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>Previous quests can be found at http://suptg.thisisnotatrueending.com/archive.html?tags=Sky+Sons
>I'll post reminders, updates, and apologies at https://twitter.com/RingSpeaker

The time has come to lead the noble Sky Sons into legend and glory, friends. Gather around the speaking stone, and show us the wisdom that will make our tribe into kings of Dragon Pass. It's only by your might and your leadership that we will succeed against enemy tribes, evil monsters, and the very land itself. Come, and see the tale unfold before you of the Sky Sons!

>What is King of Dragon's Pass, you weird person?

King of Dragon's Pass is a PC game from 2000. In King of Dragon's Pass, or KoDP, you play as a single tribe of celt/nordic iron age warriors as they settle, colonize, tame, and eventually dominate a foreign land. In this version of /tg/ Plays, I'll run the game for you all, and I'll carry out the actions that you tell me to in the game. You can be a part of the complete victory or tragic defeat of a tribe made by /tg/ itself, the Sky Sons!
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There's a bit of news on matters that were left unresolved when the clan ring last met. We were forced to drive off a Storm Bull that belonged to the Vostangs, our sworn enemies. This Uroxi claimed a feud with a warrior we adopted as our own, one Olkensor Bronzebones. He's sworn vengeance, but for now, peace is in the tula.
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>>26097851
Pssssh, Uroxi. All bull and no horns.
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>>26097851
How many of our weaponthanes are we down?
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Woo, been a while.
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With the raging warrior gone, the days turn from the snows of Dark Season into Storm Season. Snow still clings to the earth, but not in the great drifts that once choked our home. Cottars and carls alike leave the comfort of their fires.

Storm Season can be a good time to raid our enemies for their cattle, but a sudden storm can ruin our efforts. Same goes for another expedition out to explore the riches of Dragon's Pass. Some want us to gather more warriors and defend our home tula, while the sages bemoan our lack of knowledge of the gods. As members of the clan ring, what should we do in this tumultuous season?

>When I ask for decisions, I will go with a majority vote. In the case of a tie, I will roll a die to randomly determine which action we take. I'll wait 10 minutes in between a call for a vote and posting the results, unless things really pick up and then I'll move to 5 minutes. At any time, you can pose questions to me about the current game state, and I'll answer them to the best of my ability.

>>26097922

Any injures sustained in pushing out the Uroxi are healed by the time Storm season comes across. Our 15 swordsmen stand ready and able to carry out your orders.
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>>26097793
>iron age warriors

Bronze age.
Iron is an incredibly rare, powerful and artificial material in this setting. Might as well be Mithril.
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>>26097960
Hmmm... Did we put any magic into heroquests this year?
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>>26097960
We currently have tons of goods; We should spend some on fortifications, the gift that keeps on giving!
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>>26097985

We did not, though Kenstrel is a Trickster.

>>26097999

Some of the thanes have noticed that there's nothing but our guard's eyes stopping our enemies from coming into the tula. Ramparts or a Stake Perimeter would help defend our home
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>>26098029
How much would Ramparts + Watchtower put us back?
One to give us warning to prepare, and one for actual defense once we are prepared.
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>>26097965
Well the tech level's a bit more advanced, even if the metal used is bronze/brass.

(Also, Goddamn God Learners screwing with the metal names. Silver should be Ti-metal, not Ul-metal)
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>>26098063

We already possess a Watchtower, so we can see our foes coming. The problems occur once they get to us. Building Ramparts would take up about half our stockpile at the moment, but for now, all that stockpile is doing is keeping our temples more than furnished.
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>>26098112
Well then my personal vote is ramparts in order to have some spending money if something happens, and put more of the lazy weaponthanes on watch. 9 of those fuckers just sitting around like they're carls or something.
>>
We should sacrifice to the hungry Earth ASAP. Maran deserves our homage.
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>>26098112
Maybe build some fortifications then try our luck on a small cattle raid?
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>>26098154
Actually, they spend their time off training. If they're all on watch, then they'll be tired when they're called to battle.
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>>26098158
Fuck that earthbitch. We need to sacrifice to Humakt for the delicious Truesword blessing.
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>>26098184
Right, so we have a couple of them off. But nearly 2/3s off duty? Naw man, naw.
Should be at least 2/3 on duty.
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>>26098112
Keep an eye out on what the different people say OP and alert us if any interesting personality quirks become apparent.

Other than the trickster though. We know he's going to be "interesting".
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>>26098188
Swords may be true, but does their blood fertilize our fields?


To be honest, it's something that bugs me about KoDP. The Earthblood blessing should be less positive than it's portrayed as
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>>26098173
We already did a cattle raid. Instead, we should explore our Tula.
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>>26098230

I will do so.

>>26097999
>>26098063
>>26098154
>>26098173

There's a lot of support for more defenses. Our workers will begin construction posthaste. There should be time in the season for another undertaking, though.
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>>26098261
Who needs blood for our fields when we can use those swords to get COWS.

They feed us, and give all the fertilizer you want.
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>>26098290
Which defense did we build?
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>>26098290
>>26098313

The cottars all pitch in to make piles of earth that surround our tula. Defending our home from invaders should be easier, now. The tribe breathes a sigh of relief.
>>
Psst, guys, what's our ancestral Foe? I need to know who to hate.

I hope it's Prax this time, they're a hell of a lot more fun to fight than those fucking elves.
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>>26098341
How many hunters and crafters do we have?
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>>26098356
Does Prax even have an Apocalypse event in the normal KoDP?

Prax+earthblood+summons of evil could be a great source of magic and fertilizer.
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>>26098341
Storm season.

LET'S MAKE SOME STORMS!!
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>>26098422
As in... Magic? Or raiding?
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>>26098341
Kill bitches get money.
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>>26098356

Ves Venna and his legions of ice are our hated foes. While we hold little love for trolls, elves, or flatlanders, when we think of our most ancient enemy, the lord of Ice comes to mind.

>>26098386

We have 10 crafters and 8 hunters at the moment. Our marketmen, skilled as they are, have difficulty trading away all the goods they make. Our woods are expansive, though, and could support many more stalkers with bows.
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>>26098440
BOTH.
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>>26098481
Vas Venna, the Ice Demon?
Well, he's the easiest option but not much fun. Better than Elves, worse than Prax I'd say.

We have more than enough hunters though. Too much woods for your hunters just means ya need to cut down trees, not get more hunters.
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>>26098526
Prax can be hard if you're not ready for them, but if you're strong enough they're like free magic and captives.

Thrall clan: y/n?
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>>26098558

We do not keep thralls. It besmirches our origins and our clan magic.

>>26098526

I like Prax as my enemy as well in my runs. And yeah, we went with the second-most amount of land when we made the tribe.

It sounds as though there's good support for a raid before Sacred Time is upon us. Are there other desires for this precious time, or shall we take up blades as we did once more?
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>>26098609
Raid the Vostang!
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>>26098609
No Thralls? Damn, I was hoping we would this time after not taking them with the Runic Men.
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>>26098666

Sorry, the original thread was, like, 5 to 1 against it. And in case it's not clear, the spoiler text is the guy at the keyboard talking, while actual text is the voice of the Ring Speaker, whoever he is.
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>>26098689
No, it's pretty clear.

A raid it is! Who need's thralls when you can have cows anyway?
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>>26098558
>Rhino Calvery

Jesus mother of fuck.
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>>26098422
>>26098458
>>26098657
>>26098707

A raid against the Vostangs it is, then! Hopefully they won't mind us absconding with some of their herd.
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>>26098783
Post more pictures, Ring Speaker.

Cattle raid or full raid?
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>>26098800
We went on a cattle raid last year which is how long ago it feels the last thread was

Bring down the might of a full raid.
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>>26098830
Indeed! A full raid will make more raids easier in the future.

Show them who's boss (hopefully us)
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>>26098800

We were going to try and take their cattle, though is there some disagreement on how brutally we should attack our foes?

>>26098830

I really am sorry about that, though I'm glad that someone from the original thread is back! Things got hectic IRL, but now I should be able to reliably run KoDP at this time every Thursday. That's my goal.
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>>26098868
raid for captives, then sell back the captives for extra goods. then you can afford the ramparts
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>>26098926
We're not nearly strong enough for captives I'd say.
Just go for Plunder.
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>>26098830
>>26098866
>>26098926

It seems shedding blood instead of taking livestock is the will of our tribe. Shall we set swords against our long-time enemies, or risk the wrath of another tribe that we haven't already whupped? And do we want more able-bodied men from another tribe to capture more loot and glory?
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>>26098926
The ramparts are already built.
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>>26098965
Bloodfued
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>>26098965
We invested in raiding magic this year, right?
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>>26098965
>It seems shedding blood instead of taking livestock is the will of our tribe

>Implying we won't shed blood AND take livestock

Also we're just a clan, no tribe yet
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>>26099051

Have I been saying clan? I think it's what a lot of peeps who aren't familiar with KoDP would call it, though we haven't undertaken the heroquest to be a real clan. Hell, we don't even know it.

>>26099031

We do have magic dedicated to War, yes.
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>>26099124
Well if the magic is for WAR let's make WAR!
Send more footmen, with some Auxiliaries and ask our allies in the Wolf clan to tag along.
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>>26098986
>>26099152

And as we will it, so shall it be! One way or another, Humakt will be honored this day.
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>>26099124
we're a war clan, right? be sure to build a double temple to humakt when we can afford it. then we don't even need to use magic to kick our enemies' asses in raids and we can start stockpiling magic. that way we can save our magic for important battles, where we can use huge amounts at our leisure
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>>26099124
A tribe is a collection of clans, brought together under the leadership of a king.

When Orlanth made the Storm Clan, he brought together many different clans and their chiefs to do so.

Here's a list.
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>>26099203

We are a Balanced clan. If we desire it, we could become a War clan, but at the moment, we do what is best for our tribe at the moment.

>>26099178

Our allies, the Wolves, may be treacherous, but when it is important, they are willing to help. They sent a number of warriors to our aid.

The Vostangs must still be smarting after we took their herds in Fire Season, and were on the lookout for us and are spoiling for a battle. In terms of numbers, both sides are evenly matched.

How shall we pursue this fight? What sacrifices and expenditures of magic shall we call upon to win the day, and what tactics should we take to deal the most grievous wounds to the Vostangi?
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>>26099242
Makan damn it! Storm Tribe.

I'll go hang my head in shame now.
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>>26099329
Our numbers are above even, Skirmishing seems like a good idea.
Maybe sacrifice to Orlanth as well.
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>>26099433

Our conquest did not go as we had hoped. Perhaps due to our low number of skirmishers, we did not manage to get to the loot we so desired. Though they lost more trained warriors, we lost more spearbearers and common soldiers than the Vostangs. Though, apparently, the warrior we adopted into our clan, Olkensor Bronzebones, distinguished himself in combat. A single warrior was not enough to turn the tide, though.
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>>26099611

Our luck is not all bad, however; the Vostangs did not mount a counter-raid on us before Sacred Time came to Dragon Pass. This last year has brought both weal and woe to the Sky Sons, and now is a good time to reflect upon the victories we have won and the suffering we have endured.
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>>26099683

And soon enough, the time for reflection passes and instead comes the time to decide. We have a decent amount of power we can invest into the world around us, and we must decide how to use it the best. But first, noble leaders, I ask this: How much magic should we keep in reserve for times of need?
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>>26099611
Well
Fuck.
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>>26099742
Crops, Herds and War are a must.
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>>26099742
Wait, we have a god-talker of Chalana arroy but aren't using her, and yet have THREE war-god followers on the ring?
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>>26099823

Right now, we're trying to decide how much magic to keep before deciding what we spend it on.

>>26099835

When the Council Ring was formed, the deciding factors for our leaders were their skills, not the gods they venerated. Except for Kenstrel; I believe he got on the ring due to some error in counting the votes. Whenever I ask him about it, he merely laughs as he always does.
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>>26099883
Let's spend 7, and keep 2.
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>>26099742
Do we know any quests? Mysteries if not, quests if we do.
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>>26100108
2 crops, 1 herds, 2 war, 1 mysteries.
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>>26100053

So shall it be done. Of the prayers and powers that we have to allot in this time, what deserves them the most? Our herds, our lands, and martial prowess have already been given some consideration, but as the members of the ring point out, we know few mysteries and have done no heroquests.

>Voting for Magic: Each person can post 3 spheres they want magic allocated to. The spheres with the most votes will get bigger shares of magic. I'll post a final up for consideration at the end of voting.

>>26100108

We know Elmal Guards the Stead and Humakt the Champion.
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>>26100147

From what I gather, this is how the clan wishes for our magic to be spent. Are there any objections to this arrangement?

Voskandora, as always, continues to want to arm anything and anyone who can manipulate an axe in some fashion.
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>>26100320
Looks good I suppose.
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>>26100375

Since there are no objections, the god-talkers whisper to their lords and to the lands, renewing the land and bringing us blessings in the coming year.

Now the cottars work the fields, sowing the grains that will feed the entire clan come Earth Season. Taking too many of the fyrd away from the fields in this season will only weaken our harvest in a few months, but we could still send a small band out to explore our tula or establish a trade route. Alternatively, we could try to sacrifice to learn mysteries or begin a heroquest.

There's also the matter of the morale of our warriors. Our recent losses have shaken their enthusiasm. Gifts or a feast may rise their spirits.
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>>26100511
Recruit more weaponthanes.
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>>26100511
Sacrifice for Humakt's blessings.
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>>26100647

Four more carls are accepted as weaponthanes, and given the gifts and tools as befits the station of full-time warrior. Just as soon as we fit out these warriors, though, Humakti come to us and demand assistance slaying undead near us. A gift of some of our clan magic or sending some of our warriors with them will satisfy their demands, assuming we want to give up of our own resources.
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>>26100762
SON OF A BITCH
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>>26100762
Sacrifice to humakt, since we were probably going to do that anyway.
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>>26100762
Send all our Thanes, then recruit 10 more.
Then when the old ones come back we'll have shit tons.

What could go wrong?
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>>26100845
>when the old ones come back
>when, not if

You naive fool.
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>>26100868
Humakti, dying?

Unpossible!
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>>26100837
They don't want a sacrifice though, they want warriors.

Which is shit, because we need those for Fire Season.
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>>26100889
The Humakti won't die, but our guys definitely will.
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It seems the ring is split between sending warriors or aiding the Humakti from afar. Does anyone want to change their vote, or should chance decide?
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>>26100906
Nuts to Humakt, we have our ancestors.
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>>26100845
>sending all your thanes
Seriously, SERIOUSLY bad idea.

There is always the chance that the entire expedition goes missing.

Also some groups, like trolls, can raid you even during winter.
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>>26100964
I suppose try aiding them from afar.
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>>26100762

An offering to sacrifice to Humakt does not go over well; they seem to have that need already covered. What they need is sword-arms, and the question is whether or not we wish to give them up.
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>>26101162
Told you so.
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>>26101162
Let's not anger the grim swordman of death, clan.
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>>26101232

Hey, I just do what people tell me to do.
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>>26101162
Give them like 5 guys so they'll get off our case.
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>>26101324
So much for our plans of raiding this year.
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>>26101324
I concur.
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>>26101244
>>26101324
>>26101408

The five warriors we sent with the Humakts are a little hesitant to go, but they know they serve a higher purpose. And perhaps they'll come across some creature with some treasure as well. Men are entitled to their hopes, after all.
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>>26101428
Stupid girly Humakti.
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>>26101428

Thus, after all that deliberation, we have gained four warriors but lost five. With any luck, those warriors will return to us in time. The question then turns to what we should do with the remainder of the planting season: entreat the gods with a quest or a sacrifice? There was talk of venerating Humakt before. Or should we bolster the morale of our clan? Seeing five men go off to what might be their deaths is never a pleasant thing for the rest of the warriors.
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>>26101497
I wonder if we should start working on increasing our shrines yet.
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>>26101535
You never want to go too quickly with that, because you're dependent on sheep and they're a bitch to increase.
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>>26101497
If we succeed the heroquest later, the clan will be happy.
A successful raid will cheer up the warriors, so we don't need to give them anything if we plan on raiding.
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>>26101727

So should we embark upon a heroquest this season? We did give magic to Quests.
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>>26101800
Naw, those are best done in Dark Season because what the fuck else are you going to do in Dark season?
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>>26101800
Sacrifice for mysteries to Humakt.
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>>26101982

Whether it's because we honored his warriors or due to our gifts to the God of Death, Humakt grants us knowledge of the Truesword ritual. As of right now, we do not have a shrine to him, so we can only sacrifice to get the benefit of this ritual. But now, it is known to our god-talkers.
>>
We must explore our own Tula and the worlds around us! We may find treasures and artifacts that will give our clan long term magical and economic power or...

>>26102056

...

Despite the marking stick being mightier than the sword, no marking stick made by mortal hands is more powerful than a sword wielded by a true hand. A shrine to Humakt would allow our warriors to be without peer.

After though, we must explore our new home.
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>>26102056

And with the seeds of the next year sown and the sun shining high in the sky, Fire Season dawns upon us. Our warriors have all been anticipating the beginning of the traditional raiding season, and have been wary of those who would assault our tula.

What should we do with this unseasonably warm time, brothers and sisters? Perhaps launch a raid against our other foes, the Peluskis? Or do we owe the Vostangs more bloodshed? Or do we pursue another activity while the temperature beats down upon us?

Here is a map of the region, if you want to see who we should make war against .
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>>26102056
>Truesword

IT BEGINS
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>>26102169
Thanks for the map.

Peluskis are too far away, and we've already weakened the Vostangs a bit.
Perhaps we should build a shrine to Humakt for truesword, then raid the Vostangs in the second half of the season?
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>>26102141
Shrine, raid, explore in Earth?
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>>26102230
Depends. Have we explored our own home yet?

If not we should sent multiple warriors to poke about in the darker parts of the fields and forests.

Then we must probably build a shrine at some time.

We must avoid raiding however. While Ornath blesses raids as a testament to our clan's might and virility, we must not raid every year or too often, or Ernalda will weep and our crops and fertility will wither away. Even war clans must have years of peace, and we are a balanced clan. Let us shore up our strength.
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>>26102313

We have explored our own tula in the past, and discovered many caches of shining stones. Right now our crafters do little with them, but we could instruct them to make use of them.
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>>26102313
Indeed. It seems a shame to invest our ancestors strength war without making proper use of it though: In the future it may have no effect if they think we do not take advantage of their blessings.
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>>26102313

<<<

>>26102382

It seems that many want the shrine to be built, at the very least. While it is being constructed, the rest of the ring may discuss whether or not it is honorable to use the newfound magics to raid with. Even if we do not take it to others, the Truesword ritual will benefit us if our foes test our might.
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>>26102369
We should probably do that, since I don't see why we wouldn't. Is there any disadvantage to using special materials for goods? Do we run a risk of running out?
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>>26102488

They do not run out, but they are the most volatile of goods. Their value jumps up dramatically, and then falls just as swiftly. The same goes for producing any specialized forms of goods.

>>26102417

The construction of the shrine to Humakt was completed just in time, it seems. A Vostang warband approaches our tula, and evaded our patrols. Of course, now our weaponthanes fight with the power of two, but they bring twice as many footmen as we could raise in time.

How should we go about defending the fyrd? We have magic, and Humakt seems to be on our side. What tactics will best push these impudent Vostangs out of our home?
>>
>>26102382
Well our clan is overfull of warrior priests it seems. War magic will aid in defending against our enemies, and at any rate our magic will not suffer from one year of peace. A cattle raid, or a raid to take prisoners may be prudent however, for we can ransom people we capture. It often will grant us more cows worth of goods than just taking cows!

>>26102417
Ring Speaker, our clan's health is good yes? I say we preform a smaller raid and then work on exploring our home, and perhaps trading with another to both increase our influence and knowledge of our home and neighbors. Remember we are lacking severely in Thanes, and they make or break large battles.

>>26102488
No, and it is good for our clan to be known for making such wondrous materials for trade.

>>26102369
Increase our knowledge of our home more and instruct our craftsmen to start making amulets. I am sure many would desire and respect something so beautiful, and kings are not just known for their vast farms and armies...
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>>26102548

We have a few wounded cottars, but no sick and no injuries amongst others. Without a shrine to Chalanna Arroy, their wounds take time to heal, but we do not lack for fieldsworkers or footmen.... when they're properly motivated for war, that is.

These are all wise and prudent decisions when our neighbors are not thirsting for our blood.
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>>26102541
Skirimish and try to drive them off, perhaps.
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>>26102541
Shit like this wouldn't happen if we had more than 4 people on watch.
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>>26102541
Evade, hold them off with missiles and simply try to drive them from our lands! We are gravely outnumbered and they will likely simply charge our lines, which will disrupt offerings if we attempt to sacrifice, and if we pull back from the charge they shall be devastated by our fire and counter attack!

We don't have a real chance if we engage heavily to inflict casualties versus their numbers, and we would only be letting enemies live to stab us in the back if we attempt to capture some alive when this out numbered, their kin would just come to their aid! A maneuver will be broken by their inevitable charge and while skirmishing is prudent to do when one wants to even the odds our numbers are so uneven that it will likely not do as much as a cunning trap!

And then we should build a stake perimeter in the future! They don't take much, and are our only real defense against mounted foes.

>>26102594
You are right, of course. But after the battle we must make sure that our only enemies are ones we truly wish to feud with.

>>26102685
A skirmish will only thin their numbers slightly. Warriors bring shields and out numbered two to one even if all our warriors fought at range we would likely not do enough to win the battle by sheer force, even with the true sword blessing.
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>>26102685
>>26102735

Driving our foes away is popular, it seems. This will certainly be done.

Should we invoke the gods' powers to defend the tula? And a majority consensus on how to go about getting the Vostangs to leave would be beneficial as well, I feel.
>>
>>26102837
The Vostangs will surely charge us! We should invest magic, but the gods do not care if the sacrifices are not finished because the Vostangs slit our throats!

We should pull back on the field of battle and evade the brunt of their forces for as long as possible. Charging forces will find themselves in the open and be under fire for an extended time and exhausted when they close our fields, and will be easily driven off. They may never even close!
>>
>>26102886
If they charge, Maneuvering is the most effective route, no?
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>>26102932
No. Charges are done to break our army before they can finish maneuvering. While a clever formation will win almost any fight, it will lose the fight if they hit our sides while we are moving.

Maneuvering is generally the best unless you are going for kills or are somewhat outnumbered, in which case you skirmish, or if you are charged, which will rout you hard. It beats everything save charging. Evading beats charging hard however
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>>26102685
>>26102698
>>26102886

Our gifts from the gods, our magic, and our bravery saw the clan through. What's most notable about this defense is the capture of 5 Vostangi horses; not a replacement for our fallen kin, of course, but a fitting bit of salt to rub into the wound. Hopefully this victory shall improve the thoughts of our warriors as well. Once again, the tula breathes a sigh of relief.
>>
>>26103035
Ah, I had it backward. I was thinking of the time the Runic Men manuevered when the Horse Spawn first showed up, luring them to charge into a trap and pulling out an insane victory despite being far outnumbered. They managed to capture like 50+ horses in one battle.
>>
>>26103092
Once again the Vostang suffer more losses than we do. Perhaps by Storm season our Weaponthanes will return from abroad and we visit vengeance upon the Vostangi scum.
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>>26103218
>I was thinking of the time the Runic Men
>Runic Men

There's your problem, boss. The Runic Men did the impossible on a daily basis.
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>>26103035
The Klanth of Orlkarnth treasure makes things a bit more interesting though, making Charging far more powerful than usual.
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>>26103092

With the Vostangs no longer breathing down our necks, there is now time to deliberate and decide upon our next course of action. Some wish to change how our warriors patrol the tula, or how our crafters divide up their work. These can be done with little effort, I believe. More pressing is deciding what to do with the rest of Fire season; explore our home before it's time to pull in the harvest? Build defenses to stop future Vostangi assaults?

>>26103296

Yaknow, I keep hearing about all the awesome shit the Runic Men did, but I haven't been able to find a full archive of what the game. Does any kind anon know where one is? I'd like to know what sort of shoes I'm supposed to be filling.
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>>26103092
Ought we risk sending a cattle raid to the Vostang?
Surely they are weakened from their losses.
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>>26103330

And of course, I forget the screenshot.
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>>26103330
When you ask what we should do next, you should at least post a picture of the clan screen so we can see our general numbers. Helps to better guage things like food, wounded, sick, magic, etc.
>>
>>26103384
>>26103339
Whoops. Now I just feel like an asshole.
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>>26103399

'Salright, I'm the one that fucked up.
>>
>>26103330
The Runic Men game isn't in Sup/tg/ at all, however it is in the Foolz Archive. Sadly, the Foolz archive doesn't always provide the pictures the thumbnails show.
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>>26103423

Any keyword I should search for, or just Runic Men?
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>>26103339
Stake Perimeter, explore our own lands, explore other lands, and try to forge relationships with some neighbors.

Friendly neighbors are good to have. They make our markets better, give us people to call on for favors, give us good ground to make a tribe, warn us when enemies come to raid which allows us to have smaller patros, help us fight, and may give us food if we have bad times.

While the urge to raid in fire is strong, it is also a great time to send out a protected trade mission. We should do that, we are low on goods, and while we live and die by our cattle, in many ways they are far superior to cattle for sacrifices, trade, and other things. Furthermore we are experiencing a crisis in our markets, and our trade goods are dangerously low...

...If we DO decide to raid, we should raid someone weaker than us so we may attempt to take captives for ransom. Fortunes are made that way.
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>>26103339

The patrols around our home and the tasks undertaken by the crafters have been changed; now we have most of our warriors on the outer patrol, keeping an eye out for incoming raids. Once our warriors come back from the Humakti, then we'll have a core fighting force that can go out while the tula is safe.

Speaking of friendly neighbors, some of our warriors come across other, new inhabitants of Dragon Pass: the Beaker Ducks. These Elder Creatures inhabit a fertile valley that some wish for us to add to our lands. Others wish to bargain with them. How should we treat these newfound neighbors of ours?
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>>26103659

Oh, and now our crafters are producing amulets, but as the only type of expensive goods. The rest are common, reliable, safely traded goods.

Eesh, making more mistakes. I'm a little tired, I apologize folks.
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>>26103330
The Runic Men were an insanely powerful clan, led by the legendary "Swen Godslayer," who gained that name for exactly how you'd imagine one would get it.
And by insanely powerful, I don't mean "Yeah, really strong". I mean "Literally caused the game to bug at times trying to calculate how hard they succeeded".
Battles? They almost never suffered even a single casualty, no one killed or wounded at all. This is impressive, but not impossible.
What IS impossible is the fact that when they went up against the enemy, on multiple occasions the enemy suffered OVER 100% CASUALTY RATE.
THE RUNIC MEN KILLED AND WOUNDED MORE ENEMIES THAN THE ENEMIES ACTUALLY HAD.

Not only this, there is more. You know those "Battle Events" that your nobles sometimes get? Well the Runic Men almost always chose insane risks and it almost never failed. Impressive, but not impossible. The Impossibility enters when those events DID "Fail". You see, the game calculates these events using a 0-255 scales, where the resultant number is calculated using a mix of stats, clan magic/blessings and some random luck. We had picked "Insane Risks" like usual, but an in-game error message popped up. The Noble in the event hat stats so high he had gotten over 255 in the result. We told it okay, and it sent us back to the original Event screen with the option we had picked removed from the list. We were a bit worried, but we just picked a different option which then succeeded perfectly, letting us continue to the victory screen. No casualties, tons of loot and captives, same as usual so we continued... and got a second victory screen with different numbers for the plunder and captives. When we continued from that one, we noticed on the clan screen that we had the gains from BOTH victories due to succeeded at the event TWICE.
THE RUNIC MEN WERE SO STRONG, THEY WERE ABLE TO GAIN TWO VICTORIES IN A SINGLE BATTLE.
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>>26103659
Gartsal is a fucking genius. Normally these cunts want to murder the ducks.

Make peace with them.
Don't fuck with the duck.
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>>26103659
We do not need enemies who may call upon things we do not understand. Leave them be, and if we must take land take it from neighbors we hate.

And we must continue to explore the lands in our tula, we control much land and are newcomers here. I doubt that shiny rocks are the only thing to find, and we must know our land to honor it.
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>>26103769
>THE RUNIC MEN WERE SO STRONG, THEY WERE ABLE TO GAIN TWO VICTORIES IN A SINGLE BATTLE.

That happened at LEAST twice that I can remember.
>>
>>26103769

Okay, seriously, how the slap am I supposed to measure up to THAT?!
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>>26103769
AND IT WASN'T JUST COMBAT! It was EVERYTHING!
They pulled shit like this with Diplomacy, exploration, events, trading, heroquests, tribeforming and more. Even in the End Game!

Fucking EVERYTHING.
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>>26103659
Kill them all! Burn their steads!
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>>26103793

Suprisingly, many members of the ring advise peace, or at the very least, demanding tribute instead of land or an attack. Only Arene and Kenstrel suggest attacking them; Arene, I suggest, out of naivite, and Kenstrel, out of... well, worshipping Eurmal.
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>>26103659
There shall be peace in our time.
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>>26103793
>>26103810
>>26103915

Since these ducks follow some version of Orlanth's laws, we were able to broker peace between our clan and theirs. They were immensely thankful for this, and have given us high regards amongst their kind, including their swamp-dwelling kin. Our warriors grumble about not getting at least something out of these diminutive creatures, but the more level-headed members of the clan see peace and prosperity between us and our neighbors (except the Vostangs, nobody likes them) as something to be treasured.
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>>26103815
>Okay, seriously, how the slap am I supposed to measure up to THAT?!

...Have you noticed how no one else really runs KoDP games? Sort of a hard act to follow.
Seriously though, it's fine. Don't worry about trying to duplicate the Runic Men's success and just have a good time.
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>>26104029
Now we cattle raid them. Ducks have cattle right?
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>>26104029
Swamp Ducks?
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>>26104096

Yes, Swamp Ducks. I had never heard of them before, but apparently there's a tribe of ducks living out in the swamps. Given the environment they choose to live in, I dare not think of what breed of creature they may be.

>>26104029

However, all too swiftly, peace becomes war. Instead of the thrice-cursed Vostangs, instead it's the Oak Trees come to feast their blades upon Sky Son blood. Our relationship with the Oak Trees was never strong to begin with, but few thought they would go so far as to outright assault us.

It seems they use the same tactics against us that the Vostangs tried. Shall we rout them the same way as we did our ancient foes?
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>>26104122

Son of a whoreslut. Not living up to the Runic Men, now am I?
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>>26104092
...You don't need to be a follower of Lhankor Mhy to know that isn't the case.

Did you SEE any cattle when we took that scenic view of the duck farmers who don't look at all surprised to see us?

No, this is what I am talking about! We must explore the land we are on and then the area near us to make our town safer and trading safer!

>>26104122
Indeed, and after a bit of exploring and economic rebuilding we should create stake posts to make their advances slower. I am honestly surprised they were not constructed the day we embarked.

I take the fact we don't have any of the other special trade goods and stakes as a starting given
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>>26104135
Naw, that shit happened in the Runic Men threads too.

They vastly outnumber us. We must attempt what worked before, Evading and driving them off!.
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>>26104122
"Going so far" as to assault us? Raiding isn't personal, you do it to anyone you're not straight up allied with, it's just that some people, you raid more often.
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>>26103815
Here's the thing, everyone remembers their first clan. Everyone praises their successes, even when that success is a failure.

I've known many who slew Daga, Godslayer, Windslayer, or whatever they wish to call themselves.

But the true name of such people is kinslayer, for Daga was Orlanth's kin, and slaying him would bring Chaos and doom.

It's true that such things can be weathered, but their is a price that must be paid, and those who forget that, forget the lessons of Orlanth, who paid for his Kinstrife by searching for the one he slew to bring him back.
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>>26104168
>No cows

What honorless stickpicker holds a clan without COWS?
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>>26104205
You are welcome by the way

>>26104225
Cattle raids maybe. While we don't consider battles something to feud over all the time, one does not go on full raids against people they like.

>>26104232
And only Bad King Urgrain would consider raiding stickpickers for sport during blood feuds.
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>>26104232
While back in the west, we have water buffalo to plough our fields, out here your cows would sink into the mire where the durulz live.

The durulz worship your Povarri, the fisherman.
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>>26104168

I think peeps got turned off from exploring the tula when we got the same 'cave full of shiny rocks' twice in a row. Most have been all about "Raid the Vostangi!" While I always like seeing the Vostangs hurting, there's other things to do, ya know?

>>26104225

I feel there's a difference between running off with a few heads of cows and slaying your fellow man, though you are correct.

>>26104232

Shit like this is why I wanted to start this back up. You made my night, anon.
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>>26104301
Bad King Urgrain (who prefered to be known as "I just get these headaches" King Urgrain) once exiled all his tribe's stickpickers when a twig fell into his porridge.

That dark season his entire tribe froze to death when their hearth fires went out.
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>>26104229
Indeed. The Runic Men forgot their most sacred of blessings, Literacy and did not pay heed to their writings of the Myth. In their hubris they chose to do what a god could not, and Swen succeeded. He succeeded even when he was not ever "Fair" at magic, having no magical connection at all at the time.

Much like the King of the Gods, we learned from our mistake. We read the writings of the myth and sent Swen Godslayer back into the realm of the gods the very next year to set right what had been done. Despite the danger of two heroquests so close together, Swen still succeeded completely, emerging from the godsrealm stronger than ever, suffering not a single scratch from the trials put before him there.
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>>26104168
>>26104205

It seems the Oak Trees didn't have the same berserk fury against us that the Vostangs did. A few of our cottars were lost, but it was much less disastrous for both us and them than our last defense. Thank Orlanth we didn't need to use magic against them. Sadly we didn't get to take anything from the Oak Trees but losses.
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>>26104393
Urgrain was mocked for his ability to have his entire tribe die on multiple occasions.
When he responded that it was proof that he was more deadly and powerful than Grim Humakt himself, the dead ancestors rose from their graves to put him in his.
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>>26104417
Let us see the map of relationships. We need to make a trade agreement or two as fast as we can, then we should find a friend who is fading and attempt to earn their favor.

We will not survive multiple clans feuding with us when we are not amazingly strong, and our markets are still in a crisis, our craftsmen can't restore our stocks.
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>>26104403
I'd like to know: did the entire thing ever get collated into a single archive? Is there a way to look them up specifically on Foolz? Why in God's name did we never make a .rar?!
aargh
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>>26104417

Even though we drove away the Oak Trees, the clan is plunged into the depths of despair. Especially the warriors; they feel as though they're only kept around so that the cottars can live safe in their huts.

It's with that sense of morbidity that all farmhands are sent into the fields to pull in the harvest this year's harvest. We do have enough to spare from the harvest to go on a bit of exploration, but many want to stay close to the fields so we can better weather the upcoming Dark Season. Performing a heroquest, building our defenses up, or sending out a trade caravan are all potentially profitable.
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>>26104523
If we do not secure trade agreements for our economy our clan lacks a future.

It is as simple as that. Cows and herds are good, and glory is good, but if our temples fall silent, our markets empty, and buildings in ruin, it will all be for nothing.
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>>26104502
>>26104559

Here's the map our traders use to go to market with. Currently we trade with the Narri clan and the Eagle clan, the latter of which is not particularly friendly with us at the moment.

Do recall the words of the oracles during Sacred Time as well, that our relationships with other clans will be strained this year. Perhaps we should defend what we have for now, and next year dedicate some magic to trading when the omens are better.
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>>26104520
All but one of the threads had the subject of "King of Dragon Pass /tg/ clan" and then the number of the thread.

I think one went unnumbered, and another skipped ahead a number.
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>>26104593
We have few friends and many enemies already.

Next year, we should attempt to start a trade route between ourselves and our ally, the Wolf clan.
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>>26104593
In that case maybe a quest, and then we spend all of next year in an attempt to improve our station in the world for ourselves, with diplomacy and trade and market and goods building.

If we do not start soon we will surely become stickpickers with no temples or shrines.
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>>26104559
A cow at home is worth two afield.

We must focus on improving out internal strength before others will be willing to trade with us. Why would they trade with one they think they can just take from?
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>>26104680
The strength of your shrines are measured in Sheep, not goods.
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honestly Ring Speaker,

dont worry bout living up to anything. I for one found the exploits of the Runic Men *too* awesome.

I enjoy struggle, close battles and death and destruction. Sure our Kings may be routed and murdered and raped by all kinds of monsters, but so be it! As long as there arent any apocalypse events, we'll fight on!
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>>26104614
We must be sure to be friendly with the Hillhavens too then, which also serves as a buffer between our enemy, and they may warn us of raids or even refuse passage.

>>26104714
I did not know we built shrine out of sheep, and decorated them with sheep.

>>26104706
We have already proven ourselves mighty warriors, furthermore, we pay our warriors in good, build our defenses in goods, have the easiest time paying other clans in goods, and can trade goods for food without hurting our future.
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>>26104593
We should explore our own tula. Clans are too busy harvesting to attack, and we are the same. With omens for diplomacy poor and few goods for sacrifice or fortification, there is not much else we can do.
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>>26104743
We need to do this too.

Our clan needs to stand as a clan, we can't simply survive on raiding. Without strong markets and strong relations we will never properly rise to the greatness of our ancestors in the homelands.
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>>26104741
No, but we sacrifice the sheep to gain the favour of the gods.

We can buy or raid for cattle. We may craft or trade for silver, but no crafter is skilled enough to make more sheep. They must come as they will, and only the sheep can decide that.
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>>26104680

A successful hero quest would give us the magic needed for strong diplomacy and strong trading. It'd also raise the spirits of our people. Right now, we could venerate Elmal by reenacting his defense of the homestead, or once more show deference to Humakt and his conquering of death.

>>26104733

It's what I keep getting compared to, since it's the most famous time /tg/ played KoDP before. Though I do want to run an interesting game for you all, regardless of whether or not we fuck mountains. Thank you for the encouragment, though!

>>26104743

This is also a wise decision. Which does the clan desire more: a heroquest, or an exploration of our home?
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>>26104593
Hey OP, when you're on the Map screen hit the "M" key. It outlines the different clan lands the same way the Tribes are, making it easier to see who's adjacent to who.
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>>26104803
Explore our home in Earth while the weather is pleasent.

In Dark season, when it is too cold and harsh to venture forth from our Tula? Then we may venture to the realm of the gods instead.
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>>26104803
ehhh, im a suspcious person; dont do hero quests unless you put a magic into it at the start of the year
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>>26104824

Well, would you look at that. Learn something new every day.
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>>26104848
Although, We are the foes of the Ice Demons. Cold does not defeat us, and should we conquer it and our foes, we may gain magic from our ancestors favor.
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>>26104851

We did indeed invest magic into heroquests this year. Kenstral celebrated by slurring lewd songs all throughout the clan hall for the rest of Sacred Time afterward.
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>>26104865
oh lets heroquest then~
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>>26104851
We did put a point of magic into Heroquests this year.
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>>26104803
Which Heroquest would we attempt? If we are unsure of our success, we will fair better in the season closer to the Gods own. Orlanth in Storm, Ernalda in Earth, Humakt in Dark, Elmal in Fire and so forth.
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>>26104783
What foolishness is this then!

If you admit we build our temples on goods, and realize that we can't do much for the sheep, and you notice how badly our markets suffer, then why are you dickering about?!?

The game is going to be seriously over before it starts if you don't get a real income. Herds are useful and you definitely want as large a herd as you can support, but goods are easily the most valuable resource to have surplus of because it can do anything cows can and more, and it is easier to set up ourselves to have an excess of goods. While cows are our lifeblood, and sheep herds determine passively by size how many lambs we can send to slaughter, goods are the ONE resource that is both extremely valuable and can be obtained in large enough quantities to actually be worth throwing around. Without goods you are fucked, and we are getting about 1 good a season and are not militarily strong enough to just do endless capture raids.
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>>26104853
We should explore now and heroquest next season, because we will be unable to do it the other way around.
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>>26104900

Our only options are to venerate Humakt or Elmal. So perhaps Humakt in the Dark days when snows cling to the ground, and fortify our home in the meantime?
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>>26104903
So just fire some Hunters and make them crafters. Crafters will give you 4 a year each even without trade routes and a good market.
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>>26104903

You make very good points and are obviously very informed about this game, but I will never stop laughing at the word 'dicker.' Yes, I am immature, why do you ask?
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>>26104803
Once more? You mean we did the Humakt quest already?
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>>26104968

We have completed no hero quests as of yet.
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>>26104903
Ought we metagame and send an exploration party to the Quiven mts then? With some luck we could get many goods from the Wyrm there

If we spend some of the good we already have on some cheap fortifications, we won't even risk losing much if the dice don't go our way
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>>26104968
No, but we have learned his blessing and built a shrine to him this year.
>>
>>26104946
That is extremely inefficient. You also really want to have a buffer of about 50 trade goods at all times in case you need to make sacrifices, get a chance to buy a magic item, have to pay ransom, or other things. Without setting up a basic market in KODP you are fucked unless you can game the shit out of hostages. Moving people off of hunting also pisses off your clan because craftsmen are treated better AND it will make our problems with invasion detection WORSE.

>>26104948

Dickerdickerdickerdickerdickerdickerdickerdickerdicker

>>26104989
Considering there are multiple gods who MANDATE exploration it wouldn't be metagaming to explore them, unless we just magically plopped us down there on the map. Also do we like or hate dragons?

>>26105003
We have won fights, sacrificed to him, and have his shrine. During the Dark we will actually have the best chance to finish this quest we will ever have.

I... do recommend our Ring Speaker guide the questant alone... after all... multiple voices shouting about a quest that they don't remember right will confuse those in the god times.
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>>26105040

Don't hate 'em, don't love 'em. And a wise move; if you guys go on a hero quest, I will do that.

It seems we are still divided. I suggest coming to a consensus quickly, else chance will decide for us.
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>>26105040
Or we could just post the myth for people to read. We may not have the Literacy blessing like the Runic Men were famous for, but we may still know our own myths, as delivered to us by our godtalkers.
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>>26105078
>>26105078
Pretty much everyone is saying explore. Let's do it already man.
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>>26105040
Good call, heroquests are difficult ordeals to begin with, best not to lengthen the time taken. We should still commune to discuss the goals of our quest, are we strengthening Fanta, or protecting against the undead we've heard about?
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>>26105078
Send a party to explore the Quivin mountains.
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>>26105040
how do we setup markets/trade goods again? (forgot, havent played game in years) is it send out like guys on trade missions ?
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>>26105116

The men we sent with the Humakti return; well, four of them do, at the very least. They found little undead, and no treasure. Such is service to the God of Death, it seems.

Our explorer, Ernaldess, encounters a bit of trouble while exploring our tula. She's respectable at leading others and dickering, but even better with a blade. How should she proceed?
>>
>>26105183
You send people out on a trade mission to set up trade routes. More trade routes = more free goods.
The Market has three stages: Annual, which is bad. Seasonal which is okay, and Weekly which is great, and what you want to aim for.
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>>26105214
>>26105214
How many did we send with her?
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>>26105214
BLOOD FOR THE BLOOD GOD
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>>26105214
If the bandits are ragged and she is strong, let us try to kill them where they stand.

We must not abide by bandits, bandits in our own tula especially!
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>>26105142
We only should preform heroquests against non-humans if the need is great, otherwise it just reduces our ability to quest without knowing if the threat is real. We should quest for a legendary magical iron weapon or shield, or to strengthen our god talker if he is young.

>>26105183
What >>26105218 said. You also want good relations with people because it lets you have effective caravans, which allow you to turn surplus anything (Which is BAD because we can't actually support infinite food or cows) into goods at a good price, which last forever and do not require upkeep.

>>26105214
Ernaldess should attempt to fight her way out if you sent a reasonable escort.
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>>26105232
>>26105257


A very small force; many wished to stay home and till the fields instead of risk their lives for no guarantee of gain.

1 weaponthane and 3 footmen; I just send out the standard amount the game recommended. Still trying to strike that balance between people having choice and not bogging the game down.
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>>26105257
>We can't actually support infinite food or cows

I dunno about you, but seeing my cows roll back to 0 when it got to 32,000 the first time was a very nasty surprise.
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>>26105265
The game wasn't recommending that, it was the base amount. You usually want to send more than that. No wonder we encountered bandits; Thank goodness they weren't sent further than the tula.
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>>26105265
Weaponthanes do not till fields; This is their job, and they should be entrusted with the safety of our explorers, diplomats and traders.
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>>26105284
My statement still stands, and furthermore getting 32,000 cows will be a bit beyond us.

>>26105325
This indeed! And furthermore a handful of footmen will not hurt the harvest! Send at least three thanes and six footmen from now on!
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>>26105311
>>26105325
>>26105342

Yeah, that was my bad. I apologize. If I've got a save close to this point, I'll roll it back. In the meantime, decide with the poor girl should do, in case I can't edit reality to save her.
>>
>>26105364
She easily could win if she has good combat.
>>
>>26105364
What are her stats like? At least excellent combat?
>>
>>26105376

Her combat rating is Excellent.
>>
>>26105383
Cut them down where they stand.
>>
>>26105383
Fight! Fight and win!
>>
>>26105364
then she'd have died for her king! adds drama!

that said, i am quite partial to the trickster gods and trolling other clans and shit all day
>>
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>>26105417
>>26105422

Mere vagabonds are no match for one of the skilled fighters of the Sky Sons clan. Three men cut in twain with only two swings of her sword, the rest skewered on pikes or by the blades of her escort. With little else stopping them, they continue on their way.
>>
>>26105458

Well, now, this is interesting... seems Ernaldess and her envoy found the homes of some slumbering spirits within our tula. What should we do with such a find, kinsmen? Awaken and venerate them? Take the stones with us? Or leave them alone to avoid the wrath of an angry spirit?
>>
>>26105458
Regardless of what we may find, it is good to know are lands are safer than they were with the bandits routed. Not all are so lucky to be warriors like our explorers are.
>>
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>>26105493

Grarrgh. Getting sorta sleepy. I think I'm going to call it a night after the heroquest in Dark Season, if we choose to go on it.
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>>26105493
Spirits can be helpful, but many are malicious. We should use our bit of magic to divine which kind these are.
>>
>>26105514
2.
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>>26105514
Spirits can be good or bad. We should conduct a divination to ask.
>>
>>26105520
>>26105540
>>26105542

Fortune favors the cautious, it seems. After the rite is held, our ancestors tell us that these spirits will impart us with knowledge of better crafting. So, it seems these are a boon, not a curse.
>>
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>>26105598
>>
>>26105598
Crafting! Exactly what we require.

Send for Shaman to awaken these stones so we may benefit from these secrets!
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>>26105514
this 1.30am life, going to sleep myself zzzzz
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>>26105607
Thank goodness we did not spend that magic in battle.

Send for Shaman, we must learn these crafting techniques. When we build our markets next year, we will have that much more to work with.
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>>26105607
Shaman it is.
>>
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>>26105615
>>26105640
>>26105701

After paying the shamans their fee (a bit higher than I would have liked, but there was no dickering with them), the spirits rise and grant us their knowledge. These secrets of crafting will increase the potency of our trading, since our wares will be of such greater quality. A bit of magic in Sacred Time, and our profits will jump up drastically, I believe.
>>
>>26105724
Tsk. A Issaries ringmember would make such things easier. We'll still be unlikely to sell dead bulls for treasures, but we will be less likely to be bossed around by shaman.
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>>26105764
>We'll still be unlikely to sell dead bulls for treasures

IT WAS ALIVE WHEN WE SOLD IT
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>>26105724
Do we get another action this Earth season?
>>
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>>26105807

I believe so.

>>26105724

As Ernaldess' party returns with the spirit's knowledge, an envoy from the Taralings comes to meet with us. They intend to enter trade negotiations with Rostakos, chief of the Oak Tree clan, and are willing to forgive the debt we owe them in exchange for good information on Rostakos.

Unfortunately, Rostakos and the rest of the Oak Tree clan are not well known to us, outside the raid they gave us last season. Do we risk guessing correctly, or confess to the Taralings that we don't have the information that they desire?

Well, I lied. It's late, and we're nearing the bump limit. Once this bit is resolved, then it will be a night for the ol' Ring Speaker. I'll be around to run this again next week, but I think I'll move the time up to 6PM. I can do that reliably, and it'll give peeps a better chance to see the quest. What do you all think?
>>
>>26105850
None of our ring members have knowledge of him? A shame.

There is no winning this: As the omen says, they will think less of us no matter what we do.
Therefore, we should be honest as the Stern Judge Humakt, and tell that we do not know if that is the truth.
>>
>>26105850
Any hope of more than once a week?
>>
>>26105885

No one can produce a scrap of information on him that would be useful. Some say to placate the envoy with gifts, others just apologize and send him on his way.

>>26105893

I could do Tuesday nights as well about the same time for a few months. I intend to join my FLGS' WarmaHordes Tuesdays once I can start buying models. By then I'll be out of summer courses, so my evenings will open up.
>>
>>26105935
I would say give them a gift, but it doesn't like we have enough goods to do that. We should send them off, and see if they come back for their favour when we're more capable of returning it.
>>
>>26105935
Tuesday and Thursday at 18:00 4chan time seems good.
More than once a week obviously increases the amount of people that will see it, along with the likely they will keep up due to it happening more quickly.

Anyway, we must be honest with them. We are too poor to truly offer them gifts. Poor in knowledge and wealth; This must be rectified.
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>>26105982
>>26106009

The envoy was obviously unhappy with our inability to help him, but at least he doesn't see the need to besmirch our clan because of it. It truly is a sad day when Orlanthi cannot be counted upon to repay their debts; a situation we should change soon, for the better.

===

And that's a night! Quest is already archived, and as always, it can be found at http://suptg.thisisnotatrueending.com/archive.html?tags=Sky+Sons . My twitter is https://twitter.com/RingSpeaker if you want updates and reminders on upcoming threads, or if you want to get ahold of me about this game. We will resume this next Tuesday, July 23, at 18:00 4chan time (6:00PM EST), which will be our new time and running date alongside Thurdsays at 18:00 4chan time.

Thank you to everyone who participated tonight! I couldn't have done it without you all. Well, I guess I could have, but it would have been absolutely pathetic. I look forward to seeing you all again at our new, regular times!
>>
>>26106121
Sweet dreams.
>>
>>26106145

Same to you, anon. I probably won't have to take a final and work on the same day as future threads, so I'll be able to stay up later then.


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