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So my group's playing a game of zombie apocalypse survival. We're playing as four survivors right near the outbreak. We decided to play our survivors as raiders/bandits and after the initial chaos of the outbreak (had an intense shootout at the gun store as just about every wannabe-survivor in town descended on it, probably got more people killed than the zombies) we've started setting up a base in a remote estate outside of town (had to kill the family that lived there).

We got a city bus we're up-armoring at the moment and on our last supply run into the city we found a bus from an all-girls highschool crashed near an abandoned office building. It turns out thirty girls have been surviving off abandoned food and the still-functioning water infrastructure in the basement this whole time.

Now of the four of us, one guy's playing a twitchy little wannabe survivalist weirdo who wants us to keep them as livestock and eat them (he's never eaten anyone before but he's playing it like a guy who's seen too many post-apocalypse movies). One guy's a former white-collar middle aged professional who's snapped and just wants to rape 'em. A third is a morose biker type and thinks they're not worth our time. I'm playing a wily ex-con who's ascended to leadership thanks to being relatively level-headed, so it's up to me to decide what to do with them.

We're playing bad men here, so I think rape or cannibalism might be on the table, but practically speaking we don't have the room or the manpower to manage thirty prisoners. Then again, some women might make good bartering chips, hostages, or yeah emergency rations and stress relief. Our group's a bit dysfunctional as it is, so I've also got to balance the decision with what the other three want.

And if you're curious why we're playing evil, murderous assholes in a zombie survival setting, let me tell you it is a BLAST. Looting, murdering, dodging zombies... especially the dialogue.
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you just need to compromise. take a small number you can manage, like eight. let each guy pick one girl as theirs and the remainder are emergency rations for when the food runs out. you should be able to keep eight women locked up with one trip to a hardware store.
the hard part's gonna be separating out the eight you want without wasting a lot of ammo, transporting them to your compound without them trying to escape, and getting them restrained.
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Pick a few of the biggest and a few of the smallest

The biggest are to eat, and the smallest are to fuck, since the smallest will need the least food to keep alive and will be easier to control
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Hahahaha that sounds like a great game to play in. Please tell us more about the game so far.

I think the guy who mentioned taking two girls each had the right idea.
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are you CRAZY?

thirty girls, and you're thinking of just grabbing a few and splitting?

this is your ticket to raider super-stardom. forget barter, you could use these girls for RECRUITMENT. assuming the population's been devastated in the usual way by a zombie apocalypse, the offer of a hot seventeen-year-old girl would be the perfect way to recruit up some new raiders to join your crew.

sure it's gonna be harder and riskier, but the potential rewards are a dozen new meatshields to help you hold on to your estate, which means you can range further afield

this all kinda reminds me of the voyage of the Bounty, a british empire ship which mutinied. the crew then kidnapped a bunch of women and set up a colony, and lived out the rest of their days raping and drinking. their descendants have a little town on the island to this very day named after one of the kidnapper/rapists
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1 girl each for fun, one girl each for food, tell the rest to sit the fuck tight and wait. Transport the first 8 (or four, which ever is easier) to the base, lock up and detain. Return the next day for more. Probably the safest and easiest way to do it
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>>25527635
>Hahahaha that sounds like a great game to play in. Please tell us more about the game so far.

Sure. Our group was formed out of four guys in line at a convenience store when the outbreak hit. My guy was the cashier (only job he could get after getting out of jail!). Things got off to a downward spiral when we had to barricade ourselves in and this teenage punk wouldn't stop screaming and trying to tear through our barricade to escape, so I strangled him to keep the zombies from hearing him and finding us. When we were finally done introducing ourselves and looting the convenience store, we escaped out the back door to the survivalist's pickup truck.

After that we went all over town tying up our character intro loose ends. Office guy wanted dropping off at his house, but it turns out his wife had already left with the kids and didn't even leave him a note saying where they went. So he basically snapped. We tried for the survivalists' "bunker" but it was just some shithole in the woods his neighbours already looted. Finally we decided to get some guns and find our own hideout, which lead to a massive shootout at a gun store as over a hundred people had the same idea (that was awesome, and zombies kept turning up/people we shot kept turning into zombies). We emerged the winners of that particular thunderdome then hightailed it out to a stately home on the edge of town and finally crossed the moral event horizon by killing an elderly couple who lived there so we could take it over.

The most fun part about this game is the GM's been focusing on how the zombies are really just a small part of the chaos. It's mostly the other humans (at least, so far) who are the problem as society disintegrates. Riots, mobs, gangs, shootouts with people and neither of you have any idea who the others are you're just terrified because they have guns too... and the more people freak out, the more people get killed and the more zombies rise up - so the more they panic!
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>>25527844
how are you gonna make the other 22 sit down and wait for you to come back? probably as soon as you leave any ones left are going to move.
even worse they might try to arm themselves and come after you to save their friends. I mean they'll prolly just get eaten or never find your place, but if the guy running the game has one narrative bone in his body you'll be getting attacked by a vengeful group of highschool survivors in the night in a few days.
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>>25527343
How the hell do 30 people survive that long?

How much food, water and amenities are there in that basement?

Additionally, isn't the game bit too "fetish fuel... because zombies!" already? I mean, there's not even a mention of where the bus driver is (and for all you know attempting rapist #1 may get a heroic bludgeoning from the bus' tyre iron).

Finally, there's no way in hell keeping them as rapetoys won't lead to either an eventual TPK or turn the whole scenario into a FATALcentric game.
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If they thought you were there to save them they'd probably go willingly. Then divide and conquer at home base.
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>>25527981
This is only the third day. We're still encountering more civil strife and chaos than we are zombies (although our last session was pretty much 50/50 armed gangs/zombies in terms of combat). The girls are fine for water but they're pretty damn hungry after they ate all the food lying around the office and are too scared to go out and forage for more.

The bus driver we found dead on the bus. We actually found their teacher dead outside a hasty barricade of vending machines and couches blocking off the stairs to the basement. Chewed to hell by zombies, must've been pushing the barricade together to keep them out.

And yeah, I know there's a risk of guys getting all creepy and describing how they fuck these sexy teenage rape-slaves or whatever, but we went into this wanting to play as the raiders in a posy-apocalypse game and that means playing monstrously. We're trying to focus on characters more and I doubt that any of the actual sexual abuse would be anything other than fade to black - the office guy is the one pushing for raping them, and that's because he's had a massive breakdown from his wife leaving him and taking their kids. Hell, the survivalist is too twitchy to care about sex and kinda just wants to eat them since he thinks that's what hardcore survivalists do (my friend playing him is having way too much fun being the crazy one).
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>>25528193
Too late for that. As soon as we got down there the survivalist (I should just use his name, Bubba) started running his mouth about how we should eat them. We ended the session with them boxed into the basement arguing and screaming while the four of us sit at the top of the stairs figuring out what to do.

One think I'm kinda worried about is if we try to take them with us, there's actually still a lot of people left out there and even some police (although the police are really just a gang now). They might try to save the girls if we run into anyone and they can tell we've kidnapped them. Unless we can get the bus going again or find another one, just moving them's gonna be hard with just Bubba's pickup.
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>>25527965
Man, this
You gotta finish what you start, any you don't take or use you gotta silence
Your guy sounds pretty cold the way he strangled that teenager, use a knife or something don't waste ammo but you gotta clear the building
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your group dynamic has a sort of kane and lynch vibe to it, from what I've read so far
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Cannibalism can be bad for your health. Cannibal tribes get some weird stuff in their brains... same basic idea as Mad Cow disease iirc (same cause too).

Can you hitch a trailer to his truck?
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>>25528438
So long as you don't eat the brain or cns you're sweet.
>>25528258
That's what I was thinking too!
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>>25528235
Oh, that Bubba!
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>Cannibalism
Enjoy your kuru
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>>25528503
Na bro, its all right, just dont eat the brain or Central Nervous System and you'll be pretty sweet, also avoid the liver.
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>>25528494
His real name's Lyonel, but our characters don't know that. He goes by Bubba because he thinks it makes him sound like a good ole' boy.
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>>25528716

are you telling me you can't fry a liver up with onions and have a good time?
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>>25528235
Didn't you say you guys were up-armoring a city bus? why can't you use that?
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Again, any way to get more transportation? A trailer to hitch to the truck?

Otherwise you could say that you are taking them east when really you're headed north if you don't feel like killing the rest.
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>>25528743
Well you can, just human/Long pork liver is a bit iffy. It could do in an emergency, but best for the other bits first. (I think its the liver anyway, it was either the liver, the gall-blader, or the pancreas which can also fuck you over, if not all of them)
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Thirty people is a lot to handle for four. Take the best, enjoy the rest, grab some snacks, then cover tracks?
>no one can argue against an idea when it is presented in rhyme
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>>25527837
The problem with this plan is still really just management. Getting them to move with us, locking them down, keeping them fed (especially if we're not eating any of them) all of this is a lot harder the more of them we move. If we had some likely recruits then sure, this could work, since they could help us forage for food to keep them fed, but it's still just a couple days into the crisis and we're just ahead of the curve on survivalism. Things will have to get a lot worse before we can start recruiting more guys, probably - do too much right now and the remaining police might even come down on us.
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>>25528743
Humans are such long-lived animals that their livers build up relatively high levels of toxins, heavy metals, etc.
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>>25528808
>left behind: police! help some dudes took our friends
>police: why that's an excellent idea! get in!
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>>25528743
>>25528716
Actually lover and kidney is fine, IN SMALL DOSES! You have to be really careful as these are the organs with the most toxins in them, for obvious reasons. Stew them or cook them thoroughly. Even so, they're small enough that if you're eating a whole person, you'd forego them for the tastier and nicer cuts....buttocks being a good choice, calf if you're gonna stew that shit.

And it would seem I've misplaced my "what to eat and not to eat on a human" infopic...hmmm
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>>25528781

We might be able to get the crashed bus outside working, the one they came in. The keys are still in the ignition and it's gassed up but the crash must've done some damage since it won't start. The biker guy (Carson) has a lot of mechanic skills and we might be able to find another bus/forage some parts, although that takes time.

>>25528756

We stole a city bus but it was low on gas so we left it back at the estate. Part of the point of this supply run was getting gas for it. We might be able to go back and get it but it's a pretty long round trip.
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>>25528807
This is the right of it
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>>25528847
The police broke down the first day and we saw some cops fleeing town and deserting in gangs, but there's still some around trying to maintain law and order. We saw them winning a gun battle with a gang on our way here and stayed the hell away.

The crisis is still at the "stay in your homes!" phase for a lot of people, even though a huge chunk of the city's population fled into the countryside and all busineses have shut down (oh, and the streets are starting to fill up with zombies). The others don't really care but I'm genuinely concerned that if we go maximum raider too fast, too soon the last vestiges of civilization might do something about us.

Hell the GM might still fuck us and have civilization win this one and the army rolls into town to restore order. We're kinda metagaming since we know this is a zombie apocalypse and it's time to live it up rather than spending days waiting for the cavalry to arrive and save us.
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>>25528807

This. don't get all overambitious, trying to have all the girls will mean having none.

>>25527567

Has the right idea. small ones are easier to manage and big ones got more meat. you want one each for yourselves, the rest for food and bartering. I'd say no more than ten and that's pushing it.

Be sure you kill the rest! it'll create scarcity and drive up prices, more zombies means more chaos in the city which is good for you right now, and it'll hide your crime and keep them from going all vengeful on your asses.
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>>25528913
If there are no witnesses your characters can just slip back into society.
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did your gm give you any details on the girls? are there any standout characters, like a mouthy one who's the leader or whatever? thirty is a lot so it's gotta be hard to manage from a gm perspective, are you gonna be flipping through a catalog?
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>>25528851
Yeah, i was thinking of that too, its a good info-topic, could save people in a donner party.
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>>25528979

Just like after Hurricane Katrina
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Small is better than big but you can pick and choose to taste in this scenario. Might as well if it is your only hookup options for the foreseeable future (could be a looong time too).
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Could ask them who wants to live.

"I have eight spots in the truck for those who like being alive, and don't mind a little fucking and cooking and suchlike. 22 spots will be staying here permanently. Eight spots, do I see a volunteer?"

Might find that not all are going to need chains.
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>>25528990
He didn't give us any fixed descriptions, no. We found them at the end of the session and we only interacted with them a little before boxing them in for the pow-wow on what to do.

We're trying to minimize the fap-fuel element of the whole scenario but still make our characters' descent into bastardom part of the game, so I think the way it'll work is we'll figure out what we're generally planning to do (take all of them, take the prettiest ones, take the short ones, whatever) and the gm will either reveal prepared characters or spin off new ones out of our conditions or whatever.

Or heck maybe next session he'll start detailing them and a leader will step forward or something, but going from past experience I'd expect he'll have us come up with a rationale for what we'd do and he'll improvise.
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>>25529068
>Hey girls, who wants to leave your large group and come with the armed men in the rape-truck? BTW if we don't have enough volunteers we'll just fill out the rest of the slots by force!

probably not gonna get too many takers

not to mention if it's still early in the outbreak they might think their parents are still alive or be expecting the police or army to save em
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Assuming you're going to try and keep them restrained in your compound, how are you going to manage that? Especially if you guys want to go out looking for supplies and need to leave them behind
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what game system is this?
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I want you guys to work out some way to take all of them with you. Mostly because the idea of an armored brothel on wheels makes me laugh.
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Do what you want, but you should let a few of them go. A good mix for a proto-party of survivlaists: like an older girl to lead them, a nerdy one to help them survive, etc. Anyway, you let them "escape" and make them think they gave your group the slip. You tail them to the next outpost of survivors, then henpeck that group to death and take their resources.
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>>25529102
If the other option given is getting shot and maybe eaten? Living has its upsides.
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>>25529141
This is not a good idea.
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>>25529141
I'm amused by the idea of using a mob of hungry teenage girls as a siege weapon.
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>>25529122
We don't really know any good zombie game roleplaying systems, so we just went with an old copy of Call of Cthulhu and messed with all the stats and equipment and stuff. The sanity system's mostly been removed, although the GM is managing our mental health behind the scenes.
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>>25529113

whatever you do, no matter how curious you get, do not google rape dungeon for ideas.

it's pretty simple anyway. your place have a basement? hit up a hardware store, grab some chains and other basic handyman equipment you should have. chain them to the walls of the basement. basic job done. just make sure they're secure as fuck.
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Check them for bites, seriously. That's exactly the sort of dick move a game master would pull if you don't check.
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>>25529230
Holy shit this.

Forced stripping should be the first course of action before interacting with anyone new.
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>>25529141
Man, no way should you do this

First off it sounds like there's still lots of survivors anyway so it shouldn't be hard to find more as it is

Second if they die it's a waste and if they live there's a good chance they'll plot against you or link up with other survivors and make them harder to take down

Any you don't take you have to kill
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>>25529259
>Forced stripping should be the first course of action before interacting with anyone new.
Yes... to check for bites, of course
Although in this case you might want a better look at the goods before deciding anyway
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>>25529217
Out of curiosity, that disturbing or that v&?
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>>25529194

I don't know what you've house-ruled but you might want to consider the possibility that they could overwhelm you
I mean I doubt a bunch of teenage girls have the grit to human wave four guys with guns, but if you let your guard down or try to interact with the mob (say, to pull some girls out or get them to move somewhere) there's a very real chance you could get grappled to fucking death really fast
you might need a show of force like identifying a leader and shooting her to prove you're not fucking around, I assume you've got good intimidate skills
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>>25529289
v& I assume

there's a lot of bad stuff on my search history but if anyone ever saw it I'd hate to have to explain "rape dungeon construction"
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>>25529305
Yeah I would expect a trap/ambush when you go back down the stairs.
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>>25529305
You need to destroy their will to fight, make the as subservient as possible.

Step one; identify leader/smart mouth. Pull her aside, whilst the rest is lined up and have them watch as one of the party members (or all of them one at a time) rape her then kill her. Preferably do this after she's mouthed off.

Step two; recruit. Explain that any that come along of their own free will shall be given amnesty from rape and will be provided with food/supplies so long as they provide for the men, eg by cooking and cleaning. Those who do may partake in sex if they do so desire.

Step 3; those who were recruited (if any) are no considered sell outs to the other girls, and as such, will be ostracized. Take another 3-4 girls to be the rape/food girls. These shall be take by force. These girls should be beaten and preferably raped on site to further destroy their morale.

Step four; lead the volunteers away into the car, being as caring and nice as possible. Keep the rape/food girls where they are and have them watch as you execute the remaining girls in front of them.

That's for the initial, the rest requires a quick stop by the hardware store Then back home. Most hardware stores hire/carry car trailers.
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>>25529376
fuck, did you even check the basement for other exits? if there's a little window near the ceiling that leads up to the street they might be sneaking out right now.
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Does nobody else think that he should just siphon the gas and leave the girls to die? I mean cannibalism is nice and all but you're really only 3 days in. I'm sure you can find actual food stored up somewhere that isn't in the form of potential fetish fuel...
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>>25529416
>okay do anon's steps
>step two
>29 volunteers
>shit now what
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>>25529482
make them fight to the death for your amusement
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>>25529416
>Step one; identify leader/smart mouth. Pull her aside, whilst the rest is lined up and have them watch as one of the party members (or all of them one at a time) rape her then kill her. Preferably do this after she's mouthed off.
Man, this is risky, they could riot rather than stand by and let it happen - it only takes a couple of them bum rushing you and you having to open up on them for the rest to freak out, start running up the stairs, start grappling you, then you're lucky if you're all still alive and you've still got four in useable condition
Not to fucking mention you're not going to be able to do much recruiting with a honeyed deal after raping and murdering one of them
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>>25529470
Obviously you live off the rations you find for as long as you can, then once they start to run low you dip into the prisoners. At the moment they're easy to keep alive while food and water are pretty plentiful. These are some bad sounding dudes and they're going to need something to rape to get some of that bad mojo out of them so they'll cooperate with each other and work together more - a safe compound with your own sex slave and supplies is worth defending and cooperating with other evil raiders to protect
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>>25529499

any random selection of thirty highschool girls will have a few willing to sell out the rest in the mix. maybe they're alpha bitches who want to live, or super-subs who'll do whatever you say.
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>>25529482
If in that case you go to step 2.5

2.5; in the case of overabundant volunteers, inform the girls that they must give reasoning why they should be chosen. Bonus points for those who will willingly partake in sex, know how to cook and can fend for themselves (eg the fitter girls). Now here's the beautiful part, you can also give negative points by outing other girls and explaining why they shouldn't be chosen through devolving secrets, personality quirks, etc. These are Highschool girls, the bitchiest, most underhanded and emotionally seats led creatures known to man, this won't be hard at all. You'll be tearing their group apart from the inside, to the point where those who did volunteer (and were successful) will have spilled so much and betrayed so many trusts that the others will want them dead
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>>25529482
If you get 29 girls willing to fuck the others over to live, then you can just pick the ones you like and they'll go along willingly
>>25529495
Fun but risky and wasteful
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>>25529540
It's not about whether they're willing to sell the others out by cutting a deal, it's about whether they see it as a deal
This early into the apocalypse, surrounded by classmates and having just watched you rape and murder one, they might not believe a word you say and want nothing to do with you or think death would be kinder
If you want to kill one to establish your authority, do it quick and decisively without spooking them - grab the leader, drag her out and shoot her in the head nice and fast, so they don't have time to work up the nerve to rush you
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>>25529540
He's saying step one is risky on account of panic and mobbing.
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you realize no matter what you do, one of them is going to somehow survive and escape and become a recurring antagonist?

this is like gming 101
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>>25529615
I'll admit step one is risky, and as said its probably just best to kill one on the spot. Probably save the rape until afterwards or when the volunteers have already been chosen.
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>>25529640
I'd be more worried that one was bit.
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/tg/ doesn't know shit about M:tG or actually optimized D&D characters, but when it comes to this...
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>>25529714
The more you know anon
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>>25529692
That's easy to fix, though. Order them all to strip naked at gunpoint, and when you take them just check them for bites first
It's easy for the GM to say "one of those girls hid under the bodies of the others" or "she breaks free in the chaos" or even "she was hiding in the crawlspace the whole time!"
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Is the gm doing anything with noise? Like "the zombie are attracted to noise" kinda deal? Cause if so shooting a round off and having a bunch of girls screaming might not help
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>>25529194

There has to be a better system for playing a Zombie Apocalypse than that

Does anyone know any good Zombie Apocalypse roleplaying games, or an easy to adapt system?
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>>25529738
Being thorough fixes that. Also, unlikely that shed find their manor even if one did escape.
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>>25529743
Yeah noise attracts them. Like I said though at the moment we're just as likely to attract people with noise as we are zombies (although the fact that no one else has found them down here after a couple days makes me think no one's in the area or willing to investigate).

The building we're in is reasonably big, though, and the basement is pretty central to it. Unless there are loads of zombies on the upper floors we missed or something I don't think the noise should travel far, or else the girls might've brought zombies down on them already.

We're actually sort of at risk of being boxed in just like they are right now, so whatever we do we're going to want it to be fast.
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>>25529777
You on the other hand have guns.
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>>25529760
No way to get around the "one in the crawlspace" though
I don't know how railroady the GM is, but assuming he wants to make you trouble then one of the girls hiding somewhere you can't find her is the natural next step
Is this basement just a big concrete box? There's got to be rooms and things they could be hiding in
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>>25529777
This thread helped at all with deciding?
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>>25529786
True, true, but if a bigger gang were to come in through the front doors right now we'd be lucky to get out with our lives, never mind the girls. I haven't seen any big zombie hordes yet, but this'd be a good time for a pack of twenty to push through the doors and ruin our day.

Shit, just realized we left the truck parked outside the front doors. We were just ducking inside to see what was going on. Somebody might see it.
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>>25529416
And if the volunteers were just playing along that they'd hang out and cook until the first chance came to bail?

Or just got wet feet without showing it after hearing the gunshots of step four?
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>>25529817
Nobody was posted on overwatch? Bad form.
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>>25529843
This.
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>>25529817
Yet they didn't see the bus....
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>>25529797
Yeah, there's been a lot of good points here. I'm leaning toward taking a small group, not all of them. I don't think asking for volunteers will work or that we could ever trust them if they did. I like the point about small ones for sex because they're easier to manage and big ones for food since there's more meat on their bones.

I'm thinking... one each for personal, four for food and two prettiest for barter. That's ten. We'll try and get the bus outside working, hopefully it won't be anything other than a short "get parts" fetch quest if it isn't.

Rest we'll kill to scare the ones we take and to keep them from coming after us. Shooting's a bit of a waste of ammo though, and I don't fancy our chances trying to knife them all to death. Maybe we could seal them in the basement somehow?

After that hardware store for imprisonment supplies and back to the estate.

I did like the idea of taking all of them and using them to recruit but I can say for sure right now that there's no way we'll be able to keep thirty girls in check. Ten we should manage.
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>>25529856
The bus swerved off the road and hit a brick wall, looks properly abandoned. The pickup truck on the other hand is freshly coated in mud and blood and is parallel-parked in front of the office doors.
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>>25529843
>>25529855
Yeah, I think that was us genuinely fucking up although it's also fitting for our characters, we're still not fully functional as a group.
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>>25529857
>Two prettiest for barter
That could cause trouble when one of the guys in your group decides they want a slice of the pretty pie
I'd say let each of them pick their own from the group
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>>25529857
Food has other uses first, and used goods are still good barter under the circumstances.

Doing a fetch quest and guarding ten people is not ideal though.

As far as killing, maybe tie them up first and say its only until you leave? (Then knife/club.)
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>>25529857
hardware stores don't sell manacles, you're going to have to improvise with chains so be sure to go heavy and bolt the shit out of them to the wall. also if I were you I'd separate the girls as much as you can in the basement.
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>>25529898
>As far as killing, maybe tie them up first and say its only until you leave? (Then knife/club.)
This assumes you have enough rope (or any rope) and there's a really high risk of a riot
That's what you want to avoid - losing control of the situation, and any time you try something like raping one in front of the others or tying them up or really just interacting with the mob at all you're risking it
Ten is a small enough group that this risk drops way the fuck down but thirty is dangerous
Can you just barricade them in so they can't escape and they'll starve?
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>>25529902

can you describe your compound a little? does it have a spacious basement with multiple rooms, or just one big unfinished concrete cell?
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>>25529898
>Food has other uses first, and used goods are still good barter under the circumstances.
this. those girls you're taking to eat? keep them alive long enough and a fellow raider group would probably trade more food than you'd get off of them just for a sex slave
this is the problem with everyone's advice, you have to think of how much more barter is worth. there's still lots of food in the city, take the pretty girls, not the fat ones, and trade them to other raiders for as many groceries as they can steal
>>
>>25529920
Siphon gas plus fire?
>>
>>25529894
>I'd say let each of them pick their own from the group

Yeah do this. Everyone's going to want to pick their own as it is, and you better work out ground rules about sharing and who gets to pick first, maybe even discuss the choices between yourselves. Otherwise Bubba's just going to pick the statuesque blonde bimbo who's a complete pain in the ass and causes you guys a lot of trouble, or Carlson's going to get into a fight with the office guy when he wants to fuck his girl too.
>>
>>25529953
Might be time-consuming to work up a proper arson, not to mention that's going to attract a LOT of attention if this is a big building

Use what you have available - zombies. Figure out a way to herd a few of those down there, the girls have no weapons so it'd be a bloodbath.
>>
>>25529951
Just be really careful durimg any bartering. NOT the time to forget overwatch!

Really, you could grab the ten prettiest and healthiest (with a mind toward smallest), use them as desired, and trade some away as appropriate. One each might be personal, but half a dozen group owned are still useful.
>>
>>25529932
It's some big old country estate on the edge of town, surrounded by abandoned farms and wilderness and stuff. A senior couple lived there until we killed them (it was sort of a "kill for the gang" moment where we all agreed to shoot the old woman at the same time to prove we were committed to be equally big bastards in order to survive).

It's got three floors, there's a drained inground pool in the backyard and an old barn converted into a car garage (no cars in it when we got there, for some reason). A whole lot of rooms and a decent amount of supplies to start with.

From what I remember of the floorplan the basement was split into five rooms, four built around a central rec-room. We could convert the rec-room into a holding room and use the side rooms for different stuff. The stairs are the only way out so we could fortify and lock up the door, too.
>>
OP, when is your group's next session? I think most of us would like to hear how it goes down in game.
>>
Rolled 9

>>25529997
>No cars in it when we got there, for some reason.
That's because their younger son is out looking for supplies, and when he gets back, he's gonna be pissed that you offed his parents.
>>
>>25529951
The risk with barter is if the group is weaker than yours then you'd just kill them and take their stuff, and if they're stronger they'd do the same to you. If word gets out that you've got loads of pretty girls then you're going to attract unwanted attention.
There's so many risks. Trade a girl to a raider group, then she lies to them and says you've got like thirty of them back at your place and the raiders work up the nerve to attack you and try and steal them.
I thought maybe you could pimp them, but that's dangerous too since the other raiders are just going to want to keep the girls and will kill you to do it. Maybe if you trade girls and pretend they're the only ones you have (at least until the deal is done) that'll work.
>>
>>25527343
Depending how it will fit your characters there are plenty of options, your character could try to manipulate the group to pick out the most capable ones to work as scavengers and spotters for your group.

Depending on your ammunition and whatnot, you might not want to create a hostile situation as unlikely as it is to have everyone participate.
Having the rest of them keep an outpost or something as an excuse to separate some of them could work.
>>
>>25530028
Useful for recruiting if you have a communal pool, new guy gets one for himself from that.
>>
>>25530027
...I guess that's possible. These two were like in their 60s and we saw pictures of them with grandkids, so I don't think their kids live at home, but there's a good chance their family might come looking for them. Shit, we better be on the look out for that.
>>
>>25530047
Helpers, that's us.
>>
>>25530046
this. you're going to want probably another four to six guys - don't recruit groups, recruit individuals, that means they don't have prior loyalty to each other and are less likely to gang up against you. use the women to get the right kind of men, namely assholes happy to have a warm bed and a fuckslave and are willing to do whatever it takes to survive.

it'll be a few more days, probably a week or two before prime recruiting season. you need society to finish collapsing and the losers and weaklings to get killed off earlier so the lone wolves you find will be guys with some skills.
>>
>>25530000
Seconding quads here
>>
>>25530080
>>25530046
I'm really liking the recruitment and barter ideas more than the cannibalism, now that I've thought about it. We could probably get way more supplies than we could get off of eating one of them if we found someone to trade them to, but it'll be a while until the raider barter economy kicks off. Maybe we should pick them based on perceived barter value first and foremost?
>>
Ok, as a brainstorming exercise, other options:

1]
Use them first as a source of information. They're local. Some may live nearby. Some of them may have seen things worth knowing about.

This may not work since Bubba's got one eye on the fattest girl, is drooling and is making *crank the meatgrinder* gestures with his hand. They'll lie or make stuff up to buy themselves time.

2]
Stanford prison experiment.

Have the gone nuts professor realise the value of breaking any unifying morale or trust before proceeding and the effectiveness of repeating the famous experiment. Justify it by saying something along the lines of "needing to know who can be trusted with a position of authority, who can't be trusted not to scream and alert zombies and endanger the group."

Doesn't need to be brutal, can be leveraged with guards shrinking prisoner ration allocation, get some girls on a survivalist mindset.

Might also get any potential psychopathic student to reveal themselves by their total lack of empathy from the start (possible GMPC material; if your GM has run a GMPC before well this would be worth considering)

3]
Skills audit. Find out if one of the girls has an unusual skill that presents a threat or opportunity. If one of them has been practicing archery since a young age (meaning they could kill a zombie from a distance without making a loud gunshot noise in the process) OR if one has been an assistant to the school nurse (and can maybe know somethings about stopping bleeding or dealing with trauma) it should be known. Techniques to get them spilling each others secrets should be considered. Or a carefully prepared set of lies and fabricated evidence.

4]
Find out if any of them are related to police officers. If one of the girl's is related to a cop, you may be able to earn assistance from a highly organised, well trained and armed gang.

Hell, if you still hate the police it could just get you an in, which you can use to wreck/loot their armory, communications, etc.
>>
>>25530000
Saturday. I'll post a thread Sunday saying how it went. Our GM's pretty good so I'm looking forward to seeing the full consequences of our characters' schemes.
>>
>>25530113
I would say so.

>ideas like this are why you'll stay in charge
>>
>>25530032
I really don't think cooperation is going to work. They overheard Bubba going on about eating them and Troy (that's the office guy) has a serious case of rape face ever since his wife left him. We're some scary, unpleasant fucks. Not to mention there's still a lot of people out there and they barely understand what's going on, so unless we restrain them they're going to want to try and run home to their parents.

As for our weapons, if we ground out a battle in that basement I'm pretty sure in terms of raw stats we'd actually lose, but the girls probably aren't willing to get most of themselves killed to mob us. Losing control and having them freak out is the real worry, since a bunch of them could bum rush past us and bunch of others would force us to kill them and by the end of it we'd be injured and they'd be whittled the fuck down.
>>
>>25530130
Hell yeah.
>>
>>25530119
>They'll lie or make stuff up to buy themselves time *to escape*.

>(possible GMPC material; if your GM has run a GMPC before *rather* well, then this would be worth considering)

4 cont'd
Luring some key cops into a trap OR performing a divide an conquer on the cops gang could be far, far more useful than whatever you do with the girls.

Either getting one (with friends) returned to Officer Gooduncle and safety and turning a separate bunch to Sergeant Ba/d/fetish, then arranging them to run into each other and get the cops to rips themselves apart from the inside.

Fucking beautiful.
>>
>>25530174
Even if it comes to that, better that you're fighting twenty than thirty.
>>
>>25530204
Too much work.
>>
>>25530119
a lot of these options require way too much control and time. you don't have time to conduct interviews with thirty girls in a basement. maybe once you've picked your group you can do this stuff back at the estate, sure (the prison experiment might be a good way to get your 'personal' ones to dissociate from the 'barter/food' ones), but you're not going to get too much out of them at the moment, probably.

I mean, sure, try pumping them for info or try to ask after certain skills, but don't expect much.
>>
>>25530204
Dealing the police is definitely job 2. Bubba keeps saying we need MORE zombies, in order to bring down society faster and overwhelm things like the police. He hasn't suggested random murders yet, but he might. My character hates the police (he's an ex-con!) and sees a lot of this chaos as his chance to get some revenge, and I'm probably going to push for raiding the police's armory and other heavy equipment to help us fortify even though that's going to be really goddamn dangerous.

Of course the more dangerous police are the ones who deserted. God knows when an armored convoy of cops might sweep by looting and killing.
>>
>>25530119
>Might also get any potential psychopathic student to reveal themselves by their total lack of empathy from the start (possible GMPC material; if your GM has run a GMPC before well this would be worth considering)
yeah if this game really isn't just about fapfuel, having some of the girls turn out to be actual characters would be interesting, including a nutbar psycho one who's happy to join your merry murder band
>>
Sounds like plan is ideally...
-post overwatch
-go back down and beware of ambush
-kill one to establish authority, give excuse as to why her (if needed)
-order all to strip, give time limit or more deaths, check for bites quickly, kill any with bites (good chance to sow dissent by having each other do checks, say the important thing is that your overwatch guy saw a bite mark and that person risks everyone's safety)
-pull aside ten best looking/personal choices
-if any resist kill that one and grab next in line for looks
-possibly tie them with clothing cords?
-get them into the truck and have overwatch guy hold them. tight fit. Deal.
-seal off or kill the others
>>
>>25530204
5.

Get petrol. Ask for a volunteer. Point gun at head of volunteer once she's within arms reach.

Pour petrol on girl, make sure the door is shut so there is no audible screaming outside to attract undead.

"I require your full and total co-operation. The consequences for not co-operating will be rather deadly."

- Demand the 29 strip. Check for zombie bites.
- Anyone who doesn't co-operate, light a cigarette, tell everyone else to stand away from the non-cooperator.

"I'm going to give you a choice.

- The survival of that bitch over there who won't co-operate to keep herself and the rest of you safe.
- OR the survival of this one here who has done nothing to endanger the rest of you all.

You've 30 seconds to decide before I BOTH shoot that selfish bitch AND set this girl on fire like its Vietnam AND ONE MORE OF YOU. GET WITH THE PROGRAM. 20. 19. 18...

...THIS IS SURVIVAL. 3... 2... 1...

(Here's the twist: you don't shoot anyone or set anyone on fire. All you do is give the class a change to utterly ruin any kind of solidarity, any maybe start Stockholm syndrome in petrol girl)

THANK YOU FOR YOUR CO-OPERATION CLASS. I think we should all reflect on how much trust you should place in each other today.
>>
>>25530377
That's more or less the plan, yeah. I honestly don't know if it's POSSIBLE to fit ten people in the back of a pickup truck, even if Troy sat on the roof with his rifle and we drove really slow (not to mention how exposed it is), plus they might try for a breakout runner with just one gunman (he can't shoot all ten of us, let's make a break for it!).

I think we're going to try for the bus if we can, it's a lot less risky. The rest of it sounds right, though.
>>
>>25530397
While that's a pretty good way to break the group down, it also risks the group flipping their shit with each other and fighting, which can be just as bad as if they attack you since again you lose control of the group and they start bolting for the door or mob you or some other chaos
>>
>>25530377
Having them all sit on their hands after bite checks or a similarly awkward position could help. Like what is done when detaining someone to prevent a quick response from them. Dissuades any resistance, especially during the grabbing of people, and at least buys you a round to act if they do swarm.
>>
>>25530416
you can fit ten people back there. not comfortably, but stack em like cordwood and tell them to keep still and they won't be able to do a runner since they're all lying down
>>
>>25530452
Then do it AFTER you've taken the selection and left the room.

That way, those left behind can never be a unified group to present themselves as a threat OR investigate where the rest of the gang are heading with their classmates.

They may also plain murder each other too in their sleep, since they're too afraid to leave scavenge for food.

Could be a good chance to practice butchery on sub par meat before trying it on more select fodder.
>>
>>25530463
Could also have the ones picked put on makeshift blindfolds with shirts, again sit on hands in the basement but seperate from the others, and just start shooting the rest while overwatch guy minds the exit.

Or everyone is blindfolded ("everyone who follows directions exactly goes free") and then start shooting one or two at a time while giving them a series of basic stepa to follow. In reality you are just picking targets at random and wheedling down numbers until by the time they realize nothing will save them... too few to do anything.
>>
Thinking about this sort of this horrifies me but the puzzle aspect is interesting in that this is a very hard to pull off situation.
>>
>tfw my dm in our Zombie apoc game would never let us have the option of raping highschool girls
M-muh boner
>>
>>25530601
Exactly.
>>
>>25530601
Are you me? God damn it, stop doing this, me.
>>
>>25530601
>*sort of THING
>>
Threads like this remind me why I think so low of the people on /tg/.
>>
>>25530644
Should have gone to the high school instead of the bunker!
>>
>>25530691
What's funny is that I nearly always play a paladin who has the following as his code of conduct, in order:
>PROTECT THE INNOCENT
>REDEEM THE WILLING
>SMITE THE WICKED
Leads to a pretty reasonable if strongly LG guy.

But this is a really difficult puzzle and I love puzzles.
>>
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>>25530694
We did go to a school, but since our game is way after the outbreak all we found were crazed 5th graders that went tribal and turned into cannibals.
Pic related
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>>25530763
> crazed 5th graders that went tribal and turned into cannibals.

"When fifth graders do cannibalism, they're crazed. When we do it, its cold efficent. And rape-y!"
>>
Why don't you rape them, then eat them?
>>
This is actually genuinely a ridiculously hard conundrum. I think you may need to secure your escape and come back in a day or two when the doomsday clock has ticked along further. Maybe drop off some perishable food to stockholm them up a bit for you before you do... whatever.
>>
Survival is in numbers, sure you'll need to ration supplies more, but you have more people to go out and scavenge. If you're on your way out of town, then it's probably a good ideal to get as many women to come with. You want at least one woman per survivor and one additional one per survivor to barter with other bandits. More the merrier, however they have to pull their weight. Which means foraging for food, and general survival.

Humans as livestock is a bad idea, only if you're on brink of death by starvation. Those that don't want to go, should be left to do what they want. However you should take whatever supplies they have.

What type of zombies are there? The TWD type which walk at slow pace, then kinda pick up speed but not above a slow jog. Or fast zombies that somehow are Olympic sprinters & cross country marathon runners after reanimation.
>>
>>25530793
That's disgusting. You don't fuck your food!
>>
>>25533262
They're the slow kind. From what we've seen we're also using the Walking Dead style "anyone who dies will come back as a zombie, and pretty fast too" thing, which is what's making the situation spiral out of control.

Also if things were more desperate we might be able to get them to go with us, but I don't think they've reached that point yet. A lot of them probably still think they can get home to their parents (they haven't seen much of what's happened since being barricaded in the basement). This is our one chance to grab some of them though, so if it has to be unwilling then that's the way we gotta do it.
>>
>>25533281
just make sure you wash 'em after.
speaking of water, you should be stealing every bottle and jug you can find and filling every single one up from the tap while the water network still works.
>>
>>25531219
IDIOT! If you eat them, you can't keep raping them!
Duh!
>>
>>25530554
The blindfolds might be a good idea when taking them away just so they're more disoriented and lost
>>
so OP have you figured out what to do with the ones you don't take? shooting them is a lot of ammo and really dangerous, but leaving them alive is bound to bite you in the ass
>>
>>25533443
Take a few of them outside the barricade, and show them what's happened outside. Then let the few tell the many what's going on. They'll believe them more than you, seeing you're the smooth talker I would try to smooth talk them into forgetting searching for their parents at their homes.

If they survived, they'd probably try make it outside the city as fast as possible. There might even be evacuation ordered. Try get as many girls you can, nicely if you have too. Less of a chance for them to bolt as soon you let your guard down.

Most wont go, but you only really need 8-10 out of the 30 anyways. If not enough decide to come along, destroy or compromise the barricades and take what supplies they have by force. If they try to stop you, shoot one in the knees or something.

>>25533866
That's why you steal their supplies, seeing you have the guns and they don't. Then you sabotage their barricades. Then fire one gunshot if you haven't already near the barricade to draw in zombies or other survivors.

Then just leave the surviving girls to their fate.
>>
>>25533939
anything less than decisively slitting each of their throats guarantees at least one of them surviving to come after you in a roaring rampage of revenge, but hey, sometimes you gotta make the story exciting for yourself.
>>
>>25534004
Well, OP said they were on their way out of the city. Seeing they have a genre smart person, they would know that the country side is probably a lot safer. They need to find a small town, clear it out, wall it up and hunker down.

Find a spot and try their best at growing food, scavenge at nearby towns, hunt game, and wait out the apocalypse.
>>
>>25533443
If anyone who dies period becomes a zombie... how are you waring anyone, again?



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