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/tg/ - Traditional Games


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(( Previous threads:
http://suptg.thisisnotatrueending.com/archive.html?tags=SoulQM
Twitter:
https://twitter.com/SoulQM
Erick's inventory and Shards:
http://pastebin.com/MxM1SNLw ))

Your name is Erick Valstein, and you are a Shardkeeper, a rare user of Soul rituals. Cast out of your home village, you have embarked on a journey to the south in search of powerful Souls—as well as a new place to call home.

After arriving in the blighted swamp to the south and making the necessary preparations, you sought out the venom Spirit that poisoned the land. A close battle ensued, but the Spirit was evidently weakened already—from what, you're unsure—and you were able to turn the fight around and bind it. The jet-black, bipyramidal Shard that rests in your backpack has since spoken to you disdainfully, communicating directly to your mind.

Your body is weak, and droplets of blood spill from beneath your cloak, rolling down your wounded leg. The Viper Spirit suffuses your body, and the antidote you've taken runs through your veins, but you feel that the poison that you've come into contact with is corroding not just your body, but your spirit.

When you defeated the spirit, a wave of energy rippled forth across the land, sending reverberations through the earth and sending the cavern you were in—the ruins of some old civilization, perhaps?—crumbling around you. Slowly, you've pushed away from that place, back toward the path and the safety of the swamp village beyond. Now, the trembling of the swamp is waning, and a soft rainfall has begun; somehow, you feel as if an evil presence has been lifted, and believe that in time, the disease and bitter stench will be washed away from this land.

>Cont'd
>>
>>28806075

As you come to the top of another hill, you stagger, beginning to feel a bit feverish. The sudden change in weather renders the sky overcast, and casts a fog through the swamp ahead that hinders your visibility. You believe you can see the distant lights of lanterns burning on the path, or perhaps the village in the distance.

You shake off your mounting sickness, pushing pain out of your mind in favor of recalling your Master's teachings regarding Spirits; though a powerful Spirit like this one likely possesses great Soul, it's already become clear to you that working with it will be a bit more complicated than the Shards you've bound thus far. An entity like this is certainly powerful or intelligent enough to be summoned, but your abilities aren't potent enough to command its actions, and you can't imagine it will simply do whatever you say.

“So, terms of our partnership, huh?” You ask loudly, mustering your most commanding voice. Wounded as you are, now is most certainly not a time to sound like it. “What do you mean by that?”

“You have captured my essence, Shardkeeper, and I surmise you plan to use it to empower some relic of yours.” Though you speak to no one visible, the spirit recognizes your query, and its familiar hissing fills your ears. “You understand that I cannot prevent this, but I refuse to lend you my power in whole, except for use against a cause I deem worthy.”

>What will you say?
>>
>>28806106
>>What will you say?
What cause would you consider worthy?
>>
>>28806106
"What cause would that be, hypothetically?"
>>
>>28806185
>>28806187

“What cause would that be, hypothetically?” You ask.

“Mmm...” The Spirit seems pensive, then makes itself utterly clear. “Human civilizations, those that spread onwards without end, and that consume the land without a thought. Even better, though—others such as you who command the power of Soul to achieve their own ends. Direct me against such icons of selfishness, and I will erode them away until nothing is left.”

You raise an eyebrow, making your down the hill and back toward the path as the Spirit continues. “If I might be used for this purpose, then perhaps my being Shard-bound won't be as unfulfilling as I thought. Tell me, Shardkeeper... how might I address you?”

>What will you say?
>>
>>28806354
Shardkeeper is fine spirit.
>>
>>28806354
"Call me Shardkeeper, for I am clearly not your master."
>>
>>28806381
>>28806488

“Shardkeeper is fine, Spirit. It is clear I'm not your master, after all.” You respond.

“I understand, Shardkeeper. If we are in agreement, then may we spread throughout this land together.”

As far as you know, that went pretty well.

What will you do, then?
>Back to the village, before the storm worsens.
>Search for something else amidst the swamp.
>Continue speaking to your new companion. (Description)
>Other
>>
>>28806593
>>Back to the village, before the storm worsens.
We need rest.

We can also offer the mosquitoes soul to the Old lasy and her grandson.
>>
>>28806593
Search for something else in the swamp.

Ask the spirit about the giant that saved you.
>>
>>28806593
>Back to the village, before the storm worsens.
>>
>>28806593
>Back to the village, before the storm worsens.
>>
Hey OP caught up reading the archives I really like this quest. +1 Lurker
>>
>>28806656
>>28806623
>>28806614

It seems as if you are aimlessly wandering through the swamp for hours, as the rain gradually worsens. Your knees can scarcely carry you by the time you find yourself treading across familiar scaffolding, and still you feel as if your life force is being funneled out of you and into the ether; were it not for the still-faintly-glowing cloak draped over your shoulders, you might already have collapsed.

What will you do?
>Rest for a while in one of the huts—review notes, and perform Soul rituals. (Description)
>Report back to Nicholas and Mathilde.
>Other
>>
>>28806906
>Report back to Nicholas and Mathilde.
Not dying would be awesome, we may not be out of the woods yet.

Captcha: efuldfr sole
That's not how you spell "soul" silly Captcha.
>>
>>28806906
>>Report back to Nicholas and Mathilde.
>>
>>28806906
>Report back to Nicholas and Mathilde.

>Ask Spirit its name.
>>
>>28806906
>Report back to Nicholas and Mathilde.
>>
>>28806980

You knock on the door, and before long, the familiar old chief opens it. She smiles, and you exchange greetings; for a moment, there's a strange sense of home, as if you live here, or have lived here for a long time. It's something that you already miss.

You're invited in, and sit in the familiar living room, waiting by candle-light as Mathilde prepares another cup of tea. You rest your aching muscles, leaning back in your chair and closing your eyes periodically. In time, she returns, setting the drink in front of you and pulling up a chair of her own. You note that Nicholas is also present; from the corner of the room, he stares silently at you, a hint of trepidation in his eyes.

“Welcome back, Erick.” The woman nods. “You look ill. Are you feeling alright? What did you discover?”

>What will you say?
>>
>>28807153
I captured the spirit responsible for what happened to the swamp. In time, things will go back to normal.

...I need rest.
>>
>>28807180
This.
>>
>>28807180
This, but pass out right after.
>>
“I captured the spirit responsible for what happened to the swamp.” You say. “In time, things will go back to normal.”

“My... you've done it? Does this mean that the families will be able to return here?” Mathilde's eyes widen.

“Mm, I believe so.” You nod, then stagger. “I need rest.”

“Oh, you can barely stand! Let me help...”

You feel lightheaded, and the next few minutes are a delirious blur; before you know it, you find yourself seated on the floor in the room you slept in last night. Your knapsack is on the ground next to you, and the Earthbreaker sits balanced against the wall. By your clock, the sun will set soon.

What will you do?
>Other
>>
>>28807512
Sleep, a lot.
Keep your cloak on through.
>>
>>28807512
>Ask the Spirit its name, and how it prefers to be addressed.
>Imbue it into something. If possible, ask what effects it might have first.
>Rest, if not sleep.
>>
>>28807554
Seconding
>>
Time passes; you remove your boots and crawl into bed, thankful your cloak is dry on account of being mostly waterproof. After a bit of silence, you get to sleep, drifting in and out of consciousness until you awaken to a shuffling sound by the door. You look up, in time to see young Nicholas disappear around the door frame and back into the dark hallway.

Through the window, you can see darkness; the sun has set, though you're not sure how long it's been. You're feeling a bit better, albeit drowsy.

What will you do?
>Sleep until morning. Not sure if we're all better yet.
>Time wasted now will haunt us later. Let's get to work on Soul rituals. (Description)
>Other.
>>
>>28807554
With a twist. Do we have to perform rituals to sense spirits. Practice whatever Shard Keeper abilities we can while bed ridden.
>>
>>28807889
Close the door. If some sees bits and pieces of the soul ritual and performs it he might hurt himself. Plus these skills are jealously guarded.
>>
>>28807889
>>Time wasted now will haunt us later. Let's get to work on Soul rituals. (Description)
>Study what rituals you can do and review what souls you have total.
>If possible, remove all souls from all equipment and reassign them.
>>
>>28807889
>>Time wasted now will haunt us later. Let's get to work on Soul rituals. (Description)
Infuse the shard of the spirit of corruption into the pendant.
>>
>>28807889
see if you can get some weapons or tools in the village for more binding combinations
>>
>>28807889
>Time wasted now will haunt us later. Let's get to work on Soul rituals. (Description)
Read and reread your books. Take not of any mentions of esoteric powers. Make plans for experimentation carefully examine yourself for any spirit taint
>>
>>28807889
>Sleep until morning. Not sure if we're all better yet.

Sleep up.
>>
>>28807923
>>28808186

As you've personally experienced quite recently, as well as read in your Master's notes, it's possible to detect the influence of Spirits through meditation. According to his work, the Spirit realm is, in some way, a space superimposed over your own world. Entities that aren't typically spiritually sensitive—humans, for example—remain typically unaware of this world and its qualities, but because you're capable of manipulating your spiritual presence, it's possible for you to “push” your sight beyond the boundary.

Your Master spoke of the possibility of physically crossing the boundary between realms, or manifesting a complete spiritual representation of oneself on the other side; this work, however, never came to fruition. He also desired to push the boundaries of the human spiritual presence, proposing the possibility of affecting the environment as an elemental Spirit does; again, it is unclear whether or not this is truly possible.

As far as experimentation, practice seems important. You're not sure what most of the Shards you carry will even do when impressed upon other items.

>>28807956

Your training as a Shardkeeper, in conjunction with your ability to manipulate your spiritual presence, affords you a variety of tools. You're capable of capturing a Soul by creating a physical medium known as a Shard, performing Shard infusion to imbue the power of Soul into weapons, armor, clothing, and other assorted relics, and Shard recrystallization, to restore the Soul to its native form. You've practiced all three of these skills since your journey began several days ago, and are growing quite proficient.

>Cont'd
>>
>>28808392

In your possession, are:
- the Soul Shard of Tregalis, a powerful rock lizard that terrorized the hunters of your home village. It empowers your Halberd, creating the Earthbreaker, which can crush stone and send tremors through the earth.
- the Soul Shard of the Swamp Viper, a great snake which you fought on a hillside in the poisoned swamp. It empowers your cloak, creating the Viper Spirit Shroud, a scale-armored garment which resists poison.
- the Soul Shard of the Venom Spirit, a sinister and sentient entity which you battled in a ruin beneath the earth.
- the Soul Shard of the Turtle Spirit; bound by your Master, you have no idea what this Shard is and are unsure of what manner of entity it came from. It empowers your anklet, boosting your physical defense.
- five Soul Shards created from the swamp's native blight mosquitoes. They contain little power, and were used earlier to make a minor ward against poison.

What will you do?
>Recrystallize all Shards.
>Perform a Shard infusion, using the Venom Spirit Shard and an unbound object.
>Other.
>>
>>28808414
>>Perform a Shard infusion, using the Venom Spirit Shard and an unbound object.
Now the question is, which object.
>>
>>28808414
>Other.

Recrystalise the Mosquito Shards and give them to Nicholas and Mathilde, along with Recrystalising Tregalis to place the Venom Spirit into our halberd.

I want my acid halberd dammit!
>>
>>28808467

Supporting this.

We could place Tregalis' spirit into our shirt or something to massively boost our toughness as well.
>>
>>28808467
>>28808499

These.
>>
>>28807953

You make a note to close the door when you begin working, as you think you've frightened Nicholas somehow.

It's worth noting, however, that replicating the procedure would be almost impossible. Even if the attempting individual had spiritual affinity, it's something that must be felt, and learned through training and repeated effort. To perform the process after simply seeing it would require one to be perfectly attuned to the Spirit realm, that is, to be more Spirit than man.

You think, anyway.

>>28808464

Should this be your decision, "which object" is up to you.
>>
>>28808578
I'd want to put him in our halberd, but he's unreliable.

The spirit will only work with us when we fight civilization or other shardkeepers.

Maybe put him into the necklace or a ring.
>>
>>28808652

We still get a fair portion of his power even when he's not cooperating, it's just not all of it.
>>
>>28808467

The blight mosquito Souls are already in Shard form; five obtuse, pale-green crystals are tucked away in your bag. In this form, they are useless to any human incapable of performing Soul rituals. If you intend on making something functional, you'll have to find a vessel for Infusion.

You shut the door to the room, then sit on the floor, halberd laid over your lap. Minutes pass, as you go through the incantation in your head to maintain focus. The air around you seems to grow thick, as energy builds up, and you press your spiritual influence onward; you slowly sweep your hand through the air over the weapon, and a tornado of golden dust rises up from its core as it is restored to its original form, collecting in your hand and shaping into a familiar brown crystal.

You set it aside, then produce the dark Venom Spirit Shard; you can imagine the creature's hissing in your ears, and you shudder as an image comes to mind of black oil crawling up your arm, stinging your flesh. Attempting to maintain the latent energy level to expedite the process, you note how easy it is to seek out the entity's presence within the Shard in comparison to the others you've worked with thus far. You allow the Shard to melt away into a swirling orb of acidic haze that pulses between your hands, then release the power, binding it to the weapon in your lap.

>Cont'd
>>
>>28809011

As you complete the Infusion, you're left with a strange sight. The weapon is longer than the Earthbreaker, and longer, even, than the original halberd. Reminiscent of the Venom Spirit's physical form, it is devoid of color and displays no clear sense of light and shadow, both handle and blade looking more like a black scar in space, bound by bright-green metal bands. You rise to your feet, taking it in one hand. It's one of the lightest weapons you've ever held, and as you swing it to one side, it bends in a wide arc, then snaps back into place as the swing ends, lashing out like a scorpion's tail.

>Shard Infusion – Scourge: An anomalous halberd of variable length, holding a sinister presence within. Its poisonous sting corrodes the very spirit.

What will you do?
>Perform another Soul ritual. (Description)
>Other
>>
>>28808578
Halberd. We put Tregalkis into our shoes, the turtle on our back, and the spirit into our weapon.
>>
>>28809045
>>Perform another Soul ritual. (Description)
Infuse the spirit of Tregalias into our shirt.

Infuse the mosquitoes into some trinkets.
>>
>>28809045

Infuse Tregalis into our shirt.

Then see if Mathilde and Nicholas wants something infused into their clothing or something.
>>
>>28809064

Turtle shard is about as useful as it gets right now, since it's I gather that it's a relatively minor spirit that's already doing what you'd expect a turtle shard to do.

>>28809045

Put Tregalis in our boots. Maybe our shirt?
>>
>>28809120

Oh hey, we can stomp with them or something.

>>28809087
Changing vote to boots.
>>
>>28809045
Tregalis in boots, ask what the villagers want infused
>>
>>28809045
>Its poisonous sting corrodes the very spirit.
Well shit, it might not be great for harvvesting. But...

HEY SPIRIT, CAN YOU ERODE SPIRITS IN OTHER SHARDKEEPER EQUIPMENT? K THNKS
>>
>>28809120
The turtle shard is IN the boots. I'm moving it to the cloak to make room for Tregalis in our boots.
>>
>>28809204

The turtle shard is in an anklet we made. Not in our boots.
>>
>>28809204

Dude, it's in an anklet, and besides we already put the Swamp Viper in our cloak.
>>
>>28809215
Oh. In that case, shove Tregalis into our boots and keep the turtle where it's at.
>>
Guys what about our knife? You know. Maybe. Just in case.
>>
>>28809384
Tregalis isn't really good for our knife because he needs to strike the ground to have the most effect.

Maybe something with poison or a ranged attribute later on.
>>
>>28809120
>>28809152
>>28809156

Spiritual presence still heightened, you waste no time in setting the Soul Shard of Tregalis and your pair of boots in front of you. The brown crystal gives off a faint golden light and gently vibrates; as you take it in both your hands, you search for the presence of the great lizard within, reminded of the bestial roar that echoed over the arid mountaintop. In your hands, the Shard gives way to a swirling ball of dust and golden light that washes over your boots, then fades, giving way to their new appearance.

The wicked, armored greaves are tall enough to rest high around your ankles; they appear to be made of a somewhat coarse leathery material reminiscent of Tregalis's hide, while the inflexible locations are armor-plated with masterfully-carved gray stone. The fading light and settling dust, then, is punctuated by the footwear emitting a single seismic pulse through the floor, that bumps all of the remainder of your possessions aside abruptly.

>Shard Infusion – Mountain King Greaves: In contact with the earth, the wearer of these armored boots is capable of seismic stomps, as well as “ground-breaking” leaps.

What will you do?
>Perform another Soul ritual. (Description)
>Other
>>
>>28809410
I'm interested in seeing what Tregalis would do in a bow, though some armor would be handy too.
>>
>>28809410
So why didn't we put the Venom Spirit in our knife and keep Earthbreaker as a halberd?
>>
>>28809422
Ask Mathilde if they feel like some minor poison wards.
>>
>>28809441
This
>>
>>28809441
I support this
>>
>>28809422

(( *Rest high around your calves

ahahaha whoops ))
>>
>>28809422
Go to our hosts and offer the mosquito infusions.

>>28809430
Maybe later, I like Tregalis in his current for though.

>>28809434
Because knives happen to be situation weapons, the Viper is a lot more useful as our cloak.
>>
>>28809422
>Other
Perform stretches.
Take stoke of supplies.
Take measures to find a fighting tutor. We seem to get into fights a lot. If we knew how to fight with a blade or even our bare fists we might fair better
>>
>>28809542

Oh yes, we're totally going to find a mentor in the literal middle of nowhere.

Genius, why hadn't I thought of that before?
>>
>>28809441
This sounds good.
>>
>>28809441
Agreed.
>>
>>28809542
We do have training in both unarmed and armed fighting. The first thread talked about it.
>>
>>28809542

In addition to being physically conditioned, you are well-trained in survival and combat, both unarmed and with bows, spears, and other polearms.

>>28809456
>>28809450
>>28809441

“Mathilde.” Electing to leave your new possessions in the room so as not to cause alarm, you head back out into the living room and gesture to the old woman.

“Oh, yes?”

“The swamp should be restored in time, but would a charm that strengthens the body against poison be of any benefit to you and your people?” You ask.

“What you said earlier, about using the power of Spirits—is it possible for you to create such a thing?” She asks.

“It is.” You respond. “I'll just need a piece of jewelry, an article of clothing, or something like that.”

“Give me just one moment, then.” She meanders off to her room, then returns after a minute, carrying a handful of smoothly-carved wood rings, cleanly cylindrical, with a natural wood-grain pattern. “When the swamp heals, news will spread in time, and we might reclaim some of our former population. Then, such charms will be useful to those who hunt in the swamp. These rings were left with me by one of our village's craftsmen. Is something like this what you're looking for?”

“Yes.” You take one, inspecting the craftsmanship. “I believe it will do nicely.”

What will you do?
>A quick trip back to the privacy of your room, then return with the finished project.
>No need to act like a witch. This is an easy job; show Mathilde exactly what you can do.
>Other
>>
>>28809762
>No need to act like a witch. This is an easy job; show Mathilde exactly what you can do.
>>
>>28809762
>>No need to act like a witch. This is an easy job; show Mathilde exactly what you can do
>>
>>28809762
>No need to act like a witch. This is an easy job; show Mathilde exactly what you can do.

Bitch please, she's saved our lives like twice now.
>>
>>28809762
>No need to act like a witch. This is an easy job; show Mathilde exactly what you can do.
>>
>>28809762
Those who remain ignorant, remain weak. Let her watch.
>>
>>28809762
>>No need to act like a witch. This is an easy job; show Mathilde exactly what you can do.
>>
>>28809822
>>28809797
>>28809796

“I'd like you to watch this,” You continue, channeling a bit of your Master's instruction. You open your palm, and she deposits the rest of the rings; there's a few more than are necessary, and you leave her with the remainder. “You seem to be in the dark, still, and I think it's important for you to understand.”

With your other hand, you rummage through your knapsack, producing the five miniscule green gems, the Mosquito Soul Shards. “These are Shards, created from the blight mosquitoes of this very swamp. They contain, or are comprised of, what my practice refers to as Soul.”

“I see...” Mathilde appears worried. “You capture their souls, then?”

“Well, not like you think. The person who taught it to me told me to think of it like a tree of life. If that's the case, then Soul is the power that seeds the land, and the Spirits, which are made entirely of Soul, are at the base of this tree. Higher up are monsters and animals, and at the tips of the branches, furthest from the Soul, are humans.” You say, calmly. “Our species doesn't have this power, but some of us, like myself, possess spiritual affinity. Because of this, we can use rituals to interact with it.”

You pause, and focus. The shards you hold now are easy enough to work with that if you maintain your presence, you should be able to do all five at once. Mathilde watches, amazed, as each one of the faint green crystals burns away into a small ball of light, and you smile at her as the five of them swirl in your hand. Then, one hand above the other, you allow them to infuse the rings, the crevices in the wood grain of each one beginning to flow with a soft green light.

>Cont'd
>>
>>28810317

“I imagine blight mosquitoes drink the blood of animals, and the juices of plants that are poisonous to humans. Whatever the case, they are immune to many of the toxins of the swamp.” You say. “This characteristic carries through to the Soul, and wearing one of these rings will strengthen the body against such toxins. The effect is not terribly strong, but it might save a life.”

“...Your talent is incredible, Erick, and if what you've said is all true, then you've saved our village, and the swamp beyond as well.” The old woman looks upon you with wonder, handing you one of the spare wooden rings as you give her the other five. “Please, take one of these. I'm sure it will be useful to you.”

“Ah, thanks.” You grin. “I know it will.”

“Is there anything else that we can do for you, then? You're traveling, are you not?” Mathilde asks. “What are you going to do now?”

>What will you say?
>>
>>28810328
"All I can ask of you is that you treat others with the kindness I show you. No need to write songs or stories. I am sure any proper shardkeeper would have done the same. Fear not, I can hunt my own meals, seek my own water."
>>
>>28810328
>What will you say?

Trying to find a city.
>>
>>28810328

We're going to continue on to civilization, and kick the ass of all evildoers along the way and loot their souls.

Well, something like that anyway.
>>
>>28810328
I have been exiled from my village.

I am looking for a city or an interesting place to travel to.
>>
>>28810356
>>28810353
Say the latter, then the former. Add to the speech:

"However, I am lost in these lands. Some direction would be nice.
>>
>>28810353

This.
>>
>>28810353

This.

Finally, someone who isn't Wrenloft writing shit.
>>
>>28810328
"If you have a serviceable bow that you would not mind parting with, that would be greatly appreciated, though not necessary. Once I leave here I will explore the world, perhaps help those in need of it.
>>
>>28810353
>>28810356
>>28810373

"All I can ask of you is that you treat others with the kindness I show you. No need to write songs or stories. I am sure any proper Shardkeeper would have done the same.” You nod. “I'm in search of a city, but I'm lost in these lands. Some direction would be nice.”

“I have never been much further than the swamp,” Mathilde says. “A long time ago, I was raised here, and now it is my duty to remain here and lead the village. I know, though, of merchants and travelers who come from a larger civilization in the south. Follow the road clear of the swamp, and I am certain you'll either happen upon the city or someone who knows where it is.”

>What will you do?

(( Taking a break. Back in a bit. ))
>>
>>28810707

Well, let's return to bed then, we can start out in the morning.
>>
>>28810707
To the city I suppose. Don't forget to say good by to the boy.
>Totally not important later on, psh couldn't possibly be
>>
>>28810707
Thank her, tell her we'll leave in the morning once we have our strength back completely.
>>
>>28810707

Should we see what we can scrounge up around the rest of this place? With permission, of course.
>>
>>28810707
We should set out in the morning, also thank her and say bye to the kid before we leave
>>
>>28810963
>>28810779
>>28810741
Yep yep
>>
>>28811332

Go back to PGQ.
>>
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>>28811332
Swing and a miss.
>>
>>28811341
What's PGQ?
>>
>>28811833
Another quest. Now stop posting.
>>
>>28811833
Princess Guard Quest, they're having a bit of a votestorm atm.
>>
“Thanks for the hospitality, Mathilde. As well as for saving my life, on multiple occasions. I'll be departing in the morning, once I've got my strength back in full.”

“I can't thank you enough, Erick. Thanks to you, our village can be home again.”

You return to the guest room and prepare your possessions for the next leg of your journey. You're not surprised Mathilde hasn't traveled far from her home; though you're many years her junior, you know little of the world far beyond your village, barring what you've heard of other villages and towns from merchants and nomads passing through, and what you know from your Master and his work.

The night passes uneventfully, and in the morning, you feel well rested. The swamp beyond this small village is quiet. It will take time for the blight to fully pass, but soon the environment will be livable again.

What will you do?
>Other
>>
>>28812855

Say goodbye to Mathilde and Nicholas, then get going.
>>
>>28812855
Say goodbye, and then hit the road. Not much else to do I don't think.
>>
>>28812938
>>28812884
Yep.
==>
>>
Goddamnit Soul, don't die on me.
>>
>>28813562

(( QM is sleepy, sorry. ))

>>28812938
>>28812884

“Mathilde.” You knock on the door to her room, and a few moments pass before she opens it.

“Good morning, Erick.” She nods. “I'm guessing you're getting ready to be on your way?”

“I am. Thanks again, for everything. Good luck getting the village back together.”

“And good luck on your travels. I hope you find whatever you're in search of.”

You return to your room and collect your belongings, heading out into the living room. Crossing through the building, Nicholas impedes your path—he stares at you, or more accurately, at the unreal weapon tossed over your back, with wide eyes.

There's a pause, before he asks, “Why did you bring it back here?”

>What will you say?
>>
>>28813722
*Shrug*

"Because I have have use for it, nothing more, nothing less."

Say goodbye and continue on if he had nothing else to say.
>>
>>28813722
Because he is my ally now, whether he likes it or not. It would have been a waste to leave the shard unused.
>>
>>28813818
This.
>>
>>28813818

That's likely to earn us the ire of that selfsame spirit. Vote for no.
>>
>>28813722

"If I had left it or tossed it away the taint would've returned again. In this form it will be contained, and of use to me.

Remember the order in which I mentioned those, Nicholas. Others first, then to the self. Those with power must ensure that those without can carry on living. There is no higher calling.
You'll need to remember that one day.
Also makes one sweet-ass halberd bro."
>>
>>28814138

Goody-two-shoes as fuck, but will vote if the spoilered section is included.
>>
>>28814138
Secondin
>>
>>28814160
agreed
>>
>>28814138
>>28814362
>>28814456

“Bring what back, now?” You ask.

“That's the bad spirit, isn't it?”

“If I'd left it or tossed it away, the blight would return again, wouldn't it? In this form, it'll be contained, and of use to me. Remember that order, too: others first, then, the self. Those with power should use it to make sure that those without can carry on living. Goodbye, Nicholas.” He stares at you silently, and you continue. “It was nice to meet you and Mathilde, but I've got to get back to my travels.”

You shoot the kid one last smile, then head back outside, across the scaffolding and into the swamp.

The blight cleansed, you think you can put this place behind you; somehow, though, you feel there's another long day ahead.

(( Archiving for tonight. Thanks for posting! ))
>>
>>28814500

Estimate on when the next thread will be?
>>
>>28814500

Could you describe the new Halberd's movement a bit more please? I'm having difficulty getting a mental image.
>>
>>28814848
>swing it
>majority of the body bends
>head stays in its original position until the swing ends
>then whips out super fast
That's what I got anyway.
>>
>>28814949

That's what I got too...and maybe I'm just not suspending my disbelief hard enough, but when the head whips around it seems like we'd falter due to the sudden application of force.
>>
>>28815037
Magic.
>>
>>28815055

...I'll just try to put that little niggling thought to rest then.

Wish we'd put it on the knife or in a vial though. Might need a particularly high quality one for it to be able to hold such a potent soul though.
>>
>>28815129
The biggest problem is that it might harm souls we want to collect.
>>
>>28815154

I hadn't even considered that, to be honest. It's an excellent point though.

Also we need to experiment and see how different materials affect the enchantments we get. Preferably not with the Corruption Spirit though, it'd likely take offense.
>>
>>28814735

(( Check Twitter, basically. My life is all over the place at the moment, which prevents me from planning things too far in advance, but that doesn't stop me from trying. ))

>>28814848

(( >>28814949 is sort-of right. It's not quite that extreme, but it's flexible and has a sort of whip-like bend to the swing. ))


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