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/tg/ - Traditional Games


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THIS QUEST IS NEWBIE FRIENDLY

I write summaries for a reason, and I always like to see new blood in the quest.

Rabaddon
Known as the Mindbreaker or the Anomaly, sometimes uses the alias of Anna Malle
Talents: Obfuscation+, Dementation, Tenebriety, Celerity-
Powers: Delusion (Dementation), Extraordinarily Insane (Dementation), Unnoticed (Obfuscation), Hidden Party (Obfuscation), Blinding Darkness (Tenebriety), Shadow Form (Tenebriety)
You feel fine
>Trickster Daemon Primer: http://pastebin.com/NXXFJGEH
Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Trickster%20Daemon%20Quest

You were imprisoned in an oubliette for 400 years by your old rival the Red Queen. Upon being released, you found that she'd led the local mortal empire of Golgoth to prominence, and you've decided to side with the Dorriki people against the Golgothans because fuck the Red Queen. To that end you've convinced mortal pawns to assemble a Dorriki coalition and march on Golgoth's stronghold of Westercoast City. You've been scouting out Golgothan defenses using your significant stealth powers, and those defenses are formidable. The wall is large and thick, the Golgothans have your Dorriki allies outnumbered, they have catapults and mysterious soldiers in heavy armor inscribed with runes that might be magic. Considering your army is kind of disorganized, undisciplined, and a couple of the leaders are kind of shitty, this bodes ill. Making matters worse, a Golgothan stronghold this powerful almost certainly has one of the Red Queen's daemonic lackeys lurking about somewhere or other.
>>
>>24356823
Hey boss, guessing things didn't go well yesterday?

Right, so last I recall we were already inside the walls. Let's peruse over to that fortified looking mansion area and scope it out properly. I have a feeling the leadership isn't too far from there at least.
>>
>>24356823
Find nearest lone person, delude with "your house is on fire".

Gotta check for more ward dickery, since whoever made the ones in Golroute could very well be hanging out around here.
>>
>>24356906

It takes you a while to find a target. He runs off in a panic to go save his house. Wards are not triggered. You can't be certain that some parts aren't warded (this place is bigger than Golroute so they may have been more selective about which parts were warded), but at the very least this particular back alley you found is safe.

>>24356877

There are several mansions near the center, all of which are actually pretty easy to get inside even though there's four hundred Golgothan soldiers in the area. The mansions themselves are guarded by Dorriki rather than the Golgothans, though. Most of them are vacant. A few house sleeping merchants.

Also in the area is a temple guarded by thirteen blood guards.

>wat do?
>>
>>24357209
Like a proper building, not just a tent? Still the deal with the circle of torches covering the entire perimeter in light?
>>
Couple of questions:
1. Do we know how to do the whole sealing thing?
2. How reliable is extraordinarily insane?
>>
Those blood golem things auto attack everyone right? If we delude someone into summoning one of those things we could probably wreak a bit of havok, and maybe draw out the demon.
>>
>>24357316

Yes. An actual temple with walls of stone. The construction is not amazing and it's not very big. It's a Dorriki building. But still, it is an actual building.

>>24357385

If by sealing in oubliettes, no. That ability hasn't come back to you yet (it's also a free-floating ability outside of any Talent that gets granted to you at an arbitrary point).

Extraordinarily Insane allows you to use your Dementation powers even on other daemons or the rare mortal who has managed daemon-level magic defenses. Your Dementation powers will work on any being of equal or lesser power, but daemons who are stronger may be able to resist anyway.
>>
>>24357405

The blood golems can and have been programmed to avoid attacking people in certain uniforms. But if it's blinded, it'll start attacking based on scent instead, and it can't tell the difference between one living creature and the next by smell. It'd attack a dog as happily as an actual target.
>>
>>24357424
The potentially lulzy plan to trick them into summoning a golem might be worthwhile then. I say we got for it by mass blinding all but one if we can manage it, then delusion the remaining one with "The others are traitors and will slaughter everyone here."
>>
>>24357405
Far as we can tell, the blood guard rule for summoning the blood golem is "when shit hits the fan". If we can make some believe that shit is indeed hitting the fan, they may just do it. Or they may just run to whichever daemon is sitting around here. Still, it'd be an incredibly fun plan to pull off, and I'm all for trying out fun stuff. Nothing worse than a trickster with only one trick.

>>24357450
I'm not really sure how you're achieving your goal here though. Care to explain?
>>
>>24357424
Since they can only be summoned by blood guards it would presumably start attacking all of the other ones nearby right? Unless someone has a better idea, I vote we wait until we have a chance to convince one to summon a golem then blind it and watch the carnage.
>>
>>24357484
The last time we blinded a group of blood guards they got all "crouching tiger hidden badass" on us with their weapons, and then once we tried turning them against one another with delusions the remaining ones sacrificed themselves rather than let us whittle them down.

I'm hoping it'll work again.
>>
>>24357498
We also had a bunch of Golgothan soldiers turning on them at the time, that could have influenced their judgement. Also, they didn't have access to anything else in Summerbridge, but these are in the middle of their military HQ, and most likely with daemons on their side right inside that temple. If however we could find a daemon inside who won't resist our delusions, perhaps we could turn it against them. That might induce the needed panic.
>>
>>24357498
A faster way would just be to show up and delude one or more of the blood guard by saying "I'm and evil demon and the only way you can kill me is by summoning a blood golem."
>>
>>24357562
Yeah but good luck sneaking past them, this sort of formation is designed to make it impossible to infiltrate whatever they are guarding.
>>
>>24357566
Blunt.

Technically within the limits of delusion as far as I can tell, though... We'd need two, and best if those two are alone so others won't stop them. If we can find such two, it might just work.
>>
Okay, so what do you guys plan to actually do?
>>
>>24357696
this I think >>24357566
>>
>>24357696
You said thirteen blood guards, but are they all bundled up next to each other or in small groups? If they're in small groups, trying >>24357566
sounds like fun.
>>
>>24357732
Generally speaking they all stay in a formation quite close to one another specifically to combat us, iirc
>>
>>24357732

Depends on how bundled up you're looking for. They're spaced out in a circle roughly forty feet across with the temple in between them, so each of them is within sight of the others, about 10 or so feet apart from each other at a rough estimate.
>>
>>24357769
Well, that's close enough to be able to delusion two of them at a time, so I'd love to try it. Though perhaps we should consider checking out the rest of the city before pulling something like this? We still don't even know where their leadership is located.
>>
What's up with Blood Guards and circles anyway?
>>
>>24357838
Maximum security. Supposedly a tradition that was started exactly because of us. Shadows can't sneak past if they're lighting an entire circle.
>>
>>24357838

The most important part of blood guard training is watching zombocom for six straight days.

Do we have a consensus? Because if not, it's time for a roll.
>>
>>24357831
Typically their leadership is located inside these temples or at least something quite important to them. Snake Lady was in a similar tent at Guille after all.
>>
>>24357873
No. Check out the city first, look for where their leaders are stationed.

>>24357886
Yea, that's the daemons, but daemons usually don't micromanage shit. There's supposed to be an actual general in charge of the Dorrik campaign in this city, as far as I remember.
>>
>>24357898
I agree, the chance to fuck around with a daemon is tempting but we need to assess where their leader is via espionage first. Let's do some good recon.
>>
Oh, and lift the prior delusion. The poor guy must be feeling horribly confused right now and might just do something crazy that sets off alarms for a daemon who actually knows us, which we could be dealing with.
>>
>>24357898
>>24357914

You continue poking about the city. Eventually, following guards and messengers about, you're able to locate the leadership. They're located in a tunnel beneath the city. By hiding in a shadow you're able to slip past the security, but with only one entrance this place would definitely be very hard to locate normally.

The tunnel is a catacomb, alcoves along the wall filled with skulls, and piles of haphazardly piled bones cluttering up everything. In a large, central chamber filled with pillars to keep the ground above from caving in the general and his two commanders have set up a war room. Other tunnels lead off into the darkness, unlit by the lanterns that keep this chamber usable.

>wat do?
>>
>>24358083
how well guarded are they? and how quickly could we stun all of them?
>>
>>24358093
Not sure what you mean by stun, but yeah I want to know if there's any guards around.
>>
>>24358083
Stone or wood pillars?
>>
>>24358151

Stone.

>>24358093

Excessively well-guarded. This place is blanketed in Golgothan soldiers. There are dozens of them. Probably should've mentioned that earlier, but yeah, this place is a war room and it is both busy and well-guarded like a war room.

>>24358124

I assume he's referring to the paralysis delusion. Although you can't physically paralyze someone, you can make them believe they're paralyzed, which has an identical effect.
>>
>>24358124
stun would be disillusioning all three of them with the "You can't move" thing
>>
>>24358184
Any blood guards?
>>
>>24358184
What about the entrance? Can we confirm it's the only entrance, how large is it, how well guarded?

Are the general and commanders present, are we close enough to eavesdrop?
>>
>>24358208

None immediately present in the war room, no.

>>24358251

Following all those tunnels could take anywhere from fifteen minutes if they're all short shafts, to several hours or even days if they're a long, winding, labyrinthine sewer level filled with ghouls and zubats. The main entrance is lightly guarded outside (just a pair of regular Golgothan guards), but just inside there's a pack of another dozen, including a pair of those heavily armored guys with the runes. There's another pair of those inside the war room, but they're just grunts so far as you can tell.

The lanterns mean you can't get close to the center of the room. There's a bit of an echo so you can hear what they're talking about on occasion when they raise their voice, but typically it's too quiet to be understood unless you can find a way through the lantern light.
>>
>>24358318
Let's hijack someone's shadow that's headed for one of the tables and eavesdrop quietly.
>>
>>24358318
>zubats
Yes. We will raise an army of zubats, the other army be damned. Truly, we shall be the Mindbreaker.

Seems consistent with past experience that the blood guards wouldn't be around the military leadership, they seem to mostly stick to their own place and look scary. Anyway, noting for future use that if this entrance is the only one, we could delude some soldiers that their standing orders are to kill anyone that exits the tunnel.

For now, try >>24358348 and if that doesn't work after a while (nobody comes along), we could go try to summon a blood golem.
>>
>>24358348
If necessary, we could delude a guard saying, "If you don't stand guard closer to those generals they might die" then, when he moves just ride his shadow
>>
>>24358714
Hate to be a naysayer, but that has the problem of others hearing our delusion and that said guard may be more concerned by the prospect of what punishment he may get for breaking formation in front of the general than the prospect of said general dying. Hell, he may just stand there and rub his hands in anticipation.
>>
>>24358798
Also keep in mind this area could very possibly be magically warded since it's important.
>>
>>24358348

It takes a bit of waiting, but inevitably messengers come to and fro to relay the situation. Reports on how close the refugee column and their escort are to the city. Reports on troop morale and supplies. Reports from scouts and patrols. Granted, most of this is filtered through lieutenants and captains so you end up getting one report every hour or so, but still, reports come in.

After making it to the table, you dart into its shadow, which is immobile and thus much easier to hide in. You're able to eavesdrop on the discussion. It takes hours to put together the whole picture of what's going on, and by the end the general and his commanders are exhausted and getting ready to sleep.

The whole picture being that they know the Dorriki army is incoming but they don't know where or when. It should've gotten her a long time ago given when they razed Golroute, but it still hasn't materialized. The hope is floated that with Golgoth firmly on the backfoot, the Dorriki may have fallen prey to infighting, or that, with a decisive victory won, they've decided not to press their advantage and instead retire with their spoils. Granted, it's kind of a stretch to hope the Dorriki would all be that unlearned in the way Golgoth fights its wars (they're pretty famous since they conquered half the region), but if enough of them left out of stupidity, the others would have to withdraw for lack of numbers.

The biggest concern is that the Dorriki really should have lost nearly every battle they fought. Guille and Golroute both had big enough forces to daunt the Dorriki force to the point where they probably should've been defeated. That they were not only victorious, but fairly decisively so in both cases suggests to the Golgothans that either they are led by some genius strategist, they have somehow magicked their way into victory, or else they've pulled about three hundred extra men out of thin air.
>>
>>24358974
how long until our army arrives?
>>
>>24358974

Past that, there's discussions of what to do after the Dorriki army is repelled. Their forces are numerous and the breaking of the Dorriki forces would be an excellent chance to press the advantage, but they no longer have the troops to seize all enemy territory. The immediate plan is, if they have the spare troops, a punitive attack on Norfin to raze it followed by an attempt to retake Guille Fortress and hold there until reinforcements arrive. With Golroute, Norfin, Clarbel, and Summerbridge all razed, there won't be any organized resistance left in western Dorrik except Deeprock, who are loyal only to the side that's winning (which also brings up the possibility that they'll defect now that the Dorriki are on the march).

Either way, the question of how to defend the city has mostly been decided. They have a very large garrison, powerful walls, siege weapons, and hundreds of willing Westercoast peasants which, while poorly trained and lightly armed, are still good as cannon fodder at least.

It definitely sounds like they can't count on reinforcements until next spring, nearly a year from now. They make no particular mention of their gods, so at least there's that.

>wat do?
>>
>>24359036

Well it was about 36 hours off, but you've been scoping the place out all night, so now you're down to one day. The report hasn't come in yet, but they've probably attacked the refugees and their escort already.
>>
>>24359071
Will we be detected if we use powers in a warded area?
>>
We need to do the blood golem thing. Not only will it cause mass chaos, but if it is as indiscriminate as we can expect there is a good chance we can turn the city against them.
>>
>>24359071
They're certainly not underestimating us, but at least THESE guys seem to have no idea what kind of supernaturals to expect. Local daemons may, but these don't seem to. We do have some serious work to do if we're going to tip the balance here, and I don't see any immediate way our intel can benefit our army. Let's try the blood golem as mentioned earlier.
>>
>>24359170
It will set off all sorts of flashy symbols on the ground pointing out exactly where the power was used, so yes.

>>24359071
Can we slip into the general's shadow from the table and follow him to his bedchambers sufficiently well enough not to be detected? Or is that a pipe dream?
>>
>>24359170

Yes. So far the only wards you've run into are ones that light up whenever you use powers. They don't actually prevent them from being used at all. Though it's possible this place is more heavily warded than others, and actual Talent-cancelling wards are here.
>>
>>24359285
I had a plan which used delusion on the main general to believe the Dorriki are actually alot weaker than they truly are and they can send out half of their forces out to destroy them in the open field but now that plan goes to shit.
>>
>>24359285
Or, given our ignorance of the subject, probably even wards that harm us, paralyze us, or other things. At least I believe we're completely ignorant of the subject?
>>
>>24359354
Well for one you'd have to catch the general alone, which good luck with that. Also the likelyhood that nobody will question his judgment is questionable.

Tis why I suggested tailing him to his quarters and assassinating him in his sleep.
>>
>>24359364

You're vaguely aware of how Enchantment works and what it can do, in that you know it's a Talent that works by putting runes on things and then those things are magic. There could definitely be wards that are set to harm you somehow if you trigger them, and wards that trigger based on other things than Talent use, but you don't know the exact limits of Enchantment. You do know that the Court of Knowledge hasn't taken over the multiverse, though, so it can't possibly be that much more potent than other Talents.
>>
>>24359241

Following the general's shadow is certainly doable, but unfortunately his bedchambers appear to seriously just be a bedroll set up in the cavern, in clear light of the lanterns no less. If you wait until after he goes to sleep, he might have them put out or at least dimmed, though.
>>
>>24359406
Generals and such are usually heavily guarded. And I think he'd have some wards in his bedroom too.
We should gather information about this place first. Mabe they have some daemons lock in this place too?
>>
I'd like to reiterate the "blood golem rampage" plan.
>>
>>24359456
Wow, they really take precautions because of us don't they? How powerful were we back in the day?
>>
>>24359471
Assassinating the general may be worth the time and risk. He had two commanders, there's a chance they might disagree on who takes command if he dies.
>>
>>24359510
I think it's a waste of time. No matter how incompetent their commander they still have too large of a force advantage.
>>
>>24359534
Logistics is half the battle in war, if we take out the big boss his underlings could have severe discipline and morale issues knowing they could be next.
>>
>>24359534
It's not going to win the battle alone, but it could help. And he intended to go to sleep, so we may not have to wait long.
>>
>>24359566
That's great. They still have the advantages of defensive position, 200 more soldiers, better trained solders, seige weapons, local allies, and those elite knights. We need to start killing as many of them as possible and turning the local allies against them.
>>
>>24359615
So what you're basically saying is, drawing as much attention to ourselves as possible killing a few elite units is more worth it than the head of the snake, and maybe a few elite units on the way out?
>>
>>24359615
>>24359664
What is the problem here? We can do both.
>>
>>24359681
That's exactly what I was just saying here >>24359664
>>
>>24358974
>genius strategist

oh you
>>
>>24359681
Because it is more important to get the jump on the blood guards first.
>>
>>24359716
That makes no sense at all, the blood guards are TRAINED to be vigilant for our kind of shit. You think fucking with them is gonna catch them off guard? Standing around being ready for the slightest smell of foul sorcery is exactly what they do for a living.
>>
>>24359664
Having the blood guard summon a homicidal golem that will attack all living things and lasts as long as it can acquire blood in the middle of a city will not result in the death of "a few elite units"
>>
>>24359716
I don't think the blood guards will change their guard because of the assassination, or be less susceptible to a delusion. If anything, it may help us make the "only a blood golem could stop us" impression.

A blood golem running loose in the city will definitely make it harder to assassinate the general. So why not try the assassination first, then go attempt to provoke a blood golem summoning?
>>
>>24359772
Because you intend to wait for him to sleep, and that will take more time, time we don't really have.
>>
>>24359772
Thank you, at least you're seeing the light of my reasoning. Pretty much exactly what I was gonna say next.
>>
>>24359794
But he was going to bed just now, and we have a full day remaining?
>>
>>24359772
It could actually make it easier to assassinate him if he comes out to see what is going on.
>>
>>24359500

At full strength, you are a noble daemon. To put that into perspective, you are currently at the level of either an unusually powerful hedge daemon or an unusually weak common daemon. Either way, you're in the bracket where an all-mortal force is guaranteed to lose against you, so mortals really only matter in that hedge daemon + mortals will beat just a hedge daemon. Now above hedge/common daemons are daemon peers, who are again so powerful that they can generally defeat an arbitrarily large number of hedge daemons (unless that hedge daemon happens to have a power which the daemon peer just can't counter at all, but since daemon peers have access to more diverse Talents in addition to more raw power, that's unlikely). And above them are the noble daemons. So at full power you are like four tiers removed from the point where mortals can actually hope to defeat you on their own at all.
>>
I'd like to throw my hat in the ring for the blood golem plan. We wasted a bunch of time the last time we decided not to do it.
>>
>>24359812
Surrounded by a squad of guards? Unlikely.
>>
>>24359838
we could get the guards to murder him
>>
I can't really tell where the consensus is and I don't think this argument will really go anywhere it hasn't gone already. So everyone roll 1d100 and vote. If the votes favor one side over the other I'll just go with that, if they're split I'll just pick highest roll.
>>
Rolled 30

>>24359914
blood golem rampage
>>
Rolled 59

>>24359914
Time for some mayham. Blood golem ho!
>>
Rolled 97

>>24359914
>attempt to assassinate, then attempt to provoke a blood golem summoning
>>
Rolled 27

>>24359914
Assassinate the general after waiting a bit.
>>
Rolled 88

>>24359914
Blood golem time
>>
Rolled 20

>>24359949
Supporting this.
>>
Rolled 52

>>24359914
blood golems first. Then we can assassinate if we absolutely have to.
>>
Rolled 17

>>24359914
take out the leadership.
>>
>>24359932
>>24359946
>>24359976
>>24360081

Four in favor of blood golems first.

>>24359949
>>24359954
>>24360081

Three in favor of assassination first. A blood goleming we go.

---

You slip back up to the surface. The streets are deserted in the grey light of dawn, but the blood guard are still standing so still beneath their red cloaks you'd wonder if they had legs if you didn't know better.

But they're not terribly well defended against a dementer of your skill. "I'm an evil demon come to kill you all and drive Golgoth from the city forever," you say, "the only way you can stop me is if you summon a blood golem right now." The strain of deluding two blood guards at once is nuisome, but this one only takes five seconds. A half-dozen masks heads turn towards you, but the two that matter draw their swords and impale themselves immediately. Their blood spills out onto the ground and begins to bubble and boil, finally rising up, the writhing red base giving way to Razag's winged form. Though it grows light, it isn't yet nearly so light that you can't blind the golem. The darkness races into its eyes and, unable to tell friend from foe, it immediately begins attacking the nearest living creature based on scent. Some of the blood guards attempt to confront the creature and are cut down by its blood sword, while others flee inside the temple. Since you are, as usual, in shadow form, you have no scent and are perfectly safe.

>wat do?
>>
>>24360156

And now it's tied. Oh, well, post already made.

Also eight votes. Where did all these people come from? The last couple of days my peak was two.
>>
>>24360248
The blood golem is wandering off to murder things right?
>>
>>24360267
People tend to show up/start posting when there is a disagreement.
>>
>>24360248
Assassinating we go!
>>
>>24360302
There should be 400 soldiers just nearby. If it isn't going after them yet, we can pop out of shadow to lead it towards them.
>>
>>24360248
two blood golems is better than one. follow them into the temple, carefully.
>>
>>24360302

Yes. Right now he's mopping up the blood guards who haven't fled or been slaughtered already. Unless there's no one else with any scent in the entire city (unlikely) he'll start mindlessly trundling off after whoever's closest after that. And of course conventional weaponry is useless against him, so he'll basically never wear down.
>>
>>24360324
Are you implying that people with absolutely no interest in the quest detected a disagreement and flocked to the thread to give their opinion? That's pretty cool.
>>
>>24360330
I think we should stay in the area. If they have a daemon around, it's most likely in the temple and showing up soon. We want to see who/what it is and how it responds to this.
>>
Rolled 26

>>24360356
We can't. We have to maintain visual contact to keep blinding the golem.

>>24360248
Follow the golem/lead it towards the nearest group of soldiers.
>>
>>24360356

Heading into the temple will break visual range with the blood golem, which means Blinding Darkness won't work anymore and it'll be able to tell friend from foe again. Now, blood golems have really primitive intelligences and this really just means they'll stop attacking anyone dressed as a Golgothan, so the natives are still fair game. But still, the guys you really want to kill won't be.
>>
>>24360389

/tg/ has a spidey sense for internet arguments.

Are we for going into the temple or leading the blood golem to devour more soldiers?
>>
>>24360508
Can't we lead the golem into the temple?
>>
>>24360508
Leading the blood golem. try to kite it towards the command center.
>>
>>24360508
Lead it towards the soldiers that are supposed to be in the area if it doesn't find them on its own. We need to stay nearby in case of daemon.

Unrelated question, can we increase our power beyond what it originally was somehow?
>>
Rolled 32

>>24360527
This seems like a potentially bad idea. The idea is to lead it away from the people that can do anything about it, not towards it.
>>
>>24360537
Quickening Daemons that were stronger than we used to be would be my guess. That's a long way down the pipe though.
>>
>>24360552
I would guess that increasing our source of power would work as well, since the inverse is known to be true. For example if Olbrek increases the size of his forest he would presumably increase in strength. No idea how to apply it to our power source though.
>>
>>24360508
>/tg/ has a spidey sense for internet arguments.

Anything that gets some more minds in here is fine. It's so much easier to play a supersneakytricky trickster if you have several people coming up with and discussing ideas.
>>
>>24360508
plus, some people can't be bothered to come up with their own plan or simply have no ideas but are happy to vote on competing plans.
>>
>>24360606
That's the problem, we're "impossible" to kill because our source of power doesn't ever really fluctuate. However it means that increasing it naturally is very difficult.
>>
>>24360606

As a daemon of the Court of Fortune your power is basically completely static and impossible both to chip away at and increase by mucking with the mortal world. Technically your power is derived from the total amount of luck in the world, which is then rationed out to different Fortune daemons at random. Since the total amount of luck is derived from the number of things that could happen one way or another, you basically become more powerful by having more stuff interacting with other stuff. Since this describes everything in the universe, there's basically not much you can do about it one way or the other. On the brightside, neither can anyone else.
>>
>>24360691
Okay then. I remember that Fortune itself was pretty constant, but not how that worked for individual daemons.
>>
Right, so votes for leading blood golem into temple vs. leading it into troops?
>>
>>24360797
I vote for the command post.
>>
Rolled

>>24360797
Troops, of course. What's in the temple will come to us. Rolling even though you didn't ask for a roll.
>>
Rolled 41

>>24360825
roll goofed, rerolling
>>
>>24360825
Supporting troops.
>>
>>24360817
>>24360825
>>24360919

Troops it is. You assume corporeal form and find some pebbles to throw at the golem to get its attention. It turns towards you and begins barreling down on you. Unfortunately, corporeality is the only way to lead a blinded golem on, so you're forced to head towards the troops while solid and vulnerable.

Once you're moderately close to the Golgothan troops, though, you revert to shadow form. It doesn't occur to any of the Golgothans to try and pincushion the little girl when there's an eight foot tall murder machine immediately behind her. Their arrows don't faze the golem much. As it hacks the Golgothans apart, their blood is swallowed up into its form. This thing is going to be like twenty-five feet tall by the time it's finished with all this.

From the temple, however, emerges a tall, skinny, humanoid creature, with black leathery skin covering its entire body. Atop its head is no face, but instead a single gigantic cat's eye. An eye which swivels about the scene of the carnage before focusing on you.

At least it's not shooting lasers.

>wat do?
>>
>>24361032
Delusion it to go hunting Golgothan troops. Something like "Everyone in the command center is a traitor, the only way to survive is to slaughter them all immediately.
>>
>>24361032
>one gigantic eye

Never before have I wanted to use blinding darkness more.
>>
>>24361073
>>24361113

Well, blinding this thing is clearly going to impair its ability to respond to the delusion. Which are we going with?
>>
>>24361168
I vote delusion.
>>
>>24361168
I'd prefer to blind it. We don't know this things power level, so delusion may not work at all and if it doesn't we'd give it time to do whatever it can do. Simply preventing it from doing anything is still winning.
>>
>>24361168
roughly how many troops is this thing munching through right now?
>>
>>24361168
I vote delusion as well. Cmon Extraordinarily Insane, it's about time you paid off!
>>
>>24361216

A few dozen. Unlike the suicidal blood guards, though, the regular Golgothans have the sense to run away once they realize they can't hurt it, so it'll be spending more time chasing them down and less murdering. But murder will still happen.
>>
>>24361255
Well yeah. Plus, it has enough blood to last for a while so it will be causing havoc for a while yet.
>>
>>24361324
Provided we can keep the newcomer occupied.

I have a feeling he's a daemon that's responsible for the wards and shit we keep seeing.
>>
>>24361219
>>24361189

You speak your delusion. The creature continues staring at you for a moment before dashing off towards the plaza, though for what exactly you can't tell. It's not in the direction of the tunnel entrance that you know of, but you're pretty sure the delusion took. Either that thing has got some special immunity that lets it ignore the delusion even though it's there, or else it knows about another entrance to the tunnels.

In any case, it's hardly the worst of your problems, since the ground begins to crumble and then dissolve beneath you. You react too slow to avoid the disintegration but fortunately are back in incorporeal mode, because the oozing blob of pus has returned, bubbling up from the earth below. You fall straight through it and into the tunnel its created while it lurches towards the golem.

>wat do?
>>
>>24361403
Wonderful timing, was wondering when this asshole was going to show up. Wait, it came from the sewers right? The sewers full of water?
>>
>>24361403
get back to the surface.
>>
>>24361432

References to sewer levels were sarcastic. The actual tunnels below are catacombs and not especially wet. These people use the ocean for waste disposal. In any case, it's entirely capable of making its own tunnels, which appears to be what it's done in this case, as the tunnel looks as though it's been carved by an absurdly acidic blob rather than constructed.
>>
>>24361403
We should have juice for another delusion, right? Such as.. "It's about to rain and you'll die if you don't return underground"?
>>
And damn, I need to go for today. I'd hoped to be able to wrap up this little raid first, but no dice. Trickster Daemon Quest will be back for the thrilling climax of Chapter 2 tomorrow at 12:00 server time (eastern), though. See you guys then.
>>
>>24361515
Alright boss, I'll jump on archiving this. Shame it had to end when things were picking up.



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