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Hey there /tg/. I'm back after a year of absence (due to my studies and research paper), as well that I had to do some stuff that required me to be somewhere else.

During last summerfagging when /tg/ came up with many new and awesome ideas (among them the Aztec themed Blood Jaguars Space Marines and Ork Scraplootas who live inside a Imperator class Chaos Titan they looted and Orkified), I proposed the creation of a Space Marine chapter that were simply put: Pirate Space Marines (earlier what if a Space Marine Chapter got the same privileges as a Rouge Trader, with some whaler and pirate pop-culture thrown into the mix).

It didn't take long for people to get interested in this idea and some suggested that the Chapter should be diverse (like every company being like a mini-chapter in its own right), and living in a system (The Calico Stars) that are Caribbeans in space (and that's not all of it). And thus the Black Locks came into being

Is actually anyone still interested in these guys? I actually want the project that came into existence to continue, but I don't know if anyone would like to get into it (you know, the one year rule after which a project is dead). When I was off after my studies, I've took the best things that were made about them last year, polished them and slightly modified in order to fit in with the concept. Still it all needs work and I alone cannot do it. I also wanted to thank the anons who brought all these ideas altogether, who did the short stories, the emblems (two so far) and a lot of other things.

I wanted to continue the project on them earlier, but as mentioned before, due to my studies and me not being available on the PC, I swore that I won't go back to /tg/ until all my stuff was done. It's finally done and I ask you /tg/...is anyone willing to continue the project?
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>>26788660
Seems that the one year rule made people forgotten that project. Pity. And I can't simply go and edit all that stuff they already have on the 1d4chan wiki.
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>>26788827
Still, I anyone wants to do anything with them, I'm still here.
>>
I liked that chapter.

Their 1d4chan page needs updating.

Would be willing to contribute if someone gets the ball rolling
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I still have some write faggotry that I think missed the cut. Still want it?
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>>26789053
Yes, someone still interested. Don't worry, someone added the links to the other threads.

I came up with many ideas about how to make them more diverse and unique.

>>26789181
Quoting this guy: http://www.youtube.com/watch?v=X8u7px_GzWQ

Yes, very much.
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>>26789181
yes please.
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So, If there are some people already interested in them, then I'll remind about the companies of theirs. Have to remember that the Black Locks don't have standard companies like codex chapters have (they are like Space Wolves and Iron Hands taken a step further), aka: each of the companies are responsible for their own training, motorpool, armory and fleet. Each of them are specialists in raiding when on a planet (in space, they board ships), but with some twists that make them unique in their own way. In other words, they are mini-chapters united into one larger chapter.

There are nine out of ten of them so far that make up the chapter:

Black Cutlasses - Tactically balanced, disciplined duelists that put emphasis on speed and close combat (although they are the most balanced in terms of force). Are reasonable military figures. Have a auxiliary force of Imperial Guardsmen and Navy supporting them.

Crimson Blades - The assault specialists who strike swiftly and steamroll enemies in close combat. Have a large number of Apothecaries to patch up their wounded (due to their reckless behavior). Despite being bloodthirsty and emotional, they are very protective of civilians and they will obliterate anyone who dares to harm them.

Rum Grails - The brilliant, but lazy company who like to have some drink from time to time (they drink more alcohol than any other of the companies). Are specialists in medium-ranged combat, and have a large number of Chaplains that keep them in check when not in combat. Are keepers of the chapter reliquary.
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Allied house of the Navis Nobillite.

The House Gentius has a long and profitable relationship with the Black Locks. They navigate the ships and they get 20% of the loot, which they then mostly spend on repairs and upgrades to the ships. Little to nothing is sent back to their holdings on Holy Terra as they have no longer have any holdings on Terra and haven't for about two thousand years due to a totally innocent misunderstanding with the pares inter pares of the time. Said understanding resulted in a half-hearted civil war that almost led to a full Inquisitorial investigation of the houses that still nobody wants to talk about. Most other Navigator Houses refuse to acknowledge their official existence in polite company.

They still manage to continue their genetic line by "acquiring new genes" with the navigators of passing 'Trader ships and, far more rarely, Navy patrols. There is also a small but constant trickle of dissatisfied or runaway navigators from other houses seeking refuge. For all that they have lost much of the legendary arrogance of the other navigators they still see having sexual relations with the mundane as taboo.

They may be slightly eccentric by navigator standards. As those standards are not exactly strict it is not all too evident. They are very competent at safe navigation and they are very fast but often their point of origin may be off by a considerable margin. Getting the wrong solar system entirely is not all that rare. Possibly this may be because of the rum.
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>>26789516
Void Plunderers - The most technologically advanced company that sports a large number of Techmarines. Apart from fighting and using new inventions of theirs, they also look for new STC, Archeotech and getting new ships for the Dread Fleet.

The Holy Treasurers - The luckiest (they can survive even the most deadliest of encounters and find extremely valuable artifacts) and probably wealthiest of the companies. They are so damn rich that they can afford to equip all their forces with either combi-weapons or with close-combat weapons with built in range weapons (even going so far as to equip their Elites with a combis built into lose combat weapons).

Myst Graves - The only company that employ scouts (albeit veteran ones). Masters of Infiltration, Assassination, Sabotage and Total Guerilla Warfare. Are grim and skeptical to many things. Have connections with the Officio Assassinorum (that sends in their adepts for extra training), and thus they can deploy them on the battlefield.

>>26789783
I like this idea. Have to save it.
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>>26789896
Almost forgot about the Void Plunderers...they also have a large amount of servitors, skull probes and their own private Skitarii force (and they know more about technology than those working for the Mechanicus).
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>>26789928

With hat little factoid, I'm reminded of all the zombie pirate fiction...
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>>26789928
>(and they know more about technology than those working for the Mechanicus).
Holy shit, that is just fucking awful. The private skitarii thing was already bad, but this is downright Sue territory. No wonder the project died.
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>>26789928

Oh... Didn't read that. Maybe cut back on the private skitarii force and just have a lot more combat servitors than anything? And when it comes to knowledge...

Maybe a little more practice on the running repairs and maintenance side of things? Shit that works in the interim but wouldmake guys like the Iron Hands and the AdMech blanch.
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>>>>26790060
>Shit that works in the interim but wouldmake guys like the Iron Hands and the AdMech blanch.
So, ork tech?

In fact, this whole thing seems like a really roundabout way of making a band of orks.
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>>26790102

Or another flavor of Wolves, only with a Raven guard type trapping... Unless the Locks and the Inquisition are shiny with each other. The Locks give bits of loot and things to the Inquisition, the boys and girls in black coats look the other way...
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>>26789928
If you delete this post and forget everything in it its all good.

The Void Plunderers were far more strict than the other companies and far more disciplined. No alcohol, no smoking and no swearing unless the ship was anchored at a peaceful orbit. Everyone was at their stations punctually and performed their duties diligently. If they did not the punishments were quite harsh.

Few large ships, many small ones. All equipped to preferably board and capture other ships.

No terminator armour. Although good for battles of attrition on enemy ships and hulks the Plunderers prefer to get to the key positions on a ship before anyone is capable of mounting a proper defense. They then quickly, efficiently and methodically purge the rest of the ship.

Because of this they are one of the big providers of the Black Locks in terms of new ships to replace losses and the surplus goes to the Navy.

They recruit primarily from the Navy and Trader convoys. More than 80% of the chapter is made up of Void-born and more than 60% have some association with the Navy.

They have a comparatively high amount of Adepts and Lay-technicians on their ships for the reconsecration of captured ships just as they have a large number of priests to cleans them of unwanted spirits.
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>>26790150

If I could borrow this idea, I might write up a little more fluff which have them butt heads with an Iron Hands flotilla...
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>>26790196
Make it an Iron Hands successor. Don't drop big names in for no real reason.
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>>26790216

Consider it done.
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>>26789896
>>26789928
Blazing Cannons - The Chapter's heavy hitters. Specialists in heavy weaponry, the Blazing Cannons can reduce the best defenses and most powerful forces in seconds. Only people with a death wish would try to fight them head on.

Warp Cutters - The reconnaissance company of the Dread Fleet. Although apart of their fields of specialty, each of the companies put emphasis on mobility and rapid redeployment. The Warp Cutters specialize even more in the latter, making them adepts at blitzkrieg tactics. The only company that has Jet Bikes (sadly not of the Sammael caliber nor the ones from the Golden Age, but fragile versions that can be either armed with twin-linked bolters or with single storm bolters).

>>26789953
Now the actual zombies are in:
The Hex Company - A odd and mysterious company, the Hexes have a large number of psykers (Witch Doctors) than the rest of the Dread Fleet. In battle, they employ psychic powers, their own version of the Blood Angels Librarian Dreadnought (not Furioso) and Zumboso (undead traitors and heretics that were brought back from the dead to atone for their sins).

>>26789985
Whoops, sorry. I've wanted to say know slightly more about technology.

>>26790060
>>26790102
Actually, the Void Plunderers are a company that cuts to some point when it comes to religion and mysticism, replacing it with more practical solutions. The Skitarii are here only as support (I thought about giving them their own vehicles, but it would've been downright Mary Sue).

Them giving a percentage of their loot to the Inquisition is a good thing.

>>26790150
But they use the Skitarii to guard stuff when they are boarding ships (and to guard key points on the battlefield).

The large numbers of servitors and skull probes are to help them with all the techno stuff they are working on and to provide extra manpower to their forces.

>>26790196
>>26790216
>>26790283
That would be really great.
>>
Count me intrested, but don't count on me a stable member updater.

Do we have a to do list?
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>>26790143
The feelings between the 'Locks and the Inquisition varies greatly from company to company and inquisitor to inquisitor.

One of the reasons for a strained relationship was the events of Ravenholm IV.

When ever a brother is asked about that place he simply replies "We don't go there anymore".

It was the sight of a bitter and doomed battle against an Enslaver incursion that went critical. Multiple companies were involved and nearly annihilated as they held back the thrall-zombie horde so just one more shuttle of uncorrupted civilians could be lifted off the surface.

As the auspex signature of the last brother on the surface winked out.

The then captain of the Crimson Blades was the one who called down the Exterminatus becasue the Inquisitor Swan would not.

"let no joyful voice be heard, let no man look up at the sky with hope, and let this day be cursed by we who called forth EXTERMINATUS!"

http://www.youtube.com/watch?v=LFYawtPCdfE
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>>26790305
>I've wanted to say know slightly more about technology.
Which is still pretty fucking terrible. Some cabin boy sodomising jackholes on a glorified Deathskullz krooza knowing more about technology than the Imperium-wide cult devoted to learning more about it? This is the kind of thing that gets canon chapters into ire with the fanbase, when they are better at X than the faction fucking devoted to X.

Drop the skitarii shit, too. It is just plain pointless.
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>>26790320
Sadly not. Still we have loads of fleshing out to do.

>>26790324
I remembered that. I think that of all the companies, the Crimson Blades should have this as something even more personal and which made them into even more determined to give their lives for the common ones.
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>>26790360
OK, although the idea came a year ago and it was suggested by one anon (to which some even accepted). Plus by slightly more, I didn't mean like on a Tech-Priest level, but enough to make them do the rites of repairs (limited) on their own (but not for example to repair a Titan or to build a tank out of nothing). That would be Mary Sue.
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>>26789783
Can they have a patch on the third eye?
Kinda to keep it hidden in public.
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>>26790305
>>26789928
How about instead of Skitarii they maintain one of the last active cohorts and forges of the Legio Cybernetica.

They aren't that smart, somewhere between a cuttle fish and an administratum drone. They are extremely loyal, durable and obedient. Also they can be switched off and stored efficiently when not in use.
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>>26790305

Well, take >>26790360 into consideration. Skitarii are a Mechanicus-only province, far as I've seen in the fiction. Maybe the Void Plunderers preponderance of Techmarines just means they're the ones who make more use combined Marine-Servitor-Serf tactics, kinda like the Engineer from Team Fortress 2.
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>>26790436
Hell yes they can.

Navigators from less fucked up houses cover theirs up to not freak out the mundanes and so this one should be no different in that regard.

Only time they show that eye is to navigate, when they are bathing or when they are getting jiggy with another navigator.
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>>26790474
Yer right here. Skitarii is Mechanicus stuff. Then I'd rather >>26790437 's idea.
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>>26790305
>Hex Company
Sounds nice. But what 40k take on resurrected corpses?

The only problem I kinda see is that all companies are sllightly refluffed other chapters.


What about special characters?
Jack sparrow
Black beard
White beard
Roger
Rubber D. Luffy
ecc.
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>>26790437

It is keeping with the 'kick stuff around and nick what turns up' theme of the whole Chapter... For that, it puts them right at odds with the cogfolk. Kinda like that thing with the Blood Angels and the Baal Predator, only more important.
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>>26790508
Or an Astropath.

Opening your third eye while boning a crazy Astropath while she's on psyko active perfume is canon.
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ABout meachnicus...
Could we limit to TONS of technoskulls?
Skulls are very pirate themed. and maybe some even have 2 bones floating under them.
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>>26790305
Almost forgot about the Hex Company when it comes to their Hex Dreadnoughts...they deploy them only when the situation requires really immense force. Due to the construction, the psychic powers of the Dreadnought are limited (yet still are destructive).

>>26790578
Brother Captain Jack is the Rum Grail's captain (and he's constantly accompanied by agent Norrington).

Black Beard (aka: Ahab E. Teach) is the Master of the Dread Fleet (aka: Chapter Master) and captain of the Black Cutlasses. He's a fearless warrior clad in Terminator armor and is a hunter of Monstrous Creatures (preferably the Tyranids of Hive Fleet White Whale the took his leg). Great strategist and tactician, wielder of the titular Black Cutlass (which works the same way as a Obsidian Staff, only on him only), and has a unbreakable spirit.

Brother Captain-Apothecary Peter the Blooded of the Crimson Blades. He wrecks everything into oblivion with his Blood Reaver Cutlass and takes care of those that require medical assistance.

>>26790636
A good idea. This would be awesome.

>>26790692
Unless the Servitors also have skull shaped heads...I also wanted to give the Locks Cyber Parrots.
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Also, on the 1d4chan page, that bit about Jones?

Rename it to Ionas or something. I'll see if I can make a parallel tale to when I get back.
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>>26790738

Cyber-eagles. Some of the Captains might even have cyber eagles while it's something worthy of respect when a brother can show empathy with one of the Emperor's creatures.
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>>26790777
One hell of a tragic story. When I read it I really nearly dropped a single tear. NO JOKING HERE.

Also that makes him a good adversary for the Locks.

Recruiting other Chaos Marines via alliances or via defeating them or rescuing from Warp Storms that even Chaos Forces avoid. Only he doesn't accept Slaanesh Followers due to his tragic story.

>>26790800
Right, that wouldn't be right if there were no Eagles.
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>>26790738

Also, for the Hive Fleet that took Black Beard's leg; consider the taniwha rather than White Whale...
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>>26790835

I'll take that under advisement too. Also, how does the term Hive Fleet Morgwar sound?

http://en.wikipedia.org/wiki/Morgawr_(cryptid)
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>>26790851
Tanihwa? That's actually nice. Also, what do you think about a suggested special character for the Locks...Baron Samedi

Story after your reply.
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>>26790888

Let's hear it, mate. Something of a legend among the Hex Company?
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>>26790887
Let us stick to Tanihwa. The serpent part I wanted to use as a suggestion to their piece of wargear. Sea Serpent Cloack
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>>26788660

>Space Pirate Marines

FUCK YOU I WAS MAKING THESE GUYS FOR WEEKS
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>>26790851
For the 10th company could we have an one man army ?
Yes I know it's an overdown cliche but it could be cool nevertheless.

Maybe all his company was killed and he is the last man stading, able to break the tide of a war alone.
He could be like Ciaphas Cain, everyone consider him a Hero but he is a coward.
Or the other way around: everyone thinks he is a traitor while he is a hero that is really unlucky.
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>>26790928

We had it since last summer, if it helps some...
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>>26790931
Yep, his company turned to chaos and abbandoned him in the Eye of Terror, but he survived.
He roped himself a couple of sea turtles, lashed 'em together and made a space ship.
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>>26790320
scratch that.
I will be with you for a whole year lads.
those guys look a ton of fun.
I can give ideas and edit the wiki, but no Drawfagging and no serious writefagging.
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>>26790985

And that's the kind of tales the scouts tell themselves. Maybe there were more of his company after that one battle, like a squad (The Blessed Sixteen or something) but now all the years of fighting have narrowed it down to only him... The Favored Brother.
>>
http://pastebin.com/e0ZkBfUb

I'm off to bed now. Later, all.
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>>26790985
>>26791009
That one man army guy can be a total Garu sue: Before turning into a space marine he was a Commisar.
Fuck he could be Ciaphas, that tried to escape Imperium and feigned his death. (Only to find himslef in deeper problems)
He was a
>>
http://en.wikipedia.org/wiki/Sailors'_superstitions

http://en.wikipedia.org/wiki/Sailors'_superstitions

We can probably make fluff and DW mechanics from some of these.
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>>26790985
*cosmic turtles.
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>>26791091
>Before turning into a space marine he was a Commisar.
Thats...not how Space Marines work. Fuck it, I'm jumping ship now rather than later, this just spells disaster.
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>>26791103

Wait, shit.

http://pirates.hegewisch.net/Nautical_Myths.html

There!
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>>26791091

No. Fuck that. No. Flat vetoing that shit. See: >>26791037

A little more reasonable, give or take. The Last of the Blessed Sixteen. The Shiba Ujimitsu of the chapter.
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>>26790908
More like a title given to exceptionally powerful Head Witch Doctors (Chief Librarians). The Baron Samedi is a powerful individual that becomes stronger with every Chief Librarian that has created a unique connection to the Warp when unlocking his full potential. When this happens, the Witch Doctors of the Dread Fleet (second most powerful ones to the Chief Librarian himself) gather for the ascension ceremony.

The Chief Librarian discards then his VooDoo mask (which is their version of a Psychic Hood) and puts on a unique, ancient one that previous Barons used. The mask contains the experiences of the former wearers, thus making new Baron Samedis more powerful every time a new one dons the mask. When the ceremony is complete, the Baron also discards his old name and thus becomes complete. He fully becomes the Baron Samedi. Master of Death and the arts of VooDoo. The Shepherd of Souls, he that is the mist in the Warp.

In battle, he uses all the unique powers from all the companies, as well can summon more of the Phantom Crew that is Hex's ultimate power. He's a elemental force to be reckoned with and only the most powerful of psykers can fight him on equal terms (one of the Baron's incarnations once even fought Kairos and banished him for a really long time to the warp).

>>26791146
Nah, I though about a company that felt betrayed by Jones and his trusted marines. A company that felt mad sorry for this to happen and from this time tries to atone for it by looking for corruption among the Dread Fleet.
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>>26790509
Hex Company was founded by the in/famous Demetrius Hex.

Scourge of the Dimallum Cluster and Hero of Pharus Hive. A psyker of uncommon strength and inhuman endurance he strides across the fields of war with the tempest in his wake. He is as much loved by those he has saved as he is hated by the League of Black Ships and the puritans of the Inquisition.

He was once one of the poor souls afflicted with the psy-curse and scooped up by the Black ships. That ship, bound for Holy Terra with a full cargo of witch-kin, was boarded by a pirate band identified as the Red Vultures. They were a heretic-for-hire band of psycopaths and scum like a hundred others in that blighted patch of the sky who had been hired to supply a fresh crop of psykers to a chaotic cult for indoctrination.

Hex was part of that crop and his path would have taken a much more sinister twist were it not for the 'Locks and their timely intervention.

The Inquisition received the ship empty but with the assurance that none of the harvest had been taken by chaos. For a long time afterwards the Inquisition simply assumed that the 'Locks had terminated the psykers. This was not the case.
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>>26791186
Good origin story for the Hexes. I like it. Hex would've been also the first Baron Samedi.
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>>26791181

>Baron Samedi

Maybe the Samdi Baron. Again, we're going for 'not obvious here'.

>voodoo mask

Masque Voudon. But I like the idea of a full face hood with freaky designs.

With a bit more work, I must say I like what you've come up.

>>26791186

And you too, sir.
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>>26791216

He might have even coined the term himself.

"There was much mourning as we set the name of Demetrius Hex adrift in the astral sea. But joyous were we as well, for the Shepherd of Souls had risen in his stead. And woe be unto the enemies of Him who fall under his sight, for the bell tolls for them and none would be their mourners."
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>>26791270
Also that the entire psychic stuff is like this: The warp energies needed to cast the powers is called JuJu by the Witch Doctors and Calician Psykers and is siphoned and channeled by them.

This is also partially converted to MoJo that states their allegiance. If a Psyker channels the JuJu uncontrollably, then they get more vulnerable to the Daemonic, resulting in bad MoJo (read Chaos MoJo).

Plus the higher the Witch Doctor's status, the more richer and freakier the mask.

>>26791329
Sweet.
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>>26791181
I like the idea of the Baron Hex being a Legacy Character. I like the title Shepard of Souls.

I am less up on the idea of him getting more powerful with every incarnation.

For the zombie thing he could have a crew primarily consisting of servitors. Death-row nutters unfit for the penal legions who the chapter has given the chance to seek redemption in half-death with hard work and obedience.

The Hex company prefers a ship of the half-dead because they produce little psychic noise which is good when they are training the new recruits.

Their company is much smaller than any other company and has seldom in their history been as high as 50 brothers-in-arms. They recruit slowly, much slower than the other companies, for the simple reason that a per-requisite of the job is psychic talent. Given how much more devastating they are because of this the mortality rate is also quite low. The result is a company the other companies see as a group of old men steeped in wisdom and experience but never quite trusted because of their natures.

They can talk to the dead, it is claimed, but no matter what the rumors say they can not return them to the land of the living. Nor would they attempt to.
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>>26791112
I needed the wiki to know what a taniwha is
so better a White Whale.

Ddin't 40k had some space whales?
>>
Loa, loa, what is your name?

But he would not answer

Loa, loa, what is your name?

But he would not answer still

Loa, loa, what is your name?

I am the Shepherd of Souls, Baron Samedi is my name
>>
Does 40k have zombies?
or anything similar?
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>>26791400

See: >>26791361. If not zombies, then a mix of deathrow nutters in white skull paint and servitors. Possibly even the odd heretic lashed to a not-Penitent Engine.

>>26791369

Yerp. One even ate a WAAAAAGH somewhere.
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>>26791400
Plague Zombies and servitors.

Possibly also Necrons might count.
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>>26791361
Actually this is nice, but:

The Thousand Sons also had non-psyker members, so maybe regular members with great willpower that act as the Hexes' bodyguards.

The Servitor part is nice have to admit it.

The company would have trainee Witch Doctors that would lead their brothers the same way Aspiring Sorcerers do, providing them with means to survive a psychic war.

I thought about them to be Jamaicans that like to smoke weed (used for psyker training) and are tattooed form head to toes.

>>26791400
Warp Zombies, Plague Zombies, Robot Zombies, etc.
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>>26791491
The tattoos are mostly religious text and symbols of warding. Some donate rank and length of time served. Some are for particularly important campaigns.

The ink is a dark greyish blueish colour. It is made from a silver compound and is said to be deamon resistant. This may or may not be a baseless superstition but it is traditional.
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>>26791549
That is a good one.
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>>26790670
There may be some truth in this.

They may not see astropaths as part of the mundane mass. Not like themselves but close enough to be exotic and not alien.

Given that Navigators were probably originally bred from psyker stock the result of such a union may even be a viable navigator.
>>
I also thought about the Black Lock's motorpool. In their fluff, they left some of their stuff back (and probably got looted).

So it makes a good opportunity to make them more unique. They wouldn't use Predators, Whirlwinds and Land Raiders (because they left them). But instead they would use that what they have and improvise or salvaging some (due to their mobile way of warfare). I'd present you with a list of the vehicles and how they got them/modified them to fill up their lacks in the motorpool.

>>26791706
Now that's cute.
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>>26791068
Now after reading this I'd suggest changing the colors of The Warp Cutters to Liche Purple. The blue one is reserved for the Myst Graves.
>>
>>26791738
I'm thinking they have a lot of Storm pattern Land Speeders.

It goes with the whole fast hit and run thing that the chapter has going for it. The storm even looks like the sort of thing that a bunch of pirate astartes would be hanging out of and traveling too fast in. They are designed to carry 5 scouts in to battle but you can fit 5 full astartes in if you dump most of the detection systems.
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>>26791738
OK, I'll start from what they have so far.

Due to their need for mobility, the Locks use Rhinos and Razorbacks as commonly as it is possible. They also use Land Speeders (any kind) and Bikes.

Because they lacked heavy vehicles, the Locks experimented with their Dreadnoughts in order to strengthen them up (in terms of hardiness) and to make them even more versatile (this resulted in a more durable and lighter alloy that can withstand greater force and makes the machine more mobile, not to mention dual wielding plasma cannons and multi-meltas).

Thunderfire Cannons are no big deal since they can connect it to a Rhino or Razorback to quickly redeploy it.

Drop Pods are used by them as often as possible. The Crimson Blades like to smash the pods directly into the enemy, the Warp Cutters smash them as close as possible, while the Blazing Cannons can quickly change them into strong points in case they'd have to defend a location.

Stormtalons are also used by them for their mobility, but compared to the ones use by other Astartes, they are sleeker.

The only vehicle they have acquired is the Stromraven (they found a Blood Angel one on a Ork vessel under a giant pile or scrap because the Meks forgot about it), thus making up their lack of heavier weapons.

The unique one is from the Warp Cutters and it is their own Jet Bike. It's not like the one used by Sammael of the Dark Angels, nor like those used during the Golden Age of the Imperium. These ones are more fragile and can carry either dual-linked bolters or single storm bolters.

>>26792173
How would we call that one? Pillager Land Speeder?
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>>26792342
Drop the crap about the Super Special Snowflake Dreadnaught and the Hover Bikes.

They have few dreadnaughts because they lack the specialised industrial capabilities needed to make the parts. The dreads they have are relics from a previous era. Also Captain Marv. Not sure if Marv the Mutilated should count.

Possilbe name for the Land Speeder is the Reaver pattern. Its quite fast and carry five astartes each but the weapons are nothing special and the armour is fair poor.
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>>26792563
But the Jet Bikes are only used by the Warp Cutters, and even then some think that these are something a madman would ride (aka: if there were rules to the Warp Cutters Jet Bikes, then they wouldn't give the rider the extra toughness point). Thus only the Warp Cutters use them.

The parts for the Dreads are hard to produce (because Dreadnoughts are like that), and they instead buy new parts from the Nomadic Tech Fleets that travel from one colony to another to sell their services (yet the parts are quite expensive).

I like the Reaver Pattern type.
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>>26792563
Also Marv? The former Captain of the Void Plunderers? He should count.


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