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/tg/,

A few months back there was a thread about alternate forms of lichdom attained through schools of magic other than Necromancy. Each school of magic had a developed way of attaining a form of immortality and the ability to extend life beyond mortal limits by changing the caster into another creature type. I've been working this into my game and have come up with some basic concepts that I'd like your opinion on.

Abjuration: The caster attaches their soul to a suit of rune etched armor and become a type of construct.

Conjuration: The caster binds their life force to an outsider, creating a symbiotic relationship between the two.

Evocation: A living maelstrom of elements, transforming the caster into an elemental.

Illusion: The caster dies, but creates a perfect duplicate of himself that persists and carries on his memories, legacy and power.

Transmutation: The caster becomes an aberration of stolen body parts, replacing them as needed with fresh samples.

I'm having a few problems with the concepts though;
What type of creature is a living illusion? Fey? Incorporeal? An outsider with a subtype?

I'm really torn on the Enchantment and Divination versions, though. I was thinking of a living idea that could infect a number of individuals for Enchantment and maybe a group consciousness for Divination centered in a mirror or tome, but how do I differentiate the two?
The Enchantment version, the Meme, could infect people while the Divination, The Collective, could be spread through several forms, one mind, multiple bodies. Are those too much alike?

Maybe the Collective could be a central item like a crystal ball that is able to possess scrolls, mirrors and books and form them into bodies that it can act and see through. The Meme on the other hand can jump from person to person, wiping it's presence out each time, rendering it's victims unable to recall the time they spent under control.

pic related, unnaturally extended life
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>pic related, unnaturally extended life

I became king of that nation and couldn't order his execution.

That was the only thing that I wanted to do after I met him.

I remember being pissed that i couldn't kill him in the previous game.
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Now do the same thing for Clerical liches.
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>>26720660
No reason a Cleric couldn't make use of the same rules. You don't need to be a Necromancer to become a lich, you wouldn't need to be any other specialist to be one of these variants.
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>>26720660
>god made him immortal
easy
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>>26720660
Die. Blinding light. You are standing there born anew in a better grade of body. For a lifetime of devotion you are now an Angel a herald of your God. His messenger on earth.

Or reincarnation depending on religion.
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>>26720471
>I'm really torn on the (...) Divination versions
What is a Mummy?

As for the enchantment, I was thinking on a Juji Ito tale. Basically in that tale, a girl was cursed with the most long and beautiful hair that would move on its own and mesmerise people around her into watching it, but as it keep growing, and attracting more attention, it slowly drained the girl's energy.

At the end, she was a dessicated corpse hanging by her hair, which was growing as tall as a tree.

(BTW, seems like hair as an 'evil conscience' thing is a common motif on the Japanese culture, does anyone know why?)

Maybe that could help you as base.
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>>26720940
How is a mummy related to Divination? Isn't that just more Necromancy?

As for the Enchantment, I was thinking of ways that controlling others through that magic might be used to extend the caster's life, either by becoming a force that could control others after the death of the caster's body or by making other believe that they are you and continue your bidding and will.

Another idea I had was a 'Dorian Grey' situation where age and violence no longer affect the caster but show up in a painting or statue of the subject and only by destroying that can the caster be killed, though that is a bit too similar to the standard Lich for me and has little to do with Enchantment magic.

The only other thing I could think of is the caster casts a spell so powerful, it convinces himself that he is unable to die.

For Divination, I also considered the old Russian myth of 'taking out your death and hiding it, removing the idea of your dying moment and keeping it secret to preserve your life. So long as no one knows how you die, you cannot be killed. Baba Yaga did that and it works for her.
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>>26721058
Oh, nevermind, got a dumb moment and confused Divination with Divinity, or clerical magic. My bad.
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>>26721119
No problem.
To answer your question, long hair was associated with witches in Japan like how America thinks of brooms and black cats, so long, wild hair goes hand in hand with dark magic and evil.
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One for Divination.

You cast per-recorded messages into the visions of others. You astrally project to communicate with people. Eventually you start projecting into the same visions you sent to people. The projection and the visions start to interact. And then with each other.

Projection and vision start to form a web across time and space. Transfer your consciousness to the web you have created (possibly by accident) and the whole thing is now piloted by you.

Your body drops dead. You may not even notice.

You can now appear to anyone across time and space as a projection.

There may be limits to the range this ability through both distance and time of events originate/aimed for.

But who cares. Although you are unable to directly physically alter things you are almost totally unkillable. S long as a single person remembers you you can project into the world. So long as you stay active you get new people to be aware of you.

Probably not as easy to do as conventional lichdom.
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>>26721334
How would you translate that into a stat block? It's a great idea and seems in tune with the magical school, but it still needs to be something that the players can fight against and likely win.
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Abjuration:

A Bound Juggernaut is a specially prepared suit of armor that an Abjurer has laced and engraved many magical runes and sigils into, creating a receptacle for it's eternal soul long after it's mortal body has failed. By binding and sealing the anima of himself into the armor, a type of construct is created that is extremely resistant to physical damage and hosts a plethora of defenses, specifically against the magic of other mages, all the while retaining the mind and magical capabilities of the original spellcaster. While destroying a Bound Juggernaut is as simple as destroying it's armored body, the composition of the metal is still notoriously impervious to harm and eventually reanimates even after destruction.
Of course, killing the Juggernaut is the first difficulty.
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>>26722297
oh fuck Al was a lich.

I never felt more retarded.
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Conjuration:

A Thrall Souled is a conjurer who has permanently bound their own life force with that of an outsider, willingly or not. Through a series of complex bindings and rituals, both the caster and the chosen outsider share a single soul ensuring the survival of one in the case of the others destruction and immortality for the conjurer. Often times this partnership is one sided, but many evil outsiders are willing to join with a caster as it offers a permanent position on the material plane as well as offering the outsider a means by which to escape from the normal hierarchy of power present on it's home plane. The only way to sever this connection is to kill the spell caster first then permanently destroy the outsider while on it's home plane.
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Enchantment: Bind the spirits of others to an object that that is in turn bound to the casters soul. The caster then uses the life force of the other's souls that are bound to the object to rejuvenate the caster. It wont mean immortality because the caster will have to periodically fill up the object with souls (The same way one would recharge a weapon in The Elder Scrolls with Soul Gems) so to speak.

tl:dr: Your body becomes the enchanted object, another object becomes a source to seal in the magic to power the enchanted object and other people's soul become the magic needed by the enchanted object
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Fun fact.
You don't need to know necromacy spells to become a lich. Hell, you can even have necromacy as a forbidden school and still become one.
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>>26723087
Considering the ritual to become a lich is left entirely up to the DM, I don't think there are many games where that sort of thing would fly.
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>>26723058
You're talking about Enchantment in the terms of giving an item magical properties. Enchantment in this sense is a mind-affecting magic, not augmentation of an object.

Enchantment: upon death, the user places himself under his own enchantment - one so powerful that his death seems to have been a dream. He then "wakes up" unharmed. An effect like this could be prepared as a contingency to activate when the caster dies.

>this may sound familiar to some of you. I am not ashamed. It's the epitome of immortality through a mind-affecting ability.
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>>26723171
the ultimate mind over matter
Code Geass?
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>>26723184
Hadn't thought of that one actually. Guess it's pretty damn similar.

Naruto Shippuden
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>>26723213
I was thinking enchantment like that where the caster convinces himself so thoroughly that his death was false that he survives it.

Or the enchantment is so powerful, it doesn't allow him to die.

I think the 'overwrite' is best, transferring the Enchanter's mind into one or several other people, able to manipulate them while spreading his mind put over a group that can remain hidden. By binding himself to a symbol or specially prepared phrase, anyone who is exposed to him risks infection.

Send the King a letter with the rune written on it, whisper the phrase into a General's ear. Of course only a handful of people can be infected at a time, but the more powerful caster, the more people can be pulled in.

The caster could be called a Conspiracy.

What kind of school of magic woul;d be responsible for the Dorian Grey form of immortality? Would that just be a form of Lichdom?
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For the illusion lich variant I would say you get no bonus HP however you get to roll to disbelieve effects including those that are not illusory. This could manifest as disbelieving an attack by exceeding the roll with your save and therefore taking no damage or disbelieving a wall and being able to walk straight through it. For the weakness of illusory liches I would go with having one core belief that anchors them to this reality that if they question or cease to believe they lose their ability to tell what is true or not and slowly go insane or fade away.
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Maybe divination lichdom is something akin to the dahli Lama where when he dies, he is reincarnated into another body somewhere else. The new body contains all the same memories as the old , etc.
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>>26723505
Dang, I was really attached to the whole 'living crystal ball' or hivemind idea, but that is really appealing! It fits with the theme of the school and it's simple, elegant and straightforward.
I'll have to give that one a lot of thought.
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>>26723584
Why not have divination liches have a crystal ball item that allows them to see how they will die next, and thus prepare for it while they have it? I mean, you'll need to think of a way around old age, but...
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>>26721700
No physical stats. No HP. A bunch of extraordinary abilites to simulate your ability to body- and planehop with a thought.

You fight a Divination Lich not with magic or swords, but with words - get that diplomacy rolling and start convincing it, because there's nothing short of a direct divine intervention that can touch it.

Maybe not even that, if he has spread his potential meatpuppets and phylacteries over places such as barred planes and Sigil.
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>>26721058

I think the two ideas you have for Enchantment and Divination work well. Enchantment would be some sort of total possession/body swap magic, and Divination would be extracting and embodying your "fate" in an object, phylactery style.
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>>26723635
>>26723817
On Divination "phylacteries" - make them actual phylacteries - small boxes with a written scroll inside. On the scroll is written a specific manner of death (and possibly time) - sealing it into the box "seals up" the death. An adventurer who carries out the instructions as written on the scroll will kill the Diviner.
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>>26723846
this goes back to Russian folklore and the more I think about it, the more I like it.
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>>26720650

Reaver is the real villain of Fable 2 and 3.
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>>26723846
Manner of Death:

>The Adventurers pray to the Lady of Blades in a grand temple that they sanctified in her name. Moved by their devotion and worshipful pleas, the Lady intervenes, killing the Lich.

Author's note:

>Are you *absolutely* sure you're the ones? For all you know, it refers to a *specific* party of adventurers in the far, far future.

Adventurers' Note:

>Screw you, we're paying greenhorn chumps to do it for us. It is going to work sooner or later, asshat. Enjoy your afterlife.
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>>26724016
Poor Barnum.
Of all the people you couldn't save, he was the one that hurt me the most.
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>>26724044
I don't think the Divination lich gets to choose the manner of death.
It could be that the note is metaphysical, as it represents the death that would have taken place had the lich not removed it. Only by discovering the note can the lich's death be put back into it and the creature finally killed.
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Transmutation immortality is easy: Permanently transform yourself into and set your base form as a functionally immortal creature such as a Dragon or Elf.
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>>26724069
Even if he doesn't, is there anything saying he can't be a bastard and spread misinformation around?
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>>26724140
Certainly not, but it's unlikely anyone will believe any of those rumors
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>>26720650
Why kill him in 3 over that whiny bitch Page?

Sure he is a massive dick but he is a way more entertaining and lovable character.

Hell, even in 2 he was entertaining. Just as much as any of the other Heroes, and actually killed enemies in fights unlike slow ass Hammer.

>>26724016
>implying Theresa isn't the real villain
Enjoy having your stings pulled by that manipulative, naive crone

>>26724052
Agreed. He was a good man, a real go getter who didn't let things get him down. He completely reinvented a town in just a few years and he was at the forefront of picture technology.

>>26720471
I had an NPC immortal Diviner. He simply chose his death already and knows what to do to get there. Well, it wasn't so much that he knew divination as that he could see the entire future.
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>>26724016
that never hit me as sad until much later thinking back.
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>>26724129
>functionally immortal
Fuck that. We are shooting for true immortality.

I think Mandy in the grim adventures of billy and mandy because immortal through transmutation. She turned into this giant worm thing I think. Kind of like Dune's God Emperor
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>>26724247
page wanted to actually help people. she might be pushy but at least shes trying. reaver is just a slightly funny asshole that you can laugh at for a bit.
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Divination:

By peering into all possible futures, the Deathless is able to pluck their own demise from themselves and secure it safely in some secret and subtle form, such as a written scroll inside a metal box, an impossible puzzle box, a magical torc or even a black gem inside the skull of a quasit held inside the skull of a halfling, inside the skull of a human, inside the skull of an ogre, inside the skull of a giant. By hiding his ending, the Deathless removes his mortality and obscures it so that not even time will find his ending. Only by discovering his death and putting it back can the Deathless be slain.
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>>26724176
Why just rumors?

You simply make a couple of dozen of fake phylacteries for every real one.

It's not as if a Diviner, of all wizards, wouldn't be able to do it.
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>>26724323
>fake phylacteries
Who has the money for that? Even if someone finds one of the fakes, a little research and magic will tell you it's a dud.
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>>26724282
She is impossible to satisfy. Even if you do everything she asks she never shows you an ounce of the respect you deserve. At least Reaver knows to treat a king like a king.

Yes, from a motives and morality standpoint she is better than Reaver, but her attitude and personality ruin it for her. And in one of the books that takes place after 3 she is still a rebel leader ready to overthrow the government if the Hero king doesn't do a good job. She is sneaky and untrustworthy.

So is Reaver but at least you know where he is coming from. If it doesn't make him money, make him more powerful or protect his life then he simply doesn't care. He isn't in the business of toppling governments and causing wars.
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>>26724360
Make the fake phylacteries traps. Bind a demon or something into them so you do pick up signs of an evil soul in it if you investigate. Then when you break it a demon comes out to murderrape you
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>>26724405
I can get behind that.
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>>26724389
motives and morality trump personalitys every time. i mean, if a guy wants to turn the country into a cesspool and exploit every resource he can, i dont really give a shit if hes properly respectful. not to mention reaver also would just kill you if he thought he could get away with it. page might be kind of whiny and not respectful of a king but who gives a shit shes a rebel leader she isnt supposed to be.
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>>26720940

I don't know, but I think Japanese culture places a woman's hair as something central to their idea of feminine beauty. Tomie, a figure also written by Junji Ito, has a lot going on with her hair and she's portrayed as a vain, seductive, destructive and demonic figure.
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Can you "inflict" lichdom on someone else? I was thinking about a wizard who liches his sick wife to prevent her from dying but ends up going mad from having to do so and becomes the stage-1 campaign villain.
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>>26724501
Yes, I know all of this. This is why I agreed with her most of the time I did open the brothel though. I just did it because it was the good thing to do, not because she asked me to.

And even if you don't go with Reavers plan, he will gladly make Pages plan a reality.

I just wish they gave Page a different personality. I would of loved if she was more like Esperanza in Hunchback of Notre Dame. I saw more strength and defiance in her than in Page
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>>26724633
That's the central plotline in the Pathfinder campaign Carrion Crown.
I don't see why you couldn't though the game does say the Lich has to be an 11th lvl caster.
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>>26724278

I used functionally immortal in the sense of will not die of old age but still ages. With no upper age limit, elves and dragons are in many ways "living" immortals.
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>>26724651
>Esperanza
Meant Esmeralda
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>>26724705
Dragons and elves both have upper age limits in D&D
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>>26724306
I love it.
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>>26724719
That depends on the edition and setting. Some have age limits, others have "never seen one die of old age," and others have individual which have lived "since the birth of the world."
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>>26724247
>Why kill him in 3 over that whiny bitch Page?
I wanted to kill him the instant I saw him shoot that worker to death in the middle of the street. Never mind his LOLRANDUMB crap from 2.

And you want to know the main reason why I wanted to kill him? "You can do ANYTHING!" was the advertising campaign for Fable 3 and when the game arrived I couldn't kill one mass murdering psychopath.
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>>26724719
Elves don't die of old in D&D, they just get the urge to leave.

In Forgotten Realms they go to the west coast of the main continent and travel further west by ship to reach the elven island spaceports and get to explore the universe on spelljammer ships
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Evocation:

A Malestrom is an Evoker who has transformed himself into an elemental made up of equal parts of each element. Fire, Water, Earth and Air all make up a body composed of energies held together by the casters will alone. With abilities common to each of the elements associated with it's composite parts and it's own impressive magical power, few things in the world are as terrifying or as destructive as a wrathful Maelstrom.
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bump
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>>26720471
>I was thinking of a living idea that could infect a number of individuals for Enchantment
That's Night of Wallachia from Nasuverse. An ancient Vampire that exists as an abstract idea, a scary rumor that infects a city and upon getting strong enough, can materialize people's fears. I believe it defaults to the Vampiric Alchemist ancestor of Melty Blood's protagonist but strong personalities can influence it enough to make it create projections of past foes that are already dead, as long as said foe's reappearance is their greatest fear.
I'm probably not 100% accurate but that's the general idea.
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>>26720471
>Abjuration: The caster attaches their soul to a suit of rune etched armor and become a type of construct.

That's sounds more like Artificing.

If you wanted to get kind of abstract, an Abjurer might create an area protected by such powerful magic that it keeps out the concept of death. They can't leave without dying, but within they are impossible to kill.
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>>26724671
Brand new DM here - is it acceptable to say 'fuck that' and ignore those kinds of requirements for the sake of story sometimes? Like, 'the wizard concocted a powerful ritual for the purpose' or something?
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>>26732018
Easy enough to defeat, though, unless the area was portable or impossible to leave by normal means. First thing that comes to mind is grabbing the lich and throwing him high and far.
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>>26732105
Sure. Your world you can tweak the ritual so that the soon to be lich doesn't have to be the caster, but the person creating the lich or preforming the ritual does. That's how it's worked when I DM.
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>>26720471
Transmutation: The caster transforms into material, effectively replacing himself with a golem of some sort.

Divination: The caster's physical existence ceases. From now on he is a roaming scry, attaching himself to mages, researchers and the like, granting them information and compelling them to continue his studies for him. He is the disembodied voice that doubles as your spider sense, and makes constant disparaging comments about your sex life being just as nonexistent as his was.

Enchantment: Those high ego talking weapons? The ones that have an easy time taking your body over if you're not worthy?
Boom.

Evocation alternative, as yours is more of a pure elementalist deal: Your failing energies replaced by force, your failing organs and limbs reinvigored through telekinetic constructs, you eventually become a being of pure will... basically a force ghost. But force[fantasy element], not force[starwars].
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>>26732018
Interesting concept. You could become semi-famous amongst adventurers and the like as a high level innkeeper - the place you bring the dead or critical cases to so they'll be fine as long as you need to quest to find what they need to save him.
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>>26732123
>unless the area was portable
that's what the fucking construct is for
Or, hell, even skip the construct. Abjuration seems like probably the only school that could brute-force immortality. Ensorcel your body so that the soul cannot escape.

The divination ideas sound pretty sketchy, though, imo. "By peering into all possible futures, the Deathless is able to pluck their own demise from themselves" - what about that is divinatory, rather than necromantic? "Transfer your consciousness to the web you have created (possibly by accident)" - what is in the school of Divination that allows that, where the effect seems more suited for (again) Necromancy, or perhaps Enchantment (mind magic)? You want immortality as a Diviner, use your spells to divine up the ritual details for one of the 6 other schools you haven't prohibited.
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>>26732123
Well, if he's an top-tier abjuration expert he's probably got shields on his shields on his shields, so getting to the point where you can grab him might be tricky.
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For transmutation, what about a being with complete control of its physical form? Never die of old age, because you just maintain your body as a young person's. Someone stabs you? Transform to a shape that the blade will miss or not damage. With large amounts of power you could turn into something huge/strong and wreck shit, or turn into something tiny and almost invisible to avoid detection and spy on enemies.
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Fucking hipsters.

Just become a lich you wankers.
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Was he a lich, /tg/?
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>>26724897
>And you want to know the main reason why I wanted to kill him? "You can do ANYTHING!" was the advertising campaign for Fable 3 and when the game arrived I couldn't kill one mass murdering psychopath.

That was actually the advertising campaign for all 3 fables. Peter Molynaux (sp) is notorious for over-promising on his games. In fable 1, he promised that you could literally plant an acorn in somewhere in the game and over the course, it would grow into a tree. His games are never as open-world as they're billed, they're just ok-to-good fantasy RPGs.
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>>26733112
According to the wiki, he wasn't ever really human. More like a humanoid demon.
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>>26733112

he was a primordial demon from before history.

he uses the mask to posses people.

the first time you kill him that was just some dude wearing the mask, you killed an innocent.
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>>26733426
He was also a great villain, not in anything he really did, just him himself; the way he came across. I loved him. Sadly he set the standard too high for Fable 2 & 3. Not that they actually bothered with 3
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>>26732018
The idea was that the armor was a physical object the caster would wear with hundreds of runes and sigils on it to protect against age, disease, hunger, sleep, bleeding, damage, mental degrading, everything. Eventually the body would fade and the caster/armor would be one entity. Abjuration is about defensive magic mostly, so the armor is just a vehicle for the caster's soul. If it came down to it, the armor could be done away with the and caster would merely tatoo the protective sigils on himself, defending his body from all harm including age and death.

>>26732105
Absolutely.
Rule #1 is 'The DM is always right'.
If you need to hand wave some rules to create a story, go ahead.

>>26732221
The idea for Divination is that all men have a fate, a moment where they are meant to die. By looking into the future and finding that moment, the caster can hide it from reality itself, creating a physical representation of his fate, then hide it away where no one, not even Death, can get to it. The caster is still alive, he just can't die.
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>>26720940
Fuck your spirals.
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Based on what has been said so far with my own interpretation.

Abjuration:
- Effectively a wearable casket of sorts. With complex runes and expensive and rare materials a suit is made that simulates the effects of being in the Astral space thereby seperating you from normal planar effects (i.e. being affected by normal material plane affects like time). Once entombed the suit can never be removed and if damaged enough to expose the wearer to normal space all suspended effects of time, aging, hunger, etc affect the wearer.

Evocation: Become an elemental

Divination: Perform a complex ritual that discovers the exact time of your death assuming you live to your natural lifespan and pluck it from time and space keeping it recorded and sealed away like a phylactery.

Conjuration: Quantum lich- you seal yourself inside a box and simultaneously exist and not exist at the same time with the ability to 'summon' yourself as you want where you want.

Illusion
- You exist as a meme that perpetuates itself as long as you exist in the minds of those who know and speak of you

How would you do enchantment without treading over the same ground?
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Illusion:

A Phantom is a magical illusion of such complexity that it mimics life to the smallest detail. A powerful Illusionist is able to craft the raw shadowstuff into a form identical to himself in every way, including thought and action. By maintaining this falsehood, the caster dies after living a normal life span, but his legacy continues on eternally, gaining more power and prestige as his double lives on to complete his far reaching goals. Even after destruction, this Phantom return time and time again, building rumors of the caster's immortality and power. Only by learning the truth of the shadow's nature can it finally be put to rest.
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>>26737555
I think Conjuration takes advantage of the fact that you can't kill an Outsider permanently unless it's on it's home plane. As long as the Outsider lives, the caster shares that immortality.
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How would you create a Druid lich?
Turn into a tree?
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>>26732143
>>26732143
enchantments just too easy. do like that movie the ferrymen and have a knife that switches bodys with people you stab instead of just making stab wounds
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>>26737578
thats not immortality, thats just some dick who isnt you except has all the same info doing things
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>>26738688
isn't that what illusion is all about? Creating false things and perceptions? Why wouldn't the immortality granted by it be 'false' as well?
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>>26720471
Lich means corpse.
It's literally turning yourself undead.
Fuck "alternate school liches".
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>>26738789
i suppose in that regard its immortality then. my bad
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>>26738823
This was touched upon the last time this topic came up.

>Gespen for the illusory "Lich", being a shortened version of Gespenst, a German word for ghost.
>Aenderun, for the transmutant "Lich", is a shortened version of Änderung, German for the noun form of the word change.
>Befel, for the conjuror "Lich", being a modified form of the word Befehl, for command.
>Makt, being a modified form of macht, for power, or force, could serve as a name for the Evoker "Lich".
>An abjurer "Lich" could be named an Einet, a modified form of einheit, the German word for entity.
>A diviner "Lich" could be called a Wisse, a shortened form of wissen, the German word for knowledge.
>Lastly, an enchanter "Lich" could be a Zusats, a modified for of the word zusatz, meaning addition in German.
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>>26724016
I haven't played Fable 2 and 3 and from what I've heard they kinda shit all over the setting and story of the first. So I still replay the first game occasionally and consider it a standalone entity.
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Transmutation:

A Fleshwalker is a mage with powerful Transmutation abilities that had gained total and complete corporeal control over their bodily form. Able to will their flesh into strange and varied forms, their shifting anatomy offers them great protection and healing powers, able to take on the form of other animals and beast with but a thought. Horribly, though, a Fleshwalker requires a constant influx of new flesh and organs to preserve it's life, and often resorts to fresh, and unwilling, transplants to prolong it's existence.
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Abjuration: A spell the protects the caster from time itself, presumably called Protection from Time, made permanent.

Conjuration: The creation of a tiny demiplane, exactly the same size and shape of its contents - you - with the no time trait, paired with a sort of reverse Summon Monster spell that sends you anywhere you want to go on all the planes while still technically remaining in your home plane.

Enchantment: Completely overwriting the mind of some poor sap with your own upon your current body's death. Needless to say, Evil.

Evocation: You body is ripped to the tiniest of pieces and expelled by a permanent force construct, which serves as its replacement. Your new body is immune to almost any form of damage, and is invisible to boot.

Necromancy: Lichdom, obviously.

Illusion: You create a permanent shadow construct of your body that is 99.SOMANYNINES% real.

Transmutation: Turn you body into living Adamantine, or living mithral if you enjoy walking up wooden stairs, or a precious metal like gold or platinum if you have more money than taste, or even glass if you're vain and very certain you have no living enemies. Ideally, whatever material you turn yourself should be easily recast by an appropriate craftsman if it gets damaged.

Divination: You draw deep from the wells of knowledge and learn how to achieve any one of the above.
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Abjuration sounds more like Enchantment, really.
I'd say they make a circle where they cannot age inside it, but cannot leave, or some kind of bullshit. Which is really what you said but mobile. Rambling.
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Abjuration: Circle of Protection: Aging
Enchantment: Alphonse Elric
Conjuration: Jason Blood/Etrigan
Evocation: Avatar Aang
Illusion: Jedi Holocron
Transmutation: Dr. Frankenstein and Mr. Hyde chimæra
Divination: Akinator
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>>26720471
Okay, divination lich.

An entity which emanates outwards from a tome that serves as a focal point for it's soul, which can only act when not observed. In this state, however, it's reach is extremely wide.

For example, it could be manipulating events in a town on the other side of the world, but as soon as somebody realised that events were being manipulated, it ceases to be able to interact with the world until people stop thinking about it.
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>>26721058
Koschei. Koschei did that. Is why The Immortal.
Baba Yaga just too useful to be killing.

Enchantment is either entity that hops and controls people's minds, or meme. So long as remembered, can compel people do things.
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>>26724306
Is good, but too much like normal lich. Same phylactery, different fluff.

Liked >>26723846. Diviner finds way he dies. Can only die that way. Strong enough to rule out boring ways like run over by horsecart carrying cabbages.
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>>26720940
A mummy is more of a clerical thing if you want to get *right* down to it.
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>>26738459
Well a clerical 'lich' is technically a mummy. A druid lich could be a worm-that-walks parasite swarm or something.
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>>26745172
>Abjuration
>Made of living gold
>IMMORTALY FABULOUS!
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>>26722330
NG lich. Friend to kittens and lost souls.

Al's the best.
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>>26747546
>Alchemy
>Made of living gold
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>>26720471
Is this the thread you were talking about, OP?
http://archive.foolz.us/tg/thread/22884013/
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>>26724016
Nonsense.
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>>26747606
technically he's more of a construct than a lich. he doesn't have a phylactery so complete destruction *would* kill him, or removal of the blood seal. But as long as the parts with the blood seal remain undamaged, you can repair Al.


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