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/tg/ - Traditional Games


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People are always asking me if I know Pat Paulson, and up until eight months ago I wouldn't have known who they were talking about. Every time somebody asks me that question I have to wonder how much they really know and just what it is that they suspect. The answer to that question is complicated, because first you have to know a little bit about the guy.

Pat Paulson is known to the public as a local plant manager with an off way of speaking and an eccentric sense of, well, everything. If you sit down and try to figure out what the words that are coming out of Pat's mouth actually mean and why Pat does some of the things he does, it doesn't take very long to figure out that Pat is a fucking genius. I know this because I work for Pat. Pat dropped out of high school when he was a teenager and never quite made it to college, but he redesigned most of the machinery at his factory. I say his factory because it didn't take long before he was the only person at the place who understood how it worked under the hood, so he was made a plant manager because the actual owner realized that without a degree or any meaningful social skills he could pay Pat peanuts to do the job. Everyone always assumes Pat Paulson suffers from Aspergers Syndrome coupled with a healthy dose of Obsessive Compulsive Disorder, but you know what they say about assuming.

If I were sitting down and writing this out to someone in a hypothetical parallel universe where global events never took a sharp left turn at the intersection of reality and fiction, then I guess I would have to explain about the existence of super powers. I would probably have to explain how the Manhattan project led to a side project, one that only found its way to fruition after a meteor filled with certain classified isotopes broke up in Earth's atmosphere and offered the possibility of a scientific breakthrough for both the United States and the Soviet Union.
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Without getting too much how it all works, all you need to understand is that the various world governments were able to infuse certain individuals with various types of super powers at various levels by applying a formula derived from these experiments and dosing them with low levels of certain types of stable radiation from a particle publicly dubbed Aurum. Aurum enrichment can turn the lucky schmuck who gets dosed with it into anything from a flying brick shit house who can leap tall buildings in a single bound to an elemental who can shape everything from regional weather patterns to the local geology. So then the Cold War happened. Long story short the Soviet Union collapsed in on itself due to economic reasons, but they still have their supermen.

In recent years, since about the 80's really, there's been this new thing going around that's the result of some rogue scientists trying to crack the formula for Aurum. It's called Argentium, the nice shiny silver medal you could get off of the black market if you weren't well connected and important enough to be given superpowers by the government or rich enough to fund your own private superhero venture. The thing about Argentium is that it doesn't quite work like Aurum, at least not quite. Sure it gives you powers, and in many cases those powers come with snazzier perks than those that come with the name brand stuff. With this stuff you can give some health benefits to your buddies and coworkers, make them a little tougher and a little healthier, put a kick in their step without giving them a straight dose of what you had gotten. Minions, lackeys, whatever you want to call them, they come with it. Your abilities are usually more suited to a thinker than a fighter, and usually the enhancements are mental more than physical. Einstein instead of Ali. Sounds like a sweet deal right?
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The problem is that it makes you fucking crazy. People's minds aren't meant to handle the highs and the lows that come with it. That's why super-crime operates along an entirely different axis than regular crime. Most of the time professional crooks do not want to expose themselves to something with the crazy side effects of Argentium, and anyone who can get their hands on Aurum doesn't generally need to play the crook.

Remember that guy, Pat Paulson? I hope you didn't forget about him. See what nobody knows about Pat, well, nobody but me, is that when Pat was a teenager he somehow got his hands on some Argentium and took a dose. I have no idea how in the world it happened, and Pat isn't exactly able to explain it to me from the beginning. See Pat tells stories in reverse chronological order, getting back to the beginning only after walking you through everything that had happened after that point. If it isn't something that happened within the last week then it is going to take Pat at least a day to explain it to you, and frankly most people don't have the patience for one of these marathons. Well I do, but that brings us back to the beginning, back to how I met Pat Paulson.
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I guess it all started eight months ago when I had my scholarship pulled on a technicality. I am called in the week before college starts by my adviser, and he tells me that one of my classes "regrettably and unfortunately did not make" so I was going to have to pick one from a list of alternative choices that would fit in that slot along my degree plan. I assume that the fucker knows what he is doing and I pick one. He says everything will be just fine and that the class fits perfectly into my schedule. Two weeks later I get an email from the scholarship office, no phone call or face to face with these fucks, telling me that my scholarship is being pulled because I don't have enough hours. That's right, the class my so-called adviser put me in isn't quite as equivalent as he says. I am assured that I can reapply for my scholarship next semester and stand a good chance of getting it. I ask if I can change classes so that I can get my hours back up. They have emailed me the day after it is too late to change classes.

Enter my job at the factory. Enter Pat Paulson. Enter my job moonlighting as a henchman for Pat, or as he is more often known Dr. Havoc. Maybe you're wondering why I don't report Pat to the authorities or tip off some do-gooder about the secret identity of my friend Pat, sometimes plant manager sometimes super criminal. At this point in my life I'm too fucking pissed off to give a fuck about what Pat is doing. I have some bad memories about high school, and my college had left me feeling a bit less than stellar about what civilian life had to offer. With Pat though everything is different. Your night shift at the factory consists of having Pat put the machinery into overhaul for half the workers while the other half go with him on a field trip to a bank or corporate office. If you've never robbed a bank before Pat and I highly recommend it.
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Tonight is no different than any other night, except Pat is letting me run this one. My job tonight is to hijack a vehicle, and we're going to use this vehicle to take an armored car. I'm doing this while Pat and some of the boys are making trouble at a local zoo. I have no idea what Pat has in mind, but I know that the adrenaline rush is like nothing I've ever had in my life. There are just a few details I need to work out, like what kind of vehicle I'm going to use as my getaway car after I hit the armored car, and how I'm going to make my way back to the rendezvous point after it all goes down.

>Call an ambulance, hijack it, go balls to the wall out of town with your sirens flaring after the heist
>Steal a mail truck, grab the cash, play it cool and act like everything is normal while you offload the goods at dead drops you set up with other henchmen
>There is nothing like a classic unmarked van, nab one, take the cash at gunpoint, and lay low at a safe house
>I'm open to ideas
>>
>>27784732
>>Steal a mail truck, grab the cash, play it cool and act like everything is normal while you offload the goods at dead drops you set up with other henchmen
>>
>>27784621
reading
>>
>>27784732
>Steal a mail truck, grab the cash, play it cool and act like everything is normal while you offload the goods at dead drops you set up with other henchmen
>>
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The post office parking lot doesn't even have a guard posted. Not that it would ever need one for any sane reason, but as federal buildings go security is pretty low grade. I can taste the fumes of the motor pool still hanging in the air, but the nip of night air doesn't reach my skin through the ski-mask that I am wearing. I am standing here with two other men, guys from the factory who I was able to talk to for Pat once he and I came to an understanding. Tucked away in my pocket is a pistol, and I'll be the driver tonight. The other two have shotguns slipped under their overcoats, and if we were doing anything more than forcing our way through the gate and walking over to hot-wire one of the mail trucks we would be stopped by the cops in a heartbeat.

We come up to the gate and one of my fellow henchmen produces a crowbar and takes it to the lock. Within about a minute we are inside. Two minutes later and I'm pulling out in a federally owned vehicle after siphoning enough gas from the rest of the motor pool to make it the rest of the way along our early morning route without worry.

We pull into the bank parking lot just as they are bringing the cash out to the armored car. It's the nice part of town, and nobody expects to get robbed by pissed off mail men in the middle of the night. The guys loading the armored car raise their weapons for a moment, and they glance at one another in mild puzzlement as the mail truck pulls to a stop. By the time my assistants have hopped out the side doors they have already realized that the wise course of action is to just hand us the money. My cohorts are popping out of the car wearing matching outfits designed along a theme, which tells the men guarding the armored car that this bullshit isn't covered by their life insurance. Superpowered business is a fucking headache for nine to five types.
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Hands go up and we load the stolen vehicle with stolen money. We're in and out in about three minutes, and there isn't a siren to be heard until we are blocks away turning down side roads. The guys from the armored car are tied up in the back next to the stacks of cash so the call is coming from inside the bank. Slow on the button those late night bank workers. I'm not looking around for cops though, I'm looking up for costumed heroes swooping down on a mission, but things are looking all clear. I hope Pat is making sure that they're out dancing to a full card tonight.

The hours drag by, and we make our stops and drop the cash off in nondescript packages at various safe houses. By now the cops are communicating with the post office and they are still trying to figure out with mail truck is missing. By the time noon rolls around we're done, and we leave the truck and the unfortunate crew of the armored car in a parking lot by a deli frequented by postal workers on their lunch break. I am thinking that it will be at least another hour before they notice that the vehicle is still parked there. We ditch the weapons down a street drain and the costumes in a dumpster, and then we're just regular guys waiting to be picked up by some friends.

Our ride shows up three hours late, and it isn't hard to figure out why. Stretched out in the back is what's left of Pat Paulson after the fiasco at the zoo. Somebody explains to me that the guys who showed up were a C-list team in a hurry to move up in the world, and during the shenanigans that went down somebody thought it was a good idea to drop the sea lion tank on Pat when he isn't looking. As super villains go Pat isn't exactly known for being durable.

Somehow the guys manage to slip off with what's left of Pat during the confusion while his freeze ray is still going off, and here we are on a company bus with a dead supervillain wondering what the fuck we're going to do. I go through Pat's pockets and find a note.
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I have to read it twice to be sure about what it's telling me, and afterwards I burn it to be sure that nobody else will read the thing. When we get back to the factory during the flex shift everybody else is worried about the cops or about their jobs at a factory that no longer runs without Pat Paulson's crazy ass running it, but I have bigger things on my plate.

Pat's locker in his private office has a tricky combination to it, but I have memorized what he had written down in the note so completely I don't even hesitate. Popping open the false bottom without setting off the incendiaries it is armed with is a trick, but I manage it without getting too warm. Inside the little compartment is the thing that Pat was working on all along and what parts of our factory were being re purposed to produce.

Sitting in a clear plastic baggy inside of a lead box is powdered Argentium crystal and a syringe to shoot it up with. This is what Pat had always been working toward: Pat didn't want more money, or a better job, or more stuff, what Pat really wanted was people around who would listen to his stories.

I'm figuring with the capes on my ass, college looking like a shittier and shittier option, my job looking like it isn't going to pan out, and just over a million in stolen cash floating around that syringe doesn't look like a bad option. I load it up, tie off, and bang crushed up superpowers refined in the back room of a factory floor.
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>>27785605
oh yeah
inject that shit
>>
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Power Select, first choice: which of the following would you prefer?

>Genius: You don't have much in the way of super powers compared to most villains, but you got a disproportionately high boost to your mental faculties. Super science is easy, as is planning out your nefarious deeds. You're probably getting an extra dose of crazy thrown in to boot.

>Classic: The powers, the minions, the cool theme, this is villainy on classic mode. While you personally aren't going to be going toe to toe with most heroes most days you are going to have access to the super science and the minions to give your arch-enemy a run for their money any day of the week.

>Overlord: Maybe you're a little slow on the super-science but you've got a variety of minions with some extra perks thrown in and a number two man or quirky squad of enforcers who have some extra pizzazz. The game is chess, not checkers.

>Nemesis: The most potent powers and the ability to go toe to toe with heroes directly as you move up the chain from nobody to nightmare. Not many villains wind up with this suite of powers, but those that do are especially feared by the greater super community in a straight fight. You're at best a c-student when it comes to super science and your minions are pretty lackluster.
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>>27785821
>Genius: You don't have much in the way of super powers compared to most villains, but you got a disproportionately high boost to your mental faculties. Super science is easy, as is planning out your nefarious deeds. You're probably getting an extra dose of crazy thrown in to boot.
>>
>>27785821
>Nemesis: The most potent powers and the ability to go toe to toe with heroes directly as you move up the chain from nobody to nightmare. Not many villains wind up with this suite of powers, but those that do are especially feared by the greater super community in a straight fight. You're at best a c-student when it comes to super science and your minions are pretty lackluster.
>>
>>27785821
>>Genius: You don't have much in the way of super powers compared to most villains, but you got a disproportionately high boost to your mental faculties. Super science is easy, as is planning out your nefarious deeds. You're probably getting an extra dose of crazy thrown in to boot.

You know /tg/, we are obsessive planner and optimizers, so this is a match made in heaven.
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>>27785821

>Classic: The powers, the minions, the cool theme, this is villainy on classic mode. While you personally aren't going to be going toe to toe with most heroes most days you are going to have access to the super science and the minions to give your arch-enemy a run for their money any day of the week.
>>
>>27785821
>>Genius: You don't have much in the way of super powers compared to most villains, but you got a disproportionately high boost to your mental faculties. Super science is easy, as is planning out your nefarious deeds. You're probably getting an extra dose of crazy thrown in to boot.

Gonna go with this one
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>>27785821
>not going genius
>not trying to rob the rich to be a good guy and making the heroes look like shit all day every day.
>not being a literal hero to heroes being dickwads who only care about petty things like the corrupt society we live in.
i like that idea personally.
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>>27785821
>Nemesis: The most potent powers and the ability to go toe to toe with heroes directly as you move up the chain from nobody to nightmare. Not many villains wind up with this suite of powers, but those that do are especially feared by the greater super community in a straight fight. You're at best a c-student when it comes to super science and your minions are pretty lackluster.
>>
>>27785821
Overlord
>>
>>27785821
I have to go with the >Classic
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>>27785891
>Wants to be a hero in a quest where we are a villain, it even says villain in the title
>I shiggydiggy
>>
I'm going to let you guys debate this one out, or at least give you more time to consolidate your votes.
>>
>>27785821
>Genius

Take over the solar system. They can keep earth. Too much fucking trouble dealing with people and heroes and other shit we can't control.
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>>27785918
>not wanting to work in a world where you are so batfuck crazy you think blowing up half the worlds population to save itself
>not wanting to fight in a world where the heroes have gotten corrupt and disgusting while you impose your will that is while monsterous as all get out, still an overall better society then what is currently going on
>not wanting to basically play overlord the quest.
>>
Genius, because I can't wait to Just As Planned. No Robin Hood like that anon said.
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>>27785940
They can keep earth.

or we could instead build a giant dyson sphere and trap Earth within it.
>>
We must strike the earth. Deeply. Greedily. Maybe find some lost temples. Unearth a Ralbog.
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>>27785937
Can we choose a secondary or a second power path?
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>>27785946
fine.
lets go build a fuck heug mech and then proceed to have it rampage on auto around new york city while we go freely rob banks and shit halfways around it.
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>>27785821
Genius
>>
>>27786046

Powers are something we're going to determine in a minute once you've chosen basic archetype.
>>
If we have a superpower, we should make our evil powers causing mens testacles to stick to their thighs and itch, or for the sake of gender-neutrality an un-scratchable butt itch.
>>
>>27785821
>>Overlord
Genius is good, but look where that got pat and classic sounds meh.
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>>27786067
Can you explain over lord and classic, they sound almost the same except one has a theme.
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>>27784621
>Pat
Jesus christ a quest used my name.
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>>27786089
Too bad you died.

But Genius is ahead. Let's go.
I love your quests, even if they die right after being born.
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>>27785821
>Genius
Lets do some science so we can build our own battle suit.
>>
>>27786083

Classic is jack of all trades. You've got your super science that lets you do things you couldn't normally do with your powers which require preparation, you've got your powers, and you've got your typical henchmen with some flavor but not a lot.

Overlord is powered up henchmen at the cost of weaker super science.
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>>27786089
Eh, at least its common mine is from the 50s.daren
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>>27785946
>>Nemesis: The most potent powers and the ability to go toe to toe with heroes directly as you move up the chain from nobody to nightmare. Not many villains wind up with this suite of powers, but those that do are especially feared by the greater super community in a straight fight. You're at best a c-student when it comes to super science and your minions are pretty lackluster.

planning things out is fun and all, but we can do that as a nemesis and still make sure the plan goes off right because we're the one doing it.

Someone else might have gotten it wrong
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>>27785821
>Genius
Crazy scientist with maybe some minions great science
>Classic
Classic which is everything on even terms
>Overlord
Master mind with lack luster science
>Nemesis
Super villain with shitty science and minions
Well its a tie between over lord and genius for me.
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>>27786149
Of course some else is gonna do it wrong with the shitty minions you get as nemesis, plus the others are better.
1.With genius we can make a power suit for us or our minions
2.Overlord has competent minions
3.Classic has so-so minions.
>>
If we pick genius, how many threads before we build a moon laser?
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>>27786171
We wouldn't need a power suit because we have super powers.
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>>27786184

More like turn the moon into a death star.
>>
>Minions:
1.Overlord
2.Classic
3.Genius
4.Nemesis
>Science:
1.Genius
2.Classic
3.Overlord
4.Nemesis
>Super powers
1.Nemesis
2.Classic
3.Overlord
4.Genius
So classic is the most well rounded while nemesis is the least.
>>27786200
True, but we are only one man and it has been proven that we need competent people.
>>27786184
>Not turning it into a home base
>>
>>27786184
this.
also i want to be lex luthor.
i really really do.
>>
I guess I'm just tired of SUPER SCIENCE, it seems like no matter the subject of the quest thread people want to play SUPER SCIENCE.

plus I've had a few groups where the SCIENCE guy was That Guy
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>>27786204
I like the way you think.

We could also build a time traveling machine and become our own grandfather.

>>27786230
Or we could build our secret base...IN ANTARCTICA!
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>>27786243
I want to believe.
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>>27786243
Well that sucks i have been in too many groups where That guy was the SUPER Power guy.
I honestly want to be over lord, but people want science as well.
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>>27786277
having everything derailed for an hour while the GM tries to explain why someone can't build a mech suit in the equivalent of the fucking 1400's is a terrible thing to listen to
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This thread is stupid. I am not going to spend the rest of it arguing which archetype we are going to be only to have op abandon it.
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>>27786319
Yea. Going 'are you sure' is a sure way to kill everything. Pls don't leave OP.
>>
>>27785848
/tg/ is actually plans actually come tumbling down like crazy if you have a smart qm.

>>27785821
Overlord.
>>
>>27786313
right, hes gotta wait for at least the 1700's for a steampunk one.
>>
>>27785821
>>Nemesis:
>>
Nemesis, because I know /tg/, and we're just going to end up rushing in blindly as anything else so we may as well go full-on Exponential Power Growth Quest.
>>
>>27786313
They can but they would need magic and be proficient at it, Also if the setting has it, if it doesn't then yeah its retarded.
>>27786319
People stopped arguing, genius won out while the people who wanted the other choices talk and wait.
>>
>>27785821
Over lord, i'm tired of the other 3 choices being used.
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>>27786372
it wasn't the most brillant setting, in fact it was history with filthy german elves and filthy gypsy orcs.

no magic just races added in. like I said not the most imaginative but it was fun while we played it.
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>>27786464
Well then yeah he is stupid the best he could do was make weapon/traps/ect and slaughter characters by how advance some of his gear was, not try to make a mech suit especially during that time period.
Fortunately you guys didn't have dwarfs.
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>>27786529
I just picked it so we could be mentally unstable.
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>>27786542
Well it sounds like your game didn't get ruined.
>>
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>Genius

It would seem that your mind was set into motion at far greater speed by the Argentium now pulsing in your veins. But power still courses through your veins.

Power Select second choice: What sort of power set were you granted?

>Flying Brick: Think superman, but toned way down. Flight, strength, speed, and durability.

>Elemental: Manipulation of some element or elemental notion.

>Esper: Telekinesis, telepathy, remote viewing. Psions are subtle but dangerous.

>Manhunter: Shape shifting, phase shifting, invisibility. Ambush predators of the superhero world.

These are the options available to Genius.
>>
>>27786581
>Manhunter: Shape shifting, phase shifting, invisibility. Ambush predators of the superhero world.

Might as well go full wizard mode
>>
>>27786581
>>Elemental: Manipulation of some element or elemental notion.
>
>>Esper: Telekinesis, telepathy, remote viewing. Psions are subtle but dangerous.
>
>>Manhunter: Shape shifting, phase shifting, invisibility. Ambush predators of the superhero world.
Fuck those are good choices.
>>
>>27786581
Esper
>>
>>27786594
err, meant to choose Esper here.

Copy and paste error
>>
>>27786581
>Esper: Telekinesis, telepathy, remote viewing. Psions are subtle but dangerous.
Appex predator time.
>>
>>27786581
hey OP isn't dead!
so either manhunter or esper is easily the best choices really.

lets go with manhunter because phase shifting and shapeshifting is retardedly OP.
>>
>>27786581
Elemental
>>
>>27786581
>Elemental: Manipulation of some element or elemental notion.
So wait we can control elements, but can we pass through them?
>>
>>27786581
>>Flying Brick:

cause no sex is as good as flight sex
>>
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>>27786581
>Esper: Telekinesis, telepathy, remote viewing. Psions are subtle but dangerous.
>>27786630
Not as op as espers
>>
>>27786581
Esper for maximan Keikaku
>>
>>27786581
Esper time
>>
>>27786581
Clearly Esper and Manhunter are the best choices. Gonna have to go with Esper. Maybe we can call ourselves the big brain?
>>
>>27786581
>>Esper: Telekinesis, telepathy, remote viewing. Psions are subtle but dangerous.
So you move shit with our mind(make a shield even)
Talk to people through our minds
Spy on people
Is subtle as fuck
>>Manhunter: Shape shifting, phase shifting, invisibility. Ambush predators of the superhero world.
Shape shifting is useful
Invisibility is useful
Phase shifting is situation based
Esper wins it for me.
>>
>>27786665
>implying telepathy and telekinesis is more OP then shapeshifting and phase shifting
ok keep telling yourself that, shapeshifting is OP as fuck, because you pretty much get elemental for free eventually because of the ability to turn into things like the elements and having complete control of self.
in addition phase shifting means you are fuck impossible to hit at literally all times of the day.
>>
>>27786724
Your wrong about getting elemental for free, you could mitigate damage done by elemental, but not all of it.
I could give you phasing, but it depends its effects on us and how long we can sustain it.
>>
Elemental
Not that it'll matter seeing as we'll obviously go esper
>>
>>27786782
ok we get a lesser version of elemental, but theres also the fact of if we get shape shifting we may also go full amazo and gain ability coping abilities of whatever we shapeshift into eventually.
as well as phasing and invisibility.
i think honestly shapeshifting is a grossly overpowered ability, especially when taken to its logical conclusion.
>>
>>27786862
The thing is you can't shape shift esper powers unless i'm missing something.
On another note for telepathy it is only used for communicating right or can it be used to read minds?
>>
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>Esper

You have overwhelmingly chosen the option of Esper.

Final Choice: pick a wild card suit.

>Staff
>Sword
>Cup
>Ring
>>
>>27786933
Staff because wizard
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>>27786933
>ring
>>
>>27786933
Ring
>>
>>27786933
>Ring
Its like you even need to ask.
>>
>>27786898
i don't see why not, you phyically shapshift fto such a point where if you can copy them down to the genetic level, you can gain all their powers and that would be a genetic thing more then anything else.
like i said, shapeshifting is retardedly op, and thats why its rarely used in comics and the people who do have it job like hell.


for example, martian manhunter in the nu 52 literally beat the unholy hell out of the entire justice league by himself, and with manhunter i think OP is literally talking about having something real similar to martian manhunter.
>>
>>27786933
Cup.
>>
>>27786933
>>Ring
>>
>>27786949
>>27786950
>>27786952
>green lantern fags
go with staff make us a fucking wizard.
>>
>>27786933
>Ring
>>
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>>27786953
Eh i think op would put a limit to it and the level of shape shift you mentioned would probably be around endgame.
>>27786974
Wrong comic there bud.
>>
>>27786995
>implying /tg/ even knows about how mandorin works after the shit that was iron man 3
>>
>>27786995
I just picked ring on a whim. Rings look nice.
>>
>Ring

Bam. Character made.

Saturday night. 6PM Central Time.
>>
>>27787083
>Quest starts with a character creation thread

Doomed to fail.
>>
>>27787018
http://marvel.com/universe/Mandarin's_Rings
Should help them,
>>27787083
So do you have a twitter?
>>
>>27787103
Not really as long as he can get his original players again it can live, which is why he should have a twitter.
>>
>>27787104
no the reason why i said what i said is i imagine /tg/ would be good with basic comics, but crap like mandarin, not so much.
why? because nobody really reads iron man comis because tony stark is an utter asshole.
>>
>>27787131
eh i find them to be a fun read, and one of the easier ones to jump into.
>>
>>27787083

Should I archive this?


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