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File: 1366473937160.jpg-(51 KB, 756x465, mqtlom.jpg)
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Info, Stats and Past Threads: http://4quests.gamerchan.net/index.php/Maid_Quest:_The_Life_of_Master
Twitter: MaidRider

You are Hito Hijikatai the current master of the mansion in Japan, and sometime you become your alter ego Señor Jalapeño a luchador of Justice. Genki Shirou is your current butler who can randomly shift into his alter-ego June. Your half-sister Tomoe is magical girl from different world and she fear male rapist.

You have also got four maids. Katherine the delinquent maids, Sasha the mini-gun wielding maid, Akari the fortune teller and doctor maid, and Rachelle the sexy southern maid. Then also you have a cute crocodile ninja girl who are living in your mansion. The newcomer Melina who are from Germany and she have huge t... spiked club...

You have your own steam robot who are named Garenn and he is quit hotheaded plus he is always wear his cool sun-glassed. Your own familiar Melphina is a small pixie who can unlock or manipulate electronic devices, she also little obsession with incest anime...

But recently you got yourself a black horse that named Li and it seems that he can do martial arts despite being a horse.


Your Current Favor: 13 points
>>
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After you had left the Baron's estate, you slowly riding back to your safehouse. And when you arrived, you see Soldier are standing on his guard. He don't seems to react to your arrival.

You slowly approach him and say, "I'm back, Soldier. Report: Have there any signs of that French assassin while I was training with the Baron?" You asked him but he don't give you any respond.

When you touched him, he fall down as his helmet roll off. You suddenly feel very cold as you see pair of pencils are pierced trough Soldier's eyes... Henri Vacher had finally made his move...!


Shiiit....! You had never though that you will the pencil assassin so early but your greatest concern is your friends and girls. Soldier and other Team Fortress team can respawn themselves but not your friends and the girls...


What will you do?
>>
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>>24356791

Metal Gear Solid time: Summon Melphina. "Melphina....I need you to scout ahead. See if you can find Koutarou, Genki, and the others. That pencil-throwing killer is or was here, so try to stay out of sight. Make sure they're alive and uninjured, then report back with their location and conditions."

While she scouts ahead, Hito and Li can quietly sneak in. I hope we memorized the defenses our TF team set up, so Henri can't turn them against us.
>>
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>>24357267

You summoned Melphia and say, "Melphina....I need you to scout ahead. See if you can find Koutarou, Genki, and the others. That pencil-throwing killer is or was here, so try to stay out of sight. Make sure they're alive and uninjured, then report back with their location and conditions."
"Ok... but that guy is so dangerous..." Melphina gulped and she carefully flying around.

While she scouts ahead, you decided to bring along Li but problem is that he is little too large for sneaking around so that you are forced to leave him behind. You had the memory the defenses so that you will need not worry about falling in traps.

As you keep on moving, you see several corpses of Team Fortress. Engineer's sentry is completed destroyed and Pyro got brutal killed. You see Sniper are hanging on the walls while he got pencil through his head. It is like you just appear in slasher movie...

Suddenly you see bloods... and you could see the broken minigun...


What will you do?
A: Keep on moving.
B: Prepare traps for assassin without drawing too much attention.
C: Try to draw assassin attention and go for straight fight.
D: Something else.
>>
>>24357422

>broken minigun

I don't know if that one is Heavy's or Sasha's but I'm not sure I want to know right now.

B: let's rig some traps for Henri Vacher, but make them non-lethal noise makers (like snares and triplines). We want to hear Henri coming without risking any collateral damage if one of our friend escapes and triggers one of the traps.
>>
>>24357522

>Roll a 1d6.
>>
Rolled 5

>>24357522
>>
Rolled 6

>>24357552
>>
>>24357675

You are setting up a simple alarm traps with triplines. After you had setting it up, you started to wait until you hear the alarm. As you slowly approach, you see wounded Koutarou who happen to trigger your alarm. It seems that his leg got wounded by the pencil.

"Koutarou!!" You yell as you approach your wounded friend. You helping him to leaned against the walls while looking at his injury leg.
"Hito... that french guy... He..." Koutarou is about to say until he fainted. He look very tired and scared, it is almost like he was chased by crazy serial killer.

After you gave him simple first aid, you put him on more safer area while hiding him.


What is your next move?
>>
>>24357846

Now that our bro is hidden in a safe spot, Keep sneaking our way in. Keep an eye out for more of our group or that assassin. Softly mumble, "I hope Melphina and the others are all right.."
>>
>>24357846
>>24357901

This, setting more noise traps as we go
>>
>>24357901
>>24357952

After you had hide Koutarou in safe location, you keep on sneaking while keeping your eye for other group or that assassin. As you keep on sneaking, you had set up some noise traps.

You softly mumble yourself, "I hope Melphina and the others are all right.."


>Continue on next post.
>>
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Melina carefully walking around, everything happened so fast! She remembers how all those pencils are killing off the Team Fortress and caused other with some injuries.

She grasped on her bleeding right arm. She got hit by pencil but she is a tough girl and she tried to ignore the pain. Despite her great strength, she is quit handicapped against assassin who don't dare going for straight fight with her.

She rests against the walls while she try to think for next movement.


What will she do?
>>
>>24358211

Got to find an escape route without running into that assassin again. Melina is at a disadvantage since the assassin won't fight her toe-to-toe. And the Master will be coming back soon...and walking right into a trap! Must get out and warn him.
>>
>>24358363
Second.
>>
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>>24358363
>>24358519


Melina slowly try to find the escape route whiles she avoiding being open target. She needs to warn her Master so that he don't fall into the trap.

She wished that the stupid French man just confront her in the open so that she can smash his creepy expression... She appeared in the room with three door. First one lead to the garden, second one lead to kitchen and third one lead to room the workshop where Engineer had stored his gear there.


Which room will she open?
Garden
Kitchen
Workshop
>>
>>24358606
>Garden
Getting outside is the priority.


Also, the TF2 guys should be respawning in a couple minutes.
But I suppose that's even more disconcerting because the assassin took them all out before their bodies could even disintegrate.
>>
>>24358606

>>24358691

I agree with this: get out first, warn the Master, then we can help our coworkers after the TF2 guys come back.
>>
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>>24358691
>>24358748

Melina open the door that lead to the garden. When she walking out, the garden look pretty peaceful until she see a flying pencil that are coming straight for her!!!


>Roll 2d6.
>>
Rolled 6, 4 = 10

>>24358829
Getting real tired of this guy's shit.
>>
Rolled 4, 4 = 8

>>24358829

Come on, Melina: don't die on us.
>>
Rolled 4, 3 = 7

>>24358829
>>
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>>24358859

Melina is lucky enough to react to the dangers and she used her large club to block it.

After she successful blocked it, she could hear disturbing song...

Guro, guro, blood spill out!
Guro guro, lovely art!
Guro, guro, guts spill out!
Guro guro, lovely art!

The song suddenly ended with somebody else loud cry, "LUCHA TIME!!!!"


>Continue on next post.
>>
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>>24359062

Melphina had finally returned back to you and you got news that Henri Vacher are actually used camouflaged paper to hide himself.

After you got the information, you keep on searching for him while you carefully sneaking around until you appear at the garden. Suddenly you hear a very disturbing song from nearby...

Guro, guro, blood spill out!
Guro guro, lovely art!
Guro, guro, guts spill out!
Guro guro, lovely art!


You can see him but at least you could hear his voice. That French bastard started to become too cocky but that cockiness will cost him!

You put on your lucha mask and then you do flying kick at the direction of the voice.
"LUCHA TIME!" You cry as you hit the assassin who was hiding behind the camouflaged paper. The assassin scream in pain as you finally found him.

>Continue on next post
>>
When you got a good look at his appearance, he look very bizarre! His shaved head are covered with pencils and he have an pencil through his nose!
He looked at you and making those creepy smile. He tossed a drawing in front of you.


How will you confront your assassin?
>>
>>24359395
A ladder right to his face, then getting in as close as we can so that he can't throw his pencils at us.
>>
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Rolled 5, 2, 4, 3, 6 = 20

>>24359427

Your HP: 3/3
Hencri Vacher HP: 3/3

Momentum Points: 0

That assassin had hurted your friends and the girls. You don't take any more of his disgusting behavior! You summon a ladder and thrusting it straight for his face!


>I had adjusted the damage system to be more streamlined, when your HP (Hit Points) reach 0, you will lose the fight. For Momentum Points (MP), you will gain 1 for every end of turn. For every lost of HP, you will gain additional MP.

>Roll 4d6 against mine.
>>
Rolled 2, 3, 6, 1 = 12

>>24359691
>>
Rolled 5, 3, 2, 2 = 12

>>24359691
>>
Rolled 3, 2, 3, 4, 1 = 13

>>24359908
>>24359937

Your HP: 2/3
Hencri Vacher HP: 3/3

Momentum Points: 2

When you thrusting the ladder straight for his face, he simple dodged to the side. You charge into him to prevent him from throwing the pencil at you. When you get close enough, Henri just grinned at you while he say, "Espèce d'idiot !"

He suddenly stabbing your leg with his pencil at extremely close range. You realize that French bastard is also skilled in close range combat too with his pencil


>New combat turn.
>>
Rolled 5, 3, 6, 2 = 16

>>24360108
Let's see how he does when we've grabbed his arms and we piledrive him into the ground.
>>
Rolled 1, 1, 5, 3 = 10

>>24360108
>>24360185

Oh yes, I like that suggestion.
>>
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Rolled 3, 2, 3, 1, 5 = 14

>>24360185

Your HP: 2/3
Hencri Vacher HP: 3/3

Momentum Points: 3

As you stand in front of him, he suddenly kicking away his shoes. As you wonder why he is doing that, you dodged as Henri revealing one of his hiding tricks. He had concealed additional pencils between his toes.

He keeps on swinging his pencils at you until you grabbed both of his arms and lifting while turning him upside-down. Then you pile-driving his head into the ground!
>>
>>24360436

Correction...

Hencri Vacher HP: 2/3
>>
Rolled 6, 1, 6, 4 = 17

>>24360436
After the piledriver we catch his right arm in an arm bar, and continue applying pressure till it pops and breaks.
>>
Rolled 2, 1, 5, 3 = 11

>>24360436

All right, got some momentum in spite of our injured leg. Get him up and give him a taste of the Flatliner.

http://www.youtube.com/watch?v=iCtI1sUexmI
>>
Rolled 1, 2, 5, 4, 3 = 15

>>24360542
>>24360620


Your HP: 2/3
Hencri Vacher HP: 1/3

Momentum Points: 4

After you had piledriving him, you grab his right arm and doing a arm bar on him. You keep on applying pressure on his arm until you hear popping sound and Henri are screaming in pain.

You forced him to stand up and doing the Reverse STO move him so that you slammed him hard on the ground.
>>
Rolled 4, 1, 1, 3 = 9

>>24360765

All right! Finish him off with Jushin Liger's finisher: sheer drop brainbuster!

http://www.youtube.com/watch?v=lk-k3fthXsk
>>
Rolled 4, 4, 4, 5 = 17

>>24360765

Finish him off with a DDT
>>
>>24360927
>>24360979

You lifting him up again from the ground and Henri started to spurt out in french, "Plus jamais!!!"
You lifting him up into the air and then you fall backward as you directed Henri head into the ground. Henri's hair pencil become completely shattered and he lose some teeth as his head are burrow deep on the ground.

After you had defeated the last assassin, you turned to Melina who approached you.
"Master, you had won the fight!" He said.


What will you do now?

>Earned 2 Favor points.
>>
Rolled 3, 5, 4, 5 = 17

>>24361104

Tie his hands and feet so he can't get away. We'll turn him over to the German authorities later.

Then check Melina for injuries. "Melina, are you all right? Where are the others and are they alive?"
>>
>>24361139
Second, but I suggest we also get some cement and encase Henri's arms and legs in them, and force a gag of some kind into his mouth.
>>
>>24361139
>>24361160


You are thinking about getting some cement and encase both his arms and legs in them. But for now you tied his limbs until you can make sure if everybody is safe.

Then you check Melina for injuries. "Melina, are you all right? Where are the others and are they alive?"
"My arm is injured but I don't know where others are. We are forced to split up after we got attacked." Melina said as you are treating her arm.

As you apply first aid on her, you notice that she are stared at you while you are not looking at her face.
>>
>>24361299

>I sense an impending Relationship Level shift in our new maid

Finish up the work on Melina's arm and give her a smile. "There you go. I don't have Araki's or Medic's skill, but that should do for now."

Bandage up our leg where that psychotic Frog stabbed us. "Now, shall we go find the others, Melina?"
>>
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>>24361458

After you had finish with the first aid on her, you give her a smile, "There you go. I don't have Araki's or Medic's skill, but that should do for now."
"Thank you master..." Melina said while she looking away from your face.

Then you apply bandage on your leg after you got stabbed from the crazy frog.
"Now, shall we go find the others, Melina?" You asked her.
"Yes master...!" Melina said.

Before you go searching, you go to the kitchen and get a big red apple. And then you jam the whole apple in Henri's mouth to gage him up.

>Continue on next post.
>>
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After Hito and Melina head inside the building, a mysterious shadow figure appear on the scene. He or she is slowly approach to Henri who are still lying on the ground and tied up.

When Henri are no longer unconscious, he looks at the mysterious figure and he started to look very confused. The mysterious figure happens to be Tachibana. He crouches down and looked at helpless Vecher.
"You where hired by them right?" Tachibana asked Henri who just still looked confused.
"You know what? Your existence is too dangerous to my plans and you must be eliminated...!" Tachibana said as he raise up.

Before Henri could react, he already become a black ash and Tachibana had already walking away.


End of Part 55, Continue on Part 56
The Knightly Duel!


Ok guys, I will ended it tonight. If you want to ask something or have suggestion. Just twitter to me.

Good night and good day people! See you on next weekend!
>>
>>24361861

See you next week, Maidlover. Great session! Melina is warming up nicely.
>>
>>24361861
Aw man, we should have made sure to secure Henri better.
>>
>>24361861

Damn...Tachibana eliminated Henri?



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