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File: 1382239982671.jpg-(49 KB, 600x400, Post Apoc Starter Pic.jpg)
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Rolled 54, 53, 3, 32, 44 = 186

No one is sure how the Fall came. Its been to long and there are just so many stories with how it came tumbling down...too bad its all true.

Now however a groups are coming out. People are trying to rebuild despite the horrors or difficulty. Its a time of new beginning and its time when a certain group shall arise.


First to five votes is chosen.

Free heads up when I punch I don't pull back. Also I am a sucker for dropping hints and tips they can remain viable for quite some time. New players are always welcome don't feel bad if things seem confusing/weird 'veterans' wont be feeling much better either.

Brought to you by former A.I. EDE and Alede.
>>
Rolled 51, 59, 85, 91, 11 = 297

>>27835372
>Megacorp Remnants: You are survivors whose ancestors were valued employees of a Megacorp. As such you high supply, low population, high manufacturing capacity, good research capability, and low war capacity.
>HQs, Megatower, Private Bunker, Fortified Township

>Government Remnant: You are the descendants of members of the some sort of government, as such you have a decent population, decent amount of surplus supplies, decent manufacturing capacity, decent research capability, and decent war capability.
>HQs, Garrisoned Tower, Government Bunker, Fortified Township

>Military Remnants: You are the descendants of one or several paramilitary groups. As such you have low population, decent supplies, poor manufacturing capacity, poor research capability, and excellent war capability.
>Garrisoned Tower, Military Bunker, Military Base

>Think Tank Remnants: You are descended from Corporate or Government research elements, possibly both. You have average population, poor supplies, average manufacturing capacity, great research capability, and poor war capacity.
>HQs: Garrisoned Tower, Private Bunker, Research Facility

>Survivors: You are descended from the people who survived despite the hardship and without becoming horrors to boot talk about lucky. You have high population, excellent supplies, poor manufacturing, average research capacity, and poor war capacity to start.
>HQs: Fortified Township, Tower, Nomad(may move to better location)
>>
Rolled 78, 53, 77, 97, 30 = 335

>>27835379
>Mutants: You are descended from the monstrosities that arose during the chaos: Extremely tough and hardy, penalty to population and population growth. Are allowed to start in wasteland and are immune to most diseases, poisons, and heavily resistant to radiation. Can experiment with many things to unlock mutations(be inventive/creative). Suffer from penalties to breeding and rep. low population, average supplies, average manufacturing, poor research, excellent war capacity.
>HQs: Military Base, Research Complex, Lair

>Bandits: You are descended from the evil fucks who did whatever the hell they wanted.. Average population, low supplies, average manufacturing, average research, good war capacity.
>HQs: Prison, Military Base, Spire

>Robots: You are descended from surviving robots who figured out how to reproduce(build) and controlled by A.I. Low Population. Poor supply. Good manufacturing. Average Research. High war capacity.
>HQs: Military Base, Research Complex, Factory.

>Tribals: You wonder around place to place. Unlike others you got real good at flourishing in many locals without what many others take for granted. High population. Average supply. Poor manufacturing. Average Research. Good War capacity.
>HQs: Cave Complex. Ruins. Nomad.

other: state your suggestion will post stats
>>
Rolled 70, 30, 28, 2, 34 = 164

>>27835400
You may vote for terrain(CHOOSE) and civ type also hero options will be given once choices are done(heroes give special bonuses as well as perspective). A hero can only do 1 action per a turn. Also feel free to come up with fluff/ideas including factions/civ types it may even be used and you may get a bonus out of it too boot just make to include it in a vote or plan.

>Survivors get a bonus to salvaging and survival actions.

>Tribals get bonuses to scouting and Guerrilla warfare.

>Remnants start with a Tech specialty and gain a special unit because of this

>Government Civ is balanced but doesn't excel at anything till late game.

>Military civ is poor at Manufacture and Research early game but starts with a fortified base and lots of weaponry and trained personnel.

>Mutants get access to 1 free mutation(make one up) plus unnatural endurance thus can survive in areas that would kill normal humans. Unfortunately they suffer from a severe rep penalty(humies fucking HATE you, bandits don't like you and other mutants may see you as competition) and breeding issues.

>bandits have the special ability to auto upgrade their forces thanks to their life style(other factions have to spend resources AND a turn to do so bandits just do resources) however they are unable to make their own supply(must raid or something) and suffer a reputation penalty. *WARNING* white knight choices will be vetoed you are EVIL, but that doesn't mean you can't be smart/clever about it *WARNING*.

>robots cannot produce without resources as they do not breed. Suffer rep penalty but do not suffer the weaknesses of the flesh.


Questions are always welcome.
>>
Which regional stats will you be using?
Rather not get fucked over by wrong civ in wrong situation.
>>
>>27835416
Fucking bandits man, all the way. Time to fuck some bitches and kill some manlets for the greater good.
>>
>>27835400
>Magecorp

As we awaken we here a recorded robotic voice saying"GREETINGS VALUED MAGECORP EMPLOYEES! You have been specifically chosen to continue MAGECORP revenue. Outside there has been a *insert apocalypse* and you *insert name* must work to keep MAGECORP alive!
>>
Rolled 69, 62, 31, 13, 77 = 252

>>27835433
Secret
>>
>>27835464
Fucking capitalism.
>>
>>27835464
>>27835496
After how the last Megacorp ended up, we got fucked hard.
>>
Rolled 36, 28, 78, 42, 1 = 185

>>27835464
>>27835496
>>27835514
That would be hilarious if you choose tribal or survivor as well. I could play the cheery capitalistic annoying as fuck A.I.
>>
>>27835548
I would enjoy playing as slave for a corporate giant.
>>
>>27835548
So far

votes
1 bandit
1 Megacorp
>>
Rolled 81

>>27835614
Bandit motherfucker!
>>
>>27835614
Bandit all up in this bitch.
>>
vote for robots
>>
>>27835416
Bandits!
>>
>>27835614
I'll throw my vote towards bandits cause that's what is probably going to win.
>>
just got back and was hoping the Think Tank idea would've won.
>we will never be as EVIL as the Memor
>>
Ya'll can be bandits if you want, but I vote for robots.
>>
>>27835704
We can always roll in on a newly revived think tank and enslave their brainy minds to our cause.
>>
Bandit
>>
Rolled 37

Voting for Think Tank (because you know what? Fuck the rolls.) Here's the fluff.

Vault 101 all the way, motherfuckers!

http://pastebin.com/wYDtRGXF
>>
>>27835614
Bandits! Go go go
>>
>>27835768
I think this one brings bandit up to five. Time to be bad!
>>
>>27835704
The Memor will be an shining example to us of how to evil. All bandits rever and fear them, fuckers sacrificed their own bandit allies with music and fireworks. Now that's proper evil.
>>
>>27835379
Military Remnants gogogo
bandits are 3 edge
>>
>>27835627
>>27835646
>>27835669
>>27835687
bandits locked
What kind of bandit/name+ fluff?

HQ choice

MegaPrison- back during the old days when bad guys were still largely locked up.
Bonus Supply
Bonus Pop
Penalty Defense(kept things in not out)

Military Base- You got yourselves an old para Military base Pre-Fall standard.
Bonus Supply
Bonus Defense
Penalty manufacturing


Spire- Built of the blood, bone, and misery of those before you.
Bonus Offense
Bonus War
Penalty Pop

Choose Terrain(what)

Choose Homeground(what)
Examples for Homeground below

Urban: Start with a large, gutted building with doors and windows boarded up, no reliable food sources.

Rural: Start with a small farm, less hostiles nearby, few places to scavenge.

Desert: Start with scarce water, scarce food, lots of space to build, more military and scientific locations nearby.

Forest: Start with nearby game and plentiful wood, monsters lurk the forests.

Island: Start in relative safety, fish are plentiful but irradiated, few nearby locations

Military Base: Start with small armory, reinforced buildings, old intelligence archives, MRE and ammunition stockpile, and tiny nuclear generator, but no reliable food source and attractive raiding target.

Science Lab: Start with extensive underground complex, scientific material to speed research, and experimental surface solar farm, but dangerous things lurking in some deeper labs.

Vault: Start with extensive underground complex, lots of raw materials, a geothermal spike, and a hydroponics lab.

Prison: Start with small armory, reinforced buildings, ammunition stockpile, but no reliable food source and attractive raiding target.
>>
Rolled 33

>>27835842

Base: Military Base

Terrain: Tundra Forest, mountains

Homeground: Island
>>
>>27835842
Feel free to make suggestions for anything. I like to reward fluff and cleverness.

Bandit type examples
Raider(hit hard and fast
Pirate(sea, land or sky your mine)
Outlaw(once part of a remnant)
Outcast(got kicked out of original homegroup)
Other?
Other civs are still applicable but would cause a hybrid if enough counter votes or even countered if overwhelming.
>>
>>27835889
Seconding this
>>27835901
Pirates

Gonna write up some fluff
>>
>>27835842
>Military Base
>Tundra, forrest, mountains
>Island
>>
>>27835842

Bandit Group: Chain Gang Profane

Fluff: One of largest privately funded SuperMax prison's in the center of the nation, St. Germain's Penitentiary for the Criminally Insane held a vault complex for its myriad staff and their families. When the apocalypes hit, the prisoners pleaded to be let in and a bleeding heart inside the vault foolishly acquiesced. The rest, as they say, is history.

Base: MegaPrison

Terrain: Temperate Forests

Homeground: Vault
>>
Rolled 25

>>27835901

Fluff:
We're the Raider bandit type.

Our base (whatever it is) had extensive borg-creating facilities, and our brains have been a bit fried by radiation so we decided to take full advantage of them. 3/4 of our population starts out as paramilitary-level borgs.
(penalty to reproduction, bonus to attack/defense, do not require as much food and can live in very hostile environments)
>>
>>27835901
You can also hybridize different groups. This stuff is mostly for fluff reasons and to help figure our naming. If its good you get a bonus.

Choose a hero:
Warlord
Warlock/Witch
A Crazy
Mad Scientist
Ravager

Also note when voting terrain you can only choose one or a hybrid.
>>
>>27835968
I like this one.

>>27836006
A crazy for increased banditry
>>
Rolled 97

>>27835990

Name:
Rad-Borgs-Radders
We aren't the smartest guys around, but that's okay because the facilities implant us on automatic routines and the AI takes care of everything else. (Spelling-error prone for their name, it's supposed to be pronounced "Raid Borg-Radders", or "Rad-Borg Raiders". All that's clear from consensus is that they chose their name after their 3 favorite things)
>>
>>27835968
Hero type - Warlord.
>>
>>27836006
Ravager
>>
Rolled 10

>>27836006

Hero: Ravager
Name:
Rad-Borg-Raiders

We aren't the smartest guys around, but that's okay because the facilities implant us on automatic routines and the AI takes care of everything else. (Spelling-error prone for their name, it's supposed to be pronounced "Raid Borg-Radders", or "Rad-Borg Raiders". All that's clear from consensus is that they chose their name after their 3 favorite things)

Bandit Type: Raider

Base: Military Base

Our base had extensive borg-creating facilities, and our brains have been a bit fried by radiation so we decided to take full advantage of them. 3/4 of our population starts out as paramilitary-level borgs.
(penalty to reproduction, bonus to attack/defense, do not require as much food and can live in very hostile environments)

Terrain: Mountain-side Tundra Forests

Homeground: Island
>>
>>27836024
Changing my vote to
>>27836032
Because a warlord sounds better for us bandits.
>>
>>27836072
Seconding that
>>
>>27836073
I figured it worked better with the whole, "Survival of the fittest" prison gang culture.
>>
Rolled 33

>>27836072

Wow, we're going to be evil as fuck.

Does anyone want to add on:
Outcast-Military Faction
It'd give us a penalty to dealing with military factions (but we'd not be able to deal with them anyway because we're bandits) but give us a higher level of training at the start, and better training programs in general.
>>
>>27836104
Can we have a Ravager Warlord?
Ain't nobody fitter than that type of mofo
>>
Rolled 42, 20, 13, 18, 28 = 121

Some music to get in the mood
http://www.youtube.com/watch?v=rYpSg4n6lGo

http://www.youtube.com/watch?v=qFDljGz4qYA

Wish I could find more...
>>
>>27835968
Vote for this with the raider specialization.

>>27836072
Maybe the prison vault had an AI caretaker?
>>
Rolled 61, 17, 57, 9, 99 = 243

>>27836072
This would require the Military remnant hybrid so I can't really allow it as votes were overwhelming in pure bandit.
>>
>>27836136
I think will most certainly get everyone into the mood.

http://www.youtube.com/watch?v=FcaeYmT4wsg
>>
Rolled 72

>>27836158

Okie dokie then. Well my vote will stick to it, because that's my idea. (and Vault 101 never got the chance) Maybe people will like it enough to vote for it.
>>
>>27836181
I liked vault 101. . .
>>
>>27835968
Voting this with Crazy
>>
>>27836133
Outcast=You got thrown out for some reason(which can be many only problem is its general no single group is what solely responsible for your members)
Outlaw=Remnant hates you for some reason(You got tossed out by just ONE single group)
>>
Rolled 51

>>27836191

I liked it to, but I was out to dinner with friends when this started out...so I panicked and just posted the paste-bin, and now bandits are locked so there's no hope.
>>
>>27836224
There's always next civ.
Unless this will be ede's swan song
>>
Rolled 84

>>27836243
I feel like that's likely. He actually said that he was going to run 2 then take a break. Oh well, bandits could be fun :/
>>
>>27835842
Helman Raiders

Plateau that old city was built on.
Military Base
Urban
>>
Rolled 16, 86, 6, 15, 56 = 179

Examples for bandit from previous civs

Glowz Krew Raiders

Made up of individuals worshipful of all things glowy. Had borgs, biomods, and even salvaged military gear even black listed gear. The most popular it was used the more it glowed.

Leader GlowyJoe


Skull Fuckers Bandits(classic)
Had massive vehicle fleets,, large army and used slaves to mass produce fuel that they traded. Heavily armed thanks to their scouting/salvaging and trade.
Leader Warlord Numbskull

Flayed Ravagers

Elite group whose skin is flayed and used as their own cloak or blanket unless they wanted it for something else. Their bodies are placed in power armor and they flay their enemies alive so as to use their skins to cover themselves up with.

Ash Bloods Pirates

Flew around in zeppelins bombarding enemies from afar as they appraoched where they dropped down their forces for cleanup/looting. Ranged far and wide.
>>
Rolled 10, 51, 71, 10, 79 = 221

>>27836243
>>27836267
The second civ was much shorter then anticipated so that is why not voting for hi-tech borg out bandits. Plus I will more then likely just run a quest as a break from the usual civ running so I wont just disappear. Who knows the quest might even take part in this very setting.
>>
>>27836276
to expand on this

Outlaw

What was our group supposed to do when rations got thinner and the higher-ups sat in safety feasting on the only valuable food we could scavenge? We were just a loose group of acquaintances in our military group, but we all had something in common. We were fuckin' tired of dying so some elite could sit in our base guarded by the expendable among us. That's why we massacred them and anyone who supported them. Sure we raid, kill and abuse anyone and anything we can, but we're equals now. We die and fight together.
>>
>>27835968
We should just go with this with a Warlord named Cuban Pete, he likes to bomb people


>>27836304
>>
Rolled 22

>>27836344

What does the civ. being short have to do with not voting for high-tech borg out bandits?
>>
>>27836373
Hell yes.
>Cuban Pete: A crazy known for his signature green warpaint, black cap, and blue outfit. He kills men with hollow maces filled with little metal beads.

Also known for his taste in Tango music that fills the battlefield.
>>
Rolled 90

>>27836406
Laughed a little
>>
We ought to just be outcasts, one of everything since we can't really decide on one single thing.
>>
Rolled 26, 85, 48, 53, 61 = 273

Terrain
2 tundra Forest
2 Moutains
3 Temperate Forest
Homeground
1 Island
4 Vault
1 Urban
HQ votes
7 military base(locked)
4 Megaprison

Heroes
2 Crazy
3 Warlord
2 Ravager

>>27836135
If I got tasty enough fluff certainly.

>>27836437
The only thing agreed upon was HQ.
>>
>>27836406
The latino sound passed down from his gang-ancestors, the Cubanos, has been an inspiration to his heart, his mind, and his body.
>>
You should just go with vault/forest as these have the most votes.
>>
Rolled 38, 61, 28, 25, 94 = 246

>>27836455
Still need Terrain, Homeground, and Hero.

After that the game can begin and anons can keep fighting over type of bandit.
>>
Rolled 15

I wonder how long one of these would last if I didn't participate/log information at all. Hmm....
>>
>>27836487
Should go with this>>27836373 as the hero
>>
Rolled 31

>>27836487

Voting Ravager and Tundra Forest.
>>
>>27836487
well i already voted for everything besides hero so i think warlord is good
>>
Rolled 56

>>27836490
not that long, but we need you. I'm supporting EDE and his players all the way.
>>
>>27836406
>>27836465
Warlock Warlord: Cuban Pete
An insane, extravagant man known for his signature green facial warpaint, black cap, and blue outfit. He kills men with two hollow maces filled with little metal beads. Those who have fought alongside him, and the very few who have survived him, note his taste for echoing the battlefield with Tango and hispanic music.

Few know who Cuban Pete was before he started calling himself Cuban Pete, those that do hails from several long (and short) lines of bandits, but feels particular to the Cubanos. One fateful day, it chanced that he entered an old museum and stumbled upon a strange wooden mask. A bright flash of light, and he was never the same man again.

Now he is apt to strange monologues, really cheesy jokes, and even cheesier gags that seem to defy the laws of physics.

On other days you might also find him dressed in a completely yellow outfit.

That fluffy enough for you?
>>
>>27836512

I could go for tundra forest and ravager too. Bandits can't create their own supplies so having a Hero specialized at raiding would be good, and we've only played in hot places thus far so I want to know what lurks in the cold.

Will you tell us the rolls you used for generation after we've chosen our civ, EDE?
>>
Rolled 72, 19, 77, 83, 33 = 284

>>27836487
And I screwed up on votes.

Homeground is a toss up between Island or Vault(which).

Terrain Locked Tundra Forest.

It is either bone achingly cold or infested with biting insects lovely. Either way its rare to not somehow be miserable. Probaly explains why your a bandit just couldn't take it any more/went crazy and had to take it out on others.

Hero is still up for debate.
Votes for a hero
2 Crazy
4 Warlord
3 Ravager
>>
Rolled 62

>>27836590
This shit
do it
>>
>>27836603
Island.
I have had it with these motherfucking monsters in these motherfucking tunnels!
>>
Rolled 32, 77, 53, 34, 54 = 250

>>27836596
Make that 4 votes for ravager.

Sure here they are.

Bandits: THEIR FUCKING EVERYWHERE
Factions: Many
Monsters: Many
Zombies: PLAGUE
Mystery: Lots
>>
>>27836603
>>
>>27836590
*Few know who Cuban Pete was before he started calling himself Cuban Pete, those that do very rarely get to tell the tale.
>>
>>27836590
Now we have to play as a crazy comedian that does bad gags on the side. This is great, my vote is behind this.
>>
>>27836603
crazy
island
>>
>>27836590
>Iseewhatyoudidthere
Ahahaha fucking THIS
>>
>>27836552

One can only keep meticulous track of EDE's plots for so long. I also don't really like the way this is trending...but hey, if the consensus is to NOT be supercool impervious bandit-borgs then sure.
>>
>>27836603
>between Island or Vault
Why not both?
>>
>>27836669

The thing is, being supercool impervious bandit-borgs wouldn't even make us mary-sue. It would just barely start to give us a fighting chance.
>>
>>27836669
>>27836692
Quit your whining
>>
>>27836692

These new players are going to be eaten alive, and I can't even stop them.
>>
>>27836669
got to give EDE some credit for spinning his webs each time.
But yeah a good chunk of my heart was ripped with the Memor, and when I got into Aduro it only made things worse. . this time will be fun by the way things are shaping at least
>>
>>27836703

Alright.
>>
>>27836707
Isn't that the joy in it, to be killed by a pack of dogs that ripped our dicks off while trying to pray to a god to try and increase our penis sizes to rape the women warband down the stream?
>>
Rolled 66

>>27836669
I can agree with you there unless some excellent fluff/points comes along this will likely once more end up a short civ.

Homeground
Vault on an island. When winter comes there is enough ice as to link up the all the islands even the mainland.

Turn 1
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
0 resource points

Population: 250
Food: Plentiful
Water: Plentiful
Infrastructure: Vault. Megatower.
Weapons: Frosty Body Armor. Frost Hazard Power Armor. Plaguer Armor.
Technology:
Materials:
Defenses: Vault Access. Containment Wall. Hazard Bunkers. Fortified Structures.
Power: Geothermal/ Nuclear Reactor
>>
>>27836590
>Has the ability to cause enemies to start dancing to strange music from nowhere

Voting this
>>
File: 1382246245481.jpg-(21 KB, 360x600, 1377347908774.jpg)
21 KB
21 KB JPG
>>27836746
>Got cursed by the same Gods,
>Can only beat up the FemBands now
>>
>>27836765
H, research in a map of the surrounding area.
>>
>>27836703

>>27836722

You have no idea the loss I suspect you just caused us.
>>
>>27836765
>>>>>>F. Explore in a direction/something.
explore the vicinty of our location, start out in a spiral.
slow and steady, we got time. We`re on an island this will likely once more end up a short civ.
>>
Rolled 9

>>27836765
News

The base is still crawling with a number of zombies still. We only managed to break into some bunkers...Their still out there crawling, moaning, and hungering. The walls are keeping the majority of them out problem is the ones inside.
>>
>>27836765
A. scavenge for food
>>
>>27836820
Remember the difference between Scouting and Exploring. It could save your civ.
>>
>>27836827
oooo in that case try to improve weapons
>>
File: 1382246510731.gif-(454 KB, 400x225, 1376891882601.gif)
454 KB
454 KB GIF
>>27836811
Quit your whining
>>
>>27836820
>>27836832
>>27836800

You need rolls with actions. dice+1d100 with 1s are critfails and 100s are crit success.
>>
>>27836847
>Not enough resources m'lord
We can always pillage some. If we knew what was out there.
>>
>>27836765
>>27836827
Time to kill some zombies. We should explore the vaults in such a way that no zombies can get behind us or get into our bunkers without us noticing. Clean out the vault systematically.
>>
Rolled 36

>>27836765
Bah freaking wrong stats.
Population: 250
Food: Average
Water: Average
Infrastructure: Vault(infested). Military Base(unsecured)
Weapons: Frosty Body Armor. Frost Hazard Power Armor(limited). Plaguer Armor. Shotguns. Hunting Rifles. Knives. Hachets.
Technology:
Materials:
Defenses: Vault Access. Containment Wall. Hazard Bunkers. Fortified Structures.
Power: Geothermal/ Nuclear Reactor
>>
Rolled 9

>>27836765
Basic 1
>We "check out" the surrounding base area
>>
Rolled 10

>>27836864
roll for my action
>>
>>27836765
Try to improve defenses - Early warning systems and more dangerous (razor wire, spikes, spike filled trenches, etc.) walls.
>>
Rolled 80

>>27836820
>>27836855
>>
Rolled 17

>>27836872
>>>>>F. Explore in a direction/something.

Slowly and carefully clear the vault using shotguns and hatchets for close quarters. The men with the rifles should keep the perimeter clear.
>>
>>27836852
Hoohoo, fuck you. Good luck.
>>
Rolled 90

>>27836892
Forces made it out only got sniffed out by a few zombies but we were able to take them out before they called down a horde on us.

Scouts indicate that the containment wall is unbreached. Meanwhile zombies within the base are plentyful and the vault is sealed up tight. Many facilities are located throughout the base unknown what maybe lurking in them. Hard enough to move out with all those damnded zombies lurking everywhere.

Turn 2
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
0 resource points

Population: 250
Food: below Average
Water: below Average
Infrastructure: Vault(infested). Military Base(unsecured)
Weapons: Frosty Body Armor. Frost Hazard Power Armor(limited). Plaguer Armor. Shotguns. Hunting Rifles. Knives. Hachets.
Technology:
Materials:
Defenses: Vault Access. Containment Wall. Hazard Bunkers. Fortified Structures.
Power: Geothermal/ Nuclear Reactor
>>
Rolled 36

>>27836992
News

We found ourselves another group of bandits who somehow made it to our secured bunkers let them in?
>>
>>27837009
Talk to em. Bandits is bandits
>>
Rolled 18

>>27837009
That feel when I am terrified my veteran fanbase might have departed on me. Seriously though I don't coddle my players act accordingly.
>>
Rolled 15

>>27836992
>>>>>B. Try to improve the base

Set up kill zones (rough fences, cleared areas, raided firing steps) outside of the larger building on base that can be used to funnel zombies out of the structure and into our guns. Next round we can set some bait out and hopefully murder some walkers.
>>
Rolled 64

>>27837026
"Our Zeppelin got taken out. Crashed on the wall we were lucky and ended up on the inside of the walls instead of out. Lot of fucking zombies out here you gonna let us in or what? Need to know so we can find somewhere else before the bastards catch on.
>>
Rolled 48

>>27836992
>>27837026
Yeah, lets have a chat first. Do they have some sort of leader?

If we are to let them in, maybe we should make them work for it by clearing our an area in our base, #For the greater good"
>>
>>27837030
It's late.
We're sort've crushed we failed again.
I can't think of interesting fluff for this or an ideal to get behind
I can't ever blame you for being unfair, just that this civ wasn't even really thought out. Folks just popped in and yelled bandit, and then seemingly left.
>>
Rolled 93

>>27837036
Not enough resource points.
>>
>>27837053
"You ain't no zombie, but you can kill 'un. Git in here. Gun have to git yer own food tho"
>>
>>27837053
Let them in with the condition that they clear the buildings they want to set up shop in.
>>
>>27837065
sorry for being new, maybe you should do these quest on a different place than /tg/ if you just want to play with your buddies
>>
Rolled 29

>>27837064
Their leader is Malik the Worm.

"If we go through the trouble of clearing out a zone we might as well claim it for our selves."

>>27837085
"That wont be a problem."

>>27837093
New is good stupidity is not.
>>
>>27837065

Yeah, I think it's primarily this. Your veterans are thinking

"Ehhh, a bandit group of escaped convicts in the midst of a fuckload of bandits, a shit-ton of zombies, lots of monsters and lots of factions with...some crazy guy with a mask leading them. I don't see what to get behind here or why I should bother when we're going to be dead so soon."
>>
>>27837093
I'm not complaining of new members, certainly no, quite the opposite.

Just that it's markedly less firm grasp on our civ. Who are we. What are doing here? And it's a long and winding process to find out.
>>
>>27837110

Probably doesn't help that this guy >>27836852
got our altogether-too-obsessed (Not that you're not appreciated!) anon to leave.
>>
>>27837110
The crazy guy with the mask is what's keeping me here actually.

His heroes are always interesting.
>>
>>27837101
Let's all just get along like good bandits.

Let them in, that will give us more man power when we clear the rest of the base and extra eyes should make things somewhat safer. We can help them get the Zeppelin running again after we secure ourselves.
>>
>>27837145
Obsessed? That man has a habit of popping out of the most crucial moments of the thread to deal with his life.

His leaving is a loss to the quest far more than can be spoken of.
>>
>>27837101
"Clear an entire zone? Y'all ain't seen the place. .. If'n ur willin te share whatever techs in there we'd be happy to give you guyz a place ta stay if yeh clear it out."
>>
>>27837145
He is probably still lurking, waiting for enough asskissing for post again.
I`ll apologize even nah
I just can`t stand tears from presumably grown people. it is still a game imo
>>
>>27837184

I'm not sure he's actually left. I think he likes trying to unwind EDE's machinations too much to just leave.
>>
>>27837224
>Not crying tears when the Memor ended in a blaze of glory
>>
Rolled 55

>>27836992
What do Malik the worm and his maggots bring to the table?
tech and knowledgewise
>>
>>27837222
Yeah, having a second friendly faction to deal with the fuckton of zombies is good
>>
Rolled 65

>>27837258
Not much they sorta run for their lives and couldn't snatch much because of the attention their crashed ride drew.

In any case what is your action?
>>
Rolled 68

>>27837283
>Basic 1
Explore the area that we scouted out last turn like a fine comb, opportunistically scavenger for food or resources
>>
Rolled 16

>>27837283
Let them in.

>>>>>G. Scavenge for raw materials.
Focus on building materials like wood and sheet metal.
>>
Rolled 56

>>27837283
action:
let them in, make them clear their own house. It is good to cull the weak.
>>
Rolled 3

You know we never bothered to do a question/answer for the last quest before it ended. Little late for that now.
>>
Rolled 73

>>27836992
>>>>>>H. Your choice
Start clearing out the base, step by step
>>
Rolled 66

Everyone votes for something different.

Hm I will admit this never happened before.
>>
Rolled 22

>>27837307
We need to do this
>>27837318
This constitutes an extra, not an action, and is pretty much agreed on unless objectors. It happens.
>>
>>27837494
Things are a bit schizo tonight unfortunately.
>>
>>27837522
Everyone's getting character for playing bandits
>>
Rolled 50

>>27837515
ok, seconded
>>
File: 1382249901331.jpg-(78 KB, 641x868, kenshiro.jpg)
78 KB
78 KB JPG
> This entire thread
>>
File: 1382250014380.jpg-(4 KB, 307x164, TheMask.jpg)
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4 KB JPG
>>27837547
>that's not
>>
Rolled 12

>>27837307
Along the wall our forces scouted out and identified several threats.

Zombie Hold
Infested Bunker

They also managed to bring in some food.

The new bandits after resting and training then went out clearing out the adjacent bunker.

Turn 2
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
0 resource points

Population: 250
Food: Average
Water: Average
Infrastructure: Vault(infested). Military Base(unsecured)
Weapons: Frosty Body Armor. Frost Hazard Power Armor(limited). Plaguer Armor. Shotguns. Hunting Rifles. Knives. Hachets.
Technology:
Materials:
Defenses: Vault Access. Containment Wall. Hazard Bunkers. Fortified Structures.
Power: Geothermal/ Nuclear Reactor
>>
Rolled 31

>>27837590
>>>>>>F. Explore in a direction/something.
Scout Zombie Hold
sneakily, for numbers and weakpoints, start developing a strategy for clearing it
>>
Rolled 71

>>27837590
Pop
300

WARNING

Zombies have come around to drag off the zombie corpses from the bunker cleansing.
>>
>>27837590
"heh, y'all are better at this than we thought. Just where you guys from anyhow?
That big blimp'a urs seems awful tough to just be shot down like dat."
>>
Rolled 7

>>27837623
"We be or at used to be Cloud Bleeders. We grew up in the skies and pillaged wherever the winds took us."

"As for how our blimp the Bloody Maiden got taken out we were fired which you know happens. What we did expect was getting rammed and getting attacking by flying monsters."
>>
>>27837647
"Sky pirates eh? Man alive, ain't that the life. Ya know, the Bloody Maiden is jus sitting out there gathering rust. You guys thinking a repairing her eventually?"
>>
Rolled 47

>>27837672
"Its totaled the firing, ramming, monsters and then finally the crash was just too much for the poor gal."
>>
>>27837682
"Darned shame. Welp, no point in letting the rust or zombies get to her first. What say we work together to salvage what's left o da girl 'fore that happens? If'n your willing to lend a few bits here 'an there we'd be happy to oblige."
>>
Rolled 67

>>27837682
"You still got any techs in your crew? Would love to build a simple blimp to hover over our hq as a scouting tower."
>>
Rolled 30

>>27837700
"Doubtful when we made our escape zombies were already climbing up on it. The smell of blood and gore are going to keep them around for a while."

>>27837705
"If we got the gas then yeah we could do it easy. Wont be able to do much more then bloom though."
>>
>>27837717
"Well'n we'll be sure ta inform yeh of wen're we find some"

>>27837590
Now that we have scouted AND explore our inner base. Let us scout the area of our outer base and outlier areas in prep for proper exploration/scavenging.
>>
Rolled 58

>>27837758
Forgot my roll
>>
Rolled 89

>>27837758
You only checked out part of the walls and gate(where both your secured bunkers are).
>>
Rolled 70

>>27837781
Ah, my bad then change that to.
>Scout out the area outside of the scouted and expored zone (walls and gate) in prep for further exploration and scavegning.
>Report on any potential dangers
>>
Rolled 52

>>27837781
Priority 1: reclaim our base.
>>
Rolled 61

>>27837796
Vote
>>
Rolled 69

>>27837796
We have to look at what we've got to clean up around here.
Rolling
>>
Rolled 97

>>27837796
Jervis here further in we found some old barracks, vehicle bays, and even a landing pad. Saw some strange shadows flickering around in the vehicle bays. There is a lot of building around here mostly warehouses, barracks, vehicle bays and an small assortment of other buildings. Too bad some of which is wrecked. No idea what they used to have been. In the barracks seemed to be crawling only one we noticed was outright infested. Landing pad seemed to be clear though."

Turn 4
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
0 resource points

Population: 300
Food: below Average
Water: below Average
Infrastructure: Vault(Locked Down). Military Base(unsecured/infested)
Weapons: Frosty Body Armor. Frost Hazard Power Armor(limited). Plaguer Armor. Shotguns. Hunting Rifles. Knives. Hachets.
Technology:
Materials:
Defenses: Vault Access. Containment Wall. Hazard Bunkers. Fortified Structures.
Power: Geothermal/ Nuclear Reactor
>>
>>27837903
Relay that info to our new neighbors. Ask them if they've done some exploring in their parts.
>>
Rolled 2

>>27837903
Expore the vehicle bays. Be watchful of shadows. Find any vehicles or nice loot, bring it back here.
>>
Rolled 70

>>27837933
Needs a better roll
>>
Rolled 49

>>27837913
"Were busy cleaning up the bunker you got to get rid of the stains makes it less likely zombies get curious. After that we will check out the walls heading back the way we came towards our fallen zeppelin. Think it crashed somewhere half way to the mountain."
>>
Rolled 64

>>27837933
Scout first. Explore and scavenge. It's taken us two civs to get the process right but we finally did it.

Supporting.
>>
Rolled 82

>>27838001
Heh, yeah. Two civs and a whole lot of pain.
>>
Rolled 81

>>27837933
>>27838001
combine these yeah.
start creating houseclearing tactics
>>
>>27838027
We already scouted, but yeah.

Scouting is just looking around for a general description, exploring is turning over every leaf and stone.
>>
Rolled 45

>>27838010
Two civilizations.
Dozens of heroes.
Countless thousands of our own dead.
Potentially millions affected by the Memor storm.
>>
>>27838041

And chunk of zombie entrail.
>>
Rolled 56

>>27837933
Marko Our boys started snooping around the vehicles. Many of them were gore covered. including the inning as if someone either tried to get out but didn't make it or something got in. When we saw somethings moving in the vehicles are boys halted and dropped down...only to see some crawlers and worse slinking up on them. Apparently that dropping down saved our asses it showed that it wasn't the things in the vehicles but rather underneath them. So our guys beat a hasty retreat crushing a few skulls. Despite that trouble Lurik managed to nab some tools on despite the trouble. Real bandit that one even in a life or death situation or running for your very life still manages to loot something."

Those tools allowed us deeper access to the bunker revealing an armory and the power room with little nuclear engine is powering the bunker. Not to mention were able to fix the doors we broke while getting in here in the first place.

Turn 5
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
0 resource points

Population: 300
Food: below Average
Water: below Average
Infrastructure: Vault(infested). Military Base(unsecured)
Weapons: Frosty Body Armor. Frost Hazard Power Armor(limited). Plaguer Armor. Shotguns. Hunting Rifles. Knives. Hachets.
Technology:
Materials:
Defenses: Vault Access. Containment Wall. Hazard Bunkers. Fortified Structures.
Power: Geothermal/ Nuclear Reactor
>>
Rolled 32

>>27838094
Promote Lurik to Loot-Bozz
>>
>>27838094
Can we promote Lurik to semi-hero status? Like a lieutenant or something?

Even if he only has one bonus. You did say "you guys just wait for heroes to fall into your lap, you don't ever look for one"
>>
Rolled 3

>>27838117
Discovered ability
Lurik bandit looter

ability

Autoloot- Lurik automatically loots wherever no matter the danger or would be bad timing.
>>
Rolled 60

>>27838138
Excellent.
Have Lt. Lurik cautiously lead a scouting party for an alternative, safe pathway through to the armory. Try to avoid the creature infested warhouse (something under us again? damnit) and especially the infested barracks.

Oh, and tell our neighbors theres tentacle things in the vehicle bays. We don't expect them to know, but on the offchance they've ever heard of something like this before. . .
>>
Rolled 65

>>27838172
I can get behind that.
>>
Rolled 4

>>27838172
Rolling
>>
Rolled 56

>>27838172
sure
>>
Rolled 22

>>27838172
Lt. Lurik tries to find the armory to little luck. He does however find the mess hall...and promptly starts running like hell when it turns out to be chalk full of zombies. Not before somehow getting passed them all to loot what was in the kitchens. Including cooking supplies. The men are over joyed that they can actually eat hot food. Sadly he wasn't able to crack the freezer just what was laying around.

Turn 6
>>>>>A. Pillage for Supply.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
0 resource points

Population: 300
Food: below Average
Water: below Average
Infrastructure: Vault(infested). Military Base(unsecured)
Weapons: Frosty Body Armor. Frost Hazard Power Armor(limited). Plaguer Armor. Shotguns. Hunting Rifles. Knives. Hachets.
Technology:
Materials:
Defenses: Vault Access. Containment Wall. Hazard Bunkers. Fortified Structures.
Power: Geothermal/ Nuclear Reactor
>>
Rolled 7

>>27838094
I want a roman legion inspired company of soldiers.
Sturdy towershields with shotgunslits, one man carrying shield, one man with shotguns.
train with this formation, it will be useful while clearing out enemies who don`t have ranged weapons. outside the interlinked shieldwall will make use a strong unit, but it will also be helpful in smaller numbers inside buildings.
>>
Rolled 38

>>27838258
>>27838251
>>>>>H. Your choice
>>
Rolled 23

>>27838251
News

The zombies are unusually active and seem to be snooping around.
>>
Rolled 58

>>27838251
Alright, few more places left to check before we flex our anti zombie muscles. Explore the scouted launch bay, even if it's "clear" there might be something there we're not seeing.

Did we ever decide on the arch hero? Wasn't it that Cuban Pete warlord/warlock guy? (heh, can't believe we picked the mask)
>>
Good idea. We'll need to gather some resources and weapons though, which means finding and penetrating either the armory or scavenging for appropriate materials.
>>
>>27838288

The hero, as well as the fluff, was still in flux. Although for fluff/past the former-prisoners idea was strongly favored.
>>
>>27838298
meant to quote >>27838258. We should explore gather first, evaluate our tactics based on resources and weapons gathered, and then see how things go.
>>
Rolled 83

>>27838288
Not sure I can accept that hero as its a hybrid and I don't know much about cuban pete besides something to do with Station 13.

Hero wise though I was thinking of giving you guys two of them do to reasons. Or you can take a hybrid if you really want it.
>>
>>27838313
I favor it (former-prisoners) too. I think C.P. would be a funny interesting character to play, like our glowy joe if you were here for previous threads.

But on the offchance, I'll try to think up some different fluff.
>>
>>27838331

>For reasons
For reasons of keeping us alive?
>>
Rolled 52

>>27838331
Oh and the movie the Mask which I fucking loved when i was younger I swear the followups were so damned disappointing.
>>
>>27838331
. . .you really haven't watched the Mask?
http://www.youtube.com/watch?v=GJej6kCgxVM
>>
>>27838258
Why do I get the feeling that Lurik will rename himself and we will become Caesar's Legion. Also, I vote for G so that we may actually build said shields and do shit.
>>
Rolled 17

>>27838288
>Explore the scouted launch bay, even if it's "clear". there might be something there we're not seeing.
>>
Rolled 17

>>27838350
Its been LONG awhile alright really need to rewatch it fuck and for reminding me of the sheer awesome of the mask I will give him to you. Cause fuck that is awesome.
>>
Rolled 88

>>27838377
Going to have to rewatch those movies now to figure out his stats though...so I wont be able to post them this thread. You can also take up another hero. Current votes was.

3 Crazy
4 Ravager

Beyond the other choices.
>>
>>27838377

Cuban Pete
Bonus trickery action
Bonus to deception, bonus to diplomacy
Mask of Loki- Cuban Pete never takes off a mysterious mask, and it grants him supernatural boons
>>
Rolled 97

>>27838398
C.P. would probably make a good team with Crazy Pizzachet, best Chef in the new world
>>
Rolled 46

Potential supernatural boons
>HIT IT! - Strange music starts playing and all foes in his area begin to dance to the music. Can manipulate enemy vehicles to misfire for theatrical effects
>Ya missed! - You shot him? He just takes a swig of alchohol and it flows out the bullet holes. Flattened like a pancake? Just sticks his thumb in his mouth and reflates himself. Really really really hard to kill him
>Somebody Stop Me! - Can taunt/distract enemies into getting angry enough to hunt him alone
>>
>>27838398

I'm leaning towards Ravager, because we need someone who knows his banditry in an area that's Critical-Success-Level teeming with bandits.
>>
Rolled 88

>>27838288
>>27838370
Voting this as our next action.
>>
Rolled 84

>>27838419
Don't worry I will rewatch it so I can get the exact details. Its been too long as is now I have an excuse.

>>27838288
Its empty...besides some old fuel containers and a few lost zombies. Kind of disappointing really. Lurik though somehow managed to find strap the fuel barrels to a few of our guys and looted some drinks.

Molotov unlocked.

Turn 7
>>>>>A. Pillage for Supply.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
0 resource points

Population: 300
Food: below Average
Water: below Average
Infrastructure: Vault(infested). Military Base(unsecured)
Weapons: Frosty Body Armor. Frost Hazard Power Armor(limited). Plagued Armor. Shotguns. Hunting Rifles. Knives. Hatchets.
Technology:
Materials:
Defenses: Vault Access. Containment Wall. Hazard Bunkers. Fortified Structures.
Power: Geothermal/ Nuclear Reactor
>>
Rolled 23

>>27838471
Thirding a thorough search of this location
>>
Rolled 47

>>27838459
Seconding that for those reasons.
We're gonna have enough crazy with C.P. as is.
>>
Rolled 13

>>27838484
>>>>>>G. Scavenge for raw materials.
so we can do this>>27838258
>>
Rolled 36

>>27838484
Alright. One last place left to check.
>Explore the warehouse
And that's all the base we've scouted (so far).

Oh and tell our friends we have the gas for that mini observation blimp/sniper platform.
>>
Rolled 89

>>27838515
Seconding
>>27838508
There might be some raw resources in the warehouse if we're lucky.
>>
>>27838458
Definitly keeping the HIT IT! ability
http://www.youtube.com/watch?v=iqjq2s_bHPA
>>
Rolled 51

>>27838515
Voting
>>
Rolled 1

>>27838459
Ravager locked
traits:
Free Bandit action
Bonus to banditry

abilities

Ravage: When looting instantly transforms target into supply, food, water, loot, and resources.

Loot the unlootable: There is no such thing as NOT being able to loot it.

Task Master: Attached forces gain a bonus to whatever action is assigned to them.
>>
>>27838579

Whelp. There goes the Civ.
>>
>>27838579
Ooooh boy here we go.
>>
Rolled 62

>>27838579
Not even the 2nd chapter this time Dice Gods?
maybe they're still a bit sore about Aduro Industries too
>>
Rolled 68

>>27838579
dat 1 crazy ravager?
>>
Rolled 67

>>27838579
WARNING
Zombie horde detected.
WARNING
>>
Hmm. No resources so we can't fortify or anything, and a zombie horde bearing down on us.

It was a good run, guys.
>>
>>27838623

Then again, we have a few suits of power armor, so maybe we stand a fighting chance.
>>
>>27838623
Not if we can't get Cuban Pete to mambo line them somewhere else.
Or maybe make big distraction somewhere else.
>>
Rolled 41

>>27838600
The craziest as in (s)he has a pet zombie and everything

>>27838605
Anyway we sorta found a Ravager knocking on our door who somehow went through the zombies because and I quote "I wanted one".

>>27838515
Scouts indicate that the warehouse is full of vehicle parts and some replacement tools. Not sure how they got through the zombie horde Only that the Ravager lended them her pet which guided them through somehow...she did unspeakable things to poor zombie. I hadn't thought possible that they could be trained. But there you go.


Turn 8
>>>>>A. Pillage for Supply.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
0 resource points

Population: 300
Food: below Average
Water: below Average
Infrastructure: Vault(infested). Military Base(unsecured)
Armor: Frosty Body Armor. Frost Hazard Power Armor(limited). Plagued Armor.
Weapons: Shotguns. Hunting Rifles. Knives. Molotov. Hatchets.
Technology:
Materials:
Defenses: Vault Access. Containment Wall. Hazard Bunkers. Fortified Structures.
Power: Geothermal/ Nuclear Reactor
>>
>>27838623
I don't believe it will end this soon but it was an excellent run tactics wise.
We've done everything we should've done (scouting, exploring, scavenging, precussors to establishing) up to a T.
>>
Rolled 61

>>27838667

QUICK!
>>>>>H. Your choice
Everyone adopt the belief of Necrophilia. We will rape this horde into submission
>>
>>27838667
How many turns till the horde is on us? What of the existing zombies here, any sudden movements (in addition to increased activities)? Do we still have communication with our neighbors?
>>
Rolled 52

>>27838677
If you want stupid undead variants to ignore you through necrophilia you have to become a lich lover. Other ways include having a dead soul or being grave tainted.

>>27838682
The zombie horde has surrounded our bunker and is largely aimlessly wandering around.

Sudden movements mostly involve the mutant variants.

Communication is available.
>>
>>27838672

I think what really fucked us over with Adero Ind. was getting those double-100s. We had barely begun establishing infrastructure, and then that happened and suddenly we were everyone's target. We didn't have time to lay our roots, even though we sort of tried (sure scouted those tunnels enough and tried making friends with the Urgsha and Demons hard enough).
>>
>>27838698
"Hey fellas, you seen this? Crazy eh, out of nowheres this. Y'all got a plan going on fer yourselves?"
>>
>>27838708
The situation/civ combo was stacked against us to be true.
>>
Rolled 97

>>27838708
It started way before that with the choice very choice in Civ. I would never just blame rolls. Because rolls will never outright fuck you over completely(no fun that way they are supposed to keep things random/interesting).

>>27838717
"Sticking in our bunker. I am guessing the zombies finally figured out where the smell of fresh meat was always returning to. They should get bored or we might have to lure them away. Either way though got to do something about those mutant variants. Those fuckers are always trouble"
>>
>>27838734
"Well if yez has a plan fer em be sure ta tell us to get in on it"
>>
>>27838698

Should we ask them what they want?
>>
Well we've explore all our previously scouted areas (walls, cate, vech bay, warehouse, launchpad, [barracks too dangerous]). Do we have underground access to any of these?
>>
Rolled 98

>>27838751
"I suggest using that Crazy Ass Ravager of yours use molotovs and roast those sons of bitches. Our boys will pick off the mutants during the chaos. Problem I don't know what that might draw out. all that burning flesh you know?"

>>27838761
Who?

>>27838768
Unknown.
>>
Rolled 29

>>27838761
yup, talk is cheap. we can always die gloriously later
>>
>>27838761
They're the children of She Who Hungers. . .but there might be sentients among them.

Extra: Inquire Ravager on potential communication with these zombies, or better anti-zombie tactics and overall strategy
>>
>>27838778
Also ask her about our neighbors idea >>27838776
>>
Rolled 29

>>27838778
Ravager Cray Cray states that would require a mutant variation and even the mutants suffer he overwhelming hunger. You would have to find an usual zombie indeed(were talking 90+ to even find much less one that would be helpful).

Anti Zombie tactics is using killzone with the basic. Problems arise with the mutants. Walkers and runners are easy to deal with the other types are what changes things.

>>27838790
"I shall do it naked and jelly on top."
>>
Rolled 61

>>27838819
I'll take that as a yes. Very well.
>Basic 1
Have CrayCray carefully scout out and prepare potential killzones
>Bandit
Have Lt. Lurkis carefully prepare incendiary traps based on CrayCray's killzones

Extra: Inform our neighbors we are going with the plan, and give them updated locations of our killzones
>>
Rolled 34

>>27838867
Oops, switch basic 1 and bandit around since the free bandit move is CrayCray's gig
>>
>>27838880

You don't have to assign the hero to the bonus action they provide unless it's a mad science (and possibly Guidance) action.
>>
>>27838867
I don't know, she was enthusiastic about doing it but did she really mean it was a good idea or even think about the ramifications of burnt flesh in the air?
>>
Rolled 61

>>27838867
Voting
>>27838890
I would love to ask her that, but I'm not sure we'd get a straight answer. In any event, this is just a prepration move so we have one more turn to decide on if we are going to enact it.
>>
>Scouting prep move taking this long
Surely nothing is wrong. . .
>>
Rolled 87

>>27838867
Cray Cray scouts successfully...then promptly bags another zombie claim the other one was getting lonely. In truth it was just huddling in the furthest corner in deepest room of the bunker terrified.

Molotovs have been produced and(bandit bonus activated) placed. Soon it will be time to rain fire.


Turn 9
>>>>>A. Pillage for Supply.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
0 resource points

Population: 300
Food: below Average
Water: below Average
Infrastructure: Vault(Locked down). Military Base(unsecured/infested)
Armor: Frosty Body Armor. Frost Hazard Power Armor(limited). Plagued Armor.
Weapons: Shotguns. Hunting Rifles. Knives. Molotov. Hatchets.
Technology:
Materials:
Defenses: Vault Access. Containment Wall. Hazard Bunkers. Fortified Structures.
Power: Geothermal/ Nuclear Reactor
>>
>>27839020
Rain fire on them or on us? that took to long to write for something so short

Call a radio meeting between CrayCray, Lt. Lurkis, and our neighbors.
"Alright, so we all know the plan but do we know the results? Consider, lighting up our base like an inferno in the night, or a great dark cloud during the day, and the smell of cooked flesh in the air. I want all of you to vote a yay or nay, and extrapolate on why or why not we should do this"
>>
Rolled 100

>>27839050
Sorta fell asleep

"I don't know but being able to move around again sounds good."
>>
Rolled 12

>>27839065
...PYROMANIAC HERO(villain) HERE WE COME!
>>
>>27839090
Sweet. getting that Aduro Afreet
>>
>>27839090

Well. Maybe this Civ will make it through after all.
>>
Rolled 4

>>27839096
>>27839099
Still need an action by the way
>>
>>27839122

We're waiting on this dialogue >>27839050
>>
Rolled 53

>>27839050
>>27839137

"We ain't got no complaints...though would you mine telling us why you have a guy who always smells like bacon?"
>>
Rolled 97

>>27839122
>Basic 1
Light em up Lt. Lurkis
>Bandit
Cray Cray, do your naked jelly thing (kill those zombie fuckers)

Extra: to our neighbors "You guys aim high and well on those zombie mutant bums"
>>
>>27839159

Hah. We could've talked to them successfully with that roll.
>>
>>27839148
"Dunno, after dis yez mightn't be able ta smell much other dan burnt zombie tho"
>>
>>27839176

Why are bandits always cockney?
>>
>>27839198
"I do say dear fellow. We bandits find that a highly offensive remark and quite lacking in taste that you judge our entire group based upon the simple mannerisms of our most prominent messenger. Why I myself am clearly not of such a dialectual disposition as seen by >>27839050"
>>
Rolled 26

>>27839159
The molotovs when off perfectly. Countless zombies were roasted even nailed a number of the mutant strains. CC meanwhile went around doing who knows what to the zombies. While the mutants tried to retreat our boys sniped a few...then the mutant strains for some reason came charging back. Only to reveal a strange figure wielding a flamethower in suit and mask charging after them towards the roasting zombie horde....there were no survivors. CC ended up showing up again sometime afterwards pyro in tow to our forces.

http://www.youtube.com/watch?v=WUhOnX8qt3I
related for pyro, but Replace with zombies.

Pyromaniac hero abilities
Traits
Happy Place- Bonus to madness
Feel the Burn- Bonus to fire/heat effects
Abilities
Toasty- Targeted enemy becomes all nice and charred perfectly toasty to boot.
Roast- Groups of enemies are finely roasted to perfection.
Feel No Pain(damaged nerves/brain)- Immune to pain and negative effects.
Turn 10
>>>>>A. Pillage for Supply.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
0 resource points

Population: 300
Food: below Average
Water: below Average
Infrastructure: Vault(Locked down). Military Base(unsecured/infested)
Armor: Frosty Body Armor. Frost Hazard Power Armor(limited). Plagued Armor.
Weapons: Shotguns. Hunting Rifles. Knives. Molotov. Hatchets.
Technology:
Materials:
Defenses: Vault Access. Containment Wall. Hazard Bunkers. Fortified Structures.
Power: Geothermal/ Nuclear Reactor


Anyway I am going to call it a night. If this thread is still around tomorrow I will reuse it.
>>
Rolled 67

>>27839348
Bah
Roast- Groups of targeted enemies are cooked to perfection.

Is what I meant
>>
File: 1382261323499.jpg-(39 KB, 500x376, flamethrower.jpg)
39 KB
39 KB JPG
>>27839348
Hell yes
>>
Rolled 30

>>27839369
Anyway feel free to come up with fluff/ideas as well.
>>
>>27839379

I think the anon who came up with the idea left or went to sleep. Next thread on Tuesday?
>>
>>27839379
I'll try.

Sure wish we had a bookworm bandit to mark down all these heroes.
>>
Rolled 46

>>27839348
Abilites
Toasty- Targeted foe becomes all nice and charred to toasted perfection.

Roast- Group of enemies is finely cooked to perfection.

Feel No Pain- Thanks to damaged nerves and brain is immune to pain effects and heavily resistant to negative penalties/modifiers.

Traits
Happy Place- Is incredibly stable and immune to mind altering effects

Feel the Burn- Bonus to heat/fire effects.

>>27839392
Tomorrow if thread is still up otherwise chances are it will be Tuesday.
>>
>>27839417

Happy Place just took a complete 180. Is it the first version or this latter one?
>>
>>27839433
It's both?
>>
Rolled 19

>>27839433
Its kinda both actually. Basically I didn't like how I explained it before.
>>
>>27839447

274 posts...I dunno. Maybe it'll make it.
>>
Rolled 67

>>27839481
Either way don't forget to archive or vote. Would like fluff on this bandit group or debate so I can use a decent name. Image would also be nice I will see what I can find that fits.
>>
Rolled 69

>>27839417

Pyromaniac:
http://www.youtube.com/watch?v=eGbucSjSLDw
>>
>>27839509
>>27835968
>St. Germain's Penitentiary for the Criminally Insane held a vault complex for its myriad staff and their families. When the apocalypes hit, the prisoners pleaded to be let in and a bleeding heart inside the vault foolishly acquiesced. The rest, as they say, is history.
>Vault on an island.

Shutter Islanders
>>
>>27837110
>>27837065
Well, with the Memor we wanted to make peace and prosperity for our people (and ended up completely backwards chaotic evil).
With Aduro we wanted to do the same, thought would be easier, but had to fight even harder/smarter (holy hell did we try harder that time), and got fucked over more rapidly, strangely by side effects of numerous good rolls and the civ not fitting the setting), and was even shorter, where in previously we at least lasted so long.

We put a lot of heart and soul into both of those, and one can only fight for your ideas and ideals and lose so many times before you begin to question yourself (a reason why few of us aren't hesitant to devote the same effort into thinking of fluff for the bandits, not that it can't be done of course see >>27836072 [man I wish we chose that]).

If there is even a victory contingency plan here, why do it for the bandits? Why THESE 'people' over the other two? In this setting bandits have pretty much already won, they're everywhere, they'll never die, and they'll keep raping and pillaging long after this group is dead.

But I guess that's a staplemark of these quests, you will not get coddled, history shows you probably might not win no matter how smart or hard, but you better believed the fight for survival will be challenging, the world around you and people in it will be interesting, dynamic, and test your critical analysis skills.

The destination may likely be grim, but you better believe there's a whole lot of journey to savor.
>>
Rolled 7

>>27841446
You are absolutely right about the journey part. Glowy Joe lost all the Glowz Krewz and you know what? He didn't get crushed. He went on to fight monsters in a lava lake. This time I'm in it for the fun, and I'll enjoy the awesomeness we might get to do as bandits. Maybe we might some other villain, government, civ's schemes. Evil or good and win or lose be damned, I'm going to enjoy this.
>>
File: 1382279539737.jpg-(24 KB, 628x254, vlcsnap-2011-10-27-04h48m(...).jpg)
24 KB
24 KB JPG
>>27841607
>Maybe we might some other villain, government, civ's schemes
Hell yeah, lets fuck those up and not the otherway around for once.

"It's not about winning, it's about sending a message. Everything burns." ~ pyromaniac
>>
>>27841786
That should be
>"Mmph mMm Mmmng, Mmph Mmm Mmnng m MmMm. Mmnmm Mmm"
>>
Rolled 9

>>27841446
Pretty much it as its all about the journey could of had them if enough votes voted for military hybrid/Outcast/general votes in any case there is a few things I need to finish first but I shall be back shorty and as promised I will try to run today.

As for bandits being everywhere depends where you end up. That and terrible rolls anyway. Last civ they were supposed to hardly show up then crit fails happened.

>>27841607
tfw GlowyJoe doesn't even have a class much less archetype. Son of bitch doesn't fit in any of categories but one of these days...

>>27841786
Excellent pyro comment especially considering that one rarely speaks.
>>
Rolled 88

Ah now to watch the Mask and wait for the players to show up..
>>
Rolled 1

>>27843024
Ah forgot stats how foolish of me.

Turn 10
>>>>>A. Raid.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge/pillage for raw materials.
>>>>>H. Your choice
0 resource points

Population: 300
Morale: High
Food: Low
Water: Low
Fuel: Good
Armaments: Great
Infrastructure: Vault(Locked Down). Military Base(unsecured/infested)
Armor: Frosty Body Armor. Frost Hazard Power Armor(limited). Plagued Armor.
Weapons: Shotguns. Hunting Rifles. Knives. Molotov. Hatchets.
Technology:
Materials:
Defenses: Vault Access. Containment Wall. Hazard Bunkers. Fortified Structures.
Power: Geothermal/ Nuclear Reactor
>>
Rolled 2

>>27843095
Hm going to have to think about that one...

News
Strange zombie packs detected going over the carnage of fallen zombie horde. Looks like their having a feast then dragging away corpses to somewhere when their finished.

Enemy heroes detected.
>>
>>27843095
>>27843118
>Rolled 1
>Rolled 100
>Rolled 1 again
Everyone is unsure of this civ, dice gods and men.

How far away are the heroes and the new packs?
>>
Rolled 83

>>27843118
>>27843095

The zombie packs feasting were attacked by yet another oncoming zombie horde. This was noticeably made up of mutant variants and even zombiefied vehicles. The oncoming battle ensued the strange zombies firing upon and tearing into each other. Shit you saw one zombie that charged INTO a zombie tank tearing a hole in it and it crashed. The battle was fierce, bloody, and brief. Ended with both sides withdrawing from each other each dragging with them half of the fallen.

>>27845089
Heroes are unknown other then that CC(Cray Cray the Ravager) noted she smelled individuals like Cuban Pete and Pyromaniac.
>>
>>27845292
Alright so we have semi-sentient zombies with vehicular capabilities and (one side?) has heroes.

Definitly these heroes are sentient, and these factions are at war, what does CC think about communication this time?
>>
Rolled 58

>>27841446
Or maybe I'm just a sucker for micromanaging civs and outlandish subplots
>>27845292
Did we ever go about asking our neighbors about setting up mini observation/sniping blimps? We have the fuel they need.
>>
Rolled 70

>>27845292
In any case just got done rewatching the movie. So here are the stats. Feel free to point things out.

Cuban Pete
Bonus Trickery
Bonus Disguise

Abilities

Hit It!: Strange music starts playing all known forces must dance. Can even manipulate vehicles to misfire for effect.

Ya Missed!: You shot him? He just takes a swig of alcohol and it flows out the bullet holes. Flattened like a pancake? Just sticks his thumb in his mouth and reflates himself. Really really hard to kill him

Somebody Stop ME! : can taunt and trick foes into doing many things they wouldn't normally do.

Why Look at the Time!: Able to double up on an action.
*Warning when activated guaranteed causes side effects Warning*

>>27845369
CC doesn't particularly care/answer having discovered the awesome that is Cranium Jelly and more importantly brain smoothies.

>>27845401
Their having problems with materials. Not to mention its sorta obvious. Considering all the recent trouble their reconsidering.
>>
Rolled 20

>>27845431
>Cuban Pete
Oh lawd

Welp, better make the best of it
>Basic 1
Have Cuban Pete (in disguise) try to see what's the deal with the zombie heroes "Hiya fellas? What's hanging?"
>Bandit
Have Lt. Lurkis and CC carefuly scout out for potential tunnels or underground access in between our base buildings.
>>
Rolled 82

>>27845588
>Sending in Jim Carrey as a diplomat
I don't care where this goes, I gotta see this. Voting
>>
Rolled 72

>>27845588

Sounds good to me. You'll have fun writing this one, EDE.
>>
Rolled 3

How soon are you planning on making a new thread? We're at 294 replies right now.

Linking just in case. >>27845588
>>
Rolled 45

>>27845588
Cuban Pete went to talk to the zombies...it didn't according to plant. We last saw a the zombies break out into a cha chah cha cha line dance, some romba and even little music went on. Cuban Pete made it back though.

We didn't find any underground access.

Turn 11
>>>>>A. Raid.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge/pillage for raw materials.
>>>>>H. Your choice
0 resource points

Population: 300
Morale: High
Food: Low
Water: Low
Fuel: Good
Armaments: Great
Infrastructure: Vault(Locked Down). Military Base(unsecured/infested)
Armor: Frosty Body Armor. Frost Hazard Power Armor(limited). Plagued Armor.
Weapons: Shotguns. Hunting Rifles. Knives. Molotov. Hatchets.
Technology:
Materials:
Defenses: Vault Access. Containment Wall. Hazard Bunkers. Fortified Structures.
Power: Geothermal/ Nuclear Reactor
>>
Rolled 78

>>27845994
Heh, better than expected.
No tunnels? Fucking finally.

Basic 1
>Lt. Lurkis and CP re-explore the warehouse to see if any leftovers from the horde are here. Opportunistically loot things. Things go south, CP makes a distraction while Lt. bails out.
Bandit
>Have the Pyromaniac and CC try to flush out and cleanup the vehicle bay of the tentacle monsters. Try to capture a live one to see what we're dealing with
>>
Rolled 38

>>27846068
Sounds about right
>>
Rolled 86

>>27846068
Female ravager with broken tentacle monster pet? Fucking this.
>>
File: 1382305284442.jpg-(12 KB, 203x240, carlos2.jpg)
12 KB
12 KB JPG
>>27846179
that's what she said
>>
Rolled 82

>>27846068

Just no tunnels found. Which I think is worse because I don't believe for a heartbeat that EDE has mad a setting without tunnels (and things living in them.)

This is good I suppose.
>>
Rolled 84

>>27846068
Lukis re-explored the warehouse found goodies killed zombies or in CP case had a party with them that ended with boxes tumbling and somehow pianos crushing a mutant zombie that was about to sneak up on Lukis.

Lukis managed to loot some spare parts for the bunker and some resources.

acquired 1 resource point.

Bunker completely repaired and online.

Pyromaniac and CC when to the vehicle bays. We are not sure what happen besides some tell tale explosions, bouts of flaming leaking everywhere and billowing acrid smoke. They weren't able to clear it but somehow CC managed to catch one if rather wounded.

Acquired
Mutant strain Zombie Frosty Lurker

Sticks to small enclosed spaces. Loves attacking from below or above while lesser zombies keep the eyes in front/around but never above or below.

Turn 12
>>>>>A. Raid.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge/pillage for raw materials.
>>>>>H. Your choice
1 resource points

Population: 300
Morale: High
Food: Low
Water: Low
Fuel: Good
Armaments: Great
Infrastructure: Vault(Locked Down). Military Base(unsecured/infested)
Armor: Frosty Body Armor. Frost Hazard Power Armor(limited). Plagued Armor.
Weapons: Shotguns. Hunting Rifles. Knives. Molotov. Hatchets.
Technology:
Materials:
Defenses: Vault Access. Containment Wall. Hazard Bunkers. Fortified Structures.
Power: Geothermal/ Nuclear Reactor
>>
>>27846308
Bunkers online, is this run by an A.I. or is it all manual interface?

We reached the autosage, gonna keep this thread going ede?
>>
File: 1382306416659.jpg-(45 KB, 700x406, Bandits.jpg)
45 KB
45 KB JPG
Possible pics
>>
File: 1382306497381.jpg-(58 KB, 700x394, bandits2.jpg)
58 KB
58 KB JPG
>>
Rolled 87

>>27846410
>>27846410
New thread it is then. As soon as I find a good bandit image...
>>
File: 1382306648811.jpg-(119 KB, 640x375, bandits3.jpg)
119 KB
119 KB JPG
>>
Rolled 84

>>27846458
ooh this will work considering we are in winterland and everything!
>>
Rolled 73

>>27846525
more images are always appreciated as always. Give us something to work with after all.
>>
Rolled 17

>>27846610 new thread and don't forget to archive.


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