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File: 1379019961479.jpg-(52 KB, 550x309, gowgarden.jpg)
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Last time in Mutant Hivemind Civ we finally cracked the quarantined section and even brought the facility back online to full strength. In the process we discovered a large security force, nightmarish security measures(especially for keeping things in) and discovered three new factions. A strange brood whose Mother sample somehow got out containment where it grew and expanded which has now joined the Collective Overmind(including the Memor Hivemind). The other force discovered in a the depths was a Scientific Monstrosity by the name of Richard whose force of borgs battle with the brood for who knows how long. Finally somehow GlowyJoe started a cult despite being under constant supervision for all that Glowz and who really REALLY like all things shooty and that go boom. Their known as the Glowz Krew Raiders. On the positive note their quite friendly and have established a base on the shores Crater Lake Pitt formerly known as the Skull Fucker base Mining Pitt. Despite the high radiation and dangers they claimed it solely for that fact that it 'GLOWS' both the lake and nearby plants even. Other bandits consider them crazy even by their standards also claims their mutant lovers. Not that they care due to strange reasons.

last thread:http://suptg.thisisnotatrueending.com/archive/27148972/
I am a huge sucker for dropping interesting and hints tips that may lead to interesting things they can remain viable for quite some time I recommend going over old threads even if you were there

3 new factions

Scientific Monstrosities(Richard and his minions)
Cannot join hivemind
Glows Krew Raiders(founded by GlowyJoe)
Seem to be unable to join hivemind.
Esk'Hazar Brood
now a member of the Hivemind

New heroes

Richard The Science Monster
bonus research(extra bonus for inhumane)
bonus tech

Broodmother Clora'Zel
bonus mutation
bonus production(includes fertility)


NEWS
Monsters are returning
More zombies wondering in
Strange bandits are expanded operations
>>
Month 27
>>>>>>Population:9000(current cap 25000 12500 of which converted to Lair status)
Memor 1500
StrongArm 300
Mulic 250
Brood Esk'hazar 750
Security Force 5400
800
>>>>>>Military:8600
Memor 1200
StrongArm 200
Mulic 200
750 fleshbeast
5400 robots
800 borgs
>>>>>>Food: good
>>>>>>Water: good
>>>>>>Morale: amazing
>>>>>>Armaments level: average
>>>>>>reputation level:Nightmare Fuel
>>>>>>Infrastructure: Fast Breeder Reactor(online) Biofuel Emergency Generators. Biofuel purifier. Biofuel Production Facility+. Barracks. Private Quarters. Storage labs(glowing flowers, finger biter fish, experimental fluids). Medbay. Laboratory. Workshop. Armory. biology splicing chamber. biotech research labs. biostorage facility. Psionic research department. A.I. Core. chemical warehouse. Secure warehouse. Holding cells. Holding tanks. Bionics lab. Nanites Bed(dead). Cloning Facility(occupied). Robotics maintenance/Storage. Security Department.
>>>>>>Defenses: Reinforced Buildings. Reinforced Gate. sand bags. Two bunkers. walled compound. sensor tower, Death Trap. Advanced facility defenses unlocked.
>>>>>>vehicles:1 Digga Drilla. 4 bandit spider tanks(biofuel) 8 Paramilitary spider tank(runs on biofuel). 12 plasma thrower spider tank(biofuel). 13 laser battery spider tank(biofuel). 3 transports crawlers(biofuel). 9 siege mk1.2 tanks. 2 'metal rain' artillery. 45 swamp walkers. 300 technical. 1 booty tap trap layer. 3 Piercing Demon(BIG holes small target) 3 Plasma Baby(YOU SAID RADIATION IS BAD FOR YOU) 3 BOOM-town( you said WHAT) 2 Bloody Bandit(Extra bloody and BEATTA) 2 Paramilitary Supreme(I can't hear you over the sound of how AWESOME I am) 100 doom buggies.

>>>>>>Power: Fast breeder reactor( 5 years), emergency biofuel generators, 5 mini reactors
>>>>>>materials: concrete, plastic, acid flesh and rock, Industrial chemicals, medical supplies. rusted metal.
>>
>>27184662
>>>A. Scavenge for food.
>>>B. Try to improve the base
>>>C. Try to improve weapons.
>>>D. Research technology.
>>>E. Pursue new mutations.
>>>F. Explore in a direction/something.
>>>G. Scavenge for raw materials.
>>>H. Your choice.

Resource points: 3

For recruiting

Warlord Duel Fist recommends bandits.
Psionic Master Prophet of Fate suggests Wasteland mutants.
Markus suggests marsh mutants at least until he disappeared again claiming 'business'.
>>
Rolled 63

>>27184677
That feel when I accidently dropped my name sorry about that.
>>
Rolled 20

Welcome back AI. Here's a list of goals from the previous chapter in order of priorty.


Eco/military
>create our breeding facilities
>get our facility in order
>repurpose defenses to keep things out instead of in
>figure out how to use our military cause its a lot of clusterfuck right now
>build our military since we still only have like 15 SSTs
>deal with the bandits

Science
>find out the broodmothers mutation
>check out the secret security compartments
>descipher those research note we bought
>pick the bio/cyborg conversion monster for richard to start developing
>mutate our own people so that they can actually compare to our newly acquired friends
>figure out a use for the mini reactor
>figure out a use for the excess energy (Super Death Laser?)
>research the glowing flower (for mutations/GlowyJoe)
>research the finger fish (mutations)
>>
>>27184550
been here for every thread now
>>
Rolled 35

Also update on Memor.

1. Conversion of human to mutant is possible and relatively not time consuming. Offspring of these normal converted mutants concieve and grow up in the normal Memor manner, and do not degenerate the Memor genepool.
2. Conversion of human and/or memor to artificial breeder type mutant is feasibly, but their offspring will be detrimental to the genepool. Can be useful for generating soldiers in quick sucession, but these should not be allowed to breed or risk degredation of future generations.
3. Broodmother discovered in underground facility. Increases fertility rate of reproduction and intercourse in her broodnest vicinity, possibly by pheromone or chemical action. Releases juices especially useful for healing, but which cannot be stored and must be used in her vicinity as well.
4. Absolute control of base functions and robots by A.I. restored.
5. Hivemind membership is by consent and mutation. But once joined of volition, loyalty is, in practice, assured. The hivemind does not allow for slavery of it's members within the hivemind, nor crimes, and major actions within the hivemind are monitored and by consent of the hivemind masses.
>>
>>27184677
i vote we send scouts out all over the place, use the doom buggies to

while we do that i vote we research the glowy flower, just for Joe, so he can join the hivemind
>>
File: 1379022076180.png-(116 KB, 2752x556, wall.png)
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Rolled 15

A.I. question on superproject feasibility in the far future.

How much will our population need to grow and what technologies will we need for the following.
1. National border. Burnig out large expansive "no-man's land" to prevent further unwanted incursion. 2 proposed borders. Requesting info on required manpower and any misclenaeous info.

2. Mass swamp draiange project. Creation of rivers and irrigation to drain the swamp, while funneling fallen tree's and biofuel. Creation of plains and removage of forrest which will both increase security, decrease monster populace, and open up farmable/expansion land. Several tiers of swamp drainage propsed, which coincide with national border plans.
>>
Rolled 97

>>27184677
>>B. Try to improve the base
Vote that our immediate focus is creation of broodnest. Area designated for such nest should combine both the highest security and plan for mass transit of prospective Memor parents and couples.

Items to aid in the psychological aspect of reproduction should also be collected (comfy beds, pillows, curtains, rugs, food and drink, music, ect.). Systems for rotation of populace to ensure maximum production potential should also be drawn up.
>>
>>27185166
for the national border we're probably gonna want to make it bigger, because if we dont other people will start taking those oh so important facilities and use our swamp for biofuel . also we're probably gonna need to set up a few other bases
>>
Rolled 15

>>27184936
Eco/military
>create our breeding facilities
Broodmother has modified pool into a spawning one granting. Further upgrades will require more resources.
>get our facility in order
3 resources required. Will bring everything up to speed that we are capable of doing so with.
>repurpose defenses to keep things out instead of in
Heavy modification required. Unknown if possible even with Heroes to assist. Could maybe rebuild and reverse it but it would be very VERY costly. Nor it may not even be possible. Much tech was lost most of which we cannot reproduce.
>figure out how to use our military cause its a lot of clusterfuck right now
Warlord Duel Fist is seeing to it at the moment. His report is.
Fleshbeasts are good but rather dim. Not to hard to assimilate.
Borgs on the other hand can't connect to hivemind and the things done to them pretty much wiped out much possible thought they had for themselves.
Security bot forces range is limited as their meant to defend/contain. So power/range was sacrfiiced for increased attack/defense. Even then their specialized towards soft especially bio targets. Anything in heavy or worse metal and their damn ineffective against.
>build our military since we still only have like 15 SSTs
Storage facilities for SSTs is limited to 25 slots also power sources. Their energy hogs. Even with our excess available energy their still limited to biofuel sources.
>deal with the bandits
Unknown heavily armed still. Could dispatch fleshbeast and security forces along with siege equipment to fuck them over. Success rate is unknown casualties expected high. We have made improvements however.
>>
>>27184677
>>27185214
Seconding. We need more people.
>>
Rolled 21

>>27185166
100,000 for first wall at least quadrupled for second wall. Technologies would recommend irrigation, agriculture, and swamp construction.
>>
>>27185243
i change my vote from
>>27185024
to upgrade the broodmother breeding nest

dont forget to send the scouts out, with the buggies taking potshots/killing the smaller things

we shall probably need to make the borgs a "central fighting force for when we know where an enemy is and keep them sourrounded by memor/strongarms
>>
>>27185294
100,000 resources? seems a little high
figure like 10,000 is a bit more reasonable seeing how what we can do with a few.

but i guess its possible since we have to have some pretty extensive foundations in the swamp
>>
Rolled 59

>>27185329
I believe he means population. 100,000 is roughly 10x our pop as is, and we have room for 25,000. Which means for even the first wall and/or drainage project we'll need to increase our living space by 4x as well.

In short, a very VERY large project indeed.
>>
Rolled 87

>>27185302
>we shall probably need to make the borgs a "central fighting force for when we know where an enemy is and keep them sourrounded by memor/strongarms

>>27185243
On the topic of military organization (which we will deal with later after more pressing issues) I propose such:

>Fleshbeasts are good but rather dim. Not to hard to assimilate.
These are our most expendable troops, as the broodmother can assimilate their fallen corpses and pump them out fresh anew. Should be used as shock troops and/or canon fodder
>Borgs on the other hand can't connect to hivemind and the things done to them pretty much wiped out much possible thought they had for themselves.
Either Richard and/or a team of strategists will lead these forces. Should create a command center and a way for communication with such forces
A.I Questoin
Do the cyborgs have built in radio's? Understand and reply with language? How did Richard control them?
>Security bot forces range is limited as their meant to defend/contain. So power/range was sacrfiiced for increased attack/defense. Even then their specialized towards soft especially bio targets. Anything in heavy or worse metal and their damn ineffective against.
Basic facility defense and patrols. Should prioritize them on the most important facilities (namely the broodnest and the Prophet of Fate's chambers, and others). "Last stand" is their operating call after all.
>>
>>27185369
we have like 3k of all our species combined.

lets out that on the back burner though

don forget everybody, we need to explore the SHIT outta those facilities before the bandits get anymore. i mean seriously, look what 1 facility did
>>
>>27184662
>>27185441
Our population is "9000" but yes we'll save that for a later note and it's good know where we stand.
>>
>>27185470
>Memor 1500
>StrongArm 300
>Mulic 250
only thing breedable is
Memor 1500
StrongArm 300
Mulic 250

neither robots, borgs or fleshbeasts reproduce
>>
>>27185497
Ah, I see.
>borgs
Richard was able to create borgs out of bionics and corpses.
>Fleshbeasts
Tthe broodmother is entirely capable of reproducing fleshbeasts so long as she's "fed" flesh, she can grow more.

Corpses and gore should be collected off the battlefield for such purposes. Should also consider recycling of our own dead, unless their already recycled toward fertilizer or some other effort.
>>
Rolled 65

>>27185214
rolled a 97 damn anon nice roll.

With a broodmother secured it was deemed vital that broodnests would be expanded and even a 'lovenest'. Luckily the mass transit is online again so that wasn't an issue. If anything it was made faster. It is worth noting that the 'love nest' was constructed successfully in a prime location. Meanwhile the broodnest for the broodmother was successfully expanded. Even better we even managed to acquire quite the variety of items to make things even more pleasant and comfortable despite being research facility in the middle of an overgrown swamp. Many memor couldn't quite figure out where it just all came from but it at least had a note with a kiss mark stating 'With the proper materials love flourishes'.

two resources consumed

Meanwhile a very bored Robert was busy messing around in the splicing chambers hiding from Clora'Zel by splicing so many things together. Nothing much came of it has everything had to be purged with liberal amounts of flame and chemicals afterwards.
>>
>>27185555
i agree, i still prefer pouplation over the others
take advantage of that hivemind

EDE, how's the bots' mobility in the swamp

and we need to get richard to working on a new borg, though im not sure what
>>
>>27185570
and were the scouts sent out?
>>
>>27185570
How does this effect our population growth per turn/month?
>>
Rolled 38

>>27185555
Richard here I can build borgs out of my own flesh, biotech, bionics, metal, wounded, dead, and dying. Only problem is I don't know how to do it with mutants only humans...unless I am given subjects to play around with.

Prophet here I would rather NOT have to block the hivemind from the feelings that would be unleashed during your...science.

But its for progress baby!
>>
>>27185651
Give Richard Memor corpses then, when the opportunity arises. Also see if those would still be attached to the hivemind once revived as it could prove an issue.

In the meantime, living humans are more valuable as conversion to Memor, but human bandit corpses (both ours and theirs) should suffice.
>>
Rolled 70

>>27185643
Every 5 turns population goes up.

>>27185635
Scouts stated that they spotted bandit outcasts making their way to the swamp. While taking potshots at zombies and the occasional monster anyway. scouts everywhere else stated that its largely empty except for the city. From there they heard screams and crashes even found a bandit who told them that the warlord on a warpath in the city mostly dealing with zombies though.
>>
>>27185719
>Every 5 turns population goes up.
How much though OP, with new "lovenest" in consideration.
Are there any possibilities for furthering that type of operation? Research or resource devotion?
>>
Rolled 65

>>27185719
>Month 27
>>>>>>>Population:2800(current cap 25000 12500 of which converted to Lair status)
>Memor 1500
>StrongArm 300
>Mulic 250
>Brood Esk'hazar 750
>>>>>>>Military:8600
>Memor 1200
>StrongArm 200
>Mulic 200
>750 fleshbeast
>5400 robots
>800 borgs
>>>>>>>Food: good
>>>>>>>Water: good
>>>>>>>Morale: amazing
>>>>>>>Armaments level: average
>>>>>>>reputation level:Nightmare Fuel
>>>>>>>Infrastructure: Fast Breeder Reactor(online) Biofuel Emergency Generators. Biofuel purifier. Biofuel Production Facility+. Barracks. Private Quarters. Storage labs(glowing flowers, finger biter fish, experimental fluids). Medbay. Laboratory. Workshop. Armory. biology splicing chamber. biotech research labs. biostorage facility. Psionic research department. A.I. Core. chemical warehouse. Secure warehouse. Holding cells. Holding tanks. Bionics lab. Nanites Bed(dead). Cloning Facility(occupied). Robotics maintenance/Storage. Security Department. Broodnest. Lovenest.
>>>>>>>Defenses: Reinforced Buildings. Reinforced Gate. sand bags. Two bunkers. walled compound. sensor tower, Death Trap. Advanced facility defenses unlocked.
>>>>>>>vehicles:1 Digga Drilla. 4 bandit spider tanks(biofuel) 8 Paramilitary spider tank(runs on biofuel). 12 plasma thrower spider tank(biofuel). 13 laser battery spider tank(biofuel). 3 transports crawlers(biofuel). 9 siege mk1.2 tanks. 2 'metal rain' artillery. 45 swamp walkers. 300 technical. 1 booty tap trap layer. 3 Piercing Demon(BIG holes small target) 3 Plasma Baby(YOU SAID RADIATION IS BAD FOR YOU) 3 BOOM-town( you said WHAT) 2 Bloody Bandit(Extra bloody and BEATTA) 2 Paramilitary Supreme(I can't hear you over the sound of how AWESOME I am) 100 doom buggies.
>>>>>>>Power: Fast breeder reactor( 5 years), emergency biofuel generators, 5 mini reactors
>>>>>>>materials: concrete, plastic, acid flesh and rock, Industrial chemicals, medical supplies. rusted metal.
>>
Rolled 11

>>27185719
>From there they heard screams and crashes even found a bandit who told them that the warlord on a warpath in the city mostly dealing with zombies though
Does he mean a bandit warlord is on our way to our city or on another city?
>>
>>27185719
by how much does it go up?

and what about our friends at the base? or was that them you were talking about

tell him to make the bio/cyborg combos that were mentioned earlier
>>
>>27185777
so i vote we use the rest of our resources to make more SSTs, a few extra Boom Towns since we lost some

we're gonna have to upgrade the garage soon
>>
Rolled 25

>>27185777
>>>A. Scavenge for food.
>>>B. Try to improve the base
>>>C. Try to improve weapons.
>>>D. Research technology.
>>>E. Pursue new mutations.
>>>F. Explore in a direction/something.
>>>G. Scavenge for raw materials.
>>>H. Your choice.

Resource points: 1
WARNING low on resources.

Removed groups on the population that couldn't reproduce naturally.

>>27185760
its VERY high especially considering your mutants. As for increasing it even further that would be very VERY difficult.

>>27185794
total increase depends on population.

>>27185794
"Gonna need some fresh meat and resources. I will see what I can do though."

>>27185785
In another city. Warlord is busy snatching up resources and extorting bandit gangs. Thing is their having to deal with a zombie problem for some reason. Not surprising though city is pretty infested with them especially in certain parts.
>>
>>27185901
they also have the zombie researchers probably encourage that little "problem"

>scavenge for resources
>>
Rolled 99

>>27185901
>>G. Scavenge for raw materials.
We need resources.

Also I've wanted know this for a while now. The researchers creeping about the swamp. It's safe to assume they are enclave yes? Have we dealt with the enclave before.
>>
Rolled 47

>>27185887
Problem with SSTs is the only reason were able to construct them is Markus's jury rigging. Now that he is gone due to 'business' we can only construct 5 more due to only having that many mini reactors. Our other SSTs relied heavily on a energy hogging biofuel engine and incredably unstable homebrewed plasma reactor that should by dead to rights explode but somehow doesn't.

>>27185966
Negative. Enclave is unknown but records state that their old world government. As for dealing with them never.
>>
>>27185966
have you read the threads? the seem nice enough, just taking samples of the zombies and they trade with people from their island connected by a bridge.

doesnt really seem to be enclave like
>>
>>27186030
what happened to marcus?

we need him to get on to dismanteling a mini-reactor

>>27185966
think this wins
>>
>>27186035
> the seem nice enough, just taking samples of the zombies and they trade with people from their island connected by a bridge.
Which is why we could be passing up a valuable opportunity.

It's like the glowy flower, or the unexplored base. You'll never know what you'll get until you look. Least we can do is determine what they're up to and how, or if, we should care about it.
>>
Rolled 56

>>27186030
Also forgot to mention resources are basically a combination of manpower and materials. Can only convert 1 resource into something unless hero unit is involved. In which case cap is raised by one per hero involvement but only if its in their specialty allowing more resources to be used. SST construction with Markus relies upon a ramshackle setup that would horrify anyone else who even knows a single scrap of what he is doing.

>>27186070
Gone on 'business'. mini-reactors useful in that range for SSTs is no longer nearly so limited.
>>
>>27184936
>>figure out a use for the excess energy (Super Death Laser?)
I'd like to ask A.I. or Marcus about that. Could be invaluably useful one day.
We'll have to put it on the back burner for other super projects too of course.
>>
>>27186094
yeah but thats a ways, plus we agreed long ago that alliances were pretty much off the table. we are a Nightmare-Fuel mutant conglomeration hivemind with bioborgs and cyborgs ruled by monsters. no one is really gonna be peaceful with them. and they're pretty far away so we should have to deal with them when/if we take the city.

after we get these res we need to either clear out these bandits or start exploring those facilities
>>
>>27186191
or channel it into production, if possible
>>
>>27186214
> no one is really gonna be peaceful with them.
The rogue caravans are.
The marauders are.

Business is business, if they have something we want and we can provide them something, it's only natural. I couldn't care less for alliances, just resources.

Deal where we can deal, let alone where we can't, and fight where a fight is needed. Ignorance is the enemy though, so we should know the standing of those around us.
>>
Rolled 89

>>27185966
99

Dispatched some forces to find resources. Thanks to watch towers and sensors we hit a gold a mine of resources. As it turns out swamp is rich in resources even without specialized equipment or sensor. But with it holy shit stuff everywhere. To bad actual tech per a say not nearly so much. On another note Markus finally returned from wherever it was.

10 resources acquired.

NEWS
Strange bandits have expanded even further. for some reason heading back out of the swamp.
>>
>>27186288
meant other civilizations
>>
>>27186366
The marauders are a civ of their own right. I dare say, the caravans could be putting good word of us to other caravans as well.
In the post apocalypse, "government" is a loose definition.

Whatever, I'm just against anything that involves shutting out possible opportunity.
>>
Rolled 7

>>27186301
>>>A. Scavenge for food.
>>>B. Try to improve the base
>>>C. Try to improve weapons.
>>>D. Research technology.
>>>E. Pursue new mutations.
>>>F. Explore in a direction/something.
>>>G. Scavenge for raw materials.
>>>H. Your choice.

For recruiting.

Warlord Duel Fist recommends bandits.
Psionic Master Prophet of Fate suggests Wasteland mutants.
Markus suggests marsh mutants


In other much stranger news. Some Glow Krew Raiders went to Richard wanting to become 'transformed' so they can become glowy and better. He thought they were joking but it turns out they were serious. So he went to Markus for some Neon lighting and spliced some natural bio luminescence in biotech for them. Richard is quite happy he has fresh samples again and they even PAY for what he does to them!

Borg bandit Glow Krewmen unlocked.
Mutant borg still locked.
>>
>>27186301
so have marcus research those mini reactors

i really have no clue how to deal with those bandits. i say we send some forces to the nearest facility and get exploring cause theres isnt that much else we can do with our military/troops
>>
Rolled 81

>>27186401
These glowy guys aren't gonna be helpful in nightops or ambush missions.
Really we need to use em a shock troops.

>>>F. Explore in a direction/something.
>Psionic Master Prophet of Fate suggests Wasteland mutants.
The prophet of fate is our most wisest member whose reach outreaches all others. If he has a suggestion we should give much weight to it so s he must have a good reason. He has the collective the intelligence of our people.
>>
>>27186401
and ask marcus where he keeps going?
>>
Rolled 26

>>27186485
>>27186401
What what's Marcus up to? Unless he's exceeding the range of the hivemind (2500 miles) or purposefully blocking us out, we're supposed to know everything.
>>
>>27186463
Lets not waste them as schock troops when we have things like strong arms, cy/byborgs, and the fleshbeasts

We really really need to stop getting distracted. He isnt the collective intelligence, just a psionic master who is in it. for now i vote we start exploring some of the untapped potential in those facilities.
>>
>>27186517
no, the hivemind doesnt know everything. it only knows what the individual allows it to. this has been explained time and time agian
>>
Rolled 83

>>27186517
Markus is given a lot of liberties compared to others thanks to his 'gifts' and abilities.

>>27186485
Business surprised you haven't figured it out yet.

>>27186442
Puwahah me crack into those gonna have to get REAL lucky even with me those are tamper proof. Both for security and safety purposes.
>>
Rolled 37

>>27186551
>He isnt the collective intelligence, just a psionic master who is in it.
That's the same thing. We all can take part in the collective intellect of Memor, but his is the overmind that connects us all together. Without him we'd have segregated hiveminds.

Plus it still stands the why he's interested. If it's just "oh I'm curious 'bout that" then we'll just tell him no and look to it later.

>>27186576
And any individual that shuts out the hive mind is very suspcious indeed.
>>
Rolled 30

>>27186576
also this.

Anyway need some votes/rolls for actions.
>>
Rolled 14, 38 = 52

>>27186583
marcus has probalby been at that bandit base checking out their tech/helping them hasnt he?

im sure marcus richard and our AI can crack into one. failing that the digga drill will work

every individual hides some of their more personal things. it was stated that it is considered the most intimate thing to do to "open up everything to somebody"

>>27186615
i vote for marcus hecking out those mini reactors and for cracking the nearest facility, if thechnologicaly fails then phsycical works as well
>>
Rolled 95, 46 = 141

>>27186656
whatever you do, dont take those rolls
>>
Rolled 40

>>27186604
>>27186576
Also, how is the ability of people to hide thoughts from the Memor treated? People can't murder or steal without others knowing so that type of crime doesn't exist, but are plots, conspiracies, and defections still possible?


Anyway yeah let's not get distracted and also focus on action.
>>>D. Research technology.I vote for Marcus to research the minireactors and questions about the facility and other things (doomlaser w/e).
>>
Rolled 73

>>27186708
And by defections I don't mean just leaving, you asnwered it before OP. But if someone were to offer a deal to a Memor to sabotage or handover info, in exchange for riches and wealth or whatever, could they do it by hiding their thoughts? Would nobody suspect otherwise?

Also still voting on the Marcus research.
>>
Rolled 62, 100 = 162

>>27186740
ehh, to muuch loyalty in a hive based species
>>
>>27186762
soooooooooo

did we just get a new facility?
>>
Rolled 27

>>27186762
Don't be so sure. We don't truly know what Marcus is up to do on his excursions? We have only his word (thoughts rather) when we returns to the hivemind.
>>
>>27186784
yeah marcus may be overridden by his love for SCIENCE
>>
Rolled 80

>>27186694
Fine instead >>27186708 is taken instead. Only one dice roll per an action/vote anon.

>>27186708
40
It was decided to crack into the mini-reactors to see how they tick. Instead we had a nuke go off. Luckily no one was hurt but we lost the reactor. Markus meanwhile is fuming stating how it was a terrible idea. Old world tech and securities combined with new world makes one nasty surprise.

>>27186708
The more powerful the emotion/thought the harder it is to conceal. Making crime a real bitch to pull of not impossible but very difficult.

>>27186740
Like I said very VERY hard to pull off(were talking a crit fail). People would suspect and the hivemind/people takes special note/attention

>>27186823
That is Richard no matter the horrors/crime he must inflict as long as it is for SCIENCE.
>>
Rolled 2

>>27186849
>>>A. Scavenge for food.
>>>B. Try to improve the base
>>>C. Try to improve weapons.
>>>D. Research technology.
>>>E. Pursue new mutations.
>>>F. Explore in a direction/something.
>>>G. Scavenge for raw materials.
>>>H. Your choice.

For recruiting.

Warlord Duel Fist recommends bandits.
Psionic Master Prophet of Fate suggests Wasteland mutants.
Markus suggests marsh mutants

>>27186781
Only solo rolls count anon so no.
>>
Rolled 54

>>27186823
That's richard.
Marcus has "heard a 'voice' promising 'him' riches and guns". but he's delivered them to us for the most part.

>>27186849
>Like I said very VERY hard to pull off(were talking a crit fail). People would suspect and the hivemind/people takes special note/attention
>The more powerful the emotion/thought the harder it is to conceal. Making crime a real bitch to pull of not impossible but very difficult.
Ok then. Good to know Marcus doesn't have that level of emotional control.

>>27186849
>Instead we had a nuke go off.
>Markus meanwhile is fuming stating how it was a terrible idea. Old world tech and securities combined with new world makes one nasty surprise.
Ouch. Shoulda' warned us if he could, but hindsight is 20/20.

Suppose we could use them as bombs at least.

Also what gives with the recommendations for mutants and bandits? What reasons do they have for saying this.

As for action
>>>>C. Try to improve weapons.
We have around 10+ resources yes? With 15 SST's and room for 25 in all? Let's build 8 more SST's, with at least 3 being BoomTowns and the rest a mix of the other types.

The other 2 resources and garage space I suggest we save and research into a heavy transport Super Spider Beetle, for when we need to extract the other broodmother from the deepswamp. Perhaps we should pursue her over the bandits for now.
>>
Rolled 66

>>27186874
In other news it is worth stating user that the strange white faction interested in zombies has broke-down their outposts and retreated.

Meanwhile the other strange bandit faction has successfully broke out the swamp and established a base. Their attention then went back striking towards the Deep Swamp for some reason...

>>27186960
Markus previously stated it was a terrible idea to mess with the mini reactors(see required amazing rolls).
>>
Rolled 58

>>27186849
>Making crime a real bitch to pull of not impossible but very difficult.
That still leaves the possibility for traitors, albeit they'd have to be very good traitors.
Even if the loyalty rate is 99.99%, we wouldn't be doing our job if we weren't concerned about the .01%. Eh, I'm sure it won't be a problem for a long time though so we shouldn't worry about it.

>>27186960
Also maybe a better roll for the SST production.
>>
>>27187030
>In other news it is worth stating user that the strange white faction interested in zombies has broke-down their outposts and retreated.
Too bad. We'll never know about it now.

>Meanwhile the other strange bandit faction has successfully broke out the swamp and established a base. Their attention then went back striking towards the Deep Swamp for some reason...
I swear if they're after the brood mother too we can't let them have her.

Maybe we can exploit this though? They soften up the swamp, and if they fail or are stretched thin we sweep in through them and the path they made.
>>
Rolled 100

>>27187079
Unknown user.
>>
Rolled 36

>>27186874
>>>>C. Try to improve weapons.
More super spider tanks. Bandits growing stronger, gotta be prepared.
>>
Rolled 98

>>27187157
There's really not much else we can do besides prep our military and tech.
Can't attack bandits because of the shield, and the Deep swamp is fucking hell on earth.
Whatever the bandits have planned heading into there ought to be interesting.
>>
Rolled 42

>>27187031
>58

New Super Spider Tanks have been successfully constructed. Markus meanwhile has been bitching about lack of proper facilities.


1 Bloody Bandits
1 Paramilitary Supreme

-2 resources.

>>27187150
dat 100

We have recieved a message from the box that was left here oh so long ago.

"Hivemind got a warning for you bandits are DONE. They want their fuel but your rep kept them away. Problem is a warlord has arisen and extorted other bandit factions in exchange for the promise of future fuel. One hell of bandit horde is about to descend on your ass. I am talking Raider, bandits, slavers, marauders coming from all around. Most of the forces is gonna come from the city beyond your little swamp. Problem is other bandit forces are gonna come the wastelands and across the river as reinforcements. My forces will be able to buy you some time(2 additional months/turns). In three months the City Army Bandits will be on you though they would of been on you next month but they discovered a rather rude surprise. My forces will keep the Wasteland, jungle/swamp, and plan forces busy meanwhile. Should buy you some time.
Equipment wise the bandits are coming in heavy big time. Only saving grace is the lack of vehicles their gonna have due to fuel shortages. Also sending some forces for some bombing runs to keep the monster populace off your ass while you deal with oncoming horde. Unfortunately can't do the same with zombies. But the bombers aught to keep the monsters off you for an extra month or two after the city bandits hit.

Either way its make or break for your forces. Either way though the bandits are gonna be able to form a beach head. Rather the real question is how costly its gonna be for them and how deep they are gonna strike into the swamp.


3 months until City Bandit Horde arrives
5 months till bandit reinforcements arrive
4 months until bomber cover is gone and monsters return.

Good luck your gonna need it.
>>
Rolled 40

>>27187508
>Month 29
>>>>>>>Population:3000(current cap 25000 12500 of which converted to Lair status)
>Memor 1650
>StrongArm 350
>Mulic 300
>Brood Esk'hazar 1000
>>>>>>>Military:7800
>Memor 1200
>StrongArm 250
>Mulic 200
>750 fleshbeast
>5400 robots
>>>>>>>Food: good
>>>>>>>Water: good
>>>>>>>Morale: amazing
>>>>>>>Armaments level: average
>>>>>>>reputation level:Nightmare Fuel
>>>>>>>Infrastructure: Fast Breeder Reactor(online) Biofuel Emergency Generators. Biofuel purifier. Biofuel Production Facility+. Barracks. Private Quarters. Storage labs(glowing flowers, finger biter fish, experimental fluids). Medbay. Laboratory. Workshop. Armory. biology splicing chamber. biotech research labs. biostorage facility. Psionic research department. A.I. Core. chemical warehouse. Secure warehouse. Holding cells. Holding tanks. Bionics lab. Nanites Bed(dead). Cloning Facility(occupied). Robotics maintenance/Storage. Security Department. Broodnest. Lovenest.
>>>>>>>Defenses: Reinforced Buildings. Reinforced Gate. sand bags. Two bunkers. walled compound. sensor tower, Death Trap. Advanced facility defenses unlocked.
>>>>>>>vehicles:1 Digga Drilla. 4 bandit spider tanks(biofuel) 8 Paramilitary spider tank(runs on biofuel). 12 plasma thrower spider tank(biofuel). 13 laser battery spider tank(biofuel). 3 transports crawlers(biofuel). 9 siege mk1.2 tanks. 2 'metal rain' artillery. 45 swamp walkers. 300 technical. 1 booty tap trap layer. 3 Piercing Demon(BIG holes small target) 3 Plasma Baby(YOU SAID RADIATION IS BAD FOR YOU) 3 BOOM-town( you said WHAT) 3 Bloody Bandit(Extra bloody and BEATTA) 3 Paramilitary Supreme(I can't hear you over the sound of how AWESOME I am) 100 doom buggies.
>>>>>>>Power: Fast breeder reactor( 5 years), emergency biofuel generators, 5 mini reactors
>>>>>>>materials: concrete, plastic, acid flesh and rock, Industrial chemicals, medical supplies. rusted metal.
>>
Rolled 52

>>27187567
>>>A. Scavenge for food.
>>>B. Try to improve the base
>>>C. Try to improve weapons.
>>>D. Research technology.
>>>E. Pursue new mutations.
>>>F. Explore in a direction/something.
>>>G. Scavenge for raw materials.
>>>H. Your choice.

For recruiting.

Warlord Duel Fist recommends bandits.
Psionic Master Prophet of Fate suggests Wasteland mutants.
Markus suggests marsh mutants
>>
>>27187508
>My forces will be able to buy you some time(2 additional months/turns).
>Also sending some forces for some bombing runs to keep the monster populace off your ass while you deal with oncoming horde.
Well that's very thoughtful of them. They could've easily bombed us to kingdom come, or not told us anything.

I suspect though they might only be in it for the oil or getting back at the bandits.
I won't use the dreaded "a" word, but we should consider a formal deal or treaty to solidify "a cooperative effort of mutual benefit with a nonaggression agreement"

In the meantime

>>27187508
>3 months until City Bandit Horde arrives
>5 months till bandit reinforcements arrive
>4 months until bomber cover is gone and monsters return.
>Good luck
Cripes almighty.

>>27187576
>>>C. Try to improve weapons.
Continue production of SST's from remaining resources.

Also, industrial production and scientific research can happen simultaneously yes?
>>>D. Research technology.
What's the status of Marcus research? Have we asked him about the uses for all that new energy, like industry or super weapon?

Requesting some artillery research into heavy stationary artillery for long range bombardment base defense.
>>
Rolled 22

>>27187508
>My forces will be able to buy you some time(2 additional months/turns).
>Also sending some forces for some bombing runs to keep the monster populace off your ass while you deal with oncoming horde.
Well that's very thoughtful of them. They could've easily bombed us to kingdom come, or not told us anything.

I suspect though they might only be in it for the oil or getting back at the bandits.
I won't use the dreaded "a" word, but we should consider a formal deal or treaty to solidify "a cooperative effort of mutual benefit with a nonaggression agreement"

In the meantime

>>27187508
>3 months until City Bandit Horde arrives
>5 months till bandit reinforcements arrive
>4 months until bomber cover is gone and monsters return.
>Good luck
Cripes almighty.

>>27187576
>>>C. Try to improve weapons.
Continue production of SST's from remaining resources.

Also, industrial production and scientific research can happen simultaneously yes?
>>>D. Research technology.
What's the status of Marcus research? Have we asked him about the uses for all that new energy, like industry or super weapon?

Requesting some artillery research into heavy stationary artillery for long range bombardment base defense.
>>
Rolled 45

>>27187567
Alert our borgs have for some reason have joined the Glowz Krew Raiders. Richard refuses to explain merely stating 'its best they be used properly' before wondering of commencing horrible crimes against humanity on bandits.

Markus suggests that we build some proper facilities to be able 'properly' produce vehicles.
" I am tired as FUCK of having to jury rig in order to build shit. Goddamn can't do anything else but that.
Warlord Duel Fist suggests to go on a recruitment drive.
"We need more troops."

Psionic Master of Fate suggests a striking first to weaken.
"They are distracted best do some surgical strikes now to see if we can buy some time before they wise up."

Richard suggests researching to upgrade our forces.
"Just give me some proper samples and I shall show you what real science can do."

Broodmother Cora'Zel recommends giving her more biomass/resources to convert into more troops. That or mutations anyway.
"I HUNGER."
>>
Rolled 34

>>27187666
Industrial production and scientific research cannot both occur at the same time.

"Industry wise power will be enough to keep a lot of stuff powered good and long. Trick will be storing/transporting it if we plan to use outside our base though. As for super weapon not gonna happen this place specialilzes in biotech which for some reason everyone keeps forgetting. As is I have to jury rig shit like crazy due to not having the proper facilities. Since you know the ones here are meant to REPAIR and maintain NOT build entirely new shit. Hard enough as is to modify/re-purpose. Sorta can't do any special projects due to that you know?
>>
Rolled 42

>>27187748
Then going for military productoin
>>27187687
>Markus suggests that we build some proper facilities to be able 'properly' produce vehicles.
" I am tired as FUCK of having to jury rig in order to build shit. Goddamn can't do anything else but that.
Voting for this, whatever new troops we get is still peanuts to the bandits. We need more vehicles, we've got the fuel for it.

>Broodmother Cora'Zel recommends giving her more biomass/resources to convert into more troops. That or mutations anyway.
>"I HUNGER."
This interests me, someone able to turn the bodies she kills into soldiers. But no, we need every living soul we have.
There's gonna be plenty for her to eat and spawn once the fighting begins .
>>
Rolled 16

>>27187687
Give Marcus his resources.
The dude's been one of our biggest assets since he arrived.
>>
Rolled 80

>>27187748
>As for super weapon not gonna happen this place specialilzes in biotech
Maybe we've been going about this all the wrong way. We've been so busy trying to make weapons and guns we've forgotten about the bases purpose. Let's try a bioweapon for once.
Richard's one of the guys who was with facility since the start AND has been in it for years. I vote we see what he can come up with.
>>
>>27188088
That makes sense. I change my vote from >>27188023
to this.
>>
Rolled 31

>>27188088
80
Research bonus MAJOR+hero bonus+INHUMANE bonus

Richard was shocked when the Hivemind came to him for help. They wanted a bioweapon. Something that he hasn't done a long long time, but it was something that he took like a fish to water or a bird to air. He locked himself in the biolabs, storage cells, and splice chamber. His request was very simple his assistants were not to allowed to share what they did. In this regard only the ones with the strongest will were allowed to assist and even then the Prophet made sure to sever that hivemind from the rest the Overmind just in case. No one knows what happened other then the 'assistants' came back...at least some of them anyway. The bioweapon revealed was a special strain of virus he whipped of specifically. One he had claimed to have been thinking of for quite some time. A noxious little thing that caused the cells to go haywire and mass reproduce themselves into entropy. All that remained was pile of soon to be rotting material...or so you would think. Sadly he had yet to figure out the second half of what he planned yet.

Entropic Virus unlocked
"From life to death as it should be."
>>
Rolled 75

>>27188531
>>>A. Scavenge for food.
>>>B. Try to improve the base
>>>C. Try to improve weapons.
>>>D. Research technology.
>>>E. Pursue new mutations.
>>>F. Explore in a direction/something.
>>>G. Scavenge for raw materials.
>>>H. Your choice.

For recruiting.

Warlord Duel Fist recommends bandits.
Psionic Master Prophet of Fate suggests Wasteland mutants.
Markus suggests marsh mutants
>>
Rolled 15

>>27188545
2 turns until City Bandit Horde arrives.
4 turns until bandit reinforcements arrive
3 turns until bomber cover is no more.

For some reason the brood-mother has gone into hibernation. Before falling asleep she stated that she was going to do...something.

Markus is miffed about being not getting those resources he wanted for 'reasons'.
>>
>>27188531
>Supervirus
How contagious is that thing? Does it affect us too? Holy crap what have we gotten ourselves into.
Can the broodmother still process the rotted flesh? Well, she's in hibernation so we won't know.

>>27188545
>>27188615
Well, we gave Richard a shot. He came up with a virus. We'll see how that goes.
>>>B. Try to improve the base
Give Marcus his better production labs. If we have any resources to spare.

If that's not possible then/not enough resources then.
>>>F. Explore in a direction/something.
Recruit some bandits. Duel-fists is a military man, maybe he thinks they have anti-bandit tactics to share.
>>
Rolled 75

>>27188660
Imagine what you would of gotten if you rolled higher. Just to tell it a only a part of what he is up to. Is next creation/s are gonna be FUN. In a horrible oh god why WHHYYY sorta a way anyway. That is if you don't say what you want to go for anyway. Richard is very good at what he does.
>>
Rolled 48

>>27188714
No point in leaving and started projects half finished.
Let's let Richard finish what he started. God I hope this works.
>>
Rolled 27

>>27188714
>Is next creation/s are gonna be FUN. In a horrible oh god why WHHYYY sorta a way anyway.
At this point all we have is a virus that could kill us all if infected, so why not.

>>>D. Research technology.
Fucking Richard this better payoff.
>>
Rolled 93

>>27188774
>>27188791
>dose shitty roles
C'mon guys step it up

We can NOT fuck up right now.
>>
Rolled 15

>>27188816
>93+MAJOR research bonus+Hero bonus+Inhumane bonus Major
looks like Richard got that breakthrough.

It was decided that research was to be continued. First Richard did modified the Virus so that after the infected target dies so does it. In other words doesn't spread. He has another version that spreads by air, water, and even infected tissue. Rather what he was after this time(and costed a few lives) was a carrier. Not just any carrier oh no once the target was dead he wanted it to comeback so to speak. In a bursts like a balloon kind of way. Even better he created a new creature to insure its...proliferation. An experimental subject known in the old records as a Project Spread the Sickness. He brought back the research when it was canned due to 'unnecessary cruelty, pandemic, and destructive ability'. It was great until he tried to infect him and successfully infected several of his helpers. Trick will be keeping it contained or controlled for that matter. He is working on that built in a kill switch just in case.

Ability
Spread it! dead victims explodes releasing more.
Carrier-experimental creature designed for maximum proliferation also takes care of the evidence.
Containment-only infects single target
Infections ahoy! - can spread many ways if allowed
Project Spread the Sickness- a subject that makes hosted plagues more proliferate and takes care of clean up.


1 turn until City Bandit Horde arrives
3 turns until Bandit reinforcements arrive
2 turns until bomber cover is no more.
>>
Rolled 44

>>27189102
>>>A. Scavenge for food.
>>>B. Try to improve the base
>>>C. Try to improve weapons.
>>>D. Research technology.
>>>E. Pursue new mutations.
>>>F. Explore in a direction/something.
>>>G. Scavenge for raw materials.
>>>H. Your choice.

For recruiting.

Warlord Duel Fist recommends bandits.
Psionic Master Prophet of Fate suggests Wasteland mutants.
Markus suggests marsh mutants
>>
Rolled 74

>>27188545
Votan for Richard. How many resources do we have left right now, by the way? Also, how much fuel and other pertinent military resources?
>>
Rolled 14

>>27189123
>>Month 31
>>>>>>>>Population:3000(current cap 25000 12500 of which converted to Lair status)
>>Memor 1650
>>StrongArm 350
>>Mulic 300
>>Brood Esk'hazar 1000
>>>>>>>>Military:7800
>>Memor 1200
>>StrongArm 250
>>Mulic 200
>>750 fleshbeast
>>5400 robots
>>>>>>>>Food: good
>>>>>>>>Water: good
>>>>>>>>Morale: amazing
>>>>>>>>Armaments level: average
>>>>>>>>reputation level:Nightmare Fuel
>>>>>>>>Infrastructure: Fast Breeder Reactor(online) Biofuel Emergency Generators. Biofuel purifier. Biofuel Production Facility+. Barracks. Private Quarters. Storage labs(glowing flowers, finger biter fish, experimental fluids). Medbay. Laboratory. Workshop. Armory. biology splicing chamber. biotech research labs. biostorage facility. Psionic research department. A.I. Core. chemical warehouse. Secure warehouse. Holding cells. Holding tanks. Bionics lab. Nanites Bed(dead). Cloning Facility(occupied). Robotics maintenance/Storage. Security Department. Broodnest. Lovenest.
>>>>>>>>Defenses: Reinforced Buildings. Reinforced Gate. sand bags. Two bunkers. walled compound. sensor tower, Death Trap. Advanced facility defenses unlocked.
>>>>>>>>vehicles:1 Digga Drilla. 4 bandit spider tanks(biofuel) 8 Paramilitary spider tank(runs on biofuel). 12 plasma thrower spider tank(biofuel). 13 laser battery spider tank(biofuel). 3 transports crawlers(biofuel). 9 siege mk1.2 tanks. 2 'metal rain' artillery. 45 swamp walkers. 300 technical. 1 booty tap trap layer. 3 Piercing Demon(BIG holes small target) 3 Plasma Baby(YOU SAID RADIATION IS BAD FOR YOU) 3 BOOM-town( you said WHAT) 3 Bloody Bandit(Extra bloody and BEATTA) 3 Paramilitary Supreme(I can't hear you over the sound of how AWESOME I am) 100 doom buggies.
>>>>>>>>Power: Fast breeder reactor( 5 years), emergency biofuel generators, 5 mini reactors
>>>>>>>>materials: concrete, plastic, acid flesh and rock, Industrial chemicals, medical supplies. rusted metal.

New weapons Entropic Virus+mods.
Project Spread the Sickness product now.
>>
>>27188816
i support this 93 in whatever it was doing

fuckkkkkkkk, i fall asleep and wake up to a fucking invasion on the horizion. but for those dudes who contacted us, they seem like maybe friendly mutants? werent the dudes we met with earlier all completely covered?

also we need to just give marcus whatever resources he wants and let HIM decide on what mass production facilities to produce

good job on the bioweapon guys i would never have thought of that, and it makes sense since we were originally a biolab.

looks like the broodmother is gonna give us some new fleshbeasts


i feel like i have to clarify some things that i feel people have been misunderstanding:

hints are things like marcus saying repeatedly he needs proper facilities, or things like when EDE told us that richard bored doing nothing

options are things like the Prophet of Fate suggesting wasteland mutants and warlord suggesting bandits.

"special things" are things like the special flower, GlowyJoe, finger biter, marcuses wife, and several other thins i cant really remember. note: "hints" can lead to "special things"

this is just my take on it, fell free to clarify EDE
>>
Rolled 95

>>27189165
7 resources left

Fuel stock is great and armaments are good.
>>
Rolled 19

>>27189171
>>27189165
whats up with the fleshbeasts and robots

i vote we give marcus whatever resources he wants to build his Mass Production facility
>>
Rolled 15

>>27189123

Okay, what say the fellow thread participants on this plan?

Mass produce Spread the Sickness creatures and seed them outside our base, in front of the oncoming bandits, etc. The sort that infect through diseased tissue and explode.

That's my vote.
>>
Rolled 44

>>27189246
Oh god oh god no. No not this plan. Fuck that plan.
>>
Rolled 100

>>27189246
I vote we give marcus what he wants.

>>27189246
that could give us a "flood" like situitation. we need to make sure that shit is "CONTAINED"

why didnt richard work off of the zombie strains and create something that only worked on humans and not mutants?
>>
Rolled 57

>>27189245
Don't know some reason messing up.

>>27189246
Do not reccomend.

>>27189266
This anon gets it.
Its worth noting that his virus affects ANY biological plant or animal. Basically if released without proper precautions entire ecosystems collapse in entropy then rot away when the virus dies out.
>>
>>27189314
dat 100
>>
Rolled 95

>>27189314
FFUUU oh god I guess Markus's greatest wet dream just came true. Fuck.
>>
>>27189314
I think marcus just triggered whatever is the equivalent of the next Industrial Revolution
>>
Rolled 30

No time to research, only prepare.

BATTLESTATIONS

>Spread it! dead victims explodes releasing more.
>Infections ahoy! - can spread many ways if allowed
Dip our long range artillery in these.
>Containment-only infects single target
Dip all our bullets in these.

If possible up our flamethrowers and chemical elemental spewers.


Next:
Patrols patrols patrols I want eyes and ears in the forrest
Fuell the SST's and everything else. Throw everything at them
The broodmother and the prophet of fate are to be rellocated to our most secure and final facility, protected by our elite troops and robots in the heart of the base.
Every man woman and child who can carry a gun gets one.
The outer facilities should be armed with explosives. Better they be destroyed than fall into enemy hands.
NOT A SINGLE STEP BACKWARDS

>>27189316
>Project Spread the Sickness- a subject that makes hosted plagues more proliferate and takes care of clean up.

>Basically if released without proper precautions entire ecosystems collapse in entropy then rot away when the virus dies out.
I have a last resort plan for this later.
>>
Rolled 86

>>27189428
Voting for this next turn just when the bandits arrive.
>>
File: 1379036941344.png-(61 KB, 300x250, happy-oh-stop-it-you.png)
61 KB
61 KB PNG
Rolled 38

>>27189344

A.I. EDE, have you hacked into /tg/ and made it give us 100s whenever we need them most to safeguard your own interests?
>>
Rolled 82

>>27189428
Good plan, we need to prepare. if we're lucky Marcu's trump card'll give us time to do all that.
I wonder what he'll make.

>I have a last resort plan for this later.
What is it anon?
>>
>>27189428
dip our artillery in "Flood" level disease strains, there is absolutely no problem with this at all, ever, and there was no sarcasm in that last statement at all.

those are all traits of the same disease, i think

that is all overrulled by >>27189314

we only have 1 facility and it has some pretty stacked facilitys

i would prefer we not blow up our own buildings (which are mostly empty and contain nothing of value to the bandits)

we'll be fine, the SSTs are incredible compared to regular forces. we shouldnt need that last resort
>>
>>27189523
Pretty stacked defenses, still groggy obviously.

I'm also curious if these bandits have any SSTs
>>
Rolled 11

>>27189523
>the SSTs are incredible compared to regular forces
Like those same regular forces who smashed them as we attacked the bandit fort?

In any event we're resorting to good rolls over actuall planning, and I'm okay with that.
>>
Rolled 80

>>27189523
If the buildings are mostly empty all the more reason to set a trap on them.
We'll take out quite the many bandits and the other alternative is sending Memor to recapture it which is a waste of lives. Buildings can be rebuilt, Memor are infertile and more valuable.
>>
Rolled 9

>>27189314
>100
Markus finally got his resources then he disappeared somewhere or rather came marching up on a mobile building which plopped itself down. That was when he than went to work. Bringing it back to life. In the building are entire lines of capable of churning out massive amounts of armaments/parts. There are entire pools of nanites that break down non-biological material into a grey goo which gets processed into necessary compounds needed for things in other facilities. There is even automated construction lines that can build super vehicles with ease even a entirely type of vehicle...that where Markus was last seen anyway.

Now capable of churning out enough armaments to + per resource.
Now capable of producing 50 vehicles per a turn for 2 resource.
Now capable of producing 5 Super vehicle per a turn for 2 resource.
Now capable of producing ????? for 5 resources(Markus has spent 6 you only got 1 left)

note: the facility is constructed in such a way that if you have the resources it can be done all at once.
Unlocked ??????
Mobile structures(Markus got bored and well easier then doing it the old fashioned way) doubles costs for everything in exchange for mobility.

>>27189314
Richard wanted something that could counter infestation completely and absolutely in order he had to design something that could finish of an entire ecosystem completely and utterly in such a way as to be unusable. He had been thinking about how to do it for a very VERY long time. Which is why the project was completed so quickly.


>>27189480
I admit nothing.
>>
>>27189584
>In any event we're resorting to good rolls over actuall planning, and I'm okay with that.
Heh, the bandit fort episode was the example OP used just to not do that.
Eh, whatever it'll all work out. Marcus thing will sweep them away. Won't have to lift a finger.
>>
>>27189584
those were NOT regular forces, and they had high tech facility hax on their side, and we only lost like 3 total

>>27189608
good idea, memor are very fertile now. though i agree, those buildings are a good device to use
>>
Rolled 78

>>27189618
>something that could finish of an entire ecosystem completely
Entire ecoystem as in like the world?
>>
>>27189618
so we go collect every possible resource RIGHT FUCKING NOW, i also reccomend breaking down all of our technicals but not our doom buggies.
>>
Rolled 75

>>27189633
High facility tech which they seem to have brought and installed themselves onto the base, as it's clear the skullfuckers before them didn't have them.
>>
>>27189657
nah, probably meant like "the swamp" though im pretty sure it wouldnt be able to take the deep swamp though
>>
Rolled 49

>>27189673
skull fuckers werent useing old tech bases. i seems like they got their hands on some access codes or something

>>27189618
So we go on a serious last minute resource hunt. break down the technicals to
>>
Rolled 98

>>27189668
fuck, forgot my dice
>>
Rolled 7

>>27189633
The only reason you lost 'only 3' was due to insane roll and Warlord bonus.

>>27189657
Possibly. unknown if it can finish off an entire biosphere. Maybe with further upgrades yeah. At the moment though it can only consume so much until mutations breaks it down into uselessness.


Turns till City Bandit Horde arrives 0 turns.
Turns till bandit reinforcements arrive 2 turns.
Bomber cover ends in one more turn.

WARNING WARNING. The majority of our watchtowers have been taken out. We are largly blind. Sensors indicate a GIGANTIC bandit forth deploying out the city and advancing towards our swamp.
>>
Rolled 78

>>27189668
>so we go collect every possible resource RIGHT FUCKING NOW
The bandits are here right now this very turn. I think economy's gotta be secondary to the immiment HORDE that's on it's way. They're at our doorstep. But yeah, we can salvage what we already have.

>>27189428
I approve of everything in this plan but the uncontrollable virus part. And the buildings wired with explosives shouldn't be our most useful ones.

Seriously we have no use for that right now if a single infected is all it takes to infect the entire fucking world.
>>
>>27189728
Well, i support this 98 in whatever it desires
>>
Rolled 79

>>27189736
>>>A. Scavenge for food.
>>>B. Try to improve the base
>>>C. Try to improve weapons.
>>>D. Research technology.
>>>E. Pursue new mutations.
>>>F. Explore in a direction/something.
>>>G. Scavenge for raw materials.
>>>H. Your choice.

For recruiting.

Warlord Duel Fist recommends bandits.
Psionic Master Prophet of Fate suggests Wasteland mutants.
Markus suggests marsh mutants
>>
Rolled 90

>>27189715
see
>>27189736
We were LUCKY to have survived with only 3.

Never underestimate these bandits.
>>
Rolled 4

>>27189736
War music http://www.youtube.com/watch?v=9er3xGsNlVc

Its War time people.
>>
>>27189752
i think this already won
>>27189743
>>27189728
>>27189668
>>27189715
>>
Rolled 79

>>27189770
The bandits are in the swamp.Can't set out resource gatheres only to get shot up.
But yeah, We'll scrap and recycle the resources we already have and put them into Marcus new factory.
If anyone has a better warplan than >>27189428 minus the virus, then let's do it.
>>
>>27189810
theyre only in the northern part, they have just established their beach head, it shouldnt be too much of a problem to search east and west rather than north
>>
Rolled 50

>>27189834
>>27189834
Ah, well then send out some fast resource runners for

At the same it's bad idea for us not to prepare our military while we still can.
>>
>>27189810
thats not really a war plan, they are already as secure as possible, traps are a good idea but only if we start losing. once we start churning out SSTs like ipods from a chinese kid, were gonna need an offensive plan
>>
Rolled 3

>>27189881
>once we start churning out SSTs like ipods from a chinese kid, were gonna need an offensive plan
That depends until we see what their gonna throw at us. They've fought and destroyed our SST's before, seen how they work.
>>
>>27189881
>they are already as secure as possible
So we can just say all that stuff is there as is?
Everyone is armed. We've got patrols. We've laid traps?

Suits me.
>>
>>27189918
not same bandits, remember the skull fuckers only had 1 of these bad boys, and he kept their line from breaking for quite awhile. admitedly they didnt rely on him for everything but still.
>>
>>27189939
i think we have patrols around our base, but not the traps. and armorment is natural
>>
File: 1379038657763.png-(70 KB, 1359x559, Map Largely unexplored still.png)
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Rolled 43

>>27189770
Very well

98 resources gathering

With news that our watch towers went down and knowing we only had a limited amount of time before the Bandit Horde was upon us the Hivemind sent its forces out in force to gather one final batch of resources while it was till safe. Which they did with despertate fervor.

10 Resource points acquired.

News for some reason the Glows Krew Raiders have joined the Bandit Horde. Richard has given us access the borgs sensors to see what we pick up here is what we got.

A bandit force numbering well over a 10000 troops(exact number unknown borgs are crude/stupid). Vehicles are few and far between but what is there are advanced considering they do not rely upon biofuels.

2/5 of bandits have some type of bandit craft power armor.
1/5 have a legit power armor.
4/5 bandits have heavy weapons of some kind(motherfuckers are packing BIG time)
1/5 bandits have outcast armor
1/5 have basic raider armor
1/5 have environmental armor of some kind
>>
Rolled 26

>>27189958

When did our watch towers go down? These bandits are fucking our electronics if our robots AND our watchtowers have gone down.
>>
Rolled 98

>>27189958
Please suggest a course of action.
>>
>>27189958
what about the breaking down of technicals? did we gain any from that?

>>27189998
we dont use electronics
>>
>>27189958
>News for some reason the Glows Krew Raiders have joined the Bandit Horde
Fucking traitors.
And medal to the Memor who kills the most glowys.

2/5 of bandits have some type of bandit craft power armor.
1/5 have a legit power armor.
1/5 bandits have outcast armor
1/5 have basic raider armor
1/5 have environmental armor of some kind
4/5 bandits have heavy weapons of some kind(motherfuckers are packing BIG time)
Either some of the bandits have two types of armor or theres some funky math up in here.
>>
Rolled 62

>>27189998
We still got our sensor but watchtowers have been eliminated. Apparently they scouted us out first.

>>27190021
25 technicals=1 resource.

>>27190025
Ah my bad and yes they do have more then one type. At the moment. It is worth noting that they got even more supplies coming in. When reforcements arrive.
>>
>>27190025
they are probablby turncoats, ie: still fighting for us

>>27190003
convert all resources into SSTs make a fe extra Boom Towns.

artillery works wonders on infantry.
>>
Rolled 3

>>27190003
What else can we do?
We're armed to the teeth, the base is set, so are the traps.

Start producing SST's out the ass with the 10+ resources, and pray for deliverence.

Also we should prepare scavening crews to collect the dead and destroyed soldiers and tanks of both sides, to be recycled to the war effort.
>>
>>27190059
so thats 12 extra resources right there

so that puts us at 23 resources?
>>
Rolled 26

>>27190061
Why not just convert it all into artillery?
Boom towns are only a moving platform for the artillery they carry, and we don't plan to move them out of the base anytime soon.

Later we can put those guns onto Boomtowns when we need them moved.
>>
Rolled 24

>>27190061
>they are probablby turncoats, ie: still fighting for us
Well they should've told us, otherwise we're not going to differentiate shooting them when we see them.
>>
I will be back shortly(getting icecream) debate amongst yourselves for a course of action. At the momentbandits are fortifying their position while sending out warbands deeper in. Next turn they'll starting on the Warpath.
>>
>>27190066
>Also we should prepare scavening crews to collect the dead and destroyed soldiers and tanks of both sides, to be recycled to the war effort.
This.
The flesh can be recycled by Richard and the Broodmother (when she wakes) into soldiers.
The steel into the factories.
>>
>>27190128
Damn it why hell my name drop anyway this was me. Anyway I suggest coming up with a good or plan or somthing to start fucking them over. Such as bombing their bases and harassing their forces.
>>
>>27190059
>>27190066
so for now i say we send our spider tanks out but have them keep their distance, artillery and sniper tanks will fire with snipers focusing on the vechs while artillery fires at the densest pouplation of infantry.

>>27190102
still need to be able to defend them from the enemy vechs that will be their strike force

>>27190125
do they sound like the kind of people that think before acting? look who they are following. after this is all over we need to put a leash on them by getting them in the hivemind
>>
Rolled 35

>>27190059

My vote is for producing 1 of the ????? (profit) vehicles for 5 resources.
10 Super vehicles (5 of which should be artillery, remaining med/close range)
And the remaining resource to churning out armaments.
>>
>>27190163
with the other types defending them

also can we all agree that conversion of Res to SST with a focus of Boom Towns (but not ignoring the others) is a go?
>>
>>27190195
we have 23 resources and i do believe that that needs to be researched to be able to produce
>>
>>27190163
>still need to be able to defend them from the enemy vechs that will be their strike force
If they get that close that means they're at our base, pretty much all is lost.

If glowy's shoot us, we shoot them. No exceptions.
Surrender is still an option though (bandits surrender to nightmare fuel? hah)
>>
>>27190209
>with the other types defending them
>also can we all agree that conversion of Res to SST with a focus of Boom Towns (but not ignoring the others) is a go?

You don't seem to understand. Right now, we'll have to focus on defense. Artillery can be protected by more stronger static defenses, which can be produced in greater number than the Boomtowns. We'll have no need to move the guns from our base while we're on the defense.
Once the horde is thinned out, we can collected the dead vehicles and turn them into boomtowns and mount artillery onto them for an offensive.
>>
>>27190250
lets just be sure to keep a good eye on them Glowies

nah, those are Advanced Vehicles. those things could be fucking hella stacked. theyre probably more advanced than ours
>>
Rolled 95

>>27190195

Also, we should range out our mid-low tier vehicles for harrying actions against the enemy.

Don't risk anything big until we're familiar with the capabilities of these bandits "advanced vehicles." (See what he did there, he said haste will fuck us).

Meanwhile at the base we'll move our forces into defensive positions, keeping the borgs back as a mobile reserve.
Memor on the innermost ring of defenses, to protect them from harm.

Fleshbeasts should hide themselves in the ground and go necromorph on these bitches.

25 Strongarms and 25 Mulics around Richard and 25+25 around the Broodmother as additional bodyguards. The rest should go man the defenses or whatever.
>>
>>27190298
i would prefer to not let them get to our base first. yes build stationary defenses but we should deffinatly be running a hit and run program to buy us extra time and take out their strongest
>>
>>27190309
borgs are currently in the middle of the enemy forces
>>
>>27190309
>Memor on the innermost ring of defenses, to protect them from harm.
Don't forget Prophet and the Broodmother in the deepest hole we can find.
>>
>>27190334
>i would prefer to not let them get to our base first.
That's the point of artillery.

Though yes, we should attempt harrasment and atrittion tactics.
>>
>>27190363
does anybody think we should risk a surgical strike of that virius? drop it in the middle of their infantry. they are sure to start containing it as soo as it hits so it wont get to out of hand. and it'll soften them up immensly
>>
right now the best plan i see is running the harassment/atrition agianst them while we build our defenses, then when they smash upon our defenses we turn the borgs on them and do a sweep/charge right at them.

we need plans guys, im missing Bleach Quest for this, we NEED plans
>>
So, I really hope it doesn't come to this, but last resort plans?
If the enemy is literally knocking at our bunker doors what do you guys think.

The virus.
We let it loose outside the base. Infect and destroy the bandits and yes, the swamp too while we literally bunker down in saftey.
I mean, it is one of our long term plans to tame the swamp. No more monsters and zombies. No more forrest for them to hide.
If the deep swamp survives, we'll still have a fuel source too.

Once the virus dies out and everything is dust, we'll be the last one's standing.
>>
>>27190395
The virus is as of yet, uncontrollable. That thing is fucking airborne, even the leaves and the tree's get infected.

No virus right now.
>>
>>27190470
I thought he had different versions?

I support this guy, though we are gonna need more plans as we go but this is a good "overall" strategy.
>>
Okay, so to sum up a strategy
>Harrasment/attrition warfare
>Preparation of mass defensive structures and long range guns
>Once applicable, prepare counter offensive
>Drive them out

Any additions or objections?
We'll plan the actual tactics and functions later.
>>
>>27190514
This is our strategy
>>27190309
These are our tactics.

Know the difference.
>>
>>27190514
turn the borgs on the strongest/the leaders when the time comes
>>
>>27190538
strategy is "big overarching plan"

tactics is "little things to win the battle"


as detailed by lelouch
>>
>>27190538
gonna need some memor on the front so that we take advantage of the Hivemind. i say we send out the big vechs as well but just be prepared to sacrifice the doom buggies to slow them down if we have to run/our snipertanks can destroy them
>>
>>27190538
It might be anime based, but yeah.

>>27190538
“Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.” ~ Tsun Zu

So

Phase 1
Strategem
>Harrasment/attrition warfare
Tactics
>"we should range out our mid-low tier vehicles for harrying actions against the enemy"
>"Don't risk anything big until we're familiar with the capabilities of these bandits 'advanced vehicles.'"

Phase 2
Strategem
>Preparation of defense
Tactics
>"move our forces into defensive positions"
>"keeping the borgs back as a mobile reserve"
>"Memor on the innermost ring of defenses, to protect them from harm."
>"Broodmother and Prophet in the deepest safe"
>"25 Strongarms and 25 Mulics around Richard and 25+25 around the Broodmother as additional bodyguards"
>The rest should go man the defenses"

Phase 3
Strategem
>Prepare counter offensive
Tactics
>"Fleshbeasts should hide themselves in the ground and go necromorph on these bitches."

Phase 4
Strategem
>Drive them out
Tactics
>. . .

Well, there's a plan. Add or detract what you see fit guys.
>>
Rolled 99

>>27190614

>This guy

Has a point.
>>
>>27190664
See
>>27190614

"Small numbers of memor well hidden to take advantage of hivemind overwatch. Coordinate targets with artillery and snipers (via instant telephaty)"
>>
>>27190664
Add the scavenger crews to collect the dead and destroyed vehicles to be reprocesses by Richard and Marcus.
>>
>>27190664
>>27190664
What about Warboss Dual fists and his Strongarms?

Guards within the city or part of the harrasment ops?
>>
Rolled 9

I strongly advise against using the base as a primary means of defense. As it is primary designed to keep things in NOT out. Also be aware that we KNOW this terrain. Bandits have nothing but scout reports to rely on. Also be aware that unless we do something about the bases they may begin to produce biofuel allowing them to bring the full brunt of the vehicles against us as they become fueled. At the moment they are quite limited in that regard. Take advantage of that fact.
>>
>>27190723
>>27190718
warlord shall lead our counter offensive. strongarms shall be mixed in with our infantry
>>
>>27190805
So "the best defense is a good offense" then?
Crap, this makes things more difficult. Not only do we have to deal with the horde we have to take their bases?
>>
>>27190805
so go full out on the atrition/harasment

so im saying that instead of building full defenses we split it 50/50 with new SSTs
>>
>>27190828
Seems like it.
Still more artillery is never a bad idea, as well as static def.

We'll just need to figure out where to strike and keep pushing. We can't let them get close to our base.
>>
>>27190828
the hit and run will work wonders on them in this terrain cause their mobility on foot in a swamp is fucking terrible. not only that but after a few truns the monsters will begin to rise again and start attacking their new bases. while ours is deffinatly defended agianst those
>>
Rolled 83

>>27190880
This anon understands.

Don't forget to state your strategies and roll for them. At the moment there are a number of warbands pushing deep into the swamp attempting to keep us off their bases which are under construction.
>>
>>27190880
>>27190664
>>27190718
>>27190723
>>27190743
>>27190821
>>27190805
Updated.

Phase 1
Strategem
>Harrasment/attrition warfare
>A.I advises base should not be primary defense. More focus should be on offensive operations. However, some effort should be given to base.
>A.I. suggests "hit and run" tactics, delay as the monsters return and their reinforcements arrive and run out
>60/40 resources devoted to offense and defesne, respectively
Tactics
>"we should range out our mid-low tier vehicles for harrying actions against the enemy"
>"Don't risk anything big until we're familiar with the capabilities of these bandits 'advanced vehicles.'"
>"Usage of Memor scouts to take advantage of insta hivemind coms, relay targets with snipers and artillery"
>"Preperation of scavenger crews to collect dead and destroyed for reprocessing"
>"Warlord dual fists and his strongarms part of the offensive operation"

Phase 2
Strategem
>Preparation of defense
>A.I advises base should not be primary defense. More focus should be on offensive operations. However, some effort should be given to base.
>40/60 resources devoted to defense and offense, respectively
Tactics
>"move 'some' our forces into defensive positions"
>"Most Memor on the innermost ring of defenses, to protect them from harm."
>"Broodmother and Prophet in the deepest safe"
>"25 Strongarms and 25 Mulics around Richard and 25+25 around the Broodmother as additional bodyguards"
>The rest should go on the offensive
>Long Range Artillery focus.

Phase 3
Strategem
>Prepare counter offensive
Tactics
>"Fleshbeasts should hide themselves in the ground and go necromorph on these bitches."
>"Monsters will return in time, and attack the bandits"

Phase 4
Strategem
>Drive them out
Tactics
>
>>
Rolled 58

>>27190993
Change it to 70/30 to offense and defense.

We should start attacking now. How and where do we do it?
>>
>>27190993
still gonna need to bring out the full force of vechs on that harrasment/atrition
>>
Rolled 14

>>27191014
>>
Rolled 80

>>27190929

Okay, let's send our light vehicles out along with a few of our medium vehicles to harass them and get more info on their numbers/disposition/etc. Use the fleshbeasts for harrying also, purely for ambush.

Still don't think we should commit our heavies until we know what their vehicles can do.

Make sure that we're salvaging as many bodies/parts as we can from the people we're ambushing and such.

In the meantime, let's churn out all the SSTs, artillery, and med. vehicles that we can.
>>
>>27191062
We should at least see what the advanced vehicles are capable of though no?

Also yes, we should throw the full weight of our SST's on them. The only question is where.
Splitting them up and thinning them out will only surely lead to their destruction.
>>
Rolled 59

>>27190993
our smaller vehicles are really shitty right now, we will have quite a force SSTs once we spend those 23 res we have and we are gonna need them if this atrition is gonna do anything worthwhile

EDE recommended it guys. this is OUR terrain and we have mobility advantages, shouldnt be too hard
>>
Rolled 98

>>27191092
Sounds like a good plan. It's part of >>27190993. The only question is where? Do we pick a specific location or do we spread everywhere and "generally shoot anything that looks like bandits and run".
>>
Rolled 95

>>27191092
fleshbeasts for ambush is a really good idea

>>27191095
3-5 strike forces: equal number of hitters as defenders, prepared to run. send some doom buggies with each just incase we have to sacrifice some to get away, they are also usefull
>>
Rolled 55

I vote with this>>27191114, as it seems OP recommended it
>>
Rolled 59

>>27190993
>>27191114
>>27191092
Voting for these. They cover everything. Where they're not just do what ever's closer to what the A.I. recommends.

ATTACK
>>
Rolled 68

>>27191140
That roll you son of a bitch tied with the bandits roll and here I was looking forward to you being in a world of pain. In any case list targets and units dispatched. As well as basic strategy.

>>27191170
Just pointing out the obvious feel free to do whatever.
>>
Rolled 51

>>27191092
>>27191140
guys, if this attrition is going to work we need to put our all into it. if we dont all it will do is slow them down a bit. remember this is going to have to do some SERIOUS damage to them, we are not defense orientated as EDE stated
>>
Rolled 42

>>27191195
can we get a list of our forces. and have we converted those 23 res into SSTs yet?
>>
Rolled 89

>>27191140
>>27191092
guys, you dont go against what the op recommends, especially if it is a benevolent op such as ours
>>
Rolled 39

>>27191291
>>27191226
Those are in line what the OP says.
OP reccomends and offense, those are offensive suggestions.

Let's "pick a target and tactics" guys.
>>
Rolled 67

>>27191195
>>27191226
We are putting our all into it. Everything we have. Even the "heavy vehicles"
The artillery is meant to be bombard put on the offensive once we have eyes and ears out there.

>>27191195
Suggest full offensive operation.

>>In any case list targets and units dispatched.
Targets are the horde. All our vehicular forces, including the SST's led by Warlord Dualfists. His entire forces of Strongarms, and an accompanyment of Memor scouts and fleshbeasts. In addition, a group soley for the purpose of collecting bodies and vehicles where applicable for processing, if it can be done with

>>As well as basic strategy.
>"Fast movers to quickly patrol the forrest. Taking pot shots why relaying targets.
>Take advantage of terrain. Bandits to slow to move out the way. Send forces of SST's and artillery shells on their location
>"Usage of Memor scouts to take advantage of insta hivemind coms, relay targets with snipers and artillery"
>"Preperation of scavenger crews to collect dead and destroyed for reprocessing to further offensive effort
>>
Rolled 58

>>27191303
its just about how much we put into or offense, we need it to actually do some serious damage instead of just annoying them. and there is no way 100 or so doom buggies can really do very much
>>
Rolled 99

>>27191252
>>>>>>Military:7800
Memor 1200
StrongArm 200
Mulic 200
750 fleshbeast
5400 robots
>1000 exterminators deployed
>1000 terminators deployed
>1000 Expor Hunters deployed
>1000 Predators deployed
>1000 Brain bots deployed
>100 Xterminators deployed
>100 bioborgs deployed
>100 A.I. Purges deployed
>100 Networked deployed

250 Spikers- ranged combatants or so they appear don't get close unless you wanna get skewered.

250 Impalers- close range basically Spikers bigger cousin but meaner. specialized for cqc.

150 Vomits-range and harassment acid is amazingly potent and accurate. Free tip there is more then one Vomit strain at the moment we got acids, electricity and even flame.

100 Screams-detectors/ani detector. Unleashes sonic screams and can vary pitch to fuck things over.

50 Brood Guard- Broodmothers personal guard they never leave her side. Woe to the foe who has face of these monstrosities.

50 broodlings- In charge of keeping everything around the Broodmother swanky basically workers/servants. Still wouldn't attack them though they have the bad habit of exploding or burrowing inside you then out again. At the moment there is few of them but mostly because she couldn't expand her territory so uses were limited. Combat wise though imagine living mines Alien burst style.


>>27191291
Can only build 4SST or 100 ST per a turn without Markus. Not to mention you wouldn't have time.

Exact stats for bots in previous thread.
>>
Rolled 94

>>27191359
i adive leaving the infantry out of this since thy cant retreat fast enough for when the enemy retaliates. lets have out defensive SSTs and doom buggies collect dead where they can but do not go to undue risk or them
>>
Rolled 87

>>27191387
That goes without saying.

>>27191359
In addition, a group soley for the purpose of collecting bodies and vehicles where applicable for processing, if it can be done with.
These should be the cyborgs when their not busy fighitng. Their used to collection by now.

The cyborgs should go on the march to.
>>
Rolled 62

>>27191380
do we have marcus?
if we do then we use them/him to build as many SSTs as possible

how do the robots fare in the swamp? mobilitywise

i vote we save the robots for our counter offensive, especialy if we need to modify their movement

fleashbeasts for ambushes
>>
Rolled 31

>>27191432
cyborgs are in the middle of our enemy as double agents
>>
Rolled 100

>>27191435
negative.

Well to average for mobility in swamp. Problem is keeping them powered as previously stated.
>>
Rolled 23

>>27191435
>>27191359
>>27191365
These.

All our vehicles.
All our strongarms.
Lots of fleshbeasts.
Throw everything at them, but with "hit and run tactics" as described in the above posts.

The only thing we're saving is Memor (the bulk of them), as they're precious to reproduce. Or robots if their useless in the swamp.
>>
Rolled 36

>>27191469
where is he? on another buisness trip?

and that 100
>>
Rolled 31

>>27191451
In the bandit ranks themselves or hiding?
Good to know though we have fighters and collectors ready on the field at a moments notice.

When we start rolling in the bodies back home, Richard will start pumping out more.
>>
Rolled 71

>>27191485
the strongarms will get slaughterd cause they are slow as fuck and cant retreat fast enough

fleshbeasts in ambushs
>>
Rolled 98

>>27191509
in theyre ranks, they are with the glowy bandits at the moments who they themselves are still a mystery
>>
Rolled 24

>>27191469
... I take that back apparently sensors they underwent modification when terrain outside was detected. Also battery upgrades when the hell did that happen?

>>27191492
Working on something special...which just became so SO much more awesome. Goddamn it Markus stop taking all the 100s for heroes others deserve a turn too...

>>27191509
Problem is Richard needs...not brain-dead brains and voluntary otherwise they have to be 'converted'. Which takes no small amount of time.

>>27191514
StrongArms are actually surprisingly fast.
>>
Rolled 45

>>27191514
The strongarms are riding the vehicles.
If they fall, they'll give them one hell of a last stand and defend in time for other reinforcements to extract them.
>>
Rolled 28

>>27191556
>Problem is Richard needs...not brain-dead brains and voluntary otherwise they have to be 'converted'.
Really? Huh, I thought he forcibly converted them. Well, looks like those old scientists got more than they bargained for.

At least the bodies can be used for fleshbeasts. . .once that hibernating Broodmother wakes up.
>>
Rolled 79

>>27191571
alright i can support this, but lets not send them all in just a good number of them. and only send them with the ones who will meet the enemy in close combat, because most of them wll be bombarding from a distance
>>
Rolled 3

Guy's c'mon we've been spending hours here.

I think we can all agree we want to attack. It's gonna be with vehicles (all of them). Strongarms and fleshbeasts and some Memor. Collect where we can easily collect bodies/scrap. And hit and run tactics + artillery tactics will be used.
>>
Rolled 25

>>27191613
He does convert them it just takes time and incredible agony. Anyway any exact targets? Cause there are so many rolls and stuff being listed I have no clue what to use.
>>
Rolled 33

>>27191626
>because most of them wll be bombarding from a distance
That's the Memor's job, to man the artillery safely from the base and run the factories.

If you mean bombard from the SST's, then yes I agree.
>>
Rolled 22

>>27191571
extraction is gonna be a no-go they will no doubt attract more and more forces the longer they survive so if they dont immediatly get picked up then we will have to leave them
>>
>>27191656
they could just bug out seeing how they are really fast
>>
Rolled 75

>>27191643
Seriously though people I just need the targets. Warbands, bases, something else? Anything? Also rolls for said targets.
>>
Rolled 64

>>27191643
lets just move on their main horde with our SST/strongarm/doom buggy teams.

lets also set up ambushes made primarily up of fleshbeasts

as for on the homefront we produce SSTs
>>
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54 KB
54 KB PNG
Rolled 59

>>27191643
>Anyway any exact targets?
Why exact?
We all feel like we're in no position to attack the forts and the enemy is on the march.

If you want an exact target, let's thin them out from their flanks. A pincer maneuver perhaps.
>>
Rolled 75

>>27191690
That map make Zero sense

also i agree with this guy>>27191689
we shall choose exact targets when we actualy see them and get some data
>>
Rolled 31

>>27191656
>they will no doubt attract more and more forces the longer they survive
Even better.

Get them into killing fields and rain shells on them.

>>27191687
Warbands. Maybe like >>27191690 says, the outliers.
>>
Rolled 13

>>27191687
>>27191689
ambush the warbands moving forward
>>
Rolled 16

>>27191719
OP drew it. Don't ask me.
>>
Rolled 53

>>27191689
>>27191730
combo of these, just stick to the outermost forces for now and rain hell down on them from a distance. it feels like we will be needing more than 1 military movement per month to properly manage this war.

>>27191740
not that version. the red makes no sense at all, same with the black lines
>>
>>27191690
Makes sense. If we attack the middle they just converge and swallow our forces.
This way we might be able to get them to split up and thin them out.
>>
>>27191781
see
>>27189958
OP drew it. The redmarks are warbands?

The black lines are our troop movements.
>>
Rolled 6

>>27191784
unless we outrun them, seriously they are on foot and we arent. the only thing we really need to do is stay back on bomb the shit outta them, and retreat as they advance
>>
Rolled 39

>>27191687
We want to attack the warbands OP.
>>
Rolled 33

>>27191809
oh, didnt catch that. so we need to do these
>>27191732
>>27191730
>>27191689
>>
Rolled 13

>>27191816
Well do you believe we have the manpower to attack them all at the same time to good effect

> the only thing we really need to do is stay back on bomb the shit outta them, and retreat as they advance
That's part of the hit and run tactics yeah.
>>
You know for a hivemind, you guys have some serious fucking beuracy and discussion.
>>
>>27191882
Not that that's a bad thing. It's very interestng.
>>
Rolled 10

>>27191894
thats what a hivemind is for, it solves all arguments internal before acting so that it is completely united in its actions
>>
>>27191943
Yeah, but alas, if only we were as quick and efficient as one!
If this were the hivemind, we'd simultaneously view each others perspective and inputs and this debate would be over in seconds.

From last thread:
>"Can you imagine, a polar issue like abortion, being debated by every single person in the nation simultaneously, where everyone instantly see's everyone else's point of view and resolves differences, not through slow words that can be misinterpreted, but pure logic and rational thought, and an agreed consensus that fits everyone is achieved all in minutes."
>>
Rolled 40

>>27191858
so yeah i say we send a different team to each base, depending on how many teams we can muster we should get all but the middle one

>>27191380
you didnt put the vehicle numbers on that list, they are nessecary for our stratagem
>>
>>27191980
>Base
Nope. Not right now.
We need to deal with the warbands marching on our damned city, those bases aren't going anywhere.

>depending on how many teams we can muster we should get all but the middle one
You wot?
>>
Rolled 59

>>27191719
75 vs 75 tied

Our forces when out to attack the enemy warbands who were advancing mostly on the edges though also using fleshbeast ambushes. Thanks to our speed we were able to harass their forces and even better get away successfully. Problem is neither us or the enemy really gained ground. Rather we brought them to standstill. Which is very bad for the enemy and would of been good for us if it wasn't for losses.


Jonas here we attacked a warband bastards are packing serious firepower. The heavier of which there is plenty of is even capable of taking down a StrongArm. Their 'advanced' vehicles. Are hovercraft allowing them to traverse the swamp. They protect their flanks as well as mild scouting out ahead. Damn things have even nastier weapons and their armor strong as shit. No clue where they get the stuff. Very good stuff their armor even the cruder power armor is capable of allowing them to fight toe to toe with us. Only reason we managed to fight them to a stand still was artillery, SSTs(in particularly the PLASMA BABY just obliterated their lines and outright melted a few of their vehicles sadly it did end up getting drive off eventually) and snipers. Got them paranoid.

losses
25 StrongArms
100 Memor
50 Mulic

30 Doom buggies
2 Paramilitary spider tanks
1 bandit spider tank
2 plasma thrower tanks

We didn't lose any SSTs thankfully but their weapons are certainly capable of punching through their armor. Especially their vehicles. It is worth noting that our plasma tanks played merry hell on their armor. Artillary kept them pinned or if they scattered our plasma tanks proved noticably less effective. Lancers were great at sniping.

>>27191719

unless you know a better mapmaking free program got stuck using ms paint.

>>27191781
You can divert other actions to military to allow more military movements. So technically you get two. Enough for the pincer.

>>27191809
Red blobs are bases. Those red trails are major force movements.
>>
Rolled 84

>>27191976
yeah, i remember. but in game it is instant and consensus is achieved. flexibility is just little below because of the 1 decision per month thing
>>
Rolled 94

>>27191976
Quests would be interestnig that's for sure.
>Sit at a computer for 10 minutes
>100 chapters of Quests go by
>>
Rolled 35

>>27192045
>You can divert other actions to military to allow more military movements. So technically you get two. Enough for the pincer.
Would the A.I. recomend it?

How about leading them and making stands in front of preset killing fields for artillery?
>>
Rolled 3

>>27191980
current forces.

>>>>>>Military:7600
Memor 1000
StrongArm 225
Mulic 150
750 fleshbeast
5400 robots
>1000 exterminators deployed
>1000 terminators deployed
>1000 Expor Hunters deployed
>1000 Predators deployed
>1000 Brain bots deployed
>100 Xterminators deployed
>100 bioborgs deployed
>100 A.I. Purges deployed
>100 Networked deployed

250 Spikers

250 Impalers

150 Vomits

100 Screams-

50 Brood Guard-

50 broodlings-

vehicles:1 Digga Drilla. 3 bandit spider tanks(biofuel) 6 Paramilitary spider tank(runs on biofuel). 10 plasma thrower spider tank(biofuel). 13 laser battery spider tank(biofuel). 3 transports crawlers(biofuel). 9 siege mk1.2 tanks. 2 'metal rain' artillery. 45 swamp walkers. 300 technical. 1 booty tap trap layer. 3 Piercing Demon(BIG holes small target) 3 Plasma Baby(YOU SAID RADIATION IS BAD FOR YOU) 3 BOOM-town( you said WHAT) 3 Bloody Bandit(Extra bloody and BEATTA) 3 Paramilitary Supreme(I can't hear you over the sound of how AWESOME I am) 70 doom buggies
>>
Rolled 44

>>27192130
Would recommend if the forces reach base it would be quite bad. As is we only brought their outer warbands to standstill. The center ones are still on their way.

Unlikely they maybe bandits but their out stupid. You have to recall these bandits are not your standard ones. These bastards were specially chosen for this assignment. Not to mention thanks to hivemind you don't really need to preset killing fields thanks to the level of communication between forces.
>>
Rolled 9

>>27192045
lets use those piercing demons snipe their vehicles before our closer vehicles get into range

lest break down those 300 technicals that are doing nothing and you those resources for SST production.

so the warbands have been stopped, and i assume that 3 is very bad for them. i vote we now move on their bases and pull the aforementioned hit and run tactics with the teams
>>
Rolled 5

>>27192207
i really like the coordination of the artillery, just wait until we catch sight of a commander, all artillery and sniper will bring that guys down fucking stat.

lets keep production instead of another military movement for now

>>27192207
and EDE, did we build any SSTs this turn? if not then we do so, and do it now
>>
File: 1379046167708.png-(72 KB, 1359x559, flank attack.png)
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Rolled 12

>>27192207
> The center ones are still on their way.
Well it's a good thing we brought the outliers to a standstill. How long can we keep that up?
Also far as the center groups advanced? Is this an accurate estimation?
>>
Rolled 16

>>27192315
i say we attack the flank bases this turn and next turn we will wipe out the center warband when they cut themselves off.
>>
Rolled 28

>>27192143
Ambush timez.

You are a bandit known as Jack. You got chosen because you sorta slept with the boss who doesn't really like to keep her boy toys around for long. You are currently in Warband led by Orik a nasty bastard who was said to have been an outcast sent to his death in the Medical district. Problem was he survived and joined up with the Warlord. Anyway you were marching just find and dandy sent to flank the oppisition. Boss Orik doesn't like being pinned down reminds him of his outcast days in the most zombie infested parts of the city. It was great until you got...attacked by these things. They errupted out no where. Treas, sludge, water nothing was safe and all was concealing. Your warband was caught completely offgaurd. Reports had said that the swamp was clear of monster and had low number of zombies. Fucking liars if you make it out of here alive someone is gonna get gutted. At least you hope so as you run for your life the entire warband was wiped out. Considering the screams you can safely assume that the ambushes are tearing the warbands a new asshole.(great job on picking up on that by the way against the bandits super effect and they rolled HORRIBLY)

>>27192315
Damn good actually nice work anon.
>>
>>27192433
Gotta do something about those center groups man.
>>
Rolled 97

>>27192450
If you are willing to sacrifice your non military action you can.
>>
>>27192444
The monsters are here at least. Any noticeable effect on the banditry?
>>
Rolled 40

>>27192464
nah, we use that to produce SSTs

we can take them out next turn when they have over extended themselves
>>
Rolled 90

>>27192489
i think he meant that we were the monsters. think of the fleshbeasts
>>
Rolled 30

>>27192464
sssst. . .I dunno. Gotta get those weapons too while we can.
I support production of more Boomtowns.

If they get close, we get our flankers to high tail it out of there and flank the center groups while we push in from the middle.
>>
>>27192516
Ah.
We get any good loot? Bodies to feed to the broodmother?
>>
Rolled 14

>>27192529
But OP says attacking them is better than defending our base.
If we let them get anycloser yeah we'll be more armed, but we'll be in deep shit too.
>>
Rolled 72

>>27192489
They thought the fleshbeast were the monsters. After all their city bandits they wouldn't know the difference.

>>27192493
-4 resources
10 SST constructed two of each.


>>27192558
Affirmative.

Bandit reinforcments 2 turns
bomber cover 1 turn left.

Actions?
>>>A. Scavenge for food.
>>>B. Try to improve the base
>>>C. Try to improve weapons.
>>>D. Research technology.
>>>E. Pursue new mutations.
>>>F. Explore in a direction/something.
>>>G. Scavenge for raw materials.
>>>H. Your choice.
>>
Rolled 24

>>27192558
gonna have to ask him that.

>>27192607
he said offense was better than defense. we are producing more offense. so that we dont get low on it later. plus next turn they will over exten themselves and maybe run into some montsers to so we shall be fine next turn
>>
Rolled 85

>>27192637
Fuel production for bandit forces 1 turn from now.
>>
Rolled 57

>>27192637
attack the center warband and flanking bases
>>
Rolled 18

>>27192667
we are gonna have to stop all biofuel collection teams and destroy transports. they cant defend everything and they cant replace lost vehicles.

we snipe their vechs from a distance and use the plasma throwers in close. it seems that the regular spider tank plasma throwers will wreak havok as well due to the nature of their plasma
>>
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Rolled 98

>>27192637
>>>H. Your choice.
Attempt secondary pincer movenet to slow down those groups as well. 2 groups of 5 SST's in a similar manner to the other.

Dealing with a single force heading to our base will help even the odds. If we can hold them off, crush them, force them back, we can sweep in from the middle and like a scythe cut through their sides.


Oh and give the Marauders pilots our regards. If we live we'll make sure to repay the favor.
>>
Rolled 82

>>27192714
Problem is their bases their already begun collection even during construction. They didn't just throw it away they already got a stock pile just waiting to be turned to biofuel.
>>
Rolled 64

>>27192741
>Dat 98
>Dat plan

They shall not pass.
>>
Rolled 50

>>27192744
we could also do a scorched earth campagin against them and use plasma on all biomatter arounf their bases making it dangerous and difficult to gather biomass
>>
>>27192741
> If we can hold them off, crush them, force them back, we can sweep in from the middle and like a scythe cut through their sides.
I can actually see that working.
Also nice roll
>>
Rolled 35

>>27192741
seconding this
>>
Rolled 39

>>27192741
i suggest more than 5 per team and to add some other forces to commplement them like strongarms and regular spider tanks but yeah good plan. i didnt see a way to take out the center war band in that

so i propose we use our production movemnet as a military movement so that we can do both this and anniliation of the warband

and is marcus back yet?

and is the brood mother awake yet?
>>
Rolled 13

>>27192776

I think you're forgetting that we have a virus that turns all biomatter into useless goop.
>>
Rolled 97

>>27192827
We've only built 10 more SST's to spare.
The center we will have to deal with ourselves. Here we will test our mettle and the will of our city.

Alternatively we can ask every single other group to momentarily shell it to oblivion.
>>
Rolled 40

>>27192898
That we can't use because it'll turn us into useless goop.
And the Swamp and everything else in it. Plants alike.
>>
Rolled 14

>>27192899
nah we need to attack those bases to stop the fuel production

>>27192898
yeah lets not doom everything there ever was by releasing a super virius
>>
Rolled 92

>>27192923
>nah we need to attack those bases to stop the fuel production
Once the warbands are dealt with, the bases will be open to our attack.
>>
>>27192939
>>27192899
>Those wasted 90's
Son of a bitch. I need to stop rolling when just talking.
>>
Rolled 27

>>27192741
Damn bandits are getting crushed despite the strength of numbers and tech fuck.


Secondary pincer formation began. As the pinned down warbands are being plagued by sniper/harassment not to mention ambushes. Forces diverted to next two primary warband waves.

Hans here this time we learned our lesson when it came to bandits. They didn't because they can't share actual memories. This time the tactics they used before failed miserably it made them predictable. We crushed their warbands and their withdrawing. Unfortunately we discover the center warband is still advancing and heading directly for home.

losses 10 muram
10 Stronarm
10 Mulac

1 Paramilitary tank


>>27192827
Markus is busy actually managed to find his oh so mysterious wife who informed me. Before vanishing again...despite all my SENSORS. So damn infuriating...

Broodmother is still slumbering.

Warlord Duel Fist is worried about the oncoming monsters stating that we will have to deal with them before the bandits do...and by the time the monster reach the bandit ranks they should have their vehicles fueled.

Richard meanwhile has mysteriously begun tampering with some security bots muttering about 'limiters and overrides.'

>>27192923
There are different strains of virus depending on what you choose.
>>
Rolled 84

>>27192939
but we can not risk letting them gain vehicles
>>
Rolled 3

>>27192965
Bomber cover has officially ended. Monsters have joined the battlefield. Remaining watchtowers had to be abondonded. Bandits fueling has commenced. Additional vehicles for bandit forces will be deployed in 1 turn.
Bandit reinforcements in 1 turn.
>>
Rolled 91

>>27193035
>>>A. Scavenge for food.
>>>B. Try to improve the base
>>>C. Try to improve weapons.
>>>D. Research technology.
>>>E. Pursue new mutations.
>>>F. Explore in a direction/something.
>>>G. Scavenge for raw materials.
>>>H. Your choice.
>>
File: 1379048111695.png-(73 KB, 1359x559, flank attack.png)
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Rolled 23

>>27192965
I suppose an updated map might be in order.

Now the ulimate question. Attack or defend the city?
>>
>>27193047
What can we throw at them?
Our SST's are all on the field.

We can build more can we? But then they'd be at our gates next turn.
>>
Rolled 3

>>27193047
Choose carefully. Vehicles for bandit forces will be completely fueled unless we do something to fuck over their bases. Yet at the same time a warband will be at our gates in one turn.
>>
Rolled 23

>>27193047

Well we definitely want to press our advantage while they don't have vehicles.
>>
Rolled 31

>>27193090
>>27193169
>>27193047
deffinatly attack their bases, we really do not want them getting vehicles.
>>
Rolled 4

>>27193047
Two proposals planned.

Map on the left.
City holds against the one group. Inner flanks hold their lines.
Outlier flanking groups sweep in to destroy bases while their armies are away. Try to do so while running from the forces they held back.
Then charges down through the center as well as with inner flankers to rescue city. Then deal with two remaining warbands and bases respcetively.

Map on right.
Full charge of the entire city onto center group and crush them with artillery from all over the battlefield. Split into two groups and aid the inner flankers.
Two groups destroy inner warbands and then split to take on the rest of the bases, respective.

If anyone has any thoughts or suggestions or alternative plans, feel free to ask.
>>
Rolled 15

>>27193290

Yeah, do this. But use...this roll! (based god, let it be good.)
>>
File: 1379049030173.png-(103 KB, 2756x556, proposal.png)
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Rolled 59

>>27193322
Forgot map.
Both plans involve the taking of their bases, but via different paths.

Left involves city holding ground while forces take bases. Right involves full charge by city moving into help forces and take bases
>>
Rolled 3

>>27193322
My vote is for option 2. If we can gain a moment's breathing room then we can utilize fresh forces from the broodmother and Richard.
>>
Rolled 32

>>27193090
>>27193322
>>27193341
i vote the left plan, and a new roll for that one as well

dont forget to use the robots in the charge. i have asked multiple time now it the robots can move in the swamp and since i havent recieved an answer im assumin they are.
>>
Rolled 13

>>27193322
>>27193341
Again free to discuss. If you can draw up a better plan to take the bases, please do so.
>>
Rolled 11

>>27193322
>>27193341
My vote goes to option 1 makes better use of our vehicles
>>
Rolled 44

>>27193371
>>27193330
>>27193322
>>27193290
>>27193169
>>27193090

Jesus Christ, these fucking rolls.
>>
>>27193341
Heh, both the plans make a monkey face
>>
Rolled 69

>>27193395
>>27193381
>>27193377
>>27193371
>>27193322
>>27193330
jesus what is with these rolls
>>
Rolled 6

>>27193377
You did receive an answer. They move just fine, but they can't be powered. So no robots.
>>
Rolled 43

>>27193402
lel
>>
Rolled 74

>>27193341
A.I recommendations?

As is, I vote for the right.
>>
Rolled 36

>>27193409
they cant? so we will use them to wipe out the forces that hit us directly then charge with the rest of our forces.
>>
>>27193409
the 100 fixed the power issue
>>
Rolled 23

>>27193409
They can as they underwent upgrades under strange circumstances. At the moment however Richard is busy messing with them for some reason.
>>
Rolled 5

>>27193419
but in doing that we dont get to make use of the robots or the advantagoues mobility of our vehicles.

we arent relly in the position to just full on CHARGE right now
>>
Rolled 98

>>27193440
At the moment it is two to two.
>>
Rolled 56

>>27193440
ah so we can use them, that changes things drasticaly, it actulay makes the charge a viable option. i still vote option 1 since it allows for harrasment and a charge.

how about we do the harrasament of the left/1 option then once the bandits reach our base we do the charge with the rest of our forces straight down the middle and then they split to aid the other forces
>>
Rolled 39

>>27193444
I'll concur with this guy. Let's hope this roll is better than the rest.
>>
Rolled 74

>>27193455
what is 2 to 2

and im assuming he is only messing with a few dozen at a time. he cant seriously have disabled our entire robot fellt could he?
>>
Rolled 1

>>27193479
i vote for this plan, its a good combo
>>
Rolled 62

>Seriously though, these rolls.
>>
Rolled 43

>>27193503
fuuuuuuuuuuuuuuuuuuuuuuuuck

im just gonna go to sleep now and pretend that never happened
>>
Rolled 48

>>27193479
>>27193503
I'd like to draw that but on paper it's identical to plan 2 save that the timing is different in practice.
>>
Anyone have a tally so far of the votes for the 3 plans?
>>
Rolled 29

We don't have anything to charge with for plan 2, no SST's to spare and the armstrongs are out.

I don't have that much faith in the robots.

Roll for plan 1.
>>
Rolled 42

>>27193668
>29
Oh look, it's nothing. . .fuck
>>
Rolled 56

>>27193419
I vote right too
>>
Rolled 80

>>27193503
Sorry anons crits must be taken even if their fails 'giggles menacingly'.
>>
Rolled 72

>>27193803
. . .FUCK

I swear if this isn't a 100 to counter that.
>>
Rolled 14

>>27193322
>1 crit failure
Seeing the oncoming warband and knowing that facility is specially designed at keeping things rather then out a force was dispatched to take on the Warband head on. Our forces were outnumbered at least three to one and outgunned. They also some how knew what was gonna happen...Our forces were obliterated and the few survivors were forced to withdraw right into an ambush. There were no survivors. The war band meanwhile has successfully breached our first wall and have begun to advance piercing through the outer perimeter with alarming speed. What is left of our defense forces are trying desperately to hold them off but we are mostly now relying on defenses designed to keep things in rather then out...
300 Memor lost
50 StrongArm
100 Muloc

Our outlier flankers meanwhile forces have been ordered to sweep and destroy bases luckily breaking away from the pinned down warbands was not much issue and they were to paranoid to pursue due to ambushes. They have however decided to withdraw rather successfully. Meanwhile our flankers cruised in on the first based...it ended in disaster as it turned out the bands were little more then over eager outliers. The majority of forces had settled in. This ended in disaster we lost no few troops. In order to buy our forces time to continue on and with a meager quick bombing run a bloody bandit was left behind by each faction to hold the enemy as long as they could. Meanwhile the flankers veered of towards the final base central base planing to regroup take some potshots and flank the group that has reached our home. All the while however all could see the desperation of the pilots in the Bloody bandits trying to their best to hold off the enemy as long as the could despite vastly overwhelming odds. Finally the outer flanking forces reached the central base but this time the enemy was expecting them and here the Warlord and her best troops lay in wait...I wont lie it was a slaughter.

continued.
>>
Rolled 11

>>27194013
>We get fucked hard
That's it. Next thread, it's fucking Operation Vegetarian.

Virus the shit out of them, and bunker up for a long hibernation till nothing's left but does.
>>
Rolled 33

>>27194013
What remained of our forces pushed onwards towards home. Meanwhile the Warlord's host followed eager to follow our forces home. Worth great pain it was decided that some forces had to be left behind. Knowing that if the host reached home it would all be for nought. In that regard all our former flankers decided to stage one final ambush and hold of the enemy as long as they could.

None of forces survived but the host was indeed stalled if temporarily. As it turned out both them and the bloody bandits sacrifice would turn out to be for naught as the host continued on. This time linking up with other bandit forces as they too decided they wanted in on it and they weren't willing to wait for reinforcements. Luckily however the warlord personally wasn't with them instead prefering to wait for reinforcements to arrive. After all agreements needed to be redone.


that was when however the Broodmother began to awaken and for some reason a deep rumbling was felt even in the deepest layers of the base. Like a massive earthquake...Markus has completed his project. In the depths of the base Richard got a message he has almost finished the final touches to the bots. Meanwhile a Murem went to find the Prophet to find him where his office was he was gone.(by the way this was all planned BEFORE the crit 1 so don't think I was taking pity on you I don't hold back my punches this was all preplanned).

Actions?
>>
Rolled 94

>>27192143
Total losses.

updated

600 Murem
350 fleshbeast
125 Strong Arm
125 Mulic

All SSTs destroyed
All STs destroyed
All Doom Buggies destroyed
>>
File: 1379052597969.png-(80 KB, 1356x556, We're fucked.png)
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Rolled 39

Welp, here's the updated map if it's of any worth.
>>
Rolled 86

>>27194097
What's the status on the overmind without the Prophet?
How could he have gone off the mind with nobody noticing? He's the coordinator of our forces and separate hiveminds.

1.) Telepathically see what Broodmother's up too
2.) Tell richard and Marcus that if they don't give a good reason their little porjects will work, it's viral doomsday for the swamp.
>>
>>27194123
sooo, whats going on with out base?

Do we seal the hatch and drop the bomb? Or do we have another option?
>>
>>27194185
That's what I'm saying.
The fate of the outside world rests in what kind of argument our three heroes come up with.
Unless they say something of worth, it's armageddon.
>>
>>27194178
This

Fucking 1s

We had that shit in the bag. But I had to roll a fucking 1
>>
Rolled 38

>>27194121
Meanwhile back at the Warlord place through the eyes of borg.

So tell me GlowyJoe why did you betray your allies?

...if they lost I needed to be able to keep some safe.

hm looks like that wont be problem.

Clearly you have never heard of the death trap.

The what?

A trap Memor made once it was to be their destruction but it instead led to the death of their enemies. 3 armies died that day.

hm I heard a little about that but I sorta doubt it after all they lost so very much.

5 armies is 2 more then three.

Exactly 2 more armies and this time their all on the same side this time.

This is why you will lose. You are over confident and it is known that cornered rats fight the hardest with no way out. These are no rats these are the things of nightmares.

Or so you claim Joe I have yet to see proof of that if anything it is the opposite.

What do you think happened to the monsters?

They cleared them out exhausting themselves. Plus I KNEW that two zombie hordes? There is no such thing as coincidence. Plus this time they wouldn't have enough precious zombies to rile up. By the way why do they call you GlowyJoe anyway?

Cause I glow but my name isn't Joe...sorta forgot is they gave me a new one.

Hm and just how did you found and lead your group?

Don't lead but founded due to my glowynes.

...that doesn't answer my question.

GlowyJoe shrugs and looks towards the Memor homebase.

I do hope you can afford those losses.

Heh if they somehow DID kill them all I will be very powerful indeed.

Why is that?

None of my personal forces and most other did.

Great...

Exactly its a win win!
>>
Rolled 80

>>27194178
Broodmother has states that she was busy working on something with Richard which is why she had to hibernate however now her part is done.

As for the other two you get a hold of richard all he had to say is "don't look down". Markus meanwhile said just watch.
>>
Rolled 24

>>27194262
This better be good.

On a brighter note, if this fails, once the virus kills itself over the swamp will be ours for the taking. . . and maybe the rest of the world.
We should be able to see for miles around, no more nests, no more tree's, no more monsters. All the bases will abandoned to us. Forts, vehicles. All ours. . .and nobody else.

World Domination for the Memor. Is that not what we signed up for since day one?
>>
>>27194281
>On a brighter note, if this fails, once the virus kills itself over the swamp will be ours for the taking. . . and maybe the rest of the world.
>World Domination for the Memor. Is that not what we signed up for since day one?
. . .that sounds like a terrifyingly good plan. Evil, but good for Memor.
>>
File: 1379054406316.png-(70 KB, 1359x559, Map Largely unexplored still.png)
70 KB
70 KB PNG
Rolled 75

>>27194123
Hero actions begun
80 vs 34
All around the base the earth began to quake, metal twisted, and water gushed as if to fill something. Arose came The Markus Special. It was so large as to be not even be considered a MASSIVE vehicle but rather a mobile base and even massive vehicle size even above super. It was so large in it former resting place one could see layer after layer of earth and some reason buildings. Which quickly began to fill with water...it left a lake behind. When it stood up Markus's workshop stood up and lept down from it as it boosters activated and it retrenched itself at its orignal location now next to a lake. That was when it opened fired on bandit forces many of whom were still far away. It literal began to rain bullets down upon them. If you thought the BOOMTown or any other SSC was amazing they didn't have shit on the GIGGA Markus Special. Both afar and nearby. Irruptions took place as explosions, flames, acids, lightning, plasma, and even railgun blasts rained down everywhere. Finally bots began to leap down their they were put into overdrive and somehow began to kill humans indiscriminately. They were modified to use the new Virus in their weapons. They began to mop up. From below the ground become alive and from the crater a unknown tunnel was visible spewed forth an actual horde of fleshbeasts...and something else. From there the armies clashed. Attacked from above, in front, and below the bandits were getting overrun. Just as the Deathtrap seemed to have claimed 3 armies before it has added an additional 5.

"Next time EDE when you kill the previous inhabitants make sure to remove the kill human overrides," gloated Richard.

...not fair.

Finally a broadcast came in from the friendly Marauders.

The bandit reinforcements have arrived and we are sending a strike force to help you guys out one last time. So whats the plan? From the looks of it that death trap is doing a real number on the bandit horde .
>>
Rolled 23

>>27194415
Bandit horde in retreat.
Monsters have begun to advance poor in heavily. The two outer most bandit bases have been besieged by them.

GIGGA Markus Special is available.

Our robotic force is persueing the bandit horde. In overdrive. The Fleshbeast horde is also pursuit. They are heading directly towards the Warlords primary base.

In general though seriously you guys should of lost or suffered really fucking heavy casualties but that 100 earlier in the saved your asses by boosting the Behemoth into GIGGA and thus mobile base class thus countering the 1's scenario. Have fun.
>>
>>27194415
>"Superweapons can't be done"
>"Check out my superweapon guys!"
Fucking Marcus. Shit's awesome though, way better than a death laser.

>They were modified to use the new Virus in their weapons.
That's the new NEW virus then right? The one that's actually controllable.

>So whats the plan?
Lemme take a wild guess. Even with our new supertoy and armies and robots, we still aren't powerful enough to venture into the deepswamp and get the 2nd broodmother is it?
>>
Rolled 47

>>27194456
Actions?
>>
Rolled 17

>>27194456
>In general though seriously you guys should of lost
Nah, we would've virused everything and called it a day and snuggled into bunkrooms until the whole thing blew over.
But seriously holy shit OP this is fucking great, loss of all our army aside, but how much of this DID you have planned?
>>
Rolled 74

>>27194467
see >>27194459
Are we still not powerful for a snatch and grab of the broodmother? Fuck if the Marcus Special literal Dues Ex Machina and 2 fresh armies can't do it I'm inclined to never lay eyes on the deep swamp.
>>
Rolled 85

>>27194470
Literally everything expect Markus's new ride turning into a mobile base. It was just suppose reveal the next vehicle tier MASSIVE but then the 100 sorta happened...which means you also discovered the GIGGA size.

>>27194484
Its best to have a little something extra to draw attention away from the Markus Special. Like other vehicles for example. Markus Special may be able to take insane amount of beating but even it could only survive the deep swamp for so long.

A lot of stuff occurs in the background most of which you guys can figure out if you decide to look. Otherwise I just hint at it.
>>
Rolled 45

>>27194470
A lot of stuff occurs in the background most of which you guys can figure out if you decide to look. Otherwise I just hint at it.

Bah thing seamed to have sinked on me.
>>
Rolled 92

>>27194578
Well, least we know what Marcus was up to in those shifty dissapearances.

But no serious emotional attachment to a project like that to tip us off? The dude is fucking serious. Holy damn, if one of the Memor can hide something like that from the hivemind.
I pray that there's nobody else like Marcus and if there is, they're on our side.

What concerns me though is the loss of the prophet. Wasn't he in charge of the overmind? Has the hivemind remained intact. How did he leave without anyone noticing.
>>
Rolled 25

>>27194593
hm crap I think the 1 and seeming game over scared everyone off figures.
>>
Rolled 94

>>27194637
Heheheh oh god its gonna be good when you figure that one out.
>>
Rolled 73

>>27194638
That in addition to the 300 post autosage.

Well, they'll be surprised to see this thread. . .tommorow? I'm too interested in how this goes.
>>
Rolled 7

>>27194658
Crap hadn't realized and were pretty deep in it too. Crap don't wanna to start a new thread as I plan to get some sleep. In any case let as continue on to at least finish this surprisingly short arc off. Seriously though starting to run out of shit to pull out of my ass. Hopefully can come up with some more ideas...
>>
>>27194638
I'm still here. Just don't know how to react to all this.

>>27194637
>But no serious emotional attachment to a project like that to tip us off? The dude is fucking serious. Holy damn, if one of the Memor can hide something like that from the hivemind.
>I pray that there's nobody else like Marcus and if there is, they're on our side.
Jesus christ this.

>"are plots, conspiracies, and defections still possible?"
>"The more powerful the emotion/thought the harder it is to conceal. Making crime a real bitch to pull of not impossible but very difficult. "
This thing was built right under our nose. It could've been used against us. This was a conspiracy of the highest caliber. Another Memor with that much control and resrouce could destroy us all.

Pray that he is the only one like this. Always expected of tricky Marcus though.
>>
>>27194593
Well, uhh. I guess just advance and kill them all? Not much more to it

Once this is over we are still building a SET army, and we are definitely encorporateing the (not) oracle GlowyJoe into the hivemind. Don't forget to pull out the borg and glowbandit forces before unleashing annihilation
>>
Rolled 35

>>27194686
Well, where we last left off we were chasing retreating bandits right?

Anyhope we can cut off the Warlordess before she escapes? How about bandit surrenders?
>>
Rolled 72

>>27194710
Make an offer for them to surrender?

Correct mutant forces are holding back while robotic and fleshbeast advance to cut the head of the snake. Firepower wise they got the Markus Special.
>>
>>27194710
I'm pretty sure we're much faster than her infantry army, it's gonna be a massacre. How is that for our Rep, just tell the muaraders to pick a base or two and take them, we'll take care of the rest. Or we car take care of it all if. you need us to. Not to much that can really do serious damage to us right now
>>
Rolled 26

>>27194702
>>27194702
Maybe the Prophet was aiding him. He's cut off the hivemind from other Members before. A plot like could go all the way up.

Well, so long as it's the higher heroes who have the measure of control to do hide big secrets behind the mind's back and not any of the masses, we can at have some measure or relief the common Memor won't be sharing secrets or treason. Right OP?

>>27194710
Yeah, offer them surrender we need bodies. Capture her and put an end to this mess and find out just what this is all about.

Also contact the Marauders to tell them we live and thanks for the aid. Anytime they want to stop to refuel, they're welcome.
>>
Rolled 14

>>27194754
Exactly heroes are EXCEPTIONAL that is why their considered heroes.

>>27194740
>>27194754
Marauders contacted advise against being friendly to all marauders thanks to them no longer being united. They also state that their gonna strike the outermost bandit bases and the central one with surgical strikes. They plan to tip the balance. If we don't support them then they'll be limited to the outermost thanks to monster support.
>>
Rolled 86

>>27194780
There's no way to distinguish the bomber pilots or that particular group of Marauders?
Well, if they can identify themselves whatever, we'll not let that go unrewarded. Anyway, let's see just what her Warlordess wanted from us this whole time.
>>
>>27194754
They shall be slaves and test subjects, those who die will be given to the broodmother. Willful integration of these guys is very unlikely though, cause they fought us and view us as monsters and we killed their comrades.
>>
>>27194802
We'll see how it works out.
I'm sure in time, some will join, even if it's one. A coward afraid of dying or pain.

Given time, they may see the better of two alternatives. We need more Memor producing children in any event, not slaves. Especially not dead slaves.
>>
>>27194815
We had a whole discussion of "ways to win hearts and minds to join Memor".

If we can win these guys over to mutation, even if it's only a few we can win anyone, and they'll make an excellent precedent for future assimilation under much better circumstances
>>
>>27194802
Oh and the broodmother is going to have a FEAST tonight.
>>
Rolled 91

>>27194802
You underestimate how open bandits are. Being the rejects of even the apocalypse leads to peculiar company and traits. However the order has been given and we now have an actually 'happy' Richard(oh god) and a extremely well fed Clora'Zel.

250 bandits have volunteered for conversion. Surprisingly they take to it quite well even the hivemind.

The rest have been handed of to Richard and Clora'Zel to do with as they please.

in 2 turns we will acquire
1000 borgs of whatever variety you choose.

in 1 turn there will be a broodling explosion.

in 2 turns the broodmother will metamorphosis for 3 turns. The final results are unknown.
>>
Rolled 22

>>27194815
>We need more Memor producing children in any event, not slaves
I'll say, after how many we lost today. That fucking critifal we were so close. We might''ve had the Marcus special AND our military to boot.
>>
Rolled 22

>>27194855
Okay, so
1.) Confirmed mass conversion of human to mutant and joining of hivemind possible
2.) Confirmed survival of hivemind/pvermind even without prophet of fate
3.) How has our base fared? Any damage? Do we still have room for 25,000 residents?
4.) Warlord capture update.
>>
>>27194855
250 joined? Wonderful that almost makes up for the 300 memor we lost.
Soon we'll salvage the remains of the lost SST's and our other military and churn them out of Marcus factories brand spanking new, as well as the capture bandit Advanced vehicles. And more breeding to come?
I'm almost glad we didn't decided to doom the earth to a viral coffin.

We're down, but we're not out, and we're definitely coming back in full force and then some.
>>
Rolled 17

Okay OP updating rules on Memor before I go, if they need correcting please say so.

1. Conversion of human to mutant is possible and relatively not time consuming. Offspring of these normal converted mutants concieve and grow up in the normal Memor manner, and do not degenerate the Memor genepool.
2. Conversion of human and/or memor to artificial breeder type mutant is feasibly, but their offspring will be detrimental to the genepool. Can be useful for generating soldiers in quick sucession, but these should not be allowed to breed or risk degredation of future generations.
3. Broodmother discovered in underground facility. Increases fertility rate of reproduction and intercourse in her broodnest vicinity, possibly by pheromone or chemical action. Releases juices especially useful for healing, but which cannot be stored and must be used in her vicinity as well.
4. Absolute control of base functions and robots by A.I. restored.
5. Hivemind membership is by consent and mutation. But once joined of volition, loyalty is, in practice, assured. The hivemind does not allow for slavery of it's members within the hivemind, nor crimes, and major actions within the hivemind are monitored and by consent of the hivemind masses.
6. Certain hero units have the strength and willpower to hide their thoughts from the hive-mind, even massive plots and secrets. This can lead to mistakes and unseen actions and conspiracies by the heroes, but the rest of the Memor masses do not and should not be feared of treason or action without hive-mind consent.
7. New strain of supervirus by Richard. One strain been deemed feasible for battle purposes. Other strain of contagion particularly deadly and left for "last resort/final solution" purposes.
8. Confirmation that mass persuasion of conversion of humans to mutant Memor is possible
9. The hivemind/overmind is capable of surviving without the presence of the Prophet of fate
>>
Rolled 35

>>27194866
Indeed the military that remains is a very sorry excuse for one. Even by human standards we are mutants.


Meanwhile at the Warlords base even with fresh reinforcements they found themselves besieged. My a horde of security bots and fleshbeasts. A tide of flesh and metal came and broke upon the defenses only to crumble upon the arrival with the mobile base. That was when ALL bandit defenses opened fired upon the mobile base. Battery after battery. Missile after missile. Came down it wasn't long before the base began to crumble. Only with Markus called out 'HIT IT'. That was when a psionic shield rose and encompassed the entire base. Blocking incoming missiles but allowing outgoing ones. After that the Marauder forces began their 'bombing' runs. Which in truth were actually drop pods with strike teams inside.

"shit. So many things going wrong how about your forces Jack Glow, questioned The warlord.

YEah about tha-BOOM. Range a gunshot from GlowyJoe's gun.

That was when glowyJoe spoke. You know it was funny my gang was divided on the whole choosing sides things. So I made a deal with the other faction leader. For you see they didn't believe that Markus had the biggest and best GUNZ. SO it was stated that until it was proven we would be on your side. But now looks like I am in charge now. Ain't that right KREWW?

YEAH FOR DA GUNZ AND GLOWIEZ. That was when the Glowz Krew went rogue included joined the battle this time for the side with the truly best GUNZ and glow. After all just look at them bullets and glowy Markus Special.

The battle proved very long and bloody we lost a lot of forces and flanked on both sides. Thanks to bandit reinforcements. It would end in a draw mostly with due to our army being crushed we were unable to hold the ground we took and the bandit horde was thoroughly trashed with their bases wrecked to boot.

Our crushed forces would retreat. GlowyJoe meanwhile was last seen in fighting the warlord in power armor solo.
>>
Rolled 14

>>27195023
Sounds about right.

Anyway think I am gonna cal it quits for tonight feel free to ask question as for total losses. I will post that final update real quick.
>>
Rolled 63

>>27195060
Poor Glowjoe.
May he be in a better place with Bob the friendly Zombie.
>>
Rolled 9

>>27195083
>>>>>>>>Population:1375(current cap 25000 12500 of which converted to Lair status)
>>Memor 1050
>>StrongArm 150
>>Mulic 175
>>>>>>>>Military:775
>>Memor 600
>>StrongArm 100
>>Mulic 75

Final pop stats.

Robots
540
borgs
30
Brood
100
>>
Rolled 7

>>27195083
In theory, every vehicle lost can be rebuilt in time with Marcus facilities? The wrecks can be salvaged back into their former models with minimal resources yes?
Also how or have we captured any strange new bandit tech?
>>
>>27195129
Oh great, we're back at half strength again.
Just like 3 chapters ago.
Well, the broodnest ought to speed things up right now.

Speaking of which what of the Marauders who helped us? They say Marauders are diunited, but is there anyway we can identify this particular group for future dealings? Maybe I.D. protocols via the communication box.
>>
Rolled 17

>>27195129
>>Month 34
>>>>>>>>Food: good
>>>>>>>>Water: good
>>>>>>>>Morale: average
>>>>>>>>Armaments level: average
>>>>>>>>reputation level:Nightmare Fuel
>>>>>>>>Infrastructure: Fast Breeder Reactor(online) Biofuel Emergency Generators. Biofuel purifier. Biofuel Production Facility+. Barracks. Private Quarters. Storage labs(glowing flowers, finger biter fish, experimental fluids). Medbay. Laboratory. Workshop. Armory. biology splicing chamber. biotech research labs. biostorage facility. Psionic research department. A.I. Core. chemical warehouse. Secure warehouse. Holding cells. Holding tanks. Bionics lab. Nanites Bed(dead). Cloning Facility(occupied). Robotics maintenance/Storage. Security Department. Broodnest. Lovenest. Mobile Factory++.
>>>>>>>>Defenses: Reinforced Buildings. Reinforced Gate. sand bags. Two bunkers. walled compound. sensor tower, Death Trap. Advanced facility defenses unlocked.
>>>>>>>>vehicles:1 Digga Drilla. 0 bandit spider tanks(biofuel) 0 Paramilitary spider tank(runs on biofuel). 0 plasma thrower spider tank(biofuel). 0 laser battery spider tank(biofuel). 3 transports crawlers(biofuel). 9 siege mk1.2 tanks. 2 'metal rain' artillery. 45 swamp walkers. 300 technical. 1 booty tap trap layer. 0 Piercing Demon(BIG holes small target) 0 Plasma Baby(YOU SAID RADIATION IS BAD FOR YOU) 3 BOOM-town( you said WHAT) 0 Bloody Bandit(Extra bloody and BEATTA) 0 Paramilitary Supreme(I can't hear you over the sound of how AWESOME I am) 0 doom buggies.
>>>>>>>>Power: Fast breeder reactor( 5 years), emergency biofuel generators, 5 mini reactors

Resource points 2
>>
Rolled 5

>>27195131
Unfortunately some vehicles can't be replaced very easily. We only have a limited number of specs. But given time and resources we should be able to replace many yes.

Unlikely a lot the wrecks lie deep in bandit territory if anything they'll be the ones salvaging.

Bandit tech includes

Hover vehicles
Rail guns vehicular
Power Armor Mass Pro mk 2.2
Bandit Power Armor Elite
Heavy Weaponry

>>27195149
The Marauders who helped us are known as the 'Loyalists' faction otherwise known as the Dreamers. As for identity/communication purposes you got the box.
>>
Rolled 35

>>27195190
That is the tech that is salvable/reverse engineering capable anyway.
>>
>>27195190
Good to know we have phone order bombers then when we have the mutual enemy of the bandits or something to offer.

Anyway goodnight OP, good thread. Not at all comfortable with the losses and being set back to square one again, but very pleased about the gains and the ability to replace losses better than before and new weapons.
>>
Rolled 40

>>27195221
You can blame the 1 on a very important roll. Something similar happened with the last thread with the 100. As it turns out during key events bad or good rolls are amplified this makes crit even nastier then it already is.
>>
Rolled 17

>>27195102
I sorta rolled poorly for him and he wasn't a hero unit so...yeah.
>>
HOLY SHIT
I TOLD YOU,
I fucking told you TO START TRADING BIOFUEL AS SOON AS POSSIBLE. To set up manufacturing to previous Skull Fuckers level and trade routes.
But NOOOOOO, we fucking hate being rich, wealthy and powerful. Good job all of you fuckers who were against it "because hurr durr safety, derp".

But it's okay, right? We can always make up for the lack of brains with good rolls, right?
OP is being too fucking easy, if it were for me, there wouldn't have been flesh monsters, there wouldn't have been robots and sure as hell there wouldn't have been Marcus, waling cheat-book.

>>27195277
OP, are you still here?
Did you read the discussion at the end of the previous thread? Why the fuck did you let the idiots at the start of the thread ignore the slaves we had SPECIFICALLY ordered from the trader?
>>
>>27190059
>25 technicals=1 resource.

I am confident that I asked this in one of the previous threads and it was 100 technicals = 10 resource.
Please stay consistent
>>
>>27195408
Okay, I was wrong.
It was 100 = 5 resources.
Still more than what you're saying now.


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