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/tg/ - Traditional Games


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Archive Link: http://suptg.thisisnotatrueending.com/archive.html?tags=Gundam%20X%20Quest

Rules: http://pastebin.com/ydWyDbjE

Character Sheet: http://pastebin.com/dSf1cMsQ

---

Previously on Gundam X Quest:
>Dave comes into possession of a rare GX-9900 Gundam X Mobile Suit, and gains an apprentice by the name of Garrod Ran.
>After the surprising turn of events that was the pacification of the Frost brothers' wrath, Dave gets to know his new coworkers after cutting a deal with the Freeden's captain, Jamil Neate.
>With Jamil fully recovered, the Freeden sets course for their next destination, Fort Severn, up in the far north.
>>
And I just realized I forgot the subject line. OH WELL TOO LATE NOW.
>>
>>27251353
Go Time!
>>
It's been about a day since the Freeden's set course for Fort Severn, and you've occupied your time familiarizing yourself with the GX Hyper-Spec; not just with how it handles, but the way it was put together, and how the systems were coded. With some tutelage from Kid Salsamille, as well as the rest of the engineers aboard the Freeden, you believe you've managed to better yourself, at least as far as your mechanic skills were concerned. You managed to also gain a basic understanding of how a Mobile Suit's OS is coded.

>[Skill Level Up! Mechanic Lvl.1 --> Lvl.2] (+5 to Engineering checks. Your engineering skills have improved somewhat, and you're capable of performing more complicated modifications and repairs.)
>[New Skill: Programmer Lvl.1] (+4 to Programming checks. You're capable of coding and modifying simple MS operating systems and subroutines. You're no Steve Jobs, but you've got the drive, at least.)

The modifications to Garrod's Daughtress were also completed, and now what was once a bare bones Mobile Suit has become a machine that can (hopefully) match whatever is thrown at it, and then some.

Despite the good news, you can't help but feel... apprehensive. You couldn't help it; you've been feeling this way since you've arrived in the frozen northlands... What will you do, Dave?

>Have some fun in the rec room; Stress isn't good for your health, you know.
>Find something to do around the ship; if you don't you'll go stir-crazy!
>Put in some calls... Maybe that'll ease the paranoia...
>Write in
>>
>>27251773
>Find something to do around the ship; if you don't you'll go stir-crazy!
>>Put in some calls... Maybe that'll ease the paranoia...

Let's see if we can find out if anything's up at Fort Severn from a contact maybe?
>>
>>27251773
>>Find something to do around the ship; if you don't you'll go stir-crazy!
>>
Rolled 2

>>27251773
>Find something to do around the ship; if you don't you'll go stir-crazy!
>>
>>27251773
>Put in some calls... Maybe that'll ease the paranoia...
Call up some information brokers, dig up whatever dirt on Fort Severn they can find.

They can call it paranoia; Us? We call it being prepared.
>>
>>27251773
>Put in some calls... Maybe that'll ease the paranoia...
>>
>>27251773
>Find something to do around the ship; if you don't you'll go stir-crazy!

Go bother someone.
>>
>Writing...
>>
You put in a few calls to some information brokers you know, hoping they'll dig up something on Fort Severn, but it does little to alleviate your paranoia. So, now you find yourself approaching just about everyone for something to do.

Kid and his team of engineers had things covered in the hangar, Shingo declined your offer to man the helm, and to your surprise, Jamil suggested you get some rest.

Oh, if only you could...

So, now you find yourself in a bind. You've got diddly-squat to do, and too much energy to burn.

What now?

>Try to sleep. You're liable to drive yourself (and others) crazy.
>Talk to Tiffa. She's a Newtype, right? Maybe she'll offer some insight to your predicament...
>Write in
>>
>>27252144
>>Talk to Tiffa. She's a Newtype, right? Maybe she'll offer some insight to your predicament...

Well now that we know we're a newtype, we might as well take precautions against newtype oriented problems that may arise.
>>
>Write in
Take a drive in one of the buggies aboard the Freeden. The cool northern air should help clear your mind.
>>
.>>27252144
>Talk to Tiffa. She's a Newtype, right? Maybe she'll offer some insight to your predicament..
>>
>Writing...
>>
You manage to find Tiffa who's sitting in her room, gazing at the snow-covered landscape as the Freeden continues moving. She turns towards you, confused.

"Mister... David? What are you doing here?" she asks.

"Tiffa... I don't know if I should be talking to you about stuff like this, but if I don't, i feel like I might explode... you know?"

If she does know, she certainly won't tell you, as she just looks at you. you take that as a signal to continue.

"I just can't help but feel this overwhelming sense of dread as we get closer to our destination." you say, sighing. "I know you said we have an ally waiting for us, but if that's the case, why do I feel like this?"

She looks to you, then to her hands, as if unsure of what to say. She doesn't look at you as she speaks.

"He is... a noble soul..." she says quietly. "But he is caught in a web of lies that spans fifteen years... I don't know what will happen to the Freeden... to Jamil... or to Garrod... and that scares me."

You smile a little, patting her on the shoulder.

"It's okay... I'm scared too." you say, trying to smile. "I just wish I realized sooner I wasn't the only one who felt like this. I'm sorry, Tiffa."

"It's okay." she says, still not meeting your gaze.

"No, it isn't." you say. "I came to someone with my problems and complaints without think about the situation they were in. I let my paranoia dictate my actions. No one should do that."

She looks at you, locking her gaze with yours, and it feels like an eternity before she speaks.

"You say... that you don't get along with others, but you have a gift for bringing people together."

"Do I now?" you say, grinning. "... I suppose you have a point. I just hope our potential new comrade will accept this gift you say I have..."

"Me too..."

You leave her room, much calmer than before. That talk really DID help...

What now?

>Relax in the Rec Room
>Check in with Jamil. You've got some questions for him...
>Look for Garrod; see how he's doing.
>Write in
>>
>>27252959
>Check in with Jamil. You've got some questions for him...
Like what the heck we're doing out here, for one.

As far as I know, we, as in Dave, knows fuck-all about why we're out here.
>>
>>27252959
>Look for Garrod; see how he's doing.

He still technically works for us, so we better keep tabs on him.
>>
>>27252959
>Write in
>Go and sit outside, take a look around and reflect on what what the hell we're doing out here and what we'll do from here on out. We were going to make a profit, but it seems we've put ourselves into another debt- days away from our shop.

Also, think on the whole newtype thing. It gives us vague premonitions, but according to the Frost Brothers it can do more. What does it mean to be one? Can we do other things than get vague feeling of foreboding?
>>
>>27252959
Suit up, go out and "scout" ahead. (By scout I mean look for some targets of opportunity, we are a junker after all)
>>
>>27253203
Lets go with this. Introspection, ahoy!
>>
>Writing...
>>
You throw on a heavy coat and a scarf, and head outside. So much as happened in such a short amount of time. You found yourself taking on an Employee-- No, Garrod was more than that; he was more of an apprentice than anything. The kid survived on his own for a while, but he had no structure to his life; no roots... just like you. You wanted to give him those roots; an anchor... a home. He was more trouble than he was worth, but nonetheless, you did everything in your power to protect him.

At any point, you could have taken Garrod with you, gone back home, and washed your hands of all this craziness, but you couldn't do that to him, no matter how hard you'd try to convince yourself otherwise.

There was also the matter of what you were... a Newtype. That's what Shagia and Olba called you. You never considered yourself to be one; you weren't one for labels like Newtype, or Oldtype, but the world seemed determined to remind you that it was exactly what you were. A human with enhanced mental capabilities, limited precognition, and God knows what else.

You were a Newtype. You had to come to terms with that... but what did it mean to be one? What in the world was just so special about them? You had to know.

But who to ask?

>Ask Jamil. He's part of the reason you're out here; he might have some answers.
>FInd a way to contact the Frost brothers. Maybe they can provide some insight.
>Write in
>>
>>27253610
>Ask Jamil. He's part of the reason you're out here; he might have some answers.
>>
Rolled 35

>>27253610
>>Ask Jamil. He's part of the reason you're out here; he might have some answers.
>>
>>27253610
>>Ask Jamil. He's part of the reason you're out here; he might have some answers.

We might have gotten on decent terms with the Frost Brothers, best not to piss them off.
>>
>>27252959
>Look for Garrod; see how he's doing.
>>
>Writing
>>
We could also pull an Amuro and just introspect like a mofo.
>>
You find Jamil in the main deck, sitting in the Captain's chair. He looks to you, surprised to see you up here.

"What is it, David?" he asks, concern evident in his voice.

"Jamil... For what reason are we doing this? Coming out all this way to the north? It can't be to just confirm the presence of a Newtype, can it? There's something more to it than that, isn't there?"

He goes quiet, and you can feel the eyes of everyone on deck looking right at you.

"You're right." he says. "We are doing this because people like you and Tiffa... Newtypes that have nothing to do with the war fifteen years ago, are being made into targets, into weapons to be used and thrown away."

"That's... That's terrible...!" you say, shocked. People were really trying to make Newtypes into weapons? People like Tiffa?

Jamil nods.

"Indeed it is. Which is why I want to protect them. I want to keep them from being turned into soulless killing machines... into tools of war. I want to protect as many of them as I can from such a life, and offer them solace. Even if I run my body ragged and my mind breaks down, I want to help them in any way I can. That is why we're out here."

You're quiet for a moment, unsure of what to say. Finally, you speak.

"Newtypes are... cursed beings, aren't they?"

Jamil purses his lips, flaring his nostrils as he breathes out.

"Yes, I suppose they are." he admits.

"Do you ever think we'll be free of that curse?" you ass, trying to read his expression. It's hard to tell what he's thinking with those shades hiding his eyes.

"I hope so." he says, finally.

Satisfied with what he had to tell you, you head to your room. While it answered a lot of your questions and alleviated some of your concerns, there was still that sense of foreboding looming over the horizon. At least you weren't going to lose any sleep... you hoped.

Eventually, sleep claims you, and you slumber quietly for a time... at least until you feel the ship lurch to a stop, jolting you awake.

(cont'd.)
>>
Rolled 18

Dang, this took a while to write. Sorry about that, guys!

"W-what's going on?" you ask Garrod as he runs past your open door.

"Big trouble, Boss!" he exclaims. "Jamil's ordering all available Mobile Suit Pilots to mobilize!"

You nod, and hastily dress yourself, making your way to the hangar.

You, Witz, and Roybea mobilize, and head out to find a large number of Juracgs approaching the Freeden.

"Hey, where's Garrod?" you ask, glancing around.

"Sorry to make you guys wait!" you hear over the radio as the newly christened "Daughtress Divider" comes into view.

"What took you, Garrod?" asks Roybea. "We almost had to start the party without you!"

"Ha ha, very funny." he grouses. "Let's make sure these guys don't get to the Freeden!

>There are six Juracgs. Roll 1d20 to attack, and specify how. DC is this roll.
>>
Rolled 15

>>27254516
Shit, this isn't going to be easy.

Take a few potshots at the nearest group of Juracgs; our main goal is to keep them from the Freeden. Let's avoid killing them if we can.
>>
Rolled 9

>>27254565
This. Let's drive them off if we can.
>>
Rolled 20

>>27254516

Shoot at cockpits- beamsabers if they try to get close. Also, keep an eye on Garrod.
>>
Rolled 13

>>27254516
We make ourselves bait and have the others attack them when they're focused on us.
>>
>>27254698
BASED COSGROVE
>>
Rolled 12, 3, 2 = 17

>Writing and rolling...
>>
Rolled 2, 4 = 6

>Results: You - 20, Roybea - 12, Garrod - 3, Witz - 2
>GREAT SUCCESS: You
>Failure: Everyone else

"Agh!"

"GARROD!"

You curse under your breath as the Juracgs focus on Garrod and WItz. Garrod was at risk because he, like everyone here, had little to no experience fighting in snowy terrain, and the weather forced the Airmaster to be grounded. While Roybea is handling himself better than they are, he was still unable to adequately defend himself.

You fire a few well placed shots at the cockpits of some of the Juracgs, watching as they slump to the ground.

"Garrod, focus! If you don't stay on your toes, you're going to get hurt, or worse!"

"R-right..."

>There are three Juracgs left, and you can feel a fourth presence, closing in fast. Roll me 1d20 and specify who to attack and how. DC to attack the Juracgs is the first number, DC to attack the new enemy is the second.
>>
Rolled 13

>>27255050
Whoever screams "It's a Gundam!" is the easiest picking.
>>
Rolled 18

>>27255050

The Juracgs- I don't know who the new presence is, and I'd rather clear out the old trash so they don't exacerbate the situation more.

Furthermore, the new presence mgiht not necessarily be an enemy- if they are, we can then keep them on their toes.

Keep doing cockpit shots.
>>
Rolled 9

>>27255050
Try and hit the new guy before they get too close with a few shots from the Shield Buster Rifle. Disable them if we can, but if we have to, shoot them down.
>>
Rolled 11

>>27255050
Take down the Juracgs. Aim for the cockpit; no mercy.
>>
Rolled 5

>>27255050
Attack the Juracgs with the saber. We can't let ourselves get blindsided and risk losing loot.
>>
Rolled 3, 10, 12 = 25

>Writing and rolling...
>>
>Results: You - 18, Roybea - 3, Garrod - 10, Witz - 12
>Target: Juracgs
>DC: 2
>Success: Everyone!

You run your beam saber through as Juracg that manages to get too close to you, watching as the machine slumps over, the cockpit turned to molten slag from the heat of the saber. The remaining two are destroyed quite handily by Roybea, Garrod, and Witz.

Unfortunately, that fourth presence is closing in on your position, and by extension, the Freeden; and he's closing fast.

>Roll 1d20 to attack and intercept. Specify how. DC is 16.
>>
Rolled 2

>>27255305
A long range barrage sounds good right about now. Have everyone open up in the direction of the presence.
>>
Rolled 11

>>27255305
Take a few potshots with the beam rifle and ground that motherfucker.
>>
Rolled 9

>>27255305
Rifle shots until he gets close, the beam sword to fight- IF- this person seeks to fight.

Still only Cockpit shots.
>>
Rolled 8

>>27255305
Intercept with beam saber- right through his damn cockpit! Worked well enough for us before.
>>
Rolled 7

>>27255305
Shoot it down; aim for the cockpit and fire, fire FIRE.
>>
Rolled 3, 14, 14 = 31

>Writing and rolling...
>>
>>27255465
>>27255424
>>27255398
>>27255363
>>27255354
Shiiiiieeeet... So much for our run of luck...
>>
We're screwed.
>>
Well, it was a good run while it lasted. If we live, have have so much fucking salvage though.
>>
>>27255577
>have so much fucking salvage though.
I was just thinking; from a salvage point of view, isn't the cockpit, with it's sophisticated computer and electronics, the most important and valuable part of a Mobile Suit, aside from its reactor?
Mechanical systems can be fabricated, but the main computer and OS need chip foundries and an electronics infrastructure that's mostly gone.
>>
>Results: You - 11, Roybea - 3, Garrod - 14, Witz - 14
>DC: 16
>Failure!

Whoever the hell this was, he was good, and the MS he was piloting... some kind of white MS... possibly of SRA origin, was obviously made with high performance in mind. None of you are able to land a hit on him, and he manages to make it to the Freeden.

Before you can say anything, Garrod is already on top of him and tries to slash at him with a beam saber.

"Don't you take another step towards that ship, do you hear me?!" he shouts at the white MS.

You can hear the white MS' pilot scoff, and whoever the pilot was, you didn't expect them to sound so.. young.

"I'm here to get my Comrade. It's in your best interest if you just stay out of my way." he says, the sneer evident though his tone, even if you can't see his face.

"Comrade...?" repeats Garrod, his eyes widening. "Then you're the..."

"That is correct. I am indeed a Newtype."

No way... then that was the person Tiffa was referring to?! Despite the white MS, he certainly didn't seem all that noble to you!

You can feel the pilot reaching out with his mind. you don't know how, but you can feel him doing it, and who he's reaching out to.

"Stop it!" shouts Garrod. Not good; he's panicking. That was the worst thing you could do in a fight.

"So... your name is Tiffa... Tiffa Adill, eh?" muses the white MS' pilot.

That seemed to be Garrod's breaking point, as he lunges at the White MS in a frenzy.

"Damn it, no!" you shout. "Garrod, get out of there!"

"Hmph... pitiful." says the pilot, easily dodging Garrod's strikes. "You cannot hope to defeat me like that."

"SHUT UP!" Garrod's running on pure adrenaline at this point; you doubt you could reach him in this state. "If you're a Newtype, then I absolutely cannot lose!"

No... this pilot was far more skilled than Garrod; he wouldn't stand a chance!

"Oh? Is that right?" he asks. "Then lets see if you can back those words up..."

(Cont'd.)
>>
You feel your stomach drop as you watch several remote weapons fly out of its arms. Before you or anyone else can react, they disperse firing on you, Garrod, and the others. You're only able to watch as Garrod gets hammered by the bit user's relentless assault, doing everything you can to avoid being overwhelmed.

>Roll 1d20 to try and break free. DC is 15
>>
>>27255917
>>
Rolled 10

>>27255917
Oh jeez, oh jeez... this is bad; Garrod's not piloting the GX this time around; there's no plot armor protecting him at all!
>>
Rolled 17

>>27255939
Huh, forgot my roll.
>>
>>27255872
While that might be true if we were selling the whole mobile suit, the fact is that by destroying only the cockpit- the mobile suit's reacotr doesn't blow up- therefore anything on it other than in the cockpit is therefore mostly undamaged and can be salvaged and sold for profit. We're there to repair after all- people generally don't want their cockpits alerted- they want thir damaged armor or frame fixed up- this guves up parts to do that or sell,
>>
Rolled 8

>>27255917
>>
Why...uh, why don't we just do this on /m/?
>>
>>27255949
NO ONE ELSE ROLL, THIS GUY'S GOT IT.
>>
>>27255973
Did you really think things out before you asked? I'm pretty sure you could answer your own question
>>
>>27255951
I was thinking that repair parts for cockpits would be big-ticket items that would be both hard to come by and sell for a high price.
Every Junker has arm, leg, torso, and head parts for repairs and upgrades, but how many sell main computers, cockpit controls, and monitor screens?
>>
>Writing...
>>
Garrod has a huge axe, he just needs to swing it around to smack the bits out of the air.
>>
>>27256017
While that's a good point- it isn't feasible, really. The only way we could get those intact would be to have them surrender their mobile suits or catch them while they're outside them. We'd end up taking more damage and harm from trying to convince them to surrender than its worth- we might try to disable a mobile suit by destroying tis arms and legs- but it doesn't nean that the guy will get out of there- or worse- like wait until we're close to overheat/damage the reactor to take us with him.

Its safer and more profitable to just destroy cockpits- we can sell the other good innards for money and buy cockpit parts if we need to.- at least for grunt mobile suits.

Meanwhile, this guy has something interesting that would be worth trying to capture as intact as possible to examine.
>>
Rolled 5

>Result: 17
>DC: 15
>Success!

It takes some effort, but you manage to break out of the proverbial hornet's nest. The bit-using MS' pilot sees this as well, and he certainly wasn't prepared for that; that momentary faltering in concentration provides Witz and Roybea enough of an opportunity to break free, though Garrod is still pinned down.

You have to act, and fast!
>Try and reason with him. It worked with the Frost brothers, so it can work with him. Roll 1d20+4 for diplomacy. DC is 16.
>Take him down, but don't kill him. Chances are, he's being manipulated by someone. Tiffa said as much. Roll 1d20. DC is this roll.
>No mercy. Newtype or not, he's out for blood, and Garrod's not no chance against him. Roll 1d20 DC is the same as Option 2.
>Write in

>The Moon is out
>>
>>27256205
>>The Moon is out

Ohhh SHIT, son.
>Bluff our way out with the Hyper Satellite Cannon.
>>
Rolled 20

>>27256205
Take him down but don't kill him. I'd rather not kill him yet and the mech could make for good salvage- the cockpit should be left intact.
>>
Rolled 17

>>27256205
>No mercy. Newtype or not, he's out for blood, and Garrod's not no chance against him.

Sorry dude but that mech is far too nice for you. Attack the cockpit.
>>
>>27256232
BASED COSGROVE!
>>
Rolled 6

>>27256205
>Take him down, but don't kill him.
>>
>>27256205
>Write In
Intimidate.
"Hey, know what the GX-0099 is known for? Know what's currently up in the sky? You've bitten off more than you can chew, boy."
>>
>Writing...
>>
>Result: 20
>DC: 5
>CRITICAL SUCCESS!

As much as you wanted to hurt the kid for even thinking of harming Garrod, chances are he was just a pawn in a much bigger game. So, you opted for a nonlethal if rather brutal, takedown.

The Newtype pilot tries to attack you with his bits, but you seemed to be in some sort of zone as you close in on him. It's like you can see the trajectory of the remote weapons; you can predict where they'll be, and from what angle they'll fire. This pilot can't even touch you with the level of focus you're exhibiting.

Before he can even blink, you've closed the gap between you and him, and you slice both arms and the head of the MS right off. The machine falls to the ground, and you hold the GX's beam saber to the cockpit hatch. At this point, the bits fall to the ground; the pilot's concentration is broken completely, and Garrod survives, thankfully.

"Yield." you state flatly. "Come out of your mobile suit with your hands behind your head."

The pilot complies, and you feel as though you might lose your lunch. The Newtype pilot... the one that had posed such a threat to Garrod's life was no older than he was!

"Who are you?" you ask, disengaging the saber's blade.

"Carris. My name is Carris Nautilus."

---

"It seems they've managed to come out on top by the skin of their teeth." mused Shagia, having watched the spectacle from afar.

"Indeed." replies Olba. "Thank goodness for that. I imagine that if not for David, things could have gone far worse."

"You might be right, brother." says Shagia, gazing at the battered form of the Daughtress Divider. Though it was heavily damaged, it was more or less intact.

"Should we pay them a visit, brother?" asks Olba, looking from his brother, to the Freeden off in the distance.

"As much as I would like to... No." states Shagia, turning away. "Though we have turned over a new leaf, forgiveness is not something I imagine will come easy to most of them."

"... Very well, brother."

(Cont'd.)
>>
>>27256618
Man he got shut down hard. It's going to be a pain to make that suit serviceable again.
>>
>>27256734
I care not for making it work. I care for the bit system- the cockpit's intact- so is all of the beautiful systems. Time to reverse engineer the [spoilerFunnel[/spoiler]Bits and fine out how to make it our own.

>Cue mad laughing.
>>
"So tell me... Why attack us?" you ask, sitting across from Carris. "What reason could you possibly have for attempting to abduct a crew member, and kill one of our pilots?"

He frowns, his expression holding nothing but contempt for you.

"I could ask the same of you. For what reason could you possibly have for staining your hands with the blood of people protecting their homes and families?" he spits, his voice rising as he continues. "They were only doing their duty, and yet you took their lives with no remorse! It's people like you that validate the claims of those that call you Vultures wicked!"

"If their duty involves attacking a ship that meant them no ill will unprovoked, then they certainly did a good job of that." you shoot back.

"Don't you spout your lies, Vulture!" screams Carris. "You and your kind only seek to spread destruction and misery wherever you go. I won't let people like you destroy the peace that the people of Fort Severn fought so hard to obtain!"

You've had enough of this little prick's bullshit. You strike him across the cheek, your hand flat as your knuckles make contact with his face, sending him to the floor of the interrogation room.

"It's that kind of close-mindedness that makes you no different than the monsters you claim to fight!" you declare. "Get your head out of your ass and WAKE UP."

Carris rubs his cheek, his eyes full of animosity directed at you.

"The mayor was right about you Vultures. You're nothing but animals that can only use violence to get your point across."

"Get him out of here." you say to Techcs and Shingo. "He's clearly not going to listen to anything I'll say, so all we can do for now is keep him in the brig."

As soon as Carris is escorted out of the room, you're approached by Jamil.

"If all the Newtypes we're going to come across are as difficult as him, then we've got a long road ahead of us."

"Perhaps you are right, David." replies Jamil. "but I sincerely hope that it is not the case."

(cont'd.)
>>
Now what?

>Find Garrod and make sure he's okay; he got knocked around pretty hard out there.
>Go to the Rec Room and blow off some steam with a game of pool.
>Write in
>>
>>27256955
>Find Garrod and make sure he's okay; he got knocked around pretty hard out there.
>>
>>27256955
>Find Garrod and make sure he's okay; he got knocked around pretty hard out there.
>>
>>27256955
Find Garrod, stick him in the Simulator until he can reliably shoot down funnels.
>>
>>27256955
>Find Garrod and make sure he's okay; he got knocked around pretty hard out there.
Need to do some repairs too.
>>
>>27256955
>Find Garrod, make sure he's okay.

>get the mechs and salvage loaded up- have focus put on finding out WHAT that newtype mech is- get every critical piece of information you can gather on it- there might be more coming and this sort of thing is rare- could be valuable and if reproducable- able to benefit you.
>>
>>27256936
Find Garrod.

Also, that mech? Analyze the shit out of it. Bits are awesome weapons.
>>
>>27256980
This, and then we go check out that new mech.
>>
>Writing...
>>
You decide to look for Garrod; he nearly got himself killed out there, and you're worried about him and the shape he's in.

You learn from Toniya that he's been in the hangar all day, running an anti-remote weaponry simulation at the suggestion of Kid and Techcs. You enter the hangar, where you find several engineers taking apart Carris' MS, the Bertigo. You ask about Garrod, and are pointed towards the solitary Daughtress in the far corner of the Hangar. Huh; wonder why you never noticed it before...

You knock on the hatch of the spare Daughtress that Garrod had commandeered for simulation purposes a few times, waiting for a response.

"Garrod? Are you okay?"

There's a pause and a groan before the cockpit hatch opens, and he steps out, his eyes bloodshot from strain.

"Yeah, Boss... m'fine. Just been practicing." he says, stifling a yawn. "Never felt so useless in a fight before... I don't want to feel like that ever again, so I asked Kid to whip me up a simulation program to help me fight against remote weaponry."

"I see..." you say. "Just don't push yourself too hard, okay? Wouldn't want Tiffa to worry, right?"

"Yeah, okay Boss..." he says, sighing. "I'll go catch a nap... or two... or four." he says, yawning again as he wanders off.

At least Garrod's doing fine; that was a relief. What will you do now, Dave?

>Investigate the Bertigo.
>Take a drive; you need to take your mind off of that prick, Carris.
>Write in
>>
>>27257247
>Investigate the Bertigo.

No rest for a scrap dealer.
>>
>>27257247
>Take a Drive
Maybe we can go looting to take out mind off things, might get lucky and find an old newtype use mobile armor.
>>
>>27257247
>Investigate the Bertigo.
>>
>>27257247
> Investigate the Bertigo.
>>
>Writing...
>>
>>27257366
Scratch that; I didn't realize how late it's gotten. It's 2:30 AM over here, and I need my sleep.

If this thread is still here by the time I wake up, I'll pick up from here.
>>
>>27257385
Sure thing, see you later then.
Don't forget to archive this, just in case.
>>
>>27257451
Already taken care of.
>>
Bump.
Also: Known/ suspected salvage is 6 Juracg Mechs in various conditions. They honestly aren't very good units, but we can hopefully sell them somewhere nearby to get funds and equipment, assuming we have room for them anyway. We also have the Bertigo, which is a very good unit.
>>
>>27260344
Well, they are made for fighting in the snow and cold - something our suits aren't equipped for. We could salvage them and use them to improve our stuff or create something that'd allow our guys to move around better in the current winter conditions.
>>
>>27256796
Ctrl+S is your friend.

>>27260376
Sledges should work just fine. For inspiration look towards:
http://gundam.wikia.com/wiki/F90II-I_Gundam_F90II_Intercept_Type

Maybe try the Gundam Maxter's surfboard.

On the subject of bits... our Newtype power is skewed towards noticing threats and weak points. Can't even communicate... I guess on the Newtype power level chart we're on 0079 Char tier.
>>
I'm back, folks.

You decide to investigate the Bertigo that Kid and the other Engineers are currently taking apart, repairing the damage caused by you, and subsequently putting it back together. Kid is ecstatic to have gotten his hands on a Mobile Suit with a Psycommu system, and that by learning how it works, he can develop his own version for use, as well as find ways to disrupt it or counteract it. You decide to assist him as best you can with the physical work; he's busy typing away, the sheer amounts of code making your head spin. Whatever kind of work went into it, this was way beyond your scope.

You look at your GX; out of all the mobile suits, it came out in the best condition, so it would be combat ready sooner than the others, still, your inner inventor is coming to the surface, and you have some ideas floating around in that head of yours, not just for it; for the other Mobile Suits as well. With all the Juracgs you and the others have acquired, you have plenty of parts to work with.

Considering that 75% of the Hyper-Specs parts were built from scratch, its old parts are currently in storage.

What will you do? Roll 1d20+5 to modify.

>Modify the Shield Buster Rifle into the Buster Sheath Rifle and Holster Shield. The Holster Shield can mount an extra Large Beam Sword in addition to holding the Buster Sheath Rifle. DC is 12.
>Modify the Hyper-Spec's torso-mounted Vulcan Guns into Beam Vulcans. Requires increasing the generator output of the Hyper-Spec. It's best to run a simulation before you go through the procedure. DC is 16.
>Make some Winter Terrain equipment from the Juracg's Sledges. DC is 12.
>Modify the Daughtress Divider into a Pseudo-Gundam using the GX's old parts. DC is 16.
>Forget about it for now. Do something else. (write in)
>>
Rolled 13 + 5

>>27262101
>>Modify the Daughtress Divider into a Pseudo-Gundam using the GX's old parts. DC is 16.

give the kid a good deal on the parts too
>>
Rolled 18 + 5

>>27262101
>Make some Winter Terrain equipment from the Juracg's Sledges. DC is 12.
Traversing terrain comes first.
>>
Rolled 19 + 5

>>27262101
>Modify the Daughtress Divider into a Pseudo-Gundam using the GX's old parts.

Hopefully this should shut up that guy who was complaining that we should have stuck with the Daughtress while Garrod got the Gundam.

... Probably not, but oh well.
>>
Rolled 12 + 5

>Modify the Daughtress Divider into a Pseudo-Gundam using the GX's old parts. DC is 16.

>>27262155
Can't exactly teach Garrod the important bit, which is how to dodge.
>>
Rolled 1

>>27262101
>Modify the Daughtress Divider into a Pseudo-Gundam using the GX's old parts. DC is 16.

>>27262018
Yeah, sledges would work fine, though I'm not sure if we have any available. We have the sandboard, but I don't think that it could work in the snow as well.
A unique hoverboard / sledge system that can work in all conditions would be nice to have - and we could sell those for a lot of cash.

As for our newtype powers, we probably haven't trained them.We should eventually investigate into what we're capable of doing as a newtype.
>>
Rolled 19 + 5

>>27262101
>Make some Winter Terrain equipment from the Juracg's Sledges. DC is 12.

The needs of the many outweigh the wants of one. Let's do something that'll actually benefit more than just one person.
>>
>>27262214
Fuck.
>>
>>27262214
Thank fuck you forgot the modifier. Those don't count, right?
>>
>>27262214
Really?

A) Remember to put your modifier on the next you roll.
B) Don't roll.
>>
>>27262184
What, we are keeping the Gundam. Stop it.
>>
>>27262234
No they don't. Edited the rules paste a little so people will know, though.
>>
>>27262214
>We have the sandboard, but I don't think that it could work in the snow as well.
We modified it to work in both terrains.
>>
>>27262253
I know that, but there's this one guy who seems butt-frustrated that we didn't keep the Daughtress once we got the Gundam X.
>>
>>27262218
We have a sandboard for the Leopard, we can't exactly do much for the Airmaster, which is a pity.

Transformable MS are a bitch to upgrade.
>>
>Writing...
>>
>>27262303
Air Master could be upgraded into a: Swordmaster, Gunmaster, Acquamaster or Airmaster Burst.
>>
Considering that Garrod's Daughtress took the most punishment, you figured it would be far more prudent to give it an overhaul, rather than simply repair it. Using the GX's old parts and some assistance from the Freeden's engineers, you manage to transform the Daughtress Divider into something that, for all intents and purposes, is a Gundam. The only non-Gundam features one could pick out at closer inspection would be the fact it has a visor, rather than the dual eye setup of all Gundam-type Mobile Suits, and that there are no "mouth-vents" to speak of. The Divider Equipment has remained, but the Mobile Suit itself is all-new.

If it quite possibly your best work yet, if you could say so yourself. Though, in its new form, you couldn't exactly call this machine a Daughtress, could you?

>What will you call this new machine? (write in)
>>
>>27262522
>It is quite possibly
Cripes, how'd I miss that?
>>
>>27262522
How about the Divider Gundam?

The Divider shield is its defining feature, so why not?
>>
>>27262549
Works for me.
>>
>>27262522
Daughtress Mk.II

Spreading misinformation is always good.
>>
>>27262522
If painted white: White Demon Gundam.
>>
>>27262522
Battlemaster? Marauder?

>>27262549
That sounds nice too.
>>
Rolled 20

>>27262563
GD (Daughtless Gundam)

But Daughtless MkIi will workl
>>
>>27262522
lololol Turn X
So, it carries Dozle Zabi's heat axe, the beam machinegun and the Divider shield.

Any ideas?

I'm thinking Valence Gundam, after Garrod's ability to bring the best out of people.

Of course, it's not also to have V Gundam as a short hand for having X divided in two.
>>
>Writing... Also, after this next post I'm gonna take a short break. Sit tight!
>>
> X Striker.
> Divider Alpha.
> Hermes Gundam.
I dunno, something to go with trade, divider and X?
>>
Considering the Divider Shield was its defining feature... you figured that the best name to give Garrod's machine would be just that. The Divider Gundam.

The Gundams have all been repaired, and analysis of the Bertigo has been completed. It also seems that while you were busy modifying Garrod's MS, the others managed to make some winter terrain equipment for the Gundams. Huh.

Now what?

>Try talking with Carris again. You've managed to calm down a bit since then.
>Visit Tiffa, see what she think about this whole situation.
>Write in

I'll be back in a bit, guys; sit tight!
>>
Rolled 8

>>27262736
>Try talking with Carris again. You've managed to calm down a bit since then.
>>
>>27262736
>Visit Tiffa, see what she think about this whole situation.
>>
>>27262736
>Try talking with Carris again.

Maybe some therapeutic yelling will help us relax more.
>>
>>27262736

>Visit Tiffa, see what she think about this whole situation.

Brainwashing can await later.
>>
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>>27262522
Oh Windam, you had a truly stupid name and one of the worsted potentials of Destiny, but I love you so.
>>
>>27262843
>worsted
Wasted, right?
>>
>>27262522
What are it's general specs now? How does it look?
>>
>>27262994
I want to know about our Gundam, too.

Maybe we can get a psycommu system.
>>
>>27263177
There is one in that new suit we got, maybe we can install it in our Gundam.
>>
OP did the bridge actually try establishing peaceful contact?

Because that's a big deal.

It wouldn't be on our part, a pilot who just woke up to do that but the Captain.
>>
>>27253610
>>You never considered yourself to be one; you weren't one for labels like Newtype, or Oldtype, but the world seemed determined to remind you that it was exactly what you were. A human with enhanced mental capabilities, limited precognition, and God knows what else.

We should exploit our abilities but I think we should maintain our old philosophy. NTs are human. Not tools of the govt. nor ubermensch. Plus, they have some drawbacks too (like the buzzing). Our PC worked for years and made a living off the sweat of his brow, not because he was a snowflake to be feared or envied.
>>
Rolled 1

Rolling a 1d2 to decide between talking with Carris again, or talking to Tiffa.

1 is for the former, 2 is for the latter.
>>
>>27263436
I imagine Jamil has similar thoughts, but his take on newtypes are probably more abstract.
>>
>Writing...

>>27263237
No they did not. In the actual episode, they stopped the Freeden from getting too close to Fort Severn because Tiffa had a premonition or something; while it wasn't actually elaborated, the same thing happened in the quest as well, just with more... death on the enemy side.
>>
>>27263571
Who fired the first shot?

>No they did not.

Either way it sounds like it's Jamil's fault for not establishing contact, saying they come in peace or whatever.
>>
>>27263611
This.

OP, why didnt Jamil do that? How did he think people would react to seeing a big landship moving to their home?
>>
>>27263534
Wouldnt Tiffa have a shit fit from all the people dying and then faint like in ep3? Wonder if that"ll happen to us now that we're using our powers more? Maybe not since we're weaker NT wise. But probably have a stronger will.
>>
>>27263611
On the plus side, The brothers are no longer morons and we MIGHT have gotten to Garrod before he broke Ennil's heart and made her into a recurring enemy.
>>
>>27263681
I dunno, it's a bit hard to communicate in snowstorms via radio, white flags are torn off easily...
>>
>>27263734
In this timeline he sells the gundam to us instead of trying to sell it to Ennil, so I think so yeah. So she's probably stalking him or whatever right now.
>>
>>27263177
>>27263190
The Gundam X has a Psycommu already. The Flash System that allows it to fire the Satellite Cannon also allows it to use Bit MS. The Airmaster and Leopard have a Flash System too, but since the pilots aren't Newtypes it doesn't matter.
The only Flash System that doesn't allow Bit MS use is the Belphagor's, which is instead used to increase the pilot's ability beyond that of normal newtypes.
>>
You take a look at the Divider Gundam. On paper, its specifications should match that of the other Gundams, considering you had to essentially build an entirely new MS, but how it will actually perform remains to be seen. Hopefully it would live up to expectations. It largely resembled the GX's original form, though the energy-storing panels on the limbs have been replaced with conventional Luna Titanium armor plating, and besides the presence of more prominent vents on the chest, the torso largely resembled a Daughtress' still.

You decide to try and speak with Carris again, and before long, you, Jamil, Sala, and Techcs are back in the interrogation room with Carris sitting opposite from you.

"Look..." you begin, ignoring the glare he's giving you. "I don't like you, and I know you certainly don't like me or anyone else on this ship."

Carris just snorts noncommittally at that, not caring to give an actual response.

"I will say that you are not completely wrong about Vultures. There are some truly vile people out there, motivated by greed, and who hold little regard for human life." you say, keeping eye contact with the blonde Newtype. "But... there are also genuinely good people that call themselves Vultures."

Jamil then decides it's time to step forward and speak.

"I truly regret things turned out this way, Carris." he says, his hands folded behind his back. "We simply wished to confirm the presence of a Newtype, and if possible, offer protection. In this day and age, Newtypes are at risk of being exploited for their powers and abilities. Our goal is to prevent such a thing from occurring, so that a tragedy like the Seventh Space War will never be repeated."

Carris narrows his eyes at him. His tone is even, but you can detect a bit of ice to it.

"You say such things, but how can I be assured that you speak the truth?"

(cont'd.)
>>
"I do not know." Jamil admits. "If Tiffa were to vouch for us, You would accuse us of brainwashing her, or forcing her to say those things. Mister West here is also a Newtype, but it is clear your intense dislike for one another would lead you to cast doubt on anything he says."

If there was a way for Carris to believe you guys, he wasn't going to tell you, so you had to figure something out yourselves.

>Try and convince him. (Roll 1d20+4 for diplomacy. DC is 16.)
>Bring in Tiffa anyway. Never hurt to try, right?
>Bring in Garrod. It's so crazy, it just might work.
>Write in.
>>
>>27263611
The enemy did, actually. Granted, they mobilized the Gundams, but only after it was clear they were moving in on their position.

I also imagine they didn't try communicating because they believed them to be hostile due to Tiffa's reaction.
>>
Rolled 10 + 4

>>27263905
> Try and convince him. (Roll 1d20+4 for diplomacy. DC is 16.)
>>
>>27263905
>Bring in Garrod. It's so crazy, it just might work.
Maybe there's something about him that makes Newtypes feel less unease.
>>
>>27263905
>Bring in Garrod. It's so crazy, it just might work.
>>
Rolled 17 + 4

>>27263935
So it was a fatal misunderstanding.

Carris cant really give us flak for shooting to kill, given it was combat.

>>27263962
Bad idea. He lost his shit at him.

>Try and convince him. (Roll 1d20+4 for diplomacy. DC is 16.)
>Bring in Tiffa anyway. Never hurt to try, right?

Lets do these.
>>
>>27263905
Why not all three?
>>
>>27263981
Seconding this.
>>
>>27263905
>Bring in Tiffa anyway. Never hurt to try, right?
>Bring in Garrod. It's so crazy, it just might work.
>>
>>27263894
>Luna Titanium armor plating
Goddamnit, this really could be a possible future of UC.
>>
>>27263975
>21

Crit success?
>>
>>27264156
Think it has to be a natural 20.
>>
>>27264123
Yeah. On the other hand the series we are using got cancelled due to production problems and poor reception. As a result the ending was pretty rushed and Not Zeon kinda lacked a deep cast and armory.
>>
>Writing...
>>
>>27264123
It was originally going to be UC, but then they changed it. I mean, Jamil is clearly meant to be an adult Kamille.
>>
>>27264360
Nah, he's more of a Quamuro.
>>
>>27264360
Autism just doesn't go away with age.
>>
>Result: 17 + 4 = 21
>Success!

While Jamil did make a valid point about Tiffa, it never hurt to try, right? You left the room momentarily to try and find her, and you find her and Garrod outside, just under the main deck. You tell the both of them of your plan, and while Tiffa doesn't object, Garrod insists he come too, since he doesn't trust Carris around her.

You considered taking a jab at Garrod, claiming him to be protective of his girlfriend, but you thought better of that. You return to the interrogation room with Tiffa and Garrod in tow.

"Well Carris, if you cannot trust my word, perhaps it will be different for your 'comrade' and her -boyfriend-." you say, putting an emphasis on that last word. Garrod and Tiffa's cheeks turn a healthy pink, while Carris' complexion manages to turn even paler, if that was possible.

You really should carry a camera around with you.

Fighting down her blush, Tiffa is the first to speak.

"I... think of you as a comrade." she says, her expression neutral, and her tone even. "Your judgement may be clouded by lies and misconceptions, but... you are a good person."

"Lies? Misconceptions? What do you mean?" asks Carris, eyes widening.

"You are trapped." she says. "Trapped in a web of lies and deceit... one that extends across fifteen years of resentment..."

He says nothing as she continues.

"The one you trust the most... is not who he seems."

Carris looks as though he is about to say something, though he thinks better of it. This time, it's Garrod who speaks.

"Look..." he starts, clearly trying hard to keep his temper under control. "I don't like you, not one bit. I don't know you either, so that could change. But Tiffa thinks you're a good person, so I'll do what I can to be civil."

Carris nods at that, and manages a small smile.

"Fair enough."

(cont'd.)
>>
"The people on the Freeden... they're like a family to me. They might get on my nerves sometimes, they might embarrass me here and there..." he says, looking at you. "But they're good people who really do want to help. My Boss... he's the one that helped me get my head on straight... Before, I was just a punk kid looking to Sell a Gundam, but he helped me realize what's important, and that's him, the people on these ship, and most of all, Tiffa."

At that, Tiffa's face goes scarlet, and you could just -smell- the marinara. You could have sworn you heard her mumble "y-you too..." but that might've been your imagination.

Finally, you speak.

"I don't know what kind of place you grew up in, or what you were told, but I will tell you this... Don't just believe what someone tells you to believe. Form your own opinions. Whether or not we're really your enemies all comes down to what you decide for yourself."

Carris looks at everyone in the room, and sighs.

"I... I don't know..." he admits. "I wish I could say that I believe you all, but... Everything I've ever believed in... you've all thrown that into question. I don't know -what- to think right now..."

"That's fine." you say. "Sometimes, the right answers never come easily. You just have to look for them."

"I... thank you." he says, smiling.

Jamil smiles as he gets up from his seat, and presses a button on the intercom.

"Kid, are the repairs to the Bertigo complete?"

It's a few seconds before you hear his voice over the ship's radio.

"Yeah, why?"

"We're to let Carris go, and let him return to Fort Severn."

Garrod looks like he's about to complain, but a glare from both you, Techcs, Sala, and Jamil shut him up.

Carris was let go without much fanfare, and things seemed to return to normal.

Now what?
>Check in with your contacts; see if they dug up anything on Fort Severn
>Show Garrod the Divider Gundam. Grab a camera first because this'll be a Kodak moment.
>Hang out in the Rec Room
>Write in
>>
>>27265116
Kodack Moment. Then check contacts for Severn and see if we know of any business opportunities in the area, or a place we can offload the MS we captured.
>>
>>27265165
>Garrod looks like he's about to complain, but a glare from both you, Techcs, Sala, and Jamil shut him up.
Welp, I know what role our lackey is, buttmonkey/comic relief!
>>
>>27265190
He's also in the only mobile suit we might be able to make more than one of.
>>
A quick:
>Check in with your contacts; see if they dug up anything on Fort Severn
Followed by:
>Show Garrod the Divider Gundam. Grab a camera first because this'll be a Kodak moment.
>>
>>27265116
>Check in with your contacts; see if they dug up anything on Fort Severn
>>
>>27265190
goddammit, I quoted the wrong post.
>>27265116
>Show Garrod the Divider Gundam. Grab a camera first because this'll be a Kodak moment.

SMILE! You're on Candid Camera!
>>
>>27265208
Yeah, I accidently quoted the wrong post...
>>
>Writing
>>
>>27265208
Didn't we use parts from the Gundam X though?
>>
>>27265359
Yeah. It's a one-off, unless we find more scrap.

Like say, Jamil's old Gundam X.
>>
>>27265493
Or Kai's.
>>
>>27265493
>>27265619
GX-Bits in the Sea of Lorelai
>>
>>27265813
Was just going to mention that. They have identical armament and almost identical outward form so they presumably have almost complete parts compatibility. Which incidentally makes our dear leader an idiot for blowing them up rather than breaking them down for spare parts.
>>
>>27265910
>our dear leader an idiot for blowing them up
No, just sentimental.

"My Lucille..."

Geez, you don't like the Capt, much do you?

Besides... I forsee an occasion where we might have to blow them up.
>>
You decide to unveil your little project to Garrod, but not before you remember to grab a camera.

Garrod hadn't been in the hangar since he'd been trying to improve his marksmanship, so you were certain he didn't know of your present to him. Your hypothesis was confirmed when his face -lit up- at the sight of his Mobile Suit, which you promptly photographed. He's spouting thank yous at a mile a minute, and it's all you can do to pry him off of your torso. You leave him to admire your handiwork, while you check in with your contacts.

As it turned out, the mayor of Fort Severn, a man named Nomoa Long, is not who he seems. The man was better known as Professor Dorat, one of the driving forces behind Operation Lilac, a plan that would have ended the war decisively in the SRA's favor. You remember Tiffa's cryptic words, and you feel bile rising in your stomach.

Your contact requests to meet you and Garrod specifically, and gives you their coordinates.

Do you go meet your contact?
>Yes
>No

Holy shit, sorry for taking so long, guys; had to get some food in my stomach before it ate itself.
>>
>>27266024
>Your contact requests to meet you and Garrod specifically
>Garrod
It's motherfucking Ennil El. One of our contacts is Ennil El; I'm calling it.

>Yes
>>
>>27266024
>Yes

Go in loaded for bear.
>>
>>27266024
>Yes
>>
>>27266024
Yes. we obviously bring backup, without mentioning it to said contact
>>
>>27266049
>>27266067
NOPE NOPE NOPE NOPE.

Witz and Roybea can stay near the Freeden. We'll go with Garrod. Either assholes are going to try and kidnap us, or as soon as we meet our contact, the Freeden will be attacked.
>>
Hey Gundamn, we're going to have opportunities to do Junker stuff too, right? Practicing our business such as salvaging things, selling MSs we restored/customized etc.?
>>
>>27266110
Shouldnt the contact be someone we know?

Either way we should tell Jamil, including what we found out. Let him tell Carris.
>>
>Writing...
>>
>>27266144
>Let him tell Carris.
Long gone.
>Shouldnt the contact be someone we know?
The assholes might not be the contact, but following the contact.
>>
>>27266121
The recurring antagonists are currently no longer crazy, so we presumably have a bit of flexibility.
>>
>>27266121
Yeah, we will.
>>
Hesitantly, you oblige, though you ask Witz and Roybea to guard the Freeden while you and Garrod meet your contact. Curiously, as the two of you enter your Mobile Suits, you spy Jamil exiting the cockpit of the spare Daughtress, being helped out of it by Kid and Techcs... You decide not to dwell on it as you and Garrod attach the Gundam-sized snowshoes whipped up by Kid, and head to the specified coordinates.

When you arrive, you see a lone Juracg kneeling in the show, its pilot standing out against the stark whiteness of the landscape with her black clothes.

You and Garrod touch down, and approach her hesitantly, your expression neutral as you speak.

"It's been a while, Ennil El."

She offers you two a smile, and turns to Garrod.

"I've heard quite a bit through the grapevine about you, you know. The one that the legendary Sandshark of the West took on as an apprentice..."

"Wait... 'Sandshark of the West'?" parrots Garrod, looking confused.

You laugh halfheartedly. They still called you that?

"Eh, it's an old nickname I picked up years ago. Some punk stiffed me on a deal, so I spent days tracking him down with nothing but a buggy, a grappling hook, and a handful of frag grenades." you say. "Don't ask about the details... Too gory. Don't like talking about it; never will."

"So..." you continue. "What do you want, Ennil?"

"I want to help stop Professor Dorat. Beneath Fort Severn... He's rebuilt the Patoulia. He plans on taking revenge against the UNE and SRA with it. Since only a Newtype can operate it, he's been experimenting with artificially enhancing humans to have Newtype abilities. He's failed a lot, actually, but the one success... the one he's banking everything on is a young boy... Carris Nautilus. I managed to visit the Professor... he and my father, Nara El, who was a General in the SRA... and he's getting impatient. He's going to activate it tonight."

Garrod's jaw goes slack, and he looks from Ennil to you, clearly worried.

"Boss!"

(cont'd.)
>>
You chew on your lower lip. How the hell did things get so complicated so damn fast?!

What will you do?

>Take Ennil back with you to the Freeden and tell them what you've learned.
>Sneak into Fort Severn and get Carris out of there; The Patoulia's useless without a Newtype pilot!
>Write in
>>
>>27266558
>he and my father, Nara El, who was a General in the SRA knew each other...

Where did the rest of that sentence go? Jeez...
>>
>>27266589
>>Sneak into Fort Severn and get Carris out of there; The Patoulia's useless without a Newtype pilot!

We're a newtype ourselves though.
>>
>>27266589
Do we have a phone on this thing? If so, phone base, then arrange a sneaking mission. Jamil can call up his old contacts as well.
>>
>>27266589
>Sneak into Fort Severn and get Carris out of there.

This calls for a sneaking mission, and if that fails we do a smash and grab.
>>
>>27266589
> Sneak into Fort Severn and get Carris out of there; The Patoulia's useless without a Newtype pilot!

Send Garrod back to inform them what we've learned. We'll do this with Ennil
>>
>>27266679
Radio or laser comms at least.
>>
>>27266589
>JACK THAT SHIT!
>>
>>27266736
Its under the town. it can't take off without fucking the entire place.
>>
>>27266558
Just in case shit goes wrong, we need to ask about it's capabilities and for any weak points
>>
>>27266810
Can we blow it up then?
>>
>Writing... Don't be surprised if this takes a while; shit's getting real.
>>
>>27266865
Might undermine the entire town, depending on geography.
>>
Hypothetically speaking, if the dude doesn't want to come with us do we just kidnap him?
>>
>>27267182
Yes. I would much prefer not to face a 617 meter flying doomship. In comparison, the Freeden is 132 meters long. This thing is the biggest mobile armor in all of Gundam.
>>
>brb; taking a shower. Writing's coming along. It's at a snail's pace, but it's happening.
>>
>>27267245
Bigger than that Bug thing?

Speaking of which. Maybe we can take the Juracg beam machine guns and/or the machine cannons.

Turn them into CIWS batteries for the Freeden? We should talk to Kid about setting up some active defense system so the Freeden isn't as vulnerable.
>>
>>27267396
What if we install bits onto the ship?
>>
>>27267396
It's almost twice the length of the Magellan class battleship. So yeah, its absurdly massive.
>>
>>27267396
Our Gundam is about 17.1 meters tall.
The Patulia is 617 meters. It's gigantic.
>>
>>27267587
Thats fucking nuts
how the fuck did they get that much metal from?
let alone how does it not fall apart from the weight
>>
>>27267976
>let alone how does it not fall apart from the weight

You mean like our mobile suits?
>>
>>27268090
Eh mobile suits are probable at least
but that shit?
fucking out of line
>>
>>27268104
No. No they are not. Mobile Suits suffer just as much from the square cube law and are just as silly/impractical/unrealistic.
>>
>>27268104
Its more probable if you allow for magic antigrav hovertech. The thing is basically a gigantic flying battleship, not a mobile armor.
>>
>>27268145
Effective=/=Possible
>>
Shitloads of text, incoming!

>it's_happening.jpg
>>
Finesse was what this situation needed. You'd have to sneak into Fort Severn and get Carris out of there, and quickly.

"Garrod." you say, your fists tightening. "Get back to the Freeden and inform everyone of the situation. I'll be infiltrating Fort Severn with Ennil El's assistance to extract Carris Nautilus, and if possible, disable the Patoulia."

"Will you be all right, Boss?"

You nod, and watch as the Divider Gundam returns to the Freeden. Hopefully, Jamil will know what to do in the event the Patoulia is activated. It's an all too real possibility, but one you hope does not come to pass.

Though you and Ennil had to hide your Mobile Suits outside of the city, getting inside was easy enough. The real issue was getting inside of the building. Fortunately, you had Ennil guiding you from outside, and you found Carris' room easily enough. Thankfully he was there, and seemed to be unharmed.

"Carris..." you whisper. "Carris, can you hear me?"

"You... the GX's pilot?" he looks around the room frantically, trying to pinpoint your location.

"Shh! up here, in the vents."

Carris looks up, and his eyes widen upon seeing you.

"What're you doing here? The guards will kill you if they find you here!" he says in a hushed voice.

"I'm here to get you out of here." you say. "The man you know as Nomoa Long... He's been lying to you, Carris. He's planning on using you as a battery for the Patoulia!"

"I know."

Wait what? You're struck speechless, unsure of how to formulate a proper response.

"I spoke to the Mayor about the things I had seen... and what I had learned... I asked him what the true purpose of the Patoulia was... if it was really going to help change the world for the better, and he told me that of course it was... But I knew different. "I'm simply a tool for his vengeance."

"But..." you say, chewing on your lower lip. "But if you knew, why are you still here? What's stopping you from just leaving? You don't have to go along with his plans!"

(Cont'd.)
>>
"Because..." he begins, his hands trembling. "Because it is the fate I deserve, after realizing all the lives sacrificed to give me these cursed powers were for nothing!"

He looks up at you, his eyes pleading.

"I want to die by your hands... The fake, whose powers were obtained with the blood of the innocent, should deserve to die by the genuine article... Only then can I atone for my sins!"

You say nothing as you reposition yourself, and kick the vent cover right off, dropping down in front of him.

"Don't you give me that fatalistic crap!" you shout, decking him in the face, watching as he is sent flying to the floor.

"Curses... Sins... that's nothing but a bunch of bullshit!" you spit, grabbing him by the collar.

"Your powers may have been the result of the deaths of innocents, but it is how you use them that determines if they are a curse. You wanted the power to change the world, and now you have it. Calling it a curse and wishing for death spits on the sacrifice those people made!"

Those words seem to hit Carris like a ton of bricks, as he stares at you, stunned.

"If you want to repent for your sins, then make good on your promise. Change the world. Make it a place where no one, be it Newtype, Oldtype, or anything in between, will ever have to lose their lives in a senseless war!"

You shoot the glass a few times, then give it a good kick, causing it to shatter, and the bitter, frozen winds of the north to bite at your face.

"Now, Carris... come with me if you want to live!"

Carris stares at you for a moment, and is hesitant to grasp your outstretched hand, but the moment is cut short as several armed soldiers barge into the room, along with the Professor himself.

"It is over, Vulture. You cannot stop my vengeance against this world."

"David, run!" shouts Carris, who runs past you, and into the Professor, attempting to wrestle the gun in his hands from his grip.

"Get out of here and go! Don't worry about m--"

(Cont'd.)
>>
File: 1379381743510.jpg-(74 KB, 640x432, Patuliarises.jpg)
74 KB
74 KB JPG
Carris' sentence is cut off as Dorat knees him in the stomach, causing Carris to double over in pain. Before you can make sure he's alright, the soldiers open fire on you, preventing you from getting any closer. With no other options left, you jump out of the room, landing on the snow covered ground below.

Behind you, you can hear the Professor shouting at the soldiers to not let you get away, followed by the sound of bullets hitting concrete behind you. It's not too long before you find Ennil, who pulls you into an alleyway, listening to the sound of klaxons blaring, and spotlights lighting up the night sky. After what seems like hours of navigating through alleyways and avoiding soldiers, you wonder if you're trapped... at least until you spot the Airmaster and Divider flying overhead, shooting at the Anti-Air defense turrets. Taking this opportunity, you and Ennil head for the gates, where you see Jamil driving towards you in a buggy.

"Get in!" he shouts, motioning for the both of you to hurry. You and Ennil eagerly oblige, and hop in.

"The operation went south!" you say, shouting over the chaos in the city. "Dorat still has Carris! He's probably activating the Patoulia as we speak!"

Jamil curses, then presses down on the gas pedal.

"Hang on!" he shouts as he drives out into the snowy landscape beyond. As you head back to the Freeden, you feel the ground rumbling beneath you, and an overwhelmingly malevolent presence makes itself known, in both your mind, and to the world as Fort Severn split open, the massive mobile armor rising from the ruins of the city.

You pray that Garrod and the others can hold out long enough for you to sortie in the GX Hyper-Spec...

Fortunately, you, Jamil, and Ennil make it to the Freeden in what must be record time, and you don't waste a second as you jump into the Gundam and take off.

(Cont'd.)
>>
File: 1379381937554.jpg-(Spoiler Image, 14 KB, 300x300)
Spoiler Image, 14 KB
14 KB JPG
What will you do?

>Draw the Patoulia away from the city and shoot it down; there might be survivors!
>Get in close and try to get Carris out of that monster of a machine.
>Write in

The Moon is out.
>>
Thread theme
http://www.youtube.com/watch?v=1Q9TYUr-Teo&oq
>>
>>27269381
Oh shit. Oh fuck. Oh shit oh fuck. Oh shit oh fuck oh shit oh fuck oh shitfuck DAAAAAAAAYUM!

>Get in close and try to get Carris out of that monster of a machine.

After what we said, we're kind of obligated to do so, right?
>>
>>27269381
>Get in close and get Carris out!
Like hell we're going to let him be used. Tiffa will be sad then!
>>
>>27269427
yup
>>
>>27269381
>>Get in close and try to get Carris out of that monster of a machine.
>>
>>27269381
satellite cannon
>>
>>27269501
End this quick, screw the shithead, we need to first create junk before we can collect it
>>
>>27269381
>>Get in close and try to get Carris out of that monster of a machine.
>>
>Writing...
>>
>>27269381
>Get in close and try to get Carris out of that monster of a machine.

That jerk isn't getting out of his penance that easily.
>>
You have to get Carris out of there! After what you said to him, you -had- to!

"Hang on, Carris! I'll find a way to save you, I promise! You wanted to change the world, right? You wanted to protect everyone, right? ANSWER ME!"

Carris must have heard you, because you can hear his voice in your head. It's faint, but you can definitely feel it.

>"Help me... Please... I don't want to have to shoulder any more sins than I already am..."

You barely have time to react as a bunch of wired beam guns take aim at you. Garrod and the others are unable to help you, likewise preoccupied by the Patoulia's defenses.

>Roll 1d20 to dodge. DC is 14.
>>
Rolled 15

>>27269781
float like a butter fly
>>
Rolled 16

>>27269781
http://www.youtube.com/watch?v=M1_4f17QBlA
heres the video i MEANT to post
also
HAPPENING
>>
Rolled 7

OP do our enemies and allies have basic charsheets? Or do they roll 1d20 base for errything?
>>
Rolled 15

>>27269781
I wonder how hard it'd be to cut the wires.
>>
>>27269849
They roll a basic 1d20 for everything. I'd like to make character sheets for our allies, but it'd be too much for me to keep track of.
>>
Rolled 15

>>27269781
>>
>>27269888
You sure?

Something like:
Roybea: MS Lvl 2
Kid: Programming Lvl 2, Mechanics 5

Is all you'd need to do. I asked because I noticed Roybea and Witz were sucking despite being pro pilots.
>>
Rolled 7, 15, 17 = 39

>Writing and rolling...
>>
True, but I find it easy to just use 3d20, rather than 2d20+2 one post for them, then 1d20 for Garrod.

When they all get their final suits, I'll probably start rolling 3d20+2 or something...
>>
>>27270051
Can roll normally and mentally add the bonus to the die, too.
>>
>>27270068
... That's a fair point.
>>
Rolled 5

>Results: You - 16, Roybea - 7, Garrod - 15, Witz - 17
>DC: 14
>Success: You, Garrod, Witz
>Failure: Roybea

You manage to dodge the barrage of beams, as did Garrod and Witz, but with Roybea being confined to the ground, he had far worse luck, and was blown back by a beam gun that got a lucky shot in.

"Carris... Where are you? Answer me, Carris!"

>"I'm in here... please hurry... I can feel... my mind... slipping..."

You try to focus on Carris' presence, and your eyes are drawn to the Patoulia's head. So that was where he was... You fly in close, and get ready to (quite literally) bust a head.

>Roll me 1d20. DC is this roll.
>>
Rolled 8

>>27270219
Hang on, blondie, we're coming to save your sorry ass!
>>
Rolled 7

>>27270219
>>
Rolled 10

>>27270219
Try cutting off.
>>
Rolled 18

>>27270219
C'mon dice.
>>
Rolled 6

RESCUE
>>
>Result: 18
>DC: 5
>Success!

You can hear Dorat's voice emanating across the battlefield as you close in on the Patulia's head.

"I... will not fall here! I will not be defeated... not until I've exacted my revenge against this pitiful world!"

"Will you just SHUT--"

The GX lands on top of the Patoulia's head,

"--THE HELL--"

You pull out a beam saber...

"--UP ALREADY?!"

and plunge it into the head. Dorat is instantly vaporized by the beam, and the Patoulia is left with no pilot. With an opening made, You grasp at the hole and stretch it apart, the metal groaning as you put everything you have into it. As soon as the opening is wide enough, you exit the Gundam, and drop down into what was left of the control room. You see Carris in some kind of pod, and you waste no time in forcing it open.

Carris is barely conscious as you pull him out, a weary smile on his face.

"You came..." he breathes out.

"Yeah, I did."

Without Carris, however, the Patulia has nowhere to go but down, and you waste no time in getting back on the GX, with Carris in tow, watching as the massive mobile armor lists off to the side, crashing into a nearby mountain, the resulting avalanche burying it in snow.

You sigh in relief. Finally, it was over.

Carris, though grateful for all you and the Freeden's crew had done, elected to stay behind, assisting the remaining citizens of Fort Severn in its reconstruction, leading them in their time of need.

As for you and the Freeden? After bidding farewell to Ennil El, you all set course for a place to rest and resupply... further south, of course.

>This is a good place to end the episode. Hope you all had a good time!
>>
>>27270632
>Leaving all that scrap under the snow
My inner Junker screams in agony
>>
I wish we could've salvaged that thing.
>>
>>27270632
Promotions?
>>
>>27270684
>>27270687
You guys wanted to spend a month in Fort Severn?
>>
>>27270721
But there is SO MUCH
>>
>>27270721
If it means getting rich, upgrading the shit out of the Freeden and our suits, then yes.
>>
>>27270687
Never would have happened. We could have hoped to salvage one of the beam cannons and mount it on the Freeden. Guess it just wasn't meant to be
>>
>>27270721
Think of the loot man. The flying mechanisms alone would be worth the digging.
>>
>>27270740
>If it means getting rich
Nope. Townspeople literally turned it into a giant apartment building after hollowing it out.
>upgrading the shit out of the Freeden
That actually is doable by salvaging the weapons, maybe the flight system.
>and our suits
too large to miniaturize the systems onboard.
>>
Rolled 13

>>27270803
>Nope. Townspeople literally turned it into a giant apartment building after hollowing it out.
That is both hilarious as hell, and kind of awesome. I'd live in the hollowed out remains of a Mobile Armor if I could.
>>
>>27270803
Besides grenades and a grappling hook what are our offensive, defensive, mobility options in human form. We might have to fight, stealth, or negotiate our way to the gundam in hostile situations. Right now our best bet is negotiate our way. I wonder if we can upgrade ourselves.
>>
>>27270918
Barbells and weights, son.
>>
>>27270944
To the weight room!
>>
Rolled 8

> 4 x Particle Cannon (Operable only in Attack Mode)
>32 x Wired Beam Cannon (Operable only in Attack Mode)
>Anti-Beam Field Generator

We salvaged at least a little of everything right, OP? ;_;

Because we could give the beam cannons to the Freeden, add the anti-beam...
>>
>>27270970
If our powerplant can handle them...
>>
>>27270970
The Freeden probably only has two Beam Cannons for a reason; it's probably as much as it can handle. I'd imagine the Freeden, and by extension, most Alps-class Land Battleships, focus more on hangar space and shitloads of passenger space. Hell, get rid of the turrets and it'd essentially be a glorified bus!

Besides, the Particle Cannons have enough power to ONE SHOT a battleship. I doubt the Freeden has enough juice to power something that beastly.

As for the Wired Beam Guns... they probably need a lot of power to run, too. Power the Freeden can't spare.
>>
File: 1379387916057.jpg-(167 KB, 940x1208, C0012102_12032856.jpg)
167 KB
167 KB JPG
I would imagine this is what the body of our Divider Gundam looks like?

Would have been Ennil El's ride, but...
>>
Rolled 12

>>27271073
Thats what the new ships' plant is for!!!
>>
>>27271277
>two Beam Cannons
No, they are projectile based cannons. And, you're right. The Freeden is actually a converted cargo ship.
>>27271362
Getting it to fit is a massive bitch.
>>
>>27271316
No, it looks similar to the GX, except the head's simpler in design, and the chest resembles a Daughtress' rather than the Gundam X's.
>>
Rolled 3

>>27271387
Stop being so against fun. We could have stolen at least *something*. Or hell, take the anti-beam generator. That would go for ALOT.
>>
>>27271411
Huh. Okay.

>>27271417
GunDAMN probably needs a break, since the end was a bit abrupt.

See you guys on Friday, I guess.
>>
>>27271457
Yeah, see you all then. I've got some... things planned for the Sea of Lorelei arc...


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