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The last thread went into autosage, so we're back and still creating the (as-yet-unnamed) sector in 40k.

Current planet list:
1: Arminia(Molten World)
2: Alconeus(Aqua World/Forge World)
3: Tenocit (Homeworld of the Blood Jaguars)
4: Arkturi(Double Planet System, both civilized worlds)
Stellar Remnant Belt
5:
6: Lhimeraia (Land of the Space Maori)
7:
8:
Asteroid Belt - Orkish/Smuggler territory
9:
10:
11:
Cometary Belt
12: Ulcisor(Gas Giant)Mesolethe (Dark Eldar moon base)
13: Mesolethe (Dark Eldar moon base around Ulcisor)
14: Silence(Airless Dwarf Planet, Necron Tomb World)

Planet names and order are subject to minor change.
>>
Couldn't decide about Mesolethe so I fucked it up a little, but oh well.
Also these are the only worlds of the only system we've got at the moment, so how about we focus a little more on choosing the sector name and do some quick stuff on a few other systems?
>>
>>26308700
I liked Ostalan as a name for the sector.
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>>26308644
My vote currently stands for Caligari, although others have suggested Ostalan.
>>
>>26308746
>>26308718
Yeah, it looks like it's either Ostalan or Caligari.

Also trying to come up with a nametag, I might as well if I'm setting up half the stuff here.
>>
>>26308746
>My vote currently stands for Caligari, although others have suggested Ostalan
As the guy who wrote them, I prefer Ostalan, but Caligari works well too.
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>>26308746
>caligari
Isn't that the place that all the money goes to in the boot to the head sketch?
>>
Dose the Necron faction have a name yet? I need a name If I wish to start as threasd for it?
>>
>>26308792
Please don't.

Trips lead to bad business.

I mean, I started that last thread, pretty much created all the warp rider stuff in a day - including making a 1d4chan page for them- and did a lot for the blood jaguars. But I'd rather have the entire thing wiped out than have people attach any of those creations to a single trip.

Seriously, that way lies the circle jerk.
>>
>>26308850
Not yet.

Maybe the Caligari Dynasty?
>>
>>26308851
I had so much fun in the Warp Riders thread.
>>
>>26308792
By all means, go for it. I've noticed that having some namefagging adds a lot of continuity to these threads, and prevents people from samefagging to cause confusion as much.

Here's an idea for Planet 5:

Coriolan, the most temperate world in the system, with a varied array of terrain much like that of famous Ultramar, is being conquered at a shocking pace by the forces of Eldar Craftworld(s) ---------. Taking advantage of the planet's natural placidity, it is already well on the way to becoming a Maiden world ripe for immediate colonization en masse, by Craftworlders weary of stellar travel and the warp storms that, to a long lived Eldar, have only just released the wanderers from their grip.

The Eldar have learned from the mistakes of others, and aren't going to leave this jewel to be colonized by mon-keigh, or anyone else. They are taking a long-term approach, claiming one planet fully before moving on to others, unlike the Imperium, which seeks to claim the Fourteen wholesale.
>>
>>26308851
Fair enough.


Okay everyone, so personally I also want Ostalan... maybe Ostalon, actually, I don't know.
Do we have any other suggestions?
>>
>>26308905
This is the second thread, let's just go with Ostalan instead of dragging it out in debate.
>>
>>26308851
Tripping is OK. Helps keep the same people from just debating amongst themselves if they know who they're talking to. Nothing in this creation is owned by anyone, we all should be aware of that. Also, having trips lets people be called out for circlejerking, to keep the same person from pushing a shit idea ten times in order to look like a mass movement. Can't do that with a trip. Everyone shouldn't have one, but a few people should, imo.
>>
>>26308954
Yeah, yeah, I know.

>>26308901
Might still make a trip, don't know.

Anyway, so can we have a vote? Ostalan or Caligari?

>ortagio oral
Yeah, I'm just childish enough to find that funny.
>>
>>26308954
Could go with Oestalan, riffing off Oeste, the West. Sector could be in the relatively unfluffed Pacificus Segmentum.
>>
>>26308975
Ostalan.
>>
>>26308986
Maybe that's what it was called in ancient days, and how it might have been marked on archaic maps, but time and isolation has changed it to Ostalan amongst the natives.
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>>26308970
Hah, could I have a suggestion for a trip then? I have no ideas.
>>
>>26309025
Guy Who Drags Shit Out
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>>26308746
I like Caligari more than Ostalan, but it sounds a little too fancy for the Imperium. Maybe remove the first i and make it Calgari?
>>
>>26309037
That could work. I think I'll refrain from anything at the moment, though.

What are we calling this system again?
>>
>>26309025
Mapmaker, Chronicler, Guy Who Makes New Threads To Prevent People Forgetting What We Did Previously, or just some random name. Don't name yourself after any homebrew element of this sector though, it will make you too entrenched and defensive of critique of whatever you write. Exception being Nidhoggr guy, cause his stuff is already largely written.
>>
>>26309060
The system has been suggested as the Shattered (X), the Jewels, the Fourteen, the Fourteen Virgins, the Virgin Worlds, and a few others I forget.
>>
Scanning through the other thread there were suggestions for the Scraplootas to be part of the sector.
Anyway, I need to go for a few hours, and I expect this thread to be here when I get back. Stuff we need:
Final decision on sector name,
Name of current system,
Finishing up on the current system,
Deciding who of various factions are involved.

Let's get shit done, /tg/. I'll see you all when I get back.
>>
>>26309086
Others could be New Rings Kingdom, Sun Country, Kingdom of the Suns, Fourteen Thunders Realm, or whatever. Pulled these from some random name generators as food for thought.
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>>26309151
Scraplootas were proposed to be the new, destabilizing element in the giant outer cometary/asteroid belt surrounding both stars, and full of Orks. It's HIGHLY balkanized, even for Orks, and there's hundreds of minor warbosses clawing each other to death trying to unite the hordes. The Scraplootas represent a new variable, and firepower that the other's can't match in the form of their looted Titan. Whether the native Orks will serve the Scraplootas or unite against the common threat remains to be seen. Either way, it's a breach in the previous "stability" of their existence in the Grand Belt (my name, feel free to accept, ignore, or alter if required).
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Hey, I noticed in the past two threads, there was talk about using the Scraplootas and wondering how to get them there. As someone who worked on them, I can give you a few quick key facts about them.

1. They are your consummate pirate, going where the loot may flow like rivers of fungus beer. They even have their own krooza, so mobility isn't an issue.
2. The Scraplootas preferred ally is Eldar. This was fluffed out to be that they are followed around by an eldar craftworld. We never really fleshed out the craftworld save for the fact that the Farseer is an orkaboo who subscribes to the philosophies of Uthan the Perverse, pictured to the left. She also tries to convince the Kapitn of the Scraplootas to raid her enemies and otherwise do her dirty work, which is the excuse she uses for working so closely with the orks she fangirls over.
3. The BJags have some sort of blood feud with them for stealing the Chaos Titan they meant to destroy, so it makes every bit of sense for them to be in the sector.
4. The Scraplootas are often at odds with other ork tribes and Freebooter krews, as pirates often are with each other.
5. The Scraplootas preferred enemy is Dark Eldar.

By the sound of it, this sector has a heavy eldar presence, both of the craftworld and dark variety, has plenty of ork tribes to muck about with and krump, and is the birthplace of their incidental rivals that they know nothing about, the Blood Jaguars. So really, its a perfect fit for them.

My one contribution to the whole planet making thing that I can think of at this time is Krumpus Bay, a space station that's a hodgepodge of all sorts of various ships, roks, and whatever else welded together at random into a sort of pirate haven thats dominated by orks, but has a fair showing of all galactic scum of every species. Basically, Space Tortuga. You could slap it in the Asteroid Belt if you wanted to include it.
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>>26309290
Well, Krumpus Bay could be the bigass Rok the Scraplootas rode into the system, ending up in the outer belt. Or it could be something that once they got there, they began to build, in order to strengthen their presence in the system.
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>>26309290
There are three belts. Largest is the massive Ork infested belt at the outer edge of the system, stretching around both stars, much like our Oort Cloud here on earth.

Next largest is the belt around the red supergiant, which we seem to be leaning toward being largely uninhabited atm. Analogous to our asteroid belt in earth's solar system.

Smallest is the one around the neutron star, close in, no large rocks, awash with radiation, and a great place for Chaos, Warp, or Mechanicus experiment shenanigans. The cinders of dead worlds.
>>
>>26309313
If the idea is a lot of infighting in the Green Traverse (just spitballing names here), it would make sense that they have a place of minor mutual peace (by orkish ideals of peace) where freebooters and human pirates alike and maybe even some DEldar would sell off their loot, hire on new crewmates, and generally muck about and have a good time. The idea of it was an unaffiliated hive of scum and villainy that somehow runs by a certain set of rules despite its own anarchy, not one thats owned by any one person or group. Think Tortuga, Mos Eisley, Kowloon Walled City, or Roanapur.
>>26309358
I meant the orky belt, yeah. The one where a giant space station of criminals would be tolerated or even welcomed.
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>>26309419
Green Traverse is a good name, actually, I like that. But yeah, the Scraplootas could be fluffed as keeping a large station neutral ground by virtue of the Titan they stole and its overwhelming firepower, trading and fighting the other warlords as it happens. Everyone's vying for influence, and everyone pays the Lootas a fee. There's enough Orks in the Green Traverse alone to start a major WAAGH, but they keep tearing down anyone who tries to leave and get an edge over anyone else. Balkanization, taken to the Orky extreme.
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>>26309495
Jeeze, I guess everyone went home, lol.
>>
Is this for /tg/ OC then?
>>
>>26310277
Yep. Everyone's welcome to contribute, so long as you read what has been done before so as not to overwrite or contradict stuff. We're trying to create a sector that's more fully developed and self-interactive than Games Workshop's usual loosely defined standards. That being said, it's going to require a lot of things to include, so feel free to put forward your stuff.

Just remember, everything is going to get critiqued, so be prepared for that. For those who critique, try to be fair in your criticism. Shouting people down gets us nowhere.
>>
I'm just happy the Scraplootas haven't been forgotten one year on.
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>>26309495
I think it would be better if they were just one of the many major powers rather than the iron klaw that enforces the neutrality. After all, they are kinda odd orks, what with their over-reliance on grots and kommandos. Using the Roanapur analogy, they would be like the Triad or even Black Lagoon. Big enough to shake things up and that none of the small fries are gonna gun for them unless they're prepared for one hell of a fight. On the same token, their nomadic nature doesnt really lend the Scraplootas to being enforcers. I figured enough orks and humans alike would have enough of a vested interest in a station full of cutthroat free agents looking for a captain to fight for as well as a place to sell literally anything with no questions asked to let any one group control or destroy it.
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>>26310610
Basically, they enforce only the spaceport they built out of the Rok they arrived in and expanded on. They're powerful, but if they exert their strength too much, they risk accidentally uniting a WAAGH of *hostile* Orks from across the Green Traverse.
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>>26310794
>Rok they arrived in
They do have a krooza, you know. I dunno, I just liked the idea of this ancestral space station that has been there for so long its origin is lost to the annals of time and from which hundreds if not thousands of WAAAGHs have been launched from. Like, being a big enough deal to throw your weight around in Krumpus Bay means you've finally hit the Big Leagues and are probably about to head into the inner system in order to hit the planets worth looting. Of course, I can see the Scraplootas having a pretty big presence there whenever they're in town, but they shouldn't be anchored to it too much.

After all, the Scraplootas are actually below the standard strength of most ork tribes, they just make up for it by being ded sneaky and throwing lodsa grots at every problem. Oh, and a titan. That helps, too. Either way, these aren't really traits that make for a good enforcer faction.
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>>26310911
Hey, guys, do you think we should probably put in an Agri World or a Shrine World?
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>>26311068
Perhaps not in the Fourteen Worlds, but elsewhere in the sector, sure. The Fourteen haven't been out of the warp storm long enough to establish an Imperial presence. Necrons and Orks have been there even before the storm, the Eldar were nearby when it lifted, and there may be a Tau ship that was trapped in the warp storm and crashed on one of the planets when the storm passed.

There's many factions on the way to try to claim the system, but only 3 that could really be said to have an immediate claim on the system.
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>>26310911
Ded Sneaky + massive firepower that only works in one small area actually sounds like a perfect enforcer faction. Grots everywhere = eyes and ears everywhere, for what self respecting Ork cares to mind his tongue around a Grot?
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>>26311068
>>26311098
Maybe a former Shrine World that has been colonized by tau? The Guevesa on the planet still worship at the shrines, but it has been bastardized into some sort of Greater Good worship, complete with female stormtroopers that prefer flamers who are the Burning Light of the Greater Good instead of the Purging Flame of the God-Emperor. It could even fit with that idea of the Fire Caste creating a sort of Shogunate Empire in the region, where these guevesa idolize the Fire Caste so much that they use flamers above all other weapons.

Of course, once the Imperium finds out about this sullied shrine world and bastardization of their faith, the place becomes a huge warzone.
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>>26311167
... HERESY!!!!
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>>26311114
Don't forget the whole grotocracy thing. Those grots are abnormally clever and confident.
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>>26311167
I was thinking of adding in a Shrine world because my brother made up a Sororitas group called the Sisterhood of the Bleeding Roses of Painful Agony
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>>26311194
Competent, not confident

>me
>>
>>26311167
Sounds OK. That could be where the Tau crashed, and there's not a Tau presence in the Fourteen.

That would be nice to help alleviate the concerns that we're just making Dawn of War Three, Kaurava Boogaloo, if the system starts with just Ork, Necron, Eldar, and scattered Imperial pioneers/explorers present.
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>>26311167

>>26311187
>TFW
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>>26311215
That's.... a bit over the top of a name, even for 40k standards.
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>>26311242
that was intended. We had a good laugh.
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>>26311114
Grots mostly stay inside the titan, though I see your point. But my main point was that the Scraplootas are above all else loot obsessed swashbucklers, not ones fit to sticking in one place for too long.
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>>26311254
Every pirate needs a home base. All the better if the home base makes you money and gains you power/tech.
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>>26311302
Scraplootas just aren't suited to that sort of thing, face it. They're too disorganised and schizo.
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>>26311324
Mmk, if that's the consensus then that's what we do. Or don't do, in that case. Doesn't particularly bother me.
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>>26311324
this
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>>26311252
It might not fit the slightly serious tone we're trying to take for the sector, is all.
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>>26311302
Think about KOTOR. You had several haunts you would frequent and dump loot off at, but your homebase was your ship. Thats how the Lootas operate. Theyre crazy bastards who show up, take everything that isnt nailed down, pry up everything else and loot that too, and then blast anything thats left to pieces with the titan that they like to deep strike into the middle of a fight and then loot the pieces. And this is all in the middle of a fight. That lifestyle doesnt lend itself to homesteading.

What >>26311324 said, essentially.
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>>26311366
maybe take the scraplootas out then if you want something serious
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>>26311366
Yeah, that's just going to be a nickname of sorts that others use to make fun of them. Their real name is probably going to be something like: The Order of the Holy Rose.
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>>26311404
No, the Scraplootas are cool Orks. Read the top of the thread for a better idea of the desired feel.
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>>26311187
>>26311241
That was the idea, yes. Guevesa psuedo-SoBs that inspire massive hate from the likes of the Martyred Heart and other Imperium forces in the region.
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>>26311404
Personally I love them so I'd be happy to keep them in, just not as what was being suggested.
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>>26311419
That's pretty legit. Although, it might already be taken, I know a lot of SoB's use roses in their names. Just double check, but if it's open, then go for it.
>>
Back from the last thread.

We could call the system Calderon, taking the last name of Saint Arminia Calderon, the Sister saint who lead the original crusade that claimed this sector
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>>26311404
Scraplootas arent too far off from the likes of Tuska or that one ork who accidentally Warp Stormed through time and killed himself so he could have two of his favorite shoota. Besides, it looks like this sector is playing out where the Imperium are sort of acting like the "straight men" coming in and trying to clean up a sector full of crazy xenos.
>>
Shall we also add in a Penal World?

The Wastelands of the Planet Eden were once verdant plains and forests that were a match for the most proud of Garden Worlds. But after it was looted by a Chaos warband, nothing of the beautiful world was left intact. Now the only use for the planet is as a dumping ground for undesirables.
>>
>>26311480
Make it a moon of Alconeus. When the Mechanicus needed unskilled labor they just shipped someone down to work in the factories
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>>26311462
The Cauldron, maybe. The Imperium hasn't even really gotten there yet, the system is in turmoil, and the Administratum grinds forward slowly. I imagine that extends to naming newly claimed systems as well. This sector may not even have had an original Imperial presence, as we're leaning toward it being on the far fringes of Segmentum Pacifica, where little fluff has been written and few Imperials have been.
>>
Alright elegan/tg/ents, I'm back. Looks like shit got done, so that's all good. Have we decided on names for things yet?
>>
>>26311524
Sort of. Might wanna reread the thread, there's a lot you should throw your two cents at.
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>>26311524
I think some variation of Ostalon won for the sector name, we have some planets hashed out and have tentatively named the orky asteroid belt the Green Traverse. Also, a potential space station full of pirates named Krumpus Bay exists within the Green Traverse, but we are still discussing the specifics.
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>>26311437
Not quite sure how to find the SoB orders on this site
>>
Current planet list:
Medigeminus(Red Giant Star)
1: Arminia(Molten World)
2: Alconeus(Aqua World/Forge World)
3: Tenocit (Homeworld of the Blood Jaguars)
4: Arkturi(Double Planet System, both civilized worlds)
Stellar Remnant Belt(A belt of dense, incandescent gas circling the star, roughly twenty million kilometers wide and deep.)
5:
6: Lhimeraia (Land of the Space Maori)
7:
8:
Asteroid Belt(The Green Traverse-Orkish/Smuggler territory)
9:
10:
11:
Cometary Belt(Dark Eldar territory)
12: Ulcisor(Gas Giant, Dark Eldar territory)
13: Mesolethe (Death World, Dark Eldar base on one of the Moons)
14: Silence(Airless Dwarf Planet, Necron Tomb World)
>>
>>26311607
Remind me, is Mesolethe an Imperial Death World or is it DEldar territory?
>>
>>26311605
Just go to 1d4chan, the Lexicanum, or the 40kwiki and search for "rose". If nothing similar comes up, you're probably in the clear.
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>>26311634
I don't think anyone's on the planet yet, atm. It might be just too hostile.
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>>26311651
Damnit, I was trying to make some Death World Guardsmen.
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>>26311607
I put forward an idea for planet 5 to be the Eldar world they're terraforming. No one really commented on it, though.
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>>26311634
It's uninhabited by humans. Too hostile for permanent settlement. Dark Eldar presence means anyone who survives the planet itself is liable to end up in their hands.

>>26311663
Add them to the Crusade
>>
>>26311567
Yeah, reading it now.
...Tau Shrine world? Sounds interesting. Maybe in a different system.
Yeah, if we say there's a big orc base somewhere in the asteroid belt that'd work.
And I like the name Calderon/The Cauldron.

>>26311634
>>26311651
Technically not claimed but the Deldar would stop anyone settling, most likely.
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>>26311634
I thought it was originally DEldar territory, but I skimmed a lot of last thread in an effort to catch up, so I could be wrong.
>>
>>26311663
If you fluff it well, you could have Death Worlders fighting off Deldar raiders on a regular basis. As if the planet isn't hostile enough. :p

They wouldn't be guardsmen yet, but when the Imperials arrive they could be recruited.
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>>26311670
Sounds interesting, general specifics?
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>>26311686
Yeah, I had originally made it so that it had a human populace that was accustomed to fighting psychic fauna.
>>
>>26311703

>>26308901
See the above.
>>
Oh, and if we've decided on a name for the sector, have we started on a 1d4chan wiki page?
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>>26311703
We could have it be an ex Maiden World that was fried when the star expanded into a Red Giant, leaving it a Venus style Pressure Cooker planet that requires terraforming to be settled
>>
so aside from the scrap lootas what other ork tribes/klans/whatever they call themselves are there in the system.
Titan or no titan the scraplootas arn't exactly a massive presence due to their lack of boyz and the like
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>>26311636
Ok, so nothing comes up as Holy Rose, so I think I'm good on that front.
>>
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What about the Imperial Knight Household mentioned last thread?
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>>26311741
Nothing like that would have survived so much isolation. We could have some Knights be buried, but let's put them in another system, Medigeminus has a lot of interesting stuff already.
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>>26311726
Sort of. I envision it as a world that has been successfully terraformed as of recently, with perhaps several craftworlds collaborating cause they're tired of fighting the warp and hostile aliens. Perhaps their craftworlds are even getting too worn out to continue travelling.
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>>26311774
These Dark Eldar in the system have been kicked out of Comorragh and are short of allies. I can see them working with Craftworld Eldar for alliance's sake.
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>>26308901
I like this one. It would also give the eldar craftworld that chases the Scraplootas around a reason to be in the sector. They want to use the Scraplootas to harass the other factions in the sector and distract them from the craftworlds attempting to create a new Maiden World.
>>
>>26311774
Yes, that. Say it's just livable at this point, and further terraforming is needed.

>>26311791
Nope, Dark Eldar and Eldar don't work together. At all.

>>26311769
>Medigeminus
Was the name of the system decided?
>>
>>26311795
That's not a bad idea. Just because they're Orkaboos doesn't mean they won't help other Eldar.
>>
>>26311769

Knight households survived Old Night, they could survive this.
>>
>>26311795
Also a good idea, we should include that.
>>
>>26311804
Medigeminus is as good a name as any other. The Pinprick is a fun name for the neutron star maybe. adds a *little* bit of humor, just for seasoning.
>>
>>26311804
Check the Dark Eldar codex. There's a story about Dark Eldar saving Craftworld Iyanden. Also, they're Battle Brothers on the Allies Matrix.

>>26311804
The star is named Medigeminus. Doesn't the Imperium usually name a system after its star?
>>
>>26311791
just a thought; I thought dark eldar literally couldn't stay out of the webway for that long because their souls are essentially massive beacons for slaanesh going "free meal".
>>26311804
>Nope, Dark Eldar and Eldar don't work together. At all.
they do sometimes, when survivals at stake, doesn't mean they like it
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>>26311836
Medigeminus, commonly known as the Cauldron, for its roiling, flaring exterior. Bloated red and immense, casting ruddy light across the heavens. Sound good?
>>
>>26311836
>>26311845
Fair enough, I thought they couldn't work together but can't say for sure.

Also, yes, usually they do. So the system of Medigeminus- opinions, Anons?
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>>26311845
I don't know of any fluff that says that, so at least it's not in the 5E codex. Their souls aren't safe from Slaanesh even in the webway. It's constantly torturing stuff that keeps Slaanesh away.

>>26311851
Let's save the name Cauldron for something else. I think Medigeminus works
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>>26311815

Yes.

And there are no Titans here, but we could have Knights.
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>>26311851
Was the sector name decided? I asked before but can't remember if it was actually answered.
>>
>>26311893
Oestalan is what I like, expanding on Ostalan that drew some support.
>>
>>26311909
How about "The Cauldron of Oestalon"?
>>
>>26311871
I personally feel the name is too long. I'd go with something shorter
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>>26311909
Before I left I think we were looking at Ostalan.

>>26311922
Suggestions, then? This is all just hashing this out at this point, after all.
>>
>>26311922
Perhaps Osiris?
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>>26311909
Caligari is also a good name, as mentioned earlier.

>>26311919
That's a bit too long.
>>
>>26311922
Medigeminus is pseudolatin for "Half pair" referring to how the star once had a twin that it lost.
>>
>>26311948
>>26311949
Okay guys, how about we name the sector Ostalan and this particular sector Osiris? We can name another sector Calgari or whatever we were talking about.
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>>26311979
The other one could have been called Isis.
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>>26311982
Fuck, I meant we call this system Osiris.
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>>26311982
No mythological references if we can help it.
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>>26311987

Or Set.
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>>26311982

Some feature of the sector? Calgari Expanse? Calgari Rift?
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>>26312001
Agreed. 40k doesn't do that often. Medigeminus is better.
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>>26312013
Caligari Expanse isn't bad.
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>>26312001
What's the mythological reference at this point?
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>>26312013
Sound, please. There's always seems to be a Rift or a Reach or an Expanse.
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>>26312016
I think Medigeminus is a cool name, we should go with that
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>>26312030
Osiris. Egyptian Mythology.
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>>26312033
I think that would work for the Eldar Maiden World to be. Its a bit of a mouthful for the sector name. Besides, it sounds more Eldar than Imperial.
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>>26312051
Ah, sorry, in that case, didn't know. Does Ostalan have any mythological connotations?
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>>26312013
I like Calgari Expanse
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>>26312061
That could work, actually. It does.
>>
>>26312001
>>26312030
>>26312051
I thought religion and mythology were free game
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>>26312033
Can we try naming the star Autumn?
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>>26312064
Not that I know of. The reason I suggested Oestalan is it's playing off of Oeste, the west, and is a Portuguese origin name, playing off the themes of exploration into the unknown. Also, it sounds a little more arcane/gothic/whatever.
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>>26312092
Yup. So... the sector can be called Oestalan. Are we all in agreement?
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>>26312061
it's already the name of the star though, was just suggesting the sector is named after it
>>
The Straits of Sage, a vast gulf of space of undetermined size that appears harmless when scanned from the outside, but upon entering, any hapless ships (or any other matter) entering it are terminally stretched and tunneled through real-space toward a crushing warp singularity referred to by imperial astro-scholars simply as Point 404 - the straits are inescapable by any known means, for nothing that has entered has ever returned. Whatever happens to the unfortunate ships that are eventually pulled into point 404 remains unknown, but the worst is assumed.
>>
>>26312101
I don't object to that
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>>26312101

I am.
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>>26312103
Oh, my bad. Its a good star name too.
>>
>>26312087
It's already named Medigeminus. Save the names for another star in this sector

>>26312061
Everything in the Imperium and very little Eldar stuff is made with Pseudolatin. Just because it's long doesn't mean it can't be Imperial. Medigeminus is the name of the Red Giant with fourteen worlds orbiting it. This is not changing. There are plenty of other stars in the sector to name.

>>26312101
Hear hear
>>
>>26312103
Could be the Eldar's name for the sector, maybe. Check your privilege, human scum. :p
>>
>>26312101
Obviously I'm ok with it, if everyone else likes the idea.
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>>26312153

>lecturing about privilege
>eldar

lolwut
>>
>>26312111
>>26312112
>>26312138
>>26312166

Alright, I'll get up a wiki page for the sector, so we can start hashing things out on there.
>>
>>26312138
>This is not changing
see >>26312136
That was my mistake. And yes, I know the Imperium uses psuedolatin, but latin is still a fairly harsh/strong language whereas Eldar stuff tends to be a bit more flowery.
>>
>>26312173
hhehheh. Just poking a lil fun. :)
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>>26312176
That would be excellent. And absolutely critical, in fact. We can't be constantly posting recaps to everything every thread, not for a potential whole sector worth of stuff.
>>
>>26312227
As soon as I figure out how to add a page, christ.
>>
Did anyone Archive the last thread? I want to pull some descriptions I wrote there for the wiki
>>
>>26312255
Everything gets archived to foolz.
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>>26312255
Feel free to archive on suptg, it's a bit easier to search there. Nothing wrong with double archival.
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>>26312283
Fuck this shit, how do you set up a page on 1d4chan?
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>>26312309
http://suptg.thisisnotatrueending.com/archive/26300551/
Found the page on suptg
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>>26312309
I'm.... not actually sure, to be honest.
>>
alright, I have to head out for about an hour or two. See you in a bit.
>>
Right, so the specified factions so far:
BJags
Scraplootas
Space Maori IG (needs more fluff?)
Canoptek Necrons (needs more fluff)
Stranded Tau (needs more fluff)
Fanseer's Craftworld (just one of a few craftworlds)

So yeah. Let's fluff out the tau, the crons and the space Maori further.
>>
>>26312402
Let's do some more on the stranded Tau for now, if everyone agrees?
>>
>>26312402
You forgot the Deldar
>>
>>26312402
for the stranded tau I can see them being less optimistic about spreading the greater good and recruiting other races, more pragmatic about getting back to tau space
>>
>>26312432
I forgot. The spider-kin, yeah, they also need more fluff.
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>>26312420
Sure, go right ahead. General consensus was that they either were a long shot generational project that got lost, or an experiment in deeper warp diving that got lost, proving to the rest of the Tau why they stay the fuck out of the warp, and emerged when the sector's warp storm finally subsided, crashing into one of the planets.

Although, with the other ideas put forward, having their ship be the station in the Green Expanse is an interesting idea. No Ethereals, just savage, mercenary Tau fending off enemies and Orks to make a buck.
>>
>>26312420

Agreed.
>>
>>26312456
I play them on the tabletop, so I can work on them. I'll work on them while you guys focus on the Tau because I know fuck all about Tau fluff
>>
>>26312402

What about the Imperial Knight Household?
>>
>>26312420
Why do we have to shoehorn Tau into this?
They don't really fit if you ask me
>>
>>26312458
I want pragmatic mercenary Tau that no longer believe in the Greater Good or something.
>>
>>26312482
I agree with you there. It seems kind of silly to me that Tau are way out on the Western edge of the galaxy when the entire point of the Tau is that they're a fairly small empire on the Eastern Fringe
>>
>>26312489
I think they should still believe in the 'greater good' just a slightly different idea of what it is
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>>26312514
Wait, where is the sector again? Did we decide on that?

>>26312514
So have we definitely decided on the system name? What is it?
>>
>>26312489
>I want pragmatic mercenary Tau that no longer believe in the Greater Good or something.
But how would they supply themselves so far away from the Tau worlds?
They would have to rely on looted/stolen/whatever gear, which I would imagine would be mainly imperial.
So we'd have a faction that's pretty much just a reskinned IG, and we might as well make it a planet of renegade and mercenary (ex-)Imperial Guard at that point
>>
>>26312551
The Oestalan Sector is far to the Galactic West, and contains the Medigeminus system
>>
>>26312573
I'd assume they'd have engineers/builders with them, maybe the tech wouldn't be 100% as good as t'au made stuff but it'd be pretty close, plus they'd branch out in different ways.
to be honest I just like the idea of a group of tau acting like PMCs so whatever works
>>
I know this will make me sound like a newfag, but who runs 1d4chan? I need to answer it so I can submit the page.
>>
>>26312632
>>26312573
Alright, how about we put the Tau on the bench for now?
What do you guys want to work on, the Dark Eldar?
>>
>>26312514
>>26312489
We can go either way, it's up to the community. This IS very far away from the Tau, but accidents do happen quite often in the 40kverse.
>>
>>26312632
Well them being a minor faction of mercenaries seems fine by me, but having them controll an entire planet, eh, kinda pushing it.
Maybe the were stranded in the gravity well of some planet after the engines of their ship failed (experimental, maybe? Could explain why the are where they are) and since they lack the specialists to repair them, their ship now serves as some kind of space station that houses all kinds of mercs, black market dealers, etc.?
Just throwing ideas out
>>
Okay, we have the wiki page!
http://1d4chan.org/wiki/Oestalan_Sector
I've put the very basic stuff there, get over there and start putting up what we've got.
>>
>>26312673
maybe have the mercTau control a chunk of Krumpus Bay, they're still a presence in the sector but yea I agree, a whole planet is a bit too much
>>
>>26312740
>>26312673
I think what had been suggested was that they crashed on an Imperial Shrine World turned Feral world that was still worshipping the Emperor, but then were turned into worshipping a bastardised version of the Greater Good.
>>
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>>26312402
>Space Maori IG
Must we? Its not that good or interesting of an idea.

I liked the Feudal World that is basically one giant testing ground for the Admech to the point it ends up all shcizo tech, though.
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>>26312803
Picture related, eh? What planet was suggested for that?
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>>26312476

I want them in there as well.

What can I say, I like Knights.
>>
>>26312482
I actually really liked the idea of a stranded tau colonization ship that slowly devolves into the original issues T'au faced, with the Fire Caste quickly establishing a militant dictatorship over the rest with the absence of any Ethereals. Kinda like a counterpoint to the idealistic Farsight Enclaves.
>>
Alright gents, I've got to get off. We've done some good work here. Can somebody make sure to archive this thread? Good.
Keep up the good work, guys.
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>>26312489
I think they should still believe in it, or at least use it as a sort of vague ideal that the Fire Caste uses to justify their new role as the authoritative caste. Since they are the sword arm of the GG that risk their lives daily, they deserve to have the most power so that they can more efficiently do their job of fighting back against the Imperium and other threats in the sector.
>>
>>26312740
Merc Tau might BE the owners of Krumpus Bay, formerly their ship. They certainly won't have the numbers to hold a planet.
>>
I've got the wiki page somewhat looking okayish. Gonna add in the details from the planets I wrote
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>>26312836
I forget. Something near the Admech, though.
>>
>>26312995
maybe Krumpus Bay is a combination of their ship colliding with the already existing space station and it's been gradually added to over the years
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>>26312836
The Feudal world/Forge World dual planet system. The Inhabitants of the feudal world don't have spaceflight, so the Mechanicus has freer reign to test things, knowing they won't get offworld easily. Mechanicus Knights are very popular there. They might have been isolated in the Fourteen Worlds as part of the warp storm, or they may be elsewhere in the sector, that's up to you all.
>>
>>26313049
Could be. Perhaps they forged an alliance of sorts with a few of the minor Traverse Warbosses, to the benefit of all. So long as the Tau remain vigilant, of course. Sell plasma tech all they want, because they likely had the blueprints on their ship, and foundries for it, but never the crisis suits, that sort of thing.

Maybe the Orks bring in minerals, and the Tau produce weapons for all parties as neutral arms dealers, and that's why the Orks leave them alone for the most part. That, and superior firepower. ;)
>>
>>26313029
You got a link, by any chance? Eventually, I may try to add/edit things as well to help out.
>>
>>26313239
http://1d4chan.org/wiki/Oestalan_Sector

Filled out the sections on Arminia, Alconeus, Mesolethe, and Ulcisor
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>>26313217
I like this.
maybe they supply various pirate/merc factions with weapons/tech, if anyone tries anything funny they just supply their rivals and watch as the problem sorts itself out.
Interplanetary arms dealers are awesome
>>
You know, since the big defining moment of Segmentum Pacificus was the Macharius Crusade, we could fluff the impending Crusade to reclaim the Oestalan Sector as being cast in the mold of Macharius, but the people in charge just can't quite match his glory, though they desperately want to.
>>
>>26312402
There's also that heretekal Mechanicus empire.
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>>26313217
Maybe mix the two ideas, the Fire Caste Shogunate exists on the former Shrine World right near the Green Traverse, causing to a lot of interaction with the greenskins, both of the violent and more peaceful variety. This led to a lot of Fire Caste soldiers with a retinue of Water Caste diplomats operating inside of the Traverse, manipulating the minor tribes into fighting each other or some other mutual enemy instead of the Shogunate, giving weapons to one side or the other in exchange for materials for more construction on the Shrine World as well as just generally staying out of the Tau's hair. Of course, a fair number of Fire Caste have "gone green" and become full time mercenaries/pirates completely separated from the Shogunate, but the Tau don't like to talk about them much.
>>
>>26313291
From what I gathered, they aren't full heretek yet, just free of Imperium overwatch.
>>
>>26313358
There's not going to be any former shrine worlds, or any imperial worlds at all, really, in the Cauldron, aside from the Blood Jags. Everything else would have been wrecked, or more probably there was never much of an Imperial presence all the way out there at all. Tau in the Pacificus are going to be a hard sell. We can explain away a single large ship, but a planet of them is something that's dubious in the extreme.
>>
>>26313272
since there's no ethereal around (probably) these tau probably wouldn't keep to their caste system, cue hybrids
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>>26313423
They broke down their machines and rebuilt them into a Dyson Sphere. That's pretty heretekal.
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>>26313454
No to the Dyson Sphere. You'd have to strip around half the galaxy of planets and asteroids to get enough metal to make one. The Imperium doesn't have the requisite technology
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>>26313435
By former I mean a LOOOONG time ago so that all that remained were ruins and feral humans.

And that was the idea, that it was a FORMER shrine world where the Imperium and Emperor worship was but a distant memory to the feral inhabitants, a memory that the tau twisted and bastardized into Greater Good worship. The idea was that the Imperium wants this planet back, but the colony ship that got sucked into a warp storm and dropped off here has turned it into their base of operations over the years.
>>26313453
The castes existed before ethereal intervention.
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>>26313517
Drop it then. Just something someone mentioned earlier. Stick to the double world Feudal/Forge system for fluffing.
>>
>>26313547
the castes existed because they were in different geographical areas, unless they've changed the fluff in the new codex
>>
>>26313547
Well, I'm not feeling it very much, having any significant human or tau presence in this area. However, I'm not here to shout people down, only to propose ideas, help edit ideas, and try to keep the discussion rolling forward. Other /tg/ers are going to be needed to examine that idea so it's not just two voices on the subject.
>>
>>26313603
I think the tau presence should be minor, keep it to the space station idea. after all they're a long way from the tau empire, wouldn't really make sense for them to have a massive presence
>>
>>26313654
We could have them fighting over an Imperial world. An imperial world that is relatively weak, such as a Paradise World or such
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>>26313675
I personally prefer the idea that they work as mercenaries and arms dealers but that's just me
>>
hey, would you guys mind if I added in a space marine chapter to this system?
>>
>>26313675
Where would this imperial world be? There's none in the Cauldron other than the Blood Jags' homeworld. Elsewhere, you'd have to explain how the hell the Tau got to the Pacificus in any kind of force.

Tau should probably not be present in the Oestalan sector, aside from scattered individuals, maybe, and probably one Tau ship that drifted into the Cauldron.

>>26313820
In the Sector, sure. In the 14 world Cauldron system, no. There's already one chapter there, the Jags.
>>
so, shall we make a Desert Mining World? I figure the system could use one.
>>
>>26314014
Desert world, ripe for mining, maybe. Could be the world with the greatest, though still very small, Imperial presence. Lots of advance scouts and prospectors, but not the WildWest, there might be one man or woman on average per 10,000 square miles or so, that kind of thing.
>>
>>26314081
maybe something nasty on the planet that requires an imperial guard presence to ensure the safety of the prospectors, since everyone's all spread out they'd focus on mobility and communications
>>
You still accepting bits?

How about this for Asteroid Belt: A number of Rokks that had been converted by Orks ended up crashing together after dropping out of the warp, creating a giant mess of rock and metal floating about, which also acts as a huge Ork settlement in space?
>>
>>26314159
The Orks are mostly confined to the Green Traverse, so we have room to write for the other two lesser belts later. What you've described may be similar to what we use for the base the Scraplootas/maybe Tau survivors use. Read up the thread a ways and see what's been discussed already.
>>
>>26314159
could work, am now envisioning kommandos and tau mercs engaged in tactical espionage action from their different space bases
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>>26314188
Ah ok
>>
>>26314198
There's an absolute myriad of asteroids in the outer belt, and a lot of space to roam in. Tau are present, but in very small numbers, probably less than 50,000 total. Orks, however, infest at least 75% of the asteroids, possibly as many as 90%, and they fight constantly.
>>
>>26313283

I like that idea.
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>>26314188
Ok, how about this.

Theres a particularly big asteroid in the Green Traverse, called Da Bigges' Fing, and it's controlled by a band of Bad Moons. It acts kind of like neutral territory for the Ork tribes within the Traverse, and it's pretty much a giant stadium/strip mall for Orks, where they have all kinds of events, from races, to bloodbowl games, to fights, and Grots hock their gubbins to Orks hanging around the place.
>>
>>26314014
>>26314081
I want to name it in something arabic, so I went online and looked for a few words. Raml for Sand.
>>
>>26314479
Not a bad idea.

>>26314485
That name sounds pretty good.
>>
>>26314479
sounds cool, interesting to see how the scraplootas interact with it on account of other orks not really thinking they're "propper orky"
>>
>>26314513
Raml had always been rich in resources. The Mechanicus had often dug deep into the earth to harvest and refine the valuable minerals and rare metals that would be used to strengthen the Imperial war machine. However, some depths were not meant to be delved and sooner or later, the techpriests will be harvested instead.
>>
>>26314536
Well the Bad Moons in control of Da Bigges' Fing could have some way to prevent all out war on their asteroid. Like roaming guard squads who eject any gits causing a ruckus, literally, into space, with a cannon.

The boss of Da Bigges' Fing could be rather un-orky himself, not getting into all the fighting that the other warbosses are part of, only caring about his asteroid and his loot.

Should non-orks be allowed onto Da Bigges' Fing? Would be interesting to see humans in the stands enjoying the Orkish entertainment, or selling gear to Orks, or even participating in the events.
>>
>>26314666
Remember, this system, though not the sector as a whole, is virtually brand new to the Imperium after emerging from a warp storm. There won't really be an established mechanicus presence there. The world could be rich in resources and many of the prospectors might be agents of the Machine God, but there's not going to be pre existing settlements there.
>>
>>26314695
I say keep it Orks only, we've got Krumpus Bay for all kinds of alien + human interaction
>>
>>26314695
basically, there's only one spot for non-Orks, and that's Krumpus Bay. And even there, of the people who aren't orks, 99% are Tau. There's maybe a few hundred, a thousand humans at most.
>>
>>26314513
Thanks. I was thinking the Warboss could be called Flashrak "Da Nex' Bigges' Fing" Grabn'atch, a big, fat Ork, covered in jewlery, flashy bits, and the epitome of a rich Ork, but doesn't wanna get tangled up in all the muck of fighting that the other tribes get into. Just wanted to keep his asteroid going and thriving, but if someone tries to start something with him, he'll smash em good.
>>
>>26314732
>>26314759
Ok, thats fine. Just a big messy green rock full of Orky crazyness
>>
>>26314759
I thought Krumpus was more diverse, sure there's loads of orks and some tau but also other odd minor xeno species trading stuff /hiring themselves out as mercenaries, along with the odd human rogue trader/pirate/whatever
>>
>>26314768
Sounds pretty Ogre Kingdoms to me. Definitely should be a Bad Moons boss, for certain.

This could be one of the areas we permit a little more zaniness, in a sector meant to be more subtle and serious, just as a bleeder valve.
>>
>>26314811
Yeah, there are a few minor xenos, sure. But it's still going to just be one or two percent of the total of non-Tau, non-Orks. More than enough for a Dark Heresy game, not nearly enough for a military campaign.
>>
>>26314848
cool, just making sure we were on the same page about this
>>
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>>26314695
>>
Ok guys, what's the status of the star system now?
>>
So what are the Canoptek Tomb's relationships with other dynasties? Let alone other factions
>>
>>26315514
I don't think the other dynasties would like them much, maybe even going as far as seeing them as an abomination due to the canoptek construct body thing
>>
>>26315546
See I had this idea of like a five tombs coilition, where each tomb may not like eachother but all agreed that Necron shall not fight necron
>>
>>26315546
Perhaps the isolation from the other necrons has forced them to be just a bit more open to collaberating with other species? Which would of couse only estrange them even further.
>>
>>26315514
They've JUST begun to wake up. Odds are they don't even remember that other Necrons even exist, especially since the C'tan fucked up their transference into necrodermis as well as their planet and its orbit.

There should only be one dynasty on that planet, but they may meet other dynasties elsewhere in the sector. Lots of fuel there for jealousy of other working bodies, or equally, a superiority complex at having made themselves work even without the traditional necrodermis structures the others rely on.
>>
Wait, so we're going with New Cron?
>>
>>26315771
Sort of. The original idea was Necrons that didn't make it into proper bodies, instead being stranded in Canoptek chassis. They're angry with the C'tan for fucking up the process, which may or may not have given them I Have No Mouth But I Must Screamitis, and they may have been awake but immobile as their planet was messed up by the C'tan eating what would become the Pinprick (my placeholder name for the neutron star), as well as nearly consuming the red supergiant. They want revenge on the C'tan, but they still respect them, and want the most glorious cages possible, to reflect these Necron's craftsmen and builder heritage, rather than the warrior castes, which either weren't present, or were damaged beyond help.

This is a compilation and quick expansion of the previous fluff. Evaluate as you will.
>>
>>26315839
if they're all in canoptek bodies does that mean that they've been awake for somewhere in the region of 60 million years?
>>
>>26315895
>>26315839
To the second its a strong possibillity, I like the idea that many have 180'd to thinking their form superior, that the humanoids are nothing but throwbacks to the dead end they once were
>>
>>26315839
Personally I think plenty of warriors made it, just in shit like Spyders and the like, we may need to home brew some new canoptek things, to help the diversity, among the moddifications I can see them adding would be phase out tech
>>
>>26315895
Could be. It's a looooong time to be trapped in your own head. Very grimdark,with some interesting characterization possibilities examining the consequences of such an event.
>>
>>26316137
Of course we went mad after some time, but for about half of us that grew boring, so we went sane, VERY sane....
>>
>>26316028
For diversifying we could start by at least in art using every iteration of scarab at once, the old raider scarabs, the current ones, and the forge world scarabs
>>
since they've had a lot of time to kill I can imagine the necrons have pretty much systematically hollowed out the inside of the planet and build a tomb complex so utterly mind blowingly beautiful mortal eyes would go mad if they so much as glimpsed it
>>
>>26316278
This, scarabs can eat thru anything with enough time, and wraiths can go intangable, it would be like having giant worker ants to assamble the great pyramids, but under grownd and frozen
>>
>>26316262
I think it could be cool to have a Necron faction distinguished by their relative lack of access to any of the purpose built military stuff. They got the builders, the maintenance stuff, the construction gear, and the various spider-type constructs, but little or no warriors or high rankers of any kind.

Perhaps they were being built into the Tomb World, but then the Outsider began his rampage, and the warriors, along with the C'tan building their world, were slaughtered, then the Outsider ate the star to refuel and mostly drained the other before continuing his insane trek across the galaxy. The tomb world building protocols progressed using automated code, regardless of what the imprisoned Necrons wanted. Only now are they becoming able to move again, as the programming finally begins to fade.

Sound interesting?
>>
>>26316323
So it seems we have two different ways for this to go. They could have been locked immobile but awake for 60 million years or so, or they could have been building a tomb world the whole time, as their 60 million year elliptical orbit rolled on, only now being released from dozens of miles of enshrouding ice. Which does /tg/ prefer?
>>
>>26316344
why not combine them, frozen for 10milion years still gives a) enough time for them to go completely mad and b) build the awesome tomb.
either way bonus points if the overlord acts like an ant queen and has a giant tomb spider type appearance
>>
>>26316323
At the very least, they could refit some vehichles to be automated/inhabited as bodies, something to keep up with the rest of the universe, no ttransports naturally so doomsday arks and anihillation bardges with no pilots
>>
>>26316410
"I've been a doomsday ark for close to 60 million years, someone please kill me"
>>
>>26316466
Hey relax, put some effort in and you could get promoted to triarc stalker!
>>
So should I add Da Bigges' Fing to the wiki, or not?
>>
>>26316625
Go ahead and add it. The big thing for everyone to keep in mind is that nothing's truly set in stone yet. This is the idea phase, the outline phase. There's a lot of work to do yet in order to write a good group construction.

We may edit Da Fing, we may even remove it later. The thing to remember is not to grab too hard on any one idea. That way lies terrible terrible things.
>>
>>26316377
Well, I've noticed that "mad" factions in community writing tends to lead directly to derp. And we don't want derp.

How about have them be considered mad by Necron standards? Maybe they don't like their leaders any more than they do the C'tan, seeing all authority as dangerous. Maybe they LIKE not having a leader. Maybe, if we can do it right, these could be more tribal/democratic/whatever necrons. Anarchist Necrons? Might be cool.

Build a glorious hive for no other reason than that their former masters wouldn't have let them indulge their passion for building great art? Could be fun.

Thoughts?
>>
>>26316410
>>26316579
>>26316466
I can see a nice easy way to make the vehichles fit too, just don't put in the pilots, take those extra wraith heads and stick one on wherever you think is most apropriate
>>
>>26316756
we can do mad tastefully, as long as everything's not "LOL SORANDUM MAD!LOL" i'm sure it'd work out.
I still like the idea of the tomb being somewhat like a big hive with a massive queen type overlord thing down there
>>
>>26316756
I like it, could be some fun Necron vs Necron fights, and it would all start with "I didn't know we had a pharon"
>>
>>26316817
>Necron overlady, inhabiting a tricked out Tomb Stalker
Might be cool
>>
>>26316817
Hive world type thing is fine. Massive excavation, moon-sized rooms, whatever. Paste the walls with kickass art and city-sized murals, chipped away one Scarab claw's width at a time, awesome.

Having a queen?

Too Tyranid. Stay away from that.
>>
>>26316850
Maybe more of a First Among Equals, or some other suitable political structure, rather than a Queen. Other than that, run with the idea. Let's see what you can fluff out.

Madness depends on your standards. What we see as a decent governing philosophy might be absolutely insane to other Necrons in-universe. They shouldn't become something like the Knights Inductor though, being so genre-savvy that it defies explanation. They are what they are, and accept the consequences, which may wind up being severe.
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>>26316855
I just mean a queen in the sense that the overlord(lady) its in the body of a giant insect looking construct (maybe a tomb stalker but more pimped out) personality wise we could do whatever
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>>26316855
As the guy behind >>26316850 I apologize for my foolishness, but I feel that they need some kind of leader or at least a spokesman of a sort
>>
>>26316938
Yeah, it's cool, dude. I'm only trying to stay away from the word, idea, or suggestion of a Queen, which is very associated with certain ideas and themes, no matter how much you distance yourself.

Give yourself some room to work, dude, Necrons are already kind of hivemindish anyway. Adding an actual Queen is just gonna hinder your fluff.
>>
So how do we denote any kind of structure, rank, or individual without resorting to them wearing goofy jewls, hats, accesories, etc.
>>
>>26316996
these guys are artisans and craftsmen so the more important you are the more pimped out your chassis is
>>
>>26316900
>>26316981
>>26317026
So how about a meritocracy, with promotions involving upgrades to your chassis/ being moved to a better one, heh, with the destroyer cults they could be seen as quite crazy by necron standards
>>
Being a frontier sector of space, not to mention a frontier with a wildly imperialistic radical Mechanicus presence, is it safe to assume that if illegal activity was going to happen it would happen here? Like Inquisitors trading soulstones to Eldar for psyker tech, and AdMech making shifty deals to get their hands on a Tau Mech. Corrupt governers, and all that stuff?
>>
>>26317074
Meritocracy certainly.... has its merits. I'll take it!
>>
>>26317214
Could happen elsewhere in the sector, certainly. So long as it's not something retardedly insane, like Inquisitors shoving daemons into necrons in exchange for eldar technology to be given to the mechanicus for their AI experiments or whatever.

Remember, with this project, we have to be somewhat tolerant of community critique, so just be prepared.
>>
>>26317260
It allows a rank and power structure while retaining the equal opportunity values
>>
>>26317291
Yeah, that makes sense. I was just trying to get a sense of whether everything was going to be strictly by the books or not.
>>
>>26317291
Don't Ad Mech hate A.I.?
>>
>>26317333
That would indeed be the point of my comment, yes. ;)
>>
>>26317350
so, how's about an update on that list of planets and whatnot?
>>
>>26317550
http://1d4chan.org/wiki/Oestalan_Sector
Update the wiki page!
>>
>>26317550
So far, we've added some to the Green Expanse, no one's decided on the idea about the 5th world being a temperate world fast en route to becoming an Eldar Maiden World, only inhabited, and the Necron tomb world is currently under review.

Other than that, planets 7, 8, 9, 10 and 11 are open for fluffing. Not all of them necessarily need to be inhabited.
>>
>>26317591
I might update shit later, but there hasn't been a whole lot of discussion from people who aren't me, cause I talk too much, and I'm leery of inadvertently taking over the whole thing.

I've tried really hard to just guide the discussion and ideacrafting, keeping people sticking to the original guiding principles, but actually planting fingers to keys and filling the wiki opens up a potential problem.

If I wanted to write my own fluff, I'd go ahead and do it on my own, you know?
>>
ok guys, I'm editing Arkturi.
>>
>>26317606
Ok, how about we make Planet #7 the Desert Mining planet, Raml. Want to do some fluff for this? I kind of wanted to put some necrons here.
>>
>>26318170
We already have Necrons on Silence. One tomb world to a system is enough.
>>
I'd imagine theres a massive floating scrapyard in the Green Traverse, with all the fighting, giant kruisers, flyers and all kinds of junk just floating en masse
>>
>>26318170
There's no need for more Necrons. We're leaving the rest of the sector for extra factional presence. The Cauldron is meant to have a more open nature, with lots of potential for exploration and conquest. It shouldn't be filled with people/races/tech/fancy worlds.

Remember, it just got out of a major warp storm 50-100 years ago.
>>
>>26318170
Other than that, go ahead and fluff us a desert. Lots of minerals, lots of money to be made, but not many people there yet.
>>
Christ I hate you Wrenloft.
>>
>>26318467
right back at ya
>>
>>26318492
Seriously, what the fuck is up with your retarded ass trip and the broken dice roller? What the flying fuck is wrong with you?
>>
>>26318540
that would be on account of laziness
>>
>>26318170
Raml, 7th planet from the sun, was colonized before the Dark Age of Technology. It's settlers new that under the shifting sand dunes lay vast troves of untold riches. Jewels, ore, rare metals and much more would make the miners a fortune. However, after the Men of Iron overthrew Humanity, the potential prospects of Raml was lost to time, it's people reduced to wandering nomads in the planet wide desert, barely even noticed by the Imperium. It wasn't until late 673.M41 that the Imperium decided to take interest in Raml as an Adeptus Mechanicus force surveyed the world and determined it useful for producing more weapons and vehicles for the Imperial war machine.


Alright, that's as much fluff as I can come up with right now. Anyone want to add?
>>
>>26318569
Wow, you are the biggest faggot I've ever come across in months on /tg/
>>
>>26318629
Hardly, I lack homosexual desires
>>
>>26318589
Sounds ok to me.

>>26318629
You ain't got nothing better to do, do you, newfriend?
>>
>>26318589
> It wasn't until late 673.M41

Again you keep adding shit without checking with everyone else.
>>
>>26318661
>>26318589
sorry, I forgot about that.
>>
>>26318661
There aren't many people reading the thread at this time. It's ok to rough out a timeline. If it needs changing or doesn't make sense, we'll change it. Simple as that.
>>
>>26318655
You notice how its just been the two trip fags in the thread lately?

Its starting to turn into a fucking circle jerk.

This is why tripping is a bad idea.
>>
>>26318697

It was doomed to fail. And we don't even have the Tiji Sector anymore.
>>
>>26318697
Ehh.
>>
>>26318589
>Raml, 7th planet from the sun, was colonized before the Dark Age of Technology. It's settlers new that under the shifting sand dunes lay vast troves of untold riches. Jewels, ore, rare metals and much more would make the miners a fortune. However, after the Men of Iron overthrew Humanity, the potential prospects of Raml was lost to time, it's people reduced to wandering nomads in the planet wide desert, barely even noticed by the Imperium. It wasn't until late 613.M41 that the Imperium decided to take interest in Raml as an Adeptus Mechanicus force surveyed the world and determined it useful for producing more weapons and vehicles for the Imperial war machine.


right, fixed that.
>>
Wrenloft, didn't I tell you to stop tripping and namefagging last night?
>>
>>26319006
yeah, sorry, must have forgot about that.
>>
Lhimeraia is a primordial world of megafauna and deep, wet forests. Threaded with rivers and lakes rather than a single body of water, it is the native homeland of a warrior-people, the Himerai.

The main predator of Lhimeraia is the giant Cannock Bird, a flightless monster that stands as tall as two men standing atop one another. Unlike most predators it seems to actually favour hunting humans from amongst the native population. The Cannock Bird was named after the member of the Imperial observation team that first rediscovered this world.

Poor, poor Cannock.

The Himerai compose thousands of tribes scattered across the world. Based out of entrenched hill-forts, they fight one another fearlessly. Their long years of isolation has regressed their technology to an almost stone age level, but they have managed to maintain a core elite that go into battle wielding las-weaponry with surprising effectiveness. These warriors compose of a powerful warrior caste, the bodyguards and candidates for chieftain positions. They are noted not just for the weaponry they carry but for the deep etchings they carve into their faces.

Every Himerai adult has some form of facial carving that designates their social status. The artists who engrave these markings compose of a separate but sacred order, the Moko-ai. Many attribute magic abilities to these artists, but all Imperial investigations have shown no evidence of their being truth to these myths.

The Himerai originally resisted Imperial authority in the first contact. They made war with the first landing team, believing them to be invaders from another system, and despite their primitive weaponry managed to hold them off for some time.

When they realised the Imperial authority was not part of the people their myths called the 'pake-ai' - the ghost people - they were quickly drawn to the negotiation table and submitted to Imperial authority, their greatest chief being given the title of Imperial Governor of the planet.

(cont.)
>>
>>26319103
Recognising the natural soldierly ability of the Himerai, the Lord-General of the Crusade ordered that a new Imperial Guard regiment should be drawn from amongst their population.

The Lhimeraia Long-rifles were formed, a fierce light infantry battalion that specialised in raiding actions.

Though the Himerai have some habits found disgusting by the great Imperial institution (their practice of cannibalism in particular) they are considered loyal citizens since their reintegration into the Imperium of Man. Their fanciful facial markings are growing popular amongst the non-native troops, who imitate it in tatto designs. This has caused some friction however, as the Himerai consider the practice close to a sacrilege and more than one brawl and even death has occurred as a result.
>>
>>26319076
Guy up thread was all 'no, no, trips are good for these things!'

Of course he was also a tripfag, so its no wonder he'd think so.
>>
>>26319220
Opinions vary.
>>
>>26319280
Yeah.

Tripfags on one side, everyone else on the other.
>>
>>26319394
See the problem with trips is, when an anon says something stupid you can just say 'that's fucking stupid' and move on without drama.

If a tripfag says something stupid - that's going to stick. Because they have an identity, and you can chart their history of saying stupid shit.
>>
>>26319394
Only /o/ likes its tripfags.

>>26319438
This. If a tripfag had been the one to propose a planet named Aranea and its moon Vriska, he'd be shouted out of the thread every time. As it happens, that Anon kept throwing out ideas, and some of them were accepted
>>
>>26318697
Yeah, I'm starting to have second thoughts on this whole thing too. The project is starting to become something else entirely. That and I'm still a little unsettled over the fact that DEldar Kabal started out as nothing more than a Homestuck reference.

If I do even run a DH or RT game in the sector, I will probably throw out just about everything but the Admech/Feudal world dual planet, Tenocit, and the Green Traverse. Maybe keep the vainglorious mad science Necrons, too, but this Wrenloft guy is starting to skeeve me out and make me want to bail out on the whole thing.
>>26319076
This is another thing. His determination to have his name appended to this and to make it HIS thing instead of /tg/s thing is kind of disgusting and also makes me want to jump ship.
>>
>>26319476
Pretty sure that was Wrenloft.
>>
>>26319570
No need to abandon it yet. Its still early days.
>>
>>26319570
I've mostly been just throwing shit at the wall to see what sticks, what /tg/ likes, and to hopefully spark discussion, eventually to become fluff. If you're mad about tripcoding, that's your problem.
>>
>>26319570
(I will be honest though, I missed the Homestuck reference, cause I don't read that comic thing, or I would have slapped it down much earlier.)
>>
>>26319602
You aren't being a massive faggot yet Asto, relax. It'd be better if you didn't trip, but so far you haven't been obnoxiously pushing shit.

Because man, you can still do all the good you've been doing without the damn trip code. It adds nothing to the actual conversation.
>>
>>26319572
It was me actually. I have the Kabal of the Widow's Bite as a tabletop army and felt like they'd fit in. I didn't create them purely as a Homestuck Reference, but I just added them in because I figured it'd be a good name. But hey, Mesolethe is a better name than Aranea was. Sounds more 40kish.

If you want a reference to judge my non-homestuck related ideas by, I came up with Arminia, Alconeus, and Ulcisor
>>
After all, isn't one of the reasons tiji was 'lost' was because it became overly identified with a group of tripfags and their adventures?
>>
>>26319660
It's really more of my own decision to hold myself accountable. I could be talking to myself in a thread, having a ten-way conversation with myself to provide the illusion of activity.

But instead, I made it so you all *could* call me out on shit if I'm being dumb or too pushy. Like I said from the beginning, I want to help as much as I possibly can, but I don't want it to become "my" project.
>>
Ideas for some of the Ork tribes hanging about the Green Traverse
>Da 'ardee Boys: A gang of Kommandos who have become well known for getting hired to hunt down criminals, having a high aptitude for detective work, well as good as an Ork detective can be

>Evil Sharkz: A band of flyer boys well known for their blue painted Dakkajets, flying about the Asteroid Belt with surprising skill, very few of them ever end up crashing. The boss Sharktoof supposedly has never been shot down

>Da Great Ork Navy: Taking a queue from the Imperium, the warboss Admrill Radzrazz focuses all his might on large kroozers and "Ork Naval Kombat"

>Mazkaz's Badboyz: Lead by warboss Mazkaz Kazzaraz "Da Bad Bommer" the Badboyz are infamous amongst the Green Traverse for extensive use of explosives, rockets and missiles of all kinds. Many of the larger asteroids floating about the Expanse are no longer so large thanks to Mazkaz

>Twitchum's Warband: A rare kind of warband as it is lead by a Weirdboy. Weirdboss Twitchum has somehow survived the many years of being a Weirdboy and retains some kind of sanity to lead his Boyz against the other warbands. Or his Boyz are just as nuts as him.
>>
>>26319591
Thats the reason I'm still here.
>>26319638
Same here. I didn't catch it until he dropped the name Vriska. Still bugs me that people even pulled that shit, though.
>>26319690
It was more because Deffwotch was 10 times better than the massive shitheap and anime references that was 90% of the Tiji Sector.
>>
>>26319681
Cool, see though that's a problem with tripfags too. People put faggotry at their door that isn't even their fault. Needless drama.

I actually really dig the idea of the Kabal, since Deldar don't get much attention.

For reference the 'pake-ai' - referenced here :

>>26319103

are meant to be an allusion to Dark Eldar raiders.
>>
>>26319719
Except for the first one, the fucking Hardy Boys (really, bro?), those are ok in general.
>>
>>26319721
It was only one person referencing Homestuck, if that comforts you.
>>
>>26319719
I like that you're thinking up shit and going in interesting directions, but we're avoiding pop culture.

The idea of ork bounty hunters, a possible off-shoot of the Blood Axes, is a really cool idea. But a Hardy Boys reference is a bit...eh.

Yeah, yeah, orks are all about big silly references. Still, the idea could work without the pun.
>>
Pretty sure we're in autosage
>>
>>26319719
I like all of these, especially the idea of a Weirdboss, which does occasionally happen. I also like how the Green Traverse is utterly malleable and you can throw however many different tribes you want in there for your games.
>>
>>26319837
Dont need a new thread until page 10.
>>
>>26319802
Yeah, I thought the name would be shot down, but the concept could still be of use. Could call them Da Green Eyez "cause no git escapes da eyes of an ork"
>>
Archived due to autosage, but like this guy says: >>26319869
No need for a new page yet.
>>
>>26319840
I've liked the idea of a Weirdboss for a while, also the idea of looted daemons, but I doubt you lot would want a Weirdboss riding a looted Bloodthirster in this sector.
>>
>>26319901
ORK NOIR

LET'S DO THIS
>>
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>>26319938
Pictured: The first result when you google "Ork Noir"

Am I alone in thinking this is an amazing idea for a faction?
>>
>>26319901
>>26319938
Don't get too carried away. Remember the general principles behind creating this new sector, we're trying not to be lolrandom or veer too far away from what's canon in 40k.
>>
>>26319968
yeah
>>
>>26319901
Maybe Da Blood 'Ounds, for a possible Blood Axe connection.

They aren't the most subtle group.

"Dis is my pay-tented in-terror-gation technique. I keeps hittin' ya and collectin' yer teef until ya tells me what I wanna know. Den I hit ya again fer all yer muckin' about. Don't get yer git blood on me shoes, dey is good squig leather."
>>
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>>26319925
Well, my inner lorefag wants to tell you looted daemons don't work that way anyways, so its all good. Besides, if you ever run a game in this sector, you can totally turn the CUHRAYZEE up to 11.
>>
>>26319971
Whoops...yeah, no Ork Noir.

Weren't the Warp Riders originally going to be in this sector? What happens to them?
>>
>>26320010
They are in the sector, just not this system.
>>
>>26319984
That's actually not terrible. They might operate primarily on the big Ork base in the Green Traverse, maybe with more of a Mafia bent than a real detective.
>>
>>26319971
The Green Traverse is really big, and when it comes to Orks you can get pretty crazy and still stay in the lines, it's not like we have a band of Orks with a young Tau in their midst and a looted Chaos Titan controlled by a mek and is full of grots!
>>
>>26320069
There's a difference between weird Ork stuff, and being a reference to detective novels. And being actual detectives, which is widely outside of the established nature of Orks. They wouldn't care about doing that sort of stuff, unless fluff has badly misled me. Scraplootas are rather extreme, but they're not entirely running against the grain.
>>
>>26320010
Last I heard they are having a race on the planetoid Silence, a tomb world onhabited by recently awoken. Necrons that got the shaft on body types
>>
>>26320115
Taking advantage of the low gravity to do all sorts of wicked bike tricks, etc, of course.

Necrons arriving just makes the race more interesting.
>>
>>26320114
I think the closest Ork that could fit the detective role would probably be Kaptain Bludflagg and his brilliant deduction of Azariah Kyras' hiding place.
>>
>>26320114
I intended them to be detectives in an Orky way. As Kommandos they have experience tracking and hunting down people, so their talent would be in tracking down people using the clues from the crime scene, so they would be hired out to track down and take out crooks.
>>
>>26319999
Well I have some ideas for how Orks would loot a Daemon, but I won't go into that.

A Weirdboss would still be something interesting to run into, I mean for a Weirdboy to keep his head on his shoulders long enough to even get a chance of being a Warboss he would have to be one hell of a Weirdboy
>>
>>26320175
Lose the fucking trip already, we have a mediator, we need nothing else
>>
>>26320190
Definitely coming off as Blood Axe-y. Which is good, second favourite faction after the Bad Moons (because Flash Gitz are awesome) with Snake-bites in third (because fuck technology, just throw squigs at it)
>>
>>26320114
I think most people don't give orks enough credit. They regularly keep human vassal planets to make dakka for them and some orks will take on a human slave who acts as interpreter for them when they bargain with humans, kinda like C3PO was for Jabba the Hutt.
>>
>>26320376
People give orks all the credit. People love orks.
>>
>>26320338
So we have examples of the the first two in this sector. Da Bigges' Fing is controlled by Bad Moons and then Da Blood 'Ounds are Blood Axes. I doubt there will be many Snakebites in the Green Traverse though, unless theres just a big asteroid covered in mushroom forests where the Snakebites can live.
>>
>>26320406
I meant when people say stuff like "An ork would never do that!" They're a fairly well-rounded bunch, those greenskins.

Back to the topic at hand, I like the Bounty Hunter Kommandos moreso than straight up detective orks. Maybe have em hired by non-orks a lot since they are actually fairly decent at acquiring a target (mostly) alive when you ask them too. It costs extra, though.
>>
>>26320406
In universe they get no cred
>>
>>26320483
Snakebites are more likely to be elsewhere in the sector.
>>
>>26320497
Da Blood 'Ounds could hang out at Krumpus Bay, getting drunk at a bar till someone gives them a new job.
>>
The vibe I get from the Green Traverse is that those asteroids are populated by smugglers from all different species. The Orks have control, but human or even elder deviants pay tribute to them, or sneak in and out of their own asteroid bases; hoping to not be spotted.
>>
>>26320483
>>26320540
I bet Snakebitez would be popular for their squighound cagefights on Da Big Rok. And if you are wondering whether thats two squigs in a cage fighting or an ork fighting squigs in a cage, the answer is Yes.
>>
>>26320497
>>26320577
Their boss has a specialised scent-squig that he values higher than any of his actual boys, and 'confers' with the squig on the most important manners before anyone else.
>>
>>26320584
To me, from what I gather, the Green Traverse is a place of constant skirmishes, so all out war though, but the countless Ork tribes bumping elbows all over the place, with smugglers and pirates hidden amongst them. No real control of the Traverse, so no tributes to pay, just a big, lawless, rock belt.
>>
>>26320584
I figure the Flash Git heavy Bigges' Fings are the biggest faction in the Traverse, and willingly protect human and xeno smugglers for a cut of the goods.

Some other orks think they aren't orky enough and that their 'Protect-shun Rokkit' is just weird.

Of course, the Rokkit is quite literal and not just an amusing mispronunciation, and that's why no one argues the point too much.
>>
>>26320663
Blood 'Ound Kommander Slatter and his scent-squig Ol Smokey, along with his Boys, they are one of the best bounty hunters in the sector, ruthlessly efficient, and more than happy to work for human, eldar, tau, chaos or other orks, as long as they get paid properly.
>>
>>26320721
>>26320584
The Orks have control in the sense that there are MANY Orks. There's only one or two places of relative calm, Da Biggest Fing and Krump Bay or whatever we were calling it.
>>
>>26320721
This, pretty much. I bet any ork tribe who waylays you will demand tribute for your 'trespassing' if they dont just outright assault you, but theres no official tribute to be paid to any true authority.
>>
>>26320771
Well Da Bigges' Fing is supposed to be a neutral ground, but I can see Flashrak doing anything for some profit or some nice loot, any git have a complaint, take it up with his Flash Klaw
>>
>>26320820
Right, I assumed there wasn't like a tax office you had to dock at every time you came and went. Just that anyone looking to do business in the Traverse had better make their peace with a local Boss, or try to remain under the radar.
>>
>>26320918
The only issue with that is that at any one part of the Traverse, there are probably dozens of Bosses. Which is why only the dumbest or the most skilled of smugglers would hide in the Traverse, because they risk running into any number of bosses and tribes.
>>
>>26320837
Flashrak: "Ya don't come into my den flashin' a shoota. Ya jus' don't. Dat jus' ain't respectful. Deys 'ere runts 'ave given me good teef ta keep em safe. And I'z an ork of me word. Ya want 'em, ya gonna 'ave to negotiate. Either wiv me klaw, or wiv yer teef. Now which iz it gonna be? 'Cause frankly, I iz in the mood to krump a git, so make up yer mind fast."

"Ah hell, I'm gonna krump ya anyway."
>>
>>26320967
Take your chance with the Orks, or with Imperial patrols. Unless you can pay off the Governor's men too...
>>
>>26320995
There's no governor here yet in the Cauldron.
>>
>>26320967
Nah, I agree with the other guy. Theres gonna be some Overbosses that will hold a significant chunk - at least temporarily - or other places to disappear to, like Krumpus Bay. Or better yet, hire a whole bunch of orks to throw at your enemy and give them something other than you to worry about.
>>
>>26321031
Ah, so ambitious parties have arrived before the government. Gotcha.
>>
>>26321057
Oh thats certainly true, there will be probably a number of big name bosses like some of these >>26319719
But in general, the Traverse is full of smaller bosses and bands trying to pry some territory for themselves. I suppose thats the good part of the Traverse, it's so big, with so few guidelines, that you could throw in any kind of characters that are hanging about the place
>>
This is dropping off pretty quick. Will make a new thread shortly with links to the archived discussions.
>>
>>26321565

New thread. Get in here!


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