[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: 1387429067856.jpg-(25 KB, 480x547, _1358888093.jpg)
25 KB
25 KB JPG
Did we really let the old thread die? Come on, guys, we're better than that! I believe we left off discussion on Monster Stats
>>
>>28955152
Hey Spark! Our work in the last thread was great!! You didn't happen to copy any of the stuff we had before it died did you? I have *some* stuff saved on my laptop but it was pre-changes so a lot of it is outdated. I will be more active ideally tomorrow. I'm sad that tg let this wonderful game die but maybe the steam just died for some people. Don't get discouraged though fellow brother you were accomplishing a lot of great stuff last thread
>>
>>28955477
I helped somewhat, and I have a shit ton copied in a google doc if you want it
>>
>>28955477
>>28955512
Awesome to see you guys in here, I think we can really make this take off. Want me to keep coming with monster concept ideas? I'm not too good at crunch, but I can do fluff!
>>
>>28955152
I'll dump my stuff
>>
>>28955512
Please please please do post it
>>
>>28955572
Sure!
1. Pick your Type: Toys come in Four types
>Stuffed Toy: +2 Toughness, +1 Fellowship
>Action Figures: +2 Articulation, +1 Accessory
>Dolls: +2 Fellowship, +1 Accessory
>Figurine: +2 Imagination, +1 Toughness
Plus two Expansion types
>LEGO: +3 Accessory
>Imaginary Friends: +3 imagination

2. You have five attributes
>Toughness
>Articulation
>Imagination
>Fellowship
>Accessory
Put your type bonuses down, then split 12 points among these five attributes. Minimum 1.

3. You have access to all the Skills available... does 20 skill points sound like a good number? 20 skill points, spread out however you like among these skills (LIST NOT YET FINAL)
>Toughness Skills
Brawl: (Melee combat skill)
Endurance: (Melee Defensive skill.)
Athletics: (Jumping, Climbing, Throwing... physical feats of prowess over skill.)
Intimidate: (Frighten the monsters)
>Articulation Skills
Aim: (Ranged damage skill.)
Dodge (Ranged Evasion skill)
Scramble: (Flat out Run)
Parkour: (Navigate past obstacles)
???
>Imagination Skills: (These are schools of imagination magic, they will probably get more sub-spells, but right now, each is a primary skill)
Exaggerate (Buffing)
Lie (Illusions and trickery)
Blanket (Protective spells)
Boom (Offensive spells)
Neverland (Transportation magics)
>Fellowship Skills
Comfort (Healing skill)
Carouse
Tame (housepet handling)
Assist (Aid another with their assault, making it stronger)
Command (Give orders to Companions)

>Accessory Based Skills (UNDER CONSTRUCTION)
Scavenge (Find tools and things to use during the day)
Armory (A selection of personal accessories, Armory directly translates into starting equipment)
Empower: (Enhances the abilities of an equipped tool.)
???

(We can and will make more)

4. Special Qualities
Then you chose Special Qualities of your Toy, these are things that give you bonuses like extra successes to the dice pool, like >>28926375 and >>28920921 suggested.
>>
>>28955616
Test character completed. Behold, Bonky the Clown.
TYPE: Stuffed (puppet) +2 toughness, +1 fellowship
HIT POINTS: Arm 1: 7 (1 DR), Arm 2: 7 (1 DR), Leg 1: 8 (1 DR), Leg 2: 8 (1 DR), Torso: 9 (2 DR), Head: 7 (2 DR)
ATTRIBUTES
Toughness: 5
Articulation:4
Imagination: 2
Fellowship: 4
Accessory: 4

SKILLS
Brawl (tgh, +5) 3+5=8
Endurance (tgh, +5) 2+5=7
Athletics (tgh, +5) 1+5=6
Intimidate (tgh, +5) 0+5=5
Aim (art, +4) 0+4=4
Dodge (art, +4) 1+4=5
Scramble (art, +4) 1+4=5
Parkour (art, +4) 1+4=5
Exaggerate (imag, +2) 0+2=2
Lie (imag, +2) 0+2=2
Blanket (imag, +2) 3+2=5
Boom (imag, +2) 0+2=2
Neverland (imag, +2) 0+2=2
Comfort (Fel, +4) 2+4=6
Carouse (Fel, +4) 2+6=6
Tame (Fel, +4) 0+4=4
Assist (Fel, +4) 2+4=6
Command (Fel, +4) 2+4=6
Scavenge (Acc, +4) 1+4=6
Armory (Acc, +4) 3+4=8
Empower (Acc, +4) 1+4=6
SPECIAL QUALITIES
All for Laughs: 1 automatic success when carousing
Rough and Tumble: 1 automatic success on dodge rolls
Under the Big Top: 1 automatic success casting Blanket spells
HONK!: Once per night, causes all monsters within d6 squares to pursue Bonky
APPEARANCE
Rainbow afro, always smiling, colourful face with bright red lips and blue diamonds over eyes, white gloves, oversized shoes, bright green braces on red trousers over yellow shirt, red nose, massive fuck-off mallet with smiley faces drawn on the part you hit people with
>>
>>28955638

Oh: refining the dice pool idea: d6 dice pool. 3+ is a success, 6 is two success, 1 is a failure. For toys, the pool is capped at 10.
Primals

>Altius, the Winged Horror, who looks like a giant bat with a snake's head, a long neck, smooth skin and a long, prehensile tail, the fear of heights
>Umbra, the Shadewitch, who looks like an old woman with grey skin, black hair and eyes and completely black clothing, the fear of the dark
>Arachnion, the Web King, a big-ass spider, the fear of spiders
>Kraanak, the Wild Hunter, a centauroid furry beast-man with antlers, a massive spear, a hunting horn and a canine head, the fear of predators
>Corpus, the Flesh Fiend, an ever-changing heap of bloody flesh with tendrils emerging from the top, the fear of gore

>The Unseen, a man in a grey robe that covers his face with long sleeves that cover his hands who appears blurry when you look at him and who you can't look at for too long without getting a headache, the fear of the unknown

>Boogeyman, can adapt itself to any fears the child may have, thus it's appearance is often changing but is always horrific in nature. Even other Primals shudder in the presence of this truly ancient monstrosity. Represents the fear of fear itself
>Szathrlix, the Swarmking, incarnation of the fear of insects

My Take:

A buzz can be heard. In the closet, a grim shape appears- a hive, slowly growing, wrapping around itself. Out comes a huge swarm of wasps, who form a blob that shapes itself into a massive wasp- >Szathrlix, the Swarmking, incarnation of the fear of insects.

Also remember-
12 stat points, 25 skill points, 20 generick hp across limbs
>>
>>28955598
Should I dump my test character?
>>
>>28955754
Yes please, I'd love to see how more character generation turns out!
>>
>>28955754
bumping, cause I want this thread to LIVE!
>>
Let it be filled with the life of a thousand teddy bear knights!
>>
>>28955843
Tali, Dnd Figurine +1 toughness +2 imagination HP: Head:9 Legs:5/5 arms:5/5 torso: 8 (1dr everywhere)
Toughness: 3
Articulation: 3
Imagination: 5
Fellowship: 3
Accessory: 1
Skills:
Brawl (tgh)
Endurance (tgh) 1
Athletics (tgh)
Intimidate (tgh)
Aim (art)
Dodge (art) 3
Scramble (art)
Parkour (art)
Exaggerate (imag)3
Lie (imag)3
Blanket (imag) 3
Boom (imag)3
Neverland (imag) 3
Comfort (Fel)2
Carouse (Fel)
Tame (Fel)3
Assist (Fel)
Command (Fel)2
Scavenge (Acc)
Armory (Acc)
Empower (Acc)
Special Qualities:
Spellbook: 1 automatic success on summon checks
Respected: 1 automatic success on Command Checks
Staffed: 1 automatic success on Boom checks
I CAST MAGIC MISSILE: 1/night, can Make a boom check and ignore failures, but only to cast magic missile.
>>
>>28955909
Looking really good, sorry I'm taking a while on the minions. I should be able to dump the rest of Arachnion soon though
>>
>>28956031
Awesome! Try and come up with descriptions like I had with Szathrilix
>>
>>28956061
Here's what I have so far, no descriptions yet but general ideas.

Additionally, I'd like to work out a certain specialty for each Primal's minions. For example, Arachnion would have weak ones but the toys have to deal with the possibility of venom and a DoT effect as well as getting hit.

Arachnion, Tier 2

Redbelly
The second tier of Arachnion's minions, a standard spider with a bright red belly. It can go faster than a Creepy-Crawly, and it's poison can affect toys as well as kids

Spinner
The second tier Support of Arachnion, a Spinner shoots sticky webs that can block of certain places or even create bridges for other minions to travel across in their effort to get to the bed.

Widow
The second tier Arachnion elite, Widows are not any hardier than Redbellies, but their venom is much more dangerous, and can be fatal to a child, not just scary or painful

Arachnion Tier 3

Hundred Legs
Arachnion's third tier minion is a cross between a centipede and a deadly spider, with a full compliment of 8 eyes, many legs, and a venomous bite that would send even a human packing. They come in swarms and are quick to crawl and climb over anything between them and a child

Queen Arachnia
One of Arachnion's wives, she carries his children and can birth them into battle. Would create creepy-crawlies every turn or so to try and overwhelm the child's guardians

Stinger
Arachnion's third tier elite is a scorpion with two sharp claws, an armored carapace, and a nasty stinger that has the poison effects of all of the spiders' bite attacks while freeing it up to use its claws for other purposes.
>>
>>28955152
>>28955477
The last thread was saved here.

http://archive.foolz.us/tg/thread/28910598/
>>
>>28956157
Hundred Legs and stinger don't fit entirely. We have one for general insects, lets keep Aracnion entirely spiders
>>
>>28956157
Aaaaand Fluff

Arachnion, Tier 2

Redbelly
The chittering and skittering grows louder, and then you see forms come swarming out from under ever crack in the room. Legs are everywhere, accompanied by black bodies and scarlet underbellies.

Spinner
A string of Silk shoots over your heads, and a massive spider comes crawling along it. It shoots more strings out, creating a web from which your foes rapidly flock to. You're up against a Spinner

Widow
A flash of teeth, a scrape of legs on the floor, and suddenly, you're on your back, staring up at a horrific face of eyes and fangs. As the creature moves on, you can glimpse one more thing- a red hourglass, the mark of a Widow

Arachnion Tier 3

Hundred Legs
A swarm of legs comes towards you, seemingly walking by themselves, but all too soon you realize that they have teeth and armored bodies attached. They crawl their way over your block forts, and the Hungred Legs are here.

Queen Arachnia
A massive, bloated spider appears before you, with a series of protrusions on its Abdomen. Then, the protrusions burst open, and a dozen creepy crawly things pop out and come towards you. It's one of Arachnion's wives herself- a Queen Arachnia

Stinger
A horrific beast rumbles towards you, with a snap of claws and a lightning-fast tail. It has the power to tear lesser toys in half, and that barb on its back could harm even your child itself. Watch out for the Stinger.
>>
>>28956223
Thank you based anon.

>>28956229
Gotcha, disregard the fluff for those two
>>
File: 1387433219331.jpg-(99 KB, 800x407, xevoz.jpg)
99 KB
99 KB JPG
>>28955616
Just a small proposal - can we rename LEGO to be 'Constructable' or 'Customizable'? That way people can play K'Nex, Bionicles, Xevoz, etc.

Pic related. Xevoz were the motherfucking SHIT.
>>
>>28956386
I was partial to bionicles, and sure
>>
>>28955909
>>28955638

Is it just me, or do these character sheets see really long for the style of game I was imagining this to be? Not quite a fan of how big they are.
>>
>>28956421
Bionicles, Zoob Dudes, Xevoz, and Transformers were my childhood. I couldn't stand anything that didn't have good articulation, and I adored creating my own Bionicles / Xevoz.
>>
>>28956423
It's just the way our skills work. I made a character in 15 min. It's easy and quick. Gear too.
>>
Here we gooooo....

Replacement for Hundred Legs- Fuzzy
Don't let the name fool you, Fuzzies are massive Tarantulas whose hair is covered in paralyzing toxins. While less swarm-y than the other standard minions, they are often used in numbers and are fairly large.
With a rumble and a soft scraping, a behemoth of a spider enters your view. It's covered in hair, but has the largest set of Jaws you've seen so far. Watch out, for although it may be Fuzzy, it's still dangerous

Replacement for Stinger- Trapper
Trappers are spiders that can burst out of any place that the GM wants. Their danger doesn't come necessarily from their size and toughness, but from their unpredictability and ability to slip behind defenses.
As you walk along the bedroom floor, your foot gets caught. With a jerk, a web explodes open behind you, and as you turn around to confront whatever happened, you see a large, intimidating spider with eight red eyes in front of you- a Trapper.
>>
>>28956498
AWESOME!
>>
>>28956509
Thanks, brother! I have to catch a flight at an ungodly hour tomorrow, so I'm probably done for the night with that. I'll be on at around 7 EST tomorrow, don't let this thread die on me again!
>>
>>28956549
I have school all of tomorrow, so I'm unsure how much I can work on it. I will see if I can test it with my group.
>>
>>28955616
Does Aim handle things like toy guns? Or would that be Boom?
>>
>>28956648
Aim. Boom is magic, Aim is guns/bows. If you are making a character, post it here!
>>
>>28956648
I'm assuming that toy guns don't actually shoot bullets, just imaginary bullets - so that'd be Boom. If it's an actual ranged projectile though - like those Bionicles that could sling discs - then that'd be Aim.
>>
>>28956766
But toy guns don't actually shoot bullets, no?
>>
>>28956801
They shoot bullets of light- Non of these weapons shoot real things. They are all mafe of imaginary light. Guns are still Aim, because in the real world they aren't magic. Boom is for things like Magic Missile
>>
>>28956864
Ah, I get it now. Thanks. Will have character up in a giffy.
>>
>>28956889
Awesome!
>>
Bumping, gonna drop a new dude soon
>>
>>28957348
Dogface James (action figure): +2 Articulation, +1 Accessory
Toughness: 4
Articulation: 4
Imagination: 2
Fellowship: 2
Accessory: 3
HP: Head: 7 (dr 2), torso 7(dr 2), Legs: 6/6 (dr 1) Arms: 6/6 (dr1)
Skills:
Brawl (tgh) 4
Endurance (tgh) 3
Athletics (tgh)
Intimidate (tgh) 2
Aim (art)4
Dodge (art) 3
Scramble (art) 2
Parkour (art) 2
Exaggerate (imag)
Lie (imag)
Blanket (imag)
Boom (imag)
Neverland (imag)
Comfort (Fel)
Carouse (Fel)
Tame (Fel)
Assist (Fel)
Command (Fel)
Scavenge (Acc)2
Armory (Acc)1
Empower (Acc)2
Special Qualities:
Tech-Eye: 1 autosuccess on Empower tests
Kung-Fu Grip: 1 autosuccess on Brawn Tests
Military Sims: 1 autosuccess on Aim tests
SNAKE SARGENT!: 1/night can shout to draw enemy attention
Gear:
Toy gun:
Range 5ft (about half the size of an average kids room)
req: 3 Aim, 2 Acc.
Damage: 1d10+1d4
Bowie Knife:
req: 1 toughness 1 acc.
Damage: 1d4
>>
File: 1387437385457.png-(172 KB, 418x608, 1024_shariban6348r_01.png)
172 KB
172 KB PNG
>>28956889
>>28955616
D-GITAL D-FENDER D (3D for short)
-
Action Figure
-
D-GITAL D-FENDER D is a hero of justice and goodness, powered by advanced (and imaginary) cybermagic. Unfortunately, he's also a showboat who loves to be in the spotlight. While he 3D is a shameless glory hound, he does genuinely believe in d-fending what's right.
PS: 3D always refers to himself in the third person with his full title.
-
Toughness - 4
Articulation - 4+2
Imagination - 2
Fellowship - 1
Accessory - 1+1
-
TOUGHNESS:
Brawl: 3+4=7
Endurance: 3+4=7
Athletics: +4
Intimidate: 1+4=5
ARTICULATION:
Aim: 2+4+2=8
Dodge: 2+4+2=8
Scramble: 2+4+2=8
Parkour: 2+4+2=8
IMAGINATION:
Exaggerate: 4+2=6
Lie: +2
Boom: 1+2=3
Neverland: +2
FELLOWSHIP:
Comfort: +1
Carouse: +1
Tame: +1
Assist: +1
Command: +1
ACCESSORY:
Scavenge: +1+1=2
Armory: +1+1 (Lasgun, Lasword)
Empower: +1+1=2
-
D-GITIZE!: 1 automatic success on an Exaggerate roll - but only before he enters combat. D-gital D-fender D has to power up before he fights, after all!
D-FEND!: 1 automatic success on an Endure roll. D-gital D-fender D does not give up!
D-GITAL D-FENDER DEBUT: When 3D makes an attack roll with a dramatic entrance, he gets a temporary +2 bonus.
D-LUXE D-STRUCT D-RIVE! : Once per night, can make an Aim check and ignore failures. 3D has to grandstand and give a dramatic activation sequence for a turn beforehand, though!
>>
>>28957473
Oh my god he's amazing. I love him.
>>
>>28957538
Thanks! I just realized I forgot to distribute the health, but I'm not sure how that works. Care to elaborate?
>>
>>28957704
so you have 20 points, and have to distribute them as you wish across your limbs. when your health hits 0, the limb either pops off or you are knocked out depending on the limb.
>>
>>28957758
What's the "DR" number?
>>
>>28955616
Crayons and Markers act as consumable resources. They can either be used to create weak, NPC drawings or used to buff toys before the night. The buffing effect is more powerful than most imaginary type buffs, but only works on certain types of toys.

Both drawings and crayon buffs are weak to water-type nightmares(debuffers)

>>28957758
Is there some sort of trust stat? Having high fellowship or being near other toys gives a certain amount of buffer HP, which protects you before you start taking limb damage.
>>
>>28957809
Your endurance+8, spread over your limbs as almost armor- it soaks up damage
>>
>>28957830
Cool Idea with the markers

I don't think that a trust stat will add much depth to the game.
>>
>>28957830
I'd assume Trust would be translated into the points you pour into Fellowship, and mechanically be represented with higher Assist and Comfort.
>>
>>28957758
I think it's knocked out or dead if you lose all your limbs, your head's taken off or you lose your torso. Also, what would be an appropriate damage for Bonky's hammer to deal?
>>
>>28957848
Great, thank you. Should probably be added to the chargen sheet.

Also, ideas for the missing skills:

Art: Flexibility: You have high manual dexterity and, at certain point thresholds, the ability to push your joints past normal limits or to swap limbs.

Accessory:
Repair: Obvious. Can fix things.
Changeable: You are a toy with some degree of customization, able to change out limbs for new limbs.
>>
>>28957935
BONKY'S BACK!

It depends on the requirement. I think that adding a stat should add a 2nd, smaller die, and I think stat numbers should increase how big the damage is
>>
>>28957960
Perfect Ideas for the skills, let me add that to my template
>>
>>28957994
Cool. I'll see if I can't whip up a fancy character sheet for everyone.
>>
>>28958028
That would be great
>>
>>28957963
Possibly it adds a small bonus to the dice pool, and deals skill (either brawl or aim) plus (number unique to weapon) damage?
>>
>>28956318
>>28956498
Any non-Arachnion beasties? I'm interested to see what we can do with the Unseen. I mean, how do you make monsters out of the unknown?
>>
>>28958122
Weapon's shouldn't add dice pool. I think you just roll with your complete brawl vs. enemy's endurance, and how many hits you score changes where you hit. Then, you roll for more hits, and that - toughness and armor gives you damage
>>
>>28958176
If you have any ideas, start to draft them out. It would be cool if he had things like shapeshifters and the like.
>>
>>28958232
I have to hit the hay. I pass the torch on, so you can keep the thread alive!
>>
>>28958207
Why not let the players choose where they're going to hit? Sure, they could go for the head every time, but they can still miss, and the enemy can still hit them at the same time.
>>28958232
Shapeshifters, eh? I'll see what I can do.
>Dreamlings: As well as possessing powerful magic, same as the toys, a Dreamling has the ability to change shape at will. Many children have been ruined because a Dreamling found its way into the toybox.
>Fluff: The wind is heard, as a small cloud of sinister mist whirls up in front of you. The cloud begins to take a vaguely humanoid shape - then you realize the shape it's taking is your own.
>>
How does HP distribution work for toys with nonhumanoid physiology? This thread reminded me of three of my favourite stuffed animals as a kid, who were a shark, a ray and a snake. Especially considering the last two, such a toy would have unproportionally high HP and DR, seeing as you would basically distribute amongst two bodyparts (Head/Tail and Body/Tail)...
>>
>>28958493
reduced HP?
>>
>>28958232
There needs to be a primal for weather. Storms, thunder, windows smacking the sill, and water rising up from the floor.

New skill:
Awareness(articulation)-looking behind your back with other limbs, resistance to surprise.

Muse(Imagination)-inspire children/parents to make new toys
>>
>>28958609
NO AWARENESS- look at pathfinder and perception
No Muse- Toys want to protect kids, not manipulate them

Cumulous, The cloud man

Outside the window, a strange thing floats- a man, made of clouds. His eyes and teeth are made of cracks of lightning, and his claws are old weathervains.
>>
>>28958648
What about increasing field of vision? The point is more on what parts of the room are being watched rather than how alert the watcher is.

How about a Cleaning Skill? Got to mop up all that slime/gore before the kid wakes up.
>>
>>28958736
Cleaning could just be represented as Physical Prowess, which is Athletics.

Increased field of vision could be a Special Quality.
>>
>>28958765
I don't think we should have defined special qualities though- I like how free form they are. The GM should just take a look at them before play starts to prevent broken ones.
>>
>>28958864
No, that's what I meant. If you want your character to have a bigger field of vision, you make that a special quality.
>>
>>28958879
but what if you add limbs specifically to increase field of vision? It's not really unique to the toy, just an option.
>>
>>28958918
So like, extra heads?
>>
>>28958925
like a beholder, only....less scary and more cute, I suppose.

I'm sure button eyes and googly eyes are fairly common parts to scavenge.
>>
>>28958952
Eyes aren't limbs.
>>
>>28958952
I don't think sewing random parts is a viable option; just think how weird that makes you look to parents!

"Why does G.I. joe have a third leg and a googly eye on his back?"
>>
>>28958985
Actually, some kids DO do some gnarly shit to their toys.
>>
>>28958998
Sid from toy story?

OH MY GOD PERFECT EXAMPLE OF A KID WHOSE TOYS LOST
>>
>>28959021
now I am actually going to bed- Goodnight and keep this mofo going!
>>
>>28958985
What about those jack-in-the-boxes, with eyes on springs?
>>
Snoogles, the Cat
>A grizzled old mouser, the years have not been kind to this heirloom. He lost one of his eyes long ago and harbours a bit of resentment towards the newer, better maintained toys, but his experience and and magical talents are invaluable. However aloof he might act, he genuinely cares about his old owners child and will fight tooth and claw to protect them.
TYPE: Stuffed (animal) +2 Toughness, +1 Fellowship
HIT POINTS: Frontleg1: 3 (DR2) Frontleg2: 3 (DR2) Hindleg1: 2 (DR2) Hindleg2: 2 (DR2) Body: 4 (DR2) Head: 5 (DR3) Tail: 1 (DR1)
ATTRIBUTES
Toughness: 4
Articulation: 3
Imagination: 5
Fellowship: 2
Accessory: 1
SKILLS
>Toughness Skills
Brawl: 4+1=5
Endurance: 4+2=6
Athletics: 4+2=6
Intimidate: 4+1=5
>Articulation Skills
Aim: 3+0=3
Dodge: 3+2=5
Scramble: 3+0=3
Parkour: 3+1=4
>Imagination Skills:
Exaggerate: 5+0=5
Lie: 5+4=9
Blanket: 5+0=5
Boom: 5+2=7
Neverland: 5+1=6
>Fellowship Skills
Comfort: 2+0=2
Carouse: 2+1=3
Tame: 2+3=5
Assist: 2+0=2
Command: 2+0=2
>Accessory Based Skills
Scavenge: 1+0=1
Armory: 1+0=1
Empower: 1+0=1
SPECIAL QUALITIES
Hand-Me-Down: 1 automatic success at Lie and Blanket rolls, at the cost of an automatic failure on Comfort and Assist rolls.
Nine Lifes: Once every two nights, may reroll one failed Dodge or Endurance roll.
Old Mouser: 1 automatic success on any Tame roll made to influence cats.

So, how did I do?
>>
>>28959100
I love him! guess I ain't sleeping after all.

So, it's a gruff Cheshire cat with a heart of gold, eh?
>>
>>28959139
Basically, yes.
On a side note, I really like the premise of this game, I hope it doesn't flicker out too soon. Is there a link to the googledoc somewhere?
>>
>>28959178
I'm compiling 2: one with rules and another characters made from this thread- Once we get more enemies written out, I will throw it in the thread
>>
>>28959178
Fuck it

https://docs.google.com/a/seattleacademy.org/document/d/1lia97XXopCZg521wNXg6k8RIP_0L4RTSY3pickqJNms/edit?usp=sharing

https://docs.google.com/a/seattleacademy.org/document/d/10vnO2zy1mpZ_TToer7Zz0pFYuhiIPneuKSYQyKwsWAY/edit?usp=sharing
>>
bumping to keep it alive
>>
Another bump before I'm off to Uni.
See you guys in a few hours, I hope
>>
>>28958028
>>28958061

The character sheet is coming along nicely. Mostly spent time looking for good icons and fucking around with different programs. It's gonna be sloppy, but workable.

Unfortunately I can't be assed to crack Acrobat to make fillable PDF forms, but fuck it, it's good enough.
>>
File: 1387454871154.jpg-(59 KB, 250x187, 1387249172425s.jpg)
59 KB
59 KB JPG
Damn I love you /tg/.

For all the bulk of our character sheets, they do build really fast, and the style is easy to understand. We still need one more toughness skill.

but I think this thread: we need to really focus on two things that are only vaguely worked on right now: Monsters and companions.

companions: we have a working frame of reference right now: they get a Type, some special qualities, Offence / defence, and HP, and, probably, numbers... all at a low and reasonable point cost.

>Companion types
Figurine: Survivors: +2 HP.
Action Figure: Fully articulated: +2 either ranged or melee
Stuffed: Damage Sponge: +2 defense
Doll: Comforting: Restore 1 HP to adjacent companions.

All of these are up for argument, since I feel like they stink on toast... especially doll, since a few dolls behind a bunch of teddy bears becomes a kind of unbreachable wall...
>>
>>28959589
God the fuck damn these stupid ass skills. So god damn many of them. Damn near impossible to get an aesthetically pleasing layout.

BUT IT IS BEING DONE, BY GOD!
>>
>>28960684
I like these thoughts. Simplified stat bots. Nice.
>>
>>28960850
Why not use the exalted route: six columns
left hand column is attributes
each cell after that are the five skills that follow that attribute, followed by five bubbles to fill in...
Like
| Toughness | Brawl ooooo | Endure ooooo | etc.
etc.
>>
>>28961144
The companions can be sent off to do other things too... like scavenge or scout, but generally their actions are unimportant to the story, the gm should make any appropriate skill rolls for companions (unless it's a personal companion, granted by a special quality) and ascribe successes as normal.

Monster Stats...
Might, Reach, Terror, Brood.
Might is physical
Reach is ranged
Terror is monster magic.
Brood is their minions.

... and this idea is crap, but it's a start.

Monsters have uncapped dice pools... but only get 1 success on rolls of 3+.

this way, the gm can toss down shadowrun-sized dice pools and the players... can still have a chance.
>>
File: 1387461231179.pdf-(277 KB, PDF, NightLightCharSheet.pdf)
277 KB
277 KB PDF
>>28961343
>>28960850
>>28959589
>>28958061
>>28958028

>>28961685
I had to fill in some of the undecided skills, and for style's sake I renamed a few things. Complete list of changes and additions:

"Action figure" took up a lot of space and looked too similar to "figurine".
Added the "changeable", "repair", and "flexibility" skills suggested earlier. Also added "guts" myself, to represent constitution, stamina, and bravery.
Changed name of "Special Qualities" to "quirks", since the long name felt out of place.

Hopefully you guys like it!
>>
File: 1387462106165.png-(847 KB, 900x638, blake_the_teddy_by_kaio89(...).png)
847 KB
847 KB PNG
>>
>>28961721
Wow, Artsy!

It's a nice looking sheet, and a good foundation... but maybe a tad confusing... you didn't allow for much space in the "health" area (those are numbers you need to change regularly and keep track of) let me try and hash out a really simple sheet, and we'll hybridize them to make a glorious, Africanized Honey Bee of a character sheet.
>>
>>28961919
What's confusing about it? The most confusing bit is probably the five major stats - the segments of the circles around them represent the points you can pour into them.

You're right that I didn't leave a lot of space for the health. I'll double the height of that row and drop the description size down a smidge.
>>
>>28961976
The five major stats being represented by pictures, with no names is one bit... you can take care of that easily enough though. I really like the Quirks section. Quirks sounds so much better than "special qualities".
>>
>>28961998
I thought the pictures were really obvious... are they not? Which picture(s) do you not get?

I was also expecting most players to have read the rulebook, which would of course use the same icons.
>>
File: 1387463873396.pdf-(285 KB, PDF, NightLightCharSheet.pdf)
285 KB
285 KB PDF
>>28961976
>>28961721
V.0.2 now has extra space for the health!

Until I hear more feedback re:>>28961998, I'm not gonna fiddle with the five major stats. I'll try brainstorming some other ideas, though!
>>
File: 1387465671491.jpg-(144 KB, 796x1003, toy_robot_by_14_bis.jpg)
144 KB
144 KB JPG
>>
File: 1387466203609.jpg-(38 KB, 570x428, Lucky 13.jpg)
38 KB
38 KB JPG
>>28959100

Since we're seeing lots of people- and animal toys, I thought i'd make something slightly offbeat:

Presenting:

Lucky 13
>A hot red hot rod with power to spare, he's the fastest thing in the world, king of the race circuit, and lord of the speedway. He's no stranger to zipping up and down the halls and across the floor. He's the real deal, all steel, toughest toy ever to jump off the stairs and land on all four wheels. Wind him up, and watch him go. Don't worry kids, he's racing to your rescue right now.
Type: Figurine (+2 imagination, +1 toughness)
Hit Points:
F.R. Wheel 2 / DR 2 - F.L. Wheel 2 / DR 2 - R.R. Wheel 2 / DR 2 - R.L. Wheel 2 / DR 2 - Body 7 / DR 5, Hood 5 / DR 5
>Attributes
Toughness: 5
Articulation: 2
Imagination: 4
Fellowship: 3
Accessory: 1
>Toughness Skills
Brawl
Endurance: 5
Athletics: 2
Intimidate
Guts: 2
>Articulation Skills
Aim
Dodge: 2
Flexibility
Parkour: 1
Scramble: 3
>Imagination Skills
Exaggerate: 1
Lie
Blanket
Boom
Neverland: 2
>Fellowship skills
Comfort
Carouse: 1
Tame
Assist
Command:
>Accessory skills
Scavenge: 1
Armory
Empower
Changeable
Repair:
>SPECIAL QUALITIES
All Wound Up: 1 automatic success at Scramble checks
The Box Says Indestructible: 1 automatic success on Endure checks
Watch Your Toes!: May make Brawl checks while driving past enemies
My Lucky Number: If any check made by Lucky results in 13 successes exactly, Lucky regains 1 HP to all locations.
>>
>>28962455
Genius!
>>
I'm Back!
>>
>>28962092
Could you make it editable or is that beyond your PDFing wizardry?
>>
>>28962664
>>28959589

Unfortunately, that it is. I used Microsoft Publisher to make the PDF, which explains the terribad quality.

Also, I'd love to hear more opinions re:>>28961998. Thanks!
>>
So, for characters so far we have:
>a clown
>a soldier
>a power rangers knockoff
>a cat
>a car
>probably others, I haven't seen the whole thread
/tg/, you are my greatest ally, my god and my waifu.
>>
I really need to remember to put this name back on, I keep forgetting. Oh well.
>>28962703
Agreed. Best party ever.
>>
>>28962703
I have a wizard too
>>
>>28962779
And a wizard. This is an amazing party. I love you all in an entirely sexual manner.
>>
>>28961721
HOLY FUCKING SHIT.
As a CONSTANT poster in the last two threads and someone who has an intense passion for all the work we had done,seeing this PDF has me lost for words man. I'm amazed that we actually got this far. Bless all you glorious fuckers for your contributions. I'll work on some Companion ideas today at work and come back with some suggestions
>>
>>28962792
*wink*
>>
>>28955909
Maybe our version of magic missile should called RATATATAT! or Pew Pew? Mainly because that's the noise kids make when pretending to shoot a gun or a projectile, so it's similar to the reasons for naming the Blanket spell Everything-Proof Shield.
>>
>>28963136
Well yeah, but she's supposed to be a dnd figure- It was a joke.
>>
>>28958493
You'd still have to account for fins or the like. The snake is a bit more difficult to explain but maybe distribute the health through sections. Head gets x hp, neck gets x hp, spine gets x hp, tail gets x hp.
>>
>>28963212
I know, but it says "only when casting magic missile." Call it magic missile when playing if you want, but we don't want to confuse GMs.
Speaking of, should we try and stat some of the spells?
>>
File: 1387471007396.png-(997 KB, 1650x2550, Franke die Svierwuuder.png)
997 KB
997 KB PNG
Here's an example of a completed character sheet. Franke is actually a character my friend made as I was telling him about the game; I'm rather fond of the guy!

>>28963121
Aww, thanks!
>>
>>28963121
No problem.
Also, I was the OP of the second thread, and also posted constantly in all four. Remember these threads, anon and namefags alike. For these are the threads in which /tg/ Got Shit Done.
>>
>>28963383
By the way, in the event anyone's capping these threads, in future thread cap threads when these are posted, you will know me by the trip I'm wearing now.
>>
Alright, so we've got a rough draft of the five skills for each of the five stats. We've got a rudimentary Companion system >>28960684 and the start of a Primal system >>28961560. We should probably try to finalize the conflict and enemy systems, since those are obviously necessary for playtesting.
>>
File: 1387473230702.jpg-(107 KB, 660x340, lego_construction.jpg)
107 KB
107 KB JPG
>>28962703
Toy Name: Charles the Construction Worker
Type: Constructable (LEGO) +3 Accesory

>Charles is the first to construction site and the last to leave, always making sure everything is finished before he heads out. He takes a quiet appreciation for his work and does his job well. Lately around the toy chest murmurs have been heard of monsters. Although he is loathe to work with unprofessionals like the clown, he will be darned if he lets those monsters knock his pride and joy down. Let’s just hope he can handle the constant *HONKS!*

HP: Head (10) DR 6 Right Arm (1) DR 2 Left Arm (1) DR 2 Torso (6) DR 4 Right Leg (1) DR 1 Left Leg (1) DR 1


Toughness: 1
Articulation: 1
Imagination: 3
Fellowship: 5
Accessory: 2+3=5

>Toughness Skills
Brawl: 1
Endurance: 1+5=6
Athletics: 1
Intimidate: 1
>Articulation
Aim: 1
Dodge: 1
Scrambe: 1
Parkour: 1
Flexibility: 1
>Imagination
Exaggerate: 3
Lie: 3
Blanket: 3
Boom: 3
Neverland: 3
>Fellowship
Comfort: 5+5=10
Carouse: 5
Tame: 5
Assist: 5
Command: 5
>Accessory:
Scavenge: 5+5=10
Armory: 5
Empower: 5
Repair: 5+5=10
Changeable: 5+5=10

Qualities:
>I’ve Been Working on the Railroad: Gains an automatic success to one Repair skill
>Don’t Lose Your Head: Charles is capable of removing his head and placing it in another location, although his body is prone to being clumsy in this state
>Fickle Limbs: Although his limbs are very fragile, Charles knows a guy who knows a guy in the Toy Chest who can usually hook him up with some new arms. Where they came from? Don’t ask, Don’t tell. (Charles can use a Fellowship skill once a week to automatically obtain information on new limbs, although they will likely be as useless as his are now)
>Heavy Machinery: Charles may use Empower to operate low level Constructable mounts (such as LEGO rollercoaster or pic related)

GEAR:
Wrench: Melee
Dmg: 1d4
Pre-Req: 1 Accessory, 1 Tghness
>>
>>28963754
Also I'm pretty sure my skills shouldn't be hitting 10. Or is that just me?
>>
I just lost 1500 characters about how wonderful we all are and how we can't rest on our laurels now as we've only begun this journey into awesome, but hey look over there, it's a accessories.

Accessories are weapons, armor, or tools that the child has decided belong with your toy. Even if your toy was not originally package with said accessory.

Accessories come in three types: Weapons, Armor, and Tools.

Weapons we've detailed before.

Armor would apply DR to the area it protects... material it is composed of is mostly irrelevant, since a stuffed silver mylar knight's shield should be just as much of a bulwark against evil as a diecast tank's hull.

Tools. Tool should be special, they should be like swappable special qualities. Or swappable quirks. I do like the new name more. As a simple tool, you could look at Lucky 13. Give lucky 13 a ramp. Its special quality give him an extra die to parkour checks.
>>
>>28963569
COMBAT AND YOU:
Melee Attacks
Bonky has had it up to here with the jumping spiders and is going to...LAY THE HAMMER DOWN!
Bonky will take Toughness+Brawl as his dice pool. Lets say TOUGHNESS=3 and BRAWL=2.
That's a 5 dice pool.
Since our dice system is d6-2, that's 5d6 he rolls with a minus 2 to each.
Bonky rolls:
5-2=3
4-2=2
2-2=0
1-2=-1
6-2=4
For a total of: 8

The jumpy spider bastard has 6 defense so we HIT! HOORAY!

How do we calculate damage? BASED ON BONKY'S HAMMER OF COURSE YOU BEAUTIFUL KNOWLEDGELESS ASKER!!

Bonky's hammer deals: 1d10 damage. Bonky rolls and gets a 7. The jumpy spider bastard has 3 hp on his head (where bonky was aiming) so Bonky slams the hammer down and SPLAT! The spider is dead! Yay!!

This is a VERY VERY rough system that I described but I like the use of dice rolls to get past the DR and the GEAR representing the damage done.

Y/N?
>>
>>28963931
I like it.
Also,
>people are using me for examples
This must be how having friends feels!
>>
>>28963931
What about unarmed combat damage
>>
>>28963931
So wait, you're trying to exceed their -total- DR? Then why bother having individual DR for limbs?
>>
>>28963931
Then what do skills like Dodge do?
>>
>>28964067
They ARE your defense.
>>
>>28964138
Right. So defense is either Dodge+Articulation or Endurance+Toughness?
>>
>>28964175
Yep.
>>
>>28964175
>>28964273
Alright, so that's the value they roll against. But where does each limb's DR come into play?
>>
>>28964039
Not total DR. You're trying to exceed whichever limb's DR you Aim at.

>>28964067
For the monsters? Perhaps when you make the attack you say "I target their Dodge/DR/Imagination defense" OR OR OR yunno what? Maybe GEAR targets specific defense on the monster. Like a tiny plastic rapier attacks dodge or DR, depending on the players choice, while Imagination spells can target their Barrier (I think Barrier is the Imagination defense) or their DR. Dodge for Toys is your defense against ranged attacks (should you want to dodge) or if your DR is high enough you can just stand their stoiccly and tank the blast like a badass

>>28964035
At CharGen you can chat with the DM about what unarmed entails for your Toy. Maybe you're a Rock'Em Sock'Em robot and you think Imagination and Gear is for pussies. The DM can go "Well you ARE built for unarmed so we'll say 1d10 for damage". Maybe as the game goes on you swap your limbs out and it increases their damage?

>>28964009
Charles the Construction man also mentions you. I know that Bonky was one of the first CharGens that actually made it through the ringer. We owe that beautiful rainbow bastard a lot.

AND we owe everyone who expressed interest in this in any small way our gratitude. You bastards embody exactly what tabletop is supposed to be about. Creating new worlds with other people. I'm proud to be a part of this you guys. Truly.

Alas, my posts may begin to decrease in number since I'm at work and all but my combat system here >>28963931 can hopefully be refined to something better. I have faith in you lads. Every time I tossed an idea out and came back, it was ten times better than when I left.
>>
>>28964286
It reduces the damage the limb takes
>>
>>28964286
Enemy monsters have to attack certain limbs of yours (Unless the attack can target multiple limbs at once) and the individual limb system is a good way to reinforce that these are toys. It's not often that you expect your characters to lose limbs in other games because then you're crippled or useless. Losing an arm and a leg is a regular friday monster patrol night for toys but buddies good at Accessory or Fellowship can mend you back up.
>>
>>28964299
NOW I get it. Thank you.
>>
>>28964343
No problem!
>>
Alright, we have combat down, let's whip up some monster stats then we can try playtesting.
>>
>>28964407
>>28961560
>>
>>28964436
Right. Some skills the same as a toy, 1 or 2 quirks?
>>
>>28963809
Simple, yet refined and elegant. I like this system very much. You...You're going places in this thread friend. Keep at these ideas and see if you can construct some gear. I've already got a martini umbrella,kitchen knife, and wooden sword with some other ranged weapons. I'd like to see some of your ideas on gear and also don't forget that heavier gear will have a higher toughness pre requisite to use!
>>
Also, we'll need more monsters if we want to make a test run. Should we theme it after a Primal? Also, I'm interested to see how we make gameplay work outside of combat. Will we just have a certain number of hours before night, and it takes different amounts of time to do certain things, meaning we have to fit in as much preparation as we can before night time? And what about this random kid generation thing?
>>
>>28964487
How about "Aberrations"?
>>
>>28964608
Lets theme it around the primal Szathrlix, the Swarmking, incarnation of the fear of insects
>>
>>28964655
I think Arachnion, personally. He's the only one we've already made some monsters for. Although I suppose making critters themed off of bugs won't be too hard.
>>28964620
Sounds good, we'll use it. Alright, monsters have the attributes Might, Reach, Terror and Brood, and their quirks are called Abberations. Skills vary from monster to monster. For example, a non-magical monster isn't going to have any of the Imagination, or Terror in their case, skills.
>>
>>28964710
We could repurpose the Stingers and the Hundred Legs as the minions of Szathrlix. And the Hellwasps, of course.w
>>
>>28964776
Thats what I was thinking
>>
Just a quick note, by the way - I took the liberty of adding 'Guts' to the Toughness skills when I made the sheet. I imagine Guts to govern the following:

-Acts of extraordinary bravery, stamina, and constitution (both mental and physical);
-Rolls to save from debuffs and disadvantageous status conditions (such as overcoming poison or fear)
>>
>>28964837
If we're adding in extra skills, we should add in extra skill points. Possibly 2 extra per extra skill?
>>
>>28964882
Well, I was just filling in the empty slots that we had leftover. With 25 skills, we probably want about 25 skill points.
>>
>>28964882
Guts was just to round out the skills
>>
>>28964901
We had a lot already. We don't want too many.
>>
>>28964896
Right, thanks. I'll go restat to sort that out.
>>
>>28964915
5 for each stat
>>
All of this is awesome...can someone compile this into a .pdf?
>>
>>28965133
>>28959333
I am compiling in a google doc
>>
>>28965133
There are googledocs here >>28959333
but honestly, I have also thought about putting it together in an orderly manner and making a pdf. maybe when we are done with the Monster rules
>>
>>28965188
that would be REALLY helpful
>>
>>28965224
I'll start now with a simple black text on white ground version - when we are done with the rules and get some good artwork, I'll gladly try to undust my Publisher magic
>>
>>28965385
I FEEL SO ACCOMPLISHED RIGHT NOW
>>
>>28965443
I am getting slight pings on my sarcasmeter here
>>
>>28965492
>Publisher

It's like I'm really in 2000.

I can't afford FrameMaker either.
>>
Spell Idea-

NO YOU DIDN'T
Response
Hits req: 5
You can only use this spell once per night, when your opponent attempts to cast a spell. You each make an opposing check (Imagination vs. Terror). If you win, the opponents spell is canceled.
>>
>>28965492
Nope. I'm pretty young, so having something I worked on published makes me really happy
>>
>>28965615
kek
>>
>>28964780
Alright, some more monsters for Szathrlix:
>The Crawlers: Szathrlix's basic troops, these are giant ants with teeth that drip venom. Their poison isn't fatal, but the pain is cripplingly intense.
>The Hellwasps: Szathrlix's second-tier flying troops, they're known for their extreme aggression towards, well, everything. Their stings cause pain, just as the Crawlers' do, but with how large and sharp the stingers are, they don't need venom to kill.
>The Stingers - These creatures resemble dark red scorpions, each with two tails tipped with deadly venom, and two vicious pairs of snapping claws.
>The Hundred-Legs: These beasts, resembling a cross between a spider and a centipede, are maneuverable, venomous, and deadly.
>The Burrowers: These beings are worms that can be the length of a bed and the thickness of a chair leg, and can tear through the woodwork of the floor with ease, but are incredibly stupid and often bound to Hive Minds.
>The Hive Minds: Hive minds are immobile creatures resembling beehives. When Szathrlix wants to send some of his more deadly creatures on an attack, he'll send one of these to keep them in line. It is connected to the consciousnesses of all those who serve the Swarm of Szathrlix, and wields powerful magic, as well as the swarm of bee-like Hive Guardians that dwell within it.
>>28965592
Somebody mentioned this ages ago, only it wasn't a spell, it was just counterspelling that anyone could use.
>>
Just made it so y'all can comment on the docs
>>
Who the hell is that Cumulous guy that just got added on to the page with the Primal Terrors?
>>
>>28965650
Nice monsters

I wanted it as a spell that was limited- having anybody be able to learn it felt a little risky
>>
>>28965681
It prevents imagination specialists from just being able to do anything with a spell if anyone can counter it.
>>
>>28965677
New primal- the fear of storms and thunder
>>
>>28965698
Thats why it's once per night
>>
>>28965703
Woah, you don't just get to make shit up on the spot. This is a group effort. /tg/ has to say whether or not it's a good idea. Personally, I wouldn't say storms are exactly a primal fear. Storm monsters are probably out there, but it's not the kind of thing we've evolved to be afraid of.
>>28965721
But spells shouldn't be once a night. We should use a spell point system, vancian magic sucks.
>>
>>28965761
I didn't make it up on the spot; If you scroll up, someone had the Idea for one of storms, and I gave my representation of it. If you want to add more to it, you can. However, fear of storms is common enough that he should exist

Yeah, the spell was just a concept. Let's just throw counterspelling out
>>
>>28965815
don't add it till everyone agrees shitlord
>>
>>28965840
Calm down! No one else was talking about it then, and I put it in as an idea! The rules are still subject to change after all.
>>
>>28965761
>>28965703
Why don't we make spells similar to gear? You have to have a pre requisite of X Lie stat to use X Lie spell?

We also need to worry about just HOW many Imagination spells we want people to be able to use along with Fellowship magic (like healing stuff).

I was thinking the amount of spells you have for imagination spells is whatever your Imagination base stat is, which allows players a wide variety without things getting TOO out of hand.

We also need to realize that if we do things this way it will mean that a LOT of toys will have some access to Imagination spells....

Hmm my idea sucks but we can build from here hopefully
>>
>>28965912
Well, we don't want magic to be unique. It'll help to balance it: When everyone including the enemies can use a skill, it's impossible for it to be broken since it puts everyone on the same power level.
>>
>>28965840
I see 4chan went right back to normal.
>>
>>28965888
If nobody else is talking about it, it generally means we're not interested, or we don't care but it's not a good idea to put things in because you'll confuse everybody. Wait for a yes or no.
>>
>>28965912
To further explain:

I have a Lie stat of 7 and want to use Camouflage. We check the spell list and see:

Camouflage:
Pre-req: 5 Lie
Effect: Makes you invisible to monsters until you use an attack or healing action

Since we have 7 lie we can use Camo.

To expand on Spell Slots. Say my Imagination is 4. I have 4 Slots for Imagination powers as long as I meet the pre requisites. Higher Imagination=more slots.

Higher level spells have higher pre requisites OR can combine with other skills. Example

Lengthen Weapon:
Pre Req: 3 Imagination and 3 Toughness
Effect: Gives your melee weapon +1 reach

Y/N?
>>
>>28966118
I like it. Keep that system. Also, we'll use a spell point system, I think, because fuck Vancian magic.
>>
>>28966118
You should have to roll a certain number of hits to be successful-- spells should be able to fail in this world.
>>
>>28966198
This.
>>
>>28966226
Like, a level 1 spell should need 3 hits
>>
Any spell ideas?
>>
I've been going over the 'imagination' part. I really think one of the spell schools should be art-based. Stuff like Glitter-Spray and Superglue.

I've always personally been a fan of different spell schools having differing methods on how they 'do' magic. So artomancy would have a crayon/felt tip pen being the wizard's staff, they can create bound weapons by drawing them or add effects to other party member's weapons.

Thoughts?
>>
>>28966624
>Boom Spells.
Lvl 1: Pow! 3 succeses: 1 target, 1d8 damage
Lvl 2: Bang! Bang! 6 successes: 2 targets, 1d12 damage each.
Lvl 3: Fwooosh-Boom! 9 successes: AoE centered on a target, 5d6 damage.
Lvl 4: Rat-a-tat-tat! 12 successes: all targets you can see in range, 2d12 each
Lvl 5: KABOOM!!! 15 successes. Nuke the field... incredible damage... I don't even... someone help?

Spell points... spell points... spell points... Ah! Lot5R style: you start with 1 spell point in each school per Stat+skill... and gain 1 point / turn in all fields. Spells cost X points from the pool (2x spell level?) Cast your big spells too early, and you won't have the energy to cast anything good until much later.
>>
File: 1387486352917.jpg-(86 KB, 763x1000, plasma globe.jpg)
86 KB
86 KB JPG
>>28955616
Bright Sparks Plasma Plant

TYPE: Lego +3 accessory
HP: Body 20hp 8DR

Toughness: 1
Articulation: 1
Imagination: 8
Fellowship: 2
Accessory: 3
Skills:
Brawl 1
Endurance 1+9 = 10
Athletics 1
Intimidate 1
Aim 1
Dodge 1
Scramble 1
Parkour 1
Exaggerate 8
Lie 8
Blanket 8+2=10
Boom 8+2=10
Neverland 8+2=10
Comfort 2+2=4
Carouse 2
Tame 2
Assist 2+8=10
Command 2
Scavenge 3
Armory 3
Empower 3
Special Qualities:
High Potential: Once per night, grant all allies within d6 squares automatic success on their next skill check
Lightning Rod: Any ranged attacks made against alliens within 3 squares must instead target Sparks
Grounded: Roll 1 extra dice when attacking flying enemies, 1 less when attacking landed enemies
Fully Charged: Once per night, cast d6 spells in one round
Mostly Armless: Cannot move without assistance

Thought I'd try the siege weapon idea from the last thread.
>>
>>28966624
WiFi keeps eating my spells and ideas.
>>
>>28966895
Imagination 8 is impossible- stats are capped at 5
>>
>>28966928
:(
>>
>>28966678
Big fan of this! Perhaps "Lie" (which always felt a bit malevolent) could be expanded to "Create"?
>>
File: 1387487958587.pdf-(178 KB, PDF, Nightlight.pdf)
178 KB
178 KB PDF
>>28967052
Only for the toys themselves, I thought

Here's my first 'draft', so to speak. I know it by far isn't finished, but I decided to post it anyways, so you may critique my purple prose and dreadful formating ;)
Might be that I won't continue today, I'm off to eat something now and I am pretty tired. I won't stop working on it, however, as long as I'm not kicked from the project
>>
>>28967364
Good job. Anyone mind working on the monster stats or should I do that? When we have them, we can playtest.
Also, I think we should let players have a maximum of 5 DR on a single body part. If you only have one body part, you didn't need those 3 DR anyway. Otherwise guys like >>28966895 are going to be fucking immortal.
>>
>>28967052
Still workable if you drop Neverland:

TYPE: Lego +3 accessory
HP: Body 20hp 8DR

Toughness: 1
Articulation: 1
Imagination: 5
Fellowship: 5
Accessory: 3
Skills:
Brawl 1
Endurance 1+9=10
Athletics 1
Intimidate 1
Aim 1
Dodge 1
Scramble 1
Parkour 1
Exaggerate 5
Lie 5
Blanket 5+5=10
Boom 5+5=10
Neverland 5
Comfort 5+1=6
Carouse 5
Tame 5
Assist 5+5=10
Command 5
Scavenge 3
Armory 3
Empower 3
>>
>>28967513
Alright, I'll deal with it. If we're dealing with Szathrlix in our playtest, how should we allocate his critters' attribute points and how many points do they actually have?
>>
>>28967766
I'll help... i've been an Anon in this thread since the first, and i won't shy away from creating a few monsters... but i have to walk the dog first... i promise, i'll bring more awesome when i return.
>>
>>28967971
I was an anon here as well, then I made Bonky and now people like me, apparently.
>>
>>28967364
It....it's beautiful...

So much hard work finally realized into something tangible. Great job /tg/. Keep in mind that even now, skills are being widely debated so you will likely have to change those as they are edited. But overall fuck man that's amazing to see. Great job.
>>
>>28967364
Holy hel, it's beautiful..

Nightlight Core rulebook, V. 0.01. Praise to Snoogles.
>>
>>28967659
... Should we also cap skills at 5? It was kind of implied, but never outright stated. With the dice pool total being capped at 10 and all.

It would prevent "Stat 1, skill 9" characters min-maxing their way to doing only one or two things amazingly well, instead of having a variety of skills.
>>
>>28967766
>>28967971

We need to start with low level insects first and move our way up. We need to realize that most weapons/spells will hit around the d6 to d10 damage range.

Monster HP should reflect that.

Monster DR should be passable relatively easily. Missing over and over sucks ass in ANY game system.

Monsters tinier than Toys= 3-9 hp with 3-6 DR on their individual limbs

Monsters same size as Toys= 10-16 hp with 7-10 DR?

Monsters taller than Toys=17-25 hp with 7-10 DR?

Monsters the size of Pets=25-31 hp with 10-12 DR?

This is a GUESSING GAME on my part completely but it should provide a decent guideline for initial tests.
>>
>>28968406
In Snoogles PDF he states that the max a skill can be after the 25 points are also distributed is 10

Say I have 5 in toughness

Brawl: 5+5=10 <--This is the max

People seem to differ in CharGen though where some have 5 in Toughness and take that to mean they have 5 in every toughness related skill and others assume that skills start at 0. I'm debating back and forth between which is better.
>>
>>28968468
Right.
I'd say that the Crawlers are about the size of a toy, but their venom's nasty enough to make lowering their hit points worthwhile. So I'd stick them at 9 hit points, with 1 DR on each leg and 2 on the body and head, meanwhile their bite deals d6 damage and gives a -2 to all Endurance and Articulate rolls because the pain from the venom makes doing physical shit harder. Venom effects last for d6 halved and rounded up rounds.
>>
>>28968540
Refined brilliance. Sadly, I have a family dinner tonight so I won't be able to add too much more. Be sure to save whatever monsters you can to word documents or notes on your phone if you're using mobile.
>>
>>28968540
Actually, moving their hit points up to 10 so the head and the torso can have more than the legs.
>>
I'm back and on the other side of the US. I'm on mobile for now but should still be able to do stuff. Still need monster work?
>>
>>28967364
Love the rulebook. Reading over it, I've got a few ideas for bits that need filling in.

>Guts
The ability to go on even if you are otherwise incapacitated. Most toys flinch and panic at the first sign of cotton, but a teddy bear with enough guts will not suffer the penalties normally accrued by a crippled limb, and can even regain consciousness if their head is bashed in. (we'll work out the math for this later).

>Carouse
it's a party skill... now we need to work out how partying will help the toys.

>Skills
Is it 25 skill points, or just 20? I built Lucky 13 with just 20 skill points.

Anyhow, it's brilliant, those are the only comments i have about this... it's fantastic.
>>
>>28967364
Pure awesomeness. /tg/ is getting shit done
>>
Alright, first monster statblock completed. Meet the Crawler.
>Hit points: 1 on all legs (1DR), 2 on the torso (1DR), 2 on the head (1DR)
>STATS:
>Terror: 0
>Brood: 0
>Reach: 0
>Might: 3
>Agility: 2
>SKILLS:
>Brawl: 3+3=6
>Dodge: 2+3=5
>Endurance: 4+3=7
>ATTACKS:
>Bite - Roll Brawl (Monster roll - only one success on a 3+), d6 damage, venom causes -1 to Art and Tgh dice pools for d6 halved and rounded rounds
As you've probably guessed, Crawlers are most effective when attacking in groups. They don't deal too much damage, especially when DR is taken into account, and that venom's good for a little while but it wears off fast. But in a group, the venom can stack. Get swamped by too many and you could end up facing massive debuffs on your attacks.
>>
Are we basically done with the Swarm Kings monsters? If so, I can start working on the boss itself
>>
>>28969347
Actually, the Crawler was just the first one. The ones that still need doing are the Hellwasp, the Stinger, the Hundred-Legs, the Burrower and the Hive Mind. See >>28965650 for what the fuck those guys are.
>>
Hellwasp sorted.
>Hit points: 3 on the body (3DR), 2 on the head (3DR), 1 on the wings (1DR)
>STATS:
>Terror: 0
>Brood: 0
>Reach: 0
>Might: 2
>Agility: 4
>SKILLS:
>Brawl: 2+3=5
>Dodge: 4+5=9
>Parkour: 4+5=9
>ABERRATIONS:
>Rage - +1 to hit on all attacks
>Mobile flier - Can roll dodge where it would normally have to roll endurance
>ATTACKS:
>Sting - Roll Brawl (Moster roll), d6 damage, venom causes -1 to DR all over target's body
>>
>>28969440
Oh I'm terrible at statting out monsters, I was talking about writing up fluff for other monsters.
>>
>>28969584
Right. Well, we've fluffed them up. We've got the zergli- I mean, the killer ant, the giant wasp, the scorpion, the giant worm and the weird hive mind thing.
>>
>>28969553
I think they should have Reach 1 and less agility to indicate just how large their stinger is. Essentially letting them control a larger area.
>>
>>28969783
Right.
>Hit points: 3 on the body (3DR), 2 on the head (3DR), 1 on the wings (1DR)
>STATS:
>Terror: 0
>Brood: 0
>Reach: 0
>Might: 2
>Agility: 3
>SKILLS:
>Brawl: 2+3=5
>Dodge: 3+5=8
>Parkour: 3+5=8
>ABERRATIONS:
>Rage - +1 to hit on all attacks
>Mobile flier - Can roll dodge where it would normally have to roll endurance
>ATTACKS:
>Sting - Roll Brawl (Moster roll), d6 damage, venom causes -1 to DR all over target's body, reach 1
Also, have a stinger:
>Hit points: 6 on torso (4 DR), 4 on head (2 DR), 3 on both tails and both claws (2 DR)
>STATS:
>Terror: 0
>Brood: 0
>Reach: 0
>Might: 6
>Agility: 2
>SKILLS:
>Brawl: 5+6=11
>Endurance: 4+6=10
>Dodge: 3+4=7
>ABBERATIONS:
>Twin strike - can use Sting twice a turn with a -2 to the Dice Pool on both attacks
>ATTACKS:
>Claws - Roll Brawl, d6+2 damage
>Sting - Roll Brawl, d6 damage, see Crawler's Bite
Do NOT send your players up against too many of these. They're intended to be shock troops and damage sponges, to make up for the relative squishiness of the other monsters, so they WILL wreck your players' shit if you send out dozens.
>>
>>28968468
Let's use a monster smaller than toys to start... something green army men could go hand-to-hand against..... I present to you:

QUEEN CRAWLER
>"it's two inches long."
>"That's bigger than any normal bug."
>"Yeah, but I could step on it..."
>"If you could get to it past it's brood..."

>Abilities
Might: 2
Reach: 1
Terror: 5
Brood: 8
Agility: 4 (Agility sucks as a name for this stat, all the others are... like... Monstrous... this is standard RPG... what if we call it "Writhe" or "Slither" or "Spasm"... )

>Skills
Brawl: 2+2=4
Endure: 2+4=6
Aim: 1+1 =2
Dodge: 1+4 = 5
Spawn: 4+8=12 (Spawn: Brood skill, creates minions.)
Glistening: 4+5 =9 (Glistening, terror skill, Creates things made out of darkness and terror.)
>ABERRATIONS
Sacrifice In Her Name: Instead of taking damage, the queen crawler may sacrifice an adjacent brood.
More Synapse: On any Spawn check, Queen Crawler produces an additional spawn.
>ATTACKS
Snapping jaws - Roll brawl d6+2 dmg.
Spit Webs - Roll Aim: d4 damage + entangle target.
>>
Burrower done.
>Hit points: 20 body (8 DR)
>STATS:
>Might: 8
>Reach: 3
>Agility: 0
>Brood: 0
>Terror: 0
>SKILLS:
>Brawl 13
>Athletics 10
>Endurance 13
>ABBERATIONS:
>Burrowing - can tunnel through the floor and spawn underground.
>Erupting Bite - Once per night, when tunneling, choose a target. The target will know you have chosen it. If by your next turn it has moved away from its previous location, count the number of centimetres it moved, then roll brawl and get more successes than that. If you succeed, attack with Bite and damage +2. On a critical success, you burst out of the ground and fly into the air. As you land, you may choose another target to attack with bite with -2 to hit. If the first target chooses to spend their turn making a Dodge roll as well as attacking, add half their number of successes to the number you must beat.
>ATTACKS:
>Bite - roll Brawl to hit, dodge can be used to block, d6+4 damage and the target is knocked prone.
>>
>>28970914
Also, one thing to remember about the burrower: This thing is HUGE. Maybe not to a human, but you're just toys and this thing's the size of a fucking python. Also, one special rule I forgot to add:
>Stupid: Roll d6 each turn. On a 2 or less, the Burrower simply forgets what it was doing and misses the turn. Having a Hive Mind on the battlefield negates this effect.
>>
And finally, the Hive Mind.
>Hit points: 15 body (5 DR)
>Might: 0
>Reach: 0
>Agility:0
>Brood: 6
>Terror: 10
>SKILLS:
>Command 4+6=10
>Blanket 4+10=14
>Boom 4+10=14
>Lie 4+10=14
>Spawn 1+5=6
>ABERRATIONS:
>Mostly Armless: Cannot move or attack
>Hivemind: Can take control of 1 monster on the battlefield, which can have an extra turn as part of the Hive Mind's turn and gains a bonus to Did Not! checks, cannot perform any other actions in the turn this power is used
>Hive Guardians: Can spawn in 6 Hive Guardians (Hellwasps, only they die instantly after stinging, only deal one damage with their stings and have no venom effects) a turn
>SPELLS:
(insert spells we haven't made yet here)
This one will almost certainly be fun to GM. Not only can you give your creatures an extra turn, but we'll have plenty of spells for it to use once we actually have spells.
>>
>>28967287
No thoughts on this? I think it has potential.
>>
Can someone archive the thread?
>>
>>28972576
Yeah, of course, we're only just over 200 posts, but it's late on a weeknight.

Themonsters... we need coherent rules on how to build a monster *before* we go off making them willy nilly... i really can't comment on these, as i'm not sure i fully understand them as they are.
>>
>>28971720
All the magics are named for childish ways of using the imagination... and lie, lie is an inherently deceptive, somewhat cruel school of magic.

Lie can make things happen that did not happen, or put things where they are not. Lies are powerful, but not... fair? Nice. Definitely not nice.

Lie spells are illusions, and nasty ones. Turn the floor into Lava. Watch them writhe in terror from the heat and light... Change the place of the bed, and send them Chasing their own Shadows.

Damnit, now i want to write spell lists... but i'm exhausted and need sleep.
>>
Friendly bump to see just how many of us are awake/not at work/what have you. It seems that most of us are getting to the point of rest but we accomplished a lot today.

Are all of our resident tripfags and returning anons planning to be here tomorrow for more work? We're nearing a semi usable beta but we still have work ahead. I'll be here periodically throughout the night to check in on you guys.

Perhaps for now, as the thread and board in general begins to wind down, we can focus on some fluff/lore/general ideas for how scenarios could play out and focus more on system structure tomorrow? Just an idea
>>
>>28974868
Hey, I'm here, and down to write fluff.

1. Why do monsters exist?

2. Why do toy's exist?

3. Who gave toy's life?

4. What happens when the toy's fail?
>>
>>28974086
I think my issue with that is that it's inherently more grim than anything else.

Rather than having something which is solely used for deception why not have something that people can use to buff others and control combat.

There's already damage, sheltering and summoning. Imagine a player using their own imagination in choosing what to do.
>>
>>28974896
Toys and monsters exist for the same reason. They're two sides to a coin. All of the hopes of a child, everything they imagine, all positive thought is funnelled into the toys it plays most with. Which is why some of them are player characters and some are only companions.

Monsters, monsters are different though. That dread that the child feels when going to the bathroom in the middle of the night, because they know that there's something watching them from down the hallway. Having to keep the curtains shut because otherwise the shadow from the tree looks too much like a grasping claw.

At least, that's my take on it.

I think toys can also only really fail against a Primal, against minions it would simply weaken the child's bravery and make the eventual Primal fight harder.
>>
Strongarm Biggs knew he and Bonky were outmatched. They both knew what they were getting into when Lucky 13 had come up with this plan but that didn't mean he had to like it, dammit. He was a World Class Champion and had the Title Belt to prove it. He earned with sweat, you best believe it brother. Ah but that was back in the good ol-

*HONK!!*.

The clowns' signature move awakened Strongarm from the glory days. The clown was swinging wildly at the Crawlers, coming at him in droves of 5 at a time. Strongarm slammed his fists on the bugs in front of him and turned to help his friend. As he did, he saw her out of the corner of his eye. "Oh yeah brother!!" he thought. Oh yeah, indeed

G.I. Barbie Jane had the gas pedal to the floor. "You KNOW you don't have to do that right?" Lucky 13 shouted. "Force of habit sir" she replied distantly. She was more focused on the task at hand. Navigating the clutter on this counter was hellish. This would take a miracle to work.

She could see the chaos that Bonky and Strongarm were causing below her. She just hoped she could get in position before they were overrun. She lept from Lucky 13 as they approached their destination and fired her Imagination flare high into the air. From this height, the flare soared almost to the ceiling, enough so that every creepy crawly bastard down there could see it. So that every army man she had recruited could see it.

Gunfire rained from every direction at the sight of the flare. Army men strategically hidden around the room now showed themselves and opened fire on the Szarthlix' brood. It wasn't damaging but it was enough to distract them for Bonky and Strongarm to get the upper hand. Bonkys' hammer swung mightily upon Crawlers as Strongarm launched into the air for his signature Elbow Eagle attack against the Hellwasps. They had done it. The plan had worked. These Monsters may have taken the night but the Toys had taken it back.
>>
>>28974896
>>28975073
Has excellent ideas on why Toys and Monsters exist. Toys feed off of Imagination and Monsters feed off of Fear.

>Who gave toys life?
This was HOTLY debated in one of the other threads. I think we leave this one up to DM since there are bound to be a million ideas out there. I see it as a given in my personal head canon. The toys aren't considered with trivialities such as their origin. They are here to protect their Small and all else is background noise.

>What happens when the toys fail
Insomnia in the child perhaps? Remember the Monsters have NO reason to KILL the children, they need them alive to cause their fear.

ALSO

Was the Boogeyman still considered a Primal or did he get voted out?
>>
>>28975563
>considered
>concerned
>>
I recently saw this and thought it was cool so I was thinking to add my two cents...

how about events? like have a table the dm can roll on and have things like Nightmare: monster hp +5, +1 on terror rolls; Good dreams: toy hp +5, +1 on imagination rolls; Deep sleep: child is less sensitive to noise... things like that

Y/N/You're a fag?
>>
>>28975563
We still have Bogey. I was thinking that if the toy's truly lose, and monsters deal enough harm to kids, then the kids have broken psyches. Like sid from toy story.
>>
File: 1387517994930.gif-(116 KB, 800x400, Jupiterweblarge.gif)
116 KB
116 KB GIF
>>28955152
Have we talked about vehicle type toys yet? Toy cars, trucks, trains, plains, and tanks, should we have a particular class for them? It would be neat to be able to play as a model train.
>>
>>28974896
this reminds me of some stuff I came up with a while back for a forum RP. (was playing a plushie who acted REALLY similar to these guys)

>What gives toys life
The wish of the Small for something to keep them safe from what bumps in the night. This wish, and the love between small and toy, grants them life, and allows the toy to protect those they love.

Of course, DM discretion too.

>What happens when the toy fails
Depends on who gets them should the toy fail. Nightmares, loss of childlike innocence. It can go on.
>>
Morning /tg/. I really must stop falling asleep on the couch, don't want to end up like my parents
>>28976807
Well, Lucky 13 was created as a figurine, so I took the liberty of >implying that all toys that aren't plushies, action figures, dolls, constructables or imaginary friends, automatically fall under figurines. While that would work imho, I guess it's still kinda up in the air
>>
File: 1387519251317.jpg-(25 KB, 311x311, geese sees an unstained ham.jpg)
25 KB
25 KB JPG
>>28975073
Oh darn, ninja'd

Captcha: Geeese. Well, ask and you shall receive...
>>
>>28963931
Since I intend to start writing out how mechanics work in the CRB next, what's the status on combat resolution? How do we stand on what Lobstrosity came up with here, is it generally accepted?
>>
Their should be a bonus of having all the toys in a set, if it hasn't been discussed already.

Such as having a bunch of Power Rangers Zords, and if they all pass a successful check, they can combine into the Megazord. Same with Bionicals. All of the Teenage Mutant Ninja Turtles get tons of melee bonues when working together.

How would vidya gaems work? Like having Mario or Link burst from the TV and start jumping on enemy heads.
>>
>>28977825
>Such as having a bunch of Power Rangers Zords, and if they all pass a successful check, they can combine into the Megazord. Same with Bionicals. All of the Teenage Mutant Ninja Turtles get tons of melee bonues when working together.
You could achieve this with Quirks, I think, just need to get the players on a level for it. Á la "if A, B and C are fighting together, they D"
>How would vidya gaems work? Like having Mario or Link burst from the TV and start jumping on enemy heads.
Now I wasn't there for all the threads, but I get the feeling that Nightlight is directed more at "traditional toys". Personally, if I were running it and a player wanted to be a vidya char, I'd tell them to use a refluffed Imaginary Friend
>>
>>28977965
Neat-o.

The more I read about this stuff, the more interested I am to play it. God, I miss playing games instead of running.
>>
>>28977825
We want players to make up new things, not rehash old ones. I'm not sure if imaginary friends even fit imo. If you want to play a tmnt or power rangers game, do that instead.
>>
>>28978066
Fair enough. I'm off to bed, but I shall be monitoring this topic.
>>
>>28978066
>We want players to make up new things, not rehash old ones.
If you get down to it, almost all toys are a trope of some kind. Doesn't matter what you call your SpecOp-Action Figure or your charming doll, when push comes to shove, they're not!GIJoe and not!Barbie. Not that that is a bad thing, mind you
>>
>>28973665
When building a monster, the GM decides what level of stats, hit points and skill points are appropriate. Aberrations are made the same way as quirks.
>>
>>28961721
Damn, that's nice! Good eye for design.

>>28961919
I... am an ecologist and I really enjoy your hymenopteran metaphor a lot.
>>
Alright, we have our monsters, we have our toys and we have our rules for making either. When should we playtest?
>>
Is there a google doc for all this?
>>
Just hypothetically speaking, not trying to inject any horrible baggage into this... but what type of toy are ponies? (Because let's face it at some point somebody will want to play one.) Figurine is the obvious choice but I could see an argument for making one a doll.
>>
>>28981383
Doll seems like the closest fit with the bonuses to fellowship.
>>
>>28975401
Glorious.
>>
>>28981399
Yeah, I was kind of thinking that myself, plus being thought of as mainly a girls' toy and all... Dolls seem logical.
>>
>>28976807
Vehicles can fit under one of three categories (at least as far as I can see)

Lucky 13 is almost completely solid, with internal clockworks and spinning wheels, so I made him a low-articulation figurine.

A toy train set might have a dozen cars that can be swapped in and out for different effects, you can make them into a Constructable with high accessory stats.

A vehicle that is loaded with opening doors, swiveling seats, real launching missiles, or maybe a turret that really lights up... Something made for GI Joe or the Ninja Turtles, they get to be Action Figures because of their high Articulation.

In short: if you can justify it, the toy can be it.

>Captcha: Improve Lie

Oh hell, it's spell list time.
>>
Idea for carouse-- maybe it's useful for recruiting companions or something?
>>
>>28981383
Either Doll, Stuffed toy, or Figurine: really it's their choice, depending on material used in creation and how they want to play it... most of those toys have a ton of accessories, either low or no articulation...
so it's really up to the player to justify their type choice.
>>
>>28981475
Spell list time... I already detailed Boom spells in an earlier post, so let's see if we can agree on these points:

>Nightlights magic is a spell point system inspired by the Lot5R Bushido / ki system.
>Each player has a magic pool split by the schools of magic. You have 2x your skill in any given magical school as Imagination power / mana / whatever we call it... figments? Oh I like that...

For instance Lucky 13 has 1 rank in Exaggerate: therefore, he has 2 Exaggerate Figments as his pool... He also has 3 in Neverland, So he has 6 Neverland Figments.

However, he has no Boom skill, so he has no Boom figments to start.

The Night begins with all Figment pools completely filled. When you use an imagination effect, you spend the figments first, removing them from your pool, then roll stat+skill to gain successes. If you achieve the minimum, you gain the effect.... you may also gain additional effects if your results go above the minimum. If you fail, the intended imaginative effect does not coalesce and you fizzle.

At the start of your turn, you gain 1 figment to each pool, until the pool is filled.

>Good magic system? Y/N

1st level spells cost 1-2 figments and are very weak.
2nd level spells cost 3-4 figments and are much stronger.
3rd level spells are 5-6 figments and should effect more monsters.
4th level spells are 7-8 figments, and should either cripple or provide a path to victory.
5th level spells are 9-10 figments: and are as strong as an optimised wizard.

Sample 5th level Lie:
"The Floor is Lava" all enemies must use their next action to get off the floor or they will take damage as if done by fire.

Sample 5th level Neverland
"Third star on the right" Targets the child: Relocate the sleeping child to Neverland. They will he under the protection of the lost boys until recalled by this same spell. When recalled, the child will remember Neverland and all things that happened there as if they were only a dream.
>>
>>28981802
A lower-level Neverland:
"There and Back Again": Targets a friendly creature, teleports them to Neverland then teleports them back in a location within (number) centimetres of where they started.
Also, your Neverland spell should eventually send the child back automatically, otherwise it just becomes a "cast this to win" button.
>>
>>28981904
Unless the toys are defeated before they can recall him. The lost boys had to come from somewhere.
>>
>>28981904
Also, some fluff on what Neverland actually is:
>Also known as Arcadia, Neverland is the source of imagination in the universe. All dreams involve your soul travelling to Neverland, just as all nightmares involve travelling to the the Shadowlands, where fear comes from.
>>28981912
So, it's a "Cast this to win, unless your caster dies then the campaign's over" button?
>>
>>28981924
When you put it like that, it does sound like it could use some work.
>>
>>28982055
>>28982055
You could fix it by just making it temporary immunity to damage for the kid. It's still powerful, but it's as powerful as a spell at that level should be.
>>
>>28981924
... yeah. needs work.
Back to the drawing board.
>>
>>28982120
At least you acknowledged that it needs work. A lot of RPG creators wouldn't even do that. (Cough Cough Fuck you SKR Cough Cough.)
>>
Oh man, i can't believe this has grown into what it is now. I can't believe y'all stuck with the name either. All the tech and mechanics talk is way over my head, but I'm glad that I helped out, even if it was a little bit.
>>
>>28982283
I'm feeling the same way. I started the last thread, and have been working for 4 days on this game. I am definitely gonna run a test game.
>>
>>28982752
I'll play. Hell, everyone who's made a character up to this point, Dogface James, Lucky 13, Sparks, 3D, all of you beautiful sons of bitches - get the fuck in here.
>>
>>28982764
I'm not gonna play dogface; I'mma play my wizard dnd figure, tali
>>
>>28982764
If I didn't have to catch a flight, I would play too.
>>
>>28982794
Actually, I'll play dogface cause spells aren't ready yet
>>
>>28982794
You made both of those guys? Guess the party's smaller than I thought. Also, may I make a suggestion? During the daytime, we have a limited amount of time to perform actions like recruiting toys, making traps, that sort of thing. Each action takes a certain number of seconds, minutes or hours, which are used as a sort of currency for trap creation and toy recruitment.
Also, since it's Christmas, should we make it Christmas in the game? I heard somebody had the idea of Christmas making toys cheaper and giving us a permanent light source in the house, but we're supposedly staying in the bedroom so that won't have too much of an effect.
>>
>>28982830
Christmas is probably just a free day-so many lights and people and happiness that monsters can't really try. Plus, NEW TOYS!
>>28982809
PLAY BY POST MOFO
>>
>>28982845
Good point. Alright, not Christmas then. Also, if we're doing play-by-post should we wait for a few more of the other characters we've made to arrive or for more people to make characters and then get started?
>>
>>28982881
Well there is me you and maybe someone else on right now. lets wait for a few more people, and start it on a new thread
>>
>>28982934
Nah, we should play here. Anons spent time making this game, they should get to watch us testing without finding another thread. Besides, people would get angry if we take up more than one thread.
>>
>>28982942
we only have 80 or so replys left on this thread tho
>>
>>28982956
Then this thread'll die soon anyway. We'll play in the next thread.
>>
>>28982963
Yeah. Is the thread archived?
>>
A thought on the goals of monsters each night: for primals, each successive win for their forces could bring a child closer to a lifelong phobia for a hassle free feast for their lifetime, as well as being where all the minions get birthed from. For nameless but powerful fears, like how we don't have a primal for bats, rats, and other beasts that are tied to the night, they seek to gain a title akin to that of a Primal, granting them what amounts to a permanent seat of power.
>>
>>28983063
I'm guessing with the way everyone talks about monsters having seats of power, there's a place where they all live? Maybe that Shadowlands place Bonky mentioned?
>>
>>28983063
How will we be tackling things like break-ins and rapedaddy if they get inserted into campaigns? Also things like Dentists, shots, bullying, moving, cooties, puberty, etc?
>>
>>28983111
I'm assuming different types of monster. Somebody above said ogres were a representation of physical fear, rapedaddy would probably manifest as an ogre.
>>
File: 1387555808694.jpg-(1.27 MB, 1600x900, FloydWall.jpg)
1.27 MB
1.27 MB JPG
>>28983111
>crazy
>toys in the attic I am crazy
>truly gone fishing
>>
>>28983111

it seems our design is sticking to fears not generated from humanity; which I prefer. Things like rapedaddy are so dark that I wouldn't want to play as that child's toys.
>>
>>28983193
Germs good? Fighting an amoeba while the child is sick seems like a doable setting. If the germs win, the kid has to go to the hospital, if toys win, then the kid starts feeling better. Y/n?
>>
>>28983285
Hmm.... Maybe. We should talk to more people about it before we make a new primal
>>
>>28974943
What about fib?
>>
>>28974943
But Exaggerate already buffs people.
>>
>>28963310
I love it.
>>
>>28983285
I can see it. But... perhaps have it where the kid is actually more vulnerable to the predationss of the monsters?

Also, what about monsters and fears by things the kid wasn't supposed to see yet. Not anything grimdark, but maybe the kid catch a peak of a scary movie and is having nightmares of Slasher McGee?

On another thought, what composes the toy's personality? Is it what the toy is of, or how the kid plays with it? Like, let's say the kid gets a toy of a bad guy from Fearsome Freakish Fighting Force, but has never seen the show, so plays with a toy the evil of Dr. Manant as a silly scientist instead?
>>
Request for players made on the Gamefinder thread, if the others don't show up we'll be getting more players soon anyway.
>>
>>28982881
Well, no reason not to play Lucky 13... but he's got 5 skill points unspent, so...
>Brawl 2
>Scramble: 4
>Armory: 1
>Exaggerate: 2
>>
>>28983471
We have at least 3 players now: Dogface, Bonky and Oracle
>>
>>28983459
I dig it. Kid sees a scary movie and has nightmares. Didn't Nightmares result in a buff for the enemies? Also toy gets personality over how it's played with with a mix of it's own.
>>
>>28983520
Good, good. How many more do you think we'll need? Also, what do you guys think of the time=currency spent to set up traps/recruit toys idea? We have 10 hours to spend doing shit before lights out.
>>
>>28983537
I thought we were doing playtime quests with kids to get abilities and powers?
>>
>>28982283
Shhhh...
We're completely making up the mechanics, they may not even work well yet, hence the whole 0.1 thing
Shhhh....

Neverland spells:
1. Shadow Chaser: target gains 2d6 scramble or parkour successes.
2. Pixie dust: you can fly d6 turns.
3. Cock-a-doodle-do!: you and allies in d6 spaces can fly for 3 turns.
4. Clap your hands: You disappear at the end of your turn, at the beginning of your next turn, reappear wherever you chose in the room.
5. Third Star to the right: Sends the child to Neverland for 2d4 turns.
>>
>>28983537
and we need a gm
>>
>>28983367
True, but we don't have a controlling school. I'm just unsure of a spell system where there's damage, damage reduction/healing, summoning, buffs and then just something else.

In my opinion giving someone a crayon and telling them to go wild is much more fun than, and now the floor is lava.

Seriously, imagine someone drawing a hole in the floor and having a minion fall down it.
>>
>>28983537
Random events need to happen during the day too, like birthdays or going out, scary movies, going to the playground and climbing too high, etc. Also quests in the form of playtime with the kid.
>>
>>28983556
Wait, didn't you say you'd run in >>28982752?
>>
>>28983521
I can see it. Dr. Manant tries hard to act like an over the top villain, but every one just sees him as a bumbling professor type.
>>
>>28983569
Oh, I was talking about IRL. I will run it, but then we need another player
>>
If a toy has wings, can it fly? Like say we statted up an action figure of Dragon Megatron from the final season of Beast Wars, would it fly to face aerial foes like hell wasps?

Also, the guy who brought up the phobia part again: what if we had Primals (common phobias and stigmas through species history, has a clear main monster who orders and creates minions), Phobia (a Named monster, minion master, unique to each child and trying to become the main monster of their phobia as a whole), and Mythic (Boogeyman, Slenderman, Jersey Devil, etc.; don't require their own child but may take a night to feed, maybe solo encounter)?
>>
>>28983681
That sounds really good
>>
>>28983553
Maybe move Pixie Dust up to 3. At 2 it averages about 1 figment per round, which doesn't seem quite right.
>>
>>28983681

shitty writefaggotry incoming

>The longest night in the year
>darker than usual, and almost magically quiet
>everyone is on high alert, something big is gonna happen
>hours pass and nothing but quiet, toys are getting tired and restless
>suddenly the darkness becomes almost tangible and choking, and it starts rushing from all corners of the room
>a tall, dark, vaguely humanoid form begins shaping itself above the child's bed
>a grisly hand starts extending itself from the shadow towards the child's face
>"FIRE AT WILL! ALL OUT!" shouts Commander Wirszaltz, waving his plastic sword and rushing from his position near the closet to the bed
>Every single sentry rouses from their daze and begins firing overhead, the figure barely taking notice of the barrage of attacks
>Baerington quickly reaches into the nightstand and pulls out the emergency flashlight, illuminating it
>the light cuts through the magic shadow and reveals a grisly looking gray figure, with a gray mask over it's eyes pointing into a beak above it's mouth
>this draws the attention of the creature and it faces the light, it's eyes shining crimson
>it motions towards the light and destroys it as if just by willing it
>finally notices all the toys lined up in formation, their weapons raised
>"YOU DARE STAND AGAINST ME? THIS CHILD'S BREATH SHALL BE MINE! YOU CANNOT DEFEAT THE BOGEYMAN!
>the toys open ranks to let Commander Wirszaltz through
>he motions his sword forward yelling "CHAAAAAAAAAARGE!!!!!!!!!!
>>
Where is everyone? Bumping to help keep it up
>>
The cat is back!
Nice to see we hit the Selbstsäge again. I don't think I'll be working on the pdf today, but I'll keep the thread number and hop on foolz tomorrow, I'll promise. Also, I'm very interested in participating in the playtest, I always wondered why there are next to no play-by-posts here on /tg/.
>>
>>28983999
We're in autosage now.
>>
Alright, so for characters we have Lucky 13, Bonky and Snoogles, with Banki GMing. I have to go for dinner soon, but I'll be back shortly.
>>28984005
New thread?
>>
>>28984005
Autosage?
>>
>>28984021
Yep
Can someone make a new one?
>>
New thread: >>28984052
>>
>>28983581
We have less than 50 posts remaining in this thread... so... how about this: we finish out this thread discussing Weapons, Armor, and Accessories, and then in the new post, it'll be the adventures of a crew of toys protecting a child from some early monsters.

Since we've done almost no balancing, it'll probably be hilariously one-sided.

>>28983681
One of two ways we can do this:
Low-powered "Not a flying toy" route, where if you have wings, it doesn't mean a thing. Like Toy Story.
Or: High powered "If your basic form can do it, so can you" route, where things like toy blimps hover in the air and toy planes fly about.

I say we go the Quirk route: If a toy has wings, they can take a quirk to allow them to fly. After all, there are certainly enough flying enemies...

>>28983720
Okay, What if i replace Cock-a-doodle-do with Pixie Dust (in name, not function) So it's 3 turns of flight, all allies... and at 2 I put in... mmm... I dunno, i'll figure it out.
>>
>>28975667
I like it, personally.

>>28976807
Lucky 13, one of our successful characters is a vehicle and operates pretty well under the rules as is. In my mind I view larger and more complex toy vehicles as drivable by the other toys that are good at Accessory or Fellowship.

>>28977136
Good morning to you too brother. Don't throw your back out just yet man. We still have work ahead

>>28977687
My system was intended as a placeholder until we could get a better system but if the shoe fits for now.

>>28977825
Quirks system allows in a lot of stuff for things not rigidly stated in the rules. For example, I'm a Constructable toy (LEGO) and I have a Quirk that allows to reassemble my limbs with other Constructables in the party.

As for game characters, that gets a bit iffy for me. If we stick with Artcraft as a skill WHICH I VOTE THAT WE DO then you *could* say "I draw a crude drawing of an italian plumber and summon him to fight with us". That's kinda discouraged because we want people using unique characters if possible.

>>28979970
There are a few higher up in the thread. I can't be assed to find one at the moment but they are there. I believe half-way up you should find some.

>>28981479
I like it.

>>28981802
Sounds like a pretty decent system, I'm just worried that if we go with one system for melee combat and an entirely different system for Imagination that things may get a bit convoluted you know? Plus that Neverland spell is a bit OP for my tastes but I get where you were going with it

>>28982283
The name fucking rocks. The end goal is to make it so that the mechanics don't go over your head friend! And we appreciate any help yo can give!

>>28982752, >>28982764
friends

>>28983471
I'm here!
>>
>>28983815
Beautiful
>>
>>28984228
Quirk route seems best.

I think that for the playtest I will simply watch from the sidelines for this one. You guys were here all night and I've got more Christmas stuff going on today anyway. Have fun you beautiful bastards.


[Advertise on 4chan]

Delete Post [File Only] Password
Style
[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [cm / hm / lgbt / y] [3 / adv / an / asp / cgl / ck / co / diy / fa / fit / gd / hc / int / jp / lit / mlp / mu / n / out / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / wsg / x] [rs] [@] [Settings] [Rules] [FAQ] [Feedback] [Status] [Home]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

- futaba + yotsuba -
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.