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Welcome to the twelfth episode of A Game of Thrones – The Quest of House Harrock.
Previously: http://suptg.thisisnotatrueending.com/archive/24884613/
All Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Harrock

In this quest, the year is 284AL and it is eight months after Robert Baratheon was crowned king. You are Lord Artys “Hangman” Harrock, thirty-eight years old and the head of House Harrock, sworn to House Arryn of the Mountain and Vale. You are a dedicated, devoted and cunning man, eager to see the rebirth of your house from its ruined state. With a head for numbers, a good sword-hand and an exotic Valyrian yataghan named 'Ambition,' you shall lead your family to new wealth and new stability.

During the last episode, you brought an end to the first stage of Lord Benedar Belmore's tournament, in which you managed to advance to the second stage along with your sworn sword, Ser Morys. After the joust, you joined the other lords and ladies in the feast and made a few connections and found out a few secrets. You introduced your son to the gregarious Lord Yohn Royce, you made the acquaintance of the enigmatic Lord Palfrey Badics and you have found a friend in the watchful Lord Alesandor Saul. In addition, you have uncovered the possible identity of the mystery archers that attacked your rangers so long ago. Now the second day of the tournament has arrived and it is time to prove yourself again.

Is anyone interested in continuing?
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Looking forward to this
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Let's do this!
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After the last session's success, I will using this rule again.
>Anyone who posts with a tripcode or a name will be ignored. If you wish for your contributions to the quest to be read, then you will post anonymously.
If this idea continues to be a successful part of the quest then I shall make it a permanent rule. If it does not, I might scrap it.

In addition, Page has started up his own Game of Thrones quest again. I suggest you read the adventures of Lord William Bordain for yourself. It predates the Quest of House Harrock and to be frank, if you like this quest, then you'll love Page's take on GoT.
>archive.foolz.us/tg/thread/24908691
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Awww yeah. Let's do this.
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>>24940715
>>24940677
>>24940658
Three's a start.

A collection of important characters, for those who like the little details. This has recently been updated, so please read if you'd like a catch-up:
>http://pastebin.com/wbb0aWtG
>>
I is here.
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>>24940690


Hell Yeah, Harrock quest! And I'm real glad Bordain is back as well.
>>
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Westpass. This is your land, your territory, your home. It's a harsh and unforgiving place, sparsely populated by evergreens and hardy shrubs. It's a steep valley filled with sudden falls, treacherous cliffs and unexpected gutters and furrows. Anyone who lives in this part of the Vale of Arryn quickly learns to walk softly and with great care.

Splitting Westpass in half is a great river just as unimaginatively named, the Westflow. Born from a great sheet of water that descends from the mountains, the small stream quickly transforms into a great raging current, with many muddy little rills and brooks contributing to its size. Despite the dangerous pace at which it flows, there are a few safe places where the river can be forded.

Clinging to the mountains on either side of the Westflow, the road for which the region is named winds and bends, a well-worn path of gravel and dirt that it is your duty to protect and maintain. One of the few routes in and out of the Vale, many merchants use the Westpass for their trade routes for a certain fee. To the North, the road leads to Strongsong. To the East, the road leads to Crown Crag.

Finally, there are the great structures of Westpass. The hub of civilisation is High Harrock, a grim and foreboding structure that brings comfort to the inhabitants of the region as the sole provider of protection, boasting an iron mine and great solid stone walls. Then there are the two towers that guard it; Skycliff built amongst the peaks and Wetrock built upon a solid stone foundation beside the Westflow.

But what about the people who live here? There are a few thousand smallfolk scattered throughout the land, in huts and hovels that dot the rocky landscape. It's a hard life but honest life, where they harvest and farm what they can, whenever they can. Some keep herds of hardy mountain goats for their meat and milk, while others farm lettuces, berries and edible ferns.

This is your land and these are your people. Treat them well.
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>>24940736
>>24940751
Rising with the dawn in an unfamiliar bed, you gaze out of the clouded glass of the window into the streets below where some merchants are already peddling their wares while sailors and dockworkers go about their business. Spending a moment to admire the hard-working and diligent attitude of these smallfolk, you cleanse your body in a warm, scented bath and prepare for the day ahead. There are some hours to wait until the competition begins once more and you may prove yourself a second time in the joust. Until that point, there are many things that you can try to do.

>Venture out into the townscape of Grimarbour. In a bustling port town like this, you can find almost anything that you desire.
>Speak with your family. The previous night you had a few things you wished to speak to your son about – or maybe you wish to discuss a few things with your wife or daughter?
>There are many lords and knights that it might be worth-while to speak with, especially after the events of the previous night
>Any other option you can think of. I'm going to get some coffee, I'll read over suggestions when I'm back.
>>
>>24940770

Combo of A and B? Take Brock with us into the town and talk to him about yesterday, and look around to see what goods and services are being offered. I remember someone mentioned they wanted hounds?
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>>24940770
>Speak with your family.
Breakfast with the family sounds like a good way to start the day.

>Venture out into the townscape of Grimarbour.
Last thread some people were talking about buying some hunting/tracking dogs and some goat heard.

CRY HAVOC AND LET SLIP THE GOATS OF WAR!
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>>24940770
Talk with the wife. Tell her how beautiful she looks this morning and pray to the Mother that your seed has taken a hold last night in her.

Ask her if our daughter was seen talking to any knigts or lords.
>>
>>24940770
Talk with our family is a given and taking a walk around couldn't hurt us, maybe we'll hear some juicy rumors or shit like that.
>>
>>24940831
>>24940863
>>24940877


Breakfast with family, compliment the wife, see how our daughter is enjoying her first social gathering, then take Brock on a trip around town for some manly bonding. And if we see any other lords or knights out and about, then we can chat them up a bit as well.
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>>24940863


We already bought the goat herd, and next time our population increases we can start the process of getting a second herd. Hounds sound like a sweet idea, though if my joking idea of tracking goats were feasible that would be even better.
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>>24940877
>pray to the Mother that your seed has taken a hold last night in her
I think we need to spend one of our stats to produce heirs.
I don't know if you can ONLY put a bun in the over by spending Influence (seems silly) but I do know we can spend influence to make it happen.
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>>24941034
We were loaded on influence
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>>24941033
>We already bought the goat herd,
I don't think we did. Did we?

Plasma, we got goats?
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>>24941075
We did that before we left for the tourney.
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>>24941075
>>24941033

I'm pretty sure we took the longer route of letting them build a goat herd.
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>>24941071
In that case, we'll have to spend some of it next time we manage our stats.
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>>24940877
>>24940886
Enjoying a brief moment in the morning with no company other than your wife, you take the opportunity to lay on the charm, complimenting her magnificent beauty and praying for a blessing of fertility from the Seven. Of course, beautiful might be too powerful a word for your wife but she's pleasant enough and there are many worse women in Westeros that you could have been married too. Relatively attractive, relatively high status and as you're about to discover, relatively smart.

"Was she seen speaking to any knights or lords? Artys, I did my best to introduce her to every man of status that I could find. Of course much of the night was spent speaking with Loras and while I think his son Alber is a poor match for Katrin, their bond would only strengthen the bond between our houses. She left quite the impression on Lord Yohn Royce; I hope that we might be able to negotiate a marriage between Katrin and his heir, Andar - or perhaps even his second son, Robar Royce. I also hope to try and have her approach Lord Lyonel Corbray, once he recovers... Perhaps even Lord Benedar Belmore. His son is unmarried and if we create an alliance between our houses, he shall be unable to act against us militarily... Although I love our daughter, it is her duty to marry and I would like to pick an appropriate husband for her, one of high status who could offer much to our house through an alliance."
>>24941075
You ended up buying goats.
>>24941034
>>24941071
You may only spend Influence on the heir once it is born. There is no:
>Spend 10 Influence, bam, twins outta nowhere.
>>24940831
>>24940863
Is there anything else you wish to discuss with the wife before you move on to your boy Brock and the open town?
>>
If the melee is today then we should go talk with our son, if not then maybe we should go and walk around the market looking for the dogs we discussed last thread. Did we want a pack of hunting dogs or herding dogs to help with the goats we were really wanting. If we go looking for dogs we should bring Brock anyway, see if we can't get him interested with the dogs, especially since the Egens daughter is so into them.The dogs would also likely soften her mood if they end up married and comes to live with us.
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>>24941146
The melee is not today.

Today is the second day of the joust.

The matches include:

>Ser Lalyn, Sworn to House Hardyng shall ride against Lord Yohn of House Royce.
>Ser Banton, Sworn to No House shall ride against Ser Morys, Sworn to House Harrock.
>Ser Cador of House Belmore shall ride against Ser Crabnot, Sworn to No House.
>Lady Delayis, Sworn to No House shall ride against Ser Artly, Sworn to House Belmore.
>Lord Artys of House Harrock shall ride against Ser Marwyn of House Belmore.
>Lord Jon of House Lynderly shall ride against Ser Byllabyr, Sworn to House Wydman.
>Ser Lyn of House Corbray shall ride against Ser Ronys, Sworn to House Belmore.
>Ser Yondagryn, Sworn to House Hersy shall ride against Ser Grys, Sworn to House Coldwater.
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>>24941101
Yeah, that's what I remembered.

Problem is, it'll take six months to get a viable herd then ANOTHER six months before they start producing anything.

We can afford to buy some now, then, in six months we'll get our first goat windfall AND we'll have a second herd.
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>>24941126
Just tell her that we trust her, she knows what's best for our family.Not only do we flatter her intellect, but we ensure she scouts the people for our daughter. Besides her ideas are good and didn't say anything retarded (at least not yet).
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>>24941146


I believe the idea was for hunting dogs to assist the Rangers in their tracking duties.
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>>24941126

Nothing of particular note, assure her that you will consider each option and upon arriving back in Harrock it can be discussed further. Compliment her on doing so, and encourage her to keep it up.

Also I believe we had a flail commissioned for Brock back in Harrock that he never received perhaps a good time to give it to him?

>>24941146

I believe the dogs we were going to get would be exclusively hunting, to aid our Rangers and allow Brock to learn the gentle yet stern hand off raising a different animal.

Herding dogs the smallfolk can manage on their own. We would however also need to hire a kennelmaster.
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>>24941222


I agree. It seems that she is indeed a good match for us, if only we had had the sense to figure this out fifteen years ago!
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>>24941238

We might get lucky and one of our men at arms has some experience, even casual experience would suffice for the moment while we don't have a large pack.
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>>24941260

A valid point. A possibility, but if a journeyman/apprentice offers his/her services I'd rather go with them.
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>>24941126
>Perhaps even Lord Benedar Belmore
Big nooo! We're not even in conflict with him, just a rivalry. Yet we suspect he's already launching guerilla attacks against us and trying to force conflict between us and another Lord.

Sending our daughter to a man like that wouldn't ensure peace, it'd just give him a hostage.

Tell our wife not to go for the Belmores but keep working her magic with other Noble houses.
Let her know we had a friendly chat with the Lords Badics and Saul and we'll be having a meeting with Lord Royce at some point, we'll try and strike up a friendship.
>>
>>24941222
>>24941238
Consoling your wife and assuring her that she is doing wonderful work in the family's name, you share a smile and a kiss before you go to find your son and Deyya goes to find your beloved daughter, in hopes of finding a suitable match for the girl.
>>24941260
>>24941238
>>24941234
Hunting hounds it is.
>>24941238
One last detail before Brock time. Do you wish to present him with the flail you had forged now? Or would you rather save it for a later point?
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Aw yeah, Harrock Quest.
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>>24941394

The grand melee isn't today but he would do good to get the flail today and at least get to practice with it a day or two before the melee itself.

And awwwwwwwww yeah hunting hounds.
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>>24941394
Present him the flail now. We don't want to drop a new weapon on him moments before the start of his fight.

He'll probably want to practice with it for a bit and get a feel for it.
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>>24941376
agreed
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>>24941394

Hey Plasma what is the likelihood the flail could have a clenched fist as the head? I mean, it just seems right.
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>>24941441
>>24941454


Thirded
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>>24941489
Agreed. That would be awesome for Brock.
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>>24941489


Ooh, can't believe we didn't think of that before.
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MFW goats.
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>>24941518
>>24941511
>>24941489
You don't have an artisan smith, so there's a high chance your blacksmiths wouldn't be able to craft something so stylised while still keeping it effective.
>Roll 3d6, accepting the second roll. You must beat 12. If you fail, then it is a standard flail-head.
>>
Rolled 5, 5, 5 = 15

>>24941560
>>
Did we find anything about the mysterious lady who wrecked Yohn's son?
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>>24941572
You didn't try to find out.
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Rolled 2, 2, 4 = 8

>>24941560
Fist of Harrock
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Rolled 2, 3, 2 = 7

>>24941560
>>
>>24941586
damn
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Rolled 4, 5, 5 = 14

>>24941570
>>24941586


The dice gods are cruel.
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>>24941583
If we see her, introduce ourselves. I'm curious about her.
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>>24941570
>>24941586

Welp so much for that idea. Brock might end up beating the hell out of this flail anyway, perhaps that idea would be best served later as a gift for a marriage or major battle.
>>
Emerging from his room clean-shaven and surprisingly well-groomed considering how he has treated his body in the past, Brock offers the briefest nod of his head in a gesture of respect, something not usually done. Likely a show performed for the sake of their company, as this prestigious tavern is host to all manner of lords and knights for the duration of the tournament. One of the first things you do is present him with the flail.
>>24941586
A militarised version of the weapon he practised with, it's quite an impressive display. The core of it is a four foot solid oak shaft with two coarse leather grips wrapped about it, evenly spaced for use as a two-handed weapon. A steel chain three feet long connects the shaft to the head, which is a perfectly smooth sphere of metal, four inches in diameter. It is not decorative in any way, it is a rugged and functional weapon designed to combat rather than show - and it's enough to bring a moronic grin of delight to your son's face and he gingerly accepts the gift, eyeing it up and testing its weight, its balance. He almost seems about to swing it at a few points but the lad thankfully contains his enthusiasm.

"I don't know what to say. Never gotten anything like this before - uh, which ain't to say anything bad about how you... There's uh, something I wanted to talk to you about, before you go on your joust. I spoke with Lorenna a lot last night and uh... she seemed pretty worried about you. Not worried but... I don't know what to think about her and what she says. She doesn't explain anything properly. This'll sound ridiculous coming from me but don't take any risks, father. Don't care if you win or lose, I don't want to see you hurt."

What in the Seven Hells is your idiot boy raving about now? Anything you wish to say before your hound hunt?
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>>24941743
Assure the boy that Hangman doesn't get hurt so easily and ask what did the girl exactly said.
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>>24941743

Brock is going to knock some serious skulls in with that bad boy. I still like the idea of "The Fist of Harrock", though add an "I" to the end of it, as I'm sure there will be many more down the line.

Ask if he can recite any exact quotes, something that stands out, he may be an idiot but we might gather more meaning out of what the girl says. However, I wouldn't say foul play isn't a possibility here, we are among some who would likely name us enemy if we did something.
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>>24941743
find out what she said. Egen may be plotting against us
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>>24941785
>referring to ourselves as the hangman
no, just no.

Let the men and rumor spread the name, but the lord of a house should always present himself with the proper respect and authority due his station. Just no.


>>24941743
I don't plan on getting myself hurt or killed, I'm not prideful enough to continue riding like my last opponent after severe injuries, but there's no point in doing anything if you aren't going to aim for victory, always aim for the top.
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>>24941743
We have a military boom and Egen has his military decimated. Now he's forced to rely on our troops to keep order in his lands.
We're probably making him nervous as fuck. He may have made plans to 'reduce the risk we pose.'

Ask him exactly what she said. Word for word.
If we catch a problem early enough, we might be able to cut it off before it becomes an issue.
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>>24941846
Agreed. If that faggot was plotting his head is gonna fucking roll.
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>>24941743
"...thank you...son." Clasp him awkwardly by the shoulder as we try to approximate genuine affection based on what we've seen other people do.

"We'll talk about this- later. And maybe we'll do something about it- together."
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>>24941942

I agree with the previous ideas of seeing if we can get a quote or something. But follow up with this.
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>>24941942
>Voting for spaghetti
>>24941983
>Agreeing with spaghetti

Why?
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>>24941849
it's the persona speaking not him referring to himself as hangman.
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>>24942007

We went through 15 years of leading a loveless marriage and our son despising us, we aren't exactly well versed in this field.
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>>24942007
when it becomes to being affectionate towards our son we have close to zero experience. Spaghetti is only natural
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>>24942011
That's not at all what the post I was referring to reads as, and even if it was, falling so deeply into the reputation created only recently is dumb.

So no.
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>>24942030
>>24942039
Artys may be uncomfortable with it, but he's still a lord and was taught from youth to be well spoken, spaghetti is outright wrong.
>>
Rolled 1, 3, 6 = 10

>>24942030


Hey, we've been doing pretty good lately. I vote no spaghetti.
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>>24941846
>>24941878
this, I don't trust him. Also. is this a sign that lorenna likes Brock?
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>>24942060

You can be as well spoken as you like but the difference between human emotion and etiquette is quite large. Besides it makes sense with the character, really we haven't been playing him entirely to the original point, but this is something seems pretty accurate.
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>>24941816
>>24941785
"She said... She said the only thing that'll kill you is a mistake. Something about risks and opportunities... That you'll lose to this Belmore knight and that taking risks will only makes it worse for you. I'm trying to understand her, I want to understand her. I shouldn't believe a word she says but she just seems so damn confident about it, it's bloody hard not to think the same as she does. Should I trust her?"
>>24941942
Twitching slightly as you clasp his shoulder, he seems bemused and uncertain but that gradually fades with your words. With a grunt and a nod, he takes in a breath and calms himself.
"I'll try not to think about it. She's just a woman, what does she know about this sort of thing? You wanted to go find these hounds?"

Where do you want to head to find a kennelmaster or a seller of hounds first?
>The docks, where cargo is loaded and unloaded and goods are sold to the passing sailors.
>The old alleys, where the poorer people of Grimarbour live and resort to desperate professions to make a living.
>The markets and the street merchants, with some offering goods of the highest quality while others offer only scams and cons.
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>>24942107
>Sorry for the delay.
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>>24942107
>The markets and the street merchants, with some offering goods of the highest quality while others offer only scams and cons.
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>>24942088
except the character has never been anything like that, withdrawn and staid, yes, if he's too uncomfortable he'd remain silent.

In no way shape or form has Artys ever been the gush everything all over the place type, which is what was indicated in the action.
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>>24942107
>taking an action that was actively voted against and at best had equal votes on either side.
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>>24942107

I like the last option, and I vote we find a Kennelmaster first, seem if he has any apprentices and offer to purchase their services. They can then come and help us find good hounds and steer us away from cons.

Also I suspect a bit of a "foulplay" accident might be possible. Someone might have taken notice of us staring down our opponent, the next tilt must be approached with caution.
>>
>>24942107
Marketplace. I have a funny feeling that the Egen girl is touched somehow, like an oracle. Godsdamn easterners...
>>
Rolled 5, 3, 2 = 10

>>24942107
>>24942125


The markets seem like a good start.
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>>24942134

He had a rather gushing moment with his dear Lady Wife after the first tilt. It has happened before. Either way I'm not going to argue it. Silly thing really.

>>24942156

Plasma is always good about mixing the responses given, even if some are less desirable. Just proper GMing.
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>>24942166


Agreed, we should make doubly sure that our equipment hat not been tampered with.
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>>24942191
mixing them is fine, taking in something that was voted against however is not unless there is a clear majority in support of it.
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>>24942107

Why are we looking at hounds, again?
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>>24942107
>She said the only thing that'll kill you is a mistake. Something about risks and opportunities..
I might be way off, but best guess, he bribed the Knight to give us a nasty wounding during the joust.
We die, our troops supporting him pull out and he's fucked. If we're just wounded, he continues using our troops with little risk from us. Maybe even marry off his daughter to our son & heir, and become a big influence in his life.
If we're in no state to run things and he's leading our boy around by the nose, he becomes the proxy Lord of our lands.

>The markets and the street merchants,
Seems like the place to look if you want to buy things.
>>
>>24942219

We have a large group of rangers that hunt for mountainmen, a task that would be made easier with hounds. Also many noble houses raise hounds for their hunts, it is a statement of status really.
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>>24942217
Stop complaining. There was support for spaghetti, it fits the character and it was sort of funny.
>>
>>24942239
Ah, right.

>>24942166
This.
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>>24942302
Stop self flagellating, there was arguement against spaghetti it doesn't fit anything the characters done in the past and it was stupid.

See? I can do it too.
>>
>>24942239
Also for Brock to learn more animal skills, which might help him get in the good graces of the Egen girl.

>>24942217
He did mix them, he did the physical action without the accompanying mental spaghetti.
>>
>>24942327
He just took the post as a whole as the action instead of writing it all out.
>>
>>24942166
>Someone might have taken notice of us staring down our opponent

Yes, the jousting style we used is risky. If anyone was intentionally trying to wound us, blinding us during the joust would be easy.

Whatever else we end up doing, I vote against using the Eyes Fixed style again.
>>
>>24942348


Good idea, but no defensive anymore. Aggressive or standard should be good.
>>
>>24942156
>Accidents happen.
>>24942219
>It has been requested by the majority.
>>24942183
>>24942176
>>24942166
>>24942125
Wandering the markets, it doesn't take too long for you to find some sort of animal handler. A large, heavy-set man with a mummer's cut, hollering as the merchants around the streets of Grimarbour tend to do. Some smallfolk gather about to laugh and applaud as he performs with a dog by his side, a shaggy creature of black and white. With one command, it struts on its back legs. With another, it performs an acrobatic leap, twisting its body this way and that.
The final and greatest trick is when the big mummer produces a caged dove and sets it free, allowing the pretty white bird to soar over the crowd and down the street. With a shrill whistle from its owner, the canine suddenly gives chase, quickly gaining ground on the dove and leaping into the air to seize it in its gaping maw. With a snap of its jaws, the bird is caught between its teeth and returned to the animal's master, who carefully pulls the bird from the animal's mouth. Casting it up into the air, the mummer allows the apparently unharmed dove to swoop away, not a feather out of place despite the actions of the dog. Many of the smallfolk applaud and whoop, cheering on the performer who offers a deep and comical bow.
>>
>>24942394
Becoming too cautious and scared would be as bad as risking eyes fixed again.

We should take the warning seriously, but giving up the joust for it would just be wrong.
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>>24942401

Bullshit mummer's tricks. But it wouldn't hurt to inquire about his hounds. They're at least clearly trained enough to follow commands.
>>
>>24942401
Sounds like the man we need.
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>>24942401

Bloody mummers. NEXT
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>>24942401
Impressive, though I'm unsure of whether this is the type of hound we're looking for.
>>
Mhm might as well see if we can find a more hunter sort of trainer though perhaps come back if we can't find one
>>
>>24942107
Only reading this now. If I had to guess...

I feel like they've noticed our tendency to stare the bastards down as we ride (taking the associated risk). Perhaps they'll have some kind of super shiny shield or laser that'll blind us if we try that - and therefore we should not look this time.

Just a thought.
>>
>>24942418


That's what I was saying, we should use either aggressive or standard stance when jousting. Eyes fixed is too risky if someone is actively trying to hurt us, defensive sucks, tall in the saddle makes us easy to knock down.

>>24942401


Let's check out some other handlers before deciding on this guy, but if he can train dogs this well maybe he can teach them traditional things even better.
>>
>>24942486

Seconding. Tricks and games are nice but our men are hunters not fools. That and we don't know much about hounds alone, we'd need someone to help us.
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>>24942496
>shiny shield or laser
>laser
>medieval technology
>laser

Nigger, what? they'd just hit us in the face with their lance "by accident"
>>
>>24942528
It was a bit of hyperbole, but yeah, essentially I feel we shouldn't do eyes fixed. Reckon we go for a stance that subverts our eyes fixed approach, so we take the other bastard by surprise and drill him to the floor. No idea what that would be though.
>>
>>24942571
Eyes fixed is the stance that takes opponents by surprise and drills them into the floor.

It's also the really risky one, that we're avoiding because someone probably wants us blinded.

We're going to have to use standard lancing against this guy.
>>
>>24942401
Talk to him. Does he have hunting/tracking dogs or just preforming animals?

Whatever the result, don't buy anything right away. It's always smart to shop around a bit first.
>>
>>24942608
Agrees
>>
>>24942455
>>24942453
>>24942446
>>24942439
You're sceptical, to say the least. Mummer's games and tricks of the eye, whether there is any truth to what you just saw is difficult to determine. Still, it isn't worth speaking to the mummer. The crowd that had accumulated about the performer dissipates slightly, recognising you as a lord and not seeking to get in your way, causing a slight frown to appear on the face of the trickster. Still, he offers an even deeper bow - you're shocked he doesn't topple over.
"M'lord, you honour me with your presence. Allow me to introduce myself as Kartoz the Boy! You will not find a better master of beasts, a greater tamer, a superior handler! Anything a man can do, I can teach a dog to do - so long as it requires no thumbs!"
A poor joke. Still, he is a skilled trainer and perhaps he might be worth your time and effort - but not before you see any other trainer or seller. Passing the mummer by, you head further down the market streets and closer towards the docks. It doesn't take you too long to find another handler of beasts.

An old, wrinkled fellow with a great bushy beard of white and a heavy green cap on his head, sat surrounded by mutts and mongrels of every variety. A few of them are mangy and of poor health but most of them seem clean and well-cared for - at least, for dogs that belong to a common man. Although all of them are collared, none of them are leashed and they all sit obediently despite the countless scents, sounds and sights that pass them by. The withered old chap upon noticing your gaze immediately stands and bows as deeply as he can, a hand moving to rub his back.
"M'lord Harrock, how can I aid ye in this part o' the town?"
>>
>>24942711

I appreciate the options Plasma, makes for a more interesting decision.

Reply with pleasantries, ask his name and compliment the nature of his dogs. Find out a degree of information and then move along yet again suggesting we may be back. Might as well see if there is anything else.
>>
We are looking for a trainer of hounds. You look the sort. What can you tell me of yourself
>>
>>24942711
This seems more like it, well trained, and mostly in good health presumable the ones that aren't are in poor condition for reason other than lack of care.

Ask him about hands, specifically ones good for tracking either game or men, and big enough that it'd stand a chance in a fight.

We don't need war dogs, but if quarry turns and fights we don't want our hounds to be defenseless.
>>
>>24942772
*ask him about hounds

damn typos.
>>
>>24942711
>>24942765
>>24942769
>>24942772


A good eye for heraldry, eh? Maybe he used to work for a lord?
>>
>>24942765
Seconded.
>>
>>24942711
We probably should have spoke to the other guy first before moving on.
We can't really compare offers if we don't know what he's offering.
Speak to the old man. Ask him if he's got skilled tracking dogs. Can they hunt men?
How many has he got? How much? Does he know any kennel masters for hire, ect, ect.
>>
>>24942791
He may very well have been to see the joust the previous day, and we had a pretty impressive victory.

Makes us at least a little memorable.
>>
>>24942791
Good thinking.
>>
>>24942824


True, should ask him about it anyway.
>>
when will the jousting start?
>>
>>24942772
>>24942769
>>24942765
"They call me Royter, m'lord Harrock. I sell hounds to sailors. When ye're on the sea with nothin' but other men fer company, sometimes it helps to have a dog fer company. Keeps 'em civil and it's somethin' to eat if the goin' gets rough. Not only that but they're good fer handlin' smugglers and stowaways. A dog's nose is better at findin' hideaways than a man's eyes, that's fer certain. That's as close as I can offer ye when it comes to trackin' dogs, there ain't much difference 'tween the two. I don't train 'em fer fightin', they learn that on their own. My dogs are loyal beasts, that much I promise. Defend their owner to the death, if he treats 'em right. If ye lookin' for fightin' dogs, there's a ringmaster in the ol' alleys. Trains dogs to kill each other fer bets, bad business that. Don't 'gree with it."
>>24942875
>>24942826
>>24942824
>>24942791
"Born 'n raised in the bad ol' days, m'lord Harrock. 'fore this island was traded off to the lords o' Belmore, no disrespect to any o' 'em or ye, m'lord Harrock. Been 'ere fer all that time, sellin' dogs as my ol' man did. Ain't ever goin' to forget the two towers, no m'lord."
>>
>>24942888
>Once the hound search has come to an end. I promise you'll get your joust before the night's over.
>>
>>24942973

This sounds like a loyal man and I do believe the honorable Lord Harrock wouldn't disagree with the notion that pitdogs are not what he is looking for, and the idea is sick.

I could see him being keen on the idea of returning with us to Harrock.
>>
>>24942973
Does he know of any other dog sellers?
>>
>>24943011


Lets ask around the docks, see if anyone is a customer of his and how his dogs perform. If this guy gets rave reviews, we may want to see if he would like a position.
>>
>>24943061
"Ain't much use fer dogs on an island like this. Folks prefer cats fer mousin', too many rats in ol' Grimarbour. There's that trickster, they call 'im the Boy or somethin'. Acts like a fool but I ain't ever seen dogs do what his do. Don't know how the bloody mummer does it. Fer the best dogs, ye should ask the good Lord Belmore 'bout his kennelmaster. Belmores love their beasts, dogs, horses 'n all."
>>
>>24942973
Bad memories?

Still, he sounds better than the mummer or the ringmaster we're hearing about. I say ask him to become our kennelmaster.
>>
>>24943100

I agree with the notion. Also the sailors would be able to tell us of the longevity of the dogs they have purchased. The may also know rumours of the Mummer.
>>
>>24942973
Ask him what he thinks of that Mummer.
Does he train good dogs or is it Mummer trickery?

Also, ask if he knows any other dog trainers. It's good to shop around.
>>
>>24943109
The less contact with Belmore the better. We're already giving ground just by attending this joust, no need to present him with an opportunity to rub it in our face.
>>
>>24943100
Thirding this.

I just wish we didn't have to do it ourselves, it seems a bit below us.
>>
>>24943109
>ask the good Lord Belmore
Considdering we suspect him of launching sneak attacks against us any trying to get us killed by a more powerful Lord.... Let's not go to him.

Go back to the Mummer and see what he has to offer.
>>
>>24943109

Hrm. That provides with a difficult situation. It would technically be in our best interest to do so but at the same time we don't want to speak with him much further then need be.
>>
>>24943175

It seems that we're taking the very direct approach with it. Picking up a new hobby and pursuit and only the best will do which we and we alone can only decide.

Though the selection has been a bit disappointing.
>>
>>24943250


We're in the biggest economic town in the area, unless we are planning on heading to gulltown anytime soon.
>>
can't one of our man look into this hound business while we prepare for the joust?
>>
>>24943138
"Ain't too sure. I don't go near mummers like 'im. Once asked to purchase one o' my dogs but I don't want any o' 'em bein' turned into the pet o' a fool."
>>24943100
>>24943123
>>24943183
Asking around the harbour, you get a few opinions from the sailors. Half of them don't believe in the idea of dogs or any animal on boats, gets in the way and eats too much food; perhaps this Royter doesn't have as many clients as he makes out. However, quite a few of them know him. Good drinker, plenty of stories and a giver of wisdom. Those who did purchase his beasts speak of just how loyal they were, how they were as much a part of the crew as any man. There's even two stories about how smugglers and stowaways were sniffed out - one about a little girl they found just before they left port and the other about a Tyroshi dwarf they threw overboard in the middle of the Narrow Sea. But for every sailor that has something good to say about his dogs, there are two who don't give a damn about them. No bad stories though, which is a good sign.
>>24943182
The mummer offers his services for the rest of his life, in exchange for a 'meagre sum' - of one hundred gold dragons, the cheeky shit.
>1 Wealth for Kartoz the Boy's service.
However, Royter has a family, two sons and their wives, three grandsons and a grand daughter. If he's going to be working for you, he's going to be wanting food and shelter for his family - and squireship for one of his grandsons, so he could serve your house all the better.
>One of your knights must take a grandson as a squire for Royter's service.
>>
>>24943366
Royter all the way.

He takes good care of his animals, knows what he's doing and trains them well.
>>
>>24943366


Hmm, the grandsons probably already know their way around dogs, we want the dogs for use with our Rangers, the knights that would squire him are usually leading the Rangers.

Seems like a decent idea.
>>
>>24943366
I say take Royter, easily. Plus we'll get another knight later on down the road.
>>
>>24943412
agreed
>>
>>24943366
I say we go with the mummer, the dogs were trained for tricks that is true, but imagine if he trained them for hunting and killing for us instead....
>>
>>24943366

I kind off like the idea of gaining Royter more, less bad has been said and given proper supply his hounds would flourish among our men.

Housing wouldn't be difficult we're like to build a kennel anyway so we can add a home attached to it and kill two birds with one stone. Rest of his family would just help to bolster our growing economy. And having a squire one of knights would be helpful and he might be of the same age as Brock and maybe tough enough to deal with him and provide friendship.

I see less wrong with Royter for sure.
>>
>>24943366
Isn't Ser Tenry the perfect Ranger-Knight? That might do, though Royter might have had someone more knightly in mind.

I say go for it.
>>
>>24943366
>food and shelter for his family - and squireship for one of his grandsons
That's commitment and putting down roots.
You get loyalty and quality service with that kind of commitment.

We're trying to draw in settlers anyway, him and his family are welcome.
>One of your knights must take a grandson as a squire
Tell him the lad must prove himself like any other but we'll give him the chance if he's willing to work for it.
>>
I'd day buy some of the sailors dogs and hire royter to train them and be our kenellmaster
>>
>>24943366
Royter. We're trying to raise the population of Wespass anyways.
>>
>>24943470

The whole situation would be perfect for Tenry, having a squire and a hound could possibly lift the slump he has fallen into with desire to making these new assets work to the finest of their abilities. And show him we still have faith in him as a leader and Knight.
>>
>>24943470


The only really knightly knight we have is Morys and he already has a squire-our son.

How old are his grandsons, Plasma? Heck, if they seem competent, we could even squire one ourself.
>>
>>24943470
>>24943446
>>24943426
>>24943425
>>24943424
>>24943417
>>24943412
>>24943472
Royter's happy to come along and off of the island; apparently he was getting quite tired of the crowds. Leaving behind a third son and his children to continue the family business on Grimarbour, he'll be coming back with around half of his dogs when you return to Grimarbour. Your son has been watching how you've handled this and your decision-making throughout the whole affair.

Is there anything you wish to do before you move on the jousting?
>>
>>24943480
Royter trains the sailor dogs. If we hire him, they're all coming with him.
>>
>>24943485
Could we get both the mummer and the old man?
>>
>>24943536
Why? The mummer is charging way more than he's worth with none of the bonuses that Royter brings. He won't be able to contribute anything that Royter cannot.
>>
>>24943530
>Holy shit I fucked that up so badly.

Leaving behind a third son and his children to continue the family business on Grimarbour, he'll be coming back with you to High Harrock, taking around half of his dogs when you return from Grimarbour.
>>
>>24943530

Nice. Look at us providing good example to our son and picking up new pursuits. This was truly a win-win for us.

Nothing of note. Double check our armour and lances personally then onward to the tilts!
>>
>>24943530
Not really.

JOUSTAN TIME.
>>
>>24943530


I vote we instruct Brock to get some training in with his new flail, then move on to checking equipment and jousting.

Also have Morys check his equipment.
>>
>>24943566
>Nothing of note. Double check our armour and lances personally then onward to the tilts!

>Roll 3d6. Accepting second roll.
>>
>>24943566
Oh yeah, this.

AND Ser Mortys. The enemy might try to get to us through hurting him.
>>
>>24943536
Why would you want the Mummer?
They have a reputation as con-artists. The cheeky fucker wanted a hundred gold dragons to come work for us. He'd probably take the money and do a runner by the end of the month.
>>
Rolled 6, 3, 4 = 13

>>24943576
Anti-subterfuge go!
>>
Rolled 6, 3, 1 = 10

>>24943576
Oh god.
>>
>>24943500
Wait, the houndmaster's son would be a perfect successor to Sir Tenry's rangers!
>>
Rolled 6, 6, 2 = 14

>>24943576
>>
>>24943580
Too true. With Royter we've got assured loyalty, which is worth far more than any mummers tricks.
>>
>>24943593


Please have to beat a 9, please just have to beat a 9
>>
>>24943594
Isn't that what we just said?
>>
>>24943593
Is this for our equipment only or Ser Morys as well?
>>
>>24943593

We are having a rough time with rolls today.
>>
>>24943530
>Half of them don't believe in the idea of dogs or any animal on boats, gets in the way and eats too much food
Make him an offer (doesn't have to be now, later will do). Once he's set up in High Harrok, he can call his son over and move his business to the mainland.
I bet he could sell more dogs to land-folk than sailors.
A plus to our economy, and a benefit to his family business.
>>
>>24943616
Yeah, I was seconding. Sorry.
>>
>>24943652
A good point. But he may not agree as it makes inter-family competition.
>>
>>24943659


Plus, watchdogs at every farm in Westpass should make it harder for dirty clansmen to sneak in.
>>
>>24943606

Loyalty and if his other son is any indication a new asset to our house for the long term, likely through the squired grandson or other who would pick up the reigns once Royter passes.
>>
>>24943702

Nah these are just hunting hounds to be used by our rangers and the house for hunting.

If we wanted guard dogs/shepards we would likely have to pursue that in a different way.
>>
IDEA!

It's easy enough to cut a lance so it splinters excessively. If someone wanted to blind us, all they'd have to do is rig their lance and aim high.

1. No more Eyes Fixed.
2. Get a see through veil to wear under our helm. No one would be able to see it. Thin fabric that doesn't effect our vision but catches any splinters could save our eyes.
>>
>>24943516
One is sixteen, another is eleven and another is nine.
>>24943593
>>24943587
>>24943599
As far as you can see, there are absolutely no flaws in your armour of your lance, no sign of tampering or messing with as far as your eyes can tell - other than your armour being polished by servants, of course.
Similarly, Ser Morys checks his own equipment and finds no flaw or damage. As far as you're both aware, there has been absolutely no tampering with your equipment.
>>24943575
Bristling slightly at the suggestion, Brock is about to argue. He wants to watch, he wants to make sure that you're going to come out of this without harm or damage. Your son actually gives a damn about you, so it seems. However, he settles for grunting and wanders off to find somewhere to train with his flail, offering one last thank-you for the gift. Hopefully he won't squander it.

The pre-match celebrations from the previous day are reflected. Once the crowds have gathered at their seats and everyone is assembled, bells throughout Grimarbour begin to ring and the four sworn swords of Belmore, led by Lord Benedar Belmore himself, stride on in wearing their decorative and fanciful armour. Dismounting, the lord announces the competitors and the match-ups and offers the best of fortune to all of the participants, much to the applause of the adoring crowd - despite being a blatant copy of the day before. Oh well - it is time to prepare.
>>
>>24943736
>You will be participating in your own match and watching the match of Ser Morys. You may also watch THREE other matches. Choose them from this list:


>Ser Lalyn, Sworn to House Hardyng shall ride against Lord Yohn of House Royce.
>Ser Banton, Sworn to No House shall ride against Ser Morys, Sworn to House Harrock.
>Ser Cador of House Belmore shall ride against Ser Crabnot, Sworn to No House.
>Lady Delayis, Sworn to No House shall ride against Ser Artly, Sworn to House Belmore.
>Lord Artys of House Harrock shall ride against Ser Marwyn of House Belmore.
>Lord Jon of House Lynderly shall ride against Ser Byllabyr, Sworn to House Wydman.
>Ser Lyn of House Corbray shall ride against Ser Ronys, Sworn to House Belmore.
>Ser Yondagryn, Sworn to House Hersy shall ride against Ser Grys, Sworn to House Coldwater.
>>
>>24943691
Not sure how it would make inter-family competition, but if he wants to turn down the offer, that's fine.
>>
>>24943736
>As far as you can see, there are absolutely no flaws in your armour of your lance, no sign of tampering or messing with as far as your eyes can tell - other than your armour being polished by servants, of course.
Similarly, Ser Morys checks his own equipment and finds no flaw or damage. As far as you're both aware, there has been absolutely no tampering with your equipment.

We're ded.
>>
>>24943748
>Lady Delayis
>Ser Lalyn
>Ser Yondagryn

Again, suggesting we find out more about Lady Delayis
>>
>>24943748
Ser Morys
Ser Lyn
Lord Yohn
>>
>>24943748
Voting for:

>Ser Lalyn, Sworn to House Hardyng shall ride against Lord Yohn of House Royce.
>Lady Delayis, Sworn to No House shall ride against Ser Artly, Sworn to House Belmore.
>Ser Lyn of House Corbray shall ride against Ser Ronys, Sworn to House Belmore.
>>
>>24943733
This seems like an okay idea, but if it doesn't hinder us why doesn't every knight wear one?
>>
Watch the knights sworn to no house. Maybe I'd they are good we could recruit them
>>
>>24943795
If*
>>
>>24943733
The goggles, they do nothing!

>>24943736
He could still have time to watch our match, there are many hours in the day.

>>24943748
Ser Morys of course, Lord Yohn, Lady Delayis.
>>
>>24943736
They are our own servants doing the polishing right?

Also good to see that we're making progress on family relationships!

Should we ask for another favor from our wife before we tilt?
>>
>>24943727
Any dog can be a watch dog, training a dog to bark if a stranger comes to the house is easy.

Fuck, it can be a pain training them NOT to do that.

Also, the job-description for boat dogs sounds very close to watch dog anyway.
>>
>>24943748
>Ser Lyn
>Ser Morys
>Lady Delayis

The last more out of curiosity than anything else. And she's up against a Belmore, which will be interesting to say the least. I propose a well-time chuckle if/when he lands on his arse.
>>
>>24943795
Ser Delaris already seems a poor choice, however Ser Morys should demonstrate to us quite well how good the other one is.
>>
>>24943809
already watching ser Morys
>>
>>24943828
Aye.
>>
Guys, we'll be watching Ser Morys PLUS three other bouts.
>>
>>24943829
>>24943809


Well then Lyn, Yohn, and Delayis
>>
>>24943823

Yes I'm not saying that isn't true but we exclusively purchased these hounds for the house and our rangers. Not for the common folk, which would be much more expensive and require more dogs then we gathered.
>>
>>24943862
Seconding.
>>
>>24943781
>>24943784
>>24943788
>>24943809
>>24943827
Watching:

>Ser Lalyn, Sworn to House Hardyng shall ride against Lord Yohn of House Royce.
>Lady Delayis, Sworn to No House shall ride against Ser Artly, Sworn to House Belmore.
>Ser Lyn of House Corbray shall ride against Ser Ronys, Sworn to House Belmore.
In addition to your own match and that of Ser Morys.
>>
Plasma quic aside before the joust can we get a rough number on the dogs we are getting, and breed(s) if any?
>>
>>24943873
Agreed. Besides, most peasants will end up eating the dog rather than feed it.

And the ones herding goats were said to be able to get their own herding dogs, right?
>>
>>24943878
Yep. Good to go, Plasma.

I am excited.
>>
>>24943793
Maybe some do. I doubt most suspect their opponent of rigging their lance to splinter extra violently and blind them.
A piece of fabric won't stop any big shards but it could catch smaller splinters.
If it's been cut so the fucking thing explodes, this could save our eyes.

inb4 the plot is something completely different.
>>
>>24943873
>we exclusively purchased these hounds for the house and our rangers. Not for the common folk,

I suggested he bring his son and their /separate/ family business over and sell dogs on the mainland.

This does not effect our dogs in any way.

Other people buying or selling dogs does not take away our dogs.
>>
This should be interesting, I think, and yea, no more Eyes Fixed, Belmore aren't above cheating like bitches to win.
>>
>>24943985

Which while a good idea something we'll wait on I'd say. Make sure these dogs work out as well as we all hope and then that would seem to be a better possibility.
>>
>>24943878
Ser Lalyn is a knight, plain and simple. Riding a horse with skill and expertise, he's a fit and sturdy man who carries his lance in an appropriate fashion. There is nothing wrong with how he rides - the simple fact is that Bronze Yohn is superior. A giant in bronze armour, the Castellan of the Eyrie is an intimidating figure who is clearly the better ride, who carries his lance with natural talent that the Hardyng knight lacking and who is clearly far more brawny and robust. The first round of their tilt is predictable, with Lalyn's lance shattering on the shield of Bronze Yohn, who smashes the tip of his lance square into the breastplate of his unfortunate opponent. Swaying from side to side in his saddle, it is a miracle that Ser Lalyn was not dismounted - but miracles do not occur twice. Not taking the time to recover his wind, the rash and impatient knight rushes back into the frey with a new lance - only to be sent crashing off of his horse, unconscious and unmoving. It takes several minutes for the knight to recover from the brutality of Bronze Yohn's charge but for the most part, Ser Lalyn is uninjured. Celebrating each others' chivalry and honour, the combatants both lead the field to allow for the next tilt.
>>
>>24944121

Relatively predictable tilt. I'd fear if we drew him down the line.
>>
To help everyone get in the mood.
>We jousting now
https://www.youtube.com/watch?v=jamZyBva_LE
>>
>>24944121

Almost as much of a typical knight as Ser Lalyn, the hedge knight Ser Banton has a single oddity; the way he uses his lance. The angle, the direction, even the way he holds it is unorthodox, shield positioned differently on his arm to compensate. He seems to ride less like he is about to joust but instead as though he isn't riding at all; his stance mirrors that of a common spearman. A few murmurs of distaste come from the more traditional knights who are spectating as the first round begins. Ser Morys is the superior rider, with a certain grace and finesse that Banton is lacking but it isn't enough to give him a direct advantage in the first round. Shattering their lances on each others' shields, the duo circle around to collect new weapons for another charge. This time, your sworn sword scores a hit where the hedge knight does not. Slamming his lance straight into the breastplate, he dismounts his opponent while escaping relatively unharmed - but it is not enough to knock the lordless warrior out of the competition. Struggling back on to his horse, Ser Banton comes back against Ser Morys in one last attempt to prove his honour, with both of them scoring direct hits. More splinters fly as the lances break against, neither of them causing any impression damage or stumbling off of the horses. A cleaner tilt but a less exciting one, with Ser Morys coming out as the clear victor. He advances to the next stage.

>First Match of the Third Stage:
>Lord Yohn of House Royce shall ride against Ser Morys, Sworn to House Harrock.
>>
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>>24944190
>Ser Morys versus Lord Royce
oh no
>>
>>24944190
Ser Banton might be worth looking into. We're not after cavalrymen anyway, so he's a good candidate as a commander of infantry.
>>
>>24944190

Well that'll be a really interesting tilt.

Also the hedgeknight is unorthodox, something our Knights already seem to be, adding another would no doubt be helpful. Plus our knight owns the ransom.
>>
>>24944190
Based Royce, please don't kill our knight.

Should be a close match though, I reckon.
>>
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>>24944228
Damn, I missed that.
>>
>>24944228
This is the old knights last hurrah.

A victory was never likely, but can you think of a better man to lose to?

He'll get to say he competed with honour and skill, bested men his younger and only lost to the best.

Sounds pretty good to me.
>>
>>24944284
I agree.

If he doesn't end up with a lance in the neck.
>>
>>24944242

Oh I like that idea. Offer him a position as a future commander. And we can land one of our knights and use him so our ranks at High Harrock don't fall.

Really something to look into I'd say.
>>
>>24944284
He is also fighting a idiot with Bronze armor.

At least I hope its not Bronze but bronze laced steel
>>
>>24944190
>Lord Yohn of House Royce shall ride against Ser Morys, Sworn to House Harrock.


Ohgodohgodohgod.avi
>>
>>24944305
Don't offer to make him a commander just yet, we need to see how he holds up before we start giving him a position of command. But probably offer to take him under our service.
>>
>>24944333


Bronze isn't really that inferior, from what I understand, just heavier and harder to acquire.
>>
>>24944346
It it is far softer compared to steel.
>>
>>24944339
Sounds good to me - we can at least make the offer.
>>
>>24944339

Well yeah, a potential offer based upon performance and give him more of a reason to come with us. No doubt other lords will make him an offer as well.
>>
>>24944346
>Bronze isn't really that inferior to steel.
LOLno. A bronze weapon will bend and break trying to parry a steel one. Bronze armour could be punctured by something steel would shrug off.

>>24944333
Fairly sure he's wearing bronze COLOURED armour.
Otherwise he wouldn't be respected as the best knight here, he's be long dead.
>>
>>24944190
Ser Cador of House Belmore defeats Ser Crabnot, Sworn to No House and advances to the next stage.

The infamous horsemanship of House Belmore reveals itself in the form of Ser Artly. He does not control or guide the horse, it functions as an extension of himself, two creatures moving as one. Even the legendary Dothraki of distant Essos would be in awe of the innate talent that this knight shows; and not only is the old soldier a master horseman but he wields his lance with expertise rarely seen and his wiry body is strong and fit. This is a dedicated tourney knight like no other, one that could compete in the grand tourneys of King's Landing with a hope of defeating all others, if he so wished. In the first round of the tilt, Ser Artly flows forward in a defensive posture, minimising his surface area and making himself almost impossible to unhorse while Lady Delayis rushes forward in the same mad, hostile charge that she has shown the day before. The result is something quite spectacular. His lance slams into her breastplate and almost sends her flying off her steed while she... misses the Belmore knight entirely. Some of the crowd groan in dismay while others laugh mockingly at her failure to even strike the target, the first time that this has happened throughout the tournament. With neither having to replace their lances, they immediately join for a second round with both of them repeating their tactics. This time, the lance of Lady Delayis manages to shatter against the shield of Ser Artly but his lance plants itself on her chest once more, lifting her out of her saddle and slamming the woman knight into the earth. She doesn't move, lying in a state of half-consciousness to the sound of the cackling, mocking crowd. She was a good knight and a strong contender - but she has little hope of defeating Ser Artly. You doubt anyone does, after that performance.
>>
>>24944415

Steel can be tempered to match the color of bronze so I assume it is colored. This is also a fantasy world so I AIN'T GOTTA EXPLAIN.
>>
>>24944447
>Second Match of the Third Stage
>Ser Cador of House Belmore shall ride against Ser Artly, Sworn to House Belmore.
>>24944415
>>24944333
>>24944346
>>24944383
The legend has it that this runic armour worn by the Royces actually renders them invulnerable and impossible to harm. The truth of this is disputed, yet there is no evidence against the claim in modern times.
>>
>>24944346
Bronze is comparable to iron, and is easier to acquire, so it was used for quite some time, steel on the other hand surpasses both by a huge degree.
>>
>>24944490


Yup, that's where I was getting mixed up.
>>
>>24944479
At least one of the Belmore guys will get knocked out.

I only hope we manage to get through as well.
>>
>>24944563
Speaking of which:

>Lord Artys of House Harrock shall ride against Ser Marwyn of House Belmore.

It is your turn.
>>
>>24944569
Mybodyisready.jpg-large
>>
>>24944569

IT'S TIME GET YOUR BONES READY BOYS WE ARE IN FOR A ROUGH RIDE
>>
>>24944569


List of stance options please.
>>
Rolled 1, 2, 4, 6 = 13

>>24944592

Testing muh 4d6
>>
>>24944447
There's a story too Lady Delayis. I want to pull at that thread
>>
>>24944569
Ensure our token of affection from our lady is attached properly, and get ready to ride.
>>
>>24944569
My last roll on here was a 99 in Harvest Moon Quest. I am only hoping my dice are equally as fortuitous here.
>>
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>>24944569
>>
>>24944611
She's a woman living in a mans world, angry that if she wants to get anywhere she'd need to serve a man, there's not much of a story to read in this fairly generic trope.
>>
>>24944612
>>24944596

Agreed. Ready your bodies and send that pray to the Warrior boys, we're in for a ride.
>>
>>24944596
According to http://suptg.thisisnotatrueending.com/archive/24846460/#p24850062 it's:

>Aggressive
Increases your chance of hitting, makes you easier to hit.
>Braced
Makes it easier to stay mounted, makes it harder to hit.
>Defensive
Makes you harder to hit, makes it harder to hit.
>Eyes Fixed
Increases your chance of hitting, makes you easier to hurt - and injure.
>High in Saddle
Increases your chance of hitting, makes it more difficult for you to stay in your saddle.

Or, you can ride normally.
>>
>>24944588
>>24944592
>>24944596
What is a true knight?

A true knight is a soldier who serves his liege in all martial matters. Forget honour, forget chivalry, forget everything about respect and virtue. A true knight is a true warrior and that is exactly what Ser Marwyn is. A strong, brawny brute dedicated to violence, he carries himself with unnerving grace and poise on the back of a horse. You wouldn't be shocked if he was a tourney knight of some sort from his perfect stance on the back of his destrier - he is a better knight than you in every way that you can fathom, something you can determine just by looking at the decoratively armoured soldier.

Securing your token and ensuring you shall not use it, you must do everything in your power to try and defeat this Belmore trash. May the Warrior bless your soul.

First, we need to choose how we're riding.

>Aggressive
Increases your chance of hitting, makes you easier to hit.
>Braced
Makes it easier to stay mounted, makes it harder to hit.
>Defensive
Makes you harder to hit, makes it harder to hit.
>Eyes Fixed
Increases your chance of hitting, makes you easier to hurt - and injure.
>High in Saddle
Increases your chance of hitting, makes it more difficult for you to stay in your saddle.

Or, you can ride normally.
>>
>>24944690

+1 for Braced
>>
>>24944690
Defensive
>>
>>24944690


Voting Aggressive.
>>
>>24944690

Braced I'd say. Try and gather information on the rider, where his aim lies and measure the man.
>>
>>24944690
>Braced
>>
>>24944690
Aggressive, if we can knock him off quick with a solid hit we can win, otherwise we're going to lose hard.
>>
>>24944690

Vote for Braced.

Do NOT have Eyes Fixed and Defensive just didn't work for us last time.

Did we get some eye protection for splinters?
>>
>>24944690
Defensive sounds better than braced, if we get hit and stay in the saddle he still gets points, if he misses us however...
>>
>>24944690

Defensive or Aggressive - we either want him not to hit us, or us to hit him hard.
>>
>>24944726


He's not going to miss us.
>>
>>24944726
I would agree with you but that just didn't work for us last time.
>>
Rolled 6, 5, 2, 2 = 15

>>24944690

braced
>>
>>24944726
Defensive gives us like +3 to our tpassive defense, which is at a 9, a 12 is dead easy for 4d6 to hit, which is presumably the minimum he'll be rolling.


which is why
>>24944690
I vote for aggressive.
>>
>>24944690

I would vote for Defensive but that did not go well for us last time, lets try out braced
>>
Rolled 5, 6, 3, 5 + 4 = 23

>>24944712
>>24944705
>>24944701
>>24944699
You adjust your position, gripping on to the horse for dear life with almost every part of your body. You need to stay on the rouncey - if you fall off, everything goes to the hells and you have no chance of winning this. Rushing forward, you prepare yourself for the incoming blow...

>Ser Marwyn Belmore needs to beat a difficulty of 9 to hit you, on a roll of 4d6+4.
>You need to beat a difficult of 12 to him Ser Marwyn Belmore, on a roll of 3d6. I will manually subtract 2 for the Braced position.
>I will accept the SECOND ROLL.
>>
>>24944778
>>
Rolled 3, 1, 3 = 7

>>24944778

Please be nice, Dice Gods
>>
Rolled 1, 2, 6 = 9

>>24944778
Warrior, guide my dice. Also holy shit dat roll
>>
>>24944778
>You need to beat a difficult of 12 to HIT Ser Marwyn Belmore.
>My brain.
>>
Rolled 1, 6, 3, 4 = 14

>>24944778
braced for impact
>>
Rolled 5, 3, 3 = 11

>>24944778

This is going to be a real miracle if we win.
>>
Rolled 2, 1, 5 = 8

>>24944778

we might be fucked
>>
Rolled 4, 5, 2 = 11

>>24944790

Well fuck, gg guys
>>
>>24944790
ded
>>
>>24944790

Good god. This was not fated to be.
>>
That's a retarded number of degrees of success, we'll be looking at having to roll a 15 or more to stay on our horse.

Good game guys, but we didn't stand a chance, not with the dice going against us like that.
>>
>>24944778
>4d6+4

>he would literally need to roll all 1s to not hit us.

Can we stop playing defensive now and actually try to win this?
>>
>>24944811
>>24944818
>>24944826

I... I rolled >>24944790. I've failed you all.
>>
>>24944829

We haven't succeeded on a single roll tonight. It was truly just not fated to be.
>>
>>24944790
>I want a roll of 3d6+2. You must beat 15. I will accept the THIRD ROLL.
>>
>>24944834

agreed fuck it lets win this shit
>>
Rolled 6, 5, 2 = 13

>>24944837
I was >>24944786, thanking you for not sucking that bad
>>
Rolled 2, 2, 2 + 2 = 8

>>24944851
>>
Rolled 2, 5, 4 + 2 = 13

>>24944851
>>
Rolled 2, 3, 4 + 2 = 11

>>24944851
rollan
>>
Rolled 2, 2, 6 + 2 = 12

>>24944851

Saint Paul guide my dice this day
>>
>>24944874
Shit, we're going on our arses.

There's literally no way he can't hit us, so if we don't die now, we go full Aggressive, we need to take him down too.
>>
>>24944874
we ded
gg no re
>>
>>24944881
WELP, we had an ok life I guess
>>
>>24944874

Yeah this isn't happening. Just not happening tonight. We'd be better off just admitting defeat and bow out with grace.
>>
>>24944881


Well, looks like we're unhorsed, hopefully without any crippling injuries.
>>
To beat the Belmores we're obviously going to need Pikes. Lots and lots of Pikes.
>>
>>24944790
>>24944881
>>24944874
>You miss; your lance shall shatter against his shield.
>He succeeds by one, two, three degrees.
>He has a base damage of 9.
>Three degrees = 3*9 = 27 damage.
>You fall off your horse - that's another 9 damage.
>Your armour absorbs 9 damage.
>27 damage remaining.
>You have 6 Health. 27 damage would reduce this to zero.
>Taking injuries would be useless in this scenario.
>You may take a Wound to reduce this damage to zero. A Wound would decrease all of your dice rolls by one die and have other narrative effects.
>Do you wish to take a Wound?
>>
>>24944912
that would be dishonourable and bring eternal shame upon our family.
We started this joust and now we must finish it
>>
>>24944928

Take the wound. Bow out immediately. Wasn't meant to be, we are not going to win this nor am I willing to try and kill myself over it.
>>
>>24944928
Nah, we'd not be able to even dent him with a Wound, which makes taking one pointless, he'd just knock us down again, and since we only have 2 Endurance, a second wound would kill us.

Let's just stay down, they have won this time, but we shall have Grimarbour.
>>
>>24944928

Just so we're clear Plasma, are we dead if we don't take the wound?

Also can we have our wounds tended too to bring us back up to par?
>>
>>24944928

fuck that shit we should just take the damage yield with Honor
>>
>>24944953
>>24944947
>You are not dead if you do not take the Wound.

>If your Health falls to zero, you lose the fight plain and simple.
>>
>>24944932

No it isn't. Admitting defeat when you are wounded or clearly outmatched is a sign of respect and honor. It does nothing but hurt your pride. It was a typical thing to happen in jousts of old honestly.
>>
>>24944964


Let's just lose the fight. Not much more we can do against this guy.
>>
Rolled 1, 6, 6 + 2 = 15

>>24944928
This is irrelevant in this situation, but wouldn't the lance and falling off the horse count as separate sources of damage and both be mitigated by the armor?
>>
>>24944964

Oh really? So we should just take the damage and instead take the loss. I would prefer that honestly.
>>
>>24944964

Yep, we're on our ass. Take the damage and then spend the rest of the tourney watching with our family and recovering.

We've done well getting a kennelmaster, lets not get too far ahead of ourselves
>>
>>24944986

We have our swornsword in the next round and our son in the grand melee still. We were not exactly cut out for this.
>>
>>24944928
>Taking injuries would be useless in this scenario.
>Do you wish to take a Wound?

Do we have a choice? Can we not take a wound and get away without permanent damage if we stay down?

If we can, yes. I vote for that.
>>
>>24944983
Nope, jousting is done differently in the rules - if you're hit as well as he hit us, you're fucked.

>>24944986
Plus we've met some potential allies, and other useful sources.

I mean, fuck, Lord Saul seemed like someone who made it his business to know what is happening everywhere in the Vale, and that sort of person can be very useful as an ally.

Perhaps we could try to set up ports for him with our Artisan, because then there'd be little to no need for ships from the North to come around to Belmore's ports, they could go direct to his.
>>
>>24944999
And there's nothing saying we can't join the Grand Melee, so we could have a go at that too.
>>
>>24945025

>because then there'd be little to no need for ships from the North to come around to Belmore's ports

or ours, incidentally
>>
>>24945025
We'd be fucked anyways, that would still leave us at 18 damage, which is why it was irrelevant in this situation, I was more asking about future situations
>>
>>24945027


Not a bad idea.
>>
>>24945025

We were a steward by all rights 3 months ago, unseating another lord in the first round is still a feat.

We did many other good things on this trip, there is no dishonor in losing a tilt.
>>
>>24945027
I don't think we'll be in any shape for that.

Sit with with the wife and daughter and watch our son beat the shit out of people.

Good times.
>>
>>24945047
Exactly, we did better than a few other lords, and there's no dishonour at losing against one of the best riders in the Vale. They might be Belmore, but they are tough warriors, and we need to understand and respect that if we are to beat them.

>>24945055
If we don't take the wound though, and rest, we should be fine to take part in the melee. It's not today anyway, we've got a while to recover.
>>
>>24944983
>Damage from being unhorsed is not mitigated by armour, as far as I am aware. That is why unhorsing matters so much in a joust - well, that at the points it provides.
>>24944965
>>24944975
>>24944984
>>24944986
You have never felt such an impact in your life. Every bone in your body shakes as you find yourself flying through the air and smashing into the soil, where everything goes black. Unconsciousness rushes up to embrace you, swallowing your body, mind and soul...

You wake up to the family faces of your family only a few moments later, your helmet removed. Their expressions are ones of relief as the Maester checks you for injuries only to find nothing worth mentioning. A hideous bruise on the side of your body you landed on but no shattered bones, no gaping holes, no serious injury other than a soreness that shall likely stay with you for the rest of the month. With your entire body aching, you are helped to your feet and admit defeat to the winner of this tilt; Ser Marwyn Belmore, the better knight.

Anything you wish to do before you sit back to watch? Thanks to the conditions of your defeat, you hardly suffered any injury or wound.
>>
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>>24945027

>wanting to join the grand melee with bruises so big we can;t lift our arms
>the year after Aegon's Landing 298
>>
>>24945047
it's not that we lost, but that we lost to a Belmore on the land they stole from us, the pinnacle of humiliation.
>>
>>24945086

Give a thumbs up to the crowd.

It'll endear us to the smallfolk of the region, who seemed to like us last time.

Also, if we endear ourselves now, the smallfolk will be much more welcoming hen we come into Grimarbour
>>
>>24945117


This
>>
>>24945095

And in due time it will be repaid. But this is a joust, we knew this was a possibility, games do not equal war loses. The future is bright, this is just a rough patch.

Besides we did so much else on this trip and our Swornsword can still win us back honor and our son will surely knock some heads about.

>>24945086
Nothing of note I'd suppose. Give the Belmore his due to the crowd, we are an honorable lord regardless of feelings against the Belmores.
>>
>>24945086
Give a wave to the crowd. Offer congratulations to our opponent.

After that, just sit and enjoy the show until something else comes up.
>>
>>24945117
This. I would even suggest going to Ser Marwyn and shaking his hand - we know what we face now, and we shall be ready next time.
>>
>>24945138
Exactly - we shall repay this defeat with interest next time, when we force the Belmore out of Grimarbour.
>>
>>24945086

Well being out of action for the next month or so will at least give us plenty off time to learn the hounds, be more intimate with our family and the smaller details of the region. Back to stewarding for a bit I suppose.
>>
>>24945086
Ahh, thank you for clarifying.
>>
>>24945181
We won't be out of action that long - it's only injuries and wounds that take a while to heal, and since we didn't take them, and Plasma indicated previously that damage (unless it was wounds) wouldn't matter after a joust, we should be alright by the time the Grand Melee takes place.
>>
>>24945204
>no serious injury other than a soreness that shall likely stay with you for the rest of the month

Have you tried wearing armor, hiking the mountains, riding a horse and wielding a sword with that level of soreness?

Nah we'll need to reign it in a bit for the next month.
>>
>>24945148
>>24945145
>>24945138
>>24945117
A bow to the crowd and a bow to your opponent, showing your deepest respect to both. Despite the terms of your defeat, your previous performance earned some good will with the smallfolk and you can hear their cheers as you limp back towards your seat with your farmer, your son aiding you along the way. Apparently Brock left his training in order to watch your match, good lad.

Lord Jon of House Lynderly is defeated by Ser Byllabyr, Sworn to House Wydman, who advances to the third stage.

Ser Yondragryn, Sworn to House Hersy is defeated by Ser Grys, Sworn to House Coldwater, who advances to the third stage.

Ser Lyn of House Corbray riding against Ser Ronys, Sworn to House Belmore shall come shortly.
>>
>>24945229
>>24945204
>In terms of mechanics, there are no disadvantages to fighting in the melee after this joust. In terms of the narrative, who knows what might happen if you try to compete in a state like this?
>>
>>24945259
Well, let's see how we are once the day of the Melee comes around then.

>>24945236
I wonder if Ser Corbray will make it two kills for two jousts? We can hope, one less Belmore to deal with then.

Oh, how is his brother, if we've heard anything?
>>
>>24945259

I wouldn't imagine we'd be brash enough to make the decision to do so. One quick bash to our side and we'd be out, that would bring dishonor. Best to keep ourselves out of such and just enjoy our son making heads roll.
>>
>>24945259
>>24945325


well, now that you put it that way...
>>
>>24945236
Ser Lyn of House Corbray, handsome, strong, skilled and talented. Everything that a woman and a young boy would expect out of a knight of the surface but many have seen beneath that noble veneer, including yourself. Only yesterday he slew a man in this joust, one Ser Naptys - an unskilled hedge knight with no experience riding a horse. The poor fool bled out during the night, a sign of just how ruthless the knight of Corbray could be even in a friendly competition such as this. Yet this time, his opponent was no fool but a giant of man. You have heard of Ser Gregor Clegane, the Mountain That Rides. You wonder if he may have any relation to this Ser Ronys, who is of sizes and proportions that you have never seen before. A hulking, gigantic freak so clearly out of place in the silver-lined and decorative armour of House Belmore, he is a poor rider but just how much that actually matters is yet to be seen.

The first round is brutal and embarassing, with this Ser Ronys knocked clean off his horse while only shattering his lance on the shield of Ser Lyn. Yet he does not fall unconscious or suffer grave injury. Instead the fallen knight forces himself to his feet and clambers on to the horse, only to repeat the display a second time. Once again the hulking giant of a knight goes smashing into the soil in a shower of dirt and once again he stands, with no sign of injury. Forcing himself to his feet, the humiliated knight of Belmore made one final attempt to prove himself - and one that shone through. The two knights charged one final time and each smashed the other cleanly in the breastplate with the tip of their lance, almost dismounting the other. With a dignified ending to the final joust, the crowd seems a little disappointed with the outcome. The knight of Belmore bows deeply to the crowd and deeply to the dismount knight of Corbray, shaking the hand of Ser Lyn vigorously - a man who does not seem to know how to react to such sportsmanship as this.
>>
>>24945399
On the third day of the tournament:

>1: Lord Yohn of House Royce shall ride against Ser Morys, Sworn to House Harrock.
>2: Ser Cador of House Belmore shall ride against Ser Artly, Sworn to House Belmore.
>3: Ser Marwyn of House Belmore shall ride against Ser Byllabyr, Sworn to House Wydman.
>4: Ser Lyn of House Corbray shall ride against Ser Grys, Sworn to House Coldwater.

>5: Winner of 1 shall ride against Winner of 2.
>6: Winner of 3 shall ride against Winner of 4.

>7: Winner of 5 shall ride against Winner of 6.
>>
>>24945399

Damn son.
>>
>>24945399
>The knight of Belmore bows deeply to the crowd and deeply to the dismounting knight of Corbray
>The disadvantages of running a quest until three in the morning.
>>
>>24945399


I like this Ronys guy, even if he is a Belmore.

It looks like going up against these guys militarily might be a mistake.
>>
>>24945469
>The disadvantages of running a quest until three in the morning.

Does that mean we're done for today?
>>
>>24945399
>>24945438
>>24945469

At least Ser Morys made it through, he'll do us proud I know it. Though if he falters and the melee is finished up, perhaps we should make a trip back home prematurely.
>>
Guys now that we have some time to spend while the tournament continues I have an idea.
We should go around the market or whatever and find some shady people and couple them with some of our trusted men to set up a criminal syndicate. It's not really original but it could make things interesting
>>
>>24945551
We can do a little more talking, we've got half an hour before it's 3am.

Please Plasma?
>>
>>24945438

So since the last banquet was a bit off a slog are we going to do a timeskip until the next day or until the melee perhaps?
>>
>>24945586
>>24945583
>>24945572
>>24945558
>>24945551
>>24945549
>>24945442
The competition is over and the feast for the night has begun. Are there are any people that you wish to talk to about any specific things?

>Even if we cannot do it tonight, we can plan it out tonight.
>>
>>24945586

If we're doing a banquet lets:

>Talk to Lord Saul again
>Talk to Lord Badics again, maybe he has a new lead on why his archers are being dicks
>Keep an eye on Brock
>Try and find a good match for Katrin
>>
>>24945549
>It looks like going up against these guys militarily might be a mistake.

At the moment, any kind of direct conflict will get us fucked.

We'll be patient. Build our strength. Try to undermine them indirectly, in a way that won't cause them to cross the boarder and push our shit in.
>>
>>24945613

If we can find the Hedgeknight Ser Banton, I'd say that would be a real good call. See if he might be willing to come under our employ.
>>
>>24945645

Oooh good idea
>>
You know where we failed?

We didn't have this guy to introduce us.

https://www.youtube.com/watch?v=YRBYq9MiddI
>>
>>24945630

I agree with the first 3, but not the last. They should come to us looking for her hand, not us trying to send her off, we've grown enough to deserve that at this point.
>>
>>24945645
Yea, that seemed like a decent idea.

>>24945630
Seems fair to me. Getting a good match for Katrin would be brilliant, though not to the Belmores, regardless of what our wife suggested. Getting her married to the heir of Yohn Royce, the second most powerful man in the Vale, would be a fucking amazing coup, we could do a hell of a lot worse than that. Lyonel Corbray wouldn't be a bad idea, though not sure if we want to get involved with House Corbray's... oddities.

But yea, if we could get her married to Andar Royce, that'd be fucking baller.
>>
>>24945613
We should go talk to Egen. See if we can fish for information.

Maybe what his daughter said was nothing, maybe it wasn't.

We need to know if we should be checking our back for daggers around him.
>>
>>24945677
>https://www.youtube.com/watch?v=YRBYq9MiddI
>A Knight's Tale

My friend of African-American descent, you are awesome. We need a guy like this to introduce us, let's do that while we're here, there are sure to be plenty of bards and poets around.
>>
>>24945677

We could go for a good bard/ringannouncer someday.
>>
>>24945645
>>24945663
>>24945696
You approach the end of the table where the hedge knights are gathered. Ser Maladras, Ser Crabnot, Ser Banton and Lady Delayis, all of them disqualified in their own way.

Ser Maladras, knocked out within the first round is a squat and chubby man with little muscle to speak of but with many a scar, evidence of his experience and endurance. Ser Banton, a broad-shouldered man with a bulging, ruined nose that was broken one too many times and a head full of golden curls, identifying him as a Westerman perhaps. Ser Crabnot, a slender and almost boyish man who rode a horse as expertly as Ser Artly - but lacked any ability as a combatant, a fancy little show rider. And finally, the elusive Lady Delayis, wearing the loose fitting clothes of a man and with a head of flat, lank black hair. Her most startling feature is the fact her face seems to have been almost cut in two, with both side of her mouth carrying awful, badly healed scars where they were once cut open. This maiming seems to have left the woman knight in an almost constant state of drooling; hardly a pleasant woman at all but you saw how fiercely and brutally she fought in the joust.

The first to respond to your arrival is Ser Crabnot, shooting up to his feet to offer a deep and sincere bow.

"M'lord Harrock, how can we help you? It is rare that lords venture down to visit hedge knights such as we."
>>
>>24945905
It is equally rare that knights not yet sworn to a noble house would grace lords such as I with the skill and valour you and your fellows demonstrated at the tilts, ser. You all did better than some of those who were born to rule, and that is no mean feat.
>>
>>24945905
Ser Banton, if you would step aside to speak with me privately.

Then make a job offer
"The way you held your spear, you are clearly a foot soldier, in the mountains where I live, cavalry is a fools notion, and men on foot are king. If you would swear yourself into my service I have need for men such as yourself to lead my soldiers in battle and defend my lands."
>>
>>24945905

Offer pleasantries to them all, complimenting them as necessary. Request audience with Ser Banton, and keep Ser Crabnot in our minds as well, I do appreciate a man who shows such respect.
>>
>>24945976
Same here, many hedge knights disdain the nobility, but he shows due reference, which is a good trait in a loyal knight.

So yea, I'd offer both Crabnot and Banton positions, we can never have too many knights sworn to our service, if we are to go against Belmore in the future.
>>
>>24945962
two of them fell in the first round, so this is incredibly inaccurate and blatant flattery (which generally is ill received).
>>
>>24946010

Agreed, besides we're like to land a knight here soon due to expanding our reach within our region. So having a few to replace and potentially help in his new lands would certainly not be a bad idea at all.
>>
>>24946031
Aye, if we're going to be trying to get the extra couple of regions Plasma previously mentioned, we'll need extra knights to protect these areas.
>>
>>24945976
>>24946031
Crabnot is actually apparently completely unskilled at fighting, a horrible choice of knight given our current situation.
>>
>>24946056
An additional skilled speaker and negotiator wouldn't go amiss, however.
>>
>>24946056

But he can ride a horse, granted not a skill in great demand but something that offers use if we are to attack, we'll need Calvary eventually. He would be a good potential investment.
>>
>>24946070
Why would we have someone brand new to the house do that when there's ourselves, our uncle, our magister, all of whom have been a member of our house for years.

Even better, why would you have someone who is supposed to be a knight, out ensuring the safety and security of our lands doing that?

He's a pony show, there to look pretty, save our time and money on knights who can do their job.
>>
>>24946087
We can't even use horses in our area, so it'd only be useful outside our lands and we'd need someone who could teach any of our cavalry how to fight from horseback anyways, and anybody who can teach that can also teach the comparatively simple "how to ride a horse".
>>
>>24946125
>>24946150
Fair enough then, not Crabnot, but yea, we want Banton, definitely.
>>
>>24946125

A valid point. I still say his skills as a horsemen would be of use, at least to further train ourselves and future units, but I can see your point.
>>
>>24945962
A sneer comes from the pudgy Ser Maladras, who shoves himself to his feet and stalks away from the table with a meal left half-eaten. Glancing back at the fatter knight and then back towards you, it's Ser Banton's time to speak.

"My lord, not all of us were victorious. One of us died. I didn't know the man personally but I'd hardly say that he was better than any lord or sworn sword who fought in this fight. Nor was the fat bastard that just left if you excuse my Braavosi. The rest of us, well. We're yet to prove ourselves in the melee. Once that's done, then we'll now how good we truly are."

A wet grunt of agreement comes from the maimed lady while Ser Crabnot falls into an uncertain silence. When you offer service to Ser Banton there is a brief moment where he is also trapped in awkward quiet, picking out his words very carefully. Finally, the knight of the busted nose speaks again.

"I want to prove myself in the melee first. You can make your decision after then, my lord. Forgive me if I seem rude but I would rather not make my choice in liege so hastily."
>>
>>24946125
Second this.

We're looking for knights with military experience; we don't have the luxury of taking on deadweight.

Ser Crabnot may show proper deference, but we want a soldier.
>>
>>24946166
Fair enough, we didn't know that he was fighting in the melee after all.

Let's move on and talk to Saul.
>>
>>24946159
Totally want Banton, he's skilled, as shown by him making it to the second round, and is clearly more suited to a spear infantry role, which is something we lack that would be a good addition to our forces.

>>24946162
It's not that he couldn't teach us stuff, it's that taking him on as a knight would add significant expense to our household, in exchange for riding lessons, and nothing else.
>>
>>24946166
He wishes to think the offer over, which shows common sense and planning, which we can respect.

Accept his answer, and wish him luck in the melee, that his fighting prowess will take him far.
>>
>>24945976
Pump Banton for information on the other knights as well. Lady Delayis annd Ser Crabnot would make good additions if they aren't carrying too much baggage
Might already be too late for that with the lady though
>you wanna know how I got these scars?
>>
>>24946216
Yea, Delayis would make a worthy addition, but I'm not sure how well our current knights would accept her, and whether it'd reflect well on our House for having done so.
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>>24946166

A fair enough agreement, and honestly whomever suggested we make the decision to offer such so quickly didn't really think it through so much.

Reply that you wish him and his comrades luck in such endeavours then and that you hope to speak to him further upon the end of the melee.

Give courtesy and leave. Did enough damage talking the way we did.
>>
Not related to current events.

WATERWHEELS! There has been much talk of developing our lands.
Cultivating the North Fields.
Expanding our iron mine.
Hiring more smiths to produce worked goods. (sells much better than raw ore)

We live in an ideal location for waterwheels. A land full of mountain streams coming down to feed the river.

A water mill to process grain from our new fields.
Wheel drawn mine carts.
A wheel powered forge.

Defiantly something to think about. Opinions?
>>
>>24946166
We should see about doing something about the hedge knight that died. Maybe a small act of condolence could go towards keeping up good relations with other hedgeknights
>>
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>>24946255
needs more goats, but other than that I like it.
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>>24946237
It's obvious that she's proven herself in battle before and can hold her own- that's gotta be worth something. Plus with those scars she's enough like a man that I doubt anyone would think that she's weak
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>>24946258

They likely wouldn't care, despite them all being lordless many hedgeknights couldn't care less for the other. Besides we only after one man presently, and we need to reign in our actions and words a bit, lest we seem desperate.
>>
>>24946200
>>24946205
>>24946252
And we'll continue the chatter on Friday. Hopefully it'll be a bit lighter than last Friday's slog. 9PM GMT.

Any criticism, commentary, compliment is welcome. Feedback's always great so long as it's constructive. As always, I apologise for the time between posts and the multitude of errors in my writing.
>>
>>24946237

If I remember correctly she is being sponsored by the Belmores presently. I have no desire to pick up their scraps.

>>24946255

For sure a possibility, but we don't produce grain enough to warrant it.
>>
>>24946291
No worries Plasma, it was a good session - just a shame we got so utterly bitchslapped in our tilt, but nothing we can do about that!

I'll archive it now, as usual.
>>
>>24946237
>>24946289
The way she rode, as if she was trying to prove something, suggests to me that she wouldn't respect our authority, honestly, the only one of the bunch I'd like to acquire would be Ser Branton.
>>
>>24946290
There's no brotherhood among them? Too bad for them- when you're landless and have nothing but your arms and armor, having others in the same situation generally leads to bonding.

Good for us though because landless heavily armed men forming companies is how landschknets and condoterri form
>>
>>24946291

If I may make a suggest. Only allow us to talk to two people on Friday and then skip ahead to the next day. We really just drowned ourselves in needless nonsense last Friday.

Otherwise good stuff Plasma as always, I enjoyed us getting hounds, that'll be fun later on. And the tilt, while brief, really put a lot into perspective. For sure said we need to calm down a bit and get back to developing and building.
>>
>>24946312
>For sure a possibility, but we don't produce grain enough to warrant it.

Not yet. But if we cultivate the fields, that might change.

Also, a few threads back, our uncle mentioned improving the land. Make it arable.

This would probably involve some earth-moving to deepen the top soil in places and shipping in large amounts of fertilizer to enrich the lands. (bird shit and raw fish)

This is really a long term project. Just thinking ahead here.
>>
>>24946255
An excellent idea, I brought its up myself several threads ago.

The main problem was cost if I remember correctly. We have a serve lack of wealth at the moment.
>>
>>24946356
Yea, we did get bogged down with talking last Friday, so might be worth us just talking to one or two people in depth, then you give us brief results of our talking to anyone else we want to, and then skip forward, so we don't get slowed down.
>>
>>24946390

Oh for sure, if I remember correctly we just made began to resettle one of our better prospects for farm land. Once our Artisan is finished with the docks I say we build a tower, land a knight, and then began to improve the land as so. I know that land made the Belmores uncomfortable so building it up with one of our Knight's there and some military presence would certainly get them going.
>>
Here we go guys, the link to the archived thread:

http://suptg.thisisnotatrueending.com/archive/24940637/

And the link to all the archived threads:

http://suptg.thisisnotatrueending.com/archive.html?tags=House%20Harrock

Remember to vote it up, and we'll all see each other next Friday!
>>
>>24946427
There was also a piece of mountain land near our new acquisition, on the border of Belmore, where they had previously tried to take it,and build a tower there, but had failed, and the tower is now partially ruined. A few people suggested we take that land, repair the tower, and station a garrison and knight there, so we can keep a close eye on Belmore from a very defensible position.
>>
>>24946454

Oh yeah I completely forgot about that one. Certainly a good idea then. Of course we'll need to build up our wealth again. I wonder when we get our Artisan back so we can begin work on it.
>>
>>24946413
>The main problem was cost if I remember correctly. We have a serve lack of wealth at the moment.

Yes, this is just planning ahead.

When we save up enough for that mine extension we should remember to include a wheel.

We may need to scout for someone that knows how to build waterwheels.
>>
>>24946483
Well, if I remember correctly, it'd only take 3 or 5 (I can't remember which) Defense to repair the tower, rather than the usual 10 to built one, but yea, it might reduce our costs if we had our artisan help repair it. I believe it was 3 Land to get that bit of mountain with the tower ruins, so I think we should go for that next session.
>>
>>24946516

I believe that would be an end of the month stats rolling thing. Plus we're still at the tourney next session, and likely the next few. So we'll have to wait, but it is a thought to keep in our heads.

Personally I think we should continue to look for peoples or new supplies to improve our house, like we did with the hounds. Could we commission crossbows perhaps? Or hire a bard for entertainment of other families?
>>
>>24946483
Yes, I remember that tower.

IIRC Plasma said it would only cost 3 wealth to rebuild the existing tower rather than 10 for a new one.

Also, ROADS! We should ask our men if they know any good mountain trails we could turn into routes.

If we could improve the quality of the track and send patrols along it to clear out any hill-cunts, we could have ourselves a nice new trade route.

Wandering off patrolled routes is pretty much suicide in these parts, that means the few safe trails are sure to attract traffic.
>>
>>24946579
Sounds like a decent idea to me, we could do with some additional retainers, other than just knights.

>>24946595
Bleakfaith Ruins
Bleakfaith is an old tower built over a thousand years ago by House Belmore, on the Northern side of Westpass when they sought to encroach upon and claim your land for their own. After their attempt to seize the land failed, the tower fell into disuse and was abandoned. Bandits and clansmen often frequent the ruins.
Costs 5 Land
Provides 3 Defence and -3 Law. Enables construction of a Tower at this location for 5 Defence.

So for 5 land, we get 3 Defence and -3 Law, so we'd only need 2 Defence in addition so we can rebuild it.
>>
Blackpitch Woods
A small cluster of trees to the very South of your territories, very close to where you expect the Milk Snakes are hiding. It's a chaotic, unlawful place that's frequently raided. Otherwise you would've already used it for lumber production, which would decrease your need for trade with House Egen.
Costs 3 Land
Provides 3 Wealth and -3 Law.
---
Grosspike Landing
On the opposite side of the Westflow from Northmarsh, Grosspike Landing is the perfect location to build a port. The only issue is the expense of the port - is it truly worth the cost?
Costs 3 Land
Provides 1 Population, 1 Wealth and -1 Law. Enables port construction at this location.

These would be good too - we could do with building our own port at some point, because we won't want to use Egen's port to get to Grimarbour all the time, especially when the time comes to reclaim it for House Harrock.
>>
>>24946595

Pretty sure we just implemented a tax increase to travel our roads so funneling it into improved infrastructure would do nothing but good.

>>24946641
Our overall Law stat is pretty good, and our men could use the practice to make sure they stay nice and trained to clear out those damned bandits and clansmen. Win-win.
>>
>>24946700
Aye, we increased the tax, but only by a little, so as not to make people reconsider using our roads.

Yea, our Law stat has increased a bit since we started, so we should be alright in claiming the tower ruins for ourselves. It'll also piss off Belmore if we take it, since it was their land, which is always fun.
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>>24946748
No, it was always our land, they just tried to occupy it on us.
>>
>>24946748
Directly turning that money into producing safer and better roads would thus allow for a further increase without poor reactions, so we could really come out on top with that one.
>>
>>24946920
Aye, which might well do us some good when it comes to our House Fortunes roll.

>>24946860
Ahh yes, you are right. Well then, it's only right that we reclaim our ancestral land.
>>
>>24946996
I agree fully, we should probably carve some phrases mocking them into keystones of the tower as well, show them what'll happen when we retake Grimharbour.
>>
>>24947040
Indeed - Belmore must become acquainted with losing that which they stole from us.
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>>24947079
Maybe even send a thank-you letter to Belmore for the free foundation.
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>>24947282


Now that is an idea I can get behind!
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>>24947282
Dear Lord Belmore,

Upon visiting my family lands of Bleakfaith, I was most surprised to find the remains of an ancient tower built atop the mountain, wind-worn and damaged. However, imagine my shock when my master builder informed me that the style of foundations and brickwork are well-known to be the Belmorian style, indicating that your House had built them there nearly a millennium past! Well, I knew full well that House Belmore would never seek to claim land rightfully owned by another noble house, especially one of their dearest neighbours, my ancestors.

With that said, the only sensible conclusion I could come to was that your family had gifted the construction of Bleakfaith Tower to my dearly departed forefathers, symbolising the friendship and trust between our two Houses.

I wish, now, to inform you, in remembrance of our glorious centuries of prosperous coexistence and mutual respect, that House Harrock intends to rebuild Bleakfaith Tower, returning it to it's former glory, and stationing a garrison there, so that the security of both House Harrock and House Belmore can be observed and maintained by my trusted warriors, and that should any raids or the like be observed, we will spare no time in coming to assistance in the security of your lands on our border.

Respectfully,

Artys Harrock, sworn of House Arryn, Lord of the Westpass.
>>
>>24947520
You cheeky motherfucker, that is glorious!

10/10, master ruseman.
>>
>>24947520
I like it. I like it a lot.

it may be the best worded slap in the face I've ever read.
>>
>>24947558
>>24947565
Thank you guys, just through it together now. The best bit is that not a word of it is obviously disrespectful, so whilst they know it's a slap in the face, there's fuck all they can do about it.
>>
>>24947520
We need to send that to them when we spend the 3 Land on that bit of mountain, no doubt.
>>
>>24947611
>just threw it together now

Damn, you can tell it's nearly 5am here.
>>
>>24947611
Even better, they've already stopped their trade through our passes, so they can't even put economic pressure on us.



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