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I originally posted this as part of another thread that dealt in THAT GUY's.
People seemed interested, but the thread seems to be being given a cold shoulder now, so I thought I'd make a thread specifically about it.

I was DMing a Deathwatch campaign.
First session, peeps all came with their character sheets.
We had two Space Wolves (made by two friends who were best mates) called Fenrir and Wulfgang.
We had a Novamarine named Angelion (played by a 13 year old who, I swear, was the most mature member of the group).
We had a Black Templar called Karel.

I'd like you to know, /tg/, that we had not one, but two THAT GUY's in our group.
These were:
Leonidas, a Dark Angel who I swear was lifted straight from the film 300, and an Ultramarines scout who, I shit you not, was called Collin.

Leonidas' player was a friend that I'd known for a long time, so I thought he'd be cool, how wrong I was.
"Collin's" player was the younger cousin of Fenrir's player, who insisted on jumping in a quarter of the way through the plot.

I had a good campaign sorted, and I was confident everything would turn out fine...
After the campaign, I wanted to tear my own leg off and beat the above THAT GUYs with it.
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>>24400998
I will use the names of the characters involved, for privacy's sake, rather than the actual names of my players.

The campaign I devised revolved around some rapidly disintegrating negotiations between a Planetary Governor and some Tau ambassadors who had been trading with the planet until a year before the start of the campaign.

The very first mission I devised involved capturing an Astronomic Array on the edge of a canyon, which had fallen into the hands of feral Orks.
Leonidas, of his own accord, had decided right from the start that he'd rather destroy the Array, rather than letting it stay in Ork hands for even a small majority of the game.

As soon as the group were in range, he completely ruined the silent approach we had decided on by shouldering his missile launcher (He was a Devastator) and demolishing the Array, despite the protests of other players.
Fenrir, one of the Space Wolves, was a THIS GUY, and being the opposite of Leionidas, suggested that the party get to the Array anyway to see if they can save any of the technology.

So, they reach the Array, and the Tau diplomat trapped there (rescuing him would have helped to balance out the failing negotiations) was trapped in the rubble.
Wulfgang and Angelion lay down fire to keep the feral Orks back while Fenrir pulls the diplomat from the wreckage.

After the combat has ended, I expect my players to question the diplomat on why he was there, what he was doing, etc.
As soon as the conversation starts, Leonidas declares that "We should not speak to the xenos filth!" and spartan kicks him over the edge of the cliff (I can't believe I allowed him to roll for this, but it was the first game, and he was still in my good books then).

The team never found out who the diplomat was, and shit only went downhill from there.
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>>24401021
Second session now, and due to the Array being destroyed, the team now cannot call in an airlift.
What's more, they also encounter a Guardsman, the last survivor of a patrol that fell prey to the Orks, who informs them that since both the Array and the diplomat were destroyed/killed, the Imperials and Tau are at a stand-off at a nearby Hive City.

So, the team now have to trek across a desert to reach the city, taking the lone Guardsman with them.
This was my first attempt to guide the team via an NPC.
It failed miserably.

In this game, the team were to fight more Ork patrols, and Kroot carnivores who were scouting for the Tau forces.
Fenrir was now the group's acting leader, and declared a strategy in a bit of dialogue.

Because the terrain was fairly flat, the team would divide into three groups, one would lay down a barrage of covering fire against the Orks and Kroot who weren't occupied with killing each other, whilst the other team would advance to another point, and the third group acted as a rearguard.
The Guardsman also suggested that the teams alternate, so as not to put too much strain on one group.

The teams were organised thusly:
Fenrir and Wulfgang (of course) went on approach, sprinting to the next piece of terrain on the board while Angelion and Karel laid down covering fire, and Leonidas brought up the rear.

Things went well for the team the first few turns.
Then Leonidas decided to play hero.

As stated before, a good majority of Kroot and Orks were satisfied with fighting each other, and the Deathwatch were only picking off those who had broken away from the fight.
But as we got nearer to the engagement, shit unavoidably hit the fan.

(cont. in next post)
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>>24401094
As soon as the group were within range, Leonidas charged the group, swinging his missile launcher like a blunt weapon.
The rest of the group kind of shrugged and followed suit.

(I ought to point out, at this point, that out-of-game, Leonidas is quite casual about his Xenos hate, and usually jokes about it. However, when he gets his game face on, he really hates anything non-Imperium. And practically worships SM.)

The injured Guardsman, despite his wounds, went into the fray to help the Deathwatch (I felt they could use all the help they could get), and was unavoidably dropped to single-digits pretty quickly.
As their only guide, the stranded team (most of them, anyway) fell in to defend the Guardsman.
Angelion was separated from the group, and was cut down by a large number of Kroot.

The Guardsman continued to take hits, and, determined not to see my players slaughtered in the second game, I announced that the Imperials had been tracking the Deathwatch, and had called an air strike to fend off the xenos.
The Guardsman, unfortunately, was severely wounded and close to death (I felt like being dramatic), and pleaded with Leonidas to help him back to the Hive.
Leonidas decided the Guardsman was a liability and would lsow them down, and decided to instead shoot said Guardsman in the head with his bolt pistol.

The group boarded one of the Valkyries sent to pick them up, and made for the Hive City, where they would receive further instruction from "A warrior of some repute", as well as receiving reinforcements.
(The reinforcements were to be Angelion's new character, and -sigh- Collin).
>>
Good to see.
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>>24401121
>Leonidas charged the group, swinging his missile launcher like a blunt weapon.

hmm my minotaur did that too ... but then again he's an apothecary and no devastator.
>>
Well, blind xenos hate is kinda in character for a Dark Angel, but, man, do I pity you: what an idiot...
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OP, why did you make a plot for Deathwatch (read: special xeno killing task force) that involves not killing xenos but actually trying to salvage negotiations with them?
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>>24401324

Presumably he expected the centuries old warrior-monks to not be flaming retards with the impulse control of four year olds.
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>>24401378
But their job is to kill the xenos. They have been brought into the deathwatch to kill the xenos. While yes his players were stupid, he certainly cannot reasonably find fault in them wanting to do their job a.k.a. killing the xenos.
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>>24401407
>>24401378
>>24401324
One, all this is kinda "That Guyish", but he was completely in character for a space marine. Improsived weapon powered by badassery? Check. Pointless charges? Check. Blind hatred for Xenos? Check. Disregard for human life? Check. Check Check Check.

So yeah OP. He's a faggot, but he's an IN-CHARACTER faggot, so you really can't blame him.
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>>24401121
Third mission, and the group are at the Hive City, in a docking area where the Valkyries belonging to the local PDF and Guard regiments are housed.

(I'll give a little bit of a back-story to Collin. Out-of-game, Collin is home tutored, likes the sound of his own voice, and can't get along with a group consisting of more than three people. He knows very little of 40K background outside of the Ultramarines, and his characters are all invariably Ultrasmurfs.
Fenrir had approached me during the week, and said "Look, I'm looking after my cousin this Saturday. I don't want to leave him alone in the house, and he can't go off on his own. Can he come to the next session?"
I was assured that Collin "Knew his stuff", and so I said "Yeah, okay.")

Big mistake, right there...

So, Valkyrie hanger, and the group are introduced three new characters.
The first is Angelion's new character, a Blood Angel specialising in close combat.
The second is my second attempt at a party NPC, a Deathwatch Black Shield sent to oversee the group and prevent a repeat of the Astronomic Array calamity.

The there was Collin.
Collin was an Ultrasmurf scout, armed with a sniper rifle, who had committed deeds high beyond his station (In his background, he took on a Slaaneshi sorceress single-handed and came out on top, then "did things" to her while waiting for reinforcements.I should, then and there, said "No, you can watch instead.")

Angelion's intro was simply this: "I stand in the corner, observing the new arrivals with a cold, unwavering gaze." (< This from a 13 year old! The kid's amazing.)

I introduced the nameless Black Shield as a man of little words, who briefly explained the situation in the city to the team members (The Tau were preparing to mobilize, and the Imperials had their guns trained on the forces gathered outside the city).

Collin introduced himself as follows: "I hide under the wing of a gunship, and jump out and scare the shit out of you all as you go past!"
(cont)
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>>24401378
>anyone in 40k imperium
>not a flaming retard
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>>24401475
Please bear in mind that the Deathwatch were sent to balance out the wavering tension between Imperials and Tau.
Also, can you justify blowing up a piece of valuable Dark Age tech, instead of capturing it as intended?
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>>24401500
You DO know that you don't have to play strictly to the pants on head retarded cannon 40K has.

I think that's what op was trying to do, and as it was ONE of his early attempts at DMing, he perhaps did not convay his intended tone for the game to his players as clearly as he could have.
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>>24401506
I can't, but a genocidal dickhead can. So Leonida is at best borderline That Guy.
>>24401478
This faggot Collin on the other hand........
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>>24401478
Please say that you killed this child devastatingly later on
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>>24401478
>"I hide under the wing of a gunship, and jump out and scare the shit out of you all as you go past!"

WHAT PART OF "AND THEY SHALL KNOW NO FEAR!"

Did this faggot not understand?
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>>24401478
>"I hide under the wing of a gunship, and jump out and scare the shit out of you all as you go past!"

"Boo!"

DAKKA! DAKKA! DAKKA! DAKKA!

Seems like the problem should have resolved itself then and there...
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>>24401765
dis boy ere got it right!
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>>24401478
yeah, nope. i would have given him exactly 1 warning at that point, and the inevitable next time he fucks up, ¨landraider falls, collin dies.¨
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>>24401478
Back to the session.

After Collin does his intro, a collective sigh goes up amongst the group, but I figure its only for one game, so we can put up with his shit.

The Black Shield gave the group their briefing for the next mission, and, as things had escalated so quickly, the Imperials had decided that the best course of action was to capture a Tau representative, specifically an Ethereal, to use in a hostage situation and throw the Tau onto the back foot.
This would give the Imperials a distinct advantage, as the Tau wouldn't make a move while the Imperials had one of their spiritual leaders held captive, and would be forced to negotiate.

It was a bargaining chip, and I thought it was a brilliant idea, so did the group.
But I guess some people just love killing too much to consider the possibility of staving off a mobilised Cadre with minimum losses.

The Ethereal had fled the Hive Spire where negotiations had failed, taking his bodyguard of XV8's with him, and was now heading for the nearest exit to the Hive.
The group were shipped out in a Rhino APC to a point where they could directly intercept the Ethereal, and capture both him and his bodyguards in an ambush.

The ambush site was a Hab district near to the city's southern entrance.
I had given all of the squad jump packs (Bar Leonidas, cuz Devastator, and Collin, cuz dickwheel scout Ultrasmurf).
The plan, devised once again by Fenrir, involved Collin manipulating the Ethereal into taking the route through the Hab district (which he would have taken anyway, fyi), and once in, the others would jump down from the rooftops and block the exits whilst Leonidas, having traded his missile launcher out for a heavy bolter, would lay down an arc of fire as a distraction while the others closed in.

Shit happened right from the start.

(cont.)
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>>24401998
Fenrir seems good, but he's insane to trust a dipshit like collin
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>>24402060
He was his... Nephew? Or something. He had to be somewhat nice to him
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>>24401407

Mostly, but not completely right. They are members of the Deathwatch. Their job is to -eventually- kill the Xenos.

The Deathwatch are the militant arm of the Ordo Xenos, and act as the tip of the spear of their operations. Interesting little jobs, stuff like capturing Xenos for interrogation, experimentation, and vivisection...

So, sure, Deathwatch Marines will have all of that lovely SM indoctrination telling them to slaughter the Xenos, which is useful for shock troops. Since they're (usually) veterans, they should also have the common sense to recognise a useful source of information when they see it.
I mean, after all. Once they've extracted the info they need they can crush that petty little Xenos' head under their boots.
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>>24401998
>force the tau to negotiate
>not killing every last one of them for even considering to shoot at glorious imperial forces
>fuck that, not killing them for being xenos scum
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>>24402112
Of course, but couldn't throwing him in a less important role suffice?
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>>24402133
Interrogating xenos only gives them a chance to feed you lies and secretly corrupt you away from the emperor. I mean, come on, that's in Don't Trust The Foul Xenos 101, Mostly Eldar and Other Dick-Ass Xenos.
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>>24402134
Oh my God.

Yes, you can have more than one type of Deathwatch story. "Salvage negotiations to hold off those fucking Tyranids." is one of the mission suggestions in either the main book or the GM's guide. Can we let OP finish his fucking story?
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>>24402159
He told him to make the Etheral take the path he probably would anyway. If that isn't a milk run I have no idea what is.
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>>24402176
Personally, I would only value information attained from questioning an ork, they're probably to dumb to successfully lie.
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>>24400998
these are really nice pictures, but why thumbnail?
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>>24401407
>But their job is to kill the xenos. They have been brought into the deathwatch to kill the xenos. While yes his players were stupid, he certainly cannot reasonably find fault in them wanting to do their job a.k.a. killing the xenos.

They are also expected to follow their orders. If their orders say "Capture this xenos alive," then they are expected to capture it alive. Heck, there are plenty of scenarios I could think of where the Deathwatch would be called on to do that because their abilities let them capture higher priority targets more successfully than conventional forces might.
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>>24402207
Not to dumb to lie. Too proud to lie. They would brag about how much boys and dakka they have.
Do not take the Ork race lightly. There is more to them then meets the eye.
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op dead?
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DAMN IT OP

TYPE FIRST THEN POST!
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>>24402302
Pride's just stupidity you feel good about.
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I'm sure OP will return soon!
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One of the other things that bugs me about the arguments about That Guy being "in character" is that it forgets the in-character motivation of most Space Marines. They are not just "Kill the xenos!" (though that is a big part of who they are) but what they value most is the respect and honor of their battle-brothers.

Sure, a Space Marine who kills a bunch of the enemies is to be admired. But one who constantly fucks up the mission? One who puts his squadmates in danger because he cannot keep it together? Severe penitence would be demanded of him by his superiors. More than that, by doing those things in the Deathwatch not only does he shame himself, but he makes the chapter itself look bad in front of the other chapters by doing so.

OP, you might want to give this guy some corruption points to remind him who he is. "Conduct unbecoming of a space marine," and all that.
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>>24401998
Here's an idea of the map for you.

The Hab district is shaped like a T junction.
To the north, where the road splits, Leonidas is hunkered down behind some cover thrown together from bits of Hab block (I allowed the group a little setup time before starting the scenario.
On top of the east building is Karel, the Black Templar.
On top of the west building is Angelion's Blood Angel.
On top of the North building, (Who would have guessed?) are Fenrir and Wulfgang.
Collin (God! such a stupid name for a Space Marine!) is stationed to the south, armed with demolitions to hem the Tau in.

So, the scenario begins, and Collin voxes the others that the Tau have entered the ambush site.
This is a direct quote "Three mother-fuckin' mechs, and an ugly goat man." (Ultrasmurfs are the NOBLE sons of Robot Gillettemuff, right?)

Bear in mind the firepower of XV8's, and our group knew that the best chance of taking them out was to get close and strike quick.
Instead of using the demolitions to bring down the hab block at the far end of the street, Collin, without voxing the rest of the group, picks up his rifle, takes aim and fires...at the Ethereal.

Dumb fuck.

So, the Tau are now prematurely alerted to the Deathwatch's presence, and the Ethereal is still alive anyway (Collin failed his crits, amongst other things).
The marines jump from their positions to intercept the fleeing Tau, and what followed next was pretty much carnage.
Leonidas could have salvaged the situation by laying down suppressive fire, but instead focusses fire on the Ethereal, managing to kill him but not in time to help the others.
One of the battlesuits fires at Collin, and fails to take him down, instead setting off the detonations he was meant to set off.
This collapses a Hab block on top of Collin, Fenrir and Karel.
No-one is dead, but to replicate the utter fuck-up they made, I ruled that they were all incapacitated for the rest of the scenario.
(cont.)
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>>24402727
>Collin (God! such a stupid name for a Space Marine!)

Hey, that is my name IRL. ;_;

More seriously, I could see it, but it would depend on the chapter. It might be a good personal name for a Storm Warden, for example (they have that whole Scottish-esque highland clans thing going on.)
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>>24402727
So these dumbshits attacked the VIP first chance they had? Fuck man, call down the inquisition
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>>24402727
>Collin, without voxing the rest of the group, picks up his rifle, takes aim and fires
That's not even in-character stupid, it's just stupid.
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>>24402789
Right, it would work for a
Celtic based chapter, but not the smurfs.
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>>24402804
I don't understand what you're trying to say. Could you please try to type more legibly next time?
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>>24402799
>So these dumbshits attacked the VIP first chance they had? Fuck man, call down the inquisition

Unfortunately in this case, the team IS the Inquisition.
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>>24402799
Time for a redemption mission into the heart of the nearest hive fleet (or star)

Or the blackshield could just disappear the most egregious offenders, right?
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>>24402804
You're busted.
>Global Rule 3: Do not post the following outside of /b/: Trolls, flames, racism, off-topic replies, uncalled for catchphrases, macro image replies, indecipherable text (example: "lol u tk him 2da bar|?"), anthropomorphic ("furry"), grotesque ("guro"), post number GETs ("dubs"), or loli/shota pornography.
>indecipherable text (example: "lol u tk him 2da bar|?")
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>>24402845
Haha, good point.
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>>24402789
yeah, it's a good name for a person, not a space marine

>they have that whole Scottish-esque highland clans thing going on.

that's something I noticed, WTF is with FFG and their boner for Scots/kilts and shit, it really annoys me. I mean the regiment in Final Testiment had Flak Kilts.

Leave scotland alone, why not do a belgian or a swiss regiment, maby mayan or eeast asian if you really want.


this is a presonal pet peeve, I don't understand why everybody loves scotland so much, we're not THAT great
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>>24402874
Bagpipes are sexy.
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Aren't Deathwatch members handpicked by the Chapter-Master equivalent in the Deathwatch?
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>>24402874
Claymores and tartan.
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>>24402845
Call down a bigger inquisition. The is 4ok, if someone's being stupid with a big gun you can always fix it wit someone even stupider with a bigger gun!
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>>24402858

fuck da popo i do wot i want

I'm actually speaking Ork, so it's ok.
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>>24402904
No, the Chapter themselves second marines, often at the behest of the marines themselves.
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>>24402978
Oh.

Something tells me the Chapter Masters were more than willing to get these guys out of their chapters...
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>>24402904
>Aren't Deathwatch members handpicked by the Chapter-Master equivalent in the Deathwatch?

They are also sent to the Deathwatch under the approval of their home Chapter Master. When means not only does idiocy in the Deathwatch shame them and embarrass their chapter, it also reflects poorly on the people in their home chapter who recommended them for Deathwatch duty in the first place including the MASTER OF THEIR CHAPTER.

They might not be able to see him, but the Emperor is frowning upon them from the Golden Throne.
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>>24402937
Datz not 'ow yew speek Orky you zoggin grotlova. C'mere so I can krump ye a good wun.
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>>24402916
SWORD, WHY ARE YOU IN THAT FIRE
YOU ARE A SWORD
YOU DO NOT BELONG IN FIRES
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>>24403010
Actually it's an honor to be seconded though some seek it as an act of penance. As such, the actions of these fucks reflects REALLY badly on the chapter.
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>>24401478

>Space Marine Scout
>Ultramarines Chapter
>defeats Slaaneshi sorceress single handedly
>has implied super sexy fun time with her
>plays a childish "made you flinch when I said boo!" prank on his squad

He brings unthinkable dishonor to his chapter. Mat Ward would cry himself to sleep tonight if he heard about this.

THE CODEX ASTARTES DOES NOT APPROVE THIS ACTION
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>>24402727
Collin, Fenrir and Karel are out of it.
The latter two know who to blame.

This leaves Leonidas, Wulfgang, Angelion's Blood Angel, and the Black Shield.

Now that the Ethereal was dead, the XV8's were making for the gate with haste.
Leonidas is now taking his role seriously, and is laying down covering fire for the others while they pursue the battlesuits.
Wulfgang and the Black Shield are charging, Wulfgang with his two-handed chain-axe, and the BS with his shield and power sword.
Angelion is firing off pot shots with his plasma pistol, hoping to glance the retreating battlesuits.

We follow them all the way to the southern gate (I had to extend the map using cardboard boxes and books, FML!) in what can only be described as a very close game of jump-pack leapfrog.
After fleeing through the gate, the Tau turn and collapse said gate on top of Wulfgang and Angelion, leaving Leonidas and the BS the only two not buried under rubble or wounded.

Now, I try to stay out of group decisions as much as possible as a DM, and I asked Leonidas if he wished to dig out his fallen comrades.
He denied, stating "We should avenge their deaths, that they should not have died in vain!"
The others tried pointing out to him that they weren't dead under the rubble, but he was having none of it.

None of the group were dead, a spectacular accomplishment considering the fuck-up that Leonidas and Collin made of the ambush, but a few were injured, and most were buried.

It was here that the group split up, and we played out three different scenarios before getting to the climax (those who were part of a different group played temp characters.)

I won't recount all the scenarios in detail, rather, I'll let you guys decide which one I recount through voting (yay!) on the next post.
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>>24403130
>THE CODEX ASTARTES DOES NOT APPROVE THIS ACTION

Indeed.
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>>24403170
>The others tried pointing out to him that they weren't dead under the rubble, but he was having none of it.

Oh god, my sides
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>>24403170
recount all of them
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>>24403170
The following scenarios are these:

1) THE IMPERIAL HIGHWAY
Leonidas and the Black Shield (mostly Leonidas, though) go in search of vengenace! (and fuck-assery).

2) SEWER RATS
Wulfgang and Angelion navigate the sewers in order to join the Imperial defence.

3) SCOUT'S PROMISE
This chucklefuck has to hold the line to allow Fenrir to go and join the defence.
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>>24403249
3

then 1

and then 2
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>>24403249
Three. Lets see him fuck it up.
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>>24403249
seeing as this is mostly about collin 3 is most likely the obvious choice.
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>>24403249
Choice 3 is the only real option, anon.
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>>24403249

3 and 1. I want to see more of HURRR SPARTA.
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>>24403249
3, for the love of god 3.
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>>24403076
The reason a chapter sends a marine to the Deathwatch are their own. Some see it as a great honor. Others, especially from more secluded chapters, see it as a form of exile. It's possible that a chapter may use the Deathwatch to dump off the lowest dregs of the chapter and hope they die.
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>>24403455

...Is it possible then to run a Deathwatch Bad Company campaign, wherein all the characters are terrible marines pawned off on DW by their respective chapters?
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>>24403558
Yep.
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>>24403455
>>24403558

In that case it would be the responsibility of the Watch Captains to figure out what teams to put the individual marines in. In some cases they would spread the dregs out among other squads, hoping that their brothers will improve them. In other cases, they might just assign them to training duties and never let them take the field until they show substantial improvement.

In the off chance that they DO organize all those bad apples into one squads, they would send it on missions that are completely idiot proof. Might not win them any glory, but they hardly deserve the opportunity by that point anyway. Those missions are a form of shaming.
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>>24403558
Absolutely. Just make sure the choice of chapters make sense. More structured chapters who appreciate the Deathwatch would have other forms of censure. Whereas the Carcharodons, Flesh Tearers, or even Astral Clasws might make use of this tactic.
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>>24403558
>stick in a Lamenter for shits and giggles
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>>24403668
Or they would send them on suicide missions that are by no means critical and completely expected to fail.

ex. An inquisitor accidentally left his pet ocelot on a planet that has been almost completely over-run by tyranids and is set to be exterminatus-ed in 12 hours. The ocelot responds to fluff, good luck.
(As a twist it's a mega-ocelot that's 6ft at the shoulder and it is also very angry.)
>>
>>24403249
Three it is.

We pick up roughly a day after the Hab District incident.
Wulfgang and Angelion have voxed in at the eastern gate, and are joining the defence.
Nothing has been heard from Leonidas and the Black Shield yet, though a large explosion was noted a little way south-east along the Imperial Highway at around midday the previous day

While most of the Cadre is attacking from the east, a small detachment primarily consisting of drones and Pathfinders has cut around the Hive to strike at the city's heart through the southern gate.

Now, we'd all put up with Collin's shit for an entire scenario, and several dialogue sessions.
We all agreed prior to that saturday (even Fenrir) that it was time to say farewell to Collin.

Now, in this scenario, a detachment of Adeptus Arbites had come by request of Wulfgang and Angelion to dig out the Space Marines.
Unfortunately, Karel had died in the rubble, leaving only Collin (yeuch!) and Fenrir.
Now, I haven't highlighted any of Karel's achievements, but I may do so at a later date, in honour of his memory.

In one strenuous bit of two-way dialogue, Fenrir and the five Arbites managed to convince Collin to stay at the gate and defend it while Fenrir made a dash through the city to reach the Eastern gate and inform them of the collapse at the south (they didn't know that Wulfgang and Angelion had already gotten there).

Collin jumped at a chance for command of the Arbites.
Unfortunately, he wasn't that great, his plan consisting of setting us all out in a line and letting him pick off the enemy while we functioned as a human meat shield.
So, we followed this plan on the basis that it would get him killed as well as the dispensable Arbites characters.
(Cont.)
>>
>>24403810
>Unfortunately, he wasn't that great, his plan consisting of setting us all out in a line and letting him pick off the enemy while we functioned as a human meat shield.

In fairness, there are worse meat-shields to use than Arbiters. They are actually pretty good at getting in formation and holding the line, and using their own vehicles as barricades, counting on their armor and riot shields to protect them.

Of course, they usually do that in the context of riots where they deal with poorly armed hordes of rabble up close, as opposed well trained enemies with high powered, long-range plasma weapons.
>>
>>24403810
God damn OP, I want to go to sleep. Why can't you post faster?! This is an amazing story.
>>
>>24403810
Come on, I was building an Infernal guard squad and this is of interest. Post faster! Else I won't sleep much tonight
>>
>>24403810
(Please note these aren't the actual turns, this is just the easiest way for me, in my own peace of mind, to break down what happened into something manageable.)

Turn 1.
Collin, armed with a shotgun, manages to down a Pathfinder, and damages two drones.
Two Arbites go down (Fenrir's and Angelion's).
Leonidas' and Karel's Arbites move into charging range, and do just that, taking three pathfinders down and damaging another drone.

Turn 2.
Collin fires, taking down one drone, damaging another, and manages to make a Pathfinder jump about a foot in the air.
Wulfgang's Arbitus goes down, after being riddled with plasma fire.
Leonidas and Karel continue slaughtering the Pathfinders in close quarters, and are joined by my own Arbites.

Turn 3.
I neglected to mention Collin's wounds. Although a lot of us have gone down due to overwhelming numbers of Pathfinders, Collin has still taken a lot of fire, and is on single-digits.
He isn't phased by this, and hasn't caught on yet that we're conspiring to get rid of him.
So he continues fighting, failing miserably to kill anything (He added another wound to a drone).
Mine and Leonidas' Arbites are downed, after taking down a good few Pathfinders with us.

Turn 4.
Collin brings down one more Pathfinder, before being vaporised by the sheer amount of plasma being poured into his body.
At this point, the dialogue proceeded as follows:

Me: "The enemy finally overwhelms you, peppering you with pulse fire until-"
Collin: "What?"
Me: "You're dead."
Collin: "Fuck you, no I'm not!"
Fenrir: "GM knows best, man..."
Collin: "Fuck you all! Its a shit game anyway! You all only play it because you can't get laid!"

At this point, he threw his scout across the room and stormed out.
We had pizza.

I asked Karel afterwards if he'd like to build a new character for next week's game.
He declined, asking instead if he could play the Arbites, his being the only one to survive.
>>
>>24404142
Your two remaining choices are:

1) THE IMPERIAL HIGHWAY

2) SEWER RATS
>>
>>24404183
1
>>
>>24404183
1, just start typing already,
>>
>>24404183
1
>>
>>24404183
Waiting is painful.
>>
>>24401121

Secret Khornate infiltrator detected!
>>
>>24401021
to be fair, immediately killing a Xenos is in character for a DA. Those guys won't even work with Abhuman IG

>>24401121
So is Executing the wounded Guardsman

>>24402725
>Space marines aren't just KILL THE XENOS, they're about honor!

Dark. Angel. King Dicks of the Dick People.

>>24402727
>killing the VIP
NOW -THATS- out of character!

Total annoying that guy dicks, but, the Dark Angel was in character.
>>
>>24404353
t'is indeed, where's the Spartan? We want to see him murder!
>>
>>24404142
So, in all of this, did this guy ever even LOOK at his wounds?

I suppose he could have burned a fate point to avoid death, but he probably did not know about that mechanic and, knowing how he was acting, I doubt you guys were inclined to tell him about it.

Also, ragequitting and claiming you guys have no sex lives? Stay classy kid! Stay classy... [/sarcasm]
>>
>>24404379
FOR THE EMPEROR!
>>
>>24404357
>>24404400
eeeeh, could go either way really.
>>
>>24404363
Yeah, but DA's are also known to hold the Emperor-damned line, and they are really good at it too. The only circumstance he would immediately blow up the astronomic array (as opposed to try to hold it against the Orks until the team got what they needed from it and THEN blow it if need be) would be if the thing contained secrets from his chapter that he was afraid the other Kill-team members would find out.

But what reason would he have to suspect that about the array?
>>
>>24404386
We had pizza afterwards.

Fuck him.
>>
>>24404423
Write OP! We want the highway, and then the sewers! I even prepared a coffee to savor your misadventures
>>
>>24404448
I was just about to go to bed, brushed teeth, half undressed, the works!

Then on closing my laptop I see a deathwatch thread...

still here.
>>
>>24404183
This event takes place immediately after the Hab District ambush.
Leonidas and the Black Shield are in hot pursuit of the XV8's, the rest of us are a group of marauding Ork Lootaz looking for gubbinz ter sell.

The board for this was basically a long, narrow one that consisted of the Highway and a thin strip of the surrounding desert.
The Highway had been abandoned in a hurry, leaving things like bikes and vehicles loaded with ammunition supplies scattered along its length.
The Deathwatch started at one end of the Highway, and the Battlesuits started a little way ahead.

We said for the sake of a fair game that, seeing as Leonidas had no jump pack, and the BS' was probably ditched in the pursuit, that the Tau battlesuits had sustained enough damage to cut off their jump packs.

The Ork Lootaz started out on the ground below the highway, and would have to climb a flight of stairs to get onto it.
If the Tau were quick enough, they'd be able to squeeze by the Orks and make it home with no trouble.
The Deathwatch weren't about to let that happen easily, though.

Leonidas once again had a missile launcher, this one salvaged along the way.
The BS was armed with a combi-bolter, underslung plasma gun.
We opted that, rather than weaving out way through the maze of abandoned vehicles, we would instead climb up and over the vehicles.
In the meantime, the Orks had become distracted in blowing up some of the oil barrels down at the side of the Highway.

We made good speed climbing over the vehicles, and even managed to fire off some pot shots at the Tau.
Leonidas obliterated a Chimera right next to one of the suits, causing it a decent amount of shrapnel damage, whilst the BS managed to get the shield of another down after a few shots.

Unfortunately, by the time we got near to the Tau, the Orks were up on the Highway and right in our path.
(Cont.)
>>
>>24400998
Wouldn't THAT GUY's be "THOSE GUYS"
>>
>>24404486
I was also closing the laptop. The power of DW threads
I want to run a Deathwatch game after the summer after reading all these fail stories (and many others)
>>
>>24404423
I was just incredulous that he would not even bother tracking his damage. In a "What is with this kid?" way. I am assuming he was wearing scout armor instead of powered armor.

I have seen this kind of That Guy behavior before. The one who puts himself in obvious danger, then acts all butthurt when his bullshitting ends up getting him killed.
>>
I had a similar scenario with salvaging Tau negotiations, but my group had other ideas. Using their, at this point, considerable renown, in addition to calling in a few favors with a couple big-shot Inquisitors they got their hands on an Exterminatus-grade bomb.
the buried on the planet upon arrival and then went to the negotiation meetings, where they kicked down the doors, killed the Tau ambassadors and told the Planetary Governor to prepare for war, and that the war was going to end in one of two ways: Imperial Victory, or the detonation of the bomb.
>>
>>24404659
We decided, ultimately, that the BS (Me, if you hadn't already realised) would stay and deal with the Orks, leaving Leonidas' character to run on alone.

I took position atop a battered old Land Raider, and started to fire at the Orks as they surrounded the vehicle.
(These Orks were our other players, Karel, Fenrir, Wulfgar, and Angelion, each controlled two.)
Making a good start, the BS managed to take down two in the first turn of engagement, leaving a total of six left standing.
But I know you're more interested in Leonidas.

He jumped a few more vehicles over the course of the game, and even managed to down one of the battlesuits with a pot shot while the BS was picking bits of Ork off his Power Armour, but it wasn't enough.

As the game's end drew nigh, we saw that there was no way Leonidas would catch up to the Tau.
He opted for a different approach instead.

The Imperial Highway is supported by colossal struts jutting out of the ground, and at that point in time, the Tau were over one of those struts.
I won't go into detail, but what happened next is as follows:

Leonidas ran to the side of the Highway.
Leonidas jumped over.
Leonidas fired his missile launcher in mid air.
Leonidas passed his crits.
Leonidas blew a massive portion of the highway and sent two battlesuits and a metric fuck-ton of ammunitions supplies, along with two transports, plummeting to the ground, where they exploded.
Leonidas lands with minor injuries.

And that was the Imperial Highway.
Stay tuned for Sewer Rats.
>>
If it weren't for the fact that this Leonidas dude has been a total douche for the duration of your story/campaign, that would be one of the most badass things a Space Marine has ever done.
>>
>>24404856
Like true sons of the Empire
>>
>>24404912
>Leonidas ran to the side of the Highway.
>Leonidas jumped over.
>Leonidas fired his missile launcher in mid air.
>Leonidas passed his crits.
>Leonidas blew a massive portion of the highway and sent two battlesuits and a metric fuck-ton of ammunitions supplies, along with two transports, plummeting to the ground, where they exploded.
>Leonidas lands with minor injuries.


That sounded actually kinda badassed. i would assume there was a flip and a mid-air pose.
>>
>>24404912
Just curious, do you use physical maps and physical models for you Deathwatch sessions? I run most of mine using plastic tokens and a dry erase board.
>>
>>24405356
I have quite a large collection of miniatures that I used in games of Apocalypse, back before 6th ed ruined everything for me.
Anything I can't supply, I improv.
I have quite a few spare bases that we use to represent extra enemies quite often.
>>
>>24405477
what do you do about the terrain?
>>
>>24404967
I wouldn't even say he's been that much of a douche.

Just because he refuses to get DM railroaded doesn't mean he's an asshole as long ashe acts in character.
>>
Rolled 4

>>24405497
>Not OP

I run my DW gams at the FLGS which has a ton of terrain. I've built my missions around what armies my friends have that I can borrow models from to keep things as WYSIWYG on the table. I also offered bonus XP for people who brought their own DW model painted appropriately.
>>
>>24404912
...well?
>>
>>24404912
We're waiting, OP!
>>
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>>24404912
More!
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>>24405692
>>I also offered bonus XP for people who brought their own DW model painted appropriately.

I like that idea!
>>
>>24405648
>DM railroaded
>Blows up the installation they were assigned to recapture
>Charges head-long into enemy mob using his long-range support weapon as a club
>Leaves his allies trapped under rubble so that they can't continue the game with their characters

You have an interesting definition of railroading, son.
>>
>>24404912
OP? Where are you?
>>
The "durr, GM is railroading, durr" responses irritate me because they ignore the context of the game they are playing. Railroading only has application when the players are independent operators with the freedom to go where and do what they please. But in Deathwatch they have a fixed command structure, they have specific objectives that they are given at the beginning of a mission and expected to fulfill. If someone wants to go off-mission all half-cocked, that is their prerogative, but the GM is likely to have their Watch Captain take them out of the squad and tell them to kneel in front a shrine to their primarch for five days while preying for forgiveness.

That is not railroading, just action-and-reaction.
>>
>>24404912
OP where are you?
>>
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I believe in you, OP.
>>
Opening Hieronymus Poster, I demand that you get your butt back here and finish telling your story or so help me I will TELL YOUR FATHER when he gets home.
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Come back please, OP! I must see this finish!
>>
OP where are you?
>>
>>24408053
>>24408249
>>24408510
>>24408918
>>24409629

Guys, I think we have to face facts here. He's gone and not coming back, sad as it is.
>>
>>24409870

No, I believe in him!
>>
>>24409870
Nonsense.

It is written within the Scrolls of Vectron (blessed be the name of Vectron) that OP shall return and recount the ending of his tale. And, by Vectron's golden claw, I intend to be here to witness it!
>>
>>24410362
It's been, what? 5 hours since his last message?

Nah, I'll just take a break and come back to the thread again later.
>>
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Snake? Snake!? SNAAAAAAAAAAAAAKKEEE
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YOU DO NOT HAVE MY PERMISSION TO DIE
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>>24410463
But what if the thread isn't here later, Guy-Who-Posted-Like-Three-Hours-Ago?!
>>
I missed out on playing terraria with my roommate, and I've got shit to do at sun-up. Where the fuck is OP?
>>
>>24404731
Only if they conspire together to be That Guy do they become Those Guys. Two individuals who That Guy separately and differently are That Guys
>>
>>24404826
My group has a player who is the opposite. He only makes Front Row Melee Fighters, then complains when we expect him to lead the charge cus no one else comes close to his AC, or HP, or melee damage, or move speed, then bitches when he nearly dies
>>
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>>24413067
Seems it's still here.

Neat.
>>
>The very first mission I devised involved capturing an Astronomic Array on the edge of a canyon, which had fallen into the hands of feral Orks.
>Leonidas, of his own accord, had decided right from the start that he'd rather destroy the Array, rather than letting it stay in Ork hands for even a small majority of the game.

>As soon as the group were in range, he completely ruined the silent approach we had decided on by shouldering his missile launcher (He was a Devastator) and demolishing the Array, despite the protests of other players.

The fuck? This right here is where Leonidas' squad would have been perfectly justified in beating the living manshit out of him and stripping him of his weapons. Blind xenos-hate or not, this constitutes all or most of the following:

>Deliberate and flagrant disobediance of orders (probably heresy)
>Cowardice in taking the easy route of blowing it up as soon as it's in range rather than properly attempt to reclaim it. (also probably heresy)
>Destruction of archeotech (not heresy I think, but pretty bad)

Yeah, 99% of space marines are raging xenophobes who'll kill an alien as soon as look at it, but the Deathwatch expects its members to have some fucking sense, or they wouldn't issue missions like bringing back live specimens or meeting with nonhostile entities. Wasn't there a bit of fluff in one of the Tau codices about an ambassador meeting an Inquisitor and an SM captain? Not every astartes shits the bed and empties his magazine the moment he spies a xeno.
>>
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>>24404912
Sewer Rats was a little different than the other games, in that the map represented more of a Space Hulk than anything else.
It was basically a massive, winding system of corridors with ladders at two ends, and a chamber where a cult of Genestealer hybrids were located.

Basically, the main objective was for Angelion and Wulfgang to reach the opposite ladder, ploughing through as many enemies as possible along the way.
They decided to do this by taking the left passage from the ladder, which, when followed along, would lead them directly into the main chamber, where the majority of the cult was situated.
From there they would take another left, then a right, and then would follow that corridor along until they reached the ladder.

The whole game went according to plan, proving that the two things that were wrong with our campaign were out of the way.
Once they reached the main chamber, shit really went down.

But think on this...

A Blood Angel, and a Space Wolf, easily two of the most terrifying chapters in the Imperium, and this poor Genestealer cult has the misfortune to have one of each charging into their sanctuary, screaming at the top of their lungs and armed with roaring chain weaponry.
Suffice to say, most of the cultists failed their Don't-shit-your-pants rolls.
Those that didn't were summarily cut down by the two enraged Space Marines, who then proceeded to chase the other cult members through the sewers instead of going straight for the ladder.

None survived the onslaught of the Blood Angel and the Space Wolf.
Twilight? Bitch please!

In a nice, summary little bit of dialogue, the two emerged to find the Imperials being hard-pressed by the Tau, who were making their final assault as the sun began to dip below the horizon, painting the sky as red as the ground.
>>
>>24416603

HOLY SHIT IT LIVES! WE LOVE YOU OP
>>
>>24416603

Add a Carcharodon and a crazy Black Templar, and you have a rape train with no brakes that would make even Khornate Berzekers pause and admire the bloody handiwork!
>>
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>>24414819
Sorry about temporarily dying.
Sudden loss of internet and college the next day can sometimes cause temporary death...

But I got better again!
>>
>>24416603
I think there were only a couple more sessions after the group got split, I'll post them as soon as I can.

Just keep your eyes peeled, /tg/
>>
>>24416682
At least you were quicker about it than Jebus!

This is a joke. Polite sage to avoid thread derailment
>>
>>24416752
Just remember to type, then post this time OP
>>
>>24416603
Praise Vectron! The OP has returned as the schools foretold!
>>
>>24416456
>Destruction of archeotech (not heresy I think, but pretty bad)

No, that is heresy. At least it is if you have a tech-marine in the group. Destroying that archeotech is blowing up a monument to the Machine God.
>>
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>>24416603
This scenario was simply called The Eastern Gate.

It was kind of a big thing for the players, as their characters were all being reunited.
Half the board was a cityscape, whilst the other half was the beginning of the east-bound branch of the Imperial Highway and the surrounding desert.
The gate itself was bang-on center of the board, and being defended by twenty Guardsmen along with an entrenched Basalisk.
Wulfgang and Angelion started the game at a sewer hatch just inside the gate.
Fenrir and Karel's Arbiter started at the far end of the cityscape, and would have to run to join the defence.
Leonidas and the Black Shield were outside the gate, on approach from the south.

The Imperial Guard were faced with a little over twice their number in Tau Fire Warriors.
Add to this four Stealth Suits already inside the walls and three Devilfish with two Gun Drones each, and you could tell that the odds of surviving weren't great.
You might be thinking "But they have a Basalisk...", well, here's the catch...

The Basalisk's targeting cogitators have been taken out via a Tau disruptor signal, effectively rendering it useless.
This is what leads me to the objectives.
Each team of survivors had different objectives, which were essential if the Eastern Gate were to hold.
(cont.)
>>
>>24417607
Wulfgang and Angelion:
As the first two to make it to the Eastern Gate, Wulfgang and Angelion were tasked by Imperial command with helping to bolster the Imperial defence, and to keep as many Tau as possible from breaking the line.
As both were armed with melee weapons, I placed two twin-linked heavy bolter turrets on the gate's battlements, to allow them a little extra "pow".

Fenrir and the Arbiter (Karel):
After a dash through the city, the destination was in sight for the lone Space Wolf and his exhausted accomplice.
But after establishing contact with Imperial command, the two were made aware of the Stealth Suits already in the city, which were headed for the power generators keeping the gate shut.
Thus their objective was to track down and kill the Stealth Suits before they destroyed all the generators.

Leonidas and the Black Shield:
I decided that the only way to truly make Leonidas happy was to let him do what he did best: Hating Xenos and blowing shit up.
So, I made his objective a simple one.
Destroy the Devilfish.
This would strand the Tau, take out their support, and prevent them from making an organised withdrawl, meaning that their only way out would be through the desert, or along the Highway, where they would easily be tracked by the Imperials.
As Leonidas' Missile Launcher alone wouldn't be enough, I stated that he had established contact with the Imperial defenders, and could manually call in an artillery strike from the otherwise useless Basalisk.

The setup was ready, so were the players.
It was truly the beginning of the end.
>>
>>24417607
>The Basalisk's targeting cogitators have been taken out via a Tau disruptor signal, effectively rendering it useless.

If I had to guess at the specifics, I would pin that on an EMP grenade planted by the stealthsuit team already in the city.
>>
>>24417710
Fenrir and Karel's Arbiter took their go first.
Moving north through a foundry, the first Stealth Suit came into view, just on the other side of a wall from a Generator.
Fenrir strafed and launched a hail of distracting bolter fire, while the Arbiter closed in with his power mace and storm shield.
The Battlesuit took a few wounds, but nothing major, and responded with a burst of fire that Fenrir shrugged off.

Wulfgang and Angelion moved up the battlements, but could do little else this turn, save for lobbing a few grenades that failed to cause any more than a few wounds and one death.
The Guardsmen holding the gate fired off a couple of volleys of las shots that did little damage to the Tau overall.
In retaliation, the Tau opened up fire on those Guardsmen (roughly half) stationed on the battlements of the gate, killing three of them outright and wounding another couple.

Leonidas and the BS moved north, keeping close to the wall until they came within range of the nearest Devilfish.
There was no cause for subtlety here: The BS opened fire with his combi-bolter, downing three Fire Warriors, while Leonidas shouldered his missile launcher and fired, damaging the Devilfish, which was shortly finished off by the Basalisk destroying one of its engines and sending the vehicle ploughing sideways into the ground.
The Tau's return fire wounded the BS, but not enough to worry anyone at this time.

Over in the city, Fenrir continued to distract the Stealth Suit until Karel's Arbiter got within melee range and finished it off with a well-placed blow from his power maul.
Seeing as the generator (One of two) hadn't been touched, they decided it was safe to actively seek out the other battlesuits, instead of waiting on that one.

Wulfgang and Angelion reached the heavy bolter emplacements, and began to lay down some punishing firepower, killing roughly four Fire Warriors and wounding a fifth.
(cont.)
>>
bump
>>
NOW THIS IS PODRACING
>>
>>24401324

even though the Deathwatch looks for SPEHSS MAHREENS who's deeds against the xenos has caused stir beyond their chapter, it's typically not flaming retards who can't factor in overall strategy into their actions: to yer ordinary Adeptus Astartes the larger picture does matter, to an Adeptus Astartes chapter master and the Deathwatch it matters More by magnitudes. As a Space Marine in the Deathwatch, death and your battlebrother isn't the only companions; you must always be mindful of the bigger picture and what your actions might entail for the Jericho Reach as such.
>>
>>24419156

*missed an 's' in battlebrothers, sorry
>>
>>24402845

*the armed and not very subtle representatives of Ordo Xenos

fixed it for you.
>>
>>24403013

And if Abbadons knows what going on he's positively giddy with joy, seeing loyalist marines fuck in such a way
>>
>>24419315
- Space Marines
- Subtlety

Pick one.

Yes, I know, some space Marines like the Raven guard are marginally more subtle than orthers, while others like the Black Templars are so totally lacking any subtelty that they make the others look kinda subtle, but please... We're speaking 8-9ft tall superwarriors in bulky power armour with minaturized rocket lauchers here!
>>
>>24403558

characters of bad company as marines.

GET ON IT!
>>
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>>24400998
Op, this IS snuff40k.
Reason, is treason and will be punished by any kind of maim, burn, kill, that can satisfy the fetish of the person who execute these things.
No fun and no happiness and nothing and everything not allowed.
Only lining up people, grinding and snorting them for heresy.
For the emperor.

:-)

Fapfapfapfapfapfap,[insert litany here], fapfapfapfap.
;-)
>>
>>24418492
Another exchange happened between the Imperial Guard and the Tau, with the Guardsmen coming off the worse for it.
Two more dead, and another two wounded; It seemed the Guardsmen were dropping like flies, with a quarter of their forces already dead.

Leonidas and the BS advanced once again towards the Tau line, and opened up once more.
The BS managed to wound a few more Tau, but Leonidas' missile went wide of its target, killing three Fire Warriors instead of the intended Devilfish.
The Tau returned fire, battering the Marines a little but causing no drastic damage.

Fenrir and Karel move closer to the wall and intercept another two stealth suits.
Faced with two enemies, Fenrir hunkers down and spreads a wide arc of fire from cover while Karel's Arbiter takes a longer route around to take them with surprise.
Fenrir manages to damage one of the stealth suits, but also takes a few wounds himself as they hammer away at his cover.

Wulfgang and Angelion continue to spread fire amongst the Tau, but Angelion's bolter placement is destroyed, relieving him of a few wounds and denying him an effective means to continue fighting.

Leonidas makes up for his earlier fault by calling in an artillery strike, which hits home at the front of the Devilfish's hull, making the vehicle plough nose-first into the dirt.
Then, for the sake of killing, him and the BS lay waste to another five Tau.
Things seem to be going okay for the team, despite a few minor fuck-ups.
(cont.)
>>
>>24419523
I'm not sure I know what you're on about, though I'm guessing from your repeated use of the word "fap" that its sexual and possibly insulting.
>>
>>24419638
KEEP TYPING THE GLORIOUS ENDEAVORS OF THE ASTARTES!
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>>24419747
He's making fun of 40k's grimderp by comparing it to a masturbatory exercise in edgyness
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>>24419638
where are you OP?
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Man, this antic and shit... Makes me thing of our groups adventures and the story of Gretchnik. The ork I accidentally converted into the worship of the Emperor.
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>>24419638
Karel's Arbiter reaches the stealth suits, and manages to fuck one over with his power mace.
However, the other quickly takes note and turns its attention on the Arbiter, who is both lightly armoured and out in the open.
The Arbiter is quickly reduced to just a few wounds before Fenrir manages to gun the stealth suit down.

Angelion, now deprived of his twin-linked heavy bolter, decides to jump the battlements with his chain sword and start laying waste to more Tau while Wulfgang offers support from the battlements above.

The game pretty much lies with Leonidas' group and Fenrir's group at this point.
At this point, Leonidas and the BS are slaughtering their way into the range of the third Devilfish, which is currently chewing up the Guardsmen lined along the wall.
Unfortunately, both are taking as much damage as they're dealing now, and only just get within distance of the third Devilfish.
Leonidas calls in the artillery, but the blast goes completely wide and doesn't hit anything.

Fenrir and Karel's Arbiter manage to track down the final stealth suit, but not before it does a good deal of damage to the second generator.
Fenrir opens up, dealing damage to the suit, but before the Arbiter can get close, he is gunned down by the stealth suit, leaving Fenrir to fight on alone.

As Angelion slaughters his way through the Tau lines, more of their firepower is directed at him, and the fearless Blood Angel's health begins to deteriorate rapidly.
At this point, Wulfgang also says "Fuck you" to his twin-linked bolters and leaps the wall to join his battle brother, taking a wound from the fall along the way.
Unfortunately, the Devilfish switches targets to Wulfgang and opens fire, taking a good chunk of his HP in one go, due to the unforgiving nature of the dice gods.
(cont.)
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>>24420168
sounds like fun, care to post it?
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>>24419793
What comparing?!
I don't know what you are talking about.
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>>24420300
Yes possibly... its a bit of a story itself and it looks like OP returned
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>>24420245
As they continue to advance, the BS is shot down by the superior Tau tech, leaving Leonidas alone to destroy the Devilfish.
By now, Leonidas was well within firing distance of the Devilfish, and we were all waiting for him to loose off another rocket.
Instead, he did something completely unexpected.
Leonidas charged the Devilfish, leapt onto it and dumped a missile directly into its top hatch, detonating the entire vehicle.
Leonidas the Dark Angel miraculously survived this ordeal, being blown up with the tank, but dropped so many wounds in the process that he would effectively be out for the rest of the game.

This was effectively end-game, but we decided to carry on, just to see how the other two groups fared.

In the city, Fenrir continued to pound the stealth suit with bolter fire, before finishing it off with a krak grenade, ensuring that the generators were safe and the gate held.

At the gate itself, Angelion and Wulfgang were chasing down the retreating Tau.
OOCly we were beginning to congratulate each other on what had been an entertaining game, but fate wasn't done with the Deathwatch yet.
Wulfgang had been taking serious damage from the Fire Warriors and the Devilfish, and had lost almost as much health in the previous turn as a lot of characters had all game.
As the Tau retreated, some remained to cover their comrades.
It just so happened that they focussed their fire on Wulfgang, killing him in the final moments of the engagement.
It was an Imperial victory, but at the cost of two good Space Marines and one Adeptus Arbiter.

I will post the after-story in the next post, just so you guys know what happened to the team after the campaign.
Its the least they deserve, and who knows? Maybe Deathwatch Team Fenrir will become equal in status to Adept Grendel or Alice Boone...
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>>24420582
Sounds like Leonidas started out a huge faggot but came through in the end
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>>24420582
These are the individual endings devised by the players for continuity's sake.

In the following weeks, the Imperials received reinforcements and mounted a counter attack that drove the Tau off the planet.
The Planetary Governor was summarily executed for dealing with Xenos and bringing war down upon his people.

Brother Fenrir of the Space Wolves personally escorted the remains of his battle-brother, Wulfgang, back to Fenris so that the proper rites could be administered by the Wolf Priests before burial.

The unnamed Black Shield was given a marble memorial stone in the plaza just behind the Eastern Gate, along with a second, smaller marble memorial dedicated to the lone Arbiter who later became somewhat of a saint to the people of the city.

Fenrir returned to his service in the Deathwatch, and never saw home again.

Angelion's Blood Angel returned to Baal after his service time was up, and went on to become a Captain, and eventually joined the Honour Guard, before his death many years later.

The original Angelion (Novamarine) was sent home, where his Gene seed was used to create a battle brother who bore Angelion's name, and went on to commit countless acts of valour before he too signed up with the Deathwatch.

The remains of the Black Templar, Karel, were dug out from the ruined Hab Block, and were picked up by a Black Templar ship passing through the system.

Leonidas was severely wounded, and underwent bionic enhancement in both legs and an arm, and returned to active duty within the Dark Angels, earning the rank of Devastator Sergeant soon after.
He never forgot the looks on the xenos' faces when he dumped a primed explosive in their vehicle.

Collin's remains were never recovered.
The Ultramarines sent a communication saying that they trusted the planetary officials to give him a good send-off.
It is speculated that he was burnt along with the Tau corpses.
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I have to admit, I enjoyed relaying this story.
It was my first time DMing Deathwatch, and I was uncertain if what I was doing was right.

A friend texted me today, and told me he'd read the thread.
He asked me if I'd consider putting it on 1d4chan.
Personally, I think it'd be blowing my own trumpet if I put the story up there, but if anyone out there wants too, be my guest.
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>>24420965

Well, it was a great story, and a great read, even with the "that guy" antics.

A big thanks for taking the time to write it all up and sharing with us!
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>>24421076
Thanks.

I feel exhausted.

Its funny, the ending makes me feel nostalgic, and a little sad...
I think we all became better through that campaign. While Leonidas did start out as a That Guy, in the campaigns that followed he became more of a This Guy.

I don't know where he is now, we lost contact a while back.
I'm sure he's still kicking Xenos balls, though.
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>>24421142
Does anyone know a way to group specific posts together?
If you do, could you group all the Deathwatch posts together and then post it up here?

I'd like to e-mail it to the players and tell them people liked it.
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>>24421283
gotta leave just now, but you could cap and crop the thread (tho its a bit long) or copypaste on to a word document or something
it was a pleasure reading it, and please, put it up on 1d4chan, thanks
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>>24421371
I've already said I'm not going to put it on myself.

If anyone else does, I won't complain.
I know my former players (some have been my GMs since) would love to see their exploits up there.
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>>24420965
Ha ha, eat shit Colin.
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Excellent Story Friend.
And all told, I'd say that Leonidas turned out to be pretty awesome. Stupid and disruptive at times, but I'd say that the miracles he performed with that damn missile launcher make up for it, and he did seem to be in character for most of it.
Collin, however, sounded like a grade-A shit, and deserved the death and pyre he got.
Btw, you sound like an awesome GM. The story was solid, and the missions both focused and compelling in their action and importance. Everything one could hope for in a Deathwatch game.
Well done OP, well done.
I am sad that the Arbite bit it. The image of him fighting alongside the marines was awesome in my head. But it was a good death.
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>>24421142
I was just thinking that this should get thrown on 1d4, do it OP. It's not tooting your own horn when it's this good.
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>>24401407
>Men in Black field operatives.
>Expect them to ONLY kill things.

Oh, wow.
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>>24419412
Brother Terrance "Sweet": Mentor Legion Devastator. It's responsable of failing to protect some books for the chapter during a mission.
Brother Petreus Marius : Ultramarine who fucked up the Relic Rhino of his company captain
Haggard: Space Wolf who drinks too much. Also loves his melta.
Sargent Brother Redforge: Salamander sargeant who just wants to go back to Nocturne and hunt dinosaurs.
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>>24420965
>Collin's remains were never recovered.
The Ultramarines sent a communication saying that they trusted the planetary officials to give him a good send-off.
It is speculated that he was burnt along with the Tau corpses.

Good.
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It's stuff like this that makes me want to try out rpgs and deathwatch in particular. Is online the way to go if there is no chance of people playing it in your locale?
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Has this been archived? It's far better then the endless quest threads you find on sup/tg/
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>>24421487
I would be happy to put this up on 1d4chan for you (I lurked there for a long time before coming to /tg/). But do you have an appropriate name for this? Something to name the article with.
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>>24429242
not him but I'd just call it "Leonida's....and collin"

The tail of two that guys.



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