in
>>
>>24095840

Which is we don't use PoWs. We only use condemned men who would be executed anyways. We simply say that execution via beheading or whatever is used it too inhumane, and instead we will execute them by firing squad. They go to HQ, wait there to be used. They're still executed, except their deaths have meaning. This goes for any Wermacht soldier sentenced to death, as well.
>>
>>24095923
magic doesnt work on that side of the portal this has been established and we dont have mages to do that which i think was a requirement which is why we want to ship them through.
>>
>>24095932

Yay slippery slope? (Catching up on thread)

OK, we're Nazis. Within the context of this game I am in favor of the death penalty and in favor of making those deaths useful to us, but mass slaughter I'll have to vote against. Too early.
>>
>>24095932
>>24095951
It's too early, we're wasting the road on massed prisoners when we could be funneling supplies.

If they set up that railbridge thing, then by all means put them in cattle cars but not now when we can only put so many trucks and supplies through the gate.
>>
It WW2 Nazi Germany... Asking for 1000 condemned men and Women for an experiment is very easy to get...
>>
>>24095932
What I was saying is it will be easier convincing them to surrender when they see their men fighting for us as auxilliary, or at least if we can prove we have prisoners being taken care of (somewhat) decently.
>>
>>24095993
were not wasting anything, the prisoners are to be used to fuel the gate letting it be kept open for considerably longer than usual maybe even hours.
>>
>>24096013
thats all well and fine but considering they just killed 20 of our men in an ambush we have a pretext to both invade the legion forth and avenge them by executions it is convenient easy and will be fruitful long term if we can take the legion fort ASAP.
>>
>>24096022
Hmmm, now that you put it that way. . .

that's an excellent idea.

Build a massive concentration camp outside the gate, and furnaces this side.

Later it will give us the time to actually use the bridge, and let the train through. Or act as an emergency "keep the gate open a little longer" supply.
>>
>>24096022
Why are we trying to hold the gate open when High Command is reluctant to give us massed troops and vehicles?

Let's focus on giving Command a reason to give us that stuff, and worry about holding the gate open for it later.
>>
>>24096047

We don't execute prisoners. It sets a bad precedent. Now, if we happen to kill the entire fort in the fight, or noone surrenders and they try to fight to the last man...

But we have to honor surrenders.
>>
>>24096091
if we can keep the gate open we can invite high command and upper nazi politicos to our camp for a demonstration of what we have found out and researched so far, and high command isnt that reluctant especially if we tell them we need the forces to block a major trade route.
>>
>>24096091
All the same we should tell Germany to prepare a centralize large concentration , possibly a concentration town, nearby the gate for unwanted from all Europe. Then we just have to build the furnaces here.

Now the holocaust isn't a huge waste anymore. And we can hide all the evidence
>>
>>24096091

We need more troops. Command is willing to send us infantry no problem, and vehicles in some amounts. We need the gate open to get the artillery, troops and what panzers and tracks we can through.
>>
>>24096122
And we make train transport between the gate feasible once they are convinced.
>>
>>24096122
and the only reason im even suggesting we sacrifice the POW's is that if it starts snowing now it might not stop for weeks, and we REALLY want to lock down that river before winter is fully upon us.
>>
>>24096091
We send back cool loot, the send the Might of Germany. Admittedly the train thing should wait till we have a steady supply of loot. But considering the nazi war machine was so strapped for resources they recycled like hippies on crack they would probably be thrilled with a heap of iron and lumber.
>>
The Germans spent the whole war trying to make the holocaust cost effective, even pressing them into slave labour which was a bad idea.

By using them as gate opening material, we can make the holocaust into a fantastic investment by funneling mithril and material from the gate into germany. Once the Fuhrer sees this he will give it his blessing beyond all doubts.
We'll get everything we want, the built bride, men to finish the star fort and hold the towns.

He might even push harder for peace with britain when there are more spoils of conquest to be had here.
>>
>>24096163
How about we use 10 as part of the initial test, then we start shipping Condemned criminals to be used for the experiment.
>>
>>24096207
im fine with that as long as we radio ahead to HQ to have one or two hundred ready for us.
>>
>>24095752
At minimum? Likely two hundred tons or so, for a skeletal structure.

Steel may not prove entirely adequate, but this is a project that pushes the limits of your current understanding and intellect, so mithril may be a safer product to go with.

>>24095840
>>24095760
>>24095866
>>24095895
>>24095923
>>24095951
>>24095956
>>24095932
>>24095993
>>24096007
>>24096022
If you desire to build concentration camps, you should specify capacity. In addition, if you wish to draw prisoners/persons to be executed over from German prisons, that is your decision to make, though they will occupy the Gate's opening time.

You also are currently unaware of whether or not magic functions on Earth, due to travel time constraints.

>>24096163
>>24096136
>>24096129
Prisoners of War from the Polish campaign can be dispatched if you desire, but at the moment, keep in mind that headquarters wishes for signs that there's a valid return for resources invested. While they will gladly supply you in the meantime, it may prove prudent to dispatch something in kind for their consideration.

>>24096206
At the moment, the Holocaust is an entirely unknown thing to you and others, though antisemitism and other such notions run strong in the popular media.

>>24095808
Flamethrowers are already present for your forces, but tanks modified with such weaponry could be requested, though unique in nature and demands.
>>
>>24096206
*built bridge
>>
>>24096232
radio hq and ask if they want to come over for a demonstration.
>>
>>24096232

For now, wait for our troops to return, we'll go from there. In the meantime, work on an easily-produced passenger train car that can be built using a mostly-medeival industrial base, so we can save time by only ordering locomotives from the fatherland.
>>
>>24096232
>Flamethrowers are already present for your forces, but tanks modified with such weaponry could be requested, though unique in nature and demands.
Exactly requisition some Panzer II Flamm's. We'll even take Panzerkampfwagen B2 (F)'s that have been obsoleted.
>>
>>24096254
after we get back to camp and secure it.
>>
>>24096232
Next time, test if blood spilt outside the gate keeps it open longer.

This is VITAL in that we might be wasting valuable time and resource putting them our side.
>>
>>24096254
A demonstration of what? We haven't been holding anything back in our reports, and our recorded footage should already show what isn't easily believable as text.

Not to mention not everyone survives gate travel, and of those that did, we would have high-ranking officers stuck on site for a month and they'll likely start giving us orders we would rather not have to deal with.
>>
>>24096315
we can demonstrate live magic show them the golem, magical items, if we can scrounge up some mithril in redding we got that too, reading about something and seing it in action is two different things, and if we get a load of unwanted people through we can use those to charge the gate whenever we are done.
>>
>>24096254
They appear willing, at the moment, to dispatch several representatives if you so desire, though that will cause additional officers to be added to your staff in lieu of soldiers, engineers, or other manpower.

>>24096293
You could test now, if you desire: Your men are already on their way back, but you could sacrifice the PoWs you currently have at the current activation period/approaching activation.
>>
>>24096449
I meant outside the gate german side, OP said that's a given that we need to find out.
>>
>>24096449
last time it prematurely activated the gate too, i say we do it, this is an experiment that is worth more than the lives of a few POW's
>>
>>24096351
And at the same time, we don't have anything to show that says 'this expedition is already paying for itself'. This is a military expedition, not a scientific one - HQ wants to see results.

Remember, we have hundreds of troops and their equipment already here. That's a very significant sunk cost, especially after including the months of pay they're owed. Then we have things like the massive amount of platinum we asked for, and we'll be lucky if what we have on hand is enough to cover the cost of that alone.

A few spells doesn't mean anything until we can give them ways of using them in Europe.
>>
>>24096449

Simply send through film at the start of the next cycle.

From that and reports, see what we can get.
>>
>>24096449
sacrifice
>>24096474
True but that was about 500 men


Also we should pass the morality up the chain of command. Killing to power the gate. Yea or nay?
>>
>>24096542
It's already a definite yea, killing unwanted is already waste of resource . We will show them each one dead is worth his weight in mithril funneld through the gate.
>>
>>24096542
It wasn't 500 men, it was the Baron's mage buddies that powered the gate, and only 300 in that battle died, the 200 that are alive are forced to work in our general factory.
>>
>>24096519
granted we dont have much yet but just showing them a relatively untouched planet booming with resources is enough if live demonstration of magic and showing them the golem doesnt work have a detachement of our soldiers escort them in halftracks to our oil field.

>>24096542
some times you gotta crack a few eggs to make an omellete and in this case we are doing high command a favour while we ourselves benefit from it both short and long term and as soon as we start ferrying oil through they will benefit it too.
>>
>>24096618
according to our auxilliary mages the sacrifice at least played a part in it
>>
>>24096527
The film, a few bars of mithril and maybe one if those translation rings.
>>
Can we get a time update? How many days till the next opening?
>>
>>24096703

I still think that even low powered magical healing items sent upstream would make a lot of difference. And mithril.
>>
>>24096618
Yes we went over this before, the roughly 400-500 deaths near by were the cause of the gate activating. Our potentially treacherous Thule society dude absorbed the mages attack not the gate
>>
How do you guys think, if we are sucessful, this will play out for the Empire?

Will they consider us the greatest threat, waste their men and resources, and once we destroy them we go to the capital only to find it's already burnt to the ground as orks and monsters are raping men, women, and children in the streets.

Or will they be smart and keep that and shit at bay across the borders, while we march to the capital and offer to help them rid the menaces if they surrender?
>>
>>24096632
Natural resources? Doesn't mean anything until we can get it back to Europe. Magic? How's that going to help conquer Europe? (Hint: right now, we have no idea). Golem? It's unfinished and we don't even know what it does. The oil field is likely the most valuable thing here to HQ at the moment, but our production isn't exactly phenomenal, and the logistics of getting it back to Europe is crippled by the gate requirements.

We need to be focusing on producing enough to show that we are a valuable asset to the Reich. To that end, we need to be producing materials to send back (the mines and refinery is a good start, but thus far insufficient). We also need to look into more sustainable ways of keeping the gate open - sacrifices are all well and good, but sooner or later you'll start running out of people. And from what we have seen, they aren't sufficient either; I'd want the gate to be open at least 6 hours a day at a minimum.
>>
WAIT A GODDAMN SECOND!

WHEN WE TOOK REDDING WE GOT A HEAP OF GOLD AND LUXURY GOODS LIKE ART.

SEND LIKE A MILLION HOME TO THE FATHERLAND AND THEY WILL LOVE US FOREVER.
>>
>>24096878
I really hope they keep their forces fighting off that shit, and surrender to us as we help them fight off the demons and shit at the border.

It's going to be a huge crush to morale when the men see all when we wanted to f brining these people into the greatness of the Reich, instead all we did was cause an entire civilization that lasted for thousands of years to be raped by monsters and the likes
>>
>>24096955
if nothing else send it to goering and he will help us get what we need
>>
>>24096955

The gold we can use here.

The art yes; it's easy to send.

From an economic standpoint, we want to move things that are rare there and common here over there, and vice versa, and profit from the transit since we control the only way in/out.
>>
>>24096878
>>24096968
Well we ARE the Huns, which is pretty close to the mongols, so a repeat of the fall of Rome here is understandable.
>>
Anyone know how much longer till 404?
>>
>>24096270
It is 1939. Panzerkampfwagen B2 (F) haven't been captured yet, because FRANCE HASN'T BEEN INVADED YET.

Similarly, any Flammpanzers of any kind do not exist yet.

This shit is on Wikipedia people, and this isn't CoH/CoD. Lots of stuff doesn't exist yet.

LOOK IT UP.
>>
>>24097036
>Germans as Huns
>Again FFS

Kaiser Willy has really got to be regretting that speech now.
>>
>>24097532
I personally like the notion.
"Just as a thousand years ago the Huns under their King Attila made a name for themselves, one that even today makes them seem mighty in history and legend, may the name German be affirmed by you in such a way in the Empire that no Imperial will ever again dare to look cross-eyed at a German. Maintain discipline. May God’s blessing be with you, the prayers of an entire nation and my good wishes go with you, each and every one. Open the way to civilization once and for all!"
>>
>>24097628
>>24097554
Meant to quote
>>
File: 1365301806906.jpg-(425 KB, 552x832, am ende steht am sieg.jpg)
425 KB
425 KB JPG
>>24097489
I'm not sure, but just in case it is soon, as a humble citizen of the Reich I bid thee all farewell till next thread. Every day is a step closer towards the glorious final victory that will last a thousand years.

Heil Hitler!
http://www.youtube.com/watch?v=C9zfHpiS4Ug
>>
>>24097720

That's a good look for the flying golem, incidentally.



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