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/tg/ - Traditional Games


File: 1387316741881.jpg-(540 KB, 1920x1080, R&BQ-1.jpg)
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Backstory and reference info: http://pastebin.com/P2G4nyrP

-----

You are James Abbot, the captain of the Freeman’s Abbey: a sixth-rate Frigate that had been captured from the Royal Navy, previously known as the HMS Roebuck. A 40 gun, single-decked Frigate built for speed and maneuverability; everything a pirate could ask for. With the promise of wealth and a life of freedom you have banded an admirable number of crew under your banner; all of them eager for adventure and loyal to the cause.

-----

It is a calm day during July off the Providence atoll, the tavern at Green Turtle Key outpost is awash with sunlight from the cloudless sky. You and your crew sit amongst the raised outpost, the homes and buildings suspended on stilts and platforms to curb the rising tide off the rocky coast of the island. You enjoy the Bahamas; fair winds, lots of merchants and very little military presence. You have been lying low, reaping the benefits of your last take in May. Maybe retirement is in order?
You ponder the thought as one of your crewman walks over to your table, where you, your first-mate and quartermaster sit, drinking the familiar alcoholic swill found across the Caribbean.
“I’ve been gabbin’ to the tavern-keeper there Cap’n. ‘E says there be a merchant convoy that been through here not two weeks ago. He reckons that they should be wayward in their return past ‘ere soon Cap’n”
You look across to your first-mate, then your quartermaster. They look at each other, smile and turn to you.
Their smiles are familiar ones, seen many times during the past two years you have spent as a Pirate captain since the war ended. You gaze up into the clear blue sky that sits upon the gentle blue-green sea that lay beneath you, weighing your options on how to proceed.

>Looks like we are leavin’ boys!
>Question the information
>Refuse; enjoy the quiet day and pleasant sun
>Ask Quartermaster and First-mate if we are prepared for sailing
>>
>>28926658
> Ask Quartermaster and First-mate if we are prepared for sailing
>>
>>28926658
>> Ask Quartermaster and First-mate if we are prepared for sailing
>>
>>28926658
>>Question the information
That fucking drunk... I'm not buying his tale until it is confirmed.
>>
>>28926683
>>28926713
>>28926736

Rule of 3 posts unless this is all we get, then we go with majority.
>>
>>28926713
>>28926736
Why not both?

We can question the information while seeing if we are ready for sailing
>>
>>28926947
Sounds alright with me.
>>
You could stay here on this beautiful July day, but the lust of adventure calls you like a siren. Looking wistfully into the sky you stroke your chin before you turn down to meet the faces of your comrades.

“Are we ready for work?” You question your loyal lieutenants.

A slight conversation mills between them with the result of a synchronized nod.

“Right then.” You declare, standing up from the small table. You saunter over to the tavern keeper, who is busy serving and wiping a dingy rag around wooden cups. The crowd of sailors cheers as you approach, some already quite drunk on this sunny afternoon. You help get them served and clear them out to talk alone with the Tavern Keeper.

You beckon him with a wave of your hand, and he grumbles over. A salty spat of a man, lanky looking but grizzled in demeanor, limps his way to your end of the small counter.

>Ask politely about the convoy
>Ask aggressively
>Threaten
>Forgo it all, order a drink instead
>>
>>28927076
>order a drink
>Ask politely about the convoy
>>
>>28927076
> Ask politely about the convoy
Buy a drink for everybody, a happy innkeeper is a helpful innkeeper.
>>
>>28927076
>>Ask politely about the convoy
>>
“Ey, what cannae do fer ya Cap’n?” The Keeper mumbles, his thick accent spilling through a half closed mouth.

You palm a half doubloon quickly, running it through your fingers before setting it gently on the counter.

“A drink-“ You start, to which he quickly turns and pours you a drink. As you receive the cup and he is about to take the coin eagerly, you put a finger on it, delaying his seizure of the money. “And some clarification, me boy.”

The keeper eyes you up and down before removing his hand from the coin. “Aye, Whatti told ‘yer swabby be true Cap’n. They been out not two weeks at sea, and I ‘overheard some coats talkin’ o’ ther return. I swer on me life Cap’n.”

Satisfied, you remove your finger, to which he greedily snatched up the coin, ogling it before setting it in a small box. Turning around with your drink, you see most of your crew before you, mingling and relaxing.

>Up me boyos, we have a mark!
>One more drink before we go!
>Rouse everyone and get them orderly before leaving
>Decide the convoy can pass, you have enough
>>
>>28927272
>Up me boyos, we have a mark!

Come on, what else would we do?
>>
>>28927272
> Up me boyos, we have a mark!
We'll have more drinks once we come back.
>>
>>28927272
>Up me boyos, we have a mark!
>>
>>28927272
>Satisfied, you remove your finger
ohyou.gif


>Up me boyos, we have a mark!
>>
You clear your throat, following a quick swig of the sugary liquor.

“Alright me drunks! We have a mark! Move yer duffs aboard the Abbey, we have Booty to claim!” You yell into the crowd.

There is a momentary silence as the crews stare at you, until an explosion of cheers and raised mugs and fists accompany the decision. They begin to file down the raised platforms down to the docks where the rowboats are tied. You walk with your lieutenants amid the cheery crowd, staring at your pride and joy, The Freeman’s Abbey, Its white sails furled and begging to be released upon the waves, rocking gently in the calm sea. You’re the last to board the boat when a female voice is heard calling out your name rather sternly behind you.

You recognize it immediately; it fills you with dread and nervousness, one of the only things to do so.

>Turn around to afford a glance
>Yell back while leaving
>Leg-it and run
>Stay and talk
>>
>>28927481
Run. We do not need this right now.
>>
>>28927481
>>Leg-it and run
Fuckin mom, her goodbyes will lose me the respect of my crew
>>
>>28927481
> Turn around to afford a glance
>>
>>28927481
>Turn around to afford a glance
>>
>>28927481
>Leg-it and run
>>
>>28927481
>>Leg-it and run
>>
>>28927481
>Leg-it and run
>>
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As the chills that run down your spine increase as the woman’s voice gets louder and louder, signaling her fast paced approach, you yell out to the crew in your longboat with an eager tone. “AN ESCUDO FOR EVERY MAN IF WE CAN LEAVE BEFORE THAT HARLOT GETS HERE!”

With hearty laughter your crew speeds up their launch, and is far away from the dock before the stomping of feet across the wooden pier come to a halt. You sigh in relief before the mystery woman bellows one final call.

“YOU BETTER NOT GIT YERSELF KILLED OUT THERE JAMES ABBOT! IF YOU DO I’LL FIND MY WAY DOWN TUMBLING INTO HELL AFTER YE’ TO KILL YOU MESELF!”

One final shudder runs down your neck as the message sinks in. The sight of the Abbey’s hull nearing clears your head; it’s time for business. Once aboard, you walk lovingly up the steps to the wheel of your vessel. Every so gently caressing the knobs of the wheel as you get reassuring glances from your lieutenants between them barking orders.

The royals are unfurled as the anchor is weighed, and the wooden and metal beast lurches forward, it’s time to locate the convoy.

>Stay hidden and ambush
>Fly fake colours to get close
>Approach from high speed from the front
>Give chase from behind
>>
>>28927772
>>Stay hidden and ambush
>>
>>28927772
>Fly fake colours to get close
>>
>>28927818
This
>>
>>28927772
>gently caressing the knobs

>Fly fake colours to get close
then get out of the closet and attack
>>
>>28927772
Fly the friendly colors, cap'n. I'll even get up in a dress to make the act more convincin'!
>>
>>28927772
>>Fly fake colours to get close
>>
>>28927772
Really depends where we intercept them. We can ambush them near some rocks or something, if we get close.
Anyway,

> Fly fake colours to get close
>>
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“Hoist the English colours.” You command to your First-mate, who in turn bellows it out to the crew. Soon, men appear from below-decks with folded cloths and closed boxes. Men quickly begin to scamper up the rigging to the sail’s yards, exchanging our Jolly Roger for that of the English Navy. The Deck-crew begins changing into bastardized English navy uniforms for when the approach is close. A man runs up to the upper gallery and hands you a red coat and flashy hat. You always liked that hat.

Upon sailing to the Tavern Keepers word, the nest man spies the convoy ahead, coming across the Bahama Banck near the Abaco Kees. With the English Navy colours flying high and regally, and the costumed crew manning the deck, you are the spitting image of the HMS Roebuck as she was years ago. The convoy comes into clear sight as you spy four ships: two brigs, a sloop-of-war and a schooner. The brigs look heavy in the water, denoting they are probably the transporting vessels. “Better not sink them…” is a thought that stands out in your head. You inform your first-mate to take the wheel, as you take out your spyglass as you approach from the east in a wide turn, making it look like you are to join the convoy.

>ATTACK!
>Get closer…
>Move to broadside position
>Move behind and hit them with the Chasers.
>>
>>28928058
>>Move to broadside position
Then commense the rapetrain
>>
>>28928058
What order are they sailing in? If the brigs be in the back, then go full out attack, starting with the sloop. If they're in the middle, maneuver into a broadside position towards the rearguard ship.
>>
>>28928130
This.
>>
>>28928130

A fair request.

The line moves as such:

Sloop, Brig, Brig, Schooner.
>>
>>28928160
Then pass them by, and put a broadside into the schooner's rear end!
>>
>>28928201
Seconding.
>>
>>28928160
That Sloop of War will be the hardest to take down maybe we should start off with a broadside to that and then fire at the Schooner with our swivel guns.

We do have swivel guns right?
>>
>>28928342

We do, but I am already writing from majority.
>>
You call the signalman to the rear galleries as you make glass contact with the captain of the Schooner. He nods as his signalman approaches. The English love their protocol, so you follow it to a T. You request admission into the convoy for a period, as you are headed the same direction, but with a different destination. The signalman relays your message across the water for the Schooner’s captain to receive. Quickly enough, and with little to no trouble, you are accepted into the convoy as the new rear. You unfurl full sail to speed up and catch the convoy, but as you get tantalizingly close, the Schooner breaks off, taking a wide berth around the Brigs to become to new head of the convoy.

Your lieutenants look at you, seeing you eyes wide, nearly licking your lips in anticipation. You are now so close to those Brigs fat with supplies that you could figuratively reach out and touch them. However, a new problem stands in your way. If you were to break formation, they would become suspicious for doing so soon. You find you are trapped so close to your mark, but unable to touch it. You stick in formation as you ponder the right course of action…

>Stay with them, wait for an opportunity
>Just go for it and see what happens
>Start with the Sloop
>Start with the Schooner
>Fly the Jolly Roger, and stay with them. Wait for them to panic and react to you.
>>
>>28928410
Get uncomfortably close, and then

>Fly the Jolly Roger, and stay with them. Wait for them to panic and react to you.
>>
>>28928410
Man the troll in me wants to say fly the Jolly Roger but the smarter part says wait for an oportunity 1=vote for troll
>>
>>28928496
Essayes encore.
>>
>>28928496
Derp just this>>28928459
>>
>>28928410
>>Stay with them, wait for an opportunity
WAIT FOR AN OPPORTUNITY, CAPTAIN
>>
>>28928410
>>Fly the Jolly Roger, and stay with them. Wait for them to panic and react to you.
>>
>>28928459
This.
>>
A devious thought crosses your mind, a wonderfully arrogant, devious thought. You call your lieutenants in close, sharing your idea. They ponder for a moment, till sinister and mischievous grins streak across their faces. They nod in approval, and send a word for the colours to be stealthily changed. You get the top-sail unfurled, lending you a minute gain in speed, but edging you ever so close to the Brig. With the colours changed, the only thing left to do is wait.

You continue on past the Green Turtle Key outpost and it is not until the passage between the Eleuthera and Abaco Islands where the rear most brig spots the colour change.

You were waiting with spyglass in hand, reveling in the clear panic that had stricken across the Captain’s face as he was informed, his mate pointing aloft to our main mast.

“READY THE CHASERS! READY THE GUN DECKS!” You yell to your crew, who drop their jackets, and the rest come from below-decks to prepare. Many of them armed with cutlass and sabre, pistol and musket, they line the deck and prepare for action. You drop your coat the ground, but call a deck-boy to take the hat to into your quarters.

Soon, the alarm bells begin to ring you spy the Schooner and Sloop breaking off and slowing down, trying to engage you. The Brigs unfurl full sails in an attempt to speed away, but your Frigate could easily catch them if she had the chance.

>Break off to engage the Schooner
>Break off to engage the Sloop
>Use the Brigs as shields to gain the head position
>Engage the two ships in the open water
>>
>>28928703
Are they both breaking off to the same side? If so, then use the brigs as a shield and begin boarding. If not, go after the schooner first, while harassing the brigs.
>>
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>>28928703

With that post, I must take a slight break to tend to some business. Expect my return in a half hour to forty five minutes. I am sorry to delay, but I very much appreciate you all for participating so far. I am enjoying writing this immensely.
>>
>>28928759
Sounds alright with me.
>>
>>28928759
Sounds like a plan
>>
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I return, more speedily than I imagined!
------

Both the Sloop and the Schooner begin to break off to port, a sloppy maneuver considering that they are trained sailors. The Schooner begins to see the problem and tries to correct, but you could afford to use the Brigs as shields as you pass, harassing them with small fire as you make your way around to counter the Schooner.

“HARD TO STARBOARD!” You yell, your mate repeating your command soon after. The Abbey protests the turn as the water seeks it to stay straight, but you quickly wrap around the rearmost Brig, and unfurl the full sails as you attempt to get beside them.

“ALL MEN TO PORT!” is your next command, as all the crew runs to the opposite side, brandishing their pistols and muskets. You are close enough to effectively stop the rear brig dead in the water, but you run a high risk of sinking it. Your men begin trading musket and pistol shot with the Brig’s crew, you must quickly decide if you are going to hamper it or move on to face the Schooner.

>Move on to face the Schooner who is correcting course to meet you at the head
>Drop back to engage the Sloop
>Broadside the rear Brig
>Risk Chainshot on the Brig’s decks
>>
>>28929139
Chainshot. So long as we stay above her waterline, she'll be easier to kill without risk of sinking.
>>
>>28929139
Why can't we shoot canister/grapeshot? I would suggest that.

But >>28929172 if we really can't.
>>
>>28929172
Seconding.
>>
“PORT GUNS, LOAD CHAIN!” You bellow as you agilely steer the speeding vessel. In no time, your veteran crews is yelling back “GUNS LOADED CAP’N!”

You peer through the clouds of white smoke permeating from the combating crews, testing the rise of the waves. A musket ball zips by, taking a groove out of the railings surrounding your gallery right before you ride high on the wave, your lower deck guns even with the banister crossing the Brig’s deck.

“FIRE!”

The thunderous sound of 12 lower deck guns filled with chain shot echo out across the water, drowning out all the small-arms fire happening above. The bolo like objects whirl across the deck, sweeping many of the Brig’s crew off their feet, or even in half. The railing and upper deck is littered with splintering wood and the two masts crack and crumble under their weight as the chainshot works it’s magic and stops her dead.

You soon begin to leave the wounded Brig behind as it loses speed with no sails. Peering ahead, you have noticed the second Brig has broken off to intersect with the Sloop’s path, which is cutting off your pursuit of it.

>Attack the rounding Schooner
>Move to engage the Sloop
>Try and catch the second Brig
>>
>>28929364
Go for the schooner.
>>
>>28929364
> Attack the rounding Schooner
>>
>>28929364
>>Attack the rounding Schooner
>>
You begin to wheel the ship further to the starboard side, putting distance between the wounded Brig and the rounding Schooner. “PORT GUNS, LOAD ROUND SHOT!” You command, intending on hitting the smaller vessel with everything you have to end it in one blow. With the cannons loaded and your crew ready, you steady the Abbey, ready to receive the positioning Schooner. She lets off partial volleys, most bouncing from the hull, or cracking the woodwork of the upper deck.

You now have a chance to end it all, with the Schooner in perfect position for a twenty gun salute.

The letters “FI” escape your mouth before you hit the deck. You open your eyes to find your lieutenants and crew doing the same as they scramble to their feet. Turning your head to the Schooner, you see ropes darting in the air and landing on your boat, heavy iron hooks setting themselves into the wood.

“Cap’n! We’re being boarded!” Your quartermaster yells, picking you up before drawing his sword.

“What?” You meagerly reply. “WHAT?” You say again.

Turning to the Schooner you fruitlessly yell across the waves. “I’M SUPPOSED TO BE BOARDING YOU MATE! HEY!”

“FURL THE SAILS BOYS! IF IT’S A FIGHT THEY WANT, IT’S A FIGHT THEY’LL GET!” You bellow, drawing one of your pistols and your sabre.

>Cut the ropes and maneuver
>Cast your own ropes and attack
>Prepare to be boarded
>Hit them with your cannons and cut the ropes
>>
>>28929694
> Hit them with your cannons and cut the ropes
What could possibly go wrong?
>>
>>28929694
>Hit them with your cannons and cut the ropes

There's no way they can take us in a boarding match, unless they've filled every deck with marines. As you turn away, use the aft chasers if they haven't sunk already.
>>
>>28929694
They are trying to board us? Hahahahaha no.

>Hit them with your cannons and cut the ropes
>>
“Bastards!” You yell across the deck. “Cut the ropes! We’ll give ‘em a taste of our big guns!”

Your crew quickly begins hacking away at the thick ropes with blade and axe, severing the ties between the smaller vessel and your own. You can hear the frantic yells of the English crew on the Schooner as the ropes begin to fall away, and the ships begin to separate. Once you’ve drifted a short ways apart, you finish what you started.

“FIRE!”

The twenty gun salute tears through their hull, sending an explosion of timber and metal through the inner hull of the vessel. You can hear the wails of the men above the deck and echoing cracks threaten to tear the vessel apart.

You order the lower sails furled as you take out your spyglass. Only the very tails of the Sloop and other Brig are visible as they have made their retreat. The Schooner lies behind you, bubbles emanating from below her waterline, the imminent death of her approaching.

>Fish the Schooners remaining crew out of the sea
>Board the Brig, who is still dead in the water
>Try and pursue the disappearing Sloop
>Harass the floundering Schooner crew out of spite
>>
>>28930160
> Fish the Schooners remaining crew out of the sea
>>
>>28930160
>Fish the Schooners remaining crew out of the sea
>Board the Brig, who is still dead in the water
>>
>>28930160
Damn the cowards! I say we board the brig and take our haul.
>>
>>28930160
>Board the Brig, who is still dead in the water
>>
>>28930160
Fish the men out then board the Brig since it's not going anywhere
>>
>>28930307
We've no need for more crew and mouths to feed. I say let the navy men drown.
>>
>>28930339
More men means more potential recruits. Fish the bastards, we can at least have them work in that port or trade them for goods.
>>
>>28930380
Are you implying slavery? Because if you're implying slavery then I can get into that!
>>
>>28930160

Priorities.

>Board the Brig, who is still dead in the water

Then, if there are still any survivors,

>Fish the Schooners remaining crew out of the sea

Hostages always work, and a reputation for honour will serve well.
>>
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You order a circle around the floundering Schooner, hearing the pleadings of drifting men calling out to be saved. As you pass by on route to the stationary Brig, you spy a lad clinging to a section of the rear gallery of the sinking Schooner.

“What should we do Cap’n?” Your quartermaster asks with a clear timber of pity in his voice.

You ponder it for a second, but your morals get the better of your piratical nature.

“Send out the lines men, take in the drifters.” You reply.

Soon enough, you are anchored off the bubbling wreck, lines cast in the water for men to climb onto the deck. Soon, there are twenty three Red garbed Navy members kneeling in binds on the deck.

The Abbey proceeds to the Brig, the crew on the foreign deck look downtrodden. You board it with little to no confrontation, taking everything of value, including but not exclusive to:

188 Pound Sterling
40 Kilos of Sugar
11 casks of Rum
2 bushels of raw sugarcane
14 Prisoners (37 in total with the Schooners crew)

>Return to Green Turtle Key
>Maroon hostages on a shipping route
>Offer crew positions to those who will take them
>Dump them overboard
>>
>>28930488
> Offer crew positions to those who will take them
> Return to Green Turtle Key
>>
>>28930507
This. Everyone who refuses a crew position gets sold into slavery (unless we can find another way to make money out of them)!
>>
>>28930488
>2 bushels of raw sugarcane
Sugarcane only has a 48 hour window between harvest and rotting in which it needs to be processed.
I say offer crew positions. We're not savages!
>>
>>28930488
Offer and then return to Green Turtle Key
>>
>>28930570
Maybe we could ransom them back to the Navy? Although that would offer a huge window for betrayal.
>>
>>28930669
Not if we're not the ones performing the ransom. We can leave them at Green Turtle Key, and find someone interested in handling the ransom in exchange for some share of the profit.
>>
>>28930699
I could go with this.
>>
>>28930488
>Offer crew positions to those who will take them

We may be pirates, but even pirates have honour.
>>
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With a fuse set in the bottom of the clipped Brig, you sail away, heading towards the Green Turtle Key. You have your first-mate take the wheel as you put your hands behind your back, and waltz down the steps of the gallery to the main deck to address the hostages.

“Good afternoon, my friends. You seem to have been put in quite the predicament by my crew and I. You see, I was like you not three years ago; valiant, honorable, loyal to the Crown. All that changed as the war with Spain ended, and I was left ‘ere, across the world. The Navy didn’t care who I was, that I wanted to go back. They didn’t care that I spent my sweat and blood fighting for them. So here I am, the Abbot of this Church of Free Men. I answer to no one but the council of my crew, and we do as we please. So what say you, laddies. Care to join my holy order?”

Quite the speech, you thought to yourself, proud of thinking it up on the spot.

The hostages bore varying degrees of influence as the mulled over their options. After a short while, you spread your arms and declared: “Well?! Who wants to free themselves of the shackles of tyranny?!”

With that last bit of prodding, seventeen of the hostages stood up, some teary eyed and some stone faced with resolve. Excellent, exactly the men you need.

“Right!” Men, get our new brothers out of their binds and welcome them aboard!” You yell.

Though… what to with the rest….

>Imprison them at Green Turtle Key
>Maroon them on an island
>Find alternative arrangements to sell them
>Keep them as insurance
>>
>>28930798
Sell that shit! >>28930699
>>
>>28930798
> Imprison them at Green Turtle Key
>>
>>28930798
>Imprison them at Green Turtle Key
>>
>>28930798
>Imprison them at Green Turtle Key
>>
The remaining twenty look at you with stern, defiant glares. You raise an eyebrow in response. With a flourishing turn and a wave of the hand, you declare “Well. Then I suppose our new guests will have to enjoy their stay at our humble home until they change their minds or we have use for them.”

The voyage home was smooth, the sea was calm and the winds were fair. You took a moment to lean on the rear gallery railings, watching the wake of your ship trail behind you. You had a successful take today, nearly two hundred pounds was a decent amount of money in the Caribbean, and with the rum and processed sugar you also had in the hold there was money to be made selling it as well. You mulled over the problem of the prisoners, but you didn’t worry much. You were slightly startled at the hand that landed on your back and the hearty laughter of your First-mate. His ragged beard and scarred face twisted in a jolly smile at the events of today.

The sun began to dip by the time you began to anchor the Abbey off the Green Turtle Key’s small port. The sky darkening with the coming evening, but the heat of the day was omnipresent surrounding the jungle covered island.
The crew began to file into the longboats and head ashore with the takings of today, heading for the small warehouse that was built on the island in-land. The prisoners were escorted onto land as well, passing through the outposts into the jungle to build their own prison till they were needed.

>Stay on the Ship
>Head ashore to the Tavern
>Head ashore with the Prisoners
>Head ashore and find our lovely female friend
>>
>>28931214
> Head ashore with the Prisoners
Job first.
>>
>>28931214
>Head ashore with the Prisoners
>>
>>28931214
>Head ashore with the Prisoners
>>
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You climb in the final boat filled with prisoners as they make their way to the port. Amongst the filtering crew members and inhabitants of the outpost, you spy a familiar bob of fiery red hair adorned with a small wood-handled knife sticking through the loose bun. You quickly put the group of prisoners between you and the figure as you step off the planking and onto the soil of the island. The thin trail heads to a small grove where a few small homes have been constructed. You instruct your quartermaster and some of your crew to supervise the prisoners who will cut down trees for supplies to construct their own prison. An idea you applaud yourself for.

“What will we do with ‘em cap’n? We can’t have ‘em here forever…” Your Quartermaster pipes.

You realize that he is right; it is no life to live as a prisoner. You mull over it as the evening proceeds, the chopping of trees and grunting carrying on into the night. Lanterns on posts adorn the work area as the prisoners lay about the ground for the night; their work to continue in the morning. With guards set to watch over them, you proceed down to the tavern with your lieutenants, the question of what to do with the men in the future the burning thought swimming in your mind.

>Find someone to sell them to
>Question around and ask for opinions
>Try to get a Navy contact
>Let them be for now
>>
>>28931214
Build there own prison? Is this OUR island? How many crew do we have? Hire the prisoners as labour, or make them labor until you see fit to release them, whatever floats your boat.

>Head ashore to the Tavern
>Head ashore with the Prisoners

Our crew is in good spirits after a good haul so no risk of mutiny, head to the tavern for info and a celebratory drink.
>>
>>28931914
>ask for opinions
Personally, I think we should create an orphanage of sorts. Abbeys are known for monks and nuns, aren't they? And nuns love orphans.
Force them all to create a settlement inland and fend for themselves, with a little care. Eventually they'll realize the joys of liberty.
>>
>>28931914
Ask if they tire of the life of a sailor and ask if we can hire them as labour. Start a Manor/Hideout in the jungle. We need somewhere to store our booty.
>>
>>28931941

It is not our Island, but it is the island we take refuge in. An abandoned/neglected English outposts that has been taken over by brigands and rogues.

We have 90 crew members, well, 107 now with the new additions. We have 20 prisoners. It is detailed in the pastebin reference info, as well as a link to the map I am using, for it is too big to be posted here.
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>>28931914
>>Question around and ask for opinions

I'm leaning toward Navy contact myself.
>>
>>28932077
Sorry, I should have looked at that first. Thank you
>>
>>28931914
>Try to get a Navy contact
>>
>>28932077
That is one hell of a map. So we are located on one of the many islands dotting around Great Abaco Island. Any major ports there?
>>
You begin asking your lieutenants and your trusted crew about what to do with the prisoners that had been captured. As you circulate your way around the various groups and tables of men, you seem to be getting a fairly unanimous answer from all of them. ‘Ask if they wish to be hired and live here’. The thought washes over you again and again, and the more you think about it less ridiculous it seems.

You begin to daydream and fantasize about owning a manor in the jungle, with a barracks, and a store house, all built by the hands of these men. It is an interesting and exciting thought, to be the ruler of his own small island in the corner of the world.

Conversely, the other popular opinion is to try and find a man who you can get to act as a third party between the English Navy and yourself, and try to barter these men back for some kind of ransom. You dwell on it, reluctant to move in that direction because of your past experiences with the Navy; they aren’t exactly the forgiving type.

With the night running long and the moon rising far above, you smile, wrapping your digits around a wooden mug and lifting it for a big swig of the groggy goodness within. You hope the prisoners can accept living here, it could mean big things for you and your crew. Though, the risk of a rebellion is a possibility, so you think you should err on the side of caution.

>Stay for another drink
>Talk with the Lieutenants
>Talk with the Tavern Keeper
>Head down to the piers to be by yourself

Choose one, and roll a D20. I’ll take the average between the first three
>>
Rolled 10

>>28932379

>Head down to the piers to be by yourself
>>
>>28932365

We are at Green Turtle Key, a small outpost on the Eastern side of Abaco Island.

The closest major port is on Providence Island at Salt Key.
>>
Rolled 4

>>28932379
Get a quick drink and head down to the piers to be by yourself
>>
Rolled 5

>>28932379
>Talk with the Lieutenants

Gettin' chummy with the boys!
>>
With that Average, seems like you fellas failed a spot-check.
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>>28932562
It's the red haired devil isn't it?
>>
>>28932562
O' ye gods of dice and rum, be gentle.
>>
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You head over to the tavern keeper and slide him another half-doubloon, in exchange for a pint of the liquor. He doesn’t move to take it until you give him a wink, signaling that is his payment for solid information. He then pockets it gladly, motioning the respectful tip of his hat at the gesture. You walk down the wooden walkways and shanty town of leave thatched homes and shops down to the piers. Suspended over give feet from the water’s surface to protect the outpost from the rising sea, it sits silently and calmly. The sea sit frozen like ice, the perfect reflection of the moon sitting in the small lagoon that surrounds Green Turtle Key.

You ponder to yourself over the name; you’ve never seen a Green turtle around, let alone any turtle for that matter. You are so enraptured with that thought you do not detect the presence until it is far too late to run. The glow of the town behind you is blocked by a shadow, and the low tapping noise of a buckled boot on the wooden planks.

You turn slowly, a pleading smile cracking across your face to see the being you have been avoiding for so long.

“H-How’s my dear Mary these days, eh?” You squeak.

For the moment, she looks like she is about to murder you with her gaze alone, as you shrink beneath those stormy blue eyes. She raises a hand and you close your eyes, bracing for the slap of your life, but instead, you hear a long sigh and feel arm slips around your waist. She plunks herself down beside you and leans her fiery bob against your shoulder.

“I’m just glad you are safe.”


(Here is your chance guys)

>Reply _____ (You choose)
>Respond in kind
>Get in close
>Say nothing
>>
>>28932815

"I've got the gift of Cuchalainn. Not going to die that easily."

"What have you been up to?"
>>
>>28932815
>>Get in close
The time has come and so have I.
>>
>>28932815
>>Get in close
>>
>>28932815
>Respond in kind
>Get in close

Goodbyes are always hard Mary, you know how I be
>>
>>28932815

> Get in close.
>>
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You set down the mug on the pier and slip your arm around her waist, pulling her close. She elicits a little sigh as you lean in to kiss her forehead, putting a hand on her cheek.

“You needen’t worry my dear Mary. All the fish in the sea couldn't keep me from you, never mind the bloody Navy. I apologize from the deepest pits of my filthy pirate heart; I’ll do me best to stay in your good graces, lest you seek your cruel vengeance upon me.” You finish with a wink.

You know Mary is weak to the lovey speeches, and she gives you a surprisingly hard punch on the thigh, causing you to grimace.

“You had best not go dying before me James Abbot, or else you’ll have Hell te’ pay. There is no man that gets my heart and loyalty besides ye.” She responds. You sit together for a while, silently staring at the sky filled with the moon and some tiny clouds, the warm breeze washing in from the open sea. She pulled herself upright, removing the small blade from her bun, letting her dark red hair tumble across her shoulders. Sheathing the small knife in a tiny scabbard under her arm tucked away beneath her dress, she tugs on the collar of your coat. You pry your eyes away from the moon, to meet hers. She gazes up at you with an intensity that made you fall in love with her, and she places her free hand on your thigh, biting her lower lip ever so slightly.

[spoiler(Implied lewdness ahoy![/spoiler]

The morning washes through the cracks in the walls of the bedroom, the thatched roof letting small beams of light through to accompany the walls. You force open your eyes and attempt to sit up, but are restrained by the soft, but firm grip of a pair of hands.

>Tactical escape, time for pirates!
>Stay in bed
>Talk your way out
>Risk anger and stage a daring escape
>>
>>28933217
>>Tactical escape, time for pirates!
SNAKE?
>>
>>28933217
>Tactical escape, time for pirates!
>>
>>28933217
>Tactical escape, time for pirates!
>>
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You come to your sense why lying in the not-quite-rough sheets. You realize that your crew must be wondering where you are and you should probably be figuring out the final verdict on those prisoners you brought ashore. You try multiple times to shift yourself free, but every time you move you get drawn closer and closer to the warmth beside you. You frantically peer around the room, looking for anything you could use to make your escape. You spot your coat on the foot of the bed and quickly use a toe to pull the coat near you. You remove the straw pillow from under your head, careful not to disturb the wild mess of ginger locks beside it. You shuffle the pillow into your coat, placing it between you and Mary, ever so slowly moving it into your place as you slip out of her arms. Once free, you roll onto the floor without a sound, and slip on your boots and other clothes. Peering around, you see Mary fully embracing the pillow with your coat, having a long drawn inhale through her nose; her dreaming self fooling the smell of your coat for your presence.

You stealthily leave the house, careful to not make a single noise. As you exit the house, you slowly pull the door closed when half of your crew (who were waiting outside) bellow a “GOOD MORNIN’ CAP’N!” followed by rapturous laughter. You stand bolt upright, a finger protruding ready to give them Hell, but you are interrupted as you need to make a hasty escape the sound of pots and pans tussling is heard from the kitchen and marching towards the door gets louder and louder. You begin a full sprint down to the pier, blowing past all your crewmembers, who are still laughing.

Mary emerges, red faced and swinging.

When the rest of the crew returns to the ship, you find 3 with large lumps on their head, and you don’t ask where they came from, but laugh instead.

>Explore
>Visit the prisoners
>Sail to Ragged Island to converse with other pirates
>>
>>28933647
>>Visit the prisoners
>>
>>28933647
>Visit the prisoners

We can't be leavin' 'em in limbo now, can we cap'n?
>>
>>28933647
Visit the prisoners.
>>
You take a boat and row directly to shore, bypassing the outpost entirely. While you walk the thin trail to the grove where you left the prisoners, you are surprised to see the framework of a fairly large building in place. Your Quartermaster waves as he approaches,

“They are hard workers Cap’n. A few of them even be carpenters from back ‘ome.”

You nod and approach the working prisoners. “Excuse me gentlemen, but if you’d be so kind to lend me yer ears, I’d be quite glad.” You exclaim, putting on a nice front in apology for taking them prisoner. “I know ye don’t belong here, but I’d like to give you all a formal offer. Would ye like to work for me? I’d pay you fair, more than enough to feed yerselves and indulge in whatever you may find on Green Turtle Key. Ye are fine builders, with admirable skill, and I’d like ye to build me and my mates a proper home, and maybe even one for yourselves if ye can forgive a sea rat like myself.”

The builders collectively merge together in council, talking it over. You patiently wait for their deliberation, your Quartermaster gives you a reassuring nod.

The council of builders breaks, and one man steps forward with a hand outstretched. “You've got yourself a deal, lad.”

You reply enthusiastically, returning the shake with fervor. “Only one thing though. We need some proper tools if we are to be making some proper buildings.”

“Right. I’ll work on that.” You reply.

You exit the grove to let the men work, but now you have a mission.

[[[]]]

Right. I think a 6 hour quest is enough for me right now. Thank you all dearly for participating. Be sure to check the Quest General to see when the next installment is, for we will be heading to a large port for some Pirate mercantilism to get some real tools!
>>
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>>28933946

I'll be adding all the bits of story to the Pastebin for future readers who come in during the next thread. Once again, thank you all so much for helping me run my very first quest!
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>>28933971
Thanks man, keep up the good work!
>>
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>>28934192

If anyone cares, or uses Twitter, apparently QM's use that now.

Add @BootstrapsQuest for updates and run times
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>>28934277
Archive?
>>
>>28934346

I got no idea how to do any of that unfortunately.

That's why all the story bits are now added into the pastebin for the Quest that is linked in the OP.


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