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My campaign this weekend managed to cause the entire house to be unable to sleep and one party member to just kill himself in-game. Then try to go watch movies in another room to forget the horrors but ended up coming back in because he didn't want to be alone.
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GMing*
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>>26441447
Call of Cthulhu or FATAL?
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>>26441554
Barebones nWoD
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TWO FEET
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>>26441591
Trick question. The correct answer was STORYTIME
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>>26441554
I just had them stat them selves and I wanted to use d10s pretty much so that is why I went with WoD. They had no idea what they were playing other than some table top. I'd have to make a thread and explain everything. But to sum it up. Started the game off with a video while I set up. Seems like you are just watching Travel Channel until an Emergency Alert System message starts. it says nuke is coming and where to find shelter. then static.

I give the group 5 mins to go around the house and bring what they are taking. That is there in game inventory. Everyone has an Oh Shit moment then actually starts changing into boots and shit, grabbing guns, and packing backpacks. I was impressed. So now I have 4 people sitting around the table in the dark geared up and shit. They still have no idea what is coming for them at this point.


continue?
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>>26441864
>4 people sitting around the table in the dark geared up and shit

Yes please
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here is the video I started the game with
https://www.youtube.com/watch?v=noi1qjHM1UU
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>>26441864

Yes please. You're doing it right.
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I can only assume they thought it was going to be a survival themed game. Well, I mean they were right.. but a different kind of survival.

The party is headed in some arbitrary direction I had stated to them at some point toward a fall out shelter. I gave them enough details to be able to find it and I wasn't going to spend an hour just for them to walk a few miles in game. There is commotion outside and general panic so the party is on edge as people are coming up and yelling at them. Nothing major happens until they get to the door pictured in OP.

There is a man in a suit standing at the door ushering them in. The tunnel they travel down is damp and poorly lit with only about enough room for 2 people. They go down about 50 yards then hear the blast door they left behind shut and lock behind them with the man jogging to catch up to them. They continue to walk down and into the fallout shelter.
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>>26442165
Oh gods... I'm guessing they shouldn't have gone into the shelter...

KEEP STORYTIEMING BRO
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Sorry you have to play the waiting game in between posts while I type.

Oh. I forgot to mention an important part. Before anything started I had them roll a d6 then wrote the number on their hand. If they rolled the same I just called for a re roll. I was using this to determine who shit would happen to. I would make the players roll the dice too. Everyone was on edge whenever I made them roll it. Sometimes they would just enter a strange room and I would have them roll the dice just to roll it. They didn't know, but they didn't like being singled out when their number came up when they had chosen to do something alone.


Back to the story.
They get into this room and there is a man sitting on a bench looking at the ground. They walk toward him and the man that had been jogging after them catches up. One of the guys in the group try talking to the man sitting on the bench. the player introduces him self as Steve to the man on the bench and offers a handshake. The man on the bench looks up at him and smiles and stares for a moment. He simply states his name as Phillip and looks back down at the ground with out returning the gesture.
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here are some names to make this easier for me

Player 1 - Steve
Player 2 - Steven
Player 3 - Carl
Player 4 - Steph
NPC on bench - Phillip
NPC behind them - unknown

Steph chooses to inspect the room. On the left is the bench with the man. There are shelves lining the room with basic supplies, water, and such. Then on the right side of the room there is a desk with a HAM radio on it. She begins to fiddle with the radio trying to turn it on. Before she can roll though, Steven asks the man behind them in a suit what he knows. He was the one at the door after all.

The man introduces himself as John and that he works on a farm up the road. Carl asks why they were the only one who showed up at this shelter. John replies " I thought it was odd too." Steve has given up trying to talk to the man on the bench at this point since he only smiles and stares at him then using his keen observation skills is the first to ask why John, a farmer, is wearing a suit.
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>>26442535
Oh god, are they part of an 'experiment'?
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"I was going to church when I heard the alert on the radio"
They are a little weary of him still but seem to accept my explanation for now. Steph goes ahead and turns on the radio. They start to hear a crackle over the PA in the game then I blast this from my computer.

https://www.youtube.com/watch?v=hyKEEDQzt7c&feature=player_detailpage&t=31


Steven asks if anyone knows what they are saying. Then asks me if it even matters. I just shrug at him and write some stuff down on a legal pad like it mattered. Carl asks Phillip and John if they understand it. Phillip is just looking around the room frantically. The party didn't find this odd and just decided to ignore him and continue to question John. John informs them that it's Russian.

Suspicions raised again one of the members asks John why he knows Russian?
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>>26442729
>why he knows Russian?

It's pretty clearly saying "Olga", "Nikolai", and other Russian names. Seems obvious to me.
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>>26442535

>Steve, Steven, and Steph

Was this an intentional move by the players to confuse/annoy the GM?
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Whoever was questioning him had made a high enough roll that they deserved a little more info on John.

John let's them know what he knows about the current situation.
"Well, I haven't been completely honest with you, and seeing as how the nuke has yet to hit it looks like we will be here for a while. I was initially working for the CIA as a translator, a few things happened that I'd rather not talk about, then I got put here in charge of cleaning up and maintaining this shelter. I have no idea why either before you ask. Sometimes it's best to just do as your told, ya know? Maybe they knew something about the North Koreans and what's going on right now."

[if i didn't mention it in last post the red box is a locked blast door]

Carl inquires to John about the locked door at the back of the room. Another high roll.

"I never could get the damn thing to budge. There was enough to work with here and it was less work for me to maintain as well. They gave me some passwords and such when I started here but, seeing how the door is mechanical they don't really do me much good. "

"Did they ever tell you what that door was?" asked Steph

"This facility was apparently used for a bit then quickly abandoned for some reason during the early phases of the Manhattan Project."


The radio is still playing loudly during all of this and finally Steve has had enough of it and decides to turn it off. I tell him to roll.
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>>26442889
They were using their real names in the game.
2 of the people have the same name that live at the apt. So actually knowing them it's slightly less confusing. But I wanted to try to simulate the pain I have when I am say one name and get 2 replies.


Steve rolls a 2 and complains that he has to roll to turn off a radio. He flicks the switch and the radio just gets quieter. "Fine, I'll just unplug it." as soon as he does this I change the sound playing to this on loop.

https://www.youtube.com/watch?v=HxTOK-cZpsg

The lights flicker and the door that has been previously locked unlocks and opens with a series of loud door unlocking like noises which I don't feel like describing again. Steph wants to ask Phillip something.

>You look around the room and only see your 3 party members and John.

Phillip is gone.
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You're not the same OP from that Mars expedition horror game are you? You seem to have a similar style when it comes to inflicting terror on your players.
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>>26443111
I was just thinking that. But then I thought "Why would they ever let him GM again?"
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>>26443111
No I'm not.
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>>26443111
oh god, i still have that one saved. I'll post if people want it later.

also, keep going OP.
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>>26443158
>MFW
POST IT NOW.
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>>26442535
>mfw my name is Steph and I have friends named Steve and Carl.
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>>26443111
>Mars Expedition horror game

My body is ready for this
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>>26443284

The fucking fuck is that?
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>>26443332
my baby
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The party is convinced that Phillip is a murderous madman and have decided to hunt him down and kill him then return to the room and wait.

So with John taking up the rear the venture through the door. They see two doors, one on the right then another to the left a little ways up. Then the hallway takes a sharp right. They decide to take a look into the first room at the right and separate the party leaving two in the hall to keep watch.


Steph faces the door they came through. Steve faces down the hall.


The remaining three go into the room on the right. I ask the two who aren't in the room to go out of the room we are playing in and stand in a dark hallway facing the same way they would be facing in game. I describe to the other two what they see in the room.

It seems like a pretty standard work space like you would see in an office. There are two desks one on each side of the room. One desk is simply a table with some notebooks on it. The other is a desk with drawers. The desk has been trashed and there are papers thrown about and torn on it everywhere.
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>>26443290
A link for anyone interested.
http://suptg.thisisnotatrueending.com/archive/12130366/
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Steven goes to the trashed desk to investigate, Carl to the table.

Steven at the trashed desk:
The table has some logs that look like time logs mostly and what look to be like pages from a diary torn out of it. He asks if he can read them. I tell him they are mostly daily life entries about a man who must have worked at this desk. He decides to go through the drawers on the desk.

Perfect.

I hand him some papers from my folder and tell him to read them to himself, if he feels like it's something he wants to share with the rest of the party he can go and grab the two from the hallway. or I can just read it out loud and hope they over hear. He reads them for about 10 seconds and hands them back. "Fuck you dude. You read this."


He goes to tell Steve and Steph in the hallway that he found something and just hang out a little longer.

Meanwhile Carl just finds boring logs and pens and shit at his desk. Should have rolled higher asshole.

Next post I'll share what he read.
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The entry is just a creepy pasta i shortened up for more effect and it actually made some sense to the overall plot of the shelter.


We’d been going out for two years. I asked her to marry me at the top of the London Eye. She said yes, thankfully. I was so nervous at the time, but after she said yes all I felt was happiness. A year later, once we’d saved enough money we bought a house together. It was a quaint little house in the countryside. There wasn’t another house in sight, just that rotten old shed filled with rubbish. I vowed to get rid of the unsightly thing the first chance I got.

One night, as my wife and I lay asleep side by side, I heard a bang come from downstairs. I listened more carefully. Waiting, waiting. It must have been nothing I thought. My wife patting me on the shoulder, kissing my cheek. Her touch felt colder than usual. “I heard a noise. The foxes have probably just knocked over the bin. Go back to sleep, darling”, I whispered. I felt so on edge that night, like something was out of place. But I couldn’t figure it out. Giving up, I fell back to sleep.


BANG. I shot upwards and scrambled around under the bed, looking for my golf clubs. Someone had to be there, unless a fox had gotten in. Either way, I needed to defend my home. As I slowly neared the bedroom door, my wife grabbed for me, muttering something. “Go back to bed, everything’s fine”, I said. “I think a fox has gotten inside”. She kissed me on the cheek and scuttled off back to bed. There was a strange smell in the air, damp and musty.
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There can’t be anyone here, I thought. The nearest house was 3 miles away, and there hadn’t been any cases of burglary for years. BANG. My heart skipped a beat; man up, I told myself. After taking a deep breath I pounded down the stairs, intending to surprise or scare them off. I flicked the light switch on, nobody in this room. I continued towards the kitchen. There was a chill in the air. Once I reached the kitchen, I turned on the light. The backdoor was wide open, the wind making it slam into the wall over and over. I wandered over there and slammed the door shut.

I heard a wailing sound coming from outside. Foxes. I’d heard the sound every night since we moved here. Damn things never shut up. As I stepped outside the cold night air hit me, it’s freezing! I walked around to the front of the house, a couple of foxes were running away. I must have forgotten to close the door when I went to bed, I thought. I was exhausted after all, I’d had a stressful few days at work. In the distance I could see the shed. That bloody shed. I could never make time to knock it down. I’ll do it this weekend I told myself.

Just as I was about to turn around and crawl back into bed, I saw the shed door swinging in the wind. That’s odd, the shed’s been locked ever since we moved here. The wind was blowing and snow had begun to fall. I wonder if we’ll have a white Christmas I thought to myself offhandedly. I jogged towards the shed, trying to warm myself up. I should have just gone back inside, I thought. I’m going to catch a cold, or worse.
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And I was planning on going to sleep, too. ;_;
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The shed was quite large. One of the reasons I wanted to get rid of it so much. It didn’t have any windows either. I hadn’t been inside the thing since the day we moved in. All that was inside it had been a couple of rusty old bikes and a few cardboard boxes. Not now. Inside were packets of food, canned meat and a dirty old mattress. But that wasn’t what made my bones quiver and my body shake. Vomit crept up into my throat, unable to hold it back I threw up. I dropped to my knees, my mouth unable to utter a single word. All I could do was scream.

My wife and I had always talked about having children. It was one of the reasons we’d moved here. A nice family home. I continued to stare at the corpse that lay on top of the mattress. Mind and body numb. Unable to cry or scream now. All I could do was stare at her; my love, my wife. Scratched into the surface of the wood next to her body were the words, ‘your bed is warmer than mine’.


As soon as I finish reading this I send Steve 2 texts and Steph a text.

I inform both of them that the door they came through has shut behind them and made the same noises as to when it opened. They are no all locked in with only one way to go.

I tell Steve that he sees a shadow of a man at the end of the hallway move around then run off down the hallway.

I then change the radios to this

https://www.youtube.com/watch?v=8oMN_ISWA0w
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>>26443433
I was inspired by this when working on what you are reading now.
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This is so awesome, I can only imagine how cool it would have been to play.
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Still wondering what this all has to do with the bomb threat... was it fake? A lure?
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Steve informs the group about what has happened out in the hall, Steven just hands him the papers and looks extremely frustrated right now.


Steve and Steph read the papers and give me a look to let me know how they feel.
Great, I'm starting to get to them.

The party has 4 basic choices now.
>Stay in the room and cry like little bitches
>Go see if they can open the blast door (lol)
>Continue down the hallway after a shadow
or
>Inspect the last room.


They go for the room.
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>>26443190
http://suptg.thisisnotatrueending.com/archive/12130366/

buh bam.
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>>26443807
The nuke comes into play shortly, it was also to get the party into a shelter. It's also why I had them gathering supplies and shit.

It will come into play more later if they ever get out of the shelter. But I won't know until next session. I already have to rewind the game a bit because they all wanted to keep going the next day. But the night before one player killed himself and then the rest just lost all morale to continue for fear of what was happening.
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Would someone be awesome and make sure that this thread gets archived? It already seems thoroughly amazing..
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The party w/ John moves into the next room across the hall. They all enter this time. Apparently they didn't want to be separated anymore.

The room is completely dark. all they can see is a few feet in front of them from the light of the hall way and a light switch to their right with a night light on it. The light is turned on and before them they see what appears to be an operating room. However, the room is lined with empty animal cages and in the corner is Phillip sitting and staring at the wall with his back turned to them.
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>>26443988
They're playing themselves, and they have guns, right? Man if I were in that situation I'd already be freaked out enough to shoot Philip straight away, and if it didn't seem to take, myself next.
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The only two with guns were Steven and Steve They approach him with guns drawn shouting for him to turn around slowly. (outside of the game they were airsoft. Which I said fuck it let them be real for the game (see >>26441864)) Phillip turns around, his shirt crimson. On his chest are three large gashes as though something tried to grab him as he ran away.

He is muttering something about the man with the awful hands and crying. As they get closer to him they smell urine. Phillip asks them for help and the party decides whatever information he could have is worth it to them and he is no longer a threat. They gather some supplies from around the room and their backpacks and give the material to John to treat him. They assumed a someone employed by the CIA would know how I guess. It didn't really matter one way or the other to me so I allowed it.

They begin to question Phillip as to what happened
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>>26444114
That was pretty much the exact words from them as well. There was a minor conflict early on after Phillip wasn't replying to just shoot him there, and if John had a problem with it then he could go too. They decided better of it since those were the only two NPCs around however.

The radio has changed several time by this point but always to some sort of variation of what has played so far.
As John bandages and treats Phillip the party questions him as to how he got there.
"All I remember is that fucking radio turning on and it going dark. I thought it was one of you grabbing me at first but then I was being dragged or thrown one. It happened so fast it was hard to tell. I regained my composure in an office or something and that's when I saw the hands. All I could do was run. I didn't know where I was going but I knew anywhere was better than with that damned thing. It grabbed at me and i felt my chest burning but I continued to run across the hall into this room. It appeared at the door and just stared at me with those fucking eyes. It wouldn't come in here so I just sat in the corner and waited hoping it stayed out there."

Philip began to cry again and talk about how fucked he is.
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>>26444177
>the man with the awful hands
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Party tries to convince Phillip to come with them but he won't leave that room he insists it's where he is safe from it.

The party gives up on him and leaves him some supplies and a flashlight and then goes out into the hallway. John is included as part of the party btw. They decided to inspect the hallway where he had supposedly ran across. On the ground they see some blood, still wet, and feathers.

They don't know what to think of it then go onto investigate the shadow that Steve had seen.
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>>26444492
He eats animals, perhaps?
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Updated map for the posts to come.
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Not exactly an achievement but I'm six sessions into a pretty fun ASOIAF game I've been running over skype. Thinking I may start recording sessions and running some occasional player/narrator Q&As.

Would this be something /tg/ would like?
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>>26444631
Sounds awesome! I'd definitely listen. The Q&As seem like a great idea.
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>>26444631
Hush, we storytiem now.
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>>26444563
Thanks for the maps, OP. It's really helpful.
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They continue down the dimly lit hallway and come to a split. Either way they look is darkness. All but for some running lights on the floor like you would see on the stairs at the cinema. And metal door with a handle in front of them. They try to get into the door. Carl pulls a hammer from his backpack and rolls to smash the handle off. He does but the door is still locked and needs a key .(similar to front doors) They mess around at it for a while, but can't roll high enough to get through. So decide to continue on down the right path and then they come to another blast door.

It's odd that there is such a heavy door this far down. But they don't want to go through it. In fear that I will lock them somewhere again. So party turns around and head the other direction into darkness. The radio changes again to one of the previous sounds. I just rotate them based on shit that happens. They get to the entry way and I stop the party and ask them to Roll the d6. Steph picks it up and rolls a 4. Stevens number. I make a mark on my paper then let the party resume.

On a side note the parties numbers if I remember right were

Steph - 5
Steven - 4
Carl - 6
Steve - 2
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>>26441946
That has the potential to be a deliciously evil prank.
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What was the name of that site where you could pick out your survival gear, each piece having a price?

I remember it was big on /tg/ a while ago, and I feel like it could be useful in making players pick out stuff like OP describes.
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>>26444825
Innawoods?
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On edge now that I have singled out a member for an unknown reason. They roll to inspect the room right away as they enter. I begin to draw out everything you see.

It's a square room. In the middle there is a black pit. to the right there is a desk with 3 computers on it. to the left you see a cage with shelves in it. and across the room is a thick glass door. Carl takes John with him to the computers. Steven and Steve go to the cage. and Steph goes to check out the glass door.

There is a master lock on the cage. Steve or Steven one pull out bolt cutters. Yes, they had those in their pack. I applaud them from bringing that to the the table still. They open the cage and go inside.

Meanwhile, Carl and John mess with the computers. Carl tries to turn on the first one. Rolls a 1 and the computer fries. Onto the second computer. 1d10. Rolls 2. The screen turns on but the tower doesn't seem to work. Onto the final computer. You better get your shit together Carl. He rolls 1d10.
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Great story OP, reminds of that Tomb of Mars one.
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>>26444837

No, I think it had more day to day essentials. Everything was priced in Euros, if that helps.
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>>26444843
>going inside the motherfucking cage
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I consider it a victory when the party gets into arguments among themselves in game over about what to do with a situation in game. I don't really go about making situations where it happens since they naturally tend to pop up every now and then, but when they do it's the closest I feel to "winning" as a DM.
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Sorry if something doesn't make sense getting pretty tired. Also I got my pay back for the session this morning when I woke up. Walked out of the bedroom and walked into the table we were playing at. And broke a toe..
>Carl rolls an 8
The computer turns on. All there is is a password screen. Meanwhile Steph ignores the door and goes to investigate the pit. She throws some glow sticks down it and shines her light around. It goes down several feet and there are tons of tubes and wires down in it with drains at the very bottom. Back to Steve and Steven they are going through the shelves. It seems to have been being used as a supply closet. They take a shovel and a broom then leave back toward Carl.


Carl remembers that John was told some passwords and asked if he could try them out here on this computer. John agrees and types in a password. The screen changes and is flashing red. All it reads is

>Containment Protocol Failure. Please evacuate to Sector C4 to commence quarantine.

The glass door slams open and they head toward it.
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>>26444853
If anyone knows what I'm talking about here please post the link to that story. I would very much like to read it again.
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>>26445149
Oh shit, nvm
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They go through the room and look around there is a split at the end of the wall. There are 4 cells with similar glass doors. 3 are fairly well kept and then there is the 4th. The glass on the 4th is all scratched from the inside. There are dried brown stains and feathers on the floor. Suddenly everyone is VERY uncomfortable. They turn to leave the room. I stand up and look at my watch then inform them that the nuke has just hit. They are all thrown to the ground by a quake and the lights go out. Then something brushes past them..
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>>26445081

>glass door slams open

OH SHIT NEGROS, GET THE FUCK OUT-

>they head toward it
>they head toward it
>they head toward it

I have no face, and I must scream.
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Radio changes to this.
https://www.youtube.com/watch?v=SVdoZNxtL8k

The song gets about 12 seconds in then I let them know the lights are back on.
I start in the lower left of this picture that I'm showing up on a TV and then slowly pan to the right until the thing is in full view. All it does is stand there and stare at you.

The party didn't try to shoot. They didn't do anything they just sat there and stared at the TV.

Then I played a barn owl screech over my computer.
https://www.youtube.com/watch?v=JDmRmRb2OpE


Again They didn't shoot or engage it in anyway. All they did was run.
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>>26445351
Leik'd.
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>>26445351
God damn it, it's late here and I need to get some sleep. Why did I click that.
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>>26445351
I love you and want to have your offspring, OP.
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>>26445351
Jesus Christ, I'm scared now in my comfy room. Your poor players.
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I have them roll 2d6.
>2
>5

I write that down.
They run through the room with the pit. Not looking back. They run through the hallway and toward the blast door. (Yellow Door)

I ask if there is any particular order they are running in. They say no. I ask if they are sure. "It doesn't fucking matter we are just running.

Carl, Steven and John make it through. Then the blast door slams shut trapping Steph and Steve in the hallway. Steve shoot at the lock on the orange door in the previous map i posted. it works and the door can be opened. they get through it and then I tell them now that the party is separated they must also be separate from the party. Steph Gets up to walk into another room but Steve decides he has had enough put the gun to his head and his character just killed himself. Now Steph has to go sit in a room alone and Steve alone.

They do. The rest of the party does some exploring and stuff and the radio changes back to the buzzers, no sign of birdman. Steve pusses out and comes back to the room. Then the other 2 decide they are to freaked out to keep playing and tell me to go fuck my self several times. Steph comes out and says shes quits too.

So that is where it ended. Everyone pretty much just killed them selves.

Going to rewind a bit to where everyone is alive in different rooms because they decided the next day they wanted to continue.

After the next session I'll post again if you all want to see how they get out or end it.
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Kinda bored because I know SCP but I'm sure it was scary if you don't. Good job.
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>>26445537
steve went to go watch despicable me but decided hed rather sit with people instead of in dark room. If anyone cared what movie I mentioned in OP
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>>26445537
Holy shit OP. I can't wait to hear more of this later on.
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>>26442729
UVB-76...
You bastard, I like the way you think.
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>>26445537
Uuuh. It was a good buildup but your players are overacting just a little bit aren't they? So far it's just a big ass owl.
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>>26445537
Haha, oh god. As a man afraid of the dark, I would have noped as soon as the creepy pasta started. Just reading this made me turn on the radio so I could get a modicum of life into the room. Also, good choice with the "secret" russian radio signals, those creeped me out the first time I read about them.
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>>26445631
It was also 6am and that probably had something to do with it.
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>>26445631
It's a big ass owl man in a dark scary tunnel system, who is fast enough to grab a man when everyone is distracted for a moment and can cut them open. Did you skip the part where a nuclear bomb just destroyed everything they ever loved in the area? 'Nope, an hero' is a pretty reasonable response to that.
>>
But ill save all of my posts into a word document and then after the next session I'll post again. It really didn't even get anywhere yet with what I had planned. They just had gotten separated. Opening so many possibilities.

Now that they have done that though. I'm going to go through with rigging the house with shit to spook them while they are alone in rooms. Because fuck them for pussying out. NOW YOUR SHOWERS WILL BLEED. among other things.
>>
>>26445725
Protip to fuck with your players more: After you take a shower, you can use the fog on the mirror to write shit, and as long as you trace over it at least 2 times and leave it to dry, it'll dry without a trace but show up after anyone showers again and it fogs.

I currently have a bill cosby pentagram on my bathroom mirror.
>>
>>26445832
I was going to take the shower heads off and put red kool aid powder in them.
>>
>>26445680
You are using the word reasonable. They didn't react reasonably. They told the DM they wanted to quit the game. That's not playing the situation you described through. It's just super wuss puss. They haven't even tried to shoot it and failed either.

>>26445679
So already bright outside with the birds singing?
>>
Maybe threads around in the morning, in which case I'll answer questions if they are asked. Maybe it isn't. I already saved all my posts and I'll talk about it again after another session then.

After they get done or bored of this I have something even better planned. This was intended to just be a one shot with no real system but we all know what happened to that plan now.
>>
>>26445840
Or both, both works fine too.
>>
Threads like this make me want to get into RPGs. OP, you are awesome. And scary.
>>
Well, this was a moderately entertaining ride.
>>
>>26444384
>wouldn't come into the operating room
Huh... familiar with a song called A Selection Unnatural?
>>
>>26445725
Can I have your skype number or something because you are brilliant. I've been working on something incredibly similar recently and I'd love to bounce some ideas off you, dude
>>
>>26445840
Don't use Kool Aid, the creepyness will be mitigated by their rage at having their skin stained red.
>>
>>26445876
>It's just super wuss puss.
Gentlemen and gentlemen who want to be ladies. I present to you the toughest man on the internet.
>>
>>26444670
>>26444676
Sorry to disappear. When I get it going it'll show up here on /tg/, I assure you. I have a head cold so I'm not very excited to do a story time, but the game has three plots going on with three parties of mostly the same people. One is in the Reach, one is on the Wall, and one is over in Essos.

Hope you guys like it when I get it going.
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I just finished the mars story and now I can't sleep.

OP, please haveanother session soon, this one needs to be archived as well, even if its in parts...
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>>26445537
Anon, as a lesser GM, I love you
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>>26446807
Ehh, I kinda agree with him. OP has to be a very good GM to make it as creepy as the player reactions make it sound, and to quit a game like that you do, in fact, have to be a 'super wuss puss'.

Also, considering that you can track most of the contents of OP's alleged game back to threads less than a week old, it seems likely we have yet another made up story.
>>
>>26448079
even if fake, still enjoyed. so get a pass from me it do
>>
>>26446270
I have homebrew / game dev threads once or twice a week. It's the only place I"ll trip as well. Keep an eye out for them and I'll post it there. Also it's a great place for questions.
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>>26446240
You fucker. Unnatural Selection, by Muse came on as soon as I read that. Freaked the shit out of me, until I reread your post. Still, freaky as hell.
>>
>>26445876
>You are using the word reasonable. They didn't react reasonably. They told the DM they wanted to quit the game. That's not playing the situation you described through. It's just super wuss puss. They haven't even tried to shoot it and failed either.

Look at it this way -- if they were freaked out enough **OUT-of-game** to go "Man, fuck this!"...

... then how freaked out do you think they were IN-GAME?


I don't understand how you can't make that simple connection...

I mean, well, really, think this through: if they are the sort of people who are majorly freaked out just PLAYING that game, then what does that imply about if they had that happen to them for real?


>That's not playing the situation you described through.

Which is why I think this sentence is so wrong. So damn wrong.

If you are talking about in-character versus meta-game decisions... Don't you think "This interests me as a person so I will keep playing! Even if my character would probably NOPE!.jpg the fuck out." is very much "not playing the situation you are in"?

It's pretty much the definition of meta-gaming.
>>
>>26445351
Just fyi OP, the part here that really creeps me out isn't the size, location, hands, or owlhead.

It's the clothes. The reasonably clean undamaged clothes. More specifically the shoes and the fact that the jacket is buttoned.
>>
I would have been a great
>>
Mm, once I ran a d20 Modern game where the characters were all based on their players. They went in expecting something to the effect of international espionage, and instead I gave them zombies. One of the players ended up staying the night, because in the game a zombie had been lurking underneath his car, and he was unwilling to go out to the real vehicle in the dark.
>>
>>26441554
Why not have a CoC campaign in fatal
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>>26453308
>Play yourselves
>NOT expecting a zombie game
>Being scared of the zombies
Seriously? The whole zombie subgenre is focused around the collapse of society, average joes surviving in a world gone mad... or possibly a world gone Mad Max. Either way, zombies are far from the biggest threat in any decent zombie flick.
>>
>>26443679
I really doubt they could hear the radio through a locked blast door. Also, that creepypasta is damn obvious.

Then again, I'm the man who turned a CoC campaign in some black comedy gold.
>>
>>26454102
Storytime. NOW.
Also it was playing over the PA system, but that's neither here nor there
>>
I run two games, same style.
My Monday game is okay, but my Tuesday game is the stuff of dreams. I tried to call off one week cuz I was drunk, two players called me upset and head over a few hours early with dinner and got me sobered up before the other players showed.

One of the girls in the campaign writes a fanfic based off their sessions.

Makes me feel like one bad mutha GM.
>>
>>26454286
Oh, there is not much in terms of storytime, sadly, and I don't even remember most of the jokes now.

Just Delta Green agents spouting gallows humor and referring to a supposed avatar of Hastur (Hastur, Hastur) - a masked person wearing XVIII-century clothes - as "the Renaissance faire guy".

Also, one of them being a pathologist didn't help.

P. S.: "Nurse, where're we going?" / "To the morgue."/ "But I haven't died yet!"/ "The doc said 'to the morgue' — to the morgue it is!" / "But what is wrong with me?!" / "The autopsy will show!"
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>>26454568
*One of the characters, not the players. Although the latter would work just as well.
>>
>>26443679
>Trusting any NPCs ever after knowing they are dealing with a shapeshifter.
Shoot everyone. Shoot everyone everywhere.

Fuck, promise to shoot each other if they act weird, too.
>>
...I'm not sure I get this. How is this scary?

I mean, sure, IC maybe, but OOC? You're a bunch of people sitting around a table with a guy playing music and radio static over his computer. That's not scary, just obnoxious.
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>>26456449
It's that one word called "immersion". Following your logic, why people get scared playing horror videogames? They're just pixels in the screen making noises, right?

I mean, damn, remember Silent Hill 1 and how we crapped our pants in some parts? Look at those blocky-ass graphics, man! How foolish were we back then, huh...

My point is that immersion is a powerful thing. And it's somewhat even easier to do it in tabletop, since your imagination is filling the blanks that you can't see. That's one of the oldest tricks in horror movies, not showing the monster right away makes you terrified of them because shit, what the hell is killing all those teenagers!?
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>>26456857
But, speaking of the story right here, there is a slight chance that this whole thing is something OP made up entirely. But hey, it was a cool read, so I guess it's all good, don't you think?
>>
It is 3am, it's dark and I listened to every link you posted, OP. I feel horrified as fuck, and I can totally understand your players getting completely freaked out. You did an amazing job of setting it all up.


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