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/tg/ - Traditional Games


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Welcome back to Commissar quest!

Um.. Guys, I am back... ;_;

You are otto schulte, a twelve year old girl on her way to destiny - you are a student of the scholia progenium on besvir, and a prospect to become one of the selected officials to one day lead the great imperial armies in battle, if you survive. Little is know of your past - you only know what your uncle(whom you've got no blood relation to) told you: They where charged with your care before you where old enough to crawl. For as long as you can remember you've lived amongst the stars onboard shiftships traveling the interstellar void of the immaterium.

You've arrived at the scholia progenium of which you where assigned, unfortunately so have Nikkobar the big oaf - a bully of whom you meet just before coming to the scholia, and his gang of misfits! Not all is bad, you've also meet the more friendly planetborn Angelina whom the planet mold seems to have left alright. There is also the "twins" to worry about, and how to survive the practicals, and as ever the ongoing mission to rid the world of your accursed first name "otto" - a administratum fuck up that left you with a boys name.

Your story is only just beginning.

Last week we traveled campus, got some work done with the Tech Priest and got to the practical!

"That which I cannot crush with words alone, I shall crush with the tanks of the Imperial Guard!"
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>>28715563
Commissar Paste: http://pastebin.com/mpMMvnqk

My twitter: https://twitter.com/CommissarQuest

Roll rules:

Lowest of first three rolls for things the character is skilled at doing.
Median of first three rolls for things the character is "capable" at.
Highest of first three rolls for things the character is utterly shit at.

You have to "beat" your stats (which for now are hidden by popular demand, this may change) so low rolls are good.

Cont post explained:If there is a post marked at the end with "cont" its becouse your QM is lazy, and can't type fast - or becouse he wants to give you the option to jump into the current events, or offer opinions, if none are offered he'll continue as normal

Disclamer in regards to Re:Spelling:I suck at spelling big time, like big time.

I got a twitter: https://twitter.com/CommissarQuest

Special note: Bandaiding your face is harder then it looks.
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>>28715563
My body is ready!
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Aw shit, son.
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>>28715596
The hatch in the back opens, and out steps a single man - a red stormcloak and a steely face topped by a red hat. "I am Commissar Rim, welcome to your Practical" you recognize him. Its the man from your last practical.

You can feel your heart drumming in your throat as a deadly silence falls upon the group. Collectively holding your breaths, him, again - the man who shot another, right there in the mud without as much as a hesitation. He's here again. Another run in the mud? The thought fills you with terror. A lone wind sweeps across the dusty ground of the practical grounds, kicking up dirt and smelling like burnt iron. Its a smell you've come to associate with the practical grounds, it was a planet smell. You observe the man as his two lackeys walk out behind him, he is as tall as you remember him - towering over you and seemed to move with a certain.. air, a purpose in every motion, his high features only serving to reinforce his air, like that of the bird of pray Angelina showed you in the pict viewer. He walks your impromptu formed line with a slight sneer, before he speaks again. "Your lessons for tomorrow have all been canceled, its time we had a proper training regime with you, be happy for the Emperor have deem fit that you shall receive something better then an hour run in the mud."

Two hours? You try and think back to the practical last week, it sure felt longer then an hour down in that trench.. the smell of the mud the feel of the black twisted piece of metal in your hand still fresh in your memory. But, was it really just an hour long?

>Con
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>>28715630
"It is therefor my great pleasure to explain to you the rules of this practical, as we stand bellow the light of the Emperor of man: Survival. That is it, you will master the act of surviving against all odds. I highly doubt all of you will make it out of tonight alive, and if you do I have failed in my task!" He points towards the other end of the practical grounds - towards a growing cloud of dust, similar to the one heralding his own arrival, but much larger. "You will be picked up by those transports and put into the wilds at predetermined positions, you will be given a map, general equipment and one Nil-II-Pattern Las Pistol." you shudder at the memory of the weapon, watching as the man correct his cap with a slow, deliberate motion, allowing you to hint at the black short hair hidden bellow it. "Your mission will be to travel to a foxhole and set up camp for the night there, you will guard the fox hole until we arrive to pick you up."

You await in silence as the hulking transports come to a stop before you, the adult "Commissar Rim" and his two burly lackeys ushering you into them quickly, but you're coming in from an angle, you could wait for them to push you into one at random or try and get into a particular one - but looking at the hard pushes the lackeys are giving people.. that might be a bad idea if they catch you.

>What do we do?
>A: Try and get in alongside Angelina (Roll)
>B: Try and get in alongside Nikkobar (Roll)
>C: Just follow the flow, no need to risk anything.

>D: Other.
>>
Rolled 43

>>28715650
A, since it's jut survival we can co-operate.
>>
Rolled 79

>>28715650
A: if we see a break in the crowd go for it, or if the lackeys become distracted
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Rolled 83

>>28715650
A!
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Rolled 35

>>28715650
A
>>
Rolled 78

>>28715650
You know what?
I'm going to say B, we've known Nikkobar longer than we've known anyone else here (though not in a good way) which is better than a complete random.
I'd rather keep an eye on him personally if he is going to be given a weapon.
If we are on the same 'team' we might also be able to avoid an incident like when we arrived on the planet, in case he's feeling stupid.
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>>28715811
Also good to have you back once again Commissar, hope your face isn't permanently scarred.
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>>28715684
>>28715705
>>28715772
>>28715780
You angle yourself into the churning crown before the five hulking large transports, their guts exposed through the lowering hatches and try to get in alongside Angelina - its hard, the sea of bodies between you and your planetborn friend widening, so you twist in between to people and begin to elbow your way through to her - it earns you a few hits and a bit of a bruise as kids of all sizes gives back just as good as yourself, and you think you saw the Commissar sending you a glare but you can't be certain, but you manage you get yourself in next to Angelina. The two of you are issued into the vehicle rather quickly and forced down to a seat, its cramped and had a tinge of oil to it - alongside with that very specific aroma of burnt promethium, it reminded you of the times your uncle took you to the upper decks using one of the crew transporters and you can't help but get in a little smile as you turn to look at the rest of the passengers.

Its Angelina, yourself - two older looking guys, one who's fiddling with his seat straps and the other retying his shoes, the is also the freckled boy from Nikkobars gang, he's just taken the seat furthest away from you, on the other side of the transport, trying to not look at you.. actually, its just Angelina who's turning to you at all. "What's with the smile Schulte?" She ask while getting her own straps in order.

The hatch begins to close as the vehicles machine spirit awaken with a low rumbling.

>What do we do?

>A: Converse with Angelina(Answer her, questions?)
>B: Try and strike up conversation with boys.
>C: Try and talk to freckle boy.

>D: Other
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>>28715811
>>28715862
Glad to be back, and hopefully not - running down icy stairs is not to be recommended
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>>28715968
A: Try to figure out some ideas for how to cooperate on the mission.
>>
Rolled 86

>>28715968
D: First off answer her question, Then strike up conversation with the people in the vehicle get names, Then we try to formulate a plan to survive as a group emphasize That we will have to work together to survive.
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>>28715968
A: Answer Angelina, say that it reminds us of our days with our uncle.

C: Talk to Nikkobar's minion, ask how he is in a friendly manner.
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>>28715968
Let's ask the boys if they know anything about walking around planets. We aren't used to it and it would be good if we had some outdoory people with us.
Also as >>28716048 said we should excange names.

>>28716000
I know what you mean, got myself a serious case of butthurt like that yesterday
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>>28715968
>Answer Angelina
Just glad to I managed to hopefully go with you this time. Maybe tell her that we should talk to the people we will be "surviving" with.

Time to get the the boy from Nikkobars gangs attention as well as the others. You know, exchange names and such. Learn what each other are good at.

Also since I am a "bit" late: IT'S COMMISSAR TIME!
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>>28716041
>>28716048
>>28716092
>>28716077
The transport shakes under you, the badly padded seating making you feel every violent bump or turn keenly through your bottom. You try and correct your seating trying to get into a position where this beast of burden won't toss you about to much. All the while you turn to talk to Angelina, answering her question, in the frank matter of fact way you generally do: "Just reminded me of my uncle is all - the smell that is, burnt promethium." "So that is what is was - smells horrid to me" she says, and you notice she's put a hand over her nose in a pinching manner. Planet borns sure are strange people. After drawing a deep breath savoring the smell of machine you turn to look at the boys from across giving them the sign of the cog quickly before saying: "Hello, my name is Schulte - this is Angelina." your friend does a quick nod and a greeting "Who are you two?"

"Euphrati" answers the boy who was fiddling with his seat straps, he seems slightly distressed as he has yet to achive a proper lock on the straps the other boy looks up from his shoe and gives you a smile. "Zarkov" he states, his voice rich with an accent you can't quite place.

>What do we ask them?
>A: Take charge, organize them.
>B: Stay neutral, chat a little.
>C: Nod and turn to talk to another(specify)
>D: Urge them to take charge(roll)

>E: Other

>The hum of the engines seems to be indicating a healthy machine spirit, each hum echoing at precise intervals from he engine, just like the throb of a heartbeat.
>>
>>28716364
>A: Take charge, organize them.

Suppose to be a (roll) there. Sorry.

Sidenote: We're playing untill 03.00 GMT+1 or untill we've finished the practical. Continuing tomorow morning probably, like last time.
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>>28716364
>B
Again I think we should ask about their experience with 'the wilds'.
Also we ought to help that guy with his strap.
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>>28716516
My thinking exactly.
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>>28716364
B. Try to get a feel for everyone so we know what we're working with.
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"You're suppose to turn the tiny nub up then inject the other end, otherwise it won't lock" you state in a firm manner, pointing at the locking mechanism of the straps that lies across your chest. The fiddling boy turns up to look at you, stunned for a moment before he does what you told him, and the tiny metal piece locks in place."T-thanks" he says with a slight tremble to his voice before sinking into his seat - you notice he's looking very pale, "You know, she's not going to hurt you" Angelina injects and the three boys all sort of jumps at once.. awkwardly scratching their necks or similarly deflecting the comment.

The other boy, Zarkov raises from his hunched over position and deftly locks himself in place - his boots tied up again. You do notice he's stealing glances at you from the corner of his eye, trying to look non-committal. "So Schulte, ever been in the woods before? I mean, besides the landing but you told me you just ran." Angelina asks, tossing you a look "Woods?" you retort, confused over her choice of words. "Its what they call the thing you ran through to get here." "Ah, right.. no, not really? Is it dangerous?" you ask, suddenly feeling your confidence draining. "No, not really" answers Zarkov, finely turning to at you, his brown eyes somewhat wary - his hair is cut short just like yours but seem to have an odd red tinge to it, not quite as flamboyant as your own, but noticeable, a tiny tuff of hair sits above his lip. "Forest is only dangerous if you're stupid. Just avoid eating things, oh and don't piss of the animals." "So you've got experience in the "woods" then?" you ask him, and he nods in affirmative, informing you that before he came to the Schola, he used to live on an agri world, next to a large forest.

"I heard there are .. things in the forest" freckle-boy-Nikko-bar-oaf-friend finely peaks up - he's got a surprisingly soft tone, turning to look at the group. "I heard that too" "Euphrati injects.

>Con
>>
>>28716948
(Feel free to offer questions)
>>
can someone post that picture of the god emperor wearing an apron and all the primarchs as little kids running around him
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>>28716977
Will do.
>>28716948
What do you mean 'things'? I didn't see anything last time, except a bunch of ugly things which chased me for a while.
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>>28716948
Angelina leans back in her seat and nods herself "I heard those rumors too, apparently they are some run-away experiment of the Adeptus Mechanicus, or some freak monsters they brought in from another planet." Zarkov shakes his head "I heard they where failed Schola attendees, they hack out a living in the woods, hunting down members of the scholia to kill and eat out of spite since we've not failed." "That can't be right" freckle boy protests "The scholia can't allow that, what purpose would that serve?" "Well, we are here right?" Zarkov answers, folding his arms "It be perfect if you want to train us, right?" "What do you mean 'things'? I didn't see anything last time, except a bunch of ugly things which chased me for a while." giving freckle-boy-that-runs-with-nikkobar a quick glance. "Still that is not important right now"

"Agreed either way, we won't know anything before we get there" Angelina states, "So lets focus on getting there alive alright?" The group nods solemnly "What about you Euphrati? Got any experience with these.. "wood" things, bet it ought to be useful." He shakes his head "No, never really been in the wilds.. I came from my fathers place at Tirum Primalis... its about a system or so away from here.. it was a nice place but I lived in a city..." he avoids your gaze somewhat, trying to squirm away from you. Your white eyes lingering over him for a moment before you tear them away to talk to Freckle-boy, you try and remain civil.. "I never got your name you know - might as well get it now." "Its Ferrus." he cuts short. Turning away from your glance.

This might become a problem.

>What do we do?
>A: Continue small talk (specify subject - questions you want answered)
>B: Remain silent until you get there(Leaving scene)
>C: Confront Freckleboy/Wuzzy Strap boy (Define)

>D: Other(specify)
>>
>>28717295

spend the journey making idle small chat, getting the others to open up a bit, apply 'stories' to planning such as having a 'Guard Duty' during the night, ect
>>
>>28717368
This
>>
>>28717295
Confront Freckleboy

Ask how Nick is doing and that at the current moment it doesn't matter the he is part of Nick's "gang". If he helps us in staying alive then we shouldn't have a problem
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>>28717532
I'm going to agree with this. We do not want any bitter feelings here and he can't be as bad as Nikkobar so we might as we´l give him a chance.
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>>28717532
>>28717603
"How's Nikkobar doing Ferrus?" you ask the freckle boy, turning your white iris towards him. "He's doing fine" he grunts in response. You give in a little sight before pushing on "You know, at the moment I don't really care who you hang out with, lets just focus on staying alive honestly." It pains you to have to suck up to the dummy head, but being uptight about it right now does not really help your cause, your already feeling yourself getting more and more worked up about these "woods". He shrugs at you "Yeah.. what ever, I won't shoot you in the back or anything" he sulks slightly, but it seems he gets the idea.
>>28717368
>>28717487
You continue casually talking with the group, trying to get them to open up a bit, you learn that Euphrati was assigned to the scholia after his father was lost during a void-shift, apperently his aunts sent him here instead of taking care of him, "Orphans" of the imperium are apperently not always as clean cut as some would belive, he's never really been in any military organisation before, his dad was an officer he never really met, thats about it. Zarkov however grew up wanting to join the local PDF like his parents, but he was ushered here in the end, his world was emboiled in a civil war and the Pdf got demolished before the imperial guard showed up. Apperently he used the act of consulation to join the imperial guard, and got sent here instead of being attached to the local forces since he was to young. Before long the idea of guard duty pops up and you all being to discuss how its you'll need to put up guards for when you reach the foxhole. Before long however, you notice the machine spirit slowing its turning of the wheels, and the large bulky transports comes to a halt, its hatch opening already before its come to a full stop, allowing sunlight to filter in as you work yourself free of the straps.

>Con

>Seats are my fetish.
>Also for the anon
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>>28717810
Did something happen or is there just a lot of stuff to write?
It's been almost 30 minutes.
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>>28717810
You step out into the woods outside the transport, the air having that odd tinge to it you can't quite place, it burns in your lung as you take deep breaths, stinging in your nose. You prefer the smell of starships. The four others falls in behind you, as you turn to take in the scenery, or what scenery there is to take in - quite honestly theres not a lot to see, large gnarled woods stretches out on either side of a dirt road going off into the distance - it takes a sharp turn some fifty meters away and you guess it leads all the way to the practical grounds, far above the sun stands high in the sky - but your sure its afternoon imperial, time flowed very weird of besvir due to its quick days and nights. Sometimes you'd find yourself attending class in the dark only to go asleep when the sun raises. There is a slight rush of wind - a phenomena you've been informed is called "wind" - honestly you fail to see the point of it, planets had so much wasted potential. It just made you feel cold during the day, they could just remove it if it was such a bother.

You are removed from your reverie however by someone approaching from behind - it would seem its your driver, a heavyset man with a low brow and a thin beard, he's carrying a handful of backpacks under each arm, and tosses them out at your feet with a "Here's your gear, the maps inside" before doing the Aquila and walking away towards the front hatch. You get the feeling asking him for help would be pointless, and before you've even got the chance to open your bag he's turned the Surprisingly nimble black mass around and speeded away down the dirt road, kicking up dust in your eyes. Coughing you snatch up the closest of the identical bags, cut in the same mold as your own uniform, black with red stripes. As the group all grab their own bags you tear it open to look inside.

>Con
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>>28718258
Rumaging through the pack..
>You find:
>A map(Its detailed and have a compass attached to it)
>A small box of packed energy paste(!)
>A single Nil-II-Pattern Las Pistol
>A coiled up rope
>A folded hatched
>A small brown package marked "purified feild dressings.

As you turn to look at your companions they all seem to be exploring their own package - you notice Zarkov have already fished out his Las, while the others seem more taken with the other items.. particularly the feild dressings, and its purpose for being there. You give the map a quick glance, from what you know of onboard shipmaps if this one is to scale, its at least a few kilometers to your fox hole, and it will no doubt take a few hours getting there, will probably be dark by then if your Besvir mind-clock is correct...

>What do we do?
>A: Take charge, lets get moving!
>B: Ask someone about what we should do (specify)
>C: Wait around untill something happens.
>D: Inspect your items(Specify)

>E: Other.

>>28718237
Sorry my online group just blew up in chat, looks like I'll need more people for my saturday afternoon groups, anyone interested? Poke me in the mail.
>>
Rolled 37

>>28718377
A: get everyone carrying their Las pistol for protection and get moving
>>
>>28718377
>A: Take charge, lets get moving!

Make sure everyone has their Las pistols in a easy to reach place. We will have our map out to make sure we are traveling in the right direction.

Remember everyone: Keep your eyes peeled for animals and other groups.
>>
Rolled 92

>>28718427
Sounds like a solid plan. Let's find a foxhole ASAP and hunker down.
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>>28718427
>>28718528
Moving forward, its always been one of your commandments, your uncles words echoing in your head "You've just got to keep moving" as such you grasp the hard piece of metal in your hand, the powerful blast of this weapon knocked down two boys in your last practical - and you felt its sting on your knee, non-lethal, but enough to knock someone cold if you hit their chest or head with it. Seeing no obvious way to secure it you stuff it into your jackets deep pocket, and it sinks down until only the handle is out.. you've got to keep an eye on it to make sure its not falling out but having both hands will be needed to handle the map and compass. "Right everyone" you say while getting the backpack on, "Lets move on, get your las guns ready and keep a look out alright?" the group gets into action soon enough, grabbing their things and holding their las guns.

You all being moving forward, as you peer over your map - its got a red mark to where you are... and another one further away where the fox hole is... you've quite glad you had the course in geography... learning about this odd compass thing that always pointed in one direction sure made this easier, you never had anything like it on starships - but now it gives you an idea of where you are heading... observing the map you steer the group north east, towards the red marker, struggling to read the notices on it - blue stripped meant water.. red danger, yellow unsecured, so many! As soon as you hit the tree line your forced to fold the map away and focus on where your putting your feet, only looking at it once in a while to get your bearings, the rest of the group follows suit in silence. The tree's all around you seemed forboding, the ground thick with greenery, it was quiet - save the wind rustling the leafs and the creaks of your own feet on the ground.

>What do we do?
>A: Continue in silence
>C: Make someone else lead while you do...(specify)
>D: Talk to someone

>E: Other
>>
Grab Ferrus by his throat, tell him that we are his Nikkobar now.
>>
>>28718919

continue on, keep alert.

maybe ask one of the others about some form of illumination, after all; if it gets dark, we'll need something to light our way... not to mention a fire once we get to the fox-hole...
>>
>>28718919
D: talk to someone just to keep the monotony away, also hypothesise the need for the bandages is because the weapons we are using are live ammunition
>>
>>28718919
E: Ask everybody how they are with a laspistol. Otherwise, A.
>>
>>28718919
>>A: Continue in silence
>>
>>28719028
Meant to be D.
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>>28719007
>>28719019
>>28719026
>>28719028
You continue the treck, trying to calm yourself down somewhat - overhead the sun is slowly continuing its marsh towards night and you become painfully aware you've got no lamp packs. Looking over your shoulder you call out to the others across the green thicket, Angelina struggling over the small hill you just passed, the uneven ground forcing your progress to a crawl. "Anyone got a lamp pack?" the group freezes for a moment as they all realize what you just asked.. a moment of silence before Ferrus breaks it. "I think we're suppose to get there before we need them.." the group sends eyes around, "We best keep moving then" Angelina injects, and a murmur of agreement goes through the group. You turn to look at the map.. based on the small water creak you just saw your best bet is your 1/3 of the way there so far.. the chrono on your dataslate informing you that you've been walking for just above an hour and a half already.

"Does anyone actually know how to shoot a las by the way?" Zarkov asks as he pushed ahead of the group towards you, he's been walking second for most of the trip, you're not sure why but most seems to accept that you are leading.. and are still avoiding your glare - where they still afraid of your reputation? "Beside Schulte I mean.." he adds in quickly as you throw him a look, before you can even answer it was your first time using it. "I've had the chance for training yes" Angelina answers while jumping over a root. Both Ferrus and Euphrati shakes their heads, "Not before last practical." Zarkov begins to hand out small tips to the boys as you walk like "Aim for the center" and "don't push the trigger to hard, you'll twitch" - the smile on his face indicating he loves talking about these things. Oddly enough he leaves both you and Angelina well enough alone. Planetborn boys are even more weird.

>What do we do now?
>A: Continue in silence
>B: Call out Zarkov on avoiding you(Specify)

>C: Other(specify)
>>
>>28719350
B.

"Zarkov, do you have a problem with me?"
>>
>>28719350
>B: Call out Zarkov on avoiding you(Specify)
Ask them why they won't look at us, add a small joke that we're hardly going to bite their head off or anything.
>>
>>28719509
Actually, this. Better to be lighter about it.
>>
Rolled 2

>>28719350
>>A: Continue in silence
Let's just try to get to our hole before starting shit. Perhaps when we are there we can confront him.
>>
>>28719350
>>A: Continue in silence
The path of a commissar is a harsh and lonely one.
>>
>>28719350
Continue in silence.
>>
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>>28719508
>>28719509
>>28720045
After having walked for another twenty minutes listening to Zarkov talking to the others while avoiding you the groups stops while you observe the map, during the impromtu break you lean in to Angelina and ask if she's noticed the others avoiding you. "Well, you are the source of most rumors amongst the first years remember? They probably don't know where to place you, besides they are boys, their odd." you not your agreement, you contemplate bringing the issue up with Zarkov but decide against it for now - its better to focus on getting to where you are going before night falls. The group restarts again and you push ahead leading the way through the green forest, your feet sinking into the dirt, behind you Ferrus appears to be talking about how its strange theirs no "bugs" around, what ever that means - the respons he gets is that apperently Besvir have next to none, probably a planet thing.

Another hour floats by with tiny chit-chat and long stretches of silence, everyone including yourself are starting to get tired, the trip through the forest is slow and Euphrati began whining a while ago about how you where going to fast, and how heavy his pack was and everyone but him seem to notice how annoyed its making Zarkov. A map scan indicates you've still got a third of the way to go, but you've slowed to a crawl as everyone wipes sweat of their brows, cursing the lack of water in your packs.

>What do we do?
>A: Snap at Euphrati, damn him.(Specify)
>B: Try and calm them both down(Be aggresive/diplomatic?)(roll)
>C: Try and bring peoples spirits up(Work hymn?)(Roll)
>D: Continue in silence, let whats coming for him come.

>E: Other.

>And with that we're at 00.01 GMT+1 - meaning we've got another three hours give or take, and its time for my coffee break, I'll be back in ten.
>>
Rolled 18

>>28720179
C, a hymn sounds good.

Our days as a singing morale officer begin now.
>>
Rolled 36

>>28720179
>>C: Try and bring peoples spirits up(Work hymn?)(Roll)
This sounds good. Perhaps we can raise people's spirits without resorting to head kicking
>>
>>28720179
>B: Try and calm them both down(Be aggresive)
These are real guns, baby time is over.
>>
Rolled 18

>>28720179
>C: Try and bring peoples spirits up(Work hymn?)(Roll)
>>
Rolled 98

>>28720179
I'm in for a hymn.
it's Christmas after all.
>>
Rolled 61

>>28720179
>B
>>
Rolled 89

>>28720179
>C: Try and bring peoples spirits up(Work hymn?)(Roll)
Let our faith in the almighty God Emperor raise our weary spirits!
>>
>>28720274
>>28720327
>Double 18's

Clearly we are a master of motivation and singign!
>>
>>28720365
I haven't gotten a single good roll since the start of this quest, feels stupid to even try anything requiring a roll.
>>
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>>28720274
>>28720294
>>28720327
>>28720365
>>28720398
Final roll 18, First three are taken(See second post for more info)
You don't quite know when you started it, you just become aware that you are hummin away at one of the many working hymns of the Imperium as you push aside yet another branch, its a good one one of your favorites. You remember it well, it was sung by most workers on the ship as they toiled away at what-ever their task was at the time, when a particualry large working team started it could echo through several decks, they where no real lyrics to it - some would call, others would answer. Deciding it might help you, you call out "The dirt is all trampled and green is the road." it echos empty and you quickly abashed realise none of you companions probably know what it it is, being silly planetborns, so you answer it yourself moments later "And our toil is running-randy-dyi-ho" another verse springs to mind already, and soon Angeline casts in her voice with your own at the answers, the heavier voices of the boys coming in soon after.

It raises your spirits to be working in union, and your steps begin to hit the ground in rythm, becoming more important to keep the song going, then worry about how far you've got to go. It is in this manner you reach the final landmark as the last rays of sunlight begins to fade behind the horrison. It had been hard to miss, even amongst the trees running alongside the slopes - it was a cliff on the "hill" you'd been climing, you're not sure it could be called that, but you'd recon you where higher up then the scholia at the moment. Your throat dry from the singing and your feet aching inside your boots. Accoring to the map, there'd be a cave somewhere at the base of that jugged mass of stone cutting out from the otherwise smooth hill like an arrow dug into the ground. You've got this far, your singing doing a lot of brighten the mood.. you'll remember that.

>Con
>>
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>>28720892
I accidentally deleted my text edition
You continue down the path towards the jagged cliff, and become more aware of the tree's around to beginning to fade, as more and more of the dimming sky and your final destination becomes more apparent. Silence falls upon your group as you rush towards it as fast as your tired bones allow you. You did not see it at first - actually, Zarkov did before the rest of you. He gives a call out and points to what you first presumed to be a natural raise in the terrain until you looked closer. Its back against the rocky formation of the cliff was a small wall made of dirt - behind it, a hole. As you approach it you notice how deep it was, easily reaching a full grown adult to his mid chest - for you however you could barely look above it. Inside the "foxhole" - for you can only presume it is, was a singular hatch of wood at the bottom, alongside with a cloth sheet wrapped up and secured in two iron sticks. Presumably to drag over the hole for what-ever reason.

The group collapse around it, tired and dead beat, unloading gear and either sinking down the hole itself or throwing themselves near it on the ground - you notice Zarkov is already at work opening the hatch, revealing series of boxes inside. He throws a cheer as he fishes up water canteens - all which you happily accept as he tosses them around, the previous reserved behavior forgotten temporary as you're simply enjoying your chance for rest. You notice Zarkov with the help of Angelina and Ferrus removing the rest of the items in the hatch.(content in next post)

As you look the group over it once again becomes obvious they are more then happy to just sit down for a bit, but the last sunlight is dying away.

>What do we do?
>A:Build a fire
>B:Set up the sticks as a sunblock.
>C:Emperors teeth, lets just relax.

>D:Other.
>>
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>>28721634
>The hatch contained.
>Ten water canteenes, you've drank five amongst each other(Not actually finished them)
>Two boxes of las ammuniton(They look oddly diffrent from the onces in your weapons)
>Two boxes of dried rations(At least Angelina told you so)
>A bunch of small brown sacks.
>A single bottle of syntskin
>Hammer, nails.
>Five sleeping bags.
>A single lamp pack.

>Return of fort otto.
>>
>>28721634

ensure that we are fully sheltered (don't want any Planet Mold falling on us while we sleep), agree on a Watch rota, then a bit of relaxation, though be aware of our surroundings, after all, the Commissar said that not everyone would return....
>>
Rolled 40

>>28721634
>>A:Build a fire
Be good to dry our undoubtedly sweaty feet at a fire.
>>
>A
Build that fire. Rest is for the WEAK!
>>
>>28721634
>D:Other
Check that new ammo if it works and distribute it. Try to set up a perimeter of fires. Check on sentries later - make sure nobody does off.
>>
>>28721634
>>B:Set up the sticks as a sunblock.

Define "sunblock". LIke something overhead to block out the sun? Anyway I would say yes.

We should have a few people do that while we set up the brown sacks in a defensive perimiter around the foxhole.

Also, comment on how the new las ammo looks different. Could it be live ammo? Maybe change out packs so we can test fire it.
>>
>>28721915
Suspicious ammo packs should not be used if it can be helped, who knows what the machine might think of it?
>>
>>28721634
Not sure a Fire's a great idea, it'll give away our position.

Let's just set up those sticks instead.
>>
>>28721948
I agree, a fire while nice would give away our position so I'm against setting it up. Also, we should rotate out people to stand watch while everyone sleeps.
>>
>>28722003
Commissar already said that groups will be under attack; chances are our foes know where we are. If the event are wild animals, they don't need sight to know we're there. If the enemy are soldiers, again they'll know where we are already and lead with grenades. perimeter fires would be good for actually seeing some distance away.
>>
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>>28721787
>>28721849
>>28721859
>>28721915
>>28721942
>>28721948
>>28722003
You being your toil after a moments rest, calling out to the others "Lets get that cloth up at least, give us some protection against the wind" Angelina is quick to answer, grabbig Ferrus and beginning to set it up over the back, the two sticks being rolled out and the cloth between them making the very basics of a tent as they slam them into the ground above the fox hole. Half of it now covered by the cloth, providing shade and protection. Zarkov seems preoccupied with the ammuntion and you catch his attention with a wave. "They look diffrent" you mention as he lifts one of the small packs out. "Yeah" he agrees "I think they are stronger then the once we've got.. but not sure if they'll fit... " "What do you mean?" "Well, diffrent las weapons uses diffrent packs.. if we use these they might harm the pistols machine spirit."

You both agree that would be a bad idea.

After collectivly agreeing that gathering the things for a fire would be good - but only light it once it becomes dark enough, and working out a rotation order for sleeping(Ferrus- Euphrati-You-Angelina-Zarkov) you slide into the hole while Ferrus and Zarkov set out to gather the things for the fire. You don't really like the idea of lighting a fire but.. if you keep it under controll it ought to be fine. Hopefully - fire on a starship is a very bad thing, but when on the planet, do as the planetborns suggest you guess. Looking out into the ever dimming sky you notice the first few stars coming alive. Peacefull in a way. The dirt bellow you feels quite comfortable all things concidered, it might smell to much here of to many things but at least your off your feet.

>And with that Commissar Quest comes to an end for the evening.
>>
>>28722136
But fires will go out in time and we would be left without something to cover us when it's daytime with the sun beating down on us. What if we can't get any more fuel for the fires because we are locked in this place.

Fire also ruins any attempt at a persons eyes ajusting to the night.
>>
>>28722136
I concur, most threats come with some form of locating us, permiter fires and atleast 2 of our group with overlaping individual watch times so no change over leaves us guardless
>>
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>>28722276
>Its now 01:40 GMT+1 and our time for the evening is at and end

>We'll be starting again tomorow at 09.00 GMT+1, so in about seven hours.(Like last week)

>We're stopping here since its a good place to do so narrtivly

>Thank you to everyone that showed up tonight, it was great to have you.

>Like always I'll be around for awhile as I unwind for bed answering questions about commissar quest and life in general.

We are also now archived at: http://suptg.thisisnotatrueending.com/archive.html?tags=Commissar+quest
>>
>>28722412
So, how is that skill tree going?


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