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File: 1374953481493.jpg-(655 KB, 1200x1200, Ghosts of Retribution.jpg)
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http://www.youtube.com/watch?v=2v4kaE_XbR8
+++
In the grim darkness of the 41st millenium there is only war. Imperium of Man, once strong and proud, now is slowly crumbling, whole regions of space are lost to the horrors that lurk in the darkness of the void. Sector Deus is just one of thousands of Imperial provinces that form the frontline in the war to defend Humanity itself. Corruption from within and aggression from without threaten it. But Emperor sends us hope. High Lords of Terra commisioned a Chapter of Adeptus Astartes, finest warriors Humanity has ever seen, to defend this region of space. They are the last line of defence that hold Age of Ruin at bay. They are the Ghosts of Retribution and this is their tale. Lead them to glory or to oblivion, choice is yours.
+++
Our chat: http://client01.chat.mibbit.com/?channel=%23RisingSons&server=irc.Rizon.net
Our wiki: http://chapterquest.wikia.com/wiki/Chapter_Quest_Wiki
+++
Initiates are welcome.
>>
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>>26271076
We control a Chapter has 641 brothers and our treasury is worth 189 millions of Imperial Thrones. Our Chapter fleet is composed of 4 ships and we own one planet.
+++
Last thread we entered abandoned space Hulk known as the 'Dark Sister' and our psychic senses warned us that our old enemy, sorcerer Ashkenor the Wrathbringer, was onboard. We infiltrated his base and stole his relics, on the way slaughtering his slaves and minions, but we didn't manage to catch him. Ashkenor, now aware of our presence on the space hulk, is gathering his forces to strike back, while Chapter Master is rallying his brothers for another confrontation with our darkest foe...
+++
Codex Astartes recommends knowing your enemy:
http://chapterquest.wikia.com/wiki/Ashkenor_the_Wrathbringer
http://chapterquest.wikia.com/wiki/Red_Giants
http://chapterquest.wikia.com/wiki/Dark_Sister
+++
Thread will go live soon.
>>
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I made something
>>
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Brother Renard of the Shadow Guard is a fearless warrior with the task of protecting Chapter Master. This miniatiure, painted by Luigi, is truly a wonder worth of a reward.

He is allowed to choose on of these:
+ 1 Fate Point
+ d3 Favour points with High Lords of Terra
+ Early removal of Mormarkian Quarantine
+ Something else(your imagination?)

Game begins. A few rules:
1. You must listen some kind of epic soundtrack, preferably 40k-related
2. Please post questions for GM in the thread
3. Plot against GM in the chat
>>
Hows Void Squad's training?
>>
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Fall back to the basecamp area where we landed our troops, deploy heavy weapons effective against power armour (multi-meltas, plasma cannons, Lascannon, missile launchers w/ Krak ammo). Keep the big guns in heavy cover with clear fields of fire to the entrances, and make sure there's plenty of extra ammo with them.

Remove all objects that could be used as cover by the enemy and set up an solid perimeter about 100ft from the entrances, leaving a large killzone where the enemy will be caught in the open.

Set explosives in the hallways the enemies could come from, and have our techmarines find a way to remotely seal the doors to said hallways, that way, when we see them coming, we can lock the doors and expose them to the void with the explosives.

Have the thunderhawks drop in plenty of extra AP ammo, such as Kraken bolts and/or vengeance bolts, plenty of melta guns and plasma guns, and crates of Krak grenades.

Find our 4 best marksmen amongst the first company, give them each 1 of our 7 sanctified bolt rounds, and get them stalker bolters if they hasn't already got one to use the bolts with, get them to hold fire and scan the foe until positive identification has been made on Ashkenor. Attain said identification with the assistance of Trianon and Damokleon, to know when and where Ashkenor is coming and have our snipers ready to take the shot. Keep the remaining 3 bolt rounds for ourselves in case we have to combat Ashkenor 1-on-1.
>>
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-DUM-
-DUM-
-DUM-

Drums are echoing in the dark halls of the space hulk, haunting skeletons of once great starships. Your men are feeling well, [Morale: Good], but they know that Ashkenor and his warband, indomitable Red Giants, are coming and there is a feeling of anticipation in the ranks. Bolter magazines clank into weapons, auspexes sing their metalic songs, scanning the surroundings, black helmets gleam with sinister light in the eye-slits. Drums are getting closer.
>We don't have much time, milord. They are on our heels. How shall we greet the bastards?
Brethorius, your First Captain, is brandishing his relic power warhammer, Gatebreaker while looking into the darkness.
>>
>>26271899
Can I have my plan go well?

There's Sulix, Targos and Klementhos to come yet.
>>
>>26271972
wait weren't we locked in psychic combat at the end of last mission? are we fate-pointing that away?
>>
>>26272073
Errrrrrrr I don't recall such a thing actually being initiated, just talked about.

Of course if you really want to we can do that whilst our men are setting up the defences....
>>
Well we have an entire other company on our ship that can back us up if we want to use them.

Otherwise suggest we find an open area with a choke point to funnel all their forces down to one point while all our guys can shoot at them.
>>
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You currently have at your command whole First Company:
+89 Veterans(9 Heavy weapons)
+9 Terminators(4 Heavy weapons)
+Captain Brethorius(Terminator armour)
+Librarians Damokleon and Trianon
+Shadow Guard Renard(other are away training Void Squad)
+Apothecary Klementhos

Zone of encounter:
+Tight corridors
+Few great halls
+Lots of crawl spaces
+Improvised fortifications by Ghosts

>>26271972
Are you ready to go with this detailed plan? Please only include me a Tactical Action that I should use for the encounter. Should it be 'Defend'?
>>26272047
No. Choose something else. However I could give you bonuses to this fight.
>>26272073
You may try to initiate it now at any point, just roll your power rating with word 'Engage'.
>>26272149
You will do your best to force your enemies to come into killzone, but you expect them to try to avoid it.


PLEASE ROLL D100
>>
>>26271972
In addition place Horim and the terminators in our center to take the brunt of whatever is coming, have our scouts keeping an eye on side corridors to make certain we don't get flanked and have 5th company ready to board via thunderhawk and boarding torpedoes on our signal to outflank whoever is attacking us.
>>
Rolled 77

>>26272319
>PLEASE ROLL D100
if I roll a 100 are we facing a Balrog? ;_;
>>
Rolled 90

>>26272319
LETS GO
>>
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>>26272333
Horim the Heartless was never deployed on the Dark Sister. You'll have to order Thunderhawk to bring him now, if you wish to.
http://chapterquest.wikia.com/wiki/Horim
>>26272350
Rolling for your enemies. Also, please choose a Tactical Action from here:

http://chapterquest.wikia.com/wiki/Doctrine
>>
>>26272319
Gib FP then pls.

Also yeah 'Defend' would be best.
>>
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Rolled 99

>>
Rolled 86

>>26272442
AWW YEAH
>>
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>>26272442
>>
>>26272425
>>26271972
Defend per Luigi's plan.

5th company with Horim still plan to board and outflank whatever is coming the moment we signal. Send them whatever map we have scouted so far on the ship and between that and the fact that this is an old Imperial ship they should be able to make reasonable guesses about where to board and outflank.
>>
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>>26272442
>>26272350
>>26272425
Suddenly, drums fell silent. For a moment it seemed as if the traitors became afraid of the Astartes. Then, another sound reached ears of your men. Screams. Hundreds of voices, screaming and shouting as if something was trying to eat them alive, from the inside. Then cultists started pouring in from all the corridors, entrances and hatches that lead into the great hangar where Ghosts have decided to make their stand. There were dozens, hundreds of them, all blood-crazy. Armed with pneumatic drills, pick-axes, grenades and chainswords they charged, screaming names of their foul deities. There is no need to tell, that their deaths were quick and messy. A hundred bolters roared as one and a hundred cultists disintegrated into pieces of flesh and bone. Their madness, which was most likely induced by some sort of sorcery, took their reason away from them, but they charged onwards nonetheless. dying in droves. But your brothers knew, that these mortals were just a distraction, a wall of meat to test their defenses and to consume their ammunition. As one of your marines prepared meltagun to fire, Renard stopped him:
>Don't. They want to see whether we have heavy weapons. Wait for it. Just wait.
As if his words were a prophecy, suddenly, one by one, huge red shadows appeared in the corridors. Power armoured and with terrible weapons in their hands, they charged at your lines, protected by the mass of cultists who mindlessly continued to absorb your fire. These were not just any traitors, but enemy Berzerkers, space marines who have devoted themselves to Khorne and War in return for power and glory. However their god was not with them today. While they were fast, your weapons were faster. Half a dozen meltagun beams tore into the enemy ranks, evaporating cultists and melting Traitors in their power armour. (cont.)

+Red Giants: Assault(99) [Good]
+Ghosts of Retribution: Defend(77) [Average]
+Result: Slaughter with light casualties
>>
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>>26272834
Confused and irritated, Berzerkers threw themselves once more at your lines, without much success. One or two, the luckiest or at least the most persistent ones, have managed to evade all of your attacks and climb over the barricades. One of them roared:
>One more skull for the Throne!
Before his upper half was torn off by a las-cannon beam. His super-human physique and gifts of Chaos allowed him to survive another few moments, before one of your Terminators, brother Grantor, came to him and carefully stepped over his face, making sure to crush it to pulp. Twenty meters to the side, another Berzerker was smarter and decided to scream his obscenities after he got the kill. With horror you watched as he entered ranks of Omicron squad, with two strikes decapitated Sergeant Defoe and Devastator Aplon, then proceeded to chop off both arms off brother Credor, before being killed by Brethorius. However this was the last of the Berzerkers who charged with the first wave, the rest were either dead or dying.
>We've got them, milord. 32 Berzerkers dead and we lost only 2 of our brothers. I can't even count all of the culstist, but it must've been something around seven hundred, if not more Last one was a tough nut, but I cracked him myself.
Brethorius chuckles at his own joke, swinging his Gatebreaker from side to side.
>They will know better than to charge us again. However Ashkenor is still alive and he will want revenge. Shall we maintain our position?
>>
Rolled 25

>>26272966
Mind rape.
>>
>>26272966
Am I to understand that we have killed all the enemies present at the moment and there is a break in the fighting?

Also how much time until the space hulk re-enters the warp?
>>
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>>26273048
>Am I to understand that we have killed all the enemies present at the moment and there is a break in the fighting?
Correct. If you will not do anything of note, enemies will continue their actions.

>Also how much time until the space hulk re-enters the warp?
You've spent a total of 9 hours in the space hulk. After 20 hours chances that it can return at any moment will increase dramatically, but for now you shouldn't worry yet.
>>
Rolled 98

>>26273129
Was the Trophy brought from the sorcerer's room secured?
>>
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>>26273156
If you mean the golden statue with the sword, it still is in the middle of your defensive ring, ready to be shipped away once you secure the landing site.
>>
>>26273208
Shit, get that thing into the ship and into somewhere exceedingly locked down.
In fact, if we can space it and keep it outside of the ship without letting it go, that'd be better.
>>
>>26273129
Can we get a quake bomb on board?

Let's fall back to the Aspera Dominus and leave one behind for the second wave to find.....
>>
>>26273290
If quake bomb can't be on board in time, just do same plan with copious amounts of explosives.

Other peoples thoughts?
>>
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>>26273256
As you are in the middle of the battlefield, that's very hard. Do you choose to call in Thunderhawk to evacuate the statue? Making place for it to land will disrupt your current formation and machine itself will be an easy target. Also, regarding keeping it 'outside' the ship is hardly possible
>>26273290
Do you want to begin evacuation?(this would be Tactical Action: Retreat)

Whatever you decide, roll d100
>>
>>26273129
>>26273290
We place a quake bomb or whatever explosives around our location as a booby trap and start withdrawing our men as discreetly as we can manage back to the ship via thunderhawk.

Broadcast insults on all frequencies questioning about their incompetence and the quality of their geneseed.
>>
Rolled 97

>>26273319
Tactical Action: Retreat
>>
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Rolled 3

>>26273382
Red Giants
>>
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>>26273382
>>26273405
>>
>>26273405
>>26273382
Hey look, it makes a 100.
>>
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>>26273405
>>26273382
We will most likely be using a fate point given this will almost certainly end horrifically....
>>
>>26273500
Yes we're using a fate point
>>
>>26273610
Can we burn a FP to force a swap of the rolls?

seems like a fairly fate-burny thing to happen.
>>
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Rolled 16

>>26273405
>>26273382
+Red Giants: Skirmish(3) [Poor]
+Ghosts of Retribution: Retreat(97) [Average]
+Result: Extreme success, but limited casualties on the side of Ghosts

As you prepare to evacuate the space hulk, enemy returns once more. While they are not engaging you directly, as soon as Thunderhawks come close to the breach, they open fire from various positions. Your brave pilots follow the orders and ignoring it approach their brothers. Soon, first Thunderhawk lands and one by one...
++++++
This post wasn't finished because you burned Fate Point. This would have resulted in your 1st Thunderhawk being shot down with 3 squads(aprox 30 marines) inside and termination of your evacuation.
++++++
Please state me again your actions(if you change them in any way) and roll. Rolling for enemies.
>>
>>26273667
I think we should continue with the retreat and leave the bomb behind. Pop loads of smoke to cover us.
>>
>>26273731
Also we should have the aspera dominus to being bombarding the ship in other locations whilst we retreat, it'll make the enemy want to fall back deeper into the ship where it's safe.

And have scouts throw down snare mines to slow the foe down.
>>
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>>26273731
Please roll.
>>
Rolled 69

>>26273768
>>
Rolled 66

>>26273768
>>
>>26273667

Thunderhawk battle cannons and weapons systems are to kill any enemy position in their field of fire.

Let them fight in the shade of bolt rounds as we retreat.

Let's see how many holes they can shoot out of after pie plates visit.
>>
>>26273761
>>26273768
And raise the battle barges gellar fields
>>
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>>26273800
>>26273785
>>26273667
>>26273731
+Red Giants: Skirmish(16) [Poor]
+Ghosts of Retribution: Retreat(69) [Average]
+Result: Inconclusive encounter, light casualties on both sides, failure to achieve secondary objectives by both sides
+++
As you are retreating, enemy begins engaging your forces from afar. Bolters, grenade-launchers and various obscene Chaos weaponry starts firing on your positions. However your pilots don't lose their cool and carefully approach space hulk to extract your brothers. One by one, three Thunderhawks come and go with their precious load,taking away your men into safety. You and your closest followers leave on the last one. Before the landing hatch closes, you catch a glimpse of shadow behind the shadows, Ashkenor, behind his minions. He's in rage, but he doesn't attack. Is it fear? Or is he just planning something worse? Suddenly, you are awakened from your thoughts by Brethorius:
>Aspera Dominus is reporting that spirit of the quake bomb is still slumbering, we will not be able to activate it as we would like to. It's already onboard a Thunderhawk, coming here, but if we will want it to detonate properly... Someone will have to stay and defend it until it's ready. That could take minutes, maybe even half an hour. Enemy will be almost guaranteed to try to attack our rearguard as soon as we leave and they'll have no chance of evacuating. Once the bomb will be ready, it'll take their lives too. What shall we do, milord? All of my squads have already volunteered to take the honour of escorting the bomb. Everyone wants Ashkenor's head. Your orders?
+++
http://www.youtube.com/watch?v=4yYwDXCb3U0
>>
>>26274041
Can we do a Halo 2 and float near the hulk in space with the bomb, then push off and float away after we've armed it?
>>
>>26274041
Can't we just prep it in the air and drop it into the ship Brethorius?
Give it about a minute left then drop it into a hole we can make in the hull, then let it explode.
No need for anyone to find their own death.
>>
>>26274077
How about we get back to the aspera and just unleash hell.

I'm talking all the quake bombs, the cyclonic torpedo, bombardment cannon, weapons batteries, torpedoes, absolutely fucking EVERYTHING.

If there's any wreckage left that's not atomised, we go explore and probe with terminators and thunderhawks.
>>
>>26274121
Deal.
>>
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>>26274068
Not exactly. First of all, quake bombs are supposed to burrow into the target, while you can just arm them and make them explode(as you once very successfully did), they will lose most of their power and won't be powerful enough to destroy spacehulk(even without defences). Also, there's plenty of logistics issues with pushing the bomb away from the ship and it hitting the space hulk just at the right time.
>>26274077
Roll me a 1-2 and it will happen. Otherwise, you'll miss.
>>26274121
>>26274176
You can do that. Roll a d100 if you wish. Also, specify which of the special equipment(like cyclonic torpedoe) do you use.
>>
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>>26274176
UNLEASH HELLLLLLL
>>
Rolled 16

>>26274207
>Also, specify which of the special equipment(like cyclonic torpedoe) do you use.
All of them.
>>
>>26274207
Cyclonic torpedo first, along with a wave of regular torpedoes, then quake bombs on any sizeable chunks left, then weapons batteries/bombardment cannon on any other chunks, until it's nought but dust.
>>
>>26274207
We use everything we got. We will bring down the might of the God Emperor upon them.
>>
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>>26274239
This makes me moist.
>>
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>>26274217
>>
>>26274313
And never was a truer word spoken.
>>
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>>26274239
>All of them.
Everything you say?
>>
>>26274420
That's just a little bit too much everything for this situation.
>>
>Get back home
>Ghosts drowning Ashkenor in a barrage of righteous retribution

Yesss
>>
>>26274477
Blastwave!

Been too long brother.
>>
>>26274507

My heart and soul will always be with you, brother. I'm a ghost and nothing will change this.
>>
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One by one, batteries, gun-ports and cannons turn towards the Dark Sister. As you are still aboard Thunderhawk is it is happening, you have the full view of the might that your Chapter wields. Graceful gothic features of your flagship spell doom for any enemies remaining on the poor piece of rock that they've made their home. You don't even need to give an order, you've done it minutes ago. Darkness of the cosmos is lit up by hundreds of weapons that fire at the same. Their combined strength is so great, that Torment of God begins slowly drifting backwards through the vacuum, pushed back by the force of it's own weapons. (cont.)
>>
>>26274563
Once a Ghost, always a Ghost
>>
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>>26274667
When the beams, shells and rounds reach the rock, it lights up in dark blue flames - your warp senses tell you, that there was some kind of defensive mechanism there afterall. Ashkenor has managed to somehow tune in through warp and to active ancient powerfield generators, holding back the firepower, that should have destroyed Dark Sister, at bay. You also start feeling another thing - weakening of reality. In his desperation, Ashkenor is attempting to draw the space hulk back into the safety of the warp. But you are not going to allow this, not again.
>Damokleon! Trianon! We must stop the sorcerer! Let us pool our strength, we must disrupt his spells!
As your brothers kneel by your side, meditating, you feel their energy flowing into you. With anger and determination not to let him go again, you focus all of that energy into a field that strengthens reality, keeping the warp from reclaiming space hulk so easily. While you can already see the cracks of Immaterium, slowly sucking in the Dark Sister, you whisper to yourself:
>No... We've failed at Prothera. We will not suffer such dishonour again...
With one last push, the combined firepower of Aspera Dominus smashes through the defensive fields of the space hulk just at the same time, as you send another wave of psi-energy, keeping the rock locked in reality. However this wave of fire from the Aspera Dominus is special. (cont.)
>>
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>>26274686
Among numerous other rounds, there flies a huge shell with a High Gothic inscription on the side 'Retributione Iustorum'. 34 tonnes of ultimate destruction, cyclonic torpedoe that was designed to devastate continents, flies straight into the Dark Sister. No one will know this, but brother Seran, before launching the torpedoe, put seven seals inside, just near the detonator. Alderon, Meior, Asmos, Kventinus, Ceor, Ancer and Lupenor - names of brothers who were killed by Red Giants during the defence of Prothera. Next moment Dark Sister disappears in a bright flash of sub-atomic fire and righteous retribution. As radiation and after effects clear away, all you can see is a very loose field of burned rocks and rubble floating in the space, flying away to all the directions away from the explosion. Brethorius turns to you:
>Is it over? Is he dead?
You look into the stars, open your mouth, think for a moment and then answer him. Brethorius nods and puts his arm on your shoulder with a stern look on his face.

Session over.
>>
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>>26274727
Thanks Skargan!
>>
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>>26274819
Chapter Master gains 5 experience points for his actions during the Expedition in Dark Sister.

Ghosts of Retribution get:
+Defense [Good] - Tactical Action

Or

+Battlefield affinity (Ships = Good)

You also become a little less able to fight in the mountains, becoming (Mountains = Average) and your Maneouvre TA becomes Poor.

+Brethorius gets +5% to his Hard to Kill trait and +5 to his Fighter status.

+Void Squad gets trait 'Shadow training', granting them +10 bonus in any encounter. Their training is complete.

+Brother Clarus goes missing on Varda.

+Damokleon masters Psychic Rating 2 and can cast Pyrokinetic powers with his willpower of 25+4d10(roll).


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