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/tg/ - Traditional Games


File: 1369520521627.jpg-(104 KB, 1280x1024, BioweaponQuest.jpg)
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>The previous thread is here: http://suptg.thisisnotatrueending.com/archive/25023529/

You began your life less then an hour ago, as a wormlike thing with little more structure then just a mouth and a tail. Since then your life has been rather eventful, as you killed four people and devoured three three of them. With each being eaten your power grew, and your body changed.

From the first you gained a spine, a protective housing for your valuable nerves. From the second you took it's hearing. A whole new world of sensory information was opened to you.

When you killed the third your feast was interrupted by it's allies, and you gained no new abilities. You fled, learning a valuable lesson about controlling your instincts. The fourth being was sent to hunt you. You avoided it's attacks, barely, and managed to kill the panicked creature. From it you took it's higher order mind: it's ability to ignore it's instincts. Amusing that you should take that, since ignoring it's urge to run lead to it's own death.

Your next target was an eight limbed creature, soft of body. It saw you when you attacked and fought you off, at the cost of one of it's limbs. You devoured the limb greedily and were spaced, cast out into the great void. Perhaps spending your time eating in a depressurising airlock was a bad choice.
>>
>>25037827
You are currently hiding in a metal crate, it was old and rusted enough to bite a hole in, and you are half buried in the rice it holds. The metal crate, and the 100 or so just like it, have been drawn up into another ship. To your left you can hear fleshy delicious beings talking, and then you hear the twang of metal as they open one of the crates. Another twang sounds out from a far corner of the room.

It's only a matter of time before they open your crate. Two options are immediately obvious: you could hide under the grain and hope they don't search too thoroughly, or you could escape out the hole and try not to be spotted. Maybe there is a third option?


>List of current abilities:
Body:
- Teeth
- Spine
- Snakelike form
Sensory:
- Monochromatic vision
- Hearing
Social:
- Ability to resist beast urges
???:
???:
???:

>Some actions will call for a roll. Roll 1d100, higher is better. Rolls within 3 minutes of the first reply will be considered.
>>
>>25037843
Let's hide here for now.
>>
>>25037843
Let's hide here.
>>
>>25037843
Leg it

Ignoring the actual lack of legs
>>
>>25037843
Hide.

We need to eat them one by one sneakily hopefully without alerting anyone at least by the time we eat three.
>>
>>25037843
Hide under the grain.
>>
You decide to hide, burying yourself underneath the rice as best you can. You wait 5, then ten minutes. All around you can hear the sounds of crates being opened, then closed. One branch of the noise gets nearer. You can see nothing in the darkness.

Then there is a metallic shriek as the upper side of your box is torn off. Light washes in, flitered through the rice grain. Something skitters just beside the box, and a shadow covers you.

The delicious being mutters something to itself. More rice. Were they hauling anything worthwhile?

The rice is disturbed as something long and thin pushes through to the bottom of the crate. It probably isn't delicious. Then it withdraws, and pushes in again, closer to where you are hiding.

>Roll 1d100
>action?
>>
>>25037827
FINALLY
What took you so long?
>>
Rolled 74

>>25038037
Hold still and hope. I'd suggest shifting to the area that just got poked on the theory that they won't poke there again, but there's no possible way that we can shift around without getting noticed. Just try to make sure whatever that pole is doesn't hit us, and slides around us rather than stopping if it does.
>>
Rolled 24

>>25038037
Well, we're here, so we should stay
very
fucking
still.

>>25038057
He's... 3 days earlier than he said he might be. Also there's this sleep thing, probably a factor
>>
>>25038057
Dude. It's been less than 18 hours since the last one.
>>
Rolled 32

>>25038079

I agree with this.
>>
>>25038082
>>25038089
I was scared that yet another good quest went away.
And confused.
And required deliciousness.
>>
>>25038167
Shhh, it's okay. We're here now. It'll be okay.

Hopefully.
>>
>74 - pretty good.

You stay as still as possible. You want to dive out and eat the creature, you really, really do, but you restrain yourself.

The rod of non-delicious stabs into the grain twice more, and a third time, This time the creature drags it through the grain, and you use the disturbance to slip to the other side of the crate.

The creature stabs twice more, where you were, but finds nothing.

Blow this. Nothing but rice! the creature shouts.

The shadow moves away, and the scuttling noise follows it. You hear the crate next to yours being opened.
>>
Rolled 72

>>25038037
Stay very, very still.
>>
>>25038191
Wait for the scuttling noise to move well away, then risk a peek.
>>
>>25038191
>>25038209
This. Be vewy vewy quiet.
>>
>>25038242
this

Maybe we could try out the rice
>>
>>25038191
Let's have a careful look
>>
Rolled 42

>>25038264

Nah. We're on a strict diet of sentient beings.

I agree that we should carefully peek.
>>
Rolled 69

>>25038191
Stay still and hidden.
>>
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>>25038290
>not tasting everything
>mfw
>>
Rolled 91

>>25038191
Yup, nobody here but us rice grains.
>>
You bite some of the grain. You spit it out. The rice is thoroughly undelicious. Why would anyone want to eat something like that?

You wait for a moment, you hear four distinct thunks and then a shout. The scuttling moves further away, and again you hear the sound of metal wrenching apart.

You snake your way upwards, and lift your eyes carefully above the rim of the crate. You see you are in a large metal cavern, with massive doors towards the rear, and a large glowing device hanging from the roof near the fore. There are several creature sized doors at either end of the cavern.

Walking amongst the crates, all similar to the one you are hiding in, are three armor plated creatures. They have large claws and many scuttling legs. You decide to call them Lobsters. Each one is opening crates and jabbing at the contents with a pole.
>>
>>25038433
They're clearly looking for something. Start at the other end, and search the crates through the holes, looking for anything interesting they might want. Then take it.
>>
>>25038433
Let's wait for the creatures to leave the bay, then get a move on. They look like prime material for improvements, but we'll have to catch them unawares.
>>
>>25038433
So we can't see if they are operated by a sentient being or not. Hmm.

We either should slip away through the creature-sized doors or do this >>25038501
Though, I'm afraid that they will just jettison everything if they don't find anything useful.
>>
>>25038433
They are searching the crates but not behind them. We don't seem to be that big so I suggest we sneak out of the crate and hide behind the row of crates instead, feels a lot safer.
>>
>>25038433
Look more closely at the big glowing device. Is it something more than just a light?

Then stay hidden until they leave.
>>
>>25038608
>You are about 2 metres in length. The Lobsters are approximately human in height, but also longer.

You slip out of the crate, and drop quietly to the floor. None of the creatures seem to notice.

You move towards the large glowing device. It looks similar to the lobster's claws, but has three prongs, not two. To your eyes it looks bright. One end glows more then the other, but you cannot make out much more detail.

While you are observing, two of the creatures change their patterns. They cease opening crates and shout somthing at the third. The third one yells back, and continues to poke at the crate. Then the two walk to the nearest small door and leave the cavern.

The remaining creature goes to the next crate, one of three unopened, and prizes the top from it.
>>
>>25038770
Ah, good, one has separated from the pack. Eat it.
>>
Rolled 44

>>25038770

Go for its mouth. We won't let it even have a chance to scream.
>>
>>25038787
>Ah, good, one has separated from the pack. Eat it.

Nigga, they are in power-suits or they are full-on robots.
We can't eat them.

We need to leave this cargo area and get into living quarters or something.
>>
>>25038770
CONSUME.
>>
>>25038796
And drag the silent living remains between some crates so we can fully saviour all the little emotions while feasting on it's flesh.
>>
>>25038770
Take it by surprise That plating looks hard, so try coming up from below.
>>
>>25038770

Can we see it's face?

What kind of face plate does it have?
>>
>>25038905

Yes we need description of lobster.

BTW op thanks for starting this so soon love this thread
>>
Eat it, EAT IT! your instincts cry. And you listen. You slither as fast as you can across the cavern, weaving between crates as you take the most direct line towards the creature. In your haste you collide with one crate, dragging your teeth across it and causing it to shift, letting out a loud squeal. The creature begins to turn, and you dart behind a crate. It calls out. What now, guys? It waits a moment, then turns and returns to work.

You caution yourself. So far you have only killed through stealth and trickery. You are still weak, and this thing is strong. It has powerful claws, that can rend the metal of the crates, it's back, torso and head are covered in chitinious plating.
It stands on six carapaced legs, ending in points, and has many smaller frills on the underside of it's tail.

Everything about it is delicious. It doesn't even have the dead tissue that the others you have eaten had been covered in.
>>
>>25038931
>Yes we need description of lobster.

OP gave a description, but I'd like a description of it's face.
>>
>>25038951
Those frills under it's tail are probably it's weakest point. We can get in there.
>>
>>25038951

Let's see if we can try and find it when the thing is unarmored.

Look for a vent we can run in.
>>
>>25038951
Dart between its legs, strike directly -up- from below.
>>
>>25038952
>It's face is armored as well, but in small segments. It appears to have a segmented mouth, that chitters when it speaks.
>>
>>25039001
>>25038951
Also, roll for combat, if you choose to attack.
>>
>>25039008

May I roll to hide/find a vent to go into?
>>
Rolled 11

>>25038991

We do this. Frills denote a weaknessm and even if it's armoured underneath, it's unlikely that it'll detect us right away.

We might be able to attack ourselves to its bottom like a lamprey... and resisting our urges, we lie in wait as it walks around and communicates with the other prey.
>>
Rolled 64

>>25039008

Combat roll
>>
>>25038951
Sneak up behind it, and eat it starting from the soft spots.
>>
Rolled 87

>>25039008
Attack its weak point for massive damage.
>>
Rolled 66

>>25039008
>>25038991
Munchie times!
>>
>>25039025
>You do not need to roll to find a vent, but it appears you are being outvoted.
>Consensus is to attack from below, biting and eating your way inside it's shell?
>I need reasonably descriptive battle actions. just "eat it" is not sufficient.
>>
Rolled 42

>>25039103

Try to attack any frilled points.
>>
>>25039103
Are we small enough to burrow into one of its frills and eat our way up?
>>
>>25039103
I meant to aim straight up into the abdomen/thorax, going for where the legs connect (roughly) as that is likely to be softer and thus easier to bite through.
>>
>>25039103
How big are we, anyway?
>>
>>25039166
This, but in particular dive straight for the lungs and take them out, so it can't scream.
>>
>>25039176

Two meters.

Read the thread.
>>
Rolled 57

We've been going for neck so far. If it has chitiny armor, then it must have soft spots between joints. i vote we try and go at it from below, try and find an unarmored spot between its chest and face plates.

WE WANT TO EAT ITS TASTY MEATS!
>>
>>25039199
I did, I just missed that detail. Thank you. But I meant, how *thick* are we?
>>
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>>25039225

As thick as you want~
>>
>>25039225
Around two square feet mate. Bongbong.
>>
>>25039148
>It's basically a space lobster. It's frills are many many little leg-like things.
>You are a 2 metre snake/worm thing, without any real skin. Your mass is mostly towards your mouth, with the rest of your tail being rather thin. Your mouth, your widest point, is a handspan across.
>>
>>25039253
>Your mouth, your widest point, is a handspan across.

Ah, excellent. Burrow in through a soft spot under the frills, then, and burrow straight for its lungs per an earlier suggestion to keep it from making noise.
>>
>>25039253
OP is trying to save us from an early end, I vote for trying to follow this guy around and see where he goes.
>>
Rolled 11

>>25039288

I don't think we can take this crustacean.
>>
>>25039253
Munch munch. Look for a weak spot near one of its shoulders or its neck, and failing that go for the frills.
>>
We seem to want to not eat it, it is very confusing. We should follow it until it is alone.
>>
>>25039288
i vote for this.
>>
File: 1369525272320.jpg-(59 KB, 325x250, Double Guns.jpg)
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Rolled 23

>>25039312

YOU'RE EITHER A CRUSTACAN, OR A CRUSTACAN'T
>>
>>25039253

Run into the vent and see what else this ship has.

We don't need to eat everything right now. Let's find some weak points before eating.
>>
>>25039288
OP is just answering questions, actually. I'm pretty sure he's not trying to hint at -anything-.

My vote remains unchanged >>25039166.
>>
Rolled 98

>>25039253
Consume it from the inside out, starting from whatever unarmored portion we can find.
>>
>What is consensus, I ask ye?
>Let's have a vote, because this isn't getting anywhere.
>[ ] attack the thing: bite at it's weak points using the rolls earlier. You can take it!
>[ ] leave it be, find something else to eat on the ship. You can't beat something with that many natural abilities. Delicious natural abilities.
>>
>>25039414

Consume using rolls earlier, especially with that 98.
>>
>>25039414
Pretty sure you already had some good consensus, but in any case: attack and CONSUME.
>>
>>25039414
Attack it. It's alone and unwary, and we have a weakness to aim for.
>>
>>25039414
If we can take it, then eat 'em
>>
>>25039414
Poster of
>>25039406
here:
>>[ ] attack the thing: bite at it's weak points using the rolls earlier. You can take it!
>>
>>25039414
Attack.
>>
>>25039414
>>25039087
>Attack its weak point for massive damage.

Chow down on some tasty lungs.
>>
You hold for but a moment, and when the creature leans forwards to poke into the crate again you slide forwards and bite at the frills underneath it's tail. They tear off easily, and behind them you find a softer undershell. You bite and gouge at the creature, scoring holes in it. It squeals and chitters as it begins leaking clear fluid.

It whacks at you with the pole in it's claws, knocking you away from it's underside. Pain hurts, you find. You coil around the pole, and snake upwards towards it's face. It snaps at you with one of it's claws, but you leap and sink your teeth into the joints of it's shoulder. More fluid spurts out, and it's arm goes limp. You bite at the other shoulder and disable it's other arm. It scrabbles backwards and runs into the crate it was examining, and then collapses. Large amounts of fluid are leaking from the thing, spilling out over the floor.
>>
>>25039524
Eat the thing, then go searching in the remaining crates for whatever it was looking for.
>>
>>25039524
>Large amounts of fluid are leaking from the thing, spilling out over the floor.

Schluuuurp.
>>
Good, its down, we should use one of the shoulder bites we inflicted on it to burrow into its chest and consume its soft insides.
>>
>>25039524
Continue on with the attack, try making sure it can't scream for help.
>>
>>25039524

FEED! Burrow inside and take it's power.
>>
>>25039524
Eat it slowly, starting from the tail, savoring every bite.
>>
>>25039524
Eat it. If we can consume all the evidence, great. If not, at least we'll have some abilities out of it.
>>
Rolled 75

>>25039524
Kill. Feed. Consume
>>
You bite into the lobster, and it dies. It doesn't make a noise, it just stares at you, with unblinking eyes.

You munch away at the creature from tail to head, gorging on it's soft innard and slowly crunching away on it's hard exoskeleton. You find that it doesn't have lungs, and instead breathes through gills.

>Pick one:
>Mandibles - A split jaw will give you more bite power
>Legs - It's armored legs looked conveniant for getting around
>Frills - While shorter and slower, it would be quieter to travel with many, smaller, limbs
>Amored chitin - A tough exoskeleton will make you harder to
>Language - How do these creatures communicate anyway?

The mess of ichor and fluid seeps out, filling the gap between the crates where you lay.
>>
>>25039617
>Legs - It's armored legs looked conveniant for getting around
>>
>>25039617
>Armored Chitin
>>
>>25039617
Frills.
>>
>>25039617
Who needs limbs or a jaw?

Armor, or language.
>>
>>25039617
Language! We're a mindless eating machine right now, let's try for more.
>>
>>25039617

Mandibles. More chompy can never be a bad thing when one is a bioweapon. Its like the rule of dakka.
>>
>>25039661
Language.
>>
>>25039617
Hmmm. Let's see if we can't puzzle out those sounds it was making (Language).
>>
>>25039617
Frills, let's become a millipede of death and horror
>>
Language.

Should we be using tripcodes?
>>
>>25039721
No.
>>
>>25039721

only if you like using one in the first place
>>
>>25039617
I say Mandibles. More chompiness.
>>
You process the creature's mind, and gain an understanding of how to speak it's language.

A metallic voice speaks from high on the wall: "Hold on to your stomachs, mateys, we're going to jump once the capacitors are charged. And Jim, hurry up with the crates, I need to be able to declare our loot when we get back to port."
>>
>>25039774
Do we have the ability to imitate voices we've heard convincingly (like Jim's), or only the ability to speak?

In any case, get to the searching and find what they were after.
>>
Rolled 32

>>25039774
To the Vents!
>>
>>25039774

RIP in peace Jim
>>
>>25039617
I will put in a vote for either LANGUAGE or ARMOR.
>>
>>25039796
>You cannot currently speak.
>>
>>25039796
Haha I'm so ninja'd, I was just typing along the lines of "Get Jim's headset and reply that it's all been cleared out, heading back to main deck" or something like that.
>>
>>25039798

He was too delicious for this world
>>
>>25039796

Betcha we are gonna need to take a course in advanced digesting: Pt 2 with some human throat instead of lobster
>>
>>25039774

Guys, we have to make the common horror trope come to life. Wait until some lone fool comes searching for Jim and devour him as well.

OP, how much of a mess have we made?
>>
>>25039774
So, we can understand, and we could speak if we had the right mouth-parts, we just don't have them yet? Fair enough.

Crate search.
>>
>>25039774
Time to scram, this area is probably not safe in a few minutes. My vote goes to the vents as well.
>>
>>25039843
>There is a large expanding body of fluid. There is no body.
>>
>>25039869
Can we slurp up the fluid before we start searching?
>>
>>25039847

Speaking is less important than a carapace or a stronger jaw. Understanding is good because we can plan better, but speaking doesn't give us as much.

Remember the last thread? I don't like cargo bays after that, they tend to be jettisoned. Let's head deeper into the ship.
>>
Rolled 96

>>25039869
Any way we can mop that up?
>>
>>25039891
FUCK. Forgot I had my dice on.
>>
>>25039891
No need to, use it as bait.
>>
>>25039889
They want the cargo, so they won't be jettisoning it quite yet.

>>25039899
Don't be sorry with a roll like that.
>>
>>25039918

Okay, I agree. Head deeper.
>>
You slither off to look for vents. You find a small hatch that you bite off. Inside you see a number of what you now know are called cables. They snake off into the heart of the ship.

You worry about the expanding pool of fluid being discovered, and go back to try to clean it up. You try to mop up the liquid with your mouth, but you can only manage a feeble suction effect, and your teeth are really bad at picking up anything which isn't solid.

Then you feel a sick twisting right behind your mouth, and the whole world turns inside out. Then you are spun around, flung here and there and everywhere and your skin crawls and your teath sink into your tail.

Then suddenly you are yourself again, sitting in the pool of ichor on the floor, in one piece.
>>
>>25039869

Go to the vent and hide
>>
>>25039959
What the hell was that?
>>
>>25039959
Did.. Did we just prolapse ourselves?
>>
>>25039959

Go into the vent and hide.
>>
>>25039959

Either we're metamorphosing, or Jim isn't agreeing with our digestive system.
>>
>>25039959

Maybe we can only consume 'warm' blood? Or they're some sort of LSD lobsters. Either way, I vote we follow the cables/vents
farther into the ship.
>>
>>25040013
Probably the 'jump.'

>>25039959
Let's get into the vents and lurk a bit. Learn the layout of the ship.
>>
>>25039959
None of that mess anymore, lets just go to the vents.

We are not vampires
>>
The voice on the wall speaks again: "Jump was on target, we expect to arrive in 30 minutes. Jim, I need that report, where are you? You know if you worked faster you could sit down for the jump, just like the rest of us."

You scurry off towards the vent, and squeeze past the cables and into the tunnels of the ship.

>Roll 1d6 for getting lost on the ship!
>>
>>25040046
Oh, you're probably right.
>>
Rolled 2

Roll for navigation
>>
Rolled 2

>>25040068
We got this
>>
Rolled 5

>>25040068

Hope we don't get lost
>>
>>25040082
>>25040088
We don't got this.
>>
>>25040068
Just so long as we stay in the vents, man.
>>
>>25040106

Well, the first three average out to 3 so it's not so bad.
>>
Rolled 3

>>25040120
Motherf....
>>
Rolled 6

>>25040068

dont get lost now
>>
Rolled 4

>>25040068
>>
>>25040106
It's alright, getting lost doesn't mean going somewhere bad it just means forgetting how to go back. Not like we wanna go back to LSD lobster rice crate room anyway.
>>
Rolled 6

We must find more to feed. We must locate where the flesh things sleep. Where they sleep, we will wait.
>>
>2
You are lost, and hungry. You've been wandering around the ship for 10 minutes, winding here and there, but none of the passages you follow seem to go anywhere.

Then you hear noise, people talking and something beeping, coming from a tunnel you had not noticed. You slither down it and arrive at a grate. Through the grate you can see two Lobster tails, and a pair of talons.

"We still haven't heard from Jim, go find him" the tail across the room says. The tail close to you moves and exits the room, leaving the door open. Past where the tail was, you can see something transparent, and beyond it, a small sliver of the inky void of space.
>>
>>25040187

Peek out and make sure he is alone. If so, devour him as we did Jim.
>>
>>25040187
Go back to the cargo hold where we ate jimmy, set an ambush for that fleshbag.
>>
>>25040272

We can't go back, because we've lost our way.
>>
>>25040278
Well then let's re-find our way.
>>
>>25040229
But first wait and look for a good opportunity or, who knows, maybe some information on these lobsters.
>>
Rolled 8

>>25040187

We can't attack from above, because shells.

I say we break the glass and use SPACE to our advantage.
>>
Rolled 51

>>25040187
eat him if alone to get armored hide
>>
Rolled 29

>>25040308
this maybe as long as we dont get spced
>>
>>25040327

We got spaced before, and only good things came of it.
>>
>>25040187
I say we stay hidden and continue finding our way through the vessel. Confirming our presence would be bad right now.
>>
>>25040187

Could we watch and follow him stealthily?
>>
The pair of talons walkes across in front of your vent and pulls a chair up out of the floor.
"So why did we take this job, cap'n? Jim aside, we've got nothing but grains, and I doubt he found anything else."
"We got a tip off that there was something worth stealing hidden in that ship's cargo. Someone was willing to pay a lot of money for whatever it was, but if we don't find it then we'll just have to sell what we got to cover expenses. At least we'll eat like kings for a while."

You look at the grate in front of you. You could try biting it open, but the creatures might hear you. Or you could try to go back the way to you came to the cargo hold...
>or you could do something else.
>in any case, roll 1d100 for success
>>
Rolled 80

>>25040356
maybe but we just jumped away from the last station who knows whats outside we could be just sitting in a random bit of black space while pirates hide and check out the loot
>>
Rolled 35

>>25040389
>>25040390
This indeed, go back and find the loot in the cargo hold.
>>
Rolled 6

>>25040389

Just slither away and see what else is happening.
>>
Rolled 48

>>25040389

Try to find the way back to the cargo hold.
>>
Rolled 32

>>25040407

Seconded
>>
>>25040389
Hypothesis: We are the valuable thing.
>>
Rolled 93

>>25040389
Go back to the cargo hold, always better fighting one opponent instead of two.
>>
Rolled 92

>>25040389
Try finding where all the wires lead and sabatoge the ship (like life support aka air since we dont beath they will all die and we can fest on the bodies)
>>
Rolled 47

>>25040389

Wait and watch. Look around a bit for a better aced vent.
>>
>>25040428

Alternative Hypothesis: The valuable thing is delicious.
>>
Rolled 5

>>25040428
This.

>>25040389
Continue to explore. Stay hidden.
>>
Rolled 37

>>25040428

No shit.
>>
Rolled 100

>>25040406

I second this choice.
>>
>>25040428
...that makes perfect sense.

OK, go with this then:
>>25040437
>>
>>25040485
So do I.
>>
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>>25040485
>mfw I rolled 100
>>
>>25040485
Nice roll, but: I'm the original poster of that idea, and I agree with the suggestion that we're probably the valuable cargo. Let's go sabotage the ship or something instead.
>>
Rolled 84

>>25040452

Improved hypothesis: We are the valuable thing, and we are Delicious
>>
>>25040428
The plot thickens
>>
>>25040506

What are we going to do. Bite the wires and get electrocuted to death? That's unwise. To the cargo hold! Use dat 100.
>>
Rolled 82

>>25040507

>Delicious the bioweapon

>come here delicious, come get a treat from mama!
>arrarararrarara I feed on spleens arrararrarararara
>>
>>25040547
I feel really uncertain about crawling AWAY from food.
>>
>>25040547
I don't have a good suggestion for what we should do, but I agree that we shouldn't keep looking for ourselves in the cargo hold.
>>
>>25040556

The food could kill us. Let's be smart and wait for an opening first.
>>
>>25040554
Well, I suppose we now have a name.
>>
Rolled 38

>>25040506
>>25040547
Honestly, I think we should stay gone to ground. Keep hidden in the vents, explore until the ship docks or lands.
>>
>>25040547

>break the glass and let in the space
>break the air pumps

Be more creative
>>
You decide to leave the fleshbags to their conversation, and venture deeper into the ship, looking for a way to kill many of them at once. You follow the twisting paths of the wires. They meet and collect, and are joined by various pipes and tubes. You follow these, and arrive in the roof of a small room, with machines humming loudly, and beeping occasionally. The air tastes fresher here.

Inside the room are two creatures. They are unlike the others you have seen so far, tall and covered in bright plumage, they have beaks and bare legs, that end in talons. They appear to be fighting, one has the upper hand, and is stabbing repeatedly at the other with it's stinger. The one being stabbed is warbling in pain, and screaming.
>>
>>25040632

OH LAWDY IS DAT SUM CHICKEN? WE GONNA EAT UP TONITE!
>>
>>25040632

Wait for one to die and wait. Make sure it is not some sort of game played by the Lobsters.

If it looks safe, eat them both!
>>
>>25040632
Is there anyone else in the room? Sounds like a bunch of parrots to me.

Eat for wings!
>>
>>25040632
Check for the Lobs. If there aren't any nearby, attack.
>>
>>25040632
Wait and see first.
>>
>>25040632

Wait for them to tire themselves out before we strike.
>>
You resolve to eat the two things, in this tiny little room. You coil yourself above the vent, ready to spring.

Soon the lower one's screams reach a peak, and it collapses, and the one above stabs it one last time, before standing up, and wiping it's beak on it's feathers. NOW!

>Roll 1d100 for swift killing.
>>
Rolled 54

>>25040729

Go for the throat!
>>
>>25040729
DO IT, GAIN HIS PROWESS AT PECKING SHIT TO DEATH
>>
Rolled 34

>>25040729

Rolling
>>
Rolled 2

At last, I FEED!

roll.
>>
Rolled 30

>>25040729

FAST AS LIGHTNING WE STRIKE
>>
Rolled 56

>>25040729
OMNOMNOM
>>
Rolled 65

>>25040750
>>25040764
>>25040766
>>25040776

The dice are not with us tonight.
>>
Rolled 15

>>25040763
God damn it
>>
Rolled 81

>>25040729
>>
Rolled 18

>>25040729
Right in the back of the neck, next to the warbling bit! Silence his squarks!
And be prepared for the downed one to be actually alive. Do we understand the complexities of binary species-replication manoeuvres?
>>
Rolled 21

>>25040729

Hope this works
>>
Rolled 95

>>25040829

Wow we're rolling shitty.
>>
Rolled 94

>>25040729
>>
Rolled 55

>>25040817
>>25040800
>>25040766
>>25040776
Really guys?
This brain cell is attempting a better attack method: straight for the eyes! You can't peck your own face...
>>
You spring from your hiding place, and bite at the bird-creature's neck. It shrieks, waking the other, and pecks at you. It strikes your tail and you begin bleeding, but you manage to clamp down on it's throat long enough to kill it.

The other one backs up into a corner, shrieking wildly: "Help! *Squark* Help!"
>>
Rolled 20

>>25040847
Whoa, these things can talk?
...
......
.........
DEVOUR
>>
Rolled 63

>>25040847
Kill the second creature. Quickly.
>>
Rolled 42

>>25040847

Kill the other one! Then eat both.
>>
Rolled 86

>>25040860


Not for long
>>
>>25040847
Kill the other one then eat them both.
>>
Rolled 99

We must bite out its eyes first so it can' see us when we kill it!
>>
Rolled 18

>>25040847

CONSUME
>>
Rolled 79

Silence second creature quickly.
>>
Rolled 7

>>25040878

A good roll!
>>
Rolled 87

>>25040900

And a shitty one from me.
>>
>>25040921

Don't roll twice.
>>
Rolled 92

>>25040921
S'ok
>>
>>25040925

Are you the dice police now?
>>
Rolled 47

>>25040847
NOM NOM NOM NOM
>>
You spring forwards at the thing's face teethfirst. It cowers and brings a wing up to shield itself, so you sink your teeth into it anyway. Feathers fill the room as it shakes you about, squeaking in pain. You bite furiously until your mouth is full of blood, not feathers, and it's wing is lying detached on the floor then you go for it's face. You bite out it's eyes and crush it's beak as it bats ineffectively at you with it's one remaining wing. The second bird goes down with a warble.

The room is covered in blood and feathers. You are thankful that they chose to fight in such a noisy room. But even so, the second one did an awful lot of shreaking...

You put these concerns aside as you begin devouring their remains.

Pick two:
>Wings - Limbs are cool
>Legs - For fast travelling
>Digits(requires limbs) - These creatures seems to have manipulative feet
>Claws(requires limbs) - Sharp claws will help you grip and rend soft objects
>Feathers - They'll keep you warm, and can muffle your movements
>Beak - For biting
>Stinger - Only one of them had one, but it seemed to cause a lot of pain.
>>
>>25040968
>Wings
>Stinger
>>
>>25040968
>Feathers - They'll keep you warm, and can muffle your movements

Stealthy as fuck
>>
Rolled 87

>>25040968
Stinger. The start of our deadly neurotoxin is beginning...
>>
>>25040968
>>25040992

OH! We get two!

Feathers and Stinger.
>>
>>25040968

Stinger and Feathers.

Stealthy and poisounous.
>>
>>25040968

>Feathers
>Stinger
>>
Rolled 8

>>25041001
Wait we get two? Awesome!

Then also get feathers with the Stinger.
>>
>>25040968
Let's go with Wings (because limbs are a good thing) and digits.
>>
>>25040968

Wings and stinger.
>>
>>25040968
wings and stinger.
>>
wings and stinger....feathers are for birds...we are death
>>
Rolled 42

>>25040968
Wouldn't mind me a stinger and some leathery bat wings.
We're sky death.
>>
>>25040968
Stinger&feathers
>>
>>25040968
Feathers and Stinger.
I'm picturing fluffy feathery death worm. yesss.
>>
You feel your skin split, and spines protrude. The outer casings of the spines sheds, and you are covered in a brilliant grey coat. Well, you hope it's not brilliant. You can't really tell. It's all one shade. You feel soft.

You also gain a stinger. It's blunter then you expected, but it seems functional. You want to sting things. A lot. It feels a lot like the Hunger you dealt with before. You push it aside, ignore it, as you do with your wild hunger.

You are in a room covered in blood and feathers. A box in the room humms loudly, then beeps.
>>
>>25040968
ANYTHING BUT NOT THE STINGER FOR GOD'S SAKE

We understand language, can we work out it wasn't causing the other pain, and that the toxin it dispenses is... unsuitable to our needs? Or are we about to go FULL GIGER?
Seriously guys, it's a cock, how is this hard to get?
Oh yeah, and I vote feathers and beak. Stealthy and deadly.
>>
>>25041156
>+5 to moving silently
>+-??? to being spotted
>>
>>25041161
HAHA TOO LATE!
>>
>>25041156
>>25041161
God damn it guys...
>>
>>25040968

Stinger for deadly neurotoxin.

And beak.

Wings blow because we're on a ship and flying makes noise. Feathers would allow us to be tracked. You know, cause molting and feather loss.
>>
>>25041156
>A box in the room humms loudly, then beeps.

Time to leave. Back into the vents.
>>
>>25041176
You mean stinger for giving things the D.
>>
>>25041156
>>25041161
>>25041171
>>25041175
Great. We rape-worm now.

Well done /tg/, we managed a full two threads before it happened this time! That's a new record!
>>
To be fair we're going to terrify a lot of fleshbags if we're a feathered cockleech. Maybe our attacks stun the enemies briefly due to unnerving them.
>>
>>25041161
>not going around stabbing enemies with your dick
You forgot where you are, friend.
>>
>>25041156
Wait, so we have feathers and a penis now?

...Cool. Back to the vents to hunt.
>>
Fuck why did you guys choose feathers. We're going to be tracked if any fall off..
>>
>>25041161
Are you really gonna try and turn this into "dark and misunderstood alien" quest?

Fuck that, we're here to kill and consume shit. We're ALWAYS the hero. Time to just be a chaotic evil force of nature.
>>
>>25041204
I fail to see why this is bad, you guys.

I mean, for crying out loud, we're our first step towards BREEDING.

Don't you want to swarm the pathetic humans with our demon spawn?
>>
And yes, the two bird-things were having sex, we interrupted their afterglow, and just stole guy-bird-thing's gender. And his desire to create progeny. Not to say that our biological horror might not allow us to inject face huggers into things, but hey.
>>
>>25041233
I'm fairly confident that if we get some female gentialia we could make some babbies on ourselves, as we'd become a hermaphrodite.
Always a good thing.
>>
>>25041226
It's temporary for now. We need to find a lizard man so we can have thick scales.
>>
>>25041233

I bet out spawn are delicious.
>>
I think our current goals should be
>Learn to imitate voices
>Learn to lay eggs with new stinger

Then we can go full on terror monster.
>>
>>25041272
>>Learn to lay eggs with new stinger

Pissing out a kidney stone is one level of excruciating pain, but EGGS?
>>
>>25041156

Great thread OP. If still alive, maybe we can investigate the box.

Do you have a twitter or something so that I know when the next one is?
>>
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>>25041247
I'll say it again, thread.


Don't you wanna overwhelm them with our hell-spawn?
>>
>>25041280
ever heard of an ovipositor?
>>
>>25041289
solartopee
>>
>>25041280
Silly fleshbag, monsters don't feel pain.

Besides the eggs will start small then grow in the chest cavities of our victims.
>>
You slither up into the vents, graceful and silent.

The wall-voice calls out: "Has anyone seen Jim? He threw up an awful lot of blood when we jumped, but I can't find him anywhere." The voice replies to itself: "Well find him before we land, you've got ten minutes. Everyone get searching."

>Where are you going?
>Roll 1d100
>I think I'm flagging a bit here guys, maybe another few posts then I'll have to call it.
>>
>>25041294
Fuck yeah I do.
>>
Rolled 86

>>25041311
Go sting shit
>>
>>25041311
Perfect...a search party.
That means Scooby Doo style 'Lets split up gang.'

Let's find their lone wolf. I could go for some armor right about now.
>>
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>>25041239
I guess you can say [they got fucked]
>>
Rolled 24

>>25041311
Smash the console that we found, hopefully we'll break something important by doing that. Go back to the captains cabin, maybe he's/she's/it's alone now.
>>
Rolled 34

>>25041344
Fuck
>>
Rolled 37

>>25041311
Find, kill, and eat people by themselves
>>
Rolled 83

>>25041311

If everyone is out searching there will probably just be one person on the bridge. I vote we go to the bridge and devour/sabotage.
>>
>>25041311
Also OP, you have a Twitter for this Quest thread? Do tell, I'd love to follow it up since I got lucky enough to find it at part 2.
>>
Rolled 89

>>25041353
By cabin I meant bridge.
hurp
>>
>>25041372

@SolarTopee
>>
>http://suptg.thisisnotatrueending.com/archive.html?tags=Bioweapon%20Quest

Thread has archived, and please downvote that one faggot who tried to steal the quest.
>>
>>25041299

Oviposters and male "stingers" aren't exactly the same thing.
>>
>>25041427
Don't worry don't worry.
We'll get there.
>>
>>25041372
>>25041289
https://twitter.com/SolarTopee

You slink your way back up to the bridge. There is a sole Lobster sitting at the controls. "Has anyone found Jim yet?" There is a choros of replies from the wall. "I didn't hear the lovebirds, someone go check the cabins and see if they're at it again. I told them to hold it till we're off mission, damnit!"

The thing appears to be alone. There is a thin vent in your way.
>roll dice for actions.
>>
Rolled 37

>>25041427
They are when you're a shapeshifting murderdemon!
>>
>>25041418
...what is a shit weasel?
>>
Rolled 39

>>25041438

Slip away back into the vent
>>
Rolled 58

>>25041438
Aim for the less armoured areas and eat him up good
>>
Rolled 32, 63 = 95

>>25041438
Try to bite through the vent stealthily, first roll for that.
Then attack the captain, trying to use the same strategy as before.
>>
Rolled 73

>>25041438
Time for murder...

Sneak up on this lobster man just after he legs go of the radio button and DEVOUR HIS FLESH. Attacking much like we did before, of course.
>>
>>25041438
Stay hidden. Let them think something went wrong with this...'Jump'
>>
Rolled 49

>>25041450

>http://aliens.wikia.com/wiki/Byrus
>>
>>25041468
>legs
lets* that is
>>
Rolled 51

>>25041438
Make noise until the lobster steps under the vent to look up at it, then fall onto and into its face.
>>
>>25041477
Well...
That explains a lot.
Yep, we're pretty much Byrus...but with a penis
>>
Rolled 61

>>25041551

He is blinded. Attack his legs like we did with Jim.
>>
Rolled 36

>>25041551
go for the spine
>>
You bite through the metal of the vent with a loud twang, and then spit the shards out. You could yourself up ready to spring.

The lobster hears the noise, and turns towards the grate. He leans down and looks into the hole. "Feathers?"

You spring onto his face, biting madly at his eyes. You gouge both of them, but he flings you down onto the floor with powerful claws.

"Where did you go, feathered snake. Come out so I can snip you up!"
You see him fumble with a claw on the speaking radio.
"Where's the bloody switch!"

>roll 1d100 for actions
>>
Rolled 93

>>25041551
He's blind, doesn't stand a chance!
Find a weak spot in the shell and DEVOUR preferably under his tail
>>
Rolled 22

>>25041571

Go for the feet!
>>
Rolled 67

>>25041571
Wait... well, we may not be able to eat it, but...
Crunch the radio first!
>>
Rolled 77

>>25041571
aim for the wrist
>>
Rolled 75

>>25041571
>claw on the speaking radio
Attack his claw, upon claw removal eat him from the inside.
>>
Rolled 20

>>25041571
Quietly move onto the radio and jump into his open mouth.
>>
Rolled 47

>>25041571

GIVE HIM THE D
>>
Rolled 60

>>25041571
STING HIM! DEADLY TOXIN GO!

fuck metagaming.
>>
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Rolled 53

>>25041623
>>
Rolled 77

>>25041571

Try the stinger!
>>
Rolled 91

>>25041571
>>25041683

We have a raging stinger right now...
>>
Rolled 41

>>25041702
Murder boner?
God this is going bad places...
>>
Rolled 59

>>25041683
How about we put the stinger in his ruined unprotected eye socket?
>>
>93
You dive for the arm on the radio, biting and tearing at the joints. The other claw swings towards you, and slams into you, but you hold on. You wrap your body round it's head, muffling it's shouts with your feathers.

You decide to try your new stinger, jabbbing at the creature's face, but it is too squishy and deflects from the thing's carapace. You decide to jab your stinger into it's mouth where it meets softer flesh. Yes!

Then the creature bites you with it's powerful mandibles, and you shriek in pain. You stinger is REALLY sensitive! That hurt more then anything you have yet experienced.

In blind fury you sink your teeth into the creature's neck, and tear out chitin plates and gore until it ceases moving.

You burrow inside the lobster, eating away at what is there, hoping that enough consumption will heal your bitten stinger.

>Pick one:
>Mandibles - A split jaw will give you more bite power
>Legs - It's armored legs looked conveniant for getting around
>Frilly things - While shorter and slower, it would be quieter to travel with many, smaller, limbs
>Amored chitin(INCOMPATIBLE WITH FEATHERS) - A tough exoskeleton will make you harder to damage
>Knowledge - What is this creature? What is this ship you are travelling in, and where are you going?
>>
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>>25041719
Why stop it?
>>
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>>25041702
>>25041719
>>25041683
>>25041661
>>25041634
>>25041623
>They're raping me! Oh God, they're raping me!
>>
>>25041787
Legs.
>>
>>25041787
Mandibles!
>>
>>25041787
mandibles
>>
>>25041787
>mandibles

Maybe we'll even be able to bite through more lobster things armor.
>>
>>25041841
seconding this. More bite power!
>>
>>25041787

Lets go for Legs.
>>
>>25041787
Mandibles. We need something to help us crack these fucking lobster shells.
>>
>>25041787
The realization dawns on me.
The last thing that guy did was getting monsters' cock stuffed into his face.
Poor bastard.
>>
Rolled 55

>>25041787

Mandibles
>>
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>>25041702
>>25041826
>>
>>25041797
>>25041826
You two. You guys...you guys are why I enjoy Quest Threads
"Oh no, we fucked up! Better keep fucking up to see what happens."
>>
If we have feathers already don't take carapace, or that would have been a waste of feathers. We're going to be stealthy rapists.
>>
>>25041867
>No, the last thing he did was bite a monster's cock off with his mandibles.
>>
>>25041867
Fuck him, he bit down!
On the bright side, at least we know it's a penis now. Now we just need to find a sleeping female to ra-...uh...I mean...
DEVOUR MORE!
>>
>>25041787
Mandibles. We're going for stealthy, deadly assassin kills, so we need more bite-ness. Less messy kills means less screaming and pain, and more FEASTING time

Then again, knowledge might tell us how to sabotage the ship's coms, stop them calling for help. If we can get aboard the station they're going to without being found out about, we'll be like a kid in a candy store. A candy store made of blood and death.
>>
>>25041898
Wait so when we ate him we ate our... oh my.
>>
>>25041913
Knowledge can come later. We need faster movement and more protection. The phallic stinger was useless (so far) and really left us vulnerable there!
>>
>>25041932
His mandibles have the power to destroy stingers! THEY MUST BE OURS!
>>
It may be time for legs. These lobsters seem to get around well with them.
>>
>>25041955
We will destroy all other species stingers now

We have a new nickname
>>
>>25041787
Definitely not armor; feathers would be awesome.

Knowledge!
>>
>>25041965

Legs are to noisy.

Mandibles. MANDIBLES.
>>
>>25041787
Knowledge, or a jaw.
>>
>>25041787
No legs or frills. Snake power forever.

Mandibles works, or knowledge.
>>
Your jaw breaks and shifts. You now have a three part mouth, that can bite and tear effectively, as well as girp and hold on to things.

You are beginning to get a better sense of the things you eat, even the traits you don't choose. From now on, whenever you eat a creature you will learn some of it's weaknesses, as well as it's strengths.

>The lobsters have poor hearing. They are honorable duelists, who rarely call for help if outmatched.

The radio buzzed, then speaks. It sounds like the bird that was talking to the captain before. "Hey captain, I've found a mess in the ventilation room, you might want to come and see this."

"Captain?"

>[End of thread]
>Questions, queries, comments or concerns?
>>
>>25042003
>Rarely call for help if outmatched
This ship is ours, guys
>>
>>25042003

Great thread OP.

Next thread, we really need an opportunity to upgrade our dong.
>>
>>25042003
>>25042037
Mandibledong?
>>
>List of current abilities:
Body:
- Teeth
- Mandibles
- Spine
- Snakelike form
- Feathers
Sensory:
- Monochromatic vision
- Hearing
Social:
- Ability to resist beast urges
???:
- Stinger
???:
???:

Many categories remain undiscovered.
>>
>>25042003
Questions:
How long before we grow in size? Or is that something that we have to find too?

Comments: This is awesome, and I hope we pick it up soon.

Concerns: That 'stinger' better have come with a sheath, otherwise we have a giant vulnerability on us now.
>>
>>25042003
The penis regens from the damage just like everything else on our body, right?
>>
>>25042037
Yes, we must add spiky bits to it.
>>
>>25042065
This is reminding me of E.V.O. quest (Blorp's quest before Ogre Civilization Quest).

And it is glorious.
>>
On a scale of 1 to 10, how smart are we?
>>
>>25042072
>add spiky bits to it.

So we'll be an Ankylosaurus?
>>
>>25042065
Heh, Stinger is in the social group...maybe we should try and get some communication ability.
>>
>>25042110

No, stinger is in the ???: Group. This means that it is a hidden weapon.

Weapon of Mass Destruction!
>>
>>25042127

Nevermind. I read it wrong.
>>
>>25042066
Size is a thing you can gain, just like any other trait. The rules here aren't really constrained by real world biology. You just gain a single working 'thing' from any creature you eat.
Your stinger is usually hidden underneath the feathers, about 2/3 down your tail.

>>25042069
You heal fully with every meal, at this stage. As you grow more complex that might change.

>>25042103
Intelligence is not tracked. You are as smart as /tg/ decides you are. However some levels of thinking (plotting jumps, projectile motion, etc.) are incompatible with your mind, and must be learned.
>>25042058
Oh god
>>
>>25042142
Sweet. Now all we need are some lizard folk to eat up...

When will you pick this up OP?
>>
>>25041787
Do legs count as limbs for the purpose of claws, digits, etc? If so, legs. If not, mandibles.
>>
>>25042142
So far, it sounds like we're turning into some sort of feathery perverted leech monster...
We should grab some spider legs at some point.
>>
>>25042161
Next Friday is the earliest I can say for sure, but I might be able to run on Tuesday or Wednesday, but I am unsure. It depends on work.

Most thread would start about now: 12:30. Again, this thread is an exception, not the rule.
>>
>>25042203
Neat.
Don't forget about us now OP, this is just getting exciting.
>>
>>25042142
You know it must be done.
>Captcha: eturanks proceed
>>
>>25042203
wait, what timezone are you in OP?
It's 7:32 PM PST here.
>>
>>25042110
No. Fuck off waifufag.
>>
I have a request from my players, if I may: Please be descriptive with your input. It is a lot easier to write with speed and quality with a suggestion that looks like:
>Jump up and tear off his arm!
then
>Kill!
This will help me post faster and more reliably.

>>25042277
I am in Australian Eastern Standard Time.

My twitter can be found at https://twitter.com/SolarTopee
Thanks for playing! It was a lot of fun.
>>
>>25042293
>waifufag
...whut?
>>
>>25042317
No prob, should help with our new jaws.
>>
>>25042293
Seriously?
>>
>>25042317
We try.

>>25042331
Ignore them. Some people fear that all social interaction will inevitably turn to quest-consuming romance. And others don't really think that, but enjoy trolling as though they do to rile people up. Don't feed the troll.
>>
>>25042359
...if by romance, he means force a female into our spawning pool...um, maybe?

That's why we have fade to black.
>>
>>25042317
It was fun, see you soon OP!
>>
>>25042386
You don't need to speak to rape.
>>
>>25042398
But it makes it more fun
>>
>>25042317
Alright. I got one last suggestion then.
Use 'than' instead of 'then' in cases such as:
>Jump up and tear off his arm!
then
>Kill!
It's jarring, really.
>>
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WIP
>>
>>25042359
I will say that I'm not adverse to writing romance for this quest, but it will be a VERY long road to get to the point where it will be possible. The evolution tree isn't quite set in stone that deep, and there are a few paths to take, but it would be something like eleven dedicated kills just to be able to comprehend the idea of romance, and then another however many it takes to look like the species you want to waifu.

>>25042576
Rookie mistake on my part, my apologies.

>>25042737
Absolutely mother fucking glorious. You are the best, anon.
>>
>>25042737
>that's no pink feather
>>
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>>25042896
>>25042831
Improved WIP
>>
>>25042831
please grant us something to feed on which has asexual reproductive abilities, so when we feed, we may give birth to a new shitweasel rather than gaining a trait
>>
Congratulations /tg/
You became a rape monster in 2 threads, that beats the old record for such things

You are now Bernie.
>>
>>25043774
>Bernie
Oh god I haven't heard that name in a while and hopefully we can stop before we get to that point.
>>
>>25044057
Only time will tell



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