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File: 1384873782170.jpg-(75 KB, 810x638, House & Dominion Home Front2.jpg)
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For House & Dominion: Home Front Quest

http://houseanddominion.wikia.com/wiki/HouseAndDominion_Wiki
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

You are Sonia Reynard, Attack Wing Leader and Knight of the House of Jerik-Dremine! When you were still out on the front lines you command the Third Attack Wing, one of the elite units of the House, composed of fast hard hitting Cruisers, Frigates and a few remaining Corvettes.

You've fought Pirates, slavers, madmen and peoples from more than a half dozen species. Going from piloting an outdated corvette so outclassed you barely survived your first five missions, to commanding some of the most advanced ships in your House. Where once you were the daughter of a middle class merchant struggling to get by, you're now rich enough that you've bought starships, Factories and started your own company.

Your success has not been without hardship however. You've nearly lost count of the number of times you've been shot or stabbed on boarding missions, and recently your right arm was burned off near the shoulder necessitating a cybernetic replacement.

Last time you attended a ball held by the Dreminth Planetary Governor, though it was largely planned and organised by the Palaiologos family. The ball was a busy event and you met your fair share of Knights and Nobles including plenty of old friends.

Once the festivities are over and Alex is free of family obligations both of you meet up with Mike to plan your next move: A possible raid on one of the smuggling operations on the planet known to sell illegal arms and ammunition.

If it could be shut down it would be a major blow to the local gangs, and if the munitions could be captured intact they could either be sold at a later time to Nobles planning to hunt exotic animals or used as leverage in blackmailing the Landlord.
>>
>>28376558
FOR HOUSE AND DOMINION!

MORNING EDITION!
>>
>>28376558
FOR HOUSE AND DOMINION!
>>
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>>28376558
>the munitions could be captured intact they could either be sold at a later time to Nobles planning to hunt exotic animals or used as leverage in blackmailing the Landlord.

Why_not_both.jpg
>>
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Sorting notes. Apologies.

The three of you catch one of the scheduled shuttles into orbit where you'll be in a better position to get hold of ships and equipment for a raid. Like you and Mike, Alex has brought his suit of power armor packed up in a crate for transport.

"So, have you decided how we're doing this or even if it's really such a good idea at all?" Alex asks after setting down his gear.

You look over what is available. There's your two ships the Bittenfeld and The Great Devourer, you also have a good quality LST, four shuttles and your personal starfighter. As far as weapons go you'll be limited in what can be brought with you on a raid but even in that department you should be relatively well off.

Alex looks over a map of the general area within a few kilometer's of Mike's home town."Even in power armor we're going to need some Marines to back us up."

"I'd rather not call on our Civil Defense Force recruits to hit the place." Says Mike. "I'm worried they might take the opportunity to crack down on any nearby gangs which could spark more internal problems. I know there are some Mercenaries here on the station that are willing to take side jobs."


Roll 2d20 for available Marines and Mercenaries
>>
Rolled 4

>>28376753
Dice!!!

>1
>>
Rolled 8

>>28376763
>2
>>
Rolled 1, 2 = 3

>>28376753
>>
Rolled 16, 9 = 25

>>28376753
>>
Rolled 13, 5 = 18

>>28376753
Shit rolls central
>>
16 Marines and 9 Mercs are located within a half hour of coming aboard.

"So we do have some people available, just not a lot." you state, looking up some of the Marines and others still on the station that you know.
"Where is Ecord?"

"He's off on exercises."
"Jeez, the guy needs to take a break."

With your available forces you still have a number of options. You can try and take the Smugglers on the ground with or without police assistance and confiscate any arms and munitions as military contraband. Any legally sold goods they have could be confiscated as well, but you might need to later pay for some of it to allow the smugglers to pay for their legal fees.

Another way is to go after them is to force them to take off in their ship(s) some how. This may require more police intervention.
If they resist after lifting off they can declared as hostile vessels and salvaged.
NOTE: If their trajectory puts them as landing somewhere else on the planet Police may challenge your jurisdiction.

You could also attempt to infiltrate the black market hub and steal one of the ships.

>What is your plan for dealing with the Smugglers and their Splinter ammo stockpiles?
>Do you plan to alert the police as to your intentions?
>>
>>28376992
Ask Mike and Alex for their opinions. Alex tends to be more sensible than Sonia, and Mike should probably have a pretty decent idea what will work here or not.
>>
>>28376992
Well we are here for their illegal military hardware and not gold. Calling up some police units should solve any manpower problem we might have so we can get what we want and they can get less crime in their area. Also to draw less attention to the fact that this ammo wont be disposed off we should probably avoid making a to big a mess out of this. Like say hijacking a ship or shooting one down with our space shark.
>>
>Ask Mike and Alex for their opinions. Alex tends to be more sensible than Sonia, and Mike should probably have a pretty decent idea what will work here or not.

Alex looks over the maps and available equipment. "I think ground approach might be our best bet if we're going for the blackmail option. There's not enough room for an LST to plant cargo crates and let us fake it, which means any weapons we find had to have been on site before our arrival.
Once a transport gets airborne it'll be more dangerous for our shuttles to approach it, unless we bring in one of our ships to challenge them quickly. Even then it'll have to keep its distance."

You frown. "You really think this Landlord would claim we planted evidence?"

Alex shrugs. "She'll be looking for a way to get out of our blackmail scheme one way or another."

Mike speaks up. "Ground approaches will be heavy. There's a lot terrain to cover, even if we land on a roof and rope down nearby. There could be fifty or one hundred of them in the black market not counting customers, and with weapon shops set up any vehicles will be fire magnets."

>>28377231
One for police support.
>>
>>28377426
I have no idea which plan is better, but I'd prefer to minimize any kind of non-hostile casualties.

Would we blackmail the landlord to help Mike, or just to make more money?
>>
>>28377458
Black mailing to help mike and maybe earn a little something on the side as well.

I wouldn't "mind" police backup, but I get the feeling they might slow us down. I do say we go for ground approach with us in our power armor.

If we can get the location of one of their ships before hand we can try to intercept it after the raid to try and catch them before they lift off.

Hell, if we scout out the ship before hand we can "tag" it so that our ship in orbit can make sure they don't leave.
>>
>>28377458
>Would we blackmail the landlord to help Mike, or just to make more money?
This would mainly be to help Mike/ his family.

Payments from the tenants are supposed to go off site to the Landlord, except most of them are intercepted by hoods. As buildings and neighborhoods are secured it should be easier for Lord Do'orla Epyn to collect payments. However it could be some time before the tenants could actually support regular payments. Mike's mother wants the Lord to reduce the overall rent cost until the area is back on its feet.

Did you want to also collect some funds from the Lord in addition to this?

In theory you could take this a step farther though and blackmail the Lord into selling the Land. The problem with this is sale of property under duress can come back to haunt everyone involved if it becomes public knowledge.
>>
>>28377612
In that case, let's just use it to help Mike's family. If that works it, it's more than enough.
>>
>>28377612
I fail to see how this is even viable blackmail beyond the Landlord laughing in our faces and antagonizing her.

That ammo is not in her possession. She is thus not responsible.
>>
>>28377612


>>28377647 again,
I also don't see how all of those money get intercepted. Either they use some kind of physical payment, which is stupid, or a local bank that is either in collusion or unable to fight back.

If they would go for a serious banking thrust hacking would be immediately flagged as a serious crime and the legions lawyers would hound them and the police department for their entire lives. Big banks are kind of like that able to afford to waste 100 $ to get back 0.5$ back, so as to discourage such petty shit, considering that if they have such a large market. they most likely have more than 1000 such neighborhoods as their clients.
>>
What about using some of the marines on our shark ship?

If we spook them to orbit, bitttenfeld can cripple and devourer can board, and we have a pilot/command officer on the shark that can run the ship for the op.
>>
>>28377647
If someone was say illegally growing weed on your land, as the land owner you would also be found to be at fault for allowing it. I have seen this shit happen to people that rent out houses IRL. It's not fun.
If you don't like the law by all means do something to change it.

>>28377702
The local hardlines are physically compromised and police are losing control of the area. The wireless in the region was never secure.
Because of this some people are moving into these areas specifically because it's unlikely they'll be harassed over missing rent payments.

>Big banks are kind of like that able to afford to waste 100 $ to get back 0.5$ back, so as to discourage such petty shit, considering that if they have such a large market. they most likely have more than 1000 such neighborhoods as their clients.
I get your meaning, but the bank doesn't own the land. If the police aren't going to handle it the Lord should be going to one of the Barons, the Governor, or getting her own men at arms together and cracking down on that shit.

You own the land you own the responsibility for it.

>>28377893
They're part of the garrison provided by the House as security to ensure the ship does not fall into the hands of people from another House. Like the crew aboard who helped built it.
A few of them are counted among the 16 available Marines.

>If we spook them to orbit, bitttenfeld can cripple and devourer can board, and we have a pilot/command officer on the shark that can run the ship for the op.
Its certainly a viable option.
>>
What do we actually know about that landlord?

If she's known to be honest when it comes to business deals we might gain a valuable ally by keeping the blame for the contraband away from her and letting her know we did so.
>>
>>28378079
I think it's more of we are going to try to do this "without" having to use blackmail, but if things break down we have the contraband to bring up.

Aka, Diplomacy and if that fails blackmail.
>>
>>28378079
Lord Do'orla Epyn, a Dro'all who is far more concerned with their job in the orbital infrastructure business. She currently owns a few sectors in this city with most of her land holding concentrated in the southern polar regions with industry or agriculture.
She has a tendency of not looking after her landholdings well when her orbital business is doing well and when it isn't doesn't have much money to fix problems with the residential sectors.

Known more for being an engineer than a politician. Essentially if its not manufacturing related she doesn't care for it. Tries to stay out of political intrigue remaining cautious, but is respected enough to get by. Is generally disliked by employees but the same can be said by most people working factory jobs on Dreminth.

Has a number of children anticipated to receive separate sections of her land holdings.

>If she's known to be honest when it comes to business deals we might gain a valuable ally by keeping the blame for the contraband away from her and letting her know we did so.
Honest enough when it comes to written agreements which she's known to follow to the letter. Occasionally exploiting loopholes in them but rarely, likely to avoid blow back.

How does this change things for you gentlemen?

>>28378180
So did you want to conduct the raid before or after the diplomacy attempt?
>>
>>28378279
>How does this change things for you gentlemen?

Would it be possible to get her to endorse Mike's family unofficially? She has nothing to lose. Either the sector and the surrounding ones will actually stabilise and generate money in the future, or the house will simply ship everybody off to the colonies once things become too bad.
>>
>>28378279
I would say before the attempt that way already "have" everything we need to go straight to the blackmail.

This is a two part plan for the most part. A: We are going to get this blackmail just in case we need it and B: we are making that certain ammo type scarce on the homeworld for our own "profit".
>>
>>28378330
You wont know this until you actually go talk to her.

So, what is it going to be?

[ ] Talk to Lord Epyn now, conduct raid later
[ ] Conduct raid now, talk to Lord Epyn later
[ ] Other?
>>
>>28378517
>[ ] Conduct raid now, talk to Lord Epyn later

It's probably better if we can already show her a success when it comes to increasing the value of her property.
>>
>>28378517
Raid now, talk later. In either case it's better to secure the shizzle befor we talk if you ask me.
>>
>>28378517

[x] Other: Conduct Raid now, leave Mike to do the talking.

Just let her know that he asked some friends to help him scratch her back, and he'd like her to help him set up a robot to scratch both of their backs in the future.
>>
Well that's 3 votes for raid now, on to the next question.

[ ] Try to catch the smugglers on the ground
[ ] Try to force them to take off
>>
>>28378766
>[ ] Try to catch the smugglers on the ground
>>
>>28378766
On one hand threatening with giant speesh shark seems fun. On the other hand 3 people in power armor assaulting a group of smugglers sound fun aswell!

Hmm... Yeah let's go with the ground assault thingy
>>
>>28378766

Here is a question... if Sonia sneaks onto their ship's bridge and kills everyone on it, then pilots it into orbit... can we just say that we happened to 'take control' of the ship in orbit?

Just gotta turn off our mission recorder...
>>
>>28378836
In theory yes.
>>
>>28378836
Hehehe, sneaky
>>
>>28378836
>kills everyone

Can we collect bounties if we turn them over to the police instead of killing them?
>>
>>28378880
If they have bounties on them.
>>
>>28378893
I just want to reduce the amount of close-up murder we're doing.
>>
>>28378926

Alternatively, we can stun them.

The problem with stunning them is that they'd need to be stunned -after- they've decided to depart themselves, or they'll say that they surrendered. Which isn't a bad option, if it happens like that. I bet we could stun most if not all of the bridge with a stun grenade or two.

But, if we're going to pilot it into orbit ourselves, we can't have witnesses saying 'we don't know how we got into orbit, and I was on the bridge!'
>>
2 for trying to catch the smugglers on the ground, no one for the other plan so far.

Some discussion on how best to combine the plans by flying the ship into orbit ourselves.

While you don't really have enough troops to man it yourself, did you want to send down the LST to assist any police forces called in?
Alternatively it could be used to force down any light transports that managed to escape.
>>
>>28376558
H&D!
Early, too!
>>
>>28379158
>While you don't really have enough troops to man it yourself, did you want to send down the LST to assist any police forces called in?

Let's lend these guys a hand. We'll have to get along with them for quite a bit of time in this sector, after all.
>>
>>28379158

>LST
Have our LST ready to go if it is needed, call it a system check if we have to.


>same anon as 'kill bridge crew and fly to orbit' here
I think our best bet is to infiltrate with Sonia in recon armor and plan to have our ground assault spook the smugglers into orbit, where we spring our assault on the bridge. Bonus points if our LST lands on a second ship we discover on the way, trapping it.
>>
You, Mike, Alex and your Marines are loaded up and ready for the drop aboard one of the shuttles. The Mercs will be waiting aboard the LST just in case.

The PDF has cleared you for exercises against a potential threat on the surface you've gained intel on. They've requested you take steps to minimise civilian casualties. As you're commanding the operation you'll be expected to take responsibility for collateral damage.

You have the channel ready to contact Police Captain Nayati Wahkoowah.

[ ] Leave the cops out of this
[ ] Better get their support (What say?)
>>
>>28379719
>[x] Leave the cops out of this
Contact them after we're finished. We don't want them confiscating the splinter rounds.
>>
>>28379719

[x] Send him a message that we're investigating a possible source of splinter ammo sales to local gangs. We'll alert him ASAP of situation.
>>
>>28379836

Ah, crap. On second thought, disregard that.

The smugglers likely have a corrupt cop in his department.
>>
>>28379719
>[ ] Leave the cops out of this

At least for now.
>>
"We'll let the Police know what's going on once we've secured the ammo." You tell the others, then signal the pilot to commence the drop.

Launching from the bay the shuttle heads out away from the ships and orbital infrastructure then begins a descent approach that will bring you down on the other side of the planet. Your flight plan has cleared you for a high speed descent, precalculated to avoid civilian traffic by a safe margin. The shuttle starts to shake from the usual reentry turbulence.

"There's something I hadn't considered." Says Alex.

"What's that?" Mike asks.

"This shield is kind of unwieldy for getting in and out of the jump seats on the shuttle, even when folded down."

"That's what the overhead storage bins are for. Also, please tell me you got some practice in with that suit of yours."

"I'll be fine thank you. I could probably survive reentry with this shield if we had to bail out right now. And yes, I practiced."

Another few minutes and your descent brings you within visual range of the city.

"Mike, you ever get tired of seeing your home town like this?" You ask him.

"Not really. It beats seeing it from up close."

The shuttle pilot triggers the intercom. "Sir, where do you want us to set you down? At the police station so you can infiltrate on foot, on a rooftop near the black market or on top of Lt Serth's building? We'll dust off again and orbit the sector until we get your signal."
>Your orders?
>>
>>28380587

"Mike, you know the area, what do you suggest?"
>>
>>28380587
Near the police station sounds good. Considering how inactive the police has been, the probably won't expect trouble from that direction.
>>
>>28380719
>>28380730
"Mike, you know the area, what do you suggest?"

"In case it wasnt clear last time, I dont know the area that well anymore. Things change too fast and I was gone for too long. Just don't drop at my Mother's place, everyone will think she was in on it. Hang on."
He sends you a map update. "Here. This is about mid way between the police station and the market hub. Come in from 30 degrees south of there."

Alex pipes up. "Mike there's a lot of tall buildings in that area. It would be pretty easy for a sniper to get a shot off if we did a roof landing."

You mind Alex that you have camouflage.
"Right."

[ ] Police station
[ ] Mike's alternate landing site
>>
>>28380856
>[ ] Mike's alternate landing site

It's Mike's OP, let's go with his suggestion.
>>
>>28380856

[x] Mike's alternate landing site.

Have someone toss a marker flare out when they unload us, then shuttle burns off ASAP. Make it look like a training exercise.
>>
You lift the jumpseat harness out of the way, grab your gun and head forward to one of the hatches. Linking to the shuttle cameras you can see the area maked on your HUD. Alex wasnt kidding, anyone going out there would be a sitting duck for snipers.

"I'm going to make a slow pass sir. the starboard side hatch should be out of view of any snipers."

"Got it."

You open the side hatch and geat ready, watching the edge of the roof approaching as the shuttle reduces speed.
"Now."
You jump, knees belt and roll with the landing. Looking over you see the shuttle pull up just enough to fit through a gap between two taller appartment complexes. The running lights are off, but the engines are producing enough light and noise that it isnt fooling anyone paying attention.

What weapons did you bring with you?
Pulse pistol (Holdout) [Equipped]
HF-Blade [Equipped]
Smart Grapple [Equipped]

Repulsor Gauntlet

Plasma Pistol

Shotgun (Shot, Slug, Flechettes)
Phase Rifle (Has stun setting)
Pulse Pistol (Has stun setting)
Carbine*
Pistol*
* = silenced weapon option

>Grenades
Stun Pulse grenades
Frag (Use discouraged in populated areas)

NOTE: Splinter ammo and other weapons not listed remain unavailable.


Roll 2d20 for stealthy approach to the black market.
>>
>>28381133

Silenced Carbine, Pulse Pistol.

Stun Pulse Grenades, x1 Frag Grenade [just in case!]
>>
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Rolled 5, 3 = 8

>>28381133

forgot dice.

Time for some pic related.
>>
Rolled 13

>>28381133
>What weapons did you bring with you?
Plasma Pistol
Carbine (Silenced)
Phase Rifle
Stun Pulse grenades

>Roll 2d20 for stealthy approach to the black market.

>1
>>
Rolled 4

>>28381256
>2
>>
>>28381256
This loadout sound good to me.
>>
>>28381256
>Phase Rifle
That was actually meant to be Phase Pistol. Two rifles is probably a bit too much.
>>
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You check that your Carbine is in one piece then move out. Back to using regular ammo on it, you hope that it's still effective enough against any foes you encounter.

Securing the grapple you make your way down the side of the building, rappelling down to ground level. The area where you went down is mostly concrete, with few windows to worry about. You make good time, and while you do need to detach and re-secure part of the way down, it doesn't effect the descent at all.

On the ground again, you head west-northwest through the rapidly darkening streets. Things are quiet, most of the buildings locked down for the night. People here seem to use blackout curtains to keep light from getting out.

For being a market Hub it sure seems difficult to find at first. Well perhaps not difficult, but it would have been time consuming if Mike hadn't told you where it was located. Then again most of the black market locations you've been to before were aboard ships, or stations established specifically for that purpose. Or places like Tourta where it was more a way of life than a hidden commodities exchange.

Finding the right turn off you head down an alley then climb an access ladder so you'll be off the ground and take a ledge around the next corner to avoid a detection system down at ground level.

Farther in the alley widens out again and more lights start to be present, arranged in decorative patterns above still open shops. A roof has been built above the entire area, just a few meters above your head. It looks sturdy enough that there could be another street above it with pedestrians and small vehicle traffic. Probably sensor shielded as well.

The street continues to widen, twisting and turning around the bases of buildings all the while descending. That or the street level above is getting higher. Eventually you end up in a converted underground parking garage.
>>
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On the other side of the garage is several open levels of exposed infrastructure. Conduits for power, water and other utilities normally placed in access tunnels just below the street have been diverted, shifting them out of the way just enough to allow cargo loadeders to pass beneath them. and into the rest of the market.

On the other side is a hanger space where two Constellations and a Rovinar LST are unloading or taking aboard containers. Behind them are a pair of hanger doors. If the street and utilities plans for the region are accurate there should be a flood control channel on the other side of those doors similar to the ones you used on Gesaur, only much larger.

They'd have to be if a small starship can use them.

So far you can see thirty armed guards scattered around the bay where the starships are located. Who knows how many are in the rest of the market, there must be two or three hundred others here buying or selling things.

>Your orders?
>>
>>28382606
SONIA SMASH!
>>
>>28382606

[x] Intel/knowledge of Rovinar LSTs, especially cargo capacity vs Constellations

Can we pick out any actual Rovinar among the crowds, or evidence that the Rovinar ship is still crewed by Rovinar? If so, does that mean the Rovinar will be angsty if any of them end up dead?

Can we pick out anyone hawking or advertising splinter ammo?

Do we see any sort of control center for the doors?
>>
>>28382606
See if we can find an easy way to sabotage those hangar doors.

See if there are any emergency exits, if not, it's going to be highly unpleasant once the people here begin to panic.
>>
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>>28382714
Rovinar use the same base hull for their LST's and Light Attack Ships. Their pair of starship grade E-beams are removed and replaced with two troop or two cargo modules on the LST's.
They have one powerful main engine and several smaller shuttle grade sublight drives.
Like with equivalent ships, installation of an FTL system significantly reduces the ship's defensive capability.
>vs Constellations
They can mount far more powerful weapons if configured for attack and are more maneuverable. Shield strength varies depending on configuration.

There are a few Rovinar among the security and cargo handling personnel of all 3 ships.
>If so, does that mean the Rovinar will be angsty if any of them end up dead?
They're smugglers, this is highly unlikely.

>Can we pick out anyone hawking or advertising splinter ammo?
You look around in the parking garage. There are 2 of them. One stall is selling them by the round or by the magazine, another stall down on the lower level looks to be responsible for large sales and only stocks crates of them.

There is one stall owned by someone named called "Krazy Kali" that has been closed down on the mid levels. A few flyers and advertisement displays nearby show you can buy nearly any kind of munitions from them, even starship grade ones. A sign shows that it is closed for the next few days because of low stocks.

You feel the inexplicable need to crush the displays into dust.

>Do we see any sort of control center for the doors?
>See if we can find an easy way to sabotage those hangar doors.
There are control booths connected to the ceiling of the bay at either side and at the mid point between the doors. Each has a small access lift.

>emergency exits
There are fire exits from the parking garage stairwells, 2 stairways that lead off into the infrastructure tunnels, and the 3 other alleyways through the undercity.
There may be others through the shops in the undercity.
>>
>>28383187
>"Krazy Kali"

God, I already hate her so much.
>>
>>28383187
Let's watch the guards for a bit. Can we make out their officers?
>>
>>28383414
When the firefight starts that is the first place we take cover at availetch idditst
>>
>>28383187

Can we identify any weapons systems on the 3 ships?

Is there any obvious movement between the bulk Splinter Ammo dealer and one of the ships? Or perhaps a guard by one of the ships wearing something like a patch or other marking similar to the dealer or a stall guard?

>Krazy Kali

Inb4 Drake or our pilot that was MIA for a bit

Did we by chance bring a SINGLE frag grenade? Or can we see anyone selling grenades of the explosive sort?

... It would be unfortunate if someone moved something in their stall and a grenade exploded, wouldn't it?


Anyway, I'm thinking that we should investigate the Rovinar LST, unless we can identify a connection between that bulk salesman and another ship.

I imagine smuggler ships are normally minimally crewed, at least in the sense of crew that can fly the ships?

It would be interesting to sneak aboard one of the ships, quietly secure the bridge and hack the systems, lock out the systems with some encryption key that they can't crack in a reasonable time [or simply take HF blade to the piloting station(s)!], and then pull our 'ambush bridge/head to orbit' deal with a second ship.
>>
>>28383577
>... It would be unfortunate if someone moved something in their stall and a grenade exploded, wouldn't it?

We totally need to steal the stall and use it the next time we do our thing.
>>
Can't post any more tonight, so I'd like to use this chance to remind everybody that we'll have to pay for the damage we cause, and that killing semi-innocent people isn't good for Sonia's PTSD points.

-What kind of power armour did Mike and Alex get? Any special gadgets that could be useful?
-If there's a stall selling very heavy weaponry, we should probably secure that first once the fighting starts.
>>
>>28383612

Actually, I meant that as 'if a grenade exploded in the stall of someone selling grenades/explosives'

NOT in Krazy Kali's stall.

We need not pay it any attention
>>
>>28383673

>pay for damage caused

What, you mean an explosion that happened when we were on the complete other end of the black market and had nothing whatsoever to do with?

I'm sure smugglers drop things they shouldn't all the time.
>>
>>28383187
>Crazy Kali

I smell competition!
Clearly we must find out who this Crazy Kali is after this.
>>
Yellow boxes on pic are the cargo door control booths.

>>28382731
>See if we can find an easy way to sabotage those hangar doors.
Doing some checking you find the opposite of what you're looking for. It seems that the doors lower down into the flood control channel when they open. All it would take is some explosives or particle beam fire to the upper connections for the doors to fall, opening completely. Needless to say this would make it very easy for the ships to escape.

>>28383537
There is one officer hanging near the cargo doors of the center most Constellation.
One that is closer to the parking garage standing in the "Designated smokers area, keep explosives clear."
There are a pair of well dressed and armored mercs in the main area of the undercity.
You only see one person in power cell armor hanging near the Rovinar ship.

>Can we identify any weapons systems on the 3 ships?
Particle beams on both constellations. The guns cant depress far enough to target the lower levels of the parking garage.
The Rovinar ship is sporting some blisters that may be pop-out pulse laser turrets which would be bad for infantry, but that most vehicles could shrug off.

>Is there any obvious movement between the bulk Splinter Ammo dealer and one of the ships?
Not at the moment.

Yes you have 1 frag.

>Or can we see anyone selling grenades of the explosive sort?
Uh, yes actually. They're mostly Frag, through they do have some plastic explosives. Its on an upper level with a wall that will direct most of an explosion out away from the rest of the parking garage. The stall on the floor directly below it is empty.

>What kind of power armour did Mike and Alex get?
Mike has Power Cell Armor. You don't know if he's made any customizations to it.
Alex has heavily modified light power armor that looks like Power Cell Armor, and a tower shield with built in micro rpg launchers.

>-If there's a stall selling very heavy weaponry
There is a stall with a handful of plasma anti-tank guns.
>>
>>28383877
>>28383692
>>28383577
>>28383414
For some reason I get the feeling that we are going to interigate anyone that is left alive about Krazy Kali.

It almost seems a shame to bust up the party without catching this Krazy Kali.
>>
>>28384110
Did you want to delay the operation a few days until the stall opens again?

>>28383577
>Anyway, I'm thinking that we should investigate the Rovinar LST, unless we can identify a connection between that bulk salesman and another ship.
Anyone for this? Haven't seen too many more suggestions other than trying to deal with the heavy weapons or explosives shops first.
>>
>>28383908

I'd like to propose that we head over to the frag dealer and set up one of his grenades as a boobytrap in his stall, preferably where he'd lift something and it would detonate, assuming that frag grenades have 'safety' handles.

I'm thinking we should move to secure the Rovinar LST, as it seems to be a greater threat to our potential ground assault, and if the blisters are Anti-Infantry, we can potentially turn them on hostile forces or even the neighboring Constellation's weapons/engines.
>>
>>28384169
>delay

No. Krazy Kali is a secondary objective, not a primary one.
>>
>>28384257
Eh, I'd still prefer to keep kills to a minimum. The guy selling those things is probably much more valuable alive, if only so we can get a lead on those supplying him and the routes he uses to get his goods on planet.
>>
>>28384169
Nah, we can get the information we need out of these people since they must have a way to contact Crazy Kali. Though it's interesting they they sell all kind of munitions.

I think we should secure the Rovinar LST and then we signal mike to "deal" with the frag dealer. Didn't he get himself a cloak for himself?
>>
>>28384408
We loaned him one of ours for the trip to his family, but I assume we took it back.

He is also lacking our sound dampening features and not with us at the Market.
>>
>>28384439
Ah okay, well we should still take care of the LST and with that we can start "taking out" the different dealers & guards. I hope we can stun most people so we can take them alive.
>>
>>28384408
This >>28384439

Okay, did you guys want to try and take out any of the guards or officers hanging around elsewhere first, create a distraction, or just go ahead and sneak aboard?

[ ] Sneak aboard (Roll 1d20)
[ ] Create distraction/target guards elsewhere (Roll 2d20)
>>
Rolled 10

>>28384557
>[X] Sneak aboard (Roll 1d20)

What could go wrong?
>>
Rolled 1

>>28384557
[x] Sneak aboard

No one seems to like my fireworks display idea with the frag grenade.

Worst case, we can secure the LST's bridge, put a stunned guy in an important seat, and have him sit on the primed grenade while we move onto the next ship!
>>
Rolled 10

>>28384557
Sneak
>>
Rolled 9

>>28384557
>[X] Create distraction/target guards elsewhere (Roll 2d20)

The distraction doesn't have to be anything deadly or complicated. We could start a fight between to customers by simply punching one while cloaked. Or simply topple a stack of crates.

>1
>>
Rolled 17

>>28384697
>2
>>
Making your way onto the Rovinar ship you take your time avoiding the crew. The last thing you need is the accidental activation of a shipwide alarm giving you away.

You havent needed to go aboard one of these ships before so the layout is different than you're used to. For that matter you havent really been aboard any Rovinar ships except for that one an ambassador came to see you on and it was far from military. This one is military and it is cramped.

The bridge is located just forward of the small engineering section. It seems to have one of those holographic displays like The Great Devourer does.

"Are you seeing static on the displays or is it just me?" Asks one of the crew.

"We're in dock, nothing should be causing static."

You stun them both before they figure out your camouflage is messing with their display system. Moving fast you secure the doors and lock down the bridge. It takes a bit longer than usual to search through all of the controls until you locate the com pannel. Everything is still labeled in its original Rovinar script showing things down by a fraction of a second here and there.

Coms! You switch to the correct channel. "Mike, can you hear me?"

"Loud and clear. Where do you need us? I know where most of the flood control channels come out for the sector... I think. It's been awhile."

>Your orders?
>>
>>28385164

>crew

Were they Rovinar?

Can Mike guide our LST into position to block the path of the two Constellations, and/or shoot it's way in to disable them before their crew can raise shields?

... We should probably hack this LST, gain access to it's external weapons systems and lock down any armory/barracks sections, along with disabling any non-bridge comms
>>
Rolled 10

>>28385483
>Were they Rovinar?
One of them was, the other was Dro'all.

>Can Mike guide our LST into position to block the path of the two Constellations, and/or shoot it's way in to disable them before their crew can raise shields?
He'll try and do this. It could take a few minutes to get the LST safely through the channels...

>We should probably hack this LST, gain access to it's external weapons systems and lock down any armory/barracks sections, along with disabling any non-bridge comms
You already have control of some non vital systems. Roll 1d20 for hacking attempt.
>>
Rolled 5

>>28385638

In their LST, hacking their dudes!
>>
>>28385670

Anyone else around for an alternate plan or more rolls?
>>
>>28385638
Was there any cargo actually in this LST?
>>
Rolled 15

>>28385638
Hacking
>>
Once you find the right port to plug the hacking module into it only takes a minute to take complete control of the ship. First you take down the com systems then check for an armory. There isn't one, it must be in the cargo modules on an actual troop ship. The weapons however are operational. The blisters you noticed are indeed small pulse lasers but there are also a few short barreled particle beams built in as spinal mount weapons.

>>28386182
The cargo bays are half full with one of them being unloaded and the other being loaded back up. The crates are sealed, you either don't have the cargo manifests just yet or the crew doesn't enter them into the computer.
You zoom in with the camera systems to get a look. Most are organised by coloured crates. They're taking green ones off the ship and loading a few other types on.

"Mike, where are you?" You ask after a few minutes of checking internal sensors.

"Still five or six minutes out. We took the wrong tunnel and have to back track. There wasn't enough room for the LST to turn around."

"How did you get here last time?"
"I walked. I spent a lot of time running the channels with repulsor vehicles before I busted my brother out but not since, and a lot of them look the same."

You have a few minutes until your backup arrives and not long until someone notices that the ship's coms are out.

What do you plan to do?
>>
>>28386640

>spinal mount particle beams...

is there enough space for us to maneuver the LST so that we can bring those particle beams to bear against the engines/weapons of the other two ships?

Or can the pulse lasers damage the exposed weapons/engines of the other ships?

>before someone notices coms are out.

Couldn't we just turn them back on for a few minutes and then shut them down again, as we have control of the systems?

And any chance these guys wrote down the frequency used by the gate control? It would be handy to have, possibly to get the gate behind us dropped just before the attack.
>>
>>28386640
Well, there is no point in taking this ship if it has no splinter ammo in it. Let's ensure that we have full control and move outside of it.

Have Mike and the marines secure the splinter ammo supplies in the market when they drop in, we need to ensure that the two other grounded starships won't be able to lift off or cause any trouble.
>>
>>28387018
>is there enough space for us to maneuver the LST so that we can bring those particle beams to bear against the engines/weapons of the other two ships?
Yes.
>pulse lasers
The pulse lasers pack little punch and wouldnt be a serious threat to the other ships.

>any chance these guys wrote down the frequency used by the gate control?
Yes, there's contact information if you wanted to hail them.

One of the crew in the port side cargo bay hits a com pannel.
"Hey guys, I'm going to need that crate lifter for the next batch. It's all heavy stuff. Let me know when you're done with it in engineering hey?"

>Couldn't we just turn them back on for a few minutes and then shut them down again, as we have control of the systems?
Turn them back on now?
>>
>>28387148
Sure, we just need to create a "distraction" when the boys get closer.

And by distraction I mean shooting at the other ships.
>>
>>28387127

We noted a power cell armored person that seemed to be part of this LST. If we can get it into orbit and secure it as salvage, we might be able to collect a whole boat load of expensive goods, in addition to any splinter ammo aboard.

It is also armed with enough guns that we can likely clear out the market itself just by shooting a wall with them, in addition to covering our marines.

>>28387148
Can we drop some crazy, purposefully uncrackable/usable encryption onto this LST's systems to disable it, if we choose to move on after a guarenteed source of splinter ammo? [though I imagine we can use that saved 100 on this ship's loot... possibly VERY handy if we fly this thing into orbit ourself and 'secure the bridge' as it breaks orbit...]
>>
>>28387262
I like this, it sound fun
>>
>>28387148
Can set it so that it will "Shoot" at the other ships once or twice while we get the hell out of there? Last thing we need is to bee stuck on a ship.
>>
>>28387262
Is that "sure" in response to turning the coms back on or did you mean to reply to the previous poster?

>>28387373
>Can set it so that it will "Shoot" at the other ships once or twice while we get the hell out of there? Last thing we need is to bee stuck on a ship.
You can set the lasers to do so. The particle beams would just fire straight into the parking garage unless you stayed aboard and flew the ship.

>>28387350
>Can we drop some encryption onto this LST's systems to disable it?
Yes. Though the crew might be able to restore from backups if given enough time.


After waiting another minute the kid in the cargo bay hits the button again.
"Guys? Come on quit scrwing around, you know I cant lift the ones over 100 kilos to the upper stacks."

"Bosco, why you standing around slacking off?" Shouts another from outside. "I'm paying you to run crates not your mouth."

"I'll be right back boss, I've gotta get a lifter from engineering!"

"Fucking kids. What's the lifter doing in engineering?"

Oh crap, this is a small ship, the one crewman is already passing the doors to the bridge. He checks enigineering which is empty then backtracks to the closed door and knocks on it.

"Skeet, open the door. I need you to find out where they hid the lifter on me. Also why is the bridge locked down?"

[ ] Open door, stun, set guns to autofire, go outside (Roll 3d20)
[ ] Lift off, shoot the other transports (roll 2d20)
>>
Rolled 4, 1, 20 = 25

>>28387543
>[X] Open door, stun, set guns to autofire, go outside (Roll 3d20)
>>
Rolled 15, 8, 10 = 33

>>28387543
Sure for turning it back on until the last possible second and then BAM

[X] Door, stun, autofire
>>
Rolled 13, 10, 3 = 26

>>28387543
What could go wrong with opening that door? *Cough cough*
>>
Rolled 11, 16, 2 = 29

>>28387543

[x] Door, stun, autofire, outside

Oh, and can we also set a stun grenade under someone in the pilot's seat so that it triggers if someone moves the body? Or just on a proximity trigger?
>>
>>28387759

Oh, and be sure to encrypt their systems.
>>
Rolled 6, 13 = 19

>>28387759
They're not set up for that unfortunately. You make a mental note to write a letter to the manufacturer to add that option on the next version.

The door hisses, sliding upward into the ceiling revealing a pale human teenager that must be spending too much time in deep space. He just opens his mouth to say something when you stun him, sending him sprawling.

Rushing back to the controls you dump as many of the countermeansures as you can get from the hacking module into the ship's systems, then activate the lasers, targeting the other transports.

Rushing off the bridge and towards the nearest open cargo bay you can already hear the sound of the laser fire carrying through the corridors.

"What the fuck is going on?!" Yells the older man you heard earlier. Rounding the corner you see the merc in Power Cell Armor running up the steps. Moving to the side you wait until he's past then rush up behind him. Left hand grabs the back of his armor, right hands stabs your HF blade down through the weak point in the neck, killing him with one swift blow.

Running down the stairs and into the cargo bay you see two more crewmen rushing towards the ship, hands over their ears. Both of them go down from stun bolts as you move past them making for the parking garage.

Looking back the lasers aren't proving terribly effective against the others hips but they are creating a distraction. One of the Constellations take aim with a particle beam turret but seems reluctant to open fire.
The main bay doors are starting to open up. You can see crew members near the ships abandoning their crates and running up the cargo ramps. There are others from the parking area descending the stairs and moving in the same direction.

"Watch yourself Sonia, we're coming in hot. Start Broadcasting IFF data." Warns Mike.

[ ] Head for one of the Constellation class ships
[ ] Try to slow down smugglers leaving parking garage
Roll 1d20
>>
>>28388190
[X] Try to slow down smugglers leaving parking garage.

The more we can stun the more we will have fun.

If the constellation take off and try to leave orbit? Shark attack!
>>
Rolled 3

>>28388190
>>
Rolled 14

>>28388190

[x] Head for parking garage

We don't want to slow down anyone fleeing in a panic, but we want to be in position to down anyone that decides they want to shoot at our friendlies. our LST should be able to trap the Constellations either with weapons or just by pinning them in place with a ramming attack.

We also want to be sure that no one tries to escape with the previously spotted splinter ammo!

And anyone that picks up arms to fight is killed, not stunned, unless we hit a group of them with stun grenades.
>>
>Stun as many as possible
>Dont stun, kill those with weapons

Tie breaker please?
Keep in mind only your pulse pistol can stun, through you can switch it back and forth between stun and kill settings. Your Plasma Pistol WILL overpenetrate if used against infantry and cause collateral damage.
There's also your Carbine.
>>
Rolled 7, 8, 4 = 19

>>28388577
No chances, kill those with weapons.
>>
>>28388577
Easy then, stun gun in one hand with Plasma pistol in the other.

Stun those who aren't guards and kill any who are armed.

Stun and gun.
>>
>>28388577
If it will penetrate, use our plasma pistol to pump a few rounds into the engine blocs of the two Constellation class ships.

Otherwise, kill anyone who is wielding arms. Anyone not running is looking for a fight, and it's not as if we're in the middle of an orphanage, this is a shifty black market after all.
>>
Rolled 4

>>28388190
>>
>>28388777
We have to careful about collateral damage so I don't think using an anti tank gun is that smart of an idea
>>28388577
kill those with guns
>>
Holstering your pulse pistol you shoulder the Carbine and take aim, firing at anyone who has a drawn weapon. It doesnt take long for people to notice a pattern and scatter, falling back towards the markets.

Taking cover, you drawing your plasma pistol and fire off a few shots at the engines on a transport, blasting some small holes in their armor.

"This is Alex, the Police are now on alert. They've detected heavy weapons fire through their sensor grid. All police assets are mobilising."

Outside the doors the shuttle swings past, nearly overshooting the bay and begins firing on the turrets on the constellation class ships. One returns fire clipping the shuttle's aft section and causing one of the engines to explode. The shuttle makes a hard landing behind the Rovinar ship but one that's survivable.

The LST comes into view next, taking hits on its shields and blasting the topside turrets of then scrapes the ceiling while landing on both of them. Anyone that had still been moving towards the remaining ships are now reassessing that decision.

"Mike, Alex you guys still alive?"

"Yep."
"Yes, thank you."

"How long until the cops can get vehicles here?" you ask, wondering how fast you can secure the ammo crates.
"Uh, looks like two guncopters are already away and closing fast."

The Marines and your fellow Knights are spreading out from the downed shuttle

Getting up from cover you sprint through the crowds towards the main splinter ammo stockpile on the lower level.
>>
>>28389063

Can we get patched through to that Police Captain?

Have Mike inform him that we're securing a black market and to -not- engage. If they can ID fleeing suspects, good, round them up later. If the police don't allow our momentum to scatter the people out of the market, we'll have police putting themselves in the path of panicked, armed people.

Let the people you have no case against go, and secure the stockpiles for the House. They'll be off the streets, as no one is going to claim abandoned illegal goods.

Also, they have military grade weapons and are using them.
>>
Charging in, you hop the concrete divider and reach the stall where most of the splinter ammo is kept. A Merc is just in the process of loading up a squad support weapon with and shoving the owner out of the way when you arrive. Two five round bursts down him.

"You've gotta be shitting me Alex, move your ass!".
"Fuck you Mike." Responds Alex. Looking out you see Alex putting down a steady barrage of phase rifle fire while advancing. His heavy shield is tough enough to take the hail of splinter rounds raining down from above.

After entering the lower level your people close on your position.
"This is most of the splinter ammo here." You tell them.

"What about those guys upstairs?" Asks a Marine Sergeant.

"I said most, not all. We'll need some people to stay here with the ammo crates."

Those who have taken armor damage volunteer.

Alex detaches a module from the back of his shield and tosses it next to the ammo crates. "There's too many explosives in the area to risk RPGs and grenades. Why don't I draw fire on the way upstairs and you can flank them?"

>>28389476
Do this?
>>
>>28389476
Seems like a good enough idea to me.
>>
>>28389569

>do my plan

Will it screw with the blackmail plan? If so, can the contact be modified by Mike to still delay them but keep Mike's ability to 'blackmail' intact?

>splinter ammo enemies on the floor above

Flank and slaughter.
>>
>>28389668
>>28389678
Sounds good to me.
>>
"Mike, you'd better make a call to the cops about our little operation here before things get crazy. And try to leave out the parts about blackmail material."

Mike slowly shakes his head but agrees to do so.

"This is Knight Lieutenant Mike K Serth to Sector 29 Police forces, do you read me? Good, patch me through to Captain Nayati Wahkoowah immediately... No this is not a joke, we are conducting military exercises under the command of Knight Captain Sonia Reynard. You can confirm that with the Planetary Defense Forces. You're going to have suspects fleeing the area, some of them are armed, leave the primary threat to us."

You've heard enough, you move out and head for the upper floors, providing data to Alex and the other marines. Most of the people have cleared out, through a few owners and looters are trying to pack up valuables and escape. There are still too many contacts for good sonar readings.

"Third floor." Says one of the others "That's where most of them were firing from."

Our in the bay the Mercenaries from your LST are boarding the pair of light transports and securing them.

Roll 2d20 for flank attack
>>
Rolled 5, 14 = 19

>>28390091
For the House!
>>
Rolled 7, 6 = 13

>>28390091

Just a thought... but is it possible to determine if someone was killed -after- being stunned?

for future reference, I assure you.
>>
Rolled 19, 3 = 22

>>28390091
For the Dominion!
>>
>>28390143
>>28390253

When we attack, can we set our suit systems to play a recorded Neeran roar?

That should deal with those looters...
>>
Four threads and I'm coming in fast!
>>
>>28390233
Probably it would just be difficult.

>>28390353
You suit programming isn't configured for that so at the moment wouldn't be able to do it justice.


"Watch yourselves, I saw some anti-tank weapons earlier." you warn

"Which stall? Can you mark it?"

You toss a stun grenade into the one you saw earlier. After the usual flash of the stun pulse you hear two people collapse.
"That one."
"Right."

A storm of splinter rounds rip through the area the moment Alex and the other marine with a tac shield comes into view.
"I regret removing the grenade launcher earlier. Suddenly I don't really care if half this floor goes up due to sympathetic detonation."

You move up on the side, trying to fire as little as necessary, only intervening if it looks like your own people are about to be flanked themselves.
"In position." You announce. "Suppressing fire for a few seconds then hold."

As the others empty their magazines you rush in. When their Carbines run dry those taking cover in the stalls return fire. Landing behind a trio you down them with one swipe of your HF blade. None of them even had body armor. They wouldn't have survived the firefight for much longer anyways.
Jumping into the next stall you stab one more and shoot the other two nearby. Turning your gun on the last one at the back you see that he's dropped his weapon and is raising his hands screaming.

"We're clear." You report.
The others move up and do a quick sweep of the area.

"Looks like they got away with some of the ammo sir." Reports one of your people.
"How much?"

"Maybe fifty magazines, hard to tell with all of the spent mags everywhere."

>Do you want the ammo moved to your LST or one of the other ships?
Your shuttle will need a ride into orbit for repairs.
>>
>>28391151
Hardly the end of the world to lose only fifty mags, what's that? 1500 bullets? And ofcourse we should move the military contraband to our LST where we can keep a safe watch over it. Wouldent want anyone stealing it now would we?
>>
>>28391151

Have our marines secured the Rovinar LST?

I think we should load that badboy up and get it moving into orbit to be secured by our ship, if Mike and Alex agree.

Oh, and everyone on it that has been stunned should be dragged out of it, if we load stuff onto it instead of our LST.

As for splinter ammo, I think we should only loot the bulk dealer's stuff for ourselves, and leave the mag/round dealer's stuff for the police to catalog and hand off to the Military [us!].

Also, we should overlook any marine/merc looting of abandoned goods, so long as the splinter ammo gets moved first.
>>
>>28391372

Addition:

Have someone file 3 salvage claims on the LST and Constellations immediately, before the police arrive.

Technically, all 3 were attempting to take off and escape when military forces secured them!

I'm sure the local police will be more than happy to agree that the majority of the military grade hardware that has been abandoned in this location belongs in the hands of the military, as well. Unless they want to carry the stuff out past the gangs that are likely watching what is happening...
>>
Random question TSTG, but how much would it cost to buy out the Gungnir?
>>
Bump.
>>
>>28392450
A Battlecruiser that borders on the line of being a fast battleship? It's worth about 50 million so you're looking at 25.
>>
>>28396453
If we bought the other half of the Terran recon armour we're currently sharing with our house, how much could we get from them in rent per year?
>>
Bump
>>
I believe the recon armor is 100% Sonia's, as it was from the Rovinar after our mission for them
>>
>>28396953
>I believe the recon armor is 100% Sonia's, as it was from the Rovinar after our mission for them

Sorry, meant the Terran jump jet armour Ecord (?) us doing his missions in.
>>
Bump~
>>
Bump.
>>
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Not a lot, say 50k. They can simply say the maintinanece costs are too extensive to pay you any more than that. (And they are rather high.)

Both Knight Ecord and the House would like to buy out your share of the suit for a single lump sum of 2.5 million. Rob cant afford any more than that for a suit of armor, while the House isn't willing to pay more.

>>28391326
>what's that? 1500 bullets?
Some are 30, others are 60 round mags so a bit more than that.

>>28391372
After failing to clear their computer system of the malware you left on it the remaining crew on the Rovinar ship surrendered. They've helped drag their wounded off the ship where they can be watched more closely.

Once the other ships have been cleared out, you and Mike move them enough for your own LST to land. A team of Marines begin moving the larger ammo crates onto your troop transport. Alex locates all of the remaining Plasma weapons and puts them aboard as well.

Most of the mercs are on prisoner detail, though they take turns quickly scavenging a few odds and ends from the abandoned market.

>file 3 salvage claims on the LST and Constellations immediately
>Technically, all 3 were attempting to take off and escape when military forces secured them!
You ask the shuttle pilot to do so once the engine fire is put out.
"I'll try sir, but they hadn't really taken off yet. The PDF might have a partial claim too."

>I think we should load that badboy up and get it moving into orbit to be secured by our ship, if Mike and Alex agree.
With the market largely secured Alex isn't sure what the point is now and Mike is more concerned about getting equipment aboard before the impending arrival of the Police forces.
Does anyone else want to do this?
>>
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Linked this time.
>>28396471
>>28398108
>If we bought the other half of the Terran [Jump Jet] armour we're currently sharing with our house, how much could we get from them in rent per year?

Not a lot, say 50k. They can simply say the maintinanece costs are too extensive to pay you any more than that. (And they are rather high.)
Both Knight Ecord and the House would like to buy out your share of the suit for a single lump sum of 2.5 million. Rob cant afford any more than that for a suit of armor, while the House isn't willing to pay more.
>>
>>28402461

>try

They fired at House Military in an attempt to make their escape, making themselves hostile forces. Military forces then boarded and secured them. The PDF can be negotiated with, they're our little military brothers and sisters, after all. But I think having the salvage claim in before the cops show up is both a friendly jab and a reason to have our people deal with the ships' goods, not the police.

>moving Rovinar LST

As the anon that posted that, I say we use it as overflow [in addition to the cargo aboard!] and have Mike or Alex pilot it away when our own LST departs.

Doesn't it have a cargo lifter we could possibly use to speed some looting up?

Oh, and perhaps we should request that the police send in a few EOD teams. Didn't we notice a whole lot of explosives that may have been boobytrapped or otherwise disturbed in the fighting? Or those guards that were debating 'anti-cop' defenses?

Safety first, right? They can still secure the entrances while the EODs move their way in. Volunteers up front, right? :D

>2.5 Million, both Ecord and House offering

Is this a choice for us to pick who we sell our share to?
>>
>>28402613
I like Ecord, but that's a kinda shitty deal.
>>
Oh, so that's actually Iron-Man-3-Space-Armor-Concept-Art.jpg
Neat. Thank you reverse image search.

>>28402754
>that's a kinda shitty deal.
It can be, but it depends on how desperate for cash you are.

>Is this a choice for us to pick who we sell our share to?
Yes. You could sell it to Ecord, the House, not sell it at this time, or try to buy out the suit yourself.

>>28402728
"Okay sir, I'm working on it." The other woman assures you.

You meanwhile get on the line to the Cops that are on their way and advise them to bring in one or more bomb squads as there are a lot of unexploded munitions.

By the time all of the splinter ammo crates are loaded you pick up a sonar contact from the flood channel.
"Police Guncopter incoming." Warns Mike.

The aircraft appears soon after, scanning the bay then finding a clear area to set down. Four Police in SWAT gear jump off some fold down seats attached to the aft section.

"What the hell is going on here?" Asks a Lieutenant, who soon heads right for you. Damn, too bad you cant just go invisible and let the others deal with this.
"The Captain wants to know why his precinct wasn't informed before an operation like this kicked off. A cover story, a false alarm even, anything that might have let us get emergency personnel here faster."

>What say?
>>
>>28403215

"I couldn't trust that someone in either your department or other emergency personnel wasn't going to get a warning out to the smugglers. I didn't get your name, Lieutenant."
>>
>>28403215
"It's my first day doing this."
>>
>>28403215
"I didn't want to take any chances. Anything could have spooked them, and they almost took off and escaped were it not for my infiltration. A sudden change in police schedule or movements could have been exactly the kind of thing that would warn them."
>>
"I couldn't trust that someone in either your department or other emergency personnel wasn't going to get a warning out to the smugglers." You pause then add forcefully. "I didn't get your name, Lieutenant."

"Vega, Pherick H. Been at Sector 29 for six years and we dont have leaks. Not anymore."

"I'd like to hear their Captain say that." Says Mike over a private channel.

"It's my first day doing this." You tell the Lt. "I think it went pretty well all things considered. Normally these days my people go into situations packing Shallan Fusion Guns. Today we kept things more subdued. We'll have these ships moved into orbit in a few hours and impounded. If you find equipment that should be handed off to the military after it's been cataloged I'm sure the PDF would be more than happy to assist."

Vega maintains his air of calm but pissed off at the same time.
"Understood sir. If your people could point out the areas with the heaviest concentrations of explosives we'll mark them for our clean up teams."

You change channels once they're past you. "Mike, stay away from the Police if you and them are going to have any problems."
He insists that he's fine, though you suspect that he might bother the cops if it was necessary to hang around for long.

With the help of one of the mercenaries a medic has located a stockpile of a few dozen medical stasis fields with which to stabilise some of the wounded. A few of those shot had been presumed dead from the firefight but might pull through.

With more police arriving it's going to be difficult to openly loot any more supplies or equipment. There might be a way though.

"What are you thinking?" Asks Alex when he walks over.

"I'm thinking about smuggling wheelbarrows." You tell him, looking between the remaining stocks of medical equipment and some of the wounded.

[ ] Have the wounded shipped into orbit. Take the stasis systems.
[ ] Have wounded sent to secure hospitals. Police/PDF get stasis systems.
>>
>>28403835
Unless we really need them, I'd go with:

>[ ] Have wounded sent to secure hospitals. Police/PDF get stasis systems.

We need to show the local police some goodwill if we want to continue to operate in this sector without too much interference. We'll have to live with them anyway, so we might just as well try to get in their good graces.
>>
>>28403835

[x] Have the most critically wounded shipped into orbit and to a military facility under guard.

Military will have better facilities, and we can probably take them to a facility that has surgeons in training. Bonus points if the surgical residents end up losing the patients but the chief surgeons use them as demonstration cadavers anyway!

Oh, and the military will be able to bill any survivors or simply toss them in the infantry!
>>
>>28403835
[X] Have "some" of the wounded shipped into orbit.

Try to pick out those that were part of the stall owners or were members from the ships with maybe a few of the buyers and guards thrown in for good mesure. Any of the injured that are in critical condition should be sent to secure hospitals.

If questioned about what we are doing we can say they are being brought along with others not so injured to be questioned after they recover.
>>
>>28403835
> Have wounded sent to secure hospitals. Police/PDF get stasis systems.
>>
Rolled 1, 3, 5, 4, 3, 3 = 19

>>28403941
>>28403948
>>28403999
>>28404051
So, a real mix as usual. Go for a combination maybe?
Only ship crewmen that are critically wounded get sent into orbit?

You Mike and Alex meet up as the last of your people return to the ships. Additional Police forces have made their way underground from other entry points. So far things on the surface are stable but there are reports from drones and guncopters of movement from several suspected gang strongholds. Hardware that could be used to form barricades has been sighted as well but none of it is being moved towards the market hub.
It's likely the various gangs are preparing to go on the defensive if the Police spread out and raid other locations.

"So, how was your first big fight while being off ship Alex?" Mike asks him.

"Well it wasn't as horrible as I thought it would be. Still pretty bad though. I'm not opening my helmet down here."

You agree that's likely for the best.
>>
>>28404183
2/2 split for 'some'/'all to police'? So... if we assume 'some' meant 1/4th of the units... 1/8th, roughly?

critical ship crew sounds fine to me, >>28403948

Unless the police Captain is going to show up to try and yell at us, I guess the prudent thing to do is to identify ship owners that we captured, identify illegal goods on their ships once in orbit... and then hold a fire sale style auction on their ships to fund their defense fees. Is that within our power, or do we have to bump the fire sale auction idea up to a higher officer?
>>
>>28404347
Speaking of identifing the ship owners we should look into the owners of the different stalls.

Aka I havn't forgotten about you Krazy Kali.
>>
>>28404415

should we use that free 100 to see what is on the LST? Just throwing it out there...
>>
>>28404434
Nah, I still hope we can use to save Svidur. And I doubt random smugglers have that awesome loot stashed away, even on a 100.
>>
19 crates of Splinter ammo secured from the ships and the parking garage!

Your reputation among the smuggler community has worsened. You have a 1 in 4 chance of pilots or crews of smuggler origin refusing to work for you.

71 dB was the volume at which Captain Wahkoowah exclaimed "God dammit Reynard!"

Only a few of the wounded are shipped into orbit, the rest are diverted to hospitals the Police and PDF control or can easily secure.

You make sure to try and look into the ID's of the stall owners. Few seem to be using their real names. Before departing you take sensor scans of the stall owned by that "Krazy Kali" person and DNA samples.
There are unique samples from 3 individuals.

Roll 3d100
>>
Rolled 100

>>28404588
>Your reputation among the smuggler community has worsened. You have a 1 in 4 chance of pilots or crews of smuggler origin refusing to work for you.

Could we use any of the connections we have to make it clear to the smugglers to stay clear of that area?

>Roll 3d100
>1
>>
Rolled 14

>>28404588
>>
Rolled 8

>>28404628
>2
>>
Rolled 77

>>28404588

>>28404633
Fist roll I do for this quest is a 14, damn.
>>
Rolled 91

>>28404648
>3
>>
Rolled 10

>>28404588
>>28404655

Last one.
>>
Rolled 4, 55, 73 = 132

>>28404588
>>
Rolled 100, 15, 71 = 186

>>28404588

Well dam, I'm sure there is some way we can help fix this reputation. Maybe start with >>28404628
>>
Rolled 38, 49, 96 = 183

>>28404588

Calling it now. Drake is behind this!

Also, does this apply to -all- smugglers? I can't see this operation bothering people in the Smuggler's Run or Winnifred's area too much, especially with how we handled things when we were there. And it can't be that uncommon for a black market to get taken out like this.

and did we successfully keep the police from cataloging ship contents?
>>
>>28404588
In a way it's funny if you consider that for the most part we are okay with smugglers in general. It's just they were in the wrong place at the wrong time.
>>
>>28404628
>>28404628
Contact our "friends" on Tourta to release a message that the one city it to be considered "hot" territory?
>>
>>28405010
Maybe as a Crazy HasAnne's tip of the day?
>>
>WTF are with these 100's?

>In a way it's funny if you consider that for the most part we are okay with smugglers in general. It's just they were in the wrong place at the wrong time.
You could say much the same about all of those smuggler ships and transports you took off of people back in the Run and parts of South Reach. The House tended to later hire on many of the crews after they'd been cleared but you have a long history of taking their ships and adding them to your unit.
This is merely informing you that you've reached the 1/4 mark.

>Could we use any of the connections we have to make it clear to the smugglers to stay clear of that area?
They tend to go wherever they want but it could be worth while.
"Stay away from Sector 29 of Collingwood, Dreminth or I'll take your ships." -Sonia Reynard
Would this be sufficient?

>and did we successfully keep the police from cataloging ship contents?
For the most part yes. While they did do some cursory checks of the containers in other ships (Read: Looking through the open cargo bay doors at them.) They didnt take any scans of your LST where the majority of the splinter ammo had been moved.

The medics are able to get a positive ID on two of the samples and a potential ID on another

Doriane Andrysiak: A Human female that lives in a building a few blocks away from the black market. She's retired from the military some years ago having served in the infantry. Was an explosives specialist.

The second is a partial match. Alazne Schwartz: She's listed as a business secretary in one of the major local shipping companies working in an office 700km north of Collingwood. Unable to locate residential files at this time.

Is'eut Talum: The last is another retired infantryman, Dro'all this time, with a background in munitions handling. Lives in a building near the outlet of the flood control channel your people used to get in to the market.
>>
>>28405192
Question: Would Andrysiak and Talum happen to have been part of the same infantry unit?
>>
>>28405192

I think we should pass the DNA and our findings on to House Intel and let them investigate any possible connection. They might even find a use for the smuggler's connections, when they move their whacky tabbacky.

As for the shares in the jump armor, I think we should sell to Ecord. Have a chat with him, first. If Rob is going to break his funds buying us out at 2.5 mil, we should see if we can work out something simple between us where he can pay say 1.5 mil now and the rest at a fixed time/deadline.

Ecord was a damned fine marine to have with the Wing.

This would also give us the funding to buy a flight of surplus Corvettes from the House and add them to our salvage company. There was mention that our Captains wanted escorts to be arranged, and the corvettes can also scout ship graveyards while escorting, due to their high maneuverability and small size.
>>
>>28405192
>Would this be sufficient?

"Sonia Reynard would like to remind all 'unofficial merchants' operating in Sector 29 of Collingwood, Dreminth that their merchandise will be considered fair salvage if sold and/or housed in said area."
>>
>>28405696
Sounds like a good message to me.
>>28405568
I agree that we should sell to Ecord since he has been a dam fine marine and really since we could then buy some surplus Corvettes it would be a win win in my book.
>>
File: 1384998035633.jpg-(Spoiler Image, 175 KB, 1024x731)
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I'm looking through DA for some interesting landscape and station pics and what should I find? This is almost exactly my Player Owned Station redesign proposal for EvE online I made back in 2008. Same shape and design of station, same module slotting upgrade system, almost everything.

FUCK.
Slightly distracted now.


>>28405360
Same division but that means very little on its own. There are medical records that have them being posted to the same ward after the base they were assigned to was hit by air strikes.

Returning to base you have a mountain of paperwork to fill out. The wounded smugglers are sent to the medical bays followed by the brig. If you'd brought too many up with you the station Commander would have been less than pleased.

Going through the salvage claim attempts it seems that because they were captured on the ground there's going to be a lot of wrangling going on to see who gets what regardless of you being shot at.

A) You could give the PDF the largest Constellation and get the other 2 ships for the Wing.
A2) Same as above but the Rovinar LST is swapped instead.

B) Try to get all 3 ships for your Wing by paying off the PDF with some of the captured supplies and ammo.

C) You could sell your personal share of any claim on the other ships and put that share towards private purchase of one of the 3.

Either way you'll need to give the PDF something.
>>
>>28405696
>Sonia Reynard
Surely you meant to say Knight Captain Sonia Reynard

Gotta use that title
>>
>>28405821

>ships

Do the Rovinar tend to try and recover their smaller ships like LSTs, like they did with the ships we found in the smuggler's run?

I'm leaning toward Selling our personal share of claim and privately purchasing the LST if the Rovinar would look to recover it. If they do not, I'd say just get the LST for the wing, and snag a larger % of the goods for the wing instead of the 2nd Constellation.

Did the LST have anything worth spiriting away from it's cargo beyond the splinter ammo?
>>
>>28406010
>Do the Rovinar tend to try and recover their smaller ships like LSTs, like they did with the ships we found in the smuggler's run?
Generally no but there are always exceptions. If they do want it they'll come to you.

>>28406010
>Did the LST have anything worth spiriting away from it's cargo beyond the splinter ammo?
Republic Tac shields
Marine grade bodyarmor
Clean room suits
Smart grapples (x40)
Telescoping spear with HF blade attachment (x1) (40cm, extends to 5m)
Flashlight lasers (1 crate)
Man portable percision drilling equipment

Miscelaniuos civilian clothing items
A few hardcopies of banned books

There are some crates of cheap submachine pistols on the others ships as well.
>>
>>28406256
>Clean room suits

Ooh, I'm curious about these. Can our lab identify what they've been used for?
>>
>>28406256
>Clean room suits
That should be interesting.
>Man portable percision drilling equipment
That could be useful for a number of things.
>Banned books.
What kind of books are we talking about here? Because now you have me interested.
>>
>>28406256

>hardcopies of banned books

Lets take a look at them, I am not one for book burning or banning but depending on their contents we could probably use them for the blackmail.

Also what topics does the Dominion or/and the Factions usually ban in books?
>>
>>28406256
>banned books
are we talking things that are anti-JD propaganda or anarchist cookbook type stuff
>>
>>28405821
I'm going to add these questions to the next survey so we can keep moving.

>>28406325
Nothing. They're brand new, still in their packaging. Not everyone can just go to a store and buy them, especially in bulk.

>>28406408
>>28406417
>>28406424
>Banned books.
Arg, that was a mistake. This is what I get for converting pathfinder random loot generator items into modern equipment.

>anarchist cookbook
That's perfect. If someone were to look up info on how to build explosives at home using common chemicals obviously the police would be interested in talking to you. Getting a hardcopy is a good way to get around that.

>anti-JD propaganda
Such items would be produced by neighboring Houses to undermine authority and possibly even kick start rebellions that could be taken advantage of. Understandably the House is going to ban its distribution.

Some Houses also ban books on certain political topics or if they're slanderous against particular figures. Bans on such material come and go, usually when people die or their family no longer care.
>>
>>28406256

>HF polearm
Yoink!

>Rovinar answer

I guess I'll stick to private purchase of the LST, just in case. Did it have FTL?
>>
So, our current project for our stay here are helping Mike's family with their housing project, and starting our salvage company?

Or did I miss something?
>>
>>28406712

I think we're just watching/supporting Mike's deal, and trying to quietly get his brother's fugitive status dealt with.

We should see if that movie is going to come out while we're home.

And possibly send a message off to the Faction Alliance, inquiring as to the status on the front. We might want to keep in mind that if we're going to sign on with them, cutting our R&R short might be called for. [depending upon the war]
>>
>>28406685
>Did it have FTL?
All 3 ships have FTL.


>>28406712
>So, our current project for our stay here are helping Mike's family with their housing project, and starting our salvage company?
>Or did I miss something?
There's also the 1st Exp. Fleet Social Club
-writing and publishing several academic articles on military topics
-write papers on Neeran
Optional races and mock duels.
Hanging out with younger sister which may or may not include hunting trips.
Exploring more of your property.
If there's more things you want to get done on your leave bring them up.


You've been contacted by your Bank who want to schedule an appointment with you regarding your salvage company.
What are you wearing for the meeting? Stick to the duty uniform or try actually getting back into civilian clothes?
>>
>>28406875
>try actually getting back into civilian clothes?

Do we actually have any left that fit Sonia any more? If I remember correctly, she's a lot more in shape than she used to be as a civilian. If anything, another chance to shop with mom. Maybe invite Linda if she's free. She might actually enjoy doing that kind of stuff and have a clue what's fashionable right now.
>>
>>28406875

Let's try out civilian clothes, with a pulse pistol on our hip if allowed by law.
>>
>>28406875
Civilian clothes? Sure if we modify them so we can carry out pulse pistol
>>
>>28406865
>We should see if that movie is going to come out while we're home.
I'm working on some numbers for that.

>And possibly send a message off to the Faction Alliance, inquiring as to the status on the front.
You get on a secure terminal while on the station and look up the intel reports.
Following the incident with the cease fire negotiations the Neeran invasion resumed, though they've only deployed token forces against heavily defended locations like shipyards. Where before they were tying to break these strongholds they're now bypassing them, sweeping through other areas that are less well defended. Most of the heavier Alliance fleet assets are stuck protecting vital industry making it difficult to slow the rest of the offensive.
Demand for evacuation transports is skyrocketing.
There's a new ship intel file available.
>[Loading...]

>We might want to keep in mind that if we're going to sign on with them, cutting our R&R short might be called for. [depending upon the war]
You already signed up with the Alliance when you went into Shallan Space. (Which I was kind of surprised at given previous reluctance.) You're to return to the front by the 1st week of June. The House is planning to reorganise their 1st Expeditionary Fleet before that and field a much larger force in time for the rotation.


So, shopping trip with Sonia's Mom and Linda for civilian clothes, then go to see the movie? It was supposed to be out a few day after the ball.
How many weapons are you bringing with you on the shopping trip?

>with a pulse pistol on our hip if allowed by law.
As both a Noble and a serving member of the military you can essentially carry a sidearm around wherever. It's considered good form to register your weapon when going into the store though as security will spend less time tailing you.
>>
>>28407345
>How many weapons are you bringing with you on the shopping trip?

A pulse pistol set to stun should be good. Can we get a stun grenade as well?
>>
>>28407345

oh, damn I've been meaning to ask...

Has the movie company that is doing Battle of Gesaur not doing a Lat'tham Coup movie? It could be some kind of crazy sequel, with Sonia and Mike as a recurring character pair.

... We'd have to get into another crazy situation with Mike, though. Gotta make a trilogy of it!
>>
>>28407513
A trilogy could come up seeing how we are still fighting the Neeran.

>>28407345
As far as how many we will be packing? I would say two. Pulse pistol and old faithful.
>>
>>28407513
>Gotta make a trilogy of it!
Maybe we'll get a cameo appearance in a movie about the rise to goodfatherhood of Mike's mother to tide our fans over until then.
>>
File: 1385007131103.gif-(15 KB, 1154x1102, Alt Neeran Super Heavy.gif)
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Intel file loaded.
Neeran Super Heavy Alternate Type
Code Name: Scorcher

"Major Sonia Reynard, we believe you encountered one of these ships on a previous mission in which you and several other units attempted to disable it. We don't know why but until recently the Neeran have been holding these ships in reserve.
In the past two weeks we've seen an increasing number of them deployed to the front lines, always in systems where they've faced heavy resistance. It's been difficult to determine their exact movements as they are only deployed with overwhelming levels of support ships. Maybe they've been conducting tests, intel is still speculating.

The bow section on these ships split open, deploying into siege array. It's similar to Kavarian Siege Formations which normally required six super heavy cruisers and a special support ship. The Neeran have refined that concept, using rows of containment field projectors, repulsors and plasma emitters. After the bow has opened the cannons will dump plasma into a single large magnetic bottle at the focal point. Once enough plasma is built up the bubble is hurled at an object at great speed.

They'll usually maintain a continuous stream after firing so any ship or planetary shield that survives the initial impact will not have time to recover. One shot has enough power to destroy a planetary biosphere, but the Neeran have been confirmed to be going a step beyond that, targeting tectonic plate boundaries. Because of this Terraforming will not be viable for an extended period and cities protected against atmospheric shockwaves by local shields will not survive the subsequent ground quakes.

Reports that the Neeran have destroyed a planet with these ships has not been verified at this time. Any rumors indicating such should be discouraged to maintain morale."
>>
>>28408511
Oh joy.

When do our superweapons appear?
>>
>>28408511

Well, there goes the neighborhood.

This is what the Barons vanished from the ball over, isn't it?

... does someone have enough data to tell what would happen if you fired various plasma cannons -into- the bottle near/at the moment of discharge? I expect the ship's shields can't actually stop a powerful enough plasma cannon hit while the 'bottle' is being discharged, and wasn't there some mention in previous threads about possibly screwing with the Neeran 'plasma ball' alt fire with plasma weapons?
>>
>>28408511
My first reaction to this was "Great, it's the Neeran version of a death star"

Any news on what happend to the CC?
>>
>>28408511
Man what is wrong with the Neeran. Looks like they are attempting a total genocide on all non-Neeran.

We really need to get back out there and start crushing more hulls. Make them bleed for all the lost civilian life.
>>
>Any news on what happend to the CC?
They've covered the region it was believed to have ended up in with no results. Search efforts have been called off because of the need for ships elsewhere. They've requested that any ships with spare time passing through the region keep an eye out.

>>28407513
>Lat'tham Coup movie?
If they were going to it would be used as anti-cloning propaganda, or seen as such. Given the war and that every Faction is now probably looking at starting up the old cloning facilities it's not something anyone will want to touch for a bit. Still, if there's money in it then it might be possible.

>As far as how many we will be packing? I would say two. Pulse pistol and old faithful.
Linda stops you before you can leave the station. "Sonia, you want to bring an anti-tank gun with you on a shopping trip... with your mother."

"I want to make sure the holster will still fit."

"That's not the point!"

Making sure that your weapon is safe with station security you head down armed with a pulse pistol, keeping the spare holster from your plasma pistol. You're going to make sure the clothes you buy can actually fit this thing.

The two of you pick up your mother who has already dropped off your little brother with someone else on the same floor of the building. Bekka is at school.

Mom is more than willing to share plenty of stories about you with Linda. With you at the controls of the vehicle all it takes is one glance over at her. Your Navigator wont be telling anyone under implied threat of the car suddenly crashing. Or you think that's the look you gave her. Maybe it could be interpreted as "Kill me now?"

"Linda what's in style right now?"

"Not body armor if you're wondering." She replies. "Even after that raid the other day."
"What raid?" Asks mom.

>What say?
>Any particular types of clothes you're looking for?
>>
>>28408944
"I prefer the term 'collective community cleanup and improvement undertaking'. It was a few rag-tag smugglers, nothing more."
>>
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>>28408944
>Any particular types of clothes you're looking for?
Sharp business attire, some loose fitting open clothes for around the estate, too.
>>
>>28408944
>>What say?
"A very good friend of mine has family in Sector 29, and we're trying to get the neighbourhood back on track before the house gets the idea to ship everybody living there off to the colonies before tearing the whole place down. Some smugglers thought it was a good idea to sell highly illegal goods over there. We convinced them it wasn't."

>Any particular types of clothes you're looking for?
-A few business outfits.
-Some inconspicuous casual wear.
-We're nobility, and own some nice hunting grounds. So, lots of stuff made of tweed? A dressing gown made of silk?
>>
>>28408944
>Plasma pistol
I probably missed it, but I remember the days where we were counting the shots we could make with that thing and the number of fuel cells we had. How'd we solve that?
>>
>>28409214
Republic recharger unit for the fuel cells.
>>
>>28408944
>Type of clothes you're looking for?
Hiking equipment and clothing to do with it. Our property must be explored!
>>
>>28408944
As for the "raid" we were just helping out a friend over in Sector 29 with something.

Which reminds me that somethign business looking would be good for our meeting with A) The landlord and B) The banks.
>>
>>28409251
Ah, thank you.
>>
>>28408944
Shark-themed swimwear!
>>
>>28409342
>Shark-themed swimwear

Can't argue with that and we still have to look into those snowglobes!
>>
>>28409214
You've got 3 (4?) fuel cells now. The last time you came close to running out was on the Neeran ship. Well, you did run out shooting at the supports for the star gate.
Shooting at the ship's engines in the raid only used up 3 shots because they just weren't getting through the starship armor so you moved on to other targets with the Carbine.
I do try to keep track of it most of the time.

>>28409251
In-field rechargers are not available (yet) you just have more fuel cells than you used to.


"I prefer the term 'collective community cleanup and improvement undertaking'. It was a few rag-tag smugglers, nothing more."

Your mother's eyes narrow. "You don't need camouflage for me to see right through you Sonia."

You roll your eyes in response.
"Fine then. A very good friend of mine has family in Sector 29, and we're trying to get the neighborhood back on track before the House gets the idea to ship everybody living there off to the colonies before tearing the whole place down. Some smugglers thought it was a good idea to sell highly illegal goods over there. We convinced them it wasn't. Better?"

"No. It only raises more questions about what all of that entails."

"Oh look, clothes!" Says Linda before the two of you can start bickering.

Hitting up a few stores you get some more recent business suits in a few colours, making sure you have some that match with your grey skinned artificial arm and the more normal looking one you have for the parties.

Casual wear should make it easier to blend in with a crowd and some loose fitting stuff for out at the estate is added to the list as well. Tweed? Well... yeah you suppose so, more clothing for out hunting would be helpful, especially if it gets cold in the mountains.

Linda is making an "Eeeeee!" noise when she appears holding a silk dressing gown for you.

Shark swimwear!
"Dear you have got to let this shark thing go at some point." Says Mom.
"Shh! Its the only shark thing she's bought all day." says Linda
>>
>>28409613
>"Shh! Its the only shark thing she's bought all day." says Linda

We musn't forget about that chair we owe Linda.
>>
>>28409686
A chair made of sharks?
>>
>>28409686
To the chair color resembles our arm, but on the back is a logo of what our ship would look like if it was a real shark. Maybe add what looks to be gills on the side but are just made to look that way.
>>
>>28409699
Skulls is also acceptable.

We should probably tell Mom that the Knight that trained us to fly is willing to help our sister out too.
>>
>>28409613
>Linda is making an "Eeeeee!" noise

...this is the first time she has seen us buy something even semi normal isn't it?
>>
>>28409820
Yeah. It's usually either military hardware, or something weird.
>>
>>28409613
Only semi related to this:
-Has Kavos been knighted? Or is that only possible for commanding officers?
-Is there some way we can get Linda into nobility? Is there some title below knight for civilians which results in a status upgrade?
>>
Picking out a chair for Linda you covertly have a custom order put in. It should arrive in a few weeks.

You briefly consider looking for some snow globes but that'll have to be put on hold. Once all of the clothes have been bought the three of you have them stored for transport. The car isnt going to hold all of it.

With that out of the way you all head to towards the theater attached to this shopping complex.

Mom sighs. "Girls tell me we're not going to watch another generic horror movie that's just disgusting rather than scary. I don't care how much money you have, it's just a waste."

"Or fantasy." Adds Linda. "Its just wizard shows up and wins forever unless they make bad spell choices."

You point at a sign that could easily be mistaken for a House Marines recruitment poster.

Liberators of Gesaur

"Oh boy." exclaims Linda on seeing the poster. "Do we have to?"

2 hours & 10 minutes later...

Jing Ki busts out the X-Ray laser which has been made out to be a BFG, which somehow is only good for one shot.
"Now!" Shouts Knight Sylvan, yanking several marines and your character down and out of the way.
Your former Sergeant fires, striking Tichborne square in the chest, which somehow causes his skeleton to glow through his armor. He yells out in pain before his skeleton explodes.

When the dust clears everyone helps Sylvan up because of heat damage to the back of his armor.

"Thank you sir, that shot would have killed us along with him."

"Well we didn't need more dead heroes. That madman may be dead but if we're to continue the fight against people like him we need Liberators!"

The next few scenes quickly depict the mop up actions and those with slave chips having them removed over the next few weeks. Any of the surviving prison leaders and Nobles responsible for the incident were taken down to the lowest levels of the prison and locked away.
Up above on the surface the factories are turned back on building new ships to be used to protect the Dominion.
>>
>>28410400

"It wasn't like that..."
>>
"So that woman was supposed to be you?" Mom asks as the credits roll. "I don't really see it."

You shrug. "It was based on the declassified parts of the mission reports."

Linda grins. "I don't think they reveal what level of general insanity the person writing them has. Or the declassified ones must not."

"Hey, don't make me put you in the next movie." you warn her.

"I didn't care for it." Your mother eventually admits. "I'm sure your father will like it."

You look over at Linda for her assessment.
"Three out of five. I'd pay to see it once but that's it."

Besides the ending scene which was way off for a number of reasons, it was over the top and unrealistic in a lot of others. You'd better not let your sister watch it, or if you do use it for instructional purposes on what things would get you killed in real life.

For example, you remember having a half dozen holes burned in your armor before getting shot in the leg and having to hobble around for a few days. That sure didn't happen in the movie.

The three of you grab some food then head back, dropping your mother off before returning to the station.
>>
Showing up at the bank the next morning, you make sure to wear one of your new suits. After barely a minute long wait you're shown in to talk to one of the senior financial planners and the person the bank has selected to act as the company director for the time being.

The other one on your side of the desk shakes your hand.
"Knight Captain Reynard, I'm Ruben London. I'll be helping to run the company on behalf of yourself and the bank. I have experience in helping with company start ups and all of the various problems and complications that can go along with them. So don't worry I haven't bankrupted a company yet."

It's that first time you're worried about.

"Some people like that joke more than others. As the company Director I'll be dealing with a lot of the banking issues and acting as both yours and the banks representative when you're not around. When you are around that's fine. Hands on or hands off approach is entirely up to you.

For work out in the field though the company is going to need an operations manager. With deep space construction, engineering or salvage work that person can end up doing a lot of the real heavy lifting. That's why its important to hire the right person for the job. We've got two main candidates that look really promising."

Lucius Özdemir [A]
Trae'ria Gal'mil [E]

Special Traits
[A] Administrator [Increased salvage payout / reduced supply cost ]
[E] Engineer [Increased Salvage Rate / Improved repairs ]

"There are some others I can call up the files on but it would be easier if you told me what sort of specializations you consider most important for the business."

>What say?
>>
>>28410997

Can you give more information about their background and experience?
>>
>>28410997
Based on their skills I am leaning toward Engineer, but some more background information would be nice.

Like what were both candidates doing before now? Any past history we should worry about? Actually was there any candidates that would have replaced these top two but weren't mentioned thanks to said past history?
>>
>>28410997
Frankly, I vote Engineer. A character backstory can be built as we need.
>>
>>28411340
True, i'm leaning toward Engineer anyway since they would be more hand on.
>>
>>28410997
This depends on just how better those traits of theirs make things? Are we talking 5% increases or 50% or more? Also.... Why isent anyone else excited about that spear HF blade thingy! I simply demand that we MUST train with it. It's the single coolest thing we've salvaged since our ye'ol plasma pistol. Imagine the possibilitys if you will! An enemy patrol of two. on has stopped to investigate while the other is a few meters ahead. We kill the one that stops but the other one notices! Our weapon is out of ammo surely the guard will alert the rest! Nopp, yoink, spear stab from five meters away. It's bloody awesome.

But yeah, more info on what the trait bonus does and insanely awesome training with the new.... Shark spear?
>>
A spear definitely gives us options, if it turns out to be useful we could commission a souped up combi-stick for maximum opredator.

Question is, will our cloak cover something that big?
>>
>>28410997
While we're here at the bank with our own corporate director and I assume lawyer (of not get him in here and make sure everything we say is covered by non-disclosure agreements), we can talk about establishing holding / shell companies so that we can establish that ammo factory without it being connected to us directly.
>>
>>28410997
Why not both? Engineer focuses on recovery operations while the admin manages the finances.
>>
>>28410997
We're not doing this for the money. Well, mostly, the money is nice as well. So increasing the salvage rate and getting better stuff out of it seems like a good thing.

So I'd go for the engineer, if we can't somehow hire both. I wouldn't mind getting both. Profits aren't that important right now, I wouldn't really care if hiring both even means we'd earn next to nothing for a few months.
>>
>>28410997
Do we have a company station? Are we renting orbital docks somewhere as our main work area?

We should visit it when we get the chance. Perhaps even accompany a crew on a salvage mission, our ship could be an escort for a while.
>>
>more background info
All of the prospective hires have worked for the House on salvage operations in the past. Usually in the Smugglers Run while you were in the area. A good number of them want to move into the private sector in the hopes of getting a promotion and/or better pay than they are currently.

Lucius Özdemir [A] is good at making connections and knows how to negotiate for better payouts for what they've salvaged. This goes for keeping the operation supplied as well.
Outgoing personality.

Trae'ria Gal'mil [E] is the stereotypical engineer. Getting things done is how he rolls and knows how to manage people to get that done faster.
A bit on the gruff side.

Saša Nikolov [G] another experienced salvager. Carried out numerous combat salvaging operations. Because of this she is better able to position ships to protect them when on operations and can secure higher value salvage more quickly.
Is no nonsense and professional when on the job but genuinely cares about the safety of her workers.
Has the Guard Trait. [10% defensive bonus / Improved priority salvage targeting]

Rahat Butler [+A][O] is an older salvage team leader with plenty of experience but is looking to retire in a couple of years. He has good connections and is well liked by most crews he's been in charge of. While he gets along well with people and is certainly skilled he can be a bit stuck in his ways.
Has the Improved Administrator Trait. (10% Bonus)
Has the Old Hand Trait. (2% bonus across the board. Traits will not level up)

>candidates that would have replaced these top two but weren't mentioned thanks to said past history?
Not good enough to replace them no.

>>28414352
>Why not both? Engineer focuses on recovery operations while the admin manages the finances.
At this time your company can only support 1 operations manager. You can get more when the company expands enough to run multiple operations.

>>28415380
Renting berths at old forward operating base in the Run. Is cheap atm.
>>
>>28415531
>Saša Nikolov [G]
>Is no nonsense and professional when on the job but genuinely cares about the safety of her workers.

Ooooh, I like her.
>>
Is there anyone you're looking for with other skills?

>>28415380
>We should visit it when we get the chance. Perhaps even accompany a crew on a salvage mission, our ship could be an escort for a while.
"We know you have a few privately owned warships and we were hoping one of them could accompany the team their first time out. It would help with morale."

>>28413315
>While we're here at the bank with our own corporate director and I assume lawyer (of not get him in here and make sure everything we say is covered by non-disclosure agreements), we can talk about establishing holding / shell companies so that we can establish that ammo factory without it being connected to us directly.
You have your Lawyer scheduled to arrive shortly after the business with the salvage company is concluded.

Holding company (Lastar Holdings) -> Munitions company shares (Various) & Shell company (Gunning’s Heavy Manufacturing) -> Factory

Is this how you wanted it set up?
>>
>>28415749
>We know you have a few privately owned warships (...)

On that note would it be legal for us to hire mercenaries to crew our private warships and start a private navy/mercenary corp on the side?
>>
>>28415932
Yes I suppose you could, though I'm sure the House would be fairly disappointed over you pulling ships from combat units. Eventually they'll stop letting you buy out their share of the ships.
>>
>>28412812
>spear HF blade thingy! I simply demand that we MUST train with it.
>>28413160
>A spear definitely gives us options, if it turns out to be useful we could commission a souped up combi-stick for maximum opredator.
>Question is, will our cloak cover something that big?
Your camo field can extend slightly farther than you can reach with your arms, so it depends on how long it is at any given time and how you're holding it. At full extension no you wont be able to conceal it.

>>28410101
>Has Kavos been knighted? Or is that only possible for commanding officers?
Usually reserved for commanding officers or those with exceptional direct combat skills like Jing Ki or Rob Ecord. The better to directly lead or inspire troops in the field.
Kavos is your unit's XO handling organisation and general operations but is only second in command aboard your ship.

>-Is there some way we can get Linda into nobility? Is there some title below knight for civilians which results in a status upgrade?
She would have to own land to be a noble and the House generally doesn't like to sell land to people without a good reason.
>>
>>28416061
Cool, I assume it would be fine if we use our salvage company to acquire ships and repair them thus avoiding pulling ships from combat units.
We could use them as escorts for salvaging in dangerous areas or hire them out for profit.
But really I just want this because I figure people in the dominion would shit bricks at the thought of a private army belonging to Crazy Sonia.
>>
>>28416212
Could we like trim it to shoot out really really fast like a spring knife then? I can imagine that would be deadly combined with the strength to keep it from bouncing back with our power armor combined with the awesomeness of our HF blade.
>>
>>28416212
>Kavos is your unit's XO handling organisation and general operations but is only second in command aboard your ship.
>She would have to own land to be a noble and the House generally doesn't like to sell land to people without a good reason.

Thanks. Could you do a short article on how nobility works, the various titles, etc. for the wiki?
>>
>>28415531
>Saša Nikolov [G] another experienced salvager.
>Is no nonsense and professional when on the job but genuinely cares about the safety of her workers.

Oh...Oh I like her personality and that she is already an experienced salvager means that she knows exactly how we like to operate.
>>
I like Nikolov, especially for her guard trait and that she cares about her workers. That is a damned fine trait, and one Sonia tends to share.

Could we hire Old Hand Butler on as a consultant for say 3-6 months, in addition? He is looking to retire, meaning that a short stint helping us get things set up and people trained might look good to him.
>>
>>28415749
As for the shell company that sounds good to me.
>>28416212
I for one would love to have a HF blade spear that we can keep smaller in size until we need to use it.
>>
>>28415531
Yeah, while it was hard Nikolov will have to get my vote for the personality. Wouldent want someone that would ruin our company befor it's gotten started proper.
>>
On Nikolov, it was not intended to imply that the others don't care about their workers, she's just better at keeping them alive in hostile areas.

>>28416276
>Cool, I assume it would be fine if we use our salvage company to acquire ships and repair them thus avoiding pulling ships from combat units.
>We could use them as escorts for salvaging in dangerous areas or hire them out for profit.
>But really I just want this because I figure people in the dominion would shit bricks at the thought of a private army belonging to Crazy Sonia.
Most of the major accessible graveyards have been claimed by Houses who occupy the surrounding territory. The company will be payed for conducting salvage work for them, usually for the amount of usable scrap or hulls that are brought in.
Local House forces conduct routine sweeps trying to locate higher value hulls and will mark ones they want to make specific claims on. You'll still get payed for bringing those ones in but won't be able to buy them.
If they have not been marked you can buy them for the estimated value of the (damaged) hull.

This is the state of most of the Smugglers Run now that it is secured. The area is fairly safe and is recommended for new salvage teams just starting out.

Salvage operations in disputed or unclaimed areas are more wild west than anything. Grab what you can and get out before someone can take issue. The chances of being fired upon are much more real here. A small escort force would be wise.
This is the state of most salvage operations in parts of South Reach and the Pandora Cluster.

Front line salvage in Shallan space pays well. Ships that can be recovered are desperately needed and scrap from destroyed Faction or Neeran ships can be used by local repair yards and ship docks.
Prices for scrap from destroyed Neeran ships is beginning to drop, albeit slowly. Most R&D labs have samples by now and shipyards are still trying to find the best ways to use or reprocess it.
Bring heavy escorts.
>>
>>28416863
Wouldent E with the Bittenfeld acting as Escort be a good way to earn the best possible cash if we started out in South Reach? Get in and salvage quickly and get out. Very much like our battle tactics and much improved upon due to his bonus.
>>
>>28415531
[x] Nikolov

Rahat Butler is tempting as well.
>>
>>28416863
Well I would like to say that we are going to stay away from the front at the moment, but I wouldn't count us out on going to the Pandora Cluster or South Reach.

If anything I would say we are more likely to operate in those areas and with our old commander being in charge of all the military assets in South Reach she might need some good salvage...
>>
>>28416863
Smugglers run is probably the best idea for the first few months so that our employees can get used ot each other and the equipment in a safe environment.
>>
>>28417206
Nevermind that, I like Rahat Butler, nothing like an old bird teaching all the younglings how salvage is done.
>>
We also have that Rovinar sensor data we used to find sleeper ships. I'm sure we could spot some potentially unknown or previously unreachable Battle sites from the Faction wars...
>>
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>>28417206
>Wouldent E with the Bittenfeld acting as Escort be a good way to earn the best possible cash if we started out in South Reach?
It's certainly one way to do so.

So, I'm dividing the Salvage zones into different difficulty levels.
Level 1's are the easy ones but have less of a payout because you just cant steal everything not nailed down.
Level 2's are like the Pandora Cluster
Level 3 are active war zones.
For an Eve online analogy think, Highsec, Lowsec and Nullsec.

Areas hit by operation Typhoon will be down graded to Level 1 within a couple of years.

Smugglers Run (Level 1)
South Reach (Level 1)
South Reach (Level 2)
Pandora Cluster (Level 2)
Shallan Space (Level 3)
Republic Space (Level 1)

>Survey soon
>>
>>28417596
>>Survey soon
Oh really, when?
>>
Ruben London is a little surprised at your interest in Nikolov. Your financial planner is openly worried you might send your salvage team straight to Shallan Space. Still there is some insurance coverage planned in so if it all falls apart at least the bank will be payed off.

"You've stated that you want to make employment in the company available to anyone from the regions the House has been operating in. The Homeworld, the Run and South Reach. Have you given any thought to the level of security screening? There are ship crews available from many of the recently conquered territories that have been without employment because their vessels were impounded or over legal infractions.
How far are you willing to let people's past history slide?"
>>
>>28417785
As long as they are not a slaver and or a serial killer, were not too above hiring em.
>>
>>28417785
>How far are you willing to let people's past history slide?"

I don't really care too much about who they've worked for. We should probably look for people with a good work ethic and a history doing their best to fulfill their contract once they've been hired. I'd also say using slave labour is a big no-no.
>>
>>28417785
>Shallan Space
Jesus, no.
I was thinking starting a few crew shakedown runs in the South Reach Level 1, then moving up to Level 2.
>>
>>28417785
As long as they aren't wanted criminals, that's fine. Even then, perhaps have them apply, requesting an exemption if it's not too serious a crime they're wanted for.
>>
>>28417785
Thiefs are a no go, killers and such even more so. Former smuggleres that have betrayed their fellow smuggleres are likely to sell us out. To keep it simple, no bad criminals at all and no petty criminals who show a past of repeated criminal activitys.
>>
https://www.surveymonkey.com/s/PM8CZVX

>>28417641
NOW.

>Response 1 hour later.
Oh well.
>>
>>28418404
>Indentured servants

Could you be so kind and give some detail on these?

>I wrote more, but the system thinks it's spam.
>>
>>28418513
Some servants intentionally volunteer to have a slave chip implanted when offering to work for much more important nobles and people of power. By doing so they can make a great deal of money while serving out the length of their contract.

Others may have simply run out of options.

When some people are so far into debt that there's no way out its possible to be sent to a debtor's prison (which is rare) or seek alternate means through a bank. Some banks will help debtors out by contracting them into indentured servitude until the money is payed back. Only in the more extreme cases are slave chips used and then almost always at the request of the debtor.
Once everything has been payed off or the contract completed the chip can be removed.

Indentured servants are protected against mistreatment by law across the Dominion, though some small point may vary.
(Some Houses still allow actual slavery but are few in number. Even in those Houses Indentured servitude is full a step above Slavery.)

Similar corporate laws exist in parts of Kavarian space. The practice was much more common before the first Human-Kavarian War. Several companies tried to exploit human POW populations.
>>
>>28418793
Thanks. That's... a rather mixed bag.

I wouldn't mind hiring them, as long as we don't use that slave chip. Ever. Otherwise, as long as we treat them like regular employees, I don't see a problem hiring them.
>>
>>28417785
>>28417596
Really I think we are pretty open with who we hire. Maybe not slaver and serial killers like >>28417811 pointed out but other than that I don't see a problem.

Also we should try to reasure Ruben to in fact we do not (I hope) plan to return to the front so soon.

>>28417867
We could maybe switch between the two so we can build up a relationship with the people of South Reach. Hell, since there are going to be alot of people looking for work we could we might get alot of our employees from there which could open new opportunities.
>>
Rolled 7, 48, 53, 57, 31 = 196

>Also, look into selling the armor to Ecord fully and using those funds to buy more standard corvettes.
Knew I was forgetting something for that survey.

>It's kinda hard to generalise here. I would prefer to look at each application despite of it being from somebody who belongs to one of these groups. It all depends on their personality, and what exactly they've done in the past. Do we have enough time to screen the applicants with our operations manager?

You need to hire 1200 people for the jobs aboard the ships alone, then there are additional support teams back in dock.
It could take another week to look through more of the applications yourself. Did you want to set aside the time?
>>
>>28419169
>Did you want to set aside the time?
I'd vote yes, because I don't think there's many other balls and such we need to attend.

Ouch at those rolls too. Not good.
>>
>>28419169
>Did you want to set aside the time?

Outsource some of the work to Bekka. We should be able to sell it to her as an exercise to build her leadership skills. And it wouldn't even be a lie.

She can read, and she's probably smart enough to remove the worst offenders before handing the applications back to us.
>>
>>28419169
I would say take the time to look through them all as its better to know exactly who we are hiring.

Also I think most of us can agree that selling to Ecord to fund more standard corvettes would be a good idea.
>>
Well the sales figures have come in for the movie and they are not as good as planned. The largest sales were anticipated to come from the Dominion for obvious reasons. Instead what happened was that many Houses refused to have it shown declaring it was propaganda supporting both an annoying minor House and a weak Ruling House. Houses where it was shown either had little in the way of turnout or lacked the population large enough to make much of a dent.

It actually did better in Terran, Kavarian and Rovinar space. The rest of the sales totals came from the Dominion colonies in the Nav Relays, the Pandora Cluster and a bit from the Republic.
You get a text message from Captain Sylvan.
"Not a total disaster. The toys seem to be selling well."

From the movie you've made a total of 1,592,610 S.


>Nikolov leading by a wide margin

You and Mr London place a long distance call to Saša Nikolov.

"I want an operations manager for the company that can look after the salvage teams in less friendly areas. All of those ships and money are useless if a stray raider shows up and people dont know how to react."

"Thank you for the opportunity Knight Captain, I do not intent to let you down. I should arrive in the Smugglers Run in a few days to collect the ships and asses their readiness. Have you already selected crews?"

"We're conducting a final screening of the applicants." Says Ruben. "Expect some of them to be there within a day of your arrival, the remainder may take longer."

Roll 3d100 for sorting through the applicants. You've roped your sister in to help.
>>
Rolled 22, 94, 18 = 134

>>28419629
>>
Rolled 54, 4, 79 = 137

>>28419629
Paper work is a go
>>
Rolled 13

>>28419629
>Roll 3d100

>1
>>
Rolled 32

>>28419734
>2
>>
Rolled 14

>>28419749
>3
>>
>>28419719
>>28419720
54,94,79.

Not the best of rolls we've had.
>>
>>28419629
"Annoying" minior house? Is this our fault for being so darn crazy and successive in the pirate campaign? Also great work in making homework seem more fun to Bekka! I hope she wont be mad at the end of it.
>>
Paperwork, what a joy. Your sister may be getting more out of it, or putting more into it one or the other.
Ms Nikolov also goes through a few applications from her end and sends back results. Your sister finds one person that really shouldn't be hired ever while your operations manager finds two. One of them may even have an active bounty on them still.

From your own searches you find several people that are just a bit too shady to take chances with.

After most of a week of that you've found enough prospective employees to crew the salvage ships and a skeleton crew for a pair of the older corvettes. It's a real mix of people but you've kept the worst ones away you think.

Springing for the corvettes may not have been cheap but there was enough cash from the movie that you still have some left over. In another month you should be getting more money from the shipyard for the first time ever along with a few hundred thousand here and there from your other investments. That should be over 1 million.

Current funds: 1,822,610 S

"So Sir Reynard, have you decided where the company should try their hand at their first real salvage operation?" Asks Mr London when all of the crew hires have been finalised.

"Yes I do. We're going to South Reach."

"Really? I expected the graveyards in the Run would be less of a trip than those near Surakeh."

"We're going for the Level 2 zone. I'll be bringing the Bittenfeld along as well. It's fast enough at sublight to help with scouting and fight off raiders."

London does some quick calculation. "That's 20 days just to reach the area."
"It's good that the transports will have a seven day head start then. Nikolov will have time for some crew practice."


>Also great work in making homework seem more fun to Bekka! I hope she wont be mad at the end of it.
Your sister clears her throat. "Soooo, could I get fifty thousand bucks?"
What!?
>>
>>28420414

"Who, what, where, when and Interest rate?"

also, we're about 10 posts from autosage
>>
Rolled 68

>>28420414
>Your sister clears her throat. "Soooo, could I get fifty thousand bucks?"
>What!?
Not much to add here, except maybe...

ಠ_ಠ
>>
>>28420414
"How about an account with ten thousand in, that pays out twenty bucks a week?"

Kind of a shame we're not bringing Devourer. I wanted to see it in action.
>>
>>28420414
So why are you asking for that amount and what are you trying to buy?
>>
>>28420414
Is there a dominion equivalent of youtube? Has the footage of our sister bumping the enviroterrorist ship been uploaded yet?
>>
"Who, what, where, when and Interest rate?"

"Interest rate? No I was thinking that with all of the help I've been giving you is really the sort of stuff a full time worker would be doing but I'm underage. One of the other girls are reading up about child labour laws and-"

You give her the look.

"And, and I was... just thinking it could go towards tuition instead."

"Nice save. I'll talk to mom about it. How about an account with ten thousand in, that pays out twenty bucks a week?"
She grimaces but sure isn't going to turn it down.

>So why are you asking for that amount and what are you trying to buy?
"Pilot and infantry sims mostly."
"Those don't cost fifty thousand." Wait, she asked you to buy her and her friends a set of holobooths before. Its not quite enough for that but four young teens could certainly scrape enough cash together to make up the difference.

>Tell her now about your conversation with Captain Dayton?


>>Could you do a short article on how nobility works, the various titles, etc. for the wiki?
I will attempt to do so.

If you guys have any requests for wiki pages and articles you want added or worked on please say so at the end of the thread. I'm going to start putting up polls on the main page to try and prioritise which ones people want done more so at least something gets done.

In case I haven't mentioned it before, I want to thank Kelnitz for updating parts of the wiki which I leave woefully neglected a lot of the time.
>>
>>28420858
>>Tell her now about your conversation with Captain Dayton?
Yes, as long as she agrees not to bring all her friends along.
>>
>>28420858
Might as well tell her, but also make sure she understands the part about him not doing a class.
>>
>>28420858
>>Tell her now about your conversation with Captain Dayton?

Tell her we have a surprise waiting when we come back from our salvage trip if she doesn't cause any trouble while we're gone. And if she helps around the house during that time.

>1 post before autosage
>>
>>28420858
>"Those don't cost fifty thousand." Wait, she asked you to buy her and her friends a set of holobooths before

Wouldn't it be easier to simply rent holobooths used by the PDF for that? I'm sure they aren't used 24/7, and Bekka and her friends probably have no problem with getting up at 4am 3 times a week as long as they can enjoy their sims.
>>
>>28420858
Has she shot our plasma pistol yet?
Record it and send it to our mother.
>>
>>28421182
Sonia fears not pirates pumped up on drugs nor The Neeran special forces(They are kjust annoying to kill). What she does fear is mother Reynard pissed off
>>
>>28421182
Letting our sister touch old faithful. Hahahaha

I would rather not be killed by our mother.
>>
Since we hit autosage, I was going to archive the thread. Do you want it titled Homefront 3 or 4?
>>
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>>28420901
>Yes, as long as she agrees not to bring all her friends along.
>>28420928
>Might as well tell her, but also make sure she understands the part about him not doing a class.
"But we're a team!" She protests. "I cant split up the team. That's like splitting up in a mystery story. Or any story."

"Hey sometimes that works out." In your case you grabbed 4 million in cash and a suit of power armor that one time.
"Maybe once you know what you're doing you can teach your friends?"

>>28421121
The ones on the PDF bases are military hardware. Still it might be possible to arrange it, a bribe would be necessary.

>>28421182
The two of you head out into the woods, a safe distance from the hunting lodge until you find a side of a rock face that shouldn't be seen too easily from far away. No reason to spoil the view.
You hand Bekka a helmet and gloves then put in some ear plugs.

"Remember the rules before I hand you this gun?"

She sighs. "Don't point it at anyone, check the safety is on, don't touch the trigger until you're ready to fire and act like the magazine is loaded until or unless you've checked it to be otherwise."

"You might have the order reversed on some of those but close enough."

Roll 1d20 for Bekka vs rock.
>>
Rolled 10

>>28421331
>>
>>28421323
>>28421296
Oh.

>>28421328
I'd just done it. Also, most of the images didn't get downloaded onto Suptg looks like.
>>
Rolled 18

>>28421380
No worries, it will be fun I am just fearing a pummeling from mother.
>>
Rolled 5

>>28421331
Rock
>>28421380
Archive looks fine on this end.
>>
Rolled 17

>>28421331

Do not get anyone injure.
>>
>>28421331
>Still it might be possible to arrange it, a bribe would be necessary.

Cheaper than buying the booths? And at least we'd know they're safe while using them.

We'd also get to spy on our sisters sim results that much easier.
>>
>>28421331
>"But we're a team!" She protests. "I cant split up the team. That's like splitting up in a mystery story. Or any story."

Well, she's got a rather good point there. We gave up on a job opportunity to stay with Mike, and I think it worked out pretty well for us.
>>
>>28421331

>they're a team

"And the military won't give a damn. Especially when they organize pilots into flights of three ships, in most cases. Or you could join the infantry and fight Neeran with a phase rifle and some armor. [hold up our arm] Worked out great for me and another woman in recon armor, really. She ended up pinned to a wall with her own HF blade through her chest and her throat bitten out by the bastards. I was just luckier."

Sadly, I think she needs to have the truth thrown in her face.
>>
>>28421331
"You're not even truthfully splitting the team up. You're just getting pure experience and training from a master, which you can pass on."
>>
>>28421513
While harsh it is her life we are talking about and Bekka will not die because of some silly misunderstanding that war is a fun fun land filled with nothing but salvage and trained attack sharks which you can send on people. Even more so now with fighting the Neerans, those things freak me out.
>>
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>>28421401
>Archive looks fine on this end.
Maybe I need to clear my cashe. All the images except OP are giving me 4chan leech, and when I archived it, suptg said 0 images found, 0 images uploaded.

>>28421399
Despite some black blast from the escaping molten rock the single shot from the pistol melts a neat hole into deep into the cliff face.

"Woah." your sister backs away.

Woah is right. The heat from the impact and still glowing sections of rock are a bit more intense than you would have guessed. That armor you're wearing most of the time really cuts back on it. The cooling rock begins to crack and groan but doesn't show any signs of impending collapse.

You take back the gun and holster it. "Nice shot."

"Thanks."

"I've been thinking, the military won't give a damn about you and your friends being a team. Especially when they organize pilots into flights of three ships, in most cases. Or you could join the infantry and fight Neeran with a phase rifle and some armor."

You hold up your arm and move your fingers.
"Worked out great for me and another woman in recon armor, really. She ended up pinned to a wall with her own HF blade through her chest and her throat bitten out by the bastards. I was just luckier."

"Okay." she responds dully.

"Until then you're not even truthfully splitting the team up. You're just getting pure experience and training from a master, which you can pass on. And to make sure you all have time for that I've been talking to Mom about maybe getting you a tutor. Someone that will help you, not do the work for you."

>>28421476
Actually yes, a lot cheaper than buying 4 of them.
You guys want to do this?
>>
>>28421513

Yeah, I agree time to make her see the harsh reality. Chances are we might not come back if the war keeps going like it is.
>>
>>28421733
>You guys want to do this?
Sure. Our sister seems dead set on joining the military, so we might as well prepare her for it as best we can so she doesn't end up blown to pieces.
>>
"If you are fucking serious about wanting this I can help you prepare for it, but once you enlist there will be no big sister or mom or dad to pull you out if things get bad and ugly. And they will I can promise that, we are at war Bekka, there are people out there fighting and dying not because they want to but because they are soldiers and its their duty and responsibility. We are not winning Bekka, and I don't know how much it will cost us in lives even if we do."
>>
>>28421733
>You guys want to do this?
Speak with mom first.
>>
>>28421733
Course we do! What self respecting big sister wouldent want to spy on her little sister soon to be the freshest batch of cannon fodder for the navy.
>>
>>28421733
>back blast
Damn spell check.

There have been a few more votes for bringing both the Great Devourer and the Bittenfeld on the trip. We'll see if they get ahead.

Crew for the Bittenfeld.

Kavos and Linda are on vacation and will not be available. Arron has nothing better to do and is available as either a sensors officer or a green rated pilot. While he's fine from a technical standpoint, he's never flown in combat.

You could try to hire on some crewmen who are on extended leave that might be looking for a promotion but lack experience.
Hire civilian crews looking for work, Or hire mercenaries.
You do have a small list of people that weren't hired on to the salvage company because you ran out of available positions.

Crew of The Great Devourer.
You decided to keep half of the existing crew plus their key personnel.
It can operate on this many for awhile but not for extended periods.
Will you risk it since any combat shouldn't be too heavy, or try to get hold of some more crew?
>>
>>28422055

>Great Devourer

If we bring our shark, perhaps we can see if Knight Day is available to give it a piloting and potentially give her opinion of the plasma cannon, as she is a specialist with such weapons? Alternatively, perhaps we can see if that Dro'all pilot that didn't get knighted is available? Needs to command a cruiser? Will a battlecruiser work?

I'm thinking we fly from Bittenfeld, letting Aaron actually pilot it for the most part. If there is combat, we can either let him get a bit of experience or swap out if we think it is too dangerous.

>Crew

Look into crewmen on leave looking for experience to help with promotions first. Possibly offering positions to people in our wing first.
>>
>>28422055
Regarding the Battlecruiser, we wont be away for that long and besides who would be stupid enough to pick a fight with a battlecrusier which is armed with a freaking plasma cannon! It will probably frighten away any one trying to mess with the few ships we have. Obviously we should pilot it in case we got into a combat situation, need to learn where the fat on it is so to speak and get a better feel for it.

A mix of civilians and mercs for the Bittenfeld should do the trick. I'm sure Arron will do acceptably well considering all.
>>
>>28422294

Out of curiosity...

If someone DOES go and shoot at us, would we get to keep their ships after our salvage teams salvage them?
>>
>>28422055
I say hire out the people who weren't hired on the salvage company due to running out of available positions.

We did have that ship we left just waiting to be salvaged didn't we? We could make it so there is enough to transfer over to it once we get it repaired/ up and running. Would the cash we have be enough to get it up and running?
>>
>>28422394

That ship is slowboating out of a FTL hazard zone. It needs like 5 years or something to reach a safe distance
>>
>>28422055
>You do have a small list of people that weren't hired on to the salvage company because you ran out of available positions.
Hire them.
>>
>>28422385
It would depend on a number of different factors, like if they were from other Houses, Factions, or civilian corporations.
If from other Houses that will depend heavily upon your lawyers and how powerful the other House is.
If it was another Faction and if they failed to make any reasonable offer for ships you were in the process of recovering before they fired on you, yes you could take their ships. Probably. The crews and their personal effects would have to be returned.
If it was South Reach League, mercenary or civilian, go nuts.

Any other unprovoked attack by anyone without prior warning would certainly be grounds for defending yourself at the very least. If uncertain of the legal outcome you could always try to sell the ship off before the original owners catch up.

>We did have that ship we left just waiting to be salvaged didn't we?
see >>28422407


>Would the cash we have be enough to get it up and running?
Not right this minute. Once you get salvaging though you would likely have enough.
>>
Is there anything you wanted to take care of next week before your departure?

I know we kind of glossed over any hunting expedition.
>>
>>28422738
Just out of curiosity when you say we have grounds for defending ourselfs does that mean we shoot a little untill either of us stop or can we blow them with a well placed plasma shoot?

Spying on sisters combat sim results I think we wanted to do.

OOH! Check up on the torpedo resistant armor investment! Wouldent want to start to lose money now would we?

Also Don't forget to archive.
>>
>>28422738
How much would it cost to create a Holobooth entertainment building which is open for rent to the locals at dirt cheap? With our sister getting priority reservation.
>>
>>28422738
See if Ecord wanted to take over full ownership of the power armor, see if there was any word on if they have found the CC yet, but I can't think of anything else.

Oh and make sure to send that message out as a warning for the smugglers.
>>
>>28422779
Blackmailing The Lord who holds the land that Mike's family lives on?

Finish setting our sister up with a physical trainer and academic tutor / her piloting lessons?

Other than that, I think we're golden.
>>
>>28423022
Ah yeah, we should do that before we head out.
>>
>>28422779

We should start a savings account for our little brother, his education, tutors, and such. Start it with 30k or so?

Sell power armor shares to Ecord for the armor he is using.

Get Linda or some other Navigators from the wing to go over the Rovinar sensor data we used to locate Vieona/sleepers, see if we can't find a few locations that might have promising salvage from the Faction Wars that may have been hidden by FTL hazard zones.
>>
>>28423022

I think we should leave Mike or Alex to do the actual blackmailing. They need their practice in such things, after all.
>>
>>28423022
>Blackmailing The Lord who holds the land that Mike's family lives on?

Diplomacy first.
>>
>Check up on the torpedo resistant armor investment! Wouldent want to start to lose money now would we?
Checking with the bank you look at your revenue stream from them. Shortly after the invasion began there was a minute drop which continues gradually until November where it falls off sharply.
There's a notice that you missed stating that production has been curtailed while R&D is underway testing the effectiveness of the current armor system vs Neeran plasma weapons.
Well your own testing in the field would tend to indicate a minor improvement against those weapons. Not as much of a boost as it was against torpedoes though.

According to the company it looks like they've stopped payouts to the owners and shareholders because of little in the way of any profits. Spare funds are being diverted to try and engineer a more effective alternative.
Still with the war on they should still be producing armor of some kind. Maybe they're dumping profits from conventional armor straight into R&D?

>>28422899
>Holobooth entertainment building
The power costs are nuts and you'd need heavier energy infrastructure to make up for it. You might be able to open one for 1.5 million. Finding a plot of land close enough to a population center with access to the industrial power grid that isn't already occupied? That's the difficult part.

>>28422913
>See if Ecord wanted to take over full ownership of the power armor
He would like to. He can only offer 2.5 million at this time. (He has more money he just cant free up any more of it right now.)
"I can get you another million by this time next year, assuming I'm still alive. If not I can have it put into my will to have the funds transferred."

>Oh and make sure to send that message out as a warning for the smugglers.
They have been duly warned.
>>
>>28423398
>"I can get you another million by this time next year, assuming I'm still alive. If not I can have it put into my will to have the funds transferred."

"How much lower would I have to go so you can get some upgrades to the armour? I don't mind missing out on some money if it means you can afford better protection."

I like the guy, he should rather invest his money in some upgrades.
>>
>>28423398
Cash in our shares in torpedo armor, that boat was sinking from the start and we all knew that. More money to put in either ammo or salvage.

Neither a really good investment or critical for us to get a holobooth building.

Think we can accept the 2.5 now and have him pay the rest when he can get it. It's a acceptable deal and all considering we're buddys and all.
>>
>>28423398
>The power costs are nuts and you'd need heavier energy infrastructure to make up for it. You might be able to open one for 1.5 million. Finding a plot of land close enough to a population center with access to the industrial power grid that isn't already occupied? That's the difficult part.

Not worth it. Just bribe the guys from the military.
>>
>>28423398

>Ecord
He's offering the same as the House is. He doesn't need to give us any more than that.

My concern over his ability to pay was more of a 'he is a friend and if he needs to pay the offered amount over time due to other things, we should do it for him' deal.
>>
>>28423398
2.5 is good for now and speaking of the armor investment I think we should keep our shares in the company and ask that house if they had some other projects they were looking into that might need a "Backer".

They should have something since they knew they couldn't survive on the armor production forever.

Eh, just bride our way to get the holobooths. They the lessons from our friend are still open for our sister if she wants some extra time.
>>
>>28422779

Isn't time to check for assassination jobs?
>>
>>28423481
>Cash in our shares in torpedo armor, that boat was sinking from the start and we all knew that. More money to put in either ammo or salvage.
I'll need confirmation from a few others.

>>28423628
Against you? Or do you mean head out to the phone booth again?
>>
>>28423653

Yeah, check the phone booth.
>>
>>28423653
>I'll need confirmation from a few others.

I'm undecided. Something in Svidur's stash that might help them get an advantage again?
>>
>>28423653

I think we should contact the company about looking to sell [shares] of our current shares at current market price. If they can't buy them up, they'll just have to hit the public market.

I'd like to keep -some- of our investment in the company, perhaps an amount equal to our initial investment?

Who knows, they could have a breakthrough.
>>
>>28423653

Lets wait a little the R&D guys might find something.
>>
>>28423653
I say keep the shares in that company and ask if they have other projects that need "Backers".

I wouldn't mind checking the phone booth for that other type of job.
>>
>>28423787
I agree with this, I want to shed perhaps half out shares in the company. This leaves us with a foot in the door if sang thing major transpires, while freeing up more funds for our salvage/munition businesses.

Also, as Alex and Mile are meant to be our partners in the Holding Company, they should be ponying up some funds for this munition business right, especially as we're putting it on our land?
>>
>>28423601
>and speaking of the armor investment I think we should keep our shares in the company and ask that house if they had some other projects they were looking into that might need a "Backer".
I missed this line before.

>>28423661
You head out to check the phone booth once more before your departure. The same recording as last time plays.
"Good afternoon. If you're hearing this it means you've been contacted by one of my associates. I am not given the identities of those they recruit. I require people with skills not a back story. Do not look too deeply into my identity and I will not look into yours.

I offer two types of jobs, observation of the unfortunate and gift giving to the considerably more fortunate.

Observation pays a lot more at the moment, but that isnt always the case.

Press [1] for Observation
Press [0] for Gift giving
If you're stranded in the middle of the northern wastes and need a taxi Press [3]"
>>
>>28423897

[1]

I am growing curious about what Gift giving involves.
>>
>>28423897
Gift giving.
>>
>>28423897
>Press [0] for Gift giving

I want to see what the other option does.
>>
>>28423897
[3]

Just because I'm curious.
>>
>>28423895
>Alex and Mike are meant to be our partners in the Holding Company, they should be ponying up some funds for this munition business right, especially as we're putting it on our land?
That does lead to the question of if you want a 3 way split on the factory you guys planned to build thus getting some of your money back, Or going for a larger site elsewhere on the planet with land the others own. This would take longer to get the land zones for industry use.
Then again, Alex and Mike both have more spare funds. They could help to invest in an orbital factory module which costs 10 million. At which point you would own 25%.

>>28423926
>>28423934
>>28423936
"I have located a gift suitable for particular individual. I'm certain receiving it would bring them great joy.

The gift in question is a small memory unit located in the secure storage wing of the Dice Horizon Data Management firm. Take steps to ensure there are no fatalities or your pay will be halved. Avoiding detection entirely will result in a substantial pay increase.

If you have not completed this job within 10 days someone else will be assigned."

There's a noise from the phone and -again- a coin drops down into the chute at the bottom.
"You've been provided with the location of a dead drop. Leave the gift there. Across the street from the dead drop you will find a secure communications terminal. Enter the code on the back of the coin and you'll be given a location where you will find your payment.

Attempting to enter the code without depositing the gift would be unwise."
>>
>>28424395
See, now this is something we could manage I think. Sneaking without having to kill someone.

As for the ammo company we should talk that over with the guys though that orbital factory module is looking pretty sweet right now.
>>
>>28424395
>a small memory unit located in the secure storage wing of the Dice Horizon Data Management firm.

>a small memory unit in the secure storage wing

That's incredible fucking vague! There better not be more that one memory unit on that entire wing and then tell us "Oh you got the wrong one sorry can't pay you".

Anyway, since its Management firm it shouldn't be too terrible difficult to infiltrated and exfiltrated with the memory. Lets find the location and study possible entrances. Also we should stick to assassinations from now on far easier and less complicated.
>>
>>28424395
Sneaktime. Perfect.

Do we have anything stored at Dice Horizon Data Management?
>>
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Stopping here for this week. Game will probably be same time next week.

>>28424558
>That's incredible fucking vague!
Pic related.

>>28424568
No. They're a small company you'd never even heard of before. A few hours observation of their building reveals most of their data transfers are via hardline or burst transmission to an orbital relay. All of it is heavily encrypted.
A small security van arrives or departs every six hours, passing through an airlock.
>>
fyi, if you input a thread that is already archived into suptg, it will simply update the archive it has.

Useful if you're worried about the thread falling off page 10 before it checks for new posts again!

[and I've just done so]

Thanks for running TSTG!

Looking forward to GLORIOUS SALVAGE and making Baron Winnifred facepalm at what we bring back...
>>
>>28424800
Thank you so much for running, TSTG.
>>
>>28424875
>Looking forward to GLORIOUS SALVAGE and making Baron Winnifred facepalm at what we bring back...
It would be less of a concern for her, as you will be able to sell salvage to whoever you want in the area you're going.
>>
>>28425025
True, but I feel like we would always bring something back to sell to winnifred.

You know...for old times sake.
Also, Thanks for running, TSTG!
>>
>>28425025
Speaking of salvage, are we offering deals to any houses that can provide escort to our teams?
>>
>>28425025

"Baron Winnifred, I found another half of a super heavy! Little help?"
>>
>>28425025
When we get our salvage company off the ground and profitable enough, we need to put together an all-star salvage team to hunt down legends like the Vieona.


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