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File: 1382040946697.jpg-(159 KB, 1368x737, Aduro Tower.jpg)
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Rolled 2

Last time at Adero Industries Megatower Lilli we made research encountered a nasty surprise of a 'busted' bunker. Finally a global grand meeting between the remnants of Aduro Industries. Sadly only those on this particular continent were able to attend everyone else meanwhile had to use telecom representatives. The goal of this great meetings of meetings was on how to bring light back into the world.

Choose one of the following.

Flesh Worker
Shadow Extin
Soldier Ali
Ghoul Romba
Zombie ilshie

Choose one of the following.
Soldiers
Borgs
Paladins
Incarnates
Mercenaries
>>
Rolled 14

>>27793883
Turn 33
>A. Scavenge for food.
>B. Try to improve the base
>C. Try to improve weapons.
>D. Research technology.
>E. Pursue new mutations.
>F. Explore in a direction/something.
>G. Scavenge for raw materials.
>H. Your choice
104 resource points

Population: 30000(2500 human 22500Enlightened,5000 Nomahur 100 Other)
Food: Plentiful
Water: Plentiful
Infrastructure: Vault. Megatower. UVAMC.
Weapons: Armored Vests, Personal Forces shields. Pistols, SMGs, Shotguns. Knives. Heavy.
Technology: Advanced Shields(Thermal+/charging, Stealth+). Advanced Barriers(cloaked, slicing).
Materials: Plentiful(supplies)
Defenses: Megatower. Vault Access.
Power: Geothermal. Nuclear

Acquired

Mobile Fortress Aduro Industry HQ

4 Mobile Bases Nomad.


Alerts
You have three basic actions

You are limited to two bonus hero actions.

Grand Corporate Meeting is currently underway.
>>
File: 1382042420684.png-(64 KB, 1360x638, Mentis Industria.png)
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>>27793932
Ah, the grand corporate meeting, should go well. . .except for one faction. One very powerful remnant that all have heard.
http://pastebin.com/6EcNt90z
Some fluffy fluf.

Oh, btw here's a diagram of Mentis Industria. More of that in the pastebin as well.

feel free to tell me whatever doesn't fit.
>>
File: 1382042736340.jpg-(95 KB, 640x443, living water.jpg)
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>>27793932
>Population: 30000(2500 human 22500Enlightened,5000 Nomahur 100 Other)
Man. . .talk about upsizing. On top of the ungodly resources at our disposal. Thank god we have a CEO and all those heroes.

Also if I recall, the heroes we
Gral
>Scouting action
>Can't be ambushed
>Can see things
Our Nova Kong, with a hint of Alexis/Didrickson

Grand Master Lootcha Skav
>SCAVENGING AND LOOT
>Can turn worthless junk into treasure
>Aduro golden hammer of fixing things
God you have no idea how useful this man will be

MK Ninja
>Stealthy motherfucker with stealth bonus for troops
>Sneak Attack! action
Well, Aduro Industries isn't one for black ops but if we are this is the man for the job.

>Living Water
>Purge - Purge the body of toxins
>Gateway - PORTALS!
>Elemental - Controls all things water
>"Simply existed then one day felt a call and found a world that could use some help" "for the most part it largely floated around from wherever it came from aimlessly unless something caught its interest."
That's a textbook Aduro Industries Marid, highly powerful sentient energy being that took an element as a host, on par with an Afreet or Angel class, but below a Jinn. We should name him/her/it.

Mr Light
>SAFE SCIENCE (relatively speaking)
>Energy-Matter Synthesis
>Beyond death
The legendary wizard of light himself, founder and leader of Aduro Industries.

Speaking of which I hope other board members return soon, we're going to have to play our cards incredibly wisely in the next immediate turns.
>>
>from last thread
>"even tho we now have a shit ton we still need to be careful! if we dont build a proper foundation for ourselves we will topple under our own weight. DONT GET COCKY! first and foremost i suggest a major boost to our manufacturing abilities followed by a general improvement to our facilitiess (both operational and defensive aspects)"

Wise words of advice to consider for our next turn
>>
Rolled 82

Don't forget there are three things you need to vote for. Including actions but also the stuff on the top.
>>
Rolled 30

>>27793883
NEWS

we have noticed some serious tremors coming form the radiated zone aways off.

Ravager craft have been sighted nearby.

Ash Blood Zeppelins numbers are increasing.

Something is riling up the monsters.


Zombie hordes detected far off. Something is going on in their area.
>>
>>27793883
>Soldier Ali
We're just not equipped for flesh, zombies and ghouls would be bad for rep (on top of our bad rep), I have no idea what Shadow Extin was but our name is the the opposite of shadow.

>Borgs
Because robots. Modifiable, with energy based weaponry, robots.

Voting these while I draw up actions to be taken.
>>
>>27794409
>Ravager craft have been sighted nearby.
In our direction or in another direction? Do we have visuals on their vehicles?
>>
>>27793883

Is there still some room for new worker (player) ?
>>
Rolled 56

>>27794453
Our direction. They be awfully curious about those new bases of ours. Visuals on their vehicles indicate hi-tech flying hover and thruster vehicles. Despite the horrid atmosphere they figured out how to fly.

>>27794484
There is always room for fresh blood. I just never mention it due to never actually remembering to state it.

>>27793883
Last thread.

http://suptg.thisisnotatrueending.com/archive/27760838/
>>
>>27794484
Always room.

However, I suggest reading up on the old threads on suptg, but generally speaking once some of the other members get back and just watching how things go it's easy to join in the decision making.
>>
>>27794511
Estimates on how many turns? till arrival?
>>
Rolled 23

>>27794542
They have already arrived but are just keeping their distance for now.
>>
>>27794563
Cripes they just dropped in on us.
So I'm presuming the base stealth shields are up.

One last question, is there indication they can see through the stealth shields? What of the mobile fortresses, can they be seen from the open?
>>
>>27794527

Okay. I'll lukre.
>>
>>27794599
Feel free to think something up, even if it's crazy. Just accept some critique, get better informed, and you might have a good plan.
Might have a while to lurk though, but the thread'll pick up soon enough
>>
EDE, you bastard I have some questions.

Okay, I've mulled it over and have some questions:

Do the Mobile Bases and Mobile Fortress have their own food production and water supplies/recycling systems?

What sort of combat ability do the Mobile Bases and Fortress have? Research facilities? Manufacturing facilities?

What Aduro Ind. research have we acquired from getting into contact with all of the remnants, and from the Mobile Fortress HQ? I'm guessing very little because 'the research facilities were mostly looted (filthy Umbra). Do we have the facilities to reproduce the tech required to take advantage of this research?

You know that if you control the Memor you have to make them behave sufficiently Chaotic Evil right? Or make something up about how the Many became One (that is, /tg/ became just you).

What's covered under "A cheap shot action per turn"?
What's covered under a "Water Action"?
We get one Research action (can mimic Mad SCIENCE without the usual penalty/danger) and one MAD SCIENCE action per turn, right?
What's covered under "free scavenge action"?
What's covered under "free scouting action"?

We get 3 or 4 basic actions per turn now, right?

Can we get an updated Weapons list?

What size and power output are our infinite-energy batteries? Man-portable? Do they render, say, our nuclear reactor obsolete? And do we have the ability to manufacture them?

Do we have the ability to manufacture our let's call them Phase Shields? (the stealth shields)

Back to the 'batteries'. Can we expect just a general increase in how good our shields are, because they now have such a god-tier powersource, or will we need to do a turn or two of research to integrate them into the shields?

Do the Mobile Bases+Fortress have shields and/or lasers integrated into them?
>>
File: 1382044923214.jpg-(231 KB, 629x971, Tesla Coil on Zeppelin.jpg)
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Gentlemen of the board, in light of the fact that that we are currently surrounded by a large airforce, I would like to propose an AA project.

Now, we can always improve our shields but that would only delay the inevitable at best. Lasers, though effective and precise, can only target one target per shot.

As such, I would like to propose the construction of a Tesla Tower on our rooftop. We have the chance to both fry their electricals and shields, ignite their fuel, and like a fly zapper burn to ashes anyone who dares bail out, all in a continuous charge that does not need to be directed or aimed. In addition, the atmosphere perpetually falls with ash, and there is a potential avalanche of static electricity in the air waiting to be set off. Our tower would be perfectly safe as not only would it be shielded but we are electrically grounded.

Of course, this is pending estimates of the given research time, construction time, power supply, and any other logistics that should be taken into account.
>>
File: 1382045073248.jpg-(47 KB, 600x402, Volcanic lightning storm.jpg)
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>>27794790
Emphasis on the volcanic ash lghtning avalanch
>>
>>27794753
I'd like to know some of these as well, as I think of actions.

EDE don't worry if our next consensus is gonna take a while. In spirit of corporation we want to maximize our profits, in addition to the whole "we've got enemies at the gates" issue.
>>
Rolled 70

>>27794595
Unknown if they can see through our stealth shields. Of course the mobile bases can be seen they are kinda huge you know...


Global meeting Members


There are 25 including us

four from this continent besides us.

and 20 others who were able to connect.


Reports include.

Majority of Aduro Research Facilities have been wrecked.

A number of Aduro Megatowers have also fallen.

Many private bunkers remain. Though a some have been wrecked.


Situation is poor for most. Only a handful are doing well.

Adero remnants doing well.

The Givers.
The Mentis
The Holy.
The Shade.
And finally the Saal.

Other remnants are who are at least stable.

The Kal Combine.
The Corp Alli member Adju.
The Drad.
The Beyocs.
The Makora.

Those in dire condition.

Alkin
Ador
Shilkon
Morjene
Mulko
Muto
Alsi
Duwo
Nalshi
Dwemin

>>27794753
Mobile facilities can sustain themselves.

Nomad Bases have a number of salvaged armaments. Fortress is equipped with shields and laser weaponry mostly. Nomad bases do not have much in the terms of Research or Manufacturing, Fortress does however.

Most research has been lost with the specialized research facilities. There is some yet but it would be hard to access. Only in dealing with shields or barrier tech unless its general/basic.

Cheap shot action is basically something like sabotage, ambush, or assassination and the like.

Water action deals with odd actions involving water. Such as finding wells or being in the ocean ect.

Only if you choose have those both be your bonus actions.

Scavenging action is just that scavenging.
Scouting action is check out our scouted area or exploring the unknown.

3 actions per a turn
2 bonus actions that you can choose from among what the heroes can offer you.

Weapons are largely the same.

infinite energy is incorrect it produces a stable set amount of energy. You pull more then that amount it shuts down otherwise it just keeps going and going. Man-Portable to a degree.
>>
Rolled 60

>>27794875
continued.

Nuclear reactors are indeed obslete to a degree. You can indeed manufacture them. Just beware their output is limited if you try to draw more then that it will shutdown. Luckily they can be kick-started.

You can manufacture Phase shields. Watch out though repeated usage or using them to long can have unfortunate side effects(being gone forever).

They can already connect to your shields.

They do.
>>
Rolled 2

>>27794822
Those tend to happen regularly already.

>>27794870
Not really their kinda freaking about the sudden OH SHIT MOBILE FORTRESS AND BASES.

After all it takes time to get plan and then do.
>>
>>27794870

The base is surrounded and you're wasting your time in a meeting ! We need to act and fast ! We can't let those potential enemies take the initiative.
>>
>>27795044
I'm also considerin the *potential aspect of it all.

First I'd like to be able to deal with them, but rather than unleashing whatever we do plan for that, then I'd like to ask "whats up with the anti-tech crusade".

For now, we need to lay low but build up on immediate defense.
>>
Rolled 60

>>27795044
The base is not surrounded this is the damned swamp.
>>
>>27793883
Voting shadow extin and paladins
>>
Rolled 18

>>27795095
Bah meant that is the damned swamp where threats are surrounding you at all times.
>>
>Basic 1
Arm everyone with shields and weapons
>Basic 2
We have cleared out the tunnels even more. Now it is time to continue to press down there. Have Gral and MK ninja overwatch a crew to set up shields and block off the furthest safe reaches that he had explored.
>Basic 3
10 of our remnants are in dire condition! Have Living Water summon a portal to send 5 Loot each, the new shields, and 100 men each to bolster our weakpoints!
>MAD SCIENCE
Have Dr. Picli work on “reactive cage shields”. Ravagers are fast, faster than perhaps even our mutants could react to so much as point a gun at them. If we can invent a shield for our infantry that automatically entraps a target before it can pounce on one of our members, at least that buys our troops some time to take one down.
>Hero 1
Loocha Skav – I CAN FIX IT – Completely repair and bring back online the Mobile Fortresses, and update their shielding to the latest stealth models. Also, feel free to move them in a direction away from our base so when they “vanish into thin air” the ravagers will be either curious enough to follow them, and if not we can confirm they know our base is here and they are after it (that’s not to say actually move them that far, just turn on the shields while they “head off somewhere else”)
>Hero 2
SAFE SCEINCE – Have Mr. Light work with No-Mad on procuring the resources, developing the precussors, necessary research, towards the great Tesla Tower in prep to take down enemy aircraft.

Anyone have objections or alternatives please say so, it'd be appreciated.
>>
Rolled 88

>>27795203
Forgot roll.
MAD SCIENCE

Also that should be "latest phase model". OF course the whole "too long and you vanish into thin air" should also be noted.
>>
>>27794205

Hey, other fluff guy. Here's my updated fluff.
I've never read or watched Ghost In The Shell, believe it or not...though I think maybe I might come off as being obsessed over it? I don't know, I've never seen it.

I see Vault 101's hivemind as just being a result of being able to communicate with everyone else on a fundamental level. I see the Personality-Ghosts as something like the Geth from Mass-Effect. Machine-intelligences that involved on their own, except this time no one hated them so they cooperate and help their hosts, and their hosts enjoy the company.

Anyway, anyone who reads it feel free to mention anything they feel needs revision. It's a first draft on everything.
>>
Rolled 55

>mfw arrive on thread
>ungodly dice god blessing
>information overload

>>27795203
I can vote for this
>>
>>27795253
You seem to have forgoten the pastebin link, fellow shareholder. I'd like to see those reports on V101.
>>
>>27795203

What? Oh God no, don't cover the Mobile Fortress in stealth shields! It'll pphase out of existence!

>>27795321
>>27795253

Heh, oops. Here you go. It's mostly the same as earlier, but with 3 or 4 added sections. If you'd like, I could try to work in that this Vault got shut-in sometime Pre-Fall, and that a prototype tech-psionic interface got out. Then you could say that it got to Aduro Industries was what inspired Mr. Light to pursue the Mentis Industria.
>>
>>27795365
>Forgot it again
C'mon man, step it up

> If you'd like, I could try to work in that this Vault got shut-in sometime Pre-Fall, and that a prototype tech-psionic interface got out. Then you could say that it got to Aduro Industries was what inspired Mr. Light to pursue the Mentis Industria.
I like that idea.

>It'll pphase out of existence!
A very scary thought. Okay, maybe stealth shields instead of phase shields.
>>
>>27795203

A Tesla Tower isn't really the stealthy type of weapon.

Isn't that risky to use such a lighting thing ?

We could have created a commission to find out the best suited weapon to our situation if only we has the time.

However, we can't wait that long. You have my full support.

>>27795253
We can't take the risk of destroying all our personalty. We must find out if this will just be a perfect link or if it will made us cells of one spirit.

Could we spare some citizen as guinea pig ?
>>
>>27795411
>A Tesla Tower isn't really the stealthy type of weapon.
True, but I'd imagine it'd blend in to the natural lightning storms and would fit in the background more than lasers, which effectively give away our position anyway.

Besides, the tower would also be covered by the stealth shields when not in use and we are already a pretty tall tower as is.
>>
>>27795411
>We can't take the risk of destroying all our personalty. We must find out if this will just be a perfect link or if it will made us cells of one spirit.
>Could we spare some citizen as guinea pig ?
Are you speaking of MI? We're far away from pursuing that project. The machine/tech for it isn't even in our base.

But the upshot of MI is that individuality is completely untouched. It's about as Many as you can get with a hivemind.
>>
>>27795426

That's a good point.
Moreover, we can be sure that if we had to use it, it means that we're already found.

However, we should research EMP weapon, next. That seems more efficient to me, if our enemy is technologically advanced.
>>
>>27795411
>Isn't that risky to use such a lighting thing ?
From a mechanical standpoint no. As we are a grounded tower it's perfectly safe, even if we are strike (which we won't be thanks to shields, and other physics related reasons) it'll harmless channel into the ground. It's in theory completely safe (for anyone in the tower). Though I'd imagine our Mobile Forts better ground themselves too or stay away.

However, aircraft are pretty much in deep shit.

Though there are possibly other socio-political risks not being taken into acount.
>>
Rolled 70

>>27794875

>Basic 1
Research into Man-Portable Laser weaponry, designs can be based off of the weaponry on the Mobile Fortress. (Overseer No-Mad)

>Basic 2
Same as Basic 1, I guess maybe make it heavy weaponry-focused on this action (we have like no weaponry and shittons of elite troops bearing down on us.)

>Basic 3
Integrate the best stealth-shields we have that won't cause things to phase out of existence onto ONE Mobile Base. (restricting it to one because having several partially-camouflaged mobile bases isn't a good as 1 completely camouflaged mobile base, and the Mobile Fort is too big to camouflage before the Ravagers hit)

>Scouting/Cheap Shot Action
Scout out the Ravager and Zeppelin Bandit bases (Mr. Scout and MK Ninja) equip the forces with our stealth shields, of course. Look for way we can sabotage them.

>Guidance/Research Action
Dr. Picli and Mr. Light team up to research into a Tesla-Coil Anti-Everything (but mainly anti-air for the beginning) emplacement we could set up atop our tower.
>>
>>27795495

I was actually talking about the risk to be found out or just to attract unwanted attention.

But the issue seems to be settled since w have no time to think about a better solution.
>>
>>27795406
>>27795365
>>27795321
>>27795253

Eh-heh, my bad.

HERE:
http://pastebin.com/QrCsV346
You go.
>>
>>27795203
I have also realized something, if we are lacking troops to fight, can't we start to build combat capable robots that we can direct from our base? or maybe failing that, we can build powered armor our troops can wear with upgraded weapons dare i say, we create our own SPACE MARIENS?
>>
>>27795529

Add on

>Extra
Contact the Urgsha and offer them the chance attack the Ravager's bases while we occupy them in battle at our tower. If they won't do that for some reason, ask them what their price for coming over here and fighting them off would be.
>>
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>>27795566
Heh, let's not go that far.

Oh, btw we also need to vote on>>27793883
>choose

Presonally, I suggest soldiers because we're not apt for Flesh, Zombies and Ghouls are bad for rep, and Shadow sounds like the antithesis of us

For the second, I recommend Borgs.
Because laser robots. Fuck yeah.
>>
>>27795529
>>27795566
no, better than that, IG combined with Tau level gear! we just do not have time to train them to have Eldar level skill but oh well.
>>
Rolled 49

>>27795203
Everyone has been armed as requested.

Gral and MK Ninja have established an overwatch of the furthest underground tunnels.

action 3
Denied. Living Water ability does not work like that.

Cage shield research with Dr. Picli is underway.

Lootcha Skav action I can Fix it

Denied Mobile Fortress shields are not broken and are superior in every way.

Mr Light and No-Mad got into dispute on how to do the Telsa Tower. It ended with Mr. Light pulling his position and seniority thus No-Mad had to back down.

Turn 34
>A. Scavenge for food.
>B. Try to improve the base
>C. Try to improve weapons.
>D. Research technology.
>E. Pursue new mutations.
>F. Explore in a direction/something.
>G. Scavenge for raw materials.
>H. Your choice
101 resource points

Population: 30000(2500 human 22500Enlightened,5000 Nomahur 100 Other)
Food: Plentiful
Water: Plentiful
Infrastructure: Vault. Megatower. UVAMC.
Weapons: Armored Vests, Personal Forces shields. Pistols, SMGs, Shotguns. Knives. Heavy.
Technology: Advanced Shields(Thermal+/charging, Stealth+). Advanced Barriers(cloaked, slicing).
Materials: Plentiful(supplies)
Defenses: Megatower. Vault Access.
Power: Geothermal. Nuclear
>>
Rolled 57

>>27795591
I never outrighted stated what the result was going to be for your choice. Its just a bit fluff and then a bonus.
>>
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>>27795593
We missed our chance for reptilian Eldar.

>>27795591
Seconding that, because fucking robots.
>>
>>27795591
not borgs, but Tau like power suits. with a shot ton of plasma guns, shields, and drones.
>>
Rolled 54

>>27795596

*sigh* 3 wasted actions. I'll propose this again. And I'll post a paste-bin linked to this post with the ACTUAL descriptions of all the heroes.

>Basic 1
Research into Man-Portable Laser weaponry, designs can be based off of the weaponry on the Mobile Fortress. (Overseer No-Mad)

>Basic 2
Same as Basic 1, I guess maybe make it heavy weaponry-focused on this action (we have like no weaponry and shittons of elite troops bearing down on us.)

>Basic 3
Integrate the best stealth-shields we have that won't cause things to phase out of existence onto ONE Mobile Base. (restricting it to one because having several partially-camouflaged mobile bases isn't a good as 1 completely camouflaged mobile base, and the Mobile Fort is too big to camouflage before the Ravagers hit)

>Scouting/Cheap Shot Action
Scout out the Ravager and Zeppelin Bandit bases (Mr. Scout and MK Ninja) equip the forces with our stealth shields, of course. Look for way we can sabotage them.

>Guidance/Research Action
Dr. Picli and Mr. Light team up to research into a Tesla-Coil Anti-Everything (but mainly anti-air for the beginning) emplacement we could set up atop our tower.
>>
>>27795623
>>27795593
>>27795566
CONTROL YOUR HUNGER

Focus gentlemen, what are we Umbra Corp? Let's get to work!

I like those ideas
>>
>>27795616
not robots... but the NECRONS!
>>
>>27795591

I support your choices.
However, I don't think we need yet mobile fighting bot.

We don't either need to make them human like.
>>
Rolled 24

>>27795631

Here. http://pastebin.com/5kmrE48h
>>
Rolled 42

Votes

1 Shadow Extin
3 Soldier Ali

Votes
3-1 for Borgs
1 Paladin
>>
Rolled 98

>>27795631
No Mad Science this turn? Alright.
Votan
>>
Rolled 91

>>27795658

I'll go for Soldier Ali and Paladins.

What are paladins?

>>27795660
I'm not sure if Guidance/Research (Mr. Light's research) requires a Mad Science roll, but if so I think yours will do it.
>>
>>27795660
And that's our roll.
>>27795631
Seconded
>>
>>27795686
thirded
>>
>>27795636
>>27795566
>>27795593

EDE has created fluff that would make Space Marines piss themselves.

Power armor is extremely common, every single one of the ravagers coming for us will probably have it.

Don't get shoe-horned into 40k tropes for our troops and/or development paths, this world is a lot more open and has a lot more potential for awesomeness than that.
>>
>>27795727
Indeed.
>>
>>27795685

That's a roll for >>27795631
if this can be Mad Science >>27795660

Alternately, if Mad Science isn't required then this is the roll for the post >>27795660

Finally, if Mad Science is required but you won't accept this for it>>27795660
Then this is the mad science roll >>27795685
And the first one is for the post.

Do we need to roll for Mad Science if Mr Light is performing the science?
>>
>>27795727

Why not an AI enhanced power armor ? With some mechanical arm support or Ai controlled weapon include on the armor, we could make the soldiers much more effectives.
>>
Rolled 71

>>27795658
The first post for other options don't just limit yourselves or underestimate any of the options just because of what they seem to be.(fucking duel 100s)
>>
>>27795785
'tis true. We don't even know what we're voting for.

I change my vote from Soldier to Flesh, because . . .hasn't anything EDE ever done taught you guys to never pick the obvious?
And take hints heavily.
>>
>>27795779

Well, AIs can't be fit into processors as small as armors (also, Pre-Fall people tried putting AIs into assault rifles once...and the Rifles proceeded to murder them for it. So maybe we shouldn't do that.)
>>
Rolled 23

>>27795785
Well when you put it that way. >>27795591
Changin this to Flesh and Paladin.

>>27795819
Although there are wrist held A.I.'s
>>
>>27795785

I'll vote for Shadow Extin For a company named "Light" we sure do have a lot of stealthiness, and I like it.

And paladins. Because I want to know what paladins are.
>>
>>27795841
Seconding.
>>
>>27795838

I think they're "Mini-AIs". We could always get around the problem altogether by getting an A.I. then devoting it exclusively to communicating with Power-Armor processors.

But really, getting power armor alone is a big enough boon. We'd probably do better to just improve it using research than to try and get an AI, then try and integrate it.
>>
>>27795819

There is risk in any research.
If it didn't worked, it don't mean it's impossible.

We need a proper research about the AI tech and the way to make it safe. We could also make non self aware program which could do the work as well.

With such a system, we could put more people working for science sake, since they would no longer be needed in the battle field.
>>
Rolled 49

>>27795631
Research has commenced under Overseer No-Mad supervision. They make good headway much to the misery of the workers and No-Mad's annoyance.

Morale loss.

Energy Packs discovered
Laser turret discovered.
Laser Cannon discovered.

One mobile base has been equipped with our stealth shields.

Scouts dispatched to figure out just WHERE bandit bases are.

Tesla Tower has been completed.
Turn 35
>A. Scavenge for food.
>B. Try to improve the base
>C. Try to improve weapons.
>D. Research technology.
>E. Pursue new mutations.
>F. Explore in a direction/something.
>G. Scavenge for raw materials.
>H. Your choice
101 resource points

Population: 30000(2500 human 22500Enlightened,5000 Nomahur 100 Other)
Food: Plentiful
Water: Plentiful
Infrastructure: Vault. Megatower. UVAMC.
Weapons: Armored Vests, Personal Forces shields. Pistols, SMGs, Shotguns. Knives. Heavy.
Technology: Advanced Shields(Thermal+/charging, Stealth+). Advanced Barriers(cloaked, slicing).
Materials: Plentiful(supplies)
Defenses: Megatower. Vault Access.
Power: Geothermal. Nuclear
>>
>>27795841
yupp
>>
>>27795868

Like I said, Power Armor is already pretty common and any higher-quality suits likely have assistive software in them already.
>>
>>27795868
>>27795819
>>27795779
This line of conversation is okay, but let's not get distracted by hungry visions of grandeur.

Let's also consider the immediate ramificications
1. How to go about assisting or interacting with our corporate brothers afar
2. Isabella will surely return, what then?
3. The dessert, Urgsha is but one figure we have met, presuming we do repair our personal infastructure, and we do hold out the ravagers (and that's saying a lot) how do we do it and what then?
>>
>>27795880
>Tesla Tower has been completed.
See when it's that easy, you have me worried.

Extra: Requesting meeting by Mr. Light, No-Mad, and Dr. Picli on the ramifications, risks, and specifications of the Tesla Tower
>>
>>27795897
So we just have to think about how make it more effective.

What about psychological war ? I like to see my enemy mentally destroyed before any gunshot is fired.
>>
>>27795930
Well, if we ever go about finding even low level energy beings.
I'm sure the Saal would have a thing or two to say about that.

But we aren't a psionic race.
>>
>>27795880
now for something down our allyway. i noticed something. we were focused on shielding, that is energy and force projection. we COULD develop a enhanced version of a man portable energy and force projector that works much like say, a green lantern's power ring?
>>
>>27795924

We did have an Uber-Hero and a Mad Scientist both of whom specialize in Energy-Based Science and a 98 or a 91 devoted to it bro...
>>
>>27795960
Good rolls and good heroes don't good plans make, just being on the safe side.

>>27795957
Well, before we get to ambitious, turning our cage shields into crush shields seems immediately feasible. Reverse the polarity of one side and opposites attract. Bandit/Ravager pancakes anyone?
>>
>>27795956
We don't need to be psionic.
This could work through energy, hormones, sounds.

However, there could be a problem with the mental weapon : each race could be diferent and a mental weapon could work on one of them and no on the others ...

Well, maybe it's not the best.
>>
>>27795980
that sounds good to me, it's like a step towards >>27795957
idea.
>>
Rolled 46

>>27795880

Geeze, one turn of Overseer No-Mad results in morale loss now?

(Also, I thought there were 5 Mobile Bases)

(Also, would you display how much Loot we have under the Resources?)

>Extra, Contact the Urgsha
Everything that was here:>>27795584


>Basic 1
Research into Vehicles that incorporate our batteries for power, and have laser weapons.

>Basic 2
Throw a big fucking party to celebrate our reunion with Mr. Light and all these fucking boons! Why haven't we done this already! And to raise morale after No-Mad

>Basic 3
Manufacture Laser Turrets+Equip our tower with them! [Overseer No-Mad]

>Mad Science!
Improve our normal shield-tech!

>Guidance/Research
Research into possible dangers of the Tesla-Coil, and begin to take steps to render us immune from it.
>>
>>27795901
>2. Isabella will surely return, what then?
I have an idea for her.

You guys ever hear the story of how Zeus and Mercury dressed up as peasants to see the kindness of the people?

When Isabella arrives, it should be business as usuall. No, we should act desperate, like we are in great need of resources (the machine exploded, we need some badly but can't offer).

Depending on how she responds, we'll know where her loyalties lie, and make a decision thusly. That said, even with all our new toys and resoures, it's still far from garaunteed she'd want to join us or associate with us.
>>
Rolled 11

>>27796040

Add GRANDMASTER LOOTA onto Basic 3 and Switch No-Mad to Basic 1

Also, how many turns before our scouts/saboteurs come back?
>>
>>27796040
>Throw a big fucking party to celebrate our reunion with Mr. Light and all these fucking boons! Why haven't we done this already! And to raise morale after No-Mad
A party seems. . .unfitting. How about we provide commendations, promotions, and a raise in paycheck to those working directly under No-Mad. We'll also offer extra vacation days to those willing to work for him.
Alternatively we could set up a complaint box.

Think corporate
>>
>>27796052

In fact, we actually have some EVEN MORE hideous mutants now, and that's what put her off last time.

>>27796100
Corporations throw parties for big-get-togethers, and a long-lost CEO coming back and a global conferences of all our branches is reason enough for one.
>>
>>27796133
Yeah, so much for "Aduro shields, protecting future generations from harmful radiation".

I know, but we can't party all the time or it'd lose it's effectiveness. Corporations have much more long term rewards programs for hardworking employee's. But yes, we should celebrate.

Maybe we could set up a human resources division.
>>
Rolled 18

>>27796040

I can get behind that. Mad Science roll.
>>
>>27796052
good idea
>>
>>27796172

>Wanting to make some people have a worse time than they already do in the Post-Apoc
>>
>>27796172

hmm, if EDE can promise that it'll give us a consistent boost to morale or resistance to morale decreases then that wouldn't be too bad an idea.
>>
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Rolled 47

>>27795658
2 Flesh Worker
5 Shadow Extin(locked)
3 Soldier Ali

2 borgs
6 paladin(locked)

So much for kickass mercs that had an extra bonus due to what happened even before the duel 100s Muwahh.

Still got paladins though and those motherfuckers are some of the very top badasses around.

As for shadow exton time...


You are Shadow Exton of the Umaro Exterimator devision of the Umbra Corp. You got word of a nasty zombie hive out in the middle of nowhere land. Volcanic desert to boot. Your mission is simple to break into the infested facility and destroy it. So that way mop operations of the surviving zombies may begin.

In this regard you are one of the best of best. As you started of as one of the Shadow squads assigned to Clean-Up Division DEZ. There many of your squads fell. Of the ashes arose your team. Shadow Squad ExD for such a far out mission and horrible terrain they couldn't send the usual so they sent you. Support was nil this was a one way trip. Pick up was to occur at a nearby ally base.

Now your team is on their way in a Black Valco. When you landed it was blazingly hot and the place war crawling with zombies. You activate the repels and quickly head towards towards the specified location. You make it to the very facility itself...heavily overgrown clearly infested with for who knows how long. Worst yet you spot Overs and mutant strains. That was when your team entered. There you divided up. To several key locations.

1 Overwatch.
2 Labs
3 Servers
4 The Cloners
5 Elimination of Key Targets.

This seemed to go well when the chatter picked up and suddenly your teams found themselves under attack. You didn't worry your guys are the best of the best. You even saw Stalkers approaching from your Overwatch position. Well shit one of few that got brain cells. Good thing that one is decoy...then you felt your blood run cold as you saw what dropped down in front of you.

"Why HELLO there Mr. Shadow its been awhile hasn't it?"

Last image transmitted
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>>27796310
>So much for kickass mercs that had an extra bonus due to what happened even before the duel 100s Muwahh.

Oh yeah, forgot about that
>>
>>27795785
T-that was reverse psychology!
>>
>>27796310

Well if you'd told us what paladins were we would've gone for Mercs. Anyway.
>>
>>27796310
EDE, did you read this? What did you think? Am I good enough to design an NPC faction you might use one day?
>>
>>27796414
I certainly hope so. V101 sounds very interesting, and it's applicable to other settings.
>>
>>27796414
>>27795543
God dammit. This: http://pastebin.com/QrCsV346
>>
Rolled 100

>>27796040
Vote
>>
>>27796495
Hell yes, no more Tesla Coil danger!

Now it IS time to party hard.
>>
Rolled 89

>>27796310
Meanwhile some of our fellow Aduro Remnants stated that some of their allies will arrive in our position. Turned out they shared the same view of bring the light back. In fact some remnants helped them thanks to their actions of being a flickers of light acting as beacons in the overpowering darkness. They were known as the Paladins and they quickly rose to power despite the difficulty become prominent representation that good was in fact NOT dead and that light could exist in even the deepest darkness. Especially being one of the few groups who could take on the forces like the Iron Men.

Acquired

2000 Paladins.
500 Exalted Paladins.

Arch Paladin Nadu the Bringer.

Bonus action RIGHTEOUS Crusade.
Bonus Exalted

Abilities

Retired Badass- If you thought bad asses were awesome you clearly never met one who made it to retirement.

Tactical Minded- Can potentially identify strageties or tactics.

Righteous Smite- The viler they are and the more Righteous the user the STRONGER the blow.

Exalted Redeemer- No one is beyond redemption.

Clarity- Cannot be corrupted or tricked.
>>
Rolled 74

>>27796495
HUEHUEHUEHUEHUE
>>
>>27796495
Good roll employee! A promotion for you!
>>
>>27796522
Fuck yeah. Bet Aduro Industries can throw a rad laser rave.
>>
>>27796525

We welcome them.
Should we build some sort of chapel ?
>>
>>27796571
Depends on their religion. If it's compatible with either the corporate cult or veneration of light itself then certainly.

>http://en.wikipedia.org/wiki/Paradiso_(Dante)
>"St. Bernard further explains predestination, and prays to the Virgin Mary on Dante's behalf. Finally, Dante comes face-to-face with God Himself (Cantos XXXII and XXXIII). God appears as three equally large circles occupying the same space, representing the Father, the Son, and the Holy Spirit"
>>
>>27796525
FUCK YES! we need to study their gear talk to them. see to it if we can make copies of it and train our troops to become new paladins!
>>
Rolled 37

>>27796040
"If we knew where the Ravager bases were we would of struck by now. As for payment for protection we already stated it supplies and hi-tech.

Vehicle weapon research has begun.

Party is happening. Moral Boost.

Laser turrets have been manufactured but not place automatically(that is bandit special is auto-upgrading others have to spend another action as well).

Shield tech research has led to led to a lighting rod, inferno, staticy constrictive feeling shields, explosions and wrecked lab.

No dangers have been identified with the Tesla-Coil.


Turn 36
>A. Scavenge for food.
>B. Try to improve the base
>C. Try to improve weapons.
>D. Research technology.
>E. Pursue new mutations.
>F. Explore in a direction/something.
>G. Scavenge for raw materials.
>H. Your choice
101 resource points

Population: 30000(2500 human 22500Enlightened,5000 Nomahur 100 Other)
Food: Plentiful
Water: Plentiful
Infrastructure: Vault. Megatower. UVAMC.
Weapons: Armored Vests, Personal Forces shields. Pistols, SMGs, Shotguns. Knives. Heavy.
Technology: Advanced Shields(Thermal+/charging, Stealth+). Advanced Barriers(cloaked, slicing).
Materials: Plentiful(supplies)
Defenses: Megatower. Vault Access.
Power: Geothermal. Nuclear
>>
>>27796619
Did we get the 100 bonus >>27796495? If we did then I'm cool.
>>
>>27796569
we need to create POWER THIRST! energy drinks and spread it around and sell it too
>>
Rolled 93

>>27796571
Not really since they tend to be on the move a lot or made of up of many different types of people. The one thing that unites them is being the light in the darkness for others to look up to and guide them.

>>27796618
Good luck with that.
>>
>>27796619
fix that lab and renforce it to reduce disaster wrecking it. oh... oh god. i just realized it. we have no or little air surport. we need to make flyers guys!
>>
>>27796619

I think we should improve our living conditions.
Our population would grow faster with a better place to live in. Moreover, happiness improve productivity and initiatives.

In addition, that would increase our reputation by showing us as true protector and benefactor for those who accept to work with us.
>>
>>27796662
they don't like for us to train and equip new paladins?
>>
>>27796619
>Basic 1
Set up a human resources and complaint/rewards division to lessen the moral damage by (who is arguably our best mid level manager) No-Mad
>Basic 2
Place the laser turrets
>Basic 3
Start manufacturing the lightning rods for the Mobile Bases. Don't want to get them caught in (potentially) our use of the Tesla Tower
>Mr. Light
Research into suitable A.I./program for advanced point laser defenses. Defend against small targets like falling ravagers, missiles, even cannon shells.
>Mad Science!
Upgrade our Cage shields to Crush shields


Heyyy, speaking of which. Erm. . .do the paladins mind that we have neighbors who just happen to look like demons but certainly aren't any mythologically evil figures.
>>
>>27796719
good point, we need to turn our tower into a full fledged fort and expand into those tunnels under us. much easier then digging whole new rooms. (besides some digging to make them useable and such)
>>
Rolled 59

>>27796740
Science!
>>
>>27796740
Oh shit, the demons. I like those guys, I really hope there won't be any conflict.
>>
>>27796740
drop and replace basic 3 with expanding and upgrading our tower into a full fledged fortress and expand into the tunnels underneaith to let our people live in reasonable comfort and still have space to work and build in.
>>
Rolled 6

>>27796791
It has my support. Modify it.
>>
>>27796789
>>27796747
well, i guess they normally hide away from others most of the time.
>>
Rolled 41

>>27796740
They wouldn't care unless they commit evil acts.

>>27796724
They don't want their tech to fall in the wrong hands. They are not afraid of fresh recruits and would be willing to purchase parts/ammo ect.
>>
Rolled 61

>>27796740
Supporting this
>>27796791
Modified with this
>>
>>27796747

Moreover, we can't just grow bigger, we need those living quarter to become more comfortable. Couldn't we improve the survival system ? We could study social ergonomics or such a thing.

Have we even learning equipment in order to make them efficiently apply the new technology we found ? I'm not totally aware of our current situation.

>>27796824
We could help them recruiting by propaganda, advertising or by creating a recruiting quarter or a bonus for those who join them.
>>
>>27796824
i can understand their worry about their tech to fall into the wrong hands, but can they make more of it? the last thing we want is for them to run out of gear to outfit their ranks.
>>
>>27796941
>the last thing we want is for them to run out of gear to outfit their ranks.
These guys are oldtimers, veterans, they've dealt with this before.
>>
>>27796862
after all these turns, i wonder how many new members of our faction has been born sense we started? it's been 3 years sense we started. i am guessing new toddlers are showing up in our base.
>>
>>27796957
we'll do our best to give them new recruits as bast we can. provided they make the cut morally for them.
>>
>>27796973
Better no let them illiterate.
Could we study a way of make them learn effectively and fast ? Is that done by default ?
>>
>>27797020
>>27796973
>awkwardly picking at game mechanics we just decided not to deal with since the first game

We have pop growth every 5 turns, let's just not think too deeply into it.
Aduro Industries has the finest in employee daycare services and future employee training programs
>>
>>27796824

Do we get the bonus form the 100 here >>27796495
this turn?
>>
>>27797060

We actually have Pop. Growth every 12 turns.

I also agree with you completely about the nitpicking. Seriously guys, it's covered under "the vault has facilities". Don't worry about it.
>>
>>27797060
I'm sorry if I interfered in such a secondary matter.
I'm proud we're already so good about education an daycare.
>>
Rolled 49

>>27796740
The old human resources has been rebooted their head constantly butting heads with No-Mad.

Laser turrets have been entrenched.

Undeground rooms are being expanded underneath the tower using old mining spots from the automated mining occuring down there.

Mr. Light is doing his best to figure out A.I. but it is quite difficult. Aduro Corp never dealt with them on as a specialty of theirs.

Cage shield research continues. We figured it out problem its very draining on the battery not to mention deploying them.

Scouts have returned they have no IDEA where the Ravager base is but figured out two Ash Blood bases. Which they state is buzzing with activity.


Turn 37
>A. Scavenge for food.
>B. Try to improve the base
>C. Try to improve weapons.
>D. Research technology.
>E. Pursue new mutations.
>F. Explore in a direction/something.
>G. Scavenge for raw materials.
>H. Your choice
101 resource points

Population: 30000(3000 human 2300Enlightened,5000 Nomahur 100 Other)
Food: Plentiful
Water: Plentiful
Infrastructure: Vault. Megatower. UVAMC.
Weapons: Armored Vests, Personal Forces shields. Pistols, SMGs, Shotguns. Knives. Heavy.
Technology: Advanced Shields(Thermal+/charging, Stealth+). Advanced Barriers(cloaked, slicing).
Materials: Plentiful(supplies)
Defenses: Megatower. Vault Access.
Power: Geothermal. Nuclear


WARNING
Ashen Bandit Fleet detected on attacking our base. Somehow they managed to get close without us noticing.


WARNING
Strange bombardments form obscene range has begun its worth noting that it is releasing strange contagions, refuse, and radiation.


WARNING

Ravager have been detected flying with the Ashen Fleet.

WARNING

Hostile Mobile Base detected.

WARNING

underground disturbances detected. We have lost contact with our forces underground including our two heroes.
>>
What is this archived under tag-wise?
>>
Rolled 40

>>27797061
that 100 is fate point due to me missing it.

>>27796862
"We recruit through example."
>>
>>27797178
>Aduro Corp never dealt with them on as a specialty of theirs.
I can imagine, that was sort of an I-tech deal we had going on.
Heh, for all the work in energy and psuodo sentience, he bothered with traditional programming.
>>
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>>27797178
FUCK!!!! RED ALERT GUYS! HERE WE GO!
>>
>>27797193
Hivemind.
In Memory of the Memor.

Also one of our plans later.
>>
>>27797222
Keep calm and SHIELDS UP
Good thing that's our speciality.
>>
>>27797178

Ask the Arch-Paladin for his advice on what to do please.

Will wait to list actions.
>>
>>27797178
Which two heroes did we lose?
>>
>>27797278
Seconding.

God I hope the underground barriers hold a little while longer. We should've put in the laser defenses when we had the chance.
>>
>>27797250
What?
>>
Rolled 39

>>27797291
The explorer and MK Ninja.

>>27797278
Hm not sure they brought in an entire fleet. Not to mention that mysterious mobile base. We could hold for a while but Ravagers...with them you never know. Cause unlike reavers they are actually willing to work together and even with others.

Heh clever bastards those pulled strings with bunch of different elements to have an assault in unison.
>>
>>27797337
This is actually the 2nd quest run by OP, we used to run a hivemind race called the "Memor"

also we are planning to find the long lost hivemind tech invented by Mr. Light
>>
>>27797178

It seriously seems like whenever I leave for even a minute a bad action list gets chosen and then a disaster strikes. Oh well, at least the actions weren't negatively productive.
>>
>>27797351
Do we have any communication with Urgsha? We have a lot of mutants here under attack by human bandits and we have more tech to offer him.

No wait, we also have human Paladins. Urgh, nevermind.

Why do I have the feeling this is like a region spanning Bandit Mayhem event...
>>
>>27797178
>Strange bombardments form obscene range has begun its worth noting that it is releasing strange contagions, refuse, and radiation.
Hmmm long ranger artillery and virus weaponry. . .sounds familiar.
>>
>>27797417
Nope, still not them. Trust me, if we get attacked by you know who it'll be either completely out of the blue or blatantly out in the open
>>
Rolled 61

>>27797178
Alright, let's consider our situation gentlemen.
We have shields that are holding out the barbarians, for now.
We have a Tesla Coil, that should the shields fail. We are also working on point laser defenses, hopefully if that comes to fruit we can intercept the long range artillery
We have 4 stealthed mobile forts at our disposal, but I'm always cautious of attacknig without scouting. A pity our scouts are down and out, plus it's chaos out there.
Then there's the tunnels. When you can't break into somewhere, you tunnel into it. It's a classic military tactic, unless worse we are being attacked by someone else completely down there.

Suggestions?
>>
>>27797178
>>27797351

Contact the Urgsha, promise them an excess of water, a lot of food, and a good amount of laser-tanks/other tech for their assistance RIGHT NOW. Have the Paladin coordinate with their commander.

I'm going to acquire some more information before I try to make an attack plan.

What sort of numbers does the Ashen Fleet have? Do they have the weapons to take down, say, our Mobile Fortress and a Mobile Base that have 3000 paladins in them helping?

What are the numbers/armaments of the Ashen Fleet in general? And how deadly are the Ravager planes with them?

We can't assume that there aren't shitloads more forces out there, somehow a goddamn fleet and a Mobile Base snuck up on us...AND we're under attack from underground somehow/for some reason/from someone.

We HAVE to go out on the offensive away from all the defenses of our base though, because we're under viral/radiation/chemical bombardment that will crack through our shields or leave our surrounding area uninhabitable if we don't address it.
>>
>>27797490
>Have the Paladin coordinate with their commander.
See that's the thing. Humans paladins + mutant supremacists = conflict big time
>>
>>27797490
>because we're under viral/radiation/chemical bombardment that will crack through our shields or leave our surrounding area uninhabitable if we don't address it.
Perhaps we can appeal to the Demons too. Certainly they wouldn't appreciate someone poising the nearby fishing holes.
>>
>>27797477

We have ONE stealthed MOBILE BASE.

NONE of our bases or our fort are very good at fighting, they're cobbled together and designed for use as a Corporate HQ respectively.

The tunnels were already extant, although the "new tunnels" our scouts found might've been being made for this assault.

>>27797383
I feel more like it's people getting together to acquire our 1000 LOOT and 100 RESOURCES in an area where 3 or 4 resources is a OH GOD, YOU'RE SO FUCKING FILTHY RICH!! Not to mention our infinite-water generator, mining facilities, etc.

>>27797496
Excellent point, I hadn't thought of that.

>>27797512
Maybe...they're a bit lazy though.
>>
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Rolled 92

>>27796440
Very nice
Borg tech existed before the fall. In cyber and bio variants.

Borgs are usually intelligent even more intelligent then before they were converted. Its just that the crude faculties limit things.

Mother fucker you were nigh spot on with how psionic machines worked. Seriously I never even hardly hinted at it much...

In any case very nice.
In any case Music related http://www.youtube.com/watch?v=VaTA3YLVNeI
>>
>>27797552
Personally do you think we should continue to work on the Point Defense systems? We must do something about that long rang artillery. Or is there another plan you had in mind?
>>
>>27797560

Damn, I was hoping the technology was relatively un-developed and that convertees would be rather mindless after conversion. Oh well.
>>
Rolled 26

>>27797490
...We couldn't get a hold of the Urgsha as we are being jammed.

The ashen fleet is made up of unknown number of zeppelins who knows what else(using ash clouds as cover). So we don't know how many there are besides the amount of hellfire being rained down on us. Which indicates a quite the number considering its constant and switches around at a random.

Weapons are unknown as they are trying to crack our shields at the moment.

Unknown. Ravager deadlyness is unknown but considering how hi-tech they are and the fact they crack open labs for fun I would say it hellishly so.

>>27797496
Definite possibility.

>>27797617
Other then that it was amazingly good. Even figured out machine psi a bit despite the near complete lack of info...goddamn it.
>>
>>27797648
welp, if all else fails. slap together some nukes and fire at them.

>gadide trade
good idea caption. will they beseigers want to talk to us? we just might buy them out or off then.
>>
>>27797687
I don't think that's how pillaging works, besides they have some kind of grudge against high tech.
>>
>>27797606

We're going to have to attack them, and soon. Point-defense technology is good, but I'm not sure we can acquire it fast enough to make a difference in this situation.

>>27797648

AlEDE, is the Ashen Fleet+Ravagers on top of us, or are they holding off while their artillery grinds us to bits?

Does Picli know how to replicate the Ash-Lava vortex she made a while ago? If so, someone could probably come up with a nifty plan where we get a shitton of lava and/or lava streams in the air, then have Aquam Vitae (Living Water/Water of Life) flash-cool it using water into a shield that'll grant us some time.

Aquam Vitae has control over all things liquid so maybe he could just do it himself.

Look over the Pastebin with the heroes' abilities and consult them motherfuckers and we might just live to tell our Children-Subsidiary Companies about the day we had to fight off a region's primary bandit forces.

Fuck.

Take note that they wouldn't have attacked unless they thought they had enough to win. So we need to pull something out of our asses.

I have to go for a while now, try not to die.
>>
>>27797726
Welp, better get ready to start playing some Vault 101.
>>
>>27797695

I think more they have a fetish for high-tech so they can use it themselves.

>>27797726
Oh, and beware the Unknown Mobile Base and be sure to address the tunnels (ask no-mad, he can cause explosions there repercussion free...so maybe he can cause some with EXTRA repercussions
>>
Rolled 88

>>27797726
They are holding of for now while they pummel or defenses probing them.

She has no idea how it happened plus it was a tornado not a vortex.

>>27797738
Don't forget you have a fate point or can activate heroic sacrifice.
>>
>>27797726
>If so, someone could probably come up with a nifty plan where we get a shitton of lava and/or lava streams in the air, then have Aquam Vitae (Living Water/Water of Life) flash-cool it using water into a shield that'll grant us some time.
Or it's like the film atlantis the lost empire. Get lava to flow over, and then the shields suck the heat energy out of them.

Nah, our shields are nowhere equipped to do that right now.

Any rough estimates on how long the shields will hold?
>>
>>27797762

Looks like we'll probably have to burn that Fate Point. I'd much rather do that than have to sacrifice a hero. Though I think if it'd been used to get us god-awesome laser-tanks like it would've caused if we'd been seen we wouldn't be in this position. (was that really on accident?)
>>
Rolled 68

>>27797772
Unknown possibly a turn maybe. Or less if the Ravagers have something up their sleeve.

The Arch paladin states it looks like they are keeping us pinned down for some reason.

>>27797800
It was I didn't notice during my writefaggotry and the update. Plus those tanks would of been most limited in this scenario.
>>
>>27797751

And MAKE SURE you use the Uber-Paladin and his forces against the Ravagers. They'll all get such fuck-huge bonuses against them for the goodness and evil respectively.
>>
>>27797813

Sounds like we should burn a fate point and attack the ravagers and/or mobile base with our fort NOW before their tunneling (probably laying explosives down there) pays off.

How undetectable is our Stealth Mobile Base?
>>
>>27797875
Will the fatepoint cover the underground though?

There might be worse things down there that we are ill equipt to handle, at least up here we have the promise of a Tesla Coil (though if history shows, our personal projects usually suck ass).
>>
Rolled 38

>>27797875
Rather undetectable. Problem is IT sorta big...

>>27797902
Unlikely. Fate points will only counter a threat that you can identify.
>>
We're in a pickle.
We are under attack from artillery beyond our line of sight (and we're on a megatower too) in addition to a mobile fortress in a location we cannot scout (due to loss of scouts).

As much as it pains me, I'd rather use the fatepoint on this one.
>>
>>27798010
We have one turn left, on our shields, let's use it wisely first and then when all hope is lost, we bank on it.

"there is always the third option".

Let me try to think of a plan.
>>
>>27798027
. . .I've got nothing. Well, at least we can identify the threats above ground.
For the bellow, all we can do is ask No-Mad to blow up the deep tunnels and cut them off.
>>
Does Mr. Light have an insight?
The light is being chocked, what does he think?
>>
Rolled 63

>>27797560
Thread music is here.

Activate fate point?

Be aware that a fate point can only do so much so doing it sooner or later may change how effective it is.

>>27798120
Mr. Light is busy talking into is light globe(have no idea anon I just took it from fluff I don't really have enough understanding of him to say otherwise)
>>
>>27798157
>Mr. Light is busy talking into is light globe(have no idea anon I just took it from fluff I don't really have enough understanding of him to say otherwise)
I've left hints in the fluff and previous threads unless you're being vague on purpose

I've gotten back to it and working on a plan as is.
>>
Rolled 43

>>27798157
And I scared off all my players again. Goddamn I even gave you guys some time as well. I swear every time things get intense or or dull *poof* goes my playerbase.
>>
>>27798221
Some of us feel like very shitty commanders, and usually let the smart ones do the work. I want to see what the one anon comes up with.
>>
Rolled 86

>>27798289
You can at least figure out actions then. Not to mention I try to keep battles abstract so you don't have to be a hardcore strategist to be able to figure things out.
>>
Rolled 11

>>27798221
Got to be careful with our actions
>>27798157
>Basic 1
Begin charging up power for the Tesla Coil
>Basic 2
No-Mad work on those point laser defense systems, I want them done yesterday understand
>Basic 3
Have our stealthed Mobile Base try to sneak about and flank the enemy army, with Loocha onboard for on battle repairs
>Mad Science!
Picli Work on repulsor shields, to toss back whatever the enemy tosses at us.
>Crusade!
Paladins! Even unto the darkest depths of hell, spread the light and burn the foes of the deep!
>Water!
Living Water covers the base with water, which when the Tesla Coil activates will become electrified water to both catch and toss back enemiy protectiles and make Ravager soup out of the ones who try to pierce it.

If the sheilds fail this turn, activate the tesla coil.

If this is a poorly thought out plan, activate fatepoint before heroic sacrifice.
>>
Rolled 15

>>27798323
Mad science roll.
Feel free to dicuss and make alternatives guys or point out flaws. No really I mean it,
>>
Rolled 15

>>27798323
Change Basic 3 to flank the enemy mobile fort (man,
. . .I really wish I could say I see an Achilles heel in that, but I don't, though I expect there probably is. Voting.
>>
Rolled 63

>>27798323
rolling for mad science!
>>
>>27798323
And by sneak I literally mean sneak, not charge in gunz blazing. Get into an ambush position.
>>
Rolled 74

>>27798436
it's a pity we don't have orbital bombard kill satalights.... or DO we? ask Dr. Light if the Corp had any before the fall? they might still be up there and useable.
>>
Rolled 61

Maybe just use a fate point.
>>
>>27798480
We did before the fall. Sort've helped invent them. But alas, what with nuclear missiles flying this way and that and everyone wanting to take down everyone elses satelites.

Actually, we worked hard on a global anti missile defense system. Things would've been quite worse radiation wise were it not for Aduro Industries and other companies.
>>
Rolled 85

>>27798323
Tesla Cannon activated.

No-Mad went to work with his team. Them cursing and complaining about lack of schematics. They did not complain for long...

Point Laser Defense system designed.
Point Laser Defense system installed.

Mobile base has gone to flank the enemy forces...and stumbled upon the enemy mobile base. As in walked into its stealth field revealing a Ghoulish Mobile base and army as well as something else. Somehow the mobile base started getting fired upon and even its stealth systems got disabled. Before it began to get overrun.
Ghoulish Mobile Base and forces discovered.

Lost Nomad Mobile Base.
2000 Nomad Mutants lost.

Mad Science ended with Dr. Picli somehow getting blasted on out the base leaving a wrecked lab and went flying far.

Paladins deployed into the Underground. They do not know what to expect but they march into the abyss as they and their predecessors have done before.

Living Water has deployed a screen of water over our base.

Turn 37
>A. Scavenge for food.
>B. Try to improve the base
>C. Try to improve weapons.
>D. Research technology.
>E. Pursue new mutations.
>F. Explore in a direction/something.
>G. Scavenge for raw materials.
>H. Your choice
101 resource points

Population: 30000(3000 human 2300Enlightened,5000 Nomahur 100 Other)
Food: Plentiful
Water: Plentiful
Infrastructure: Vault. Megatower. UVAMC.
Weapons: Armored Vests, Personal Forces shields. Pistols, SMGs, Shotguns. Knives. Heavy.
Technology: Advanced Shields(Thermal+/charging, Stealth+). Advanced Barriers(cloaked, slicing).
Materials: Plentiful(supplies)
Defenses: Megatower. Vault Access.
Power: Geothermal. Nuclear

News

Underground loses

we lost 100 humans and 200 mutants. Everyone we had down there never came back.

WARNING
Shields were still up until they Ravagers got tired of waiting and deployed when they did so our shields abruptly collapsed on us.

WARNING
Ghoulish Mobile Base is bombarding our position luring forth all manner of nasties.
>>
>>27798197
...Prophet of Fate...?
>>
Rolled 14

>>27798587
NEWS

The grounds nearby is beginning to swarm with monstrous activity.

Ravager forces are sweeping in punching through our defenses and deploying their forces.

Our Tesla Tower seems to have no effect on them. As in their craft...eats the lightning being thrown their way.

Paladins have hit major resistance underground in strange human threats. They punched through and continued their Crusade.

MK Ninja has returned severly wounded. What words that we could get out of before passing out was that no one but him made it out of there...
>>
>>27798625
Certainly not,

If we get to the Mentis Industria, which at this rate idk, all will be revealed. Hints in the fluff and in one or two comments let last thread
>>
>>27798642

Aah, that's what you meant by "those tanks would've been of limited use in this fight". They're immune to energy weapons for some reason of another. Well the Ravagers have pinned their target well.

I wish you hadn't sent that goddamn Mobile Base out ALONE. I told you it wasn't combat specialized, but you still sent it out ALONE for an attack. It was meant to be a goddamn trump card. You always keep a reserve.
>>
>>27798686
It seems it really wasn't meant to attack, just sort've scout.
We still have the mobile fortress in reserve and 3 mb's left. And we have a good look at what we're getting into.
>>
Rolled 50

>>27798587
>>27798642
welp! it's been good to know ya fellows. the freaking Ravagers are here. is it too late to phase blip our entire fortress, bases, and population into a mini pocket space and make us VANISH? the besigers will then go away now we're no longer there to be taken.
>>
Rolled 54

>>27798726
Still got that fate point...
>>
>>27798642

Seems we pissed off the Lurklas when we initiated a genocide against them. I wondered why you guys wanted to do that instead of recruit a god-tier stealth race.

>>27798721
Yeah, that's good. EDE, is the ghoul base in addition to the other Mobile Base?
>>
Rolled 60

>>27798766
The Ghoulish Mobile base IS the hostile mobile base.
>>
>>27798766
To be fair, somebody down there struck first and it wasn't us. We sent miners down there, and they wiped them out.
Though I wish there were a way to contact them and I knew that was coming to bite us in the but.
>>
>>27798783

I thought so. Oooooookay. Plans, plans, plans plans. Let me look at that hero list.
>>
>>27798783
Oh, I suppose we lost Grandmaster Lootya with the mobile base?
>>
Rolled 17

Reavers have broken through and are trying to breach our tower. Ashen Fleets has shifted their bombardments onto our mobile bases and fortresses full power. In addition to depositing troops on the top of the tower.

Ghouls and other monstrous things are coming in on the ground everywhere.

The ghoulish mobile base is keeping its distance bombarding us with all manner of nasty things. After they soaked our base they too began to focus on our mobile bases and even fortress.
>>
Rolled 3

>>27798899
Well we did lose contact so it is certainly possible.
>>
>>27798924
>Ashen Fleets has shifted their bombardments onto our mobile bases and fortresses full power.
Dammit how did they find those? We didn't even touch them yet.
>>
Rolled 40

>>27798963
They got Hi-Tech Ravager allies and who knows how many places they hit or even how experienced they are in this sort of thing.
>>
Rolled 41

>>27799031
use
the
damn
fate
point
NOW!
>>
>>27799059
Wait, we've got our most brainiest anon on the job. Give him a shot,
>>
>>27798924

Okay. Activate that fate point. (also I'd like to ask 'fate' if we're going to need to burn a hero?)

Deploy the Paladins+their Leader against the Reavers at the top of our tower and where-ever they break through. They shall be a spear of shining light burning the darkness and filth out.

Send the Mobile Fortress+Mobile Bases out against the Ghoulish Base in a cordon. Fucking dirty warfare fuckers, they're going to regret fucking with Adero Corp. The Mobile Bases have standard weapons (I presume), so have them focus their fire on the Ravagers+Ashen Fleet. Dispatch Mr. Light with the fortress, maybe he can pull some Dr. Manhattan shit and float up and blind the Ravagers with a flash of light too.

Have Aquam accompany the Mobile Fortress and raise the lava-lake (If he's capable of it) up so that it burns all of the fuckers on the ground that they pass over. Once he feels he's close enough to have a reasonable chance of succeeding have him pull lava up around the legs of the ghoulish base...then douse it in water so it can't run or maneuver.

Have No-Mad channel all of the employees under him, his, and MY into getting our shields back up and overcharging our lasers to FUCK EVERYTHING.

Waiting for confirmation/advice from other anons. Also, ask Aquam if he thinks he could do that/is willing to for us?
>>
>>27799133

Channel all of the employees, his, and MY RAGE*

And that was the best line in there too. Damn.
>>
Rolled 82

>>27799075
we are about to get FUCKED! the zerg is about to swamp us! burn that point!
>>27799133
do this.
>>
>>27799133
The crusaders are busy harrowing hell right now, we pull them out we had better hope our multiple shield barriers hold out long enough.

That, or we ask No-Mad to blow it up.
>>
>>27799208

We're NOT blowing up the tunnels while the Paladins are down there (also, I was under the impression that 100 paladins and 200 mutants were sent down there, as "no one sent down there returned"). Our reputation is one of the only things we have going for us right now, and burying our Lawful Good allies under rock, or flooding the tunnel with lava, or blocking any chance for them to escape would ruin that for us.
>>
Rolled 31

>>27799133
Fate point my be used on a player action or handles by me...ah so much for that writefaggotry in line.

In any case I am afraid that the paladins are not avaialbe(their busy dealing with whatever the fuck it is that lies underground).

"I cannot control molten rock or fire only water."

>>27799208
"I don't got enough explosives for that not to mention these bastards can obvsiouly tunnel and survive the wicked heat. Wish I could do that still got to fix my ride otherwise a certain someone is gonna be pissed."
>>
>>27799263
I was sorta implying pull them out, then blow up the tunnel.
But we don't have the firepower it seems.
>>
Rolled 89

>>27799263
Those who never returned were the people stationed down there. Then a crusade was declared so they are ALL down there.

In any case I am noticing an awful lot of requests for fate point burning?

Burn a fate point?
>>
>>27799269
>"I cannot control molten rock or fire only water."
Yeah, he's a Marid, not an Afreet.
>>
>>27799304
If others approve it, I do. It's a far better use of a rogue 100 really.
>>
>>27799269

Well, unless it's going to wreck our Mobile Fortress I'm fine with handing off the planning to you.

Because, you know...you have every single pertinent datapoint available to you, and I'm working on hints and guesses.

>>27799304
So burn that fate point. Save our asses from our foolishness in not getting on a war footing immediately after our boons, please.

If we need actions, then go with the above combat plan I suppose. Maybe the Ravager fleet will take a few of the shells the ghouls are lobbing at us.
>>
Rolled 86

>>27799304
Sorta need more then just two votes to confirm otherwise I need actions.
>>
>>27799558
Burn the fatepoint, we are not equipped for this situation.
>>
>>27799558
A fatepoint is now
>>
>>27799558
I'm pretty sure it's consensus. We don't have any way out of this situation...
>>27799133
This is a good plan, but it won't do in this situation.
>>
>>27799616
Except that ever elusive "third option" that for the love of us we can barely ever find.
>>
>>27799558

Burn it.

>>27799638
Yeah, not even I'm clever enough to figure that out here... ;_;
>>
>>27799638
We're damned good at the fourth option.
Crystal machines, psionic viruses, attacking the wrong base, last stands

We're fucking Einstein at that.
>>
Rolled 20

Fate point burned
http://www.youtube.com/watch?v=9D4QIf4Ot7o

You are No-Mad no body ever listens to the sane guy you swear. But ah well what can you expect from a world that went insane? In any case though you are trudging out the door and on top of the tower which was when the ash bloods got a good look at you...and promptly starting scrambling away so hard some of actually fell of the tower they were so desperate to get away. Yup. That is what you get for being the only sane one this crazy as world. So you jacked into a hardline and sent a message.

"payment recieved and confirmed just to warn you though No-Mad this is the last time can your faction too many at home not liking you not being purists."

Meanwhile at a certain blimp.

"RUN FOR LIVEZ ITS NO-MAD OH SWEET MOTHER'S TITTIES RUN RUUNNN."

The zeppelins began to desperately turn so hard and bandits were so desperate to escape that some were actually falling off plunging to their death. Meanwhile holes were poping in their air sacs and others were bumping into each other. Some zeppelins exploded while others were lit on fire and crashed down to the surface far below.

Meanwhile
http://www.youtube.com/watch?v=ySXsFk3v-_E related.

From out of nowhere a hail storm of missiles, laser, and railgun blasts began to erupt out of nowhere towards the Ravager craft and even the Ghoulish Mobile base which was forced to retreat the force of it was so strong. The return fire blasted away stealth fields...revealing an Urgosh warband.
>>
>>27799694

Goddamn the Memor days were fun. I liked it back when EDE dropped hella fucking obvious hints so I didn't have to actually think to figure anything out.

Have you ever QM'd before these 2 one, EDE?
>>
>>27799776
Where do you get this music?

*proceeds to rock out*
>>
Rolled 59

>>27799776
The hail of fire continued blasting Ravager craft out of the skies and when they were grounded charged the ravagers were seen seemingly fight a invisible foe. When it was revealed Urgosh strike forces were narrowing in at the Ravagers despite the monsters, ghouls and worse. The fighting was fierce down around the ground wrecks of zeppelins and Ravager craft crashed and fought the onslaught of the monsters wanting to partake in the flesh...while they were distracted THAT was when the Urgash teams hit. They crumbled not even Ravagers could deal with the assault so they withdrew...much more cleanly then the Ash Bloods who seemed obsessed with destroying each other so as to leave a distraction behind while they made a getaway.

The battle raged for a seemingly long time the havoc was so much as the Urgosh gradually grind the enemy into paste that they would later use for their pancake batter. After that they loaded up and left...taking with them wrecks, corpses, and more.
>>
>>27799850
Forget the music, where does he get the inspiration to write these stories/create this setting?
>>
>>27799929

Note to my word document, Ash Bloods aren't very coherent.
>>
Rolled 12

>>27799929
Actions?

Ghoulish Mobile Base is retreating.

Urgosh forces have withdrawn.

Ash Blood forces are gone...well at least the ones who survived anyway.

Ravagers withdrew who knows when they shall return.

No-Mad meanwhile was last seening conversing with Captain Morgan. Who stated that there shall not be next time and arranged payments for some reason.

Actions?

You can still do stuff this turn.

Free warning a lot of nasty stuff is floating around as well as critters at the moment.
>>
>>27799776
>yfw 22 chapters we had an uberawesome hero in a digga nigga duty that we never used
>22. Fucking. Chapters
>>
>>27799929
All the wrecks? Not even one?

Dammit, we need to know what ungodly energy absorbers they were using.

As is I also have some idea's how to counter that, but still knowledge is power.
>>
>>27799997
Are the crusaders still crusading down there? Anyword from Loocha?
>>
Rolled 81

>>27799981
Their really not when their panicking. Even by bandit standards.

>>27799943
My magical realm

>>27799850
I am a sucker for epic sounding music for when I am doing stuff just makes things so much more awesome.

>>27799789
Twice before first time was when I discovered that the dice gods had it out for me. I couldn't handle the INSANE dice god shenanigans so it died. Seriously I have yet to see a quest with rolls like that to this day. That was also when I discovered I had a dice goddess 'fan'. Second time I tried after figuring out how to deal with dice got too busy. EDE was the first time I ran a Civ though.

>>27800074
Yes I am an asshole I know. That is what happens when you just wait for heroes to show up instead of looking for them. Plus you never delve into his backstory...or even thought about HOW he managed to endure what he did.
>>
Rolled 24

>>27800104
They cleaned up good.

>>27800119
Yup who knows when they'll be finished.

Loocha is fate is unknown.
>>
Rolled 36

>>27799997

>Basic 1
Initiate base repair, and repowering of the shields
>Basic 2
Repair the Mobile Fortress
>Basic 3
Repair the Mobile Bases

>Manufacture
Manufacture whatever we need for the repairs

>Guidance/Research
Look into what made their forces so immune to our weapons, and how they snuck up on us. Analyze flyer wrecks if there are any.

Next turn we'll look for Dr. Picli and the Scoutmaster and the Lootmaster. Damn that would've hurt a lot more if we hadn't gotten that fate point...but as-is we're still down by nearly half our heroes.
>>
>>27800122
That was your first civ? Seriously?

Perhaps you are a real "hero" of QM'ing out of nowhere.
>>
Rolled 10

>>27800122

Oh yeah, ask Overseer No-Mad about his past. (we tried asking him before, but we never know what specific questions to ask until it's revealed/too late) How'd he survive that ordeal? What're his connections with the Urgsha and the Ash Bloods?
>>
>>27800178
Hmm, however they did it it's clear they had some amazing heat/electrical sinks on their craft

One solution I can imagine is the creation of railguns or coilguns to launch solid metal pikes, to pierce enemy craft and act as a conductor to bypass their heat sinks and electrify the vulnerable innards.
>>
>>27800178
What's also disconcerting is Master Exporer, who is basically our Nova Kong, and can see ambushes while at the same time being supported by MK ninja was. . .ambushed
>>
>>27800240
Whatever we'll do, it's obvious that investing exclusively in high-technology isn't the way to go. We need some good, old-fashioned hypersonic projectile lobbers.
>>
>>27800274

Yes...I know...TECTUS W/ PSIONIC STEALTH CRYSTALS
>>
Rolled 14

>>27800183
Yes, it was seriously.

Whatever you do don't tell the Quest Generals about me. I have heard that they have been doing creepy this with QMs lately in addition to the usual hate and wretched sadness. As is I have enjoyed the fact that I was never mentioned there. Also EDE was my A.I. persona.

>>27800230
"I had rations, air tanks, and recyclers that is how I survived."

"Urgsha know me through you. The Ashbloods meanwhile probably heard the stories about me or might worked with them for a while. You would be surprised how much they hate the sane."

>>27800274
They weren't ambushed just overwhelmed.
>>
>>27800322
>They weren't ambushed just overwhelmed.
You'd think they'd both detect enemy forces and escape before being overwhelmed.

As is you've got some serious semantics issue going there. But what's did is did.
>>
Rolled 5

>>27800178
Voting for this
>>
>>27800322

Give us another Mobile Fortress or I'll tell the Quest Generals about you.

JUST KIDDING, DON'T UNLEASH ANOTHER RAVAGER HORDE ON US PLEASE!

>>27800368
Yeah, I thought that the shields they were equipped with made them untouchable/undetectable so they could basically just waltz through a stampeding horde of mosnters.
>>
Rolled 8

>>27800178
Do it

Also add Extra: Checkup on our neighbors. You guys alright? Some crazy stuff up here.
>>
Rolled 38

>>27800392
>>27800420
>Dose rolls
C'mon anon's, step it up

>>27800178
Rollan
>>
Rolled 62

>>27800178

Votan, hopan, recoveran
>>
Rolled 62

>>27800368
They tried but failed.

>>27800178
Bases have been repaired and shields are back online.

Repairs on the mobile Fotress have been done.

Repairs on the Mobile Bases have been done.

How they were resistant to our weapons is unkown. How they snuck up on us was the ash clouds provided them excellent cover.

Dr. Picli meanwhile has returned...being carried on a strange platform by a bunch of ghouls marching in unison and deposited at our base before they all lurched off and away.

Scoutmaster according to the grievously wounded MK Ninja is dead.

Lootmaster's fate is unknown.

>>27800420
You don't have any neighbors your friendly with.

Turn 38
>A. Scavenge for food.
>B. Try to improve the base
>C. Try to improve weapons.
>D. Research technology.
>E. Pursue new mutations.
>F. Explore in a direction/something.
>G. Scavenge for raw materials.
>H. Your choice
101 resource points

Population: 30000(2000 human 2300Enlightened,3000 Nomahur 100 Other)
Food: Plentiful
Water: Plentiful
Infrastructure: Vault. Megatower. UVAMC.
Weapons: Armored Vests, Personal Forces shields. Pistols, SMGs, Shotguns. Knives. Heavy.
Technology: Advanced Shields(Thermal+/charging, Stealth+). Advanced Barriers(cloaked, slicing).
Materials: Plentiful(supplies)
Defenses: Megatower. Vault Access.
Power: Geothermal. Nuclear
>>
>>27800489
I don't recall us pissing off the demons.
>>
Rolled 56

>>27800489

Nooooooo, our scouting action with DISCOVER EVERYTHING SECRET.......
>>
We ought to send supplies and reinforcements down to the crusaders. If they still live.
>>
Rolled 19

>>27800521
Point taken and their doing fine in fact they are enjoying the new hunting they can do now.

>>27800559
That is what you get for being especially stupid. Heroes can survive regular stupidity but not much more then that.
>>
>>27800605
But that attack, though expected at some point, caught us off guard. The whole time before that we were trying to prep ourselves for their attack (so much for all of that noise)

It's true we didn't do much in the way of recruiting though. . .but we weren't up to a cockamamie scheme this time.
>>
>>27800564
We should also have Aquam heal MK ninja for what it is worth.

Let's think of other things to do this turn.
>>
Rolled 15

>>27800489

What are energy packs, laser cannons and laser turrets?

>>27800564
We should, you know, have weapons and stuff first. We're still only armed with basic SMGs, Shotguns, and Pistols.

>>27800605
I really don't understand why they thought it was a good idea to not bunker down/develop our military...

>Basic 1
Research into Railgun turrets. (No-Mad)

>Basic 2
Stealth up one of the mobile bases (We have a saying here in Memphis...Do you need a Stealth Pyramid?) At night the Pyramid's lights are shut down and it's actually very difficult to notice.

>Basic 3
Uhm, improve our HR department's facilities (or something that'll prevent No-Mad from killing our morale whenever we use him.)

>Guidance/Research
Research into improving our personal shields!

>Water Action
Send Aquam Vitae, with some guards (give them all stealth shields) out to the city we stopped by earlier. Humanitarian (mutant-itarian mission more like) mission, seek out mutant residences and give them wells.

Hopefully that'll assuage the Urgsha from hating us so much...
>>
Rolled 67

>>27800776
Apply Picli to to Guidance/Research in addition to Mr. Light, by the way.
>>
Rolled 66

>>27800776
Supporting
Science roll
>>
>>27800776
>bunker down/develop our military
But isn't that what we were doing?
>"cage shields for fast ravagers"
>"point laser defenses"
>"setting up an AA project for the ravager fleet"
>"better vehicles"
>"scouting and barriers in the tunnels"
>>
Rolled 12

>>27800776
Voting
>>
>>27800853
With the number of actions we've taken to Place barriers in that tunnel I'm starting to suspect there is more barriers than open space down there now
>>
>>27800853
>"Improvements to the shielding and application to the mobile forts"
>"Manufacturing of laser turrets"
>>
>>27800896
Still think we ought to add some laser defenses down there.
http://www.youtube.com/watch?v=e8gfGhVL3qs
>>
Rolled 13

>>27800853

No, it was
>Set up a HR dept.
>Improve our living space
>Have Mr. Light research an A.I. program
and then the acceptable ones
>Place laser turrets
>Upgrade our Cage Shields to Crush shields
>>
>>27800974
>>Have Mr. Light research an A.I. program
That was for the Point defenses.

As for the HR, would you have rather we risk desertion everytime we used No-Mad

And still those are two actions. Two out of all the others listed and then some. That's cherry picking.
>>
Rolled 14

>>27800968

But why didn't he just input the "shut-off bad special effects" command?
>>
>>27801008

That was actually out of the action list right before the attack really kicked in. If whoever had left if at "develop a point-defense system" then the Mr. Light action would've been good (in fact, we did essentially that and it turned out well), but he doesn't specialize in AIs and AIs are immensely complicated things.
>>
>>27800896

Heh, yeah...That's probably the reason why we didn't get overwhelmed from below in this attack though. Thank God for our tunnel-paranoia.
>>
Rolled 15

>>27800776
So wait we have to figure out railguns...with our lack of tech or pre tech for it. Yup. Aw man.

Even worse we got No-Mad on us.

No it can't be?

RRUUUNNNN HE'S HER-AHH

OH shit he GOT MIKEY.

Quick run before its too LATE.

Major morale penalty.

One of the remaining mobile bases have been stealthed.

HR is desperatley trying to figure out how to prevent No-Mad from killing morale during his actions.

So...any ideas on how to upgrade our personal shields.

Meh not like they told us what they were after...

Bah screw lets just rip of on the archives.

YAY!

...so how DO we reverse engineer this stuff anyway?

Since we don't have a sample we just try to mimic it.

Great...

Aquam Vitae has been dispatched.

Turn 39
>A. Scavenge for food.
>B. Try to improve the base
>C. Try to improve weapons.
>D. Research technology.
>E. Pursue new mutations.
>F. Explore in a direction/something.
>G. Scavenge for raw materials.
>H. Your choice
101 resource points

Population: 10500(3000 human 2300Enlightened,5000 Nomahur 100 Other)
Food: Plentiful
Water: Plentiful
Infrastructure: Vault. Megatower. UVAMC.
Weapons: Armored Vests, Personal Forces shields. Pistols, SMGs, Shotguns. Knives. Heavy.
Technology: Advanced Shields(Thermal+/charging, Stealth+). Advanced Barriers(cloaked, slicing).
Materials: Plentiful(supplies)
Defenses: Megatower. Vault Access.
Power: Geothermal. Nuclear
>>
>>27795596
>Arming the populace
>Clearing out and barriers to the tunnels
>Begining of cage shields
>AA project
>>27795880
>Laser discoveries
>Mobile base stealth shields
>Scouts to locate enemy
>>27796619
>Vehicular research
>Continued shield research
>Establishing saftey of AA project
>>27797178
>Expansion for population
>Hr department for failing morale
>Entrenching of lasers
>Cage shield research
>AI for point lasers

And then the attack. To be fair we had no idea of Mr. Light's computer skills, a
>>
>>27801095
>So wait we have to figure out railguns...with our lack of tech or pre tech for it.
Dammit if we're ADURO industries. If we can't develop it, nobody can.

Mr. Light should work on that project, he'd be better apt at electromagnetism.
>>
>>27801059
>If whoever had left if at "develop a point-defense system" then the Mr. Light action would've been good (in fact, we did essentially that and it turned out well), but he doesn't specialize in AIs and AIs are immensely complicated things.
Yes I suppose him having sentient energy to automate the defenses would've been more his line than A.I.

But at least No-mad got the A.I. for the point defenses, eventually.
>>
Rolled 24

Captain Morgan sit down.

How in INSANE do you have any IDEA what Gorza is like? I mean come on its not that bad it can never become that bad.

...we have traitors in our midst, the bandits have returned in force, and the 'truce' can no longer be held. We do not have the manpower.


But its fucking GORZA. WE just try to help mutants to protect them and avoid unneccisary conflict with the humans but Gorza...

Exactly when there is conflict there is no one better.

But at what COST HE IS FUCKING MONSTER.

...Who happens to HATE humans! He is the best one we can get a hold of this in situtation. Besides is he not your brother?

...He hasn't been a real brother since that incident.

Heh but he saved you and your sister didn't he?

He did but now I don't know something changed. I may have changed but at least I still remember what it was like...

Which is exactly problem Morgan. Now get out.
>>
Rolled 74

>>27801095

Well then. I meant improve the defensive ability, but you sure are picky :P

>Basic 1
Research into energy-weapon tanks/vehicles (lasers and batteries) possibly with shield propulsion to make them pseudo-hovercraft, and thermal shields to allow them to skate across lava.

>Basic 2
Send the Mobile Fortress and 2 Mobile Bases out to clear the land surrounding our Tower of monsters. Keep them together, I don't want to lose any more people.

>Basic 3
Stealth up the mobile base left behind as a guard.

>Research/Guidance
Develop the defensive capabilities of our shields, whether it's through reverse-engineering superior designs, or improving on our infini-batteries, or just trial and error.

>Manufacture
Manufacture laser turrets to equip the Mobile Bases with. Or build a power-source to install in them that will be able to power laser turrets to be installed at a later date if their power-cores aren't sufficient to handle the load of shittons of lasers.
>>
Rolled 44

>>27801215

Apply Dr. Picli to Basic 1 please.

After we clear out the land we should send scouts out to look for Grandmaster Lootya. If we can develop our shields then we should scout into the tunnels to try and find+resupply the paladins too.

We should also, after stealthing them up, and improving their armaments+defenses send our Mobile bases to fuck up an Ash Bandit base or two. Or maybe the Ghouls. Because fuck them.
>>
Rolled 76

>>27801215
>>27801275
Voting for these
>>
Rolled 21

>>27801206
...So were going to have to call her arn't we

Yup.

So much for the majority share.

Hey at least we still get a slice.

Yeah but I mean well we will unless the Ash Blood call HIM.

Oh god could you imagine the BOTH of them.

...Lets not go there and just call her up.

What about the ash bloods?

Word will spread we need to strike fast and hard before you know what arrives.

Heh yeah where No-Mad goes that one is always sure to be nearby.

Exactly and combine that with all that loot we need to move fast.

We tried that already.

That is why we get a hold of the Ravager Queen Azasi of the Amari.
>>
Rolled 31

>>27801333

Where'd everyone go? Ran off because of the fight? (thank God for that missed 100+fate point)

Let's make sure EDE knows that we want our vehicles to be powered off of batteries or reactors, so we don't get a fleet that we can't operate. Voting.
>>
>>27801155
It's clear that in this setting, railguns are an ancient and arcane magic not known to the world Not even the master company at electromagnetism, the company you'd expect to be the go-to for that type of weapon, can research it.
It is a hidden sorcery that only the redneck hillbilly's of the marshlands have any knowledge of.
>>
>>27801392

I laughed a little.
>>
Rolled 4

>>27801215
voting
science roll
>>27801392
Maybe if we sacrificed some goats we could get it to work?
>>
>>27801436
The Saal would try it. Why not.
>>
Rolled 75

>>27801215

We came up with Laser tanks. Have to work on the mobility bit still though as we are stuck with tracked.

Monster Purge went well enough...until one of Mobile Bases got dragged into the Lava Lake. Luckily for us our Demons got it out but its pretty damaged...

Stealth shield upgraded Mobile Base completed.

Research has commenced for our shields.

Laser turrets constructed.

Turn 39
>A. Scavenge for food.
>B. Try to improve the base
>C. Try to improve weapons.
>D. Research technology.
>E. Pursue new mutations.
>F. Explore in a direction/something.
>G. Scavenge for raw materials.
>H. Your choice
91 resource points

Population: 10500(3000 human 2300Enlightened,5000 Nomahur 100 Other)
Food: Plentiful
Water: Plentiful
Infrastructure: Vault. Megatower. UVAMC.
Weapons: Armored Vests, Personal Forces shields. Pistols, SMGs, Shotguns. Knives. Heavy.
Technology: Advanced Shields(Thermal+/charging, Stealth+). Advanced Barriers(cloaked, slicing).
Materials: Plentiful(supplies)
Defenses: Megatower. Vault Access.
Power: Geothermal. Nuclear
>>
>>27801436
Science rolls aren't necessary with Guidance, only with Mad Science.
>>
Rolled 61

>>27801392
>>27801436
>>27801404
>>27801453
Gauss tech was HIGHLY protected. Considering Aduro Industries weren't a big fan of the military or government they made it hell and even allowed Aduro enemies easy access to target to help 'discourage' that line of research.
>>
>>27801464
Jesus, I thought you said this WASN'T the swamp? A mobile base dragged into the Lava Lake?
>>
>>27801503
That just makes it even more amazing some inbred rednecks could do it and we can't.

But whatever, won't press the matter.
>>
Rolled 53

>>27801464

>Basic 1
Equip the last Mobile base with Stealth

>Basic 2
Attach the laser turrets onto a Mobile Base

>Basic 3
Send out scouts (MK Ninja accompanying) to look for GRANDMASTER LOOTYA!!!!

>Manufacture
Repair the Mobile Base that was damaged

>Guidance
Continue improving the defensive capacity of our shields. (Dr. Picli and Mr. Light)

Captcha:
Willshire ewomen

Yes, Captcha, I too am interested in the woman (from, I presume Willshire) that is going to help the Urgsha.
>>
Rolled 100

>>27801533
In the swamp it would of simply have been swallowed whole.

>>27801503
Basically thanks to Aduro not willing to share their better tech they got blocked something fierce from military oriented research.(not sharing dem shields) despite some Aduro facilities having the capability they never got very far.

>>27801572
You seem to figure about where they lived.
>>
Rolled 33

>>27801625
NNOOO
>>
>>27801617
We ought to improve the defensive and offensive capability of our shields.
Such as perhaps reflector shields to bounce back targest to the source.
>>
Rolled 37

>>27801646
Hoohooohoooo!!

>>27801656
Yeah, we should. We also need to get some Rad-resistant ones, and improve our Thermal Shields so we can actually float over lava and not be fucked by it. Right now though, I'm thinking we'll spit out some improved shields...then cart them down to the paladins so they can keep whatever is down there occupied for longer.
>>
>>27801690
>then cart them down to the paladins so they can keep whatever is down there occupied for longer.
Presuming they aren't dead.
>>
>>27801708

Yes, presuming. They were hella-badasses though, and they're fighting evil (which they and especially their boss get scaling bonuses against) so I wouldn't be surprised if they were holding their own but desperate for resupply.
>>
>>27800776
>We're still only armed with basic SMGs, Shotguns, and Pistols.
We need to change that. Though not completely switch from solid to energy, but rather, imagine a rifle with a laser sights that meltings things while you aim.
>>
>>27801745
>they were holding their own but desperate for resupply.
Which I suggested we send them down a few turns ago, but whatev
>>
>>27801790

Yup. And laser swords for melee.
>>
>>27801790
It'd be more accurate to call it a laser rifle with a gun attachment.
>>
>>27801806
Sorry bro, we needed a way to survive long enough to get to them.

>>27801824
You pull the first trigger to shoot at your target and see if it's in line, and if they're hit you pull the second one to fire the laser.
>>
>>27801808
Yeah, we did invent those as a PR stunt before the fall. We'd have to checkup if other remnants have the schematics for that tech.

Realy why aren't we doing that already? We are a company (almost) united we should be disseminating our info to all our members. Especailly those in the dire situations.
>>
>>27801849

Very few schematics/research info has survived. I'm all for assisting our fellows...but I'm not sure we really have the means.
>>
>>27801909
Information is still power. If at least we can give our fellows the designs for our shields, they'd be better off.
>>
More glorious writefaggotry incoming from EDE.

>>27801933
Fair enough, we'll tack that on as an extra action next turn. We could also prioritize sects in resource-scarce areas like ours and send Aquam out on a trip or design water-gathering devices that'd work in their area for them. Hey, if we can get portal-tech going (good luck with that) then we could give them some of our infinite water.
>>
>>27801933

Now that I think of it though, we risk them being overrun/our shield technology becoming widely distributed through them getting killed or pillaged if we distribute the shield tech....
>>
>>27801975
We ought to give it to only the more powerful sects though, as it falling into the wrong hands (too quickly) isn't good either.
>>
Rolled 33

>>27801625
So what is consensus exactly(I have no idea what to do with that 100 aught to come up with something eventually).
>>
>>27802007
>>27802024
Hive-concern.

Yeah, that's why I said perhaps only the stronger get it. With hesistancy, the Saal included. . .maybe
>>
Rolled 48

>>27801617
This
With potential modification of >>27801656
>>
Rolled 73

>>27802075
Seconding that motion
>>
>>27802075
AND THIIIIS ROLL >>27801625

j/k, this >>27802122
>>
>>27802030
we need to archive this thread soon. i don't see it on sup/tg/.
>>
>>27802194
Relax, whoever does it never fails. It's still far from page 15
>>
Rolled 96

>>27801617
Mobile base equiped with stealth.

Laser turrets attached to mobile base.

Forces sent out to find Grandmaster Loocha.

Mobile base repaired.

Shields are rather advanced already coming up with advances for it is tough but both our heroes figured it out.

Turn 40
>A. Scavenge for food.
>B. Try to improve the base
>C. Try to improve weapons.
>D. Research technology.
>E. Pursue new mutations.
>F. Explore in a direction/something.
>G. Scavenge for raw materials.
>H. Your choice
82 resource points

Population: 10500(3000 human 2300Enlightened,5000 Nomahur 100 Other)
Food: Plentiful
Water: Plentiful
Infrastructure: Vault. Megatower. UVAMC.
Weapons: Armored Vests, Personal Forces shields. Pistols, SMGs, Shotguns. Knives. Heavy.
Technology: Advanced Shields(Thermal+/charging, Stealth+). Advanced Barriers(cloaked, slicing).
Materials: Plentiful(supplies)
Defenses: Megatower. Vault Access.
Power: Geothermal. Nuclear

Isabellas caravan has returned.


Offering:(dat 100)
Hydrogen
Weaponry(bandit, Armory, and SPECIAL Mark arms)
Vehicles(I tapped into an armory I suffice to say you ask I got it)
Armor(Body Amor, Hazard Series Power Armor, and SPECIAL GUARDIAN Series)
Info(got my network tapped down)

Special Services(dat 100)
Super Soldier Company hero included(these guys claimed to be looking for a Dr. Picli)
Borgs Military Hero included(found these guys buried in an old facility)
Demons
Salvage Mercs
Other?(damn 100)
>>
>>27802245
Hmm, Isabella's here.
Does she know about our little expansionism?
>>
>>27802245

>Dat Hydrogen
Get it!

>Weaponry
What are SPECIAL Mark arms?

>Vehicles
What's she got?

What's SPECIAL GUARDIAN Series armor? How good is Hazard power amor?
(How well can we reverse-engineer things?)

What're the hiring costs of the SSC and Hero, the Military Borgs+Hero, and the Demons?

I'm thinking we should pick up some demons and maybe get them some cooler heads, or show them glory and wonderful things to eat! It might be an "in" to recruiting/allying the demons.

What's "Other"?
>>
Rolled 64

>>27802295
She does. She just had to wait till things cooled down before she came again. She too has had some good luck.
>>
>>27802295
If she doesn't that opens up possibilities, how should our relationship with her continue. Business as usual? Or should things change?

Remember, we can now seriously break the water monopoly going on here.
>>
>>27802351

We've already broken it slightly, by giving the mutants wells (I hope Aquam didn't go overboard with that...) she probably won't be terribly happy about that.
>>
>>27802334
That is both good in that now we can really kickstart the waterfall of fortune
And bad, in that it's now confirmed people afar know we're a power in the region.

But if anything, she's still gonna need a bigger caravan.
>>
>>27802379
>giving out free water
>Not just telling them to join us for the free water
Why in the energy gods name did we decide to effectively hand out the one most valuable resource in the land for free?
>>
>>27802399
We could literally flood her with water if we had Aquam with us.
>>
>>27802416

Goodwill with the Urgsha. Potential allies later. Keeping down the zombies in the city.
>>
>>27802448
We could've done that by taking people into the fold.

Well, if anything at least this will hurt the other factions selling water. Then again, now we've pissed them off even more and I expect them to come after us soon.

Would've been swell if the people we gave the free water too had a reason to protect us.
>>
Rolled 6

>>27802329
Special Mark arms are crafted by a genius of weapons masters basically their made a some group who kept on making better weapons despite the Fall.

You ask for type of vehicle I got it.

GUARDIAN series armor is the stuff used by the infamous and incrediably powerful harvester guardians no don't ask how I got it. Hazard power armor is the best you can find for hazardous conditions and more. As for reverse engineering I wouldn't reccomend it Hazard armor was top of the line pre fall and Guardian armor oh I wouldn't want to what would happen if you tried to peak under the hood of that.

You are going to have to talk to them about that. Borgs want tech. Super Soldiers want Dr. Picli for some reason. Demons want good fun, food, and drink.

Other is whatever you suggest. I state the stats and cost.
>>
>>27802485

Memor or Tectus Mercs

Does she have a possessed Boom-City?

How much for the SPECIAL WEAPONS (energy based ones preferred)?
How much for the GUARDIAN armor?

Ask the Borgs what they want to join?
Ask the Super Soldiers why they're looking for Picli?
Ask they Demons if they'd like to join up? We can, in fact, promise them excellent food and fun right down in our tunnels very promptly.

What does she have in the way of hovercraft? Does she have any vehicles of interest?
>>
>>27802485
>You ask for type of vehicle I got it.
You wouldn't happen to have any access to marcus tech would you?

I've heard they've got some interesting spider vechs. Specifically, plasma spider vechs.
>>
>>27802485
You know the ravagers that flew by hear? They had some incredible energy dampers and sinks on their vehicles.

Would you have any idea on how to aquire one of those for us? We're willing to pay VERY handsomely.
>>
>>27802621
Also ask her how the fuck Ghouls got cloaking technology.
>>
>>27802485
>Borgs want tech. Super Soldiers want Dr. Picli for some reason. Demons want good fun, food, and drink.
Are all of those up for permanent hire? We have considerable resources to provide.
>>
Rolled 3

>>27802585
Memor Nightmares or Storm Wardens go for hi tech as payment. Tectus scouts was the new stealth shields

No idea what a boom city is.

All my stuff depends upon what you are willing to barter for them.

Borgs want tech.
Super Soldiers say its due to their mission to track down, keep safe, and then deliver.

Demons would love it.

I have any and all hovercraft. Vehicles of interest I don't know you will have to ask and then I can make the call. I don't know about the specials.

>>27802589
Hm in fact I do how do you think I get Mark arms?

>>27802621
No idea considering they raid hi tech installations like no tomarrow I can't say.

>>27802653
I do know about the ghouls though...gonna need some quite the bargain for that sort of info

>>27802721
If you can afford it.
>>
>>27802842

What's the Super Soldier hero's name and abilities? Ask him who he's supposed to deliver her to?

What's the Borg hero's name, where's he come from? Where do his loyalties lie?

(You still haven't answered how good we are at reverse-engineering stuff.)
>>
>>27802842
The Demons and Borg, we're hiring for sure.
Super Soldiers mission is posing some seriously scary ramifications.

Also we are ESPECIALLY interested if you could find us an programmed borg-spiders or even a borgST from the forrest of spiders. We have heard the legends of how dangerous that can be.

We're in a position to do some bargaining, what do you want for the info?
>>
>>27802947
And quite importantly, is there a time-limit/sensitivity on their protection of Dr. Picli?
>>
>>27802970

We aren't biotech. We have no facilities even remotely geared towards doing anything with biotech. We couldn't control them if we got them. They're useless to us except as something to outcompete the horrors downstairs with worse horrors that coordinate with each other better and have training from a Master Pilot.
>>
>>27803024
I was hoping we could reconvert them to pure borg tech with energy variant. Or at least program them to serve us, so long as we feed them, without having to work on the biotechnical aspect at all.

If anything, it'd make an interesting pet.
>>
Rolled 93

>>27802947
Super Soldier hero's is known simply as the Colonel abilities are CLASSIFIED.

Deliverance of Dr. Picli is of two options to a desginated safe zone of which I cannot say. Basically we are to secure her safety.

Borg hero's name is SUPAH, I came from a horizon. My loyalties lie to my borgs and upgrades.

Your reverse engineer is decent as a corp you would of been used to stealing tech unfortunately this facility does not specialize in it. Thus for sensitive pieces or especially secured it is not recommended.

>>27802970
Eh we got some of those actually. Why the hell do you want to them? Their sorta rapid you know.

>>27802990
Time Limit not any more in the old days though certainly. As for sensitivity I cannot say why we must do so.
>>
>>27803113

Tell the Super Soldiers that we have Dr. Picli (as if they didn't know), but that we're going to need her for quite a while before we're willing to let her go. But when we are ready they'll be allowed to take her completely peacefully (provided she agrees).

Ask the Borg's if our technology is sufficiently advanced to secure their services, and for how long. We treat our allies well.

So I'm guessing that GUARDIAN armor and SPECIAL Mark weapons are EXTREMELY well secured, huh?

I think the trade/hire list is as follows:

>Hover Vehicles
Some APCs, some tanks, some special platforms
>Weapons/Armor
Special Mark Arms, SPECIAL GUARDIAN armor, Hazard Series Power Armor
>Info
Ghouls

>Hire
Demons definitely, SSC and Borgs dependent upon the answers to the questions at the top.

All of this is dependent upon price. Tell her she can have as much water as she wants, and then some. She can also pick up a refill on water if she can find a Water-Elemental in the city named "Aquam Vitae" and tell it she's from us.
>>
Rolled 20

>>27803260
What variant of plasma spider tank?

>>27803257
That is going to cost a whole lot of water and delicious tech.

surprised no one whats the 'other' such as memor or something
>>
>>27803260

It's obvious some bait from EDE, but if we play it smart they could be a huge boon.
>>
>>27803257
This is entirely better, though I would like to add a marcus spider tank that we can look to manufacture/add energy variance (laser tanks on the roof would be a big help to the crusaders).

Beyond that, I'm especially leery of hiring the Super Soldiers. We have much to lose with letting them have Picli.
>>
>>27803300
Nobody trusts a memor
I would rather spit on my dead grandpa's grave than trust a single one
>>
>>27803300

We're trying to play good guys...so Memor are out of the question. I wish someone would come up with another idea though.


>>27803304
...If you must. Marcus has had <x> years to perfect the safeguards on his technology though, and he was always an expert at reverse-engineering so he knows all the ways you usually go about it.
>>
>>27803364
I thought he was all about not putting safeguards?
The memor managed to do well enough reverse engineering without him. ANd for all there evil, they tended to be technical idiots.

Though I admit, it won't be an easy process nor garanuteed as feasible, but we can at least try.
>>
>>27803399

I seem to remember that they did terribly at reverse engineering after he left.

He was all about not putting failsafes on his equipment, but he sure wouldn't let just anyone replicate it so I'm sure it has extra-super-double-mega-safeguards against copying.
>>
>>27802485
>Other
You wouldn't be able to get your hands on a . . .erm, lover strain of fleshwoman would you?
We could use a population replenishing and a boost to morale.
>>
>>27803443
Still managed to make borg and borgST variants.
>>
>>27803483

Those were developed from scratch by Richard and Clora with shitloads of resource-investment and time.
>>
Rolled 24

>>27803460
"..hAha let me get this straight you want a BROOD strain? That is going to cost you a fucking fortune."
>>
>>27803502
Are you absolutely sure? Could've sworn they used them as the base.
Still, Torg also managed to reverse engineer one of Marcus tech to be more explosive.
>>
Rolled 69

>>27803543
Because he orignally designed it with him.
>>
>>27803543

Heh, I think it's more that he added bits of his explosive self to the powder-stores...
>>
>>27803560
>>27803565
Very well, then forget I asked.

We're gonna need something to give us that same kind of edge down there though.
>>
Rolled 99

So who do you want to hire or want?

Remember a special OTHER is going on all you got to do is ask or suggest.
>>
>>27803572
If we hired him directly he could build us even just a light ST factory, like the Memor had, and help us to design energy based ST's. He's done bigger things for others, even jury rigged mobile forts for the Guard.
But even we're no where near that profitable (yet).
>>
>>27803614
someone save this thread please
>>
>>27803614
It's this list, but we need the answers to the questions first.
>>27803257
>>
Rolled 20

>>27803257
Anything else also don't forget the special OTHER you wont be getting that again in all likelihood.
>>
>>27803614
>Hire Demons and Borgs
I'm sure later a bolt of imagination for other will strike, but that's not now and by then it'll be too late
>>
>>27803672

Is Marcus for hire? (just kidding)

How about a diplomacy-focused hero?
>>
>>27803672
OKAY okay, give me a second.
>>
>>27803690
>How about a diplomacy-focused hero?
That will be our neighbors. Potentially.
>>
>>27803726

I guesso. Let's wait on this guy then >>27803694
(though I really wanted to get 2 more turns in but at this rate we'll be lucky to get the actions for this one after trade.)
>>
Rolled 18

>>27803690
There are in fact TWO Marcus(the former Memor and trader extraordinaire) and Markus(engineering genius). Though good luck buying one of their services.
>>
>>27803672
Okay, so you ever heard of the Queen Sheba's mines? You know, the one where an entire mining colony was trapped for one and half centuries, and the people there evolved to the underground?

Heard something about a race of badgermen being blind but somehow able to see, noses that can detect scents through even dirt, or power arms and claws that allow them to dig through even solid stone, or other weird stuff. That legend, like a lot of legends these days, wouldn't happen to be true would it?
>>
>>27803764

Not bad.
>>
File: 1382076449975.jpg-(214 KB, 1292x1600, coal badger 2.jpg)
214 KB
214 KB JPG
>>27803764
Oh yeah, the coal badgers.
Bet they'd be pretty interested in our gem mines.
>>
Rolled 68

>>27803764
"Eh you want Coba? They got wicked claws capable of even tearing through power armor, amazing scent, and are blind. But Queen Sheba who those ones are gonna extra pricey. I can get some though. Shit I heard those particular ones mutated even further acquiring razor wire fur and powerful jaws with a noxious acids/saliva. I can get those ones sure."

Anything else?
>>
>>27803811

Hmm, if they could be Dorfs interested in just jewels it'd be awesome.
>>
Rolled 63

>>27803869
"...Oh no those fuckers are crazy hardcore mofos. Even worse the Dwarves. Sweet mother why would you want some of them?"

Not to mention their pretty racist and greedy.
>>
>>27803862
Well today we're on a mood for a spending spree, so yes. In fact, we've got plenty of, at least for now, quite useless gems lying about that I feel they'd be pretty interested in. Take a chest of these as an incentive for them.

We're interested in any with a more. . .volcanic line of expertise, and beyond a doubt, subterranean combat as well.
>>
>>27803943
>at least for now, quite useless gems
Hey! We're going to be reintroducing that as fiat currency. someday.
>>
>>27803900

So I guess it's this list >>27803257

Plus all the jewels she can carry/that we have to hire Coba.

Tell us the cost and we'll confirm.
>>
Rolled 36

>>27803943
In that case your going to want the Volciv, Volcan, and hm tunnel fighting I think ah the Silcith. But oh boy that is quite the order there.


Trade has been confirmed. Want to hire anyone else?

actions?
>>
Rolled 36

>>27803257
Hm Super Soldiers agree but they will be taking her with them unless certain conditions are not met.

Borgs say the tech is good for a few turns of service. After that though unless you develop something new and good they will leave.

Secured certainly how well is unknown.
>>
>>27804020

That'll be it I think. Can we pay at least most of the cost for hirelings in advance?

(Aside to the board members)
Never know where we'll be when she comes back.
>>
Rolled 75

>>27804060
"Sure but man I don't know how you can keep affording all these damned mercs. It must be taking a bite of your coffers. But ah well that is a corp for you. They should arrive next turn or so."
>>
>>27804090
"As long as you keep profiting off of selling water, we keep being able to afford them."
>>
Rolled 23

>>27804108
water/food is only good for native mercs non elite. Some of these guys you want are not native.


In any case is this thread archived yet? Also actions?
>>
>>27804139
What he meant was so long as we keep selling water to Isabella, who pays us for it and sells it for her profit, we'll be able to pay our private security.

You guys want an archive now? alright.
>>
Rolled 19

>>27804020

>Basic 1
All the Bases have been stealthed, right? Okay, manufacture stealth shields to equip our Mobile Fortress with.

>Basic 2
Manufacture laser weaponry for Mobile Bases [Overseer No-Mad] (what's our morale at, by the way? We've thrown a shitload of parties lately so it's okay right?)

>Basic 3
Send down the demons, the borg, and the SSC to find the paladins. Give them shields, and supplies for them. MK Ninja accompanies so that they can hopefully make it there relatively unmolested. (SSC company should plan on coming back in 2 turns)

>Manufacture
A shitload of shields for us to equip the mobile bases with soon.

>Research/Guidance
Develop man-portable laser weaponry. Mr. Light and Dr. Picli
>>
>>27804183
>Send down the demons, the borg, and the SSC to find the paladins.
Yo, we ought to give them a mark to show that these guys are ours.
>>
Rolled 66

>>27804183

Oh, and are the borgs really not impressed by infinite energy batteries? Those are some hardcore motherfuckers.

Do we have an estimate on when Aquam will be back? Do we have an estimate on when our scouts looking for Lootya will be back?

Does it take an action to convert any of our
>1001 LOOT
into resources? (thought I forgot, did you?)
>>
Rolled 91

>>27804226
You could also trade it to hire mercs big time. Loot is always valuable.
>>
Rolled 7

>>27804183
Mobile Fortress has advanced tech already.

Morale loss laser weaponry constructed.

Morale level low

Elite troops dispatched underground.

Shields constructed.

Research into laser weaponry continues.


Turn 41
>A. Scavenge for food.
>B. Try to improve the base
>C. Try to improve weapons.
>D. Research technology.
>E. Pursue new mutations.
>F. Explore in a direction/something.
>G. Scavenge for raw materials.
>H. Your choice
79 resource points

Population: 10500(3000 human 2300Enlightened,5000 Nomahur 100 Other)
Food: Plentiful
Water: Plentiful
Infrastructure: Vault. Megatower. UVAMC.
Weapons: Armored Vests, Personal Forces shields. Pistols, SMGs, Shotguns. Knives. Heavy.
Technology: Advanced Shields(Thermal+/charging, Stealth+). Advanced Barriers(cloaked, slicing).
Materials: Plentiful(supplies)
Defenses: Megatower. Vault Access.
Power: Geothermal. Nuclear
>>
>>27804288
>Morale level low
Company holiday anyone?
Paid company holiday
>>
Rolled 70

>>27804288
>Basic 1
Host another grand company banquet, with all our allies, friends, and associates invited. Demons and Urgsha mostly. . .but in any event, a time where we can discuss matters of import. . .or dine on imported wine

Anyone have idea's for the other actions?
>>
Rolled 25

>>27804288

Really? It has our stealth shields? I thought that was brand-new tech. Huh.

>Basic 1
(We need an idea to increase morale. Anyone have one? Maybe we just take a break as per this guy's idea? >>27804311)

>Basic 2
Equip Laser weaponry+Shields on a Mobile Base

>Basic 3
Send scouts to check out the Busted Bunker. (Make sure some Gral are in this group, they did extremely well last time) I'm interested to see what's become of it after the battle.

>Manufacture
Equip shields+lasers on a different mobile base

>Guidance/Research
Continue on Laser Weaponry research (Picli+Mr. Light)

Looking for suggestions to increase morale. Current plan is a paid vacation, perhaps sunbathing besides our lava-lake. Conveniently protected (and tanning made easier!) by the laser-turret arsenal on our tower!

If we can only equip one or the other on our mobile bases, equip lasers over shields.

That leaves us with 1 Mobile base that has no upgrades, and 2 with lasers and/or shields. All of them (and the Mobile Fortress) have stealthing?
>>
File: 1382079139271.jpg-(133 KB, 450x302, toast.jpg)
133 KB
133 KB JPG
Rolled 76

>>27804366
Yes, a time to discuss with our allies. And paid holiday.

For Basic 2 we can have No-Mad personally repair his vehicle.
>>
>>27804374
>Looking for suggestions to increase morale.
Well I had hoped we could've gotten a fleshwoman to start up a minor lovenest but that would've been to pricey. . .
>>
Rolled 20

>>27804396

Yeah...I don't like the idea of having a brood-strain inside our base anyway though...
>>
>>27804396
>>27804410
We could always go for the more. . .traditional form of lovenest.

That's almost certianly a business in the post apoc.
>>
Rolled 40

>>27804374

Sheeiiit, we're going to be known as the party-captains of the apocalypse. I guess make Basic 1 this >>27804366 (send the Urgsha home with a gift of water, by the way).

Break into the loot (3 units max) in order to liven this one up.

Does our secretary Alede have any alternate suggestions on how to raise morale? How about any of our heroes?
>>
Rolled 52

>>27804374
Party commences Urgsha don't show but demons do.

Mobile base equipped.

Scouts sent to the busted bunker didn't return.

shields and lasers constructed.


Population: 10500(3000 human 2200Enlightened,5000 Nomahur 90 Other)
Food: Plentiful
Water: Plentiful
Infrastructure: Vault. Megatower. UVAMC.
Weapons: Armored Vests, Personal Forces shields. Pistols, SMGs, Shotguns. Knives. Heavy.
Technology: Advanced Shields(Thermal+/charging, Stealth+). Advanced Barriers(cloaked, slicing).
Materials: Plentiful(supplies)
Defenses: Megatower. Vault Access.
Power: Geothermal. Nuclear
>>
>>27804438
He's more of a Corporate Advisor than a secretary.
Mr. Light had a secretary, but it's complicated.
>>
Rolled 72

>>27804471

Huh, did something mess up..?

[spoiled]Oh God, is something going to happen again so soon?[/spoiler]
>>
>>27804471
>Party commences Urgsha
That's certainly not ominous whatsoever. . .
>>
>>27804492
>>27804497
Well. . .
>>27801206
>>27801367
>>
Rolled 98

>>27804482
I am indeed an advisor...kinda also sort of a consultant as well.
>>
>>27804482

Let's call him a "consultant".

>>27804497
They're obviously getting ready to assault the Ash Bandits And pillage their shit before we do. Also, there's obviously a very famous very dangerous person on their way to fuck us over.
My current plan would be to (next turn) scout out the Ash Bandit bases, then the turn after that have the Fortress and Bases head over to one and take it out with the SSC accompanying. If LOOTYA is found by then we'd send him along as well. If we can manage to jointly coordinate with the Urgsha that'd be great.

My alternate plan is to have the SSC clear out the Busted Bunker (because we could use the expansion in pop. cap and I get the feeling it has some awesome stuff in it)

I wish our scouting hero hadn't died.


>>27804522
Are you calling the thread at this?
>>
>>27804471
>Scouts sent to the busted bunker didn't return.
Those damned bunkers.

Even swallowed up the tribals, and those guys were supposed experts at scout like tactics.
>>
>>27804572

Our uber-stealthy units never seem to be too stealthy...
>>
>>27804471

How'd progress on the laser-weaponry go? Do our troops have things more advanced than SMGs and Shotguns yet?
>>
>>27804571
>If we can manage to jointly coordinate with the Urgsha that'd be great.
That's out of the question, his last effort was the final save for us.

In addition, he has superior orders to work with a figure he doesn't like. And if there's someone he doesn't like, there's someone we should be afraid of.

Oh, and I've been having an idea on how to make the tesla tower potentially effective against enemy vechs with electrical sinks on the exterior.

Magnetic drilling devices. Launched via electromagnetic propulsor cannons, they magnetically attach to the hulks of vehicles and drill deep into the enemy vech, to allow a conducting point to bypass the enemy electrical sinks.
>>
>>27804600

It would be lending our (petty) military might onto their operation, not saving us. It'd gain rep with them, and gain our military forces some experience. If you'd like to dismiss the idea go ahead, but don't do it out of hand.

I like that idea, I'll assign it this action list (if we're having an action list this round)
>>
>>27804600
Alternatively, we just launch straight up magnets at their vehicle and the power from the Tesla Tower increased their strength tenfold, drawing the aircraft together and crashing them.
>>
>>27804630
>If you'd like to dismiss the idea go ahead, but don't do it out of hand.
I'm not going to do that, but I just feel there's going to be something going down between us and Urgsha by related events that neither of us will like
>>
>>27804635

Or we develop cannons that create an ionized pathway through the air so the effectiveness of the Tesla coil is increased.

Combine that with switching the polarization of the flux capacitor attached to the beryllium sphere, and the alternating currents might short out any electrical sinks (or even make them explode!)
>>
>>27804701
Oh you
>>
Rolled 63

Think I am going to call it a night here will stick around to answer questions.
>>
>>27804757

Okay, what was the progress on laser weaponry? (do we have any usable weapons yet?)
>>
Rolled 73

>>27804757
Just a warning you guys are a fuckHUGE target. That fate point only delayed things. Its going to get much worse. Granted it may take a little time but shit is going to get ugly.

>>27804771
You do as in Lasenades and laser cannons are man portable.
>>
>>27804771
Speaking of weapons, had another 'bright' idea.
Flash Burn Grenades.

Like flash bangs, only 10 times flashier and with third degree burns included.
>>
>>27804757

Do we have an estimate on turns before Aquam and our scouts for Lootya come back?

>>27804784
I know, that's why we're trying to build up our military...it's just we only have so many ideas, and it's late at night so fewer anons are around to pipe in.

Any suggestions on paths to take? We seem to be hitting the Wall of Diminishing Returns with shield-tech and lasers.

>>27804787
Write these down.
>>
>>27804757

Is upgrading the Mobile Bases a good route to take?
>>
>>27804825
>We seem to be hitting the Wall of Diminishing Returns with shield-tech and lasers.
Only because it's kinda non specific.
Think of unorthodox ways to imrpove, reflector shields, crushing shields. Even lasers can have interesting variations.

Like a Dazzle effect. Lasers of such different colors every second so as to blind and confuse enemies.

I'm also going to be writing down a lot more idea's for tommorow.
>>
>>27804869

Yeah, sorry about that...It's just pretty late.
>>
>>27804869
>>27804825
But overall yes, we must consider alternate methods of military improvement.
>>
>>27804825
You chose a REALLY tough gig to play. As you are stuck in between two forces human and mutant. THEN you decided to play nice. Unlike other similar rejects/outcasts in your position who put aside their differences and go bandit together cause FUCK YOU assholes.
Human-><-mutant
human-><-human/mutant-><-mutant

Is how it works if you don't stick to a single side usually. Putting you in even TOUGHER spot. You motherfuckers seemed to want to go full HARD mode.
>>
>>27804899
That isn't even going into terrain choice or not so stellar rolls.
>>
>>27804899
I don't know why we had to be mutants. Personally I had hoped we would've survive more or less humanely intact since the fall thanks to our shielding.

But maybe those Aduro reactors aren't as safe as we had though.
>>
>>27804899

Well we went full retard-mode with the Memor, despite being in one of the most deadly places on Earth.

Should we say "fuck everything" and go evilmode? I'm not sure we can, with Mr. Light and the Paladins already here and good-aligned.
>>
>>27804931
That's not how to run a business.
This isn't the "no matter how much it hurts, make them hurt more", we're in it for profit now.
>>
>>27804930

Yeah, I don't know why we had to be mutants either. I think it was stipulated in the fluff somewhere. Something to do with the Mentis-Industria.
>>
>>27804931
We promised to go full pragmatic mode.
>>
>>27804942

I'm not sure we're in an adequately secure position to be "in it for profit" and not "in it for survival".
>>
>>27804931
Not exactly viable I had been hinting at another possible option that fits the corp deal to the goddamn T. Problem is your odd corp nor have you picked up on it. I am gonna guess this is going to be a short civ.

>>27804944
You voted for it Mutant Corp which was stipulated in the Civ people voted for. A very tough combination to do.
>>
>>27804944
Not really. MI was designed as an artificial hivemind without the need for mutation, that was one of it's design purposes.

In fact according to the fluff we were supposed to enjoy a certain degree of human purity. Maybe other's have done better, but we sure didn't.
>>
>>27804978

Which thread did you hint heaviest for it in?
>>
>>27804978
>I am gonna guess this is going to be a short civ.
Not while we have anything to say about it!

Which isn't much but still!
>>
>>27805015

That feel when double-100s fucks you over harder than 1s
>>
>>27805026
To be fair those 1s didn't do you much good inn the longer then not so long term. After that you failed to use it all to its maximum potential I feel like I am fucking THROWING money and solutions at you. Even gave you a warning still nope fucking feels like the beginning of my first civ with me dropping tips and hints goddamn everywhere.
>>
>>27805012
Like there are not that many I picked up on several options and started hinting at them right away.
>>
>>27805057

It takes a bit of time to grow into our new role. It took us like 12 threads with the Memor. The learning curve should be quicker for this one because of the veteran players having experience there...but it still takes time.

We'll get there...if we can last long enough.
>>
>>27805087
Actually the Memor never quite did and when they finally got a rough idea terrible tactics finally caught up with them.
>>
>>27805105
>Actually the Memor never quite did
You kidding? The Memor finally did what they were born to do.

Be evil
>>
>>27805105

Well...yeah, but you run a no-punches-pulled Civ. It's great, but unusual

We got better near the end.

Anyway, final question before I go to sleep. When's the next thread planned?
>>
>>27805117
Now that they pulled of gloriously truly the one of the finest examples for a chaotic evil civilization there is.

What I am meant however was how you refused largely refused to do what you had a fucking AMAZING advantage in the long run like holy fuck. Worst part is you are saying no to to an entire research tree over again. Seriously though if you don't plan to fucking mutate then DON'T play mutants. Its not worth the rep and pop rate penalty.

>>27805126
Either Tomorrow or Tuesday.
>>
>>27805170
>Seriously though if you don't plan to fucking mutate then DON'T play mutants. Its not worth the rep and pop rate penalty.
Yeah, that was a major oversight that really bit us in the ass.

>A single poorly thoughout sentence somewhere proves disasterous all over again
>>
>>27805170

Hmm, but we don't have biotechnologies...

I guess we'll have to pursue some...or something.
>>
>>27805170
How do we integrate mutation though?
I know the Supermutants were both a military faction but how did they balance machine and mutation?
>>
>>27805199
>>27805207
>we don't have bio technologies
Or do we? We must remember the biochemistry is also a source of energy.

Think of the novakon, who sprayed powerful radiation, or the plasma beasts of the swamp. We must balance out energy technologies and mutation in one.

. . .somehow
>>
>>27805170
I swear makes me feel like want to beat a motherfucker with another motherfucker.

>>27805199
You can mutate without penalty. the biotech just made it so you could SO much fucking more to play around with not to mention dat stacking potential.

>>27805207
They didn't they largely lost their tech capabilities with the last of their human allies died out. SO they went full on mutant with military training and tech support. Only tech knowledge they had was how to maintain, fix, repair, and threats/counters.

As for integration that is only a problem if you get really freaky with your mutations tech compatibility might become an issue.
>>
>>27805233
>They didn't they largely lost their tech capabilities with the last of their human allies died out.

>SO they went full on mutant

>with military training and tech support. Only tech knowledge they had was how to maintain, fix, repair, and threats/counters.

Hmmm. . .we have 2000 humans out of 30,000 non humans. Urgsha a mutant supremacist.

>Implications
>>
>>27805233

Well, I guess we'll pursue mutation then. Do you guys want to go the monstrous horrors route and become acid-spitting ultra-tough automatically drug producing monsters with claws on mutated arms coming out of our backs, armored carapaces, and integrated flesh-eating worms shooting out of our hands?

>>27805278
I'm not sure that's viable. We have 7000 paladins underneath us right now, who knows what conditions the Super Soldiers will withdraw Dr. Picli on, and think of the mass-desertions if we killed off a segment of our population. (though sending them on dangerous missions might be a different story...at least one with *slightly* less morale penalties)
>>
>>27805233

So do we just do
>Basic 1
Pursue mutation <x>
>>
>>27805324
Or, like what happened to most of us, we have an "accidental core leak". Now, the mutants have evolved to survive that sort of stuff. The humans? They were slowly dying out anyway.

This is a grim thought.
>>
>>27805278
Urgsha are different for one they are NOT supers.
Two tech capability is unknown.
three tech is lower then Super Mutants has they had black listed toys to play around with.
four they didn't hate humans.
five and most important they were humbled despite their great power unlike the Urgsha.

>>27805345
There are two primary ways.

1 to choose a mutation and try to unlock it
2 mutagen is found (suggestions are welcome)

>>27805354
You never did find out what the vault experiment may have been or if it even existed.
>>
>>27805324
More along the lines of energy based mutation.

Bodies draw natural power from the generators, and gain an inreased boost in speed, strength, agility. Like ghouls, but on power not radiation.
>>
>>27805354

Station the humans down in the vault, some of our radioactive military-grade uranium gets put in the fresh coat of paint down the corridors...(I guess that'd be covered under "Free Cheap Shot Action" and MK Ninja...)
>>
oh goddamnit am i too late? have the traders already left? guys we have the shields that we upgraded JUST FOR THEM did noone remember those? fucking fuck
>>
>>27805388
Too obvious, they'd smell it in an instant. It mustn't look like we are actively trying to do something to the humans.

In addition, this is all just hypothetically speaking.
>>
>>27805371

Okay then. Any sort of limits on what mutations can be/do?
>>
>>27805405
We bought everything they had to sell and then some.
And yeah, we have shields out the nose right now.
>>
>>27805405

We have shields that we upgraded just for them?

Oh, the reliability tech. I think that's just integrated in all of our shields now. A lot has happened, read through the thread.
>>
>>27805409
The more complicated the mutation the longer it takes and the more liklihood something goes wrong. Which is why its wise to build up a support base and like a pyramid slowly make your way to the key mutation other wise you may expect to pick up some negatives. Or you can always pick up a negative mutation if it to boost yourself(even get two positives out of the deal maybe).
>>
>>27805418
but we rolled a 95 to make shields perfect to their spesifications that i am sure they would have BENT OVER BACWARDS to get their hands on. but i guess we can be a mega corp that doesnt sell any products... yeah that'l work out fiiiine
>>
>>27805450
They did bend over backwards, to a degree.
We pretty much emptied her caravan and have 3 merc groups under our employ
>>
>>27805467
Good luck keeping such elite mercs though. They aren't cheap.
>>
>>27805477
You're tell us.
>>
>>27805435
i just finished doing so and in none of edes updates does he note that those modifications have been added to our standerd shields. we made those just for the traders not for ourselvs.
>>
>>27805483
Unlike bandits you have spend an action respeccing or upgrading. They get that shit for free.
>>
>>27805467

3 ELITE merc groups at that. And the best weapons+armor, and we have a shitload of other mercs incoming.

>>27805477
How many loot per-turn would we have to spend for the Borg mercs?

>>27805483
Eh, sorry then. On the upside our shields are hella upgraded, we have laser weapons, and we have all our Mobile Bases fully stealthed, and one upgraded with enhanced weapons+defenses.

Not sure how much good it'll do, but EDE was always bothering us about not upgrading our weapons systems with the Memor sooo....
>>
>>27805513

Like, we literally have stealthed walking buildings. One bumped into the Ghoul base on accident.

BTW Alede, we were never given the info on where/how the Ghouls got stealth tech+a goddamn mobile base in a resource-scarce area.
>>
>>27805467
they did no bending. they brought us product and we paid them for it. all we did was hemmorage resourses we arent doing any actual trading. they bring us things they know we want so they are able to make profit off of us. we COULD have turned the tables and gotten better deals because we finaly had somthing THEY wanted, but fuck being profitable amiright?
>>
>>27805530

Try being here and arguing for it next time. If you're not here to state your viewpoint then it will go blissfully ignored. (trust me, I know)
>>
>>27805545
i know im fucking kicking myself i checked for this thread 3 times earlier today but i only found it about 2-3 hours ago and i have been reading as fast as i could since and i get to the end just too late
>>
>>27805513
basic mercs take 1 loot per a turn.
Advanced takes 2 loot.
Elite takes 5(borgs).

A badass unit takes an extra 1 loot.
Heroics are double.
>>27805525
"those ghouls come from an old military base you know. Which has all manner of advanced tech. That mobile base was their pride and joy. They rarely use it unless they got something big planned. What you think stealth tech is rare if you got hi-tech access? Not true the problem is having the better stealth or detector its an arms race really. Too bad getting past advanced stealth is nightmare. Shit even getting past basic is expensive as hell."
>>
>>27805566

Mmm, we're going to have to invest in detectors then.
>>
>>27805566

Explains how everyone snuck up on us. That artillery might not've even been so far off (I actually think it was from the Mobile Base).

Guess it's lucky we even detected the Mobile Base then.

>>27805566
...Sorry to beat the dead horse, but could we get those scouting/wellmaking estimates?
>>
>>27805576
Basic detectors not hard...the advanced stuff though that stuff was protected to hell and back BEFORE the fall.

>>27805586
Scouting is for what exactly?

Wellmaking should be done in a turn or two more.
>>
>>27805589

The scout-party sent out for Grandmaster Lootya
>>
>>27805604
Ah they should be back next turn or so. Tracking ain't easy especially in that sort of carnage.
>>
>>27805615

Gotcha, thanks


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