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It's been awhile since we had a thread about /tg/'s budding new sector, let's see if we can help it grow.

Remember the Goal is to not rely nearly as much on pop culture references as some other homebrews have, Humor is welcome but we are trying to respect the lore of the universe we are working in, which sometimes feels like more than GW can say.

For anyone needing a refresher, this page has all the relevant info and links.
1d4chan.org/wiki/Oestalan_Sector
>>
1d4chan.org/wiki/Green_Traverse
Dude, what the shit, I thought the travers was on the RIM of the Medigeminus System, the way a lot of asteroid belts are
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>>27109692
Sweet, good to see this thing rise from the ashes.

Can we brew up some more planets in the sector? That might be a good place to start, since most of them are uninhabited/warp-blasted, and won't require too much in-depth fluffing yet.
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>>27109800
many of the dead worlds could quickly become Necron territory without ruining too much, did we ever name the one tomb world we fleshed out?
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>>27109757
It's supposed to be. The fuckhole who pushed his pet Imperial World waiting inside the system, magically preserved and waiting for the crusade kept shoving shit around. HE also moved that "incandescent debris belt" halfway out into the system, when it's supposed to be orbiting close to the stellar remnant.

Medigenminus itself has its own, lesser asteroid belt analogous to our solar system's.
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>>27109837
what say we fix that then?
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>>27109835
The one in the iceball orbiting Medigeminus? Not sure. It was mostly fleshed out.

And for those anons who don't feel like reading the sector fluff, it's in the Pacificus Segmentum, far away from both Tyranids and Tau.

NEITHER of them are present in the sector, at all. It just doesn't make sense, isn't needed, and we're not making Dawn of War III here, every faction doesn't need to be around.

Human worlds are virtually nonexistent or feral, Chaos taint is everywhere, but at a very low ebb after the warp storm receded, and the primary inhabitants of the sector are a few scattered Craftworlds who weathered the storm, a few Tomb Worlds, a shitload of Orks in the Traverse mostly, and possibly a Chaos pack or two, mostly non-space marines.

Deldar aren't really present, there's little to interest them here.

Minor Xenos are present as well, mostly in the Halo Region of the sector.


>>27109888
Sounds damn good to me.
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>>27109835
doesn't seem like it, everyone just sort forced that bit of fluff to stay in it's corner
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>>27109915
Tomb Worlds, if any, would be mostly just waking up or inactive.

Part of the spirit of this sector is that it's much less heavily populated than most, it's a bit of a clean slate for the Imperium (or other people) to expand into and strengthen themselves, if they can just grab hold of it.
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>>27109915
>>27109835
I remember that one, the idea was that for some reason they were all canoptek constructs, was that like they had like canoptek warriors and immortal stand ins?
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>>27110023
Yeah, they were basically the guys who were left to BUILD the tomb world. The warriors, leaders, and scientists all got fucked up when the planet's orbit went elliptical. Favored idea was that the Deciever in his insanity smashed the world, and possibly another C'tan, in the general area, and then left as abruptly as he came, leaving a bunch of builders on their own as the tomb world looped into a ten-million-year cometary orbit.

They were trapped until very recently, and amused themselves carving a jeweled cavern into the icy rock. And they HATE C'tan, but respect them enough to at least give them a nice, gilded cage when they catch them.
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>>27110069
as I remember current necron fluff, the artisans and builders ect. were popped into generic warriors, and that Canopteks are normally just equipment/standaard robots, hence why a canoptek tomb with any sentient canopteks would be unique. So that means that they would be limited to niche units unless they had proxies (i'm imagining for anyone wanting to make this army on table top)
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>>27110069
Whoops, meant the Outsider, not the Deciever.
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>>27110152
Basically, this Tomb world got messed up at an odd time in the usual construction cycle. The artisans and builders had to store themselves in Canoptek Chassis instead of regular Warrior chassis, which were either destroyed, eaten, corroded, or just unavailable.

All they *had* were Canopteks and similar constructs, basically. So, they used what they could. It's not an army meant to be played on tabletop, it's a different take on how a Tomb World might have evolved after a real catastrophe before they went to sleep.
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>>27110258
hmm... I see, Ironically all those artists and guys are better off because their minds ar intact, whereas the aristocrats had deliberately gimped the thinking power of the warrior bods
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>>27109800
Blue Rock.

Named by the unimaginative and hopelessly lost Rogue Trader Pavel Heleanis as he wandered through the Oestalan Sector searching for a way out of the fickle, weak warp currents, Blue Rock is a world of terrible beauty.

The atmosphere is choked with thick clouds of methane, and the surface of the planet is tinged blue both from water and deposits of various bluish minerals. Geologic surveys indicate that the world could be a valuable mining station, but the unusual coloration of the planet spooked the Trader, fearing that the Lord of Change had somehow left his mark upon it.

No evidence emerged to confirm these fears, but Pavel left as soon as he could.

Blue Rock seems to interact unusually with the weak Warp currents in its vicinity, and they pool and ebb near the planet like tides on an ocean. Sometimes the Warp is virtually nonexistent, sometimes powerful aurorae crackle through the atmosphere, giving ships leaving the planet a massive "tailwind", and all but preventing ships from arriving, forcing them to drop out of warp far away and crawl there in a long realspace journey.


Thoughts?
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>>27110473
not bad
>>
lets say I wanted to run a counts as army of Ootraki, what rules would work best?
>>
Oh my god it lives!!!
>>
So, the Chaos warbands could do with being made more interesting. We don't really have anything on them right now. Or should we focus on new planets first?
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>>27110628
Landry's Rest.

Landry's Rest is the name given to a planet near the Medigeminus system, and is totally dead and barren. The planet is important only because it is the last recorded presence of the Imperium in the sector, identified only by an ancient church that has stood the fires of what was surely an Exterminatus-class weapon, yet did not fall.

Though the planet is vacuum and lifeless, the Ecclesiarchy has funded an expedition to dig beneath the crust of ash, for perhaps holy relics yet remain.
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>>27110673
Remember, the storm was fierce, but the Warp is now very weak in the sector for the most part. There's also very few native inhabitants to draw the interest of the Gods.

Fluffing a warband or two, and maybe a single chunk of CSMs that have recently entered the sector from the *outside* would be most logical. There's not going to be tons of them though.
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>>27110690
Pahk'tev.

A Feral World only recently released from the grip of Chaos by the storm's receding. The planet was once a haven of Imperial power, one of the few major Imperial presences in the thinly claimed sector.

They fought Chaos with tanks and Titans. They fought with airplanes and bolters. They fought with gliders and cannon. They fought on horseback and in phalanxes. They fought with club and spear. They fought with bone and rock and fist.

They fought for so long they forgot who they were, or why they fought. They are a people who has forgotten their humanity, but have triumphed over Chaos, and if the Crusade ever makes contact with them, they will make excellent shock troopers, and perhaps even the raw material for a new Chapter of Space Marines to guard the sector once the Imperium has reclaimed it.

Who knows what the future may bring?
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>>27110728
Is there a reason for the warbands being in the sector? If there is little to interest the gods in the sector and the warp's presense is weak, then the members of the warbands must have personal reason for being there as it'd be rather risky to stay there for long.
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>>27110656
Feel free to help, we'd love to have you, so long as you read the thread header and keep in mind that constructive debate is better than rage. :)
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>>27110806
They're probably unsure that there's nothing of value in the sector. They might be down on their luck seeking any weapons they could find to stab back at those who drove them out.

They might also just be explorer-minded. Or, they know there's treasure to be found of some kind. Simplest reason is that they believe the Gods told them to go there, perhaps as a test of how they fight without the Gods. Maybe the warband used too many demons, and the Gods want to see if they can be strong on their own, without abusing Chaos's help.
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>>27110806
This is a place to reject fate and build your own. Or to abandon the Gods themselves, if you regret your fall to them. Can you escape where the Warp is weak?


Who knows? The Changer of Ways is mysterious in all things.
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>>27110827
naturally
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>>27109903
>
Human worlds are virtually nonexistent or feral, Chaos taint is everywhere, but at a very low ebb after the warp storm receded, and the primary inhabitants of the sector are a few scattered Craftworlds who weathered the storm, a few Tomb Worlds, a shitload of Orks in the Traverse mostly, and possibly a Chaos pack or two, mostly non-space marines.

Sounds like this shouldn't really be the Oestalan Sector then, rather the Oestalan Expanse or something similar
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>>27110777
nice trip 7's bro. Super lucky 777 for a super unlucky world. Or lucky, depending how you look at it, lol.
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>>27110968
Imperials *once* held it, and it was once the Oestalan Sector. They keep the name because bureaucracy/stubbornness/ EVERYTHING IS THE EMPERORS.
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>>27110861
I like the idea of it being a test, perhaps the gods told one powerful lord to do important stuff there to see if he's worthy of moving on to much greater things and. Perhaps a rival warlord found out and is in the sector to best him and become the gods' champion himself.
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>>27110988
The Jericho Reach was also a Sector once, but they still renamed it. The name Sector just doesn't do it justice, in my opinion.
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I see the Sector is kinda empty-ish. Are we free to generate more star systems for it?
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>>27110777
Grand Dakshan and Iron Dakshan.

Twin planets orbiting a brilliant white star, the Dakshan system plays host to two worlds once near and dear to the Imperium. Grand Dakshan was once a fortress world, built to defend Iron Dakshan, its Forge World sibling.

Both worlds are wrecked ghost towns, picked over by remaining human scavengers and shattered by what appears to be Gauss fire. A cataclysmic conflict must have raged beneath the Warp Storm, and both parties did their business unseen by the galaxy. What provoked the Necrons, and where they are now, remains unknown and worries the high level planners of the Crusade even now.
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>>27111081
Keep it sane, and sure. That's what I've been doing.

>>27111083
>>27110777
>>27110473
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>>27111034
Sounds good. A man is only as good as his strong right arm. You can't promote someone to daemonhood who can't slay his enemies on his own merit, right?
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>>27111118
And will you serve Chaos well when their eyes aren't on you, and your prayers go unheeded? A true test of faith indeed, says I.
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>>27109903
Tyranids are coming from underneath the galaxy, plus there are always creatures left over from their last sweep (see: that genestealer infested ice moon, Catachan, Fenris, etc.), if one had to justify their presence.

It could use noting, that they could be very easily written in despite their lack of a visible presence, if the GM feels like using them.
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>>27111118
What should they be like? How do they fight? Do they plan their battles and trick and deceive their enemies or are they more blunt and prefer just straight-up manly fighting? Fond of sorcerers?
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>>27111194
We don't need to shoehorn them in. If some GM wants to RP in this sector, he can add them as he wishes, because he's accountable only to himself. Don't worry about the Nids, Pacificus Segmentum is a very unlikely place for them to be.

This isn't Kaurava.
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>>27111145
Speaking of which, what about Dark Mechanicum? They don't care nearly as much about Warp access and the Ruinous Powers and the sector, as its written, could be attractive to them, either as a place to base out of, or to pick over.

In fact, I'd expect most Forgeworlds that have been caught up in the storm to have went Chaos, or at least heretek, and a couple are sure to have survived.

Additionally, since the sector was submerged deep in the Warp, are there any full-blown daemonworlds around?
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>>27111083
The Great Spiral.

The Spiral is a name given to a planetary anomaly which orbits a massive blue supergiant star, one of the few massive stars in the sector. The Spiral is nearly the size of Terra, orbiting a massive, red-hot gas giant larger than Jupiter.

Massive tidal forces from planet and star squeeze and stretch the Spiral like pulling taffy, and the planet convulses on a daily basis, its crust rising and falling dozens of meters as gravity twists play across the surface.

Titanic volcanoes blast unimaginable quantities of molten rock into space, and without the massive gas giant nearby, would soon form a moon. Instead, the complex gravitic dance pulls the nascent moon-ring apart, scattering it across the entire system forming a galaxy-shaped red-hot spiral of dust and debris, billions of miles wide.

Such is the speed the debris is ejected at, that the rocks do not cool until well past what would be the orbit of Saturn, and the Great Spiral is visible for light-years in all directions with even a simple telescope.
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>>27111400
There were a few worlds given to the Mechanicus, that went Heretek partially, rather than full Dark Mechanicus. There's fluff for them in earlier threads.

Not many forge worlds survived, but those did.

Daemon Worlds existed while the storm raged, but with their power cut, none would likely now exist. Their scars would assuredly remain, and I've been curious for a while what /tg/ thinks a Daemon World deprived of the Warp might look like.

Perhaps there's still a few scattered cultists trying to keep daemons around by raw force and terrible sacrifice, and create a new Warp Storm to fuel them once more. Could be a neat hook.
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>>27111425
Titan's Rift.

The Rift is a gigantic gas cloud riven through by the passage of a rare stellar remnant, a low-mass black hole. Its passage has churned a gash through the cloud, spurring the ripples of what will become new star incubation nebulae, but the black hole is approaching the end of its life, not having enough mass to defy Hawking Radiation for long.

The top of the gash is wide, from when the hole had greater mass, and tapers to a narrow tip at its current location.

It is steadily getting brighter and brighter as it travels, and within a few decades will disappear in a blinding flash, blowing a great hole in the nebula.

For now, it represents a profligate source of energy, and for those strong enough and daring enough to try and claim it, could become a valuable resource indeed....
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>>27111400
There was a Mechanicus Empire of sorts in this sector before. It had some interesting political structures that could use some more fluffing.
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>>27111509
Helladikos.

The planet is best known for being small, barren, and mostly worthless. However, it is extremely valuable to the forces of Chaos, for it is the 8th planet in its system, and occupies a favorable location for the Warp's favor.

Helladikon boats the largest remaining Warp Rift in the sector, hardly a Warp Storm, and nothing compared to the Eye, but in a desert, any water is precious. It is bitterly contested by cult remnants, and their blood has soaked the world a dull red visible from orbit.

All the gods are worshiped here, but it is clear that Khorne keeps a closer eye on the planet than most. Here, demons can be found, here, warp weapons may be forged, and here, the Black Oracle interprets the will of the Gods, passing their desires to the mortal world even as his flesh is ever so slowly dissolved by the Warp Rift he lives directly beneath.

Anyone else reading, or am I just shouting into the void?
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>>27111463
I think worlds that used to daemon worlds would be mostly normal again but would still retain odd qualities from being in The Warp for so long. I like the idea of cultists desperately trying to keep the warp's presence on the worlds and trying to create a new warp storm. Perhaps a daemon prince who ruled over one of the most important and impressive worlds didn't want to relinquish his grasp on the planet and bound himself to an artifact and has been drawing cultists to the planet so he can possess them in order to bring about another warp storm so he can have his world and glory again.
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>>27111463
Actually, for some reason, I've always believed that daemonworlds were self-perpetuating phenomena, capable of sustaining their existence regardless of local warp conditions - much like a daemonship doesn't care that it's moving through pristine Materium space.

Warp energy can create more Warp energy, and the magnitudes infused into a daemonworld are more than enough to replace any losses it bleeds off into space, even in an area where the Warp-tides are at an all-time low.

Which is another reason why daemonworlds are so inconvenient - wherever they are, you've a source of Chaos-related trouble, forever.
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>>27111682
I could have perhaps used some commas in that post.
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>>27111686
Unless it's the will of the Gods. Daemonworlds might laugh at the rules of the universe, but they still follow a different set of guidelines and limitations that'd make no sense to a sane mind.
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>>27111682
Fluff it up.

>>27111686
Like I say, I don't know what happens one way or the other. Wiser anons than I would have to tell you. I just know that Oestalan as a whole is a major "doldrum" zone in many areas, with major implications for travel and Chaos.
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>>27111194
Or genestealers piggy-backing on lost Space Hulks,
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>>27111659
They sound good, keep it up.
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>>27111766
Space Hulks would be fairly logical for a little Tyranid presence. Emphasis on very little.

What happens to a Hulk when the Warp isn't strong near it? Could it just sit there in realspace for a long time, or do all Hulks HAVE to be jumpers, canonically?

I know usually they're not, to prevent the Imperium from salvaging anything good or breaking the entire hulk for salvage, but I've always been kinda curious. Can the Imperium keep them from jumping?

I know they've salvaged even battleship type vessels (Divine Right), so hulks must stick around for at least a little while at times, yeah?
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>>27111825
They can stay in realspace for a long time, but might..break up. Or unexpectedly go back into the warp.

Hell, a derelict Hulk mid-salvage would make an interesting setting for the sector. The Mechanicus would descend on it even if there wasn't much of value. So would less savory elements.
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>>27111659
>>27111766
>>27111779
>>27111825


Anomaly Gamma-Delt-9.

An uninhabited planet, blackened and scarred by a colossal impactor.

The meteor was not natural, it was a Space Hulk of colossal size, hundreds of miles wide and massing trillions of tons. When the Warp Storm abated, it was left behind like flotsam, too close to the gravity well of the planet.

It crashed with terrible force, but most meteors travel at colossal speeds as they orbit. This Hulk simply emerged near the atmosphere's edge, and though the impact shattered its surface, the Hulk remains largely intact.

A mountain beyond measure, jutting up far beyond the atmosphere into low orbit, the wealth it contains is incalculable, in the form of salvage if nothing else.

Gene-stealers live within the wreck, consuming what native animals managed to survive the impact. There is no sentient life for them to infest, and no Tyranid Hive Fleet anywhere remotely nearby for them to contact, so they've simply lived as they pleased, roaming around aimlessly.

Tyranids must evolve, though, and their social dynamics are becoming more and more complex. Some have even begun fiddling with the remaining intact components of the Hulk, and the energy flares have been noticed sector-wide.

A treasure world it is, and many now covert its wealth. Who will claim it? None can say for sure. And its inhabitants are developing their own culture, they may not appreciate interlopers.

>This is the largest canon-divergence I've written thus far, feel free to just say that he Genestealers are totally feral if you guys think it's too radical.
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>>27111425
I really like this idea, it always fascinates me reading strange stellar phenomenon, fictional or otherwise. It could be the result of something siniater or just a peculiar and natural occurence.

It's bloody great, and I may just borrow it for my own campaign sector.
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>>27111928
They're not genestealers.
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>>27110473
>>27110690
>>27110777
>>27111083
>>27111425
>>27111509
>>27111659
>>27111928
>>27111928
Holy shit, my fingers are tired. I've had fun here though. Feels like not many people are watching though, so imma take a break for a little while. I'll be back later though for sure.

>>27112022
I consider myself a bit of an astronomy fag, and I feel like there's so much more that space can offer that goes unconsidered in most fiction. The real world is so strange and wonderful, all we need to do is take it, distort it a little, and put it to text a lot of the time. Glad you liked it. :)
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>>27112022
>You wanna know a secret? I took Io, the moon of Jupiter, and scaled it up to 40k standards, lol. It's not hard to fluff good stuff, you just gotta spin it right.
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>>27112061
So what are they then?
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>>27111928
Your ideas on the genestealers divergig so far from what they are and what they know does tickle my fancy. Though perhaps it would be a safer bet to just they're going a bit feral with no intelligent life to infect.
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Just generated a system, and I think now I have an idea why there may be a Chaos presence in the sector...


Marauder's Grave

"Run away, hide away
Captain Cutthroat's out to play!"
-Nursery rhyme recorded upon Oestala V

Deep within the dark depths of Oestalan space lies the star system known as the Marauder's Grave.
Its twin stars dully illuminate the three planets orbiting them, once home to an unknown xenos empire whose eroded ruins still lay scattered upon the lifeless, poisoned world of Upas in the cold outer reaches of the system. The other two, a yet nameless gas giants with mighty dust rings and a small, freezing world with a thin atmosphere of corrosive gas and the remnants of a sturdy Ork settlement bear no signs of life either.

But it is not these planets of dubious value for which the system is known, but the graveyard that lies inward, in the middle regions of the system, sitting amidst dust clouds impenetrable to eye and auspex alike.

It is this cloud of wreckages, both xenos and human, ancient and recent, where lies the empty hulks of a fleet of five Chaos Reaver vessels, in the midst of them the Heavy Cruiser whose name brings vague fear to the few surviving human civilizations living in the ruins of the Oestalan Sector to this day.
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>>27112135
Men, or what were men. The genestealers are long dead, torn limb from limb and their bones gnawed shells with the marrow sucked dry.

the real monster is man 3edgy
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>>27112288
Sounds cool. The remnants of whoever inhabited the planet, lashing out in rage at the colossal mountain of metal, the size of a state, that ruined their world.
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>>27112277
The Cutthroat's Prize, as it is called, once lead this Chaos fleet on merciless raids, preying on the defenseless planets of the Oestalan Sector once it was engulfed by the terrible Warp storms milennia ago, seemingly not hindered by what made it impossible to traverse to all else.
Yet the name and true likeness of the leader of this fleet, which played a crucial part in thrusting the sector into darkness once it was cut off from he Imperium has been lost, in an ironic twist of fate: The surviving cultures only know him as the Cutthroat Captain, He Who Descends From The Dark Sky, to wreak terrible havoc upon worlds and take away those who do not fall to the bloodied blades of his men or have their blood spilled upon perverse altars dedicated to thirsting gods, and many a child grows up fearing this bogeyman of distant legend.

What fate befell this Captain Cutthroat and his nightmarish fleet is unknown. Only the drifting hulks of these unclean vessels remain to tell the tale, and those few who found their way to the Marauder's Grave and dared board them whisper of distant screams of torment echoing across the airless corridors; and blood that still seems fresh dripping down the rusted bulkheads.
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>>27112277
>>27112347

Sounds cool, but I'm vaguely suspicious that you are in fact Friendly Anon, he of the Black Locks threads.

If you are though, you've improved greatly in your fluff-writing. Not too shabby.
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>>27112366
Well, I'm not. It's just 2 AM here and I'm noticing waaay too many typos in the damn text now that I've read it. Damn you, fluff writing, you always break my English!
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>>27112473
Typos happen. When/if we put your stuff into the 1d4chan page, you can fix it then. ;)
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>>27112515
Oh my! I shall fix it up. I tried to emulate the style of the fluff blurbs from Rogue Trader, what with their wonderful vagueness and creepiness, but doing so at 2 AM may not have worked out as well as I had hoped...
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>>27111659
Hey, I like that. The sector needs more Chaos shenanigans
>>
The Xanzhou Blight

"The Blight" is the common name for a star cluster featuring Xanzhou, a neutron star with particularly strong electromagnetic emissions. There are several systems in the Blight cluster, most of which would likely be only a few days' Warp travel from one another if properly surveyed.

Xanzhou, however, makes travel in the cluster extremely hazardous. At long interstellar distances it poses only a minor annoyance to communication and navigation, and two of the outermost stars in the cluster are thought to have been visited by multiple explorers. Xanzhou's emissions cause rapidly increasing difficulty for the machine spirits of voidships, as well as the ability of Navigators to perceive the configuration of the Warp. Furthermore, every few decades Xanzhou has been observed to "glitch"--an unpredictable and powerful emission of radiation that might have catastrophic effects on nearby voidships.

As famously inaccessible as the systems in the cluster are known to be, rumors abound about remains of strange colonies upon those words, and the value of the artifacts that a few daring souls are said to have brought back. Such stories tend to spring up around any poorly-explored region of space, however, and they remain entirely unproven.
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>>27109692
Bumpan for interest.
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>>27112789

"Magnetar" is the word you're looking for. They're truly spectacular stellar remnants. Wiki that shit, it's cool as fuck.
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>>27111928

Stellaluna.

The planet is a frozen rock, drifting alone through space. Once, it was a star of great beauty and power, eons ago. Then, it became a white dwarf, puffing off a stellar nebula that can be seen to this day.

Now, it has drifted away from the gossamer deathshroud it built for itself, and the cold relic has entered orbit around an unassuming Sol-like star, itself alone in its lonely orbit around the galactic core.

Stellaluna, the moon-that-was-a-sun, has evolved into a gigantic diamondlike crystal over its long slow death, and it sparkles and gleams in the heavens like a jewel. The world is worthless, for carbon and diamonds are trivial to come by in the 40th Millennium, but the center of the starheart glows of its own accord.

Though Oestalan is at the very edge of the galaxy near the Halo Stars, Stellaluna resonates with the Astronomicon, beaming the Emperor's grace into the local area like a distant reflection of his light.

This, then, is the lighthouse of Oestalan, ceaselessly resonating with the Emperor's grace. The Crusade must secure a hold of the system and its priceless relic, for a Chaos warlord has been given a quest, to find the diamond, protected as it is in the vastness and sluggish Warp currents of the Halo Zone, and shatter a crystal the size of Terra itself.

Legend has it that if Stellaluna is broken asunder, the Great Storm will return with a terrible vengeance, and Oestalan will be lost eternally.
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>>27113008
Or worse, corrupted.
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>>27113066
That too, though the stellar remnant is pulsing with the Astronomican's light. It would be very difficult to corrupt without the power of the Warp behind you, and Stellaluna itself prevents this in its immediate vicinity.
>>
A homebrew chapter that came in with the crusade, if that's acceptable.

The Oathkeepers are a wandering, fleet-based chapter of uncertain origins. Severely understrength compared to other chapters, they are comprised almost entirely of psykers, though not every marine has the necessary power to be considered a full librarian. When encountering another chapter, they gladly exchange information on psychic techniques and technology that can assist in battling chaos or other psychically-powered threats..

While the chapter dutifully responds to requests for assistance and seems to be stringent in monitoring for the slightest sign of corruption, their focus on the warp, combined with a reputation for isolation and secrecy, leaves them with an extremely poor reputation among the Inquisition and others whom monitor the activity of the astartes.

On their own, despite the immense psychic might they can bring to bear, the Oathkeepers are loath to enter combat on their own, preferring to attach themselves to other imperial forces and act in a support role. This is to protect their few, high-value assets that an enemy might overwhelm through sheer numbers...but records suggest that members of this chapter hold a clear distain for non-psykers, viewing them as dumb muscle used to distract the enemy while the oathkeepers do the 'important work.'
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>>27113214
Only if they're wiped out in the distant past of the sector. This place is meant to be a backwater for loyalist and heretic alike.
>>
>>27113008
Tel-Shan.

This world is unusual for the Oestalan Sector. It is a verdant paradise, shielded from the ravages of the Great Storm by means unknown. Nothing lives here but plants of every type and description, and their diversity is as astounding as it may be lucrative. A handful of Genetors operating in advance of the Oestalan Crusade have arrived on the planet, and are busy rendering down everything they can get their mechandendrites on in the search for useful chemicals or genetic strands.

The Ecclesiarchy has petitioned to have the world dedicated to their use as a holy site (and a wonderful vacation home for the high rankers), and the Administratum likewise wants it as a Pleasure World for their people. Both want the Genetors off the planet before they chop down everything that makes Tel-Shan habitable and pleasant.

The political debate rages on, and is beginning to grow quite heated. If someone doesn't act soon, there may be outright conflict in short order.

What few know is that Tel-Shan is a Maiden World, seeded by a Craftworld now lost to the Great Storm. They landed their massive ship to ride out the storm, and over more than a thousand years of raging Chaos, the entire Craftworld became buried in hundreds of years of growth, decay, and eventually dirt.

The Craftworlders are just now emerging from their impromptu bunker, and though they are planetbound, they will defend the world to the death if need be, for it has finally aged to the point where they could at last have a true home after so many years.
>>
>>27113214
Entirely of Psykers?

Power levels akin to the Thousand Sons? Grey Knights? No. These guys can't be that OP. Sorry dude.
>>
>>27113363
Anomaly Ost-Theta-Maxima.

Orbiting a red dwarf at the farthest edge of the Oestalan Sector, a small asteroid has been cored out, with a mile-wide hole bored through and filled with an ancient portal device. Dead and inert, it is surrounded by equally decayed defensive weaponry and a host of ancient derelict vessels whose age defies explanation and whose origin is totally unknown.

An Ark Mechanicus has journeyed out to investigate the colossal ruins, in the hope that it is something akin to the Jericho Gate, though activating the gate has proven impossible thus far.

What no one knows is whether or not the gate builders left the fleet to guard their back door, to hold their entry point, or if the fleet is even of the same species as the gate makers.

Rumors and fears have begun to circulate that the dead fleet is actually guarding against something better left sealed away in the darkness beyond the galaxy.

However, tantalizingly, the gate itself has a few eroded markings that are very similar to Dark Age of Technology script. One of them is reminiscent of the symbol for an STC. The prospect of recovering a complete STC has made the magi uncaring of the danger, and they will unlock the gate if it takes them ten thousand years.
>>
Listening to the HOmeworld OSt while readin' this thread is gooood
>>
>>27113718
Good taste in music. Care to help contribute/review.
>>
>>27113739
I contributed Marauder's Grave. Not much, but somethin'
>>
>>27113643
The Dance-Lights.

A cluster of eight hot, young stars ranging in size from one to two Solar masses move through the cosmos as a bound cluster. Millions of years from now, random perturbations will separate the cluster, but for now, they orbit together.

An empire of minor xenos has established itself within the cluster, for its blistering light and radiation helped to push back the Great Storm. Massive beasts forged of diaphanous currents of energy tracing itself through colossal spheroid bodies, they feed off the energy of the stars and ride currents of magnetism from star to star at tremendous speeds.

They are shockingly peaceful, for they need nothing of planets and know nothing of war, content to live in their own unique habitat, contemplating the cosmos.

The Imperium has made peaceful contact with them, and the nameless species, for they are of one communal mind in many bodies, has shared much information about the Oestalan Sector. These luminous beings cannot see small things like people, but they are sensitive to magnetic fields of spaceships, planets, and especially stars, and can read the motions of most of the sector's large bodies.

The Imperium has benefited from their presence, and having no particular reason to kill them, has let them be, pursuing more immediate threats. Conversation continues with the orb-creatures, and though their perspective is very non-human, they have assisted the Mechanicus in developing a few innovative plasma containment technologies, which have been dutifully sent back to Mars under the guise of being holy relics recovered from ruins. The Magi in charge of the operation have reaped great rewards, but are paranoid that their secret may be found out.

Only one unfortunate accident has marred the peace, when a single overenthusiastic Magos tried to siphon one of the orb-creature's energy and bottle it for study. His destroyer-class vessel was later found drifting in the void, twisted neatly in half.

Thoughts?
>>
>>27113986
Heresy!

Then someone finds out.
>>
>>27113986
Not grimdark enough, duh.
>>
>>27114118
That's the dark secret, hidden among the luminous stars. ;)
>>
>>27113986
>and having no particular reason to kill them,

Are dey xenos? Yes
>>
>>27114172
At the moment. Once they've secured the rest of the sector, they can go after some strange xenos bound to a cluster with no planets the Imperium can take.

But, if you guys don't like it, feel free to ignore it. I'm just trying to come up with things for people to run with, or to spark their own ideas.

:)
>>
>>27114222
I think it is a fine idea. But downright communication, and a Magos taking idea from them is pushing it.


Say, a daring Rogue Trader making surprisingly accurate star-charts based on conversations with these creatures and selling them for fortunes, that could work. It'd be a possible plot hook and all.
>>
>>27114305
It's definitely a heretek activity for an unscrupulous Magos. And I do mean for it to be a singular person, operating under the radar only.

Mostly they're conversation pieces and creatures knowledgeable about the sector's landscape. They enjoy talking to the first other species they've ever known, and the Imperium benefits from them with no effort on their part.

It could easily be a Rogue trader that found them, perhaps>>27110473 Pavel Heleanis. And perhaps he left one of his tech-people behind at their request, and perhaps that person has gotten some delusions of greatness. Perhaps he sees himself as the next Arkhan Land, eh?

Thoughts?
>>
>>27114425
I could deffo see an RT's Explorator buddy do such things. You convinced me.
>>
>>27114472
Well, you wanna fluff him out, give him a name and such?
>>
>>27113986
The Parable Worlds

This unjust solar-system-spanning theocracy, controlled by a splinter group of the Ecclesiarchy was noted for its advanced nanotechnology and pharmacology, for they delved deep into the body in search of apotheosis.

It was destroyed by a revivalist cult acting on behalf of Sebastian Thor because of the people's extreme immorality, for they cleaved to the principles of the hated Goge Vandire, and were destroyed long ago, leaving behind only navigation charts of old trade routes, no longer valid after the Great Storm, various fragmented records and scientific knowledge, which was recovered by the legendary Rogue Trader Pavel Heleanis.

Once a haven of darkness, the ten planets they controlled are now shattered beyond repair, each one a decaying hive world with titanic ruined edifices dotting the surface. The system is a byword for the sins of pride, the perils of heresy, and the inevitability of the Emperor's Justice, even in the Halo Zone.

Pavel managed to take what he was able to recover and synthesize several new curatives, which he sold for a king's ransom to the Mechanicus and Administratum. Only the nobility can afford it, but through this new treatment they can add decades to their already overextended lives.
>>
>>27111253
Same for Necrons, we have a plot hook but don't need much else, how about more Minor Sentient Xenos?
>>
>>27115003
The Oestalan sector is intentionally open, to give room for at least a handful of minor xenos. However, remember that these beings have just emerged from a massive warp storm. They won't likely have a massive empire, they probably won't be a threat to the Imperium, and just try to curb the natural tendency to make them OP, kk?

No supermen, no planet wreckers, no psychic star-snuffers, etc. They need to be *minor* xenos, and shouldn't be lolrandom. Other than that, have fun!

Agreed?
>>
Cyphus Anomaly

A small system discovered when Rogue Trader Khar'lev Stanch's fleet was forced out of the warp and back into the materium while attempting to cross what appeared to be calm warp space.

Located between the first planet and the sun are 2 large ringed metal cylinders of unknown origin, locked in orbit parallel to each other. Once within the system, it was clearly visible from the warp. Cursory scans revealed no signs of life within the system, so it was marked for further exploration at a later date.
>>
>>27114172
[SPOILER] The humans are just their meat puppets anyway. [/spoiler]
>>
>>27115226
Kinda cool.

Open question to the two other people reading this thread: How many Rogue Traders should we say are around in the sector?
>>
>>27115291
A sector re-opening is a field day, so tons. Some will be more prominent than others, so try and use a few names more than once, but if you need to introduce one, feel free.
>>
>>27115392
Well, thus far I've written Pavel in twice. We have one other one here >>27115226.

Let's say we'll start with five maybe? And then we can go up from there if we feel we need to?
>>
>>27113389

Power levels akin to the Thousand Sons or Grey Knights?

>>Severely understrength
>>not every marine has the necessary power to be considered a full librarian

read the post, THEN reply.
>>
>>27114907
The Screaming Void.

A xenos empire of a dozen solar systems grew strong and proud at the farthest reaches of the galaxy's edge. Never knowing major rivals, they delved into scientific thought practically unrivaled in the cosmos.

The secret to their success was a defunct Necron Tomb world, damaged in some unknowable way aeons ago, and by re-engineering the technology, the younger xenos advanced themselves by leaps and bounds. With great power cane great recklessness, for they believed that the Tomb World held all the information that was worth knowing, and they applied its every detail and tidbit as often as they could, weaving Necron ideas into every facet of their culture.

At last, they unlocked the secrets to making a terrible weapon, the Aeonic Orb.

They took the central star of their empire, a mighty furnace of tremendous power, and after mining their entire home system to build the cage, they sealed the sun away.

But, a single line of code, scratched out by a random micrometeoroid, or perhaps a small earthquake and avalanche, rendered the device unstable. The star, compressed beyond reason by Necron science, collapsed too far, crushing itself so quickly that a pair-instability supernova occurred.

Its sheer energy forced antimatter into being in the core, and the entire star converted its mass to antimatter.

For light years in every direction, star systems ceased to exist, and the blast wave was stopped only by the Great Storm, which fed off the energies released to help drive its wrath.

Now, there is simply a colossal void in the Halo zone, and the faint outlines of a supernova remnant. Inside, ships augurs see ghost images, Geller Fields flicker as if disembodied creatures press in upon it, and faint screams, low and almost beyond conscious hearing, pervade every deck of every ship.

None will venture here, though the voices beckon travelers ever inward. What might lurk at the epicenter of the blast, none can say.
>>
>>27116070
>all psykers
>doesn't fucking matter their strength.
>heresy everywhere, massive Chaos contamination risk.
>Learn to accept criticism.
>>
>>27116070
And I quote "They bring immense psychic might to bear". They also disdain non-psykers. They also aren't trusted by the Inquisition or other chapters. They also can't maintain full strength, Flesh Change anyone?

Uncertain origins my ass, these are Thousand Sons loyalists. Come on now, don't tell me you are too blind to see what you yourself have written?
>>
>>27116098
Actually, powerlevel wise, that chapter is perfectly fine. Psykers aren't all powerful. In fact there are a lot of undetected psykers throughout the Imperium for the sole reason they can't be detected until shit has already hit the fan.

My complaint is that it just feels really bland.
>>
>>27116231
This guy wrote at least some of them as immensely powerful. But yeah, there's not much of interest here. They're just badly supplied psykers. And that's it. They also share diaries occasionally.

We should at some point add a few SM chapters to be part of the Crusade, as well as a few Guard regiments and possibly a Convent of Sisters. We would also assume there would be a lot of more generic forces along for the ride, but that seems like a good mix to start thinking about.

We just have to really commit to keeping the OP demons at bay with the Geller Field of Self-Disciplinarius.
>>
>>27116231
>Space Marines
>Undetected Psykers
>Not screened before implantation
>You talk about shit hitting the fan? Holy shit, dude.
>>
>>27109692
Bumpan, though I suspect everyone's gone to sleep.
>>
>>27115094
So maybe a wing of the Thexian Trade Empire trying to put down roots before the Imperium can dig in?
>>
>>27117553
The who?
>>
>>27117636
http://wh40k.lexicanum.com/wiki/Thexian#.Ui1O4tKOQuc
>>
>>27117662
Seems legit. Although, are we bringing canon things into a noncanon sector?
>>
>>27117662
Problem bro. These guys are on the far fringe of Ultima Segmentum. Oestalan is on the fringe of Pacificus or something. That's almost all the way across the GALAXY. That's a bit of a reach, don't you think?
>>
>>27117732
Correction: Tempestus Segmentum.
>>
>>27117703
technically it could just be an expeditionary force, any clue what they look like? When they say "Biomorphic" I keep imagining Freeza and Cooler
>>
>>27117732
oh.. Never mind then, My mistake
>>
>>27117761
They have almost literally no fluff by the looks of it. They'd be cool, but they're too far away and too minor to be included, without some serious fluff bending.

The attempt is appreciated though, really. :)
>>
>>27117783
one last rally bump before the thread goes to bed. If anyone feels like archiving it (even though we're not at the post limit quite yet), we got more fluffing done in this thread than any three of the previous Oestalan threads, and with much less rage, so yay!
>>
>>27118571
I'll pitch a bump to help too, I'm happy that we got stuff happening
>>
>>27118793
Well, what we really need now is review and (HELPFUL) critique of what's been done so far. Thanks to a few helpful anons, we now have a lot more fluff and adventure hooks to work with and expand upon. We just need to see what draws /tg/'s interest enough to convince people to actually help, you know?
>>
>>27114172

What are Jokaero.
>>
>>27118952
How is it decided which of the ideas posted in this thread will be added to the 14dchan page in the end?
>>
>>27121711

A feeling of general consensus that anons like a given idea or set of ideas.
>>
>>27122218
Sadly, the thread has been a little barren in the "Anons giving their opinion on the various contributions" department. I like most of the ideas thrown around, personally.
>>
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>>27119749
Filthy xeno monkeys that some unscrupulous Rogue Traders and Radical Inquisitors have allowed to survive. These actions speak of an underlying corruption of thought and any loyal Imperial citizen should do their part to bring these individuals to the Emperors justice.

Thought for the day: Suffer not the alien to live.
>>
>>27122498

I really like the anomalies ITT. But it kind of gives the impression the sector is empty and depopulated. It's like people are afraid of stepping out of line and getting shat on for violating canon. Like that glowy xenos thing, the Imperium tolerates xenos like Jokaero that are useful and don't pose a threat so they'd be fine with them.
>>
Can I join?

The Triplets:

Deep within the Oestalan Sector, a trinary star revolves. The three red dwarves are an extreme rarity in the galaxy, and is understandably studied by the Mechanicus.

However, in a complex pattern around the three stars, a lone planet orbits, further increasing the rarity of the system.

Even stranger is the position and measurements of said star. The planet would be optimally heated for human habitation, and never falls out this zone despite the triple star dance.

The planet has no atmosphere and is ravaged by meteoric impacts, but traces of water, vegetation and oxygen-nitrogen atmosphere has been found.

The now lost Ark Mechanicus The Copper Blessing sent reports of unusual energy readings in the planetary core, but was ambushed by orks and forced to abort the measurements.

This works?
>>
Whoa, this thing still exists?
>>
>>27109692
>>27109692
What's exactly Halo Zone? Could it be the heart of the Necrontyr empire?
>>
>>27122891
The Halo Stars are the stars on the very edge of the galaxy, all around
>>
>>27122934
Oh, this reminds me: Are there, perhaps, Halo devices to be found in ancient, ancient ruins in the lightless depths of the Oestalan sector?
>>
>>27122934
Oh. Good to know.
>>
>>27122788

I like this a lot.
>>
>>27122788
Oh, shit,
>Even stranger is the position and measurements of said star. The planet would be optimally heated for human habitation, and never falls out this zone despite the triple star dance.
is meant to read
Even stranger is the position and measurements of said planet. The planet would be optimally heated for human habitation, and never falls out this zone despite the triple star dance.

Maybe The Triplets are rather far-off in the Halo Stars...

Maybe the planetary core is a Halo Device in itself?
>>
Should the sector have some distant, baleful xeno race, now thought to be extinct, in its ancient history (apart from Necrons that is)? The Koronus Expanse and Calixis Sector have the Yu'Vath, providing an endless source of Warp-related shenanigans
>>
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>>27123061
We got saurian aliens.
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>>27123061

Those guys that dug too greedily and too deep in the necron tomb and accidentally an entire star system?
>>
>>27122980
the designation "Halo Device" is used for all items that turn the bearer into a bug-vampire-abomination-Colour-Out-Of-Space/Shadow-Out-Of-Time, not world engines. I'm sure we can come up with a term for an Astronomis Dynamo
>>
>>27123115
How about we don't name it and leave the unstable gravity dynamo in the core to the players to name?
>>
>>27123128
If it works for FFG, it's good enough for me.
>>
>>27123139
The question is who built it and what does it do?
>>
So far, this sector seems perfect for a Rogue Trader campaign. All these worlds to explore, anomalies to chart, derelicts to loot, xenos to enslave...
>>
>>27123148

>who built it

The MYSTEEEEEEERIOUS MYSTERONS OF MYSTWORLD IV

>what does it do

AWESOME SHIT THAT MAY SINGLEHANDEDLY SAVE THE FUTURE OF THE IMPERIUM... BUT WHAT IF THIS POWER WERE TO END UP IN THE WROOOOOOOOOOOOOONG HANDSSSSSSSSSS?!
>>
>>27123100
Crap, you are right!
Perhaps we can expand upon their remnants scattered beyond the zone of utmost destruction.
>>
>>27123153
We do need SOME civilized world anyway.
>>
>>27123166

They preserved themselves in hard-light form, like that mad scientist faggot that got trapped in a crystal by the DEldar. That's why the void zone is full of screams, the transubstantiated xenos are all insane.
>>
>>27123167

We have the Mechanicus splinter empire.
>>
>>27123165
No, how about a power supply for their home world? Like a giant power plant, beaming power through the warp since they used up all stars in the vicinity. The equivalent of tidal power IN SPACE. Then you'd follow the stream in the warp to >>27123182, who has ascended physical being and gone full Eclipse Phase, although they're all actually brains in jars.
>>
>>27123179

I mean the guy in >>27120583
>>
>>27113214
>>27113305

I think the chapter having been wiped out could work. Figures of legend, whispered to all have been psykers, their prizeless relics still laying scattered across Oestalan space amid the duty bones of the last heroes who stood up to the darkness that came with the Warp storms- and paid with their own lives and chapter for their heroism.

Yet perhaps not all of them died heroes. Even mighty Astartes can succumb to the Ruinous Powers- especially if they bear psychic gifts within their minds...
>>
>>27123196

Uh, the admechs haven't all gone full tech-heretic yet. A few probably have, though, but most of them are doing the same kind of mundane forge world administration shit loyalist admechs do.
>>
>>27123179
...I love it!
>>
>>27123242
Dusty bones, I mean
>>
>>27123254
Idea: The Admech Empire goes into internal turmoil when the Imperium they thought to have fallen suddenly comes a-knockin', and the hiding hereteks rear their ugly heads at the sight of such opportunity to take control.
>>
>>27123262

Oh, and obviously the insane xenos hologram ghosts only desire to inhabit bodies again, so they try to possess organic creatures. Maybe a chaos sorcerer made a deal with them to hand them over a bunch of people to inhabit in exchange for forbidden knowledge.
>>
>>27123254
What's the fun of having a splinter Mechanicus faction in a backwater part of the galaxy that isn't crazy? Though we could tone it down, it would be fun to have a technocratic Empire that isn't very Imperial.
>>
>>27123282

Yeah we had 3 factions within the empire in one of the early threads.

>Independence by virtue of the fact that Imperial presence in the sector is virtually nonexistent

These guys would want to submit or at least establish contact with the crusade as soon as it arrives. Finally, legitimate Imperial authority!

>Survival of the fittest

These would be skeptical of the crusade's chances. Let's wait and see what happens, if these guys get wiped out we'll all regret it. Concentrate on protecting the Dominion's borders.

>The Machine God saved them while the Corpse-God's servants died

These are practically open heretics since they've opened a schism between the Emperor and the Omnissiah, refusing to link them both as the official line mandates. They will engage the servants of the Corpse Emperor in open warfare.

All three claim to represent the Dominion. I think it's an interesting dynamic to have the Imperium face an enemy that's divided in its response to the Imperium, not as clearcut as regular heretics but still a risk.
>>
>>27123300
This is good.
>>
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The IG regiment i cooked up would be perfect for this.

Their based on the Rhodesian Bush soldiers crossed with the ANZAC forces. As im sure you all know, Rhodesia was a British protectorate that was abandoned in the early 20th century, and left to defend itself from the incoming tide of communism under Robert Mugabe.

I call them the RZAC Bush soldiers. They live on a world of almost endless baking savanna, poisonous creatures and high altitude mountain jungles. Where massive lake-watering holes are sites of civilization and attract the many massive predators of the planet. Where a virtually constant struggle for water ensues every day. The planet is otherwise rich in underground promethium and mineral wealth. However their homes are is beset by Otroki repressors and chaos infected predators which appear mysteriously in the night.

The Bush soldiers allied themselves to the nearby Mechanicus out of necessity, its government forming the RZ Army Corps. They have a strong history of zeal for the imperial faith. They are used as the favored assault boat troops on ships and have a deserved reputation for brutal attacks in their own right.
>>
>>27123444
Weapons:
Although RZACs field locally manufactured Lucius pattern lasrifles which are easier to produce on their planet, they prefer auto weapons for up close and utilize a unique subautogun made there. Its high rate of fire and reliability make it a prized possession among RZACs even if it is a somewhat simple design.

Subautogun 50m S/3/8 1d10+3 0 35 Full Reliable 3kg Average
- Lightweight (+10 for firing one handed)
- Extra grip (+10 for firing one handed when at half range)

The Scarcity of advanced technology means that the Forgeworld deliver RZACs standard plasma weapon with a shorter barrel. These snub barreled plasma guns have evolved into a carbine of sorts which is favored for close quarter assaults and the long desert patrols where weight rapidly becomes cumbersome.

Plasma Carbine: Basic, 60m, S/2/-, 1d10+7E, Pen 8, Clip 10, 1full1half; Maximal, Overheats, 4kg; Very Rare
Upgrades:
- Carbine (+50% range of pistol)
- Lightweight (-10 for firing one handed)
- Rapid clip ejection (-50% reload time)
>>
>>27123708

The Regimental Favored weapons of the RZACs are their locally produced Flamer and Heavy Stubber.

Regimental favoured assault weapon: flamer
A firm staple with RZACs this flamer is equipped with a longer barrel and high pressure pump to add range. Due to the position of the pilot flame it often overheats the barrel during long periods of use, sometimes causing it to glow red, it is in danger of 'cook off' where the fuel ignites too soon in the barrel causing the fuel tanks to explode. Because of this RZACs regularly coat the barrel in vehicle grease to keep it cool, however more enthusiastic bush soldiers have been known to use it as an impromptu weapon, extinguishing the barrel by thrusting it into the hide of an enemy.
- Longbarrel (+10m)
- Heating issues (Overheats)
- Back pack feed lines.
- Overheated barrel (1d5+2E Shocking)

Regimental favoured heavy weapon: Heavy stubber
Cheap to produce and lighter than most heavy weapons the RZAC heavy stubber is a venerable weapon designed by a renowned officer. This weapon seems inexplicably always eager to damage enemies. Being light enough to port due to its drum magazine, it also comes stock with an extra grip fashion from wood and a bipod for sustained fire. Veterans have been known to lighten the weapon further by sawing off its barrel and using it in bush assaults. Utilising it in single shots, many veterans claim they are marksmen with the design and dont need extended barrels.

Heavy Stubber Heavy, 100m S/-/8 1d10+4I Pen 3, Clip 60, Proven (2), 1full 30kg Average.
- Extra grip (+10 for firing one handed when at half range)
- Bipod
- Venerable Design (Proven 2)
- Sawnoff (reduce range and weight by 1/4, +2 damage at close range, veterans only)

RZACs have also been known to utilize autocannons in some instances though most are produced by the nearby forgeworld and are treasured pieces reserved for command squads.
>>
>>27123242
That's actually a really good idea. I like that a lot.
>>
>>27123444
Seems pretty legit. They'd be a good fit for the crusade, fighting in hostile terrain seems to be a skill of theirs.
>>
>>27123167
Basically, there are virtually no civilized worlds remaining. There are a good many feral/tribal/scavenger worlds that are the REMNANTS of the civilized worlds that DID exist, however, so feel free to have fun writing the glories-that-were!

Or, if you want to write in a handful, and I do mean a handful, of civilized worlds, the Crusade is tasked not just with purging the heretics and xenos of Oestalan, but also of rebuilding an Imperial presence.

So long as you keep the planets located near the main Imperial zone, the partially cleared Medigeminus system, we could fluff a few newly founded civilized worlds.

Half pioneer, half prefab shelter, all Imperial! Manifest Destiny! Ave Imperator!
>>
>>27123179
Excellent.
>>
>>27122566
Yeah, the luminous creatures are still on the list to be killed, but near the very bottom.

The Imperium may abhor the xeno, but they DO have a sense of priorities when it comes to fending off Orks, versus killing xenos confined to an uninhabitable star cluster.

Anomalyfag here, btw, I wrote those to get people thinking about the Oestalan sector again, mostly. At the moment, the sector IS largely depopulated, because of the Great Storm. There's still lots of people and xenos clinging to various states of life, but very few of them retain interstellar capabilities, like the Mechanicus Empire.

Stepping out of line is a little harsh. Being creative is fun, we just don't want people going completely apeshit and writing about things that really defy canon completely.

And, if possible we want this thread to be constructive, not destructive. If we tell you you're incorrect about something, it's not a condemnation of you as a person, but rather a mention that something doesn't make sense.

The sector will really come to life when we interweave its component parts, and if we can keep the loopholes, plot holes, and logical blunders to a minimum, it'll feel really natural when you read about it.
>>
>>27111682
Do people find this interesting? If so I could work on it a bit more.
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>>27124233
I do, but then I've already contributed a lot to this thread. By all means though, add your stuff and we'll check it out.

Reference some of the other posts about demon worlds and challenges given to Chaos Lords to fight without the aid of the gods in a place where the Warp blows weakly. I think there's some real meat to dig into there, don't you?
>>
>>27124174
I get that, it's just a question of repairs and things for when playing. Because independent of how awesome the sector is, you'll need somewhere to stop by to get crew, supplies other than food and repairs. Emergency repairs only take you so far.
>>
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>>27124142
Well i thought that they'd be a backwater deathworld left to fend for itself.

Im not even Australian / Rhodesian. Im British, but i tried to do these guys justice. So feel free to chime in when you have any ideas.
>>
By the way, we DO have orks, right?
>>
>>27124142
Ideally thered be some kind of new space marine chapter in the crusade.
>>
>>27124319
Should we roll one?
>>
>>27124275
The Crusade and the worlds it's building/rebuilding will be the big resupply points, unless you negotiate something with what locals do happen to be around.

The Oestalan sector isn't built around running a campaign in it, it's meant to be a sector unto itself. You can run campaigns in it, no problem, but we don't, and shouldn't, twist logic and the structure of the sector around just to have a refueling depot for a RT campaign in the middle of nowhere.
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>>27124391
Okay, I was just unsure on if there were any Imperial presence at all, I just saw this thread and jumped on. And no, we're not to have random space station smack-dab in the middle, I was more thinking of recently established outposts by the edge, which we apparently have, so all good.
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>>27124325
I don't think so. We've had SO MANY customs proposed in the past couple weeks that I don't think you'd get any interest.

Of those chapters, the Black Locks were too derp, the Knights repentant were well liked but pretty radical canonically, and the Mourning Sons are the subject of hot debate and stupid trolls.

Of all the ones I've seen thus far, the Steel Crusaders seem ideal, from this thread: http://suptg.thisisnotatrueending.com/archive/27023797/

They're low tech, and an armored regiment, perfect for brutal crushing of Xenos and heretics alike. And they'd be easy to resupply, since that worries you some. Rhinos are a lot like Leman Russes after all.
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>>27124418
We'll go with that, then, I was mostly just curious.
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>>27124415
Basically, there's the Halo Zone which borders the sector, and all the terror and shenanigans that that implies, and there's a warp storm barrier with one keyhole, the Medigeminus system.

The Crusade has just entered and partially subdued Medigeminus, and has begun building the first wave of Imperial worlds.

The rest of the sector is largely open, having many worlds with life, but few that have made the jump to multi-system empires, of which we have fluffed two, the semi-Heretek Mechanicus Empire, and the overconfident big fish in a (dead) pond Ootraki. One or two more power players for the Sector wouldn't go amiss, but we don't want to ruin the pioneer/reclamation feel by clogging it with empires.

It's a ripe plum for the taking, if a little worm-eaten by the Great Storm that abated less then 100 years ago.
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>>27124325
>Should we roll one
No, we should make one collaboratively or wait for someone else who already has a good idea.

>trying to respect the lore of the universe we are working in
I dont want purple marines or some other bad idea. We can still pick the primary colours in any shade or combination. Basically like blood ravens when they were new.

I quite like the idea of thunderhawk / stormtalon assaults or a very bolter inf based army. But thats just me.
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>>27124623
Purple isn't a bad color, dude. Color doesn't define a chapter's goodness or stupidity or OPness or anything else. Writers determine that.

However, Chapters are a long, difficult thing to build. We may want to work on them after we get the sector better fleshed out maybe? Right now there's a lot more to do in establishing planetary systems, writing a few more minor Xenos empires, maybe fluffing out a few of the smaller Chaos warbands and such.

(And praying to all the dark gods that a drawfriend may emerge to aid us in our time of need, as they did once before. And his drawings were good, but the trolls didst slay the sector just as he started to clothe it in regal jpgs.)

Does that seem like a smart choice?
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>>27124231
>>27124231
I like it better this way. Sort of like a sector full of opportunities yet almost uninhabitable, so of no use long-term.

Also loving the crazy anomalies.

>>27124714
Maybe make the chapter an Iron Hands successor for more AdMech shitstorm.
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>>27124872
The Steel Crusaders are an Iron Hands chapter, actually. I'm somewhat biased, as I'm one of the anons who contributed to them, but the good thing is that they're a very new item, mostly unfluffed, and as such would be easy to fit into the Oestalan sector if you guys wanted. ;)
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>>27124894
Can you post the 1d4chan link of it if it's there? I can't find it.
>>
bump
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>>27124987
Steel Crusaders doesn't have a 1d4chan link. They've just been created as of i think three days ago now, and only had one thread.

Feel free to put them into 1d4chan if you want though, and we can then reference them in the Oestalan page.
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>>27124987
I guess i should also add the archival thread, shouldn't i, lol.

http://suptg.thisisnotatrueending.com/archive/27023797/
>>
Here's an idea for a minor Xenos race. Please tell me what you think.

Daii'i
On the planet Arcadaii, a bizarre alien race evolved. The Daii'i have a unique biological make-up, in that instead of a skeleton, they have millions of interlocking cells in all structures, muscles, nerves, etc. These cells can break off from one another, making the enitre body soft and malleable. Then, the support cells move, and form the body in a new shape. This was evolved due to them living for millions of years in caves, which were small and cramped.

Daii'i warfare is largely based on suits of armour that fit completely on the warrior, and can even change shape with him, albeit in a much limited fashion. These suits boost the strength and toughness of the normally frail Daii'i warriors. Their weaponry is made from a remarkable metal, Vibranium. Vibranium is unique that against all metals, it will chemically react, and burn straight through. This means all metals, Adamantium, and the living metal of necrons, all melt before this remarkable and unique metal. The ballets fired by their guns are made of Vibranium, as are the close-quarter weapons ingrained into the war-suits. Their bullets, though, are specifically designed to crush creatures of a Daii'i's physiology, meaning that against creatures of bone, hey are less effective.

Currently the Daii'i have expanded to colonise their two moons, and a planet within heir system. It is unlikely that they have warp-travel, but it is not known for certain.

What do you think?
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>>27127198
Nice stuff...but the Black Panther is not amused.

Just kidding.
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>>27127292
Thanks. I wasn't certain how tg would take to them. I sorta imagined their suits to look a little bit like Durge from the clone wars comics. I'm lad to know they're liked
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>>27127340
Make the suits more ballsy (no pun intended) and it will be good.
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>>27127363
This. Also make them be able to split themselves in halves (i.e. an enemy goes to his 'stomach area' with sword, a xeno splits his body for just enough time for the sword to pass through - sort of like necron phase tech, only on biological basis).
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>>27127198
The metal is a little OP, given that it single handedly annihilates the super-tech Necrons with every bullet.

The race itself is ok. If they're cave dwellers, maybe base them more on slime molds and such, that change shape slowly and methodically. Breaking and reforming on a cellular level is a difficult and time consuming process. On the other hand, if they lived in caves perhaps their biology can extract nutrients from even the smallest crevices in rocks, and they'd probably be a long-lived species.

Also Vibranium is the metal Captain America's shield is made out of. Might wanna rethink that a little.
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>>27127340
Please God don't tell me you're copying Star Wars aliens. making pop culture references is the exact opposite of what we're doing here.
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>>27127511
Maybe have the suits be the creature's exoskeleton.

Normally they're low to the ground amoeboid creatures, but over millennia of crawling around, they learned how to 1: Eat rock. 2: excrete metals. 3: by curving their bodies just right as they do so, cold-forge strips of metal. 4: bind the metal in a hoop-like structure, eventually weaving themselves some segmented armor which they could ooze into and move around.

Dodging weapons and murdering Necrons is a bit much, but an amorphous race is a pretty cool idea. Just keep the power level something sane, kk?
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>>27127198
As powerful as that metal is, I see two things happening.

A, the Imperium HAS to kill these guys, lest they build ships and armor totally immune to the Imperium's weaponry.

B, the Mechanicus stops at nothing to dismember the planer to strip it of all the metal and ore, so that they can use it to build indestructible -whatever-.

These guys are like the aliens from Avatar: primitives sitting on top of a resource that powerful people would commit genocide for. Having OP resources isn't always a good thing.

;)
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>>27127514
>>27127555
Well, what I meant by the metal passes through would be all weapons are AP2/1. As a drawback, the weapons are inefficient at actually damaging the core machinery/flesh of creatures. If not, maybe necron living metal resists the metal.
Also, I picked Vibranium as initial name. I am bad at naming things, so please suggest.
Also the Exo-skeleton idea is cool, but I wanted their body structure to by 100% new and alien. But if everyone else wants that, I bow to the majority.
>>27127511
No. No splitting in half to avoid shots. I don't want them to by Durge but better. I started off with him, but changed it to changing shape to escape caves, than insta-heal. So yeah, I based it off Durge, yet wanted to change them significantly. I forgot to mention their natural body shape is a stocky humanoid shape.
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>>27127619
That's why they've survived here. In this Sector, due to no Imperium presence, and the Mechanicus Empire is battling to stay alive. They are a proto-tau race. They, like tau, are only alive due to warp storms, and also underground cities. But I get your point.
>>
Khorzet Secundus.

A newly discovered world with a fairly nice biosphere consisting of huge continental masses filled with large steppes. The planet seems to be ideal as a agriworld with few mountain ranges and lots areal available for agriculture.

So far during the few and short exploratory expeditions on the planets there have been but two anomalies.

Firstly, there are alien buildings spread around the planet, everything from ruins to almost perfectly preserved constructs. The ruins do not correlate to any known species and seems to be of the nature of monuments and markers rather buildings made for habitation.

Secondly there is the Pattern Beasts, vaguely of the size and form of the long extinct Antelopes of Terra, their herds number in the millions, spread over a hundred kilometers or more.

Their name is due to the fact that the herd moves in vast everchanging geometric patterns while their fur and skin slowly changes color and patterns. Their herds can easily be seen from orbit. Both Genetors and Psykers that have insist they are nonsapient. Yet they clearly can coordinate to a remarkable degree.
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>>27127705
how exactly does something that penetrates armor not wreck biological parts?

Try something like idk, Teledium. I randomized that from the Seventh Sanctum website.

Exoskeleton is an unpowered exoskeleton, to clarify. Everyone has powered armor, but a semi-amorphous creature that basically learned to build its own trellis vine/scaffold structure to lug around seems like an original twist on your idea.

>>27127752
Maybe say that they're at least dimly aware of forces beyond their planet, and because of their natural cave-dwelling tendencies are a race that tries to remain hidden, and keeps its secrets close to the chest.
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>>27127802
Now that's a cool idea. Could be some nice places to expand on, starting with maybe the animal life is part of a biocomputer, a cruder form of the Hitchhikers Guide thing.

Or, maybe the monuments have just warped the animals brains slightly, to where they now move in patterns determined by the monuments' position, like a pigeon knows to navigate using the magnetic fields of the Earth?
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>>27127925

I like the pigeon idea.

Perhaps the Pattern Beasts are simply and complexly the final monument on the planet. After millennia trying to immortalize their species, the Builders realized that stone and metal wither but life endures.

The Pattern Beasts might be relaying their long vanished creators last message to an uncomprehending galaxy.
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>>27128092
Sounds pretty sweet to me, dude.


And for anyone else reading this thread, how hard is it to edit 1d4chan? I figure I might go in tonight and do some editing to add what we've written, fix the typos and bad grammar, and remove some of the deadwood that we don't need to keep dragging behind us from the.... chaotic, angry early threads.
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>>27127901
God, I really explained this badly. The bullets are designed to damage organs with a fundamentally different set up and protection. It is designed to shatter the support cells of other Daii'i, so against bone structures, they are less effective, as the bullets are more about breaking through the armour, then breaking the fragile support cells of Daii'i, than smashing directly through the body, and searing bodies, leaving a husk. I can't quite explain it, but basically Daii'i bullets are overspecialised to deal with Daii'i biology. Against other physiology, the bullets are less effective. I don't know if I explained it right, but I hope you get what I mean
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>>27128242
Why don't you say then that the metal is just very very very hard, but also very brittle in large pieces.

That way it slips right through most armor with a razor sharp pointed bullet, like a needle gun, but it basically just passes right through flesh. It'll leave a hole, but because flesh is flexible it'll also slide right back into place, without too much damage or pain.

It works great for small items, but for large items, the metal can't flex or bend really at all, so it's fine for the small chunks of metal that make their armor, like scale mail maybe, but for a big starship it would be worse than useless, it would be suicidal. Hence why the species hasn't been invaded and their planet sucked dry.

Rogue Traders would try to get the metal as specialty ammunition, but the Imperium as a whole might not even notice they're there, if they stay well hidden.

Seem logical?
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>>27128383
Yeah, that is a MUCH better explanation for how it works. And it also makes sense for being excellent vs Daii'i, as it will hit lots of supports. I just need to ask, is everyone else okay with these guys? Names and the like WILLchange (I need to change the metal's name). But anything else?
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>>27129034
Seems ok to me. the sharp metal bits would be good at tearing holes through fragile technology that needs every circuit path intact to operate, but it would be less good against flesh that has large chunks of redundant tissue. and versus tyranids or beings that heal quick (like necrons, since that was a problem earlier) it would be totally useless.
>>
The Gold Station

Named after the gold-like coating around it, this space station orbits a lone star in a zone of low stellar density. The station appears to be human in origin, but bears no obvious insignia. While it has been breached and examined, not much has been uncovered. Large, optical telescopes seems to have been aimed toward the sun, and much of the interior is composed of mirrors, crystals, prisms and lenses, arranged in strange patterns, all arranged on small, adjustable arms. Vast banks of cogitators seem to have controlled these, and the multitude of thrusters on the outer shell suggest that the station's orbit was once geostationary.

When the orbit and rotation angles the station's telescopes at the sun, a remarkable display of light is seen for an instant, until the spinning once again angles the telescopes at empty space. The exact purpose of this device is unknown, and no plausible theories have yet been laid forth. For now, the station rests undisturbed, as it lies in unfavourable Warp currents.
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>>27129098
And that's where the exo-skeleton/war-suit/armour-thing comes in. By boosting their strength, they can then just cut through necrons like... Marines, I guess? But that is brilliant, I love it. They would be low-key territory wise (one star system, whoop-de-fucking-do) but if a war broke out, they'd be a grade A problem, and difficult as hell to break
>>
Thief of Vartai

Named by the personal retinue of Rogue Trader Vadimass Vartai, the world is a well-kept secret due to the dangers it presents to any planetside parties.

On first inspection, the planet appears normal. Sensor data shows a planet with little life, but a oxygen-nitrogen atmosphere fully supportive of life. The surface seem to bear faint traces of buildings. closing on it, sensor data will start misbehaving. Different sensors will report different data on size, mass and such. Images on telescope, however, are consistent, if a bit unclear. They also indicate large city ruins present. However, the true strangeness does not appear until one attempts to land.

From all outward appearances, the hive-ruins appear alien, but rich, and quite a few strange and valuable trinkets have been brought back from outside the ruins themselves.

Space does not behave the way it should on the world. The closer one gets to the surface, the more space starts to bend and buckle. When outdoors, the effects are greatly diminished, but the large hive ruins are where the great mystery lies. In there, space warps beyond the limits of sanity, causing the same corridor to stretch out for miles if walked one way, but be but a step long and leading to another room the other way. Rooms are bigger on the inside than the outside, and chambers may be round on the inside but seem triangular on the outside. Rogue Trader Vartai entered the ruins personally, with a large retinue of guards, and returned after five weeks with only a twentieth of his guard and his sanity shattered. His fractured tales told of doors, big, square, shimmering doors, and of corridors and rooms and walls and so on. The crew left on Vartai's ship then named the planet and left as swiftly as their warp drives could allow, vowing to tell no-one. Vartai himself died shortly after, and so did most of his escort.
>>
Strange, I cannot open the thread. Maybe bumping it will help...
>>
Why do people insist on namefagging?
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>>27131248
Yeah, I was getting the same thing. Seems to be OK now.

>>27131333
Why do you insist on caring so much? It really doesn't matter. People like you that got angry at namefags killed Oestalan once. Please don't be so butthurt over nothing that you do it again.
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>>27131552
Bumpan.

Also, can I go ahead later tonight and start editing the 1d4chan page? Putting in some of these planets and what not?
>>
Camael is a desert planet full of valleys and badlands, and lacking vegetation. Though, in the southwestern hemisphere, the land is nothing but crisscrossing canyons breaking the dry earth apart. Lush jungles full of life have developed at the bottom of these deep chasms.

The Imperium of man has set up several research outposts. It has one small city, Camael's Cross, and a starport. The planet is defended by a militia force from the local settlement.

The Inquisition has set up a base of operations within the city in the most recent years.
>>
SHall we archive this thread on sup/tg/ like the rest of the Oestalan sector threads?
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>>27136802
Think so.

Also bumpin'
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>>27136802
Yes, archive it please.
>>
Zsc-boteh.

This xenos race is a paradox, large, swift, quadrupedal and viciously brutal, sporting sharp claws and a mouth full of spiked teeth, yet they are xenophobic to a degree that even the Imperium would find excessive, and seem to instinctively fear even breathing the same air as another sentient species.

The race is known for its rows of infrared sensitive spots running along the body from head to tail, giving the Zsc-boteh 360 degree awareness of their surroundings, and the two tendrils, much like the ancient Terran anglerfish, that extend from the head and serve as psychic foci. The Zsc-boteh use these feelers as Warp-radar, sensing hostile presences even through walls in a limited radius.

Heat is known as "painlight" to these xenos, for their infrared sensors are exposed and easily damaged by infrared radiation, and they have developed many brilliant infrared laser technologies for waging war against each other. The best of these guns are a prized commodity among Rogue Traders, easily outclassing all but the most advanced meltaguns available.

Unfortunately, the Zsc-boteh are a nomadic people, never remaining on one planet for very long in case outsiders learn their location, and their warren-hives are deadly, unlit (because they use IR and Warp-sense to see, not visible light) mazes within which the monsters control the flow of battle.

Nevertheless, a small handful of examples of their weaponry have been seen in high ranking Imperial hands, and rumor has it that Rogue Trader Pavel has managed to build peaceful trade relations, though none can say how he gained these paranoid xenos' trust.

All that is known is that the Zsc-boteh's original homeworld was in the Halo Stars, and whatever they still flee and fear must surely have originated there...
>>
I've been looking at the 1d4chan page. Apparantely there are

A Sisters Order: Order of the Violet Flame
A Space Marines Chapter :Vengeful Seraphim
A renegade human empire: Ten Kings
A Craftworld: Craftworld Zhar-Tan
A Necron Dynasty: Canoptek Dynasty
A Xenos Power: The Oktori
Two groups of Ork warbands, the Green Traverse and Oestela V warbands.
And two Chaos Hordes: The Rust Horde, and the Cult of the Unborn.

Are we going to use these, or are we throwing them out, and starting afresh?
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>>27141714
Sisters are ok.
SM chapter must be knew, I haven't seen them.
Ten Kings is cool.
Zhar-Tan, the Craftworld of NOTHING BUT FIIIIIRREEEE DRRAAGGONNSSS is pretty damn sweet, and could use some fluffing.
Canoptek Dynasty is cool.
Oktori or however the fuck you spell them was kinda fun, as long as we remember they're written as big, overconfident fish in a large, empty pond, that's about to have sharks dumped in it.
Green Traverse is great. Oestala V warband probably could go.

The entire Medigeminus planetary system will need reevaluating, not to remove or add planets, but to rework what and who exactly is *on* them.

Chaos Hordes i think are both original to the sector, so they're proooobably all right.
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>>27141714
Kabal of the Widow's Bite was pushed by a namefag as his own pet project. It should go, just because it violates the standards we wanted to set. And it's an affront to the anons that might want to contribute their own ideas.
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>>27141714
Genestealers need to go. This sector is almost all the way across the galaxy relative to the main Nid force, and there's no canonical splinter fleets anywhere near here.

I know people always want to cram *every* faction into *every* homebrew, but we shouldn't sacrifice what makes sense for the universe just to appease people.
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>>27141846
I agree with this.
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>>27141930
>>27141714
Now that at least a few anons have showed up again, I'll ask once more. Do you guys want me to start plugging in the planets and such we've made in this thread into the sector wiki?

Also, is someone going to archive this thread so we don't lose it? Basically, we've made more fluff in this thread than in almost all the previous ones combined, and I'd hate to lose that momentum.
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>>27142023
Sure, go for it.
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>>27142023
Yeah, let's get this shit on the wiki.
>>27141762
My problem with Zhar-Tan is it sorta feels, shitty and gimmicky. I mean, the 1d4chan page gives the image of craftworlds of being afraid of aspect warriors and worshipping khaine, and so in response worshipping cegorach, all of which is blatantly untrue. It also feels weird that fire dragons employed hit-and-run tactics, when they are the guys who you know have arrived due to the lack of tanks. And finally, it points to TAU being here. I am sorry but no. If no gene stealers, definitely no tau. If we could tear up the page, and start again with the basic concept, then sure yeah. Just what's there is... Stupid
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>>27142364
Ok, planets and xenos are added, except for these guys >>27127198, because there was so much debate on how exactly they worked.

There seemed to be some consensus reached eventually, but if someone would give me a summary in one post, that would be REALLY helpful so I don't add something stupid or incomplete to the wiki.
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>>27141846
Nigga what. Genestealers pop up in every corner of the galaxy thanks to the Space Hulks. Even in the Calixis Sector, which IS literally across the galaxy from the Tyranid hive fleets, as opposed to the Oestalan Sector which is only halfway.

I don't think Genestealers (or any other Tyranid creature) should prominently feature in the sector, but their appearance should be an ever-looming possibility.
>>
>>27142779
They're in Calixis because it's a roleplaying campaign sector, and people would be butthurt if their pet faction didn't show up.

We're not writing a Dark Heresy campaign here, not every faction needs to show up. They don't need to be a looming possibility. Just having Tyranids IN the galaxy makes them a looming threat to everyone.

There's a planet that had a space hulk crash on it in this thread. The genestealers ate enough humans to become a new hybrid species, cut off from the Hive Mind, but stronger and more dangerous than normal humans. They're low tech, but experimenting with the hulk's systems.
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>>27142779
Why would the Tyranids want to come to a largely depopulated sector? There's not much here to draw them in, even if a few Genestealers did show up. And most hulks appearing in this sector will show up over feral worlds that won't notice, or uninhabited/dead worlds. Or in deep space.

And they'll just keep on going.
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>>27142687
Added the ImpGuard regiment>>27123444
If anyone else wants to work on them, feel free.
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>>27142971
>>27142896
I was talking strictly about Genestealers. They are like vermin; they spread wherever they can.
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>>27143083
The sector's been locked off in a Warp Storm for more than a thousand years. It's only been free for a few decades, maybe 100 years at most. There hasn't been time for Genestealers to show up in any meaningful numbers, and the statistical odds of them hitting fertile ground are astronomical, literally.

Sure they spread wherever they can. It's just that the way /tg/ has set up the Oestalan sector, they can't spread here without deus ex anon-who-demands-nids-be-around-for-some-reason.

There's one planet where genestealer descendants do exist. Thus far, that's it.
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>>27143148
I'm okay with that. I wasn't demanding like, fucking Genestealer empires or anything. I was just arguing that "lol no jeanstealers at all" is not feasible
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>>27143312
So, how do the updated wiki bits look? Did I get the formatting right?


Anyone else want to add anything while I'm here and can add their stuff, if it is approved by the anons?
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>>27127514
>>27127619
>>27127198
NO special metals.

Just because this is a part of the universe previously undiscovered does not give any reason it would possess some unusual reality loopholing metal. Theres nothing special about it.

DO NOT start writing another get out clause of why something is special about it. Stop trying to break physics for your new race. Its mary sue.
>>
>>27145380
Well, for starters, reality loopholes basically are the fabric of 40k.

Next, two of those posts you reference are people telling him to tone the xenos DOWN.

We appreciate your critique, but do try to read who you're quoting first.
>>
>>27145380
Read further, one of the other anons reworks the metal to be nothing more than a very hard, very brittle metal. Good for piercing armor, terrible for shredding large chunks of flesh, totally worthless as armor.
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>>27145456

Perhaps even an alloy, or an unrefined ore? Probably as advantageous as obsidian over flint: sharp as fuck, but a lot less durable.
>>
>>27145380
Dude, they aren't being used. Too complex. It was a cool idea, but hard to legitimise and explain properly, which is why it is getting canned. As to no Mary Sue weapons, do necrons count? The argument as to why not is flawed, but they're still getting canned. I think the anon had an idea in his head, yet couldn't convey it properly.
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>>27145512
Yeah, it's just a metal that's very good at making a sharp, hard point, but if you apply a large blunt force to any significantly wide quantity of it, it'll break like crystal or glass.

We toned it WAAAYYY down from the "This metal, just by existing, literally obsoletes the ENTIRE NECRON FACTION" that it used to be.

Trust us, dude, we're working to keep things creative, but there is a limit. ;)
>>
>>27145543
Do necrons count as mary sue weapons? Sort of, but they're canonically that way.

The xenos species itself, semi-amorphous dudes living in caves, that wasn't a problem. Using unpowered poles and plates of this hard/brittle metal to provide the exoskeleton they needed? Sure, that's fine. Low tech, very cool.

But yeah, he explained it really badly.
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>>27145072
I need an account to edit 1d4chan, right? I want to fix up Marauder's grave, I was terribly sleepy when I wrote it up
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>>27145601
You don't need an account, you just have to answer a captcha thing when you post the edits. One of the answers is "Writefag".
>>
Test
Test
>>
>>27145444
>Well, for starters, reality loopholes basically are the fabric of 40k.

No they arnt stop trying to make excuses and loopholes for loopholes.

>but do try to read who you're quoting first.
Ive read everything idiot. I saw no one rebuke him strongly.
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>>27145676

Reference: >>27127514, >>27127524, >>27127619, >>27127901.

We rebuked him. What we did not do is what you seem to want, which is tell him he's a dumbass.

"strong" rebuking is code for "yelling at someone on the internet". It doesn't help, dude. We edited his idea, toned it down, and made it much less OP.

Your way? Your way I AM rebuking, because it's FUCKING USELESS AND UNHELPFUL.
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>>27145652

There are rumors of a lost city of golden spires from a dead civilization on an unknown planet. These stories are so ancient they are considered as nothing but rumors to the sparse inhabitants of the Oestalan sector. They tell of the human civilizations imminence wealth and power. Some still have ventured out to find it but all have failed or died in their travels.

Until the crusade no advanced ships existed and no serious resources could be spared. Will some ambitious inquisitor, space marine or imperial guard commander discover the planet of the lost city?
(RT are excluded. I cant imaging they'd follow crusades around, this is to be a military discovery)

The planet is infact a deathworld, most of which is covered by a dense canopy of foliage. Even including the polar caps save for the mountain ranges present, stretching along the equator which are high enough altitude to have snow.
Nestled amongst these peaks and concealed within the snow is an abandoned pre-heresy hive, the contents is filled human archeotech and which is golden in appearance, covering every aspect of the hive, civil engineering, survival systems and razor elevators. Every home has desks cluttered with digital devices of all sizes and applications and land speeder vehicles of unknown makes parked in the street. STCs of strange tools and vehicles sit unused and in complete and undamaged condition as though the inhabitants had suddenly disappeared. Cups sit on tables and everything is covered in a fine dust of the last moments of the people before they left. Determined investigations reveal the existence of the glorious leader of the civilisation, as yet unnamed, and that the leader may have survived by using a stasis machine concealed at the uppermost spire. The investigators are to decide to venture there, but find their enemy has taken over that area. First they must destroy the enemies forces and fight their commander.

continued.
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>>27146291
When they eventually come to the peak of the spire, they find a huge stasis field and upon reading the label they find that the name is prefaced with the words "Primark".

GMs using this setting are encouraged to have their PCs land on the planet as part of an ongoing space battle between the imperiums military and some enemy. They are to reveal the riches to their impoverished warriors but at some point must make sure that the hive is eventually and irreparably destroyed by the secret that claimed its people. Weather the Primark is evil and the cause of the destruction of his people and the team must fight him or if another is sealed within his stasis chamber, perhaps a civilian adept or the alien species or virus responsible for the deaths. Or perhaps a psychic screeching device which pulls the entire planet into the warp the planet and all its wonders must be lost.
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>>27146291
>(RT are excluded. I cant imaging they'd follow crusades around, this is to be a military discovery)

You severely underestimate Rogue Traders. Crusades are the best business opportunity one can possibly ask for!
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>>27146291
>>27146603
No, that won't fly. Not the way it is. It's supposed to be a backwards sector, a retarded place where little exists and what does is long-since ruined. We can't have a lost Primarch in it, no matter the circumstances he might be pulled away from eventual player's noses. It's too much special snowflake-syndrome. Also, mostly-intact pre-heresy STC devices are almost entirely unheard of. Having a hive full of them would not work. It would cause the whole Mechanicus fleet to disband their current assignment to head there and destroy any opposition to get that sweet, sweet archeotech.

Your base idea is not bad, though. An abandoned hive, devoid of people as if they simply went up in smoke one day, leaving mugs on tables, books open on desks, toilets unflushed, cars in the middle of the street and so on. The only functioning apparatus is a stasis field seemingly containing a single living human. The field is archaic and seems unable to be disengaged without destroying the subject. Think that'll work?
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>>27146291
>>27146603
You.... aren't seriously suggesting, or even IMPLYING, that Oestalan is the resting place of a Lost Primarch are you?

The ruins of a lost civilization? Fine. That civ had a great leader? Legends are always fun. The name is "Primark"? Time to back the fuck up.

Also, something people keep forgetting is that Oestalan *could* be a campaign setting, but *isn't*, because we're not going to sacrifice creativity, or shoehorn OP stuff, illogical stuff, or force "balance" between any faction in favor of doing GW's job, kk?
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>>27146785
Shit dude, multiple STC chunks, and complete documents?

Does anyone have that image where they strap rockets to Mars itself and drive the whole damn PLANET into space to chase down a single tank blueprint? Yeah, it'd be kind of like that.
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>>27146857

This can easily be solved by WH40k's universal plot grease: Narrator Bias.

Rumor: there's a stasis chamber labeled "Primark!"

Reality: This civilization predates the DAoT. The title for the ruler was "Primarch". Has absolutely nothing to do with Emp's experiments.

Reality: an explorator fleet consisting of three Arks Mechanicus made an emergency translation to realspace and were dumped in the gravity well of this planet. Only Ark Primus survived the re-entry, and proceeded to uplift the local populous before dying out. Over the aeons, "High Magos in command, Ark Primus" drifted linguistically to "primark".

Reality: Replace AdMech in the above example with a crusader fleet seeking the lost Primarchs. While the name of the brother-captain leading the fleet is lost to time, fragments of his mission remain etched on his stasis chamber.


Seriously, if you want to write fluff that's even close to GW, you leave a loophole big enough to drive a truck through.
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>>27147056
You need to explain that then. Leaving just the word Primark is troll bait servedup on a golden platter with a dildo on the side to be rammed up your ass, the secretions from which will be smeared over the rest of Oestalan as the trolls begin to shout down everything else we've ever done.

I don't care what the reality is from your perspective, other people aren't going to bother to go down that road of implying implications. They're going to assume things, and you won't be around every second of every day to set things straight, and even if you were, you'd just be arguing with trolls.

Change the name, and get rid of the STCs, the rest is fine.
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>>27146785
>Also, mostly-intact pre-heresy STC devices are almost entirely unheard of. Having a hive full of them would not work.

You know what im going to say now right?
Its 40k.
Lost cities and dead civilizations are the mysteries of 40k and they abound in the ancient and giant galaxy. Its supposed to be a fantasy setting within... a fantasy setting... it doesnt matter if it bends the rules, just not too much.

>It would cause the whole Mechanicus fleet to blaa bla bla fanboy
Ive given good reasons why that wont happen straight away.

>>27146857
>or even IMPLYING, that Oestalan is the resting place of a Lost Primarch are you?
Its actually supposed to be left open ended and leave the players questioning was in the stasis field and who it was they had to fight. Was it even true that a Lost Primarch single handedly annihilated his own people? Thats Dark Heresy.

>The name is "Primark"? Time to back the fuck up.
Im not backing anything up Goober!

>*could* be a campaign setting,
>but *isn't*, because we're not going to sacrifice creativity,
>sacrifice creativity,
:(
>>
>>27147170

I don't have to explain jack and shit. I'm another anon that chimed in with a perfectly acceptable in-universe out. I was giving YOU (the guy who objects) options.
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>>27147377
Implying that a dead primarch is part of the sector isn't creative, it's total retardation.

"It's 40k" doesn't justify foolishness. It doesn't justify fanwank. It doesn't justify randomly writing in a planet with resources that would tip the balance of power GALAXYWIDE, namely intact STC pieces/files.

>>27147471
Open ended my ass. You named it PRIMARK. Come on now, dude. Implying shit is fine, but don't imply something that divisive and incendiary.

It's an option, but it's a harmful option. Don't imply, even a little bit, that it might be a dead primarch. Have you not seen the threads recently with /tg/ telling people that homebrew Lost Primarch derivations are stupid as hell?

You want those guys to come in here and start shitting everything up?
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>>27147471
Perfectly acceptable to you, and you alone. Yes, if you want to contribute to a group project, you DO have to explain yourself, douche. Go write your own homebrew if you want to come in, drop your load, and tell everyone else they have to accept it exactly as you wrote it.
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>>27147535
Indeed. I mean, the heaviest implication of "oh shit Primarch" we have had so far was Trazyn's little "baroquely armoured" specimen in a glass case. Outright writing down that something could be a Primarch is just too blatant and unfitting.
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>>27145627
Oh, nice!

>http://1d4chan.org/wiki/Marauder%27s_Grave
I finally fixed up my shoddy fluff blurb. Should be better now. Opinions?
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>>27147595
See, this is pretty good. It implies things, it speaks of a bloody past, and it's not some DAoT supercruiser lurking in the void, or the lost Primarch's flagship, or anything like that.

It's low key, it's flavorful, and it works pretty well.
>>
Though shouldn't we link back to the sector on the page. Have a "This is a part of the Oestalan Sector project" blurb at the top?

Anyway, more stuff!

Fabio's Rest and The Echoing Halls.

In the cradle of a bright, white star, Fabio's Rest orbits its slow dance. The world appears coldly green and grey from orbit, reflecting sunlight like a gem. Truly, the world is sheathed in ice, under which a layer of vegetation grows in vast caverns. Within this thriving mass of greenery, many small beasts and even a few birds make their home, and as discovered by Imperial ships looking for supplies, they are quite edible and in ample supply. However, carved in the kilometre-thick ice are also vast halls of a long-dead xeno civilization. Crude tools of bone and wood were found, and considering them, the enormous domes, he largest which could probably hold an Imperial frigate, are truly a remarkable feat. Indecipherable runes cover the walls and ceilings in sinuous patterns.

As the Ecclesiarchial emissary found out at the planetside mass, what makes the halls most remarkable is how strange their acoustics are. Music played well are accented, improved, the harmonies taken forth and combined to make the very best of the tune. Played badly or disharmoniously though, and the echoes screech and pulsate, seeming almost to laugh in mockery.

I tried to make something weird and interesting to players, but ultimately harmless.

OR IS IT?
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>>27147535
>You named it
>another anon

>>27147555
>as you wrote it
>another anon

Reading comprehension shouldn't be your dump skill on a text-heavy board. You have objections with "Primark", take it up with THAT OTHER ANON.
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>>27148174
Don't confuse telling one moron why his ideas are OP as fuck with requiring everything to be "harmless".

Everyone can be creative. Just stay away from what you all should damn well know are hotbutton issues, having spent more than 30 seconds on /tg/.

And whatever you write, just take a few seconds to re-read it. That's usually all it takes to notice things that don't make sense, or that you're writing people who have a long list of coolstuff.exe, and no actual weaknesses.
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>>27148340
Pretending to not be a butthurt samefag shouldn't be your dump stat either.
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>>27148340
How exactly, fellow anon, is someone supposed to know who is and who is not saying things?

Take a tripcode if you want us to give a shit about your bitching, prove it's you, and then get yelled at for being a tripfag like everyone else.
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>>27148174
Plot hook: Are you a bad enough Rogue Trader to hold a ball and concert in one of these ice halls of harmonious music to your rich buddies, and also stop the Noise Marines who wanna rock out there hard enough to make the whole place crumble?
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>>27148421
I was actually thinking of Noise Marines and/or Slaaneshi cultists, and how they'd love the Echoing Halls to do some weird ritual to summon daemons/warp rift etc.
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>>27148366
Ultimately harmless was mostly because we already have really dangerous but lore-friendly things in the sector. I'd like some weird places that are somewhat safer.
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>>27148470
Heck, maybe whoever built it was going for that exact purpose too. Then they went extinct. Wonder why...
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>>27148421
>>27148470

Have that be one of the earlier mentioned quests for Chaos Marines that must fight without the aid of the gods.

Can you rock hard enough to rip a hole in the Warp, play loud enough to shake a planet, slap that bass and play that dubstep so hard that Slannesh Itself will have no choice but to recognize you as worthy of its power?

I think not. But prove me wrong, mortal...
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>>27148606
This would be awesome.

Imperial forces vs Noise Marines rock-off in the Echoing Halls. Don't tell me it won't be awesome.
Guest stars: Da Orks an' 'der Rockaboyz!
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>>27148650
Don't get too derpy there bro. But yeah, it could be real fun, having a serious business quest, a serious business Chaos Lord, and a serious business Imperial force trying to stop them....

from having a rock concert that would make every heavy metal player in history rise from the grave, blowing a hole in the universe, and summoning Slanneshi demons errywhere in an orgasmic cacophony.

Serious business, crazyfun future result. Contrast is good, use it. ;)

And the Lord and his men can be as nuts as you want. Eccentricity in Chaos Lords, much as in Orks, is both canonical and fun, so long as it makes at least a little sense in how he interacts with others and the Gods. Flavor comes from details, not firepower!
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>>27148724
The rock battle was mostly a joke, but it sure would be fun to have it a place that cultists fight over, and the Imperium standing in the middle going "Huh, this makes the choir sound incredible."
And then being blasted to pieces by sonic weaponry.
I imagine sonic weaponry would be insanely effective in The Echoing Hall.
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>>27148821
...And I forget my name.

Fuckit, I'm going to bed now. I herp when I should derp.
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>>27148854
Aaw, and you were getting on a roll, too.
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>>27148951
Yeah, but it's almost 2 o'clock at night here, so goodnight. Keep up the good work, and I'll be around for the next thread.
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>>27148997
Feel like putting this up for archiving?
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>>27149258
someone should
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>>27149647
http://suptg.thisisnotatrueending.com/archive/27109692/

OK, guys, it's archived. Please vote up, we got a LOT done today, and actually found at least one anon who was willing to update the damn 1d4chan page.

Now if we could just find a friendly drawfriend to start updating the Sector map up at the top of the thread with the new planet's we've added, we'd really be rolling!
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>>27150229
bumpan for interest.
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Oxrys
Before the Great Storm, this planet's atmosphere was covered in perpetual thunderstorms. The life there mainly evolved in two varieties branches. One is made up of large fliers which survive off of static electricity and ozone, gliding along currents and expanding little energy. The other is made up of burrowing animals with hard, often rocky hides, living on/in the surface, which has been blasted to sand by millions of lightning strikes. Sometime recently for some reason, the atmosphere has calmed down but for one giant storm cell akin to that of Jupiter and skattered thunderstorms. The fliers have been greatly reduced in number, nomadically following the great storm cell. Meanwhile, the sand dwellers have begun to crawl out of their holes, now that the perpetual threat of lightning has been reduced. Whether or not they are sentient is hard to say.


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