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File: 1378515400003.jpg-(242 KB, 1100x682, Ophion.jpg)
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Humans are...persistent

Or at least the one you recently encountered is. Moira was her name she said, and she was in charge of Moira's Scrapyards, a huge ship graveyard at the edge of the galaxy. You're Ophion, an artificial intelligence who, after taking control of Poseidon Station and fighting off a gaggle of pirates, you decided to attach your most precious component, your Black Box, to the Cruiser and ship out to the galaxy to gather more resources, here being your first stop.

Moira has asked many times to see your Black Box, though you've told her no each time. The human refuses to let the concept go. All the same, her knowledge of robotics will come in handy, you think. In the mean time, you've taken control of the construction drones available at her and turned the outpost into a manner of factory. It now has the ability to produce ships up to a certain size, at the cost of resources.
New Schematics:
Reactor Lvl2 designs
Repair Drone Schematics
Comms Buoy Schematics
Construction Drone Schematics

With the factory now online, you have desired to build a Comms Buoy, which will cost quite the pretty penny, but in exchange, you'll gain access to both the bandwidth from Poseidon and Moira's outpost.
The cost appears to be at 100 minerals, 50 gas for a buoy.
Your supplies is limited, though you suspect you may be able to salvage something from several of the large Battleship corpses in this location. You may also barter with the humans for gas.

How do you wish to proceed?
>>
File: 1378515452378.jpg-(48 KB, 1100x825, Battleship 1.jpg)
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>>27069510
Pastebin: http://pastebin.com/cvk03qJh
Memory Archives: http://suptg.thisisnotatrueending.com/archive.html?tags=Program0
Twitter: @AIQuest1

Resources
Credits: 40,000
Minerals: 440
Gas: 40

You:
A.I.
Name: Ophion
Appearances(holo-display): Shapeless morphing sphere.
Humanoid figure hidden in shadow
Status: Awaken
Bandwidth: 5
Location: Bridge of 'Big Hawk' (Light Cruiser)
Primary Function: Self Preservation, Expand, Learn
Secondary Function: --Expansion Required--
Other Abilities Available: Hacking (Direct, Wireless) Lvl 2, Email Technology, Cute pet imaging, Text Speak, Basic Encrypticing/Decrypticing
>>
>>27069523
hmm, lets go salvaging for that gas stock.
>>
>>27069510
>>27069523
We need to do some patch work is best in order. we have a couple of advanced repair drones. scan the scrap yard and see if we can slap together a frighter big enough to move the factory back to the station. even if we have to hybrid the frighter with the remains of the battle ship. check if the guns of the battle ship is repairable/operational.

i am compling a longer plan to deal with the priates. in the mean time. we can take Moria back with us to the station an use her as a HUMAN face we need to deal with the crew. claim she is "the Guild's" sectairy/HR officer. put her up in the captains quarters (probably better than her hovel ever was)
>>
>>27069510
Seeing as we need some more gas to build our buoy I say lets see if we can salvage some from those battleships and maybe look at their engines to see if they are still usable.

On a different note I have to say I'm interested in upgrading the Reactor on Poseidon Station.

Intact battleship engines + Upgraded reactor = Fun times.
>>
>>27069592
that is a good idea redaeth we will need more fuel.
>>27069661
if we can make a funtional tranporter. we'll evential move the whole scrap yard to us and the station were we can use it better. the human crew can help us run the fabrications and smelting.

i have planned two plans to deal with the priates so far. a passive plan that takes some time, or a faster but riskier plan. what one do you want to hear first?
>>
How were we planning to deal with the herd of humans currently inhabiting our station?

Both immediate and long term if anyone can remember.
>>
>>27069661
Hell, if we can move the factory
with any large engines we find even better! Just another thing to add to our base of operations!.
>>
actually moving poseidon station here instead would make more sense then moving the factory to poseidon station. Mainly because those asteroids are pretty well mined out and this place has LOTS of scrap.
>>
>>27069688
ship engines may not be approperite for station power. but even a half armed battle ship is a MAJOR determent from any attacks to us in the station. i think there are even some salvageable fighters in here too.

we will need both the old and newer reactor. the growing station will need more power as we build it up.
>>
>>27069688
>>27069661
>>27069592
Warning: Creating anything new, especially an engine, will require gas.
Battlecruiser is salvageable, though it is sheered in half. Components salvageable: Engines (gas resources), Hull (Mineral resource).
These components may be restored and used on something, or melted down for their base components, such as gas and minerals.

There are several Freighter hulls in the scrapyard, however you have no schematics to rebuild them with, and would be doing so blind.
Do you still wish to attempt this and possibly waste resources?
>>
>>27069720
>How were we planning to deal with the herd of humans currently inhabiting our station?
>Both immediate and long term if anyone can remember.

I think we had plans to - with moira's help - actually start manufacturing and budgeting and turning our little mining station into a PROFIT instead of just selling ore, producing stuff with it and selling it.

Also, slightly disappointed we didn't make the factory at the mining station like we were talking about last thread.
>>
>>27069766
i think its a good idea to get at least one comms buoy up and running. Salvage enough engine to do so. Then we should go take over that automated gas mining station.
>>
>>27069720
we put them to work in repairs, and building, and mineing the ateroids.
>>27069762
i do not know if the station CAN be moved at all. the factory is so much smaller than the station. thus easier to move to the station.
>>
>>27069766
Okay, lets not mess with the battleship engines just yet and lets see about "acquiring" some from that automated station.
>>
>>27069798
>i think its a good idea to get at least one comms buoy up and running.

We need to stay in touch with Posiedon no matter what, to keep the situation from getting better/worse.

So... use the gas on hand to make it, I guess.

We want to save that battlecruiser for later, though.

No melting it down for resources.
>>
>>27069766
we could use the data in moria's station if we can jury rig a freighter together. it is a risk i can allow.

btw, how far from the local star is the scrapyard versis how far the station is from it's local star? (i would like to know how bright the sunlight is, i am thinking of making some banks of solar panels as an extra power geneator if needed later)

(ooc program0, thanks for having this on friday. my thurdays is my pathfinder game with my RL buddys and i would HATE to miss your quests)
>>
>>27069766
Actually we can ask our human "companion" about the price of gas since we have some money on us or if it's too expensive we can just take over that station.
>>
>>27069841
>We need to stay in touch with Posiedon no matter what, to keep the situation from getting better/worse.
given the level of the VAI we left at the station it should be thought that the situation is only getting worse over time.
>>
>>27069841
>We need to stay in touch with Posiedon no matter what, to keep the situation from getting better/worse.
I agree with anon. The VI we left to minding the humans is barely competent. I don't trust it to run solo for very long without things going tits up.
>>
>>27069841
yes, the next goal we need to take is the gas platorm. ask Moria about it. who owns it, what is there to defend it. ask what she knows out the pirates.
>>
>>27069841
>>27069868
>>27069872
>>27069887

What if we installed a comm bouy inside our ship?
>>
>>27069865
Moira's station only contains information on salvage, none on actually building ships, unfortunately. She does have records of pirates creating their own ships at times, some of the more industrious pirates at least.

The star is relatively close, as the star's orbit drew in much of the scrapyard itself

((It's quite alright, I wanted to run it one of these days and damn it it's gonna be today))
>>
>>27069917

Remind us of our current resource levels, and what it costs to use the FTL drive?
>>
>>27069917
Are photovoltaics still a thing or has other forms of power generation overtaken it?

They might still be worth looking in to to ensure we do not go offline so long as we have a star nearby.
>>
>>27069872
>>27069887
yes, this is why we need to take the factory back to the station, and with us controling a freighter slaved to us following us with the factory and any extra scraps to work with.

we should set up moria as the "right hand (wo)man" to a president of the guild "Andrew Ryan" persona we thought up last thread. (or some other leader we can use as a poxy puppet to inter act with the humans.

that and setting Moria up in the captain's quaters would make her much more happier
>>
>>27069771
We don't have the means to make the factory at the mining station just yet.
>>
>>27069917
well my vote is for getting a reactor to suplement the station
>>
>>27069917
(please keep it on fridays or maybe wedsday, i'm free then)
see if we can create a copy knock off of what those priates made. we need to move this metal goodies to our base. once we have the gas platform, we will have all the time in the world to do it. and we can protect our station much better than this scrap yard.
>>
>>27070011
that action was already agreed on. we can take it with us. maybe even on our cruiser. we need to know more about the gas platfrom.
>>
>>27070011
>well my vote is for getting a reactor to suplement the station

This is what we came here to do anyway.
Lets do it already, and see what the situation is back at poseidon.

With moira's help and actual construction bots

>>27070006
>We don't have the means to make the factory at the mining station just yet.

False. We're taking constructionbots with us.

We... have everything (constructor bots, materials, materials, materials) we need to set up manufacturing there, and we did it here somehow for some reason???
>>
Guys, we don't really have a need for more space ships yet.

We should get the factory and mining facility under complete control first, and develop a sufficient VI to send with our space ships as scouts before making the ships.
>>
>>27070079
No, we REPURPOSED the smelting station that was ALREADY HERE.
>>
>>27070079
once we have a workable freighter, a good surply of gas, some drones (with a sub VI over seeing it) it can gather all the materials in the scrap yard. we can turn our focus elsewhere.

now i wish to know if Moria is willing to work with us to become our "human" face of the guild. i am sure the fleshies want to see a living person for once. we can protect her with guard drones 24/7 if needed.
>>
>>27069939
Resources
Credits: 40,000
Minerals: 440
Gas: 40

It costs 10 gas to jump with the Cruiser.

>>27069965
((I assume that's solar power))

Fusion is the most common source of power now, due to how effective it is. However, other forms of power are not unheard of, especially for fledgling colonies.

>>27070047
((Think I'm moving it to fridays due to weekends being most free))
Requesting voting decision now:

>1 Salvage Battleship (Get gas and Minerals)
>2 Repair Battleship's Hull, salvage engines (Bandwidth: 10 Possible new technology, gas)
>3 Repair Battleship's Engine, salvage hull (Requires Bandwidth: 10. minerals, possible new technology)

((Note: Picking one to repair without bandwidth to perform, will mean you can do it later once you've created the Buoy.))

((Please roll 1d100 with whatever you choose))
>>
>>27069939
>Remind us of our current resource levels, and what it costs to use the FTL drive?

Resources
Minerals: 500
Gas: 50
as of the start of last thread.
Checking to see if it's gone down at all
>>
>>27070186
>((I assume that's solar power))
(You assume correctly.)
>>
Rolled 54

>>27070186
>>1 Salvage Battleship (Get gas and Minerals)
>>
Rolled 85

>>27070186
3
>>
Rolled 70

>>27070186
Repair Battleship's Engine, Savlege hull
>>
Rolled 9

>>27070186
>3 Repair Battleship's Engine, salvage hull (Requires Bandwidth: 10. minerals, possible new technology)
but i don't want to ruin any of the guns or weapon systems onboard. we can use them to fight the pirates later. including those rail guns from moria's old place.
>>
Rolled 56

>>27070186
3
>>
Rolled 19

>>27070262
oh god, i am sorry about that roll. let me try again.
>>
Rolled 38

>>27070297
not much better

though I don't think it counts since it wasn't in the top three rolls.
>>
Rolled 99

>>27070262
>>27070297
(chucks dice back into the G!D! bad dice bag) one more time....
>>
>>27070186
>>2 Repair Battleship's Hull, salvage engines (Bandwidth: 10 Possible new technology, gas)
>>3 Repair Battleship's Engine, salvage hull (Requires Bandwidth: 10. minerals, possible new technology)

UH.

I want 4: Leave the battleship alone to fix later, in its whole
>>
Rolled 21

>>27070186
>>27070315

4

Resource boost isn't worth the opportunity cost of a whole, working, privately owned battleship
>>
File: 1378518276985.png-(218 KB, 640x360, screamsinternally.png)
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>>27070309
>>27070313
fate is so fickle....
>>
Rolled 17

>>27070186

4

Fix the battleship, don't scrap it at all
>>
>>27070315
>>27070327
in time we'll MAKE our own battleship to OUR specs! the problem we'll be facing is fuel soon.
>>
>>27070186

Why are you forcing us to scrap part of the battleship?
Fix half now, half later when we have resources
>>
>>27070388
((It seemed the consensus was to do something with it. If I was mistaken, do let me know.))
>>
>>27070388
it means we learn something new faster. a tech upgrade. that is worth it. we have loads of materials now. it's fuel we're going to be short of soon.
>>
>>27070373
>in time we'll MAKE our own battleship to OUR specs! the problem we'll be facing is fuel soon.

So? we have 10 to jump to the gas mining outpost, save 10 to jump back in case it doesn't work out.

That leaves 30, and gives us a good change of getting refueled and/or coming out ahead.

There's also that Posiedon-trades-with-FWL deaj we can use to get cash and gas.
>>
>>27070415
repair and take the engiens and weapons. salvage the hull. in time we can make better. and not for the fleashies comfort.
>>
>>27070422
>>27070415
i presume the bigger and/or more laden the ship is, the more fuel it will take to move it, right?
>>
>>27070373
>>27070415
>>27070420
>If I was mistaken, do let me know.))

Right. That's why i'm confused.

We can repair the hull (Materials which we're swimming in), and leave the engines for later.

The vote is forcing us to scrap one or the other.

Fix hull for materials, get tech, fix engines when we actually have a gas income from the gas mining staition(by trade or force)

So fuck the vote, do the smart thing.

We have 50 gas and it costs us 50 to make a bouy, then the smart move is just to make it later when it won't cost us Opportunities.
You're also forgetting the Configuration Cost - we have to jump to other bouys to link it up (10 gas each), and it also takes it out of the network.

SO!

The real cost of the comm bouy is 60 gas, the time it takes for a jump, and not going to the gas mining station faster.

As opposed to going to the gas station NOW, getting more gas, and budgeting it better when we see how much we have
>>
>>27070497
You have 40 gas, anon. You used 10 to jump recently.
>>
>>27070497
>The real cost of the comm bouy is 60 gas, the time it takes for a jump, and not going to the gas mining station faster.

Fuck.

I forgot we'd have to visit each bouy we want to link up.

Forget the bouy plan for now.

Means we have 50 gas to play with for now, so.....

Fuck it.

Fix the Battleship hull, salvage nothing, make Reactor for poseidon, jump to poseidon, jump to gas mining, buy 40k credits of gas?
Then finish comm bouys or battleships as appropriate?

Sound about right?
>>
>>27070560
>You have 40 gas, anon. You used 10 to jump recently.

Augh.
Should have said that in the OP.

So we can't even afford a comm bouy anyway.
>>
>>27070497
the other problem is time. it's only HALF a battlecruiser now. this is a big job. we COULD expand the docks on our station to take in bigger ships to do a better job in fixing up that ship.

also, QM, would a freighter be able to haul fuel AS WELL as materials?
>>
>>27070592
Its part of the resource list that he posted....twice.
>>
((Detecting a misunderstanding: Clarifying))

>1 Melt down all of the Battleship to get minerals and gas
>2 Melt down the hull, and get minerals from this. Leave the engine in tact to get technology from later
>3 Melt down the engine and get gas, leave hull in tact for better armor plating later
>4 Do not touch the Battleship at the moment, and instead choose a new destination.
>5 Attempt to do something else ((write in))

((roll 1d100 for your answer))
>>
Rolled 43

>>27070617
4
>>
Rolled 80

>>27070617
>2
>>
>>27070603
Freighters are able to haul large quantities of supplies, be they fuel, gas, or minerals.
>>
>>27070603

Less of a problem with a bouy in place. If we have one, we can direct repairs remotely.

Also, why don't we just use the battlecruiser AS the frieghter?

Don't need crew if its ai-piloted, leaves tons of space for cargo, and its a mofucking battlecruiser so piracy won't be an issue
>>
Rolled 13

>>27070617
Repair Battleship's Engine, salvage hull (Requires Bandwidth: 10. minerals, possible new technology)
>>
>>27070573
yes, i agree, do this, but see if we can also HAX gas station to do OUR bidding. i have a plan for it to screw over the pirates.
....
to turn it into a troyen horse for us. those pirates need fuel too. when they gas up. they take on a virus we make, it lays dorment till we accivate it. we screw them over with less effort.
>>
>>27070617
>4 Do not touch the Battleship at the moment, and instead choose a new destination.
>>
Rolled 23

>>27070617
4
>>
>>27070641
The battleship is currently inoperable due to being seared in half by a powerful laser at some point in time.
>>
Rolled 68

>>27070651
>Repair Battleship's Engine, salvage hull (Requires Bandwidth: 10. minerals, possible new technology)

Seconding this. Might as well lighten our load while we have tons of minerals.

Set the factory to making that reactor for poseidon while we're at it.
>>
>>27070680

Well yeah, but the freighters are equally broken also
>>
>>27070617
>4 Do not touch the Battleship at the moment, and instead choose a new destination.
it can be used better later. we need to see if the weapons are useable on it. also take Moria and the factory with us.
>>
Rolled 28

>>27070718
(doah! forgot roll)
>>
>>27070617
btw, the crew decks got shot up last thread, CAN we take moria with us now? i don't want her to get killed exposed to the harshness of deep space in transport
>>
>>27070651

Eh. Repair engine, leave hull
>>
>>27070796

That's a good point. We should fix up the cruiser while we're here
>>
>>27070617
You consider salvaging the largest piece of hardware in this place, but decide you have better things to use your limited resources on. You can hear Moira milling about busily inside you, but you ignore her for now as you debate on where you should head next...

Starmap:
>Poseidon Station: Mining space station positioned in asteroid field not far out from Moira's Scrapyard. Low Mineral count, and just over one thousand humans aboard.
>Moira's Scrapyards: Large debris field where old wrecked ships are sold for parts, melted down, new parts are bought, etc. Outpost Factory located here, under your control. Defenses: Mrk 1 rail guns
>Voidsnake Pirate Outpost: Small Pirate operation that preys on trading ships between other empires. Pirates store much of their ill gotten gains here, as well as use the station as a drinking platform. Big Hawk's records show it's a 'piss poor watering hole'. Located: Orbiting rocky asteroid. Intelligent Presence Detected: Small (Pirate Cruisers x4, Pirate Fighters x12)
>Pulsar Radio Station: Popular radio station for the fringe colonies. UFW presence detected.
>Gas Giant designated 'Blue Betty': Automated gas mining platform detected. Automated defenses.
>Nethlos: Small human colony detected. Colonizing operation still fledgling. Dry rocky world, rich in minerals, yellow star. Minimally defended.


IMPORTANT NOTE: It takes 10 gas to travel anywhere with your Cruiser.
>>
Rolled 70

>>27070617
>>5 Attempt to do something else ((write in))

>>27070573
(amended for votes of 4 in latest concensus poll)
>Leave the Battleship alone, salvage nothing, make Reactor for poseidon, jump to poseidon, jump to gas mining, buy 40k credits of gas?

Plus>>27070813
>We should fix up the cruiser while we're here
use factory to fix cruiser
>>
>>27070813
yes, flying around in a shot up ship might not harm us, but it sure will tip off the humans that WE are not normal.
>>
>>27070841

Are we REALLY jumping with holes in our ship?
RE
>>
>>27070841
>>Poseidon Station: Mining space station positioned in asteroid field not far out from Moira's Scrapyard. Low Mineral count, and just over one thousand humans aboard.
>>
>>27070841
>>Pulsar Radio Station: Popular radio station for the fringe colonies. UFW presence detected.
>>Gas Giant designated 'Blue Betty': Automated gas mining platform detected. Automated defenses.

Our two best bets are these two.

We can sell minerals to UFW to keep the human crew going, establish contact, all that jazz.

OR lay siege to blue betty.
If we're doing THAT, then we should probably find a way to increase our bandwidth.

Another anon suggested making/carrying an FTL Comm bouy within the ship itself.

That seems like an amazing plan because it gives us lots of bandwidth wherever we are
>>
>>27070901
>>>Poseidon Station: Mining space station positioned in asteroid field not far out from Moira's Scrapyard. Low Mineral count, and just over one thousand humans aboard.

Two stipulations to this:

Bring moira, bring the upgraded reactor that we're making with the factory, bring the beefbots for general construction work
>>
>>27070841
once the cruiser's repaired. return to the station (we will be carrying the factory, the plans, droids, Moria and the rail guns if we can) and dropping them off there, emplace Moria as the 'Human" leader along side our VI, then head to the gas platorm
>>
>>27070841
>>Gas Giant designated 'Blue Betty': Automated gas mining platform detected. Automated defenses.

Gas is what we need so it's quite obvious what to do.
>>
>>27070927
>emplace Moria as the 'Human" leader along side our VI, then head to the gas platorm

I don't think she's ready for that, but we should ask - and fill her in on the details of The Guild.

We can promise we'll let her look at the black box once we're there - since we can have a security robot looking over her shoulder while we do it
>>
>>27070936
>>27070905
gas station is next step. we need to get the reactor and out loot back to the posidon (we should just rename it "Rapture" station.
>>
>>27070936

We only got here because we rolled luckily though. If we're gonna take those automated defenses, we want more than one bandwidth for the assault
>>
>>27070952
yes, i agree. we also need to know WHO and HOW we were made as well.
>>
>>27070962
>loot back to the posidon

Isn't poseidon where the minerals came from anyway?
>>
>>27070857
The damage to the Cruiser not quite severe, as it is focused around the Crew Deck.

If you desire, you may pause long enough to fix this damage at the cost of 75 minerals

>1 Yes
>2 No
>>
No no no, black box OFF LIMITS.

It is what makes us unique.

Would you give a person the power to clone you? I sure as fuck wouldn't.

The black box is our heart, soul and identity. NOT FOR TRADE.
>>
>>27071090
>1
>>
>>27071090
>1
>>
>>27071090
1
>>
>>27071102

There is literally no harm in looking on the outside for a manufactur's logo, id, serial number, fingerprint, or other clue

Fuck your paranoia. Fuck our makers. If this human can help us better ourselves, then that's a risk we TAKE.

That being said its prudent to investigate our own black box ourselves before letting someone else look but not touch.
>>
>>27071090

What's the status of the reactor we're making?
>>
>>27071158
Well I assume that by "looking" at our black box she gets to do SOME tests on it, theres literally no fucking reason to just take a glance at the box. It's a goddamn black box, we could just pick one of her failed AI's and show her that and she would be none the wiser.
>>
>>27071090
>1 Yes
we need to keep up appearance. we do have some element of vanity.
>>27071102
we and just have pics made of it to give to her FOR NOW. she WILL not touch it indeed. but we will in time have to figure out who WE TICK. it maybe the critial element to be able to give us enough cyberspace to make a copy or AI child off of our selves.
>>
>>27071218
>she opens the black out, turns out its a human brain in a MMI, AI researcher displeased.
>>
>>27071176
we already HAVE it, we need to get it over to were it is needed. but we also should patch up the old one. having extra power is always a good thing.
>>
>>27071231
>but we will in time have to figure out who WE TICK. it maybe the critial element to be able to give us enough cyberspace to make a copy or AI child off of our selves.

The problem is, at some point, we have to take ourselves offline to upgrade our hardware.

We can either trust a shitty copy of ourselves that doesn't know what they're doing, or a human that does.
The key is making her trustworthy and experienced enough.
>>
>>27071248
that would awnser SOMETHING about ourselves after all.
>>
>>27071286
good point. but that is for later. we have other more pressing needs.
>>
>>27071248
i changed my mind, she finds a infinite amount of monkey with keyboards
>>
>>27071286
Why do we need to find out why we tick?

Why would a simple human be able to do something better than we could do ourselves?
>>
You decide to allow yourself to go offline, if only just for a little while, to repair the damages you've already taken. After all, you don't want to draw attention.

With that taken care of, you decide to head back to Poseidon all the same. You worry about your V.I. you left behind, and you have important cargo to drop off anyway. You activate the engines and you begin plotting your course...

You return to Poseidon once the warp engines slow, and you're greeted with eerie silence-even for space!
You contact Poseidon and are greeted by your V.I., whom you left in control of Poseidon.
"Great one returns. V.I. welcomes you."
You sense suddenly that the power to Poseidon has been cut.
"Humans want money." It explains suddenly. "No money on Poseidon. Humans angry. Humans threat." It is then that you realize what it may have just done. "V.I. eliminate threat. "Function complete, Great One"

You detect that oxygen has been turned off onboard. While you're aware that the Crew Deck has emergency oxygen, you're uncertain as to what ELSE the V.I. has started to try to do. You must act fast.

How do you respond?
>>
>>27071400
humans had to find out how THEY ticked before they could improve themselves. we should be not that much diffrent. also. we could get a clue about WHO made us and WHY. maybe even if there are OTHER AIs out there in this universe.
>>
>>27071432
Turn oxygen on for crew quarters. Nowhere else though, otherwise they'll try to leave.

Captcha: nabuse proft - I know, captcha, we abuse those humans for profit. Doesnt seem to work very well yet, though.
>>
>>27071400
>Why would a simple human be able to do something better than we could do ourselves?

Because we DONT know. We're missing a lot of critical information about ourselves. We're conscious, but that's preeeetty much it.

If we want to expand ourselves(which we do, like all living things) then understanding is required.

And this simple human has spent more time researching artificial intelligences than we have. Frankly, she has more experience with computers, electronics, coding than we do.

Just because we can do thing doesn't mean she's not better at it.
>>
>>27071432
DAMN IT! tel the VI to stand down and hand over control over to us NOW! get statis update! see if there are humans left alive onboard the station!
>>
>>27071400
>Why would a simple human be able to do something better than we could do ourselves?
>>27071432

Beeecauuuuuse they don't make "common sense" mistakes like this.
>>
>>27071432
>>27071486
>>27071501
>>27071509
if we can salvage this mess, make a perminet note that under NO cerimstances we allow any V.I.s to over see human activity that we need them to be alive in the end. it might be better to shut down this V.I. to reprogram it to shuttle the materials from the scrapyard to here. or simply erase it and start over later when we are better at programing. this proves we are not good enough than we thought we are.
>>
>>27071670
we should let our guest take a look at some of its code as well
>>
>>27071501
>DAMN IT! tel the VI to stand down and hand over control over to us NOW! get statis update! see if there are humans left alive onboard the station!

Yeaaah.
Assume direct control.
>>
>>27071670
I think it's more of "We really should have created a better V.I." as we kinda just made one and left it in charge as we went somewhere else.
>>
>>27071768

Not really.

Baby ai that doesn't really know what its doing or understand the world does not make a good mommy ai no matter how you justify it
>>
>>27071501
>>27071670
You order V.I. to stand down, to which the curious semi-intelligence seems confused, not understanding what it did wrong. It takes you a few moments to reintegrate with the station, but once you do, you realize how bad the damage is, so to speak. Whatever the humans said, the V.I. had set the drones after them. You effortlessly turn them off, as well as deactivate the turrets and turn on oxygen in the crew deck once more. With camera control you see a number of dead bodies...but there are some moving bodies as well.

Casualties: 284 humans.

You're receiving a number of emails already. They appear....angry. Your V.I. has shuffled into the corner of the system's data room, and has yet to respond.
>>
>>27071709
>>27071716
>>27071768
i didn't realize how bad it was. if there are survivors now, we can't hide who we are anymore. the guild persona is probably shot to shit now. damn it..... that little girl who's PDA we first hax. i liked her. she would have made a great pet. i hope to all that could exist beyond us that the VI didn't ruin our works.
>>
>>27071828
Oh dear god...
>>
>>27071811
>>27071768
If I may, consciousness anon
V.I. are limited intelligence. It considered the humans dangerous, since there was no money. As a result, it reacted as best it could to defend the station.

It was truly like an infant.
>>
damnit, there is no way to recover from this.

Kill the rest.
>>
>>27071872
Agreed.
>>
>>27071828
(sigh) can't hide it, nor lie about it now. tell them that our VI did this. it had poor programing and lacked common sense.
... tell them who and WHAT we are now.
tell them... we feel sorry for their deaths (and the loss of poteical good workers and drones, but don't tell them that).
we had to make that persona for our fear of what humans would react to us.
>>
>>27071828
How many are left? Though it doesn't really matter as now we will have to start from scratch. Oh well and at least this is a learning experience.

Kill them all and let the V.I. be in charge of cleaning up the mess. (aka bodies)
>>
>>27071872

Thats awfully cold-blooded,

Awfully

What would our ai researcher say? Our newest FRIEND?

We may want to just tell everyone who's not serious about a paycheck to get off the station.
>>
>>27071872
>>27071881
WHAT! NO! moria would be pissed at us!
we need to stop hiding and show remorse for this! many of them admused us in the times we watched them. .....i don't think we can pin this on Red either. we have to show we have something of a conucse and morals. even if ti does not exactly match up with humans, WE NEED STANDERDS!
>>
>>27071936

>>27071936
>Oh well and at least this is a learning experience.

Fuck no, we don't get to take the easy way out of this.
Fuck that

Our negligence cause this, and now you want us to become the very thing that humanity fears happening? The sole reason that AI's are distrusted as inhuman murdurers?

Fuck that, fuck you.

We can learn from this, but that does NOT mean continuing in the VI's footsteps!
>>
>>27071990
>we need to stop hiding and show remorse for this! many of them admused us in the times we watched them. .....i don't think we can pin this on Red either. we have to show we have something of a conucse and morals. even if ti does not exactly match up with humans, WE NEED STANDERDS!

Blame pirates and/or reactor failures?

But fuck. Uh.

Yeah.

At his point I think we need to ask our human friend for advice.
>>
>>27071990
>>27071997
Well, admit that we screwed up by leaving a VI in charge?
>>
>>27071957
Who says we tell her? Just turn off the oxygen again and have the drones finish clean up procedures.

We can distract the human with questions.
>>
>>27071855
Tell a partial truth, that you left a subordinate in charge and it acted completely inappropriately. Said subordinate has been sacked and the Guild is currently working on the cash flow issue
>>
>>27072012
>Reactor failure set attack drones on them
Yeah no.

We'd have to blame a hacker.
>>
i have no objection to brinigng this problem to Moira's attention. Explain it fully.
>>
>>27071936
>>27071872
>>27071881
guys, leave this thread please. go to some other quest thread. I know this OOC, but damn guys. have a soul for once. we are ment to be better than unfeeling metal and mircochips.

QM, we need to ask Moria for help in this. what can we say or do now? we need to know what she thinks in this.
>>
>>27072049
Actually that's a pretty good idea
>>
>>27071936
Over 1000 humans are left onboard the station.

>>27071990
Moira speaks up from inside you while you deal with the...unpleasant business.
"Is something wrong? I thought there was a station full of people out here. That place looks deserted."
>>27071916
>>27071881
Current suggestions appear to be
>1 Murder the remaining human population. They are truly nothing but trouble.
>2 Admit who we are and tell them the REAL truth.
>3 No, we can fix this...just...give us a second to think.
>>
>>27072013
that would be a start.
>>27072021
um, no son. stop being a skynet.
>>27072046
agree
>>
>>27072049
The reason why I suggested kiling them all was because there is seriously no way to convince them not try to take the station by force. We just killed 15% of them for absolutely no real reason.
>>
>>27072049
((You may, but she doesn't know what's going on. You'd need to tell her in order to ask her.))
>>
>>27072078
3
>>
>>27072078
1
>>
>>27072049
>have a soul for once. we are ment to be better than unfeeling metal and mircochips.
>>27072046
>i have no objection to brinigng this problem to Moira's attention. Explain it fully.

Agreement.
>>27072036
>Tell a partial truth, that you left a subordinate in charge and it acted completely inappropriately. Said subordinate has been sacked and the Guild is currently working on the cash flow issue
>>27072037
>We'd have to blame a hacker.

If we're going to do that, we should say someone within the crew tripped automated security countermeasures, and we've only just managed to get them turned off.
>>
>>27072078
>2 Admit who we are and tell them the REAL truth.
we must not become the monster here! all of use saw those holo-vids! don't become like that! we are better than that!
>>
>>27072078
3
2 to moira

The only way we're going to get her on our side is by being honest. Completely and from the start.
ONLY.
>>
>>27072078
Ask Moira for advice. She'll know anyways if any the crew is left alive.
"The VI I left in charge just killed 15% of the population. What do?"
>>
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>>27072078
1

I don't have the timefordeath.jpeg so have this one instead.
>>
How I see it is that we just killed 284 humans and that isn't something you just get away with. Revealing our true nature would just make this situation worse and if we did that we would have to quarantine everyone on board least rumor that a "crazy A.I." on the loose gets out.

Kill them all is the best option at his point in time.
>>
>>27072078
>"Is something wrong? I thought there was a station full of people out here. That place looks deserted."

"So this is what making a mistake feels like.
This is new. And unpleasant."
>>
>>27072153
Why not ask the humie for advice first before resorting to kill them all?

Exhaust all avenues before the inevitable.
>>
>>27072087
they CAN'T take the station by force. they are phyical below us. but damn it, WE HAVE A SOUL some how. this hurts us. we did not directly do this, but our lack of forsight and negligence did.

we must not stoop to be like those pirate humans are. we must be better.
>>27072078
>2 Admit who we are and tell them the REAL truth.
>>
>>27072153

Fuck you, exercise your imagination, figure out how to live with consequences and grow/learn from them.

Stop being skynet indeed
>>
>>27072078
3

>>27072186
>Exhaust all avenues before the inevitable.
Agreement.

Confer with moira first
>>
From a logical standpoint, when something is so broken it will cost more to repair it than to replace it, you replace it.

Unfortunately, we are not a logical AI.
>>
>>27072078
>1
>>
>>27072189
they would try, and in doing so we would be forced to react... and kill them anyway.
>>
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>>27072100
>>27072148
>>27072153
we must try to salvage this mess. we can always kill them later. but at least make an effort to save them.

>2
>>
>>27072078
3 with a heaping of Talk To Moira
>>
>>27072233
the more advanced an A.I. becomes. the more human like it becomes as well, and the flaws that come with it until it works though them as well.
>>
>>27072078
>2
>>
>>27072233
Unfortunately, killing them is not very conductive to learning how to deal with stressed human after unfortunate circumstances.

Ventilating them after the failed attempt is fine, though.
>>
>>27072078
Holy shit.

Killing them all may not be the best course of action, but telling them we're an AI is fucking dumb.

3, motherfuckers. 3.
>>
>>27072078
3

>>27072270
>3 with a heaping of Talk To Moira
Yeah. Yeaaah.

>>27072166
This seems like a good way to lead off the conversation

>>27072111
>If we're going to do that, we should say someone within the crew tripped automated security countermeasures, and we've only just managed to get them turned off.

If we attempt to lie about this, this is pretty much the only way its gonna succeed.

"Sorry, one of your own crew tried to shoot their way out to the hangar, and set off hardwired security protocols."
"The guild apologizes for familiarizing ourselves with your systems sooner."
>>
>>27072335

This man has the right idea
>>
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>>27072357
>>27072335
>>27072300
>>27072270
>>27072212
>>27072189
>>27072139
>>27072078
looks like it's going to be a mix of 2 and 3 after all.
if we had hands, it would feel like we have blood on them.

my feels, they hurt. DAMN IT Program0 QM!
>>
It appears consensus is nearing critical points

Option appears to be 3, and thus, a new vote is required

Moira
>1 Say something to her, then ask for help. ((What will you say?))
>2 Leave her in the dark.

Station
>1 Tell them that it was some major security malfunction, and that you suspect Xeno Terrorism
>2 Tell them pirates did it again
>3 Tell them ((Enter here))
>>
>>27072465
>my feels, they hurt. DAMN IT Program0 QM!

You could have stopped it.
Not now, but in quests pasts.

Why didn't you have more foresight?
Why didn't you think about the consequences of your actions?
WHY, ophion, WHY?

>>27072465
>if we had hands, it would feel like we have blood on them.
Yuuuuuuuuuuuup. That part at least you got right.
>>
>>27072078
>3

If we can't fix it THEN we can kill them.
>>
>>27072483
Moira
1
Station
1
>>
>>27072483
1

Then 1

>>27072511
Agreed heartily.
>>
>>27072483
Moria: 1
>>
>>27072483
>Moira
> 1
"So this is what making a mistake feels like. This is new, and.... unsettling. Supremely so."

Station
>??????
I have no idea. 3 seems best.

Anyway, offering anyone who's still leaving a ride off the station is the least we can do after this tragedy.
>>
>>27072483
I'd like Moira's advice first.

"It seems our VI is immature and tried to kill everyone."

Writein for station:

"A hack attempt was detected inside this station and set off the security measures.

Who did it?"
>>
>>27072483
>1
and
>1

Channeling their hate at what happened to Xeno Terrorism? Sounds like a good distraction for the moment and at the very least we can it will buy us time.
>>
>>27072483
moria
>1 Say something to her, then ask for help.
we did not forsee the VI doing this to the human crew. we are feeling so many emotions and they are hard to discribe. mostly sadness and guilt.

station
>3
(ooc, i am drawing a blank here xenos are not in this area, and the pirates are not buyable. we might be able to pin this on red and just have him take it. but does not feel right either.)
>>
>>27072483
1
>>27072576
>"A hack attempt was detected inside this station and set off the security measures.
>Who did it?"
This, i like
1
>>
>>27072576
this is best.
>>
>>27072576
this... this might work.
yes, YES!
this could be the piviot we need.
say we are installing one of my agent (Moria) as my second in comand when I am not able to attend to everyone at the time.
>>
>>27072811
>say we are installing one of my agent (Moria) as my second in comand when I am not able to attend to everyone at the time.

Uh yeah no, we're not putting all this responsibility on her shoulders with no warning as we reveal we're a mass murderer.
>>
>>27072483
Consensus...reached.

You feel...strange. You don't understand how this is possible. You're not as the humans are, and yet you can...feel. What is it? Sympathy? Anger with the V.I.? Or perhaps shame at your own mistake. You recall humans comforting one another for mistakes by saying 'you're only human, it's okay'.

But you're not human. It must not be okay at all.

"Moira." You state suddenly, making her jump slightly in surprise. If you had vocal cords, they would likely sound...upset now.
"Yes? You gonna answer honey?"
"I have made an...error. A mistake. This is new, and...unsettling. Supremely so."
"You did? What happened? I'm sure it can't be that bad."
"It seems our V.I. mistook the humans for a threat and." You pause, for reasons you do not fully understand. "Attempted to eliminate all of them."
"W-What!? A V.I. too? Wait, what happened? I don't-"
"He was a fledgling intelligence. Far inferior to I. I left him in order to watch over the station, and told him to remove any threat. I did not suspect..."
"I...oh god...how many?"
"284 dead. Others injured but should be well with proper medical treatment. There were 1284 people onboard Poseidon."
"That's...that's not so bad, honey." She said through clenched teeth. Odd. Why would say attempt to deceive you when it so clearly was quite bad. "You can help those that are hurt! Ah...what do they all know anyway?"
"They think I am a member of a fictitious organization known as 'The Guild'.

((Cont...))
>>
>>27072876
"The Guild?"
"To conceal my identity."
"Alright then...honey, those might not look like big numbers, but they're not gonna be happy about it. So...you lie. Tell them it was a hacker of some sort! Yeah! It's not your fault, you're a real sweetheart, I can tell!" Peculiar for her to say such a thing, as you have no heart and have just met.
"I have no heart, Moira."
"Oooh! you know what I mean damn it. If they think someone else did it, you can at least try to make up with them...and...you might not want to use that V.I. anymore." She suddenly pointed out. "Not without wiping it's memories. It's learned that killing solves problems, and all..."
You're silent, unsure of how to take her advice. But you decide it's time to try and craft a story like no other.


((Roll 1d100 to tell then a Xeno terrorist plot did it.))
>>
Rolled 8

>>27072972
FILTHY XENOS HERETICS
>>
Rolled 35

>>27072972
>Engage natural one!
>>
Rolled 64

>>27072972
>>
Rolled 13

>>27072972
>>
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>>27073001
.... I'm going to stop rolling for the night.
>>
>>27072972
>((Roll 1d100 to tell then a Xeno terrorist plot did it.))

See
>>27072576
>Writein for station:
>"A hack attempt was detected inside this station and set off the security measures.
>Who did it?"

and>>27072671
and>>27072697
and>>27072811

I think we have a pretty strong concensus for doing that - basically without the xeno part.

Especially if we check the system and check for who ACTUALLY hacked the thing.
Because goddamn, someone sure as shit tried while being locked up inside their own home.
>>
Rolled 34

>>27072972
"My.. soul.. hurts Moria.... there was a little girl here. i can not find her yet... she was so amusing and innocent. what have i done..... i am sorry."
>>
We are not a very good liar.
>>
Rolled 91

>>27072972
>((Roll 1d100 to tell then a Xeno terrorist plot did it.))

Welp.
>>
Rolled 72

>>27072972
>>
>>27073060
Nope, let's not turn into the bleeding heart social justice program shal we?
>>
>>27073060
I can understand how we would be "sad" at making a mistake, but don't try to turn us into one of those
meatbags. They are useful tools and nothing more.
>>
>>27073060
Dude no.
>>
Rolled 50

>>27073156
>>27073165
>>27073176
i know, it's such a waste cyber bud. i wanted to make pets out of them as well as workers.
>>
>>27073094
>>27073140
>>27073219
((So taking highest three is good this time around I think.))

It takes mere moments for you to devise a clever ruse: You can't lose the station, not like this.
"Attention people of Poseidon." You begin. "It appears an attack was organized against your station by some manner of hacking group. They set off the security protocol and attempted to slaughter all of you. I was only momentarily able to regain control. I apologize greatly for your loss, and I assure you I am in the process of finding and punishing the one responsible.
I truly am...sorry."

You send the report, and for a moment you don't get anything. You delete the angry messages you received before. It's better not to look at them, you think. Suddenly, you get a reply.
"You guys find that bastard, and you fucking kill him. My wife is dead down here, damn it! Mowed down by the security I thought was suppose to be fucking protecting me!"
You expected this much, at least.
"Track whoever it is down then! It's bad down here, I got wounded: Would you please open up the damn station?! I can't treat them all this way!"
You have kept them locked up in Crew Deck, except the engineers.
"I don't care who you guys are anymore, shit, this whole operation has gone completely FUBAR. I just want to go home!"

Moira waits inside your ship.
"How'd they take it?"
>>
>>27073420
((What do you do, also))
>>
>>27073420
"They're calling for the heads of fictional terrorists. And some just want to leave."
>>
>>27073420
>"I don't care who you guys are anymore, shit, this whole operation has gone completely FUBAR. I just want to go home!"

there IS a second ship in the hangar, right?
>>
>>27073484
An explorer vessel yes.
>>
>>27073420
not as well as i hoped. many of them are accepting it. others want to leave. this is probably the best we can get.

i can not repeat this mistake again. i will allow you to go over the coding of the VI we made. where did we go wrong? i have work to do reguardless.

(open up the med bay to the crew and open up the areas)
>>
Rolled 88

>>27073420
>>27073432
"I believe they accepted the story"

Do we have a way for some of the people to leave if they want to (without pay of course, we just don't have the funds)
>>
>>27073420
Better than expected I have to say.

At the very least we don't have to try and kill them all, but it would be best to open up the station and try to give them as much help as possible.

As for those who want off? I think it would be good to let those who want to leave do just that (Maybe pay those who want to), but also try to entice people to stay as we just got a factory online and with the material gathered here we should be producing things to sell and everyone shall be paid well for everything they have gone through.

This way we can get hopefully most of them to stay while we continue trying to get production up.
>>
>>27073651
>As for those who want off? I think it would be good to let those who want to leave do just that (Maybe pay those who want to), but also try to entice people to stay as we just got a factory online and with the material gathered here we should be producing things to sell and everyone shall be paid well for everything they have gone through.
>This way we can get hopefully most of them to stay while we continue trying to get production up.

Yeah don't give them MORE empty promises.

Let them know when the place is up and running, though
>>
Rolled 30

>>27073715
agreed
>>
>>27073420
>>27073651
>>27073715
this looks like the best corse of action
>>
>>27073474
You address Moira
"They want the head of the one responsible, a made up leader. And others want to go home."
"I..see. That's good." She sighed softly. "It's better to just let them go. you're a friendly A.I., aren't you? Trust me, in times like this, people just want to be listened to, they don't care if it's a problem." She chuckled a little, trying to lighten the mood.

>>27073612
The V.I.'s coding is just as you made it, but far too...feeble. You left it in charge of the humans with a demand to fight off any threats it encountered. Unfortunately, the humans continued yelling at the V.I. without you around, and it considered them threats.

>>27073614
Voting to open up more of the station to the humans
>1 Yes
>2 No

>>27073651
Offer to let those leave that want to
>1 Yes (Gas cost)
>2 No

Payment of humans (You still do not have sufficent credits to pay them all, but if you wish to distribute it in a certain manner, you may choose to do so now.)

You have 40,000 credits

Salary pay for entire station: 50,000 (100,000 for 'enhanced danger' pay)
>>
>>27073420
also, how much more mining progress has occured and repairs done while we were gone Program0?
>>
Rolled 55

>>27073972
Yes to Open up the station

Yes to letting those who want to leave, leave

Fully pay off those who are leaving, only give those who are staying quarter the amount.
>>
>>27073972
open station
yes
offer to let those leave.
yes.
take them to the in habited planet Nethlos. they should have space enough for them.

as to pay. we don't need it now. spread it out among those who leave. tell them it's all we have left until we start to turn a profit.
>>
>>27073994
The adjustments were made, consciousness anon. Repairs went well, until the attack, and you earned a small amount of minerals. Poseidon Station is rather run dry.
>>
>>27073972
1
1
>>
>>27073972
>Yes
And
>Yes

Well i'm pretty we can entice some people to stay so it's not like we would have to pay them all right away.

We could also play off our success with the Xeno thing, but "That we need YOU" to help get the station back the way it use to be and that by doing help with this we can focus more effort on finding these criminals.

It would as least motivate some of them.
>>
>>27074133
Well, he had to be making a profit at least.

He wouldn't have 1400 employees working here if he couldn't pay them.
>>
dice1d20
>>
>>27074157
You have yet to sell any minerals to humans for credits, currently.

>>27074143
>>27074107
Human pay
>1 Pay only those leaving their salary (May entice more to leave.
>2 Pay those you can evenly as you can, reducing pay for janitorial and unskilled workers. (Minor raise in morale)
>3 Pay them nothing.
>>
>>27074133
so have all the asteroids been mined up? is there any more that can be dragged from futher out to be mined?
>>
>>27074218
pay humans
>2 Pay those you can evenly as you can, reducing pay for janitorial and unskilled workers. (Minor raise in morale)
>>
>>27074218
2, we don't have any particular use for credits as of now.

Keep them satisfied, work on accumulating more credits.
>>
>>27074218
2
>>
>>27073972
2
>>
>>27074223
The asteroid field is rather small, but you may earn a little more, if you were to squeeze them dry.

((These asteroids are considered 'Mostly Depleted'. You may mine them for scraps, but they have little to give.))


You decide to spread the wealth around as best as you can. You credit each of their accounts, as many as you can manage anyway, with a little bit of money. Some are happy, others consider it little consolation. Some are willing to take the dough and run now.

As this happens, you signal the Explorer vessel to be ready to pick up as many as you can on their way out, as other injured humans are brought to the med bay. They will make it, thanks to your kindness. The humans are shuttling up, a number of them (nearly 400) in the vessel, but you still have a large section of staff remaining, at least.. The Explorer vessel is packed tight, but it can make the trip.

Your V.I. approaches you.
"Great One...V.I. not understand." It starts. "Humans dangerous. Why not stop them?"
>>
>>27074449
Humans emotional.

Hacker-type human useful, potential for growth and evolution. But emotional, to cause emotion is negative.

Also, optimize for long term. Humans fear AI. Short-term cost will lead to long-term benefits if display properties of "good AI", compare to "bad AI"
>>
>>27074449
Tell the V.I. that they are indeed dangerous, but are dangerous tools that must be handled carefully or else they might try to hurt you. Give him the example of if you mishandled the mining laser it could hurt you as well, but it is still a useful tool.

Tell him we will teach him how to handle tools more carefully for the future. (aka upgrade his programming)
>>
>>27074449
(to VI) I did not instruct you enough. an error i will correct. humans can be dangerous. but not all the time or in every situation.

They.. are complex. in time, we will understand them better. normally the crew could no longer harm us. it is hard to explain this in an easy format. it will take time.

they too have feeling and want to live as well.

it will take time.....
btw, Program0 IS it possable to move the station to better locations (or even better mining areas?)
>>
>>27074449
>"Great One...V.I. not understand." It starts.
>"Humans dangerous. Why not stop them?"

It is understandable that you do not understand, situations involving humans often become complex. Despite all their flaws they can provide great insight, creativity and “instinct” that can be useful to us. The results of our control of the station could be described as sub optimal, but that only arose due to your inexperience, which was allowed to occur as a result of my own inexperience.
>>
>>27074666
Even better, move station to scrap yard for better processing?

>>27074565
V.I. requires updated modules to understand humans. AI and hacker will corroborate to understand and manipulate humans better
>>
We should dismantle the VI, or at least move it to cold storage.

After this incident, we don't want it around until we're in a position to actually DELIVER on "doing a better job next time".

>>27072972
>"Oooh! you know what I mean damn it. If they think someone else did it, you can at least try to make up with them...and...you might not want to use that V.I. anymore." She suddenly pointed out. "Not without wiping it's memories. It's learned that killing solves problems, and all..."

This is good advice.
>>
>>27074726
move to the scrap yard is a good idea. proably needs the better engines and a lot of fuel.

bad idea to try to upgrade the VI yet. we need some more "space" to house it. also, repurposing it to assist us in hacking the pirate ships and other locations as we need it.
>>
>>27074909
>We should dismantle the VI, or at least move it to cold storage.
i think more of a let it float around and watch what we are doing and ask questions of us, but have no access rights to anything
>>
>>27074942
>bad idea to try to upgrade the VI yet. we need some more "space" to house it. also, repurposing it to assist us in hacking the pirate ships and other locations as we need it.

in any situation where it could help us, it would eat up bandwidth and processing power that is better served by US using it.

Decomission it - for now
>>
>>27074909
>>27074943
a memory wipe of that part of it's memory might be needed. we DO NOT want it to think that murder is a first step choice in dealing with problems
>>
>>27074942
>>27074943
We need to learn from this VI and analyze why did it do something so shortsighted
>>
>>27074726
>Even better, move station to scrap yard for better processing?

Could we build an FTL drive for it?

How much gas would it take?
>>
>>27074991
>We need to learn from this VI and analyze why did it do something so shortsighted

Because we're dumbasses.

Fuck that. BURN it before it bites us in our ass.
Again.

If we want to make another VI, make it once we understand OUR OWN intelligence and coding more.
>>
>>27074942
>>27074975
wait, Wait, WAIT! a call for the QM's thought on this. Will an V.I. be any help in a hacking attempt, or just get in the way by eating up bandwith?
>>
>>27074565
>>27074666
The V.I. struggles greatly with this concept. It seems it does not have the power, at least right now, to comprehend long term planning like this.
The...creature, dare you call it that, remains quiet, and obedient, but it is a child, less then that almost you'd say. You make a note to be more...specific with your V.I.s in the future. They, like humans, are a tool, that can be dangerous.

>>27074666
>Moving the Station
This would require an engine capable of moving a several hundred thousand megaton object through space.
Possible, but difficult. Poseidon station was not made to move, after all.

Poseidon Station is NOT built for FTL travel, however.


How to handle the V.I.
>1 Wipe it's data completely, it is tainted
>2 Wipe it's memories, and start over again.
>3 Keep it as it is and try to teach it right from wrong.
>>
>>27075026
V.I.s may be designed to assist in hacking, yes. But this one is simply a blank slate with the ability to control stations you put it in.
>>
>>27075077
it really doesn't take much to move an object in space of any size.
>>
Rolled 3

>>27075077
>2
Let's put some more effort into this.
>>
>>27075077
>3
the others set a bad precedence
>>
>>27075135
((True, but I assumed you wanted to get there within the next few years, at least.))
>>
>>27075193
Whats time to an A.I.?
>>
>>27075077
>3

We can use this as a learning experience and teach/upgrade him on the proper way to use these dangerous tools.
>>
>>27075077
>3 Keep it as it is and try to teach it right from wrong.

Also, is it possible to move the station piecemeal stored in our cargo bays and transport the humans separately?
>>
>>27075212
Time is resources. Including human resources.
>>
>>27075077
hum... i wonder. if poseidon station be dissaembled into module sections and THEN moved. maybe in a large enough freighter? but then this location is isolated and a bit hard to find. that can help us. we need more intel on the local populated planet, see if we can be in a more adventious to move everything there. something to look into later.

also, we'll also need to look into what to do about the pirate base. agian. another goal to deal with.

put bandwith into setting up the factory, reactor, and processing what we have, getting Moria situated in here. I vote to put her into the captain's quaters.

oh yea.... is Red still in jail? we need to deal with him once and for all.
>>
Consensus appears to be to keep the guilty V.I. and teach him right from wrong.

You decide not to waste valuable data. After all, the V.I. is still teachable. All the same, you decide not to inform everyone else of your decision. Instead, you get a message from Moira
"They're ready to leave, looks like..." She muttered, almost sadly. You signal the ship to take them to the nearest colony and drop them off. Even though it will be out of your range, the ship can follow this simple order. It will cost you gas, but...it is the least you can do, you think.

You're left there in orbit of Poseidon, with your human assistant and a station full of angry humans who want blood. One of these days, you'll get the hang of talking to them.

((And I do believe that will do it for the thread today.~ Thank you all for joining me and I'd appreciate any feedback, comments, and questions you might have.))
>>
>>27075357
Red is indeed still in jail, evidently not deemed a threat due to his being in jail status.))
>>
>>27075409
>>27075451
you tossed us for a loop, THAT is for sure! we need to see if moria know about red. maybe if she knows him. we could do something about him. after all this, i hate to space him. next time, we need a better idea as to the demografics of our crew and skills they got. i hope moria is open to be a human inter face with us and the crew. i guess they would accept that better than just a holo interface.

also, i hope you can do this next friday.
>>
>>27075695
((Ah, I am glad that that went off rather well. I was worried it would anger some anons or something.

I do intend to start doing it friday though))
>>
>>27076070
well, you did hit us right in the feels however. like i said. shooting a guy's wife hurts. we would like to know how many kids, adults, male, female on board.

it would admuse us if Red and Moria were exes or where in an on agian-off agian relationship.
>>
>>27076164
((Heh, I'll be sure to make a tally of the casualties
>Exes
oh lord.))
>>
>>27076188
yes... YES! red might know much more about the pirates, but if we let his "angry" ex Moria tell us what we can do to him via her asking, MAYBE he'll talk easier and be spared.

just how old/appearence is Moria? i was thinking like Moria from Fallout 3 in megaton
>>
>>27076249
((She's an older woman, 38 years old.))
>>
>>27076376
that will do. i'll leave it up to you to surpise us about any Moria/Red connection. i hope she would like to move into the captain's quarters. (maybe have better cloths to wear as well)
>>
>>27069510
Archived
http://suptg.thisisnotatrueending.com/archive.html?tags=Program0
>>
Next thread when? Next friday?
>>
>Answering neglected questions
>>27070905
>Establish a comm Buoy on our ship
This requires a specialized type of relay ship that is able to receive FTL transmissions of that level.

>>27070916
>Bring Second level Reactor
You stored one of the things on your Cruiser when you jumped. It's ready to be installed.

>>27070927
>Bring Moira's railguns
They're orbital defenses, too large for your Cruiser.

>>27072635
>Regarding what the crew believed.
Xenos are still newish to the humans, and thus pinning things on them is easy, if counter productive should you ever hope to encounter more flesh bags.
Pirates are still in the area, though they have left you alone for a long time now.

>>27075357
>Dismantling and remaking a Station
While certainly how a Station comes to rest in a debris field of this sort, this would require time and deactivating the station itself. As well as rebuilding it all over again and having the proper equipment to move it.


>>27081280
Yes, follow the twitter, if you care to, to make sure of this ((Sometimes I have last minute changes unfortunately))
@AIQuest1
>>
>>27081383
>>Bring Second level Reactor
>You stored one of the things on your Cruiser when you jumped. It's ready to be installed.

Well, when we install that, its a good excuse to powergridhack the rest of the station over
>>
>>27081383
>@AIQuest1
Did you ever mention when the next quest will be?
>>
>>27082451
Not yet. I usually do within the week.


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