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Info, Stats and Past Threads: http://4quests.gamerchan.net/index.php/Maid_Quest:_The_Life_of_Master
Twitter: MaidRider

You are Hito Hijikatai, the current master of a mansion in Japan, and sometimes you become your alter ego Señor Jalapeño, a luchador of Justice. Genki Shirou is your current butler. He can randomly shifts into his alter-ego June. Your half-sister Tomoe is a magical girl from a different world and she fears male rapist.

The mansion also has four maids. Katherine, the delinquent maid; Sasha, the mini-gun wielding maid; Akari, the fortune teller and doctor maid and Rachelle, the sexy southern maid. Your mansion also happens to shelter a cute crocodile ninja girl. A newcomer, Melina from Germany has brought her impressive asse... spiked club....

You have your own steam robot, Garenn, a sunglassed hothead. Your own familiar Melphina is a small pixie who can unlock or manipulate electronic devices, she also is a little obsessed with incest anime. You also got yourself a black horse named Li. It seems that he can do martial arts despite being a horse.

Your Current Favor: 12 points
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Last time, you had travel to other world for building your deck. You build deck through defeating monsters or other method. Right you are in a monster village and you need more cards before you could complete your deck.

"Elder, do you know any powerful artifacts that I could get for my deck?" You asked the elder of the monster village.
He thinking for a long time until he answered.
"I know one place where you can get powerful artifacts but problems is that it is filled with dangerous traps and monsters. Many adventurer had tried it but they never came back..." He said.

What will you do?
A: Head to the locations with artifacts.
B: Head back to human town.
C: Try to travel to the city.
D: Something else.
We'll get some artifacts, then travel to the city, pick up a magical item or two, maybe a magic upgrade to Garenn (such as Ghost-touch or something, so he can punch ghosts while punching), then we should be good to go.

Our deck is almost done so we may have to chance it. Rachelle can help with spotting traps.

So A
Scout and Spy would also be good, and Engineer should set up a Respawn Point and Teleporter at the start of the dungeon.

We've got TF2 RED with us, may as well abuse their respawn and Medic's Medigun as much as we can.
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"Despite the dangers, I'm willing to risk to find the artifacts." You said.

"Hmm... you youngster are reckless in this days..." The elder said and sigh as he gives you the map.

"This map will lead you to the pyramid and be careful."

"I will elder, we can handle it." You said and then you gathered your group for the journey to the pyramid.

The journey was very long and it took you least two days to reach. When finally arrived, you could see an ancient pyramid that resembles south-American pyramid.

What will you do?
A: Explore the area first before letting TF Scout and Spy scout first.
B: Start exploring the pyramid with TF.
C: Something else.

Let's be cautious about it. A: let's have Scout and Spy scout the area first. If they find traps, Rachelle can help the disarm or bypass them.
>A: Explore the area first before letting TF Scout and Spy scout first.
C. Have Engineer build a Respawn Point here.

May as well have the Respawn Point in a quasi-safe place.

I like that idea. I keep forgetting how handy the TF2 team can be.
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You decided to explore the area first before heading inside the pyramid. You will never know if something dangerous are waiting outside the pyramid.

You let Scout and Spy to scout the area first.
"No worry bro! We can handle it!" Scout said with cocky attitude.

When they head inside the green jungle, you could hear mix of screaming and shooting. At later hour, they are back and they look like if they had been chased by angry tigers.

"Ohhhhh...merde." Spy said as he tried to pulling off the snake from his jacket.

"'Kay, this does not look good here, um... It is filled with dangerous wild animals!" Scout said as he pointing at the jungle.
What will you do?
>dangerous wild animals
>don't know about my Pyro
"Okay, Pyro, time to do what you do best. Please set up a firebreak perimeter around us, with some bonfires spaced every 5 meters."


That's a pretty good idea, but make sure Pyro doesn't get too carried away. I don't think the monsters would like it if he started a huge forest fire.
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"Okay, Pyro, time to do what you do best. Please set up a firebreak perimeter around us, with some bonfires spaced every 5 meters." You said.

Pyro raising his/her flamethrower in the air whiles he/she saying through the mask, "Mmmphya harrgh mrgha hrghgph!"

Katherine standing by your side and asking you, " Are you really sure it is good idea to let "IT" do the job?"

"That will be ok, he or she is a pro..." You said.

A moment later, Pyro created a huge chaos in the jungle. Tigers are fleeing for their life as their furs are covered with fire burn, mass of birds are flying into the sky and smaller animals are fleeing from the jungles. Pyro slowly came out the burning jungle whiles pulling a dead python snake...
Pyro then maniacal laughing at his/her actions.

Despite Pyro's destructive actions, he or she somehow cleared out most of the dangerous animals.

What will you do now?
Have Engineer set up a Teleporter and Respawn Point at the foot of the pyramid.
Spy should take point, looking out for traps and temple guardians.

This >>26269315

Stay alert for nasty surprises

You let Engineer set up the Teleporter and Respawn point at the foot of the pyramid. Spy slowly enter the pyramid. For about 3 minutes, Spy had already re-spawned at the Respawn Points.

"What a disaster!" Spy said and he re-enter the pyramid again. After 5 minutes, Spy respawned again.
"A fat indian statue crushed me..."
He once again re-enter the pyrmaid and respawned again 8 minutes later.

What will you do?
"So, is it all traps, or are there some guards and animals in there?"

Maybe we should have Scout run through triggering the traps? He might be able to outrun some of them.

"So, is it all traps, or are there some guards and animals in there?" You asked Spy.
"Hard to say because I didn't go far than 10 meters before get killed by traps."

You realize that Spy is not suited to exploring the pyramid so that you send in Scout. About 15 minutes later, he come back at respawn point.
"Frickin' unbelieveable." Scout said.
"What is the problem?" You asked him.
"Traps was no problems but dat frickin' stone guy just smashed me wif a giant club!"

What will you do?
Nothing for it but to go inside.
Scout takes the lead and goes in first, Heavy and Garenn there to beat any guardians into gravel.
Medic to heal up everyone.
Demo and Soldier to guard our rear.

"Stone guy? Like an animated statue, or a golem of some type?"

Set our marching order as >>26269741 suggests. Sasha and her minigun can assist Heavy with fire support. Scout can point out the traps he encountered and (hopefully) disarmed. Rachelle can assist with trap disarming when we get further in.
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"Stone guy? Like an animated statue, or a golem of some type?" You asked him.
"I don't know man! Dat guy is simple made of rock and he is frickin' 'uge!"

You gathering your group and you put Demo and Soldier to guard the rear. You let Scout point the traps.

"Hi Rachelle, can you disarm the traps for us?" You asked her.

"Wait a minute darling..? You seriously think that I can disarm traps like D&D 3.5 Rogue?"

Then everybody just stared at Rachelle until she say, "Okaaay.... I'm a rogue! Let disarm the traps!"

>Roll 3d6 for trap disarms.
Rolled 2, 2, 6 = 10


Come on, Rachelle, you got this!
Rolled 5, 3, 6 = 14

I'm sure that when we get back to Japan, we can use our money and connections to get an American Elite III lockpick set for her.
Rolled 4, 3, 4 = 11



That's a pretty good idea.
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Rachelle had no problem with disarming the traps. As you get deeper part of the pyramid, you see a giant humanoid being that are made of rock and it seems that it is guarding the gate.

The stone giant notice your arrival but it doesn't do anything yet.

What will you do?
It seems like no one in this world has tried diplomacy before violence.

"Hello there! Would you happen to be the line manager for this facility?"

You thinking about trying diplomacy with the stone giant first because it never hurts right?

You slowly approach the stone giant as it slowly turned at you with it watchful eyes.

"Hello there! Would you happen to be the line manager for this facility?"

>Roll 3d6 for impression, take best of two first rolls.
Rolled 3, 4, 4 = 11

Rolled 1, 2, 6 = 9

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Rolled 1, 2, 3 = 6



The stone giant looking at you until it eyes start to glows. The stone giant swings it giant club at you but you dodged it by millimeter.

"It seems that it is not very talkative." You said

>What is your tactical plan before the fight begins? Depend on your plans, it will gain bonus to combat rolls.
First Demo and Soldier soften the giant up with grenades and rockets.
They're not full-size explosives so we should be able to use them inside.
Then Garenn, Heavy, and Scout rush in and fight the giant in melee, with Medic staying just out of range and keeping his medigun on Heavy.

This isn't a fight for the maids, so keep them back.
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Rolled 3, 3, 1, 5, 3 = 15


Your HP:
Stone Giant's HP:

You give Demo and Soldier the signal to fire their weapons. Demo and Soldier firing at the stone giant with explosion.

Garenn, Heavy and Scout rushed into the combat as other are staying back.

>Roll 5d6 against mine.
Rolled 5, 6, 5, 6, 6 = 28

Here we go!
Rolled 2, 1, 2, 6, 1 = 12


>28 vs 15
>Dat overkill roll...

Your HP: 3/3
Stone Giant's HP: 2/3

The Stone Giant was overwhelming by the explosion as Garenn drilling on it legs, Heavy punched on it with his iron gloves and Scout bashing it with his baseball bat.

You rushed at it side and did a Clothesline on it leg so that it trip over. It landed hard on the ground.

>Second rolls.
Rolled 6, 1, 5, 3, 6 = 21

Have Heavy and Scout set up, then Garenn and us will run at them. They'll throw us into the air, then Gareen and Hito will come down in a synchronized kick right into the giant while it's on the ground.
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Rolled 1, 6, 4, 3, 5, 2 = 21


Your HP: 3/3
Stone Giant's HP: 1/3

Heavy and Scout prepared with their set up as you and Garenn run at them. They throw you up into the air, you and Garenn come down at the stone giant with synchronized kicks. The blows was powerful enough to make it chest cracked.

As you and Garenn moved away, the stone giant roar in anger and it cracked it fists.

>Rolling time
Rolled 1, 4, 2, 4, 3 = 14

Uh oh. That doesn't look good.
Coordinated attack by all four; Garenn hits from the front, Heavy from the right, Hito from the left, and Scout bonks to the back of the giant's head.
Rolled 1, 2, 3, 5, 3, 6 = 20


Your HP: 2/3
Stone Giant's HP: 1/3

The Stone Giant slowly raise up as all four Garenn, Heavy, Scout and you are attacking it. The giant swap away Heavy and you, and then tossed away Scout who tried to bonk on it head.

Garenn charged at it but the giant kicking him away. The giant finally stand up and it looking over at you...

>Another roll
Rolled 2, 5, 6, 3, 6 = 22

Come on, we're almost done!
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You charged at it and you could think that you could do something impossibly with help of the lucha mask!

You used all your strength to tossed up the giant and then you leap up to grab it.
"Jalapéno Grandios!" You yell as you piledriving the giant into the ground!

As you piledriving it, it slowly turned into gravel. You standing on your knee as you breath heavily... to performing this feat makes you feel very drained.

What will you do now? You feel tired but at least you had taking care of the stone giant who was guarding at the gate.

Catch our breath for a bit, then proceed through the gate after Scout makes sure there are no traps.
That's not what Sabin looks like.

You catches your breath as Scout slowly peeking inside the gate. ""Wohohou! That's what I'm talking about!" Scout said as he give thumb up.

After gathering your strength, you finally found the artifacts inside the gate. First thing you do is that you started turning them into cards. Finally you have completed the decks but you could ways try to improve it.

What will you do now?
A: Travel back to human settlement.
B: Return to the monster village.
C: Something else.
B. From the Monster Village we can travel to the City for some magic power-ups.

I'm with >>26271918

If our deck looks good now, we can travel back to the Monster Village and then the City.

You travel back to the monster village and once again you meet the elder.

"So you will travel to the city?" The elder asked you.

"Yes, I will need some magic power ups for my deck." You said.

"I see but when you travel to the city, watch out for bad humans. That are some humans who steal others decks."

"No worry, I can handle it."

You bid farewell to the elder and you continue your journey to the city. It took you 3 days until you arrive at the town. The town has airships that will takes you to the city but they have also steam-train for those who do not like the flight.

What will you do?
A: Take airship. It is expensive but it is quickest travel to the city.
B: Take train. It is fairly quickly to the city.
C: Travel on way. Cheapest but slowest.
D: Something else.
B. We may as well enjoy this world before we go back to our own.

B. It's quick but inexpensive, plus we get to see more of the scenery.
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You decided to take the train to the city. You had bought tickets and everyone are boarding the trains. The trains may not be like on your Japan with fancy gadgets but the trains have those steampunk style. As the trains start to move, you are enjoying the view.

As the time goes on, the train suddenly stopped. The people on the trains become panic and when you asked one of them.

"The Denardo's Army had stopped the train!"

"Denardo's Army?" You asked.

"Denardo was a former noble who become outlaw and he is leading his own private army!"

You walked out from the train wagon and you see a huge train robot who are blocking the path and you see some soldiers who are heading for your train....

End of part 64, Continue on part 65

Ok I will ended it now and I will continue as normal on next weekend.

Good day and good night people!
Haha! Train bandits. Guess it's time to do some spring cleaning.
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See you next week, ML.


Yep....we Clint Eastwood now.
I wonder if we can put together a wardrobe of outfits for ourselves and our maids.
The Gunslinger outfit for ourselves and our maids.
The Operator, made buy purchasing mil-spec tactical gear from back in our world.
Croco-chan's already got the Ninja outfit, and we have the Senor Jalapeno lucha mask.

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