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/tg/ - Traditional Games


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New Nation builder thread
to join fill out the following and state where you want to start
>Name:
>Map color:
>Race:
>Fluff:

>Industry:
>Agriculture:
>Military:
>Tech/Magic:
>Bonus

you have nothing right now and your bonus will be determined by myself after reading your fluff

you can do 2 actions each round and for each action roll a d100

Legend is as follows:
Lighter the colour, higher it is
Whites and greys are snow/ice
The common green is grassland
The other green is forest/jungle
Purple is swamp
Browns are desert
>>
there's a chat here: http://client01.chat.mibbit.com/?server=irc.Mibbit.Net&channel=%23Nation
>>
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Rolled 52, 41 = 93

>>29145000
>Name: Darkeye's Horde
>Map color: Blue
>Race: Human(Norseman)
>Fluff: Darkeye is a ruthless warlord who has united a few of the Northern Tribes into a single Empire, next he has his eyes set on the world!

>Industry:
>Agriculture:
>Military:
>Tech/Magic:
>Bonus

Place me up in the Northern Wastes, please.

Action One: Start building actual housing for your tribesmen, the nomadic lifestyle won't do anymore.

Action two: Start farming Giant Seals for their blubber and fat, they'll make a fine food source.
>>
>>29145000
>>Name: Unholy Swarm
>>Map color: Grey
>>Race: Undead
>>Fluff: Deep with the Easter Swamp, a darkness has settled. The undead have begun to shamble once more, and they only want all to know the joys of undeath, the pleasures of unflesh, and the freedom from the pain and suffering that plague the living.
>>Industry:
>>Agriculture:
>>Military:
>>Tech/Magic:
>>Bonus
>>
>>29145000
I just want you to know that you have picked the most excruciatingly eye-gougingly painful shade of blue for that map.
>>
Rolled 45, 93 = 138

>>29145081
Now with 200% more actions!
1. Expand
2. Start creating a base of operations in the center of the swamp, the undead know no rest!
>>
Rolled 5

Nation:Perelandra
Color:Orange
Race: Toad-folk
Fluff: A race of humanoid toad-people, the perelandrites are a hunter-farmer eating fish and hunting the giant reptiles of the swamps for meat, and growing and harvesting the edible roots of massive trees that grew there. The tribal organization is crucial to the society. These groups of 7-10 families (roughly 10 toads a family) could be brought together, but nothing has been attempted as of yet. The hierarchy within the tribes varies little, and is normally democratic, deferring to elders and warriors. Religion revolves around the spirits of ancestors, which is why elders are revered, and the belief that great warriors are inhabited by the souls of their predecessors. Women are respected due to their essential role in laying and guarding eggs in the roots of the trees. These are kept away from the clay huts in which they reside.
Industry:
Ag:
Mil:
Tech/magic:
Bonus:
Western swamp, plase?
>>
Rolled 82

>>29145279
Forgot my actions, but the roll was do bad..
First action was to gather the clans.
Second is to improve the huts.
>>
Darkeye's Horde
Bonus: [Uniting Force] +5 in nation takeovers

Unholy Swarm
Bonus: [no need for sleep] +1 action each turn

Perelandra
Bonus: [Internal orginization] all actions benefiting civilians directly get a bonus (consult me in chat if your unsure)

now take your turns...
>>
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>>29145316
forgot map
>>
Rolled 84, 58 = 142

>>29145316
>Name: Darkeye's Horde
>Map color: Blue
>Race: Human(Norseman)
>Fluff: Darkeye is a ruthless warlord who has united a few of the Northern Tribes into a single Empire, next he has his eyes set on the world!

>Industry:
>Agriculture:
>Military:
>Tech/Magic:
>Bonus

Action One: Start building actual housing for your tribesmen, the nomadic lifestyle won't do anymore.

Action two: Start farming Giant Seals for their blubber and fat, they'll make a fine food source.
>>
Rolled 68, 98 = 166

>>29145338

One of the larger clans sees that it would be for the best to unite the clans. Clan Molgak wishes to unite the Perelandrites under one flag.

Many Perelandrites are getting tired of the lay huts. A group of bright young men get together to attempt to make something better.
>>
Rolled 98, 83, 11 = 192

>>29145338
>>>Name: Unholy Swarm
>>>Map color: Grey
>>>Race: Undead
>>>Fluff: Deep with the Easter Swamp, a darkness has settled. The undead have begun to shamble once more, and they only want all to know the joys of undeath, the pleasures of unflesh, and the freedom from the pain and suffering that plague the living.
>>>Industry:
>>>Agriculture:
>>>Military:
>>>Tech/Magic:
>>>Bonus: [Party Hard!] +1 action each turn, due to not needing sleep

1. The undead must show all the joys of undeath, begin building a pier from the swamp into the sea.
2. Expand into the rest of the swamp.
3. The undead seek to practice dark magic with which to increase the durability of their bodies.
>>
>>29145340
houses built
1/2 taming seals

>>29145358
ClANS UNITE!
Bricks discovered! Houses built!

>>29145396
pier 2/5
expanded
your trials bare no fruit with the magic
>>
Rolled 66, 38, 12 = 116

>>29145413
>Name: Unholy Swarm
>Map color: Grey
>Race: Undead
>Fluff: Deep with the Easter Swamp, a darkness has settled. The undead have begun to shamble once more, and they only want all to know the joys of undeath, the pleasures of unflesh, and the freedom from the pain and suffering that plague the living.
>Industry:
>Agriculture:
>Military:
>Tech/Magic:
>Bonus: [Party Hard!] +1 action each turn, due to not needing sleep

1. Continue construction of the pier
2. Continue to practice the dark arts
3. Continue to expand throughout the swamp
>>
Rolled 38, 25 = 63

>>29145413
>Name: Darkeye's Horde
>Map color: Blue
>Race: Human(Norseman)
>Fluff: Darkeye is a ruthless warlord who has united a few of the Northern Tribes into a single Empire, next he has his eyes set on the world!

>Industry:
>Agriculture:
>Military:
>Tech/Magic:
>Bonus"[Uniting Force] +5 in nation takeovers

1. Enough comfort, beginning rallying the Raiders together, we'll need every strong-arm to take the world.

2. Okay, so with minimal organ-ripping we've gotten the beasts penned in. Let's finish taming and farming them so we are capable of feeding our armies.
>>
Rolled 87, 8 = 95

>Nation:Perelandra
>Color:Orange
>Race: Toad-folk
>Fluff: A race of humanoid toad-people, the perelandrites are a hunter-farmer eating fish and hunting the giant reptiles of the swamps for meat, and growing and harvesting the edible roots of massive trees that grew there. The tribal organization is crucial to the society. These groups of 7-10 families (roughly 10 toads a family) could be brought together, but nothing has been attempted as of yet. The hierarchy within the tribes varies little, and is normally democratic, deferring to elders and warriors. Religion revolves around the spirits of ancestors, which is why elders are revered, and the belief that great warriors are inhabited by the souls of their predecessors. Women are respected due to their essential role in laying and guarding eggs in the roots of the trees. These are kept away from the clay huts in which they reside.
>Industry:
>Ag:
>Mil:
>Tech/magic:
>Bonus: 「Internal Organization」Bonus to helping citizens

Action one: Now that Clan Molgak has united the Perelandrites, a council of elders has been commissioned to try to contact the ancestors and ask their assistance in various tasks. (Attempt to develop sorcery)
Action Two: Clan Lognom wishes to create an academy to train warriors and improve leaders.
>>
>>29145456
1/3 raiders rallied
2/3 taming seals

>>29145468
Sorcery 2/5
academy 1/4

>>29145456
pier 3/5
dark arts 1/5
all completely expanded
>>
Rolled 98, 8 = 106

>>29145494
Nation:Perelandra
Color:Orange
Race: Toad-folk
Fluff: A race of humanoid toad-people, the perelandrites are a hunter-farmer eating fish and hunting the giant reptiles of the swamps for meat, and growing and harvesting the edible roots of massive trees that grew there. The tribal organization is crucial to the society. These groups of 7-10 families (roughly 10 toads a family) could be brought together, but nothing has been attempted as of yet. The hierarchy within the tribes varies little, and is normally democratic, deferring to elders and warriors. Religion revolves around the spirits of ancestors, which is why elders are revered, and the belief that great warriors are inhabited by the souls of their predecessors. Women are respected due to their essential role in laying and guarding eggs in the roots of the trees. These are kept away from the clay huts in which they reside.
Industry:
Ag:
Mil:
Tech/magic:
Bonus:「Internal Organization」Bonus to helping citizens

Action One: The elders are making progress, and the diplomatic council decide to continue.

Action two: Not to be put off, Lognom keeps pushing for interest in the Academy br bringing gifts made from the giant reptiles for the elders and diplomats.
>>
Rolled 56, 60 = 116

>>29145494
>Name: Darkeye's Horde
>Map color: Blue
>Race: Human(Norseman)
>Fluff: Darkeye is a ruthless warlord who has united a few of the Northern Tribes into a single Empire, next he has his eyes set on the world!

>Industry:
>Agriculture:
>Military:
>Tech/Magic:
>Bonus"[Uniting Force] +5 in nation takeovers

1.Young lads and old killers are coming far and wide to join my band! With these swords the puny southerners will not stand a chance. Continue the rally call!
2. Hardy beasts! Truly worthy of my men's stomachs! Whip them into submission, let them know their place!
>>
Rolled 21, 91, 59 = 171

>>29145494
>Name: Unholy Swarm
>Map color: Grey
>Race: Undead
>Fluff: Deep with the Easter Swamp, a darkness has settled. The undead have begun to shamble once more, and they only want all to know the joys of undeath, the pleasures of unflesh, and the freedom from the pain and suffering that plague the living.
>Industry:
>Agriculture:
>Military:
>Tech/Magic:
>Bonus: [Party Hard!] +1 action each turn, due to not needing sleep

1-2. Complete the pier
3. Practice the dark arts
>>
>>29145000
>Name: The Iron-Skins
>Map color: Yellow
>Race: Construct
>Fluff: When the iron-skins woke up, they were confused. They didn't remember being created for any purpose, nor didn't find their creator whatsoever. They decided to form a society and try to explore this new world they had just waked up in.

>Industry:
>Agriculture:
>Military:
>Tech/Magic:
>Bonus

In the central peninsula, please.
>>
>>29145456
2/3 raiders rallied
tamed seals

>>29145517
Sorcery 4/5
there was something wrong with the blueprints and miscommunication so it didn't work as you planned

>>29145456
pier complete
dark arts 2/5

>>29145620
Bonus: [Party Hard!] +1 action each turn, due to not needing sleep (same as Unholy swarms)
>>
>>29145650
forgot map again
>>
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>>29145658
fuck me
>>
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Rolled 85, 4 = 89

>>29145650
>Name: Darkeye's Horde
>Map color: Blue
>Race: Human(Norseman)
>Fluff: Darkeye is a ruthless warlord who has united a few of the Northern Tribes into a single Empire, next he has his eyes set on the world!

>Industry:
>Agriculture: Giant Seal Farms
>Military:
>Tech/Magic:
>Bonus"[Uniting Force] +5 in nation takeovers

1. A good old fasioned horde is currently feasting in my Trophy-Hall. True warriors trade tales of adventure and show off prizes as I await the final wave of pirates to arrive. This'll be a day to remember! Oh, this is truly divine seal fat as well.

Action 2: Ah, but what is a raiding party without it's means of transport? Begin the production of a pier! I'll call her the Eye-Gouger....or...something.
>>
Rolled 59, 55, 48 = 162

>>29145650
>Name: The Iron-Skins
>Map color: Yellow
>Race: Construct
>Fluff: When the iron-skins woke up, they were confused. They didn't remember being created for any purpose, nor didn't find their creator whatsoever. They decided to form a society and try to explore this new world they had just waked up in.

>Stats
Industry:
Agriculture:
Military:
Tech/Magic:
Bonus: [Party Hard!] +1 action each turn, due to not needing sleep

>Actions
1. Search for minerals and metals in the surrounding area
2. Research on improving our body armour
3. Research gunpowder
>>
>>29145675
*Replacing second action with this:

Action 2: Begin expanding the lands, going to need more space to grow after all!
>>
Rolled 35, 46 = 81

>>29145650
>Nation:Perelandra
>Color:Orange
>Race: Toad-folk
>Fluff: A race of humanoid toad-people, the perelandrites are a hunter-farmer eating fish and hunting the giant reptiles of the swamps for meat, and growing and harvesting the edible roots of massive trees that grew there. The tribal organization is crucial to the society. These groups of 7-10 families (roughly 10 toads a family) could be brought together, but nothing has been attempted as of yet. The hierarchy within the tribes varies little, and is normally democratic, deferring to elders and warriors. Religion revolves around the spirits of ancestors, which is why elders are revered, and the belief that great warriors are inhabited by the souls of their predecessors. Women are respected due to their essential role in laying and guarding eggs in the roots of the trees. These are kept away from the clay huts in which they reside.
>Industry:
>Ag:
>Mil:
>Tech/magic:
>Bonus: 「Internal Organization」Bonus to helping citizens

Action One: Clan Tolmak brings forth plans to use gondolas and waterways to establish a trade and transportation system between the clans. The council approves and the plan is set in motion.
Second Action Giving up for now, clan Lognom decides to scout the surrounding lands for anything of interest. Their best explorers leave the swamps and map the coast.
>>
Rolled 20, 30, 85 = 135

>>29145650
>Name: Unholy Swarm
>Map color: Grey
>Race: Undead
>Fluff: Deep with the Easter Swamp, a darkness has settled. The undead have begun to shamble once more, and they only want all to know the joys of undeath, the pleasures of unflesh, and the freedom from the pain and suffering that plague the living.
>Industry:
>Agriculture:
>Military:
>Tech/Magic:
>Bonus: [Party Hard!] +1 action each turn, due to not needing sleep

In the heart of the swamp, were the undead leader makes his dark abode. Comes the command.

"We sssshall...create sssshhiipsssss... sssshiiipsss made from the bodiesssss of ourrr sssssoilderssss..."
1-2. Start making plans for the construction of ships, made entirely out of the bodies of skeletons.
3. Practice the dark arts
>>
>>29145696
the party went on without a hitch
and you build the most magnificant pier in the entire world... too bad you're on top of a mountain

>>29145704
Sorcery still 4/5
gondolas 1/5
you find nothing of much interest

>>29145705
creepy ships 2/8
dark arts known

>>29145696
you've found some iron and coal, slightly under the surface
body 1/5
gunpowder 1/8
>>
Rolled 41, 17 = 58

>>29145742
>Nation:Perelandra
>Color:Orange
>Race: Toad-folk
>Fluff: A race of humanoid toad-people, the perelandrites are a hunter-farmer eating fish and hunting the giant reptiles of the swamps for meat, and growing and harvesting the edible roots of massive trees that grew there. The tribal organization is crucial to the society. These groups of 7-10 families (roughly 10 toads a family) could be brought together, but nothing has been attempted as of yet. The hierarchy within the tribes varies little, and is normally democratic, deferring to elders and warriors. Religion revolves around the spirits of ancestors, which is why elders are revered, and the belief that great warriors are inhabited by the souls of their predecessors. Women are respected due to their essential role in laying and guarding eggs in the roots of the trees. These are kept away from the clay huts in which they reside.
>Industry:
>Ag:
>Mil:
>Tech/magic:
>Bonus: 「Internal Organization」Bonus to helping citizens
Action one: After an ancestor prompted hiatus, the spirit-conjuring research has resumed.
Action two: Work on the gondolas is slow, the reptiles disagree with where the perelandrites should have their canals.

Lognom has been severely disappointed and has decided to splinter off for the time being and train warriors. (Lognom lost to Perelandrites until contact re-established and promise of army is made)
>>
Rolled 38, 33, 61 = 132

>>29145742
>Name: The Iron-Skins
>Map color: Yellow
>Race: Construct
When the Iron-Skins woke up, they were confused. They didn't remember being created for any purpose, nor didn't find their creator whatsoever. They decided to form a society and try to explore this new world they had just waked up in.
>Stats
Industry:
Agriculture:
Military:
Tech/Magic:
Bonus: [Party Hard!] +1 action each turn, due to not needing sleep
>In Progress
body 1/5
gunpowder 1/8
>Actions
1. and 2. The Iron-Skins found a material similar to their body composition They decide to mine it and inlcude it in their experiments of body improvement.
3. The Iron-Skins are intrigued with the discovery of coal. They try to implement it on their research for gunpowder.
>>
Rolled 96, 50 = 146

>>29145742
>Name: Darkeye's Horde
>Map color: Blue
>Race: Human(Norseman)
>Fluff: Darkeye is a ruthless warlord who has united a few of the Northern Tribes into a single Empire, next he has his eyes set on the world!

>Industry:
>Agriculture: Giant Seal Farms
>Military: One Horde of Raiders
>Tech/Magic:
>Bonus"[Uniting Force] +5 in nation takeovers
>Extra: World's Best Airport.

I..I meant to do that! When flying boats are invented, we'll be rich! Old Darkeye has it all planned out.

1. Do you feel it? The primal beast inside you all that just wants to be LET OUT? Yeah, that's what we call Primal Energy, it powers Primal Magic...let's figure out how to tap into that, eh?

>Begin researching Primal Magic of Fire

2. Bah, getting too cramped in here, we need to grow! Expand the borders, kill everything in the way south of here!

>Expand south.
>>
Rolled 41, 7, 79 = 127

>>29145742
>Name: Unholy Swarm
>Map color: Grey
>Race: Undead
>Fluff: Deep with the Easter Swamp, a darkness has settled. The undead have begun to shamble once more, and they only want all to know the joys of undeath, the pleasures of unflesh, and the freedom from the pain and suffering that plague the living.
>Industry:
>Agriculture:
>Military:
>Tech/Magic: Dark Arts
>Bonus: [Party Hard!] +1 action each turn, due to not needing sleep

1-2. The design's of the ships are continued to be built
3.Use the dark arts to increase the strength of the undead bone structure.
>>
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>>29145696
pyromancy 2/5
expanded deeper into the mountain

>>29145704
Sorcery complete
something went wrong with the gondolas
if you could keep your progress of stuff so I don't have to remember that'd be great

>>29145705
creepy ships 4/8

>>29145696
mining is going well, you have small piles now
body 2/5
gunpowder 3/8
>>
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New player here

>Name: The Dukedom of Arlequin
>Map color: Teal
>Race: Masque
>Fluff: A race of strange white skinned humanoids from across to seas to make their home in the new world. Traders, artists and inventors.
>Industry:
>Agriculture:
>Military:
>Tech/Magic:
>Bonus
>>
Rolled 66, 49 = 115

>>29145848
>Nation:Perelandra
>Color:Orange
>Race: Toad-folk
>Fluff: A race of humanoid toad-people, the perelandrites are a hunter-farmer eating fish and hunting the giant reptiles of the swamps for meat, and growing and harvesting the edible roots of massive trees that grew there. The tribal organization is crucial to the society. These groups of 7-10 families (roughly 10 toads a family) could be brought together, but nothing has been attempted as of yet. The hierarchy within the tribes varies little, and is normally democratic, deferring to elders and warriors. Religion revolves around the spirits of ancestors, which is why elders are revered, and the belief that great warriors are inhabited by the souls of their predecessors. Women are respected due to their essential role in laying and guarding eggs in the roots of the trees. These are kept away from the clay huts in which they reside.
>Industry:
>Ag:
>Mil:
>Tech/magic:
>Bonus: 「Internal Organization」Bonus to helping citizens
PROGRESS: Gondolas 1/5
Action One: The infrastructure will not be left to fail.
Action Two: With the Sorcery complete, they look to Lognom. They send their regards and with to establish an army, with them leading and training. The third male child of every family will be given for war.
>>
Rolled 92, 89 = 181

>>29145848
>Name: Darkeye's Horde
>Map color: Blue
>Race: Human(Norseman)
>Fluff: Darkeye is a ruthless warlord who has united a few of the Northern Tribes into a single Empire, next he has his eyes set on the world!

>Industry:
>Agriculture: Giant Seal Farms
>Military: One Horde of Raiders
>Tech/Magic:
>Bonus"[Uniting Force] +5 in nation takeovers
>Extra: World's Best Airport.

1. YEAH! GET ANGRY! Feel that fire rise up, through your blood! Get rid of those inhibitions! Just focus on /getting it all OUT!/

>Continue uncovering the Primal Magic of Fire

2. Eh, let's start digging into this mountain here, getting hot out, it's cool in the cave and we might find some steal to build a statue of me with.
>>
Rolled 72, 100, 67 = 239

>>29145848
>Name: The Iron-Skins
>Map color: Yellow
>Race: Construct
>Fluff: When the Iron-Skins woke up, they were confused. They didn't remember being created for any purpose, nor didn't find their creator whatsoever. They decided to form a society and try to explore this new world they had just waked up in.
Stats
>Industry:
>Agriculture:
>Military:
>Tech/Magic: Small piles of coal
>Bonus: [Party Hard!] +1 action each turn, due to not needing sleep
In Progress
>body 2/5
>gunpowder 3/8

1. 2. 3. Finish that body armor. Use any remaining actions to continue researching gunpowder.
>>
Rolled 6, 16, 88 = 110

>>29145848
>Name: Unholy Swarm
>Map color: Grey
>Race: Undead
>Fluff: Deep with the Easter Swamp, a darkness has settled. The undead have begun to shamble once more, and they only want all to know the joys of undeath, the pleasures of unflesh, and the freedom from the pain and suffering that plague the living.
>Industry:
>Agriculture:
>Military:
>Tech/Magic: Dark Arts
>Bonus: [Party Hard!] +1 action each turn, due to not needing sleep

1-3. Finish them creepy ships.
>>
>>29145000
What the fuck kind of landshape is that.
>>
>>29145956
The "pelvic thrust"
>>
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>>29145696
pyromancy 4/5
started mining

>>29145704
gondolas 2/5
Lognom recieves your scouts

>>29145705
creepy ships 5/8

>>29145696
Your bodies become so enriched you can withstand almost all elements and are incredibly tough

>>29145866
Bonus: enemies have to take a sanity test because you look wierd
>>
Rolled 54, 59 = 113

>>29145982
>Name: Darkeye's Horde
>Map color: Blue
>Race: Human(Norseman)
>Fluff: Darkeye is a ruthless warlord who has united a few of the Northern Tribes into a single Empire, next he has his eyes set on the world!

>Industry:
>Agriculture: Giant Seal Farms
>Military: One Horde of Raiders
>Tech/Magic:
>Bonus"[Uniting Force] +5 in nation takeovers
>Extra: World's Best Airport.

1. COME ON, PUSH IT! Are you a child? I want you to do more than make a spark! Set your body on fire!
> Finish the Training of Fire Prinality

2. We have to dig deeper! What could possibly go wrong?

>Continue mining.
>>
Rolled 58, 69, 28 = 155

>>29145982
>>Name: Unholy Swarm
>>Map color: Grey
>>Race: Undead
>>Fluff: Deep with the Easter Swamp, a darkness has settled. The undead have begun to shamble once more, and they only want all to know the joys of undeath, the pleasures of unflesh, and the freedom from the pain and suffering that plague the living.
>>Industry:
>>Agriculture:
>>Military:
>>Tech/Magic: Dark Arts
>>Bonus: [Party Hard!] +1 action each turn, due to not needing sleep

1-3. Creepy ships!
>>
Rolled 38, 5 = 43

>>29145982
>Nation:Perelandra
>Color:Orange
>Race: Toad-folk
>Fluff: A race of humanoid toad-people, the perelandrites are a hunter-farmer eating fish and hunting the giant reptiles of the swamps for meat, and growing and harvesting the edible roots of massive trees that grew there. The tribal organization is crucial to the society. These groups of 7-10 families (roughly 10 toads a family) could be brought together, but nothing has been attempted as of yet. The hierarchy within the tribes varies little, and is normally democratic, deferring to elders and warriors. Religion revolves around the spirits of ancestors, which is why elders are revered, and the belief that great warriors are inhabited by the souls of their predecessors. Women are respected due to their essential role in laying and guarding eggs in the roots of the trees. These are kept away from the clay huts in which they reside.
>Industry:
>Ag:
>Mil:
>Tech/magic:
>Bonus: 「Internal Organization」Bonus to helping citizens
PROGRESS: Gondolas 2/5
Action one: Continue work on the gondola canals and systems.

Action Two: Molgak begins negotiations with Lognom and volunteers are gathered to train for war.
>>
Rolled 50, 96, 92 = 238

>>29145982
>>Name: The Iron-Skins
>>Map color: Yellow
>>Race: Construct
>>Fluff: When the Iron-Skins woke up, they were confused. They didn't remember being created for any purpose, nor didn't find their creator whatsoever. They decided to form a society and try to explore this new world they had just waked up in.
>Stats
>>Industry: Small piles of coal
>>Agriculture:
>>Military:
>>Tech/Magic: Increased body armour
>>Bonus: [Party Hard!] +1 action each turn, due to not needing sleep
>In Progress
>>gunpowder 3/8

1.2. Keep on that gunpowder
3. Create a refinery for the iron and coal (or research mining?)
>>
File: 1388319545943.jpg-(103 KB, 398x299, venetianorangegreen.jpg)
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Rolled 88, 31 = 119

>>29145982

>Name: The Dukedom of Arlequin
>Map color: Teal
>Race: Masque
>Fluff: A race of strange white skinned humanoids from across to seas to make their home in the new world. Traders, artists and inventors.
>Industry:
>Agriculture:
>Military:
>Tech/Magic:
>Bonus: enemies have to take a sanity test because you look weird

1. Build a trading port
2. Build an academy of alchemy
>>
Is there still room for more players?
>>
>>29146044
Always.
>>
>>29146003
pyromancy done
you've found copper

>>29146014
gondolas 3/5
Lognom disagrees with tactics and runs away with the soldiers he was training

>>29146006
creepy ships completed

>>29146025
refinery 2/3
Gunpowder 6/8

>>29146031
trading port 1/3
academy 1/5
>>
Ok then.

>Name: Galápago
>Map color: Dark grey
>Race: Lizardfolk
>Fluff: Merciless and greedy, the lizardfolk pirate Whitescale was exiled from her land, but she took her crew, and many enslaved workers with her, to create a nation that will be the definitive pirate refuge.

>Industry:
>Agriculture:
>Military:
>Tech/Magic:
>Bonus
>>
>>29146075
Coastal city if possible.
>>
Rolled 83, 51, 37 = 171

>>29146072
>Name: Unholy Swarm
>Map color: Grey
>Race: Undead
>Fluff: Deep with the Easter Swamp, a darkness has settled. The undead have begun to shamble once more, and they only want all to know the joys of undeath, the pleasures of unflesh, and the freedom from the pain and suffering that plague the living.
>Industry:
>Agriculture:
>Military:
>Tech/Magic: Dark Arts, Creepy ships
>Bonus: [Party Hard!] +1 action each turn, due to not needing sleep

1-2. Use the dark arts to practice weather control
3. Set sail for the open sea.
>>
File: 1388320196874.jpg-(61 KB, 253x380, venetian-carnival.jpg)
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Rolled 93, 75 = 168

>>29146072
>Name: The Dukedom of Arlequin
>Map color: Teal
>Race: Masque
>Fluff: A race of strange white skinned humanoids from across to seas to make their home in the new world. Traders, artists and inventors.
>Industry:
>Agriculture:
>Military:
>Tech/Magic:
>Bonus: enemies have to take a sanity test because you look weird

1. Improve market square
2. Study alchemy
>>
File: 1388320264707.jpg-(1.06 MB, 1200x1691, toad.jpg)
1.06 MB
1.06 MB JPG
Rolled 51, 22 = 73

>>29146072
>Nation:Perelandra
>Color:Orange
>Race: Toad-folk
>Fluff: A race of humanoid toad-people, the perelandrites are a hunter-farmer eating fish and hunting the giant reptiles of the swamps for meat, and growing and harvesting the edible roots of massive trees that grew there. The tribal organization is crucial to the society. These groups of 7-10 families (roughly 10 toads a family) could be brought together, but nothing has been attempted as of yet. The hierarchy within the tribes varies little, and is normally democratic, deferring to elders and warriors. Religion revolves around the spirits of ancestors, which is why elders are revered, and the belief that great warriors are inhabited by the souls of their predecessors. Women are respected due to their essential role in laying and guarding eggs in the roots of the trees. These are kept away from the clay huts in which they reside.
>Industry:
>Ag:
>Mil:
>Tech/magic:
>Bonus: 「Internal Organization」Bonus to helping citizens
PROGRESS: Gondolas 3/5
Action one: We have to finish the infrastructure.

Action two: Giving up on Militaristic ways, we decide it is best to solidify our ways into doctrine. The principals of equal wealth, isolationism, and ancestor-worship must be documented in order for it to be spread through the world. We create a Constitution, with the help of the Ancestors,
>>
File: 1388320290417.jpg-(467 KB, 1600x1238, This is how we armor.jpg)
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467 KB JPG
Rolled 52, 27, 44 = 123

>>29146072
>>29146072
>Name: The Iron-Skins
>Map color: Yellow
>Race: Construct
>Fluff: When the Iron-Skins woke up, they were confused. They didn't remember being created for any purpose, nor didn't find their creator whatsoever. They decided to form a society and try to explore this new world they had just waked up in.
Stats
>Industry: Small piles of coal
>Agriculture:
>Military:
>Tech/Magic: Increased body armour
>Bonus: [Party Hard!] +1 action each turn, due to not needing sleep
In Progress
>refinery 2/3
>gunpowder 6/8

1.Finish the refinery and start our new industrial reign!!!
2.3. Finish working tha maighty gunpowdah to start blowing off things

>Btw, pic is our new armour
>>
>>29146003
pyromancy done
you've found copper

>>29146014
gondolas/canals complete
new government complete

>>29146006
weather control 4/5
open seas here you come

>>29146025
refinery done
Gunpowder done

>>29146031
market square 2/3
academy 2/5
>>
Rolled 99, 99, 8 = 206

>>29146158
>Name: Unholy Swarm
>Map color: Grey
>Race: Undead
>Fluff: Deep with the Easter Swamp, a darkness has settled. The undead have begun to shamble once more, and they only want all to know the joys of undeath, the pleasures of unflesh, and the freedom from the pain and suffering that plague the living.
>Industry:
>Agriculture:
>Military:
>Tech/Magic: Dark Arts, Creepy ships
>Bonus: [Party Hard!] +1 action each turn, due to not needing sleep

1. Finish weather control
2. Land ships at the mouth of the bay, on either side, before it becomes open sea, claim the territory.
3. Expand along the coast.
>>
Rolled 22, 29 = 51

>>29146158
>Name: The Dukedom of Arlequin
>Map color: Teal
>Race: Masque
>Fluff: A race of strange white skinned humanoids from across to seas to make their home in the new world. Traders, artists and inventors.
>Industry:
>Agriculture:
>Military:
>Tech/Magic:
>Bonus: enemies have to take a sanity test because you look weird
>Trading: 2/3
>Academy 2/5

1. Establish merchant guild
2. Study plant life in this new land and see how it can improve alchemy
>>
>>29146158
Bonus: [Yargh] you start with ships and navigation
>>
File: 1388321043885.jpg-(51 KB, 600x360, duduli-canoe-web_0.jpg)
51 KB
51 KB JPG
Rolled 47, 60 = 107

>>29146158
>Nation:Perelandra
>Color:Orange
>Race: Toad-folk
>Fluff: A race of humanoid toad-people, the perelandrites are a hunter-farmer eating fish and hunting the giant reptiles of the swamps for meat, and growing and harvesting the edible roots of massive trees that grew there. The tribal organization is crucial to the society. These groups of 7-10 families (roughly 10 toads a family) could be brought together, but nothing has been attempted as of yet. The hierarchy within the tribes varies little, and is normally democratic, deferring to elders and warriors. Religion revolves around the spirits of ancestors, which is why elders are revered, and the belief that great warriors are inhabited by the souls of their predecessors. Women are respected due to their essential role in laying and guarding eggs in the roots of the trees. These are kept away from the clay huts in which they reside.
>Industry:
>Ag:
>Mil:
>Tech/magic:
>Bonus: 「Internal Organization」Bonus to helping citizens

Action One: Begin making large, seagoing canoes with sails (Pic related)

Action Two: Compose our history into song and train one member of each family to know our history, and teach this same perelandrite sorcery.
>>
Rolled 39, 21 = 60

>Name: Galápago
>Map color: Dark grey
>Race: Lizardfolk
>Fluff: Merciless and greedy, the lizardfolk pirate Whitescale was exiled from her land, but she took her crew, and many enslaved workers with her, to create a nation that will be the definitive pirate refuge.

>Industry:
>Agriculture:
>Military:
>Tech/Magic:
>Bonus: [Yargh] you start with ships and navigation

1 Start building housing for the crew and slaves.

2 Start fishing
>>
Rolled 84, 38 = 122

>>29146180
>>29146220
Forgot to link to post.
>>
Rolled 75, 22, 54 = 151

>>29146158
>Name: The Iron-Skins
>Map color: Yellow
>Race: Construct
>Fluff: When the Iron-Skins woke up, they were confused. They didn't remember being created for any purpose, nor didn't find their creator whatsoever. They decided to form a society and try to explore this new world they had just waked up in.
Stats
>Industry: Refinery
>Agriculture:
>Military: Gunpowder
>Tech/Magic: Increased body armour
>Bonus: [Party Hard!] +1 action each turn, due to not needing sleep
In Progress
>-

1. Start creating firearms with the gunpowder we investigated.
2. Start building boats/ships
3. Research steampower
>>
>>29146194
canoes 1/2
history lesson 1/2

>>29146177
weather control complete
expansion!

>>29146025
firearms 1/2
boats/ships 1/3
steampower 1/4

>>29146192
trading post/market square/merchant guild is complete
academy 3/5

>>29146220
houses done
fishing is fruitful

If Nord guy is there, and I skipped you I'm sorry I can't see your post
>>
File: 1388322753086.png-(276 KB, 2000x1000, 006.png)
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>>29146412
>>
Rolled 60, 41 = 101

>>29146412
>>Name: The Underlord
>>Map color: Black
>>Race: Dungeon Creatures
>>Fluff: A dungeon master who is going to start a war against the overworld
>>Industry:
>>Agriculture:
>>Military:
>>Tech/Magic:
>>Bonus
Action 1: Try to find minions to serve me
Action 2: Same as 1
>>
Rolled 8, 83, 22 = 113

>>29146412
>Name: Unholy Swarm
>Map color: Grey
>Race: Undead
>Fluff: Deep with the Easter Swamp, a darkness has settled. The undead have begun to shamble once more, and they only want all to know the joys of undeath, the pleasures of unflesh, and the freedom from the pain and suffering that plague the living.
>Industry:
>Agriculture:
>Military:
>Tech/Magic: Dark Arts, Weather Control, Creepy ships
>Bonus: [Party Hard!] +1 action each turn, due to not needing sleep

1-2. Make the weather of the undead lands perpetually dark and gloomy.
3. Build watchtowers at the mouth of the bay.
>>
Rolled 68, 87, 14 = 169

>>29146412
>Name: The Iron-Skins
>Map color: Yellow
>Race: Construct
>Fluff: When the Iron-Skins woke up, they were confused. They didn't remember being created for any purpose, nor didn't find their creator whatsoever. They decided to form a society and try to explore this new world they had just waked up in.
Stats
>Industry: Refinery
>Agriculture:
>Military: Gunpowder
>Tech/Magic: Increased body armour
>Bonus: [Party Hard!] +1 action each turn, due to not needing sleep
In Progress
>firearms 1/2
>boats/ships 1/3
>steampower 1/4

1. Keep working on those pistols, we'll be some western robot cowboys, yeehaw
2. Keep on them boats/ships, we sailing to neverland
3. Keep on the steampower, yep
>>
Rolled 25, 28 = 53

>>29146412
>Name: Galápago
>Map color: Dark grey
>Race: Lizardfolk
>Fluff: Merciless and greedy, the lizardfolk pirate Whitescale was exiled from her land, but she took her crew, and many enslaved workers with her, to create a nation that will be the definitive pirate refuge.

>Industry:
>Agriculture:
>Military:
>Tech/Magic:
>Bonus: [Yargh] you start with ships and navigation

1 Search for minerals
2 Build a forge
>>
Rolled 28, 13 = 41

>>29146412
>Name: The Dukedom of Arlequin
>Map color: Teal
>Race: Masque
>Fluff: A race of strange white skinned humanoids from across to seas to make their home in the new world. Traders, artists and inventors.
>Industry:
>Agriculture:
>Military:
>Tech/Magic:
>Bonus: enemies have to take a sanity test because you look weird
>Trading Port: Complete
>Academy 3/5

1. Build navy
2. Study Alchemy
>>
>>29146412
>Nation:Perelandra
>Color:Orange
>Race: Toad-folk
>Fluff: A race of humanoid toad-people, the perelandrites are a hunter-farmer eating fish and hunting the giant reptiles of the swamps for meat, and growing and harvesting the edible roots of massive trees that grew there. The tribal organization is crucial to the society. These groups of 7-10 families (roughly 10 toads a family) could be brought together, but nothing has been attempted as of yet. The hierarchy within the tribes varies little, and is normally democratic, deferring to elders and warriors. Religion revolves around the spirits of ancestors, which is why elders are revered, and the belief that great warriors are inhabited by the souls of their predecessors. Women are respected due to their essential role in laying and guarding eggs in the roots of the trees. These are kept away from the clay huts in which they reside.
>Industry:
>Ag:
>Mil:
>Tech/magic:
>Bonus: 「Internal Organization」Bonus to helping citizens
Action One: Continue work on seagoing canoes.

Action Two: Continue work on historical compositions.
>>
File: 1388323205779.jpg-(18 KB, 181x310, 1388018971859.jpg)
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Rolled 85, 74 = 159

>>29146471
>sage+dice doesn't work anymore
>>
>>29146471
canoes complete
history lesson complete

>>29146434
dark and gloomy weather
watchtowers 1/3

>>29146439
firearms complete
boats/ships 2/3
steampower 1/4

>>29146462
Navy 1/3
academy 3/5

>>29146441
found some gems in a cave in the jungle
built a blacksmith in town

>>29146433
Bonus: [Controlimals] control non sapient beings
goblins, birds and lizards now worship you
>>
Rolled 3, 83 = 86

>>29146510
>>Name: The Underlord
>>Map color: Black
>>Race: Dungeon Creatures
>>Fluff: A dungeon master who is going to start a war against the overworld
>>Industry:
>>Agriculture:
>>Military:
>>Tech/Magic:
>>Bonus Bonus: [Controlimals] control non sapient beings
goblins, birds and lizards now worship you
Action 1: Get the birds to scout for strong creatures for me to control
Action 2: Start creating a dungeon
>>
Rolled 73, 48 = 121

>>29146510

>Name: Galápago
>Map color: Dark grey
>Race: Lizardfolk
>Fluff: Merciless and greedy, the lizardfolk pirate Whitescale was exiled from her land, but she took her crew, and many enslaved workers with her, to create a nation that will be the definitive pirate refuge.

>Industry:
>Agriculture:
>Military:
>Tech/Magic:
>Bonus: [Yargh] you start with ships and navigation

1 Search for metal
2 Build a port to start improving our boats.
>>
Rolled 81, 70, 70 = 221

>>29146510
>Name: Unholy Swarm
>Map color: Grey
>Race: Undead
>Fluff: Deep with the Easter Swamp, a darkness has settled. The undead have begun to shamble once more, and they only want all to know the joys of undeath, the pleasures of unflesh, and the freedom from the pain and suffering that plague the living.
>Industry:
>Agriculture:
>Military:
>Tech/Magic: Dark Arts, Weather Control, Creepy ships
>Bonus: [Party Hard!] +1 action each turn, due to not needing sleep

1-2. Complete the watchtowers.
3. Start forming an army of undead.
>>
Rolled 45, 83, 97 = 225

>>29146510
>Name: The Iron-Skins
>Map color: Yellow
>Race: Construct
>Fluff: When the Iron-Skins woke up, they were confused. They didn't remember being created for any purpose, nor didn't find their creator whatsoever. They decided to form a society and try to explore this new world they had just waked up in.
Stats
>Industry: Refinery
>Agriculture:
>Military: Gunpowder, firearms
>Tech/Magic: Increased body armour
>Bonus: [Party Hard!] +1 action each turn, due to not needing sleep
In Progress
>boats/ships 2/3
>steampower 1/4

1.2.3. Finish that steampower research
>>
File: 1388323758568.jpg-(53 KB, 356x470, venetian-carnival-costume(...).jpg)
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Rolled 99, 14 = 113

>>29146510
>Name: The Dukedom of Arlequin
>Map color: Teal
>Race: Masque
>Fluff: A race of strange white skinned humanoids from across to seas to make their home in the new world. Traders, artists and inventors.
>Industry:
>Agriculture:
>Military:
>Tech/Magic:
>Bonus: enemies have to take a sanity test because you look weird
>Trading: 2/3
>Academy 2/5
>Navy 1/3

1. Improve Navy
2. Study Alchemy
>>
Rolled 22, 32 = 54

>>29146510
>Nation:Perelandra
>Color:Orange
>Race: Toad-folk
>Fluff: A race of humanoid toad-people, the perelandrites are a hunter-farmer eating fish and hunting the giant reptiles of the swamps for meat, and growing and harvesting the edible roots of massive trees that grew there. The tribal organization is crucial to the society. These groups of 7-10 families (roughly 10 toads a family) could be brought together, but nothing has been attempted as of yet. The hierarchy within the tribes varies little, and is normally democratic, deferring to elders and warriors. Religion revolves around the spirits of ancestors, which is why elders are revered, and the belief that great warriors are inhabited by the souls of their predecessors. Women are respected due to their essential role in laying and guarding eggs in the roots of the trees. These are kept away from the clay huts in which they reside.
>Industry:
>Ag:
>Mil:
>Tech/magic:
>Bonus: 「Internal Organization」Bonus to helping citizens
Action One: Improve AGRICULTURE

Action Two: Improve AGRICULTURE

AGRICULTURE
AGRICULTURE
AGRICULTURE
BECOME
UNSTOPPABLE
>>
>>29146471
agriculture +2

>>29146561
watchtowers complete
army of undead 1/3.

>>29146570
steampower complete.

>>29146580
Navy complete
academy 3/5.

>>29146536
found silver! good for hunting werewolves and vampires
port 1/2.

>>29146532
birds disobey you, poop on your head, then fly away
dungeon 1/5.
>>
Rolled 98, 93 = 191

>>29146615
>>Name: The Underlord
>>Map color: Black
>>Race: Dungeon Creatures
>>Fluff: A dungeon master who is going to start a war against the overworld
>>Industry:
>>Agriculture:
>>Military:
>>Tech/Magic:
>>Bonus Bonus: [Controlimals] control non sapient beings
goblins, birds and lizards now worship you
Action 1: Get the birds to scout for strong creatures for me. also scold them
Action 2: Start creating a dungeon
>>
Rolled 1, 77 = 78

>>29146615

>Name: Galápago
>Map color: Dark grey
>Race: Lizardfolk
>Fluff: Merciless and greedy, the lizardfolk pirate Whitescale was exiled from her land, but she took her crew, and many enslaved workers with her, to create a nation that will be the definitive pirate refuge.

>Industry:
>Agriculture:
>Military:
>Tech/Magic:
>Bonus: [Yargh] you start with ships and navigation

1 Still search for metal
2 Finish port
>>
Rolled 92, 71, 92 = 255

>>29146570
>Name: The Iron-Skins
>Map color: Yellow
>Race: Construct
>Fluff: When the Iron-Skins woke up, they were confused. They didn't remember being created for any purpose, nor didn't find their creator whatsoever. They decided to form a society and try to explore this new world they had just waked up in.
Stats
>Industry: Refinery
>Agriculture:
>Military: Gunpowder, firearms
>Tech/Magic: Increased body armour, steampower
>Bonus: [Party Hard!] +1 action each turn, due to not needing sleep
In Progress
>boats/ships 2/3

1. Finish boats/ships
2. Upgrade them to steampowered ships
3. Implement canons
>4.Become invincible
>5. ?????
>6. Profit
>>
Rolled 98, 62, 59 = 219

>>29146615
>Name: Unholy Swarm
>Map color: Grey
>Race: Undead
>Fluff: Deep with the Easter Swamp, a darkness has settled. The undead have begun to shamble once more, and they only want all to know the joys of undeath, the pleasures of unflesh, and the freedom from the pain and suffering that plague the living.
>Industry:
>Agriculture:
>Military:
>Tech/Magic: Dark Arts, Weather Control, Creepy ships
>Bonus: [Party Hard!] +1 action each turn, due to not needing sleep

1-2. Finish building the army
3. Expand
>>
File: 1388324357736.jpg-(181 KB, 700x436, 1388312286559.jpg)
181 KB
181 KB JPG
Rolled 39, 61 = 100

>>29146615
>Nation:Perelandra
>Color:Orange
>Race: Toad-folk
>Fluff: A race of humanoid toad-people, the perelandrites are a hunter-farmer eating fish and hunting the giant reptiles of the swamps for meat, and growing and harvesting the edible roots of massive trees that grew there. The tribal organization is crucial to the society. These groups of 7-10 families (roughly 10 toads a family) could be brought together, but nothing has been attempted as of yet. The hierarchy within the tribes varies little, and is normally democratic, deferring to elders and warriors. Religion revolves around the spirits of ancestors, which is why elders are revered, and the belief that great warriors are inhabited by the souls of their predecessors. Women are respected due to their essential role in laying and guarding eggs in the roots of the trees. These are kept away from the clay huts in which they reside.
>Industry:
>Ag:
>Mil:
>Tech/magic:
>Bonus: 「Internal Organization」Bonus to helping citizens
Action One: Improve AGRICULTURE

Action Two: Improve AGRICULTURE

>What rings you got?
>AGRICULTURE'S
>AGRICULTURE AND AGRICULTURE
>WELL, WHAT IS IT, ARE YOU PRO YET?
>>
Rolled 60, 42 = 102

>>29146615
>Name: The Dukedom of Arlequin
>Map color: Teal
>Race: Masque
>Fluff: A race of strange white skinned humanoids from across to seas to make their home in the new world. Traders, artists and inventors.
>Industry:
>Agriculture:
>Military: Navy 1
>Tech/Magic:
>Bonus: enemies have to take a sanity test because you look weird
>Trading Port: Complete
>Academy 3/5

1. Improve Alchemy
2. Search for new plants we could use for Alchemy
>>
File: 1388324660801.png-(275 KB, 2000x1000, 007.png)
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275 KB PNG
>>29146687
agriculture +2

>>29146676
army of undead complete
expanded

>>29146659
steampowered battleships at your service!

>>29146708
academy complete

>>29146632
found decayed plutonium!.. -1 action for 3 rounds as you wait for those who have developed cancer to die off
port complete

>>29146624
the birds apologize... you think and find bears which they lead back to you
dungeon 3/5
>>
Rolled 30, 30 = 60

>>29146743
>>Name: The Underlord
>>Map color: Black
>>Race: Dungeon Creatures
>>Fluff: A dungeon master who is going to start a war against the overworld
>>Industry:
>>Agriculture:
>>Military:
>>Tech/Magic:
>>Bonus Bonus: [Controlimals] control non sapient beings
goblins, birds, lizards and Bears now worship you
Action 1: Moar creatures
Action 2: Start creating a dungeon
>>
Rolled 39

>>29146743

>Name: Galápago
>Map color: Dark grey
>Race: Lizardfolk
>Fluff: Merciless and greedy, the lizardfolk pirate Whitescale was exiled from her land, but she took her crew, and many enslaved workers with her, to create a nation that will be the definitive pirate refuge.

>Industry:
>Agriculture:
>Military:
>Tech/Magic:
>Bonus: [Yargh] you start with ships and navigation

1 Keep searching for that sweet iron, plutonium won't slow me down!
2 Slowly die of cancer. No need to roll, I think.
>>
Rolled 75, 2, 78 = 155

>>29146743
>Name: Unholy Swarm
>Map color: Grey
>Race: Undead
>Fluff: Deep with the Easter Swamp, a darkness has settled. The undead have begun to shamble once more, and they only want all to know the joys of undeath, the pleasures of unflesh, and the freedom from the pain and suffering that plague the living.
>Industry:
>Agriculture:
>Military: 1 undead army.
>Tech/Magic: Dark Arts, Weather Control, Creepy ships
>Bonus: [Party Hard!] +1 action each turn, due to not needing sleep

1-2. Use the dark arts to make the bones of the undead hard like steel,
3. Expand
>>
File: 1388324977894.jpg-(41 KB, 400x300, venetian-carnival-2008-an(...).jpg)
41 KB
41 KB JPG
Rolled 79, 69 = 148

>>29146743
>Name: The Dukedom of Arlequin
>Map color: Red
>Race: Masque
>Fluff: A race of strange white skinned humanoids from across to seas to make their home in the new world. Traders, artists and inventors.
>Industry:
>Agriculture:
>Military: Navy 1
>Tech/Magic:
>Bonus: enemies have to take a sanity test because you look weird
>Trading Port: Complete
>Academy Complete

1. See if we can use Alchemy to improve our soldiers.
2. Build the Clockwork College
>>
Rolled 91, 25 = 116

>>29146743
>Nation:Perelandra
>Color:Orange
>Race: Toad-folk
>Fluff: A race of humanoid toad-people, the perelandrites are a hunter-farmer eating fish and hunting the giant reptiles of the swamps for meat, and growing and harvesting the edible roots of massive trees that grew there. The tribal organization is crucial to the society. These groups of 7-10 families (roughly 10 toads a family) could be brought together, but nothing has been attempted as of yet. The hierarchy within the tribes varies little, and is normally democratic, deferring to elders and warriors. Religion revolves around the spirits of ancestors, which is why elders are revered, and the belief that great warriors are inhabited by the souls of their predecessors. Women are respected due to their essential role in laying and guarding eggs in the roots of the trees. These are kept away from the clay huts in which they reside.
>Industry:
>Ag:
>Mil:
>Tech/magic:
>Bonus: 「Internal Organization」Bonus to helping citizens
Action One: Improve AGRICULTURE

Action Two: Invest research in the construction of HANG GLIDERS

>48 AGRICULTURE
>66 AGRICULTURE
>12 AGRICULTURE
>16 AGRICULTURE
>10 HANG GLIDING BUT DON'T TELL ANYBODY THAT I LEVELED THIS UP
>WHAT ARE YOU, A CASUAL?
>>
File: 1388325674150.jpg-(135 KB, 1024x768, Mah ships.jpg)
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Rolled 66, 87, 80 = 233

>>29146743
>Name: The Iron-Skins
>Map color: Yellow
>Race: Construct
>Fluff: When the Iron-Skins woke up, they were confused. They didn't remember being created for any purpose, nor didn't find their creator whatsoever. They decided to form a society and try to explore this new world they had just waked up in.
Stats
>Industry: Refinery
>Agriculture:
>Military: Gunpowder, firearms, battleships
>Tech/Magic: Increased body armour
>Bonus: [Party Hard!] +1 action each turn, due to not needing sleep
In Progress
>-

1. Expand
2. Fortify the city
3. Send a fleet to explore the surrounding waters
>>
>>29146743

Is there some space in this cool game for attractive people?
>>
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>>29146937
sure is

>>29146687
agriculture +1
hanggliders 1/2.

>>29146676
steel bone 1/3
expanded.

>>29146659
expanded
fortified
fleet has been sent

>>29146708
alchemy soldiers 1/4
clockwork college 1/4.

>>29146632
finally found a SMALL deposit of iron (I mean tiny).

>>29146766
mother fucking wild boars
dungeon 4/5.
>>
File: 1388325990591.png-(207 KB, 643x478, Exaggerations.png)
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>>29146937
>>
Rolled 9

>>29146944

>Name: Galápago
>Map color: Dark grey
>Race: Lizardfolk
>Fluff: Merciless and greedy, the lizardfolk pirate Whitescale was exiled from her land, but she took her crew, and many enslaved workers with her, to create a nation that will be the definitive pirate refuge.

>Industry:
>Agriculture:
>Military:
>Tech/Magic:
>Bonus: [Yargh] you start with ships and navigation

1 Let's chop some Wood then. Let's get some more iron later.
2 Slowly die of cancer. Damn slaves, can't I work them to death while they're dying!
>>
fucked up spoilers
>>
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Rolled 6, 19 = 25

>>29146944
>Name: The Dukedom of Arlequin
>Map color: Red
>Race: Masque
>Fluff: A race of strange white skinned humanoids from across to seas to make their home in the new world. Traders, artists and inventors.
>Industry:
>Agriculture:
>Military: Navy 1
>Tech/Magic:
>Bonus: enemies have to take a sanity test because you look weird
>Trading Port: Complete
>Academy Complete
>Alchemy Soldiers 1/4
>Clockwork College: 1/4

1. Improve Alchemy Soldiers
2. Improve Clockwork
>>
Rolled 6, 14, 8 = 28

>>29146944
>Name: The Iron-Skins
>Map color: Yellow
>Race: Construct
>Fluff: When the Iron-Skins woke up, they were confused. They didn't remember being created for any purpose, nor didn't find their creator whatsoever. They decided to form a society and try to explore this new world they had just waked up in.
Stats
>Industry: Refinery
>Agriculture:
>Military: Gunpowder, firearms, battleships
>Tech/Magic: Increased body armour
>Bonus: [Party Hard!] +1 action each turn, due to not needing sleep
In Progress
>Exploration

1. Dig for more minerals
2. Research Electricity
3. Build a port
>Ships with no port? They just floating around
>>
Rolled 52, 28 = 80

>>29146944
>Nation:Perelandra
>Color:Orange
>Race: Toad-folk
>Fluff: A race of toad-people, the Perelandrites are a hunter/farmer society, eating fish and hunting the giant reptiles of the swamps for meat, and growing and harvesting the edible roots of massive trees that grew there. The tribal organization is crucial to the society. These groups of 7-10 families (roughly 10 toads a family) could be brought together, but nothing has been attempted as of yet. The hierarchy within the tribes varies little, and is normally democratic, deferring to elders and warriors. Religion revolves around the spirits of ancestors, which is why elders are revered, and the belief that great warriors are inhabited by the souls of their predecessors. Women are respected due to their essential role in laying and guarding eggs in the roots of the trees. These are kept away from the clay huts in which they reside.
>Industry:
>Ag:
>Mil:
>Tech/magic:
>Bonus: 「Internal Organization」Bonus to helping citizens
Action One: Improve AGRICULTURE

Action Two: Improve GLIDERS

A WHOLE NEW PERELANDRA
>>
Rolled 78, 51, 51 = 180

>>29146944
>Name: Unholy Swarm
>Map color: Grey
>Race: Undead
>Fluff: Deep with the Easter Swamp, a darkness has settled. The undead have begun to shamble once more, and they only want all to know the joys of undeath, the pleasures of unflesh, and the freedom from the pain and suffering that plague the living.
>Industry:
>Agriculture:
>Military: 1 undead army.
>Tech/Magic: Dark Arts, Weather Control, Creepy ships
>Bonus: [Party Hard!] +1 action each turn, due to not needing sleep

1-2. Finish the steel bone
3. Expand, tearing through the land making it a desolate, twisted thing.
>>
Rolled 34, 48 = 82

>>29146944
>>Name: The Underlord
>>Map color: Black
>>Race: Dungeon Creatures
>>Fluff: A dungeon master who is going to start a war against the overworld
>>Industry:
>>Agriculture:
>>Military:
>>Tech/Magic:
>>Bonus Bonus: [Controlimals] control non sapient beings
goblins, birds, lizards, Bears and motherfucking Boars now worship you
Action 1: Moar creatures
Action 2: Start creating a dungeon
>>
>Name: The Kingdom of Alterac
>Map color: White
>Race: Wraiths
>Fluff: A long time ago, there lived a kingdom of humans, although they were wealthy, they were small, and dealt very little with outsiders from beyond their borders, they ultimately lived out their days in peace, drifting off into the expanses of time. Except, that isn't what happened. As it turns out, the King, had a crippling fear of death, one that held a firm grasp on him from the very first days of his crowning, and as such, he spent a very long time, quietly working to ensure, that his eternal rule, really WAS eternal, one that ultimately, led to his kingdom being plunged into the netherworld for the price of his Hubris. Those who remained behind, found themselves, changed, and their king absent. A Regent has taken the empty throne, waiting for his return.
>Industry:
>Agriculture:
>Military:
>Tech/Magic:
>Bonus
>>
File: 1388326877828.png-(268 KB, 2000x1000, 009.png)
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>>29147012
agriculture +1
hanggliders complete

>>29147023
steel bone complete
expanded

>>29147011
what's with these crap rolls?

>>29146974
you did nothing because the dice gods hate you

>>29146968
"AdmiralFag I can't even chop Wood well!"

>>29147052
rabbits!
dungeon complete
>>
Rolled 97, 17, 51 = 165

>>29147098
>Name: The Iron-Skins
>Map color: Yellow
>Race: Construct
>Fluff: When the Iron-Skins woke up, they were confused. They didn't remember being created for any purpose, nor didn't find their creator whatsoever. They decided to form a society and try to explore this new world they had just waked up in.
Stats
>Industry: Refinery
>Agriculture:
>Military: Gunpowder, firearms, battleships
>Tech/Magic: Increased body armour
>Bonus: [Party Hard!] +1 action each turn, due to not needing sleep
In Progress
>Exploration

1. Dig for more minerals
2. Research Electricity
3. Build a port

>Rinse and repeat
>>
Rolled 93

>>29147098

>Name: Galápago
>Map color: Dark grey
>Race: Lizardfolk
>Fluff: Merciless and greedy, the lizardfolk pirate Whitescale was exiled from her land, but she took her crew, and many enslaved workers with her, to create a nation that will be the definitive pirate refuge.

>Industry:
>Agriculture:
>Military:
>Tech/Magic:
>Bonus: [Yargh] you start with ships and navigation

1 These slaves are worthless. They don't chop wood, they don't find iron, they die of cancer... Let's try gennting Wood once again.

2 Finally die of cancer.
>>
Rolled 28, 96 = 124

>>29146974
>>Name: The Dukedom of Arlequin
>>Map color: Red
>>Race: Masque
>>Fluff: A race of strange white skinned humanoids from across to seas to make their home in the new world. Traders, artists and inventors.
>>Industry:
>>Agriculture:
>>Military: Navy 1
>>Tech/Magic:
>>Bonus: enemies have to take a sanity test because you look weird
>>Trading Port: Complete
>>Academy Complete
>>Alchemy Soldiers 1/4
>>Clockwork College: 1/4
>1. Improve Alchemy Soldiers
>2. Improve Clockwork
>>
Rolled 85, 21 = 106

>>29147098
>>Name: The Underlord
>>Map color: Black
>>Race: Dungeon Creatures
>>Fluff: A dungeon master who is going to start a war against the overworld
>>Industry:
>>Agriculture:
>>Military:
>>Tech/Magic:
>>Bonus Bonus: [Controlimals] control non sapient beings
goblins, birds, lizards, Bears, Boars and rabbits now worship you
Action 1: Rabbits and birds are now messengers and scouts
Action 2: Goblins will now ride boars
>>
>>29147088
bonus: [GHOST] less damage from mundane items
>>
Rolled 57, 99, 90 = 246

>>29147098
>Name: Unholy Swarm
>Map color: Grey
>Race: Undead
>Fluff: Deep with the Easter Swamp, a darkness has settled. The undead have begun to shamble once more, and they only want all to know the joys of undeath, the pleasures of unflesh, and the freedom from the pain and suffering that plague the living.
>Industry:
>Agriculture:
>Military: 1 undead army.
>Tech/Magic: Dark Arts, Weather Control, Creepy ships, Steel bones
>Bonus: [Party Hard!] +1 action each turn, due to not needing sleep

1. Raise another army
2. Begin poisoning the land we inhabit, making it unsuitable for any but the undead to live in.
3. Expand
>>
Rolled 1, 33 = 34

>>29147098
>>29147161

>Name: The Kingdom of Alterac
>Map color: White
>Race: Wraiths
>Fluff: A long time ago, there lived a kingdom of humans, although they were wealthy, they were small, and dealt very little with outsiders from beyond their borders, they ultimately lived out their days in peace, drifting off into the expanses of time. Except, that isn't what happened. As it turns out, the King, had a crippling fear of death, one that held a firm grasp on him from the very first days of his crowning, and as such, he spent a very long time, quietly working to ensure, that his eternal rule, really WAS eternal, one that ultimately, led to his kingdom being plunged into the netherworld for the price of his Hubris. Those who remained behind, found themselves, changed, and their king absent. A Regent has taken the empty throne, waiting for his return.
>Industry:
>Agriculture:
>Military:
>Tech/Magic:
>Bonus: [GHOST] Less damage from mundane items

1) Shit! Now what? Plunder the remains of Wraithgarde Keep for resources and/or weapons, we need to rebuild
2) We feel closer to the Netherworld then ever before, try to tap into that power
>>
>>29147190
army raised 1/2
land is unsutable for life
expanded

>>29147011
lot's of iron!
port 1/2

>>29147149
2/4 alchemy soldiers
3/4 clockwork

>>29147131
so much wood!

>>29147156
rabbits and birds have been trained in morse code
goblins have been trained in boar riding

>>29147215
the entirety of wraithgarde is sucked into an endless void leaving it's citizens behind
magic unlocked

last round
>>
Rolled 93, 24 = 117

>>29147273
>>Name: The Dukedom of Arlequin
>>Map color: Red
>>Race: Masque
>>Fluff: A race of strange white skinned humanoids from across to seas to make their home in the new world. Traders, artists and inventors.
>>Industry:
>>Agriculture:
>>Military: Navy 1
>>Tech/Magic:
>>Bonus: enemies have to take a sanity test because you look weird
>>Trading Port: Complete
>>Academy Complete
>>Alchemy Soldiers 1/4
>>Clockwork College: 1/4


1. Improve Alchemy Soldiers
2. Improve Clockwork
>>
Rolled 83, 16 = 99

>>29147273

>Name: Galápago
>Map color: Dark grey
>Race: Lizardfolk
>Fluff: Merciless and greedy, the lizardfolk pirate Whitescale was exiled from her land, but she took her crew, and many enslaved workers with her, to create a nation that will be the definitive pirate refuge.

>Industry:
>Agriculture:
>Military:
>Tech/Magic:
>Bonus: [Yargh] you start with ships and navigation

1Let's finish for today trying to get some more iron. If this continues, iron will be mine!

2Now that cancer is no more, let's start building some galleons. For... trading, yes.
>>
Rolled 73, 4 = 77

>>29147273

>Name: The Kingdom of Alterac
>Map color: White
>Race: Wraiths
>Fluff: A long time ago, there lived a kingdom of humans, although they were wealthy, they were small, and dealt very little with outsiders from beyond their borders, they ultimately lived out their days in peace, drifting off into the expanses of time. Except, that isn't what happened. As it turns out, the King, had a crippling fear of death, one that held a firm grasp on him from the very first days of his crowning, and as such, he spent a very long time, quietly working to ensure, that his eternal rule, really WAS eternal, one that ultimately, led to his kingdom being plunged into the netherworld for the price of his Hubris. Those who remained behind, found themselves, changed, and their king absent. A Regent has taken the empty throne, waiting for his return.
>Industry:
>Agriculture:
>Military:
>Tech/Magic: Magic
>Bonus: [GHOST] Less damage from mundane items

1) ... Alright, plan B. Start harvesting resources from our surroundings instead. Make sure the void hole is cordoned off.
2) We have a connection now, the large hole leading directly to the endless void of the land of the dead probably helps. Get some our Scholars to study this phenomenon
>>
>>29147294
Sorry that last part should read should read

2/4 alchemy soldiers
3/4 clockwork
>>
Rolled 94, 12 = 106

>>29147273
>>Name: The Underlord
>>Map color: Black
>>Race: Dungeon Creatures
>>Fluff: A dungeon master who is going to start a war against the overworld
>>Industry:
>>Agriculture:
>>Military:
>>Tech/Magic: Morse code, Goblin riders
>>Bonus Bonus: [Controlimals] control non sapient beings
goblins, birds, lizards, Bears, Boars and rabbits now worship you
Action 1: Look for iron
Action 2: Start learing magic to force evolution
>>
Rolled 49, 85, 95 = 229

>>29147273
>Name: The Iron-Skins
>Map color: Yellow
>Race: Construct
>Fluff: When the Iron-Skins woke up, they were confused. They didn't remember being created for any purpose, nor didn't find their creator whatsoever. They decided to form a society and try to explore this new world they had just waked up in.
Stats
>Industry: Refinery, Lots of Iron
>Agriculture:
>Military: Gunpowder, firearms, battleships
>Tech/Magic: Increased body armour
>Bonus: [Party Hard!] +1 action each turn, due to not needing sleep
In Progress
>Exploration (2/?)
>Port (1/2)

1. Finish the port
2. 3. We want that electricity. We progress to the future!

>Last round, make it count
>>
Rolled 8, 93, 23 = 124

>>29147273
>Name: Unholy Swarm
>Map color: Grey
>Race: Undead
>Fluff: Deep with the Easter Swamp, a darkness has settled. The undead have begun to shamble once more, and they only want all to know the joys of undeath, the pleasures of unflesh, and the freedom from the pain and suffering that plague the living.
>Industry:
>Agriculture:
>Military: 1 undead army.
>Tech/Magic: Dark Arts, Weather Control, Creepy ships, Steel bones
>Bonus: [Party Hard!] +1 action each turn, due to not needing sleep

1-3. Expand straight into the ocean.
>>
>>29147190
expanded

>>29147011
electricity discovered
port complete
you're scouts find a large island, possibly even a continent to the East

>>29147149
alchemy soldiers complete
clockwork complete.

>>29147131
so much Silver! Lot's of silver
galleons fail.

>>29147156
found iron
evolutionary magic 1/4.

>>29147215
you gather a nice little pile of supplies
your scholars are sucked into the void, never to be seen again.

That's the game... to be continued
feel free to post final stats
>>
Rolled 22, 85 = 107

>>29147430
Final Stats
>>Name: The Underlord
>>Map color: Black
>>Race: Dungeon Creatures
>>Fluff: A dungeon master who is going to start a war against the overworld
>>Industry: iron
>>Agriculture:
>>Military:
>>Tech/Magic: evoultion magic (1/4)
>>Bonus Bonus: [Controlimals] control non sapient beings
goblins, birds, lizards, Bears, Boars and rabbits now worship you
>>
>>29147430

FINAL STATS

>Name: The Kingdom of Alterac
>Map color: White
>Race: Wraiths
>Fluff: A long time ago, there lived a kingdom of humans, although they were wealthy, they were small, and dealt very little with outsiders from beyond their borders, they ultimately lived out their days in peace, drifting off into the expanses of time. Except, that isn't what happened. As it turns out, the King, had a crippling fear of death, one that held a firm grasp on him from the very first days of his crowning, and as such, he spent a very long time, quietly working to ensure, that his eternal rule, really WAS eternal, one that ultimately, led to his kingdom being plunged into the netherworld for the price of his Hubris. Those who remained behind, found themselves, changed, and their king absent. A Regent has taken the empty throne, waiting for his return.
>Industry:
>Agriculture:
>Military:
>Tech/Magic:
>Bonus: [GHOST] Less damage from mundane items
>+Supplies, +Murderous Death Hole

"None of them came back?"
"None of them sire."
"Accursed luck! Those were some of our brightest men! Make damn well sure NO ONE gets even NEAR that hole without me knowing about it!"
"What should we do about the hole itself sir?"
"Leave it well alone, when our understanding of our new, powers, grows we could risk proximity to it, perhaps even contain it, until then, keep the populace away from the keep."
"Of course sire. And what of our lands?"
"We need to expand, there must be a way to bring our monarch back from the empty void and we will find it, no matter the cost!"
>>
Rolled 34, 29 = 63

>>29147430

FINAL STATS
>Name: Galápago
>Map color: Dark grey
>Race: Lizardfolk
>Fluff: Merciless and greedy, the lizardfolk pirate Whitescale was exiled from her land, but she took her crew, and many enslaved workers with her, to create a nation that will be the definitive pirate refuge.

>Industry: Silver, so many silver, Wood, a fucking handful of iron.
>Agriculture:
>Military:
>Tech/Magic:
>Bonus: [Yargh] you start with ships and navigation

IRON! WE NEED IRON!
>>
>>29147430
>Name: The Iron-Skins
>Map color: Yellow
>Race: Construct
>Fluff: When the Iron-Skins woke up, they were confused. They didn't remember being created for any purpose, nor didn't find their creator whatsoever. They decided to form a society and try to explore this new world they had just waked up in.
Stats
>Industry: Refinery, Lots of Iron, Port
>Agriculture:
>Military: Gunpowder, firearms, battleships
>Tech/Magic: Increased body armour, Electricity
>Bonus: [Party Hard!] +1 action each turn, due to not needing sleep
In Progress
>-

We've got this guys, let's take a break. Free oil cans for every robot in our country!!!
>>
So when are we continuing this? I had to leave the chat and don't know what you concluded
>>
>>29147850

Wednesday, 9 pm in gmt+9 time, i think.
>>
>>29147856

OK, see you then


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