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“Would you like to see the armor, Fritz?” asks Yezrina.

“Sure,” you reply.

She leads you out of the small, cramped quarters and into the dim corridors. Every so often, your shins bump into some unseen obstacle. She Sidarxi giggles at this, explaining that they find the minor discomfort amusing.

“Minor discomfort my ass,” you mutter, rubbing your shin.

The path on the prefab floor takes you to an armory, which lights up to something actually pleasant for your human eyes. There are several suits of power armor, the familiar M-41 suit. You rap a hand on the thick, solid steel of the breastplate. How many times had that old suit saved your life? You look at your handler. It had even saved you from her.
>>
You should have died, thrown into the breach again and again. The enemy adapted to your tactics, becoming ever more effective at combating the armor. You watched a generation die on a global battlefield. But you're going to do it again, and this time, you won't lose.

“Reminiscing?” she asks.

“Something like that.”

“It's certainly an iconic look. Back home, for us whenever they played video from the conflict, they always picked footage against you guys. You were even featured as the villains in a few VR games. Most people wouldn't have any clue what a Stuka or a Panzer looked like, but would instantly recognize an M-41. You were almost ideal foes, faceless and deadly, ironclad soldiers. You don't see the man inside, and it's easy to kill a machine.”

“So,” you ask, “What's the next mission?”

“There are options. I'd like for you to halt an advancing ISF tank column. However, the rebels need some help to break through the forward defenses here. There are also ISF units planning to make an attack from behind rebel lines using the sewers. Where do you think the armor would be be employed?

One the one hand, armor could spell defeat for the rebels, on the other, successfully breaking through could give them access to ISF equipment. At the same time, there is the threat of subterranean infiltration, where the heavy armor could put up an impenetrable front, but was limited in maneuverability.

[ ] Attack the tanks
[ ] Help the rebel breakthrough
[ ] Go into the sewers
[ ] Other
>>
>>27586721
Help the rebel breakthrough
>>
>Previous Threads

http://suptg.thisisnotatrueending.com/archive.html?tags=Armor%20Renegade%20Quest

>Twitter
https://twitter.com/ArmorRenegadeOP
>>
>>27586796
>>27586789
Appears to be just us right now
You gonna wait for more participants or what?
>>
>>27586721
>[x] Help the rebel breakthrough
Though we might have some explaining to do if we're identified by the rebels.
>>
Writing
>>
“Let's go into the breach, exploit that breakthrough,” you say.

You can't help but smile.

“Shall we shake the rust out? Unless you remember everything about operating the armor,” she says, “Also, my sister wants to give you a checkup. The nanites might have some side-effects, and she's the xenobiologist.”

Some of her terminology confuses you, but you let it slide.

You laugh, “It's been too long. The doc can wait.”

You pop the breastsplate and slide into the armor. Pushing up, your head makes contact with the suspension net of the helmet. You seal the flak mask against your face. The whole getup is too heavy to simply sit on your head. It instead is supported by the gorget and hinged to allow for a full range of motion. You tighten the adjustment points on your limbs. With the final press of a button, you power on the electrical systems, running on just battery power.

Your first steps are slow, but you quickly regain a feel for how to move. It's weird, having to exaggerate your motions to engage the powered systems and then slowing them to simply guide your heavy limbs into position.

You follow her into a small gym with enough space for a small fighting ring. Yezrina assumes a fighting stance as you step into the ring. You could probably kill her now; she's nothing without her armor. She pulls out a training knife, while all you have are your hand. It's more than enough.

“Watch your strength,” she says, “I trust you, but accidents can happen.”

>Roll 7d10 for fighting
>>
>>27587133
>>
Rolled 9, 8, 1, 7, 5, 1, 3 = 34

>>27587133
Fightan time!

>>27587133
>Letting them pump us full of unidentified nanites.
Well so much for our plan to betray her.
>>
Rolled 6, 9, 6, 1, 4, 7, 1 = 34

>>27587306
Derp
>>
>>27587317
Or you could ask what they were?
>>
Rolled 2, 9, 1, 3, 4, 8, 3 = 30

>>27587133
THROW FIST ATTACK
>>
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Rolled 7, 3, 7, 10, 5, 8, 8 = 48

>>27587335
>>27587317
>>27587367
>>27587367

Smells like pyrrhic victory.
>>
Rolled 10, 7, 1, 6, 4, 3, 6 = 37

Rolling
>>
Rolled 4, 6, 2, 9, 9, 10, 3 = 43

>>27587367
>>27587487

Barrage of Throw Fist Attacks
>>
>>27587391
1 - Left Arm
2 - Right Leg
3-4 - Left Arm
5-6 - Right Arm
7-9 - Torso
10 - Head

There are options for elf punching
>>
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>>27587555
>7-9 - Torso
Mamma Heller didn't raise no fool. Elves are quick.
>>
Rolled 3, 3, 9, 10, 5, 3, 6 = 39

>>27587624

Agreed
>>
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You go in for the kill, straight up the middle. You remember this surging power well. Of course, she flows around your attacks like water, unencumbered like she was those years ago. But you've had a few years, you've relived this fight time and time again. And you know she can't actually tell where you will move next because of how the suit responds.

You backpedal, and she pushes the lead. The training knife searches for the openings in your armor, but they are small and she can't brave the attacks to get there. Here is where your trick comes in, your push forward, and the motors begin to engage, reversing direction. You use your strength to pause your motion for a fraction of a second, resisting the armor, and surge forward. She nails a hit that would have disabled the right arm of the armor, but your punch would have punched through her soft flesh.

You continue for a bit, until the battery low indicator in your mask starts to blink red.

Sweaty but triumphant, you climb out of the armor. Yezrina tosses you a canteen of water. You drink deeply. On the battlefield, you would have taken a sip from the internal bladder of the armor.

“That was fun. You would have gotten me if you hadn't pulled your punch,” she admits, “Do you want me to brief you about the front?”

“Maybe,” you say, “I should at least visit my team, and probably visit the doctor as well. I did just get shot.”

[ ] Briefing
[ ] Visit the team
[ ] Visit the doctor
>>
Rolled 9, 1, 8, 10, 10, 9, 3 = 50

>>27588025
>[ ] Visit the team
>>
>>27588025
>[ ] Visit the doctor
Seriously, am I the only one who wants to know more about them juicing us with nanites? Nanites they never bothered to explain to us, and that have side effects?
>>
>>27588025
>[ ] Visit the doctor
We DID just get shot. And those nanites are worrying.
>>
YES. FINALLY ITS UP.

dread, plz get on IRC?

>[X] Visit the doctor
>>
https://www.youtube.com/watch?v=Ac9m8_NVYvY

Video related?
>>
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“Let's visit the your sister. I need to know if there are any strange side-effects of those 'nanites.'”

“Nanites? Those are just a bunch of tiny, tiny machines. They were down in your body like an army of surgeons, repairing the damage of the gunshot.”

Yezrina starts speaking into the air, like a mental case. Then she turns back to you.

“Alright, Fritz, we're going to go topside. We're currently in an underground bunker a few kilometers away from the main Sidarxi encampment. There are two vehicles in the garage. You will take the car with Natalie, who was also injured in the fighting. I will travel with the motorcycle.”

You nod and follow her to the garage. The car is one of those sleek models that people inside the ISF compound use. It's like something out of a pulp science fiction novel. With the press of a button, a sort of futuristic key, its door slides open. You hop in and see Natalie, currently in a neckbrace and apparently sedated.

“I'm going to punch in some coordinates. The autopilot will take you to the proper checkpoint. There is ID in the car to mark you as civilians in need of medical attention. Natalie will go elsewhere, and you follow the holomap on the card to my sister.”

You nod, not entirely understanding.
>>
>>27588342
Very

>>27588379
1 of 2
>>
How good at fighting are Sidarxi? Or their tactics? It seems we still managed to give them a good fight despite the massive gap in technology.

Did human countries manage to reverse engineer any sidarxi tech? Probably not anything really advanced ("the fuck are these 'transistors'?"), but enough to improve human military tech?
>>
>>27588379
Just so we're all on the same page. We're just going to work under the assumption that she used this opportunity to put god knows what into us right?

Also let's use her incompetence to extract more concessions/info from her. It's bad enough that she's using as a pawn and doesn't really care if we live or die, an intelligence officer that can't provide good intel is worthless to us.
>>
>>27588488
This. We need a briefing. Also ask if she did anything else to us.
>>
>>27588379
Though nervous, you arrived without incident and made your way to Vetrina's office. She stands, immersed in a 3-dimensional array of screens. It's as if someone applied cinema's smoke and mirrors to make a TV screen appear to float in the air. The lights are dim, as in all Sidarxi buildings. You managed to only bang your shins a few times. Nearby Sidarxi, of course, found it amusing, the bastards.

“Mr. Heller, it's nice to see you.”

“Of course, I feel the same way.”

She starts punching keys on some kind of ultra-tech keyboard. New information and graphs start to pop up on those screens. She nods slightly as she scans through the data. Then, she grabs some sort of wand and runs it around your body.

“I've got some good news and bad news,” she says.

“The good news is that you are fit for duty. The bad news is that there are residual nanites in your system that are sending data, probably biometric, to my sister. If she wanted, she could listen in on your conversations. I had the tools to disable them temporarily, which I just used.”

You stand in shock, thoughts running through your head. Is she lying? What are her sister's real motives? What's going on?

[ ] Question her motives
[ ] Get back ASAP
[ ] Other
>>
>>27588587
>[ ] Question her motives

This doesn't even begin to pass muster. Ask her motive and disbelieve whatever she tells us immediately.
>>
>>27588587
Question her, and how we're supposed to believe her either way.
>>
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“What's going on, Miss Vetrina?” you ask evenly.

“Let me show you something,” she says, pointing to a graph on her display. With a few keystrokes, she text becomes English. It showed a burst of some kind of radio wave at a defined time interval, every 4 seconds.

“This isn't a radio transmission, but it is similar enough for all intents and purposes. The graph flatlined once I disabled the nanites, but that is only a temporary override. Watch,” she says.

She waves the wand again and you see a burst every four seconds, presumably sending info to her sister.

“Unfortunately, the data is encrypted, so I can't actually tell you what it says.”

She waves her wand again and the graph flatlines.

“So, why should I believe you?”

“Because of sister's little harebrained scheme, I stand to lose a lot if implicated in it. I would at least lose my high position, and I would probably end up plugging away at some far corner of the empire. It's not a lie to say that family influenced my job, and I also lose if they lose.”

[ ] “Why does this matter to me?”
[ ] Leave
[ ] Other
>>
>>27588773
So Yezrina is working in opposition to us, and the human resistance, and most of her own government, and her own sister.

We sure picked a winner guys.

Needless to say this could be a trap to see if we're disloyal, so for now let's play it cool and try to get more out of her.

>[ ] Other
"What makes you think your sister's plan won't work?"
>>
>>27588773
>[X] “Why does this matter to me?”

Very possible she may be lying or telling a half-truth.

"Why are you telling us this? Can they be disabled permanently?"
>>
>>27588773
>>What harebrained scheme?
>>
“Why should I care? Because it seems like I lose regardless of what happens to you aliens. If I have to lose, I'll at least go down fighting.”

“It's nothing you can do, but if you ignorant animals would just sit when ordered, we wouldn't be having this problem.”

You start to pace the room.

“Can they be disabled permanently?”

“Not here and not now. It's just food for thought at the moment.”

You find a seat and plop down in it, “Why won't it work?”

“Sooner or later, there is going to be a slip-up, a question of 'where could humans have obtained this information?' At that point, the game is up and I lose. You lose as well, being most likely dead.”

You are about ready to leave, not entirely sure about her, but her motive of self-preservation seems honest. You knew from the outset that this was a long shot, but this conversation certainly brought those doubts to the forefront.

[ ] Other (Write in question?)
>>
>>27589181
>What do you think is her harebrained scheme?
>>
>>27589181
>Ignorant animals
If you narcissistic douchebags hadn't invaded, we wouldn't be having this problem.
>>
>>27589181
For starters we tell Yezrina. Nothing she probably doesn't already know but it might score us some points with her. Not sure if we should go to mentioning the nanites. If this is a test we might gain some credibility to admitting to it, but if we fail to it probably wouldn't alter her opinion of us much.

Secondly we do nothing to Vetrina for now. Act nice, sympathize with her problems. As soon as it becomes necessary though, or if we catch so much of a whiff of disloyalty from her, we start blackmailing the everloving hell out of her.

We are going to play all sides off the middle. Let um fight, and when the smoke clears only we will remain.
>>
>>Return to Yezirna and genuflect
>>
“What do you think is her scheme?”

“That business she told you, I'm not quite privy to the details, but she wants there to be enough success in this rebellion that we end this occupation while keeping you a client state.”

You nod and leave. You really need to get back.

The drive back take far too long for your shaking nerves. You're a poor bloody infantryman, not a politician or spook. Things would be so much easier if someone else cared about your plight, but chances are that any other interstellar polity would be just as selfish as the Sidarxi.

You tell Yezrina once you get back. She nods, as if expecting it.

“Some things never change,” she says, “She certainly had our propensity for betrayal, but never had the same propensity for fanaticism, which I'll admit that I have. Regardless, I'll take care of it; now, we have business to attend to.”

[ ] Brief about the mission
[ ] Visit the troops
[ ] Other
>>
>>27589431
>elf femdom when
>FTFY
>>
>>27589594
>other
Get her to deactivate the nanites permanently. Ain't dealing with this alien shit.

And, related, I kinda imagine the human rebels ending up with these sorts of vehicles. Fit the dieselpunky feeling of the setting, though I guess they probably can't afford to make them.

http://keiththompsonart.com/irongrip.html
>>
>>27589594
>What kind of information do the nanites send and why didn't you tell me anyway? I thought maybe it was a need to know thing, but those are in my body and this feels like a breach of trust.

[X] Do briefing, then visit troops
>>
>>27589631
probably some dieselpunk.

I'm imagining a lot of WW2 and post-WW2 prototypes being refined, or chosen over the IRL counterpart, being made during the war or post-war by the govt. or insurgents.

Like this rifle on the bottom
>>
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>>27589667
Something like pic related appears
>>
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>>27589667
Meant to post this. In the future, I want to make an alternate setting where weapons like these popped up as service rifles instead.
>>
>>27589613
But when?
>>
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>>27589742
Like this?

http://en.wikipedia.org/wiki/Charlton_Automatic_Rifle
>>
>>27589844
Possibly. The L85's grand-daddy chambered in .280 British would definitely be a thing though.
>>
>>27589742
> Full Auto Garand
You mean an M14?
>>
>>27589872
The T20 prototype is much closer than the M14
>>
>>27589872
Nooooo. There are many rifled based on and intended to replace the M1 Garand, many actually practically being M1 conversions.

http://www.forgottenweapons.com/m1-garand-development/

The US Military's politco was pretty silly. First they wanted something impossible at the time, then being extremely conservative about the new service rifle (an essentially improved garand).
>>
>>27589755
This. Though I do not imagine Fritz would like it.
>>
OP died?
>>
>>27589594

[X]Brief about the mission

And then we need to visit the troops. We've suddenly been granted a leadership position. We need to take care of our people.
>>
>>27590194
Yea seriously man. Liking the story but you really need to do something about your response time.
>>
>>27590352
Still nothing
>>
For fuck sakes OP. Its bad enough theres no way to contact you outside of twitter (which requires registration) since you wont get on IRC.
>>
I was actually eating. My family invited me to go out with them.
>>
>>27590867
calm your tits man, it's just a quest.
>>
>>27590990
But I can't. I'm hyped up for this quest.
>>
>>27591082
This quest has the prospect to be fuckawesome. I can't wait for when we take on an enemy tank by ourselves.
>>
>>27591082
>Beer ✔
>Three Kingdoms 2010 remake playing on other screen. ✔
>Prodigal QM ✔

Good to go gents, let's get to it.
>>
>>27591153
I'm actually finding myself looking up old maps of Houston and the surrounding area to get things right.
>>
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“So, what is the mission?”

“An ISF tank company, consisting of fourteen 'Grizzly' medium tanks, which are vulnerable to your rockets everywhere except the glacis and front turret, is proceeding to Houston along US Route 59. They are accompanied by an ISF battalion being carried by trucks.”

“Question,” you say, “What does an ISF battalion contain as a fighting force?”

“Each battalion contains three companies, with a headquarters platoon and marksman squad. Each company consists of three infantry platoons of thirty-five men. The heaviest weapons they have are the 12.7mm machine guns of their jeeps and the man-portable recoilless rifles they carry. They have sixteen such machine gun carriers and nine recoilless rifles, one per platoon. Be wary of their night-fighting gear, which is better than what's currently on your suits”

“I can deal with that. Most locations can take an HMG hit.”

“Yes,” Yezrina says, “But don't get shot in the head.”

You chuckle and fire back, “Actually, it might even bounce off the slope of the helmet.”

“Correction, don't get shot in the face.”

You notice the hint of a smile on her face.

“They will be arriving tonight around midnight. You will proceed eight miles from Houston and prepare an ambush. Take out the tanks with rockets, mobility kills are just as good as an actual kill for the moment, and get out. To use one of your idioms, any damage you do to the infantry is just gravy. Proceed by foot over to Route 90 near Addicks, where there will be a truck, the ubiquitous 2.5 ton, to bring you back.”

1 of 2
>>
>>27591310
>12.7mm machine guns of their jeeps and the man-portable recoilless rifles they carry

How much can each of these hurt us?

Also, can you pastebin the timeline and field manual? Separately. I recommend you do that in each OP, and give a rundown on what has been going on, too.

I think we'd want some mortars or other area effect weapons to suppress and possibly take out swathes of infantry. Maybe flamers? It's not like a gunshot in the tank can set you on fire like in movies.
>>
>>27591419
>>I think we'd want some mortars or other area effect weapons to suppress and possibly take out swathes of infantry. Maybe flamers? It's not like a gunshot in the tank can set you on fire like in movies.

I think it depends on what ISF infantry are. Are they conscripts, or on the other end of the spectrum, traitorous ideological zealots? How does the ISF typically behave etc?

Because if they're still just ordinary men who were forced into this or made a mistake? Mobility kills and then GTFO might be okay. Then again, they're off to fight rebels. And we won't have the numbers to force a surrender.

Either way, we need to make a stink out of the nanites.
>>
>>27591470
Definitely need to have a trust building exercise with Yez. She's up to her fucking neck in this with us and she needs to realize it.

As for the ISF let's do as much damage as possible. Early success will be demoralizing and have an outsize effect on how the rebellion proceeds. That means less resistance later and less meatgrinder battles. If we can reasonably get them to surrender without endangering ourselves, do that.
>>
>>27591557
Can't make them surrender unless we get like a company of rebels involved. There"ll be what? 5-6 of us?

A battalion numbers *at least* 300 infantrymen. Even if they gave up fighting we can't physically just send them off somewhere or whatever.

She said we can kill as much as possible in this specific mission, and those ISF soldiers will be sent to kill rebels, even if human lives are far less preferable to Drowtale lives. So maybe we can force a rout after we take out the tanks.
>>
>>27591310
“Thank you, can we have a code phrase for that transport, I like 'Mit donnernden Motoren,' to which the response should be 'Zum schnell wie der Blitz,' from Panzerlied.”

“How nostalgic of you, Fritz; but I like it.”

“I'll brief the men.”

You move over to the barracks. Hojo has his sheathed sword on his lap. Kenny and his marine buddies are playing poker and smoking cigarettes. It's a surprisingly relaxed atmosphere, but this isn't like the horrors of the front

“Unteroffizier Heller, I'm glad you could make it,” he says in German, “I suppose you're fit for duty.”

“I'm definitely well, Chui Hojo,” you reply back in the Japanese you picked up from him.

You explain the mission to them. It's undoubtedly dangerous, but even that is better than certain death at the hands of the aliens. They're eager to get revenge as well; all of you suffered bitter defeat in the war.

“Let's suit up. I want everybody to use those rebel rifles with the build in rocket launcher. We need to kill those tanks as quickly as possible. Everyone should also pack an anti-tank grenade; that armor needs to die.”

They nod and you all move to suit up in the armory.

>Pick 2
[ ] Talk with Yezrina
[ ] Talk with Hojo
[ ] Talk with Kenny
[ ] Talk with the Marines
[ ] Other
>>
>>27591641
True. At best juducious use of timed explosives and and ambush tactics could put them to route. It's likely we could recover some of their equipment though,
>>
>>27591675
>[ ] Talk with Yezrina
As previously mentioned, we need to talk. About her recent incompetence (that almost got our team killed), about her sister, the nanites, and in general the sub-optimal working environment she's fostering.
>>
>>27591675
>[x]talk with yezrina
We need to sort out whatever she's up to with the nanites, and her general scheming.
>>
>>27591675

We need to impress the seriousness of her situation upon Yezrina, as well as thinking about the future. If we can convince the Space Drow that we're worth keeping around as a vassal state, even if it's to help fight their wars, we can bide time for humanity to bounce back and then remove Space Drow.

And Hojo. I get the feeling he'll be our second.
>>
>>27591779
They did fight together during the war.
>>
>>27591675
>[X] Talk with the Marines
>[X] Talk with Yezrina

Havent interacted with them much.

Talk to her about the nanites.

Lets get incendiary grenades and/or a knee mortar for infantry. And smoke grenades to cover our retreat.
>>
>>27591779
Optimally, we want to get as much as we can. Sovereignty is ideal, although it may not be likely.

But, being occupied? Not good.
Being expendable allies like Yezirna plans? Not good either.

So what we need to shoot for is being "non-expendable allies" at the least.
>>
>>27591779
>we can bide time for humanity to bounce back and then remove Space Drow.
You still want to try to replicate the Visigoths? Another deadend of history, who ended up being just another footnote in the collapse of Roman civilization? A piece of shit barbarian nation that contributed nothing substantial to human progress, and got used and abused by everyone around them until they were finally erased from history.
>>
>>27591926
I think I've seen this exact post in previous threads
>>
>>27591675
[x] Talk with Yezrina
[x] Talk with the Marines
We need to ask if the frequency that the nanites transmit on can be intercepted by anyone else, such as the faction that wants to wipe out all humans that are bankrolling the rebels, or the neutral moderates that we're trying to influence.

As for the Marines, we need to come up with a basic ambush plan.
>>
>>27591926
We're taking other suggestions. Currently our options are brown elf slaves, brown elf cannon fodder, or reconstituted carbon.
>>
>>27591967
See:

>>27591918

Also

" >This is meta, but the route we're going for (Win without being wiped out or becoming vassals) actually possible?

Yes, but it's a real tightrope."

OP will probably give us an opportunity to make this possible. It"ll just be hard.
>>
>>27591967
I think drow femdom is best route. But maybe not for all Earth
>>
>>27591986
Oh yea, we're -totally- betraying everybody, all the time, as soon as the opportunity presents itself.

We're only telling Yez about her sister and the nanites because it's either a test or indicative of extreme incompetence on her part. Either way we gain nothing by hiding it.
>>
>>27591918
Optimally. I doubt we'll get best case scenario. Worst we'll get is xenocided. Paying tribute in gold and soldiers to carry their banner in battle might be the best we're able to get, at the cost of their fleet parked in orbit waiting to boil the oceans from the Earth.

>>27591926
I'm not espousing replicating the Visigoths- more like the Russian princes that willingly submitted to Mongol rule, and when the empire finally collapsed.

Like I said- Roman client states didn't have it so bad. They paid tribute and supported the Legions. In our case, we might wind up with an Imperial fleet parked in orbit.

We need to consider, gentlemen- what's best? To serve in glory for the Empire and possibly win better conditions for humanity, or to fail completely and become a footnote in galactic history?
>>
>>27592044
OP did say it's possible to not become a vassal or be wiped out though. If we get that opportunity, we should reach out for it.

Literal "expendable allies" does not sound like humans have a particularly prosperous or long-term future.
>>
>>27592061
Knowing Dread, the other space empire might just be space dwarves, but they'd be just as dickish
>>
>>27592061

But there's got to be a step in between complete freedom and expendable vassals.
>>
>>27592009
>>27589613

Can you imagine how sickened Fritz would feel to get intimate with a Sidarxi, let alone in something so obscene (for his time)?
>>
>>27592044
>I'm not espousing replicating the Visigoths
The first people to espouse backstabbing the Sindarxi wanted exactly that, to replicate the Visigoths.
Besides, you still said that the ultimate goal is to bring down the Sindarxi Empire, with
>and then remove Space Drow.
That'll weaken the Empire enough that another galactic power can crush the Sindarxi and Earth.
>>
>>27592098
better then getting with a slav
>>
>>27592077
We don't know. I'm just saying that if the opportunity presents itself (which it should since he didnt just flat out say no), we should take. We should work for the best option.

>>27592076
Again, option of not being wiped out or becoming vassals. In spirit this means we'd get some autonomy, be it us as non-expendable allies or not.
>>
>>27592077
"Barbarians not worth conquering". Worked pretty well for the central Asians. Of course planet glassing space fleets change that calculus dramatically.
>>
>>27592061
>it's possible to not become a vassal or be wiped out though
But for how long? It might be true; the Sindarxi simply pull back in order to secure their hyperspace junction.

Then they sell property rights to Earth off to some species that wants to use Humans as prey for sport hunting.

See? We're neither a vassal nor are we wiped out.
>>
>>27592162
I'm pretty sure OP understood the spirit of my question when I posted it.

We should wait and see. If it's possible to become independent (allies) who don't end up like humans did in Half Life 2, we should go for that route.
>>
>>27592237
Just to expand because of the deletion timers. OP said it was possible, so we should do it.

Our WW2 clearly made an impression on Sidarxi popular culture, even if it was small. I mean, the gap between us and them was pretty fucking huge but we definitely caused some casualties despite that. Chances are we just need to impress them that we deserve that freedom and would be better allies that way.

Of course, QM will probably give us a real, specific means of getting it.
>>
>>27592291

The Armored Infantry Corps embedded themselves in Sidarxi culture as boogeymen. That was within seven years. What happens when the Sidarxi realize they can turn those boogeymen into the staunchest defenders of the Empire, if only they're willing to give a little?
>>
>>27592511
Pretty much. So long as we get rebels to avoid (or at least minimize) making attacks that will cause outrage to the Sidarxi, I think we can pull it off.
>>
>>27592511
We'd have to look through Sidarxi Empire history and see if they got burned by other races that tried the same thing, first.
We already were told that we should check out Sidarxi literature; we should check their history as well to understand what will work and what won't work with them.
>>
>>27592639

This. QM, this. First chance we get, Sidarxi history.
>>
>>27592639
yeah, that's a pretty smart idea. Let's focus on tonk huntan for now, though.
>>
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You decide to have some last minute words with Yezrina before you go out to wreak havoc. You catch her putting on the jacket of her service uniform, or whatever the Sidarxi equivalent is.

“Yes, Fritz. What is it?”

“Is there anything I should no about the nanites?”

She gives you a serious look, “I don't know what exactly my sister told you, but it's wrong. The conditions inside your body destroy them in a approximately twenty-four hours for Sidarxi. Your body is be different, but it should break them down as they are designed. There's no way that I know of for nanites to transmit any sort of long range signal.”

“This is a serious situation, you know.”

“It is,” she agrees, “We'll talk about this later. Your mind should be on the mission.”

“Thank you,” you say and return to talk with the marines.
>>
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Rolled 5

>>27586721
>>You should have died, thrown into the breach again and again. The enemy adapted to your tactics, becoming ever more effective at combating the armor. You watched a generation die on a global battlefield. But you're going to do it again, and this time, you won't lose.

The rage of a man once suppressed is back and explodes again!
>>
The first thing you notice about one them is that he is of African descent, albeit very diluted. You weren't aware that Uncle Sam put colored in combat positions. His head is shaved, almost to the point of being shiny. Another has half his face a mass of burn scars. His eye somehow managed to escape damage. The third has his hair cut into what you'd heard some Yankees call a “medium reg,” and he has a moustache like the Fuhrer's, perhaps a fan.

“Hello, gentlemen,” you say, “I'm sorry I didn't get the chance to talk earlier, but it's nice to meet you.”

“Not a problem,” says the black man, who speaks with a thick accent, “My name is Leonard McNamara, I'm from New Orleans. Started as a Lance truck driver, and ended up in the armor when all hands were needed.”

“Any family?”

“It's a big family; we're one of those Catholic families. I have two sisters and a brother. What about you, Mr. Heller?”

“I have a sister, but she's back in Germany,” you say, “And please, just call me Fritz.”

“I hope y'all can meet again,” Leonard says.

“You can call me Fryface, Corporal,” says the scarred Marine, “But it's really Sergeant Tecumseh Reuther.”

“Where are you from, Sergeant?” you ask.

“Good old Houston, Fritz.”

You pat his shoulder with a smile and turn to last. An unbidden thought comes straight to your lips.

“Are you a fan of the Fuhrer?”

He looks at you, then he starts lauging.

“I'm afraid not, Mr. Kraut,” he says, extending his hand.

You give it a firm squeeze as he introduces himself, “I'm Corporal Quinn Suddeth.”

That has to be the most un-German name you could imagine for someone who resembles the Fuhrer.

“Where are you from, Corporal Potato?” you ask, “Oirland?”

“No, sir. I'm a good ol' boy from Alabama.”
>>
>>27592903
Well... way to stand up for yourself Fritz. I'm starting to see where all these femdom jokes come from.

>>27592918
>Casual racism with yankee hill-folk.
Time well spent. Now if we could get back to saving the world....
>>
>>27592903
>Your body is be different

What? Did you mean to write "a bit different"?
>>
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You suit up and get on the bus. The ride is quiet. You notice that Hojo has already painted a small meatball on his armor.

You dismount and march to your position. Hojo places a few anti-tank mines across the road, which should be difficult to see in the dark. You, Hojo, and McNamara set up on the left, using canvas sacks to conceal your outlines. All that is left is to charge your batteries up and wait, using the bulky starlight scopes on your rifles as monoculars.

You hear the tanks long before you see them. You feel the hum of the big-block engines. You hear the clanking treads. Within several minutes, the lead tank of the column rumbles forward. Behind it is a long stream of tanks and trucks. You hear the seconds tick down on your watch. Then, there is a flash of light and the scream of twisted metal as the lead tank throws a track. You start up the engine and move forward to attack, launching a rocket at one of the tanks

>4d10 Shooting
>>
Rolled 6, 9, 4, 6 = 25

>>27593209
>>
Rolled 10, 3, 6, 5 = 24

>>27593209
Time to kill some tanks.
>>
Rolled 2, 6, 10, 5 = 23

>>27593209
Rolling to imagine Yezrina's face on enemy soldiers.
>>
Rolled 3, 4, 9, 1 = 17

>>27593209
ere we go ere we go
>>
Rolled 5, 10, 8, 9 = 32

>>27593209
Roll high or low? Crits or is it just an added number?
>>
>>27593334
ORE is a different type of dice pool
>>
>>27593365
Can you post what you have stat'd in a pastebin later?
>>
>>27593384
Sure thing
>>
>>27591310
So, are these tanks the canadian grizzly variant of the sherman, or some alt-history development?
>>
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Welp, OP is dead again. Fortunately I was prepared for this eventuality. Time for plan >>27591153.
>>
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“Feur frei!” you yell, returning to German in the heat of the moment.

You lead the target from the rocket sights as the commander closes the hatch. The screaming projectyle is launched forward like a rifle grenade before the motor ignites. It wobbles through the air, but slams into the side. The HEAT charge punches through the side armor. You see it go up in flames before an ammo explosion pops the turret off of the vehicle. A quick check confirms the reports from your men; four tanks are total write-offs, and two more can no longer move.

You quickly pull another rocket from your pack and stuff it down the muzzle of the rocket launcher. You are already running, pounding dirt with three-hundred kilos of man and machine. You slide to a halt, leveling the rifle at a tank as it turns its angular turret. You fire a shot; but it deflects off the turret, failing to fuze. The tank traverses its turret, coax fire pinging off your armor. That gun can easily blow you into so much meat and scrap metal.

>Roll 5d10 dodge
>>
Rolled 1, 2, 6, 7, 1 = 17

>>27593732
DOOOODGE
>>
>>27593712
An alt-history development
>>
Rolled 5, 2, 2, 4, 1 = 14

>>27593732
>>
Rolled 3, 9, 7, 5, 9 = 33

>>27593732

>>27593727
I've noticed this spooky tendency in quests for someone to post 'QM is ded' riiight before they post.
>>
Rolled 2, 6, 5, 3 = 16

>>27593712
I imagine it's Canadian, but possibly made by Americans and used in larger numbers. Human-Sidarxi War took place at the time WW2 should have.

>>27593732
Wait, how close were we? It's always good to keep range & cover. At this point we should've ran away, right? SHit.

Take it out. Get somewhere safe and let loose some incendiaries, grenades or light mortars to then fuck with the infantry. Pop smokes and retreat.
>>
Rolled 6, 1, 4, 8 = 19

>>27593732
>>
>>27593823
Not that close. The picture is more to give a David vs Goliath impression of staring down a tank, not to actually represent distances.

The dodge in this case is more "get out of the danger zone" than "dodge the projectile."
>>
Rolled 8, 8, 10, 10 = 36

>>27593877
Ah, okay
>>
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You run, and you feel the concussion of the main gun as it fires. The hot splinters bounce off your armor. Two more tanks go up in catastrophic flames. That's eight down of fourteen.

You see a tank commander fighting out of his cupola to get a better idea of the chaos of the ambush and fire. The first few bullets miss, but one eventually connects. Even from here, you can see that .50 BMG does not to pretty things to people.

You crouch down and load a third rocket. It streaks out, screaming into the flank of another tank, which starts burning. You see the crew start to escape and fire at them. One falls down, but your attention is on to other matters. You see the massive flash of another tank gun and feel the concussive blast in your chest.

“Pop smoke and go!” you order, seeing another tank go down.

You immediately toss a few grenades, which send up billowing blanks of black smoke. The others do the same, some launch smoke grenades from the launcher attachment of their rifles.

“Status?” you query.

You hear a chorus of answers from everyone. Nobody seems to be wounded, and you gather your men and start to hustle, running away. However, you see tracers flying through the night. You look back and see the ISF troopers dismounting to go after you.

It's as if a bulldog suddenly clamped down on your arm and doesn't want to let go.
>>
That's it for tonight. Thanks for another good thread.

Feel free to share any concerns, comments, questions, or criticisms about me or my quest.
>>
>>27594473
See:
>>27588480
>>
>>27594454
How many were we expected to take out?
>>
Rolled 6

>>27594454
Cool quest as usual, like where it's going. Excellent world building. Few things from one QM to another.

1. You were averaging about one scene per 40 minutes, which is about a half hour too long. Consider pre-writing or postponing if you have to.
2. You are putting players in a lot of situations that foster /tg/'s legendary paranoia. That can be good, but take care with it as there's nothing we love to do more than endlessly argue and fixate on meaningless details.
3. Felt a little railroady at times, probably as a result of pacing issues. Talking with Yez was clearly a priority and we got blown off in favor of the combat scene (which we didn't even really plan before hand).

Otherwise keep on keeping on. Good story, interesting character. Always hella funny to see people in QTG read a female character with her own motives and desires, and immediately label it "elf femdom quest".
>>
>>27594473
When do we get the femdom?

>>27594856
Yet there has been fucking nothing. Anyone
who says that probably thinks "woman acting a bit assertive while being fucked in the ass" is femdom.
>>
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>>27594805
All of them, but 70% casualties before entering the combat zone is typically a catastrophic failure.

>>27588480
Short answer, they are good, but they had (and to certain extent, have) to deal with the problems of an interstellar supply chain.

They didn't reverse engineer anything per se; but Sidarxi doctrine, equipment, and the pressures of war caused them to develop some technology more quickly. For example, night vision technology is further along directly because of how Sidarxi units initially ruled the night.

>>27594856
Thank you. I'll try to keep this advice in mind to make this a better quest.

I admittedly enjoy putting players in paranoia fostering situations.

>>27594886
Oh, you
>>
Can you post the ORE stuff, and repost the army manual and timeline?
>>
>>27595085
I'll put them up in a pastebin
>>
>>27595016
For clarification, it actually is possible for humans to win without being wiped out or becoming vassals/expendable allies? Spirit of the question matters to avoid
>>27592162
That GM faggotry

Also, you should totally get on IRC some time. I dont want to sign up on twitter but would like a way to contact you when the thread is 404'd
>>
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>>27594886
This. I am disappointed at the lack of any so far.
>>
>>27595016
As a player, I don't mind the longer waits for story posts.
Plenty of quests have long wait times for posts; MGNQ, as an example, usually has 40-60 minute times between posts.
>>
>>27595016
Whats the govt like, on each level? How widespread is the ISF? Are the Sidarxi actually colonizing Earth?
>>
http://www.youtube.com/watch?v=Pc4J3dP7RWU
>>
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>Charsheet
http://pastebin.com/DgK6SX6g

>Field Manual
http://pastebin.com/saKCbmpw

>>27595199

>>27595437
>Whats the govt like, on each level?
Requires a more detailed explanation, which I can't do this late at night.

>How widespread is the ISF?
It's a large, worldwide organization, similar to a gendarmerie. It can also militarize quickly into a full-fledged army.

>Are the Sidarxi actually colonizing Earth?
In the sense of cultural domination, they are trying.
>>
https://www.youtube.com/watch?v=HdRqUbfA5KM

OP do we have a theme song (that fits the time period)? Does the quest have one?
>>
>>27595658
I find myself listening to "Meine Name" by Nachtmahr when writing this. Vid below is why.

http://www.youtube.com/watch?v=_LTw5riXl-g
>>
>>27595637
>not responding to the femdom post

Or

>>27595161
>>
>>27595637
Can we expand our group? 5-6 guys is pretty small. I'm pretty sure that if we had a full squad, we would have done a lot better. Plus it would allow us to use more complex tactics.
>>
http://www.youtube.com/playlist?list=PLDE8EC7367D6F745C

bretty gud for german armour.
>>
>>27596240
Infantry music seems more appropriate.

http://www.youtube.com/watch?v=u1sEt3NjHNA
>>
>>27595784
Which one? And I've at least given an image resonse.

>IRC
I'll give it a shot.

And with that said, good night.
>>
>>27596555
The one about whether we can win without humanity being wiped out or us ending up as vassals/expendable allies. I guess it'd be "get back independence and end up as non-expendable allies".
>>
>>27596555
Thanks for running an enjoyable quest.


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